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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 01:22:24 +00:00
Added some SQL stuff from oldcode. Someone should look this over.
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@@ -22,6 +22,7 @@
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list/datum/mind/modePlayer = new
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list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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list/protected_jobs = list() // Jobs that can't be tratiors because
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list/logtraitors = list()
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required_players = 1
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required_enemies = 0
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recommended_enemies = 0
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@@ -92,7 +92,7 @@
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// if picking hosts works with this method, remove the method above
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if(!first_host)
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first_host = pick(first_hosts)
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first_hosts.remove(first_host)
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first_hosts.Remove(first_host)
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M.enter_host(first_host.current)
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forge_meme_objectives(meme, first_host)
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@@ -25,15 +25,13 @@
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/datum/game_mode/rp_revolution/announce()
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world << "<B>The current game mode is - Revolution RP!</B>"
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// world << "<B>Some crewmembers are attempting to start a revolution!<BR>\nRevolutionaries - Kill the Captain, HoP, and HoS. Convert other crewmembers (excluding the Captain, HoP, HoS, and security officers) to your cause. Protect your leaders.<BR>\nPersonnel - Protect the Captain, HoP, and HoR. Kill the leaders of the revolution, and brainwash the other revolutionaries (by beating them in the head).</B>"
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/datum/game_mode/rp_revolution/send_intercept()
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var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
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intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
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var/list/possible_modes = list()
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possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf")
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possible_modes -= "nuke"
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possible_modes.Add("revolution", "wizard", "traitor", "malf")
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var/number = pick(2, 3)
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var/i = 0
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for(i = 0, i < number, i++)
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@@ -78,6 +78,10 @@
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/datum/game_mode/proc/forge_traitor_objectives(var/datum/mind/traitor)
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var/datum/traitorinfo/info = new
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info.ckey = traitor.key
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info.starting_player_count = num_players()
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info.starting_name = traitor.current.name
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if(istype(traitor.current, /mob/living/silicon))
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = traitor
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@@ -92,11 +96,16 @@
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var/datum/objective/block/block_objective = new
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block_objective.owner = traitor
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traitor.objectives += block_objective
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info.starting_occupation = "AI"
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else
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info.starting_occupation = (traitor.current:wear_id && traitor.current:wear_id:assignment ? traitor.current:wear_id:assignment : traitor.assigned_role)
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for(var/datum/objective/o in SelectObjectives((istype(traitor.current:wear_id, /obj/item/weapon/card/id) ? traitor.current:wear_id:assignment : traitor.assigned_role), traitor))
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o.owner = traitor
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traitor.objectives += o
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for(var/datum/objective/objective in traitor.objectives)
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info.starting_objective += "[objective.explanation_text] "
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logtraitors[traitor] = info
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return
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@@ -184,6 +193,15 @@
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else
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world << "<B>The [special_role_text] has failed!<B>"
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//feedback_add_details("traitor_success","FAIL")
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var/datum/traitorinfo/info = logtraitors[traitor]
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if (info)
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var/DBConnection/dbcon = new()
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dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
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if(dbcon.IsConnected())
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var/DBQuery/query = dbcon.NewQuery("INSERT INTO `bay12`.`traitorlogs` (`CKey`, `Objective`, `Succeeded`, `Spawned`, `Occupation`, `PlayerCount`) VALUES ('[info.ckey]', [dbcon.Quote(info.starting_objective)], '[traitorwin]', '[dd_list2text(info.spawnlist, ";")]', '[info.starting_occupation]', '[info.starting_player_count]')")
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query.Execute()
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return 1
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7
code/game/gamemodes/traitor/traitor_info.dm
Normal file
7
code/game/gamemodes/traitor/traitor_info.dm
Normal file
@@ -0,0 +1,7 @@
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/datum/traitorinfo
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var/starting_objective = ""
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var/starting_player_count = 0
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var/starting_occupation = ""
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var/starting_name = ""
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var/ckey = ""
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var/list/spawnlist = list()
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@@ -277,6 +277,7 @@ var/global/datum/controller/occupations/job_master
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if(!equipped)
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var/obj/item/clothing/glasses/G = H.glasses
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G.prescription = 1
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H.client.add_roundsjoined()
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H.update_clothing()
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return 1
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