Finished up tentacle abominations.

Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
This commit is contained in:
Chinsky
2013-05-21 05:40:00 +04:00
parent 7806915619
commit 8b01f8bcc3
6 changed files with 54 additions and 26 deletions

View File

@@ -76,14 +76,6 @@
/mob/living/carbon/attack_paw(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return
if (hasorgans(M))
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
if (M.hand)
temp = M:organs_by_name["l_hand"]
if(temp && !temp.is_usable())
M << "\red You can't use your [temp.display_name]"
return
for(var/datum/disease/D in viruses)
if(D.spread_by_touch())

View File

@@ -3,6 +3,13 @@
M << "No attacking people at spawn, you jackass."
return
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
if (M.hand)
temp = M:organs_by_name["l_hand"]
if(temp && !temp.is_usable())
M << "\red You can't use your [temp.display_name]."
return
..()
if((M != src) && check_shields(0, M.name))

View File

@@ -63,6 +63,35 @@
if(HULK in mutations) return
..()
/mob/living/carbon/human/adjustCloneLoss(var/amount)
..()
var/heal_prob = max(0, 80 - getCloneLoss())
var/mut_prob = min(80, getCloneLoss()+10)
if (amount > 0)
if (prob(mut_prob))
var/list/datum/organ/external/candidates = list()
for (var/datum/organ/external/O in organs)
if(!(O.status & ORGAN_MUTATED))
candidates |= O
if (candidates.len)
var/datum/organ/external/O = pick(candidates)
O.mutate()
src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
return
else
if (prob(heal_prob))
for (var/datum/organ/external/O in organs)
if (O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
return
if (getCloneLoss() < 1)
for (var/datum/organ/external/O in organs)
world << "[O.display_name]!"
if (O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
////////////////////////////////////////////
//Returns a list of damaged organs

View File

@@ -235,8 +235,9 @@ proc/get_damage_icon_part(damage_state, body_part)
var/g = "m"
if(gender == FEMALE) g = "f"
var/datum/organ/external/chest = get_organ("chest")
stand_icon = chest.get_icon(g)
if(!skeleton)
stand_icon = new /icon(race_icon, "torso_[g][fat?"_fat":""]")
if(husk)
stand_icon.ColorTone(husk_color_mod)
else if(hulk)
@@ -244,8 +245,6 @@ proc/get_damage_icon_part(damage_state, body_part)
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
else if(plant)
stand_icon.ColorTone(plant_color_mod)
else
stand_icon = new /icon(race_icon, "torso")
var/datum/organ/external/head = get_organ("head")
var/has_head = 0
@@ -254,7 +253,11 @@ proc/get_damage_icon_part(damage_state, body_part)
for(var/datum/organ/external/part in organs)
if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
var/icon/temp = part.get_icon()
var/icon/temp
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
temp = part.get_icon(g)
else
temp = part.get_icon()
if(part.status & ORGAN_ROBOT)
temp.GrayScale()