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Merge pull request #10197 from GinjaNinja32/gender
Changes gender-based words to use a datum list instead of switches.
This commit is contained in:
56
code/modules/mob/gender.dm
Normal file
56
code/modules/mob/gender.dm
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@@ -0,0 +1,56 @@
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/var/list/gender_datums = list()
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/hook/startup/proc/populate_gender_datum_list()
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for(var/type in typesof(/datum/gender))
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var/datum/gender/G = new type
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gender_datums[G.key] = G
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return 1
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/datum/gender
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var/key = "plural"
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var/He = "They"
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var/he = "they"
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var/His = "Their"
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var/his = "their"
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var/him = "them"
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var/has = "have"
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var/is = "are"
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var/does = "do"
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/datum/gender/male
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key = "male"
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He = "He"
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he = "he"
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His = "His"
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his = "his"
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him = "him"
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has = "has"
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is = "is"
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does = "does"
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/datum/gender/female
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key = "female"
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He = "She"
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he = "she"
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His = "Her"
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his = "her"
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him = "her"
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has = "has"
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is = "is"
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does = "does"
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/datum/gender/neuter
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key = "neuter"
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He = "It"
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he = "it"
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His = "Its"
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his = "its"
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him = "it"
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has = "has"
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is = "is"
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does = "does"
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@@ -24,46 +24,18 @@
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if(wear_mask)
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skipface |= wear_mask.flags_inv & HIDEFACE
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// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
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var/t_He = "They" //capitalised for use at the start of each line.
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var/t_he = "they"
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var/t_his = "their"
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var/t_him = "them"
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var/t_has = "have"
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var/t_is = "are"
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var/t_does = "do"
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var/msg = "<span class='info'>*---------*\nThis is "
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//big suits/masks/helmets make it hard to tell their gender
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if(!skipjumpsuit || !skipface)
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var/datum/gender/T = gender_datums[gender]
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if(skipjumpsuit && skipface) //big suits/masks/helmets make it hard to tell their gender
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T = gender_datums[PLURAL]
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else
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if(icon)
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msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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switch(gender)
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if(MALE)
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t_He = "He"
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t_he = "he"
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t_his = "his"
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t_him = "him"
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t_has = "has"
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t_is = "is"
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t_does = "does"
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if(FEMALE)
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t_He = "She"
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t_he = "she"
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t_his = "her"
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t_him = "her"
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t_has = "has"
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t_is = "is"
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t_does = "does"
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if(NEUTER)
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t_He = "It"
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t_he = "it"
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t_his = "its"
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t_him = "it"
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t_has = "has"
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t_is = "is"
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t_does = "does"
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if(!T)
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// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
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CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'")
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msg += "<EM>[src.name]</EM>"
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if(species.name != "Human")
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@@ -80,111 +52,111 @@
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tie_msg += ". Attached to it is [lowertext(english_list(U.accessories))]"
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
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msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
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//head
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if(head)
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if(head.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != "#030303") ? "blood" : "oil"]-stained [head.name] on [t_his] head!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != "#030303") ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n"
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msg += "[T.He] [T.is] wearing \icon[head] \a [head] on [T.his] head.\n"
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//suit/armour
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if(wear_suit)
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n"
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msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit].\n"
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//suit/armour storage
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if(s_store && !skipsuitstorage)
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != "#030303") ? "blood" : "oil"]-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != "#030303") ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] carrying \icon[s_store] \a [s_store] on [t_his] [wear_suit.name].\n"
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msg += "[T.He] [T.is] carrying \icon[s_store] \a [s_store] on [T.his] [wear_suit.name].\n"
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//back
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if(back)
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if(back.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != "#030303") ? "blood" : "oil"]-stained [back] on [t_his] back.</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != "#030303") ? "blood" : "oil"]-stained [back] on [T.his] back.</span>\n"
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else
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msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
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msg += "[T.He] [T.has] \icon[back] \a [back] on [T.his] back.\n"
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//left hand
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if(l_hand)
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if(l_hand.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [l_hand.name] in [t_his] left hand!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span>\n"
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else
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msg += "[t_He] [t_is] holding \icon[l_hand] \a [l_hand] in [t_his] left hand.\n"
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msg += "[T.He] [T.is] holding \icon[l_hand] \a [l_hand] in [T.his] left hand.\n"
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//right hand
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if(r_hand)
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if(r_hand.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [r_hand.name] in [t_his] right hand!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span>\n"
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else
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msg += "[t_He] [t_is] holding \icon[r_hand] \a [r_hand] in [t_his] right hand.\n"
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msg += "[T.He] [T.is] holding \icon[r_hand] \a [r_hand] in [T.his] right hand.\n"
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//gloves
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if(gloves && !skipgloves)
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if(gloves.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained [gloves.name] on [t_his] hands!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span>\n"
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else
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msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
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msg += "[T.He] [T.has] \icon[gloves] \a [gloves] on [T.his] hands.\n"
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else if(blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
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//handcuffed?
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//handcuffed?
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if(handcuffed)
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if(istype(handcuffed, /obj/item/weapon/handcuffs/cable))
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msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with cable!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] restrained with cable!</span>\n"
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else
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msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] handcuffed!</span>\n"
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//buckled
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if(buckled)
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msg += "<span class='warning'>[t_He] [t_is] \icon[buckled] buckled to [buckled]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] \icon[buckled] buckled to [buckled]!</span>\n"
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//belt
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if(belt)
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if(belt.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != "#030303") ? "blood" : "oil"]-stained [belt.name] about [t_his] waist!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != "#030303") ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span>\n"
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else
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msg += "[t_He] [t_has] \icon[belt] \a [belt] about [t_his] waist.\n"
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msg += "[T.He] [T.has] \icon[belt] \a [belt] about [T.his] waist.\n"
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//shoes
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if(shoes && !skipshoes)
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if(shoes.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != "#030303") ? "blood" : "oil"]-stained [shoes.name] on [t_his] feet!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != "#030303") ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
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msg += "[T.He] [T.is] wearing \icon[shoes] \a [shoes] on [T.his] feet.\n"
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else if(feet_blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
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//mask
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if(wear_mask && !skipmask)
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if(wear_mask.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_mask.name] on [t_his] face!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_mask.name] on [T.his] face!</span>\n"
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else
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msg += "[t_He] [t_has] \icon[wear_mask] \a [wear_mask] on [t_his] face.\n"
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msg += "[T.He] [T.has] \icon[wear_mask] \a [wear_mask] on [T.his] face.\n"
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//eyes
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if(glasses && !skipeyes)
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if(glasses.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != "#030303") ? "blood" : "oil"]-stained [glasses] covering [t_his] eyes!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != "#030303") ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span>\n"
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else
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msg += "[t_He] [t_has] \icon[glasses] \a [glasses] covering [t_his] eyes.\n"
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msg += "[T.He] [T.has] \icon[glasses] \a [glasses] covering [T.his] eyes.\n"
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//left ear
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if(l_ear && !skipears)
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msg += "[t_He] [t_has] \icon[l_ear] \a [l_ear] on [t_his] left ear.\n"
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msg += "[T.He] [T.has] \icon[l_ear] \a [l_ear] on [T.his] left ear.\n"
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//right ear
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if(r_ear && !skipears)
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msg += "[t_He] [t_has] \icon[r_ear] \a [r_ear] on [t_his] right ear.\n"
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msg += "[T.He] [T.has] \icon[r_ear] \a [r_ear] on [T.his] right ear.\n"
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//ID
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if(wear_id)
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@@ -196,70 +168,71 @@
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var/obj/item/weapon/card/id/idcard = wear_id
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id = idcard.registered_name
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if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
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else*/
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msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
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msg += "[T.He] [T.is] wearing \icon[wear_id] \a [wear_id].\n"
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//Jitters
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if(is_jittery)
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if(jitteriness >= 300)
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msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
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msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span>\n"
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else if(jitteriness >= 200)
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msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span>\n"
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else if(jitteriness >= 100)
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msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span>\n"
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//splints
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for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
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var/obj/item/organ/external/o = get_organ(organ)
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if(o && o.status & ORGAN_SPLINTED)
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msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.name]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.has] a splint on [T.his] [o.name]!</span>\n"
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if(suiciding)
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msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
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msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span>\n"
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if(mSmallsize in mutations)
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msg += "[t_He] [t_is] small halfling!\n"
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msg += "[T.He] [T.is] small halfling!\n"
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var/distance = get_dist(usr,src)
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if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
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distance = 1
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if (src.stat)
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msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
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msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span>\n"
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if((stat == 2 || src.losebreath) && distance <= 3)
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msg += "<span class='warning'>[t_He] [t_does] not appear to be breathing.</span>\n"
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msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>\n"
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if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr))
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usr.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
spawn(15)
|
||||
if(distance <= 1 && usr.stat != 1)
|
||||
if(pulse == PULSE_NONE)
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]...</span>"
|
||||
else
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] a pulse!</span>"
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] a pulse!</span>"
|
||||
|
||||
if(fire_stacks)
|
||||
msg += "[t_He] [t_is] covered in some liquid.\n"
|
||||
msg += "[T.He] [T.is] covered in some liquid.\n"
|
||||
if(on_fire)
|
||||
msg += "<span class='warning'>[t_He] [t_is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(nutrition < 100)
|
||||
msg += "[t_He] [t_is] severely malnourished.\n"
|
||||
msg += "[T.He] [T.is] severely malnourished.\n"
|
||||
else if(nutrition >= 500)
|
||||
/*if(usr.nutrition < 100)
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
msg += "[T.He] [T.is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else*/
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
msg += "[T.He] [T.is] quite chubby.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
if(getBrainLoss() >= 60)
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
msg += "[T.He] [T.has] a stupid expression on [T.his] face.\n"
|
||||
|
||||
if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like [t_he] [t_is] waking up anytime soon.</span>\n"
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
|
||||
else if(!client)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] [species.show_ssd].</span>\n"
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd].</span>\n"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
@@ -273,9 +246,9 @@
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span>\n"
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>\n"
|
||||
else
|
||||
is_destroyed["organ_descriptor"] = 0
|
||||
continue
|
||||
@@ -284,24 +257,24 @@
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.name]"] = 1
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[t_He] [t_is] missing [t_his] [temp.name].</b></span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>\n"
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a robot [temp.name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
|
||||
else if(temp.wounds.len > 0 || temp.open)
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] [temp.get_wounds_desc()] on [T.his] [temp.name].</span><br>"
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[capitalize(t_his)] [temp.name] is bleeding!</span><br>"
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.dislocated == 2)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[capitalize(t_his)] [temp.joint] is dislocated!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.joint] is dislocated!</span><br>"
|
||||
if(((temp.status & ORGAN_BROKEN) && temp.brute_dam > temp.min_broken_damage) || (temp.status & ORGAN_MUTATED))
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[capitalize(t_his)] [temp.name] is dented and swollen!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span><br>"
|
||||
|
||||
//Handles the text strings being added to the actual description.
|
||||
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
|
||||
@@ -318,7 +291,7 @@
|
||||
if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
|
||||
msg += wound_flavor_text["head"]
|
||||
else if(is_bleeding["head"])
|
||||
msg += "<span class='warning'>[src] [t_has] blood running down [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[src] [T.has] blood running down [T.his] face!</span>\n"
|
||||
|
||||
if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
|
||||
msg += wound_flavor_text["upper body"]
|
||||
@@ -369,11 +342,11 @@
|
||||
display_shoes = 1
|
||||
|
||||
if(display_chest)
|
||||
msg += "<span class='danger'>[src] [t_has] blood soaking through from under [t_his] clothing!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood soaking through from under [T.his] clothing!</span>\n"
|
||||
if(display_shoes)
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from [t_his] shoes!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood running from [T.his] shoes!</span>\n"
|
||||
if(display_gloves)
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from under [t_his] gloves!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood running from under [T.his] gloves!</span>\n"
|
||||
*/
|
||||
|
||||
for(var/limb in wound_flavor_text)
|
||||
@@ -382,9 +355,9 @@
|
||||
for(var/limb in is_bleeding)
|
||||
msg += is_bleeding[limb]
|
||||
for(var/implant in get_visible_implants(0))
|
||||
msg += "<span class='danger'>[src] [t_has] \a [implant] sticking out of [t_his] flesh!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>\n"
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] repulsively uncanny!\n"
|
||||
msg += "[T.He] [T.is] repulsively uncanny!\n"
|
||||
|
||||
if(hasHUD(usr,"security"))
|
||||
var/perpname = "wot"
|
||||
@@ -438,7 +411,7 @@
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\n[t_He] [t_is] [pose]"
|
||||
msg += "\n[T.He] [T.is] [pose]"
|
||||
|
||||
user << msg
|
||||
|
||||
|
||||
Reference in New Issue
Block a user