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Merge pull request #8336 from mwerezak/liquidfire
Implements liquid fuel fires
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@@ -1,10 +1,10 @@
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obj/effect/decal/cleanable/liquid_fuel
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/obj/effect/decal/cleanable/liquid_fuel
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//Liquid fuel is used for things that used to rely on volatile fuels or phoron being contained to a couple tiles.
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icon = 'icons/effects/effects.dmi'
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icon_state = "fuel"
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layer = TURF_LAYER+0.2
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anchored = 1
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var/amount = 1 //Basically moles.
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var/amount = 1
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New(turf/newLoc,amt=1,nologs=0)
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if(!nologs)
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@@ -16,25 +16,34 @@ obj/effect/decal/cleanable/liquid_fuel
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for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
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if(other != src)
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other.amount += src.amount
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var/oldsrc = src
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src = null
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spawn other.Spread()
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del src
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del(oldsrc)
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Spread()
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. = ..()
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proc/Spread()
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proc/Spread(exclude=list())
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//Allows liquid fuels to sometimes flow into other tiles.
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if(amount < 5.0) return
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if(amount < 15) return //lets suppose welder fuel is fairly thick and sticky. For something like water, 5 or less would be more appropriate.
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in cardinal)
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if(rand(25))
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var/turf/simulated/target = get_step(src,d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
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if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
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new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1)
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amount *= 0.75
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var/turf/simulated/target = get_step(src,d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
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var/obj/effect/decal/cleanable/liquid_fuel/other_fuel = locate() in target
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if(other_fuel)
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other_fuel.amount += amount*0.25
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if(!(other_fuel in exclude))
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exclude += src
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other_fuel.Spread(exclude)
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else
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new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1)
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amount *= 0.75
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flamethrower_fuel
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icon_state = "mustard"
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