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Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot. * Adds some Terran uniforms * Ah screw it I am overhauling this * Renames marine icon * adds crude clothing sprite for jumpers * Fixes previous commit * Renames all army stuff to marines * Fixes an oversight * Purges extraneous icons * Removes duplicate sprites
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@@ -127,15 +127,7 @@
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/datum/gear/head/cap/sol
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display_name = "cap, sol"
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path = /obj/item/clothing/head/soft/sol
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/datum/gear/head/cap/expdition
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display_name = "cap, expedition"
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path = /obj/item/clothing/head/soft/sol/expedition
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/datum/gear/head/cap/fleet
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display_name = "cap, fleet"
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path = /obj/item/clothing/head/soft/sol/fleet
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path = /obj/item/clothing/head/soft/solgov
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/datum/gear/head/cowboy
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display_name = "cowboy, rodeo"
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@@ -337,15 +329,15 @@
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display_name = "welding, engie (engineering/robotics)"
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path = /obj/item/clothing/head/welding/engie
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/datum/gear/head/beret/sol
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/datum/gear/head/beret/solgov
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display_name = "beret sol, selection"
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path = /obj/item/clothing/head/beret/sol
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path = /obj/item/clothing/head/beret/solgov
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/datum/gear/head/beret/sol/New()
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/datum/gear/head/beret/solgov/New()
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..()
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var/list/sols = list()
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for(var/sol_style in typesof(/obj/item/clothing/head/beret/sol))
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var/obj/item/clothing/head/beret/sol/sol = sol_style
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for(var/sol_style in typesof(/obj/item/clothing/head/beret/solgov))
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var/obj/item/clothing/head/beret/solgov/sol = sol_style
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sols[initial(sol.name)] = sol
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))
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