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move some readme files in .dm sources into .md
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# Zone Air System
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This air system divides the station into impermeable areas called zones.
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When something happens, i.e. a door opening or a wall being taken down, zones equalize and eventually merge.
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Making an airtight area closes the connection again.
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## Control Flow
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**Every air tick**:
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- Marked turfs are updated with update_air_properties(), followed by post_update_air_properties().
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- Edges, including those generated by connections in the previous step, are processed. This is where gas is exchanged.
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- Fire is processed.
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- Marked zones have their air archived.
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## Important Functions
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**air_master.mark_for_update(turf)**
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- When stuff happens, call this. It works on everything. You basically don't need to worry about any other functions besides CanPass().
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## Notes for people who used ZAS before
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- There is no connected_zones anymore.
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- To get the zones that are connected to a zone, use this loop:
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```
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for(var/connection_edge/zone/edge in zone.edges)
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var/zone/connected_zone = edge.get_connected_zone(zone)
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```
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/*
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Zone Air System:
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This air system divides the station into impermeable areas called zones.
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When something happens, i.e. a door opening or a wall being taken down,
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zones equalize and eventually merge. Making an airtight area closes the connection again.
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Control Flow:
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Every air tick:
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Marked turfs are updated with update_air_properties(), followed by post_update_air_properties().
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Edges, including those generated by connections in the previous step, are processed. This is where gas is exchanged.
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Fire is processed.
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Marked zones have their air archived.
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Important Functions:
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air_master.mark_for_update(turf)
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When stuff happens, call this. It works on everything. You basically don't need to worry about any other
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functions besides CanPass().
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Notes for people who used ZAS before:
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There is no connected_zones anymore.
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To get the zones that are connected to a zone, use this loop:
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for(var/connection_edge/zone/edge in zone.edges)
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var/zone/connected_zone = edge.get_connected_zone(zone)
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*/
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