mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-29 08:09:34 +01:00
Medicine Tweaks (#8157)
* Medicine Tweaks Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes. - Adminordrazine buffed again - Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB - Bicaridine Overdose slightly more effective at treating IB - Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization - Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should. - Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners. * Adjusted percentages and comments * More Tweaks
This commit is contained in:
@@ -163,7 +163,7 @@
|
||||
name = "bone repair kit"
|
||||
desc = "Contains chemicals to mend broken bones."
|
||||
max_storage_space = ITEMSIZE_COST_SMALL * 7
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed = 8)
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed = 8)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
|
||||
@@ -92,7 +92,16 @@
|
||||
desc = "A small case for safely carrying sharps around. This one is deluxe!"
|
||||
max_w_class = ITEMSIZE_SMALL
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/quickdraw/syringe_case/clonemed
|
||||
desc = "A small case for safely carrying sharps around. This one is deluxe!"
|
||||
max_w_class = ITEMSIZE_SMALL
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
|
||||
)
|
||||
|
||||
@@ -19,6 +19,8 @@ much more likely to show up. This is done for several purposes;
|
||||
|
||||
/obj/random/unidentified_medicine/item_to_spawn()
|
||||
return pick(
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/toxin/unidentified,
|
||||
@@ -27,7 +29,6 @@ much more likely to show up. This is done for several purposes;
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/healing_nanites/unidentified,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/stimm/unidentified,
|
||||
@@ -62,9 +63,11 @@ much more likely to show up. This is done for several purposes;
|
||||
// Medicine belonging to a place still being occupied (or was recently), meaning the goods might still be fresh, and better.
|
||||
/obj/random/unidentified_medicine/fresh_medicine/item_to_spawn()
|
||||
// More likely to get something good, and a chance to get rare medicines.
|
||||
// 75 Good, 25 Bad. 75% chance of getting something good.
|
||||
// 80 Good, 25 Bad. 76% chance of getting something good.
|
||||
// Good odds, but the contents aren't super great unless someone gets lucky.
|
||||
return pick(
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/toxin/unidentified,
|
||||
@@ -73,7 +76,6 @@ much more likely to show up. This is done for several purposes;
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
|
||||
prob(25);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/expired/unidentified)
|
||||
|
||||
// For military PoIs like BSD. High odds of good loot since those PoIs are really hard.
|
||||
@@ -82,12 +84,13 @@ much more likely to show up. This is done for several purposes;
|
||||
// 75 Good, 30 Bad, roughly 71.4% chance to get something good.
|
||||
// Very high but very hard to reach and still has a chance of ending poorly if injecting blind.
|
||||
return pick(
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
|
||||
prob(30);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/soporific/unidentified,
|
||||
prob(30);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/cyanide/unidentified)
|
||||
@@ -95,13 +98,14 @@ much more likely to show up. This is done for several purposes;
|
||||
// Hyposprays found inside various illicit places.
|
||||
/obj/random/unidentified_medicine/drug_den/item_to_spawn()
|
||||
// Combat stims are common, but so are nasty drugs.
|
||||
// 65 Good, 160 Bad, roughly 28.8% to get something good.
|
||||
// 70 Good, 160 Bad, roughly 30% to get something good.
|
||||
// Poor odds, but there are a lot of these scattered in the drug dens and illegal chem labs.
|
||||
return pick(
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
|
||||
prob(40);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
|
||||
prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/stimm/unidentified,
|
||||
prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/space_drugs/unidentified,
|
||||
@@ -120,9 +124,10 @@ much more likely to show up. This is done for several purposes;
|
||||
// 45 Good, 45 Bad, 50% chance to get something good.
|
||||
// Do you feel lucky?
|
||||
return pick(
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
|
||||
prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
|
||||
prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/healing_nanites/unidentified,
|
||||
prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified,
|
||||
|
||||
Reference in New Issue
Block a user