Added survivalist job, wilderness spawn and checkpoint spawn to Cynosure.

This commit is contained in:
MistakeNot4892
2022-06-15 21:44:02 +10:00
parent edb54f137d
commit 8b8e1ecdf4
22 changed files with 714 additions and 441 deletions
+6 -4
View File
@@ -405,7 +405,7 @@
var/join_message = join_props["msg"]
var/announce_channel = join_props["channel"] || "Common"
if(!T || !join_message)
if(!T)
return 0
spawning = 1
@@ -451,9 +451,11 @@
ticker.mode.latespawn(character)
if(J.mob_type & JOB_SILICON)
AnnounceCyborg(character, rank, join_message, announce_channel, character.z)
if(join_message && announce_channel)
AnnounceCyborg(character, rank, join_message, announce_channel, character.z)
else
AnnounceArrival(character, rank, join_message, announce_channel, character.z)
if(join_message && announce_channel)
AnnounceArrival(character, J?.substitute_announce_title || rank, join_message, announce_channel, character.z)
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
@@ -647,4 +649,4 @@
return
var/decl/music_track/new_track = using_map.get_lobby_track(using_map.lobby_track.type)
if(new_track)
new_track.play_to(src)
new_track.play_to(src)