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Adds a cursed sword (and other haunted things) (#4931)
* adds cursed sword and 'haunted' object framework. * fixes back.dmi conflicts * adds cursed blade ghost pod as well as fixing some ghost pod oddities * fixes misc.dm conflicts * adds cursed sword cave POI * makes cursed sword use voice mob as opposed to a brainmob
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@@ -132,3 +132,9 @@
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question = "A curious explorer has touched a mysterious rune. \
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Would you like to play as the creature it summons?"
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cutoff_number = 1
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/datum/ghost_query/cursedblade
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role_name = "Cursed Sword"
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question = "A cursed blade has been discovered by a curious explorer. \
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Would you like to play as the soul imprisoned within?"
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cutoff_number = 1
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@@ -50,4 +50,41 @@
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// Randomizes color
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/obj/item/weapon/melee/umbrella/random/New()
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color = "#"+get_random_colour()
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..()
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..()
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/obj/item/weapon/melee/cursedblade
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name = "crystal blade"
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desc = "The red crystal blade's polished surface glints in the light, giving off a faint glow."
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icon_state = "soulblade"
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 30
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throwforce = 10
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w_class = ITEMSIZE_NORMAL
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sharp = 1
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edge = 1
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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can_speak = 1
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var/list/voice_mobs = list() //The curse of the sword is that it has someone trapped inside.
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/obj/item/weapon/melee/cursedblade/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(default_parry_check(user, attacker, damage_source) && prob(50))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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/obj/item/weapon/melee/cursedblade/proc/ghost_inhabit(var/mob/candidate)
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if(!isobserver(candidate))
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return
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//Handle moving the ghost into the new shell.
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announce_ghost_joinleave(candidate, 0, "They are occupying a cursed sword now.")
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var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the ghost is going to be.
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new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
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new_voice.mind = candidate.mind //Transfer the mind, if any.
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new_voice.ckey = candidate.ckey //Finally, bring the client over.
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new_voice.name = "cursed sword" //Cursed swords shouldn't be known characters.
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new_voice.real_name = "cursed sword"
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voice_mobs.Add(new_voice)
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listening_objects |= src
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@@ -13,6 +13,7 @@
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var/armor_penetration = 0
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var/show_messages
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var/preserve_item = 0 //whether this object is preserved when its owner goes into cryo-storage, gateway, etc
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var/can_speak = 0 //For MMIs and admin trickery. If an object has a brainmob in its contents, set this to 1 to allow it to speak.
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var/show_examine = TRUE // Does this pop up on a mob when the mob is examined?
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@@ -10,12 +10,14 @@
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var/needscharger //For drone pods that want their pod to turn into a charger.
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// Call this to get a ghost volunteer.
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/obj/structure/ghost_pod/proc/trigger()
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/obj/structure/ghost_pod/proc/trigger(var/alert, var/adminalert)
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if(!ghost_query_type)
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return FALSE
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if(busy)
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return FALSE
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visible_message(alert)
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log_and_message_admins(adminalert)
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busy = TRUE
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var/datum/ghost_query/Q = new ghost_query_type()
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var/list/winner = Q.query()
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@@ -44,7 +46,7 @@
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/obj/structure/ghost_pod/manual/attack_hand(var/mob/living/user)
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if(!used)
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if(confirm_before_open)
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if(alert(user, "Are you sure you want to open \the [src]?", "Confirm", "No", "Yes") == "No")
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if(alert(user, "Are you sure you want to touch \the [src]?", "Confirm", "No", "Yes") == "No")
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return
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trigger()
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@@ -13,9 +13,7 @@
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needscharger = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/trigger()
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..()
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visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
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log_and_message_admins("is attempting to open \a [src].")
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..("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>", "is attempting to open \a [src].")
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/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
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density = FALSE
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@@ -68,14 +66,13 @@
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description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player."
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icon_state = "corgirune"
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icon_state_opened = "corgirune-inert"
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density = TRUE
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density = FALSE
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anchored = TRUE
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ghost_query_type = /datum/ghost_query/corgi_rune
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confirm_before_open = TRUE
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/obj/structure/ghost_pod/manual/corgi/trigger()
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..()
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visible_message("<span class='warning'>\The [usr] places their hand on the rune!</span>")
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log_and_message_admins("is attempting to summon a corgi.")
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..("<span class='warning'>\The [usr] places their hand on the rune!</span>", "is attempting to summon a corgi.")
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/obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M)
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density = FALSE
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@@ -86,4 +83,29 @@
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R.ckey = M.ckey
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visible_message("<span class='warning'>With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.</span>")
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log_and_message_admins("successfully touched \a [src] and summoned a corgi.")
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..()
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/obj/structure/ghost_pod/manual/cursedblade
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name = "abandoned blade"
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desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it."
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icon_state = "soulblade-embedded"
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icon_state_opened = "soulblade-released"
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density = TRUE
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anchored = TRUE
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ghost_query_type = /datum/ghost_query/cursedblade
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confirm_before_open = TRUE
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/obj/structure/ghost_pod/manual/cursedblade/trigger()
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..("<span class='warning'>\The [usr] attempts to pull out the sword!</span>", "is activating a cursed blade.")
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/obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M)
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density = FALSE
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var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src))
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to_chat(M, "<span class='notice'>You are a <b>Cursed Sword</b>, discovered by a hapless explorer. \
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You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\
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your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \
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Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.</span>")
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R.ghost_inhabit(M)
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visible_message("<span class='warning'>The blade shines brightly for a brief moment as [usr] pulls it out of the stone!</span>")
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log_and_message_admins("successfully acquired a cursed sword.")
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..()
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "mmi_empty"
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w_class = ITEMSIZE_NORMAL
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can_speak = 1
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origin_tech = list(TECH_BIO = 3)
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req_access = list(access_robotics)
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@@ -5,8 +5,8 @@
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message = sanitize(message)
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if(!(container && istype(container, /obj/item/device/mmi)))
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return //No MMI, can't speak, bucko./N
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if(!(container && container.can_speak))
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return //Certain objects can speak, like MMIs. Most others cannot. -Q
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else
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var/datum/language/speaking = parse_language(message)
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if(speaking)
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