mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-04 14:33:30 +00:00
@@ -113,13 +113,14 @@ Please contact me on #coderbus IRC. ~Carn x
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#define HAIR_LAYER 14 //TODO: make part of head layer?
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#define FACEMASK_LAYER 15
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#define HEAD_LAYER 16
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#define HANDCUFF_LAYER 17
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#define LEGCUFF_LAYER 18
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#define L_HAND_LAYER 19
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#define R_HAND_LAYER 20
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#define TAIL_LAYER 21 //bs12 specific. this hack is probably gonna come back to haunt me
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#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system
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#define TOTAL_LAYERS 22
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#define COLLAR_LAYER 17
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#define HANDCUFF_LAYER 18
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#define LEGCUFF_LAYER 19
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#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me
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#define L_HAND_LAYER 21
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#define R_HAND_LAYER 22
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#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
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#define TOTAL_LAYERS 23
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//////////////////////////////////
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/mob/living/carbon/human
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@@ -620,6 +621,8 @@ proc/get_damage_icon_part(damage_state, body_part)
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update_tail_showing(0)
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update_collar(0)
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_pockets(var/update_icons=1)
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@@ -714,6 +717,22 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(update_icons)
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update_icons()
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//Adds a collar overlay above the helmet layer if the suit has one
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// Suit needs an identically named sprite in icons/mob/collar.dmi
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/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
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var/icon/C = new('icons/mob/collar.dmi')
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var/image/standing = null
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if(wear_suit)
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if(wear_suit.icon_state in C.IconStates())
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standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]")
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overlays_standing[COLLAR_LAYER] = standing
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if(update_icons) update_icons()
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// Used mostly for creating head items
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/mob/living/carbon/human/proc/generate_head_icon()
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//gender no longer matters for the mouth, although there should probably be seperate base head icons.
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@@ -766,6 +785,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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#undef BACK_LAYER
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#undef HAIR_LAYER
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#undef HEAD_LAYER
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#undef COLLAR_LAYER
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#undef HANDCUFF_LAYER
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#undef LEGCUFF_LAYER
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#undef L_HAND_LAYER
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