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Fixes caps getting stuck in air forever.
Also apparently just being nodamage 0 damage non-sharp bullet is not enough to stop suicide from working -_-.
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@@ -196,10 +196,12 @@
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/obj/item/projectile/bullet/pistol/cap
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/obj/item/projectile/bullet/pistol/cap
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name = "cap"
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name = "cap"
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damage_type = HALLOSS
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damage = 0
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damage = 0
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nodamage = 1
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nodamage = 1
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embed = 0
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embed = 0
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sharp = 0
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sharp = 0
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/obj/item/projectile/bullet/pistol/cap/process()
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/obj/item/projectile/bullet/pistol/cap/process()
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return 0
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loc = null
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qdel(src)
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