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-Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.
-Added in the proper list stuff for changeling stasis -Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way) Fixes Issue 708 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -820,4 +820,23 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/obj/machinery/power/smes/SMES in world)
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if(SMES.anchored)
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SMES.chargemode = 1
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SMES.chargemode = 1
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/client/proc/cmd_debug_mob_lists()
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set category = "Debug"
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set name = "Debug Mob Lists"
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set desc = "For when you just gotta know"
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switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
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if("Players")
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usr << dd_list2text(player_list,",")
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if("Admins")
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usr << dd_list2text(admin_list,",")
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if("Mobs")
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usr << dd_list2text(mob_list,",")
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if("Living Mobs")
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usr << dd_list2text(living_mob_list,",")
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if("Dead Mobs")
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usr << dd_list2text(dead_mob_list,",")
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if("Clients")
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usr << dd_list2text(client_list,",")
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