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Fix Travis errors, define mapload as Initialize() argument
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@@ -25,7 +25,7 @@
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return
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var/obj/item/weapon/paper/paper = new paper_type(creating)
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paper.info = tokens["message"]
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paper.title = tokens["title"]
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paper.name = tokens["title"]
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paper.last_modified_ckey = tokens["author"]
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if(requires_noticeboard)
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board.add_paper(paper)
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@@ -21,7 +21,7 @@
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if(!isnull(author))
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author = _author
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/obj/effect/decal/writing/Initialize()
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/obj/effect/decal/writing/Initialize(mapload)
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var/list/random_icon_states = icon_states(icon)
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for(var/obj/effect/decal/writing/W in loc)
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random_icon_states.Remove(W.icon_state)
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