diff --git a/code/modules/detectivework/detective_work.dm b/code/modules/detectivework/detective_work.dm deleted file mode 100644 index dc6cb9293a..0000000000 --- a/code/modules/detectivework/detective_work.dm +++ /dev/null @@ -1,626 +0,0 @@ -//CONTAINS: Suit fibers and Detective's Scanning Computer - -atom/var/list/suit_fibers - -atom/proc/add_fibers(mob/living/carbon/human/M) - if(M.gloves && istype(M.gloves,/obj/item/clothing/)) - var/obj/item/clothing/gloves/G = M.gloves - if(G.transfer_blood) //bloodied gloves transfer blood to touched objects - if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody - G.transfer_blood-- - else if(M.bloody_hands) - if(add_blood(M.bloody_hands_mob)) - M.bloody_hands-- - if(!suit_fibers) suit_fibers = list() - var/fibertext - var/item_multiplier = istype(src,/obj/item)?1.2:1 - if(M.wear_suit) - fibertext = "Material from \a [M.wear_suit]." - if(prob(10*item_multiplier) && !(fibertext in suit_fibers)) - //world.log << "Added fibertext: [fibertext]" - suit_fibers += fibertext - if(!(M.wear_suit.body_parts_covered & 32)) - if(M.w_uniform) - fibertext = "Fibers from \a [M.w_uniform]." - if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed. - //world.log << "Added fibertext: [fibertext]" - suit_fibers += fibertext - if(!(M.wear_suit.body_parts_covered & 64)) - if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) - //world.log << "Added fibertext: [fibertext]" - suit_fibers += fibertext - else if(M.w_uniform) - fibertext = "Fibers from \a [M.w_uniform]." - if(prob(15*item_multiplier) && !(fibertext in suit_fibers)) - // "Added fibertext: [fibertext]" - suit_fibers += fibertext - if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) - //world.log << "Added fibertext: [fibertext]" - suit_fibers += "Material from a pair of [M.gloves.name]." - else if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) - //world.log << "Added fibertext: [fibertext]" - suit_fibers += "Material from a pair of [M.gloves.name]." - if(!suit_fibers.len) del suit_fibers - -var/const/FINGERPRINT_COMPLETE = 6 //This is the output of the stringpercent(print) proc, and means about 80% of - //the print must be there for it to be complete. (Prints are 32 digits) - -obj/machinery/computer/forensic_scanning - name = "\improper High-Res Forensic Scanning Computer" - icon_state = "forensic" - var/obj/item/scanning - var/temp = "" - var/canclear = 1 - var/authenticated = 0 - -//Here's the structure for files: each entry is a list, and entry one in that list is the string of their -//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list -//in the form (from entries): -// 1: Object -// 2: All prints on the object -// 3: All fibers on the object -// 4: All blood on the object -//This is then used to show what objects were used to "find" the full print, as well as the fibers on it. - var/list/files -//This holds objects (1) without prints, and their fibers(2) and blood(3). - var/list/misc - var/obj/item/weapon/f_card/card - - var/scan_data = "" - var/scan_name = "" - var/scan_process = 0 - - req_access = list(access_forensics_lockers) - - - New() - ..() - new /obj/item/weapon/book/manual/detective(get_turf(src)) - return - - - attack_ai(mob/user) - return attack_hand(user) - - - attack_hand(mob/user) - if(..()) - return - user.machine = src - var/dat = "" - var/isai = 0 - if(istype(usr,/mob/living/silicon)) - isai = 1 - if(temp) - dat += "[temp]

" - if(canclear) dat += "{Clear Screen}" - else - if(!authenticated) - dat += "{Log In}" - else - dat += "{Log Out}


" - if(scanning) - if(scan_process) - dat += "Scan Object: {[scanning.name]}
" - dat += "{Cancel Scan} {Print}
" - else - if(isai) dat += "Scan Object: {[scanning.name]}
" - else dat += "Scan Object: {[scanning.name]}
" - dat += "{Scan} {Print}
" - else - if(isai) dat += "{No Object Inserted}
" - else dat += "{No Object Inserted}
" - dat += "{Scan} {Print}
" - dat += "{Access Database}

" - dat += "[scan_data]" - if(scan_data && !scan_process) - dat += "
{Erase Data}" - user << browse(dat,"window=scanner") - onclose(user,"scanner") - - - Topic(href,href_list) - switch(href_list["operation"]) - if("login") - var/mob/M = usr - if(istype(M,/mob/living/silicon)) - authenticated = 1 - updateDialog() - return - if (allowed(M)) - authenticated = 1 - if("logout") - authenticated = 0 - if("clear") - if(canclear) - temp = null - if("eject") - if(scanning) - scanning.loc = loc - scanning = null - else - temp = "Eject Failed: No Object" - if("insert") - var/mob/M = usr - var/obj/item/I = M.get_active_hand() - if(I && istype(I)) - if(istype(I, /obj/item/weapon/evidencebag)) - scanning = I.contents[1] - scanning.loc = src - I.overlays -= scanning - I.icon_state = "evidenceobj" - else - scanning = I - M.drop_item() - I.loc = src - else - usr << "Invalid Object Rejected." - if("card") //Processing a fingerprint card. - var/mob/M = usr - var/obj/item/I = M.get_active_hand() - if(!(I && istype(I,/obj/item/weapon/f_card))) - I = card - if(I && istype(I,/obj/item/weapon/f_card)) - card = I - if(!card.fingerprints) - card.fingerprints = list() - if(card.amount > 1 || !card.fingerprints.len) - usr << "\red ERROR: No prints/too many cards." - if(card.loc == src) - card.loc = src.loc - card = null - return - M.drop_item() - I.loc = src - process_card() - else - usr << "\red Invalid Object Rejected." - if("database") //Viewing all records in each database - canclear = 1 - if(href_list["delete_record"]) - delete_dossier(href_list["delete_record"]) - if(href_list["delete_aux"]) - delete_record(href_list["delete_aux"]) - if((!misc || !misc.len) && (!files || !files.len)) - temp = "Database is empty." - else - if(files && files.len) - temp = "Criminal Evidence Database

" - temp += "Consolidated data points:
" - for(var/print in files) - var/list/file = files[print] - temp += "{[file[2]]}
" - temp += "
{Insert Finger Print Card (To complete a Dossier)}


" - else - temp = "" - if(misc && misc.len) - temp += "Auxiliary Evidence Database

" - temp += "This is where anything without fingerprints goes.

" - for(var/atom in misc) - var/list/data_entry = misc[atom] - temp += "{[data_entry[3]]}
" - if("record") //Viewing a record from the "files" database. - canclear = 0 - if(files) - var/list/dossier = files[href_list["identifier"]] - if(href_list["ren"]) - var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN) - if(new_title) - dossier[2] = new_title - else - usr << "Illegal or blank name." - temp = "Criminal Evidence Database

" - temp += "Consolidated data points: [dossier[2]]
" - var/print_string = "Fingerprints: Print not complete!
" - if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE) - print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
" - temp += print_string - for(var/object in dossier) - if(object == dossier[1] || object == dossier[2]) - continue - temp += "
" - var/list/outputs = dossier[object] - var/list/prints = outputs[1] - temp += "Object: [outputs[4]]
" - temp += " Fingerprints:
" - temp += "    [prints.len] Unique fingerprints found.
" - var/complete_prints = 0 - for(var/print in prints) - if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE) - complete_prints++ - temp += "      [prints[print]]
" - if(complete_prints) - temp += "      And [prints.len - complete_prints] unknown unique prints.
" - else - temp += "      No prints of sufficient completeness.
" - var/list/fibers = outputs[2] - if(fibers && fibers.len) - temp += " Fibers:
" - for(var/j = 1, j <= fibers.len, j++) - temp += "      [fibers[j]]
" - var/list/blood = outputs[3] - if(blood && blood.len) - temp += " Blood:
" - for(var/named in blood) - temp += "      Type: [blood[named]], DNA: [named]
" - temp += "
{Rename this Dossier}" - temp += "
{Delete this Dossier}" - temp += "
{Print}" - else - temp = "ERROR. Database not found!
" - temp += "
{Return}" - if("databaseprint") //Printing from the "files" database. - if(files) - var/obj/item/weapon/paper/P = new(loc) - P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])" - P.overlays += "paper_words" - P.info = "Criminal Evidence Database

" - var/list/dossier = files[href_list["identifier"]] - P.info += "Consolidated data points: [dossier[2]]
" - var/print_string = "Fingerprints: Print not complete!
" - if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE) - print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
" - P.info += print_string - for(var/object in dossier) - if(object == dossier[1] || object == dossier[2]) - continue - P.info += "
" - var/list/outputs = dossier[object] - var/list/prints = outputs[1] - P.info += "Object: [outputs[4]]
" - P.info += " Fingerprints:
" - P.info += "    [prints.len] Unique fingerprints found.
" - var/complete_prints = 0 - for(var/print in prints) - if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE) - complete_prints++ - P.info += "      [prints[print]]
" - if(complete_prints) - P.info += "      And [prints.len - complete_prints] unknown unique prints.
" - else - P.info += "      No prints of sufficient completeness.
" - var/list/fibers = outputs[2] - if(fibers && fibers.len) - P.info += " Fibers:
" - for(var/j = 1, j <= fibers.len, j++) - P.info += "      [fibers[j]]
" - var/list/blood = outputs[3] - if(blood && blood.len) - P.info += " Blood:
" - for(var/named in blood) - P.info += "      Type: [blood[named]], DNA: [named]
" - else - usr << "ERROR. Database not found!
" - if("auxiliary") //Viewing a record from the "misc" database. - canclear = 0 - if(misc) - temp = "Auxiliary Evidence Database

" - var/list/outputs = misc[href_list["identifier"]] - temp += "Consolidated data points: [outputs[3]]
" - var/list/prints = outputs[4] - if(prints) - temp += " Fingerprints:
" - temp += "    [prints.len] Unique fingerprints found.
" - var/complete_prints = 0 - for(var/print in prints) - if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE) - complete_prints++ - temp += "      [prints[print]]
" - if(complete_prints) - temp += "      And [prints.len - complete_prints] unknown unique prints.
" - else - temp += "      No prints of sufficient completeness.
" - var/list/fibers = outputs[1] - if(fibers && fibers.len) - temp += " Fibers:
" - for(var/fiber in fibers) - temp += "      [fiber]
" - var/list/blood = outputs[2] - if(blood && blood.len) - temp += " Blood:
" - for(var/named in blood) - temp += "      Type: [blood[named]], DNA: [named]
" - temp += "
{Delete This Record}" - temp += "
{Print}" - else - temp = "ERROR. Database not found!
" - temp += "
{Return}" - if("auxiliaryprint") //Printing from the "misc" database. - if(misc) - var/obj/item/weapon/paper/P = new(loc) - var/list/outputs = misc[href_list["identifier"]] - P.name = "\improper Auxiliary Database File ([outputs[3]])" - P.overlays += "paper_words" - P.info = "Auxiliary Evidence Database

" - P.info += "Consolidated data points: [outputs[3]]
" - var/list/prints = outputs[4] - if(prints) - P.info += " Fingerprints:
" - P.info += "    [prints.len] Unique fingerprints found.
" - var/complete_prints = 0 - for(var/print in prints) - if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE) - complete_prints++ - P.info += "      [prints[print]]
" - if(complete_prints) - P.info += "      And [prints.len - complete_prints] unknown unique prints.
" - else - P.info += "      No prints of sufficient completeness.
" - var/list/fibers = outputs[1] - if(fibers && fibers.len) - P.info += " Fibers:
" - for(var/fiber in fibers) - P.info += "      [fiber]
" - var/list/blood = outputs[2] - if(blood && blood.len) - P.info += " Blood:
" - for(var/named in blood) - P.info += "      Type: [blood[named]], DNA: [named]
" - else - usr << "ERROR. Database not found!
" - if("scan") - if(istype(scanning,/obj/item/weapon/f_card)) - card = scanning - scanning = initial(scanning) - process_card() - else if(scanning) - scan_process = 3 - scan_data = "Scanning [scanning]: 25% complete" - updateDialog() - sleep(50) - if(!scan_process) - scan_data = null - updateDialog() - return - scan_data = "Scanning [scanning]: 50% complete" - updateDialog() - scan_process = 2 - sleep(50) - if(!scan_process) - scan_data = null - updateDialog() - return - scan_data = "Scanning [scanning]: 75% complete" - updateDialog() - scan_process = 1 - sleep(50) - if(!scan_process) - scan_data = null - updateDialog() - return - if(scanning) - scan_process = 0 - scan_name = scanning.name - scan_data = "[scanning]

" - if (scanning.blood_DNA) - scan_data += "Blood Found:
" - for(var/blood in scanning.blood_DNA) - scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]

" - else - scan_data += "No Blood Found

" - if(!scanning.fingerprints) - scan_data += "No Fingerprints Found

" - else - scan_data += "Isolated [scanning.fingerprints.len] Fingerprints. Loaded into database.
" - add_data(scanning) - - if(!scanning.suit_fibers) - scan_data += "No Fibers/Materials Located
" - else - scan_data += "Fibers/Materials Found:
" - for(var/data in scanning.suit_fibers) - scan_data += "- [data]
" - if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security)) - scan_data += "
Data transfered from \the [scanning] to Database.
" - add_data_scanner(scanning) - else if(!scanning.fingerprints) - scan_data += "
Add to Database?
" - else - temp = "Scan Failed: No Object" - - - if("print") //Printing scan data - if(scan_data) - temp = "Scan Data Printed." - var/obj/item/weapon/paper/P = new(loc) - P.name = "\improper Scan Data ([scan_name])" - P.info = "[scan_data]" - P.overlays += "paper_words" - else - temp = "Print Failed: No Data" - if("erase") - scan_data = "" - if("cancel") - scan_process = 0 - if("add") //Adding an object (Manually) to the database. - if(scanning) - add_data(scanning) - else - temp = "Data Transfer Failed: No Object." - if("rename") - if(!files || !files[href_list["identifier"]]) - temp = "ERROR: Record/Database not found!" - else - var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN) - if(new_title) - var/list/file = files[href_list["identifier"]] - file[2] = new_title - updateUsrDialog() - - ex_act() - return - - - proc/add_data_scanner(var/obj/item/device/W) - if(istype(W, /obj/item/device/detective_scanner)) - if(W:stored) - for(var/atom in W:stored) - var/list/data = W:stored[atom] - add_data_master(atom,data[1],data[2],data[3],data[4]) - W:stored = list() - else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security) - if(W:cartridge.stored_data) - for(var/atom in W:cartridge.stored_data) - var/list/data = W:cartridge.stored_data[atom] - add_data_master(atom,data[1],data[2],data[3],data[4]) - W:cartridge.stored_data = list() - return - - proc/add_data(var/atom/scanned_atom) - return add_data_master("\ref [scanned_atom]", scanned_atom.fingerprints,\ - scanned_atom.suit_fibers, scanned_atom.blood_DNA, "[scanned_atom.name] (Direct Scan)") - - - -/******************************** -*****DO NOT DIRECTLY CALL ME***** -********************************/ - proc/add_data_master(var/atom_reference, var/list/atom_fingerprints, var/list/atom_suit_fibers, var/list/atom_blood_DNA, var/atom_name) -//What follows is massive. It cross references all stored data in the scanner with the other stored data, -//and what is already in the computer. Not sure how bad the lag may/may not be. - - if(!misc) - misc = list() - var/list/data_entry = misc[atom_reference] - if(data_entry) - var/list/fibers = data_entry[1] - if(!fibers) - fibers = list() - if(atom_suit_fibers) - for(var/fiber in atom_suit_fibers) //Fibers~~~ - if(!fibers.Find(fiber)) //It isn't! Add! - fibers += fiber - var/list/blood = data_entry[2] - if(!blood) - blood = list() - if(atom_blood_DNA) - for(var/main_blood in atom_blood_DNA) - if(!blood[main_blood]) - blood[main_blood] = atom_blood_DNA[blood] - var/list/prints = data_entry[4] - if(!prints && atom_fingerprints) - prints = list() - if(atom_fingerprints) - for(var/print in atom_fingerprints) - if(!prints[print]) - prints[print] = atom_fingerprints[print] - else - var/list/templist[4] - templist[1] = atom_suit_fibers - templist[2] = atom_blood_DNA - templist[3] = atom_name - templist[4] = atom_fingerprints - misc[atom_reference] = templist //Store it! - //Has prints. - if(atom_fingerprints) - if(!files) - files = list() - for(var/main_print in atom_fingerprints) - data_entry = files[main_print] - if(data_entry)//The print is already in here! - var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object - if(internal_atom) - //We must be on a roll! Just update what needs to be updated. - var/list/internal_prints = internal_atom[1] - for(var/print in atom_fingerprints) //Sorry for the double loop! D: - var/associated_print = internal_prints[print] - var/reference_print = atom_fingerprints[print] - if(associated_print && associated_print != reference_print) //It does not match - internal_prints[print] = stringmerge(associated_print, reference_print) - else if(!associated_print) - internal_prints[print] = reference_print - //If the main print was updated, lets update the master as well. - if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print))) - update_fingerprints(main_print, internal_prints[print]) - //Fibers. - var/list/fibers = internal_atom[2] - if(!fibers) - fibers = list() - if(atom_suit_fibers) - for(var/fiber in atom_suit_fibers) //Fibers~~~ - if(!fibers.Find(fiber)) //It isn't! Add! - fibers += fiber - //Blood. - var/list/blood = internal_atom[3] - if(!blood) - blood = list() - if(atom_blood_DNA) - for(var/main_blood in atom_blood_DNA) - if(!blood[main_blood]) - blood[main_blood] = atom_blood_DNA[blood] - - continue - //It's not in there! We gotta add it. - update_fingerprints(main_print, atom_fingerprints[main_print]) - var/list/data_point[4] - data_point[1] = atom_fingerprints - data_point[2] = atom_suit_fibers - data_point[3] = atom_blood_DNA - data_point[4] = atom_name - data_entry[atom_reference] = data_point - continue - //No print at all! New data entry, go! - var/list/data_point[4] - data_point[1] = atom_fingerprints - data_point[2] = atom_suit_fibers - data_point[3] = atom_blood_DNA - data_point[4] = atom_name - var/list/new_file[2] - new_file[1] = atom_fingerprints[main_print] - new_file[2] = "Dossier [files.len + 1]" - new_file[atom_reference] = data_point - files[main_print] = new_file - return 1 -/******************************** -***END DO NOT DIRECTLY CALL ME*** -********************************/ - - proc/update_fingerprints(var/ref_print, var/new_print) - var/list/master = files[ref_print] - if(master) - master[1] = stringmerge(master[1],new_print) - else - CRASH("Fucking hell. Something went wrong, and it tried to update a null print or something. Tell SkyMarshal (and give him this call stack)") - return - - proc/process_card() //Same as above, but for fingerprint cards - if(card.fingerprints && !(card.amount > 1) && islist(card.fingerprints) && files && files.len) - usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints." - var/found = 0 - for(var/master_print in card.fingerprints) - var/list/data_entry = files[master_print] - if(data_entry) - found = 1 - data_entry[1] = master_print - if(found) - usr << "The machinery finds it can complete a match." - else - usr << "No match found." - del(card) - else - usr << "\red ERROR: No prints/too many cards." - if(card.loc == src) - card.loc = src.loc - card = null - return - return - - proc/delete_record(var/atom_ref) //Deletes an entry in the misc database at the given location - if(misc && misc.len) - misc.Remove(atom_ref) - return - - proc/delete_dossier(var/print) //Deletes a Dossier at a given location. - if(files && files.len) - files.Remove(print) - return - - detective - icon_state = "old" - name = "PowerScan Mk.I" \ No newline at end of file diff --git a/code/modules/detectivework/evidence.dm b/code/modules/detectivework/evidence.dm deleted file mode 100644 index 7326f35ba2..0000000000 --- a/code/modules/detectivework/evidence.dm +++ /dev/null @@ -1,80 +0,0 @@ -//CONTAINS: Evidence bags - -/obj/item/weapon/evidencebag - name = "evidence bag" - desc = "An empty evidence bag." - icon = 'icons/obj/storage.dmi' - icon_state = "evidenceobj" - w_class = 1 - -/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob) - if(!in_range(O,user)) - return - - if(istype(O, /obj/item/weapon/storage)) - return ..() - - if(!istype(O) || O.anchored == 1) - user << "You can't put that inside \the [src]!" - return ..() - - if(istype(O, /obj/item/weapon/evidencebag)) - user << "You find putting an evidence bag in another evidence bag to be slightly absurd." - return - - if(contents.len) - user << "\The [src] already has something inside it." - return ..() - - if(!isturf(O.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up. - if(istype(O.loc,/obj/item/weapon/storage)) //in a container. - var/obj/item/weapon/storage/U = O.loc - user.client.screen -= O - U.contents.Remove(O) - else if(user.l_hand == O) //in a hand - user.drop_l_hand() - else if(user.r_hand == O) //in a hand - user.drop_r_hand() - else - return - - user.visible_message("\The [user] puts \a [O] into \a [src]", "You put \the [O] inside \the [src].",\ - "You hear a rustle as someone puts something into a plastic bag.") - icon_state = "evidence" - var/image/I = image("icon"=O, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn - underlays += I - desc = "An evidence bag containing \a [O]. [O.desc]" - O.loc = src - w_class = O.w_class - return - - -/obj/item/weapon/evidencebag/attack_self(mob/user as mob) - if (contents.len) - var/obj/item/I = contents[1] - user.visible_message("\The [user] takes \a [I] out of \a [src]", "You take \the [I] out of \the [src].",\ - "You hear someone rustle around in a plastic bag, and remove something.") - underlays = null //remove the underlays - user.put_in_hands(I) - w_class = 1 - icon_state = "evidenceobj" - desc = "An empty evidence bag." - - else - user << "\The [src] is empty." - icon_state = "evidenceobj" - return - -/obj/item/weapon/storage/box/evidence - name = "evidence bag box" - desc = "A box claiming to contain evidence bags." - New() - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/evidencebag(src) - new /obj/item/weapon/f_card(src) - ..() - return \ No newline at end of file diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm deleted file mode 100644 index f39aca8750..0000000000 --- a/code/modules/detectivework/footprints_and_rag.dm +++ /dev/null @@ -1,200 +0,0 @@ -/* -obj/item/clothing/shoes/var - track_blood = 0 - mob/living/carbon/human/track_blood_mob - track_blood_type*/ -mob/var - bloody_hands = 0 - mob/living/carbon/human/bloody_hands_mob - track_blood - mob/living/carbon/human/track_blood_mob - track_blood_type -obj/item/clothing/gloves/var - transfer_blood = 0 - mob/living/carbon/human/bloody_hands_mob - -/* -obj/effect/decal/cleanable/var - track_amt = 3 - mob/blood_owner - -turf/Exited(mob/living/carbon/human/M) - if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid)) - if(!istype(src, /turf/space)) // Bloody tracks code starts here - var/dofoot = 1 - if(istype(M,/mob/living/simple_animal)) - if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith))) - dofoot = 0 - - if(dofoot) - - if(!istype(src, /turf/space)) // Bloody tracks code starts here - if(M.track_blood > 0) - M.track_blood-- - src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type) - else if(istype(M,/mob/living/carbon/human)) - if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes)) - var/obj/item/clothing/shoes/S = M.shoes - if(S.track_blood > 0) - S.track_blood-- - src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here - . = ..() -turf/Entered(mob/living/carbon/human/M) - if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid)) - var/dofoot = 1 - if(istype(M,/mob/living/simple_animal)) - if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith))) - dofoot = 0 - - if(dofoot) - - if(M.track_blood > 0) - M.track_blood-- - src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type) - else if(istype(M,/mob/living/carbon/human)) - if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space)) - var/obj/item/clothing/shoes/S = M.shoes - if(S.track_blood > 0) - S.track_blood-- - src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type) - - - for(var/obj/effect/decal/cleanable/B in src) - if(B:track_amt <= 0) continue - if(B.type != /obj/effect/decal/cleanable/blood/tracks) - if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris)) - - var/track_type = "blood" - if(istype(B, /obj/effect/decal/cleanable/xenoblood)) - track_type = "xeno" - else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris)) - track_type = "oil" - - if(istype(M,/mob/living/carbon/human)) - if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes)) - var/obj/item/clothing/shoes/S = M.shoes - S.add_blood(B.blood_owner) - S.track_blood_mob = B.blood_owner - S.track_blood = max(S.track_blood,8) - S.track_blood_type = track_type - else - M.add_blood(B.blood_owner) - M.track_blood_mob = B.blood_owner - M.track_blood = max(M.track_blood,rand(4,8)) - M.track_blood_type = track_type - B.track_amt-- - break - . = ..() - -turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor) - for(var/obj/effect/decal/cleanable/blood/tracks/T in src) - if(T.dir == d && findtext(T.icon_state, bloodcolor)) - if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1")) - T.desc = "These bloody footprints appear to have been made by [info]." - if(!T.blood_DNA) - T.blood_DNA = list() - if(istype(M,/mob/living/carbon/human)) - T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - else if(istype(M,/mob/living/carbon/alien)) - T.blood_DNA["UNKNOWN DNA"] = "X*" - else if(istype(M,/mob/living/carbon/monkey)) - T.blood_DNA["Non-human DNA"] = "A+" - return - var/obj/effect/decal/cleanable/blood/tracks/this = new(src) - this.icon = 'icons/effects/footprints.dmi' - - var/preiconstate = "" - - if(info == "animal paws") - preiconstate = "paw" - else if(info == "alien claws") - preiconstate = "claw" - else if(info == "small alien feet") - preiconstate = "paw" - - if(leaving) - this.icon_state = "[bloodcolor][preiconstate]2" - else - this.icon_state = "[bloodcolor][preiconstate]1" - this.dir = d - - if(bloodcolor == "blood") - this.desc = "These bloody footprints appear to have been made by [info]." - else if(bloodcolor == "xeno") - this.desc = "These acidic bloody footprints appear to have been made by [info]." - else if(bloodcolor == "oil") - this.name = "oil" - this.desc = "These oil footprints appear to have been made by [info]." - - if(istype(M,/mob/living/carbon/human)) - if(!this.blood_DNA) - this.blood_DNA = list() - this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - -proc/get_tracks(mob/M) - if(istype(M,/mob/living)) - if(istype(M,/mob/living/carbon/human)) - . = "human feet" - else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab)) - . = "animal paws" - else if(istype(M,/mob/living/silicon/robot)) - . = "robot feet" - else if(istype(M,/mob/living/carbon/alien/humanoid)) - . = "alien claws" - else if(istype(M,/mob/living/carbon/alien/larva)) - . = "small alien feet" - else - . = "an unknown creature"*/ - - -proc/blood_incompatible(donor,receiver) - var - donor_antigen = copytext(donor,1,lentext(donor)) - receiver_antigen = copytext(receiver,1,lentext(receiver)) - donor_rh = findtext("+",donor) - receiver_rh = findtext("+",receiver) - if(donor_rh && !receiver_rh) return 1 - switch(receiver_antigen) - if("A") - if(donor_antigen != "A" && donor_antigen != "O") return 1 - if("B") - if(donor_antigen != "B" && donor_antigen != "O") return 1 - if("O") - if(donor_antigen != "O") return 1 - //AB is a universal receiver. - return 0 - -/obj/item/weapon/reagent_containers/glass/rag - name = "damp rag" - desc = "For cleaning up messes, you suppose." - w_class = 1 - icon = 'icons/obj/toy.dmi' - icon_state = "rag" - amount_per_transfer_from_this = 5 - possible_transfer_amounts = list(5) - volume = 5 - can_be_placed_into = null - - attack(atom/target as obj|turf|area, mob/user as mob , flag) - if(ismob(target) && target.reagents && reagents.total_volume) - user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise") - src.reagents.reaction(target, INGEST) - spawn(5) src.reagents.clear_reagents() - return - else - ..() - - afterattack(atom/A as obj|turf|area, mob/user as mob) - if(istype(A) && src in user) - user.visible_message("[user] starts to wipe down [A] with [src]!") - if(do_after(user,30)) - user.visible_message("[user] finishes wiping off the [A]!") - A.clean_blood() - return - - examine() - if (!usr) - return - usr << "That's \a [src]." - usr << desc - return \ No newline at end of file diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm deleted file mode 100644 index c3d1b481ac..0000000000 --- a/code/modules/detectivework/scanner.dm +++ /dev/null @@ -1,172 +0,0 @@ -//CONTAINS: Detective's Scanner - -/obj/item/device/detective_scanner - name = "Scanner" - desc = "Used to scan objects for DNA and fingerprints." - icon_state = "forensic1" - var/amount = 20.0 - var/list/stored = list() - w_class = 3.0 - item_state = "electronic" - flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY - slot_flags = SLOT_BELT - - attackby(obj/item/weapon/f_card/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/weapon/f_card)) - if (W.fingerprints) - return - if (src.amount == 20) - return - if (W.amount + src.amount > 20) - src.amount = 20 - W.amount = W.amount + src.amount - 20 - else - src.amount += W.amount - //W = null - del(W) - add_fingerprint(user) - if (W) - W.add_fingerprint(user) - return - - attack(mob/living/carbon/human/M as mob, mob/user as mob) - if (!ishuman(M)) - user << "\red [M] is not human and cannot have the fingerprints." - return 0 - if (( !( istype(M.dna, /datum/dna) ) || M.gloves) ) - user << "\blue No fingerprints found on [M]" - return 0 - else - if (src.amount < 1) - user << text("\blue Fingerprints scanned on [M]. Need more cards to print.") - else - src.amount-- - var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc ) - F.amount = 1 - F.add_fingerprint(M) - F.icon_state = "fingerprint1" - F.name = text("FPrintC- '[M.name]'") - - user << "\blue Done printing." - user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]" - if ( !M.blood_DNA || !M.blood_DNA.len ) - user << "\blue No blood found on [M]" - if(M.blood_DNA) - del(M.blood_DNA) - else - user << "\blue Blood found on [M]. Analysing..." - spawn(15) - for(var/blood in M.blood_DNA) - user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]" - return - - afterattack(atom/A as obj|turf|area, mob/user as mob) - if(!in_range(A,user)) - return - if(loc != user) - return - if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit. - return - if(istype(A,/obj/item/weapon/f_card)) - user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\"" - return - - add_fingerprint(user) - - - //Special case for blood splaters. - if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune)) - if(!isnull(A.blood_DNA)) - for(var/blood in A.blood_DNA) - user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]" - return - - //General - if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA) - user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\ - "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\ - "You hear a faint hum of electrical equipment.") - return 0 - - if(add_data(A)) - user << "\blue Object already in internal memory. Consolidating data..." - return - - - //PRINTS - if(!A.fingerprints || !A.fingerprints.len) - if(A.fingerprints) - del(A.fingerprints) - else - user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve." - var/list/complete_prints = list() - for(var/i in A.fingerprints) - var/print = A.fingerprints[i] - if(stringpercent(print) <= FINGERPRINT_COMPLETE) - complete_prints += print - if(complete_prints.len < 1) - user << "\blue   No intact prints found" - else - user << "\blue   Found [complete_prints.len] intact prints" - for(var/i in complete_prints) - user << "\blue     [i]" - - //FIBERS - if(A.suit_fibers) - user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve." - - //Blood - if (A.blood_DNA) - user << "\blue Blood found on [A]. Analysing..." - spawn(15) - for(var/blood in A.blood_DNA) - user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]" - if(prob(80) || !A.fingerprints) - user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\ - "You finish scanning \the [A].",\ - "You hear a faint hum of electrical equipment.") - return 0 - else - user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\ - "The results of the scan pique your interest.",\ - "You hear a faint hum of electrical equipment, and someone making a thoughtful noise.") - return 0 - return - - proc/add_data(atom/A as mob|obj|turf|area) - //I love hashtables. - var/list/data_entry = stored["\ref [A]"] - if(islist(data_entry)) //Yay, it was already stored! - //Merge the fingerprints. - var/list/data_prints = data_entry[1] - for(var/print in A.fingerprints) - var/merged_print = data_prints[print] - if(!merged_print) - data_prints[print] = A.fingerprints[print] - else - data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print]) - - //Now the fibers - var/list/fibers = data_entry[2] - if(!fibers) - fibers = list() - if(A.suit_fibers && A.suit_fibers.len) - for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~ - if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add! - fibers += A.suit_fibers[j] - var/list/blood = data_entry[3] - if(!blood) - blood = list() - if(A.blood_DNA && A.blood_DNA.len) - for(var/main_blood in A.blood_DNA) - if(!blood[main_blood]) - blood[main_blood] = A.blood_DNA[blood] - return 1 - var/list/sum_list[4] //Pack it back up! - sum_list[1] = A.fingerprints - sum_list[2] = A.suit_fibers - sum_list[3] = A.blood_DNA - sum_list[4] = "\The [A] in \the [get_area(A)]" - stored["\ref [A]"] = sum_list - return 0 \ No newline at end of file