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Fix weeds not spreading due to lacking a node, and fixes a runtime caused by a previous fix. It just keeps going.
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@@ -121,7 +121,7 @@
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if(check_alien_ability(50,1,O_RESIN))
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visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>")
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new /obj/effect/alien/weeds/node(get_turf(src), "#321D37")
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new /obj/effect/alien/weeds/node(get_turf(src), null, "#321D37")
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return
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/mob/living/carbon/human/proc/Spit(var/atom/A)
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