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Merge pull request #8496 from Spookerton/spkrtn/sys/out-with-the-old-2
remove some obsolete defines
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@@ -39,7 +39,7 @@
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, get_sfx("explosion"), 100, 1, frequency, falloff = 5) // get_sfx() is so that everyone gets the same sound
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else if(dist <= far_dist)
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var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
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var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
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@@ -276,9 +276,9 @@
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/obj/item/proc/get_volume_by_throwforce_and_or_w_class() // This is used for figuring out how loud our sounds are for throwing.
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if(throwforce && w_class)
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return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
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return clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
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else if(w_class)
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return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
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return clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
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else
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return 0
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@@ -41,7 +41,7 @@
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_hand() == src)
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newtime = CLAMP(newtime, 10, 60000)
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newtime = clamp(newtime, 10, 60000)
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timer = newtime
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to_chat(user, "Timer set for [timer] seconds.")
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@@ -494,7 +494,7 @@ var/list/global/tank_gauge_cache = list()
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var/release_ratio = 0.002
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if(tank_pressure)
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release_ratio = CLAMP(sqrt(max(tank_pressure-env_pressure,0)/tank_pressure), 0.002, 1)
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release_ratio = clamp(sqrt(max(tank_pressure-env_pressure,0)/tank_pressure), 0.002, 1)
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var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(release_ratio)
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//dynamic air release based on ambient pressure
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