Solars fix. Needs the powernet fix to actually work properly.

- Solars now bring out a fixed value. 700W each, meaning 60 of them (one array) generates 42000W. Not enough to power the station? That's the point. Although 4 x 42000W = 168000. This might be nerfed soon.
- Sun removed. Seriously, that thing ate up processor time and was completely useless.
- Solar tracker remains on the map but is completely useless. Will remove.
- Also reverted the cable updates from r1729. The code from prior to that revision might be as laggy as it was, but it works properly. After the revision powernets didn't calculate available power properly and did not update properly when new pieces were made (They stopped updating at the first wire piece which ended in a knot (non-smooth cable piece))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1897 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-07-21 02:58:03 +00:00
parent 044ab25cf8
commit 809ba1710d
7 changed files with 129 additions and 234 deletions

View File

@@ -358,6 +358,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
//log_admin("[key_name(src)] has alienized [M.key].")
var/list/dresspacks = list(
"strip",
"standard space gear",
"tournament standard red",
"tournament standard green",
"tournament gangster",
@@ -387,6 +388,17 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
switch(dresscode)
if ("strip")
//do nothing
if ("standard space gear")
M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/clothing/under/color/grey(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/suit/space(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/head/helmet/space(M), M.slot_head)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack(M)
M.equip_if_possible(J, M.slot_back)
J.toggle()
M.equip_if_possible(new /obj/item/clothing/mask/breath(M), M.slot_wear_mask)
J.Topic(null, list("stat" = 1))
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
if (dresscode=="tournament standard red")
M.equip_if_possible(new /obj/item/clothing/under/color/red(M), M.slot_w_uniform)