mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-04 14:33:30 +00:00
Updates Part Sechs
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@@ -148,6 +148,7 @@
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
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uninstall_component(null, CH)
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qdel(CH)
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return ..()
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/obj/item/modular_computer/update_icon()
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@@ -198,6 +199,8 @@
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var/list/program = list()
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program["name"] = P.filename
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program["desc"] = P.filedesc
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if(P in idle_threads)
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program["running"] = 1
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programs.Add(list(program))
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data["programs"] = programs
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@@ -395,10 +398,6 @@
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if(!active_program || !processor_unit)
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return
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if(idle_threads.len >= processor_unit.max_idle_programs)
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user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to minimize another program.\" error</span>"
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return
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idle_threads.Add(active_program)
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active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
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SSnanoui.close_uis(active_program.NM ? active_program.NM : active_program)
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@@ -407,6 +406,20 @@
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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if( href_list["PC_killprogram"] )
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var/prog = href_list["PC_killprogram"]
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var/datum/computer_file/program/P = null
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var/mob/user = usr
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if(hard_drive)
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P = hard_drive.find_file_by_name(prog)
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if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
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return
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P.kill_program(1)
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update_uis()
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user << "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>"
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if( href_list["PC_runprogram"] )
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var/prog = href_list["PC_runprogram"]
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var/datum/computer_file/program/P = null
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@@ -431,9 +444,14 @@
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update_icon()
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return
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if(idle_threads.len >= processor_unit.max_idle_programs+1)
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user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error</span>"
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
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return
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if(P.run_program(user))
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active_program = P
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update_icon()
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@@ -16,6 +16,9 @@
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machinery_computer.cpu = null
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machinery_computer = null
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/obj/item/modular_computer/processor/nano_host()
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return machinery_computer.nano_host()
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// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
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// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
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// non-relayed process calls.
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@@ -100,10 +103,6 @@
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var/obj/item/weapon/computer_hardware/tesla_link/L = H
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L.holder = machinery_computer
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machinery_computer.tesla_link = L
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// Consoles don't usually have internal power source, so we can't disable tesla link in them.
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if(istype(machinery_computer, /obj/machinery/modular_computer/console))
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L.critical = 1
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L.enabled = 1
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found = 1
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..(user, H, found)
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@@ -111,7 +110,6 @@
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if(machinery_computer.tesla_link == H)
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machinery_computer.tesla_link = null
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var/obj/item/weapon/computer_hardware/tesla_link/L = H
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L.critical = 0 // That way we can install tesla link from console to laptop and it will be possible to turn it off via config.
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L.holder = null
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found = 1
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..(user, H, found, critical)
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@@ -126,4 +124,10 @@
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/obj/item/modular_computer/processor/Adjacent(var/atom/neighbor)
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if(!machinery_computer)
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return 0
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return machinery_computer.Adjacent(neighbor)
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return machinery_computer.Adjacent(neighbor)
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/obj/item/modular_computer/processor/turn_on(var/mob/user)
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// If we have a tesla link on our machinery counterpart, enable it automatically. Lets computer without a battery work.
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if(machinery_computer && machinery_computer.tesla_link)
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machinery_computer.tesla_link.enabled = 1
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..()
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@@ -5,6 +5,7 @@
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desc = "A low-end tablet often seen among low ranked station personnel"
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processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(src)
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battery_module = new/obj/item/weapon/computer_hardware/battery_module/nano(src)
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battery_module.charge_to_full()
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hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/micro(src)
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network_card = new/obj/item/weapon/computer_hardware/network_card(src)
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@@ -13,6 +14,7 @@
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. = ..()
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processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(src)
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battery_module = new/obj/item/weapon/computer_hardware/battery_module(src)
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battery_module.charge_to_full()
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hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/small(src)
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network_card = new/obj/item/weapon/computer_hardware/network_card(src)
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nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
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@@ -30,8 +30,6 @@
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cpu.battery_module = null
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cpu.network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
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tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
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tesla_link.enabled = 1
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tesla_link.critical = 1 // Consoles don't usually come with cells, and this prevents people from disabling their only power source, as they wouldn't be able to enable it again.
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cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src) // Consoles generally have better HDDs due to lower space limitations
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var/area/A = get_area(src)
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// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.
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