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Medicine Tweaks (#8157)
* Medicine Tweaks Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes. - Adminordrazine buffed again - Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB - Bicaridine Overdose slightly more effective at treating IB - Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization - Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should. - Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners. * Adjusted percentages and comments * More Tweaks
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@@ -179,6 +179,17 @@
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icon_state = "green"
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filled_reagents = list("anti_toxin" = 5)
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//Special autoinjectors, while having potent chems like the 15u ones, the chems are usually potent enough that 5u is enough
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
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name = "bone repair injector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating damage to bones."
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filled_reagents = list("osteodaxon" = 5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
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name = "clone injector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating genetic damage."
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filled_reagents = list("rezadone" = 5)
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// These have a 15u capacity, somewhat higher tech level, and generally more useful chems, but are otherwise the same as the regular autoinjectors.
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector
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name = "empty hypo"
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@@ -240,11 +251,6 @@
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at treating bleeding wounds and internal bleeding."
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filled_reagents = list("inaprovaline" = 5, "myelamine" = 10)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
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name = "bone repair injector"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This one excels at treating damage to bones."
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filled_reagents = list("inaprovaline" = 5, "osteodaxon" = 10)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose
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name = "glucose hypo"
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desc = "A hypoinjector filled with glucose, used for critically malnourished patients and voidsuited workers."
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@@ -5,6 +5,14 @@
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identity_type = /datum/identification/hypo
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// The good.
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified
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init_hide_identity = TRUE
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flags = 0
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified
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init_hide_identity = TRUE
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flags = 0
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified
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init_hide_identity = TRUE
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flags = 0
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@@ -37,10 +45,6 @@
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init_hide_identity = TRUE
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flags = 0
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified
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init_hide_identity = TRUE
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flags = 0
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified
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init_hide_identity = TRUE
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flags = 0
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