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Renamed shards, katanas, claymores.
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@@ -13,7 +13,7 @@
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/obj/structure/displaycase/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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@@ -37,7 +37,7 @@
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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@@ -45,7 +45,7 @@
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/obj/structure/displaycase/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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new /obj/item/weapon/gun/energy/captain( src.loc )
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qdel(src)
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@@ -55,7 +55,7 @@
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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