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TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel. Fixes issue 250 (borg door bug) Fixed silicon interactions with engineering equipment. Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them. Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen) To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module. New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them. Revision: r3128 Author: elly1...@rocketmail.com
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@@ -1724,6 +1724,11 @@ var/global/BSACooldown = 0
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else
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alert("You cannot perform this action. You must be of a higher administrative rank!")
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return
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if("spacevines")
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//feedback_inc("admin_secrets_fun_used",1)
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//feedback_add_details("admin_secrets_fun_used","K")
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spacevine_infestation()
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message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
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if (usr)
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log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
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if (ok)
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@@ -2260,6 +2265,7 @@ var/global/BSACooldown = 0
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
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<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
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<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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