mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-23 13:17:03 +01:00
@@ -175,12 +175,9 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
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if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
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var/mob/living/L = A
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for(var/i = 1 to 6)
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L.adjustBruteLoss(100)
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L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
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message_admins("\The [A] fell out of the sky.")
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explosion(T, 0, 1, 2)
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A.forceMove(T)
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T.visible_message("<span class='danger'><font size='3'>\A [A] falls out of the sky and crashes into \the [T]!</font></span>")
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else
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message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.")
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return
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@@ -5,6 +5,7 @@
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/clothing/backpack.dmi'
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icon_state = "backpack"
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sprite_sheets = list(
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"Teshari" = 'icons/mob/species/seromi/back.dmi'
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@@ -347,6 +348,8 @@
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/obj/item/weapon/storage/backpack/messenger/black
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icon_state = "courierbagblk"
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//Purses
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/obj/item/weapon/storage/backpack/purse
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name = "purse"
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desc = "A small, fashionable bag typically worn over the shoulder."
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@@ -355,3 +358,69 @@
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_NORMAL * 5
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//Parachutes
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/obj/item/weapon/storage/backpack/parachute
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name = "parachute"
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desc = "A specially made backpack, designed to help one survive jumping from incredible heights. It sacrifices some storage space for that added functionality."
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icon_state = "parachute"
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item_state_slots = list(slot_r_hand_str = "backpack", slot_l_hand_str = "backpack")
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max_storage_space = ITEMSIZE_COST_NORMAL * 5
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/obj/item/weapon/storage/backpack/parachute/examine(mob/user)
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var/msg = desc
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if(get_dist(src, user) <= 1)
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if(parachute)
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msg += " It seems to be packed."
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else
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msg += " It seems to be unpacked."
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to_chat(user, msg)
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/obj/item/weapon/storage/backpack/parachute/handleParachute()
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parachute = FALSE //If you parachute in, the parachute has probably been used.
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/obj/item/weapon/storage/backpack/parachute/verb/pack_parachute()
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set name = "Pack/Unpack Parachute"
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set category = "Object"
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set src in usr
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if(!istype(src.loc, /mob/living))
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return
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var/mob/living/carbon/human/H = usr
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if(!istype(H))
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return
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if(H.stat)
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return
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if(H.back == src)
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to_chat(H, "<span class='warning'>How do you expect to work on \the [src] while it's on your back?</span>")
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return
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if(!parachute) //This packs the parachute
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visible_message("<span class='notice'>\The [H] starts to pack \the [src]!</span>", \
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"<span class='notice'>You start to pack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 50))
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visible_message("<span class='notice'>\The [H] finishes packing \the [src]!</span>", \
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"<span class='notice'>You finish packing \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = TRUE
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else
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visible_message("<span class='notice'>\The [src] gives up on packing \the [src]!</span>", \
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"<span class='notice'>You give up on packing \the [src]!</span>")
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return
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else //This unpacks the parachute
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visible_message("<span class='notice'>\The [src] starts to unpack \the [src]!</span>", \
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"<span class='notice'>You start to unpack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 25))
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visible_message("<span class='notice'>\The [src] finishes unpacking \the [src]!</span>", \
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"<span class='notice'>You finish unpacking \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = FALSE
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else
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visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
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"<span class='notice'>You decide not to unpack \the [src]!</span>")
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return
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