FBP Internal Components (#7445)

* Starts work on FBP components

* Complete

* Map

* Tweakening.

* P r e c i s i o n

* P r e c i s i o n Engineering
This commit is contained in:
Mechoid
2020-08-20 18:39:46 -07:00
committed by GitHub
parent 42e23055a8
commit 85d13382df
25 changed files with 340 additions and 54 deletions
+9 -1
View File
@@ -36,8 +36,13 @@ var/const/CE_STABLE_THRESHOLD = 0.5
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list( "donor"=src,"viruses"=null,"species"=species.name,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.get_blood_colour(src),"blood_type"=dna.b_type, \
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = list())
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = list(), "blood_name" = species.get_blood_name(src))
if(isSynthetic())
B.data["species"] = "synthetic"
B.color = B.data["blood_colour"]
B.name = B.data["blood_name"]
// Takes care blood loss and regeneration
/mob/living/carbon/human/handle_blood()
@@ -363,6 +368,9 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
B.synthblood = synth
B.update_icon()
if(source.data["blood_name"])
B.name = source.data["blood_name"]
// Update blood information.
if(source.data["blood_DNA"])
B.blood_DNA = list()
+16
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@@ -37,3 +37,19 @@
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/heart/machine
name = "hydraulic hub"
icon_state = "pump-on"
organ_tag = O_PUMP
dead_icon = "pump-off"
robotic = ORGAN_ROBOT
standard_pulse_level = PULSE_NONE
/obj/item/organ/internal/stomach/machine/handle_organ_proc_special()
..()
if(owner && owner.stat != DEAD)
owner.bodytemperature += round(owner.robobody_count * 0.25, 0.1)
return
@@ -0,0 +1,14 @@
/*
* Controls the ability to do a scan for internal damage / temperature.
*/
/obj/item/organ/internal/robotic/diagnostic
name = "diagnostic processor"
icon_state = "diagnostic"
organ_tag = O_DIAGNOSTIC
organ_verbs = list(
/mob/living/carbon/human/proc/self_diagnostics
)
@@ -0,0 +1,58 @@
/obj/item/organ/internal/robotic/heatsink
name = "heatsink"
icon_state = "heatsink"
organ_tag = O_HEATSINK
/obj/item/organ/internal/robotic/heatsink/handle_organ_proc_special()
if(owner && owner.stat != DEAD)
owner.bodytemperature += round(owner.robobody_count * 0.75, 0.1)
var/thermostat = owner.species.body_temperature
var/turf/T = get_turf(src)
var/datum/gas_mixture/environment = T.return_air()
var/efficiency = max(0,(1 - owner.get_pressure_weakness(environment.return_pressure())) * (1 - damage / max_damage))
var/temp_adj = 0
var/env_temp = get_environment_temperature()
var/thermal_protection = owner.get_heat_protection(env_temp)
if(thermal_protection < 1)
temp_adj = min(owner.bodytemperature - max(thermostat, env_temp), owner.robobody_count * 2)
else
temp_adj = min(owner.bodytemperature - thermostat, owner.robobody_count * 2)
if(temp_adj < 0)
return
owner.bodytemperature -= temp_adj*efficiency
if(owner.bodytemperature > owner.species.heat_level_2) // If you're already overheating to the point of melting, the heatsink starts causing problems.
owner.adjustToxLoss(2 * damage / max_damage)
take_damage(max(0.5,round(damage / max_damage, 0.1)))
return
/obj/item/organ/internal/robotic/heatsink/proc/get_environment_temperature()
if(istype(owner.loc, /obj/mecha))
var/obj/mecha/M = owner.loc
return M.return_temperature()
else if(istype(owner.loc, /obj/machinery/atmospherics/unary/cryo_cell))
return owner.loc:air_contents.temperature
var/turf/T = get_turf(src)
var/datum/gas_mixture/environment = T.return_air()
var/efficiency = 1
if(environment)
efficiency = (1 - owner.get_pressure_weakness(environment.return_pressure())) * (1 - damage / max_damage)
if(istype(T, /turf/space))
return owner.species.heat_level_2 * efficiency
if(!environment)
return owner.species.heat_level_2 * efficiency
return environment.temperature
@@ -0,0 +1,11 @@
/obj/item/organ/internal/robotic
name = "FBP component"
desc = "A complex piece of a much more complex machine."
icon_state = "eyes-prosthetic"
can_reject = FALSE // It's a robotic part. Why would it reject.
decays = FALSE // Ditto. Rust takes a while.
robotic = ORGAN_ROBOT
+17
View File
@@ -48,3 +48,20 @@
/obj/item/organ/internal/stomach/xeno
color = "#555555"
acidtype = "pacid"
/obj/item/organ/internal/stomach/machine
name = "reagent cycler"
icon_state = "cycler"
organ_tag = O_CYCLER
robotic = ORGAN_ROBOT
acidtype = "sacid"
/obj/item/organ/internal/stomach/machine/handle_organ_proc_special()
..()
if(owner && owner.stat != DEAD)
owner.bodytemperature += round(owner.robobody_count * 0.25, 0.1)
return
+4
View File
@@ -52,6 +52,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
var/skin_color // If set, applies skin color rather than part color.
var/blood_color = "#030303"
var/blood_name = "oil"
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA)
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi") //"Species Name" = "Robolimb Company" , List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/monitor_styles //If empty, the model of limbs offers a head compatible with monitors.
@@ -172,6 +173,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "This limb looks to be more like a strange.. puppet, than a prosthetic."
icon = 'icons/mob/human_races/cyberlimbs/veymed/dionaea/skrellian.dmi'
blood_color = "#63b521"
blood_name = "synthetic ichor"
speech_bubble_appearance = "machine"
unavailable_to_build = 1
species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_TAJ, SPECIES_HUMAN, SPECIES_VOX, SPECIES_HUMAN_VATBORN, SPECIES_UNATHI, SPECIES_SKRELL, SPECIES_ZADDAT)
@@ -308,6 +310,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
skin_tone = 1
species_alternates = list(SPECIES_SKRELL = "Vey-Med - Skrell")
blood_color = "#CCCCCC"
blood_name = "coolant"
speech_bubble_appearance = "normal"
robo_brute_mod = 1.1
robo_burn_mod = 1.1
@@ -321,6 +324,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
skin_color = TRUE
species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_TAJ, SPECIES_HUMAN, SPECIES_VOX, SPECIES_HUMAN_VATBORN, SPECIES_UNATHI, SPECIES_DIONA, SPECIES_ZADDAT)
blood_color = "#4451cf"
blood_name = "coolant"
speech_bubble_appearance = "normal"
robo_brute_mod = 1.05
robo_burn_mod = 1.05
+12
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@@ -22,6 +22,13 @@
..()
owner.adjust_nutrition(-rand(10 / severity, 50 / severity))
/obj/item/organ/internal/cell/machine/handle_organ_proc_special()
..()
if(owner && owner.stat != DEAD)
owner.bodytemperature += round(owner.robobody_count * 0.5, 0.1)
return
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/internal/mmi_holder
name = "brain interface"
@@ -51,6 +58,11 @@
/obj/item/organ/internal/mmi_holder/proc/tick_defib_timer()
return
/obj/item/organ/internal/mmi_holder/proc/get_control_efficiency()
. = max(0, 1 - round(damage / max_damage, 0.1))
return .
/obj/item/organ/internal/mmi_holder/proc/update_from_mmi()
if(!stored_mmi.brainmob)
+4
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@@ -28,6 +28,10 @@
// Give them fancy new organs.
owner.internal_organs_by_name[O_CELL] = new /obj/item/organ/internal/cell(owner,1)
owner.internal_organs_by_name[O_VOICE] = new /obj/item/organ/internal/voicebox/robot(owner, 1)
owner.internal_organs_by_name[O_PUMP] = new /obj/item/organ/internal/heart/machine(owner,1)
owner.internal_organs_by_name[O_CYCLER] = new /obj/item/organ/internal/stomach/machine(owner,1)
owner.internal_organs_by_name[O_HEATSINK] = new /obj/item/organ/internal/robotic/heatsink(owner,1)
owner.internal_organs_by_name[O_DIAGNOSTIC] = new /obj/item/organ/internal/robotic/diagnostic(owner,1)
/obj/item/organ/external/chest/handle_germ_effects()
. = ..() //Should return an infection level