Medicine Tweaks (#8157)

* Medicine Tweaks

Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes.

- Adminordrazine buffed again
- Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB
- Bicaridine Overdose slightly more effective at treating IB
- Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization
- Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should.
- Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners.

* Adjusted percentages and comments

* More Tweaks
This commit is contained in:
Novacat
2021-06-28 01:49:52 -04:00
committed by GitHub
parent 6782e64891
commit 80c6493979
8 changed files with 73 additions and 32 deletions

View File

@@ -179,6 +179,17 @@
icon_state = "green"
filled_reagents = list("anti_toxin" = 5)
//Special autoinjectors, while having potent chems like the 15u ones, the chems are usually potent enough that 5u is enough
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
name = "bone repair injector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating damage to bones."
filled_reagents = list("osteodaxon" = 5)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
name = "clone injector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating genetic damage."
filled_reagents = list("rezadone" = 5)
// These have a 15u capacity, somewhat higher tech level, and generally more useful chems, but are otherwise the same as the regular autoinjectors.
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector
name = "empty hypo"
@@ -240,11 +251,6 @@
desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at treating bleeding wounds and internal bleeding."
filled_reagents = list("inaprovaline" = 5, "myelamine" = 10)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
name = "bone repair injector"
desc = "A refined version of the standard autoinjector, allowing greater capacity. This one excels at treating damage to bones."
filled_reagents = list("inaprovaline" = 5, "osteodaxon" = 10)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose
name = "glucose hypo"
desc = "A hypoinjector filled with glucose, used for critically malnourished patients and voidsuited workers."

View File

@@ -5,6 +5,14 @@
identity_type = /datum/identification/hypo
// The good.
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified
init_hide_identity = TRUE
flags = 0
@@ -37,10 +45,6 @@
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified
init_hide_identity = TRUE
flags = 0