mirror of
https://github.com/PolarisSS13/Polaris.git
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Updates the Syndicate uplink to use a more robust datum system, rather than the old way of parsing a giant string.
This commit is contained in:
@@ -31,45 +31,49 @@
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var/ert_disabled = 0
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var/uplink_welcome = "Syndicate Uplink Console:"
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var/uplink_uses = 10
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var/uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/box/emps:3:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/paralysis:3:Paralysis Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/weapon/storage/box/syndie_kit/chameleon:3:Chameleon Kit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:2:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/storage/box/syndie_kit/space:3:Space Suit;
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/obj/item/clothing/glasses/thermal/syndi:3:Thermal Imaging Glasses;
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/obj/item/device/encryptionkey/binary:3:Binary Translator Key;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/weapon/plastique:2:C-4 (Destroys walls);
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/item/device/radio/beacon/syndicate:7:Singularity Beacon (DANGER!);
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/obj/item/weapon/circuitboard/teleporter:20:Teleporter Circuit Board;
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/box/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/box/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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/obj/item/weapon/storage/box/syndie_kit/imp_explosive:6:Explosive Implant (DANGER!);
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/obj/item/weapon/storage/box/syndie_kit/imp_compress:4:Compressed Matter Implant;Whitespace:Seperator;
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(Pointless) Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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var/list/datum/uplink_item/uplink_items = list(
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"Highly Visible and Dangerous Weapons" = list(
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new/datum/uplink_item(/obj/item/weapon/gun/projectile, 6, "Revolver", "RE"),
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new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"),
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new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
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new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Syndicate Bundle", "BU"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM")
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),
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"Stealthy and Inconspicuous Weapons" = list(
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new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"),
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new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Syndicate Soap", "SP"),
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new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC")
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),
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"Stealth and Camouflage Items" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"),
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new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Syndicate Shoes", "SH"),
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new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"),
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new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"),
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new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP")
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),
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"Devices and Tools" = list(
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new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
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new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
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new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
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new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
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new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"),
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new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"),
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new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",),
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new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"),
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new/datum/uplink_item(/obj/item/weapon/circuitboard/teleporter, 20, "Teleporter Circuit Board", "TP")
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),
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"Implants" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_freedom, 3, "Freedom Implant", "FI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI")
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),
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"(Pointless) Badassery" = list(
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new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS")
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)
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)
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// Items removed from above:
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/*
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@@ -6,292 +6,109 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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*/
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/obj/item/device/uplink
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/datum/uplink_item/
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var/name = ""
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var/cost = 0
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var/path = null
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var/reference = ""
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var/welcome // Welcoming menu message
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var/items // List of items
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var/valid_items = list()
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var/item_data // raw item text
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var/list/ItemList // Parsed list of items
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var/uses // Numbers of crystals
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var/nanoui_items[0]
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// List of items not to shove in their hands.
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var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
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datum/uplink_item/New(var/itemPath, var/itemCost as num, var/itemName as text, var/itemReference as text)
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cost = itemCost
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path = itemPath
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name = itemName
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reference = itemReference
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datum/nano_item_lists
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var/list/items_nano
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var/list/items_reference
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/obj/item/device/uplink
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var/welcome // Welcoming menu message
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var/uses // Numbers of crystals
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var/list/ItemsCategory // List of categories with lists of items
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var/list/ItemsReference // List of references with an associated item
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var/list/nanoui_items // List of items for NanoUI use
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/obj/item/device/uplink/New()
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welcome = ticker.mode.uplink_welcome
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if(!item_data)
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items = replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
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else
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items = replacetext(item_data)
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ItemList = text2list(src.items, ";") // Parsing the items text string
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uses = ticker.mode.uplink_uses
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nanoui_items = generate_nanoui_items()
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for(var/D in ItemList)
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var/list/O = text2list(D, ":")
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if(O.len>0)
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valid_items += O[1]
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ItemsCategory = ticker.mode.uplink_items
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var/datum/nano_item_lists/IL = generate_item_lists()
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nanoui_items = IL.items_nano
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ItemsReference = IL.items_reference
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/*
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Built the Items List for use with NanoUI
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*/
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/obj/item/device/uplink/proc/generate_nanoui_items()
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var/items_nano[0]
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for(var/D in ItemList)
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var/list/O = text2list(D, ":")
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if(O.len != 3) //If it is not an actual item, make a break in the menu.
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if(O.len == 1) //If there is one item, it's probably a title
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items_nano[++items_nano.len] = list("Category" = "[O[1]]", "items" = list())
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continue
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var/path_text = O[1]
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var/cost = text2num(O[2])
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var/path_obj = text2path(path_text)
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// Because we're using strings, this comes up if item paths change.
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// Failure to handle this error borks uplinks entirely. -Sayu
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if(!path_obj)
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error("Syndicate item is not a valid path: [path_text]")
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else
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var/itemname = O[3]
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items_nano[items_nano.len]["items"] += list(list("Name" = itemname, "Cost" = cost, "obj_path" = path_text))
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return items_nano
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//Let's build a menu!
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// BS12 no longer use this menu but there are forks that do, hency why we keep it
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/obj/item/device/uplink/proc/generate_menu()
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var/dat = "<B>[src.welcome]</B><BR>"
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dat += "Tele-Crystals left: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Request item:</B><BR>"
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dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br><BR>"
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dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br>"
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var/cost
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var/item
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var/name
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var/path_obj
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var/path_text
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var/category_items = 1 //To prevent stupid :P
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var/category_items = 1
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for(var/category in ItemsCategory)
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if(category_items < 1)
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dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
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dat += "<br>"
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dat += "<b>[category]</b><br>"
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category_items = 0
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for(var/D in ItemList)
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var/list/O = text2list(D, ":")
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if(O.len != 3) //If it is not an actual item, make a break in the menu.
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if(O.len == 1) //If there is one item, it's probably a title
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dat += "<b>[O[1]]</b><br>"
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category_items = 0
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else //Else, it's a white space.
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if(category_items < 1) //If there were no itens in the last category...
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dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
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dat += "<br>"
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continue
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path_text = O[1]
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cost = Clamp(text2num(O[2]),1,20) //Another halfassed fix for href exploit ~Z
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if(cost>uses)
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continue
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path_obj = text2path(path_text)
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// Because we're using strings, this comes up if item paths change.
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// Failure to handle this error borks uplinks entirely. -Sayu
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if(!path_obj)
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error("Syndicate item is not a valid path: [path_text]")
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else
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item = new path_obj()
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name = O[3]
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del item
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dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
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for(var/datum/uplink_item/I in ItemsCategory[category])
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if(I.cost > uses)
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continue
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dat += "<A href='byond://?src=\ref[src];buy_item=[I.reference];cost=[I.cost]'>[I.name]</A> ([I.cost])<BR>"
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category_items++
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dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
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dat += "<HR>"
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return dat
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/*
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Built the item lists for use with NanoUI
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*/
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/obj/item/device/uplink/proc/generate_item_lists()
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var/list/nano = new
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var/list/reference = new
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for(var/category in ItemsCategory)
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nano[++nano.len] = list("Category" = category, "items" = list())
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for(var/datum/uplink_item/I in ItemsCategory[category])
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nano[nano.len]["items"] += list(list("Name" = I.name, "Cost" = I.cost, "obj_path" = I.reference))
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reference[I.reference] = I
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var/datum/nano_item_lists/result = new
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result.items_nano = nano
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result.items_reference = reference
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return result
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//If 'random' was selected
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/obj/item/device/uplink/proc/chooseRandomItem()
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var/list/randomItems = list()
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if(uses <= 0)
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return
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//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
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//Add only items the player can afford:
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if(uses > 19)
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randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
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if(uses > 9)
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randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
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randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_uplink") //Uplink Implanter
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randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
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//if(uses > 8) //Nothing... yet.
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//if(uses > 7) //Nothing... yet.
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if(uses > 6)
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randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
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randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
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if(uses > 5)
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randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
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if(uses > 4)
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randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
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randomItems.Add("/obj/item/device/powersink") //Powersink
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if(uses > 3)
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randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
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randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
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randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
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if(uses > 2)
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randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades
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randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
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randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
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randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
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randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
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randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
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randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/space") //Syndicate Space Suit
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randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
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randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_freedom") //Freedom Implant
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randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
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if(uses > 1)
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/*
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var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
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var/hasRevolver = 0
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for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
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if(istype(I,/obj/item/weapon/gun/projectile))
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hasRevolver = 1
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if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
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*/
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randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
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randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
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randomItems.Add("/obj/item/weapon/plastique") //C4
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if(uses > 0)
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randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
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randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
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if(!randomItems.len)
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del(randomItems)
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return 0
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else
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var/buyItem = pick(randomItems)
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switch(buyItem) //Ok, this gets a little messy, sorry.
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if("/obj/item/weapon/circuitboard/teleporter")
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uses -= 20
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if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/box/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
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uses -= 10
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if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
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uses -= 7
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if("/obj/item/weapon/gun/projectile")
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uses -= 6
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if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
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uses -= 5
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
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uses -= 4
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if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
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"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
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||||
"/obj/item/weapon/storage/box/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique", "/obj/item/weapon/card/id/syndicate")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
|
||||
uses -= 1
|
||||
del(randomItems)
|
||||
return buyItem
|
||||
|
||||
/obj/item/device/uplink/proc/handleStatTracking(var/boughtItem)
|
||||
//For stat tracking, sorry for making it so ugly
|
||||
if(!boughtItem) return
|
||||
|
||||
switch(boughtItem)
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
feedback_add_details("traitor_uplink_items_bought","TP")
|
||||
if("/obj/item/toy/syndicateballoon")
|
||||
feedback_add_details("traitor_uplink_items_bought","BS")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/imp_uplink")
|
||||
feedback_add_details("traitor_uplink_items_bought","UI")
|
||||
if("/obj/item/weapon/storage/box/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","BU")
|
||||
if("/obj/item/weapon/aiModule/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AI")
|
||||
if("/obj/item/device/radio/beacon/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","SB")
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
feedback_add_details("traitor_uplink_items_bought","RE")
|
||||
if("/obj/item/weapon/gun/energy/crossbow")
|
||||
feedback_add_details("traitor_uplink_items_bought","XB")
|
||||
if("/obj/item/device/powersink")
|
||||
feedback_add_details("traitor_uplink_items_bought","PS")
|
||||
if("/obj/item/weapon/melee/energy/sword")
|
||||
feedback_add_details("traitor_uplink_items_bought","ES")
|
||||
if("/obj/item/clothing/mask/gas/voice")
|
||||
feedback_add_details("traitor_uplink_items_bought","VC")
|
||||
if("/obj/item/device/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CP")
|
||||
if("/obj/item/weapon/storage/box/emps")
|
||||
feedback_add_details("traitor_uplink_items_bought","EM")
|
||||
if("/obj/item/weapon/pen/paralysis")
|
||||
feedback_add_details("traitor_uplink_items_bought","PP")
|
||||
if("/obj/item/weapon/cartridge/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","DC")
|
||||
if("/obj/item/clothing/under/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CJ")
|
||||
if("/obj/item/weapon/card/id/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AC")
|
||||
if("/obj/item/weapon/card/emag")
|
||||
feedback_add_details("traitor_uplink_items_bought","EC")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/space")
|
||||
feedback_add_details("traitor_uplink_items_bought","SS")
|
||||
if("/obj/item/device/encryptionkey/binary")
|
||||
feedback_add_details("traitor_uplink_items_bought","BT")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/imp_freedom")
|
||||
feedback_add_details("traitor_uplink_items_bought","FI")
|
||||
if("/obj/item/clothing/glasses/thermal/syndi")
|
||||
feedback_add_details("traitor_uplink_items_bought","TM")
|
||||
if("/obj/item/ammo_magazine/a357")
|
||||
feedback_add_details("traitor_uplink_items_bought","RA")
|
||||
if("/obj/item/clothing/shoes/syndigaloshes")
|
||||
feedback_add_details("traitor_uplink_items_bought","SH")
|
||||
if("/obj/item/weapon/plastique")
|
||||
feedback_add_details("traitor_uplink_items_bought","C4")
|
||||
if("/obj/item/weapon/soap/syndie")
|
||||
feedback_add_details("traitor_uplink_items_bought","SP")
|
||||
if("/obj/item/weapon/storage/toolbox/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","ST")
|
||||
var/list/random_items = new
|
||||
for(var/IR in ItemsReference)
|
||||
var/datum/uplink_item/UI = ItemsReference[IR]
|
||||
if(UI.cost <= uses)
|
||||
random_items += UI
|
||||
return pick(random_items)
|
||||
|
||||
/obj/item/device/uplink/Topic(href, href_list)
|
||||
if (href_list["buy_item"])
|
||||
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/boughtItem = chooseRandomItem()
|
||||
if(boughtItem)
|
||||
href_list["buy_item"] = boughtItem
|
||||
feedback_add_details("traitor_uplink_items_bought","RN")
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
|
||||
return 0
|
||||
|
||||
//if(usr:mind && ticker.mode.traitors[usr:mind])
|
||||
//var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
|
||||
//info.spawnlist += href_list["buy_item"]
|
||||
|
||||
uses -= text2num(href_list["cost"])
|
||||
handleStatTracking(href_list["buy_item"]) //Note: chooseRandomItem handles it's own stat tracking. This proc is not meant for 'random'.
|
||||
return 1
|
||||
|
||||
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/datum/uplink_item/boughtItem = chooseRandomItem()
|
||||
if(boughtItem && boughtItem.cost <= uses)
|
||||
uses -= boughtItem.cost
|
||||
href_list["buy_item"] = boughtItem.reference
|
||||
feedback_add_details("traitor_uplink_items_bought","RN")
|
||||
return 1
|
||||
else
|
||||
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
|
||||
if(UI && UI.cost <= uses)
|
||||
uses -= UI.cost
|
||||
feedback_add_details("traitor_uplink_items_bought", UI.reference)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
|
||||
/* How to create an uplink in 3 easy steps!
|
||||
@@ -361,7 +178,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
|
||||
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
||||
/obj/item/device/uplink/hidden/interact(mob/user)
|
||||
|
||||
ui_interact(user)
|
||||
|
||||
// The purchasing code.
|
||||
@@ -381,13 +197,11 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
return 1
|
||||
|
||||
if(..(href, href_list) == 1)
|
||||
|
||||
if(!(href_list["buy_item"] in valid_items))
|
||||
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
|
||||
if(!UI)
|
||||
return
|
||||
|
||||
var/path_obj = text2path(href_list["buy_item"])
|
||||
|
||||
var/obj/I = new path_obj(get_turf(usr))
|
||||
var/obj/I = new UI.path(get_turf(usr))
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/A = usr
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
|
||||
Reference in New Issue
Block a user