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Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
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@@ -574,7 +574,7 @@ turf/simulated/mineral/floor/light_corner
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M.flash_eyes()
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if(prob(50))
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M.Stun(5)
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radiation_repository.flat_radiate(src, 25, 100)
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SSradiation.flat_radiate(src, 25, 100)
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if(prob(25))
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excavate_find(prob(5), finds[1])
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else if(rand(1,500) == 1)
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