Merge branch 'master' into pol-ghostbox

This commit is contained in:
Aronai Sieyes
2018-02-16 22:22:35 -06:00
committed by GitHub
123 changed files with 2538 additions and 798 deletions

View File

@@ -54,6 +54,8 @@
/obj/item/borg/sight/material
name = "\proper material scanner vision"
sight_mode = BORGMATERIAL
icon_state = "material"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/hud
name = "hud"

View File

@@ -36,7 +36,7 @@
icon_state = "rods"
var/global/list/datum/stack_recipe/rods_recipes = list( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1),
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 0),
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
@@ -44,7 +44,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
var/obj/item/weapon/weldingtool/WT = W
if(get_amount() < 2)
user << "<span class='warning'>You need at least two rods to do this.</span>"
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
return
if(WT.remove_fuel(0,user))
@@ -91,15 +91,15 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
else if(!in_use)
if(get_amount() < 2)
user << "<span class='warning'>You need at least two rods to do this.</span>"
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
return
usr << "<span class='notice'>Assembling grille...</span>"
to_chat(usr, "<span class='notice'>Assembling grille...</span>")
in_use = 1
if (!do_after(usr, 10))
in_use = 0
return
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
usr << "<span class='notice'>You assemble a grille</span>"
to_chat(usr, "<span class='notice'>You assemble a grille</span>")
in_use = 0
F.add_fingerprint(usr)
use(2)

View File

@@ -16,6 +16,7 @@
* Action figures
* Plushies
* Toy cult sword
* Bouquets
*/
@@ -872,6 +873,19 @@
w_class = ITEMSIZE_LARGE
attack_verb = list("attacked", "slashed", "stabbed", "poked")
//Flowers fake & real
/obj/item/toy/bouquet
name = "bouquet"
desc = "A lovely bouquet of flowers. Smells nice!"
icon = 'icons/obj/items.dmi'
icon_state = "bouquet"
w_class = ITEMSIZE_SMALL
/obj/item/toy/bouquet/fake
name = "plastic bouquet"
desc = "A cheap plastic bouquet of flowers. Smells like cheap, toxic plastic."
/* NYET.
/obj/item/weapon/toddler
icon_state = "toddler"

View File

@@ -10,6 +10,8 @@
* Candle Box
* Crayon Box
* Cigarette Box
* Vial Box
* Box of Chocolates
*/
/obj/item/weapon/storage/fancy/
@@ -313,3 +315,34 @@
/obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
update_icon()
/*
* Box of Chocolates/Heart Box
*/
/obj/item/weapon/storage/fancy/heartbox
icon_state = "heartbox"
name = "box of chocolates"
var/startswith = 6
max_storage_space = ITEMSIZE_COST_SMALL * 6
can_hold = list(
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece,
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white,
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle
)
/obj/item/weapon/storage/fancy/heartbox/New()
..()
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle(src)
update_icon()
return
/obj/item/weapon/storage/fancy/heartbox/update_icon(var/itemremoved = 0)
if (contents.len == 0)
icon_state = "heartbox_empty"
return

View File

@@ -52,7 +52,7 @@
if(!canremove)
return
if (ishuman(usr) || issmall(usr) || isanimal(usr) || isobserver(usr)) //so monkeys can take off their backpacks -- Urist
if (isliving(usr) || isobserver(usr))
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
return