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Fixes/tweaks from testing bonfires and cooking.
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@@ -27,9 +27,11 @@
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return ..()
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/obj/structure/wood_fire/proc/get_upgrade_options()
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if(grill || can_buckle)
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return null
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if(!grill)
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LAZYADD(., "Grill")
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else if(!can_buckle)
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if(!can_buckle)
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LAZYADD(., "Stake")
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/obj/structure/wood_fire/proc/try_build_feature(var/mob/user, var/obj/item/stack/rods/rods)
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@@ -202,19 +204,12 @@
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if(burning)
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// Draw our actual fire icon.
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var/fire_state
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if(fuel_amount >= 10)
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fire_state = "[base_icon_state]_intense"
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else if(fuel_amount >= 5)
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fire_state = "[base_icon_state]_hot"
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else
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fire_state = "[base_icon_state]_warm"
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var/image/I = image(icon, fire_state)
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var/image/I = image(icon, ((fuel_amount >= 5) ? "[base_icon_state]_hot" : "[base_icon_state]_warm"))
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I.appearance_flags = RESET_COLOR | KEEP_APART
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add_overlay(I)
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// If we're capable of burning buckled mobs (usually via a stake),
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// draw a second intense fire overlay and offset it to cover the mob.
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// draw an intense fire overlay and offset it to cover the mob.
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if(fire_is_burning_mobs())
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I = image(icon, "[base_icon_state]_intense")
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I.pixel_y = 13
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@@ -263,7 +258,7 @@
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// See if we can dry out anything around us, or cook any food.
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var/grilling = FALSE
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for(var/obj/item/thing in view(2, src))
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for(var/obj/item/thing in view(1, src))
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var/on_top_of_fire = thing.loc == loc
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if(on_top_of_fire)
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if(!grilling && istype(thing, /obj/item/reagent_containers/food/snacks))
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@@ -274,14 +269,13 @@
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thing.dry_out(src, max(1, 3 - get_dist(thing, src)), on_top_of_fire)
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// If we're cooking food, play a food cooking souond.
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if(grilling)
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if(grill_loop)
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if(locate(/obj/item/reagent_containers/food/snacks) in contents)
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if(!grill_loop.started)
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grill_loop.start(src)
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else
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if(grill_loop.started)
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grill_loop.stop(src)
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if(grill_loop)
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if(grilling)
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if(!grill_loop.started)
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grill_loop.start(src)
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else
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if(grill_loop.started)
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grill_loop.stop(src)
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// If we're low enough, don't burn anything or put out
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// any significant heat, they need to refuel the fire.
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@@ -386,4 +380,9 @@
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/obj/structure/wood_fire/fireplace/stove/get_fuel_overlay(var/fuel_amount)
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. = ..()
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LAZYADD(., "[base_icon_state]_cover")
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if(!.)
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. = "[base_icon_state]_cover"
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else if(islist(.))
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. += "[base_icon_state]_cover"
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else
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. = list(., "[base_icon_state]_cover")
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