diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index b72d99ed99..834eadc2a4 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -145,7 +145,7 @@ update_state() /obj/structure/door_assembly/attack_robot(mob/living/silicon/robot/user) - if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/engineering/general)) \ + if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering/general)) \ || istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this. rename_door(user) diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 2d9b52acd6..86aca41e17 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -78,7 +78,7 @@ obj/structure/windoor_assembly/Destroy() update_state() /obj/structure/windoor_assembly/attack_robot(mob/living/silicon/robot/user) - if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/engineering/general)) \ + if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering/general)) \ || istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this. rename_door(user)