diff --git a/code/modules/detectivework/detective_work.dm b/code/modules/detectivework/detective_work.dm
deleted file mode 100644
index dc6cb9293a..0000000000
--- a/code/modules/detectivework/detective_work.dm
+++ /dev/null
@@ -1,626 +0,0 @@
-//CONTAINS: Suit fibers and Detective's Scanning Computer
-
-atom/var/list/suit_fibers
-
-atom/proc/add_fibers(mob/living/carbon/human/M)
- if(M.gloves && istype(M.gloves,/obj/item/clothing/))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
- if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
- G.transfer_blood--
- else if(M.bloody_hands)
- if(add_blood(M.bloody_hands_mob))
- M.bloody_hands--
- if(!suit_fibers) suit_fibers = list()
- var/fibertext
- var/item_multiplier = istype(src,/obj/item)?1.2:1
- if(M.wear_suit)
- fibertext = "Material from \a [M.wear_suit]."
- if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
- //world.log << "Added fibertext: [fibertext]"
- suit_fibers += fibertext
- if(!(M.wear_suit.body_parts_covered & 32))
- if(M.w_uniform)
- fibertext = "Fibers from \a [M.w_uniform]."
- if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
- //world.log << "Added fibertext: [fibertext]"
- suit_fibers += fibertext
- if(!(M.wear_suit.body_parts_covered & 64))
- if(M.gloves)
- fibertext = "Material from a pair of [M.gloves.name]."
- if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
- //world.log << "Added fibertext: [fibertext]"
- suit_fibers += fibertext
- else if(M.w_uniform)
- fibertext = "Fibers from \a [M.w_uniform]."
- if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
- // "Added fibertext: [fibertext]"
- suit_fibers += fibertext
- if(M.gloves)
- fibertext = "Material from a pair of [M.gloves.name]."
- if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
- //world.log << "Added fibertext: [fibertext]"
- suit_fibers += "Material from a pair of [M.gloves.name]."
- else if(M.gloves)
- fibertext = "Material from a pair of [M.gloves.name]."
- if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
- //world.log << "Added fibertext: [fibertext]"
- suit_fibers += "Material from a pair of [M.gloves.name]."
- if(!suit_fibers.len) del suit_fibers
-
-var/const/FINGERPRINT_COMPLETE = 6 //This is the output of the stringpercent(print) proc, and means about 80% of
- //the print must be there for it to be complete. (Prints are 32 digits)
-
-obj/machinery/computer/forensic_scanning
- name = "\improper High-Res Forensic Scanning Computer"
- icon_state = "forensic"
- var/obj/item/scanning
- var/temp = ""
- var/canclear = 1
- var/authenticated = 0
-
-//Here's the structure for files: each entry is a list, and entry one in that list is the string of their
-//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list
-//in the form (from entries):
-// 1: Object
-// 2: All prints on the object
-// 3: All fibers on the object
-// 4: All blood on the object
-//This is then used to show what objects were used to "find" the full print, as well as the fibers on it.
- var/list/files
-//This holds objects (1) without prints, and their fibers(2) and blood(3).
- var/list/misc
- var/obj/item/weapon/f_card/card
-
- var/scan_data = ""
- var/scan_name = ""
- var/scan_process = 0
-
- req_access = list(access_forensics_lockers)
-
-
- New()
- ..()
- new /obj/item/weapon/book/manual/detective(get_turf(src))
- return
-
-
- attack_ai(mob/user)
- return attack_hand(user)
-
-
- attack_hand(mob/user)
- if(..())
- return
- user.machine = src
- var/dat = ""
- var/isai = 0
- if(istype(usr,/mob/living/silicon))
- isai = 1
- if(temp)
- dat += "[temp]
"
- if(canclear) dat += "{Clear Screen}"
- else
- if(!authenticated)
- dat += "{Log In}"
- else
- dat += "{Log Out}
"
- if(scanning)
- if(scan_process)
- dat += "Scan Object: {[scanning.name]}
"
- dat += "{Cancel Scan} {Print}
"
- else
- if(isai) dat += "Scan Object: {[scanning.name]}
"
- else dat += "Scan Object: {[scanning.name]}
"
- dat += "{Scan} {Print}
"
- else
- if(isai) dat += "{No Object Inserted}
"
- else dat += "{No Object Inserted}
"
- dat += "{Scan} {Print}
"
- dat += "{Access Database}
"
- dat += "[scan_data]"
- if(scan_data && !scan_process)
- dat += "
{Erase Data}"
- user << browse(dat,"window=scanner")
- onclose(user,"scanner")
-
-
- Topic(href,href_list)
- switch(href_list["operation"])
- if("login")
- var/mob/M = usr
- if(istype(M,/mob/living/silicon))
- authenticated = 1
- updateDialog()
- return
- if (allowed(M))
- authenticated = 1
- if("logout")
- authenticated = 0
- if("clear")
- if(canclear)
- temp = null
- if("eject")
- if(scanning)
- scanning.loc = loc
- scanning = null
- else
- temp = "Eject Failed: No Object"
- if("insert")
- var/mob/M = usr
- var/obj/item/I = M.get_active_hand()
- if(I && istype(I))
- if(istype(I, /obj/item/weapon/evidencebag))
- scanning = I.contents[1]
- scanning.loc = src
- I.overlays -= scanning
- I.icon_state = "evidenceobj"
- else
- scanning = I
- M.drop_item()
- I.loc = src
- else
- usr << "Invalid Object Rejected."
- if("card") //Processing a fingerprint card.
- var/mob/M = usr
- var/obj/item/I = M.get_active_hand()
- if(!(I && istype(I,/obj/item/weapon/f_card)))
- I = card
- if(I && istype(I,/obj/item/weapon/f_card))
- card = I
- if(!card.fingerprints)
- card.fingerprints = list()
- if(card.amount > 1 || !card.fingerprints.len)
- usr << "\red ERROR: No prints/too many cards."
- if(card.loc == src)
- card.loc = src.loc
- card = null
- return
- M.drop_item()
- I.loc = src
- process_card()
- else
- usr << "\red Invalid Object Rejected."
- if("database") //Viewing all records in each database
- canclear = 1
- if(href_list["delete_record"])
- delete_dossier(href_list["delete_record"])
- if(href_list["delete_aux"])
- delete_record(href_list["delete_aux"])
- if((!misc || !misc.len) && (!files || !files.len))
- temp = "Database is empty."
- else
- if(files && files.len)
- temp = "Criminal Evidence Database
"
- temp += "Consolidated data points:
"
- for(var/print in files)
- var/list/file = files[print]
- temp += "{[file[2]]}
"
- temp += "
{Insert Finger Print Card (To complete a Dossier)}
"
- else
- temp = ""
- if(misc && misc.len)
- temp += "Auxiliary Evidence Database
"
- temp += "This is where anything without fingerprints goes.
"
- for(var/atom in misc)
- var/list/data_entry = misc[atom]
- temp += "{[data_entry[3]]}
"
- if("record") //Viewing a record from the "files" database.
- canclear = 0
- if(files)
- var/list/dossier = files[href_list["identifier"]]
- if(href_list["ren"])
- var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
- if(new_title)
- dossier[2] = new_title
- else
- usr << "Illegal or blank name."
- temp = "Criminal Evidence Database
"
- temp += "Consolidated data points: [dossier[2]]
"
- var/print_string = "Fingerprints: Print not complete!
"
- if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
- print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
"
- temp += print_string
- for(var/object in dossier)
- if(object == dossier[1] || object == dossier[2])
- continue
- temp += "
"
- var/list/outputs = dossier[object]
- var/list/prints = outputs[1]
- temp += "Object: [outputs[4]]
"
- temp += " Fingerprints:
"
- temp += " [prints.len] Unique fingerprints found.
"
- var/complete_prints = 0
- for(var/print in prints)
- if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
- complete_prints++
- temp += " [prints[print]]
"
- if(complete_prints)
- temp += " And [prints.len - complete_prints] unknown unique prints.
"
- else
- temp += " No prints of sufficient completeness.
"
- var/list/fibers = outputs[2]
- if(fibers && fibers.len)
- temp += " Fibers:
"
- for(var/j = 1, j <= fibers.len, j++)
- temp += " [fibers[j]]
"
- var/list/blood = outputs[3]
- if(blood && blood.len)
- temp += " Blood:
"
- for(var/named in blood)
- temp += " Type: [blood[named]], DNA: [named]
"
- temp += "
{Rename this Dossier}"
- temp += "
{Delete this Dossier}"
- temp += "
{Print}"
- else
- temp = "ERROR. Database not found!
"
- temp += "
{Return}"
- if("databaseprint") //Printing from the "files" database.
- if(files)
- var/obj/item/weapon/paper/P = new(loc)
- P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])"
- P.overlays += "paper_words"
- P.info = "Criminal Evidence Database
"
- var/list/dossier = files[href_list["identifier"]]
- P.info += "Consolidated data points: [dossier[2]]
"
- var/print_string = "Fingerprints: Print not complete!
"
- if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
- print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
"
- P.info += print_string
- for(var/object in dossier)
- if(object == dossier[1] || object == dossier[2])
- continue
- P.info += "
"
- var/list/outputs = dossier[object]
- var/list/prints = outputs[1]
- P.info += "Object: [outputs[4]]
"
- P.info += " Fingerprints:
"
- P.info += " [prints.len] Unique fingerprints found.
"
- var/complete_prints = 0
- for(var/print in prints)
- if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
- complete_prints++
- P.info += " [prints[print]]
"
- if(complete_prints)
- P.info += " And [prints.len - complete_prints] unknown unique prints.
"
- else
- P.info += " No prints of sufficient completeness.
"
- var/list/fibers = outputs[2]
- if(fibers && fibers.len)
- P.info += " Fibers:
"
- for(var/j = 1, j <= fibers.len, j++)
- P.info += " [fibers[j]]
"
- var/list/blood = outputs[3]
- if(blood && blood.len)
- P.info += " Blood:
"
- for(var/named in blood)
- P.info += " Type: [blood[named]], DNA: [named]
"
- else
- usr << "ERROR. Database not found!
"
- if("auxiliary") //Viewing a record from the "misc" database.
- canclear = 0
- if(misc)
- temp = "Auxiliary Evidence Database
"
- var/list/outputs = misc[href_list["identifier"]]
- temp += "Consolidated data points: [outputs[3]]
"
- var/list/prints = outputs[4]
- if(prints)
- temp += " Fingerprints:
"
- temp += " [prints.len] Unique fingerprints found.
"
- var/complete_prints = 0
- for(var/print in prints)
- if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
- complete_prints++
- temp += " [prints[print]]
"
- if(complete_prints)
- temp += " And [prints.len - complete_prints] unknown unique prints.
"
- else
- temp += " No prints of sufficient completeness.
"
- var/list/fibers = outputs[1]
- if(fibers && fibers.len)
- temp += " Fibers:
"
- for(var/fiber in fibers)
- temp += " [fiber]
"
- var/list/blood = outputs[2]
- if(blood && blood.len)
- temp += " Blood:
"
- for(var/named in blood)
- temp += " Type: [blood[named]], DNA: [named]
"
- temp += "
{Delete This Record}"
- temp += "
{Print}"
- else
- temp = "ERROR. Database not found!
"
- temp += "
{Return}"
- if("auxiliaryprint") //Printing from the "misc" database.
- if(misc)
- var/obj/item/weapon/paper/P = new(loc)
- var/list/outputs = misc[href_list["identifier"]]
- P.name = "\improper Auxiliary Database File ([outputs[3]])"
- P.overlays += "paper_words"
- P.info = "Auxiliary Evidence Database
"
- P.info += "Consolidated data points: [outputs[3]]
"
- var/list/prints = outputs[4]
- if(prints)
- P.info += " Fingerprints:
"
- P.info += " [prints.len] Unique fingerprints found.
"
- var/complete_prints = 0
- for(var/print in prints)
- if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
- complete_prints++
- P.info += " [prints[print]]
"
- if(complete_prints)
- P.info += " And [prints.len - complete_prints] unknown unique prints.
"
- else
- P.info += " No prints of sufficient completeness.
"
- var/list/fibers = outputs[1]
- if(fibers && fibers.len)
- P.info += " Fibers:
"
- for(var/fiber in fibers)
- P.info += " [fiber]
"
- var/list/blood = outputs[2]
- if(blood && blood.len)
- P.info += " Blood:
"
- for(var/named in blood)
- P.info += " Type: [blood[named]], DNA: [named]
"
- else
- usr << "ERROR. Database not found!
"
- if("scan")
- if(istype(scanning,/obj/item/weapon/f_card))
- card = scanning
- scanning = initial(scanning)
- process_card()
- else if(scanning)
- scan_process = 3
- scan_data = "Scanning [scanning]: 25% complete"
- updateDialog()
- sleep(50)
- if(!scan_process)
- scan_data = null
- updateDialog()
- return
- scan_data = "Scanning [scanning]: 50% complete"
- updateDialog()
- scan_process = 2
- sleep(50)
- if(!scan_process)
- scan_data = null
- updateDialog()
- return
- scan_data = "Scanning [scanning]: 75% complete"
- updateDialog()
- scan_process = 1
- sleep(50)
- if(!scan_process)
- scan_data = null
- updateDialog()
- return
- if(scanning)
- scan_process = 0
- scan_name = scanning.name
- scan_data = "[scanning]
"
- if (scanning.blood_DNA)
- scan_data += "Blood Found:
"
- for(var/blood in scanning.blood_DNA)
- scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]
"
- else
- scan_data += "No Blood Found
"
- if(!scanning.fingerprints)
- scan_data += "No Fingerprints Found
"
- else
- scan_data += "Isolated [scanning.fingerprints.len] Fingerprints. Loaded into database.
"
- add_data(scanning)
-
- if(!scanning.suit_fibers)
- scan_data += "No Fibers/Materials Located
"
- else
- scan_data += "Fibers/Materials Found:
"
- for(var/data in scanning.suit_fibers)
- scan_data += "- [data]
"
- if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security))
- scan_data += "
Data transfered from \the [scanning] to Database.
"
- add_data_scanner(scanning)
- else if(!scanning.fingerprints)
- scan_data += "
Add to Database?
"
- else
- temp = "Scan Failed: No Object"
-
-
- if("print") //Printing scan data
- if(scan_data)
- temp = "Scan Data Printed."
- var/obj/item/weapon/paper/P = new(loc)
- P.name = "\improper Scan Data ([scan_name])"
- P.info = "[scan_data]"
- P.overlays += "paper_words"
- else
- temp = "Print Failed: No Data"
- if("erase")
- scan_data = ""
- if("cancel")
- scan_process = 0
- if("add") //Adding an object (Manually) to the database.
- if(scanning)
- add_data(scanning)
- else
- temp = "Data Transfer Failed: No Object."
- if("rename")
- if(!files || !files[href_list["identifier"]])
- temp = "ERROR: Record/Database not found!"
- else
- var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
- if(new_title)
- var/list/file = files[href_list["identifier"]]
- file[2] = new_title
- updateUsrDialog()
-
- ex_act()
- return
-
-
- proc/add_data_scanner(var/obj/item/device/W)
- if(istype(W, /obj/item/device/detective_scanner))
- if(W:stored)
- for(var/atom in W:stored)
- var/list/data = W:stored[atom]
- add_data_master(atom,data[1],data[2],data[3],data[4])
- W:stored = list()
- else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security)
- if(W:cartridge.stored_data)
- for(var/atom in W:cartridge.stored_data)
- var/list/data = W:cartridge.stored_data[atom]
- add_data_master(atom,data[1],data[2],data[3],data[4])
- W:cartridge.stored_data = list()
- return
-
- proc/add_data(var/atom/scanned_atom)
- return add_data_master("\ref [scanned_atom]", scanned_atom.fingerprints,\
- scanned_atom.suit_fibers, scanned_atom.blood_DNA, "[scanned_atom.name] (Direct Scan)")
-
-
-
-/********************************
-*****DO NOT DIRECTLY CALL ME*****
-********************************/
- proc/add_data_master(var/atom_reference, var/list/atom_fingerprints, var/list/atom_suit_fibers, var/list/atom_blood_DNA, var/atom_name)
-//What follows is massive. It cross references all stored data in the scanner with the other stored data,
-//and what is already in the computer. Not sure how bad the lag may/may not be.
-
- if(!misc)
- misc = list()
- var/list/data_entry = misc[atom_reference]
- if(data_entry)
- var/list/fibers = data_entry[1]
- if(!fibers)
- fibers = list()
- if(atom_suit_fibers)
- for(var/fiber in atom_suit_fibers) //Fibers~~~
- if(!fibers.Find(fiber)) //It isn't! Add!
- fibers += fiber
- var/list/blood = data_entry[2]
- if(!blood)
- blood = list()
- if(atom_blood_DNA)
- for(var/main_blood in atom_blood_DNA)
- if(!blood[main_blood])
- blood[main_blood] = atom_blood_DNA[blood]
- var/list/prints = data_entry[4]
- if(!prints && atom_fingerprints)
- prints = list()
- if(atom_fingerprints)
- for(var/print in atom_fingerprints)
- if(!prints[print])
- prints[print] = atom_fingerprints[print]
- else
- var/list/templist[4]
- templist[1] = atom_suit_fibers
- templist[2] = atom_blood_DNA
- templist[3] = atom_name
- templist[4] = atom_fingerprints
- misc[atom_reference] = templist //Store it!
- //Has prints.
- if(atom_fingerprints)
- if(!files)
- files = list()
- for(var/main_print in atom_fingerprints)
- data_entry = files[main_print]
- if(data_entry)//The print is already in here!
- var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object
- if(internal_atom)
- //We must be on a roll! Just update what needs to be updated.
- var/list/internal_prints = internal_atom[1]
- for(var/print in atom_fingerprints) //Sorry for the double loop! D:
- var/associated_print = internal_prints[print]
- var/reference_print = atom_fingerprints[print]
- if(associated_print && associated_print != reference_print) //It does not match
- internal_prints[print] = stringmerge(associated_print, reference_print)
- else if(!associated_print)
- internal_prints[print] = reference_print
- //If the main print was updated, lets update the master as well.
- if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print)))
- update_fingerprints(main_print, internal_prints[print])
- //Fibers.
- var/list/fibers = internal_atom[2]
- if(!fibers)
- fibers = list()
- if(atom_suit_fibers)
- for(var/fiber in atom_suit_fibers) //Fibers~~~
- if(!fibers.Find(fiber)) //It isn't! Add!
- fibers += fiber
- //Blood.
- var/list/blood = internal_atom[3]
- if(!blood)
- blood = list()
- if(atom_blood_DNA)
- for(var/main_blood in atom_blood_DNA)
- if(!blood[main_blood])
- blood[main_blood] = atom_blood_DNA[blood]
-
- continue
- //It's not in there! We gotta add it.
- update_fingerprints(main_print, atom_fingerprints[main_print])
- var/list/data_point[4]
- data_point[1] = atom_fingerprints
- data_point[2] = atom_suit_fibers
- data_point[3] = atom_blood_DNA
- data_point[4] = atom_name
- data_entry[atom_reference] = data_point
- continue
- //No print at all! New data entry, go!
- var/list/data_point[4]
- data_point[1] = atom_fingerprints
- data_point[2] = atom_suit_fibers
- data_point[3] = atom_blood_DNA
- data_point[4] = atom_name
- var/list/new_file[2]
- new_file[1] = atom_fingerprints[main_print]
- new_file[2] = "Dossier [files.len + 1]"
- new_file[atom_reference] = data_point
- files[main_print] = new_file
- return 1
-/********************************
-***END DO NOT DIRECTLY CALL ME***
-********************************/
-
- proc/update_fingerprints(var/ref_print, var/new_print)
- var/list/master = files[ref_print]
- if(master)
- master[1] = stringmerge(master[1],new_print)
- else
- CRASH("Fucking hell. Something went wrong, and it tried to update a null print or something. Tell SkyMarshal (and give him this call stack)")
- return
-
- proc/process_card() //Same as above, but for fingerprint cards
- if(card.fingerprints && !(card.amount > 1) && islist(card.fingerprints) && files && files.len)
- usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
- var/found = 0
- for(var/master_print in card.fingerprints)
- var/list/data_entry = files[master_print]
- if(data_entry)
- found = 1
- data_entry[1] = master_print
- if(found)
- usr << "The machinery finds it can complete a match."
- else
- usr << "No match found."
- del(card)
- else
- usr << "\red ERROR: No prints/too many cards."
- if(card.loc == src)
- card.loc = src.loc
- card = null
- return
- return
-
- proc/delete_record(var/atom_ref) //Deletes an entry in the misc database at the given location
- if(misc && misc.len)
- misc.Remove(atom_ref)
- return
-
- proc/delete_dossier(var/print) //Deletes a Dossier at a given location.
- if(files && files.len)
- files.Remove(print)
- return
-
- detective
- icon_state = "old"
- name = "PowerScan Mk.I"
\ No newline at end of file
diff --git a/code/modules/detectivework/evidence.dm b/code/modules/detectivework/evidence.dm
deleted file mode 100644
index 7326f35ba2..0000000000
--- a/code/modules/detectivework/evidence.dm
+++ /dev/null
@@ -1,80 +0,0 @@
-//CONTAINS: Evidence bags
-
-/obj/item/weapon/evidencebag
- name = "evidence bag"
- desc = "An empty evidence bag."
- icon = 'icons/obj/storage.dmi'
- icon_state = "evidenceobj"
- w_class = 1
-
-/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
- if(!in_range(O,user))
- return
-
- if(istype(O, /obj/item/weapon/storage))
- return ..()
-
- if(!istype(O) || O.anchored == 1)
- user << "You can't put that inside \the [src]!"
- return ..()
-
- if(istype(O, /obj/item/weapon/evidencebag))
- user << "You find putting an evidence bag in another evidence bag to be slightly absurd."
- return
-
- if(contents.len)
- user << "\The [src] already has something inside it."
- return ..()
-
- if(!isturf(O.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
- if(istype(O.loc,/obj/item/weapon/storage)) //in a container.
- var/obj/item/weapon/storage/U = O.loc
- user.client.screen -= O
- U.contents.Remove(O)
- else if(user.l_hand == O) //in a hand
- user.drop_l_hand()
- else if(user.r_hand == O) //in a hand
- user.drop_r_hand()
- else
- return
-
- user.visible_message("\The [user] puts \a [O] into \a [src]", "You put \the [O] inside \the [src].",\
- "You hear a rustle as someone puts something into a plastic bag.")
- icon_state = "evidence"
- var/image/I = image("icon"=O, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
- underlays += I
- desc = "An evidence bag containing \a [O]. [O.desc]"
- O.loc = src
- w_class = O.w_class
- return
-
-
-/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
- if (contents.len)
- var/obj/item/I = contents[1]
- user.visible_message("\The [user] takes \a [I] out of \a [src]", "You take \the [I] out of \the [src].",\
- "You hear someone rustle around in a plastic bag, and remove something.")
- underlays = null //remove the underlays
- user.put_in_hands(I)
- w_class = 1
- icon_state = "evidenceobj"
- desc = "An empty evidence bag."
-
- else
- user << "\The [src] is empty."
- icon_state = "evidenceobj"
- return
-
-/obj/item/weapon/storage/box/evidence
- name = "evidence bag box"
- desc = "A box claiming to contain evidence bags."
- New()
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/evidencebag(src)
- new /obj/item/weapon/f_card(src)
- ..()
- return
\ No newline at end of file
diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm
deleted file mode 100644
index f39aca8750..0000000000
--- a/code/modules/detectivework/footprints_and_rag.dm
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
-obj/item/clothing/shoes/var
- track_blood = 0
- mob/living/carbon/human/track_blood_mob
- track_blood_type*/
-mob/var
- bloody_hands = 0
- mob/living/carbon/human/bloody_hands_mob
- track_blood
- mob/living/carbon/human/track_blood_mob
- track_blood_type
-obj/item/clothing/gloves/var
- transfer_blood = 0
- mob/living/carbon/human/bloody_hands_mob
-
-/*
-obj/effect/decal/cleanable/var
- track_amt = 3
- mob/blood_owner
-
-turf/Exited(mob/living/carbon/human/M)
- if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
- if(!istype(src, /turf/space)) // Bloody tracks code starts here
- var/dofoot = 1
- if(istype(M,/mob/living/simple_animal))
- if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
- dofoot = 0
-
- if(dofoot)
-
- if(!istype(src, /turf/space)) // Bloody tracks code starts here
- if(M.track_blood > 0)
- M.track_blood--
- src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
- else if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
- var/obj/item/clothing/shoes/S = M.shoes
- if(S.track_blood > 0)
- S.track_blood--
- src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
- . = ..()
-turf/Entered(mob/living/carbon/human/M)
- if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
- var/dofoot = 1
- if(istype(M,/mob/living/simple_animal))
- if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
- dofoot = 0
-
- if(dofoot)
-
- if(M.track_blood > 0)
- M.track_blood--
- src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
- else if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
- var/obj/item/clothing/shoes/S = M.shoes
- if(S.track_blood > 0)
- S.track_blood--
- src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
-
-
- for(var/obj/effect/decal/cleanable/B in src)
- if(B:track_amt <= 0) continue
- if(B.type != /obj/effect/decal/cleanable/blood/tracks)
- if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
-
- var/track_type = "blood"
- if(istype(B, /obj/effect/decal/cleanable/xenoblood))
- track_type = "xeno"
- else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
- track_type = "oil"
-
- if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
- var/obj/item/clothing/shoes/S = M.shoes
- S.add_blood(B.blood_owner)
- S.track_blood_mob = B.blood_owner
- S.track_blood = max(S.track_blood,8)
- S.track_blood_type = track_type
- else
- M.add_blood(B.blood_owner)
- M.track_blood_mob = B.blood_owner
- M.track_blood = max(M.track_blood,rand(4,8))
- M.track_blood_type = track_type
- B.track_amt--
- break
- . = ..()
-
-turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
- for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
- if(T.dir == d && findtext(T.icon_state, bloodcolor))
- if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
- T.desc = "These bloody footprints appear to have been made by [info]."
- if(!T.blood_DNA)
- T.blood_DNA = list()
- if(istype(M,/mob/living/carbon/human))
- T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
- else if(istype(M,/mob/living/carbon/alien))
- T.blood_DNA["UNKNOWN DNA"] = "X*"
- else if(istype(M,/mob/living/carbon/monkey))
- T.blood_DNA["Non-human DNA"] = "A+"
- return
- var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
- this.icon = 'icons/effects/footprints.dmi'
-
- var/preiconstate = ""
-
- if(info == "animal paws")
- preiconstate = "paw"
- else if(info == "alien claws")
- preiconstate = "claw"
- else if(info == "small alien feet")
- preiconstate = "paw"
-
- if(leaving)
- this.icon_state = "[bloodcolor][preiconstate]2"
- else
- this.icon_state = "[bloodcolor][preiconstate]1"
- this.dir = d
-
- if(bloodcolor == "blood")
- this.desc = "These bloody footprints appear to have been made by [info]."
- else if(bloodcolor == "xeno")
- this.desc = "These acidic bloody footprints appear to have been made by [info]."
- else if(bloodcolor == "oil")
- this.name = "oil"
- this.desc = "These oil footprints appear to have been made by [info]."
-
- if(istype(M,/mob/living/carbon/human))
- if(!this.blood_DNA)
- this.blood_DNA = list()
- this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
-
-proc/get_tracks(mob/M)
- if(istype(M,/mob/living))
- if(istype(M,/mob/living/carbon/human))
- . = "human feet"
- else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
- . = "animal paws"
- else if(istype(M,/mob/living/silicon/robot))
- . = "robot feet"
- else if(istype(M,/mob/living/carbon/alien/humanoid))
- . = "alien claws"
- else if(istype(M,/mob/living/carbon/alien/larva))
- . = "small alien feet"
- else
- . = "an unknown creature"*/
-
-
-proc/blood_incompatible(donor,receiver)
- var
- donor_antigen = copytext(donor,1,lentext(donor))
- receiver_antigen = copytext(receiver,1,lentext(receiver))
- donor_rh = findtext("+",donor)
- receiver_rh = findtext("+",receiver)
- if(donor_rh && !receiver_rh) return 1
- switch(receiver_antigen)
- if("A")
- if(donor_antigen != "A" && donor_antigen != "O") return 1
- if("B")
- if(donor_antigen != "B" && donor_antigen != "O") return 1
- if("O")
- if(donor_antigen != "O") return 1
- //AB is a universal receiver.
- return 0
-
-/obj/item/weapon/reagent_containers/glass/rag
- name = "damp rag"
- desc = "For cleaning up messes, you suppose."
- w_class = 1
- icon = 'icons/obj/toy.dmi'
- icon_state = "rag"
- amount_per_transfer_from_this = 5
- possible_transfer_amounts = list(5)
- volume = 5
- can_be_placed_into = null
-
- attack(atom/target as obj|turf|area, mob/user as mob , flag)
- if(ismob(target) && target.reagents && reagents.total_volume)
- user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
- src.reagents.reaction(target, INGEST)
- spawn(5) src.reagents.clear_reagents()
- return
- else
- ..()
-
- afterattack(atom/A as obj|turf|area, mob/user as mob)
- if(istype(A) && src in user)
- user.visible_message("[user] starts to wipe down [A] with [src]!")
- if(do_after(user,30))
- user.visible_message("[user] finishes wiping off the [A]!")
- A.clean_blood()
- return
-
- examine()
- if (!usr)
- return
- usr << "That's \a [src]."
- usr << desc
- return
\ No newline at end of file
diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm
deleted file mode 100644
index c3d1b481ac..0000000000
--- a/code/modules/detectivework/scanner.dm
+++ /dev/null
@@ -1,172 +0,0 @@
-//CONTAINS: Detective's Scanner
-
-/obj/item/device/detective_scanner
- name = "Scanner"
- desc = "Used to scan objects for DNA and fingerprints."
- icon_state = "forensic1"
- var/amount = 20.0
- var/list/stored = list()
- w_class = 3.0
- item_state = "electronic"
- flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
- slot_flags = SLOT_BELT
-
- attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
- ..()
- if (istype(W, /obj/item/weapon/f_card))
- if (W.fingerprints)
- return
- if (src.amount == 20)
- return
- if (W.amount + src.amount > 20)
- src.amount = 20
- W.amount = W.amount + src.amount - 20
- else
- src.amount += W.amount
- //W = null
- del(W)
- add_fingerprint(user)
- if (W)
- W.add_fingerprint(user)
- return
-
- attack(mob/living/carbon/human/M as mob, mob/user as mob)
- if (!ishuman(M))
- user << "\red [M] is not human and cannot have the fingerprints."
- return 0
- if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
- user << "\blue No fingerprints found on [M]"
- return 0
- else
- if (src.amount < 1)
- user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
- else
- src.amount--
- var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
- F.amount = 1
- F.add_fingerprint(M)
- F.icon_state = "fingerprint1"
- F.name = text("FPrintC- '[M.name]'")
-
- user << "\blue Done printing."
- user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
- if ( !M.blood_DNA || !M.blood_DNA.len )
- user << "\blue No blood found on [M]"
- if(M.blood_DNA)
- del(M.blood_DNA)
- else
- user << "\blue Blood found on [M]. Analysing..."
- spawn(15)
- for(var/blood in M.blood_DNA)
- user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
- return
-
- afterattack(atom/A as obj|turf|area, mob/user as mob)
- if(!in_range(A,user))
- return
- if(loc != user)
- return
- if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
- return
- if(istype(A,/obj/item/weapon/f_card))
- user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
- return
-
- add_fingerprint(user)
-
-
- //Special case for blood splaters.
- if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
- if(!isnull(A.blood_DNA))
- for(var/blood in A.blood_DNA)
- user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
- return
-
- //General
- if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
- "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
- "You hear a faint hum of electrical equipment.")
- return 0
-
- if(add_data(A))
- user << "\blue Object already in internal memory. Consolidating data..."
- return
-
-
- //PRINTS
- if(!A.fingerprints || !A.fingerprints.len)
- if(A.fingerprints)
- del(A.fingerprints)
- else
- user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
- var/list/complete_prints = list()
- for(var/i in A.fingerprints)
- var/print = A.fingerprints[i]
- if(stringpercent(print) <= FINGERPRINT_COMPLETE)
- complete_prints += print
- if(complete_prints.len < 1)
- user << "\blue No intact prints found"
- else
- user << "\blue Found [complete_prints.len] intact prints"
- for(var/i in complete_prints)
- user << "\blue [i]"
-
- //FIBERS
- if(A.suit_fibers)
- user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
-
- //Blood
- if (A.blood_DNA)
- user << "\blue Blood found on [A]. Analysing..."
- spawn(15)
- for(var/blood in A.blood_DNA)
- user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
- if(prob(80) || !A.fingerprints)
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
- "You finish scanning \the [A].",\
- "You hear a faint hum of electrical equipment.")
- return 0
- else
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
- "The results of the scan pique your interest.",\
- "You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
- return 0
- return
-
- proc/add_data(atom/A as mob|obj|turf|area)
- //I love hashtables.
- var/list/data_entry = stored["\ref [A]"]
- if(islist(data_entry)) //Yay, it was already stored!
- //Merge the fingerprints.
- var/list/data_prints = data_entry[1]
- for(var/print in A.fingerprints)
- var/merged_print = data_prints[print]
- if(!merged_print)
- data_prints[print] = A.fingerprints[print]
- else
- data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
-
- //Now the fibers
- var/list/fibers = data_entry[2]
- if(!fibers)
- fibers = list()
- if(A.suit_fibers && A.suit_fibers.len)
- for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
- if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
- fibers += A.suit_fibers[j]
- var/list/blood = data_entry[3]
- if(!blood)
- blood = list()
- if(A.blood_DNA && A.blood_DNA.len)
- for(var/main_blood in A.blood_DNA)
- if(!blood[main_blood])
- blood[main_blood] = A.blood_DNA[blood]
- return 1
- var/list/sum_list[4] //Pack it back up!
- sum_list[1] = A.fingerprints
- sum_list[2] = A.suit_fibers
- sum_list[3] = A.blood_DNA
- sum_list[4] = "\The [A] in \the [get_area(A)]"
- stored["\ref [A]"] = sum_list
- return 0
\ No newline at end of file