TG: Added Spacevines to the random events. Added a spawn space-vines option to the

secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
This commit is contained in:
Ren Erthilo
2012-04-23 21:07:55 +01:00
parent c23a674710
commit 7d04c9c169
16 changed files with 208 additions and 62 deletions

View File

@@ -1724,6 +1724,11 @@ var/global/BSACooldown = 0
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("spacevines")
//feedback_inc("admin_secrets_fun_used",1)
//feedback_add_details("admin_secrets_fun_used","K")
spacevine_infestation()
message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok)
@@ -2260,6 +2265,7 @@ var/global/BSACooldown = 0
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>