Security / PseudoCargo Expansion (#6482)

* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
This commit is contained in:
Mechoid
2019-11-24 14:22:25 -08:00
committed by Anewbe
parent 2dddf3d594
commit 7ecdcb40d2
83 changed files with 2710 additions and 68 deletions

View File

@@ -61,6 +61,7 @@ var/list/gamemode_cache = list()
var/list/player_requirements_secret = list() // Same as above, but for the secret gamemode.
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/enable_game_master = 0 // enables the 'smart' event system.
var/allow_ai = 1 // allow ai job
var/allow_ai_shells = FALSE // allow AIs to enter and leave special borg shells at will, and for those shells to be buildable.
var/give_free_ai_shell = FALSE // allows a specific spawner object to instantiate a premade AI Shell
@@ -549,6 +550,9 @@ var/list/gamemode_cache = list()
if("allow_random_events")
config.allow_random_events = 1
if("enable_game_master")
config.enable_game_master = 1
if("kick_inactive")
config.kick_inactive = text2num(value)