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If observing before roundstart, you may respawn.
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@@ -362,7 +362,7 @@
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var/deathtimeseconds = round((deathtime - deathtimeminutes * 600) / 10,1)
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usr << "You have been dead for[pluralcheck] [deathtimeseconds] seconds."
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if (deathtime < (5 * 600))
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if ((deathtime < (5 * 600)) && (ticker && ticker.current_state > GAME_STATE_PREGAME))
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usr << "You must wait 5 minutes to respawn!"
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return
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else
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