mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-17 21:52:42 +00:00
@@ -1289,6 +1289,7 @@
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#include "code\WorkInProgress\Chinsky\ashtray.dm"
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#include "code\WorkInProgress\Cib\MedicalSideEffects.dm"
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#include "code\WorkInProgress\Mini\ATM.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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#include "code\WorkInProgress\Ported\policetape.dm"
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#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
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#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
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@@ -1301,6 +1302,7 @@
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#include "code\WorkInProgress\virus2\isolator.dm"
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#include "code\ZAS\Airflow.dm"
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#include "code\ZAS\Connection.dm"
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#include "code\ZAS\Debug.dm"
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#include "code\ZAS\FEA_gas_mixture.dm"
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#include "code\ZAS\FEA_system.dm"
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#include "code\ZAS\Fire.dm"
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@@ -62,7 +62,7 @@ Filter types:
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var/output_starting_pressure = air3.return_pressure()
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if(output_starting_pressure >= target_pressure)
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if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
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//No need to mix if target is already full!
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return 1
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@@ -248,8 +248,8 @@ atom/movable
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if(src:buckled)
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return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots)
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if(src:shoes.flags & NOSLIP)
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if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
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if(src:shoes:magpulse)
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return
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src << "\red You are sucked away by airflow!"
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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@@ -303,7 +303,6 @@ atom/movable
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if(airflow_speed)
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airflow_speed = n/max(get_dist(src,airflow_dest),1)
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return
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last_airflow = world.time
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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@@ -317,6 +316,7 @@ atom/movable
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if(src:shoes.flags & NOSLIP)
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return
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src << "\red You are pushed away by airflow!"
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last_airflow = world.time
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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airflow_dest = null
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@@ -17,7 +17,7 @@ connection
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zone_B
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ref_A
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ref_B
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indirect = 0 //If the connection is purely indirect, the zones should not join.
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indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
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last_updated //The tick at which this was last updated.
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no_zone_count = 0
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@@ -47,24 +47,48 @@ connection
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else
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air_master.turfs_with_connections[ref_B] = list(src)
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if(!A.zone.connected_zones)
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A.zone.connected_zones = list()
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if(!B.zone.connected_zones)
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B.zone.connected_zones = list()
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if(A.CanPass(null, B, 0, 0))
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if(B.zone in A.zone.connected_zones)
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A.zone.connected_zones[B.zone]++
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else
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A.zone.connected_zones += B.zone
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A.zone.connected_zones[B.zone] = 1
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if(!A.zone.connected_zones)
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A.zone.connected_zones = list()
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if(!B.zone.connected_zones)
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B.zone.connected_zones = list()
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if(B.zone in A.zone.connected_zones)
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A.zone.connected_zones[B.zone]++
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else
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A.zone.connected_zones += B.zone
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A.zone.connected_zones[B.zone] = 1
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if(A.zone in B.zone.connected_zones)
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B.zone.connected_zones[A.zone]++
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else
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B.zone.connected_zones += A.zone
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B.zone.connected_zones[A.zone] = 1
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if(A.HasDoor(B) || B.HasDoor(A))
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indirect = CONNECTION_INDIRECT
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if(A.zone in B.zone.connected_zones)
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B.zone.connected_zones[A.zone]++
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else
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B.zone.connected_zones += A.zone
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B.zone.connected_zones[A.zone] = 1
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if(A.HasDoor(B) || B.HasDoor(A))
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indirect = 1
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indirect = CONNECTION_CLOSED
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if(!A.zone.closed_connection_zones)
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A.zone.closed_connection_zones = list()
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if(B.zone in A.zone.closed_connection_zones)
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A.zone.closed_connection_zones[B.zone]++
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else
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A.zone.closed_connection_zones += B.zone
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A.zone.closed_connection_zones[B.zone] = 1
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if(!B.zone.closed_connection_zones)
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B.zone.closed_connection_zones = list()
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if(A.zone in B.zone.closed_connection_zones)
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B.zone.closed_connection_zones[A.zone]++
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else
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B.zone.closed_connection_zones += A.zone
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B.zone.closed_connection_zones[A.zone] = 1
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else
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world.log << "Attempted to create connection object for non-zone tiles: [T] -> [O]"
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del(src)
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@@ -168,6 +192,75 @@ connection
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zone_B.connected_zones -= zone_A
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if(zone_B.connected_zones && !zone_B.connected_zones.len)
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zone_B.connected_zones = null
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else
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if(A && A.zone)
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if(B && B.zone)
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if(B.zone in A.zone.closed_connection_zones)
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if(A.zone.closed_connection_zones[B.zone] > 1)
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A.zone.closed_connection_zones[B.zone]--
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else
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A.zone.closed_connection_zones -= B.zone
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if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
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A.zone.closed_connection_zones = null
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if( zone_B && (!B.zone || zone_B != B.zone) )
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if(zone_B in A.zone.closed_connection_zones)
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if(A.zone.closed_connection_zones[zone_B] > 1)
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A.zone.closed_connection_zones[zone_B]--
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else
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A.zone.closed_connection_zones -= zone_B
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if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
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A.zone.closed_connection_zones = null
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if(zone_A && (!A.zone || zone_A != A.zone))
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if(B && B.zone)
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if(B.zone in zone_A.closed_connection_zones)
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if(zone_A.closed_connection_zones[B.zone] > 1)
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zone_A.closed_connection_zones[B.zone]--
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else
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zone_A.closed_connection_zones -= B.zone
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if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
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zone_A.closed_connection_zones = null
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if( zone_B && (!B.zone || zone_B != B.zone) )
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if(zone_B in zone_A.closed_connection_zones)
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if(zone_A.closed_connection_zones[zone_B] > 1)
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zone_A.closed_connection_zones[zone_B]--
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else
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zone_A.closed_connection_zones -= zone_B
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if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
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zone_A.closed_connection_zones = null
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if(B && B.zone)
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if(A && A.zone)
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if(A.zone in B.zone.closed_connection_zones)
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if(B.zone.closed_connection_zones[A.zone] > 1)
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B.zone.closed_connection_zones[A.zone]--
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else
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B.zone.closed_connection_zones -= A.zone
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if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
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B.zone.closed_connection_zones = null
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if( zone_A && (!A.zone || zone_A != A.zone) )
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if(zone_A in B.zone.closed_connection_zones)
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if(B.zone.closed_connection_zones[zone_A] > 1)
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B.zone.closed_connection_zones[zone_A]--
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else
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B.zone.closed_connection_zones -= zone_A
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if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
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B.zone.closed_connection_zones = null
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if(zone_B && (!B.zone || zone_B != B.zone))
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if(A && A.zone)
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if(A.zone in zone_B.closed_connection_zones)
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if(zone_B.closed_connection_zones[A.zone] > 1)
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zone_B.closed_connection_zones[A.zone]--
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else
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zone_B.closed_connection_zones -= A.zone
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if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
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zone_B.closed_connection_zones = null
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if( zone_A && (!A.zone || zone_A != A.zone) )
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if(zone_A in zone_B.closed_connection_zones)
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if(zone_B.closed_connection_zones[zone_A] > 1)
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zone_B.closed_connection_zones[zone_A]--
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else
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zone_B.closed_connection_zones -= zone_A
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if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
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zone_B.closed_connection_zones = null
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. = ..()
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proc/Cleanup()
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@@ -212,12 +305,32 @@ connection
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else
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B.zone.connected_zones += A.zone
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B.zone.connected_zones[A.zone] = 1
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if(A.zone.closed_connection_zones)
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if(A.zone.closed_connection_zones[B.zone] > 1)
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A.zone.closed_connection_zones[B.zone]--
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else
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A.zone.closed_connection_zones.Remove(B.zone)
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if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
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A.zone.closed_connection_zones = null
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if(B.zone.closed_connection_zones)
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if(B.zone.closed_connection_zones[A.zone] > 1)
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B.zone.closed_connection_zones[A.zone]--
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else
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B.zone.closed_connection_zones.Remove(A.zone)
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if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
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B.zone.closed_connection_zones = null
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if(door_pass)
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indirect = CONNECTION_DIRECT
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else if(!door_pass)
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indirect = CONNECTION_INDIRECT
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else if(indirect > CONNECTION_CLOSED)
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indirect = CONNECTION_CLOSED
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//ADJUST FOR CANNOT CONNECT
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if(A.zone.connected_zones)
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if(A.zone.connected_zones[B.zone] > 1)
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@@ -226,13 +339,33 @@ connection
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A.zone.connected_zones.Remove(B.zone)
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if(A.zone.connected_zones && !A.zone.connected_zones.len)
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A.zone.connected_zones = null
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if(B.zone.connected_zones)
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if(B.zone.connected_zones[A.zone] > 1)
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B.zone.connected_zones[A.zone]--
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else
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B.zone.connected_zones.Remove(A.zone)
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if(B.zone.connected_zones && !B.zone.connected_zones.len)
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B.zone.connected_zones = null
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//Add to the closed connections list(s)
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if(!A.zone.closed_connection_zones)
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A.zone.closed_connection_zones = list()
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if(B.zone in A.zone.closed_connection_zones)
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A.zone.closed_connection_zones[B.zone]++
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else
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A.zone.closed_connection_zones += B.zone
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A.zone.closed_connection_zones[B.zone] = 1
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if(!B.zone.closed_connection_zones)
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B.zone.closed_connection_zones = list()
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if(A.zone in B.zone.closed_connection_zones)
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B.zone.closed_connection_zones[A.zone]++
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else
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B.zone.closed_connection_zones += A.zone
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B.zone.closed_connection_zones[A.zone] = 1
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else //If I can no longer pass air, better delete
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del src
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@@ -268,6 +401,16 @@ connection
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if(zone_A.connected_zones && !zone_A.connected_zones.len)
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||||
zone_A.connected_zones = null
|
||||
|
||||
else
|
||||
if(zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[zone_B] > 1)
|
||||
zone_A.closed_connection_zones[zone_B]--
|
||||
else
|
||||
zone_A.closed_connection_zones.Remove(zone_B)
|
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if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
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||||
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if(zone_B)
|
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if(zone_B.connections)
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||||
zone_B.connections.Remove(src)
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||||
@@ -283,6 +426,15 @@ connection
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||||
if(zone_B.connected_zones && !zone_B.connected_zones.len)
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||||
zone_B.connected_zones = null
|
||||
|
||||
else
|
||||
if(zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[zone_A] > 1)
|
||||
zone_B.closed_connection_zones[zone_A]--
|
||||
else
|
||||
zone_B.closed_connection_zones.Remove(zone_A)
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
@@ -307,6 +459,31 @@ connection
|
||||
B.zone.connected_zones += A.zone
|
||||
B.zone.connected_zones[A.zone] = 1
|
||||
|
||||
else
|
||||
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
if(!A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones = list()
|
||||
if(B.zone in A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones[B.zone]++
|
||||
else
|
||||
A.zone.closed_connection_zones += B.zone
|
||||
A.zone.closed_connection_zones[B.zone] = 1
|
||||
|
||||
if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(A.zone in B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones[A.zone]++
|
||||
else
|
||||
B.zone.closed_connection_zones += A.zone
|
||||
B.zone.closed_connection_zones[A.zone] = 1
|
||||
|
||||
zone_B = B.zone
|
||||
|
||||
zone_A = A.zone
|
||||
@@ -340,6 +517,23 @@ connection
|
||||
else
|
||||
A.zone.connected_zones[zone_B]++
|
||||
|
||||
else
|
||||
if(zone_A.closed_connection_zones)
|
||||
if(zone_A.closed_connection_zones[zone_B] > 1)
|
||||
zone_A.closed_connection_zones[zone_B]--
|
||||
else
|
||||
zone_A.closed_connection_zones.Remove(zone_B)
|
||||
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
|
||||
zone_A.closed_connection_zones = null
|
||||
|
||||
if(!A.zone.closed_connection_zones)
|
||||
A.zone.closed_connection_zones = list()
|
||||
if(!(zone_B in A.zone.closed_connection_zones))
|
||||
A.zone.closed_connection_zones += zone_B
|
||||
A.zone.closed_connection_zones[zone_B] = 1
|
||||
else
|
||||
A.zone.closed_connection_zones[zone_B]++
|
||||
|
||||
zone_A = A.zone
|
||||
|
||||
else
|
||||
@@ -373,6 +567,23 @@ connection
|
||||
else
|
||||
B.zone.connected_zones[zone_A]++
|
||||
|
||||
else
|
||||
if(zone_B.closed_connection_zones)
|
||||
if(zone_B.closed_connection_zones[zone_A] > 1)
|
||||
zone_B.closed_connection_zones[zone_A]--
|
||||
else
|
||||
zone_B.closed_connection_zones.Remove(zone_A)
|
||||
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
|
||||
zone_B.closed_connection_zones = null
|
||||
|
||||
if(!B.zone.closed_connection_zones)
|
||||
B.zone.closed_connection_zones = list()
|
||||
if(!(zone_A in B.zone.closed_connection_zones))
|
||||
B.zone.closed_connection_zones += zone_A
|
||||
B.zone.closed_connection_zones[zone_A] = 1
|
||||
else
|
||||
B.zone.closed_connection_zones[zone_A]++
|
||||
|
||||
zone_B = B.zone
|
||||
|
||||
else
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
client/verb/Zone_Info(turf/T as null|turf)
|
||||
client/proc/Zone_Info(turf/T as null|turf)
|
||||
set category = "Debug"
|
||||
if(T)
|
||||
if(T.zone)
|
||||
@@ -12,6 +12,50 @@ client/verb/Zone_Info(turf/T as null|turf)
|
||||
T.overlays -= 'debug_group.dmi'
|
||||
T.overlays -= 'debug_connect.dmi'
|
||||
|
||||
|
||||
|
||||
client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
|
||||
set category = "Debug"
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/direction_list = list(\
|
||||
"North" = NORTH,\
|
||||
"South" = SOUTH,\
|
||||
"East" = EAST,\
|
||||
"West" = WEST,\
|
||||
"None" = null)
|
||||
var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
|
||||
if(!direction)
|
||||
return
|
||||
|
||||
if(direction == "None")
|
||||
if(T.CanPass(null, T, 0,0))
|
||||
mob << "The turf can pass air! :D"
|
||||
else
|
||||
mob << "No air passage :x"
|
||||
return
|
||||
|
||||
var/turf/simulated/other_turf = get_step(T, direction_list[direction])
|
||||
if(!istype(other_turf))
|
||||
return
|
||||
|
||||
var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2*other_turf.CanPass(null, T, 0, 0)
|
||||
|
||||
switch(pass_directions)
|
||||
if(0)
|
||||
mob << "Neither turf can connect. :("
|
||||
|
||||
if(1)
|
||||
mob << "The initial turf only can connect. :\\"
|
||||
|
||||
if(2)
|
||||
mob << "The other turf can connect, but not the initial turf. :/"
|
||||
|
||||
if(3)
|
||||
mob << "Both turfs can connect! :)"
|
||||
|
||||
|
||||
zone/proc
|
||||
DebugDisplay(mob/M)
|
||||
if(!dbg_output)
|
||||
|
||||
@@ -346,7 +346,7 @@ datum
|
||||
if(current == NT)
|
||||
return //We made it, yaaay~
|
||||
stepped_back = 0
|
||||
zone.rebuild = 1
|
||||
zone.rebuild = 1
|
||||
|
||||
else if ( current.air_check_directions&test_dir )
|
||||
//Try to connect to the left hand side.
|
||||
|
||||
149
code/ZAS/Fire.dm
149
code/ZAS/Fire.dm
@@ -11,8 +11,6 @@ Attach to transfer valve and open. BOOM.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
//Some legacy definitions so fires can be started.
|
||||
atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return null
|
||||
@@ -21,21 +19,12 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed
|
||||
turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
|
||||
|
||||
|
||||
|
||||
turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
if(fire_protection > world.time-300) return
|
||||
var/datum/gas_mixture/air_contents = return_air(1)
|
||||
if(!air_contents)
|
||||
var/datum/gas_mixture/air_contents = return_air()
|
||||
if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
|
||||
return 0
|
||||
|
||||
/*if(active_hotspot)
|
||||
if(soh)
|
||||
if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5)
|
||||
if(active_hotspot.temperature < exposed_temperature)
|
||||
active_hotspot.temperature = exposed_temperature
|
||||
if(active_hotspot.volume < exposed_volume)
|
||||
active_hotspot.volume = exposed_volume
|
||||
return 1*/
|
||||
var/igniting = 0
|
||||
if(locate(/obj/fire) in src)
|
||||
return 1
|
||||
@@ -47,9 +36,8 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
return 0
|
||||
|
||||
if(! (locate(/obj/fire) in src))
|
||||
var/obj/fire/F = new(src,1000)
|
||||
F.temperature = exposed_temperature
|
||||
F.volume = CELL_VOLUME
|
||||
|
||||
new /obj/fire(src,1000)
|
||||
|
||||
//active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
|
||||
//remove just_spawned protection if no longer processing this cell
|
||||
@@ -71,10 +59,7 @@ obj
|
||||
layer = TURF_LAYER
|
||||
|
||||
var
|
||||
volume = CELL_VOLUME
|
||||
temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
|
||||
firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
|
||||
archived_firelevel = 0
|
||||
|
||||
process()
|
||||
. = 1
|
||||
@@ -84,15 +69,15 @@ obj
|
||||
var/turf/simulated/floor/S = loc
|
||||
if(!S.zone) del src //Cannot exist where zones are broken.
|
||||
|
||||
if(istype(S,/turf/simulated/floor))
|
||||
if(istype(S))
|
||||
var
|
||||
datum/gas_mixture/air_contents = S.return_air()
|
||||
//Get whatever trace fuels are in the area
|
||||
datum/gas/volatile_fuel/fuel = locate(/datum/gas/volatile_fuel/) in air_contents.trace_gases
|
||||
datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
|
||||
//Also get liquid fuels on the ground.
|
||||
obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
|
||||
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
|
||||
//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
|
||||
//the fire's max temperature instantaneously.
|
||||
|
||||
@@ -115,7 +100,7 @@ obj
|
||||
|
||||
//Spread the fire.
|
||||
if(!(locate(/obj/fire) in enemy_tile))
|
||||
if( prob( firelevel*10 ) )
|
||||
if( prob( firelevel*10 ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
|
||||
new/obj/fire(enemy_tile,firelevel)
|
||||
|
||||
if(flow)
|
||||
@@ -126,16 +111,21 @@ obj
|
||||
//Change icon depending on the fuel, and thus temperature.
|
||||
if(firelevel > 6)
|
||||
icon_state = "3"
|
||||
SetLuminosity(7)
|
||||
else if(firelevel > 2.5)
|
||||
icon_state = "2"
|
||||
SetLuminosity(5)
|
||||
else
|
||||
icon_state = "1"
|
||||
SetLuminosity(3)
|
||||
|
||||
//Ensure flow temperature is higher than minimum fire temperatures.
|
||||
flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
|
||||
|
||||
//Burn the gas mixture.
|
||||
flow.zburn(liquid)
|
||||
if(fuel && fuel.moles <= 0.00001)
|
||||
air_contents.trace_gases.Remove(fuel)
|
||||
|
||||
else
|
||||
|
||||
@@ -151,28 +141,26 @@ obj
|
||||
else
|
||||
del src
|
||||
|
||||
//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage.
|
||||
/*
|
||||
|
||||
for(var/mob/living/carbon/human/M in loc)
|
||||
M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans!
|
||||
*/
|
||||
M.FireBurn(firelevel) //Burn the humans!
|
||||
|
||||
|
||||
New(newLoc,fl)
|
||||
..()
|
||||
|
||||
if(!istype(loc, /turf) || !loc.CanPass(null, loc, 0, 0))
|
||||
if(!istype(loc, /turf))
|
||||
del src
|
||||
|
||||
dir = pick(cardinal)
|
||||
//sd_SetLuminosity(3,2,0)
|
||||
SetLuminosity(3)
|
||||
firelevel = fl
|
||||
for(var/mob/living/carbon/human/M in loc)
|
||||
M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans!
|
||||
air_master.active_hotspots.Add(src)
|
||||
|
||||
|
||||
Del()
|
||||
if (istype(loc, /turf/simulated))
|
||||
//sd_SetLuminosity(0)
|
||||
SetLuminosity(0)
|
||||
|
||||
loc = null
|
||||
air_master.active_hotspots.Remove(src)
|
||||
@@ -180,40 +168,34 @@ obj
|
||||
..()
|
||||
|
||||
|
||||
|
||||
turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
|
||||
turf/proc/apply_fire_protection()
|
||||
turf/simulated/apply_fire_protection()
|
||||
fire_protection = world.time
|
||||
|
||||
|
||||
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS.
|
||||
if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE)
|
||||
var
|
||||
total_fuel = toxins
|
||||
fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly.
|
||||
|
||||
datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
|
||||
if(fuel)
|
||||
//Volatile Fuel
|
||||
if(fuel.moles < 0.01)
|
||||
trace_gases.Remove(fuel)
|
||||
fuel = null
|
||||
else
|
||||
total_fuel += fuel.moles
|
||||
fuel_sources++
|
||||
total_fuel += fuel.moles
|
||||
|
||||
if(liquid)
|
||||
//Liquid Fuel
|
||||
if(liquid.amount <= 0)
|
||||
del liquid
|
||||
else
|
||||
total_fuel += liquid.amount
|
||||
fuel_sources++
|
||||
total_fuel += liquid.amount*15
|
||||
|
||||
//Toxins
|
||||
if(toxins > 0.3) fuel_sources++
|
||||
|
||||
if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
|
||||
if(! (fuel || toxins || liquid) )
|
||||
return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
|
||||
|
||||
if(oxygen > 0.3)
|
||||
|
||||
@@ -223,46 +205,54 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//Reaches a maximum practical temperature of around 4500.
|
||||
|
||||
//Increase temperature.
|
||||
temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature )
|
||||
temperature = max( vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24) , temperature )
|
||||
|
||||
var/total_reactants = min(oxygen, 2*total_fuel) + total_fuel
|
||||
|
||||
//Consume some gas.
|
||||
var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources
|
||||
var/consumed_gas = max( min( total_reactants, vsc.fire_gas_combustion_ratio*firelevel ), 0.2)
|
||||
|
||||
oxygen = max(0,oxygen-consumed_gas)
|
||||
oxygen -= min(oxygen, (total_reactants-total_fuel)*consumed_gas/total_reactants )
|
||||
|
||||
toxins = max(0,toxins-consumed_gas)
|
||||
toxins -= min(toxins, toxins*consumed_gas/total_reactants )
|
||||
|
||||
carbon_dioxide += consumed_gas*2
|
||||
carbon_dioxide += max(consumed_gas, 0)
|
||||
|
||||
if(fuel)
|
||||
fuel.moles -= consumed_gas
|
||||
fuel.moles -= fuel.moles*consumed_gas/total_reactants
|
||||
if(fuel.moles <= 0) del fuel
|
||||
|
||||
if(liquid)
|
||||
liquid.amount -= consumed_gas
|
||||
liquid.amount -= liquid.amount*consumed_gas/(total_reactants)
|
||||
if(liquid.amount <= 0) del liquid
|
||||
|
||||
update_values()
|
||||
return consumed_gas*fuel_sources
|
||||
return consumed_gas
|
||||
return 0
|
||||
|
||||
|
||||
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
|
||||
var
|
||||
datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
liquid_concentration = 0
|
||||
|
||||
oxy_concentration = oxygen / volume
|
||||
tox_concentration = toxins / volume
|
||||
fuel_concentration = 0
|
||||
var/total_fuel = toxins - 0.5
|
||||
|
||||
if(fuel) fuel_concentration = (fuel.moles) / volume
|
||||
if(liquid) liquid_concentration = (liquid.amount*15) / volume
|
||||
return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100
|
||||
if(liquid)
|
||||
total_fuel += (liquid.amount*15)
|
||||
|
||||
/mob/living/carbon/human/proc/FireBurn(mx as num)
|
||||
if(fuel)
|
||||
total_fuel += fuel.moles
|
||||
|
||||
var/total_combustables = (total_fuel + oxygen)
|
||||
if(total_fuel <= 0 || oxygen <= 0)
|
||||
return 0
|
||||
|
||||
return max( 0, vsc.fire_firelevel_multiplier*(total_combustables/(total_combustables + nitrogen))*log(2*total_combustables/oxygen)*log(total_combustables/total_fuel))
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/FireBurn(var/firelevel)
|
||||
//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
|
||||
//Due to TG reworking how fireprotection works, this is kinda less meaningful.
|
||||
|
||||
var
|
||||
head_exposure = 1
|
||||
@@ -271,20 +261,26 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
|
||||
legs_exposure = 1
|
||||
arms_exposure = 1
|
||||
|
||||
var/mx = min(max(0.1,firelevel / 20),10)
|
||||
var/last_temperature = vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24)
|
||||
|
||||
//Get heat transfer coefficients for clothing.
|
||||
//skytodo: different handling of temp with tg
|
||||
/*for(var/obj/item/clothing/C in src)
|
||||
if(l_hand == C || r_hand == C) continue
|
||||
if(C.body_parts_covered & HEAD)
|
||||
head_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & UPPER_TORSO)
|
||||
chest_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & LOWER_TORSO)
|
||||
groin_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & LEGS)
|
||||
legs_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & ARMS)
|
||||
arms_exposure *= C.heat_transfer_coefficient*/
|
||||
//skytodo: kill anyone who breaks things then orders me to fix them
|
||||
for(var/obj/item/clothing/C in src)
|
||||
if(l_hand == C || r_hand == C)
|
||||
continue
|
||||
|
||||
if( C.max_heat_protection_temperature >= last_temperature )
|
||||
if(C.body_parts_covered & HEAD)
|
||||
head_exposure = 0
|
||||
if(C.body_parts_covered & UPPER_TORSO)
|
||||
chest_exposure = 0
|
||||
if(C.body_parts_covered & LOWER_TORSO)
|
||||
groin_exposure = 0
|
||||
if(C.body_parts_covered & LEGS)
|
||||
legs_exposure = 0
|
||||
if(C.body_parts_covered & ARMS)
|
||||
arms_exposure = 0
|
||||
|
||||
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
|
||||
|
||||
@@ -296,4 +292,5 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
|
||||
|
||||
//flash_pain()
|
||||
//flash_pain()
|
||||
#undef ZAS_FIRE_CONSUMPTION_RATE
|
||||
@@ -21,7 +21,24 @@ proc/FloodFill(turf/simulated/start)
|
||||
|
||||
if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
|
||||
|
||||
if(!O.HasDoor())
|
||||
if(T.HasDoor())
|
||||
//If they both have doors, then they are nto able to connect period.
|
||||
if(O.HasDoor())
|
||||
continue
|
||||
|
||||
//connect first to north and west
|
||||
if(d == NORTH || d == WEST)
|
||||
open += O
|
||||
|
||||
else
|
||||
var/turf/simulated/W = get_step(O, WEST)
|
||||
var/turf/simulated/N = get_step(O, NORTH)
|
||||
|
||||
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
|
||||
//If it cannot connect either to the north or west, connect it!
|
||||
open += O
|
||||
|
||||
else if(!O.HasDoor())
|
||||
open += O
|
||||
|
||||
else
|
||||
@@ -92,6 +109,7 @@ proc/ZMerge(zone/A,zone/B)
|
||||
proc/ZConnect(turf/simulated/A,turf/simulated/B)
|
||||
//Connects two zones by forming a connection object representing turfs A and B.
|
||||
|
||||
|
||||
//Make sure that if it's space, it gets added to unsimulated_tiles instead.
|
||||
if(!istype(B))
|
||||
if(A.zone)
|
||||
@@ -108,8 +126,8 @@ proc/ZConnect(turf/simulated/A,turf/simulated/B)
|
||||
//Make some preliminary checks to see if the connection is valid.
|
||||
if(!A.zone || !B.zone) return
|
||||
if(A.zone == B.zone) return
|
||||
if(!A.CanPass(null,B,0,0)) return
|
||||
if(A.CanPass(null,B,1.5,1))
|
||||
|
||||
if(A.CanPass(null,B,0,1))
|
||||
return ZMerge(A.zone,B.zone)
|
||||
|
||||
//Ensure the connection isn't already made.
|
||||
|
||||
@@ -5,7 +5,7 @@ pl_control/var
|
||||
PLASMA_DMG_NAME = "Plasma Damage Amount"
|
||||
PLASMA_DMG_DESC = "Self Descriptive"
|
||||
|
||||
CLOTH_CONTAMINATION = 0
|
||||
CLOTH_CONTAMINATION = 1
|
||||
CLOTH_CONTAMINATION_NAME = "Cloth Contamination"
|
||||
CLOTH_CONTAMINATION_DESC = "If this is on, plasma does damage by getting into cloth."
|
||||
|
||||
@@ -17,7 +17,7 @@ pl_control/var
|
||||
GENETIC_CORRUPTION_NAME = "Genetic Corruption Chance"
|
||||
GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
|
||||
|
||||
SKIN_BURNS = 1
|
||||
SKIN_BURNS = 0
|
||||
SKIN_BURNS_DESC = "Plasma has an effect similar to mustard gas on the un-suited."
|
||||
SKIN_BURNS_NAME = "Skin Burns"
|
||||
|
||||
@@ -25,7 +25,7 @@ pl_control/var
|
||||
EYE_BURNS_NAME = "Eye Burns"
|
||||
EYE_BURNS_DESC = "Plasma burns the eyes of anyone not wearing eye protection."
|
||||
|
||||
CONTAMINATION_LOSS = 0.01
|
||||
CONTAMINATION_LOSS = 0.02
|
||||
CONTAMINATION_LOSS_NAME = "Contamination Loss"
|
||||
CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
|
||||
|
||||
@@ -42,11 +42,10 @@ obj/var/contaminated = 0
|
||||
|
||||
obj/item/proc
|
||||
can_contaminate()
|
||||
return 0
|
||||
//Clothing and backpacks can be contaminated.
|
||||
if(flags & PLASMAGUARD) return 0
|
||||
else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
|
||||
else if(istype(src,/obj/item/clothing)) return 1
|
||||
else if(istype(src,/obj/item/weapon/storage/backpack)) return 1
|
||||
|
||||
contaminate()
|
||||
//Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
|
||||
|
||||
@@ -2,40 +2,69 @@ var/global/vs_control/vsc = new
|
||||
|
||||
vs_control/var
|
||||
IgnitionLevel = 0.5
|
||||
IgnitionLevel_DESC = "Moles of oxygen+plasma - co2 needed to burn."
|
||||
airflow_lightest_pressure = 30
|
||||
IgnitionLevel_DESC = "Determines point at which fire can ignite"
|
||||
|
||||
fire_consuption_rate = 0.25
|
||||
fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
|
||||
fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
|
||||
|
||||
fire_firelevel_multiplier = 25
|
||||
fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
|
||||
fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects the combustion and ignition of gas mixes."
|
||||
|
||||
fire_temperature_multiplier = 1700
|
||||
fire_temperature_multiplier_NAME = "Fire - Temperature Multiplier"
|
||||
fire_temperature_multiplier_DESC = "Base value for fire temperatures."
|
||||
|
||||
fire_gas_combustion_ratio = 0.25
|
||||
fire_gas_combustion_ratio_NAME = "Fire - Gas Conversion Ratio"
|
||||
fire_gas_combustion_ratio_DESC = "The rate at which oxygen and plasma are converted to CO2, expressed in terms of the firelevel."
|
||||
|
||||
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
|
||||
airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
|
||||
airflow_light_pressure = 45
|
||||
|
||||
airflow_light_pressure = 35
|
||||
airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
|
||||
airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
|
||||
airflow_medium_pressure = 90
|
||||
|
||||
airflow_medium_pressure = 50
|
||||
airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
|
||||
airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
|
||||
airflow_heavy_pressure = 95
|
||||
|
||||
airflow_heavy_pressure = 65
|
||||
airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
|
||||
airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
|
||||
airflow_dense_pressure = 120
|
||||
|
||||
airflow_dense_pressure = 85
|
||||
airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
|
||||
airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
|
||||
airflow_stun_pressure = 100
|
||||
|
||||
airflow_stun_pressure = 60
|
||||
airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
|
||||
airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
|
||||
|
||||
airflow_stun_cooldown = 60
|
||||
airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
|
||||
airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
|
||||
airflow_stun = 0.15
|
||||
|
||||
airflow_stun = 1
|
||||
airflow_stun_NAME = "Airflow Impact - Stunning"
|
||||
airflow_stun_DESC = "How much a mob is stunned when hit by an object."
|
||||
airflow_damage = 0.3
|
||||
|
||||
airflow_damage = 2
|
||||
airflow_damage_NAME = "Airflow Impact - Damage"
|
||||
airflow_damage_DESC = "Damage from airflow impacts."
|
||||
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_speed_decay_NAME = "Airflow Speed Decay"
|
||||
airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
|
||||
|
||||
airflow_delay = 30
|
||||
airflow_delay_NAME = "Airflow Retrigger Delay"
|
||||
airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
|
||||
|
||||
airflow_mob_slowdown = 1
|
||||
airflow_mob_slowdown_NAME = "Airflow Slowdown"
|
||||
airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
|
||||
@@ -164,21 +193,22 @@ vs_control
|
||||
return
|
||||
switch(def)
|
||||
if("Plasma - Standard")
|
||||
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0
|
||||
plc.CONTAMINATION_LOSS = 0.02
|
||||
|
||||
if("Plasma - Low Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.CONTAMINATION_LOSS = 0
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0.01
|
||||
|
||||
if("Plasma - High Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
@@ -186,6 +216,8 @@ vs_control
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.05
|
||||
|
||||
if("Plasma - Oh Shit!")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
@@ -193,18 +225,20 @@ vs_control
|
||||
plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.075
|
||||
|
||||
if("ZAS - Normal")
|
||||
IgnitionLevel = 0.5
|
||||
airflow_lightest_pressure = 30
|
||||
airflow_light_pressure = 45
|
||||
airflow_medium_pressure = 90
|
||||
airflow_heavy_pressure = 95
|
||||
airflow_dense_pressure = 120
|
||||
airflow_stun_pressure = 100
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 35
|
||||
airflow_medium_pressure = 50
|
||||
airflow_heavy_pressure = 65
|
||||
airflow_dense_pressure = 85
|
||||
airflow_stun_pressure = 60
|
||||
airflow_stun_cooldown = 60
|
||||
airflow_stun = 0.15
|
||||
airflow_damage = 0.3
|
||||
airflow_stun = 1
|
||||
airflow_damage = 2
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_delay = 30
|
||||
airflow_mob_slowdown = 1
|
||||
@@ -226,15 +260,15 @@ vs_control
|
||||
|
||||
if("ZAS - Dangerous")
|
||||
IgnitionLevel = 0.4
|
||||
airflow_lightest_pressure = 25
|
||||
airflow_light_pressure = 35
|
||||
airflow_medium_pressure = 75
|
||||
airflow_heavy_pressure = 80
|
||||
airflow_dense_pressure = 100
|
||||
airflow_stun_pressure = 90
|
||||
airflow_lightest_pressure = 15
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 45
|
||||
airflow_heavy_pressure = 55
|
||||
airflow_dense_pressure = 70
|
||||
airflow_stun_pressure = 50
|
||||
airflow_stun_cooldown = 50
|
||||
airflow_stun = 2
|
||||
airflow_damage = 1
|
||||
airflow_damage = 3
|
||||
airflow_speed_decay = 1.2
|
||||
airflow_delay = 25
|
||||
airflow_mob_slowdown = 2
|
||||
@@ -243,13 +277,13 @@ vs_control
|
||||
IgnitionLevel = 0.3
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 70
|
||||
airflow_heavy_pressure = 75
|
||||
airflow_dense_pressure = 80
|
||||
airflow_stun_pressure = 70
|
||||
airflow_medium_pressure = 40
|
||||
airflow_heavy_pressure = 50
|
||||
airflow_dense_pressure = 60
|
||||
airflow_stun_pressure = 40
|
||||
airflow_stun_cooldown = 40
|
||||
airflow_stun = 3
|
||||
airflow_damage = 2
|
||||
airflow_damage = 4
|
||||
airflow_speed_decay = 1
|
||||
airflow_delay = 20
|
||||
airflow_mob_slowdown = 3
|
||||
|
||||
@@ -198,6 +198,9 @@ turf
|
||||
else
|
||||
zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
|
||||
|
||||
//To make a closed connection through closed door.
|
||||
ZConnect(T, src)
|
||||
|
||||
if(T.zone && !T.zone.rebuild) //I block air.
|
||||
var/turf/NT = get_step(src, reverse_direction(direction))
|
||||
if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
|
||||
|
||||
@@ -12,6 +12,7 @@ zone
|
||||
list/connections // /connection objects which refer to connections with other zones, e.g. through a door.
|
||||
list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
|
||||
//of points they're connected at.
|
||||
list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
|
||||
list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
|
||||
last_update = 0
|
||||
progress = "nothing"
|
||||
@@ -200,7 +201,7 @@ zone/proc/process()
|
||||
progress = "problem with an inbuilt byond function: some conditional checks"
|
||||
|
||||
//Only run through the individual turfs if there's reason to.
|
||||
if(air.graphic != air.graphic_archived || air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
if(air.graphic != air.graphic_archived || air.temperature > PLASMA_FLASHPOINT)
|
||||
|
||||
progress = "problem with: turf/simulated/update_visuals()"
|
||||
|
||||
@@ -215,10 +216,10 @@ zone/proc/process()
|
||||
progress = "problem with: item or turf temperature_expose()"
|
||||
|
||||
//Expose stuff to extreme heat.
|
||||
if(air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
if(air.temperature > PLASMA_FLASHPOINT)
|
||||
for(var/atom/movable/item in S)
|
||||
item.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
S.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
S.hotspot_expose(air.temperature, CELL_VOLUME)
|
||||
|
||||
progress = "problem with: calculating air graphic"
|
||||
|
||||
@@ -244,9 +245,11 @@ zone/proc/process()
|
||||
//Do merging if conditions are met. Specifically, if there's a non-door connection
|
||||
//to somewhere with space, the zones are merged regardless of equilibrium, to speed
|
||||
//up spacing in areas with double-plated windows.
|
||||
if(C && C.indirect == 2 && C.A.zone && C.B.zone) //indirect = 2 is a direct connection.
|
||||
if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
|
||||
ZMerge(C.A.zone,C.B.zone)
|
||||
if(C && C.A.zone && C.B.zone)
|
||||
//indirect = 2 is a direct connection.
|
||||
if(C.indirect == 2 )
|
||||
if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
|
||||
ZMerge(C.A.zone,C.B.zone)
|
||||
|
||||
progress = "problem with: ShareRatio(), Airflow(), a couple of misc procs"
|
||||
|
||||
@@ -269,19 +272,24 @@ zone/proc/process()
|
||||
Airflow(src,Z)
|
||||
ShareRatio( air , Z.air , connected_zones[Z] )
|
||||
|
||||
for(var/zone/Z in closed_connection_zones)
|
||||
if(air && Z.air)
|
||||
if( abs(air.temperature - Z.air.temperature) > 10 )
|
||||
ShareHeat(air, Z.air, closed_connection_zones[Z])
|
||||
|
||||
progress = "all components completed successfully, the problem is not here"
|
||||
|
||||
////////////////
|
||||
//Air Movement//
|
||||
////////////////
|
||||
|
||||
var/list/sharing_lookup_table = list(0.06, 0.11, 0.15, 0.18, 0.20, 0.21)
|
||||
var/list/sharing_lookup_table = list(0.15, 0.20, 0.24, 0.27, 0.30, 0.33)
|
||||
|
||||
proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
ratio = 0.21
|
||||
ratio = 0.33
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
size = max(1,A.group_multiplier)
|
||||
@@ -367,39 +375,37 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
|
||||
unsim_temperature += T.temperature/unsimulated_tiles.len
|
||||
|
||||
var
|
||||
// Depressurize very, very fast(it's fine since many rooms are internally multiple zones)
|
||||
ratio = 0.21
|
||||
ratio = 0.33
|
||||
|
||||
old_pressure = A.return_pressure()
|
||||
|
||||
size = max(1,A.group_multiplier)
|
||||
share_size = max(1,unsimulated_tiles.len)
|
||||
|
||||
//full_oxy = A.oxygen * size
|
||||
//full_nitro = A.nitrogen * size
|
||||
//full_co2 = A.carbon_dioxide * size
|
||||
//full_plasma = A.toxins * size
|
||||
full_oxy = A.oxygen * size
|
||||
full_nitro = A.nitrogen * size
|
||||
full_co2 = A.carbon_dioxide * size
|
||||
full_plasma = A.toxins * size
|
||||
|
||||
//full_heat_capacity = A.heat_capacity() * size
|
||||
full_heat_capacity = A.heat_capacity() * size
|
||||
|
||||
oxy_avg = unsim_oxygen//(full_oxy + unsim_oxygen) / (size + share_size)
|
||||
nit_avg = unsim_nitrogen//(full_nitro + unsim_nitrogen) / (size + share_size)
|
||||
co2_avg = unsim_co2//(full_co2 + unsim_co2) / (size + share_size)
|
||||
plasma_avg = unsim_plasma//(full_plasma + unsim_plasma) / (size + share_size)
|
||||
oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
|
||||
nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
|
||||
co2_avg = (full_co2 + unsim_co2) / (size + share_size)
|
||||
plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
|
||||
|
||||
temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
|
||||
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
if(sharing_lookup_table.len >= unsimulated_tiles.len) //6 or more interconnecting tiles will max at 42% of air moved per tick.
|
||||
ratio = sharing_lookup_table[unsimulated_tiles.len]
|
||||
ratio *= 2
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
|
||||
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
|
||||
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
|
||||
A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
|
||||
|
||||
// EXPERIMENTAL: Disable space being cold
|
||||
//A.temperature = max(TCMB, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
|
||||
A.temperature = max(TCMB, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
|
||||
|
||||
for(var/datum/gas/G in A.trace_gases)
|
||||
var/G_avg = (G.moles*size + 0) / (size+share_size)
|
||||
@@ -409,6 +415,29 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
|
||||
|
||||
return abs(old_pressure - A.return_pressure())
|
||||
|
||||
|
||||
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
ratio = 0.33
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
full_heat_capacity = A.heat_capacity()
|
||||
|
||||
s_full_heat_capacity = B.heat_capacity()
|
||||
|
||||
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
|
||||
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
|
||||
ratio = sharing_lookup_table[connecting_tiles]
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
|
||||
B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
|
||||
|
||||
|
||||
///////////////////
|
||||
//Zone Rebuilding//
|
||||
///////////////////
|
||||
@@ -489,6 +518,7 @@ zone/proc/Rebuild()
|
||||
if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
|
||||
T.zone.AddTurf(S)
|
||||
|
||||
|
||||
proc/play_wind_sound(var/turf/random_border, var/n)
|
||||
if(random_border)
|
||||
var/windsound = 'sound/effects/wind/wind_2_1.ogg'
|
||||
|
||||
@@ -38,12 +38,6 @@ datum/controller/game_controller/New()
|
||||
del(master_controller)
|
||||
master_controller = src
|
||||
|
||||
createRandomZlevel()
|
||||
|
||||
if(!air_master)
|
||||
air_master = new /datum/controller/air_system()
|
||||
air_master.setup()
|
||||
|
||||
if(!job_master)
|
||||
job_master = new /datum/controller/occupations()
|
||||
job_master.SetupOccupations()
|
||||
@@ -52,13 +46,20 @@ datum/controller/game_controller/New()
|
||||
|
||||
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
||||
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
||||
if(!ticker) ticker = new /datum/controller/gameticker()
|
||||
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
||||
|
||||
|
||||
datum/controller/game_controller/proc/setup()
|
||||
world.tick_lag = config.Ticklag
|
||||
|
||||
createRandomZlevel()
|
||||
|
||||
if(!air_master)
|
||||
air_master = new /datum/controller/air_system()
|
||||
air_master.setup()
|
||||
|
||||
if(!ticker)
|
||||
ticker = new /datum/controller/gameticker()
|
||||
|
||||
setup_objects()
|
||||
setupgenetics()
|
||||
setupfactions()
|
||||
@@ -71,6 +72,9 @@ datum/controller/game_controller/proc/setup()
|
||||
if(ticker)
|
||||
ticker.pregame()
|
||||
|
||||
lighting_controller.Initialize()
|
||||
|
||||
|
||||
datum/controller/game_controller/proc/setup_objects()
|
||||
world << "\red \b Initializing objects"
|
||||
sleep(-1)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
|
||||
H.equip_to_slot_or_del(U, slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
|
||||
//H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -136,6 +136,9 @@
|
||||
else
|
||||
can_label = 0
|
||||
|
||||
if(air_contents.temperature > PLASMA_FLASHPOINT)
|
||||
air_contents.zburn()
|
||||
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
|
||||
@@ -78,6 +78,8 @@
|
||||
|
||||
/obj/machinery/door/proc/bumpopen(mob/user as mob)
|
||||
if(operating) return
|
||||
if(user.last_airflow > world.time - vsc.airflow_delay) //Fakkit
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
@@ -229,6 +231,11 @@
|
||||
SetOpacity(1) //caaaaarn!
|
||||
operating = 0
|
||||
update_nearby_tiles()
|
||||
|
||||
//I shall not add a check every x ticks if a door has closed over some fire.
|
||||
var/obj/fire/fire = locate() in loc
|
||||
if(fire)
|
||||
del fire
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
|
||||
New()
|
||||
. = ..()
|
||||
for(var/obj/machinery/door/firedoor/F in loc)
|
||||
if(F != src)
|
||||
spawn(1)
|
||||
del src
|
||||
return .
|
||||
var/area/A = get_area(src)
|
||||
ASSERT(istype(A))
|
||||
|
||||
@@ -134,7 +139,7 @@
|
||||
else
|
||||
users_name = "Unknown"
|
||||
|
||||
if( !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) )
|
||||
if( ishuman(user) && !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) )
|
||||
var/obj/item/weapon/card/id/ID = C
|
||||
|
||||
if( istype(C, /obj/item/device/pda) )
|
||||
@@ -223,6 +228,8 @@
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
//These are playing merry hell on ZAS. Sorry fellas :(
|
||||
/*
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
glass = 1 //There is a glass window so you can see through the door
|
||||
//This is needed due to BYOND limitations in controlling visibility
|
||||
@@ -257,3 +264,4 @@
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(destination)) air_master.tiles_to_update += destination
|
||||
return 1
|
||||
*/
|
||||
@@ -40,6 +40,9 @@
|
||||
for(var/atom/A in contents)
|
||||
A.clean_blood()
|
||||
|
||||
for(var/obj/item/I in contents)
|
||||
I.decontaminate()
|
||||
|
||||
//Tanning!
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HH in contents)
|
||||
var/obj/item/stack/sheet/wetleather/WL = new(src)
|
||||
|
||||
@@ -26,10 +26,11 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
if(!istype(S)) return
|
||||
for(var/d in cardinal)
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
|
||||
var/turf/simulated/target = get_step(src,d)
|
||||
var/turf/simulated/origin = get_turf(src)
|
||||
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25)
|
||||
amount *= 0.75
|
||||
|
||||
flamethrower_fuel
|
||||
@@ -38,18 +39,19 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
New(newLoc, amt = 1, d = 0)
|
||||
dir = d //Setting this direction means you won't get torched by your own flamethrower.
|
||||
. = ..()
|
||||
|
||||
Spread()
|
||||
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
|
||||
if(amount < 0.1) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90)))
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90), dir))
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
|
||||
continue
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
|
||||
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
|
||||
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
|
||||
|
||||
amount *= 0.5
|
||||
amount *= 0.25
|
||||
|
||||
@@ -110,15 +110,11 @@
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 // 0=radio, 1=prox, 2=time
|
||||
var/btemp1 = 1500
|
||||
var/btemp2 = 1000 // tank temperatures
|
||||
|
||||
timer
|
||||
btype = 2
|
||||
|
||||
syndicate
|
||||
btemp1 = 150
|
||||
btemp2 = 20
|
||||
|
||||
proximity
|
||||
btype = 1
|
||||
@@ -130,75 +126,49 @@
|
||||
/obj/effect/spawner/newbomb/New()
|
||||
..()
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
PT.air_contents.temperature = PLASMA_FLASHPOINT
|
||||
PT.air_contents.toxins = 15
|
||||
PT.air_contents.carbon_dioxide = 33
|
||||
PT.air_contents.update_values()
|
||||
|
||||
OT.air_contents.temperature = PLASMA_FLASHPOINT
|
||||
OT.air_contents.oxygen = 48
|
||||
OT.air_contents.update_values()
|
||||
|
||||
var/obj/item/device/assembly/S
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/signaler/S = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = S
|
||||
|
||||
S.holder = V
|
||||
S.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
S = new/obj/item/device/assembly/signaler(V)
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/prox_sensor/P = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = P
|
||||
|
||||
P.holder = V
|
||||
P.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
|
||||
S = new/obj/item/device/assembly/prox_sensor(V)
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/timer/T = new(V)
|
||||
S = new/obj/item/device/assembly/timer(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = T
|
||||
|
||||
T.holder = V
|
||||
T.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
T.time = 30
|
||||
V.attached_device = S
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
S.holder = V
|
||||
S.toggle_secure()
|
||||
|
||||
V.update_icon()
|
||||
|
||||
V.update_icon()
|
||||
del(src)
|
||||
@@ -117,7 +117,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
/obj/item/device/pda/captain
|
||||
default_cartridge = /obj/item/weapon/cartridge/captain
|
||||
icon_state = "pda-c"
|
||||
toff = 1
|
||||
detonate = 0
|
||||
//toff = 1
|
||||
|
||||
/obj/item/device/pda/cargo
|
||||
default_cartridge = /obj/item/weapon/cartridge/quartermaster
|
||||
|
||||
@@ -209,15 +209,17 @@
|
||||
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target)
|
||||
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
|
||||
//Transfer 5% of current tank air contents to turf
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.05)
|
||||
air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.02*(throw_amount/100))
|
||||
//air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
|
||||
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(target,air_transfer.toxins,get_dir(loc,target))
|
||||
air_transfer.toxins = 0
|
||||
target.assume_air(air_transfer)
|
||||
//Burn it based on transfered gas
|
||||
//target.hotspot_expose(part4.air_contents.temperature*2,300)
|
||||
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
|
||||
//location.hotspot_expose(1000,500,1)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/full/New(var/loc)
|
||||
..()
|
||||
weldtool = new /obj/item/weapon/weldingtool(src)
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
activate(mob/user as mob)
|
||||
if(active) return
|
||||
|
||||
|
||||
if(detonator)
|
||||
if(!isigniter(detonator.a_left))
|
||||
detonator.a_left.activate()
|
||||
@@ -216,9 +216,11 @@
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("aluminum", 25)
|
||||
B2.reagents.add_reagent("plasma", 25)
|
||||
B2.reagents.add_reagent("sacid", 25)
|
||||
B1.reagents.add_reagent("aluminum", 15)
|
||||
B1.reagents.add_reagent("fuel",20)
|
||||
B2.reagents.add_reagent("plasma", 15)
|
||||
B2.reagents.add_reagent("sacid", 15)
|
||||
B1.reagents.add_reagent("fuel",20)
|
||||
|
||||
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
|
||||
|
||||
|
||||
@@ -251,8 +251,9 @@
|
||||
W.zone = src.zone
|
||||
W.zone.AddTurf(W)
|
||||
|
||||
for(var/turf/simulated/T in orange(src,1))
|
||||
air_master.tiles_to_update.Add(T)
|
||||
if(air_master)
|
||||
for(var/turf/simulated/T in orange(src,1))
|
||||
air_master.tiles_to_update.Add(T)
|
||||
|
||||
W.levelupdate()
|
||||
return W
|
||||
|
||||
@@ -499,9 +499,12 @@ var/global/floorIsLava = 0
|
||||
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
|
||||
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
|
||||
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
|
||||
<br><A href='?src=\ref[src];vsc=airflow'>Edit Airflow Settings</A><br>
|
||||
<A href='?src=\ref[src];vsc=plasma'>Edit Plasma Settings</A><br>
|
||||
<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>
|
||||
"}
|
||||
|
||||
usr << browse(dat, "window=admin2;size=210x180")
|
||||
usr << browse(dat, "window=admin2;size=210x280")
|
||||
return
|
||||
|
||||
/datum/admins/proc/Secrets()
|
||||
|
||||
@@ -120,7 +120,6 @@ var/list/admin_verbs_server = list(
|
||||
/client/proc/check_customitem_activity
|
||||
)
|
||||
var/list/admin_verbs_debug = list(
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/Debug2,
|
||||
/client/proc/kill_air,
|
||||
|
||||
@@ -2422,6 +2422,15 @@
|
||||
if(check_rights(R_ADMIN|R_SERVER))
|
||||
populate_inactive_customitems_list(src.owner)
|
||||
|
||||
else if(href_list["vsc"])
|
||||
if(check_rights(R_ADMIN|R_SERVER))
|
||||
if(href_list["vsc"] == "airflow")
|
||||
vsc.ChangeSettingsDialog(usr,vsc.settings)
|
||||
if(href_list["vsc"] == "plasma")
|
||||
vsc.ChangeSettingsDialog(usr,vsc.plc.settings)
|
||||
if(href_list["vsc"] == "default")
|
||||
vsc.SetDefault(usr)
|
||||
|
||||
// player info stuff
|
||||
|
||||
if(href_list["add_player_info"])
|
||||
|
||||
@@ -159,6 +159,8 @@ var/intercom_range_display_status = 0
|
||||
src.verbs += /client/proc/kill_air_processing
|
||||
src.verbs += /client/proc/disable_communication
|
||||
src.verbs += /client/proc/disable_movement
|
||||
src.verbs += /client/proc/Zone_Info
|
||||
src.verbs += /client/proc/Test_ZAS_Connection
|
||||
//src.verbs += /client/proc/cmd_admin_rejuvenate
|
||||
|
||||
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -7,12 +7,18 @@
|
||||
|
||||
/obj/effect/spawner/lootdrop/initialize()
|
||||
var/list/things = params2list(loot)
|
||||
|
||||
if(things && things.len)
|
||||
for(var/i = lootcount, i > 0, i--)
|
||||
if(!things.len) return
|
||||
var/lootspawn = text2path(pick(things))
|
||||
if(!lootdoubles)
|
||||
things.Remove(lootspawn)
|
||||
if(!things.len)
|
||||
return
|
||||
|
||||
new lootspawn(get_turf(src))
|
||||
var/loot_spawn = pick(things)
|
||||
var/loot_path = text2path(loot_spawn)
|
||||
|
||||
if(!loot_path || !lootdoubles)
|
||||
things.Remove(loot_spawn)
|
||||
continue
|
||||
|
||||
new loot_path(get_turf(src))
|
||||
del(src)
|
||||
@@ -709,12 +709,12 @@ hi
|
||||
|
||||
///// Colt Peacemaker - Ana Ka'Rimah - SueTheCake
|
||||
|
||||
/obj/item/weapon/gun/energy/stunrevolver/fluff/ana_peacemaker
|
||||
//obj/item/weapon/gun/energy/stunrevolver/fluff/ana_peacemaker
|
||||
|
||||
name = "Peacemaker"
|
||||
/* name = "Peacemaker"
|
||||
desc = "A nickel-plated revolver with pearl grips. It has a certain Old West flair!"
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "peacemaker"
|
||||
icon_state = "peacemaker"*/
|
||||
|
||||
///// Well-used baton - Oen'g Issek - Donofnyc3
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob.key && searching == 0)
|
||||
if(brainmob && !brainmob.key && searching == 0)
|
||||
//Start the process of searching for a new user.
|
||||
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
|
||||
icon_state = "posibrain-searching"
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
|
||||
|
||||
if(brainmob) return
|
||||
if(src.brainmob && src.brainmob.key) return
|
||||
|
||||
src.searching = 0
|
||||
icon_state = "posibrain"
|
||||
@@ -86,7 +86,7 @@
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(src.brainmob.key)
|
||||
if(src.brainmob && src.brainmob.key)
|
||||
switch(src.brainmob.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
|
||||
@@ -124,4 +124,4 @@
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -564,6 +564,9 @@
|
||||
pressure_alert = -2
|
||||
else
|
||||
pressure_alert = -1
|
||||
|
||||
if(environment.toxins > MOLES_PLASMA_VISIBLE)
|
||||
pl_effects()
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -777,6 +780,12 @@
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
var/total_plasmaloss = 0
|
||||
for(var/obj/item/I in src)
|
||||
if(I.contaminated)
|
||||
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
|
||||
|
||||
adjustToxLoss(total_plasmaloss)
|
||||
|
||||
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
if(PLANT in mutations)
|
||||
|
||||
@@ -1121,26 +1121,15 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#660000" // rgb: 102, 0, 0
|
||||
|
||||
//Commenting this out as it's horribly broken. It's a neat effect though, so it might be worth making a new reagent (that is less common) with similar effects. -Pete
|
||||
/*
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
src = null
|
||||
var/turf/the_turf = get_turf(O)
|
||||
if(!the_turf)
|
||||
return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = 15
|
||||
napalm.trace_gases += fuel
|
||||
the_turf.assume_air(napalm)
|
||||
new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
src = null
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = 15
|
||||
napalm.trace_gases += fuel
|
||||
T.assume_air(napalm)
|
||||
return*/
|
||||
new /obj/effect/decal/cleanable/liquid_fuel(T, volume)
|
||||
return
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(1)
|
||||
|
||||
@@ -385,8 +385,10 @@ datum
|
||||
for(var/turf/simulated/floor/target_tile in range(0,location))
|
||||
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = created_volume
|
||||
napalm.trace_gases += fuel
|
||||
|
||||
napalm.toxins = created_volume*10
|
||||
napalm.temperature = 400+T0C
|
||||
napalm.update_values()
|
||||
|
||||
|
||||
@@ -122,6 +122,7 @@
|
||||
|
||||
//Plasma fire properties
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
#define PLASMA_FLASHPOINT 246+T0C
|
||||
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
|
||||
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
|
||||
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 20
|
||||
|
||||
@@ -78,14 +78,16 @@
|
||||
|
||||
src.update_status()
|
||||
|
||||
. = ..()
|
||||
|
||||
sleep_offline = 1
|
||||
|
||||
master_controller = new /datum/controller/game_controller()
|
||||
spawn(-1)
|
||||
spawn(1)
|
||||
master_controller.setup()
|
||||
lighting_controller.Initialize()
|
||||
|
||||
process_teleport_locs() //Sets up the wizard teleport locations
|
||||
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
||||
sleep_offline = 1
|
||||
|
||||
spawn(3000) //so we aren't adding to the round-start lag
|
||||
if(config.ToRban)
|
||||
|
||||
@@ -58,6 +58,22 @@ Stuff which is in development and not yet visible to players or just code relate
|
||||
should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">17 April 2013</h2>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.</li>
|
||||
<li class="experiment">World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)</li>
|
||||
<li class="tweak">Zones will now equalize air more rapidly.</li>
|
||||
<li class="bugfix">ZAS now respects active magboots when airflow occurs.</li>
|
||||
<li class="bugfix">Airflow will no longer throw you into doors and open them.</li>
|
||||
<li class="bugfix">Race condition in zone construction has been fixed, so zones connect properly at round start.</li>
|
||||
<li class="bugfix">Plasma effects readded.</li>
|
||||
<li class="bugfix">Fixed runtime involving away mission.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">15.04.2013</h2>
|
||||
<h3 class="author">Spamcat updated:</h3>
|
||||
@@ -66,6 +82,35 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">11 April 2013</h2>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Fire has been reworked.</li>
|
||||
<li class="experiment">In-game variable editor is both readded and expanded with fire controlling capability.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">9 April 2013</h2>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.</li>
|
||||
<li class="bugfix">Fixed a bad line of code that was preventing autoignition of flammable gas mixes.</li>
|
||||
<li class="bugfix">Volatile fuel is burned up after a point.</li>
|
||||
<li class="rscdel">Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">4 April 2013</h2>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed ZAS</li>
|
||||
<li class="bugfix">Fixed Fire</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">March 27th 2013</h2>
|
||||
<h3 class="author">Asanadas updated:</h3>
|
||||
|
||||
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Reference in New Issue
Block a user