TG: Moved a batch of unchecked and a few unused files into the unused folder.

Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868

Also added a bunch of files I forgot.
This commit is contained in:
Ren Erthilo
2012-03-26 23:01:03 +01:00
parent 1ea153f504
commit 8d03d460aa
16 changed files with 2927 additions and 2622 deletions

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@@ -1,13 +0,0 @@
/*------
SPELL IMPLANTS
+ Most diverse effects
- Limited charges, failure rate
CYBERNETIC IMPLANTS
+ Easiest to make
- Require power
GRAFTS (includes basic human bodyparts)
+ Permanent effects
- Horrible side effects
*/

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@@ -1,350 +0,0 @@
/obj/organstructure //used obj for the "contents" var
name = "organs"
var/species = "mob" //for speaking in unknown languages purposes
var/obj/organ/limb/arms/arms = null
var/obj/organ/limb/legs/legs = null
var/obj/organ/torso/torso = null
var/obj/organ/head/head = null
proc/GetSpeciesName()
var/list/speciesPresent = list()
for(var/obj/organ/organ in src) //only external organs count, since it's judging by the appearance
if(speciesPresent[organ.species])
speciesPresent[organ.species]++
else
speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++
var/list/dominantSpecies = list()
for(var/speciesName in speciesPresent)
if(!dominantSpecies.len)
dominantSpecies += speciesName
else
if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName])
dominantSpecies += speciesName
else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName])
dominantSpecies = list(speciesName)
if(!dominantSpecies.len)
species = "mob"
else
species = pick(dominantSpecies)
return species
proc/RecalculateStructure()
var/list/organs = GetAllContents()
arms = locate(/obj/organ/limb/arms) in organs
legs = locate(/obj/organ/limb/legs) in organs
torso = locate(/obj/organ/torso) in organs
head = locate(/obj/organ/head) in organs
GetSpeciesName()
return
proc/ProcessOrgans()
set background = 1
var/list/organs = GetAllContents()
for(var/name in organs)
var/obj/organ/organ = organs[name]
organ.ProcessOrgan()
return
New()
..()
RecalculateStructure()
/obj/organstructure/human
name = "human organs"
New()
new /obj/organ/torso/human(src)
..()
/obj/organstructure/alien
name = "alien organs"
New()
new /obj/organ/torso/alien(src)
..()
/obj/organ
name = "organ"
//All types
var/organType = 0 //CYBER and SPELL go here
var/species = "mob"
var/obj/organstructure/rootOrganStructure = null
New(location)
..()
rootOrganStructure = FindRootStructure()
proc/FindRootStructure()
if(istype(loc,/obj/organ))
var/obj/organ/parent = loc
return parent.FindRootStructure()
else if(istype(loc,/obj/organstructure))
return loc
return null
proc/ProcessOrgan()
return
/obj/organ/torso
name = "torso"
var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
/obj/organ/torso/human
name = "human torso"
species = "human"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/human(src)
new /obj/organ/limb/legs/human(src)
new /obj/organ/head/human(src)
/obj/organ/torso/alien
name = "alien torso"
species = "alien"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/alien(src)
new /obj/organ/limb/legs/alien(src)
new /obj/organ/head/alien(src)
/obj/organ/limb
name = "limb"
/obj/organ/limb/arms
name = "arms"
var/minDamage = 5 //punching damage
var/maxDamage = 5
/obj/organ/limb/arms/alien
name = "alien arms"
species = "alien"
minDamage = 5
maxDamage = 15
/obj/organ/limb/arms/human
name = "human arms"
species = "human"
minDamage = 1
maxDamage = 9
/obj/organ/limb/legs
name = "legs"
/obj/organ/limb/legs/human
name = "human legs"
species = "human"
/obj/organ/limb/legs/alien
name = "alien legs"
species = "alien"
/obj/organ/head
name = "head"
/obj/organ/head/human
name = "human head"
species = "human"
/obj/organ/head/alien
name = "alien head"
species = "alien"
/obj/organ/limb/arms/alien
name = "alien arms"
species = "alien"
minDamage = 5
maxDamage = 15
/obj/organ/limb/legs/alien
name = "alien legs"
species = "alien"
/obj/organ/head/alien
name = "alien head"
species = "alien"
// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++
/obj/organstructure/stub
name = "stub organs"
New()
new /obj/organ/torso/stub(src)
..()
/obj/organ/torso/stub
name = "stub torso"
species = "stub"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/stub(src)
new /obj/organ/limb/legs/stub(src)
new /obj/organ/head/stub(src)
/obj/organ/limb/arms/stub
name = "stub arms"
species = "stub"
/obj/organ/limb/legs/stub
name = "stub legs"
species = "stub"
/obj/organ/head/stub
name = "stub head"
species = "stub"
// ++++STUB ORGAN STRUCTURE. END++++
// ++++MONKEY++++
/obj/organstructure/monkey
name = "monkey organs"
New()
new /obj/organ/torso/monkey(src)
..()
/obj/organ/torso/monkey
name = "monkey torso"
species = "monkey"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/monkey(src)
new /obj/organ/limb/legs/monkey(src)
new /obj/organ/head/monkey(src)
/obj/organ/limb/arms/monkey
name = "monkey arms"
species = "monkey"
/obj/organ/limb/legs/monkey
name = "monkey legs"
species = "monkey"
/obj/organ/head/monkey
name = "monkey head"
species = "monkey"
// +++++CYBORG+++++
/obj/organstructure/cyborg
name = "cyborg organs"
New()
new /obj/organ/torso/cyborg(src)
..()
/obj/organ/torso/cyborg
name = "cyborg torso"
species = "cyborg"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/cyborg(src)
new /obj/organ/limb/legs/cyborg(src)
new /obj/organ/head/cyborg(src)
/obj/organ/limb/arms/cyborg
name = "cyborg arms"
species = "cyborg"
/obj/organ/limb/legs/cyborg
name = "cyborg legs"
species = "cyborg"
/obj/organ/head/cyborg
name = "cyborg head"
species = "cyborg"
// +++++AI++++++
/obj/organstructure/AI
name = "AI organs"
New()
new /obj/organ/torso/AI(src)
..()
/obj/organ/torso/AI
name = "AI torso"
species = "AI"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/AI(src)
new /obj/organ/limb/legs/AI(src)
new /obj/organ/head/AI(src)
/obj/organ/limb/arms/AI
name = "AI arms"
species = "AI"
/obj/organ/limb/legs/AI
name = "AI legs"
species = "AI"
/obj/organ/head/AI
name = "AI head"
species = "AI"
/* New organ structure template
/obj/organstructure/template
name = "template organs"
New()
new /obj/organ/torso/template(src)
..()
/obj/organ/torso/template
name = "template torso"
species = "template"
maxHealth = 100
New()
..()
new /obj/organ/limb/arms/template(src)
new /obj/organ/limb/legs/template(src)
new /obj/organ/head/template(src)
/obj/organ/limb/arms/template
name = "template arms"
species = "template"
/obj/organ/limb/legs/template
name = "template legs"
species = "template"
/obj/organ/head/template
name = "template head"
species = "template"
*/