Blob Genesis (#7781)

* Allows the regeneration of blobs from the core chunks they leave behind on death.

* Blobtalk.

* Font
This commit is contained in:
Mechoid
2021-01-09 22:38:18 -08:00
committed by GitHub
parent c37a43bb28
commit 89adcb02be
21 changed files with 242 additions and 27 deletions

View File

@@ -23,6 +23,14 @@ var/list/overminds = list()
var/ai_controlled = TRUE
var/auto_pilot = FALSE // If true, and if a client is attached, the AI routine will continue running.
universal_understand = TRUE
var/list/has_langs = list(LANGUAGE_BLOB)
var/datum/language/default_language = null
/mob/observer/blob/get_default_language()
return default_language
/mob/observer/blob/Initialize(newloc, pre_placed = 0, starting_points = 60, desired_blob_type = null)
blob_points = starting_points
if(pre_placed) //we already have a core!
@@ -41,6 +49,11 @@ var/list/overminds = list()
if(blob_core)
blob_core.update_icon()
for(var/L in has_langs)
languages |= GLOB.all_languages[L]
if(languages.len)
default_language = languages[1]
return ..(newloc)
/mob/observer/blob/Destroy()
@@ -67,9 +80,9 @@ var/list/overminds = list()
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
stat(null, "Total Blobs: [GLOB.all_blobs.len]")
/mob/observer/blob/Move(NewLoc, Dir = 0)
/mob/observer/blob/Move(var/atom/NewLoc, Dir = 0)
if(placed)
var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
var/obj/structure/blob/B = (locate() in view("5x5", NewLoc))
if(B)
forceMove(NewLoc)
return TRUE
@@ -93,3 +106,62 @@ var/list/overminds = list()
if(blob_points >= 100)
if(!auto_factory() && !auto_resource())
auto_node()
/mob/observer/blob/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
message = sanitize(message)
if(!message)
return
//If you're muted for IC chat
if(client)
if(message)
client.handle_spam_prevention(MUTE_IC)
if((client.prefs.muted & MUTE_IC) || say_disabled)
to_chat(src, "<span class='warning'>You cannot speak in IC (Muted).</span>")
return
//These will contain the main receivers of the message
var/list/listening = list()
var/list/listening_obj = list()
var/turf/T = get_turf(src)
if(T)
//Obtain the mobs and objects in the message range
var/list/results = get_mobs_and_objs_in_view_fast(T, world.view, remote_ghosts = client ? TRUE : FALSE)
listening = results["mobs"]
listening_obj = results["objs"]
else
return 1 //If we're in nullspace, then forget it.
var/list/message_pieces = parse_languages(message)
if(istype(message_pieces, /datum/multilingual_say_piece)) // Little quirk for dealing with hivemind/signlang languages.
var/datum/multilingual_say_piece/S = message_pieces // Yay for BYOND's hilariously broken typecasting for allowing us to do this.
S.speaking.broadcast(src, S.message)
return 1
if(!LAZYLEN(message_pieces))
log_runtime(EXCEPTION("Message failed to generate pieces. [message] - [json_encode(message_pieces)]"))
return 0
//Handle nonverbal languages here
for(var/datum/multilingual_say_piece/S in message_pieces)
if(S.speaking.flags & NONVERBAL)
custom_emote(1, "[pick(S.speaking.signlang_verb)].")
for(var/mob/M in listening)
spawn()
if(M && src)
if(get_dist(M, src) <= world.view || (M.stat == DEAD && !forbid_seeing_deadchat))
M.hear_say(message_pieces, "conveys", (M.faction == blob_type.faction), src)
//Object message delivery
for(var/obj/O in listening_obj)
spawn(0)
if(O && src) //If we still exist, when the spawn processes
var/dst = get_dist(get_turf(O),get_turf(src))
if(dst <= world.view)
O.hear_talk(src, message_pieces, "conveys")
log_say(message, src)
return 1

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@@ -80,8 +80,8 @@
potential_blobs -= temp // Don't take up the core's shield spot.
else if(!istype(temp, /obj/structure/blob/normal))
potential_blobs -= temp // Not a normal blob.
else if(temp.overmind != src)
potential_blobs -= temp // Not our blob.
else if(temp.overmind != src || temp.overmind.blob_type.faction != blob_type.faction)
potential_blobs -= temp // Not our blob, or even an ally.
else
B = temp
break
@@ -123,8 +123,8 @@
potential_blobs -= temp // Don't take up the core's shield spot.
else if(!istype(temp, /obj/structure/blob/normal))
potential_blobs -= temp // Not a normal blob.
else if(temp.overmind != src)
potential_blobs -= temp // Not our blob.
else if(temp.overmind != src || temp.overmind.blob_type.faction != blob_type.faction)
potential_blobs -= temp // Not our blob, or even an ally
else
B = temp
break
@@ -165,8 +165,8 @@
potential_blobs -= temp
else if(!istype(temp, /obj/structure/blob/normal))
potential_blobs -= temp
else if(temp.overmind != src)
potential_blobs -= temp // Not our blob.
else if(temp.overmind != src || temp.overmind.blob_type.faction != blob_type.faction)
potential_blobs -= temp // Not our blob, or even our ally.
else
B = temp
break
@@ -216,7 +216,7 @@
for(var/mob/living/L in view(src))
if(L.stat == DEAD)
continue // Already dying or dead.
if(L.faction == "blob")
if(L.faction == blob_type.faction)
continue // No friendly fire.
if(locate(/obj/structure/blob) in L.loc)
continue // Already has a blob over them.

View File

@@ -9,6 +9,8 @@
var/color = "#FFFFFF" // The actual blob's color.
var/complementary_color = "#000000" //a color that's complementary to the normal blob color. Blob mobs are colored in this.
var/faction = "blob" // The blob's faction.
var/attack_message = "The blob attacks you" // Base message the mob gets when blob_act() gets called on them by the blob. An exclaimation point is added to the end.
var/attack_message_living = null // Appended to attack_message, if the target fails isSynthetic() check.
var/attack_message_synth = null // Ditto, but if they pass isSynthetic().

View File

@@ -33,6 +33,8 @@
env.add_thermal_energy(10 * 1000)
/datum/blob_type/blazing_oil/on_chunk_tick(obj/item/weapon/blobcore_chunk/B)
B.reagents.add_reagent("thermite_v", 0.5)
var/turf/T = get_turf(B)
if(!T)
return

View File

@@ -46,6 +46,8 @@
env.add_thermal_energy(-10 * 1000)
/datum/blob_type/cryogenic_goo/on_chunk_tick(obj/item/weapon/blobcore_chunk/B)
B.reagents.add_reagent("cryoslurry", 0.5)
var/turf/simulated/T = get_turf(B)
if(!istype(T))
return

View File

@@ -35,7 +35,7 @@
listclearnulls(active_beams)
var/atom/movable/beam_origin = B
for(var/mob/living/L in oview(world.view, B))
if(L.stat == DEAD || L.faction == "blob")
if(L.stat == DEAD || L.faction == faction)
continue
if(prob(5))
var/beamtarget_exists = FALSE
@@ -82,7 +82,7 @@
if(nearby_mobs.len)
listclearnulls(active_beams)
for(var/mob/living/L in nearby_mobs)
if(L.stat == DEAD || L.faction == "blob")
if(L.stat == DEAD || L.faction == faction)
continue
if(prob(5))
var/beamtarget_exists = FALSE

View File

@@ -30,7 +30,7 @@
for(var/mob/living/L in range(get_turf(victim), 1)) // We don't use orange(), in case there is more than one mob on the target tile.
if(L == victim) // Already hit.
continue
if(L.faction == "blob") // No friendly fire
if(L.faction == faction) // No friendly fire
continue
L.blob_act()

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@@ -24,9 +24,10 @@
var/mob/living/simple_mob/blob/spore/S = new spore_type(T)
if(istype(S))
S.overmind = O
S.faction = faction
O.blob_mobs.Add(S)
else
S.faction = "blob"
S.faction = faction
S.update_icons()
/datum/blob_type/fulminant_organism/on_death(obj/structure/blob/B)
@@ -35,9 +36,10 @@
B.visible_message("<span class='danger'>\The [S] floats free from the [name]!</span>")
if(istype(S))
S.overmind = B.overmind
S.faction = faction
B.overmind.blob_mobs.Add(S)
else
S.faction = "blob"
S.faction = faction
S.update_icons()
/datum/blob_type/fulminant_organism/on_chunk_use(obj/item/weapon/blobcore_chunk/B, mob/living/user)

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@@ -14,6 +14,7 @@
attack_message = "The tide tries to swallow you"
attack_message_living = ", and you feel your skin dissolve"
attack_message_synth = ", and your external plating dissolves"
faction = "nanomachines"
/datum/blob_type/grey_goo/on_emp(obj/structure/blob/B, severity)
B.adjust_integrity(-(20 / severity))

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@@ -44,7 +44,7 @@
if(!istype(L))
return
if(istype(B, /obj/structure/blob/factory) && L.stat != DEAD && prob(ai_aggressiveness) && L.faction != "blob")
if(istype(B, /obj/structure/blob/factory) && L.stat != DEAD && prob(ai_aggressiveness) && L.faction != faction)
var/obj/item/projectile/arc/spore/P = new(get_turf(B))
P.launch_projectile(L, BP_TORSO, B)