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species sprites, gameplay integration
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@@ -969,3 +969,44 @@
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/obj/item/reagent_containers/food/drinks/glass2/coffeemug/green/dark,
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/obj/item/reagent_containers/food/drinks/glass2/coffeemug/rainbow,
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/obj/item/reagent_containers/food/drinks/glass2/coffeemug/metal)
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/obj/random/helmet
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name = "Random Armour Helmet"
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desc = "This is a random helmet that protects your head."
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/obj/random/helmet/item_to_spawn()
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return pick(prob(5);/obj/item/clothing/head/helmet/space/void/boarding_ops/mk2,
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prob(5);/obj/item/clothing/head/helmet/space/void/boarding_ops,
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prob(20);/obj/item/clothing/head/helmet/riot/sifcop,
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prob(20);/obj/item/clothing/head/helmet,
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prob(10);/obj/item/clothing/head/helmet/bulletproof,
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prob(10);/obj/item/clothing/head/helmet/flexitac,
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prob(15);/obj/item/clothing/head/helmet/solgov,
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prob(15);/obj/item/clothing/head/helmet/pcrc,
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prob(10);/obj/item/clothing/head/helmet/space/void/scg,
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prob(10);/obj/item/clothing/head/helmet/tac,
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prob(10);/obj/item/clothing/head/helmet/merc,
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prob(15);/obj/item/clothing/head/helmet/riot,
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prob(10);/obj/item/clothing/head/helmet/space/void/grayson,
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prob(10);/obj/item/clothing/head/helmet/space/void/hedberg,
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prob(10);/obj/item/clothing/head/helmet/heavy,
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prob(10);/obj/item/clothing/head/helmet/heavy/knight,
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prob(5);/obj/item/clothing/head/helmet/newkyoto,
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prob(5);/obj/item/clothing/head/helmet/space/void/scg/heavy
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)
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/obj/random/helmet/highend
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desc = "This is a random actually good helmet that protects your head."
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/obj/random/helmet/highend/item_to_spawn()
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return pick(
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prob(10);/obj/item/clothing/head/helmet/bulletproof,
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prob(10);/obj/item/clothing/head/helmet/space/void/scg,
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prob(10);/obj/item/clothing/head/helmet/merc,
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prob(10);/obj/item/clothing/head/helmet/space/void/grayson,
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prob(10);/obj/item/clothing/head/helmet/space/void/hedberg,
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prob(10);/obj/item/clothing/head/helmet/heavy,
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prob(10);/obj/item/clothing/head/helmet/heavy/knight,
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prob(5);/obj/item/clothing/head/helmet/newkyoto,
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prob(5);/obj/item/clothing/head/helmet/space/void/scg/heavy
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)
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@@ -92,6 +92,26 @@
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prob(5);list(
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/obj/item/clothing/suit/space/void/pilot,
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/obj/item/clothing/head/helmet/space/void/pilot
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),
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prob(2);list(
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/obj/item/clothing/suit/space/void/boarding_ops,
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/obj/item/clothing/head/helmet/space/void/boarding_ops
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),
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prob(2);list(
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/obj/item/clothing/suit/space/void/boarding_ops,
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/obj/item/clothing/head/helmet/space/void/boarding_ops/mk2
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),
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prob(2);list(
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/obj/item/clothing/suit/space/void/scg,
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/obj/item/clothing/head/helmet/space/void/scg
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),
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prob(2);list(
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/obj/item/clothing/suit/space/void/scg,
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/obj/item/clothing/head/helmet/space/void/scg/heavy
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),
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prob(1);list(
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/obj/item/clothing/suit/space/void/pearlshield,
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/obj/item/clothing/head/helmet/space/void/pearlshield
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)
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)
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@@ -110,6 +130,10 @@
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prob(1);list(
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt
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),
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prob(1);list(
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/grayson
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)
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)
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@@ -257,4 +281,4 @@
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prob(5);/obj/item/rig/eva,
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prob(4);/obj/item/rig/light/stealth,
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prob(3);/obj/item/rig/hazard,
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prob(1);/obj/item/rig/merc/empty)
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prob(1);/obj/item/rig/merc/empty)
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