Guns sounds refactor and improvements (#5803)

* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
This commit is contained in:
Spades
2019-01-06 21:27:24 -05:00
committed by Atermonera
parent 758b077dbb
commit 81c3036140
55 changed files with 103 additions and 144 deletions
+2 -2
View File
@@ -124,9 +124,9 @@ mob/living/carbon/proc/handle_hallucinations()
if(8) src << 'sound/machines/windowdoor.ogg'
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
src << 'sound/weapons/Gunshot.ogg'
src << 'sound/weapons/Gunshot1.ogg'
spawn(rand(10,30))
src << 'sound/weapons/Gunshot.ogg'
src << 'sound/weapons/Gunshot2.ogg'
if(10) src << 'sound/weapons/smash.ogg'
if(11)
//Same as above, but with tasers.