Fixing some balancing issues with riot shields and armor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2010 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-08-14 09:35:44 +00:00
parent 3fc6d95cc8
commit 8fb085f49b
3 changed files with 13 additions and 13 deletions

View File

@@ -204,12 +204,12 @@
return
if (istype(l_hand, /obj/item/weapon/shield/riot))
if (prob(50 + round(P.damage / 3))) // the more damage a projectile does, the more likely to block it
if (prob(50 - round(P.damage / 3))) // the less damage a projectile does, the more likely to block it //changed from "the more damage" to "the less", because that makes no sense
show_message("\red Your shield blocks the blow!", 4)
return
if (istype(r_hand, /obj/item/weapon/shield/riot))
if (prob(50 + round(P.damage / 3)))
if (prob(50 - round(P.damage / 3)))
show_message("\red Your shield blocks the blow!", 4)
return