Merge pull request #1213 from SkyMarshal/CoolTweaks

Several changes, any PDA with a security cartridge can be used to gather evidence to be put in the forensic scanning computer, removed a proc that should never have existed, moved the visible_message proc into the atom_procs file.
This commit is contained in:
Erthilo
2012-05-31 16:10:39 -07:00
19 changed files with 200 additions and 266 deletions

View File

@@ -392,7 +392,7 @@ obj/machinery/computer/forensic_scanning
scan_data += "Fibers/Materials Found:<br>"
for(var/data in scanning.suit_fibers)
scan_data += "- [data]<br>"
if(istype(scanning,/obj/item/device/detective_scanner))
if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security))
scan_data += "<br><b>Data transfered from Scanner to Database.</b><br>"
add_data_scanner(scanning)
else if(!scanning.fingerprints)
@@ -425,12 +425,19 @@ obj/machinery/computer/forensic_scanning
return
proc/add_data_scanner(var/obj/item/device/detective_scanner/W)
if(W.stored)
for(var/atom in W.stored)
var/list/data = W.stored[atom]
add_data_master(atom,data[1],data[2],data[3],data[4])
W.stored = list()
proc/add_data_scanner(var/obj/item/device/W)
if(istype(W, /obj/item/device/detective_scanner))
if(W:stored)
for(var/atom in W:stored)
var/list/data = W:stored[atom]
add_data_master(atom,data[1],data[2],data[3],data[4])
W:stored = list()
else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security)
if(W:cartridge.stored)
for(var/atom in W:cartridge.stored)
var/list/data = W:cartridge.stored[atom]
add_data_master(atom,data[1],data[2],data[3],data[4])
W:cartridge.stored = list()
return
proc/add_data(var/atom/scanned_atom)
@@ -446,89 +453,88 @@ obj/machinery/computer/forensic_scanning
//What follows is massive. It cross references all stored data in the scanner with the other stored data,
//and what is already in the computer. Not sure how bad the lag may/may not be.
if(!atom_fingerprints) //No prints
if(!misc)
misc = list()
var/list/data_entry = misc[atom_reference]
if(data_entry)
var/list/fibers = data_entry[1]
if(!fibers)
fibers = list()
if(atom_suit_fibers)
for(var/j = 1, j <= atom_suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
fibers += atom_suit_fibers[j]
var/list/blood = data_entry[2]
if(!blood)
blood = list()
if(atom_blood_DNA)
for(var/main_blood in atom_blood_DNA)
if(!blood[main_blood])
blood[main_blood] = atom_blood_DNA[blood]
return 1
if(!misc)
misc = list()
var/list/data_entry = misc[atom_reference]
if(data_entry)
var/list/fibers = data_entry[1]
if(!fibers)
fibers = list()
if(atom_suit_fibers)
for(var/j = 1, j <= atom_suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
fibers += atom_suit_fibers[j]
var/list/blood = data_entry[2]
if(!blood)
blood = list()
if(atom_blood_DNA)
for(var/main_blood in atom_blood_DNA)
if(!blood[main_blood])
blood[main_blood] = atom_blood_DNA[blood]
else
var/list/templist[3]
templist[1] = atom_suit_fibers
templist[2] = atom_blood_DNA
templist[3] = atom_name
misc[atom_reference] = templist //Store it!
return 0
//Has prints.
if(!files)
files = list()
for(var/main_print in atom_fingerprints)
var/list/data_entry = files[main_print]
if(data_entry)//The print is already in here!
var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object
if(internal_atom)
//We must be on a roll! Just update what needs to be updated.
var/list/internal_prints = internal_atom[1]
for(var/print in atom_fingerprints) //Sorry for the double loop! D:
var/associated_print = internal_prints[print]
var/reference_print = atom_fingerprints[print]
if(associated_print && associated_print != reference_print) //It does not match
internal_prints[print] = stringmerge(associated_print, reference_print)
else if(!associated_print)
internal_prints[print] = reference_print
//If the main print was updated, lets update the master as well.
if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print)))
update_fingerprints(main_print, internal_prints[print])
//Fibers.
var/list/fibers = internal_atom[2]
if(!fibers)
fibers = list()
if(atom_suit_fibers)
for(var/j = 1, j < atom_suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
fibers += atom_suit_fibers[j]
//Blood.
var/list/blood = internal_atom[3]
if(!blood)
blood = list()
if(atom_blood_DNA)
for(var/main_blood in atom_blood_DNA)
if(!blood[main_blood])
blood[main_blood] = atom_blood_DNA[blood]
if(atom_fingerprints)
if(!files)
files = list()
for(var/main_print in atom_fingerprints)
data_entry = files[main_print]
if(data_entry)//The print is already in here!
var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object
if(internal_atom)
//We must be on a roll! Just update what needs to be updated.
var/list/internal_prints = internal_atom[1]
for(var/print in atom_fingerprints) //Sorry for the double loop! D:
var/associated_print = internal_prints[print]
var/reference_print = atom_fingerprints[print]
if(associated_print && associated_print != reference_print) //It does not match
internal_prints[print] = stringmerge(associated_print, reference_print)
else if(!associated_print)
internal_prints[print] = reference_print
//If the main print was updated, lets update the master as well.
if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print)))
update_fingerprints(main_print, internal_prints[print])
//Fibers.
var/list/fibers = internal_atom[2]
if(!fibers)
fibers = list()
if(atom_suit_fibers)
for(var/j = 1, j < atom_suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
fibers += atom_suit_fibers[j]
//Blood.
var/list/blood = internal_atom[3]
if(!blood)
blood = list()
if(atom_blood_DNA)
for(var/main_blood in atom_blood_DNA)
if(!blood[main_blood])
blood[main_blood] = atom_blood_DNA[blood]
continue
//It's not in there! We gotta add it.
update_fingerprints(main_print, atom_fingerprints[main_print])
var/list/data_point[4]
data_point[1] = atom_fingerprints
data_point[2] = atom_suit_fibers
data_point[3] = atom_blood_DNA
data_point[4] = atom_name
data_entry[atom_reference] = data_point
continue
//It's not in there! We gotta add it.
update_fingerprints(main_print, atom_fingerprints[main_print])
//No print at all! New data entry, go!
var/list/data_point[4]
data_point[1] = atom_fingerprints
data_point[2] = atom_suit_fibers
data_point[3] = atom_blood_DNA
data_point[4] = atom_name
data_entry[atom_reference] = data_point
continue
//No print at all! New data entry, go!
var/list/data_point[4]
data_point[1] = atom_fingerprints
data_point[2] = atom_suit_fibers
data_point[3] = atom_blood_DNA
data_point[4] = atom_name
var/list/new_file[1]
new_file[1] = atom_fingerprints[main_print]
new_file[atom_reference] = data_point
files[main_print] = new_file
var/list/new_file[1]
new_file[1] = atom_fingerprints[main_print]
new_file[atom_reference] = data_point
files[main_print] = new_file
return 1
/********************************
***END DO NOT DIRECTLY CALL ME***

View File

@@ -1,19 +1,3 @@
/mob/living/Life()
..()
// While I'm doing a terriblly lazy way of initalizing things, why don't I make it so people's preferences tag along with them. This could be useful in fixing the fucking cloned-as-unknown thing, making me not have to dynamically load them during tensioner, and of course, storing metadata.
//Whoever wrote this should go suck a choad. This was causing runtimes, asshat. IN ADDITION, YOU PUT IT IN THE LIFE PROC YOU ASSHAT
// if(!src.storedpreferences)
// src.storedpreferences = new
// storedpreferences.savefile_load(src, 0)
return
/mob/living/verb/succumb()
set hidden = 1
if ((src.health < 0 && src.health > -95.0))

View File

@@ -64,28 +64,6 @@
src << msg
return
// Show a message to all mobs in sight of this one
// This would be for visible actions by the src mob
// message is the message output to anyone who can see e.g. "[src] does something!"
// self_message (optional) is what the src mob sees e.g. "You do something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/mob/visible_message(var/message, var/self_message, var/blind_message)
for(var/mob/M in viewers(src))
var/msg = message
if(self_message && M==src)
msg = self_message
M.show_message( msg, 1, blind_message, 2)
// Show a message to all mobs in sight of this atom
// Use for objects performing visible actions
// message is output to anyone who can see, e.g. "The [src] does something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/atom/proc/visible_message(var/message, var/blind_message)
for(var/mob/M in viewers(src))
M.show_message( message, 1, blind_message, 2)
/mob/proc/findname(msg)
for(var/mob/M in world)
if (M.real_name == text("[]", msg))
@@ -1158,7 +1136,7 @@ note dizziness decrements automatically in the mob's Life() proc.
if(!isemptylist(args))
for(var/file in args)
src << browse_rsc(file)
return 1
return 1
return 0