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Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -79,10 +79,6 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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else
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icon_state = "circuit_imprinter"
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/obj/machinery/r_n_d/circuit_imprinter/blob_act()
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if(prob(50))
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qdel(src)
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/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
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var/t = 0
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for(var/f in materials)
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@@ -79,10 +79,6 @@
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griefProtection()
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..()
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/obj/machinery/r_n_d/server/blob_act()
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griefProtection()
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..()
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//Backup files to centcomm to help admins recover data after greifer attacks
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/obj/machinery/r_n_d/server/proc/griefProtection()
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for(var/obj/machinery/r_n_d/server/centcom/C in machines)
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@@ -13,9 +13,6 @@
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if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
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explode()
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/obj/structure/reagent_dispensers/coolanttank/blob_act()
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explode()
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/obj/structure/reagent_dispensers/coolanttank/ex_act()
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explode()
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