Updates Rapid Service Fabricators.

This commit is contained in:
Mechoid
2018-10-29 01:47:14 -07:00
parent 031e6dc092
commit 771260334b
2 changed files with 76 additions and 12 deletions
+39 -12
View File
@@ -7,55 +7,82 @@ RSF
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
icon = 'icons/obj/items.dmi'
description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 30
var/mode = 1
var/obj/item/weapon/reagent_containers/glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
var/list/container_types = list(
"metamorphic glass" = /obj/item/weapon/reagent_containers/food/drinks/metaglass,
"half-pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/square,
"rocks glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks,
"milkshake glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shake,
"cocktail glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail,
"shot glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shot,
"pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/pint,
"mug" = /obj/item/weapon/reagent_containers/food/drinks/glass2/mug,
"wine glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/wine,
"condiment bottle" = /obj/item/weapon/reagent_containers/food/condiment
)
w_class = ITEMSIZE_NORMAL
/obj/item/weapon/rsf/examine(mob/user)
if(..(user, 0))
user << "It currently holds [stored_matter]/30 fabrication-units."
to_chat(user,"<span class='notice'>It currently holds [stored_matter]/30 fabrication-units.</span>")
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((stored_matter + 10) > 30)
user << "The RSF can't hold any more matter."
to_chat(user, "<span class='warning'>The RSF can't hold any more matter.</span>")
return
qdel(W)
stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "The RSF now holds [stored_matter]/30 fabrication-units."
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")
return
/obj/item/weapon/rsf/CtrlClick(mob/living/user)
if(!Adjacent(user) || !istype(user))
to_chat(user,"<span class='notice'>You are too far away.</span>")
return
var/glass_choice = input(user, "Please choose which type of glass you would like to produce.") as null|anything in container_types
if(glass_choice)
glasstype = container_types[glass_choice]
else
glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
user << "Changed dispensing mode to 'Drinking Glass:Pint'"
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Container'.</span>")
return
if (mode == 2)
mode = 3
user << "Changed dispensing mode to 'Paper'"
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Paper'</span>")
return
if (mode == 3)
mode = 4
user << "Changed dispensing mode to 'Pen'"
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Pen'</span>")
return
if (mode == 4)
mode = 5
user << "Changed dispensing mode to 'Dice Pack'"
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Dice Pack'</span>")
return
if (mode == 5)
mode = 1
user << "Changed dispensing mode to 'Cigarette'"
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Cigarette'</span>")
return
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
@@ -82,7 +109,7 @@ RSF
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if(2)
product = new /obj/item/weapon/reagent_containers/food/drinks/glass2/pint()
product = new glasstype()
used_energy = 50
if(3)
product = new /obj/item/weapon/paper()
@@ -94,7 +121,7 @@ RSF
product = new /obj/item/weapon/storage/pill_bottle/dice()
used_energy = 200
user << "Dispensing [product ? product : "product"]..."
to_chat(user,"<span class='notice'>Dispensing [product ? product : "product"]...</span>")
product.loc = get_turf(A)
if(isrobot(user))
@@ -103,4 +130,4 @@ RSF
R.cell.use(used_energy)
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")