Fixed a runtime error due to throwing mobs resulting from a recent throwing change, it could be done better but I am not going to put the time in to make it proper if someone else wants to feel free.

Fixed accelerated_particles hitting people with rads throwing runtimes due to an s at the end of the apply_effect proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3874 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2012-06-19 20:35:04 +00:00
parent d5af86e79a
commit 8d4102e43f
4 changed files with 194 additions and 22 deletions

View File

@@ -58,7 +58,7 @@
if(istype(M,/mob/living/carbon/monkey))
if(M:wear_suit) //TODO: check for radiation protection
radiation = round(radiation/2,1)*/
M.apply_effects((radiation*3),IRRADIATE,0)
M.apply_effect((radiation*3),IRRADIATE,0)
M.updatehealth()
//M << "\red You feel odd."
return