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Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen. Removed traitor.ogg and main.ogg because they weren't being used and were quite large files. Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do) Added a sound effect when a robot comes to life. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -117,14 +117,15 @@
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//Crispy fullban
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/world/Reboot(var/reason)
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spawn(0)
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if(prob(40))
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for(var/mob/M in world)
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if(M.client)
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M << sound('NewRound2.ogg')
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else
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for(var/mob/M in world)
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if(M.client)
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M << sound('NewRound.ogg')
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world << sound(pick('newroundsexy.ogg','newroundsexy2.ogg')) // Skie
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//if(prob(40))
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// for(var/mob/M in world)
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// if(M.client)
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// M << sound('NewRound2.ogg')
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//else
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// for(var/mob/M in world)
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// if(M.client)
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// M << sound('NewRound.ogg')
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for(var/client/C)
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C << link("byond://[world.address]:[world.port]")
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