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Making sure I don't break anyone else calling apply_effects.
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@@ -56,7 +56,7 @@
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if(!isliving(target)) return 0
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if(isanimal(target)) return 0
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var/mob/living/L = target
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L.apply_effects(stun, weaken, paralyze, agony, irradiate, stutter, eyeblur, drowsy, blocked) // add in AGONY!
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L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY!
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return 1
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proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
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