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https://github.com/PolarisSS13/Polaris.git
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TG: Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked. Simple animals moved over to the actual mob code area and out of the defines. r2868 Also added a bunch of files I forgot.
This commit is contained in:
@@ -1,13 +0,0 @@
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/*------
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SPELL IMPLANTS
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+ Most diverse effects
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- Limited charges, failure rate
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CYBERNETIC IMPLANTS
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+ Easiest to make
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- Require power
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GRAFTS (includes basic human bodyparts)
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+ Permanent effects
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- Horrible side effects
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*/
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@@ -1,350 +0,0 @@
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/obj/organstructure //used obj for the "contents" var
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name = "organs"
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var/species = "mob" //for speaking in unknown languages purposes
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var/obj/organ/limb/arms/arms = null
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var/obj/organ/limb/legs/legs = null
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var/obj/organ/torso/torso = null
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var/obj/organ/head/head = null
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proc/GetSpeciesName()
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var/list/speciesPresent = list()
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for(var/obj/organ/organ in src) //only external organs count, since it's judging by the appearance
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if(speciesPresent[organ.species])
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speciesPresent[organ.species]++
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else
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speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++
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var/list/dominantSpecies = list()
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for(var/speciesName in speciesPresent)
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if(!dominantSpecies.len)
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dominantSpecies += speciesName
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else
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if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName])
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dominantSpecies += speciesName
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else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName])
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dominantSpecies = list(speciesName)
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if(!dominantSpecies.len)
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species = "mob"
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else
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species = pick(dominantSpecies)
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return species
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proc/RecalculateStructure()
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var/list/organs = GetAllContents()
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arms = locate(/obj/organ/limb/arms) in organs
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legs = locate(/obj/organ/limb/legs) in organs
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torso = locate(/obj/organ/torso) in organs
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head = locate(/obj/organ/head) in organs
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GetSpeciesName()
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return
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proc/ProcessOrgans()
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set background = 1
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var/list/organs = GetAllContents()
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for(var/name in organs)
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var/obj/organ/organ = organs[name]
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organ.ProcessOrgan()
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return
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New()
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..()
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RecalculateStructure()
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/obj/organstructure/human
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name = "human organs"
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New()
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new /obj/organ/torso/human(src)
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..()
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/obj/organstructure/alien
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name = "alien organs"
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New()
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new /obj/organ/torso/alien(src)
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..()
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/obj/organ
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name = "organ"
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//All types
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var/organType = 0 //CYBER and SPELL go here
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var/species = "mob"
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var/obj/organstructure/rootOrganStructure = null
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New(location)
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..()
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rootOrganStructure = FindRootStructure()
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proc/FindRootStructure()
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if(istype(loc,/obj/organ))
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var/obj/organ/parent = loc
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return parent.FindRootStructure()
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else if(istype(loc,/obj/organstructure))
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return loc
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return null
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proc/ProcessOrgan()
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return
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/obj/organ/torso
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name = "torso"
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var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
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/obj/organ/torso/human
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name = "human torso"
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species = "human"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/human(src)
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new /obj/organ/limb/legs/human(src)
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new /obj/organ/head/human(src)
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/obj/organ/torso/alien
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name = "alien torso"
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species = "alien"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/alien(src)
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new /obj/organ/limb/legs/alien(src)
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new /obj/organ/head/alien(src)
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/obj/organ/limb
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name = "limb"
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/obj/organ/limb/arms
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name = "arms"
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var/minDamage = 5 //punching damage
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var/maxDamage = 5
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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minDamage = 5
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maxDamage = 15
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/obj/organ/limb/arms/human
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name = "human arms"
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species = "human"
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minDamage = 1
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maxDamage = 9
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/obj/organ/limb/legs
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name = "legs"
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/obj/organ/limb/legs/human
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name = "human legs"
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species = "human"
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/obj/organ/limb/legs/alien
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name = "alien legs"
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species = "alien"
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/obj/organ/head
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name = "head"
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/obj/organ/head/human
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name = "human head"
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species = "human"
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/obj/organ/head/alien
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name = "alien head"
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species = "alien"
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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minDamage = 5
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maxDamage = 15
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/obj/organ/limb/legs/alien
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name = "alien legs"
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species = "alien"
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/obj/organ/head/alien
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name = "alien head"
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species = "alien"
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// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++
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/obj/organstructure/stub
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name = "stub organs"
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New()
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new /obj/organ/torso/stub(src)
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..()
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/obj/organ/torso/stub
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name = "stub torso"
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species = "stub"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/stub(src)
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new /obj/organ/limb/legs/stub(src)
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new /obj/organ/head/stub(src)
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/obj/organ/limb/arms/stub
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name = "stub arms"
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species = "stub"
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/obj/organ/limb/legs/stub
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name = "stub legs"
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species = "stub"
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/obj/organ/head/stub
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name = "stub head"
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species = "stub"
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// ++++STUB ORGAN STRUCTURE. END++++
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// ++++MONKEY++++
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/obj/organstructure/monkey
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name = "monkey organs"
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New()
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new /obj/organ/torso/monkey(src)
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..()
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/obj/organ/torso/monkey
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name = "monkey torso"
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species = "monkey"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/monkey(src)
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new /obj/organ/limb/legs/monkey(src)
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new /obj/organ/head/monkey(src)
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/obj/organ/limb/arms/monkey
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name = "monkey arms"
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species = "monkey"
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/obj/organ/limb/legs/monkey
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name = "monkey legs"
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species = "monkey"
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/obj/organ/head/monkey
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name = "monkey head"
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species = "monkey"
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// +++++CYBORG+++++
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/obj/organstructure/cyborg
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name = "cyborg organs"
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New()
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new /obj/organ/torso/cyborg(src)
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..()
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/obj/organ/torso/cyborg
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name = "cyborg torso"
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species = "cyborg"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/cyborg(src)
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new /obj/organ/limb/legs/cyborg(src)
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new /obj/organ/head/cyborg(src)
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/obj/organ/limb/arms/cyborg
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name = "cyborg arms"
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species = "cyborg"
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/obj/organ/limb/legs/cyborg
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name = "cyborg legs"
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species = "cyborg"
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/obj/organ/head/cyborg
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name = "cyborg head"
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species = "cyborg"
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// +++++AI++++++
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/obj/organstructure/AI
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name = "AI organs"
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New()
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new /obj/organ/torso/AI(src)
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..()
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/obj/organ/torso/AI
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name = "AI torso"
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species = "AI"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/AI(src)
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new /obj/organ/limb/legs/AI(src)
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new /obj/organ/head/AI(src)
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/obj/organ/limb/arms/AI
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name = "AI arms"
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species = "AI"
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/obj/organ/limb/legs/AI
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name = "AI legs"
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species = "AI"
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/obj/organ/head/AI
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name = "AI head"
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species = "AI"
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/* New organ structure template
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/obj/organstructure/template
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name = "template organs"
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New()
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new /obj/organ/torso/template(src)
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..()
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/obj/organ/torso/template
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name = "template torso"
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species = "template"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/template(src)
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new /obj/organ/limb/legs/template(src)
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new /obj/organ/head/template(src)
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/obj/organ/limb/arms/template
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name = "template arms"
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species = "template"
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/obj/organ/limb/legs/template
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name = "template legs"
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species = "template"
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/obj/organ/head/template
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name = "template head"
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species = "template"
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*/
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