Updates Solgov/Sifguard uniforms (#7138)

* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
This commit is contained in:
Novacat
2020-05-21 14:19:46 -04:00
committed by GitHub
parent 3fbc72af46
commit 8a2baa1e65
22 changed files with 899 additions and 308 deletions

View File

@@ -127,15 +127,7 @@
/datum/gear/head/cap/sol
display_name = "cap, sol"
path = /obj/item/clothing/head/soft/sol
/datum/gear/head/cap/expdition
display_name = "cap, expedition"
path = /obj/item/clothing/head/soft/sol/expedition
/datum/gear/head/cap/fleet
display_name = "cap, fleet"
path = /obj/item/clothing/head/soft/sol/fleet
path = /obj/item/clothing/head/soft/solgov
/datum/gear/head/cowboy
display_name = "cowboy, rodeo"
@@ -337,15 +329,15 @@
display_name = "welding, engie (engineering/robotics)"
path = /obj/item/clothing/head/welding/engie
/datum/gear/head/beret/sol
/datum/gear/head/beret/solgov
display_name = "beret sol, selection"
path = /obj/item/clothing/head/beret/sol
path = /obj/item/clothing/head/beret/solgov
/datum/gear/head/beret/sol/New()
/datum/gear/head/beret/solgov/New()
..()
var/list/sols = list()
for(var/sol_style in typesof(/obj/item/clothing/head/beret/sol))
var/obj/item/clothing/head/beret/sol/sol = sol_style
for(var/sol_style in typesof(/obj/item/clothing/head/beret/solgov))
var/obj/item/clothing/head/beret/solgov/sol = sol_style
sols[initial(sol.name)] = sol
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))