Metroids:

- Their AI has been fixed. Previously, when they began "starving" they would lock up when they located a target. This was because I was only allowing Metroids to attack people when they were only attacked themselves.
     - Small stun time added to wrestling Metroids off or beating them off with objects.
     - You should now not be able to enter mechas, cryos and sleepers if you have Metroid on your head.


Cargo:
     - You can now cancel cargo orders.


Miscellaneous:
     - Manifests no longer show "unassigned" for everyone on round start.
     - The manifest is updated realtime, in that when new arrivals arrive or a job is changed, the information gets passed onto the central database.
     - New arrivals now generate security records, medical records, etc. Jubilations!
     - I, perhaps, have increased the efficiency of the reaction system. Preliminary tests confirmed that it's slightly faster, but I worry about whether I may have ruined someone's vision of a perfect multiple reaction system. This "change" is nothing more than adding a break; line to the end of a loop. If this proves too buggy, I'll just revert it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1952 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-29 22:08:52 +00:00
parent 65f78c74d2
commit 7e77eb4a85
13 changed files with 248 additions and 70 deletions

View File

@@ -252,6 +252,11 @@
if(prob(80) && !Metroid.client)
Metroid.Discipline++
spawn()
Metroid.SStun = 1
sleep(rand(5,20))
Metroid.SStun = 0
spawn(0)
Metroid.canmove = 0
step_away(Metroid, user)
@@ -270,6 +275,11 @@
if(Metroid.Discipline == 1)
Metroid.attacked = 0
spawn()
Metroid.SStun = 1
sleep(rand(5,20))
Metroid.SStun = 0
Metroid.Victim = null
Metroid.anchored = 0

View File

@@ -17,7 +17,7 @@ MOP
if (istype(A, /obj/item/weapon/storage/backpack ))
return
else if (src.reagents.total_volume < 1)
user << "\blue Add more cleaner!"
user << "\blue [src] is empty!"
return
var/obj/decal/D = new/obj/decal(get_turf(src))
@@ -92,7 +92,7 @@ MOP
if (istype(A, /obj/item/weapon/storage/backpack ))
return
else if (src.reagents.total_volume < 1)
user << "\blue Add more cleaner!"
user << "\blue [src] is empty!"
return
playsound(src.loc, 'spray2.ogg', 50, 1, -6)