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Default AI shell on the map will be a flying module.
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@@ -7,12 +7,17 @@ GLOBAL_LIST_EMPTY(available_ai_shells)
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var/deployed = FALSE
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var/mob/living/silicon/ai/mainframe = null
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// Premade AI shell, for roundstart shells.
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// Premade AI shells, for roundstart landmark spawn.
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/mob/living/silicon/robot/ai_shell/Initialize()
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mmi = new /obj/item/mmi/inert/ai_remote(src)
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post_mmi_setup()
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return ..()
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/mob/living/silicon/robot/flying/ai_shell/Initialize()
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mmi = new /obj/item/mmi/inert/ai_remote(src)
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post_mmi_setup()
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return ..()
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// Call after inserting or instantiating an MMI.
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/mob/living/silicon/robot/proc/post_mmi_setup()
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if(istype(mmi, /obj/item/mmi/inert/ai_remote))
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@@ -128,8 +133,12 @@ GLOBAL_LIST_EMPTY(available_ai_shells)
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x3"
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delete_me = TRUE
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var/robot_type = /mob/living/silicon/robot/ai_shell
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/obj/effect/landmark/free_ai_shell/Initialize()
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if(config.allow_ai_shells && config.give_free_ai_shell)
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new /mob/living/silicon/robot/ai_shell(get_turf(src))
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new shell_type(get_turf(src))
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return ..()
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/obj/effect/landmark/free_ai_shell/flying
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robot_type = /mob/living/silicon/robot/flying/ai_shell
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