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Removes weapons
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@@ -9,7 +9,7 @@
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visible_message("\The [src] breaks apart!")
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var/turf/newloc = get_turf(src)
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new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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for(var/obj/item/computer_hardware/H in get_all_components())
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uninstall_component(null, H)
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H.forceMove(newloc)
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if(prob(25))
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@@ -26,7 +26,7 @@
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damage = between(0, damage, max_damage)
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if(component_probability)
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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for(var/obj/item/computer_hardware/H in get_all_components())
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if(prob(component_probability))
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H.take_damage(round(amount / 2))
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