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Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen. Removed traitor.ogg and main.ogg because they weren't being used and were quite large files. Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do) Added a sound effect when a robot comes to life. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -136,6 +136,7 @@
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O.name = newname
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world << text("<b>[O.real_name] is the AI!</b>")
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world << sound('newAI.ogg')
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if (ticker.mode.name == "AI malfunction")
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for (var/obj/landmark/start/A in world)
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if (A.name == "AI")
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