Weakens bloodloss from burn damage

This commit is contained in:
Anewbe
2017-04-11 12:25:48 -05:00
parent 43f6f48abb
commit 8a2c84eba3
2 changed files with 37 additions and 1 deletions
+1 -1
View File
@@ -492,7 +492,7 @@ This function completely restores a damaged organ to perfect condition.
//Burn damage can cause fluid loss due to blistering and cook-off
if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT))
var/fluid_loss = (damage/(owner.maxHealth - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
var/fluid_loss = 0.75 * (damage/(owner.maxHealth - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
owner.remove_blood(fluid_loss)
// first check whether we can widen an existing wound