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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/machinery/alarm.dm html/changelogs/.all_changelog.yml
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@@ -154,9 +154,7 @@
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/material/shard))
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health -= W.force * 0.1
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else if(!shock(user, 70))
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else if(!(W.flags & CONDUCT) || !shock(user, 70))
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user.do_attack_animation(src)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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