Generalizes limb damage mods

This commit is contained in:
mwerezak
2015-05-26 23:55:03 -04:00
parent faa15da479
commit 8b300df936

View File

@@ -8,6 +8,9 @@
dir = SOUTH
organ_tag = "limb"
var/brute_mod = 1
var/burn_mod = 1
var/icon_name = null
var/body_part = null
var/icon_position = 0
@@ -134,6 +137,12 @@
parent.children = list()
parent.children.Add(src)
/obj/item/organ/external/robotize()
..()
//robit limbs take reduced damage
brute_mod = 0.66
burn_mod = 0.66
/****************************************************
DAMAGE PROCS
****************************************************/
@@ -143,11 +152,9 @@
return 0
if(status & ORGAN_DESTROYED)
return 0
if(status & ORGAN_ROBOT )
var/brmod = 0.66
var/bumod = 0.66
brute *= brmod //~2/3 damage for ROBOLIMBS
burn *= bumod //~2/3 damage for ROBOLIMBS
brute *= brute_mod
burn *= burn_mod
// High brute damage or sharp objects may damage internal organs
if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5))
@@ -758,7 +765,8 @@ Note that amputating the affected organ does in fact remove the infection from t
return rval
/obj/item/organ/external/proc/fracture()
if(status & ORGAN_ROBOT)
return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
if((status & ORGAN_BROKEN) || cannot_break)
return