diff --git a/.travis.yml b/.travis.yml index 9d0d4c664e..f9860d0126 100644 --- a/.travis.yml +++ b/.travis.yml @@ -5,7 +5,7 @@ sudo: false env: global: - BYOND_MAJOR="512" - - BYOND_MINOR="1414" + - BYOND_MINOR="1453" - MACRO_COUNT=4 matrix: - TEST_DEFINE="MAP_TEST" TEST_FILE="code/_map_tests.dm" RUN="0" diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm index d696aad039..a72aae425b 100644 --- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm @@ -194,7 +194,7 @@ return 1 -/obj/machinery/atmospherics/binary/dp_vent_pump/initialize() +/obj/machinery/atmospherics/binary/dp_vent_pump/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 3988b790c8..accedb543d 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -129,7 +129,7 @@ return 1 -/obj/machinery/atmospherics/binary/passive_gate/initialize() +/obj/machinery/atmospherics/binary/passive_gate/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index b03206b262..cacdf5240b 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -149,7 +149,7 @@ Thus, the two variables affect pump operation are set in New(): ui.open() // open the new ui window ui.set_auto_update(1) // auto update every Master Controller tick -/obj/machinery/atmospherics/binary/pump/initialize() +/obj/machinery/atmospherics/binary/pump/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 49cb05e9af..ea3bd60456 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -105,7 +105,7 @@ return 1 -/obj/machinery/atmospherics/trinary/atmos_filter/initialize() +/obj/machinery/atmospherics/trinary/atmos_filter/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/tvalve.dm b/code/ATMOSPHERICS/components/tvalve.dm index cfc990c6e5..c0d796d45b 100644 --- a/code/ATMOSPHERICS/components/tvalve.dm +++ b/code/ATMOSPHERICS/components/tvalve.dm @@ -302,7 +302,7 @@ -/obj/machinery/atmospherics/tvalve/digital/initialize() +/obj/machinery/atmospherics/tvalve/digital/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/unary/outlet_injector.dm b/code/ATMOSPHERICS/components/unary/outlet_injector.dm index 4a9403a64b..ee1379ac28 100644 --- a/code/ATMOSPHERICS/components/unary/outlet_injector.dm +++ b/code/ATMOSPHERICS/components/unary/outlet_injector.dm @@ -122,7 +122,7 @@ return 1 -/obj/machinery/atmospherics/unary/outlet_injector/initialize() +/obj/machinery/atmospherics/unary/outlet_injector/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm index f385ae5ed6..2e5e3e08ee 100644 --- a/code/ATMOSPHERICS/components/valve.dm +++ b/code/ATMOSPHERICS/components/valve.dm @@ -263,7 +263,7 @@ if(frequency) radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) -/obj/machinery/atmospherics/valve/digital/initialize() +/obj/machinery/atmospherics/valve/digital/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index e5d2b7eb11..394fe72478 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -22,9 +22,6 @@ mob/proc/airflow_stun() mob/living/silicon/airflow_stun() return -mob/living/simple_animal/slime/airflow_stun() - return - mob/living/carbon/human/airflow_stun() if(shoes && (shoes.item_flags & NOSLIP)) to_chat(src, "Air suddenly rushes past you!") diff --git a/code/__defines/MC.dm b/code/__defines/MC.dm index 67dc74e491..2683922820 100644 --- a/code/__defines/MC.dm +++ b/code/__defines/MC.dm @@ -1,15 +1,81 @@ -#define MC_TICK_CHECK ( ( TICK_USAGE > GLOB.CURRENT_TICKLIMIT || src.state != SS_RUNNING ) ? pause() : 0 ) - -// Used for splitting up your remaining time into phases, if you want to evenly divide it. -#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = GLOB.CURRENT_TICKLIMIT; var/split_tick_phases = ##phase_count +#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 ) +#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count #define MC_SPLIT_TICK \ - if(split_tick_phases > 1){\ - GLOB.CURRENT_TICKLIMIT = ((original_tick_limit - world.tick_usage) / split_tick_phases) + world.tick_usage;\ - --split_tick_phases;\ - } else {\ - GLOB.CURRENT_TICKLIMIT = original_tick_limit;\ - } + if(split_tick_phases > 1){\ + Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\ + --split_tick_phases;\ + } else {\ + Master.current_ticklimit = original_tick_limit;\ + } + +// Used to smooth out costs to try and avoid oscillation. +#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current)) +#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current)) +#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current)) + +#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) +#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) + +#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} + +#define START_PROCESSING(Processor, Datum) if (!Datum.is_processing) {Datum.is_processing = TRUE;Processor.processing += Datum} +#define STOP_PROCESSING(Processor, Datum) Datum.is_processing = FALSE;Processor.processing -= Datum + +//! SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) + +/// subsystem does not initialize. +#define SS_NO_INIT 1 + +/** subsystem does not fire. */ +/// (like can_fire = 0, but keeps it from getting added to the processing subsystems list) +/// (Requires a MC restart to change) +#define SS_NO_FIRE 2 + +/** subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) */ +/// SS_BACKGROUND has its own priority bracket +#define SS_BACKGROUND 4 + +/// subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) +#define SS_NO_TICK_CHECK 8 + +/** Treat wait as a tick count, not DS, run every wait ticks. */ +/// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) +/// (implies all runlevels because of how it works) +/// (overrides SS_BACKGROUND) +/// This is designed for basically anything that works as a mini-mc (like SStimer) +#define SS_TICKER 16 + +/** keep the subsystem's timing on point by firing early if it fired late last fire because of lag */ +/// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. +#define SS_KEEP_TIMING 32 + +/** Calculate its next fire after its fired. */ +/// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) +/// This flag overrides SS_KEEP_TIMING +#define SS_POST_FIRE_TIMING 64 + +//! SUBSYSTEM STATES +#define SS_IDLE 0 /// aint doing shit. +#define SS_QUEUED 1 /// queued to run +#define SS_RUNNING 2 /// actively running +#define SS_PAUSED 3 /// paused by mc_tick_check +#define SS_SLEEPING 4 /// fire() slept. +#define SS_PAUSING 5 /// in the middle of pausing + +#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\ +/datum/controller/subsystem/##X/New(){\ + NEW_SS_GLOBAL(SS##X);\ + PreInit();\ +}\ +/datum/controller/subsystem/##X + +#define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\ +/datum/controller/subsystem/processing/##X/New(){\ + NEW_SS_GLOBAL(SS##X);\ + PreInit();\ +}\ +/datum/controller/subsystem/processing/##X // Boilerplate code for multi-step processors. See machines.dm for example use. #define INTERNAL_PROCESS_STEP(this_step, initial_step, proc_to_call, cost_var, next_step)\ @@ -23,71 +89,3 @@ if(current_step == this_step || (initial_step && !resumed)) /* So we start at st resumed = 0;\ current_step = next_step;\ } - -// Used to smooth out costs to try and avoid oscillation. -#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current)) -#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current)) -#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current)) - -#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) -#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) - -#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} - -#define START_PROCESSING(Processor, Datum) if (!Datum.is_processing) {Datum.is_processing = 1;Processor.processing += Datum} -#define STOP_PROCESSING(Processor, Datum) Datum.is_processing = 0;Processor.processing -= Datum - -//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) - -//subsystem does not initialize. -#define SS_NO_INIT 1 - -//subsystem does not fire. -// (like can_fire = 0, but keeps it from getting added to the processing subsystems list) -// (Requires a MC restart to change) -#define SS_NO_FIRE 2 - -//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) -// SS_BACKGROUND has its own priority bracket -#define SS_BACKGROUND 4 - -//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) -#define SS_NO_TICK_CHECK 8 - -//Treat wait as a tick count, not DS, run every wait ticks. -// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) -// (implies all runlevels because of how it works) -// (overrides SS_BACKGROUND) -// This is designed for basically anything that works as a mini-mc (like SStimer) -#define SS_TICKER 16 - -//keep the subsystem's timing on point by firing early if it fired late last fire because of lag -// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. -#define SS_KEEP_TIMING 32 - -//Calculate its next fire after its fired. -// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) -// This flag overrides SS_KEEP_TIMING -#define SS_POST_FIRE_TIMING 64 - -//SUBSYSTEM STATES -#define SS_IDLE 0 //aint doing shit. -#define SS_QUEUED 1 //queued to run -#define SS_RUNNING 2 //actively running -#define SS_PAUSED 3 //paused by mc_tick_check -#define SS_SLEEPING 4 //fire() slept. -#define SS_PAUSING 5 //in the middle of pausing - -// Standard way to define a global subsystem, keep boilerplate organized here! -#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\ -/datum/controller/subsystem/##X/New(){\ - NEW_SS_GLOBAL(SS##X);\ - PreInit();\ -}\ -/datum/controller/subsystem/##X - #define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\ -/datum/controller/subsystem/processing/##X/New(){\ - NEW_SS_GLOBAL(SS##X);\ - PreInit();\ -}\ -/datum/controller/subsystem/processing/##X \ No newline at end of file diff --git a/code/__defines/_lists.dm b/code/__defines/_lists.dm new file mode 100644 index 0000000000..f011662cec --- /dev/null +++ b/code/__defines/_lists.dm @@ -0,0 +1,54 @@ +// Helper macros to aid in optimizing lazy instantiation of lists. +// All of these are null-safe, you can use them without knowing if the list var is initialized yet + +//Picks from the list, with some safeties, and returns the "default" arg if it fails +#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default) +// Ensures L is initailized after this point +#define LAZYINITLIST(L) if (!L) L = list() +// Sets a L back to null iff it is empty +#define UNSETEMPTY(L) if (L && !length(L)) L = null +// Removes I from list L, and sets I to null if it is now empty +#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } } +// Adds I to L, initalizing I if necessary +#define LAZYADD(L, I) if(!L) { L = list(); } L += I; +#define LAZYOR(L, I) if(!L) { L = list(); } L |= I; +#define LAZYFIND(L, V) L ? L.Find(V) : 0 +// Reads I from L safely - Works with both associative and traditional lists. +#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null) +// Turns LAZYINITLIST(L) L[K] = V into ... for associated lists +#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V; +// Reads the length of L, returning 0 if null +#define LAZYLEN(L) length(L) +// Null-safe L.Cut() +#define LAZYCLEARLIST(L) if(L) L.Cut() +// Reads L or an empty list if L is not a list. Note: Does NOT assign, L may be an expression. +#define SANITIZE_LIST(L) ( islist(L) ? L : list() ) +#define reverseList(L) reverseRange(L.Copy()) + +// binary search sorted insert +// IN: Object to be inserted +// LIST: List to insert object into +// TYPECONT: The typepath of the contents of the list +// COMPARE: The variable on the objects to compare +#define BINARY_INSERT(IN, LIST, TYPECONT, COMPARE) \ + var/__BIN_CTTL = length(LIST);\ + if(!__BIN_CTTL) {\ + LIST += IN;\ + } else {\ + var/__BIN_LEFT = 1;\ + var/__BIN_RIGHT = __BIN_CTTL;\ + var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\ + var/##TYPECONT/__BIN_ITEM;\ + while(__BIN_LEFT < __BIN_RIGHT) {\ + __BIN_ITEM = LIST[__BIN_MID];\ + if(__BIN_ITEM.##COMPARE <= IN.##COMPARE) {\ + __BIN_LEFT = __BIN_MID + 1;\ + } else {\ + __BIN_RIGHT = __BIN_MID;\ + };\ + __BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\ + };\ + __BIN_ITEM = LIST[__BIN_MID];\ + __BIN_MID = __BIN_ITEM.##COMPARE > IN.##COMPARE ? __BIN_MID : __BIN_MID + 1;\ + LIST.Insert(__BIN_MID, IN);\ + } diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm index 4d258cd91f..e37bef86d4 100644 --- a/code/__defines/_planes+layers.dm +++ b/code/__defines/_planes+layers.dm @@ -58,7 +58,10 @@ What is the naming convention for planes or layers? #define ATMOS_LAYER 2.4 // Pipe-like atmos machinery that goes on the floor, like filters. #define ABOVE_UTILITY 2.5 // Above stuff like pipes and wires #define TURF_PLANE -45 // Turfs themselves, most flooring - #define ABOVE_TURF_LAYER 2.1 // Snow and wallmounted/floormounted equipment + #define WATER_FLOOR_LAYER 2.0 // The 'bottom' of water tiles. + #define UNDERWATER_LAYER 2.5 // Anything on this layer will render under the water layer. + #define WATER_LAYER 3.0 // Layer for water overlays. + #define ABOVE_TURF_LAYER 3.1 // Snow and wallmounted/floormounted equipment #define DECAL_PLANE -44 // Permanent decals #define DIRTY_PLANE -43 // Nonpermanent decals #define BLOOD_PLANE -42 // Blood is really dirty, but we can do special stuff if we separate it diff --git a/code/__defines/_tick.dm b/code/__defines/_tick.dm index 7ca3fb23a2..2c761b86f9 100644 --- a/code/__defines/_tick.dm +++ b/code/__defines/_tick.dm @@ -3,7 +3,7 @@ #define TICK_LIMIT_MC 70 #define TICK_LIMIT_MC_INIT_DEFAULT 98 -#define TICK_CHECK ( TICK_USAGE > GLOB.CURRENT_TICKLIMIT ) +#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit ) #define CHECK_TICK if TICK_CHECK stoplag() #define TICK_USAGE world.tick_usage diff --git a/code/__defines/admin.dm b/code/__defines/admin.dm index d2afb7846e..84e0656c97 100644 --- a/code/__defines/admin.dm +++ b/code/__defines/admin.dm @@ -45,3 +45,27 @@ #define SMITE_BLUESPACEARTILLERY "Bluespace Artillery" #define SMITE_SPONTANEOUSCOMBUSTION "Spontaneous Combustion" #define SMITE_LIGHTNINGBOLT "Lightning Bolt" + +#define ADMIN_QUE(user) "(?)" +#define ADMIN_FLW(user) "(FLW)" +#define ADMIN_PP(user) "(PP)" +#define ADMIN_VV(atom) "(VV)" +#define ADMIN_SM(user) "(SM)" +#define ADMIN_TP(user) "(TP)" +#define ADMIN_BSA(user) "(BSA)" +#define ADMIN_KICK(user) "(KICK)" +#define ADMIN_CENTCOM_REPLY(user) "(RPLY)" +#define ADMIN_SYNDICATE_REPLY(user) "(RPLY)" +#define ADMIN_SC(user) "(SC)" +#define ADMIN_SMITE(user) "(SMITE)" +#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]" +#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]" +#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)]" +#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]" +#define ADMIN_JMP(src) "(JMP)" +#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]" +#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]" + +#define AHELP_ACTIVE 1 +#define AHELP_CLOSED 2 +#define AHELP_RESOLVED 3 \ No newline at end of file diff --git a/code/__defines/color.dm b/code/__defines/color.dm new file mode 100644 index 0000000000..ba9efe20de --- /dev/null +++ b/code/__defines/color.dm @@ -0,0 +1,17 @@ +//Color defines used by the assembly detailer. +#define COLOR_ASSEMBLY_BLACK "#545454" +#define COLOR_ASSEMBLY_BGRAY "#9497AB" +#define COLOR_ASSEMBLY_WHITE "#E2E2E2" +#define COLOR_ASSEMBLY_RED "#CC4242" +#define COLOR_ASSEMBLY_ORANGE "#E39751" +#define COLOR_ASSEMBLY_BEIGE "#AF9366" +#define COLOR_ASSEMBLY_BROWN "#97670E" +#define COLOR_ASSEMBLY_GOLD "#AA9100" +#define COLOR_ASSEMBLY_YELLOW "#CECA2B" +#define COLOR_ASSEMBLY_GURKHA "#999875" +#define COLOR_ASSEMBLY_LGREEN "#789876" +#define COLOR_ASSEMBLY_GREEN "#44843C" +#define COLOR_ASSEMBLY_LBLUE "#5D99BE" +#define COLOR_ASSEMBLY_BLUE "#38559E" +#define COLOR_ASSEMBLY_PURPLE "#6F6192" +#define COLOR_ASSEMBLY_HOT_PINK "#FF69B4" \ No newline at end of file diff --git a/code/__defines/damage_organs.dm b/code/__defines/damage_organs.dm index 2e14fb96eb..c3eef1099e 100644 --- a/code/__defines/damage_organs.dm +++ b/code/__defines/damage_organs.dm @@ -7,6 +7,7 @@ #define CLONE "clone" #define HALLOSS "halloss" #define ELECTROCUTE "electrocute" +#define BIOACID "bioacid" #define CUT "cut" #define BRUISE "bruise" diff --git a/code/__defines/integrated_circuits.dm b/code/__defines/integrated_circuits.dm new file mode 100644 index 0000000000..b2859a232d --- /dev/null +++ b/code/__defines/integrated_circuits.dm @@ -0,0 +1,3 @@ +// Methods of obtaining a circuit. +#define IC_SPAWN_DEFAULT 1 // If the circuit comes in the default circuit box and able to be printed in the IC printer. +#define IC_SPAWN_RESEARCH 2 // If the circuit design will be available in the IC printer after upgrading it. \ No newline at end of file diff --git a/code/__defines/math.dm b/code/__defines/math.dm index 3132c4228d..88c459ba78 100644 --- a/code/__defines/math.dm +++ b/code/__defines/math.dm @@ -4,15 +4,19 @@ #define NUM_E 2.71828183 -#define INFINITY 1e31 //closer then enough +#define M_PI (3.14159265) +#define INFINITY (1.#INF) //closer then enough -#define SHORT_REAL_LIMIT 16777216 // 2^24 - Maximum integer that can be exactly represented in a float (BYOND num var) +#define SHORT_REAL_LIMIT 16777216 //"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks //percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) //collapsed to percent_of_tick_used * tick_lag #define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) -#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE-starting_tickusage)) +#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage - starting_tickusage)) + +#define PERCENT(val) (round((val)*100, 0.1)) +#define CLAMP01(x) (CLAMP(x, 0, 1)) //time of day but automatically adjusts to the server going into the next day within the same round. //for when you need a reliable time number that doesn't depend on byond time. @@ -22,6 +26,7 @@ #define SIGN(x) ( (x)!=0 ? (x) / abs(x) : 0 ) #define CEILING(x, y) ( -round(-(x) / (y)) * (y) ) + // round() acts like floor(x, 1) by default but can't handle other values #define FLOOR(x, y) ( round((x) / (y)) * (y) ) @@ -33,9 +38,6 @@ // Real modulus that handles decimals #define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) ) -// Check if a BYOND dir var is a cardinal direction (power of two) -#define IS_CARDINAL(x) ((x & (x - 1)) == 0) - // Tangent #define TAN(x) (sin(x) / cos(x)) @@ -50,8 +52,71 @@ #define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) +// Greatest Common Divisor - Euclid's algorithm +/proc/GCD(a, b) + return b ? GCD(b, (a) % (b)) : a + +// Least Common Multiple +#define LCM(a, b) (abs(a) / GCD(a, b) * abs(b)) + +#define IS_CARDINAL(x) ((x & (x - 1)) == 0) + +#define INVERSE(x) ( 1/(x) ) + +// Used for calculating the radioactive strength falloff +#define INVERSE_SQUARE(initial_strength,cur_distance,initial_distance) ( (initial_strength)*((initial_distance)**2/(cur_distance)**2) ) + +#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1) + +#define ISEVEN(x) (x % 2 == 0) + +#define ISODD(x) (x % 2 != 0) + +// Returns true if val is from min to max, inclusive. +#define ISINRANGE(val, min, max) (min <= val && val <= max) + +// Same as above, exclusive. +#define ISINRANGE_EX(val, min, max) (min < val && val > max) + +#define ISINTEGER(x) (round(x) == x) + +#define ISMULTIPLE(x, y) ((x) % (y) == 0) + +// Performs a linear interpolation between a and b. +// Note that amount=0 returns a, amount=1 returns b, and +// amount=0.5 returns the mean of a and b. +#define LERP(a, b, amount) ( amount ? ((a) + ((b) - (a)) * (amount)) : a ) + +// Returns the nth root of x. +#define ROOT(n, x) ((x) ** (1 / (n))) + +/proc/Mean(...) + var/sum = 0 + for(var/val in args) + sum += val + return sum / args.len + +// The quadratic formula. Returns a list with the solutions, or an empty list +// if they are imaginary. +/proc/SolveQuadratic(a, b, c) + ASSERT(a) + . = list() + var/d = b*b - 4 * a * c + var/bottom = 2 * a + // Return if the roots are imaginary. + if(d < 0) + return + var/root = sqrt(d) + . += (-b + root) / bottom + // If discriminant == 0, there would be two roots at the same position. + if(!d) + return + . += (-b - root) / bottom + + // 180 / Pi ~ 57.2957795 #define TODEGREES(radians) ((radians) * 57.2957795) + // Pi / 180 ~ 0.0174532925 #define TORADIANS(degrees) ((degrees) * 0.0174532925) // Will filter out extra rotations and negative rotations @@ -73,3 +138,91 @@ if(dec < 0) dec += 360 . = inc > dec? -dec : inc + +//A logarithm that converts an integer to a number scaled between 0 and 1. +//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. +#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 ) + +//converts a uniform distributed random number into a normal distributed one +//since this method produces two random numbers, one is saved for subsequent calls +//(making the cost negligble for every second call) +//This will return +/- decimals, situated about mean with standard deviation stddev +//68% chance that the number is within 1stddev +//95% chance that the number is within 2stddev +//98% chance that the number is within 3stddev...etc +#define ACCURACY 10000 +/proc/gaussian(mean, stddev) + var/static/gaussian_next + var/R1;var/R2;var/working + if(gaussian_next != null) + R1 = gaussian_next + gaussian_next = null + else + do + R1 = rand(-ACCURACY,ACCURACY)/ACCURACY + R2 = rand(-ACCURACY,ACCURACY)/ACCURACY + working = R1*R1 + R2*R2 + while(working >= 1 || working==0) + working = sqrt(-2 * log(working) / working) + R1 *= working + gaussian_next = R2 * working + return (mean + stddev * R1) +#undef ACCURACY + +/proc/get_turf_in_angle(angle, turf/starting, increments) + var/pixel_x = 0 + var/pixel_y = 0 + for(var/i in 1 to increments) + pixel_x += sin(angle)+16*sin(angle)*2 + pixel_y += cos(angle)+16*cos(angle)*2 + var/new_x = starting.x + var/new_y = starting.y + while(pixel_x > 16) + pixel_x -= 32 + new_x++ + while(pixel_x < -16) + pixel_x += 32 + new_x-- + while(pixel_y > 16) + pixel_y -= 32 + new_y++ + while(pixel_y < -16) + pixel_y += 32 + new_y-- + new_x = CLAMP(new_x, 0, world.maxx) + new_y = CLAMP(new_y, 0, world.maxy) + return locate(new_x, new_y, starting.z) + +// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles +/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4) + var/list/region_x1 = list() + var/list/region_y1 = list() + var/list/region_x2 = list() + var/list/region_y2 = list() + + // These loops create loops filled with x/y values that the boundaries inhabit + // ex: list(5, 6, 7, 8, 9) + for(var/i in min(x1, x2) to max(x1, x2)) + region_x1["[i]"] = TRUE + for(var/i in min(y1, y2) to max(y1, y2)) + region_y1["[i]"] = TRUE + for(var/i in min(x3, x4) to max(x3, x4)) + region_x2["[i]"] = TRUE + for(var/i in min(y3, y4) to max(y3, y4)) + region_y2["[i]"] = TRUE + + return list(region_x1 & region_x2, region_y1 & region_y2) + +// ) + +#define RAND_F(LOW, HIGH) (rand()*(HIGH-LOW) + LOW) + +#define SQUARE(x) (x*x) + +//Vector Algebra +#define SQUAREDNORM(x, y) (x*x+y*y) +#define NORM(x, y) (sqrt(SQUAREDNORM(x,y))) +#define ISPOWEROFTWO(x) ((x & (x - 1)) == 0) +#define ROUNDUPTOPOWEROFTWO(x) (2 ** -round(-log(2,x))) + +#define DEFAULT(a, b) (a? a : b) diff --git a/code/__defines/math_physics.dm b/code/__defines/math_physics.dm index eb4f103065..90950d0ca0 100644 --- a/code/__defines/math_physics.dm +++ b/code/__defines/math_physics.dm @@ -1,10 +1,13 @@ // Math constants. -#define M_PI 3.14159265 - #define R_IDEAL_GAS_EQUATION 8.31 // kPa*L/(K*mol). #define ONE_ATMOSPHERE 101.325 // kPa. #define IDEAL_GAS_ENTROPY_CONSTANT 1164 // (mol^3 * s^3) / (kg^3 * L). +#define T0C 273.15 // 0.0 degrees celcius +#define T20C 293.15 // 20.0 degrees celcius +#define TCMB 2.7 // -270.3 degrees celcius +#define TN60C 213.15 // -60 degrees celcius + // Radiation constants. #define STEFAN_BOLTZMANN_CONSTANT 5.6704e-8 // W/(m^2*K^4). #define COSMIC_RADIATION_TEMPERATURE 3.15 // K. @@ -15,16 +18,7 @@ #define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)). Unitless ratio. #define HUMAN_EXPOSED_SURFACE_AREA 5.2 //m^2, surface area of 1.7m (H) x 0.46m (D) cylinder -#define T0C 273.15 // 0.0 degrees celcius -#define T20C 293.15 // 20.0 degrees celcius -#define TCMB 2.7 // -270.3 degrees celcius -#define TN60C 213.15 // -60 degrees celcius - -#define CLAMP01(x) max(0, min(1, x)) #define QUANTIZE(variable) (round(variable,0.0001)) -#define TICKS_IN_DAY 24*60*60*10 -#define TICKS_IN_SECOND 10 - -#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1) -#define SIGN(X) ((X) ? SIMPLE_SIGN(X) : 0) +#define TICKS_IN_DAY (TICKS_IN_SECOND * 60 * 60 * 24) +#define TICKS_IN_SECOND (world.fps) diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm index d30b6a1a6e..95f0424fa4 100644 --- a/code/__defines/misc.dm +++ b/code/__defines/misc.dm @@ -149,6 +149,7 @@ #define MAT_GLASS "glass" #define MAT_SILVER "silver" #define MAT_GOLD "gold" +#define MAT_URANIUM "uranium" //Did it #define MAT_TITANIUM "titanium" #define MAT_PHORON "phoron" #define MAT_DIAMOND "diamond" @@ -257,7 +258,7 @@ // If the GLOB system is ever ported, you can change this macro in one place and have less work to do than you otherwise would. #define GLOBAL_LIST_BOILERPLATE(LIST_NAME, PATH)\ var/global/list/##LIST_NAME = list();\ -##PATH/initialize(mapload, ...)\ +##PATH/Initialize(mapload, ...)\ {\ ##LIST_NAME += src;\ return ..();\ @@ -288,6 +289,20 @@ var/global/list/##LIST_NAME = list();\ #define IS_WIRECUTTER "wirecutter" #define IS_WRENCH "wrench" + // Diagonal movement #define FIRST_DIAG_STEP 1 #define SECOND_DIAG_STEP 2 + +// RCD modes. Used on the RCD, and gets passed to an object's rcd_act() when an RCD is used on it, to determine what happens. +#define RCD_FLOORWALL "Floor / Wall" // Builds plating on space/ground/open tiles. Builds a wall when on floors. Finishes walls when used on girders. +#define RCD_AIRLOCK "Airlock" // Builds an airlock on the tile if one isn't already there. +#define RCD_WINDOWGRILLE "Window / Grille" // Builds a full tile window and grille pair on floors. +#define RCD_DECONSTRUCT "Deconstruction" // Removes various things. Still consumes compressed matter. + +#define RCD_VALUE_MODE "mode" +#define RCD_VALUE_DELAY "delay" +#define RCD_VALUE_COST "cost" + +#define RCD_SHEETS_PER_MATTER_UNIT 4 // Each physical material sheet is worth four matter units. +#define RCD_MAX_CAPACITY 30 * RCD_SHEETS_PER_MATTER_UNIT diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm index 679962b210..3221a595e4 100644 --- a/code/__defines/mobs.dm +++ b/code/__defines/mobs.dm @@ -27,6 +27,9 @@ #define BORGXRAY 0x4 #define BORGMATERIAL 8 +#define STANCE_ATTACK 11 // Backwards compatability +#define STANCE_ATTACKING 12 // Ditto +/* #define STANCE_IDLE 1 // Looking for targets if hostile. Does idle wandering. #define STANCE_ALERT 2 // Bears #define STANCE_ATTACK 3 // Attempting to get into attack position @@ -34,6 +37,20 @@ #define STANCE_TIRED 5 // Bears #define STANCE_FOLLOW 6 // Following somone #define STANCE_BUSY 7 // Do nothing on life ticks (Other code is running) +*/ +#define STANCE_SLEEP 0 // Doing (almost) nothing, to save on CPU because nobody is around to notice or the mob died. +#define STANCE_IDLE 1 // The more or less default state. Wanders around, looks for baddies, and spouts one-liners. +#define STANCE_ALERT 2 // A baddie is visible but not too close, and essentially we tell them to go away or die. +#define STANCE_APPROACH 3 // Attempting to get into range to attack them. +#define STANCE_FIGHT 4 // Actually fighting, with melee or ranged. +#define STANCE_BLINDFIGHT 5 // Fighting something that cannot be seen by the mob, from invisibility or out of sight. +#define STANCE_REPOSITION 6 // Relocating to a better position while in combat. Also used when moving away from a danger like grenades. +#define STANCE_MOVE 7 // Similar to above but for out of combat. If a baddie is seen, they'll cancel and fight them. +#define STANCE_FOLLOW 8 // Following somone, without trying to murder them. +#define STANCE_FLEE 9 // Run away from the target because they're too spooky/we're dying/some other reason. +#define STANCE_DISABLED 10 // Used when the holder is afflicted with certain status effects, such as stuns or confusion. + +#define STANCES_COMBAT list(STANCE_ALERT, STANCE_APPROACH, STANCE_FIGHT, STANCE_BLINDFIGHT, STANCE_REPOSITION) #define LEFT 0x1 #define RIGHT 0x2 @@ -279,11 +296,34 @@ #define SA_ROBOTIC 3 #define SA_HUMANOID 4 +// More refined version of SA_* ""intelligence"" seperators. +// Now includes bitflags, so to target two classes you just do 'MOB_CLASS_ANIMAL|MOB_CLASS_HUMANOID' +#define MOB_CLASS_NONE 0 // Default value, and used to invert for _ALL. + +#define MOB_CLASS_PLANT 1 // Unused at the moment. +#define MOB_CLASS_ANIMAL 2 // Animals and beasts like spiders, saviks, and bears. +#define MOB_CLASS_HUMANOID 4 // Non-robotic humanoids, including /simple_mob and /carbon/humans and their alien variants. +#define MOB_CLASS_SYNTHETIC 8 // Silicons, mechanical simple mobs, FBPs, and anything else that would pass is_synthetic() +#define MOB_CLASS_SLIME 16 // Everyone's favorite xenobiology specimen (and maybe prometheans?). +#define MOB_CLASS_ABERRATION 32 // Weird shit. +#define MOB_CLASS_DEMONIC 64 // Cult stuff. +#define MOB_CLASS_BOSS 128 // Future megafauna hopefully someday. +#define MOB_CLASS_ILLUSION 256 // Fake mobs, e.g. Technomancer illusions. +#define MOB_CLASS_PHOTONIC 512 // Holographic mobs like holocarp, similar to _ILLUSION, but that make no attempt to hide their true nature. + +#define MOB_CLASS_ALL (~MOB_CLASS_NONE) + // For slime commanding. Higher numbers allow for more actions. #define SLIME_COMMAND_OBEY 1 // When disciplined. #define SLIME_COMMAND_FACTION 2 // When in the same 'faction'. #define SLIME_COMMAND_FRIEND 3 // When befriended with a slime friendship agent. +// Threshold for mobs being able to damage things like airlocks or reinforced glass windows. +// If the damage is below this, nothing will happen besides a message saying that the attack was ineffective. +// Generally, this was not a define but was commonly set to 10, however 10 may be too low now since simple_mobs now attack twice as fast, +// at half damage compared to the old mob system, meaning mobs who could hurt structures may not be able to now, so now it is 5. +#define STRUCTURE_MIN_DAMAGE_THRESHOLD 5 + //Vision flags, for dealing with plane visibility #define VIS_FULLBRIGHT 1 #define VIS_LIGHTING 2 diff --git a/code/__defines/objects.dm b/code/__defines/objects.dm new file mode 100644 index 0000000000..879bed2cd1 --- /dev/null +++ b/code/__defines/objects.dm @@ -0,0 +1,10 @@ +/* + * Defines used for miscellaneous objects. + * Currently only the home of the Multiool. + */ + +// Multitool Mode Defines. + +#define MULTITOOL_MODE_STANDARD "Standard" +#define MULTITOOL_MODE_INTCIRCUITS "Modular Wiring" +#define MULTITOOL_MODE_DOORHACK "Advanced Jacking" diff --git a/code/__defines/qdel.dm b/code/__defines/qdel.dm index 82ec12a211..ab85326658 100644 --- a/code/__defines/qdel.dm +++ b/code/__defines/qdel.dm @@ -20,4 +20,17 @@ #define QDELING(X) (X.gc_destroyed) #define QDELETED(X) (!X || X.gc_destroyed) -#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) \ No newline at end of file +#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) + +//Qdel helper macros. +#define QDEL_IN(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE) +#define QDEL_IN_CLIENT_TIME(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE | TIMER_CLIENT_TIME) +#define QDEL_NULL(item) qdel(item); item = null +#define QDEL_LIST_NULL(x) if(x) { for(var/y in x) { qdel(y) } ; x = null } +#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); } +#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE) +#define QDEL_LIST_ASSOC(L) if(L) { for(var/I in L) { qdel(L[I]); qdel(I); } L.Cut(); } +#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qdel(L[I]); L.Cut(); } + +/proc/______qdel_list_wrapper(list/L) //the underscores are to encourage people not to use this directly. + QDEL_LIST(L) diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm index e8656edd32..409448bef3 100644 --- a/code/__defines/subsystems.dm +++ b/code/__defines/subsystems.dm @@ -52,31 +52,37 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G // Subsystem init_order, from highest priority to lowest priority // Subsystems shutdown in the reverse of the order they initialize in // The numbers just define the ordering, they are meaningless otherwise. -#define INIT_ORDER_DECALS 16 -#define INIT_ORDER_ATOMS 15 -#define INIT_ORDER_MACHINES 10 -#define INIT_ORDER_SHUTTLES 3 -#define INIT_ORDER_TIMER 1 -#define INIT_ORDER_DEFAULT 0 -#define INIT_ORDER_LIGHTING 0 -#define INIT_ORDER_AIR -1 -#define INIT_ORDER_PLANETS -4 -#define INIT_ORDER_HOLOMAPS -5 -#define INIT_ORDER_OVERLAY -6 -#define INIT_ORDER_XENOARCH -20 +#define INIT_ORDER_DECALS 16 +#define INIT_ORDER_ATOMS 15 +#define INIT_ORDER_MACHINES 10 +#define INIT_ORDER_SHUTTLES 3 +#define INIT_ORDER_TIMER 1 +#define INIT_ORDER_DEFAULT 0 +#define INIT_ORDER_LIGHTING 0 +#define INIT_ORDER_AIR -1 +#define INIT_ORDER_PLANETS -4 +#define INIT_ORDER_HOLOMAPS -5 +#define INIT_ORDER_OVERLAY -6 +#define INIT_ORDER_XENOARCH -20 +#define INIT_ORDER_CIRCUIT -21 +#define INIT_ORDER_AI -22 // Subsystem fire priority, from lowest to highest priority // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) #define FIRE_PRIORITY_SHUTTLES 5 #define FIRE_PRIORITY_ORBIT 8 +#define FIRE_PRIORITY_VOTE 9 +#define FIRE_PRIORITY_AI 10 #define FIRE_PRIORITY_GARBAGE 15 #define FIRE_PRIORITY_AIRFLOW 30 #define FIRE_PRIORITY_AIR 35 -#define FIRE_PRIORITY_PROCESS 35 +#define FIRE_PRIORITY_OBJ 40 +#define FIRE_PRIORITY_PROCESS 45 #define FIRE_PRIORITY_DEFAULT 50 #define FIRE_PRIORITY_PLANETS 75 #define FIRE_PRIORITY_MACHINES 100 +#define FIRE_PRIORITY_PROJECTILES 150 #define FIRE_PRIORITY_OVERLAYS 500 // Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed) diff --git a/code/__defines/typeids.dm b/code/__defines/typeids.dm new file mode 100644 index 0000000000..9af310012b --- /dev/null +++ b/code/__defines/typeids.dm @@ -0,0 +1,6 @@ +//Byond type ids +#define TYPEID_NULL "0" +#define TYPEID_NORMAL_LIST "f" +//helper macros +#define GET_TYPEID(ref) ( ( (lentext(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, lentext(ref)-6) ) ) +#define IS_NORMAL_LIST(L) (GET_TYPEID("\ref[L]") == TYPEID_NORMAL_LIST) \ No newline at end of file diff --git a/code/__defines/vote.dm b/code/__defines/vote.dm new file mode 100644 index 0000000000..48be19e909 --- /dev/null +++ b/code/__defines/vote.dm @@ -0,0 +1,5 @@ +#define VOTE_RESTART "restart" +#define VOTE_GAMEMODE "gamemode" +#define VOTE_CREW_TRANSFER "crew_transfer" +#define VOTE_ADD_ANTAGONIST "add_antagonist" +#define VOTE_CUSTOM "custom" diff --git a/code/_global_vars/misc.dm b/code/_global_vars/misc.dm index de2779c45b..504246e304 100644 --- a/code/_global_vars/misc.dm +++ b/code/_global_vars/misc.dm @@ -1 +1,5 @@ -GLOBAL_LIST_EMPTY(all_observable_events) \ No newline at end of file +GLOBAL_LIST_EMPTY(all_observable_events) + +GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks. + +GLOBAL_VAR_INIT(TAB, "    ") diff --git a/code/_global_vars/mobs.dm b/code/_global_vars/mobs.dm index 7fa2b5d162..a5099a68d2 100644 --- a/code/_global_vars/mobs.dm +++ b/code/_global_vars/mobs.dm @@ -1,2 +1,5 @@ GLOBAL_LIST_EMPTY(admins) //all clients whom are admins -GLOBAL_PROTECT(admins) \ No newline at end of file +GLOBAL_PROTECT(admins) +GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb. +GLOBAL_LIST_EMPTY(stealthminID) +GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client diff --git a/code/_helpers/_lists.dm b/code/_helpers/_lists.dm index 946a9fc886..1e00d5d7f4 100644 --- a/code/_helpers/_lists.dm +++ b/code/_helpers/_lists.dm @@ -281,6 +281,17 @@ proc/listclearnulls(list/list) for(var/i in L) . |= i +//same, but returns nothing and acts on list in place (also handles associated values properly) +/proc/uniqueList_inplace(list/L) + var/temp = L.Copy() + L.len = 0 + for(var/key in temp) + if (isnum(key)) + L |= key + else + L[key] = temp[key] + + //Mergesort: divides up the list into halves to begin the sort /proc/sortKey(var/list/client/L, var/order = 1) if(isnull(L) || L.len < 2) diff --git a/code/_helpers/game.dm b/code/_helpers/game.dm index a9ac87e4aa..9ba432779f 100644 --- a/code/_helpers/game.dm +++ b/code/_helpers/game.dm @@ -26,17 +26,17 @@ max_z = max(z, max_z) return max_z -/proc/get_area(O) - var/turf/loc = get_turf(O) - if(loc) - var/area/res = loc.loc - .= res +/proc/get_area(atom/A) + if(isarea(A)) + return A + var/turf/T = get_turf(A) + return T ? T.loc : null -/proc/get_area_name(N) //get area by its name - for(var/area/A in all_areas) - if(A.name == N) - return A - return 0 +/proc/get_area_name(atom/X, format_text = FALSE) + var/area/A = isarea(X) ? X : get_area(X) + if(!A) + return null + return format_text ? format_text(A.name) : A.name /proc/get_area_master(const/O) var/area/A = get_area(O) @@ -602,3 +602,8 @@ datum/projectile_data /proc/SecondsToTicks(var/seconds) return seconds * 10 + +/proc/window_flash(var/client_or_usr) + if (!client_or_usr) + return + winset(client_or_usr, "mainwindow", "flash=5") \ No newline at end of file diff --git a/code/_helpers/icons.dm b/code/_helpers/icons.dm index da4385ef6f..c6cae7b464 100644 --- a/code/_helpers/icons.dm +++ b/code/_helpers/icons.dm @@ -634,7 +634,6 @@ as a single icon. Useful for when you want to manipulate an icon via the above a The _flatIcons list is a cache for generated icon files. */ -// Creates a single icon from a given /atom or /image. Only the first argument is required. /proc/getFlatIcon(image/A, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE) // We start with a blank canvas, otherwise some icon procs crash silently var/icon/flat = icon('icons/effects/effects.dmi', "nothing") // Final flattened icon @@ -677,7 +676,7 @@ The _flatIcons list is a cache for generated icon files. var/curdir var/base_icon_dir //We'll use this to get the icon state to display if not null BUT NOT pass it to overlays as the dir we have - + //These should use the parent's direction (most likely) if(!A.dir || A.dir == SOUTH) curdir = defdir @@ -686,7 +685,7 @@ The _flatIcons list is a cache for generated icon files. //Let's check if the icon actually contains any diagonals, just skip if it's south to save (lot of) time if(curdir != SOUTH) - var/icon/test_icon + var/icon/test_icon var/directionals_exist = FALSE var/list/dirs_to_check = cardinal - SOUTH outer: @@ -824,6 +823,9 @@ The _flatIcons list is a cache for generated icon files. else return icon(flat, "", SOUTH) + + + /proc/getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A. for(var/I in A.overlays)//For every image in overlays. var/image/I will not work, don't try it. @@ -874,9 +876,10 @@ The _flatIcons list is a cache for generated icon files. if(4) I.pixel_y++ overlays += I//And finally add the overlay. -/proc/getHologramIcon(icon/A, safety=1)//If safety is on, a new icon is not created. +/proc/getHologramIcon(icon/A, safety=1, no_color = FALSE)//If safety is on, a new icon is not created. var/icon/flat_icon = safety ? A : new(A)//Has to be a new icon to not constantly change the same icon. - flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish. + if(!no_color) + flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish. flat_icon.ChangeOpacity(0.5)//Make it half transparent. var/icon/alpha_mask = new('icons/effects/effects.dmi', "scanline")//Scanline effect. flat_icon.AddAlphaMask(alpha_mask)//Finally, let's mix in a distortion effect. diff --git a/code/_helpers/maths.dm b/code/_helpers/maths.dm deleted file mode 100644 index 4cbe75bffc..0000000000 --- a/code/_helpers/maths.dm +++ /dev/null @@ -1,131 +0,0 @@ -// Macro functions. -#define RAND_F(LOW, HIGH) (rand()*(HIGH-LOW) + LOW) -#define ceil(x) (-round(-(x))) - -// min is inclusive, max is exclusive -/proc/Wrap(val, min, max) - var/d = max - min - var/t = Floor((val - min) / d) - return val - (t * d) - -/proc/Default(a, b) - return a ? a : b - -// Trigonometric functions. -/proc/Tan(x) - return sin(x) / cos(x) - -/proc/Csc(x) - return 1 / sin(x) - -/proc/Sec(x) - return 1 / cos(x) - -/proc/Cot(x) - return 1 / Tan(x) - -/proc/Atan2(x, y) - if(!x && !y) return 0 - var/a = arccos(x / sqrt(x*x + y*y)) - return y >= 0 ? a : -a - -/proc/Floor(x) - return round(x) - -/proc/Ceiling(x) - return -round(-x) - -// Greatest Common Divisor: Euclid's algorithm. -/proc/Gcd(a, b) - while (1) - if (!b) return a - a %= b - if (!a) return b - b %= a - -// Least Common Multiple. The formula is a consequence of: a*b = LCM*GCD. -/proc/Lcm(a, b) - return abs(a) * abs(b) / Gcd(a, b) - -// Useful in the cases when x is a large expression, e.g. x = 3a/2 + b^2 + Function(c) -/proc/Square(x) - return x*x - -/proc/Inverse(x) - return 1 / x - -// Condition checks. -/proc/IsAboutEqual(a, b, delta = 0.1) - return abs(a - b) <= delta - -// Returns true if val is from min to max, inclusive. -/proc/IsInRange(val, min, max) - return (val >= min) && (val <= max) - -/proc/IsInteger(x) - return Floor(x) == x - -/proc/IsMultiple(x, y) - return x % y == 0 - -/proc/IsEven(x) - return !(x & 0x1) - -/proc/IsOdd(x) - return (x & 0x1) - -// Performs a linear interpolation between a and b. -// Note: weight=0 returns a, weight=1 returns b, and weight=0.5 returns the mean of a and b. -/proc/Interpolate(a, b, weight = 0.5) - return a + (b - a) * weight // Equivalent to: a*(1 - weight) + b*weight - -/proc/Mean(...) - var/sum = 0 - for(var/val in args) - sum += val - return sum / args.len - -// Returns the nth root of x. -/proc/Root(n, x) - return x ** (1 / n) - -// The quadratic formula. Returns a list with the solutions, or an empty list -// if they are imaginary. -/proc/SolveQuadratic(a, b, c) - ASSERT(a) - - . = list() - var/discriminant = b*b - 4*a*c - var/bottom = 2*a - - // Return if the roots are imaginary. - if(discriminant < 0) - return - - var/root = sqrt(discriminant) - . += (-b + root) / bottom - - // If discriminant == 0, there would be two roots at the same position. - if(discriminant != 0) - . += (-b - root) / bottom - -/proc/ToDegrees(radians) - // 180 / Pi ~ 57.2957795 - return radians * 57.2957795 - -/proc/ToRadians(degrees) - // Pi / 180 ~ 0.0174532925 - return degrees * 0.0174532925 - -// Vector algebra. -/proc/squaredNorm(x, y) - return x*x + y*y - -/proc/norm(x, y) - return sqrt(squaredNorm(x, y)) - -/proc/IsPowerOfTwo(var/val) - return (val & (val-1)) == 0 - -/proc/RoundUpToPowerOfTwo(var/val) - return 2 ** -round(-log(2,val)) diff --git a/code/_helpers/sorts/comparators.dm b/code/_helpers/sorts/comparators.dm index 73ad3d847c..6b8491fd89 100644 --- a/code/_helpers/sorts/comparators.dm +++ b/code/_helpers/sorts/comparators.dm @@ -45,3 +45,6 @@ . = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME] if (!.) . = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT] + +/proc/cmp_timer(datum/timedevent/a, datum/timedevent/b) + return a.timeToRun - b.timeToRun diff --git a/code/_helpers/time.dm b/code/_helpers/time.dm index 43c18e1cc9..d4c918a55a 100644 --- a/code/_helpers/time.dm +++ b/code/_helpers/time.dm @@ -64,6 +64,11 @@ var/next_station_date_change = 1 DAY var/time_portion = time2text(world.timeofday, "hh:mm:ss") return "[date_portion]T[time_portion]" +/proc/gameTimestamp(format = "hh:mm:ss", wtime=null) + if(!wtime) + wtime = world.time + return time2text(wtime - GLOB.timezoneOffset, format) + /* Returns 1 if it is the selected month and day */ proc/isDay(var/month, var/day) if(isnum(month) && isnum(day)) @@ -135,6 +140,103 @@ var/round_start_time = 0 . += CEILING(i*DELTA_CALC, 1) sleep(i*world.tick_lag*DELTA_CALC) i *= 2 - while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, GLOB.CURRENT_TICKLIMIT)) + while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit)) -#undef DELTA_CALC \ No newline at end of file +#undef DELTA_CALC + + +//Takes a value of time in deciseconds. +//Returns a text value of that number in hours, minutes, or seconds. +/proc/DisplayTimeText(time_value, truncate = FALSE) + var/second = (time_value)*0.1 + var/second_adjusted = null + var/second_rounded = FALSE + var/minute = null + var/hour = null + var/day = null + + if(!second) + return "0 seconds" + if(second >= 60) + minute = FLOOR(second/60, 1) + second = round(second - (minute*60), 0.1) + second_rounded = TRUE + if(second) //check if we still have seconds remaining to format, or if everything went into minute. + second_adjusted = round(second) //used to prevent '1 seconds' being shown + if(day || hour || minute) + if(second_adjusted == 1 && second >= 1) + second = " and 1 second" + else if(second > 1) + second = " and [second_adjusted] seconds" + else //shows a fraction if seconds is < 1 + if(second_rounded) //no sense rounding again if it's already done + second = " and [second] seconds" + else + second = " and [round(second, 0.1)] seconds" + else + if(second_adjusted == 1 && second >= 1) + second = "[truncate ? "second" : "1 second"]" + else if(second > 1) + second = "[second_adjusted] seconds" + else + if(second_rounded) + second = "[second] seconds" + else + second = "[round(second, 0.1)] seconds" + else + second = null + + if(!minute) + return "[second]" + if(minute >= 60) + hour = FLOOR(minute/60, 1) + minute = (minute - (hour*60)) + if(minute) //alot simpler from here since you don't have to worry about fractions + if(minute != 1) + if((day || hour) && second) + minute = ", [minute] minutes" + else if((day || hour) && !second) + minute = " and [minute] minutes" + else + minute = "[minute] minutes" + else + if((day || hour) && second) + minute = ", 1 minute" + else if((day || hour) && !second) + minute = " and 1 minute" + else + minute = "[truncate ? "minute" : "1 minute"]" + else + minute = null + + if(!hour) + return "[minute][second]" + if(hour >= 24) + day = FLOOR(hour/24, 1) + hour = (hour - (day*24)) + if(hour) + if(hour != 1) + if(day && (minute || second)) + hour = ", [hour] hours" + else if(day && (!minute || !second)) + hour = " and [hour] hours" + else + hour = "[hour] hours" + else + if(day && (minute || second)) + hour = ", 1 hour" + else if(day && (!minute || !second)) + hour = " and 1 hour" + else + hour = "[truncate ? "hour" : "1 hour"]" + else + hour = null + + if(!day) + return "[hour][minute][second]" + if(day > 1) + day = "[day] days" + else + day = "[truncate ? "day" : "1 day"]" + + return "[day][hour][minute][second]" diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm index 1af2fe7034..13689de7e0 100644 --- a/code/_helpers/unsorted.dm +++ b/code/_helpers/unsorted.dm @@ -501,7 +501,7 @@ Turf and target are seperate in case you want to teleport some distance from a t moblist.Add(M) for(var/mob/new_player/M in sortmob) moblist.Add(M) - for(var/mob/living/simple_animal/M in sortmob) + for(var/mob/living/simple_mob/M in sortmob) moblist.Add(M) // for(var/mob/living/silicon/hivebot/M in sortmob) // mob_list.Add(M) @@ -519,6 +519,14 @@ Turf and target are seperate in case you want to teleport some distance from a t return "[round((powerused * 0.000001),0.001)] MW" return "[round((powerused * 0.000000001),0.0001)] GW" +/proc/get_mob_by_ckey(key) + if(!key) + return + var/list/mobs = sortmobs() + for(var/mob/M in mobs) + if(M.ckey == key) + return M + //Forces a variable to be posative /proc/modulus(var/M) if(M >= 0) @@ -1443,4 +1451,4 @@ var/mob/dview/dview_mob = new return "North-Northwest" /proc/pass() - return \ No newline at end of file + return diff --git a/code/_macros.dm b/code/_macros.dm index d8737d8d26..13afdb27b8 100644 --- a/code/_macros.dm +++ b/code/_macros.dm @@ -10,7 +10,7 @@ #define isalien(A) istype(A, /mob/living/carbon/alien) -#define isanimal(A) istype(A, /mob/living/simple_animal) +#define isanimal(A) istype(A, /mob/living/simple_mob) #define isairlock(A) istype(A, /obj/machinery/door/airlock) @@ -18,7 +18,7 @@ #define iscarbon(A) istype(A, /mob/living/carbon) -#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi) +#define iscorgi(A) istype(A, /mob/living/simple_mob/animal/passive/dog/corgi) #define isEye(A) istype(A, /mob/observer/eye) @@ -26,7 +26,7 @@ #define isliving(A) istype(A, /mob/living) -#define ismouse(A) istype(A, /mob/living/simple_animal/mouse) +#define ismouse(A) istype(A, /mob/living/simple_mob/animal/passive/mouse) #define isnewplayer(A) istype(A, /mob/new_player) @@ -42,11 +42,11 @@ #define isvoice(A) istype(A, /mob/living/voice) -#define isslime(A) istype(A, /mob/living/simple_animal/slime) +#define isslime(A) istype(A, /mob/living/simple_mob/slime) #define isbot(A) istype(A, /mob/living/bot) -#define isxeno(A) istype(A, /mob/living/simple_animal/xeno) +#define isxeno(A) istype(A, /mob/living/simple_mob/animal/space/alien) #define isopenspace(A) istype(A, /turf/simulated/open) @@ -65,30 +65,4 @@ #define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE) -#define QDEL_NULL_LIST(x) if(x) { for(var/y in x) { qdel(y) } ; x = null } - -#define QDEL_NULL(x) if(x) { qdel(x) ; x = null } - #define ARGS_DEBUG log_debug("[__FILE__] - [__LINE__]") ; for(var/arg in args) { log_debug("\t[log_info_line(arg)]") } - -// Helper macros to aid in optimizing lazy instantiation of lists. -// All of these are null-safe, you can use them without knowing if the list var is initialized yet - -//Picks from the list, with some safeties, and returns the "default" arg if it fails -#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default) -// Ensures L is initailized after this point -#define LAZYINITLIST(L) if (!L) L = list() -// Sets a L back to null iff it is empty -#define UNSETEMPTY(L) if (L && !L.len) L = null -// Removes I from list L, and sets I to null if it is now empty -#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } } -// Adds I to L, initalizing I if necessary -#define LAZYADD(L, I) if(!L) { L = list(); } L += I; -// Reads I from L safely - Works with both associative and traditional lists. -#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null) -// Reads the length of L, returning 0 if null -#define LAZYLEN(L) length(L) -// Null-safe L.Cut() -#define LAZYCLEARLIST(L) if(L) L.Cut() -// Reads L or an empty list if L is not a list. Note: Does NOT assign, L may be an expression. -#define SANITIZE_LIST(L) ( islist(L) ? L : list() ) \ No newline at end of file diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 94a067200a..2a92ba20bc 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -98,7 +98,7 @@ /obj/screen/fullscreen/flash icon = 'icons/mob/screen1.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "flash" + icon_state = "flash_static" /obj/screen/fullscreen/flash/noise icon_state = "noise" diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index b5a4e68d6f..ba2e73c1a0 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -310,8 +310,6 @@ datum/hud/New(mob/owner) mymob.instantiate_hud(src) else if(isalien(mymob)) larva_hud() - else if(isslime(mymob)) - slime_hud() else if(isAI(mymob)) ai_hud() else if(isobserver(mymob)) diff --git a/code/_onclick/hud/other_mobs.dm b/code/_onclick/hud/other_mobs.dm index f1b9165a26..b0f55f5503 100644 --- a/code/_onclick/hud/other_mobs.dm +++ b/code/_onclick/hud/other_mobs.dm @@ -23,7 +23,7 @@ mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay) mymob.client.screen += mymob.client.void - +/* /datum/hud/proc/slime_hud(ui_style = 'icons/mob/screen1_Midnight.dmi') src.adding = list() @@ -92,10 +92,7 @@ mymob.client.screen += mymob.client.void return - - -/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD) - ..(HUD) +*/ // HUD.construct_hud() //Archaic. /* diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 8baf430138..afe99e2c1d 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -59,7 +59,7 @@ avoid code duplication. This includes items that may sometimes act as a standard // Same as above but actually does useful things. // W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason. /mob/living/get_attack_speed(var/obj/item/W) - var/speed = DEFAULT_ATTACK_COOLDOWN + var/speed = base_attack_cooldown if(W && istype(W)) speed = W.attackspeed for(var/datum/modifier/M in modifiers) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 729330ddaa..e367769b07 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -68,58 +68,3 @@ */ /mob/new_player/ClickOn() return - -/* - Animals -*/ -/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity) - if(!(. = ..())) - return - - setClickCooldown(get_attack_speed()) - - if(has_hands && istype(A,/obj) && a_intent != I_HURT) - var/obj/O = A - return O.attack_hand(src) - - switch(a_intent) - if(I_HELP) - if(isliving(A)) - custom_emote(1,"[pick(friendly)] [A]!") - - if(I_HURT) - if(prob(spattack_prob)) - if(spattack_min_range <= 1) - SpecialAtkTarget() - - - else if(melee_damage_upper == 0 && istype(A,/mob/living)) - custom_emote(1,"[pick(friendly)] [A]!") - - - else - DoPunch(A) - - if(I_GRAB) - if(has_hands) - A.attack_hand(src) - - if(I_DISARM) - if(has_hands) - A.attack_hand(src) - -/mob/living/simple_animal/RangedAttack(var/atom/A) - setClickCooldown(get_attack_speed()) - var/distance = get_dist(src, A) - - if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range)) - target_mob = A - SpecialAtkTarget() - target_mob = null - return - - if(ranged && distance <= shoot_range) - target_mob = A - ShootTarget(A) - target_mob = null - diff --git a/code/controllers/Processes/obj.dm b/code/controllers/Processes/obj.dm deleted file mode 100644 index 6032cbb541..0000000000 --- a/code/controllers/Processes/obj.dm +++ /dev/null @@ -1,26 +0,0 @@ -/datum/controller/process/obj/setup() - name = "obj" - schedule_interval = 20 // every 2 seconds - start_delay = 8 - -/datum/controller/process/obj/started() - ..() - if(!processing_objects) - processing_objects = list() - -/datum/controller/process/obj/doWork() - for(last_object in processing_objects) - var/datum/O = last_object - if(!QDELETED(O)) - try - O:process() - catch(var/exception/e) - catchException(e, O) - SCHECK - else - catchBadType(O) - processing_objects -= O - -/datum/controller/process/obj/statProcess() - ..() - stat(null, "[processing_objects.len] objects") \ No newline at end of file diff --git a/code/controllers/Processes/sun.dm b/code/controllers/Processes/sun.dm deleted file mode 100644 index f09806cef5..0000000000 --- a/code/controllers/Processes/sun.dm +++ /dev/null @@ -1,7 +0,0 @@ -/datum/controller/process/sun/setup() - name = "sun" - schedule_interval = 20 // every second - sun = new - -/datum/controller/process/sun/doWork() - sun.calc_position() diff --git a/code/controllers/Processes/vote.dm b/code/controllers/Processes/vote.dm deleted file mode 100644 index 5df5ce6979..0000000000 --- a/code/controllers/Processes/vote.dm +++ /dev/null @@ -1,6 +0,0 @@ -/datum/controller/process/vote/setup() - name = "vote" - schedule_interval = 10 // every second - -/datum/controller/process/vote/doWork() - vote.process() diff --git a/code/controllers/autotransfer.dm b/code/controllers/autotransfer.dm index c9bc4ac2c0..6f68a8d9dc 100644 --- a/code/controllers/autotransfer.dm +++ b/code/controllers/autotransfer.dm @@ -5,13 +5,13 @@ datum/controller/transfer_controller var/currenttick = 0 datum/controller/transfer_controller/New() timerbuffer = config.vote_autotransfer_initial - processing_objects += src + START_PROCESSING(SSobj, src) datum/controller/transfer_controller/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) datum/controller/transfer_controller/process() currenttick = currenttick + 1 if (round_duration_in_ticks >= timerbuffer - 1 MINUTE) - vote.autotransfer() + SSvote.autotransfer() timerbuffer = timerbuffer + config.vote_autotransfer_interval diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 9e29ba9998..3a31de1c6a 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -228,6 +228,8 @@ var/list/gamemode_cache = list() var/radiation_resistance_multiplier = 6.5 var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it. + var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated. + /datum/configuration/New() var/list/L = typesof(/datum/game_mode) - /datum/game_mode for (var/T in L) @@ -748,6 +750,9 @@ var/list/gamemode_cache = list() if ("paranoia_logging") config.paranoia_logging = 1 + if("random_submap_orientation") + config.random_submap_orientation = 1 + else log_misc("Unknown setting in configuration: '[name]'") diff --git a/code/controllers/master.dm b/code/controllers/master.dm index 050251fb0d..0b292e45c4 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -13,14 +13,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new //THIS IS THE INIT ORDER //Master -> SSPreInit -> GLOB -> world -> config -> SSInit -> Failsafe //GOT IT MEMORIZED? -GLOBAL_VAR_INIT(MC_restart_clear, 0) -GLOBAL_VAR_INIT(MC_restart_timeout, 0) -GLOBAL_VAR_INIT(MC_restart_count, 0) - -//current tick limit, assigned by the queue controller before running a subsystem. -//used by check_tick as well so that the procs subsystems call can obey that SS's tick limits -GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) - /datum/controller/master name = "Master" @@ -62,6 +54,10 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) var/static/restart_timeout = 0 var/static/restart_count = 0 + //current tick limit, assigned by the queue controller before running a subsystem. + //used by check_tick as well so that the procs subsystems call can obey that SS's tick limits + var/static/current_ticklimit + /datum/controller/master/New() // Highlander-style: there can only be one! Kill off the old and replace it with the new. var/list/_subsystems = list() @@ -98,14 +94,14 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) // -1 if we encountered a runtime trying to recreate it /proc/Recreate_MC() . = -1 //so if we runtime, things know we failed - if (world.time < GLOB.MC_restart_timeout) + if (world.time < Master.restart_timeout) return 0 - if (world.time < GLOB.MC_restart_clear) - GLOB.MC_restart_count *= 0.5 + if (world.time < Master.restart_clear) + Master.restart_count *= 0.5 - var/delay = 50 * ++GLOB.MC_restart_count - GLOB.MC_restart_timeout = world.time + delay - GLOB.MC_restart_clear = world.time + (delay * 2) + var/delay = 50 * ++Master.restart_count + Master.restart_timeout = world.time + delay + Master.restart_clear = world.time + (delay * 2) Master.processing = FALSE //stop ticking this one try new/datum/controller/master() @@ -176,13 +172,13 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) var/start_timeofday = REALTIMEOFDAY // Initialize subsystems. - GLOB.CURRENT_TICKLIMIT = config.tick_limit_mc_init + current_ticklimit = config.tick_limit_mc_init for (var/datum/controller/subsystem/SS in subsystems) if (SS.flags & SS_NO_INIT) continue SS.Initialize(REALTIMEOFDAY) CHECK_TICK - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING + current_ticklimit = TICK_LIMIT_RUNNING var/time = (REALTIMEOFDAY - start_timeofday) / 10 var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!" @@ -291,7 +287,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag))) var/starting_tick_usage = TICK_USAGE if (processing <= 0) - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING + current_ticklimit = TICK_LIMIT_RUNNING sleep(10) continue @@ -300,7 +296,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) // (because sleeps are processed in the order received, longer sleeps are more likely to run first) if (starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit. sleep_delta *= 2 - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING * 0.5 + current_ticklimit = TICK_LIMIT_RUNNING * 0.5 sleep(world.tick_lag * (processing * sleep_delta)) continue @@ -346,7 +342,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) if (!error_level) iteration++ error_level++ - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING + current_ticklimit = TICK_LIMIT_RUNNING sleep(10) continue @@ -358,7 +354,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) if (!error_level) iteration++ error_level++ - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING + current_ticklimit = TICK_LIMIT_RUNNING sleep(10) continue error_level-- @@ -369,9 +365,9 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) iteration++ last_run = world.time src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta) - GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING + current_ticklimit = TICK_LIMIT_RUNNING if (processing * sleep_delta <= world.tick_lag) - GLOB.CURRENT_TICKLIMIT -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick + current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick sleep(world.tick_lag * (processing * sleep_delta)) @@ -463,7 +459,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING) // Reduce tick allocation for subsystems that overran on their last tick. tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun) - GLOB.CURRENT_TICKLIMIT = round(TICK_USAGE + tick_precentage) + current_ticklimit = round(TICK_USAGE + tick_precentage) if (!(queue_node_flags & SS_TICKER)) ran_non_ticker = TRUE diff --git a/code/controllers/subsystems/ai.dm b/code/controllers/subsystems/ai.dm new file mode 100644 index 0000000000..8977818755 --- /dev/null +++ b/code/controllers/subsystems/ai.dm @@ -0,0 +1,36 @@ +SUBSYSTEM_DEF(ai) + name = "AI" + init_order = INIT_ORDER_AI + priority = FIRE_PRIORITY_AI + wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations. + flags = SS_NO_INIT|SS_TICKER + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/list/processing = list() + var/list/currentrun = list() + +/datum/controller/subsystem/ai/stat_entry(msg_prefix) + var/list/msg = list(msg_prefix) + msg += "P:[processing.len]" + ..(msg.Join()) + +/datum/controller/subsystem/ai/fire(resumed = 0) + if (!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while(currentrun.len) + // var/mob/living/L = currentrun[currentrun.len] + var/datum/ai_holder/A = currentrun[currentrun.len] + --currentrun.len + if(!A || QDELETED(A)) // Doesn't exist or won't exist soon. + continue + if(times_fired % 4 == 0 && A.holder.stat != DEAD) + A.handle_strategicals() + if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant. + A.handle_tactics() + + if(MC_TICK_CHECK) + return diff --git a/code/controllers/subsystems/atoms.dm b/code/controllers/subsystems/atoms.dm index 7dae153d66..60fccf6dd3 100644 --- a/code/controllers/subsystems/atoms.dm +++ b/code/controllers/subsystems/atoms.dm @@ -77,7 +77,7 @@ SUBSYSTEM_DEF(atoms) var/start_tick = world.time - var/result = A.initialize(arglist(arguments)) + var/result = A.Initialize(arglist(arguments)) if(start_tick != world.time) BadInitializeCalls[the_type] |= BAD_INIT_SLEPT diff --git a/code/controllers/subsystems/circuits.dm b/code/controllers/subsystems/circuits.dm new file mode 100644 index 0000000000..8fda048c60 --- /dev/null +++ b/code/controllers/subsystems/circuits.dm @@ -0,0 +1,96 @@ +// +// This is for custom circuits, mostly the initialization of global properties about them. +// Might make this also process them in the future if its better to do that than using the obj ticker. +// +SUBSYSTEM_DEF(circuit) + name = "Circuit" + init_order = INIT_ORDER_CIRCUIT + flags = SS_NO_FIRE + var/list/all_components = list() // Associative list of [component_name]:[component_path] pairs + var/list/cached_components = list() // Associative list of [component_path]:[component] pairs + var/list/all_assemblies = list() // Associative list of [assembly_name]:[assembly_path] pairs + var/list/cached_assemblies = list() // Associative list of [assembly_path]:[assembly] pairs + var/list/all_circuits = list() // Associative list of [circuit_name]:[circuit_path] pairs + var/list/circuit_fabricator_recipe_list = list() // Associative list of [category_name]:[list_of_circuit_paths] pairs +// var/cost_multiplier = MINERAL_MATERIAL_AMOUNT / 10 // Each circuit cost unit is 200cm3 + +/datum/controller/subsystem/circuit/Recover() + flags |= SS_NO_INIT // Make extra sure we don't initialize twice. + +/datum/controller/subsystem/circuit/Initialize(timeofday) + circuits_init() + return ..() + +/datum/controller/subsystem/circuit/proc/circuits_init() + //Cached lists for free performance + for(var/path in typesof(/obj/item/integrated_circuit)) + var/obj/item/integrated_circuit/IC = path + var/name = initial(IC.name) + all_components[name] = path // Populating the component lists + cached_components[IC] = new path + + if(!(initial(IC.spawn_flags) & (IC_SPAWN_DEFAULT | IC_SPAWN_RESEARCH))) + continue + + var/category = initial(IC.category_text) + if(!circuit_fabricator_recipe_list[category]) + circuit_fabricator_recipe_list[category] = list() + var/list/category_list = circuit_fabricator_recipe_list[category] + category_list += IC // Populating the fabricator categories + + for(var/path in typesof(/obj/item/device/electronic_assembly)) + var/obj/item/device/electronic_assembly/A = path + var/name = initial(A.name) + all_assemblies[name] = path + cached_assemblies[A] = new path + + + circuit_fabricator_recipe_list["Assemblies"] = list( + /obj/item/device/electronic_assembly/default, + /obj/item/device/electronic_assembly/calc, + /obj/item/device/electronic_assembly/clam, + /obj/item/device/electronic_assembly/simple, + /obj/item/device/electronic_assembly/hook, + /obj/item/device/electronic_assembly/pda, + /obj/item/device/electronic_assembly/tiny/default, + /obj/item/device/electronic_assembly/tiny/cylinder, + /obj/item/device/electronic_assembly/tiny/scanner, + /obj/item/device/electronic_assembly/tiny/hook, + /obj/item/device/electronic_assembly/tiny/box, + /obj/item/device/electronic_assembly/medium/default, + /obj/item/device/electronic_assembly/medium/box, + /obj/item/device/electronic_assembly/medium/clam, + /obj/item/device/electronic_assembly/medium/medical, + /obj/item/device/electronic_assembly/medium/gun, + /obj/item/device/electronic_assembly/medium/radio, + /obj/item/device/electronic_assembly/large/default, + /obj/item/device/electronic_assembly/large/scope, + /obj/item/device/electronic_assembly/large/terminal, + /obj/item/device/electronic_assembly/large/arm, + /obj/item/device/electronic_assembly/large/tall, + /obj/item/device/electronic_assembly/large/industrial, + /obj/item/device/electronic_assembly/drone/default, + /obj/item/device/electronic_assembly/drone/arms, + /obj/item/device/electronic_assembly/drone/secbot, + /obj/item/device/electronic_assembly/drone/medbot, + /obj/item/device/electronic_assembly/drone/genbot, + /obj/item/device/electronic_assembly/drone/android, + /obj/item/device/electronic_assembly/wallmount/tiny, + /obj/item/device/electronic_assembly/wallmount/light, + /obj/item/device/electronic_assembly/wallmount, + /obj/item/device/electronic_assembly/wallmount/heavy, + /obj/item/weapon/implant/integrated_circuit, + /obj/item/clothing/under/circuitry, + /obj/item/clothing/gloves/circuitry, + /obj/item/clothing/glasses/circuitry, + /obj/item/clothing/shoes/circuitry, + /obj/item/clothing/head/circuitry, + /obj/item/clothing/ears/circuitry, + /obj/item/clothing/suit/circuitry + ) + + circuit_fabricator_recipe_list["Tools"] = list( + /obj/item/device/integrated_electronics/wirer, + /obj/item/device/integrated_electronics/debugger, + /obj/item/device/integrated_electronics/detailer + ) diff --git a/code/controllers/Processes/inactivity.dm b/code/controllers/subsystems/inactivity.dm similarity index 80% rename from code/controllers/Processes/inactivity.dm rename to code/controllers/subsystems/inactivity.dm index 3b118995bf..671b59d918 100644 --- a/code/controllers/Processes/inactivity.dm +++ b/code/controllers/subsystems/inactivity.dm @@ -1,11 +1,12 @@ -/datum/controller/process/inactivity/setup() - name = "inactivity" - schedule_interval = 600 // Once every minute (approx.) +SUBSYSTEM_DEF(inactivity) + name = "AFK Kick" + wait = 600 + flags = SS_BACKGROUND | SS_NO_TICK_CHECK -/datum/controller/process/inactivity/doWork() +/datum/controller/subsystem/inactivity/fire() if(config.kick_inactive) - for(last_object in clients) - var/client/C = last_object + for(var/i in clients) + var/client/C = i if(C.is_afk(config.kick_inactive MINUTES)) to_chat(C,"You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.") var/information @@ -33,4 +34,3 @@ log_and_message_admins("being kicked for AFK[information][adminlinks]", C.mob) qdel(C) - SCHECK diff --git a/code/controllers/subsystems/overlays.dm b/code/controllers/subsystems/overlays.dm index 5c8b3531c9..60b08c71d2 100644 --- a/code/controllers/subsystems/overlays.dm +++ b/code/controllers/subsystems/overlays.dm @@ -168,7 +168,7 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B * Adds specific overlay(s) to the atom. * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below. * - * @param overlays The overlay(s) to add. These may be + * @param overlays The overlay(s) to add. These may be * - A string: In which case it is treated as an icon_state of the atom's icon. * - An icon: It is treated as an icon. * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen). @@ -205,7 +205,7 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B /** * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays. * Note: This copies only the normal overlays, not the "priority" overlays. - * + * * @param other The atom to copy overlays from. * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours. */ diff --git a/code/controllers/subsystems/processing/fastprocess.dm b/code/controllers/subsystems/processing/fastprocess.dm new file mode 100644 index 0000000000..9622e02146 --- /dev/null +++ b/code/controllers/subsystems/processing/fastprocess.dm @@ -0,0 +1,6 @@ +//Fires five times every second. + +PROCESSING_SUBSYSTEM_DEF(fastprocess) + name = "Fast Processing" + wait = 2 + stat_tag = "FP" diff --git a/code/controllers/subsystems/processing/obj.dm b/code/controllers/subsystems/processing/obj.dm new file mode 100644 index 0000000000..26021fb267 --- /dev/null +++ b/code/controllers/subsystems/processing/obj.dm @@ -0,0 +1,5 @@ +PROCESSING_SUBSYSTEM_DEF(obj) + name = "Objects" + priority = FIRE_PRIORITY_OBJ + flags = SS_NO_INIT + wait = 20 diff --git a/code/controllers/subsystems/processing/projectiles.dm b/code/controllers/subsystems/processing/projectiles.dm index 6c0147b918..87c9f097de 100644 --- a/code/controllers/subsystems/processing/projectiles.dm +++ b/code/controllers/subsystems/processing/projectiles.dm @@ -2,6 +2,7 @@ PROCESSING_SUBSYSTEM_DEF(projectiles) name = "Projectiles" wait = 1 stat_tag = "PP" + priority = FIRE_PRIORITY_PROJECTILES flags = SS_NO_INIT|SS_TICKER var/global_max_tick_moves = 10 var/global_pixel_speed = 2 diff --git a/code/controllers/subsystems/sun.dm b/code/controllers/subsystems/sun.dm new file mode 100644 index 0000000000..551130a20b --- /dev/null +++ b/code/controllers/subsystems/sun.dm @@ -0,0 +1,7 @@ +SUBSYSTEM_DEF(sun) + name = "Sun" + wait = 600 + var/static/datum/sun/sun = new + +/datum/controller/subsystem/sun/fire() + sun.calc_position() diff --git a/code/controllers/voting.dm b/code/controllers/subsystems/vote.dm similarity index 81% rename from code/controllers/voting.dm rename to code/controllers/subsystems/vote.dm index 9a4d9bad46..480e0da813 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/subsystems/vote.dm @@ -1,64 +1,48 @@ -var/datum/controller/vote/vote = new() +SUBSYSTEM_DEF(vote) + name = "Vote" + wait = 10 + priority = FIRE_PRIORITY_VOTE + runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT + flags = SS_KEEP_TIMING | SS_NO_INIT + var/list/round_voters = list() -var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting. - -#define VOTE_RESTART "restart" -#define VOTE_GAMEMODE "gamemode" -#define VOTE_CREW_TRANSFER "crew_transfer" -#define VOTE_ADD_ANTAGONIST "add_antagonist" -#define VOTE_CUSTOM "custom" - -/datum/controller/vote - var/initiator = null // Key of the one who started the vote or "the server" - var/started_time = null - var/time_remaining = 0 - var/mode = null - var/question = null + //Current vote + var/initiator + var/started_time + var/time_remaining + var/duration + var/mode + var/question var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() var/list/current_votes = list() var/list/additional_text = list() -/datum/controller/vote/New() - if(vote != src) - if(istype(vote)) - Recover() - qdel(vote) - vote = src - -/datum/controller/vote/Destroy() - ..() - // Tell qdel() to Del() this object. - return QDEL_HINT_HARDDEL_NOW - -/datum/controller/vote/process() //called by master_controller +/datum/controller/subsystem/vote/fire(resumed) if(mode) - // No more change mode votes after the game has started. + time_remaining = round((started_time + duration - world.time)/10) if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) - world << "Voting aborted due to game start." - src.reset() + to_chat(world, "Gamemode vote aborted: Game has already started.") + reset() return - - // Calculate how much time is remaining by comparing current time, to time of vote start, - // plus vote duration - time_remaining = round((started_time + config.vote_period - world.time)/10) - - if(time_remaining < 0) + if(time_remaining <= 0) result() reset() -/datum/controller/vote/proc/autotransfer() +/datum/controller/subsystem/vote/proc/autotransfer() initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) - log_debug("The server has called a crew transfer vote") + log_debug("The server has called a crew transfer vote.") -/datum/controller/vote/proc/autogamemode() +/datum/controller/subsystem/vote/proc/autogamemode() initiate_vote(VOTE_GAMEMODE, "the server", 1) - log_debug("The server has called a gamemode vote") + log_debug("The server has called a gamemode vote.") -/datum/controller/vote/proc/reset() +/datum/controller/subsystem/vote/proc/reset() initiator = null - time_remaining = 0 + started_time = null + duration = null + time_remaining = null mode = null question = null choices.Cut() @@ -66,7 +50,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f current_votes.Cut() additional_text.Cut() -/datum/controller/vote/proc/get_result() // Get the highest number of votes +/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 @@ -111,7 +95,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f if(choices[option] == greatest_votes) . += option -/datum/controller/vote/proc/announce_result() +/datum/controller/subsystem/vote/proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) @@ -135,9 +119,9 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f if(mode == VOTE_ADD_ANTAGONIST) antag_add_failed = 1 log_vote(text) - world << "[text]" + to_chat(world, "[text]") -/datum/controller/vote/proc/result() +/datum/controller/subsystem/vote/proc/result() . = announce_result() var/restart = 0 if(.) @@ -175,7 +159,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f log_game("Rebooting due to restart vote") world.Reboot() -/datum/controller/vote/proc/submit_vote(var/ckey, var/newVote) +/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return @@ -187,7 +171,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f else current_votes[ckey] = null -/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) +/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) if(!mode) if(started_time != null && !(check_rights(R_ADMIN) || automatic)) var/next_allowed_time = (started_time + config.vote_delay) @@ -243,6 +227,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f mode = vote_type initiator = initiator_key started_time = world.time + duration = time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == VOTE_CUSTOM) text += "\n[question]" @@ -261,13 +246,13 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f return 1 return 0 -/datum/controller/vote/proc/interface(var/client/C) +/datum/controller/subsystem/vote/proc/interface(var/client/C) if(!istype(C)) return - var/admin = 0 + var/admin = FALSE if(C.holder) if(C.holder.rights & R_ADMIN) - admin = 1 + admin = TRUE . = "Voting Panel" if(mode) @@ -337,7 +322,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f . += "Close" -/datum/controller/vote/Topic(href, href_list[]) +/datum/controller/subsystem/vote/Topic(href, href_list[]) if(!usr || !usr.client) return switch(href_list["vote"]) @@ -384,5 +369,5 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f set category = "OOC" set name = "Vote" - if(vote) - src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]") + if(SSvote) + src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]") diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index 113072af4f..7d22f23c18 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -85,9 +85,6 @@ if("Jobs") debug_variables(job_master) feedback_add_details("admin_verb","DJobs") - if("Sun") - debug_variables(sun) - feedback_add_details("admin_verb","DSun") if("Radio") debug_variables(radio_controller) feedback_add_details("admin_verb","DRadio") @@ -130,8 +127,4 @@ if("Chemistry") debug_variables(chemistryProcess) feedback_add_details("admin_verb", "DChem") - if("Vote") - debug_variables(vote) - feedback_add_details("admin_verb", "DVote") message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.") - return diff --git a/code/datums/beam.dm b/code/datums/beam.dm index 12c22430db..8cb040e5e1 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -59,6 +59,10 @@ return ..() /datum/beam/proc/Draw() + if(QDELETED(target) || !QDELETED(origin)) + qdel(src) + return + var/Angle = round(Get_Angle(origin,target)) var/matrix/rot_matrix = matrix() @@ -102,17 +106,19 @@ //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>32) - a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32) + a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1) X.x += a Pixel_x %= 32 if(abs(Pixel_y)>32) - a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32) + a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1) X.y += a Pixel_y %= 32 X.pixel_x = Pixel_x X.pixel_y = Pixel_y + X.on_drawn() + /obj/effect/ebeam mouse_opacity = 0 anchored = TRUE @@ -127,10 +133,53 @@ /obj/effect/ebeam/singularity_act() return +// Called when the beam datum finishes drawing and the ebeam object is placed correctly. +/obj/effect/ebeam/proc/on_drawn() + return + /obj/effect/ebeam/deadly/Crossed(atom/A) ..() A.ex_act(1) +// 'Reactive' beam parts do something when touched or stood in. +/obj/effect/ebeam/reactive + +/obj/effect/ebeam/reactive/Initialize() + START_PROCESSING(SSobj, src) + return ..() + +/obj/effect/ebeam/reactive/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/effect/ebeam/reactive/on_drawn() + for(var/A in loc) + on_contact(A) + +/obj/effect/ebeam/reactive/Crossed(atom/A) + ..() + on_contact(A) + +/obj/effect/ebeam/reactive/process() + for(var/A in loc) + on_contact(A) + +// Override for things to do when someone touches the beam. +/obj/effect/ebeam/reactive/proc/on_contact(atom/movable/AM) + return + + +// Shocks things that touch it. +/obj/effect/ebeam/reactive/electric + var/shock_amount = 25 // Be aware that high numbers may stun and result in dying due to not being able to get out of the beam. + +/obj/effect/ebeam/reactive/electric/on_contact(atom/movable/AM) + if(isliving(AM)) + var/mob/living/L = AM + L.inflict_shock_damage(shock_amount) + + + /atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=3) var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time) spawn(0) diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 765e1ee9e9..45d50ced1d 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -262,6 +262,9 @@ var/icon/charicon = cached_character_icon(H) front = icon(charicon, dir = SOUTH) side = icon(charicon, dir = WEST) + else // Sending null things through browse_rsc() makes a runtime and breaks the console trying to view the record. + front = icon('html/images/no_image32.png') + side = icon('html/images/no_image32.png') if(!id) id = text("[]", add_zero(num2hex(rand(1, 65536)), 4)) diff --git a/code/datums/datum.dm b/code/datums/datum.dm index f4a90060a0..1b9df2498c 100644 --- a/code/datums/datum.dm +++ b/code/datums/datum.dm @@ -5,8 +5,8 @@ /datum var/gc_destroyed //Time when this object was destroyed. - var/weakref/weakref // Holder of weakref instance pointing to this datum var/list/active_timers //for SStimer + var/weakref/weakref // Holder of weakref instance pointing to this datum var/is_processing = FALSE // If this datum is in an MC processing list, this will be set to its name. #ifdef TESTING @@ -18,6 +18,16 @@ // This should be overridden to remove all references pointing to the object being destroyed. // Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE. /datum/proc/Destroy(force=FALSE) + + //clear timers + var/list/timers = active_timers + active_timers = null + for(var/thing in timers) + var/datum/timedevent/timer = thing + if (timer.spent) + continue + qdel(timer) + weakref = null // Clear this reference to ensure it's kept for as brief duration as possible. var/list/timers = active_timers diff --git a/code/datums/ghost_query.dm b/code/datums/ghost_query.dm index d041558a0c..2f7942a9b2 100644 --- a/code/datums/ghost_query.dm +++ b/code/datums/ghost_query.dm @@ -106,6 +106,13 @@ check_bans = list("AI", "Cyborg", "Syndicate") cutoff_number = 1 +/datum/ghost_query/borer + role_name = "Cortical Borer" + question = "A cortical borer has just been created on the facility. Would you like to play as them?" + be_special_flag = BE_ALIEN + check_bans = list("Syndicate", "Borer") + cutoff_number = 1 + // Surface stuff. /datum/ghost_query/lost_drone role_name = "Lost Drone" diff --git a/code/datums/helper_datums/global_iterator.dm b/code/datums/helper_datums/global_iterator.dm index 999f13e5ee..2ebab5582d 100644 --- a/code/datums/helper_datums/global_iterator.dm +++ b/code/datums/helper_datums/global_iterator.dm @@ -1,3 +1,7 @@ +/* + DO NOT USE THIS. THIS IS BEING DEPRECATED BY PROCESSING SUBSYSTEMS (controllers/subsystems/processing) AND TIMERS. +*/ + /* README: diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 56c3710989..1492c8b65c 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -502,7 +502,7 @@ if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt //slime -/mob/living/simple_animal/slime/mind_initialize() +/mob/living/simple_mob/slime/mind_initialize() . = ..() mind.assigned_role = "slime" @@ -527,29 +527,30 @@ mind.special_role = "" //Animals -/mob/living/simple_animal/mind_initialize() +/mob/living/simple_mob/mind_initialize() . = ..() - mind.assigned_role = "Animal" + mind.assigned_role = "Simple Mob" -/mob/living/simple_animal/corgi/mind_initialize() +/mob/living/simple_mob/animal/passive/dog/corgi/mind_initialize() . = ..() mind.assigned_role = "Corgi" -/mob/living/simple_animal/shade/mind_initialize() +/mob/living/simple_mob/construct/shade/mind_initialize() . = ..() mind.assigned_role = "Shade" + mind.special_role = "Cultist" -/mob/living/simple_animal/construct/builder/mind_initialize() +/mob/living/simple_mob/construct/artificer/mind_initialize() . = ..() mind.assigned_role = "Artificer" mind.special_role = "Cultist" -/mob/living/simple_animal/construct/wraith/mind_initialize() +/mob/living/simple_mob/construct/wraith/mind_initialize() . = ..() mind.assigned_role = "Wraith" mind.special_role = "Cultist" -/mob/living/simple_animal/construct/armoured/mind_initialize() +/mob/living/simple_mob/construct/juggernaut/mind_initialize() . = ..() mind.assigned_role = "Juggernaut" mind.special_role = "Cultist" diff --git a/code/datums/observation/task_triggered.dm b/code/datums/observation/task_triggered.dm deleted file mode 100644 index 0c04ef2ead..0000000000 --- a/code/datums/observation/task_triggered.dm +++ /dev/null @@ -1,13 +0,0 @@ -// -// Observer Pattern Implementation: Scheduled task triggered -// Registration type: /datum/scheduled_task -// -// Raised when: When a scheduled task reaches its trigger time. -// -// Arguments that the called proc should expect: -// /datum/scheduled_task/task: The task that reached its trigger time. -var/decl/observ/task_triggered/task_triggered_event = new() - -/decl/observ/task_triggered - name = "Task Triggered" - expected_type = /datum/scheduled_task diff --git a/code/datums/progressbar.dm b/code/datums/progressbar.dm index 8d2edbeeb9..bf38ab7a1c 100644 --- a/code/datums/progressbar.dm +++ b/code/datums/progressbar.dm @@ -15,6 +15,7 @@ bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0") bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA bar.pixel_y = 32 + bar.plane = PLANE_PLAYER_HUD src.user = user if(user) client = user.client diff --git a/code/datums/repositories/radiation.dm b/code/datums/repositories/radiation.dm index 46f4a9a5b7..88510e0525 100644 --- a/code/datums/repositories/radiation.dm +++ b/code/datums/repositories/radiation.dm @@ -122,7 +122,7 @@ var/global/repository/radiation/radiation_repository = new() /turf/simulated/wall/calc_rad_resistance() radiation_repository.resistance_cache[src] = (length(contents) + 1) - cached_rad_resistance = (density ? material.weight : 0) + cached_rad_resistance = (density ? material.weight + material.radiation_resistance : 0) /obj var/rad_resistance = 0 // Allow overriding rad resistance diff --git a/code/datums/sun.dm b/code/datums/sun.dm index a78c89ac46..69b725f305 100644 --- a/code/datums/sun.dm +++ b/code/datums/sun.dm @@ -1,38 +1,21 @@ -#define SOLAR_UPDATE_TIME 600 //duration between two updates of the whole sun/solars positions - /datum/sun var/angle var/dx var/dy var/rate - var/list/solars // for debugging purposes, references solars_list at the constructor var/solar_next_update // last time the sun position was checked and adjusted /datum/sun/New() - - solars = solars_list rate = rand(50,200)/100 // 50% - 200% of standard rotation if(prob(50)) // same chance to rotate clockwise than counter-clockwise rate = -rate - solar_next_update = world.time // init the timer angle = rand (0,360) // the station position to the sun is randomised at round start -/*/hook/startup/proc/createSun() // handled in scheduler - sun = new /datum/sun() - return 1*/ - // calculate the sun's position given the time of day // at the standard rate (100%) the angle is increase/decreased by 6 degrees every minute. // a full rotation thus take a game hour in that case /datum/sun/proc/calc_position() - - if(world.time < solar_next_update) //if less than 60 game secondes have passed, do nothing - return; - angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate - - solar_next_update += SOLAR_UPDATE_TIME // since we updated the angle, set the proper time for the next loop - // now calculate and cache the (dx,dy) increments for line drawing var/s = sin(angle) @@ -51,8 +34,8 @@ dy = c / abs(s) //now tell the solar control computers to update their status and linked devices - for(var/obj/machinery/power/solar_control/SC in solars_list) + for(var/obj/machinery/power/solar_control/SC in GLOB.solars_list) if(!SC.powernet) - solars_list.Remove(SC) + GLOB.solars_list.Remove(SC) continue SC.update() diff --git a/code/datums/supplypacks/robotics.dm b/code/datums/supplypacks/robotics.dm index 67292de654..1c1eb7f2bb 100644 --- a/code/datums/supplypacks/robotics.dm +++ b/code/datums/supplypacks/robotics.dm @@ -176,4 +176,25 @@ cost = 30 containertype = /obj/structure/closet/crate/secure/science containername = "Jumper kit crate" - access = access_robotics \ No newline at end of file + access = access_robotics + +/datum/supply_pack/robotics/bike + name = "Spacebike Crate" + contains = list() + cost = 350 + containertype = /obj/structure/largecrate/vehicle/bike + containername = "Spacebike Crate" + +/datum/supply_pack/robotics/quadbike + name = "ATV Crate" + contains = list() + cost = 300 + containertype = /obj/structure/largecrate/vehicle/quadbike + containername = "ATV Crate" + +/datum/supply_pack/robotics/quadtrailer + name = "ATV Trailer Crate" + contains = list() + cost = 250 + containertype = /obj/structure/largecrate/vehicle/quadtrailer + containername = "ATV Trailer Crate" diff --git a/code/datums/supplypacks/supply.dm b/code/datums/supplypacks/supply.dm index 0a40cae6a3..8397dc8c87 100644 --- a/code/datums/supplypacks/supply.dm +++ b/code/datums/supplypacks/supply.dm @@ -124,14 +124,14 @@ /datum/supply_pack/supply/cargotrain name = "Cargo Train Tug" - contains = list(/obj/vehicle/train/cargo/engine) + contains = list(/obj/vehicle/train/engine) cost = 35 containertype = /obj/structure/largecrate containername = "Cargo Train Tug Crate" /datum/supply_pack/supply/cargotrailer name = "Cargo Train Trolley" - contains = list(/obj/vehicle/train/cargo/trolley) + contains = list(/obj/vehicle/train/trolley) cost = 15 containertype = /obj/structure/largecrate containername = "Cargo Train Trolley Crate" \ No newline at end of file diff --git a/code/datums/underwear/socks.dm b/code/datums/underwear/socks.dm index fc1c96ce53..e1fe7e07f2 100644 --- a/code/datums/underwear/socks.dm +++ b/code/datums/underwear/socks.dm @@ -56,4 +56,8 @@ /datum/category_item/underwear/socks/fishnet name = "Fishnet" - icon_state = "fishnet" \ No newline at end of file + icon_state = "fishnet" + +/datum/category_item/underwear/socks/leggings + name = "Leggings" + icon_state = "leggings" \ No newline at end of file diff --git a/code/datums/underwear/top.dm b/code/datums/underwear/top.dm index 72ac72c232..28a17c3ab7 100644 --- a/code/datums/underwear/top.dm +++ b/code/datums/underwear/top.dm @@ -62,4 +62,12 @@ /datum/category_item/underwear/top/striped_bra name = "Striped Bra" icon_state = "striped_bra" - has_color = TRUE \ No newline at end of file + has_color = TRUE + +/datum/category_item/underwear/top/binder + name = "Binder" + icon_state = "binder_s" + +/datum/category_item/underwear/top/straplessbinder + name = "Binder Strapless" + icon_state = "straplessbinder_s" \ No newline at end of file diff --git a/code/datums/underwear/undershirts.dm b/code/datums/underwear/undershirts.dm index 1bbbae7fb5..1f91d1222c 100644 --- a/code/datums/underwear/undershirts.dm +++ b/code/datums/underwear/undershirts.dm @@ -165,4 +165,16 @@ /datum/category_item/underwear/undershirt/tiedye name = "Tiedye Shirt" - icon_state = "tiedye" \ No newline at end of file + icon_state = "tiedye" + +/datum/category_item/underwear/undershirt/longstripe_pink + name = "Longsleeve Striped Shirt, Pink" + icon_state = "longstripe_pink_s" + +/datum/category_item/underwear/undershirt/wingshirt + name = "Pink Wing Shirt" + icon_state = "wing_shirt_s" + +/datum/category_item/underwear/undershirt/pinkblack_tshirt + name = "Pink and Black T-Shirt" + icon_state = "pinkblack_tshirt" \ No newline at end of file diff --git a/code/defines/obj.dm b/code/defines/obj.dm index f2cec96aab..3b36f5099e 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -144,7 +144,7 @@ var/global/list/PDA_Manifest = list() for(var/mob/living/silicon/robot/robot in mob_list) // No combat/syndicate cyborgs, no drones. - if(!robot.scrambledcodes && !(robot.module && robot.module.hide_on_manifest)) + if(robot.scrambledcodes || (robot.module && robot.module.hide_on_manifest)) continue bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active") diff --git a/code/game/antagonist/alien/borer.dm b/code/game/antagonist/alien/borer.dm index e852bc8418..34b79271f7 100644 --- a/code/game/antagonist/alien/borer.dm +++ b/code/game/antagonist/alien/borer.dm @@ -5,7 +5,7 @@ var/datum/antagonist/borer/borers role_type = BE_ALIEN role_text = "Cortical Borer" role_text_plural = "Cortical Borers" - mob_path = /mob/living/simple_animal/borer + mob_path = /mob/living/simple_mob/animal/borer bantype = "Borer" welcome_text = "Use your Infest power to crawl into the ear of a host and fuse with their brain. You can only take control temporarily, and at risk of hurting your host, so be clever and careful; your host is encouraged to help you however they can. Talk to your fellow borers with :x." antag_indicator = "brainworm" @@ -40,7 +40,7 @@ var/datum/antagonist/borer/borers player.objectives += new /datum/objective/escape() /datum/antagonist/borer/place_mob(var/mob/living/mob) - var/mob/living/simple_animal/borer/borer = mob + var/mob/living/simple_mob/animal/borer/borer = mob if(istype(borer)) var/mob/living/carbon/human/host for(var/mob/living/carbon/human/H in mob_list) diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index e40085f90a..e5c7d8f652 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -111,12 +111,12 @@ var/datum/antagonist/cultist/cult . = ..() if(.) player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back." - if(player.current && !istype(player.current, /mob/living/simple_animal/construct)) + if(player.current && !istype(player.current, /mob/living/simple_mob/construct)) player.current.add_language(LANGUAGE_CULT) /datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) . = ..() - if(. && player.current && !istype(player.current, /mob/living/simple_animal/construct)) + if(. && player.current && !istype(player.current, /mob/living/simple_mob/construct)) player.current.remove_language(LANGUAGE_CULT) /datum/antagonist/cultist/can_become_antag(var/datum/mind/player) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 31f6da1603..ecddd5cb4b 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -59,7 +59,7 @@ ..() -/area/initialize() +/area/Initialize() . = ..() return INITIALIZE_HINT_LATELOAD // Areas tradiationally are initialized AFTER other atoms. @@ -68,10 +68,8 @@ power_light = 0 power_equip = 0 power_environ = 0 - return INITIALIZE_HINT_LATELOAD - -/area/LateInitialize() power_change() // all machines set to current power level, also updates lighting icon + return INITIALIZE_HINT_LATELOAD /area/proc/get_contents() return contents diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 80552b08c8..83413fd724 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -64,7 +64,7 @@ // Must not sleep! // Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE // Must return an Initialize hint. Defined in code/__defines/subsystems.dm -/atom/proc/initialize(mapload, ...) +/atom/proc/Initialize(mapload, ...) if(QDELETED(src)) crash_with("GC: -- [type] had initialize() called after qdel() --") if(initialized) @@ -210,6 +210,16 @@ /atom/proc/fire_act() return + +// Returns an assoc list of RCD information. +// Example would be: list(RCD_VALUE_MODE = RCD_DECONSTRUCT, RCD_VALUE_DELAY = 50, RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 4) +// This occurs before rcd_act() is called, and it won't be called if it returns FALSE. +/atom/proc/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + return FALSE + +/atom/proc/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + return + /atom/proc/melt() return diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 09f54640c5..b32a52add9 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -17,6 +17,7 @@ var/mob/pulledby = null var/item_state = null // Used to specify the item state for the on-mob overlays. var/icon_scale = 1 // Used to scale icons up or down in update_transform(). + var/icon_rotation = 0 // Used to rotate icons in update_transform() var/old_x = 0 var/old_y = 0 var/does_spin = TRUE // Does the atom spin when thrown (of course it does :P) @@ -390,7 +391,7 @@ // Special handling of windows, which are dense but block only from some directions if(istype(A, /obj/structure/window)) var/obj/structure/window/W = A - if (!W.is_full_window() && !(turn(src.last_move, 180) & A.dir)) + if (!W.is_fulltile() && !(turn(src.last_move, 180) & A.dir)) continue // Same thing for (closed) windoors, which have the same problem else if(istype(A, /obj/machinery/door/window) && !(turn(src.last_move, 180) & A.dir)) @@ -549,9 +550,14 @@ /atom/movable/proc/update_transform() var/matrix/M = matrix() M.Scale(icon_scale) + M.Turn(icon_rotation) src.transform = M // Use this to set the object's scale. /atom/movable/proc/adjust_scale(new_scale) icon_scale = new_scale update_transform() + +/atom/movable/proc/adjust_rotation(new_rotation) + icon_rotation = new_rotation + update_transform() \ No newline at end of file diff --git a/code/game/gamemodes/changeling/powers/armblade.dm b/code/game/gamemodes/changeling/powers/armblade.dm index 35526be0d6..ed27a49ba0 100644 --- a/code/game/gamemodes/changeling/powers/armblade.dm +++ b/code/game/gamemodes/changeling/powers/armblade.dm @@ -64,7 +64,7 @@ /obj/item/weapon/melee/changeling/New(location) ..() - processing_objects |= src + START_PROCESSING(SSobj, src) if(ismob(loc)) visible_message("A grotesque weapon forms around [loc.name]\'s arm!", "Our arm twists and mutates, transforming it into a deadly weapon.", @@ -81,7 +81,7 @@ qdel(src) /obj/item/weapon/melee/changeling/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) creator = null ..() diff --git a/code/game/gamemodes/changeling/powers/fabricate_clothing.dm b/code/game/gamemodes/changeling/powers/fabricate_clothing.dm index d79af62b4c..b90b402e78 100644 --- a/code/game/gamemodes/changeling/powers/fabricate_clothing.dm +++ b/code/game/gamemodes/changeling/powers/fabricate_clothing.dm @@ -268,7 +268,7 @@ var/global/list/changeling_fabricated_clothing = list( ..() registered_user = user -/obj/item/weapon/card/id/syndicate/changeling/initialize() +/obj/item/weapon/card/id/syndicate/changeling/Initialize() . = ..() access = null diff --git a/code/game/gamemodes/cult/construct_spells.dm b/code/game/gamemodes/cult/construct_spells.dm index 2c6bc87825..937284629b 100644 --- a/code/game/gamemodes/cult/construct_spells.dm +++ b/code/game/gamemodes/cult/construct_spells.dm @@ -476,14 +476,14 @@ proc/findNullRod(var/atom/target) /obj/item/weapon/spell/construct/run_checks() if(owner) - if((iscultist(owner) || istype(owner, /mob/living/simple_animal/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed? + if((iscultist(owner) || istype(owner, /mob/living/simple_mob/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed? last_castcheck = world.time return 1 return 0 /obj/item/weapon/spell/construct/pay_energy(var/amount) if(owner) - if(istype(owner, /mob/living/simple_animal/construct)) + if(istype(owner, /mob/living/simple_mob/construct)) return 1 if(iscultist(owner) && pay_blood(amount)) return 1 @@ -608,7 +608,7 @@ proc/findNullRod(var/atom/target) name = "sphere of agony" desc = "Call forth a portal to a dimension of naught but pain at your target." - spawner_type = /obj/effect/temporary_effect/pulsar/agonizing_sphere + spawner_type = /obj/effect/temporary_effect/pulse/agonizing_sphere /obj/item/weapon/spell/construct/spawner/agonizing_sphere/on_ranged_cast(atom/hit_atom, mob/user) if(within_range(hit_atom) && pay_energy(10)) @@ -620,7 +620,7 @@ proc/findNullRod(var/atom/target) var/mob/living/L = hit_atom L.add_modifier(/datum/modifier/agonize, 10 SECONDS) -/obj/effect/temporary_effect/pulsar/agonizing_sphere +/obj/effect/temporary_effect/pulse/agonizing_sphere name = "agonizing sphere" desc = "A portal to some hellish place. Its screams wrack your body with pain.." icon_state = "red_static_sphere" @@ -629,19 +629,15 @@ proc/findNullRod(var/atom/target) light_power = 5 light_color = "#FF0000" pulses_remaining = 10 + pulse_delay = 1 SECOND -/obj/effect/temporary_effect/pulsar/agonizing_sphere/pulse_loop() - while(pulses_remaining) - sleep(1 SECONDS) - spawn() - for(var/mob/living/L in view(4,src)) - if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct)) - L.add_modifier(/datum/modifier/agonize, 2 SECONDS) - if(L.isSynthetic()) - to_chat(L, "Your chassis warps as the [src] pulses!") - L.adjustFireLoss(4) - pulses_remaining-- - qdel(src) +/obj/effect/temporary_effect/pulse/agonizing_sphere/on_pulse() + for(var/mob/living/L in view(4,src)) + if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct)) + L.add_modifier(/datum/modifier/agonize, 2 SECONDS) + if(L.isSynthetic()) + to_chat(L, "Your chassis warps as the [src] pulses!") + L.adjustFireLoss(4) //Artificer Heal @@ -660,7 +656,7 @@ proc/findNullRod(var/atom/target) L.add_modifier(/datum/modifier/mend_occult, 150) qdel(src) -//Juggernaut + Behemoth Slam +//Juggernaut Slam /obj/item/weapon/spell/construct/slam name = "slam" desc = "Empower your FIST, to send an opponent flying." @@ -673,8 +669,8 @@ proc/findNullRod(var/atom/target) /obj/item/weapon/spell/construct/slam/on_melee_cast(atom/hit_atom, mob/living/user, def_zone) var/attack_message = "slams" - if(istype(user, /mob/living/simple_animal)) - var/mob/living/simple_animal/S = user + if(istype(user, /mob/living/simple_mob)) + var/mob/living/simple_mob/S = user attack_message = pick(S.attacktext) if(isliving(hit_atom)) var/mob/living/L = hit_atom diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 082404b271..7118aafe80 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -14,7 +14,7 @@ return /obj/item/weapon/melee/cultblade/attack(mob/living/M, mob/living/user, var/target_zone) - if(iscultist(user) && !istype(user, /mob/living/simple_animal/construct)) + if(iscultist(user) && !istype(user, /mob/living/simple_mob/construct)) return ..() var/zone = (user.hand ? "l_arm":"r_arm") @@ -25,7 +25,7 @@ //random amount of damage between half of the blade's force and the full force of the blade. user.apply_damage(rand(force/2, force), BRUTE, zone, 0, sharp=1, edge=1) user.Weaken(5) - else if(!istype(user, /mob/living/simple_animal/construct)) + else if(!istype(user, /mob/living/simple_mob/construct)) to_chat(user, "An inexplicable force rips through you, tearing the sword from your grasp!") else to_chat(user, "The blade hisses, forcing itself from your manipulators. \The [src] will only allow mortals to wield it against foes, not kin.") @@ -39,10 +39,10 @@ return 1 /obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob) - if(!iscultist(user) && !istype(user, /mob/living/simple_animal/construct)) + if(!iscultist(user) && !istype(user, /mob/living/simple_mob/construct)) to_chat(user, "An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.") user.make_dizzy(120) - if(istype(user, /mob/living/simple_animal/construct)) + if(istype(user, /mob/living/simple_mob/construct)) to_chat(user, "\The [src] hisses, as it is discontent with your acquisition of it. It would be wise to return it to a worthy mortal quickly.") /obj/item/clothing/head/culthood diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 0f2c4d83b6..c87427bc44 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -108,18 +108,18 @@ light_range=5 light_color="#ff0000" spawnable=list( - /mob/living/simple_animal/hostile/scarybat, - /mob/living/simple_animal/hostile/creature, - /mob/living/simple_animal/hostile/faithless + /mob/living/simple_mob/animal/space/bats, + /mob/living/simple_mob/creature, + /mob/living/simple_mob/faithless ) /obj/effect/gateway/active/cult light_range=5 light_color="#ff0000" spawnable=list( - /mob/living/simple_animal/hostile/scarybat/cult, - /mob/living/simple_animal/hostile/creature/cult, - /mob/living/simple_animal/hostile/faithless/cult + /mob/living/simple_mob/animal/space/bats/cult, + /mob/living/simple_mob/creature/cult, + /mob/living/simple_mob/faithless/cult ) /obj/effect/gateway/active/cult/cultify() diff --git a/code/game/gamemodes/cult/cultify/mob.dm b/code/game/gamemodes/cult/cultify/mob.dm index 14bb380a19..d78956c40a 100644 --- a/code/game/gamemodes/cult/cultify/mob.dm +++ b/code/game/gamemodes/cult/cultify/mob.dm @@ -16,7 +16,7 @@ /mob/living/cultify() if(iscultist(src) && client) - var/mob/living/simple_animal/construct/harvester/C = new(get_turf(src)) + var/mob/living/simple_mob/construct/harvester/C = new(get_turf(src)) mind.transfer_to(C) C << "The Geometer of Blood is overjoyed to be reunited with its followers, and accepts your body in sacrifice. As reward, you have been gifted with the shell of an Harvester.
Your tendrils can use and draw runes without need for a tome, your eyes can see beings through walls, and your mind can open any door. Use these assets to serve Nar-Sie and bring him any remaining living human in the world.
You can teleport yourself back to Nar-Sie along with any being under yourself at any time using your \"Harvest\" spell.
" dust() diff --git a/code/modules/mob/living/simple_animal/constructs/soulstone.dm b/code/game/gamemodes/cult/soulstone.dm similarity index 88% rename from code/modules/mob/living/simple_animal/constructs/soulstone.dm rename to code/game/gamemodes/cult/soulstone.dm index 6f13789dfc..61db88917a 100644 --- a/code/modules/mob/living/simple_animal/constructs/soulstone.dm +++ b/code/game/gamemodes/cult/soulstone.dm @@ -1,242 +1,246 @@ -/obj/item/device/soulstone/cultify() - return - -/obj/item/device/soulstone - name = "Soul Stone Shard" - icon = 'icons/obj/wizard.dmi' - icon_state = "soulstone" - item_state = "electronic" - desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power." - w_class = ITEMSIZE_SMALL - slot_flags = SLOT_BELT - origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4) - var/imprinted = "empty" - var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester") - -//////////////////////////////Capturing//////////////////////////////////////////////////////// - -/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/human))//If target is not a human. - return ..() - if(istype(M, /mob/living/carbon/human/dummy)) - return..() - if(jobban_isbanned(M, "cultist")) - user << "This person's soul is too corrupt and cannot be captured!" - return..() - - if(M.has_brain_worms()) //Borer stuff - RR - user << "This being is corrupted by an alien intelligence and cannot be soul trapped." - return..() - - add_attack_logs(user,M,"Soulstone'd with [src.name]") - transfer_soul("VICTIM", M, user) - return - - -///////////////////Options for using captured souls/////////////////////////////////////// - -/obj/item/device/soulstone/attack_self(mob/user) - if (!in_range(src, user)) - return - user.set_machine(src) - var/dat = "Soul Stone
" - for(var/mob/living/simple_animal/shade/A in src) - dat += "Captured Soul: [A.name]
" - dat += {"Summon Shade"} - dat += "
" - dat += {" Close"} - user << browse(dat, "window=aicard") - onclose(user, "aicard") - return - - - - -/obj/item/device/soulstone/Topic(href, href_list) - var/mob/U = usr - if (!in_range(src, U)||U.machine!=src) - U << browse(null, "window=aicard") - U.unset_machine() - return - - add_fingerprint(U) - U.set_machine(src) - - switch(href_list["choice"])//Now we switch based on choice. - if ("Close") - U << browse(null, "window=aicard") - U.unset_machine() - return - - if ("Summon") - for(var/mob/living/simple_animal/shade/A in src) - A.status_flags &= ~GODMODE - A.canmove = 1 - A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." - A.forceMove(U.loc) - A.cancel_camera() - src.icon_state = "soulstone" - attack_self(U) - -///////////////////////////Transferring to constructs///////////////////////////////////////////////////// -/obj/structure/constructshell - name = "empty shell" - icon = 'icons/obj/wizard.dmi' - icon_state = "construct" - desc = "A wicked machine used by those skilled in magical arts. It is inactive." - -/obj/structure/constructshell/cultify() - return - -/obj/structure/constructshell/cult - icon_state = "construct-cult" - desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient." - -/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) - if(istype(O, /obj/item/device/soulstone)) - var/obj/item/device/soulstone/S = O; - S.transfer_soul("CONSTRUCT",src,user) - - -////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// -/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U) - if(!istype(T)) - return; - if(src.imprinted != "empty") - U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" - return - if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD) - U << "Capture failed!: Kill or maim the victim first!" - return - if(T.client == null) - U << "Capture failed!: The soul has already fled it's mortal frame." - return - if(src.contents.len) - U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." - return - - for(var/obj/item/W in T) - T.drop_from_inventory(W) - - new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton - T.invisibility = 101 - - var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = T - flick("dust-h", animation) - qdel(animation) - - var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc ) - S.forceMove(src) //put shade in stone - S.status_flags |= GODMODE //So they won't die inside the stone somehow - S.canmove = 0//Can't move out of the soul stone - S.name = "Shade of [T.real_name]" - S.real_name = "Shade of [T.real_name]" - S.icon = T.icon - S.icon_state = T.icon_state - S.overlays = T.overlays - S.color = rgb(254,0,0) - S.alpha = 127 - if (T.client) - T.client.mob = S - S.cancel_camera() - - - src.icon_state = "soulstone2" - src.name = "Soul Stone: [S.real_name]" - to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.") - to_chat(U, "Capture successful! : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.") - to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.") - src.imprinted = "[S.name]" - qdel(T) - -/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U) - if(!istype(T)) - return; - if (T.stat == DEAD) - to_chat(U, "Capture failed!: The shade has already been banished!") - return - if(src.contents.len) - to_chat(U, "Capture failed!: The soul stone is full! Use or free an existing soul to make room.") - return - if(T.name != src.imprinted) - to_chat(U, "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!") - return - - T.forceMove(src) //put shade in stone - T.status_flags |= GODMODE - T.canmove = 0 - T.health = T.getMaxHealth() - src.icon_state = "soulstone2" - - to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form") - to_chat(U, "Capture successful! : [T.name]'s has been recaptured and stored within the soul stone.") - -/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U) - var/mob/living/simple_animal/shade/A = locate() in src - if(!A) - to_chat(U,"Capture failed!: The soul stone is empty! Go kill someone!") - return; - var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs - switch(construct_class) - if("Juggernaut") - var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Wraith") - var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Artificer") - var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Harvester") - var/mob/living/simple_animal/construct/harvester/Z = new /mob/living/simple_animal/construct/harvester (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Behemoth") - var/mob/living/simple_animal/construct/behemoth/Z = new /mob/living/simple_animal/construct/behemoth (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - -/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob) - switch(choice) - if("VICTIM") - transfer_human(target,U) - if("SHADE") - transfer_shade(target,U) - if("CONSTRUCT") - transfer_construct(target,U) +///////////////////////// +// Soulstone +///////////////////////// + +/obj/item/device/soulstone + name = "Soul Stone Shard" + icon = 'icons/obj/wizard.dmi' + icon_state = "soulstone" + item_state = "electronic" + desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power." + w_class = ITEMSIZE_SMALL + slot_flags = SLOT_BELT + origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4) + var/imprinted = "empty" + var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester") + +/obj/item/device/soulstone/cultify() + return + +//////////////////////////////Capturing//////////////////////////////////////////////////////// + +/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/human))//If target is not a human. + return ..() + if(istype(M, /mob/living/carbon/human/dummy)) + return..() + if(jobban_isbanned(M, "cultist")) + user << "This person's soul is too corrupt and cannot be captured!" + return..() + + if(M.has_brain_worms()) //Borer stuff - RR + user << "This being is corrupted by an alien intelligence and cannot be soul trapped." + return..() + + add_attack_logs(user,M,"Soulstone'd with [src.name]") + transfer_soul("VICTIM", M, user) + return + + +///////////////////Options for using captured souls/////////////////////////////////////// + +/obj/item/device/soulstone/attack_self(mob/user) + if (!in_range(src, user)) + return + user.set_machine(src) + var/dat = "Soul Stone
" + for(var/mob/living/simple_mob/construct/shade/A in src) + dat += "Captured Soul: [A.name]
" + dat += {"Summon Shade"} + dat += "
" + dat += {" Close"} + user << browse(dat, "window=aicard") + onclose(user, "aicard") + return + + + + +/obj/item/device/soulstone/Topic(href, href_list) + var/mob/U = usr + if (!in_range(src, U)||U.machine!=src) + U << browse(null, "window=aicard") + U.unset_machine() + return + + add_fingerprint(U) + U.set_machine(src) + + switch(href_list["choice"])//Now we switch based on choice. + if ("Close") + U << browse(null, "window=aicard") + U.unset_machine() + return + + if ("Summon") + for(var/mob/living/simple_mob/construct/shade/A in src) + A.status_flags &= ~GODMODE + A.canmove = 1 + A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." + A.forceMove(U.loc) + A.cancel_camera() + src.icon_state = "soulstone" + attack_self(U) + +///////////////////////////Transferring to constructs///////////////////////////////////////////////////// +/obj/structure/constructshell + name = "empty shell" + icon = 'icons/obj/wizard.dmi' + icon_state = "construct" + desc = "A wicked machine used by those skilled in magical arts. It is inactive." + +/obj/structure/constructshell/cultify() + return + +/obj/structure/constructshell/cult + icon_state = "construct-cult" + desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient." + +/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) + if(istype(O, /obj/item/device/soulstone)) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("CONSTRUCT",src,user) + + +////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// +/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U) + if(!istype(T)) + return; + if(src.imprinted != "empty") + U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" + return + if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD) + U << "Capture failed!: Kill or maim the victim first!" + return + if(T.client == null) + U << "Capture failed!: The soul has already fled it's mortal frame." + return + if(src.contents.len) + U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." + return + + for(var/obj/item/W in T) + T.drop_from_inventory(W) + + new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton + T.invisibility = 101 + + var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = T + flick("dust-h", animation) + qdel(animation) + + var/mob/living/simple_mob/construct/shade/S = new /mob/living/simple_mob/construct/shade( T.loc ) + S.forceMove(src) //put shade in stone + S.status_flags |= GODMODE //So they won't die inside the stone somehow + S.canmove = 0//Can't move out of the soul stone + S.name = "Shade of [T.real_name]" + S.real_name = "Shade of [T.real_name]" + S.icon = T.icon + S.icon_state = T.icon_state + S.overlays = T.overlays + S.color = rgb(254,0,0) + S.alpha = 127 + if (T.client) + T.client.mob = S + S.cancel_camera() + + + src.icon_state = "soulstone2" + src.name = "Soul Stone: [S.real_name]" + to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.") + to_chat(U, "Capture successful! : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.") + to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.") + src.imprinted = "[S.name]" + qdel(T) + +/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_mob/construct/shade/T,var/mob/U) + if(!istype(T)) + return; + if (T.stat == DEAD) + to_chat(U, "Capture failed!: The shade has already been banished!") + return + if(src.contents.len) + to_chat(U, "Capture failed!: The soul stone is full! Use or free an existing soul to make room.") + return + if(T.name != src.imprinted) + to_chat(U, "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!") + return + + T.forceMove(src) //put shade in stone + T.status_flags |= GODMODE + T.canmove = 0 + T.health = T.getMaxHealth() + src.icon_state = "soulstone2" + + to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form") + to_chat(U, "Capture successful! : [T.name]'s has been recaptured and stored within the soul stone.") + +/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U) + var/mob/living/simple_mob/construct/shade/A = locate() in src + if(!A) + to_chat(U,"Capture failed!: The soul stone is empty! Go kill someone!") + return; + var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs + switch(construct_class) + if("Juggernaut") + var/mob/living/simple_mob/construct/juggernaut/Z = new /mob/living/simple_mob/construct/juggernaut (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Wraith") + var/mob/living/simple_mob/construct/wraith/Z = new /mob/living/simple_mob/construct/wraith (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Artificer") + var/mob/living/simple_mob/construct/artificer/Z = new /mob/living/simple_mob/construct/artificer (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Harvester") + var/mob/living/simple_mob/construct/harvester/Z = new /mob/living/simple_mob/construct/harvester (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Behemoth") + var/mob/living/simple_mob/construct/juggernaut/behemoth/Z = new /mob/living/simple_mob/construct/juggernaut/behemoth (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + +/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob) + switch(choice) + if("VICTIM") + transfer_human(target,U) + if("SHADE") + transfer_shade(target,U) + if("CONSTRUCT") + transfer_construct(target,U) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm index 1051587d13..4559911b79 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm @@ -29,7 +29,7 @@ // No more available directions? Shut down process(). if(avail_dirs.len==0) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return 1 // We're checking, reset the timer. diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 2c47b8e162..996fc225b4 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -16,7 +16,7 @@ /obj/singularity/narsie/large/exit/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/singularity/narsie/large/exit/update_icon() overlays = 0 diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index fafae070ec..3e8d5551da 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -206,7 +206,7 @@ var/hadevent = 0 /proc/carp_migration() // -- Darem for(var/obj/effect/landmark/C in landmarks_list) if(C.name == "carpspawn") - new /mob/living/simple_animal/hostile/carp(C.loc) + new /mob/living/simple_mob/animal/space/carp(C.loc) //sleep(100) spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes. command_announcement.Announce("Unknown biological entities have been detected near \the [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg') diff --git a/code/game/gamemodes/events/holidays/Christmas.dm b/code/game/gamemodes/events/holidays/Christmas.dm index b2c4b68a5a..66e329ac1a 100644 --- a/code/game/gamemodes/events/holidays/Christmas.dm +++ b/code/game/gamemodes/events/holidays/Christmas.dm @@ -9,7 +9,7 @@ /proc/ChristmasEvent() for(var/obj/structure/flora/tree/pine/xmas in world) - var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc) + var/mob/living/simple_mob/animal/space/tree/evil_tree = new /mob/living/simple_mob/animal/space/tree(xmas.loc) evil_tree.icon_state = xmas.icon_state evil_tree.icon_living = evil_tree.icon_state evil_tree.icon_dead = evil_tree.icon_state diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index f3a01f9dcf..1e3dd96d01 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -51,21 +51,17 @@ var/global/datum/controller/gameticker/ticker to_chat(world, "Welcome to the pregame lobby!") to_chat(world, "Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.") while(current_state == GAME_STATE_PREGAME) - for(var/i=0, i<10, i++) - sleep(1) - vote.process() if(round_progressing) pregame_timeleft-- if(pregame_timeleft == config.vote_autogamemode_timeleft) - if(!vote.time_remaining) - vote.autogamemode() //Quit calling this over and over and over and over. - while(vote.time_remaining) - for(var/i=0, i<10, i++) - sleep(1) - vote.process() + if(!SSvote.time_remaining) + SSvote.autogamemode() //Quit calling this over and over and over and over. + while(SSvote.time_remaining) + sleep(1) if(pregame_timeleft <= 0) current_state = GAME_STATE_SETTING_UP Master.SetRunLevel(RUNLEVEL_SETUP) + sleep(10) while (!setup()) @@ -375,7 +371,7 @@ var/global/datum/controller/gameticker/ticker if(!round_end_announced) // Spam Prevention. Now it should announce only once. to_chat(world, "The round has ended!") round_end_announced = 1 - vote.autotransfer() + SSvote.autotransfer() return 1 diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index c458b9c00a..0200c5588d 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -808,7 +808,7 @@ datum/objective/heist/salvage /datum/objective/borer_survive/check_completion() if(owner) - var/mob/living/simple_animal/borer/B = owner + var/mob/living/simple_mob/animal/borer/B = owner if(istype(B) && B.stat < 2 && B.host && B.host.stat < 2) return 1 return 0 @@ -817,7 +817,7 @@ datum/objective/heist/salvage /datum/objective/borer_reproduce/check_completion() if(owner && owner.current) - var/mob/living/simple_animal/borer/B = owner.current + var/mob/living/simple_mob/animal/borer/B = owner.current if(istype(B) && B.has_reproduced) return 1 return 0 diff --git a/code/game/gamemodes/technomancer/assistance/golem.dm b/code/game/gamemodes/technomancer/assistance/golem.dm deleted file mode 100644 index 6b8654e719..0000000000 --- a/code/game/gamemodes/technomancer/assistance/golem.dm +++ /dev/null @@ -1,258 +0,0 @@ -//An AI-controlled 'companion' for the Technomancer. It's tough, strong, and can also use spells. -/mob/living/simple_animal/technomancer_golem - name = "G.O.L.E.M." - desc = "A rather unusual looking synthetic." - icon = 'icons/mob/mob.dmi' - icon_state = "technomancer_golem" - health = 250 - maxHealth = 250 - stop_automated_movement = 1 - wander = 0 - response_help = "pets" - response_disarm = "pushes away" - response_harm = "punches" - harm_intent_damage = 3 - - heat_damage_per_tick = 0 - cold_damage_per_tick = 0 - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - unsuitable_atoms_damage = 0 - speed = 0 - - melee_damage_lower = 30 // It has a built in esword. - melee_damage_upper = 30 - attack_sound = 'sound/weapons/blade1.ogg' - attacktext = list("slashed") - friendly = "hugs" - resistance = 0 - melee_miss_chance = 0 - - var/obj/item/weapon/technomancer_core/golem/core = null - var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells - var/mob/living/master = null - - var/list/known_spells = list( - "beam" = /obj/item/weapon/spell/projectile/beam, - "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, - "force missile" = /obj/item/weapon/spell/projectile/force_missile, - "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, - "lightning" = /obj/item/weapon/spell/projectile/lightning, - "blink" = /obj/item/weapon/spell/blink, - "dispel" = /obj/item/weapon/spell/dispel, - "oxygenate" = /obj/item/weapon/spell/oxygenate, - "mend life" = /obj/item/weapon/spell/modifier/mend_life, - "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, - "mend organs" = /obj/item/weapon/spell/mend_organs, - "purify" = /obj/item/weapon/spell/modifier/purify, - "resurrect" = /obj/item/weapon/spell/resurrect, - "passwall" = /obj/item/weapon/spell/passwall, - "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, - "corona" = /obj/item/weapon/spell/modifier/corona, - "haste" = /obj/item/weapon/spell/modifier/haste - ) - - // Holds the overlays, when idle or attacking. - var/image/sword_image = null - var/image/spell_image = null - // These contain icon_states for each frame of an attack animation, which is swapped in and out manually, because BYOND. - // They are assoc lists, to hold the frame duration and the frame icon_state in one list. - var/list/spell_pre_attack_states = list( - "golem_spell_attack_1" = 1, - "golem_spell_attack_2" = 2, - "golem_spell_attack_3" = 2 - ) - var/list/spell_post_attack_states = list( - "golem_spell_attack_4" = 2, - "golem_spell_attack_5" = 3, - "golem_spell_attack_6" = 3 - ) - var/list/sword_pre_attack_states = list( - "golem_sword_attack_1" = 1, - "golem_sword_attack_2" = 5 - ) - var/list/sword_post_attack_states = list( - "golem_sword_attack_3" = 1, - "golem_sword_attack_4" = 3 - ) - -/mob/living/simple_animal/technomancer_golem/New() - ..() - core = new(src) - sword_image = image(icon, src, "golem_sword") - spell_image = image(icon, src, "golem_spell") - update_icon() - -/mob/living/simple_animal/technomancer_golem/Destroy() - qdel(core) - qdel(sword_image) - qdel(spell_image) - return ..() - -/mob/living/simple_animal/technomancer_golem/unref_spell() - active_spell = null - return ..() - -/mob/living/simple_animal/hostile/hivebot/death() - ..() - visible_message("\The [src] disintegrates!") - new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - qdel(src) - -/mob/living/simple_animal/technomancer_golem/update_icon() - overlays.Cut() - overlays += sword_image - overlays += spell_image - update_modifier_visuals() - -// Unfortunately, BYOND does not let you flick() images or other overlays, so we need to do this in a terrible way. -/atom/proc/manual_flick(var/list/frames, var/image/I, var/reset_to = null) - // Swap in and out each frame manually. - for(var/frame in frames) - overlays -= I - I.icon_state = frame - overlays += I - sleep(frames[frame]) - if(reset_to) - // One more time to reset it to what it was before. - overlays -= I - I.icon_state = reset_to - overlays += I - -/mob/living/simple_animal/technomancer_golem/proc/spellcast_pre_animation() - setClickCooldown(5) - manual_flick(spell_pre_attack_states, spell_image, reset_to = "golem_spell_attack_3") - -/mob/living/simple_animal/technomancer_golem/proc/spellcast_post_animation() - setClickCooldown(8) - manual_flick(spell_post_attack_states, spell_image, reset_to = "golem_spell") - -/mob/living/simple_animal/technomancer_golem/proc/sword_pre_animation() - setClickCooldown(6) - manual_flick(sword_pre_attack_states, sword_image) - -/mob/living/simple_animal/technomancer_golem/proc/sword_post_animation() - setClickCooldown(3) - manual_flick(sword_post_attack_states, sword_image, reset_to = "golem_sword") - -/mob/living/simple_animal/technomancer_golem/DoPunch(var/atom/A) - sword_pre_animation() - . = ..() // This does the actual attack and will check adjacency again. - sword_post_animation() - -/mob/living/simple_animal/technomancer_golem/isSynthetic() - return TRUE // So Mend Synthetic will work on them. - -/mob/living/simple_animal/technomancer_golem/speech_bubble_appearance() - return "synthetic_evil" - -/mob/living/simple_animal/technomancer_golem/place_spell_in_hand(var/path) - if(!path || !ispath(path)) - return 0 - - if(active_spell) - qdel(active_spell) // Get rid of our old spell. - - var/obj/item/weapon/spell/S = new path(src) - active_spell = S - -/mob/living/simple_animal/technomancer_golem/verb/test_giving_spells() - var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells - if(choice) - place_spell_in_hand(known_spells[choice]) - else - qdel(active_spell) - -// Used to cast spells. -/mob/living/simple_animal/technomancer_golem/RangedAttack(var/atom/A, var/params) - if(active_spell) - spellcast_pre_animation() - if(active_spell.cast_methods & CAST_RANGED) - active_spell.on_ranged_cast(A, src) - spellcast_post_animation() - -/mob/living/simple_animal/technomancer_golem/UnarmedAttack(var/atom/A, var/proximity) - if(proximity) - if(active_spell) - spellcast_pre_animation() - if(!Adjacent(A)) // Need to check again since they might've moved while 'warming up'. - spellcast_post_animation() - return - var/effective_cooldown = round(active_spell.cooldown * core.cooldown_modifier, 5) - if(active_spell.cast_methods & CAST_MELEE) - active_spell.on_melee_cast(A, src) - else if(active_spell.cast_methods & CAST_RANGED) - active_spell.on_ranged_cast(A, src) - spellcast_post_animation() - src.setClickCooldown(effective_cooldown) - else - ..() - -/mob/living/simple_animal/technomancer_golem/get_technomancer_core() - return core - -/mob/living/simple_animal/technomancer_golem/proc/bind_to_mob(mob/user) - if(!user || master) - return - master = user - name = "[master]'s [initial(name)]" - -/mob/living/simple_animal/technomancer_golem/examine(mob/user) - ..() - if(user.mind && technomancers.is_antagonist(user.mind)) - user << "Your pride and joy. It's a very special synthetic robot, capable of using functions similar to you, and you built it \ - yourself! It'll always stand by your side, ready to help you out. You have no idea what GOLEM stands for, however..." - -/mob/living/simple_animal/technomancer_golem/Life() - ..() - handle_ai() - -// This is where the real spaghetti begins. -/mob/living/simple_animal/technomancer_golem/proc/handle_ai() - if(!master) - return - if(get_dist(src, master) > 6 || src.z != master.z) - targeted_blink(master) - - // Give our allies buffs and heals. - for(var/mob/living/L in view(src)) - if(L in friends) - support_friend(L) - return - -/mob/living/simple_animal/technomancer_golem/proc/support_friend(var/mob/living/L) - if(L.getBruteLoss() >= 10 || L.getFireLoss() >= 10) - if(L.isSynthetic() && !L.has_modifier_of_type(/datum/modifier/technomancer/mend_synthetic)) - place_spell_in_hand(known_spells["mend synthetic"]) - targeted_blink(L) - UnarmedAttack(L, 1) - else if(!L.has_modifier_of_type(/datum/modifier/technomancer/mend_life)) - place_spell_in_hand(known_spells["mend life"]) - targeted_blink(L) - UnarmedAttack(L, 1) - return - - - // Give them repel missiles if they lack it. - if(!L.has_modifier_of_type(/datum/modifier/technomancer/repel_missiles)) - place_spell_in_hand(known_spells["repel missiles"]) - RangedAttack(L) - return - -/mob/living/simple_animal/technomancer_golem/proc/targeted_blink(var/atom/target) - var/datum/effect/effect/system/spark_spread/spark_system = new() - spark_system.set_up(5, 0, get_turf(src)) - spark_system.start() - src.visible_message("\The [src] vanishes!") - src.forceMove(get_turf(target)) - return \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/core_obj.dm b/code/game/gamemodes/technomancer/core_obj.dm index 1e7488258b..9400e24bf1 100644 --- a/code/game/gamemodes/technomancer/core_obj.dm +++ b/code/game/gamemodes/technomancer/core_obj.dm @@ -38,11 +38,11 @@ /obj/item/weapon/technomancer_core/New() ..() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/weapon/technomancer_core/Destroy() dismiss_all_summons() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() // Add the spell buttons to the HUD. @@ -130,7 +130,7 @@ for(var/mob/living/L in summoned_mobs) summoned_mobs -= L qdel(L) - for(var/mob/living/simple_animal/ward/ward in wards_in_use) + for(var/mob/living/ward in wards_in_use) wards_in_use -= ward qdel(ward) diff --git a/code/game/gamemodes/technomancer/devices/gloves_of_regen.dm b/code/game/gamemodes/technomancer/devices/gloves_of_regen.dm index 0056675afc..11343fdeac 100644 --- a/code/game/gamemodes/technomancer/devices/gloves_of_regen.dm +++ b/code/game/gamemodes/technomancer/devices/gloves_of_regen.dm @@ -37,12 +37,12 @@ wearer = null /obj/item/clothing/gloves/regen/New() - processing_objects |= src + START_PROCESSING(SSobj, src) ..() /obj/item/clothing/gloves/regen/Destroy() wearer = null - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/gloves/regen/process() diff --git a/code/game/gamemodes/technomancer/spell_objs_helpers.dm b/code/game/gamemodes/technomancer/spell_objs_helpers.dm index 105b3b3e9c..cf83640775 100644 --- a/code/game/gamemodes/technomancer/spell_objs_helpers.dm +++ b/code/game/gamemodes/technomancer/spell_objs_helpers.dm @@ -1,12 +1,17 @@ -//Returns 1 if the turf is dense, or if there's dense objects on it, unless told to ignore them. -/turf/proc/check_density(var/ignore_objs = 0) +//Returns 1 if the turf is dense, or if there's dense objects/mobs on it, unless told to ignore them. +/turf/proc/check_density(var/ignore_objs = FALSE, var/ignore_mobs = FALSE) if(density) - return 1 - if(!ignore_objs) + return TRUE + if(!ignore_objs || !ignore_mobs) for(var/atom/movable/stuff in contents) if(stuff.density) - return 1 - return 0 + if(ignore_objs && isobj(stuff)) + continue + else if(ignore_mobs && isliving(stuff)) // Ghosts aren't dense but keeping this limited to living type will probably save headaches in the future. + continue + else + return TRUE + return FALSE // Used to distinguish friend from foe. /obj/item/weapon/spell/proc/is_ally(var/mob/living/L) @@ -14,9 +19,9 @@ return 1 if(L.mind && technomancers.is_antagonist(L.mind)) // This should be done better since we might want opposing technomancers later. return 1 - if(istype(L, /mob/living/simple_animal/hostile)) // Mind controlled simple mobs count as allies too. - var/mob/living/simple_animal/SA = L - if(owner in SA.friends) + if(istype(L, /mob/living/simple_mob)) // Mind controlled simple mobs count as allies too. + var/mob/living/simple_mob/SM = L + if(owner in SM.friends) return 1 return 0 diff --git a/code/game/gamemodes/technomancer/spells/abjuration.dm b/code/game/gamemodes/technomancer/spells/abjuration.dm index 146c90a987..0eb566a637 100644 --- a/code/game/gamemodes/technomancer/spells/abjuration.dm +++ b/code/game/gamemodes/technomancer/spells/abjuration.dm @@ -16,12 +16,12 @@ /obj/item/weapon/spell/abjuration/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living) && pay_energy(500) && within_range(hit_atom)) var/mob/living/L = hit_atom - var/mob/living/simple_animal/SA = null + var/mob/living/simple_mob/SM = null //Bit of a roundabout typecheck, in order to test for two variables from two different mob types in one line. - if(istype(L, /mob/living/simple_animal)) - SA = L - if(L.summoned || (SA && SA.supernatural) ) + if(istype(L, /mob/living/simple_mob)) + SM = L + if(L.summoned || (SM && SM.supernatural) ) if(L.client) // Player-controlled mobs are immune to being killed by this. user << "\The [L] resists your attempt to banish it!" L << "\The [user] tried to teleport you far away, but failed." @@ -29,8 +29,8 @@ else visible_message("\The [L] vanishes!") qdel(L) - else if(istype(L, /mob/living/simple_animal/construct)) - var/mob/living/simple_animal/construct/evil = L + else if(istype(L, /mob/living/simple_mob/construct)) + var/mob/living/simple_mob/construct/evil = L evil << "\The [user]'s abjuration purges your form!" evil.purge = 3 adjust_instability(5) diff --git a/code/game/gamemodes/technomancer/spells/aspect_aura.dm b/code/game/gamemodes/technomancer/spells/aspect_aura.dm index 577f356229..7a2b15af19 100644 --- a/code/game/gamemodes/technomancer/spells/aspect_aura.dm +++ b/code/game/gamemodes/technomancer/spells/aspect_aura.dm @@ -44,10 +44,10 @@ /obj/item/weapon/spell/aura/New() ..() set_light(7, 4, l_color = glow_color) - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/weapon/spell/aura/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/spell/aura/process() diff --git a/code/game/gamemodes/technomancer/spells/aura/aura.dm b/code/game/gamemodes/technomancer/spells/aura/aura.dm index f3c7c93876..be986bb7ee 100644 --- a/code/game/gamemodes/technomancer/spells/aura/aura.dm +++ b/code/game/gamemodes/technomancer/spells/aura/aura.dm @@ -9,11 +9,11 @@ /obj/item/weapon/spell/aura/New() ..() set_light(calculate_spell_power(7), calculate_spell_power(4), l_color = glow_color) - processing_objects |= src + START_PROCESSING(SSobj, src) log_and_message_admins("has started casting [src].") /obj/item/weapon/spell/aura/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) log_and_message_admins("has stopped maintaining [src].") return ..() diff --git a/code/game/gamemodes/technomancer/spells/control.dm b/code/game/gamemodes/technomancer/spells/control.dm index 78c709040a..b41823dc54 100644 --- a/code/game/gamemodes/technomancer/spells/control.dm +++ b/code/game/gamemodes/technomancer/spells/control.dm @@ -21,93 +21,68 @@ aspect = ASPECT_BIOMED //Not sure if this should be something else. var/image/control_overlay = null var/list/controlled_mobs = list() - var/list/allowed_mobs = list( - /mob/living/bot, - /mob/living/simple_animal/cat, - /mob/living/simple_animal/chick, - /mob/living/simple_animal/chicken, - /mob/living/simple_animal/corgi, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/crab, - /mob/living/simple_animal/lizard, - /mob/living/simple_animal/mouse, - /mob/living/simple_animal/parrot, - /mob/living/simple_animal/slime, -// /mob/living/simple_animal/adultslime, - /mob/living/simple_animal/tindalos, - /mob/living/simple_animal/yithian, - /mob/living/simple_animal/hostile/bear, - /mob/living/simple_animal/hostile/carp, - /mob/living/simple_animal/hostile/scarybat, - /mob/living/simple_animal/hostile/viscerator, - /mob/living/simple_animal/hostile/malf_drone, - /mob/living/simple_animal/hostile/giant_spider, - /mob/living/simple_animal/hostile/hivebot, - /mob/living/simple_animal/retaliate/diyaab, //Doubt these will get used but might as well, - /mob/living/simple_animal/hostile/savik, - /mob/living/simple_animal/hostile/shantak - ) + var/allowed_mob_classes = MOB_CLASS_ANIMAL|MOB_CLASS_SYNTHETIC //This unfortunately is gonna be rather messy due to the various mobtypes involved. /obj/item/weapon/spell/control/proc/select(var/mob/living/L) - if(!(is_type_in_list(L, allowed_mobs))) - return 0 + if(!(L.mob_class & allowed_mob_classes)) + return FALSE - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - SA.ai_inactive = 1 - SA.friends |= src.owner - SA.stance = STANCE_IDLE + if(!L.has_AI()) + return FALSE - L.overlays |= control_overlay + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = FALSE // The Technomancer chooses the target, not the AI. + AI.retaliate = TRUE + AI.wander = FALSE + AI.forget_everything() + + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + SM.friends |= src.owner + + L.add_overlay(control_overlay, TRUE) controlled_mobs |= L /obj/item/weapon/spell/control/proc/deselect(var/mob/living/L) if(!(L in controlled_mobs)) - return 0 + return FALSE - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - SA.ai_inactive = 1 - if(istype(SA, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/hostile/SAH = SA - SAH.friends.Remove(owner) + if(L.has_AI()) + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = initial(AI.hostile) + AI.retaliate = initial(AI.retaliate) + AI.wander = initial(AI.wander) + AI.forget_everything() - L.overlays.Remove(control_overlay) + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + SM.friends -= owner + + L.cut_overlay(control_overlay, TRUE) controlled_mobs.Remove(L) /obj/item/weapon/spell/control/proc/move_all(turf/T) - for(var/mob/living/living in controlled_mobs) - if(living.stat) - deselect(living) + for(var/mob/living/L in controlled_mobs) + if(!L.has_AI() || L.stat) + deselect(L) continue - if(istype(living, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = living - SA.target_mob = null - SA.stance = STANCE_IDLE - walk_towards(SA,T,SA.speed) - else - walk_towards(living,T,5) + L.ai_holder.give_destination(T, 0, TRUE) /obj/item/weapon/spell/control/proc/attack_all(mob/target) for(var/mob/living/L in controlled_mobs) - if(L.stat) + if(!L.has_AI() || L.stat) deselect(L) continue - if(istype(L, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/hostile/SAH - SAH.target_mob = target - else if(istype(L, /mob/living/bot)) - var/mob/living/bot/B = L - B.UnarmedAttack(L) + L.ai_holder.give_target(target) -/obj/item/weapon/spell/control/New() +/obj/item/weapon/spell/control/Initialize() control_overlay = image('icons/obj/spells.dmi',"controlled") - ..() + return ..() /obj/item/weapon/spell/control/Destroy() - for(var/mob/living/simple_animal/hostile/SM in controlled_mobs) - deselect(SM) + for(var/mob/living/L in controlled_mobs) + deselect(L) controlled_mobs = list() return ..() @@ -129,11 +104,14 @@ trying to use it on yourself, perhaps you're an exception? Regardless, nothing happens." return 0 - if(is_type_in_list(L, allowed_mobs)) + if(L.mob_class & allowed_mob_classes) if(!(L in controlled_mobs)) //Selecting if(L.client) user << "\The [L] seems to resist you!" return 0 + if(!L.has_AI()) + to_chat(user, span("warning", "\The [L] seems too dim for this to work on them.")) + return FALSE if(pay_energy(500)) select(L) user << "\The [L] is now under your (limited) control." diff --git a/code/game/gamemodes/technomancer/spells/energy_siphon.dm b/code/game/gamemodes/technomancer/spells/energy_siphon.dm index 65ac3794c4..aab144d907 100644 --- a/code/game/gamemodes/technomancer/spells/energy_siphon.dm +++ b/code/game/gamemodes/technomancer/spells/energy_siphon.dm @@ -22,11 +22,11 @@ /obj/item/weapon/spell/energy_siphon/New() ..() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/weapon/spell/energy_siphon/Destroy() stop_siphoning() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/spell/energy_siphon/process() diff --git a/code/game/gamemodes/technomancer/spells/gambit.dm b/code/game/gamemodes/technomancer/spells/gambit.dm index e0116073dc..5e03a8ca19 100644 --- a/code/game/gamemodes/technomancer/spells/gambit.dm +++ b/code/game/gamemodes/technomancer/spells/gambit.dm @@ -75,9 +75,9 @@ for(var/mob/living/L in view(owner)) // Spiders, carp... bears. - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SM = L - if(!is_ally(SM) && SM.hostile) + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + if(!is_ally(SM) && SM.has_AI() && SM.ai_holder.hostile) hostile_mobs++ if(SM.summoned || SM.supernatural) // Our creations might be trying to kill us. potential_spells |= /obj/item/weapon/spell/abjuration diff --git a/code/game/gamemodes/technomancer/spells/illusion.dm b/code/game/gamemodes/technomancer/spells/illusion.dm index 418df75539..8dccc2b9ec 100644 --- a/code/game/gamemodes/technomancer/spells/illusion.dm +++ b/code/game/gamemodes/technomancer/spells/illusion.dm @@ -14,7 +14,7 @@ aspect = ASPECT_LIGHT cast_methods = CAST_RANGED | CAST_USE var/atom/movable/copied = null - var/mob/living/simple_animal/illusion/illusion = null + var/mob/living/simple_mob/illusion/illusion = null /obj/item/weapon/spell/illusion/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /atom/movable)) @@ -33,17 +33,13 @@ if(pay_energy(500)) illusion = new(T) illusion.copy_appearance(copied) - if(ishuman(copied)) - var/mob/living/carbon/human/H = copied - // This is to try to have the illusion move at the same rate the real mob world. - illusion.step_delay = max(H.movement_delay() + 4, 3) user << "An illusion of \the [copied] is made on \the [T]." user << 'sound/effects/pop.ogg' return 1 else if(pay_energy(100)) - spawn(1) - illusion.walk_loop(T) + var/datum/ai_holder/AI = illusion.ai_holder + AI.give_destination(T) /obj/item/weapon/spell/illusion/on_use_cast(mob/user) if(illusion) @@ -76,116 +72,3 @@ temp_image.transform = M // temp_image.pixel_y = 8 src.overlays.Add(temp_image) - - -/mob/living/simple_animal/illusion - name = "illusion" // gets overwritten - desc = "If you can read me, the game broke. Please report this to a coder." - resistance = 1000 // holograms are tough - wander = 0 - response_help = "pushes a hand through" - response_disarm = "tried to disarm" - response_harm = "tried to punch" - var/atom/movable/copying = null - universal_speak = 1 - var/realistic = 0 - var/list/path = list() //Used for AStar pathfinding. - var/walking = 0 - var/step_delay = 10 - -/mob/living/simple_animal/illusion/update_icon() // We don't want the appearance changing AT ALL unless by copy_appearance(). - return - -/mob/living/simple_animal/illusion/proc/copy_appearance(var/atom/movable/thing_to_copy) - if(!thing_to_copy) - return 0 - name = thing_to_copy.name - desc = thing_to_copy.desc - gender = thing_to_copy.gender - appearance = thing_to_copy.appearance - copying = thing_to_copy - return 1 - -// We use special movement code for illusions, because BYOND's default pathfinding will use diagonal movement if it results -// in the shortest path. As players are incapable of moving in diagonals, we must do this or else illusions will not be convincing. -/mob/living/simple_animal/illusion/proc/calculate_path(var/turf/targeted_loc) - if(!path.len || !path) - spawn(0) - path = AStar(loc, targeted_loc, /turf/proc/CardinalTurfs, /turf/proc/Distance, 0, 10, id = null) - if(!path) - path = list() - return - -/mob/living/simple_animal/illusion/proc/walk_path(var/turf/targeted_loc) - if(path && path.len) - step_to(src, path[1]) - path -= path[1] - return - else - if(targeted_loc) - calculate_path(targeted_loc) - -/mob/living/simple_animal/illusion/proc/walk_loop(var/turf/targeted_loc) - if(walking) //Already busy moving somewhere else. - return 0 - walking = 1 - calculate_path(targeted_loc) - if(!targeted_loc) - walking = 0 - return 0 - if(path.len == 0) - calculate_path(targeted_loc) - while(loc != targeted_loc) - walk_path(targeted_loc) - sleep(step_delay) - walking = 0 - return 1 - -// Because we can't perfectly duplicate some examine() output, we directly examine the AM it is copying. It's messy but -// this is to prevent easy checks from the opposing force. -/mob/living/simple_animal/illusion/examine(mob/user) - if(copying) - copying.examine(user) - return - ..() - -/mob/living/simple_animal/illusion/bullet_act(var/obj/item/projectile/P) - if(!P) - return - - if(realistic) - return ..() - - return PROJECTILE_FORCE_MISS - -/mob/living/simple_animal/illusion/attack_hand(mob/living/carbon/human/M) - if(!realistic) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M]'s hand goes through \the [src]!") - return - else - switch(M.a_intent) - - if(I_HELP) - var/datum/gender/T = gender_datums[src.get_visible_gender()] - M.visible_message("[M] hugs [src] to make [T.him] feel better!", \ - "You hug [src] to make [T.him] feel better!") // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - - if(I_DISARM) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] attempted to disarm [src]!") - M.do_attack_animation(src) - - if(I_GRAB) - ..() - - if(I_HURT) - adjustBruteLoss(harm_intent_damage) - M.visible_message("[M] [response_harm] \the [src]") - M.do_attack_animation(src) - - return - -/mob/living/simple_animal/illusion/ex_act() - return diff --git a/code/game/gamemodes/technomancer/spells/modifier/modifier.dm b/code/game/gamemodes/technomancer/spells/modifier/modifier.dm index a8b9306945..3ea278286e 100644 --- a/code/game/gamemodes/technomancer/spells/modifier/modifier.dm +++ b/code/game/gamemodes/technomancer/spells/modifier/modifier.dm @@ -15,11 +15,13 @@ /obj/item/weapon/spell/modifier/on_melee_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living)) - on_add_modifier(hit_atom) + return on_add_modifier(hit_atom) + return FALSE /obj/item/weapon/spell/modifier/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living)) - on_add_modifier(hit_atom) + return on_add_modifier(hit_atom) + return FALSE /obj/item/weapon/spell/modifier/proc/on_add_modifier(var/mob/living/L) @@ -32,6 +34,7 @@ MT.spell_power = calculate_spell_power(1) log_and_message_admins("has casted [src] on [L].") qdel(src) + return TRUE // Technomancer specific subtype which keeps track of spell power and gets targeted specificially by Dispel. /datum/modifier/technomancer diff --git a/code/game/gamemodes/technomancer/spells/phase_shift.dm b/code/game/gamemodes/technomancer/spells/phase_shift.dm index 336dbc4314..d73e45774c 100644 --- a/code/game/gamemodes/technomancer/spells/phase_shift.dm +++ b/code/game/gamemodes/technomancer/spells/phase_shift.dm @@ -31,12 +31,12 @@ /obj/effect/phase_shift/New() ..() set_light(3, 5, l_color = "#FA58F4") - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/effect/phase_shift/Destroy() for(var/atom/movable/AM in contents) //Eject everything out. AM.forceMove(get_turf(src)) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/effect/phase_shift/process() diff --git a/code/game/gamemodes/technomancer/spells/radiance.dm b/code/game/gamemodes/technomancer/spells/radiance.dm index fe7d83f713..d86428354e 100644 --- a/code/game/gamemodes/technomancer/spells/radiance.dm +++ b/code/game/gamemodes/technomancer/spells/radiance.dm @@ -19,11 +19,11 @@ /obj/item/weapon/spell/radiance/New() ..() set_light(7, 4, l_color = "#D9D900") - processing_objects |= src + START_PROCESSING(SSobj, src) log_and_message_admins("has casted [src].") /obj/item/weapon/spell/radiance/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) log_and_message_admins("has stopped maintaining [src].") return ..() diff --git a/code/game/gamemodes/technomancer/spells/resurrect.dm b/code/game/gamemodes/technomancer/spells/resurrect.dm index 90a352c95f..2663a132a9 100644 --- a/code/game/gamemodes/technomancer/spells/resurrect.dm +++ b/code/game/gamemodes/technomancer/spells/resurrect.dm @@ -30,13 +30,13 @@ this point." return 0 user << "You stab \the [L] with a hidden integrated hypo, attempting to bring them back..." - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SM = L + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L SM.health = SM.getMaxHealth() / 3 SM.stat = CONSCIOUS dead_mob_list -= SM living_mob_list += SM - SM.icon_state = SM.icon_living + SM.update_icon() adjust_instability(15) else if(ishuman(L)) var/mob/living/carbon/human/H = L diff --git a/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm b/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm index 5641df2f87..6dcd2cf4b2 100644 --- a/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm +++ b/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm @@ -11,7 +11,7 @@ icon_state = "radiance" cast_methods = CAST_RANGED | CAST_THROW aspect = ASPECT_EMP - spawner_type = /obj/effect/temporary_effect/pulsar + spawner_type = /obj/effect/temporary_effect/pulse/pulsar /obj/item/weapon/spell/spawner/pulsar/New() ..() @@ -25,7 +25,29 @@ /obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user) empulse(hit_atom, 1, 1, 1, 1, log=1) -/obj/effect/temporary_effect/pulsar +// Does something every so often. Deletes itself when pulses_remaining hits zero. +/obj/effect/temporary_effect/pulse + var/pulses_remaining = 3 + var/pulse_delay = 2 SECONDS + +/obj/effect/temporary_effect/pulse/Initialize() + spawn(0) + pulse_loop() + return ..() + +/obj/effect/temporary_effect/pulse/proc/pulse_loop() + while(pulses_remaining) + sleep(pulse_delay) + on_pulse() + pulses_remaining-- + qdel(src) + +// Override for specific effects. +/obj/effect/temporary_effect/pulse/proc/on_pulse() + + + +/obj/effect/temporary_effect/pulse/pulsar name = "pulsar" desc = "Not a real pulsar, but still emits loads of EMP." icon_state = "shield2" @@ -33,17 +55,14 @@ light_range = 4 light_power = 5 light_color = "#2ECCFA" - var/pulses_remaining = 3 + pulses_remaining = 3 + +/obj/effect/temporary_effect/pulse/pulsar/on_pulse() + empulse(src, 1, 1, 2, 2, log = 1) + + + + -/obj/effect/temporary_effect/pulsar/New() - ..() - spawn(0) - pulse_loop() -/obj/effect/temporary_effect/pulsar/proc/pulse_loop() - while(pulses_remaining) - sleep(2 SECONDS) - empulse(src, 1, 1, 2, 2, log = 1) - pulses_remaining-- - qdel(src) diff --git a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm index 0e7e96104c..c29d9827ec 100644 --- a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm +++ b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm @@ -16,34 +16,32 @@ desc = "Chitter chitter." summoned_mob_type = null summon_options = list( - "Mouse" = /mob/living/simple_animal/mouse, - "Lizard" = /mob/living/simple_animal/lizard, - "Chicken" = /mob/living/simple_animal/chicken, - "Chick" = /mob/living/simple_animal/chick, - "Crab" = /mob/living/simple_animal/crab, - "Parrot" = /mob/living/simple_animal/parrot, - "Goat" = /mob/living/simple_animal/retaliate/goat, - "Cat" = /mob/living/simple_animal/cat, - "Kitten" = /mob/living/simple_animal/cat/kitten, - "Corgi" = /mob/living/simple_animal/corgi, - "Corgi Pup" = /mob/living/simple_animal/corgi/puppy, - "BAT" = /mob/living/simple_animal/hostile/scarybat, - "SPIDER" = /mob/living/simple_animal/hostile/giant_spider, - "SPIDER HUNTER" = /mob/living/simple_animal/hostile/giant_spider/hunter, - "SPIDER NURSE" = /mob/living/simple_animal/hostile/giant_spider/nurse, - "CARP" = /mob/living/simple_animal/hostile/carp, - "BEAR" = /mob/living/simple_animal/hostile/bear + "Mouse" = /mob/living/simple_mob/animal/passive/mouse, + "Lizard" = /mob/living/simple_mob/animal/passive/lizard, + "Chicken" = /mob/living/simple_mob/animal/passive/chicken, + "Chick" = /mob/living/simple_mob/animal/passive/chick, + "Crab" = /mob/living/simple_mob/animal/passive/crab, + "Parrot" = /mob/living/simple_mob/animal/passive/bird/parrot, + "Goat" = /mob/living/simple_mob/animal/goat, + "Cat" = /mob/living/simple_mob/animal/passive/cat, + "Kitten" = /mob/living/simple_mob/animal/passive/cat/kitten, + "Corgi" = /mob/living/simple_mob/animal/passive/dog/corgi, + "Corgi Pup" = /mob/living/simple_mob/animal/passive/dog/corgi/puppy, + "BAT" = /mob/living/simple_mob/animal/space/bats, + "SPIDER" = /mob/living/simple_mob/animal/giant_spider, + "SPIDER HUNTER" = /mob/living/simple_mob/animal/giant_spider/hunter, + "SPIDER NURSE" = /mob/living/simple_mob/animal/giant_spider/nurse, + "CARP" = /mob/living/simple_mob/animal/space/carp, + "BEAR" = /mob/living/simple_mob/animal/space/bear ) cooldown = 30 instability_cost = 10 energy_cost = 1000 -/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_animal/summoned) +/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_mob/summoned) if(check_for_scepter()) // summoned.faction = "technomancer" - if(istype(summoned, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/SA = summoned - SA.friends.Add(owner) + summoned.friends += owner // Makes their new pal big and strong, if they have spell power. summoned.maxHealth = calculate_spell_power(summoned.maxHealth) @@ -51,15 +49,12 @@ summoned.melee_damage_lower = calculate_spell_power(summoned.melee_damage_lower) summoned.melee_damage_upper = calculate_spell_power(summoned.melee_damage_upper) // This makes the summon slower, so the crew has a chance to flee from massive monsters. - summoned.move_to_delay = calculate_spell_power(round(summoned.move_to_delay)) + summoned.movement_cooldown = calculate_spell_power(round(summoned.movement_cooldown)) var/new_size = calculate_spell_power(1) if(new_size != 1) - var/matrix/M = matrix() - M.Scale(new_size) - M.Translate(0, 16*(new_size-1)) - summoned.transform = M + adjust_scale(new_size) // Now we hurt their new pal, because being forcefully abducted by teleportation can't be healthy. - summoned.health = round(summoned.getMaxHealth() * 0.7) \ No newline at end of file + summoned.adjustBruteLoss(summoned.getMaxHealth() * 0.3) // Lose 30% of max health on arrival (but could be healed back up). \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm b/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm index c6e5a2804d..9500044581 100644 --- a/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm +++ b/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm @@ -1,9 +1,8 @@ /datum/technomancer/spell/summon_ward - name = "Summon Ward" - desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you and your allies when it sees entities \ - moving around it, or when it is attacked. They can see for up to five meters." - enhancement_desc = "Wards can detect invisibile entities, and are more specific in relaying information about what it sees. \ - Invisible entities that are spotted by it will be decloaked." + name = "Summon Monitor Ward" + desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you when it sees entities \ + moving around it, or when it is attacked. They can see for up to five meters. It can also see invisible entities, and \ + forcefully decloak them if close enough." cost = 25 obj_path = /obj/item/weapon/spell/summon/summon_ward category = UTILITY_SPELLS @@ -12,116 +11,10 @@ name = "summon ward" desc = "Finally, someone you can depend on to watch your back." cast_methods = CAST_RANGED - summoned_mob_type = /mob/living/simple_animal/ward + summoned_mob_type = /mob/living/simple_mob/mechanical/ward/monitor cooldown = 10 instability_cost = 5 energy_cost = 500 -/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_animal/ward/ward) - ward.creator = owner - if(check_for_scepter()) - ward.true_sight = 1 - ward.see_invisible = SEE_INVISIBLE_LEVEL_TWO - -/mob/living/simple_animal/ward - name = "ward" - desc = "It's a little flying drone that seems to be watching you..." - icon = 'icons/mob/critter.dmi' - icon_state = "ward" - resistance = 5 - wander = 0 - response_help = "pets the" - response_disarm = "swats away" - response_harm = "punches" - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - minbodytemp = 0 - maxbodytemp = 0 - unsuitable_atoms_damage = 0 - heat_damage_per_tick = 0 - cold_damage_per_tick = 0 - - var/true_sight = 0 // If true, detects more than what the Technomancer normally can't. - var/mob/living/carbon/human/creator = null - var/list/seen_mobs = list() - -/mob/living/simple_animal/ward/death() - if(creator) - creator << "Your ward inside [get_area(src)] was killed!" - ..() - qdel(src) - -/mob/living/simple_animal/ward/proc/expire() - if(creator && src) - creator << "Your ward inside [get_area(src)] expired." - qdel(src) - -/mob/living/simple_animal/ward/Life() - ..() - detect_mobs() - update_icon() - -/mob/living/simple_animal/ward/proc/detect_mobs() - var/list/things_in_sight = view(5,src) - var/list/newly_seen_mobs = list() - for(var/mob/living/L in things_in_sight) - if(L == creator) // I really wish is_ally() was usable here. - continue - - if(istype(L, /mob/living/simple_animal/ward)) - continue - - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - if(creator in SA.friends) - continue - - if(!true_sight) - var/turf/T = get_turf(L) - var/light_amount = T.get_lumcount() - if(light_amount <= 0.5) - continue // Too dark to see. - - if(L.alpha <= 127) - continue // Too transparent, as a mercy to camo lings. - - else - L.break_cloak() - - // Warn the Technomancer when it sees a new mob. - if(!(L in seen_mobs)) - seen_mobs.Add(L) - newly_seen_mobs.Add(L) - if(creator) - if(true_sight) - creator << "Your ward at [get_area(src)] detected [english_list(newly_seen_mobs)]." - else - creator << "Your ward at [get_area(src)] detected something." - - // Now get rid of old mobs that left vision. - for(var/mob/living/L in seen_mobs) - if(!(L in things_in_sight)) - seen_mobs.Remove(L) - - -/mob/living/simple_animal/ward/update_icon() - if(seen_mobs.len) - icon_state = "ward_spotted" - set_light(3, 3, l_color = "FF0000") - else - icon_state = "ward" - set_light(3, 3, l_color = "00FF00") - if(true_sight) - overlays.Cut() - var/image/I = image('icons/mob/critter.dmi',"ward_truesight") - overlays.Add(I) - -/mob/living/simple_animal/ward/invisible_detect - true_sight = 1 - see_invisible = SEE_INVISIBLE_LEVEL_TWO +/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_mob/mechanical/ward/monitor/my_ward) + my_ward.owner = owner diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 798c94eb9b..9c9e1811cc 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -181,7 +181,7 @@ RefreshParts() -/obj/machinery/sleeper/initialize() +/obj/machinery/sleeper/Initialize() . = ..() update_icon() diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index caed68e7c4..cb6200dcaa 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -49,10 +49,9 @@ if(occupant) to_chat(user, "\The [src] is already occupied!") return - for(var/mob/living/simple_animal/slime/M in range(1, H.affecting)) - if(M.victim == H.affecting) - to_chat(user, "[H.affecting.name] has a slime attached to them, deal with that first.") - return + if(H.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [H.affecting] has other entities attached to it. Remove them first.")) + return var/mob/M = H.affecting if(M.abiotic()) to_chat(user, "Subject cannot have abiotic items on.") @@ -86,10 +85,9 @@ if(O.abiotic()) to_chat(user, "Subject cannot have abiotic items on.") return 0 - for(var/mob/living/simple_animal/slime/M in range(1, O)) - if(M.victim == O) - to_chat(user, "[O] has a slime attached to them, deal with that first.") - return 0 + if(O.has_buckled_mobs()) + to_chat(user, span("warning", "\The [O] has other entities attached to it. Remove them first.")) + return if(O == user) visible_message("[user] climbs into \the [src].") diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 2779528eb1..dfb35dcdb7 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -137,7 +137,7 @@ TLV["temperature"] = list(T0C - 26, T0C, T0C + 40, T0C + 66) // K -/obj/machinery/alarm/initialize() +/obj/machinery/alarm/Initialize() . = ..() set_frequency(frequency) if(!master_is_operating()) @@ -895,7 +895,7 @@ FIRE ALARM alarm() time = 0 timing = 0 - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) updateDialog() last_process = world.timeofday @@ -964,7 +964,7 @@ FIRE ALARM else if(href_list["time"]) timing = text2num(href_list["time"]) last_process = world.timeofday - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp @@ -1002,7 +1002,7 @@ FIRE ALARM seclevel = newlevel update_icon() -/obj/machinery/firealarm/initialize() +/obj/machinery/firealarm/Initialize() . = ..() if(z in using_map.contact_levels) set_security_level(security_level? get_security_level() : "green") diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm index 59e9670d1f..839470f356 100644 --- a/code/game/machinery/atmo_control.dm +++ b/code/game/machinery/atmo_control.dm @@ -63,7 +63,7 @@ frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) -/obj/machinery/air_sensor/initialize() +/obj/machinery/air_sensor/Initialize() . = ..() if(frequency) set_frequency(frequency) @@ -129,7 +129,7 @@ obj/machinery/computer/general_air_control/Destroy() frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) -/obj/machinery/computer/general_air_control/initialize() +/obj/machinery/computer/general_air_control/Initialize() . = ..() if(frequency) set_frequency(frequency) diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm index 0d0259db74..b0277785fd 100644 --- a/code/game/machinery/atmoalter/area_atmos_computer.dm +++ b/code/game/machinery/atmoalter/area_atmos_computer.dm @@ -14,125 +14,123 @@ //Simple variable to prevent me from doing attack_hand in both this and the child computer var/zone = "This computer is working on a wireless range, the range is currently limited to 25 meters." - initialize() - . = ..() - scanscrubbers() +/obj/machinery/computer/area_atmos/Initialize() + . = ..() + scanscrubbers() - attack_ai(var/mob/user as mob) - return src.attack_hand(user) - - attack_hand(var/mob/user as mob) - if(..(user)) - return - src.add_fingerprint(usr) - var/dat = {" - - - - - -

Area Air Control

- [status]
- Scan - "} - for(var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber in connectedscrubbers) - dat += {" - - - - "} +/obj/machinery/computer/area_atmos/attack_ai(var/mob/user as mob) + return src.attack_hand(user) +/obj/machinery/computer/area_atmos/attack_hand(var/mob/user as mob) + if(..(user)) + return + src.add_fingerprint(usr) + var/dat = {" + + + + + +

Area Air Control

+ [status]
+ Scan +
- [scrubber.name]
- Pressure: [round(scrubber.air_contents.return_pressure(), 0.01)] kPa
- Flow Rate: [round(scrubber.last_flow_rate,0.1)] L/s
-
- Turn On - Turn Off
- Load: [round(scrubber.last_power_draw)] W -
"} + for(var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber in connectedscrubbers) dat += {" -

- [zone] - - "} - user << browse("[dat]", "window=miningshuttle;size=400x400") - status = "" + + + [scrubber.name]
+ Pressure: [round(scrubber.air_contents.return_pressure(), 0.01)] kPa
+ Flow Rate: [round(scrubber.last_flow_rate,0.1)] L/s
+ + + Turn On + Turn Off
+ Load: [round(scrubber.last_power_draw)] W + + "} - Topic(href, href_list) - if(..()) + dat += {" +
+ [zone] + + "} + user << browse("[dat]", "window=miningshuttle;size=400x400") + status = "" + +/obj/machinery/computer/area_atmos/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + src.add_fingerprint(usr) + + + if(href_list["scan"]) + scanscrubbers() + else if(href_list["toggle"]) + var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber = locate(href_list["scrub"]) + + if(!validscrubber(scrubber)) + spawn(20) + status = "ERROR: Couldn't connect to scrubber! (timeout)" + connectedscrubbers -= scrubber + src.updateUsrDialog() return - usr.set_machine(src) - src.add_fingerprint(usr) + scrubber.on = text2num(href_list["toggle"]) + scrubber.update_icon() - if(href_list["scan"]) - scanscrubbers() - else if(href_list["toggle"]) - var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber = locate(href_list["scrub"]) +/obj/machinery/computer/area_atmos/proc/validscrubber(obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber as obj) + if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z) + return FALSE + return TRUE - if(!validscrubber(scrubber)) - spawn(20) - status = "ERROR: Couldn't connect to scrubber! (timeout)" - connectedscrubbers -= scrubber - src.updateUsrDialog() - return +/obj/machinery/computer/area_atmos/proc/scanscrubbers() + connectedscrubbers = new() - scrubber.on = text2num(href_list["toggle"]) - scrubber.update_icon() + var/found = 0 + for(var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber in range(range, src.loc)) + if(istype(scrubber)) + found = 1 + connectedscrubbers += scrubber - proc/validscrubber( var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber as obj ) - if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z) - return 0 - - return 1 - - proc/scanscrubbers() - connectedscrubbers = new() - - var/found = 0 - for(var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber in range(range, src.loc)) - if(istype(scrubber)) - found = 1 - connectedscrubbers += scrubber - - if(!found) - status = "ERROR: No scrubber found!" - - src.updateUsrDialog() + if(!found) + status = "ERROR: No scrubber found!" + updateUsrDialog() /obj/machinery/computer/area_atmos/area zone = "This computer is working in a wired network limited to this area." diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index 0b1f4c3d77..603f88e0c9 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -12,7 +12,7 @@ use_power = 1 idle_power_usage = 15 -/obj/machinery/meter/initialize() +/obj/machinery/meter/Initialize() . = ..() if (!target) target = select_target() diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 73f5abce4b..8778b4e5f3 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -26,7 +26,7 @@ QDEL_NULL(holding) . = ..() -/obj/machinery/portable_atmospherics/initialize() +/obj/machinery/portable_atmospherics/Initialize() . = ..() spawn() var/obj/machinery/atmospherics/portables_connector/port = locate() in loc diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm index 346e26370f..8c278c63fa 100644 --- a/code/game/machinery/biogenerator.dm +++ b/code/game/machinery/biogenerator.dm @@ -1,6 +1,6 @@ /obj/machinery/biogenerator name = "biogenerator" - desc = "" + desc = "Converts plants into biomass, which can be used for fertilizer and sort-of-synthetic products." icon = 'icons/obj/biogenerator.dmi' icon_state = "biogen-stand" density = 1 @@ -50,7 +50,7 @@ return if(istype(O, /obj/item/weapon/reagent_containers/glass)) if(beaker) - to_chat(user, "]The [src] is already loaded.") + to_chat(user, "\The [src] is already loaded.") else user.remove_from_mob(O) O.loc = src @@ -104,23 +104,25 @@ if(beaker) dat += "Activate Biogenerator!
" dat += "Detach Container

" - dat += "Food
" - dat += "10 milk ([round(20/build_eff)])
" - dat += "Slab of meat ([round(50/build_eff)])
" - dat += "Nutrient
" + dat += "Food:
" + dat += "10 milk ([round(20/build_eff)]) | x5
" + dat += "10 cream ([round(20/build_eff)]) | x5
" + dat += "Slab of meat ([round(50/build_eff)]) | x5
" + dat += "Nutrient:
" dat += "E-Z-Nutrient ([round(60/build_eff)]) | x5
" dat += "Left 4 Zed ([round(120/build_eff)]) | x5
" dat += "Robust Harvest ([round(150/build_eff)]) | x5
" - dat += "Leather
" + dat += "Leather:
" dat += "Wallet ([round(100/build_eff)])
" dat += "Botanical gloves ([round(250/build_eff)])
" + dat += "Plant bag ([round(250/build_eff)])
" + dat += "Large plant bag ([round(250/build_eff)])
" dat += "Utility belt ([round(300/build_eff)])
" dat += "Leather Satchel ([round(400/build_eff)])
" dat += "Cash Bag ([round(400/build_eff)])
" dat += "Chemistry Bag ([round(400/build_eff)])
" dat += "Workboots ([round(400/build_eff)])
" dat += "Leather Shoes ([round(400/build_eff)])
" - dat += "Leather Chaps ([round(400/build_eff)])
" dat += "Leather Coat ([round(500/build_eff)])
" dat += "Leather Jacket ([round(500/build_eff)])
" @@ -164,10 +166,11 @@ processing = 1 update_icon() updateUsrDialog() - playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) + playsound(src.loc, 'sound/machines/blender.ogg', 40, 1) use_power(S * 30) sleep((S + 15) / eat_eff) processing = 0 + playsound(src.loc, 'sound/machines/biogenerator_end.ogg', 40, 1) update_icon() else menustat = "void" @@ -186,8 +189,20 @@ switch(item) if("milk") beaker.reagents.add_reagent("milk", 10) + if("milk5") + beaker.reagents.add_reagent("milk", 50) + if("cream") + beaker.reagents.add_reagent("cream", 10) + if("cream5") + beaker.reagents.add_reagent("cream", 50) if("meat") new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) + if("meat5") + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) //This is ugly. + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) if("ez") new/obj/item/weapon/reagent_containers/glass/bottle/eznutrient(loc) if("l4z") @@ -216,6 +231,10 @@ new/obj/item/weapon/storage/wallet(loc) if("gloves") new/obj/item/clothing/gloves/botanic_leather(loc) + if("plantbag") + new/obj/item/weapon/storage/bag/plants(loc) + if("plantbaglarge") + new/obj/item/weapon/storage/bag/plants/large(loc) if("tbelt") new/obj/item/weapon/storage/belt/utility(loc) if("satchel") diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm index f66b580c52..cc982ce207 100644 --- a/code/game/machinery/bioprinter.dm +++ b/code/game/machinery/bioprinter.dm @@ -287,7 +287,7 @@ /obj/machinery/organ_printer/robot/dismantle() if(stored_matter >= matter_amount_per_sheet) - new /obj/item/stack/material/steel(get_turf(src), Floor(stored_matter/matter_amount_per_sheet)) + new /obj/item/stack/material/steel(get_turf(src), FLOOR(stored_matter/matter_amount_per_sheet, 1)) return ..() /obj/machinery/organ_printer/robot/print_organ(var/choice) @@ -305,7 +305,7 @@ return var/obj/item/stack/S = W var/space_left = max_stored_matter - stored_matter - var/sheets_to_take = min(S.amount, Floor(space_left/matter_amount_per_sheet)) + var/sheets_to_take = min(S.amount, FLOOR(space_left/matter_amount_per_sheet, 1)) if(sheets_to_take <= 0) to_chat(user, "\The [src] is too full.") return diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 484adf6068..d484e7c882 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -91,7 +91,7 @@ kick_viewers() update_icon() update_coverage() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/machinery/camera/bullet_act(var/obj/item/projectile/P) take_damage(P.get_structure_damage()) @@ -138,7 +138,7 @@ /obj/machinery/camera/attack_generic(mob/user as mob) if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user set_status(0) S.do_attack_animation(src) S.setClickCooldown(user.get_attack_speed()) @@ -390,7 +390,7 @@ return 0 // Do after stuff here - user << "You start to weld the [src].." + user << "You start to weld [src].." playsound(src.loc, WT.usesound, 50, 1) WT.eyecheck(user) busy = 1 diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 69681d1775..2dbe4e6176 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -194,7 +194,7 @@ occupant.adjustCloneLoss(-2 * heal_rate) //Premature clones may have brain damage. - occupant.adjustBrainLoss(-(ceil(0.5*heal_rate))) + occupant.adjustBrainLoss(-(CEILING(0.5*heal_rate, 1))) //So clones don't die of oxyloss in a running pod. if(occupant.reagents.get_reagent_amount("inaprovaline") < 30) diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index 3826eb3c94..14ba6dd005 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -20,6 +20,7 @@ /obj/machinery/computer/atmoscontrol/laptop name = "Atmospherics Laptop" desc = "A cheap laptop." + icon_screen = "atmoslaptop" icon_state = "laptop" icon_keyboard = "laptop_key" density = 0 diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index b35f74902d..abdade7b4f 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -225,7 +225,7 @@ circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment var/obj/item/device/radio/radio = null -/obj/machinery/computer/security/telescreen/entertainment/initialize() +/obj/machinery/computer/security/telescreen/entertainment/Initialize() . = ..() radio = new(src) radio.listening = TRUE diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index cbf0041025..44a1f69945 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -16,7 +16,7 @@ var/loading = 0 // Nice loading text -/obj/machinery/computer/cloning/initialize() +/obj/machinery/computer/cloning/Initialize() . = ..() updatemodules() diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 36c2a894e7..309a066404 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -15,11 +15,13 @@ var/light_power_on = 1 var/overlay_layer + clicksound = "keyboard" + /obj/machinery/computer/New() overlay_layer = layer ..() -/obj/machinery/computer/initialize() +/obj/machinery/computer/Initialize() . = ..() power_change() update_icon() diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm index 91a4a76bb8..eaea426c07 100644 --- a/code/game/machinery/computer/guestpass.dm +++ b/code/game/machinery/computer/guestpass.dm @@ -54,13 +54,13 @@ expired = 1 return ..() -/obj/item/weapon/card/id/guest/initialize() +/obj/item/weapon/card/id/guest/Initialize() . = ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) update_icon() /obj/item/weapon/card/id/guest/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/card/id/guest/process() diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 30182937d4..c153e37190 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -5,6 +5,7 @@ desc = "Used to view, edit and maintain medical records." icon_keyboard = "med_key" icon_screen = "medcomp" + density = 0 //Why does a laptop blocks peoples. light_color = "#315ab4" req_one_access = list(access_medical, access_forensics_lockers, access_robotics) circuit = /obj/item/weapon/circuitboard/med_data diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm index 670b637152..6fce75def7 100644 --- a/code/game/machinery/computer/message.dm +++ b/code/game/machinery/computer/message.dm @@ -71,7 +71,7 @@ icon_screen = initial(icon_screen) ..() -/obj/machinery/computer/message_monitor/initialize() +/obj/machinery/computer/message_monitor/Initialize() //Is the server isn't linked to a server, and there's a server available, default it to the first one in the list. if(!linkedServer) if(message_servers && message_servers.len > 0) diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm index 8c435f5845..8fe6ffef8a 100644 --- a/code/game/machinery/computer/prisonshuttle.dm +++ b/code/game/machinery/computer/prisonshuttle.dm @@ -201,7 +201,7 @@ var/prison_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 1f7c959db5..431d6278d6 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -81,7 +81,7 @@ var/specops_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index d3ab69b869..8bd2f91f89 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -17,7 +17,7 @@ monitor_type = /datum/nano_module/alarm_monitor/all circuit = /obj/item/weapon/circuitboard/stationalert_all -/obj/machinery/computer/station_alert/initialize() +/obj/machinery/computer/station_alert/Initialize() alarm_monitor = new monitor_type(src) alarm_monitor.register_alarm(src, /obj/machinery/computer/station_alert/update_icon) . = ..() diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index ba7193b69b..e02ab68474 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -166,7 +166,7 @@ var/syndicate_elite_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm index fcff13c968..da3c2416fd 100644 --- a/code/game/machinery/computer3/computers/HolodeckControl.dm +++ b/code/game/machinery/computer3/computers/HolodeckControl.dm @@ -207,7 +207,7 @@ for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) qdel(B) - for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck) + for(var/mob/living/simple_mob/animal/space/carp/C in linkedholodeck) qdel(C) holographic_items = A.copy_contents_to(linkedholodeck , 1) @@ -228,7 +228,7 @@ T.temperature = 5000 T.hotspot_expose(50000,50000,1) if(L.name=="Holocarp Spawn") - new /mob/living/simple_animal/hostile/carp(L.loc) + new /mob/living/simple_mob/animal/space/carp(L.loc) /datum/file/program/holodeck/proc/emergencyShutdown() diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 20a54046a6..809ada22c8 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -30,7 +30,7 @@ icon_state = "base" initialize_directions = dir -/obj/machinery/atmospherics/unary/cryo_cell/initialize() +/obj/machinery/atmospherics/unary/cryo_cell/Initialize() . = ..() var/image/tank = image(icon,"tank") tank.alpha = 200 @@ -199,14 +199,13 @@ return if(occupant) to_chat(user,"\The [src] is already occupied by [occupant].") - for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting)) - if(M.victim == grab.affecting) - to_chat(usr, "[grab.affecting.name] will not fit into the cryo because they have a slime latched onto their head.") - return + if(grab.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [grab.affecting] has other entities attached to it. Remove them first.")) + return var/mob/M = grab.affecting qdel(grab) put_mob(M) - + return /obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to put people into cryo without external assistance @@ -349,14 +348,14 @@ set name = "Move Inside" set category = "Object" set src in oview(1) - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr, "You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return - if(usr.stat != 0) - return - put_mob(usr) - return + if(L.stat != CONSCIOUS) + return + put_mob(L) /atom/proc/return_air_for_internal_lifeform(var/mob/living/lifeform) return return_air() diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 6e74466be3..f67ecff2cd 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -299,7 +299,7 @@ occupant.resting = 1 return ..() -/obj/machinery/cryopod/initialize() +/obj/machinery/cryopod/Initialize() . = ..() find_control_computer() @@ -532,9 +532,10 @@ to_chat(usr, "\The [src] is in use.") return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr, "You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return visible_message("[usr] [on_enter_visible_message] [src].", 3) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 15bbc512ab..961d0fd6aa 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -38,11 +38,12 @@ var/bolt_up_sound = 'sound/machines/boltsup.ogg' var/bolt_down_sound = 'sound/machines/boltsdown.ogg' -/obj/machinery/door/airlock/attack_generic(var/mob/user, var/damage) +/obj/machinery/door/airlock/attack_generic(var/mob/living/user, var/damage) if(stat & (BROKEN|NOPOWER)) - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) if(src.locked || src.welded) visible_message("\The [user] begins breaking into \the [src] internals!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user,10 SECONDS,src)) src.locked = 0 src.welded = 0 @@ -50,6 +51,7 @@ open(1) if(prob(25)) src.shock(user, 100) + user.set_AI_busy(FALSE) else if(src.density) visible_message("\The [user] forces \the [src] open!") open(1) @@ -476,9 +478,6 @@ About the new airlock wires panel: return ..(user) -/obj/machinery/door/airlock/bumpopen(mob/living/simple_animal/user as mob) - ..(user) - /obj/machinery/door/airlock/proc/isElectrified() if(src.electrified_until != 0) return 1 @@ -1173,7 +1172,7 @@ About the new airlock wires panel: else wires = new/datum/wires/airlock(src) -/obj/machinery/door/airlock/initialize() +/obj/machinery/door/airlock/Initialize() if(src.closeOtherId != null) for (var/obj/machinery/door/airlock/A in machines) if(A.closeOtherId == src.closeOtherId && A != src) @@ -1226,3 +1225,24 @@ About the new airlock wires panel: src.open() src.lock() return + + +/obj/machinery/door/airlock/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_DECONSTRUCT) + // Old RCD code made it cost 10 units to decon an airlock. + // Now the new one costs ten "sheets". + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = 5 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 10 + ) + return FALSE + +/obj/machinery/door/airlock/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + qdel(src) + return TRUE + return FALSE diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index 295a7ff24f..cbd0875cd3 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -129,7 +129,7 @@ obj/machinery/door/airlock/proc/set_frequency(new_frequency) radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) -obj/machinery/door/airlock/initialize() +obj/machinery/door/airlock/Initialize() . = ..() if(frequency) set_frequency(frequency) @@ -203,7 +203,7 @@ obj/machinery/airlock_sensor/proc/set_frequency(new_frequency) frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) -obj/machinery/airlock_sensor/initialize() +obj/machinery/airlock_sensor/Initialize() . = ..() set_frequency(frequency) @@ -276,7 +276,7 @@ obj/machinery/access_button/proc/set_frequency(new_frequency) radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) -obj/machinery/access_button/initialize() +obj/machinery/access_button/Initialize() . = ..() set_frequency(frequency) diff --git a/code/game/machinery/doors/alarmlock.dm b/code/game/machinery/doors/alarmlock.dm index 1c384a651d..f7dda48feb 100644 --- a/code/game/machinery/doors/alarmlock.dm +++ b/code/game/machinery/doors/alarmlock.dm @@ -18,7 +18,7 @@ radio_controller.remove_object(src,air_frequency) ..() -/obj/machinery/door/airlock/alarmlock/initialize() +/obj/machinery/door/airlock/alarmlock/Initialize() . = ..() radio_controller.remove_object(src, air_frequency) air_connection = radio_controller.add_object(src, air_frequency, RADIO_TO_AIRALARM) diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index f4926c2aa8..ab8819f8da 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -32,7 +32,7 @@ //turning this off prevents awkward zone geometry in places like medbay lobby, for example. block_air_zones = 0 -/obj/machinery/door/blast/initialize() +/obj/machinery/door/blast/Initialize() . = ..() implicit_material = get_material_by_name("plasteel") @@ -151,7 +151,7 @@ return else if(istype(C, /obj/item/stack/material) && C.get_material_name() == "plasteel") // Repairing. - var/amt = Ceiling((maxhealth - health)/150) + var/amt = CEILING((maxhealth - health)/150, 1) if(!amt) to_chat(user, "\The [src] is already fully repaired.") return diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index fe1d726d50..0935dfa724 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -31,7 +31,7 @@ maptext_height = 26 maptext_width = 32 -/obj/machinery/door_timer/initialize() +/obj/machinery/door_timer/Initialize() ..() //Doors need to go first, and can't rely on init order, so come back to me. return INITIALIZE_HINT_LATELOAD diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index cf7b26f8a5..a2beb60d77 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -39,8 +39,8 @@ /obj/machinery/door/attack_generic(var/mob/user, var/damage) if(isanimal(user)) - var/mob/living/simple_animal/S = user - if(damage >= 10) + var/mob/living/simple_mob/S = user + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) visible_message("\The [user] smashes into the [src]!") playsound(src, S.attack_sound, 75, 1) take_damage(damage) @@ -202,80 +202,83 @@ /obj/machinery/door/attackby(obj/item/I as obj, mob/user as mob) src.add_fingerprint(user) - if(istype(I, /obj/item/stack/material) && I.get_material_name() == src.get_material_name()) - if(stat & BROKEN) - user << "It looks like \the [src] is pretty busted. It's going to need more than just patching up now." - return - if(health >= maxhealth) - user << "Nothing to fix!" - return - if(!density) - user << "\The [src] must be closed before you can repair it." - return + if(istype(I)) + if(istype(I, /obj/item/stack/material) && I.get_material_name() == src.get_material_name()) + if(stat & BROKEN) + user << "It looks like \the [src] is pretty busted. It's going to need more than just patching up now." + return + if(health >= maxhealth) + user << "Nothing to fix!" + return + if(!density) + user << "\The [src] must be closed before you can repair it." + return - //figure out how much metal we need - var/amount_needed = (maxhealth - health) / DOOR_REPAIR_AMOUNT - amount_needed = (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1 //Why does BYOND not have a ceiling proc? + //figure out how much metal we need + var/amount_needed = (maxhealth - health) / DOOR_REPAIR_AMOUNT + amount_needed = (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1 //Why does BYOND not have a ceiling proc? - var/obj/item/stack/stack = I - var/transfer - if (repairing) - transfer = stack.transfer_to(repairing, amount_needed - repairing.amount) - if (!transfer) - user << "You must weld or remove \the [repairing] from \the [src] before you can add anything else." - else - repairing = stack.split(amount_needed) + var/obj/item/stack/stack = I + var/transfer if (repairing) - repairing.loc = src - transfer = repairing.amount + transfer = stack.transfer_to(repairing, amount_needed - repairing.amount) + if (!transfer) + user << "You must weld or remove \the [repairing] from \the [src] before you can add anything else." + else + repairing = stack.split(amount_needed) + if (repairing) + repairing.loc = src + transfer = repairing.amount - if (transfer) - user << "You fit [transfer] [stack.singular_name]\s to damaged and broken parts on \the [src]." + if (transfer) + user << "You fit [transfer] [stack.singular_name]\s to damaged and broken parts on \the [src]." - return - - if(repairing && istype(I, /obj/item/weapon/weldingtool)) - if(!density) - user << "\The [src] must be closed before you can repair it." return - var/obj/item/weapon/weldingtool/welder = I - if(welder.remove_fuel(0,user)) - user << "You start to fix dents and weld \the [repairing] into place." - playsound(src, welder.usesound, 50, 1) - if(do_after(user, (5 * repairing.amount) * welder.toolspeed) && welder && welder.isOn()) - user << "You finish repairing the damage to \the [src]." - health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth) - update_icon() - qdel(repairing) - repairing = null + if(repairing && istype(I, /obj/item/weapon/weldingtool)) + if(!density) + user << "\The [src] must be closed before you can repair it." + return + + var/obj/item/weapon/weldingtool/welder = I + if(welder.remove_fuel(0,user)) + user << "You start to fix dents and weld \the [repairing] into place." + playsound(src, welder.usesound, 50, 1) + if(do_after(user, (5 * repairing.amount) * welder.toolspeed) && welder && welder.isOn()) + user << "You finish repairing the damage to \the [src]." + health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth) + update_icon() + qdel(repairing) + repairing = null + return + + if(repairing && I.is_crowbar()) + user << "You remove \the [repairing]." + playsound(src, I.usesound, 100, 1) + repairing.loc = user.loc + repairing = null + return + + //psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them. + if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card)) + var/obj/item/weapon/W = I + user.setClickCooldown(user.get_attack_speed(W)) + if(W.damtype == BRUTE || W.damtype == BURN) + user.do_attack_animation(src) + if(W.force < min_force) + user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") + else + user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") + playsound(src.loc, hitsound, 100, 1) + take_damage(W.force) + return + + if(src.operating > 0 || isrobot(user)) + return //borgs can't attack doors open because it conflicts with their AI-like interaction with them. + + if(src.operating) return - if(repairing && I.is_crowbar()) - user << "You remove \the [repairing]." - playsound(src, I.usesound, 100, 1) - repairing.loc = user.loc - repairing = null - return - - //psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them. - if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card)) - var/obj/item/weapon/W = I - user.setClickCooldown(user.get_attack_speed(W)) - if(W.damtype == BRUTE || W.damtype == BURN) - user.do_attack_animation(src) - if(W.force < min_force) - user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") - else - user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") - playsound(src.loc, hitsound, 100, 1) - take_damage(W.force) - return - - if(src.operating > 0 || isrobot(user)) return //borgs can't attack doors open because it conflicts with their AI-like interaction with them. - - if(src.operating) return - if(src.allowed(user) && operable()) if(src.density) open() diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index fb7609ee05..ac5246d2da 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -216,22 +216,26 @@ return ..() -/obj/machinery/door/firedoor/attack_generic(var/mob/user, var/damage) +/obj/machinery/door/firedoor/attack_generic(var/mob/living/user, var/damage) if(stat & (BROKEN|NOPOWER)) - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) var/time_to_force = (2 + (2 * blocked)) * 5 if(src.density) visible_message("\The [user] starts forcing \the [src] open!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user, time_to_force, src)) visible_message("\The [user] forces \the [src] open!") src.blocked = 0 open(1) + user.set_AI_busy(FALSE) else time_to_force = (time_to_force / 2) visible_message("\The [user] starts forcing \the [src] closed!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user, time_to_force, src)) visible_message("\The [user] forces \the [src] closed!") close(1) + user.set_AI_busy(FALSE) else visible_message("\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].") return diff --git a/code/game/machinery/embedded_controller/airlock_controllers.dm b/code/game/machinery/embedded_controller/airlock_controllers.dm index 6bf5fe0553..11893fa5ca 100644 --- a/code/game/machinery/embedded_controller/airlock_controllers.dm +++ b/code/game/machinery/embedded_controller/airlock_controllers.dm @@ -13,7 +13,7 @@ var/tag_secure = 0 var/cycle_to_external_air = 0 -/obj/machinery/embedded_controller/radio/airlock/initialize() +/obj/machinery/embedded_controller/radio/airlock/Initialize() . = ..() program = new/datum/computer/file/embedded_program/airlock(src) diff --git a/code/game/machinery/embedded_controller/airlock_docking_controller.dm b/code/game/machinery/embedded_controller/airlock_docking_controller.dm index 86885ebd53..fa7d5dfa04 100644 --- a/code/game/machinery/embedded_controller/airlock_docking_controller.dm +++ b/code/game/machinery/embedded_controller/airlock_docking_controller.dm @@ -5,7 +5,7 @@ var/datum/computer/file/embedded_program/docking/airlock/docking_program tag_secure = 1 -/obj/machinery/embedded_controller/radio/airlock/docking_port/initialize() +/obj/machinery/embedded_controller/radio/airlock/docking_port/Initialize() . = ..() airlock_program = new/datum/computer/file/embedded_program/airlock/docking(src) docking_program = new/datum/computer/file/embedded_program/docking/airlock(src, airlock_program) diff --git a/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm b/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm index 7c35568e51..bdce39de14 100644 --- a/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm +++ b/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm @@ -9,7 +9,7 @@ var/datum/computer/file/embedded_program/docking/multi/docking_program -/obj/machinery/embedded_controller/radio/docking_port_multi/initialize() +/obj/machinery/embedded_controller/radio/docking_port_multi/Initialize() . = ..() docking_program = new/datum/computer/file/embedded_program/docking/multi(src) program = docking_program @@ -55,7 +55,7 @@ var/datum/computer/file/embedded_program/airlock/multi_docking/airlock_program tag_secure = 1 -/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/initialize() +/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/Initialize() . = ..() airlock_program = new/datum/computer/file/embedded_program/airlock/multi_docking(src) program = airlock_program diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index 6833498b5f..17bf13181a 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -57,7 +57,7 @@ obj/machinery/embedded_controller/radio/Destroy() var/datum/radio_frequency/radio_connection unacidable = 1 -/obj/machinery/embedded_controller/radio/initialize() +/obj/machinery/embedded_controller/radio/Initialize() . = ..() set_frequency(frequency) diff --git a/code/game/machinery/embedded_controller/simple_docking_controller.dm b/code/game/machinery/embedded_controller/simple_docking_controller.dm index 9242afd762..8e5c941bbf 100644 --- a/code/game/machinery/embedded_controller/simple_docking_controller.dm +++ b/code/game/machinery/embedded_controller/simple_docking_controller.dm @@ -4,7 +4,7 @@ var/tag_door var/datum/computer/file/embedded_program/docking/simple/docking_program -/obj/machinery/embedded_controller/radio/simple_docking_controller/initialize() +/obj/machinery/embedded_controller/radio/simple_docking_controller/Initialize() . = ..() docking_program = new/datum/computer/file/embedded_program/docking/simple(src) program = docking_program diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index c103f1f39e..0729121195 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -112,9 +112,13 @@ Class Procs: var/uid var/panel_open = 0 var/global/gl_uid = 1 + var/clicksound // sound played on succesful interface. Just put it in the list of vars at the start. + var/clickvol = 40 // volume var/interact_offline = 0 // Can the machine be interacted with while de-powered. var/obj/item/weapon/circuitboard/circuit = null + var/speed_process = FALSE //If false, SSmachines. If true, SSfastprocess. + /obj/machinery/New(l, d=0) ..(l) if(d) @@ -122,13 +126,19 @@ Class Procs: if(circuit) circuit = new circuit(src) -/obj/machinery/initialize() +/obj/machinery/Initialize() . = ..() global.machines += src - START_MACHINE_PROCESSING(src) + if(!speed_process) + START_MACHINE_PROCESSING(src) + else + START_PROCESSING(SSfastprocess, src) /obj/machinery/Destroy() - STOP_MACHINE_PROCESSING(src) + if(!speed_process) + STOP_MACHINE_PROCESSING(src) + else + STOP_PROCESSING(SSfastprocess, src) global.machines -= src if(component_parts) for(var/atom/A in component_parts) @@ -151,8 +161,6 @@ Class Procs: if(!(use_power || idle_power_usage || active_power_usage)) return PROCESS_KILL - return - /obj/machinery/emp_act(severity) if(use_power && stat == 0) use_power(7500/severity) @@ -228,6 +236,7 @@ Class Procs: return attack_hand(user) /obj/machinery/attack_hand(mob/user as mob) + if(inoperable(MAINT)) return 1 if(user.lying || user.stat) @@ -244,6 +253,9 @@ Class Procs: to_chat(user, "You momentarily forget how to use [src].") return 1 + if(clicksound && istype(user, /mob/living/carbon)) + playsound(src, clicksound, clickvol) + add_fingerprint(user) return ..() diff --git a/code/game/machinery/oxygen_pump.dm b/code/game/machinery/oxygen_pump.dm index fd6a1048c7..0720b03b26 100644 --- a/code/game/machinery/oxygen_pump.dm +++ b/code/game/machinery/oxygen_pump.dm @@ -22,7 +22,7 @@ idle_power_usage = 10 active_power_usage = 120 // No idea what the realistic amount would be. -/obj/machinery/oxygen_pump/initialize() +/obj/machinery/oxygen_pump/Initialize() . = ..() tank = new spawn_type (src) contained = new mask_type (src) @@ -33,7 +33,7 @@ if(breather.internals) breather.internals.icon_state = "internal0" breather.remove_from_mob(contained) - visible_message("The mask rapidly retracts just before /the [src] is destroyed!") + visible_message("\The [contained] rapidly retracts just before /the [src] is destroyed!") breather = null QDEL_NULL(tank) @@ -45,11 +45,11 @@ if(istype(target) && CanMouseDrop(target)) if(!can_apply_to_target(target, usr)) // There is no point in attempting to apply a mask if it's impossible. return - usr.visible_message("\The [usr] begins placing the mask onto [target]..") + usr.visible_message("\The [usr] begins placing \the [contained] onto [target].") if(!do_mob(usr, target, 25) || !can_apply_to_target(target, usr)) return // place mask and add fingerprints - usr.visible_message("\The [usr] has placed \the mask on [target]'s mouth.") + usr.visible_message("\The [usr] has placed \the [contained] on [target]'s mouth.") attach_mask(target) src.add_fingerprint(usr) @@ -69,7 +69,7 @@ tank.forceMove(src) breather.remove_from_mob(contained) contained.forceMove(src) - src.visible_message("\The [user] makes \The [contained] rapidly retracts back into \the [src]!") + src.visible_message("\The [user] makes \the [contained] rapidly retract back into \the [src]!") if(breather.internals) breather.internals.icon_state = "internal0" breather = null @@ -112,7 +112,7 @@ to_chat(user, "There is no tank in \the [src].") return if(stat & MAINT) - to_chat(user, "Please close \the maintenance hatch first.") + to_chat(user, "Please close the maintenance hatch first.") return if(!Adjacent(target)) to_chat(user, "Please stay close to \the [src].") @@ -123,18 +123,15 @@ return //Checking if breather is still valid if(target == breather && target.wear_mask != contained) - to_chat(user, "\The [target] is not using the supplied mask.") + to_chat(user, "\The [target] is not using the supplied [contained].") return return 1 /obj/machinery/oxygen_pump/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.is_screwdriver()) stat ^= MAINT - user.visible_message("\The [user] [stat & MAINT ? "opens" : "closes"] \the [src].", "You [stat & MAINT ? "open" : "close"] \the [src].") - if(stat & MAINT) - icon_state = icon_state_open - if(!stat) - icon_state = icon_state_closed + user.visible_message("\The [user] [(stat & MAINT) ? "opens" : "closes"] \the [src].", "You [(stat & MAINT) ? "open" : "close"] \the [src].") + icon_state = (stat & MAINT) ? icon_state_open : icon_state_closed //TO-DO: Open icon if(istype(W, /obj/item/weapon/tank) && (stat & MAINT)) if(tank) @@ -151,7 +148,7 @@ /obj/machinery/oxygen_pump/examine(var/mob/user) . = ..() if(tank) - to_chat(user, "The meter shows [round(tank.air_contents.return_pressure())]") + to_chat(user, "The meter shows [round(tank.air_contents.return_pressure())] kPa.") else to_chat(user, "It is missing a tank!") diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 0482e2f242..eb58a49959 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -38,7 +38,7 @@ Buildable meters * @param loc Location * @pipe_type */ -/obj/item/pipe/initialize(var/mapload, var/_pipe_type, var/_dir, var/obj/machinery/atmospherics/make_from) +/obj/item/pipe/Initialize(var/mapload, var/_pipe_type, var/_dir, var/obj/machinery/atmospherics/make_from) if(make_from) make_from_existing(make_from) else diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index b33e5584f3..3ee9a72b82 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -406,16 +406,16 @@ var/list/turret_icons attacked = 0 ..() -/obj/machinery/porta_turret/attack_generic(mob/user as mob, var/damage) - if(isanimal(user)) - var/mob/living/simple_animal/S = user - if(damage >= 10) +/obj/machinery/porta_turret/attack_generic(mob/living/L, damage) + if(isanimal(L)) + var/mob/living/simple_mob/S = L + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) var/incoming_damage = round(damage - (damage / 5)) //Turrets are slightly armored, assumedly. visible_message("\The [S] [pick(S.attacktext)] \the [src]!") take_damage(incoming_damage) S.do_attack_animation(src) return 1 - visible_message("\The [user] bonks \the [src]'s casing!") + visible_message("\The [L] bonks \the [src]'s casing!") return ..() /obj/machinery/porta_turret/emag_act(var/remaining_charges, var/mob/user) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 4c447e91f3..fa808ea051 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -132,7 +132,7 @@ if("cellremove") if(panel_open && cell && !usr.get_active_hand()) - usr.visible_message("\The usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") + usr.visible_message("\The [usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") cell.update_icon() usr.put_in_hands(cell) cell.add_fingerprint(usr) diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index 9a02fddfd2..acf90a0b4d 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -60,7 +60,7 @@ return // register for radio system -/obj/machinery/status_display/initialize() +/obj/machinery/status_display/Initialize() . = ..() if(radio_controller) radio_controller.add_object(src, frequency) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 5cb6b0ba06..de35da8a52 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -643,6 +643,20 @@ departments = list("Mercenary", "Charring") can_repair = 1 +/obj/machinery/suit_cycler/exploration + name = "Explorer suit cycler" + model_text = "Exploration" + departments = list("Exploration","Old Exploration") + +/obj/machinery/suit_cycler/exploreration/Initialize() + species -= SPECIES_TESHARI + return ..() + +/obj/machinery/suit_cycler/pilot + name = "Pilot suit cycler" + model_text = "Pilot" + departments = list("Pilot Blue","Pilot") + /obj/machinery/suit_cycler/attack_ai(mob/user as mob) return attack_hand(user) @@ -1106,6 +1120,51 @@ suit.icon_state = "rig-firebug" suit.item_state_slots[slot_r_hand_str] = "rig-firebug" suit.item_state_slots[slot_l_hand_str] = "rig-firebug" + if("Exploration") + if(helmet) + helmet.name = "exploration voidsuit helmet" + helmet.icon_state = "helm_explorer" + helmet.item_state = "helm_explorer" + if(suit) + suit.name = "exploration voidsuit" + suit.icon_state = "void_explorer" + suit.item_state = "void_explorer" + suit.item_state_slots[slot_r_hand_str] = "wiz_voidsuit" + suit.item_state_slots[slot_l_hand_str] = "wiz_voidsuit" + if("Old Exploration") + if(helmet) + helmet.name = "exploration voidsuit helmet" + helmet.icon_state = "helm_explorer2" + helmet.item_state = "helm_explorer2" + if(suit) + suit.name = "exploration voidsuit" + suit.icon_state = "void_explorer2" + suit.item_state = "void_explorer2" + suit.item_state_slots[slot_r_hand_str] = "wiz_voidsuit" + suit.item_state_slots[slot_l_hand_str] = "wiz_voidsuit" + if("Pilot") + if(helmet) + helmet.name = "pilot voidsuit helmet" + helmet.icon_state = "rig0_pilot" + helmet.item_state = "pilot_helm" + if(suit) + suit.name = "pilot voidsuit" + suit.icon_state = "rig-pilot" + suit.item_state = "rig-pilot" + suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG" + suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG" + if("Pilot Blue") + if(helmet) + helmet.name = "pilot voidsuit helmet" + helmet.icon_state = "rig0_pilot2" + helmet.item_state = "pilot_helm2" + if(suit) + suit.name = "pilot voidsuit" + suit.icon_state = "rig-pilot2" + suit.item_state = "rig-pilot2" + suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG" + suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG" + if(helmet) helmet.name = "refitted [helmet.name]" if(suit) suit.name = "refitted [suit.name]" diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm index 8f576b5d00..5abd57e8cf 100644 --- a/code/game/machinery/telecomms/telecomunications.dm +++ b/code/game/machinery/telecomms/telecomunications.dm @@ -122,7 +122,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() var/turf/position = get_turf(src) listening_level = position.z -/obj/machinery/telecomms/initialize() +/obj/machinery/telecomms/Initialize() if(autolinkers.len) // Links nearby machines if(!long_range_link) @@ -317,7 +317,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() netspeed = 40 var/list/telecomms_map -/obj/machinery/telecomms/hub/initialize() +/obj/machinery/telecomms/hub/Initialize() . = ..() LAZYINITLIST(telecomms_map) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index be31a5aa56..1d3556b45e 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -17,7 +17,7 @@ underlays += image('icons/obj/stationobjs.dmi', icon_state = "telecomp-wires") return -/obj/machinery/computer/teleporter/initialize() +/obj/machinery/computer/teleporter/Initialize() . = ..() var/obj/machinery/teleport/station/station var/obj/machinery/teleport/hub/hub @@ -69,7 +69,7 @@ for(var/obj/machinery/teleport/hub/H in range(1)) var/amount = rand(2,5) for(var/i=0;iYou enable leg actuators overload.") src.log_message("Toggled leg actuators overload.") + playsound(src, 'sound/mecha/mechanical_toggle.ogg', 50, 1) return /obj/mecha/combat/gygax/dyndomove(direction) diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index 3236600309..27bdf905a9 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -22,6 +22,7 @@ internal_damage_threshold = 25 force = 45 max_equip = 4 + mech_faction = MECH_FACTION_NT max_hull_equip = 3 max_weapon_equip = 3 @@ -42,6 +43,7 @@ force = 55 max_equip = 5 + /obj/mecha/combat/marauder/mauler desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model." name = "Mauler" @@ -49,6 +51,7 @@ initial_icon = "mauler" operation_req_access = list(access_syndicate) wreckage = /obj/effect/decal/mecha_wreckage/mauler + mech_faction = MECH_FACTION_SYNDI /obj/mecha/combat/marauder/New() ..() diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index fec8c18e1d..825dfde5f5 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -20,10 +20,13 @@ var/required_type = /obj/mecha //may be either a type or a list of allowed types var/equip_type = null //mechaequip2 var/allow_duplicate = FALSE + var/ready_sound = 'sound/mecha/mech_reload_default.ogg' //Sound to play once the fire delay passed. /obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(target=1) sleep(equip_cooldown) set_ready_state(1) + if(ready_sound) //Kind of like the kinetic accelerator. + playsound(loc, ready_sound, 50, 1, -1) if(target && chassis) return 1 return 0 @@ -69,10 +72,22 @@ src.update_chassis_page() chassis.occupant_message("The [src] is destroyed!") chassis.log_append_to_last("[src] is destroyed.",1) - if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon)) - chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50) - else - chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50) + if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))//Gun + switch(chassis.mech_faction) + if(MECH_FACTION_NT) + src.chassis.occupant << sound('sound/mecha/weapdestrnano.ogg',volume=70) + if(MECH_FACTION_SYNDI) + src.chassis.occupant << sound('sound/mecha/weapdestrsyndi.ogg',volume=60) + else + src.chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50) + else //Not a gun + switch(chassis.mech_faction) + if(MECH_FACTION_NT) + src.chassis.occupant << sound('sound/mecha/critdestrnano.ogg',volume=70) + if(MECH_FACTION_SYNDI) + src.chassis.occupant << sound('sound/mecha/critdestrsyndi.ogg',volume=70) + else + src.chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50) spawn qdel(src) return diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 92a250ddfa..dcca44fe68 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -40,10 +40,9 @@ if(occupant) occupant_message("The sleeper is already occupied") return - for(var/mob/living/simple_animal/slime/M in range(1,target)) - if(M.victim == target) - occupant_message("[target] will not fit into the sleeper because they have a slime latched onto their head.") - return + if(target.has_buckled_mobs()) + occupant_message(span("warning", "\The [target] has other entities attached to it. Remove them first.")) + return occupant_message("You start putting [target] into [src].") chassis.visible_message("[chassis] starts putting [target] into the [src].") var/C = chassis.loc diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index dd4472282c..cf54e0fc3c 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -128,7 +128,7 @@ desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" icon_state = "mecha_diamond_drill" origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) - equip_cooldown = 20 + equip_cooldown = 10 force = 15 /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill/action(atom/target) @@ -244,100 +244,43 @@ equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED - var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. - var/disabled = 0 //malf - equip_type = EQUIP_SPECIAL + var/obj/item/weapon/rcd/electric/mounted/mecha/my_rcd = null + +/obj/item/mecha_parts/mecha_equipment/tool/rcd/Initialize() + my_rcd = new(src) + return ..() + +/obj/item/mecha_parts/mecha_equipment/tool/rcd/Destroy() + QDEL_NULL(my_rcd) + return ..() /obj/item/mecha_parts/mecha_equipment/tool/rcd/action(atom/target) - if(istype(target,/area/shuttle)||istype(target, /turf/space/transit))//>implying these are ever made -Sieve - disabled = 1 - else - disabled = 0 - if(!istype(target, /turf) && !istype(target, /obj/machinery/door/airlock)) - target = get_turf(target) - if(!action_checks(target) || disabled || get_dist(chassis, target)>3) return - playsound(chassis, 'sound/machines/click.ogg', 50, 1) - //meh - switch(mode) - if(0) - if (istype(target, /turf/simulated/wall)) - occupant_message("Deconstructing [target]...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - chassis.spark_system.start() - target:ChangeTurf(/turf/simulated/floor/plating) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - chassis.use_power(energy_drain) - else if (istype(target, /turf/simulated/floor)) - occupant_message("Deconstructing [target]...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - chassis.spark_system.start() - target:ChangeTurf(get_base_turf_by_area(target)) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - chassis.use_power(energy_drain) - else if (istype(target, /obj/machinery/door/airlock)) - occupant_message("Deconstructing [target]...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - chassis.spark_system.start() - qdel(target) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - chassis.use_power(energy_drain) - if(1) - if(istype(target, /turf/space) || istype(target,get_base_turf_by_area(target))) - occupant_message("Building Floor...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - target:ChangeTurf(/turf/simulated/floor/plating) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - chassis.spark_system.start() - chassis.use_power(energy_drain*2) - else if(istype(target, /turf/simulated/floor)) - occupant_message("Building Wall...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - target:ChangeTurf(/turf/simulated/wall) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - chassis.spark_system.start() - chassis.use_power(energy_drain*2) - if(2) - if(istype(target, /turf/simulated/floor)) - occupant_message("Building Airlock...") - set_ready_state(0) - if(do_after_cooldown(target)) - if(disabled) return - chassis.spark_system.start() - var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target) - T.autoclose = 1 - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) - playsound(target, 'sound/effects/sparks2.ogg', 50, 1) - chassis.use_power(energy_drain*2) - return + if(!action_checks(target) || get_dist(chassis, target) > 3) + return FALSE + + my_rcd.use_rcd(target, chassis.occupant) /obj/item/mecha_parts/mecha_equipment/tool/rcd/Topic(href,href_list) ..() if(href_list["mode"]) - mode = text2num(href_list["mode"]) - switch(mode) - if(0) - occupant_message("Switched RCD to Deconstruct.") - if(1) - occupant_message("Switched RCD to Construct.") - if(2) - occupant_message("Switched RCD to Construct Airlock.") - return - + my_rcd.mode_index = text2num(href_list["mode"]) + occupant_message("RCD reconfigured to '[my_rcd.modes[my_rcd.mode_index]]'.") +/* /obj/item/mecha_parts/mecha_equipment/tool/rcd/get_equip_info() return "[..()] \[D|C|A\]" +*/ +/obj/item/mecha_parts/mecha_equipment/tool/rcd/get_equip_info() + var/list/content = list(..()) // This is all for one line, in the interest of string tree conservation. + var/i = 1 + content += "
" + for(var/mode in my_rcd.modes) + content += " [mode]" + if(i < my_rcd.modes.len) + content += "
" + i++ - + return content.Join() /obj/item/mecha_parts/mecha_equipment/teleporter @@ -1260,9 +1203,10 @@ usr << "Kinda hard to climb in while handcuffed don't you think?" return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - usr << "You're too busy getting your life sucked out of you." + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return //search for a valid passenger compartment @@ -1386,4 +1330,4 @@ /obj/item/mecha_parts/mecha_equipment/tool/jetpack/do_after_cooldown() sleep(equip_cooldown) wait = 0 - return 1 \ No newline at end of file + return 1 diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 4d2d26e34c..1916ff3611 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -38,7 +38,7 @@ files = new /datum/research(src) //Setup the research data holder. return -/obj/machinery/mecha_part_fabricator/initialize() +/obj/machinery/mecha_part_fabricator/Initialize() update_categories() . = ..() diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm index ca8aabf769..89ca7dca84 100644 --- a/code/game/mecha/mech_prosthetics.dm +++ b/code/game/mecha/mech_prosthetics.dm @@ -39,7 +39,7 @@ files = new /datum/research(src) //Setup the research data holder. return -/obj/machinery/pros_fabricator/initialize() +/obj/machinery/pros_fabricator/Initialize() . = ..() manufacturer = basic_robolimb.company update_categories() diff --git a/code/game/mecha/mech_sensor.dm b/code/game/mecha/mech_sensor.dm index 5173f182ce..3ac0361e48 100644 --- a/code/game/mecha/mech_sensor.dm +++ b/code/game/mecha/mech_sensor.dm @@ -45,8 +45,8 @@ var/obj/mecha/R = O if(R && R.occupant) R.occupant << block_message - else if(istype(O, /obj/vehicle/train/cargo/engine)) - var/obj/vehicle/train/cargo/engine/E = O + else if(istype(O, /obj/vehicle/train/engine)) + var/obj/vehicle/train/engine/E = O if(E && E.load && E.is_train_head()) E.load << block_message @@ -69,7 +69,7 @@ else icon_state = "airlock_sensor_off" -/obj/machinery/mech_sensor/initialize() +/obj/machinery/mech_sensor/Initialize() . = ..() set_frequency(frequency) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 394c0fde9e..9b17cb8613 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -7,6 +7,11 @@ #define MELEE 1 #define RANGED 2 + +#define MECH_FACTION_NT "nano" +#define MECH_FACTION_SYNDI "syndi" +#define MECH_FACTION_NONE "none" + /obj/mecha name = "Mecha" desc = "Exosuit" @@ -41,6 +46,10 @@ var/lights_power = 6 var/force = 0 + var/mech_faction = null + var/firstactivation = 0 //It's simple. If it's 0, no one entered it yet. Otherwise someone entered it at least once. + + //inner atmos var/use_internal_tank = 0 var/internal_tank_valve = ONE_ATMOSPHERE @@ -500,7 +509,7 @@ internal_damage |= int_dam_flag pr_internal_damage.start() log_append_to_last("Internal damage of type [int_dam_flag].",1) - occupant << sound('sound/machines/warning-buzzer.ogg',wait=0) + occupant << sound('sound/mecha/internaldmgalarm.ogg',volume=50) //Better sounding. return /obj/mecha/proc/clearInternalDamage(int_dam_flag) @@ -1008,6 +1017,7 @@ if(network && !(internal_tank.return_air() in network.gases)) network.gases += internal_tank.return_air() network.update = 1 + playsound(src, 'sound/mecha/gasconnected.ogg', 50, 1) log_message("Connected to gas port.") return 1 @@ -1021,6 +1031,7 @@ connected_port.connected_device = null connected_port = null + playsound(src, 'sound/mecha/gasdisconnected.ogg', 50, 1) src.log_message("Disconnected from gas port.") return 1 @@ -1078,6 +1089,7 @@ else set_light(light_range - lights_power) src.occupant_message("Toggled lights [lights?"on":"off"].") log_message("Toggled lights [lights?"on":"off"].") + playsound(src, 'sound/mecha/heavylightswitch.ogg', 50, 1) return @@ -1142,10 +1154,12 @@ to_chat(usr,"Access denied") src.log_append_to_last("Permission denied.") return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr,"You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return + // usr << "You start climbing into [src.name]" visible_message("\The [usr] starts to climb into [src.name]") @@ -1176,8 +1190,22 @@ src.icon_state = src.reset_icon() set_dir(dir_in) playsound(src, 'sound/machines/windowdoor.ogg', 50, 1) - if(!hasInternalDamage()) - src.occupant << sound('sound/mecha/nominal.ogg',volume=50) + if(!hasInternalDamage()) //Otherwise it's not nominal! + switch(mech_faction) + if(MECH_FACTION_NT)//The good guys category + if(firstactivation)//First time = long activation sound + firstactivation = 1 + src.occupant << sound('sound/mecha/LongNanoActivation.ogg',volume=50) + else + src.occupant << sound('sound/mecha/nominalnano.ogg',volume=50) + if(MECH_FACTION_SYNDI)//Bad guys + if(firstactivation) + firstactivation = 1 + src.occupant << sound('sound/mecha/LongSyndiActivation.ogg',volume=50) + else + src.occupant << sound('sound/mecha/nominalsyndi.ogg',volume=50) + else//Everyone else gets the normal noise + src.occupant << sound('sound/mecha/nominal.ogg',volume=50) return 1 else return 0 diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 73cee1223b..bc20f25b2e 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -99,6 +99,14 @@ name = "Dark Gygax wreckage" icon_state = "darkgygax-broken" +/obj/effect/decal/mecha_wreckage/gygax/adv + name = "Advanced Dark Gygax wreckage" + icon_state = "darkgygax_adv-broken" + +/obj/effect/decal/mecha_wreckage/gygax/medgax + name = "Medgax wreckage" + icon_state = "medgax-broken" + /obj/effect/decal/mecha_wreckage/marauder name = "Marauder wreckage" icon_state = "marauder-broken" @@ -198,6 +206,9 @@ parts -= part return +/obj/effect/decal/mecha_wreckage/odysseus/murdysseus + icon_state = "murdysseus-broken" + /obj/effect/decal/mecha_wreckage/hoverpod name = "Hover pod wreckage" icon_state = "engineering_pod-broken" diff --git a/code/game/mecha/medical/medical.dm b/code/game/mecha/medical/medical.dm index adb75800ea..90ab62681a 100644 --- a/code/game/mecha/medical/medical.dm +++ b/code/game/mecha/medical/medical.dm @@ -7,7 +7,7 @@ cargo_capacity = 1 -/obj/mecha/medical/initialize() +/obj/mecha/medical/Initialize() . = ..() var/turf/T = get_turf(src) if(isPlayerLevel(T.z)) diff --git a/code/game/mecha/medical/odysseus.dm b/code/game/mecha/medical/odysseus.dm index 8a1242d1a2..f7e886dd62 100644 --- a/code/game/mecha/medical/odysseus.dm +++ b/code/game/mecha/medical/odysseus.dm @@ -109,7 +109,7 @@ else if(foundVirus) holder.icon_state = "hudill" else if(patient.has_brain_worms()) - var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = patient.has_brain_worms() if(B.controlling) holder.icon_state = "hudbrainworm" else diff --git a/code/game/mecha/working/working.dm b/code/game/mecha/working/working.dm index dbdf68ce5b..f2149b1cdd 100644 --- a/code/game/mecha/working/working.dm +++ b/code/game/mecha/working/working.dm @@ -6,7 +6,7 @@ max_universal_equip = 1 max_special_equip = 1 -/obj/mecha/working/initialize() +/obj/mecha/working/Initialize() . = ..() var/turf/T = get_turf(src) if(isPlayerLevel(T.z)) diff --git a/code/game/objects/effects/chem/chemsmoke.dm b/code/game/objects/effects/chem/chemsmoke.dm index 436ebabcc9..43b42cbac9 100644 --- a/code/game/objects/effects/chem/chemsmoke.dm +++ b/code/game/objects/effects/chem/chemsmoke.dm @@ -130,9 +130,9 @@ var/offset = 0 var/points = round((radius * 2 * M_PI) / arcLength) - var/angle = round(ToDegrees(arcLength / radius), 1) + var/angle = round(TODEGREES(arcLength / radius), 1) - if(!IsInteger(radius)) + if(!ISINTEGER(radius)) offset = 45 //degrees for(var/j = 0, j < points, j++) diff --git a/code/game/objects/effects/chem/foam.dm b/code/game/objects/effects/chem/foam.dm index 03f743db6b..4455f049ca 100644 --- a/code/game/objects/effects/chem/foam.dm +++ b/code/game/objects/effects/chem/foam.dm @@ -24,7 +24,7 @@ process() checkReagents() spawn(120) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) sleep(30) if(metal) var/obj/structure/foamedmetal/M = new(src.loc) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 69d875d977..95f5e72faa 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -33,11 +33,11 @@ var/global/list/image/splatter_cache=list() if(invisibility != 100) invisibility = 100 amount = 0 - processing_objects -= src + STOP_PROCESSING(SSobj, src) ..(ignore=1) /obj/effect/decal/cleanable/blood/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/effect/decal/cleanable/blood/New() @@ -53,7 +53,7 @@ var/global/list/image/splatter_cache=list() blood_DNA |= B.blood_DNA.Copy() qdel(B) drytime = world.time + DRYING_TIME * (amount+1) - processing_objects += src + START_PROCESSING(SSobj, src) /obj/effect/decal/cleanable/blood/process() if(world.time > drytime) @@ -115,7 +115,7 @@ var/global/list/image/splatter_cache=list() desc = drydesc color = adjust_brightness(color, -50) amount = 0 - processing_objects -= src + STOP_PROCESSING(SSobj, src) /obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user) ..() diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 0d7370d269..c98cacb785 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -109,7 +109,7 @@ pixel_x = -32 pixel_y = 0 -/obj/structure/sign/poster/initialize() +/obj/structure/sign/poster/Initialize() . = ..() if (poster_type) var/path = text2path(poster_type) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index e92268f4da..f21d6443fb 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -103,9 +103,9 @@ steam.start() -- spawns the effect if (istype(T, /turf)) T.hotspot_expose(1000,100) -/obj/effect/effect/sparks/initialize() +/obj/effect/effect/sparks/Initialize() . = ..() - schedule_task_in(5 SECONDS, /proc/qdel, list(src)) + QDEL_IN(src, 5 SECONDS) /obj/effect/effect/sparks/Destroy() var/turf/T = src.loc @@ -225,15 +225,16 @@ steam.start() -- spawns the effect /obj/effect/effect/smoke/bad/Move() ..() - for(var/mob/living/carbon/M in get_turf(src)) - affect(M) + for(var/mob/living/L in get_turf(src)) + affect(L) -/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M) +/obj/effect/effect/smoke/bad/affect(var/mob/living/L) if (!..()) return 0 - M.adjustOxyLoss(1) - if(prob(25)) - M.emote("cough") + if(L.needs_to_breathe()) + L.adjustOxyLoss(1) + if(prob(25)) + L.emote("cough") /* Not feasile until a later date /obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj) @@ -251,6 +252,72 @@ steam.start() -- spawns the effect projectiles -= proj */ +///////////////////////////////////////////// +// 'Elemental' smoke +///////////////////////////////////////////// + +/obj/effect/effect/smoke/elemental + name = "cloud" + desc = "A cloud of some kind that seems really generic and boring." + opacity = FALSE + var/strength = 5 // How much damage to do inside each affect() + +/obj/effect/effect/smoke/elemental/Initialize() + START_PROCESSING(SSobj, src) + return ..() + +/obj/effect/effect/smoke/elemental/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/effect/effect/smoke/elemental/Move() + ..() + for(var/mob/living/L in range(1, src)) + affect(L) + +/obj/effect/effect/smoke/elemental/process() + for(var/mob/living/L in range(1, src)) + affect(L) + + +/obj/effect/effect/smoke/elemental/fire + name = "burning cloud" + desc = "A cloud of something that is on fire." + color = "#FF9933" + light_color = "#FF0000" + light_range = 2 + light_power = 5 + +/obj/effect/effect/smoke/elemental/fire/affect(mob/living/L) + L.inflict_heat_damage(strength) + L.add_modifier(/datum/modifier/fire, 6 SECONDS) // Around 15 damage per stack. + +/obj/effect/effect/smoke/elemental/frost + name = "freezing cloud" + desc = "A cloud filled with brutally cold mist." + color = "#00CCFF" + +/obj/effect/effect/smoke/elemental/frost/affect(mob/living/L) + L.inflict_cold_damage(strength) + +/obj/effect/effect/smoke/elemental/shock + name = "charged cloud" + desc = "A cloud charged with electricity." + color = "#4D4D4D" + +/obj/effect/effect/smoke/elemental/shock/affect(mob/living/L) + L.inflict_shock_damage(strength) + +/obj/effect/effect/smoke/elemental/mist + name = "misty cloud" + desc = "A cloud filled with water vapor." + color = "#CCFFFF" + alpha = 128 + strength = 1 + +/obj/effect/effect/smoke/elemental/mist/affect(mob/living/L) + L.water_act(strength) + ///////////////////////////////////////////// // Smoke spread ///////////////////////////////////////////// @@ -282,7 +349,8 @@ steam.start() -- spawns the effect src.location = get_turf(holder) var/obj/effect/effect/smoke/smoke = new smoke_type(src.location) src.total_smoke++ - smoke.color = I + if(I) + smoke.color = I var/direction = src.direction if(!direction) if(src.cardinals) @@ -296,10 +364,21 @@ steam.start() -- spawns the effect if (smoke) qdel(smoke) src.total_smoke-- - /datum/effect/effect/system/smoke_spread/bad smoke_type = /obj/effect/effect/smoke/bad +/datum/effect/effect/system/smoke_spread/fire + smoke_type = /obj/effect/effect/smoke/elemental/fire + +/datum/effect/effect/system/smoke_spread/frost + smoke_type = /obj/effect/effect/smoke/elemental/frost + +/datum/effect/effect/system/smoke_spread/shock + smoke_type = /obj/effect/effect/smoke/elemental/shock + +/datum/effect/effect/system/smoke_spread/mist + smoke_type = /obj/effect/effect/smoke/elemental/mist + ///////////////////////////////////////////// //////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack) /// just pass in the object to attach it to in set_up diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 50230eba17..193d24d4ab 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -83,7 +83,7 @@ /obj/effect/landmark/proc/delete() delete_me = 1 -/obj/effect/landmark/initialize() +/obj/effect/landmark/Initialize() . = ..() if(delete_me) return INITIALIZE_HINT_QDEL diff --git a/code/game/objects/effects/map_effects/beam_point.dm b/code/game/objects/effects/map_effects/beam_point.dm new file mode 100644 index 0000000000..524686874c --- /dev/null +++ b/code/game/objects/effects/map_effects/beam_point.dm @@ -0,0 +1,192 @@ +GLOBAL_LIST_EMPTY(all_beam_points) + +// Creates and manages a beam attached to itself and another beam_point. +// You can do cool things with these such as moving the beam_point to move the beam, turning them on and off on a timer, triggered by external input, and more. +/obj/effect/map_effect/beam_point + name = "beam point" + icon_state = "beam_point" + + // General variables. + var/list/my_beams = list() // Instances of beams. Deleting one will kill the beam. + var/id = "A" // Two beam_points must share the same ID to be connected to each other. + var/max_beams = 10 // How many concurrent beams to seperate beam_points to have at once. Set to zero to only act as targets for other beam_points. + var/seek_range = 7 // How far to look for an end beam_point when not having a beam. Defaults to screen height/width. Make sure this is below beam_max_distance. + + // Controls how and when the beam is created. + var/make_beams_on_init = FALSE + var/use_timer = FALSE // Sadly not the /tg/ timers. + var/list/on_duration = list(2 SECONDS, 2 SECONDS, 2 SECONDS) // How long the beam should stay on for, if use_timer is true. Alternates between each duration in the list. + var/list/off_duration = list(3 SECONDS, 0.5 SECOND, 0.5 SECOND) // How long it should stay off for. List length is not needed to be the same as on_duration. + var/timer_on_index = 1 // Index to use for on_duration list. + var/timer_off_index = 1// Ditto, for off_duration list. + var/initial_delay = 0 // How long to wait before first turning on the beam, to sync beam times or create a specific pattern. + var/beam_creation_sound = null // Optional sound played when one or more beams are created. + var/beam_destruction_sound = null // Optional sound played when a beam is destroyed. + + // Beam datum arguments. + var/beam_icon = 'icons/effects/beam.dmi' // Icon file to use for beam visuals. + var/beam_icon_state = "b_beam" // Icon state to use for visuals. + var/beam_time = INFINITY // How long the beam lasts. By default it will last forever until destroyed. + var/beam_max_distance = 10 // If the beam is farther than this, it will be destroyed. Make sure it's higher than seek_range. + var/beam_type = /obj/effect/ebeam // The type of beam. Default has no special properties. Some others may do things like hurt things touching it. + var/beam_sleep_time = 3 // How often the beam updates visually. Suggested to leave this alone, 3 is already fast. + +/obj/effect/map_effect/beam_point/Initialize() + GLOB.all_beam_points += src + if(make_beams_on_init) + create_beams() + if(use_timer) + spawn(initial_delay) + handle_beam_timer() + return ..() + +/obj/effect/map_effect/beam_point/Destroy() + destroy_all_beams() + use_timer = FALSE + GLOB.all_beam_points -= src + return ..() + +// This is the top level proc to make the magic happen. +/obj/effect/map_effect/beam_point/proc/create_beams() + if(my_beams.len >= max_beams) + return + var/beams_to_fill = max_beams - my_beams.len + for(var/i = 1 to beams_to_fill) + var/obj/effect/map_effect/beam_point/point = seek_beam_point() + if(!point) + break // No more points could be found, no point checking repeatively. + build_beam(point) + +// Finds a suitable beam point. +/obj/effect/map_effect/beam_point/proc/seek_beam_point() + for(var/obj/effect/map_effect/beam_point/point in GLOB.all_beam_points) + if(id != point.id) + continue // Not linked together by ID. + if(has_active_beam(point)) + continue // Already got one. + if(point.z != src.z) + continue // Not on same z-level. get_dist() ignores z-levels by design according to docs. + if(get_dist(src, point) > seek_range) + continue // Too far. + return point + +// Checks if the two points have an active beam between them. +// Used to make sure two points don't have more than one beam. +/obj/effect/map_effect/beam_point/proc/has_active_beam(var/obj/effect/map_effect/beam_point/them) + // First, check our beams. + for(var/datum/beam/B in my_beams) + if(B.target == them) + return TRUE + if(B.origin == them) // This shouldn't be needed unless the beam gets built backwards but why not. + return TRUE + + // Now check theirs, to see if they have a beam on us. + for(var/datum/beam/B in them.my_beams) + if(B.target == src) + return TRUE + if(B.origin == src) // Same story as above. + return TRUE + + return FALSE + +/obj/effect/map_effect/beam_point/proc/build_beam(var/atom/beam_target) + if(!beam_target) + log_debug("[src] ([src.type] \[[x],[y],[z]\]) failed to build its beam due to not having a target.") + return FALSE + + var/datum/beam/new_beam = Beam(beam_target, beam_icon_state, beam_icon, beam_time, beam_max_distance, beam_type, beam_sleep_time) + my_beams += new_beam + if(beam_creation_sound) + playsound(src, beam_creation_sound, 70, 1) + + return TRUE + +/obj/effect/map_effect/beam_point/proc/destroy_beam(var/datum/beam/B) + if(!B) + log_debug("[src] ([src.type] \[[x],[y],[z]\]) was asked to destroy a beam that does not exist.") + return FALSE + + if(!(B in my_beams)) + log_debug("[src] ([src.type] \[[x],[y],[z]\]) was asked to destroy a beam it did not own.") + return FALSE + + my_beams -= B + qdel(B) + if(beam_destruction_sound) + playsound(src, beam_destruction_sound, 70, 1) + + return TRUE + +/obj/effect/map_effect/beam_point/proc/destroy_all_beams() + for(var/datum/beam/B in my_beams) + destroy_beam(B) + return TRUE + +// This code makes me sad. +/obj/effect/map_effect/beam_point/proc/handle_beam_timer() + if(!use_timer || QDELETED(src)) + return + + if(my_beams.len) // Currently on. + destroy_all_beams() + color = "#FF0000" + + timer_off_index++ + if(timer_off_index > off_duration.len) + timer_off_index = 1 + + spawn(off_duration[timer_off_index]) + .() + + else // Currently off. + // If nobody's around, keep the beams off to avoid wasteful beam process(), if they have one. + if(!always_run && !check_for_player_proximity(src, proximity_needed, ignore_ghosts, ignore_afk)) + spawn(retry_delay) + .() + return + + create_beams() + color = "#00FF00" + + timer_on_index++ + if(timer_on_index > on_duration.len) + timer_on_index = 1 + + spawn(on_duration[timer_on_index]) + .() + + + +// Subtypes to use in maps and adminbuse. +// Remember, beam_points ONLY connect to other beam_points with the same id variable. + +// Creates the beam when instantiated and stays on until told otherwise. +/obj/effect/map_effect/beam_point/instant + make_beams_on_init = TRUE + +/obj/effect/map_effect/beam_point/instant/electric + beam_icon_state = "nzcrentrs_power" + beam_type = /obj/effect/ebeam/reactive/electric + beam_creation_sound = 'sound/effects/lightningshock.ogg' + beam_destruction_sound = "sparks" + +// Turns on and off on a timer. +/obj/effect/map_effect/beam_point/timer + use_timer = TRUE + +// Shocks people who touch the beam while it's on. Flicks on and off on a specific pattern. +/obj/effect/map_effect/beam_point/timer/electric + beam_icon_state = "nzcrentrs_power" + beam_type = /obj/effect/ebeam/reactive/electric + beam_creation_sound = 'sound/effects/lightningshock.ogg' + beam_destruction_sound = "sparks" + seek_range = 3 + +// Is only a target for other beams to connect to. +/obj/effect/map_effect/beam_point/end + max_beams = 0 + +// Can only have one beam. +/obj/effect/map_effect/beam_point/mono + make_beams_on_init = TRUE + max_beams = 1 diff --git a/code/game/objects/effects/map_effects/effect_emitter.dm b/code/game/objects/effects/map_effects/effect_emitter.dm new file mode 100644 index 0000000000..441ba957dd --- /dev/null +++ b/code/game/objects/effects/map_effects/effect_emitter.dm @@ -0,0 +1,78 @@ +// Creates effects like smoke clouds every so often. +/obj/effect/map_effect/interval/effect_emitter + var/datum/effect/effect/system/effect_system = null + var/effect_system_type = null // Which effect system to attach. + + var/effect_amount = 10 // How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems. + var/effect_cardinals_only = FALSE // If true, effects only move in cardinal directions. + var/effect_forced_dir = null // If set, effects emitted will always move in this direction. + +/obj/effect/map_effect/interval/effect_emitter/Initialize() + effect_system = new effect_system_type() + effect_system.attach(src) + configure_effects() + return ..() + +/obj/effect/map_effect/interval/effect_emitter/interval/Destroy() + QDEL_NULL(effect_system) + return ..() + +/obj/effect/map_effect/interval/effect_emitter/proc/configure_effects() + effect_system.set_up(effect_amount, effect_cardinals_only, usr.loc, effect_forced_dir) + +/obj/effect/map_effect/interval/effect_emitter/trigger() + configure_effects() // We do this every interval in case it changes. + effect_system.start() + ..() + + +// Creates smoke clouds every so often. +/obj/effect/map_effect/interval/effect_emitter/smoke + name = "smoke emitter" + icon_state = "smoke_emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread + + interval_lower_bound = 1 SECOND + interval_upper_bound = 1 SECOND + effect_amount = 2 + +/obj/effect/map_effect/interval/effect_emitter/smoke/bad + name = "bad smoke emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread/bad + +/obj/effect/map_effect/interval/effect_emitter/smoke/fire + name = "fire smoke emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread/fire + +/obj/effect/map_effect/interval/effect_emitter/smoke/frost + name = "frost smoke emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread/frost + +/obj/effect/map_effect/interval/effect_emitter/smoke/shock + name = "shock smoke emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread/shock + +/obj/effect/map_effect/interval/effect_emitter/smoke/mist + name = "mist smoke emitter" + effect_system_type = /datum/effect/effect/system/smoke_spread/mist + + +// Makes sparks. +/obj/effect/map_effect/interval/effect_emitter/sparks + name = "spark emitter" + icon_state = "spark_emitter" + effect_system_type = /datum/effect/effect/system/spark_spread + + interval_lower_bound = 3 SECONDS + interval_upper_bound = 7 SECONDS + +/obj/effect/map_effect/interval/effect_emitter/sparks/frequent + effect_amount = 4 // Otherwise it caps out fast. + interval_lower_bound = 1 + interval_upper_bound = 3 SECONDS + +// Makes ""steam"" that looks like fire extinguisher water except it does nothing. +/obj/effect/map_effect/interval/effect_emitter/steam + name = "steam emitter" + icon_state = "smoke_emitter" + effect_system_type = /datum/effect/effect/system/steam_spread diff --git a/code/game/objects/effects/map_effects/map_effects.dm b/code/game/objects/effects/map_effects/map_effects.dm new file mode 100644 index 0000000000..5cd79f1b0c --- /dev/null +++ b/code/game/objects/effects/map_effects/map_effects.dm @@ -0,0 +1,71 @@ +// These are objects you can use inside special maps (like PoIs), or for adminbuse. +// Players cannot see or interact with these. +/obj/effect/map_effect + anchored = TRUE + invisibility = 99 // So a badmin can go view these by changing their see_invisible. + icon = 'icons/effects/map_effects.dmi' + + // Below vars concern check_for_player_proximity() and is used to not waste effort if nobody is around to appreciate the effects. + var/always_run = FALSE // If true, the game will not try to suppress this from firing if nobody is around to see it. + var/proximity_needed = 12 // How many tiles a mob with a client must be for this to run. + var/ignore_ghosts = FALSE // If true, ghosts won't satisfy the above requirement. + var/ignore_afk = TRUE // If true, AFK people (5 minutes) won't satisfy it as well. + var/retry_delay = 3 SECONDS // How long until we check for players again. + +/obj/effect/map_effect/ex_act() + return + +/obj/effect/map_effect/singularity_pull() + return + +/obj/effect/map_effect/singularity_act() + return + +// Base type for effects that run on variable intervals. +/obj/effect/map_effect/interval + var/interval_lower_bound = 5 SECONDS // Lower number for how often the map_effect will trigger. + var/interval_upper_bound = 5 SECONDS // Higher number for above. + var/halt = FALSE // Set to true to stop the loop when it reaches the next iteration. + +/obj/effect/map_effect/interval/Initialize() + handle_interval_delay() + return ..() + +/obj/effect/map_effect/interval/Destroy() + halt = TRUE // Shouldn't need it to GC but just in case. + return ..() + +// Override this for the specific thing to do. Be sure to call parent to keep looping. +/obj/effect/map_effect/interval/proc/trigger() + handle_interval_delay() + +// Handles the delay and making sure it doesn't run when it would be bad. +/obj/effect/map_effect/interval/proc/handle_interval_delay() + // Check to see if we're useful first. + if(halt) + return // Do not pass .(), do not recursively collect 200 thaler. + + if(!always_run && !check_for_player_proximity(src, proximity_needed, ignore_ghosts, ignore_afk)) + spawn(retry_delay) // Maybe someday we'll have fancy TG timers/schedulers. + if(!QDELETED(src)) + .() + + var/next_interval = rand(interval_lower_bound, interval_upper_bound) + spawn(next_interval) + if(!QDELETED(src)) + trigger() + +// Helper proc to optimize the use of effects by making sure they do not run if nobody is around to perceive it. +/proc/check_for_player_proximity(var/atom/proximity_to, var/radius = 12, var/ignore_ghosts = FALSE, var/ignore_afk = TRUE) + if(!proximity_to) + return FALSE + + for(var/thing in player_list) + var/mob/M = thing // Avoiding typechecks for more speed, player_list will only contain mobs anyways. + if(ignore_ghosts && isobserver(M)) + continue + if(ignore_afk && M.client && M.client.is_afk(5 MINUTES)) + continue + if(M.z == proximity_to.z && get_dist(M, proximity_to) <= radius) + return TRUE + return FALSE \ No newline at end of file diff --git a/code/game/objects/effects/map_effects/perma_light.dm b/code/game/objects/effects/map_effects/perma_light.dm new file mode 100644 index 0000000000..3a82dc7e69 --- /dev/null +++ b/code/game/objects/effects/map_effects/perma_light.dm @@ -0,0 +1,9 @@ +// Emits light forever with magic. Useful for mood lighting in Points of Interest. +// Be sure to check how it looks ingame, and fiddle with the settings until it looks right. +/obj/effect/map_effect/perma_light + name = "permanent light" + icon_state = "permalight" + + light_range = 3 + light_power = 1 + light_color = "#FFFFFF" \ No newline at end of file diff --git a/code/game/objects/effects/map_effects/radiation_emitter.dm b/code/game/objects/effects/map_effects/radiation_emitter.dm new file mode 100644 index 0000000000..367c27445d --- /dev/null +++ b/code/game/objects/effects/map_effects/radiation_emitter.dm @@ -0,0 +1,19 @@ +// Constantly emites radiation from the tile it's placed on. +/obj/effect/map_effect/radiation_emitter + name = "radiation emitter" + icon_state = "radiation_emitter" + var/radiation_power = 30 // Bigger numbers means more radiation. + +/obj/effect/map_effect/radiation_emitter/Initialize() + START_PROCESSING(SSobj, src) + return ..() + +/obj/effect/map_effect/radiation_emitter/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/effect/map_effect/radiation_emitter/process() + radiation_repository.radiate(src, radiation_power) + +/obj/effect/map_effect/radiation_emitter/strong + radiation_power = 100 \ No newline at end of file diff --git a/code/game/objects/effects/map_effects/screen_shaker.dm b/code/game/objects/effects/map_effects/screen_shaker.dm new file mode 100644 index 0000000000..29568242e5 --- /dev/null +++ b/code/game/objects/effects/map_effects/screen_shaker.dm @@ -0,0 +1,18 @@ +// Makes the screen shake for nearby players every so often. +/obj/effect/map_effect/interval/screen_shaker + name = "screen shaker" + icon_state = "screen_shaker" + + interval_lower_bound = 1 SECOND + interval_upper_bound = 2 SECONDS + + var/shake_radius = 7 // How far the shaking effect extends to. By default it is one screen length. + var/shake_duration = 2 // How long the shaking lasts. + var/shake_strength = 1 // How much it shakes. + +/obj/effect/map_effect/interval/screen_shaker/trigger() + for(var/A in player_list) + var/mob/M = A + if(M.z == src.z && get_dist(src, M) <= shake_radius) + shake_camera(M, shake_duration, shake_strength) + ..() \ No newline at end of file diff --git a/code/game/objects/effects/map_effects/sound_emitter.dm b/code/game/objects/effects/map_effects/sound_emitter.dm new file mode 100644 index 0000000000..4f30a3fdc6 --- /dev/null +++ b/code/game/objects/effects/map_effects/sound_emitter.dm @@ -0,0 +1,117 @@ +// Plays a sound at its location every so often. +/obj/effect/map_effect/interval/sound_emitter + name = "sound emitter" + icon_state = "sound_emitter" + var/list/sounds_to_play = list(null) // List containing sound files or strings of sound groups. + // A sound or string is picked randomly each run. + + var/sound_volume = 50 // How loud the sound is. 0 is silent, and 100 is loudest. Please be reasonable with the volume. + // Note that things like vacuum may affect the volume heard by other mobs. + + var/sound_frequency_variance = TRUE // If the sound will sound somewhat different each time. + // If a specific frequency is desired, sound_frequency must also be set. + + var/sound_extra_range = 0 // Set to make sounds heard from farther away than normal. + + var/sound_fallout = 0 // Within the 'fallout distance', the sound stays at the same volume, otherwise it attenuates. + // Higher numbers make the sound fade out more slowly with distance. + + var/sound_global = FALSE // If true, sounds will not be distorted due to the current area's 'sound environment'. + // It DOES NOT make the sound have a constant volume or z-level wide range, despite the misleading name. + + var/sound_frequency = null // Sets a specific custom frequency. sound_frequency_variance must be true as well. + // If sound_frequency is null, but sound_frequency_variance is true, a semi-random frequency will be chosen to the sound each time. + + var/sound_channel = 0 // BYOND allows a sound to play in 1 through 1024 sound channels. + // 0 will have BYOND give it the lowest available channel, it is not recommended to change this without a good reason. + + var/sound_pressure_affected = TRUE // If false, people in low pressure or vacuum will hear the sound. + + var/sound_ignore_walls = TRUE // If false, walls will completely muffle the sound. + + var/sound_preference = null // Player preference to check before playing this sound to them, if any. + +/obj/effect/map_effect/interval/sound_emitter/trigger() + playsound( + src, + pick(sounds_to_play), + sound_volume, + sound_frequency_variance, + sound_extra_range, + sound_fallout, + sound_global, + sound_frequency, + sound_channel, + sound_pressure_affected, + sound_ignore_walls, + sound_preference + ) + ..() + +/obj/effect/map_effect/interval/sound_emitter/thunder + sounds_to_play = list("thunder") + interval_lower_bound = 10 SECONDS + interval_upper_bound = 15 SECONDS + +/obj/effect/map_effect/interval/sound_emitter/geiger + sounds_to_play = list("geiger") + interval_lower_bound = 2 SECONDS + interval_upper_bound = 2 SECONDS + +/obj/effect/map_effect/interval/sound_emitter/geiger_weak + sounds_to_play = list("geiger_weak") + interval_lower_bound = 1 SECOND + interval_upper_bound = 1 SECOND + +/obj/effect/map_effect/interval/sound_emitter/punching + sounds_to_play = list("punch") + interval_lower_bound = 5 + interval_upper_bound = 1 SECOND + +/obj/effect/map_effect/interval/sound_emitter/explosions + sounds_to_play = list("explosion") + interval_lower_bound = 5 SECONDS + interval_upper_bound = 10 SECONDS + +/obj/effect/map_effect/interval/sound_emitter/distant_explosions + sounds_to_play = list('sound/effects/explosionfar.ogg') + interval_lower_bound = 5 SECONDS + interval_upper_bound = 10 SECONDS + +/obj/effect/map_effect/interval/sound_emitter/ballistic_gunfight + sounds_to_play = list( + 'sound/weapons/gunshot.ogg', + 'sound/weapons/deagle.ogg', + 'sound/weapons/rifleshot.ogg', + 'sound/weapons/sniper.ogg', + 'sound/weapons/shotgun.ogg', + 'sound/weapons/gunshot3.ogg', + 'sound/weapons/machinegun.ogg' + ) + interval_lower_bound = 5 + interval_upper_bound = 2 SECONDS + +/obj/effect/map_effect/interval/sound_emitter/energy_gunfight + sounds_to_play = list( + 'sound/weapons/Taser.ogg', + 'sound/weapons/laser.ogg', + 'sound/weapons/eLuger.ogg', + 'sound/weapons/laser3.ogg', + 'sound/weapons/pulse.ogg', + 'sound/weapons/gauss_shoot.ogg', + 'sound/weapons/emitter.ogg' + ) + interval_lower_bound = 5 + interval_upper_bound = 2 SECONDS + + +// I'm not sorry. +/obj/effect/map_effect/interval/sound_emitter/clownsteps + sounds_to_play = list("clownstep") + interval_lower_bound = 5 + interval_upper_bound = 1 SECOND + +/obj/effect/map_effect/interval/sound_emitter/bikehorns + sounds_to_play = list('sound/items/bikehorn.ogg') + interval_lower_bound = 5 + interval_upper_bound = 1 SECOND diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index d7db6f2a0c..5fca6fbecf 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -34,7 +34,7 @@ pixel_x = -32 pixel_y = -32 -/obj/effect/temporary_effect/cleave_attack/initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself. +/obj/effect/temporary_effect/cleave_attack/Initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself. . = ..() animate(src, alpha = 0, time = time_to_die - 1) @@ -44,7 +44,7 @@ icon_state = "shuttle_warning_still" time_to_die = 4.9 SECONDS -/obj/effect/temporary_effect/shuttle_landing/initialize() +/obj/effect/temporary_effect/shuttle_landing/Initialize() flick("shuttle_warning", src) // flick() forces the animation to always begin at the start. . = ..() @@ -60,7 +60,7 @@ time_to_die = 1 SECOND pixel_x = -32 -/obj/effect/temporary_effect/lightning_strike/initialize() +/obj/effect/temporary_effect/lightning_strike/Initialize() icon_state += "[rand(1,2)]" // To have two variants of lightning sprites. animate(src, alpha = 0, time = time_to_die - 1) . = ..() \ No newline at end of file diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 9f4f0fa118..056d9f7295 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -94,3 +94,18 @@ icon_state = "snowwall" plane = MOB_PLANE layer = ABOVE_MOB_LAYER + +/obj/effect/overlay/holographic + mouse_opacity = FALSE + anchored = TRUE + plane = ABOVE_PLANE + +// Similar to the tesla ball but doesn't actually do anything and is purely visual. +/obj/effect/overlay/energy_ball + name = "energy ball" + desc = "An energy ball." + icon = 'icons/obj/tesla_engine/energy_ball.dmi' + icon_state = "energy_ball" + plane = PLANE_LIGHTING_ABOVE + pixel_x = -32 + pixel_y = -32 diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 7beb1e6329..e331dbcb22 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -56,13 +56,15 @@ /obj/effect/spider/stickyweb icon_state = "stickyweb1" - New() - if(prob(50)) - icon_state = "stickyweb2" + +/obj/effect/spider/stickyweb/Initialize() + if(prob(50)) + icon_state = "stickyweb2" + return ..() /obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 - if(istype(mover, /mob/living/simple_animal/hostile/giant_spider)) + if(istype(mover, /mob/living/simple_mob/animal/giant_spider)) return 1 else if(istype(mover, /mob/living)) if(prob(50)) @@ -80,17 +82,19 @@ var/spiders_min = 6 var/spiders_max = 24 var/spider_type = /obj/effect/spider/spiderling - New() - pixel_x = rand(3,-3) - pixel_y = rand(3,-3) - processing_objects |= src + +/obj/effect/spider/eggcluster/Initialize() + pixel_x = rand(3,-3) + pixel_y = rand(3,-3) + START_PROCESSING(SSobj, src) + return ..() /obj/effect/spider/eggcluster/New(var/location, var/atom/parent) get_light_and_color(parent) ..() /obj/effect/spider/eggcluster/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) if(istype(loc, /obj/item/organ/external)) var/obj/item/organ/external/O = loc O.implants -= src @@ -129,15 +133,15 @@ var/amount_grown = -1 var/obj/machinery/atmospherics/unary/vent_pump/entry_vent var/travelling_in_vent = 0 - var/list/grow_as = list(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/nurse, /mob/living/simple_animal/hostile/giant_spider/hunter) + var/list/grow_as = list(/mob/living/simple_mob/animal/giant_spider, /mob/living/simple_mob/animal/giant_spider/nurse, /mob/living/simple_mob/animal/giant_spider/hunter) /obj/effect/spider/spiderling/frost - grow_as = list(/mob/living/simple_animal/hostile/giant_spider/frost) + grow_as = list(/mob/living/simple_mob/animal/giant_spider/frost) /obj/effect/spider/spiderling/New(var/location, var/atom/parent) pixel_x = rand(6,-6) pixel_y = rand(6,-6) - processing_objects |= src + START_PROCESSING(SSobj, src) //50% chance to grow up if(prob(50)) amount_grown = 1 @@ -145,7 +149,7 @@ ..() /obj/effect/spider/spiderling/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever. return ..() diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index febfff6d0f..2ede69f232 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -128,7 +128,7 @@ var/obj/effect/landmark/the_landmark = null var/landmark_id = null -/obj/effect/step_trigger/teleporter/landmark/initialize() +/obj/effect/step_trigger/teleporter/landmark/Initialize() . = ..() for(var/obj/effect/landmark/teleport_mark/mark in tele_landmarks) if(mark.landmark_id == landmark_id) diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm new file mode 100644 index 0000000000..8a9220e87f --- /dev/null +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -0,0 +1,46 @@ +/obj/effect/temp_visual/decoy + desc = "It's a decoy!" + duration = 15 + +/obj/effect/temp_visual/decoy/Initialize(mapload, atom/mimiced_atom, var/customappearance) + . = ..() + alpha = initial(alpha) + if(mimiced_atom) + name = mimiced_atom.name + appearance = mimiced_atom.appearance + set_dir(mimiced_atom.dir) + mouse_opacity = 0 + if(customappearance) + appearance = customappearance + +/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom) + . = ..() + animate(src, alpha = 0, time = duration) + +/obj/effect/temp_visual/decoy/fading/fivesecond + duration = 50 + +/obj/effect/temp_visual/small_smoke + icon_state = "smoke" + duration = 50 + +// VOREStation Add - Used by Kinetic Accelerator +/obj/effect/temp_visual/kinetic_blast + name = "kinetic explosion" + icon = 'icons/obj/projectiles.dmi' + icon_state = "kinetic_blast" + layer = ABOVE_MOB_LAYER + duration = 4 + +/obj/effect/temp_visual/explosion + name = "explosion" + icon = 'icons/effects/96x96.dmi' + icon_state = "explosion" + pixel_x = -32 + pixel_y = -32 + duration = 8 + +/obj/effect/temp_visual/explosion/fast + icon_state = "explosionfast" + duration = 4 +// VOREStation Add End diff --git a/code/game/objects/effects/temporary_visuals/temproary_visual.dm b/code/game/objects/effects/temporary_visuals/temproary_visual.dm new file mode 100644 index 0000000000..c5038f1b28 --- /dev/null +++ b/code/game/objects/effects/temporary_visuals/temproary_visual.dm @@ -0,0 +1,36 @@ +//temporary visual effects +/obj/effect/temp_visual + icon = 'icons/effects/effects.dmi' + icon_state = "nothing" + anchored = TRUE + layer = ABOVE_MOB_LAYER + mouse_opacity = 0 + var/duration = 10 //in deciseconds + var/randomdir = TRUE + +/obj/effect/temp_visual/Initialize() + . = ..() + if(randomdir) + set_dir(pick(cardinal)) + + spawn(duration) + qdel(src) + +/obj/effect/temp_visual/singularity_act() + return + +/obj/effect/temp_visual/singularity_pull() + return + +/obj/effect/temp_visual/ex_act() + return + +/* +/obj/effect/temp_visual/dir_setting + randomdir = FALSE + +/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir) + if(set_dir) + setDir(set_dir) + . = ..() +*/ //More tg stuff that might be useful later diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 4a80379c16..be332a47e5 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -111,6 +111,13 @@ src.loc = null return ..() +// Check if target is reasonable for us to operate on. +/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self) + if(((src in target) && !target_self) || ((!istype(target.loc, /turf)) && (!istype(target, /turf)) && (not_inside))) + return FALSE + else + return TRUE + /obj/item/proc/update_twohanding() update_held_icon() @@ -200,6 +207,9 @@ /obj/item/attack_hand(mob/living/user as mob) if (!user) return + if(anchored) + to_chat(user, span("notice", "\The [src] won't budge, you can't pick it up!")) + return if (hasorgans(user)) var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] @@ -619,7 +629,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. var/cannotzoom - if(usr.stat || !(istype(usr,/mob/living/carbon/human))) + if((usr.stat && !zoom) || !(istype(usr,/mob/living/carbon/human))) usr << "You are unable to focus through the [devicename]" cannotzoom = 1 else if(!zoom && global_hud.darkMask[1] in usr.client.screen) @@ -629,39 +639,46 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. usr << "You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better" cannotzoom = 1 + //We checked above if they are a human and returned already if they weren't. + var/mob/living/carbon/human/H = usr + if(!zoom && !cannotzoom) - if(usr.hud_used.hud_shown) - usr.toggle_zoom_hud() // If the user has already limited their HUD this avoids them having a HUD when they zoom in - usr.client.view = viewsize + if(H.hud_used.hud_shown) + H.toggle_zoom_hud() // If the user has already limited their HUD this avoids them having a HUD when they zoom in + H.client.view = viewsize zoom = 1 var/tilesize = 32 var/viewoffset = tilesize * tileoffset - switch(usr.dir) + switch(H.dir) if (NORTH) - usr.client.pixel_x = 0 - usr.client.pixel_y = viewoffset + H.client.pixel_x = 0 + H.client.pixel_y = viewoffset if (SOUTH) - usr.client.pixel_x = 0 - usr.client.pixel_y = -viewoffset + H.client.pixel_x = 0 + H.client.pixel_y = -viewoffset if (EAST) - usr.client.pixel_x = viewoffset - usr.client.pixel_y = 0 + H.client.pixel_x = viewoffset + H.client.pixel_y = 0 if (WEST) - usr.client.pixel_x = -viewoffset - usr.client.pixel_y = 0 + H.client.pixel_x = -viewoffset + H.client.pixel_y = 0 - usr.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].") + H.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].") + H.looking_elsewhere = TRUE + H.handle_vision() else - usr.client.view = world.view - if(!usr.hud_used.hud_shown) - usr.toggle_zoom_hud() + H.client.view = world.view + if(!H.hud_used.hud_shown) + H.toggle_zoom_hud() zoom = 0 - usr.client.pixel_x = 0 - usr.client.pixel_y = 0 + H.client.pixel_x = 0 + H.client.pixel_y = 0 + H.looking_elsewhere = FALSE + H.handle_vision() if(!cannotzoom) usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].") diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index cf91bbef3b..8f6533a702 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -108,7 +108,7 @@ var/list/civilian_cartridges = list( icon_state = "cart-s" access_security = 1 -/obj/item/weapon/cartridge/security/initialize() +/obj/item/weapon/cartridge/security/Initialize() radio = new /obj/item/radio/integrated/beepsky(src) . = ..() @@ -164,7 +164,7 @@ var/list/civilian_cartridges = list( access_reagent_scanner = 1 access_atmos = 1 -/obj/item/weapon/cartridge/signal/initialize() +/obj/item/weapon/cartridge/signal/Initialize() radio = new /obj/item/radio/integrated/signal(src) . = ..() @@ -198,7 +198,7 @@ var/list/civilian_cartridges = list( access_status_display = 1 access_security = 1 -/obj/item/weapon/cartridge/hos/initialize() +/obj/item/weapon/cartridge/hos/Initialize() radio = new /obj/item/radio/integrated/beepsky(src) . = ..() @@ -223,7 +223,7 @@ var/list/civilian_cartridges = list( access_reagent_scanner = 1 access_atmos = 1 -/obj/item/weapon/cartridge/rd/initialize() +/obj/item/weapon/cartridge/rd/Initialize() radio = new /obj/item/radio/integrated/signal(src) . = ..() diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index 9de35c2582..a5a76dd993 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -116,39 +116,37 @@ var/last_transmission var/datum/radio_frequency/radio_connection - initialize() - if(!radio_controller) - return - - if (src.frequency < PUBLIC_LOW_FREQ || src.frequency > PUBLIC_HIGH_FREQ) - src.frequency = sanitize_frequency(src.frequency) - - set_frequency(frequency) - - proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency) - - proc/send_signal(message="ACTIVATE") - - if(last_transmission && world.time < (last_transmission + 5)) - return - last_transmission = world.time - - var/time = time2text(world.realtime,"hh:mm:ss") - var/turf/T = get_turf(src) - lastsignalers.Add("[time] : [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) : [format_frequency(frequency)]/[code]") - - var/datum/signal/signal = new - signal.source = src - signal.encryption = code - signal.data["message"] = message - - radio_connection.post_signal(src, signal) - +/obj/item/radio/integrated/signal/Initialize() + if(!radio_controller) return + if (src.frequency < PUBLIC_LOW_FREQ || src.frequency > PUBLIC_HIGH_FREQ) + src.frequency = sanitize_frequency(src.frequency) + + set_frequency(frequency) + +/obj/item/radio/integrated/signal/proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency) + +/obj/item/radio/integrated/signal/proc/send_signal(message="ACTIVATE") + + if(last_transmission && world.time < (last_transmission + 5)) + return + last_transmission = world.time + + var/time = time2text(world.realtime,"hh:mm:ss") + var/turf/T = get_turf(src) + lastsignalers.Add("[time] : [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) : [format_frequency(frequency)]/[code]") + + var/datum/signal/signal = new + signal.source = src + signal.encryption = code + signal.data["message"] = message + + radio_connection.post_signal(src, signal) + /obj/item/radio/integrated/signal/Destroy() if(radio_controller) radio_controller.remove_object(src, frequency) diff --git a/code/game/objects/items/devices/ai_detector.dm b/code/game/objects/items/devices/ai_detector.dm index 7fa6f74521..fde112706f 100644 --- a/code/game/objects/items/devices/ai_detector.dm +++ b/code/game/objects/items/devices/ai_detector.dm @@ -17,11 +17,11 @@ // It's really really unlikely for the view range to change. But why not be futureproof anyways? range_alert = world.view range_warning = world.view * 2 - processing_objects += src + START_PROCESSING(SSobj, src) ..() /obj/item/device/multitool/ai_detector/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/multitool/ai_detector/process() diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index c2af338521..d700008220 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -107,7 +107,7 @@ return 0 if(!user.IsAdvancedToolUser() && isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 diff --git a/code/game/objects/items/devices/communicator/cartridge.dm b/code/game/objects/items/devices/communicator/cartridge.dm index 6b29f1121e..b5a46b4ebe 100644 --- a/code/game/objects/items/devices/communicator/cartridge.dm +++ b/code/game/objects/items/devices/communicator/cartridge.dm @@ -379,7 +379,7 @@ ..() internal_devices |= new /obj/item/device/halogen_counter(src) -/obj/item/weapon/commcard/engineering/initialize() +/obj/item/weapon/commcard/engineering/Initialize() internal_data["grid_sensors"] = find_powernet_sensors() internal_data["powernet_target"] = "" @@ -616,7 +616,7 @@ internal_data["stat_display_active2"] = null internal_data["stat_display_special"] = null -/obj/item/weapon/commcard/head/initialize() +/obj/item/weapon/commcard/head/Initialize() // Have to register the commcard with the Radio controller to receive updates to the status displays radio_controller.add_object(src, 1435) ..() @@ -793,7 +793,7 @@ internal_devices |= new /obj.item/device/analyzer(src) internal_devices |= new /obj/item/device/halogen_counter(src) -/obj/item/weapon/commcard/head/ce/initialize() +/obj/item/weapon/commcard/head/ce/Initialize() internal_data["grid_sensors"] = find_powernet_sensors() internal_data["powernet_target"] = "" @@ -904,7 +904,7 @@ list("name" = "Shuttle Blast Door Control", "template" = "merc_blast_door_control.tmpl") ) -/obj/item/weapon/commcard/mercenary/initialize() +/obj/item/weapon/commcard/mercenary/Initialize() internal_data["shuttle_door_code"] = "smindicate" // Copied from PDA code internal_data["shuttle_doors"] = find_blast_doors() diff --git a/code/game/objects/items/devices/communicator/communicator.dm b/code/game/objects/items/devices/communicator/communicator.dm index ec9c09c161..6324af7fb5 100644 --- a/code/game/objects/items/devices/communicator/communicator.dm +++ b/code/game/objects/items/devices/communicator/communicator.dm @@ -82,7 +82,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list() all_communicators += src all_communicators = sortAtom(all_communicators) node = get_exonet_node() - processing_objects |= src + START_PROCESSING(SSobj, src) camera = new(src) camera.name = "[src] #[rand(100,999)]" camera.c_tag = camera.name @@ -324,7 +324,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list() //Clean up references that might point at us all_communicators -= src - processing_objects -= src + STOP_PROCESSING(SSobj, src) listening_objects.Remove(src) QDEL_NULL(camera) QDEL_NULL(exonet) diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index 1ddfa04bf0..7f0b8b6dac 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -53,7 +53,7 @@ else new_overlays += "[initial(icon_state)]-powered" - var/ratio = Ceiling(bcell.percent()/25) * 25 + var/ratio = CEILING(bcell.percent()/25, 1) * 25 new_overlays += "[initial(icon_state)]-charge[ratio]" else new_overlays += "[initial(icon_state)]-nocell" @@ -604,7 +604,7 @@ /obj/item/weapon/shockpaddles/standalone/Destroy() . = ..() if(fail_counter) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) /obj/item/weapon/shockpaddles/standalone/check_charge(var/charge_amt) return 1 @@ -617,7 +617,7 @@ if(fail_counter > 0) radiation_repository.radiate(src, fail_counter--) else - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) /obj/item/weapon/shockpaddles/standalone/emp_act(severity) ..() @@ -632,7 +632,7 @@ to_chat(loc, "\The [src] feel pleasantly warm.") if(new_fail && !fail_counter) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) fail_counter = new_fail /* From the Bay port, this doesn't seem to have a sprite. diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 44d3c98c8c..4543a6d726 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -19,13 +19,13 @@ var/power_usage var/power_use = 1 -/obj/item/device/flashlight/initialize() +/obj/item/device/flashlight/Initialize() . = ..() update_icon() /obj/item/device/flashlight/New() if(power_use) - processing_objects |= src + START_PROCESSING(SSobj, src) if(cell_type) cell = new cell_type(src) @@ -38,7 +38,7 @@ /obj/item/device/flashlight/Destroy() if(power_use) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/flashlight/get_cell() @@ -68,6 +68,7 @@ cell.charge = 0 visible_message("\The [src] flickers before going dull.") set_light(0) + playsound(src.loc, 'sound/effects/sparks3.ogg', 10, 1, -3) //Small cue that your light went dull in your pocket. on = 0 update_icon() @@ -180,6 +181,7 @@ user.put_in_hands(cell) cell = null user << "You remove the cell from the [src]." + playsound(src, 'sound/machines/button.ogg', 30, 1, 0) on = 0 update_icon() return @@ -228,6 +230,7 @@ W.loc = src cell = W user << "You install a cell in \the [src]." + playsound(src, 'sound/machines/button.ogg', 30, 1, 0) update_icon() else user << "\The [src] already has a cell." @@ -349,7 +352,7 @@ turn_off() if(!fuel) src.icon_state = "[initial(icon_state)]-empty" - processing_objects -= src + STOP_PROCESSING(SSobj, src) /obj/item/device/flashlight/flare/proc/turn_off() on = 0 @@ -372,14 +375,14 @@ user.visible_message("[user] activates the flare.", "You pull the cord on the flare, activating it!") src.force = on_damage src.damtype = "fire" - processing_objects += src + START_PROCESSING(SSobj, src) /obj/item/device/flashlight/flare/proc/ignite() //Used for flare launchers. on = !on update_icon() force = on_damage damtype = "fire" - processing_objects += src + START_PROCESSING(SSobj, src) return 1 //Glowsticks @@ -406,7 +409,7 @@ turn_off() if(!fuel) src.icon_state = "[initial(icon_state)]-empty" - processing_objects -= src + STOP_PROCESSING(SSobj, src) /obj/item/device/flashlight/glowstick/proc/turn_off() on = 0 @@ -423,7 +426,7 @@ . = ..() if(.) user.visible_message("[user] cracks and shakes the glowstick.", "You crack and shake the glowstick, turning it on!") - processing_objects += src + START_PROCESSING(SSobj, src) /obj/item/device/flashlight/glowstick/red name = "red glowstick" diff --git a/code/game/objects/items/devices/geiger.dm b/code/game/objects/items/devices/geiger.dm index dbac918609..9ab63afce7 100644 --- a/code/game/objects/items/devices/geiger.dm +++ b/code/game/objects/items/devices/geiger.dm @@ -17,10 +17,10 @@ var/radiation_count = 0 /obj/item/device/geiger/New() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/device/geiger/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/geiger/process() diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm index c62cb541ce..839dc7a2dc 100644 --- a/code/game/objects/items/devices/gps.dm +++ b/code/game/objects/items/devices/gps.dm @@ -17,7 +17,7 @@ var/list/GPS_list = list() var/hide_signal = FALSE // If true, signal is not visible to other GPS devices. var/can_hide_signal = FALSE // If it can toggle the above var. -/obj/item/device/gps/initialize() +/obj/item/device/gps/Initialize() . = ..() GPS_list += src name = "global positioning system ([gps_tag])" diff --git a/code/game/objects/items/devices/hacktool.dm b/code/game/objects/items/devices/hacktool.dm index b5d6439da3..fb3d8d9bcc 100644 --- a/code/game/objects/items/devices/hacktool.dm +++ b/code/game/objects/items/devices/hacktool.dm @@ -62,7 +62,7 @@ if(hack_result && in_hack_mode) user << "Your hacking attempt was succesful!" - user.playsound_local(get_turf(src), 'sound/piano/A#6.ogg', 50) + user.playsound_local(get_turf(src), 'sound/instruments/piano/An6.ogg', 50) else user << "Your hacking attempt failed!" return 0 diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 343a58ce1a..ee77a47de9 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -166,7 +166,7 @@ outmsg = "You missed the lens of [C] with [src]." //cats! - for(var/mob/living/simple_animal/cat/C in viewers(1,targloc)) + for(var/mob/living/simple_mob/animal/passive/cat/C in viewers(1,targloc)) if (!(C.stat || C.buckled)) if(prob(50) && !(C.client)) C.visible_message("[C] pounces on the light!", "You pounce on the light!") @@ -200,7 +200,7 @@ if(energy <= max_energy) if(!recharging) recharging = 1 - processing_objects.Add(src) + START_PROCESSING(SSobj, src) if(energy <= 0) to_chat(user, "You've overused the battery of [src], now it needs time to recharge!") recharge_locked = 1 diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 21d855c674..e6385c751f 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -18,20 +18,51 @@ matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + var/mode_index = 1 + var/toolmode = MULTITOOL_MODE_STANDARD + var/list/modes = list(MULTITOOL_MODE_STANDARD, MULTITOOL_MODE_INTCIRCUITS) + origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage var/obj/machinery/clonepod/connecting //same for cryopod linkage var/obj/machinery/connectable //Used to connect machinery. + var/weakref_wiring //Used to store weak references for integrated circuitry. This is now the Omnitool. toolspeed = 1 -/obj/item/device/multitool/attack_self(mob/user) - var/clear = alert("Do you want to clear the buffers on the [src]?",, "Yes", "No",) - if(clear == "Yes") - buffer = null - connecting = null - connectable = null +/obj/item/device/multitool/attack_self(mob/living/user) + var/choice = alert("What do you want to do with \the [src]?","Multitool Menu", "Switch Mode", "Clear Buffers", "Cancel") + switch(choice) + if("Cancel") + to_chat(user,"You lower \the [src].") + return + if("Clear Buffers") + to_chat(user,"You clear \the [src]'s memory.") + buffer = null + connecting = null + connectable = null + weakref_wiring = null + accepting_refs = 0 + if(toolmode == MULTITOOL_MODE_INTCIRCUITS) + accepting_refs = 1 + if("Switch Mode") + mode_switch(user) + + update_icon() + + return ..() + +/obj/item/device/multitool/proc/mode_switch(mob/living/user) + if(++mode_index > modes.len) mode_index = 1 + else - ..() + mode_index++ + + toolmode = modes[mode_index] + to_chat(user,"\The [src] is now set to [toolmode].") + + accepting_refs = (toolmode == MULTITOOL_MODE_INTCIRCUITS) + + return /obj/item/device/multitool/cyborg name = "multitool" @@ -44,4 +75,4 @@ icon = 'icons/obj/abductor.dmi' icon_state = "multitool" toolspeed = 0.1 - origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5) \ No newline at end of file + origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5) diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 6ea73e8c78..26daccfc92 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -25,7 +25,7 @@ var/obj/structure/cable/attached // the attached cable /obj/item/device/powersink/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) STOP_PROCESSING_POWER_OBJECT(src) ..() @@ -49,7 +49,7 @@ return else if (mode == 2) - processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite + STOP_PROCESSING(SSobj, src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite STOP_PROCESSING_POWER_OBJECT(src) anchored = 0 mode = 0 @@ -73,14 +73,14 @@ src.visible_message("[user] activates [src]!") mode = 2 icon_state = "powersink1" - processing_objects.Add(src) + START_PROCESSING(SSobj, src) START_PROCESSING_POWER_OBJECT(src) if(2) //This switch option wasn't originally included. It exists now. --NeoFite src.visible_message("[user] deactivates [src]!") mode = 1 set_light(0) icon_state = "powersink0" - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) STOP_PROCESSING_POWER_OBJECT(src) /obj/item/device/powersink/pwr_drain() diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index a67a2bef7b..51d7e0a4b6 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -92,7 +92,7 @@ syndie = 1 ks1type = /obj/item/device/encryptionkey/raider -/obj/item/device/radio/headset/raider/initialize() +/obj/item/device/radio/headset/raider/Initialize() . = ..() set_frequency(RAID_FREQ) diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 364323d183..4a919a1c83 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -53,13 +53,13 @@ /obj/item/device/radio/intercom/omni name = "global announcer" -/obj/item/device/radio/intercom/omni/initialize() +/obj/item/device/radio/intercom/omni/Initialize() channels = radiochannels.Copy() return ..() /obj/item/device/radio/intercom/New() ..() - processing_objects += src + START_PROCESSING(SSobj, src) circuit = new circuit(src) /obj/item/device/radio/intercom/department/medbay/New() @@ -103,7 +103,7 @@ internal_channels[num2text(RAID_FREQ)] = list(access_syndicate) /obj/item/device/radio/intercom/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/radio/intercom/attack_ai(mob/user as mob) diff --git a/code/game/objects/items/devices/radio/jammer.dm b/code/game/objects/items/devices/radio/jammer.dm index 9ae7b9fd4e..a1dc09db67 100644 --- a/code/game/objects/items/devices/radio/jammer.dm +++ b/code/game/objects/items/devices/radio/jammer.dm @@ -44,7 +44,7 @@ var/global/list/active_radio_jammers = list() /obj/item/device/radio_jammer/proc/turn_off(mob/user) if(user) to_chat(user,"\The [src] deactivates.") - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) active_radio_jammers -= src on = FALSE update_icon() @@ -52,7 +52,7 @@ var/global/list/active_radio_jammers = list() /obj/item/device/radio_jammer/proc/turn_on(mob/user) if(user) to_chat(user,"\The [src] is now active.") - processing_objects.Add(src) + START_PROCESSING(SSobj, src) active_radio_jammers += src on = TRUE update_icon() diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index aec26c8c54..40f87365fe 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -78,7 +78,7 @@ var/global/list/default_medbay_channels = list( return ..() -/obj/item/device/radio/initialize() +/obj/item/device/radio/Initialize() . = ..() if(frequency < RADIO_LOW_FREQ || frequency > RADIO_HIGH_FREQ) frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ) @@ -769,6 +769,7 @@ var/global/list/default_medbay_channels = list( icon_state = "red_phone" listening = 1 name = "phone" + anchored = FALSE /obj/item/device/radio/phone/medbay frequency = MED_I_FREQ diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index feed24510b..97d352c3d7 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -451,15 +451,15 @@ HALOGEN COUNTER - Radcount on mobs matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) /obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob) - if(!isslime(M)) - to_chat(user, "This device can only scan slimes!") + if(!istype(M, /mob/living/simple_mob/slime/xenobio)) + to_chat(user, "This device can only scan lab-grown slimes!") return - var/mob/living/simple_animal/slime/S = M + var/mob/living/simple_mob/slime/xenobio/S = M user.show_message("Slime scan results:
[S.slime_color] [S.is_adult ? "adult" : "baby"] slime
Health: [S.health]
Mutation Probability: [S.mutation_chance]") var/list/mutations = list() for(var/potential_color in S.slime_mutation) - var/mob/living/simple_animal/slime/slime = potential_color + var/mob/living/simple_mob/slime/xenobio/slime = potential_color mutations.Add(initial(slime.slime_color)) user.show_message("Potental to mutate into [english_list(mutations)] colors.
Extract potential: [S.cores]
Nutrition: [S.nutrition]/[S.get_max_nutrition()]") @@ -469,12 +469,14 @@ HALOGEN COUNTER - Radcount on mobs user.show_message("Warning: Subject is hungry.") user.show_message("Electric change strength: [S.power_charge]") - if(S.resentment) - user.show_message("Warning: Subject is harboring resentment.") - if(S.docile) + if(S.has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = S.ai_holder + if(AI.resentment) + user.show_message("Warning: Subject is harboring resentment.") + if(AI.rabid) + user.show_message("Subject is enraged and extremely dangerous!") + if(S.harmless) user.show_message("Subject has been pacified.") - if(S.rabid) - user.show_message("Subject is enraged and extremely dangerous!") if(S.unity) user.show_message("Subject is friendly to other slime colors.") diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index 6efc045785..5a6d5872c4 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -30,7 +30,7 @@ toggle(usr) /obj/item/device/suit_cooling_unit/New() - processing_objects |= src + START_PROCESSING(SSobj, src) cell = new/obj/item/weapon/cell/high() //comes not with the crappy default power cell - because this is dedicated EVA equipment cell.loc = src diff --git a/code/game/objects/items/devices/t_scanner.dm b/code/game/objects/items/devices/t_scanner.dm index 5610828bfe..0709429ac1 100644 --- a/code/game/objects/items/devices/t_scanner.dm +++ b/code/game/objects/items/devices/t_scanner.dm @@ -28,10 +28,10 @@ /obj/item/device/t_scanner/proc/set_active(var/active) on = active if(on) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) flicker = 0 else - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) set_user_client(null) update_icon() diff --git a/code/game/objects/items/devices/text_to_speech.dm b/code/game/objects/items/devices/text_to_speech.dm index bc0c9d5304..47dfc256fc 100644 --- a/code/game/objects/items/devices/text_to_speech.dm +++ b/code/game/objects/items/devices/text_to_speech.dm @@ -1,7 +1,7 @@ /obj/item/device/text_to_speech name = "TTS device" desc = "A device that speaks an inputted message. Given to crew which can not speak properly or at all." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_setups.dmi' icon_state = "setup_small" w_class = ITEMSIZE_SMALL var/named diff --git a/code/game/objects/items/devices/tvcamera.dm b/code/game/objects/items/devices/tvcamera.dm index be2b4c18e7..3fdaa5e79f 100644 --- a/code/game/objects/items/devices/tvcamera.dm +++ b/code/game/objects/items/devices/tvcamera.dm @@ -26,7 +26,7 @@ to_chat(usr, "Video feed is [camera.status ? "on" : "off"]") to_chat(usr, "Audio feed is [radio.broadcasting ? "on" : "off"]") -/obj/item/device/tvcamera/initialize() +/obj/item/device/tvcamera/Initialize() . = ..() camera = new(src) camera.c_tag = channel diff --git a/code/game/objects/items/devices/uplink.dm b/code/game/objects/items/devices/uplink.dm index 2778f46b03..0bdb5a6b72 100644 --- a/code/game/objects/items/devices/uplink.dm +++ b/code/game/objects/items/devices/uplink.dm @@ -28,11 +28,11 @@ uses = owner.tcrystals else uses = telecrystals - processing_objects += src + START_PROCESSING(SSobj, src) /obj/item/device/uplink/Destroy() world_uplinks -= src - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/uplink/get_item_cost(var/item_type, var/item_cost) diff --git a/code/game/objects/items/devices/violin.dm b/code/game/objects/items/devices/violin.dm index 683c74bd02..5dc215cf91 100644 --- a/code/game/objects/items/devices/violin.dm +++ b/code/game/objects/items/devices/violin.dm @@ -1,392 +1,41 @@ //copy pasta of the space piano, don't hurt me -Pete - -/obj/item/device/violin - name = "space violin" - desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\"" +/obj/item/device/instrument + name = "generic instrument" + var/datum/song/handheld/song + var/instrumentId = "generic" + var/instrumentExt = "mid" icon = 'icons/obj/musician.dmi' - icon_state = "violin" force = 10 - var/datum/song/song - var/playing = 0 - var/help = 0 - var/edit = 1 - var/repeat = 0 -/obj/item/device/violin/proc/playnote(var/note as text) - //world << "Note: [note]" - var/soundfile - /*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically. - Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/ - switch(note) - if("Cn1") soundfile = 'sound/violin/Cn1.mid' - if("C#1") soundfile = 'sound/violin/C#1.mid' - if("Db1") soundfile = 'sound/violin/Db1.mid' - if("Dn1") soundfile = 'sound/violin/Dn1.mid' - if("D#1") soundfile = 'sound/violin/D#1.mid' - if("Eb1") soundfile = 'sound/violin/Eb1.mid' - if("En1") soundfile = 'sound/violin/En1.mid' - if("E#1") soundfile = 'sound/violin/E#1.mid' - if("Fb1") soundfile = 'sound/violin/Fb1.mid' - if("Fn1") soundfile = 'sound/violin/Fn1.mid' - if("F#1") soundfile = 'sound/violin/F#1.mid' - if("Gb1") soundfile = 'sound/violin/Gb1.mid' - if("Gn1") soundfile = 'sound/violin/Gn1.mid' - if("G#1") soundfile = 'sound/violin/G#1.mid' - if("Ab1") soundfile = 'sound/violin/Ab1.mid' - if("An1") soundfile = 'sound/violin/An1.mid' - if("A#1") soundfile = 'sound/violin/A#1.mid' - if("Bb1") soundfile = 'sound/violin/Bb1.mid' - if("Bn1") soundfile = 'sound/violin/Bn1.mid' - if("B#1") soundfile = 'sound/violin/B#1.mid' - if("Cb2") soundfile = 'sound/violin/Cb2.mid' - if("Cn2") soundfile = 'sound/violin/Cn2.mid' - if("C#2") soundfile = 'sound/violin/C#2.mid' - if("Db2") soundfile = 'sound/violin/Db2.mid' - if("Dn2") soundfile = 'sound/violin/Dn2.mid' - if("D#2") soundfile = 'sound/violin/D#2.mid' - if("Eb2") soundfile = 'sound/violin/Eb2.mid' - if("En2") soundfile = 'sound/violin/En2.mid' - if("E#2") soundfile = 'sound/violin/E#2.mid' - if("Fb2") soundfile = 'sound/violin/Fb2.mid' - if("Fn2") soundfile = 'sound/violin/Fn2.mid' - if("F#2") soundfile = 'sound/violin/F#2.mid' - if("Gb2") soundfile = 'sound/violin/Gb2.mid' - if("Gn2") soundfile = 'sound/violin/Gn2.mid' - if("G#2") soundfile = 'sound/violin/G#2.mid' - if("Ab2") soundfile = 'sound/violin/Ab2.mid' - if("An2") soundfile = 'sound/violin/An2.mid' - if("A#2") soundfile = 'sound/violin/A#2.mid' - if("Bb2") soundfile = 'sound/violin/Bb2.mid' - if("Bn2") soundfile = 'sound/violin/Bn2.mid' - if("B#2") soundfile = 'sound/violin/B#2.mid' - if("Cb3") soundfile = 'sound/violin/Cb3.mid' - if("Cn3") soundfile = 'sound/violin/Cn3.mid' - if("C#3") soundfile = 'sound/violin/C#3.mid' - if("Db3") soundfile = 'sound/violin/Db3.mid' - if("Dn3") soundfile = 'sound/violin/Dn3.mid' - if("D#3") soundfile = 'sound/violin/D#3.mid' - if("Eb3") soundfile = 'sound/violin/Eb3.mid' - if("En3") soundfile = 'sound/violin/En3.mid' - if("E#3") soundfile = 'sound/violin/E#3.mid' - if("Fb3") soundfile = 'sound/violin/Fb3.mid' - if("Fn3") soundfile = 'sound/violin/Fn3.mid' - if("F#3") soundfile = 'sound/violin/F#3.mid' - if("Gb3") soundfile = 'sound/violin/Gb3.mid' - if("Gn3") soundfile = 'sound/violin/Gn3.mid' - if("G#3") soundfile = 'sound/violin/G#3.mid' - if("Ab3") soundfile = 'sound/violin/Ab3.mid' - if("An3") soundfile = 'sound/violin/An3.mid' - if("A#3") soundfile = 'sound/violin/A#3.mid' - if("Bb3") soundfile = 'sound/violin/Bb3.mid' - if("Bn3") soundfile = 'sound/violin/Bn3.mid' - if("B#3") soundfile = 'sound/violin/B#3.mid' - if("Cb4") soundfile = 'sound/violin/Cb4.mid' - if("Cn4") soundfile = 'sound/violin/Cn4.mid' - if("C#4") soundfile = 'sound/violin/C#4.mid' - if("Db4") soundfile = 'sound/violin/Db4.mid' - if("Dn4") soundfile = 'sound/violin/Dn4.mid' - if("D#4") soundfile = 'sound/violin/D#4.mid' - if("Eb4") soundfile = 'sound/violin/Eb4.mid' - if("En4") soundfile = 'sound/violin/En4.mid' - if("E#4") soundfile = 'sound/violin/E#4.mid' - if("Fb4") soundfile = 'sound/violin/Fb4.mid' - if("Fn4") soundfile = 'sound/violin/Fn4.mid' - if("F#4") soundfile = 'sound/violin/F#4.mid' - if("Gb4") soundfile = 'sound/violin/Gb4.mid' - if("Gn4") soundfile = 'sound/violin/Gn4.mid' - if("G#4") soundfile = 'sound/violin/G#4.mid' - if("Ab4") soundfile = 'sound/violin/Ab4.mid' - if("An4") soundfile = 'sound/violin/An4.mid' - if("A#4") soundfile = 'sound/violin/A#4.mid' - if("Bb4") soundfile = 'sound/violin/Bb4.mid' - if("Bn4") soundfile = 'sound/violin/Bn4.mid' - if("B#4") soundfile = 'sound/violin/B#4.mid' - if("Cb5") soundfile = 'sound/violin/Cb5.mid' - if("Cn5") soundfile = 'sound/violin/Cn5.mid' - if("C#5") soundfile = 'sound/violin/C#5.mid' - if("Db5") soundfile = 'sound/violin/Db5.mid' - if("Dn5") soundfile = 'sound/violin/Dn5.mid' - if("D#5") soundfile = 'sound/violin/D#5.mid' - if("Eb5") soundfile = 'sound/violin/Eb5.mid' - if("En5") soundfile = 'sound/violin/En5.mid' - if("E#5") soundfile = 'sound/violin/E#5.mid' - if("Fb5") soundfile = 'sound/violin/Fb5.mid' - if("Fn5") soundfile = 'sound/violin/Fn5.mid' - if("F#5") soundfile = 'sound/violin/F#5.mid' - if("Gb5") soundfile = 'sound/violin/Gb5.mid' - if("Gn5") soundfile = 'sound/violin/Gn5.mid' - if("G#5") soundfile = 'sound/violin/G#5.mid' - if("Ab5") soundfile = 'sound/violin/Ab5.mid' - if("An5") soundfile = 'sound/violin/An5.mid' - if("A#5") soundfile = 'sound/violin/A#5.mid' - if("Bb5") soundfile = 'sound/violin/Bb5.mid' - if("Bn5") soundfile = 'sound/violin/Bn5.mid' - if("B#5") soundfile = 'sound/violin/B#5.mid' - if("Cb6") soundfile = 'sound/violin/Cb6.mid' - if("Cn6") soundfile = 'sound/violin/Cn6.mid' - if("C#6") soundfile = 'sound/violin/C#6.mid' - if("Db6") soundfile = 'sound/violin/Db6.mid' - if("Dn6") soundfile = 'sound/violin/Dn6.mid' - if("D#6") soundfile = 'sound/violin/D#6.mid' - if("Eb6") soundfile = 'sound/violin/Eb6.mid' - if("En6") soundfile = 'sound/violin/En6.mid' - if("E#6") soundfile = 'sound/violin/E#6.mid' - if("Fb6") soundfile = 'sound/violin/Fb6.mid' - if("Fn6") soundfile = 'sound/violin/Fn6.mid' - if("F#6") soundfile = 'sound/violin/F#6.mid' - if("Gb6") soundfile = 'sound/violin/Gb6.mid' - if("Gn6") soundfile = 'sound/violin/Gn6.mid' - if("G#6") soundfile = 'sound/violin/G#6.mid' - if("Ab6") soundfile = 'sound/violin/Ab6.mid' - if("An6") soundfile = 'sound/violin/An6.mid' - if("A#6") soundfile = 'sound/violin/A#6.mid' - if("Bb6") soundfile = 'sound/violin/Bb6.mid' - if("Bn6") soundfile = 'sound/violin/Bn6.mid' - if("B#6") soundfile = 'sound/violin/B#6.mid' - if("Cb7") soundfile = 'sound/violin/Cb7.mid' - if("Cn7") soundfile = 'sound/violin/Cn7.mid' - if("C#7") soundfile = 'sound/violin/C#7.mid' - if("Db7") soundfile = 'sound/violin/Db7.mid' - if("Dn7") soundfile = 'sound/violin/Dn7.mid' - if("D#7") soundfile = 'sound/violin/D#7.mid' - if("Eb7") soundfile = 'sound/violin/Eb7.mid' - if("En7") soundfile = 'sound/violin/En7.mid' - if("E#7") soundfile = 'sound/violin/E#7.mid' - if("Fb7") soundfile = 'sound/violin/Fb7.mid' - if("Fn7") soundfile = 'sound/violin/Fn7.mid' - if("F#7") soundfile = 'sound/violin/F#7.mid' - if("Gb7") soundfile = 'sound/violin/Gb7.mid' - if("Gn7") soundfile = 'sound/violin/Gn7.mid' - if("G#7") soundfile = 'sound/violin/G#7.mid' - if("Ab7") soundfile = 'sound/violin/Ab7.mid' - if("An7") soundfile = 'sound/violin/An7.mid' - if("A#7") soundfile = 'sound/violin/A#7.mid' - if("Bb7") soundfile = 'sound/violin/Bb7.mid' - if("Bn7") soundfile = 'sound/violin/Bn7.mid' - if("B#7") soundfile = 'sound/violin/B#7.mid' - if("Cb8") soundfile = 'sound/violin/Cb8.mid' - if("Cn8") soundfile = 'sound/violin/Cn8.mid' - if("C#8") soundfile = 'sound/violin/C#8.mid' - if("Db8") soundfile = 'sound/violin/Db8.mid' - if("Dn8") soundfile = 'sound/violin/Dn8.mid' - if("D#8") soundfile = 'sound/violin/D#8.mid' - if("Eb8") soundfile = 'sound/violin/Eb8.mid' - if("En8") soundfile = 'sound/violin/En8.mid' - if("E#8") soundfile = 'sound/violin/E#8.mid' - if("Fb8") soundfile = 'sound/violin/Fb8.mid' - if("Fn8") soundfile = 'sound/violin/Fn8.mid' - if("F#8") soundfile = 'sound/violin/F#8.mid' - if("Gb8") soundfile = 'sound/violin/Gb8.mid' - if("Gn8") soundfile = 'sound/violin/Gn8.mid' - if("G#8") soundfile = 'sound/violin/G#8.mid' - if("Ab8") soundfile = 'sound/violin/Ab8.mid' - if("An8") soundfile = 'sound/violin/An8.mid' - if("A#8") soundfile = 'sound/violin/A#8.mid' - if("Bb8") soundfile = 'sound/violin/Bb8.mid' - if("Bn8") soundfile = 'sound/violin/Bn8.mid' - if("B#8") soundfile = 'sound/violin/B#8.mid' - if("Cb9") soundfile = 'sound/violin/Cb9.mid' - if("Cn9") soundfile = 'sound/violin/Cn9.mid' - else return +/obj/item/device/instrument/New() + ..() + song = new(instrumentId, src) + song.instrumentExt = instrumentExt - hearers(15, get_turf(src)) << sound(soundfile) +/obj/item/device/instrument/Destroy() + qdel(song) + song = null + ..() -/obj/item/device/violin/proc/playsong() - do - var/cur_oct[7] - var/cur_acc[7] - for(var/i = 1 to 7) - cur_oct[i] = "3" - cur_acc[i] = "n" +/obj/item/device/instrument/attack_self(mob/user as mob) + if(!user.IsAdvancedToolUser()) + to_chat(user, "You don't have the dexterity to do this!") + return 1 + interact(user) - for(var/line in song.lines) - //world << line - for(var/beat in splittext(lowertext(line), ",")) - //world << "beat: [beat]" - var/list/notes = splittext(beat, "/") - for(var/note in splittext(notes[1], "-")) - //world << "note: [note]" - if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person - playing = 0 - return - if(lentext(note) == 0) - continue - //world << "Parse: [copytext(note,1,2)]" - var/cur_note = text2ascii(note) - 96 - if(cur_note < 1 || cur_note > 7) - continue - for(var/i=2 to lentext(note)) - var/ni = copytext(note,i,i+1) - if(!text2num(ni)) - if(ni == "#" || ni == "b" || ni == "n") - cur_acc[cur_note] = ni - else if(ni == "s") - cur_acc[cur_note] = "#" // so shift is never required - else - cur_oct[cur_note] = ni - playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note]) - if(notes.len >= 2 && text2num(notes[2])) - sleep(song.tempo / text2num(notes[2])) - else - sleep(song.tempo) - if(repeat > 0) - repeat-- //Infinite loops are baaaad. - while(repeat > 0) - playing = 0 - -/obj/item/device/violin/attack_self(mob/user as mob) - if(!isliving(user) || user.stat || user.restrained() || user.lying) return - user.set_machine(src) - - var/dat = "Violin" - - if(song) - if(song.lines.len > 0 && !(playing)) - dat += "Play Song

" - dat += "Repeat Song: [repeat] times.

" - if(playing) - dat += "Stop Playing
" - dat += "Repeats left: [repeat].

" - if(!edit) - dat += "Show Editor

" - else - dat += "Hide Editor
" - dat += "Start a New Song
" - dat += "Import a Song

" - if(song) - var/calctempo = (10/song.tempo)*60 - dat += "Tempo : -- [calctempo] BPM ++

" - var/linecount = 0 - for(var/line in song.lines) - linecount += 1 - dat += "Line [linecount]: [line] Delete Line Modify Line
" - dat += "Add Line

" - if(help) - dat += "Hide Help
" - dat += {" - Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).
- Every note in a chord will play together, with chord timed by the tempo.
-
- Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
- By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.
- Example: C,D,E,F,G,A,B will play a C major scale.
- After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3
- Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B
- A pause may be denoted by an empty chord: C,E,,C,G
- To make a chord be a different time, end it with /x, where the chord length will be length
- defined by tempo / x: C,G/2,E/4
- Combined, an example is: E-E4/4,/2,G#/8,B/8,E3-E4/4 -
- Lines may be up to 50 characters.
- A song may only contain up to 50 lines.
- "} - else - dat += "Show Help
" - dat += "" - user << browse(dat, "window=violin;size=700x300") - onclose(user, "violin") - -/obj/item/device/violin/Topic(href, href_list) - - if(!in_range(src, usr) || issilicon(usr) || !isliving(usr) || !usr.canmove || usr.restrained()) - usr << browse(null, "window=violin;size=700x300") - onclose(usr, "violin") +/obj/item/device/instrument/interact(mob/user as mob) + if(!user) return - if(href_list["newsong"]) - song = new() - else if(song) - if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. - if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. - var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null - if(tempnum > 10) - tempnum = 10 - if(tempnum < 0) - tempnum = 0 - repeat = round(tempnum) + if(user.incapacitated() || user.lying) + return - else if(href_list["tempo"]) - song.tempo += round(text2num(href_list["tempo"])) - if(song.tempo < 1) - song.tempo = 1 + user.set_machine(src) + song.interact(user) - else if(href_list["play"]) - if(song) - playing = 1 - spawn() playsong() - - else if(href_list["newline"]) - var/newline = html_encode(input("Enter your line: ", "violin") as text|null) - if(!newline) - return - if(song.lines.len > 50) - return - if(lentext(newline) > 50) - newline = copytext(newline, 1, 50) - song.lines.Add(newline) - - else if(href_list["deleteline"]) - var/num = round(text2num(href_list["deleteline"])) - if(num > song.lines.len || num < 1) - return - song.lines.Cut(num, num+1) - - else if(href_list["modifyline"]) - var/num = round(text2num(href_list["modifyline"]),1) - var/content = html_encode(input("Enter your line: ", "violin", song.lines[num]) as text|null) - if(!content) - return - if(lentext(content) > 50) - content = copytext(content, 1, 50) - if(num > song.lines.len || num < 1) - return - song.lines[num] = content - - else if(href_list["stop"]) - playing = 0 - - else if(href_list["help"]) - help = text2num(href_list["help"]) - 1 - - else if(href_list["edit"]) - edit = text2num(href_list["edit"]) - 1 - - else if(href_list["import"]) - var/t = "" - do - t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) - if(!in_range(src, usr)) - return - - if(lentext(t) >= 3072) - var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") - if(cont == "no") - break - while(lentext(t) > 3072) - - //split into lines - spawn() - var/list/lines = splittext(t, "\n") - var/tempo = 5 - if(copytext(lines[1],1,6) == "BPM: ") - tempo = 600 / text2num(copytext(lines[1],6)) - lines.Cut(1,2) - if(lines.len > 50) - usr << "Too many lines!" - lines.Cut(51) - var/linenum = 1 - for(var/l in lines) - if(lentext(l) > 50) - usr << "Line [linenum] too long!" - lines.Remove(l) - else - linenum++ - song = new() - song.lines = lines - song.tempo = tempo - - add_fingerprint(usr) - for(var/mob/M in viewers(1, loc)) - if((M.client && M.machine == src)) - attack_self(M) - return +/obj/item/device/instrument/violin + name = "space violin" + desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\"" + icon_state = "violin" + attack_verb = list("smashed") + instrumentId = "violin" diff --git a/code/game/objects/items/glassjar.dm b/code/game/objects/items/glassjar.dm index c04b9b17dd..2e73e89e67 100644 --- a/code/game/objects/items/glassjar.dm +++ b/code/game/objects/items/glassjar.dm @@ -6,7 +6,7 @@ w_class = ITEMSIZE_SMALL matter = list("glass" = 200) flags = NOBLUDGEON - var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse) + var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse) var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling /obj/item/glass_jar/New() @@ -34,7 +34,7 @@ var/obj/effect/spider/spiderling/S = A user.visible_message("[user] scoops [S] into \the [src].", "You scoop [S] into \the [src].") S.loc = src - processing_objects.Remove(S) // No growing inside jars + STOP_PROCESSING(SSobj, S) // No growing inside jars contains = 3 update_icon() return @@ -59,7 +59,7 @@ for(var/obj/effect/spider/spiderling/S in src) S.loc = user.loc user.visible_message("[user] releases [S] from \the [src].", "You release [S] from \the [src].") - processing_objects.Add(S) // They can grow after being let out though + START_PROCESSING(SSobj, S) // They can grow after being let out though contains = 0 update_icon() return diff --git a/code/game/objects/items/paintkit.dm b/code/game/objects/items/paintkit.dm index 87b7566b60..4b3bd408d2 100644 --- a/code/game/objects/items/paintkit.dm +++ b/code/game/objects/items/paintkit.dm @@ -149,6 +149,52 @@ return return ..() +/obj/item/device/kit/suit/rig + name = "rig modification kit" + desc = "A kit for modifying a rigsuit." + uses = 1 + +/obj/item/device/kit/suit/rig/customize(var/obj/item/I, var/mob/user) + var/obj/item/weapon/rig/RIG = I + RIG.suit_state = new_icon + RIG.suit_type = "customized [initial(RIG.suit_type)]" + RIG.name = "[new_name]" + RIG.desc = new_desc + RIG.icon = new_icon_file + RIG.icon_state = new_icon + RIG.icon_override = new_icon_override_file + for(var/obj/item/piece in list(RIG.gloves,RIG.helmet,RIG.boots,RIG.chest)) + if(!istype(piece)) + continue + piece.name = "[RIG.suit_type] [initial(piece.name)]" + piece.desc = "It seems to be part of a [RIG.name]." + piece.icon_state = "[RIG.suit_state]" + if(istype(piece, /obj/item/clothing/shoes)) + icon = 'icons/mob/custom_items_rig_boots.dmi' + icon_override = 'icons/mob/custom_items_rig_boots.dmi' + if(istype(piece, /obj/item/clothing/suit)) + icon = 'icons/mob/custom_items_rig_suit.dmi' + icon_override = 'icons/mob/custom_items_rig_suit.dmi' + if(istype(piece, /obj/item/clothing/head)) + icon = 'icons/mob/custom_items_rig_helmet.dmi' + icon_override = 'icons/mob/custom_items_rig_helmet.dmi' + if(istype(piece, /obj/item/clothing/gloves)) + icon = 'icons/mob/custom_items_rig_gloves.dmi' + icon_override = 'icons/mob/custom_items_rig_gloves.dmi' + if(RIG.helmet && istype(RIG.helmet, /obj/item/clothing/head/helmet) && new_light_overlay) + var/obj/item/clothing/head/helmet/H = RIG.helmet + H.light_overlay = new_light_overlay + use(1,user) + +/obj/item/device/kit/suit/rig/can_customize(var/obj/item/I) + return istype(I, /obj/item/weapon/rig) + +/obj/item/weapon/rig/attackby(var/obj/item/O, var/mob/user) + if(istype(O,/obj/item/device/kit/suit)) + var/obj/item/device/kit/suit/rig/kit = O + kit.customize(src, user) + return + return ..() /obj/item/device/kit/paint name = "mecha customisation kit" diff --git a/code/game/objects/items/poi_items.dm b/code/game/objects/items/poi_items.dm index af1b6c9c7a..6fd6d7debd 100644 --- a/code/game/objects/items/poi_items.dm +++ b/code/game/objects/items/poi_items.dm @@ -9,14 +9,14 @@ desc = "The top of this twisted chunk of metal is faintly stamped with a five pointed star. 'Property of US Army, Pascal B - 1957'." /obj/item/poi/pascalb/New() - processing_objects += src + START_PROCESSING(SSobj, src) return ..() /obj/item/poi/pascalb/process() radiation_repository.radiate(src, 5) /obj/item/poi/pascalb/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/structure/closet/crate/oldreactor @@ -37,24 +37,13 @@ desc = "This broken hunk of machinery looks extremely dangerous." /obj/item/poi/brokenoldreactor/New() - processing_objects += src + START_PROCESSING(SSobj, src) return ..() /obj/item/poi/brokenoldreactor/process() radiation_repository.radiate(src, 25) /obj/item/poi/brokenoldreactor/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() - -//Crashed Cargo Shuttle PoI - -/obj/structure/largecrate/animal/crashedshuttle - name = "SCP" - -/obj/structure/largecrate/animal/crashedshuttle/initialize() - starts_with = list(pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble, /obj/item/weapon/deadringer)) // Starts_with has to be a list - name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)") - name += " delivery crate" - return ..() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 2fa9ea63c7..180e261fc2 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -275,13 +275,6 @@ add_flashes(W,user) else add_flashes(W,user) - else if(istype(W, /obj/item/weapon/stock_parts/manipulator)) - to_chat(user, "You install some manipulators and modify the head, creating a functional spider-bot!") - new /mob/living/simple_animal/spiderbot(get_turf(loc)) - user.drop_item() - qdel(W) - qdel(src) - return return /obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a seperate proc to avoid copypasta diff --git a/code/game/objects/items/stacks/marker_beacons.dm b/code/game/objects/items/stacks/marker_beacons.dm index f252ecae06..93462c640e 100644 --- a/code/game/objects/items/stacks/marker_beacons.dm +++ b/code/game/objects/items/stacks/marker_beacons.dm @@ -37,7 +37,7 @@ var/list/marker_beacon_colors = list( /obj/item/stack/marker_beacon/hundred amount = 100 -/obj/item/stack/marker_beacon/initialize() +/obj/item/stack/marker_beacon/Initialize() . = ..() update_icon() diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 8d82ffc8d1..53dc72faaa 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -14,9 +14,7 @@ name = "glass" singular_name = "glass sheet" icon_state = "sheet-glass" - var/created_window = /obj/structure/window/basic var/is_reinforced = 0 - var/list/construction_options = list("One Direction", "Full Window") default_type = "glass" /obj/item/stack/material/glass/attack_self(mob/user as mob) @@ -52,75 +50,7 @@ if (!G && replace) user.put_in_hands(RG) -/obj/item/stack/material/glass/proc/construct_window(mob/user as mob) - if(!user || !src) return 0 - if(!istype(user.loc,/turf)) return 0 - if(!user.IsAdvancedToolUser()) - return 0 - var/title = "Sheet-[name]" - title += " ([src.get_amount()] sheet\s left)" - switch(input(title, "What would you like to construct?") as null|anything in construction_options) - if("One Direction") - if(!src) return 1 - if(src.loc != user) return 1 - var/list/directions = new/list(cardinal) - var/i = 0 - for (var/obj/structure/window/win in user.loc) - i++ - if(i >= 4) - user << "There are too many windows in this location." - return 1 - directions-=win.dir - if(!(win.dir in cardinal)) - user << "Can't let you do that." - return 1 - - //Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc. - var/dir_to_set = 2 - for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) )) - var/found = 0 - for(var/obj/structure/window/WT in user.loc) - if(WT.dir == direction) - found = 1 - if(!found) - dir_to_set = direction - break - new created_window( user.loc, dir_to_set, 1 ) - src.use(1) - if("Full Window") - if(!src) return 1 - if(src.loc != user) return 1 - if(src.get_amount() < 4) - user << "You need more glass to do that." - return 1 - if(locate(/obj/structure/window) in user.loc) - user << "There is a window in the way." - return 1 - new created_window( user.loc, SOUTHWEST, 1 ) - src.use(4) - if("Windoor") - if(!is_reinforced) return 1 - - - if(!src || src.loc != user) return 1 - - if(isturf(user.loc) && locate(/obj/structure/windoor_assembly/, user.loc)) - user << "There is already a windoor assembly in that location." - return 1 - - if(isturf(user.loc) && locate(/obj/machinery/door/window/, user.loc)) - user << "There is already a windoor in that location." - return 1 - - if(src.get_amount() < 5) - user << "You need more glass to do that." - return 1 - - new /obj/structure/windoor_assembly(user.loc, user.dir, 1) - src.use(5) - - return 0 /* @@ -131,9 +61,7 @@ singular_name = "reinforced glass sheet" icon_state = "sheet-rglass" default_type = "reinforced glass" - created_window = /obj/structure/window/reinforced is_reinforced = 1 - construction_options = list("One Direction", "Full Window", "Windoor") /* * Phoron Glass sheets @@ -142,7 +70,6 @@ name = "phoron glass" singular_name = "phoron glass sheet" icon_state = "sheet-phoronglass" - created_window = /obj/structure/window/phoronbasic default_type = "phoron glass" /obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user) @@ -170,5 +97,4 @@ singular_name = "reinforced phoron glass sheet" icon_state = "sheet-phoronrglass" default_type = "reinforced phoron glass" - created_window = /obj/structure/window/phoronreinforced is_reinforced = 1 diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 02e121d02c..0f9f4bff3c 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -887,6 +887,7 @@ icon_state = "nymphplushie" w_class = ITEMSIZE_TINY var/last_message = 0 + var/pokephrase = "Uww!" /obj/item/toy/plushie/attack_self(mob/user as mob) if(world.time - last_message <= 1 SECOND) @@ -899,6 +900,7 @@ user.visible_message("\The [user] attempts to strangle [src]!","You attempt to strangle [src]!") else user.visible_message("\The [user] pokes [src].","You poke [src].") + visible_message("[src] says, \"[pokephrase]\"") last_message = world.time /obj/item/toy/plushie/verb/rename_plushie() @@ -926,121 +928,149 @@ name = "diona nymph plush" desc = "A plushie of an adorable diona nymph! While its level of self-awareness is still being debated, its level of cuteness is not." icon_state = "nymphplushie" + pokephrase = "Chirp!" /obj/item/toy/plushie/mouse name = "mouse plush" desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend." icon_state = "mouseplushie" + pokephrase = "Squeak!" /obj/item/toy/plushie/kitten name = "kitten plush" desc = "A plushie of a cute kitten! Watch as it purrs its way right into your heart." icon_state = "kittenplushie" + pokephrase = "Mrow!" /obj/item/toy/plushie/lizard name = "lizard plush" desc = "A plushie of a scaly lizard! Very controversial, after being accused as \"racist\" by some Unathi." icon_state = "lizardplushie" + pokephrase = "Hiss!" /obj/item/toy/plushie/spider name = "spider plush" desc = "A plushie of a fuzzy spider! It has eight legs - all the better to hug you with." icon_state = "spiderplushie" + pokephrase = "Sksksk!" /obj/item/toy/plushie/farwa name = "farwa plush" desc = "A farwa plush doll. It's soft and comforting!" icon_state = "farwaplushie" + pokephrase = "Squaw!" /obj/item/toy/plushie/corgi name = "corgi plushie" icon_state = "corgi" + pokephrase = "Woof!" /obj/item/toy/plushie/girly_corgi name = "corgi plushie" icon_state = "girlycorgi" + pokephrase = "Arf!" /obj/item/toy/plushie/robo_corgi name = "borgi plushie" icon_state = "robotcorgi" + pokephrase = "Bark." /obj/item/toy/plushie/octopus name = "octopus plushie" icon_state = "loveable" + pokephrase = "Squish!" /obj/item/toy/plushie/face_hugger name = "facehugger plushie" icon_state = "huggable" + pokephrase = "Hug!" //foxes are basically the best /obj/item/toy/plushie/red_fox name = "red fox plushie" icon_state = "redfox" + pokephrase = "Gecker!" /obj/item/toy/plushie/black_fox name = "black fox plushie" icon_state = "blackfox" + pokephrase = "Ack!" /obj/item/toy/plushie/marble_fox name = "marble fox plushie" icon_state = "marblefox" + pokephrase = "Awoo!" /obj/item/toy/plushie/blue_fox name = "blue fox plushie" icon_state = "bluefox" + pokephrase = "Yoww!" /obj/item/toy/plushie/orange_fox name = "orange fox plushie" icon_state = "orangefox" + pokephrase = "Yagh!" /obj/item/toy/plushie/coffee_fox name = "coffee fox plushie" icon_state = "coffeefox" + pokephrase = "Gerr!" /obj/item/toy/plushie/pink_fox name = "pink fox plushie" icon_state = "pinkfox" + pokephrase = "Yack!" /obj/item/toy/plushie/purple_fox name = "purple fox plushie" icon_state = "purplefox" + pokephrase = "Whine!" /obj/item/toy/plushie/crimson_fox name = "crimson fox plushie" icon_state = "crimsonfox" + pokephrase = "Auuu!" /obj/item/toy/plushie/deer name = "deer plushie" icon_state = "deer" + pokephrase = "Bleat!" /obj/item/toy/plushie/black_cat name = "black cat plushie" icon_state = "blackcat" + pokephrase = "Mlem!" /obj/item/toy/plushie/grey_cat name = "grey cat plushie" icon_state = "greycat" + pokephrase = "Mraw!" /obj/item/toy/plushie/white_cat name = "white cat plushie" icon_state = "whitecat" + pokephrase = "Mew!" /obj/item/toy/plushie/orange_cat name = "orange cat plushie" icon_state = "orangecat" + pokephrase = "Meow!" /obj/item/toy/plushie/siamese_cat name = "siamese cat plushie" icon_state = "siamesecat" + pokephrase = "Mrew?" /obj/item/toy/plushie/tabby_cat name = "tabby cat plushie" icon_state = "tabbycat" + pokephrase = "Purr!" /obj/item/toy/plushie/tuxedo_cat name = "tuxedo cat plushie" icon_state = "tuxedocat" + pokephrase = "Mrowww!!" // nah, squids are better than foxes :> @@ -1050,6 +1080,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "greensquid" slot_flags = SLOT_HEAD + pokephrase = "Squrr!" /obj/item/toy/plushie/squid/mint name = "mint squid plushie" @@ -1057,6 +1088,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "mintsquid" slot_flags = SLOT_HEAD + pokephrase = "Blurble!" /obj/item/toy/plushie/squid/blue name = "blue squid plushie" @@ -1064,6 +1096,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "bluesquid" slot_flags = SLOT_HEAD + pokephrase = "Blob!" /obj/item/toy/plushie/squid/orange name = "orange squid plushie" @@ -1071,6 +1104,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "orangesquid" slot_flags = SLOT_HEAD + pokephrase = "Squash!" /obj/item/toy/plushie/squid/yellow name = "yellow squid plushie" @@ -1078,6 +1112,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "yellowsquid" slot_flags = SLOT_HEAD + pokephrase = "Glorble!" /obj/item/toy/plushie/squid/pink name = "pink squid plushie" @@ -1085,6 +1120,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "pinksquid" slot_flags = SLOT_HEAD + pokephrase = "Wobble!" /obj/item/toy/plushie/therapy/red name = "red therapy doll" @@ -1322,4 +1358,4 @@ icon_state = "tinyxmastree" w_class = ITEMSIZE_TINY force = 1 - throwforce = 1 + throwforce = 1 \ No newline at end of file diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm old mode 100755 new mode 100644 index c5b637d9e5..13c4b29d45 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -23,7 +23,7 @@ AI MODULES /obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user) if(!user.IsAdvancedToolUser() && isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index d9543fed20..64f0ebab5e 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -1,167 +1,291 @@ -//Contains the rapid construction device. +// Contains the rapid construction device. /obj/item/weapon/rcd name = "rapid construction device" - desc = "A device used to rapidly build walls and floors." - icon = 'icons/obj/items.dmi' + desc = "A device used to rapidly build and deconstruct. Reload with compressed matter cartridges." + icon = 'icons/obj/tools.dmi' icon_state = "rcd" - opacity = 0 - density = 0 - anchored = 0.0 - flags = CONDUCT - force = 10.0 - throwforce = 10.0 + item_state = "rcd" + flags = CONDUCT | NOBLUDGEON + force = 10 + throwforce = 10 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2) matter = list(DEFAULT_WALL_MATERIAL = 50000) - preserve_item = 1 + preserve_item = TRUE // RCDs are pretty important. var/datum/effect/effect/system/spark_spread/spark_system var/stored_matter = 0 - var/max_stored_matter = 30 - var/working = 0 - var/mode = 1 - var/list/modes = list("Floor & Walls","Airlock","Deconstruct") - var/canRwall = 0 - var/disabled = 0 + var/max_stored_matter = RCD_MAX_CAPACITY + var/ranged = FALSE + var/busy = FALSE + var/allow_concurrent_building = FALSE // If true, allows for multiple RCD builds at the same time. + var/mode_index = 1 + var/list/modes = list(RCD_FLOORWALL, RCD_AIRLOCK, RCD_WINDOWGRILLE, RCD_DECONSTRUCT) + var/can_remove_rwalls = FALSE + var/airlock_type = /obj/machinery/door/airlock + var/window_type = /obj/structure/window/reinforced/full + var/material_to_use = DEFAULT_WALL_MATERIAL // So badmins can make RCDs that print diamond walls. + var/make_rwalls = FALSE // If true, when building walls, they will be reinforced. -/obj/item/weapon/rcd/attack() - return 0 - -/obj/item/weapon/rcd/proc/can_use(var/mob/user,var/turf/T) - var/usable = 0 - if(user.Adjacent(T) && user.get_active_hand() == src && !user.stat && !user.restrained()) - usable = 1 - if(!user.IsAdvancedToolUser() && istype(user, /mob/living/simple_animal)) - var/mob/living/simple_animal/S = user - if(!S.IsHumanoidToolUser(src)) - usable = 0 - return usable - -/obj/item/weapon/rcd/examine() - ..() - if(src.type == /obj/item/weapon/rcd && loc == usr) - usr << "It currently holds [stored_matter]/[max_stored_matter] matter-units." - -/obj/item/weapon/rcd/New() - ..() +/obj/item/weapon/rcd/Initialize() src.spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) + return ..() /obj/item/weapon/rcd/Destroy() - qdel(spark_system) + QDEL_NULL(spark_system) spark_system = null return ..() -/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user) +/obj/item/weapon/rcd/examine(mob/user) + ..() + to_chat(user, display_resources()) +// Used to show how much stuff (matter units, cell charge, etc) is left inside. +/obj/item/weapon/rcd/proc/display_resources() + return "It currently holds [stored_matter]/[max_stored_matter] matter-units." + +// Used to add new cartridges. +/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user) if(istype(W, /obj/item/weapon/rcd_ammo)) var/obj/item/weapon/rcd_ammo/cartridge = W if((stored_matter + cartridge.remaining) > max_stored_matter) - to_chat(user, "The RCD can't hold that many additional matter-units.") - return + to_chat(user, span("warning", "The RCD can't hold that many additional matter-units.")) + return FALSE stored_matter += cartridge.remaining user.drop_from_inventory(W) qdel(W) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) - to_chat(user, "The RCD now holds [stored_matter]/[max_stored_matter] matter-units.") - return - ..() + to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units.")) + return TRUE + return ..() -/obj/item/weapon/rcd/attack_self(mob/user) - //Change the mode - if(++mode > 3) mode = 1 - user << "Changed mode to '[modes[mode]]'" - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) - if(prob(20)) src.spark_system.start() - -/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity) - if(!proximity) return - if(disabled && !isrobot(user)) - return 0 - if(istype(get_area(A),/area/shuttle)||istype(get_area(A),/turf/space/transit)) - return 0 - return alter_turf(A,user,(mode == 3)) - -/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user) - if(stored_matter < amount) - return 0 - stored_matter -= amount - return 1 - -/obj/item/weapon/rcd/proc/alter_turf(var/turf/T,var/mob/user,var/deconstruct) - - var/build_cost = 0 - var/build_type - var/build_turf - var/build_delay - var/build_other - - if(working == 1) - return 0 - - if(mode == 3 && istype(T,/obj/machinery/door/airlock)) - build_cost = 10 - build_delay = 50 - build_type = "airlock" - else if(mode == 2 && !deconstruct && istype(T,/turf/simulated/floor)) - build_cost = 10 - build_delay = 50 - build_type = "airlock" - build_other = /obj/machinery/door/airlock - else if(!deconstruct && isturf(T) && (istype(T,/turf/space) || istype(T,get_base_turf_by_area(T)))) - build_cost = 1 - build_type = "floor" - build_turf = /turf/simulated/floor/airless - else if(!deconstruct && istype(T,/turf/simulated/mineral/floor)) - build_cost = 1 - build_type = "floor" - build_turf = /turf/simulated/floor/plating - else if(deconstruct && istype(T,/turf/simulated/wall)) - var/turf/simulated/wall/W = T - build_delay = deconstruct ? 50 : 40 - build_cost = 5 - build_type = (!canRwall && W.reinf_material) ? null : "wall" - build_turf = /turf/simulated/floor - else if(istype(T,/turf/simulated/floor) || (istype(T,/turf/simulated/mineral) && !T.density)) - var/turf/simulated/F = T - build_delay = deconstruct ? 50 : 20 - build_cost = deconstruct ? 10 : 3 - build_type = deconstruct ? "floor" : "wall" - build_turf = deconstruct ? get_base_turf_by_area(F) : /turf/simulated/wall - - if(!build_type) - working = 0 - return 0 - - if(!useResource(build_cost, user)) - user << "Insufficient resources." - return 0 - - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) - - working = 1 - user << "[(deconstruct ? "Deconstructing" : "Building")] [build_type]..." - - if(build_delay && !do_after(user, build_delay)) - working = 0 - return 0 - - working = 0 - if(build_delay && !can_use(user,T)) - return 0 - - if(build_turf) - T.ChangeTurf(build_turf, preserve_outdoors = TRUE) - else if(build_other) - new build_other(T) +// Changes which mode it is on. +/obj/item/weapon/rcd/attack_self(mob/living/user) + if(mode_index >= modes.len) // Shouldn't overflow unless someone messes with it in VV poorly but better safe than sorry. + mode_index = 1 else - qdel(T) + mode_index++ - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - return 1 + to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'.")) + playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) + if(prob(20)) + src.spark_system.start() + +// Removes resources if the RCD can afford it. +/obj/item/weapon/rcd/proc/consume_resources(amount) + if(!can_afford(amount)) + return FALSE + stored_matter -= amount + return TRUE + +// Useful for testing before actually paying (e.g. before a do_after() ). +/obj/item/weapon/rcd/proc/can_afford(amount) + return stored_matter >= amount + +/obj/item/weapon/rcd/afterattack(atom/A, mob/living/user, proximity) + if(!ranged && !proximity) + return FALSE + use_rcd(A, user) + +// Used to call rcd_act() on the atom hit. +/obj/item/weapon/rcd/proc/use_rcd(atom/A, mob/living/user) + if(busy && !allow_concurrent_building) + to_chat(user, span("warning", "\The [src] is busy finishing its current operation, be patient.")) + return FALSE + + var/list/rcd_results = A.rcd_values(user, src, modes[mode_index]) + if(!rcd_results) + to_chat(user, span("warning", "\The [src] blinks a red light as you point it towards \the [A], indicating \ + that it won't work. Try changing the mode, or use it on something else.")) + return FALSE + if(!can_afford(rcd_results[RCD_VALUE_COST])) + to_chat(user, span("warning", "\The [src] lacks the required material to start.")) + return FALSE + + playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1) + + var/true_delay = rcd_results[RCD_VALUE_DELAY] * toolspeed + + var/datum/beam/rcd_beam = null + if(ranged) + var/atom/movable/beam_origin = user // This is needed because mecha pilots are inside an object and the beam won't be made if it tries to attach to them.. + if(!isturf(beam_origin.loc)) + beam_origin = user.loc + rcd_beam = beam_origin.Beam(A, icon_state = "rped_upgrade", time = max(true_delay, 5)) + busy = TRUE + + if(do_after(user, true_delay, target = A)) + busy = FALSE + // Doing another check in case we lost matter during the delay for whatever reason. + if(!can_afford(rcd_results[RCD_VALUE_COST])) + to_chat(user, span("warning", "\The [src] lacks the required material to finish the operation.")) + return FALSE + if(A.rcd_act(user, src, rcd_results[RCD_VALUE_MODE])) + consume_resources(rcd_results[RCD_VALUE_COST]) + playsound(get_turf(A), 'sound/items/deconstruct.ogg', 50, 1) + return TRUE + + // If they moved, kill the beam immediately. + qdel(rcd_beam) + busy = FALSE + return FALSE + +// RCD variants. + +// This one starts full. +/obj/item/weapon/rcd/loaded/Initialize() + stored_matter = max_stored_matter + return ..() + +// This one makes cooler walls by using an alternative material. +/obj/item/weapon/rcd/shipwright + name = "shipwright's rapid construction device" + desc = "A device used to rapidly build and deconstruct. This version creates a stronger variant of wall, often \ + used in the construction of hulls for starships. Reload with compressed matter cartridges." + material_to_use = MAT_STEELHULL + +/obj/item/weapon/rcd/shipwright/loaded/Initialize() + stored_matter = max_stored_matter + return ..() + + +/obj/item/weapon/rcd/advanced + name = "advanced rapid construction device" + desc = "A device used to rapidly build and deconstruct. This version works at a range, builds faster, and has a much larger capacity. \ + Reload with compressed matter cartridges." + icon_state = "adv_rcd" + ranged = TRUE + toolspeed = 0.5 // Twice as fast. + max_stored_matter = RCD_MAX_CAPACITY * 3 // Three times capacity. + +/obj/item/weapon/rcd/advanced/loaded/Initialize() + stored_matter = max_stored_matter + return ..() + + +// Electric RCDs. +// Currently just a base for the mounted RCDs. +// Currently there isn't a way to swap out the cells. +// One could be added if there is demand to do so. +/obj/item/weapon/rcd/electric + name = "electric rapid construction device" + desc = "A device used to rapidly build and deconstruct. It runs directly off of electricity, no matter cartridges needed." + icon_state = "electric_rcd" + var/obj/item/weapon/cell/cell = null + var/make_cell = TRUE // If false, initialize() won't spawn a cell for this. + var/electric_cost_coefficent = 83.33 // Higher numbers make it less efficent. 86.3... means it should matche the standard RCD capacity on a 10k cell. + +/obj/item/weapon/rcd/electric/Initialize() + if(make_cell) + cell = new /obj/item/weapon/cell/high(src) + return ..() + +/obj/item/weapon/rcd/electric/Destroy() + if(cell) + QDEL_NULL(cell) + return ..() + +/obj/item/weapon/rcd/electric/get_cell() + return cell + +/obj/item/weapon/rcd/electric/can_afford(amount) // This makes it so borgs won't drain their last sliver of charge by mistake, as a bonus. + var/obj/item/weapon/cell/cell = get_cell() + if(cell) + return cell.check_charge(amount * electric_cost_coefficent) + return FALSE + +/obj/item/weapon/rcd/electric/consume_resources(amount) + if(!can_afford(amount)) + return FALSE + var/obj/item/weapon/cell/cell = get_cell() + return cell.checked_use(amount * electric_cost_coefficent) + +/obj/item/weapon/rcd/electric/display_resources() + var/obj/item/weapon/cell/cell = get_cell() + if(cell) + return "The power source connected to \the [src] has a charge of [cell.percent()]%." + return "It lacks a source of power, and cannot function." + + + +// 'Mounted' RCDs, used for borgs/RIGs/Mechas, all of which use their cells to drive the RCD. +/obj/item/weapon/rcd/electric/mounted + name = "mounted electric rapid construction device" + desc = "A device used to rapidly build and deconstruct. It runs directly off of electricity from an external power source." + make_cell = FALSE + +/obj/item/weapon/rcd/electric/mounted/get_cell() + return get_external_power_supply() + +/obj/item/weapon/rcd/electric/mounted/proc/get_external_power_supply() + if(isrobot(loc)) // In a borg. + var/mob/living/silicon/robot/R = loc + return R.cell + if(istype(loc, /obj/item/rig_module)) // In a RIG. + var/obj/item/rig_module/module = loc + if(module.holder) // Is it attached to a RIG? + return module.holder.cell + if(istype(loc, /obj/item/mecha_parts/mecha_equipment)) // In a mech. + var/obj/item/mecha_parts/mecha_equipment/ME = loc + if(ME.chassis) // Is the part attached to a mech? + return ME.chassis.cell + return null + + +// RCDs for borgs. +/obj/item/weapon/rcd/electric/mounted/borg + can_remove_rwalls = TRUE + desc = "A device used to rapidly build and deconstruct. It runs directly off of electricity, drawing directly from your cell." + electric_cost_coefficent = 41.66 // Twice as efficent, out of pity. + toolspeed = 0.5 // Twice as fast, since borg versions typically have this. + +/obj/item/weapon/rcd/electric/mounted/borg/lesser + can_remove_rwalls = FALSE + + +// RCDs for RIGs. +/obj/item/weapon/rcd/electric/mounted/rig + + +// RCDs for Mechs. +/obj/item/weapon/rcd/electric/mounted/mecha + ranged = TRUE + toolspeed = 0.5 + + +// Infinite use RCD for debugging/adminbuse. +/obj/item/weapon/rcd/debug + name = "self-repleshing rapid construction device" + desc = "An RCD that appears to be plated with gold. For some reason it also seems to just \ + be vastly superior to all other RCDs ever created, possibly due to it being colored gold." + icon_state = "debug_rcd" + ranged = TRUE + can_remove_rwalls = TRUE + allow_concurrent_building = TRUE + toolspeed = 0.25 // Four times as fast. + +/obj/item/weapon/rcd/debug/can_afford(amount) + return TRUE + +/obj/item/weapon/rcd/debug/consume_resources(amount) + return TRUE + +/obj/item/weapon/rcd/debug/attackby(obj/item/weapon/W, mob/user) + if(istype(W, /obj/item/weapon/rcd_ammo)) + to_chat(user, span("notice", "\The [src] makes its own material, no need to add more.")) + return FALSE + return ..() + +/obj/item/weapon/rcd/debug/display_resources() + return "It has UNLIMITED POWER!" + + + +// Ammo for the (non-electric) RCDs. /obj/item/weapon/rcd_ammo name = "compressed matter cartridge" desc = "Highly compressed matter for the RCD." @@ -171,50 +295,11 @@ w_class = ITEMSIZE_SMALL origin_tech = list(TECH_MATERIAL = 2) matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000) - var/remaining = 10 + var/remaining = RCD_MAX_CAPACITY / 3 /obj/item/weapon/rcd_ammo/large name = "high-capacity matter cartridge" desc = "Do not ingest." matter = list(DEFAULT_WALL_MATERIAL = 45000,"glass" = 22500) - remaining = 30 origin_tech = list(TECH_MATERIAL = 4) - -/obj/item/weapon/rcd/borg - canRwall = 1 - -/obj/item/weapon/rcd/borg/lesser - canRwall = FALSE - -/obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user) - if(isrobot(user)) - var/mob/living/silicon/robot/R = user - if(R.cell) - var/cost = amount*30 - if(R.cell.charge >= cost) - R.cell.use(cost) - return 1 - return 0 - -/obj/item/weapon/rcd/borg/attackby() - return - -/obj/item/weapon/rcd/borg/can_use(var/mob/user,var/turf/T) - return (user.Adjacent(T) && !user.stat) - - -/obj/item/weapon/rcd/mounted/useResource(var/amount, var/mob/user) - var/cost = amount*130 //so that a rig with default powercell can build ~2.5x the stuff a fully-loaded RCD can. - if(istype(loc,/obj/item/rig_module)) - var/obj/item/rig_module/module = loc - if(module.holder && module.holder.cell) - if(module.holder.cell.charge >= cost) - module.holder.cell.use(cost) - return 1 - return 0 - -/obj/item/weapon/rcd/mounted/attackby() - return - -/obj/item/weapon/rcd/mounted/can_use(var/mob/user,var/turf/T) - return (user.Adjacent(T) && !user.stat && !user.restrained()) + remaining = RCD_MAX_CAPACITY diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index d404b5cd44..260a01b04d 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -7,55 +7,82 @@ RSF /obj/item/weapon/rsf name = "\improper Rapid-Service-Fabricator" desc = "A device used to rapidly deploy service items." - icon = 'icons/obj/items.dmi' + description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode." + icon = 'icons/obj/tools.dmi' icon_state = "rcd" opacity = 0 density = 0 anchored = 0.0 var/stored_matter = 30 var/mode = 1 + var/obj/item/weapon/reagent_containers/glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass + + var/list/container_types = list( + "metamorphic glass" = /obj/item/weapon/reagent_containers/food/drinks/metaglass, + "half-pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/square, + "rocks glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks, + "milkshake glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shake, + "cocktail glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail, + "shot glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shot, + "pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/pint, + "mug" = /obj/item/weapon/reagent_containers/food/drinks/glass2/mug, + "wine glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/wine, + "condiment bottle" = /obj/item/weapon/reagent_containers/food/condiment + ) + w_class = ITEMSIZE_NORMAL /obj/item/weapon/rsf/examine(mob/user) if(..(user, 0)) - user << "It currently holds [stored_matter]/30 fabrication-units." + to_chat(user,"It currently holds [stored_matter]/30 fabrication-units.") /obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if (istype(W, /obj/item/weapon/rcd_ammo)) if ((stored_matter + 10) > 30) - user << "The RSF can't hold any more matter." + to_chat(user, "The RSF can't hold any more matter.") return qdel(W) stored_matter += 10 playsound(src.loc, 'sound/machines/click.ogg', 10, 1) - user << "The RSF now holds [stored_matter]/30 fabrication-units." + to_chat(user,"The RSF now holds [stored_matter]/30 fabrication-units.") return +/obj/item/weapon/rsf/CtrlClick(mob/living/user) + if(!Adjacent(user) || !istype(user)) + to_chat(user,"You are too far away.") + return + var/glass_choice = input(user, "Please choose which type of glass you would like to produce.") as null|anything in container_types + + if(glass_choice) + glasstype = container_types[glass_choice] + else + glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass + /obj/item/weapon/rsf/attack_self(mob/user as mob) playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) if (mode == 1) mode = 2 - user << "Changed dispensing mode to 'Drinking Glass:Pint'" + to_chat(user,"Changed dispensing mode to 'Container'.") return if (mode == 2) mode = 3 - user << "Changed dispensing mode to 'Paper'" + to_chat(user,"Changed dispensing mode to 'Paper'") return if (mode == 3) mode = 4 - user << "Changed dispensing mode to 'Pen'" + to_chat(user,"Changed dispensing mode to 'Pen'") return if (mode == 4) mode = 5 - user << "Changed dispensing mode to 'Dice Pack'" + to_chat(user,"Changed dispensing mode to 'Dice Pack'") return if (mode == 5) mode = 1 - user << "Changed dispensing mode to 'Cigarette'" + to_chat(user,"Changed dispensing mode to 'Cigarette'") return /obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity) @@ -82,7 +109,7 @@ RSF product = new /obj/item/clothing/mask/smokable/cigarette() used_energy = 10 if(2) - product = new /obj/item/weapon/reagent_containers/food/drinks/glass2/pint() + product = new glasstype() used_energy = 50 if(3) product = new /obj/item/weapon/paper() @@ -94,7 +121,7 @@ RSF product = new /obj/item/weapon/storage/pill_bottle/dice() used_energy = 200 - user << "Dispensing [product ? product : "product"]..." + to_chat(user,"Dispensing [product ? product : "product"]...") product.loc = get_turf(A) if(isrobot(user)) @@ -103,4 +130,4 @@ RSF R.cell.use(used_energy) else stored_matter-- - user << "The RSF now holds [stored_matter]/30 fabrication-units." + to_chat(user,"The RSF now holds [stored_matter]/30 fabrication-units.") diff --git a/code/game/objects/items/weapons/candle.dm b/code/game/objects/items/weapons/candle.dm index 3f861b86d4..61290fc91f 100644 --- a/code/game/objects/items/weapons/candle.dm +++ b/code/game/objects/items/weapons/candle.dm @@ -46,7 +46,7 @@ lit = TRUE visible_message(flavor_text) set_light(CANDLE_LUM) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/flame/candle/process() if(!lit) @@ -85,13 +85,13 @@ /obj/item/weapon/flame/candle/everburn wax = 99999 -/obj/item/weapon/flame/candle/everburn/initialize() +/obj/item/weapon/flame/candle/everburn/Initialize() . = ..() light("\The [src] mysteriously lights itself!.") /obj/item/weapon/flame/candle/candelabra/everburn wax = 99999 -/obj/item/weapon/flame/candle/candelabra/everburn/initialize() +/obj/item/weapon/flame/candle/candelabra/everburn/Initialize() . = ..() light("\The [src] mysteriously lights itself!.") diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 5d60c8485b..bd24642c67 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -67,7 +67,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM item_state = "cigoff" name = "burnt match" desc = "A match. This one has seen better days." - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) ////////////////// //FINE SMOKABLES// @@ -177,12 +177,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM T.visible_message(flavor_text) update_icon() set_light(2, 0.25, "#E38F46") - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0) var/turf/T = get_turf(src) set_light(0) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) if (type_butt) var/obj/item/butt = new type_butt(T) transfer_fingerprints_to(butt) @@ -215,7 +215,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/smokable/proc/quench() lit = 0 - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) update_icon() /obj/item/clothing/mask/smokable/attack(mob/living/carbon/human/H, mob/user, def_zone) @@ -541,7 +541,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM user.visible_message("After a few attempts, [user] manages to light the [src], they however burn their finger in the process.") set_light(2) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else lit = 0 icon_state = "[base_state]" @@ -552,7 +552,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM user.visible_message("[user] quietly shuts off the [src].") set_light(0) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index 919f8cb016..1d9a926e2e 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -34,7 +34,7 @@ /obj/item/weapon/flamethrower/process() if(!lit) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(istype(location, /mob/)) @@ -144,7 +144,7 @@ if(!status) return lit = !lit if(lit) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) if(href_list["amount"]) throw_amount = throw_amount + text2num(href_list["amount"]) throw_amount = max(50, min(5000, throw_amount)) diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index 177d674c6b..db9748e6af 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -101,7 +101,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus, /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris, /obj/item/device/paicard, - /obj/item/device/violin, + /obj/item/device/instrument/violin, /obj/item/weapon/storage/belt/utility/full, /obj/item/clothing/accessory/tie/horrible) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 442e6c3f1d..c5c8075c63 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -21,7 +21,7 @@ Destroy() QDEL_NULL(detonator) - QDEL_NULL_LIST(beakers) + QDEL_LIST_NULL(beakers) return ..() attack_self(mob/user as mob) diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index 5a20c49ccd..a6ad6f4592 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -31,19 +31,25 @@ /obj/item/weapon/grenade/spawnergrenade/manhacks name = "manhack delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/viscerator + spawner_type = /mob/living/simple_mob/mechanical/viscerator deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) +/obj/item/weapon/grenade/spawnergrenade/manhacks/mercenary + spawner_type = /mob/living/simple_mob/mechanical/viscerator/mercenary + +/obj/item/weapon/grenade/spawnergrenade/manhacks/raider + spawner_type = /mob/living/simple_mob/mechanical/viscerator/raider + /obj/item/weapon/grenade/spawnergrenade/spesscarp name = "carp delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/carp + spawner_type = /mob/living/simple_mob/animal/space/carp deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) /obj/item/weapon/grenade/spawnergrenade/spider name = "spider delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/giant_spider/hunter + spawner_type = /mob/living/simple_mob/animal/giant_spider/hunter deliveryamt = 3 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) diff --git a/code/game/objects/items/weapons/grenades/supermatter.dm b/code/game/objects/items/weapons/grenades/supermatter.dm index 1bf35d1e1c..7eff5accd4 100644 --- a/code/game/objects/items/weapons/grenades/supermatter.dm +++ b/code/game/objects/items/weapons/grenades/supermatter.dm @@ -8,12 +8,12 @@ /obj/item/weapon/grenade/supermatter/Destroy() if(implode_at) - processing_objects -= src + STOP_PROCESSING(SSobj, src) . = ..() /obj/item/weapon/grenade/supermatter/detonate() ..() - processing_objects += src + START_PROCESSING(SSobj, src) implode_at = world.time + 10 SECONDS update_icon() playsound(src, 'sound/weapons/wave.ogg', 100) diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index e6a5fc09e4..923eea6b15 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -99,6 +99,9 @@ cuffs.loc = target target.handcuffed = cuffs target.update_inv_handcuffed() + target.drop_r_hand() + target.drop_l_hand() + target.stop_pulling() return 1 /obj/item/weapon/handcuffs/equipped(var/mob/living/user,var/slot) @@ -212,50 +215,12 @@ var/last_chew = 0 elastic = 0 cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now. -/obj/item/weapon/handcuffs/legcuffs/bola - name = "bola" - desc = "Keeps prey in line." - elastic = 1 - use_time = 0 - breakouttime = 30 - cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do? - /obj/item/weapon/handcuffs/legcuffs/get_worn_icon_state(var/slot_name) if(slot_name == slot_legcuffed_str) return "legcuff1" return ..() -/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user) - if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing. - return 1 - -/obj/item/weapon/handcuffs/legcuffs/bola/dropped() - visible_message("\The [src] falls apart!") - qdel(src) - -/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user) - playsound(src.loc, cuff_sound, 30, 1, -2) - - var/mob/living/carbon/human/H = target - if(!istype(H)) - src.dropped() - return 0 - - if(!H.has_organ_for_slot(slot_legcuffed)) - H.visible_message("\The [src] slams into [H], but slides off!") - src.dropped() - return 0 - - H.visible_message("\The [H] has been snared by \the [src]!") - - // Apply cuffs. - var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src - lcuffs.loc = target - target.legcuffed = lcuffs - target.update_inv_legcuffed() - return 1 - /obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user) if(!user.IsAdvancedToolUser()) return @@ -316,6 +281,10 @@ var/last_chew = 0 lcuffs.loc = target target.legcuffed = lcuffs target.update_inv_legcuffed() + if(target.m_intent != "walk") + target.m_intent = "walk" + if(target.hud_used && target.hud_used.move_intent) + target.hud_used.move_intent.icon_state = "walking" return 1 /obj/item/weapon/handcuffs/legcuffs/equipped(var/mob/living/user,var/slot) @@ -325,3 +294,46 @@ var/last_chew = 0 user.m_intent = "walk" if(user.hud_used && user.hud_used.move_intent) user.hud_used.move_intent.icon_state = "walking" + + +/obj/item/weapon/handcuffs/legcuffs/bola + name = "bola" + desc = "Keeps prey in line." + elastic = 1 + use_time = 0 + breakouttime = 30 + cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do? + +/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user) + if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing. + return 1 + +/obj/item/weapon/handcuffs/legcuffs/bola/dropped() + visible_message("\The [src] falls apart!") + qdel(src) + +/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user) + playsound(src.loc, cuff_sound, 30, 1, -2) + + var/mob/living/carbon/human/H = target + if(!istype(H)) + src.dropped() + return 0 + + if(!H.has_organ_for_slot(slot_legcuffed)) + H.visible_message("\The [src] slams into [H], but slides off!") + src.dropped() + return 0 + + H.visible_message("\The [H] has been snared by \the [src]!") + + // Apply cuffs. + var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src + lcuffs.loc = target + target.legcuffed = lcuffs + target.update_inv_legcuffed() + if(target.m_intent != "walk") + target.m_intent = "walk" + if(target.hud_used && target.hud_used.move_intent) + target.hud_used.move_intent.icon_state = "walking" + return 1 diff --git a/code/game/objects/items/weapons/id cards/cards.dm b/code/game/objects/items/weapons/id cards/cards.dm index d0b2534463..c284cec896 100644 --- a/code/game/objects/items/weapons/id cards/cards.dm +++ b/code/game/objects/items/weapons/id cards/cards.dm @@ -95,6 +95,6 @@ usr << "You are not adding enough telecrystals to fuel \the [src]." return uses += T.amount/2 //Gives 5 uses per 10 TC - uses = ceil(uses) //Ensures no decimal uses nonsense, rounds up to be nice + uses = CEILING(uses, 1) //Ensures no decimal uses nonsense, rounds up to be nice usr << "You add \the [O] to \the [src]. Increasing the uses of \the [src] to [uses]." qdel(O) \ No newline at end of file diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm index d3d8b4d1a6..81c03325d9 100644 --- a/code/game/objects/items/weapons/id cards/station_ids.dm +++ b/code/game/objects/items/weapons/id cards/station_ids.dm @@ -30,6 +30,8 @@ var/rank = null //actual job var/dorm = 0 // determines if this ID has claimed a dorm already + var/mining_points = 0 // For redeeming at mining equipment vendors + /obj/item/weapon/card/id/examine(mob/user) set src in oview(1) if(in_range(usr, src)) @@ -119,7 +121,7 @@ return ..() -/obj/item/weapon/card/id/initialize() +/obj/item/weapon/card/id/Initialize() . = ..() var/datum/job/J = job_master.GetJob(rank) if(J) @@ -166,7 +168,7 @@ item_state = "tdgreen" assignment = "Synthetic" -/obj/item/weapon/card/id/synthetic/initialize() +/obj/item/weapon/card/id/synthetic/Initialize() . = ..() access = get_all_station_access() + access_synth @@ -177,11 +179,11 @@ registered_name = "Central Command" assignment = "General" -/obj/item/weapon/card/id/centcom/initialize() +/obj/item/weapon/card/id/centcom/Initialize() . = ..() access = get_all_centcom_access() -/obj/item/weapon/card/id/centcom/station/initialize() +/obj/item/weapon/card/id/centcom/station/Initialize() . = ..() access |= get_all_station_access() @@ -190,7 +192,7 @@ assignment = "Emergency Response Team" icon_state = "centcom" -/obj/item/weapon/card/id/centcom/ERT/initialize() +/obj/item/weapon/card/id/centcom/ERT/Initialize() . = ..() access |= get_all_station_access() diff --git a/code/game/objects/items/weapons/id cards/syndicate_ids.dm b/code/game/objects/items/weapons/id cards/syndicate_ids.dm index 05528ca19b..e1ceb489dd 100644 --- a/code/game/objects/items/weapons/id cards/syndicate_ids.dm +++ b/code/game/objects/items/weapons/id cards/syndicate_ids.dm @@ -6,11 +6,11 @@ var/electronic_warfare = 1 var/mob/registered_user = null -/obj/item/weapon/card/id/syndicate/initialize() +/obj/item/weapon/card/id/syndicate/Initialize() . = ..() access = syndicate_access.Copy() -/obj/item/weapon/card/id/syndicate/station_access/initialize() +/obj/item/weapon/card/id/syndicate/station_access/Initialize() . = ..() // Same as the normal Syndicate id, only already has all station access access |= get_all_station_access() diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index f5bd38dcc1..1804d576fd 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -110,10 +110,10 @@ GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking ..() /obj/item/weapon/implant/tracking/post_implant(var/mob/source) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/implant/tracking/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/implant/tracking/process() @@ -126,7 +126,7 @@ GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking desc = "Charred circuit in melted plastic case. Wonder what that used to be..." icon_state = "implant_melted" malfunction = MALFUNCTION_PERMANENT - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return 1 /obj/item/weapon/implant/tracking/get_data() @@ -529,7 +529,7 @@ the implant may become unstable and either pre-maturely inject the subject or si // a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security") // a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical") qdel(a) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) if ("emp") var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null) var/name = prob(50) ? t.name : pick(teleportlocs) @@ -543,7 +543,7 @@ the implant may become unstable and either pre-maturely inject the subject or si // a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security") // a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical") qdel(a) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) /obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this if (malfunction) //so I'm just going to add a meltdown chance here @@ -556,14 +556,14 @@ the implant may become unstable and either pre-maturely inject the subject or si meltdown() else if (prob(60)) //but more likely it will just quietly die malfunction = MALFUNCTION_PERMANENT - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) spawn(20) malfunction-- /obj/item/weapon/implant/death_alarm/post_implant(mob/source as mob) mobname = source.real_name - processing_objects.Add(src) + START_PROCESSING(SSobj, src) ////////////////////////////// // Compressed Matter Implant diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index c05d52442c..5b1ba3f6c5 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -79,10 +79,9 @@ var/obj/item/weapon/grab/grab = G if(!ismob(grab.affecting)) return - for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting)) - if(M.victim == grab.affecting) - usr << "[grab.affecting.name] will not fit into the [src.name] because they have a slime latched onto their head." - return + if(grab.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [grab.affecting] has other entities attached to them. Remove them first.")) + return var/mob/M = grab.affecting if(put_mob(M)) qdel(G) diff --git a/code/game/objects/items/weapons/implants/implantcircuits.dm b/code/game/objects/items/weapons/implants/implantcircuits.dm index 2b87e8fae5..7c9391c631 100644 --- a/code/game/objects/items/weapons/implants/implantcircuits.dm +++ b/code/game/objects/items/weapons/implants/implantcircuits.dm @@ -1,7 +1,7 @@ /obj/item/weapon/implant/integrated_circuit name = "electronic implant" desc = "It's a case, for building very tiny electronics with." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_setups.dmi' icon_state = "setup_implant" var/obj/item/device/electronic_assembly/implant/IC = null diff --git a/code/game/objects/items/weapons/implants/neuralbasic.dm b/code/game/objects/items/weapons/implants/neuralbasic.dm index a42778f58e..d744c80fde 100644 --- a/code/game/objects/items/weapons/implants/neuralbasic.dm +++ b/code/game/objects/items/weapons/implants/neuralbasic.dm @@ -16,13 +16,13 @@ if(H.isSynthetic() && H.get_FBP_type() != FBP_CYBORG) //If this on an FBP, it's just an extra inefficient attachment to whatever their brain is. robotic_brain = TRUE if(my_brain && my_brain.can_assist()) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/implant/neural/Destroy() if(my_brain) if(my_brain.owner) to_chat(my_brain.owner, "You feel a pressure in your mind as something is ripped away.") - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) my_brain = null return ..() @@ -92,7 +92,7 @@ Implant Specifics:
"} /obj/item/weapon/implant/neural/meltdown() ..() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) var/mob/living/carbon/human/H = null if(my_brain && my_brain.owner) if(ishuman(my_brain.owner)) diff --git a/code/game/objects/items/weapons/material/ashtray.dm b/code/game/objects/items/weapons/material/ashtray.dm index d5e7cd67bb..5a26720b7c 100644 --- a/code/game/objects/items/weapons/material/ashtray.dm +++ b/code/game/objects/items/weapons/material/ashtray.dm @@ -14,7 +14,7 @@ var/global/list/ashtray_cache = list() if(!material) qdel(src) return - max_butts = round(material.hardness/10) //This is arbitrary but whatever. + max_butts = round(material.hardness/5) //This is arbitrary but whatever. src.pixel_y = rand(-5, 5) src.pixel_x = rand(-6, 6) update_icon() @@ -57,7 +57,7 @@ var/global/list/ashtray_cache = list() var/obj/item/clothing/mask/smokable/cigarette/cig = W if (cig.lit == 1) src.visible_message("[user] crushes [cig] in \the [src], putting it out.") - processing_objects.Remove(cig) + STOP_PROCESSING(SSobj, cig) var/obj/item/butt = new cig.type_butt(src) cig.transfer_fingerprints_to(butt) qdel(cig) diff --git a/code/game/objects/items/weapons/material/chainsaw.dm b/code/game/objects/items/weapons/material/chainsaw.dm index 703512bf52..f98fe79f51 100644 --- a/code/game/objects/items/weapons/material/chainsaw.dm +++ b/code/game/objects/items/weapons/material/chainsaw.dm @@ -17,11 +17,11 @@ obj/item/weapon/chainsaw/New() reagents = R R.my_atom = src R.add_reagent("fuel", max_fuel) - processing_objects |= src + START_PROCESSING(SSobj, src) ..() obj/item/weapon/chainsaw/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) if(reagents) qdel(reagents) ..() diff --git a/code/game/objects/items/weapons/material/kitchen.dm b/code/game/objects/items/weapons/material/kitchen.dm index 2e67445fc3..913fb6fddf 100644 --- a/code/game/objects/items/weapons/material/kitchen.dm +++ b/code/game/objects/items/weapons/material/kitchen.dm @@ -79,16 +79,6 @@ * Knives */ -// Identical to the tactical knife but nowhere near as stabby. -// Kind of like the toy esword compared to the real thing. -/obj/item/weapon/material/knife/boot - name = "boot knife" - desc = "A small fixed-blade knife for putting inside a boot." - icon = 'icons/obj/weapons.dmi' - icon_state = "tacknife" - item_state = "knife" - applies_material_colour = 0 - /* From the time of Clowns. Commented out for posterity, and sanity. /obj/item/weapon/material/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm index 94bc9e8f69..b652b8c5ff 100644 --- a/code/game/objects/items/weapons/material/knives.dm +++ b/code/game/objects/items/weapons/material/knives.dm @@ -74,6 +74,39 @@ "\The [user] is slitting [TU.his] stomach open with \the [src]! It looks like [TU.hes] trying to commit seppuku.") return (BRUTELOSS) +// These no longer inherit from hatchets. +/obj/item/weapon/material/knife/tacknife + name = "tactical knife" + desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space." + icon = 'icons/obj/weapons.dmi' + icon_state = "tacknife" + item_state = "knife" + force_divisor = 0.25 //15 when hardness 60 (steel) + attack_verb = list("stabbed", "chopped", "cut") + applies_material_colour = 1 + +/obj/item/weapon/material/knife/tacknife/combatknife + name = "combat knife" + desc = "If only you had a boot to put it in." + icon = 'icons/obj/weapons.dmi' + icon_state = "tacknife" + item_state = "knife" + force_divisor = 0.34 // 20 with hardness 60 (steel) + thrown_force_divisor = 1.75 // 20 with weight 20 (steel) + attack_verb = list("sliced", "stabbed", "chopped", "cut") + applies_material_colour = 1 + +// Identical to the tactical knife but nowhere near as stabby. +// Kind of like the toy esword compared to the real thing. +/obj/item/weapon/material/knife/tacknife/boot + name = "boot knife" + desc = "A small fixed-blade knife for putting inside a boot." + icon = 'icons/obj/weapons.dmi' + icon_state = "tacknife" + item_state = "knife" + force_divisor = 0.15 + applies_material_colour = 0 + /obj/item/weapon/material/knife/hook name = "meat hook" desc = "A sharp, metal hook what sticks into things." diff --git a/code/game/objects/items/weapons/material/material_armor.dm b/code/game/objects/items/weapons/material/material_armor.dm index ecd328f3ab..d8fba58175 100644 --- a/code/game/objects/items/weapons/material/material_armor.dm +++ b/code/game/objects/items/weapons/material/material_armor.dm @@ -41,7 +41,7 @@ Protectiveness | Armor % set_material(material_key) /obj/item/clothing/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/get_material() @@ -58,7 +58,7 @@ Protectiveness | Armor % if(applies_material_color) color = material.icon_colour if(material.products_need_process()) - processing_objects |= src + START_PROCESSING(SSobj, src) update_armor() // This is called when someone wearing the object gets hit in some form (melee, bullet_act(), etc). diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 06444f6a37..4f08c61a4c 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -67,11 +67,11 @@ if(applies_material_colour) color = material.icon_colour if(material.products_need_process()) - processing_objects |= src + START_PROCESSING(SSobj, src) update_force() /obj/item/weapon/material/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) . = ..() /obj/item/weapon/material/apply_hit_effect() diff --git a/code/game/objects/items/weapons/material/misc.dm b/code/game/objects/items/weapons/material/misc.dm index bbb8171b10..685a78f339 100644 --- a/code/game/objects/items/weapons/material/misc.dm +++ b/code/game/objects/items/weapons/material/misc.dm @@ -46,28 +46,6 @@ hits = initial(hits) ..() -// These no longer inherit from hatchets. -/obj/item/weapon/material/knife/tacknife - name = "tactical knife" - desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space." - icon = 'icons/obj/weapons.dmi' - icon_state = "tacknife" - item_state = "knife" - force_divisor = 0.25 //15 when hardness 60 (steel) - attack_verb = list("stabbed", "chopped", "cut") - applies_material_colour = 1 - -/obj/item/weapon/material/knife/tacknife/combatknife - name = "combat knife" - desc = "If only you had a boot to put it in." - icon = 'icons/obj/weapons.dmi' - icon_state = "tacknife" - item_state = "knife" - force_divisor = 0.34 // 20 with hardness 60 (steel) - thrown_force_divisor = 1.75 // 20 with weight 20 (steel) - attack_verb = list("sliced", "stabbed", "chopped", "cut") - applies_material_colour = 1 - /obj/item/weapon/material/minihoe // -- Numbers name = "mini hoe" desc = "It's used for removing weeds or scratching your back." diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index ad30eb0a57..6c4930950e 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -233,11 +233,10 @@ playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1) // Make lesser robots really mad at us. - if(istype(target, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = target - if(SA.intelligence_level == SA_ROBOTIC) - SA.taunt(user) - SA.adjustFireLoss(force * 6) // 30 Burn, for 50 total. + if(target.mob_class & MOB_CLASS_SYNTHETIC) + if(target.has_AI()) + target.taunt(user) + target.adjustFireLoss(force * 6) // 30 Burn, for 50 total. /* *Energy Blade @@ -269,11 +268,11 @@ spark_system.set_up(5, 0, src) spark_system.attach(src) - processing_objects |= src + START_PROCESSING(SSobj, src) set_light(lrange, lpower, lcolor) /obj/item/weapon/melee/energy/blade/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/melee/energy/blade/attack_self(mob/user as mob) diff --git a/code/game/objects/items/weapons/mop_deploy.dm b/code/game/objects/items/weapons/mop_deploy.dm index 30a6991a53..93b3657f49 100644 --- a/code/game/objects/items/weapons/mop_deploy.dm +++ b/code/game/objects/items/weapons/mop_deploy.dm @@ -16,7 +16,7 @@ /obj/item/weapon/mop_deploy/New() create_reagents(5) - processing_objects |= src + START_PROCESSING(SSobj, src) /turf/proc/clean_deploy(atom/source) if(source.reagents.has_reagent("water", 1)) @@ -48,7 +48,7 @@ ..() /obj/item/weapon/mop_deploy/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) . = ..() /obj/item/weapon/mop_deploy/attack_self(mob/user as mob) diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm index aec6a790b2..fcb2920aa0 100644 --- a/code/game/objects/items/weapons/policetape.dm +++ b/code/game/objects/items/weapons/policetape.dm @@ -14,7 +14,7 @@ var/apply_tape = FALSE -/obj/item/taperoll/initialize() +/obj/item/taperoll/Initialize() . = ..() if(apply_tape) var/turf/T = get_turf(src) @@ -292,7 +292,7 @@ var/list/tape_roll_applications = list() add_fingerprint(M) if (!allowed(M)) //only select few learn art of not crumpling the tape M << "You are not supposed to go past [src]..." - if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_animal))) + if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob))) return 0 crumple() return ..(mover) diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 2c4fa65abf..9d1365290c 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -170,6 +170,10 @@ w_class = ITEMSIZE_SMALL can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown) +/obj/item/weapon/storage/bag/plants/large + name = "large plant bag" + w_class = ITEMSIZE_SMALL + max_storage_space = ITEMSIZE_COST_NORMAL * 45 // ----------------------------- // Sheet Snatcher diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 6105095d65..77164e1865 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -400,7 +400,7 @@ W.lit = 1 W.damtype = "burn" W.icon_state = "match_lit" - processing_objects.Add(W) + START_PROCESSING(SSobj, W) W.update_icon() return diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index c1de372dc1..5a51eed695 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -92,7 +92,7 @@ /obj/item/weapon/pen/crayon/purple ) -/obj/item/weapon/storage/fancy/crayons/initialize() +/obj/item/weapon/storage/fancy/crayons/Initialize() . = ..() update_icon() @@ -134,7 +134,7 @@ /obj/item/weapon/pen/crayon/marker/purple ) -/obj/item/weapon/storage/fancy/markers/initialize() +/obj/item/weapon/storage/fancy/markers/Initialize() . = ..() update_icon() @@ -174,7 +174,7 @@ starts_with = list(/obj/item/clothing/mask/smokable/cigarette = 6) var/brand = "\improper Trans-Stellar Duty-free" -/obj/item/weapon/storage/fancy/cigarettes/initialize() +/obj/item/weapon/storage/fancy/cigarettes/Initialize() . = ..() flags |= NOREACT create_reagents(15 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one @@ -280,7 +280,7 @@ icon_type = "cigar" starts_with = list(/obj/item/clothing/mask/smokable/cigarette/cigar = 7) -/obj/item/weapon/storage/fancy/cigar/initialize() +/obj/item/weapon/storage/fancy/cigar/Initialize() . = ..() flags |= NOREACT create_reagents(15 * storage_slots) @@ -332,7 +332,7 @@ storage_slots = 6 req_access = list(access_virology) -/obj/item/weapon/storage/lockbox/vials/initialize() +/obj/item/weapon/storage/lockbox/vials/Initialize() . = ..() update_icon() @@ -377,7 +377,7 @@ /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle ) -/obj/item/weapon/storage/fancy/heartbox/initialize() +/obj/item/weapon/storage/fancy/heartbox/Initialize() . = ..() update_icon() diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 9c4a44d76d..1988250169 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -16,7 +16,7 @@ max_storage_space = ITEMSIZE_COST_SMALL * 7 // 14 var/list/icon_variety -/obj/item/weapon/storage/firstaid/initialize() +/obj/item/weapon/storage/firstaid/Initialize() . = ..() if(icon_variety) icon_state = pick(icon_variety) @@ -132,7 +132,8 @@ /obj/item/weapon/surgical/FixOVein, /obj/item/stack/medical/advanced/bruise_pack, /obj/item/stack/nanopaste, - /obj/item/device/healthanalyzer/advanced + /obj/item/device/healthanalyzer/advanced, + /obj/item/weapon/autopsy_scanner ) starts_with = list( @@ -146,7 +147,8 @@ /obj/item/weapon/surgical/bonegel, /obj/item/weapon/surgical/FixOVein, /obj/item/stack/medical/advanced/bruise_pack, - /obj/item/device/healthanalyzer/advanced + /obj/item/device/healthanalyzer/advanced, + /obj/item/weapon/autopsy_scanner ) /obj/item/weapon/storage/firstaid/clotting diff --git a/code/game/objects/items/weapons/storage/misc.dm b/code/game/objects/items/weapons/storage/misc.dm index d103fbc6ef..9dca5c3edd 100644 --- a/code/game/objects/items/weapons/storage/misc.dm +++ b/code/game/objects/items/weapons/storage/misc.dm @@ -11,7 +11,7 @@ foldable = /obj/item/stack/material/cardboard starts_with = list(/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 6) -/obj/item/weapon/storage/box/donut/initialize() +/obj/item/weapon/storage/box/donut/Initialize() . = ..() update_icon() diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 8d17a1a5c7..f400f87bb3 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -527,7 +527,7 @@ for(var/obj/item/I in contents) remove_from_storage(I, T) -/obj/item/weapon/storage/initialize() +/obj/item/weapon/storage/Initialize() . = ..() if(allow_quick_empty) diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm index 7989c53f1d..6576578a80 100644 --- a/code/game/objects/items/weapons/storage/toolbox.dm +++ b/code/game/objects/items/weapons/storage/toolbox.dm @@ -24,7 +24,7 @@ /obj/item/weapon/extinguisher/mini, /obj/item/device/radio ) -/obj/item/weapon/storage/toolbox/emergency/initialize() +/obj/item/weapon/storage/toolbox/emergency/Initialize() if(prob(50)) new /obj/item/device/flashlight(src) else @@ -56,7 +56,7 @@ /obj/item/stack/cable_coil/random_belt, /obj/item/stack/cable_coil/random_belt ) -/obj/item/weapon/storage/toolbox/electrical/initialize() +/obj/item/weapon/storage/toolbox/electrical/Initialize() . = ..() if(prob(5)) new /obj/item/clothing/gloves/yellow(src) @@ -102,7 +102,7 @@ var/filled = FALSE attack_verb = list("lunched") -/obj/item/weapon/storage/toolbox/lunchbox/initialize() +/obj/item/weapon/storage/toolbox/lunchbox/Initialize() if(filled) var/list/lunches = lunchables_lunches() var/lunch = lunches[pick(lunches)] diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index c66da84712..4291752587 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -1,4 +1,4 @@ -/obj/item/weapon/storage/box/syndicate/initialize() +/obj/item/weapon/storage/box/syndicate/Initialize() switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1, "smoothoperator" = 1))) if("bloodyspai") new /obj/item/clothing/under/chameleon(src) @@ -70,7 +70,7 @@ /obj/item/weapon/storage/box/syndie_kit/imp_freedom name = "boxed freedom implant (with injector)" -/obj/item/weapon/storage/box/syndie_kit/imp_freedom/initialize() +/obj/item/weapon/storage/box/syndie_kit/imp_freedom/Initialize() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/freedom(O) O.update() @@ -87,7 +87,7 @@ /obj/item/weapon/storage/box/syndie_kit/imp_uplink name = "boxed uplink implant (with injector)" -/obj/item/weapon/storage/box/syndie_kit/imp_uplink/initialize() +/obj/item/weapon/storage/box/syndie_kit/imp_uplink/Initialize() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/uplink(O) O.update() @@ -157,7 +157,7 @@ name = "\improper Tricky smokes" desc = "Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up." -/obj/item/weapon/storage/box/syndie_kit/cigarette/initialize() +/obj/item/weapon/storage/box/syndie_kit/cigarette/Initialize() . = ..() var/obj/item/weapon/storage/fancy/cigarettes/pack diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index e37b2f9977..53c092d923 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -269,9 +269,8 @@ /obj/item/weapon/melee/baton/shocker/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone) ..(target, user, hit_zone) - if(istype(target, /mob/living/simple_animal) && status) - var/mob/living/simple_animal/SA = target - SA.taunt(user) + if(status && target.has_AI()) + target.taunt(user) // Borg version, for the lost module. /obj/item/weapon/melee/baton/shocker/robot diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index aab34d8f82..c5443d5f16 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -65,14 +65,14 @@ var/list/global/tank_gauge_cache = list() src.air_contents = new /datum/gas_mixture() src.air_contents.volume = volume //liters src.air_contents.temperature = T20C - processing_objects.Add(src) + START_PROCESSING(SSobj, src) update_gauge() return /obj/item/weapon/tank/Destroy() QDEL_NULL(air_contents) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) QDEL_NULL(src.proxyassembly) if(istype(loc, /obj/item/device/transfer_valve)) diff --git a/code/game/objects/items/weapons/tape.dm b/code/game/objects/items/weapons/tape.dm index e3afddba4c..ce2f0dabfc 100644 --- a/code/game/objects/items/weapons/tape.dm +++ b/code/game/objects/items/weapons/tape.dm @@ -140,7 +140,7 @@ icon_state = "tape" w_class = ITEMSIZE_TINY plane = MOB_PLANE - anchored = 1 //it's sticky, no you cant move it + anchored = FALSE var/obj/item/weapon/stuck = null @@ -180,6 +180,10 @@ qdel(I) to_chat(user, "You place \the [I] back into \the [src].") +/obj/item/weapon/ducttape/attack_hand(mob/living/L) + anchored = FALSE + return ..() // Pick it up now that it's unanchored. + /obj/item/weapon/ducttape/afterattack(var/A, mob/user, flag, params) if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck) @@ -198,6 +202,7 @@ user.drop_from_inventory(src) playsound(src, 'sound/effects/tape.ogg',25) forceMove(source_turf) + anchored = TRUE if(params) var/list/mouse_control = params2list(params) diff --git a/code/game/objects/items/weapons/tools/screwdriver.dm b/code/game/objects/items/weapons/tools/screwdriver.dm index 86ac8f1267..249f49f529 100644 --- a/code/game/objects/items/weapons/tools/screwdriver.dm +++ b/code/game/objects/items/weapons/tools/screwdriver.dm @@ -122,4 +122,4 @@ counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) - to_chat(user, "You attach the bolt driver bit to [src].") \ No newline at end of file + to_chat(user, "You attach the bolt driver bit to [src].") diff --git a/code/game/objects/items/weapons/tools/weldingtool.dm b/code/game/objects/items/weapons/tools/weldingtool.dm index 6a6c28ff82..99192780b2 100644 --- a/code/game/objects/items/weapons/tools/weldingtool.dm +++ b/code/game/objects/items/weapons/tools/weldingtool.dm @@ -1,10 +1,9 @@ - #define WELDER_FUEL_BURN_INTERVAL 13 /* * Welding Tool */ /obj/item/weapon/weldingtool - name = "welding tool" + name = "\improper welding tool" icon = 'icons/obj/tools.dmi' icon_state = "welder" item_state = "welder" @@ -48,12 +47,12 @@ R.add_reagent("fuel", max_fuel) update_icon() if(always_process) - processing_objects |= src + START_PROCESSING(SSobj, src) ..() /obj/item/weapon/weldingtool/Destroy() if(welding || always_process) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/weldingtool/examine(mob/user) @@ -61,7 +60,7 @@ if(max_fuel) to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )) -/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone) +/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone) if(ishuman(A) && user.a_intent == I_HELP) var/mob/living/carbon/human/H = A var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting] @@ -116,18 +115,13 @@ ..() return - /obj/item/weapon/weldingtool/process() if(welding) ++burned_fuel_for if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) remove_fuel(1) - - - if(get_fuel() < 1) setWelding(0) - //I'm not sure what this does. I assume it has to do with starting fires... //...but it doesnt check to see if the welder is on or not. var/turf/location = src.loc @@ -138,7 +132,6 @@ if (istype(location, /turf)) location.hotspot_expose(700, 5) - /obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity) if(!proximity) return if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1) @@ -165,12 +158,8 @@ L.IgniteMob() if (istype(location, /turf)) location.hotspot_expose(700, 50, 1) - return - - -/obj/item/weapon/weldingtool/attack_self(mob/user as mob) - setWelding(!welding, usr) - return +/obj/item/weapon/weldingtool/attack_self(mob/user) + setWelding(!welding, user) //Returns the amount of fuel in the welder /obj/item/weapon/weldingtool/proc/get_fuel() @@ -199,7 +188,7 @@ //Returns whether or not the welding tool is currently on. /obj/item/weapon/weldingtool/proc/isOn() - return src.welding + return welding /obj/item/weapon/weldingtool/update_icon() ..() @@ -215,7 +204,7 @@ // Fuel counter overlay. if(change_icons && get_max_fuel()) var/ratio = get_fuel() / get_max_fuel() - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio * 4, 1) * 25 var/image/I = image(icon, src, "[icon_state][ratio]") overlays.Add(I) @@ -284,7 +273,7 @@ welding = 1 update_icon() if(!always_process) - processing_objects |= src + START_PROCESSING(SSobj, src) else if(M) var/msg = max_fuel ? "welding fuel" : "charge" @@ -293,7 +282,7 @@ //Otherwise else if(!set_welding && welding) if(!always_process) - processing_objects -= src + STOP_PROCESSING(SSobj, src) if(M) to_chat(M, "You switch \the [src] off.") else if(T) diff --git a/code/game/objects/items/weapons/tools/wrench.dm b/code/game/objects/items/weapons/tools/wrench.dm index e0a6957c3c..13cf3e51cf 100644 --- a/code/game/objects/items/weapons/tools/wrench.dm +++ b/code/game/objects/items/weapons/tools/wrench.dm @@ -68,4 +68,4 @@ counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) - to_chat(user, "You attach the screw driver bit to [src].") \ No newline at end of file + to_chat(user, "You attach the screw driver bit to [src].") diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index b5ae0912e9..65c61fce9d 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -106,7 +106,7 @@ /obj/effect/energy_net/New() ..() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/effect/energy_net/Destroy() if(has_buckled_mobs()) @@ -114,7 +114,7 @@ to_chat(A,"You are free of the net!") unbuckle_mob(A) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/effect/energy_net/process() diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index e17f8a5cc6..fd48ab1837 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -20,7 +20,7 @@ var/show_examine = TRUE // Does this pop up on a mob when the mob is examined? /obj/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/Topic(href, href_list, var/datum/topic_state/state = default_state) @@ -58,10 +58,6 @@ /obj/item/proc/is_used_on(obj/O, mob/user) -/obj/process() - processing_objects.Remove(src) - return 0 - /obj/assume_air(datum/gas_mixture/giver) if(loc) return loc.assume_air(giver) diff --git a/code/game/objects/random/_random.dm b/code/game/objects/random/_random.dm index 29272a7247..1ef0b38f63 100644 --- a/code/game/objects/random/_random.dm +++ b/code/game/objects/random/_random.dm @@ -100,7 +100,7 @@ var/list/multi_point_spawns var/id // Group id var/weight // Probability weight for this spawn point -/obj/random_multi/initialize() +/obj/random_multi/Initialize() . = ..() weight = max(1, round(weight)) diff --git a/code/game/objects/random/misc.dm b/code/game/objects/random/misc.dm index 28a9513e77..5b8fc35e3c 100644 --- a/code/game/objects/random/misc.dm +++ b/code/game/objects/random/misc.dm @@ -487,4 +487,19 @@ /obj/item/toy/prize/seraph, /obj/item/toy/prize/mauler, /obj/item/toy/prize/odysseus, - /obj/item/toy/prize/phazon) \ No newline at end of file + /obj/item/toy/prize/phazon) + +/obj/random/mouseremains + name = "random mouseremains" + desc = "For use with mouse spawners." + icon = 'icons/obj/assemblies/new_assemblies.dmi' + icon_state = "mousetrap" + +/obj/random/mouseremains/item_to_spawn() + return pick(/obj/item/device/assembly/mousetrap, + /obj/item/device/assembly/mousetrap/armed, + /obj/effect/decal/cleanable/spiderling_remains, + /obj/effect/decal/cleanable/ash, + /obj/item/weapon/cigbutt, + /obj/item/weapon/cigbutt/cigarbutt, + /obj/effect/decal/remains/mouse) \ No newline at end of file diff --git a/code/game/objects/random/mob.dm b/code/game/objects/random/mob.dm index 3aefa9a84c..966498a2bd 100644 --- a/code/game/objects/random/mob.dm +++ b/code/game/objects/random/mob.dm @@ -18,44 +18,47 @@ var/mob_retaliate = 0 /obj/random/mob/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/lizard, - prob(6);/mob/living/simple_animal/retaliate/diyaab, - prob(10);/mob/living/simple_animal/cat/fluff, - prob(6);/mob/living/simple_animal/cat/kitten, - prob(10);/mob/living/simple_animal/corgi, - prob(6);/mob/living/simple_animal/corgi/puppy, - prob(10);/mob/living/simple_animal/crab, - prob(10);/mob/living/simple_animal/chicken, - prob(6);/mob/living/simple_animal/chick, - prob(10);/mob/living/simple_animal/cow, - prob(6);/mob/living/simple_animal/retaliate/goat, - prob(10);/mob/living/simple_animal/penguin, - prob(10);/mob/living/simple_animal/mouse, - prob(10);/mob/living/simple_animal/yithian, - prob(10);/mob/living/simple_animal/tindalos, - prob(10);/mob/living/simple_animal/corgi/tamaskan, - prob(3);/mob/living/simple_animal/parrot, - prob(1);/mob/living/simple_animal/giant_crab) + return pick(prob(10);/mob/living/simple_mob/animal/passive/lizard, + prob(6);/mob/living/simple_mob/animal/sif/diyaab, + prob(10);/mob/living/simple_mob/animal/passive/cat, + prob(6);/mob/living/simple_mob/animal/passive/cat, + prob(10);/mob/living/simple_mob/animal/passive/dog/corgi, + prob(6);/mob/living/simple_mob/animal/passive/dog/corgi/puppy, + prob(10);/mob/living/simple_mob/animal/passive/crab, + prob(10);/mob/living/simple_mob/animal/passive/chicken, + prob(6);/mob/living/simple_mob/animal/passive/chick, + prob(10);/mob/living/simple_mob/animal/passive/cow, + prob(6);/mob/living/simple_mob/animal/goat, + prob(10);/mob/living/simple_mob/animal/passive/penguin, + prob(10);/mob/living/simple_mob/animal/passive/mouse, + prob(10);/mob/living/simple_mob/animal/passive/yithian, + prob(10);/mob/living/simple_mob/animal/passive/tindalos, + prob(10);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(3);/mob/living/simple_mob/animal/passive/bird/parrot, + prob(1);/mob/living/simple_mob/animal/passive/crab) /obj/random/mob/spawn_item() //These should only ever have simple mobs. var/build_path = item_to_spawn() - var/mob/living/simple_animal/M = new build_path(src.loc) - M.ai_inactive = 1 //Don't fight eachother while we're still setting up! - if(mob_faction) - M.faction = mob_faction - M.returns_home = mob_returns_home - M.wander = mob_wander - M.wander_distance = mob_wander_distance - if(overwrite_hostility) - M.hostile = mob_hostile - M.retaliate = mob_retaliate - M.ai_inactive = 0 //Now you can kill eachother if your faction didn't override. + var/mob/living/simple_mob/M = new build_path(src.loc) + if(!istype(M)) + return + if(M.has_AI()) + var/datum/ai_holder/AI = M.ai_holder + AI.go_sleep() //Don't fight eachother while we're still setting up! + AI.returns_home = mob_returns_home + AI.wander = mob_wander + AI.max_home_distance = mob_wander_distance + if(overwrite_hostility) + AI.hostile = mob_hostile + AI.retaliate = mob_retaliate + AI.go_wake() //Now you can kill eachother if your faction didn't override. if(pixel_x || pixel_y) M.pixel_x = pixel_x M.pixel_y = pixel_y + /obj/random/mob/sif name = "Random Sif Animal" desc = "This is a random cold weather animal." @@ -65,14 +68,14 @@ mob_wander_distance = 10 /obj/random/mob/sif/item_to_spawn() - return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, - prob(15);/mob/living/simple_animal/crab, - prob(15);/mob/living/simple_animal/penguin, - prob(15);/mob/living/simple_animal/mouse, - prob(15);/mob/living/simple_animal/corgi/tamaskan, - prob(2);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(1);/mob/living/simple_animal/hostile/goose, - prob(20);/mob/living/simple_animal/giant_crab) + return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab, + prob(15);/mob/living/simple_mob/animal/passive/crab, + prob(15);/mob/living/simple_mob/animal/passive/penguin, + prob(15);/mob/living/simple_mob/animal/passive/mouse, + prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(2);/mob/living/simple_mob/animal/giant_spider/frost, + prob(1);/mob/living/simple_mob/animal/space/goose, + prob(20);/mob/living/simple_mob/animal/passive/crab) /obj/random/mob/sif/peaceful @@ -84,12 +87,12 @@ mob_wander_distance = 12 /obj/random/mob/sif/peaceful/item_to_spawn() - return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, - prob(15);/mob/living/simple_animal/crab, - prob(15);/mob/living/simple_animal/penguin, - prob(15);/mob/living/simple_animal/mouse, - prob(15);/mob/living/simple_animal/corgi/tamaskan, - prob(20);/mob/living/simple_animal/giant_crab) + return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab, + prob(15);/mob/living/simple_mob/animal/passive/crab, + prob(15);/mob/living/simple_mob/animal/passive/penguin, + prob(15);/mob/living/simple_mob/animal/passive/mouse, + prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(20);/mob/living/simple_mob/animal/sif/hooligan_crab) /obj/random/mob/sif/hostile name = "Random Hostile Sif Animal" @@ -97,9 +100,9 @@ icon_state = "frost" /obj/random/mob/sif/hostile/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/savik, - prob(33);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(45);/mob/living/simple_animal/hostile/shantak) + return pick(prob(22);/mob/living/simple_mob/animal/sif/savik, + prob(33);/mob/living/simple_mob/animal/giant_spider/frost, + prob(45);/mob/living/simple_mob/animal/sif/shantak) /obj/random/mob/spider name = "Random Spider" //Spiders should patrol where they spawn. @@ -110,9 +113,9 @@ mob_wander_distance = 4 /obj/random/mob/spider/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse, - prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter, - prob(45);/mob/living/simple_animal/hostile/giant_spider) + return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse, + prob(33);/mob/living/simple_mob/animal/giant_spider/hunter, + prob(45);/mob/living/simple_mob/animal/giant_spider) /obj/random/mob/spider/nurse name = "Random Nurse Spider" @@ -123,8 +126,8 @@ mob_wander_distance = 4 /obj/random/mob/spider/nurse/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse/hat, - prob(45);/mob/living/simple_animal/hostile/giant_spider/nurse) + return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse/hat, + prob(45);/mob/living/simple_mob/animal/giant_spider/nurse) /obj/random/mob/spider/mutant name = "Random Mutant Spider" @@ -133,15 +136,15 @@ /obj/random/mob/spider/mutant/item_to_spawn() return pick(prob(5);/obj/random/mob/spider, - prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger, - prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier, - prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker, - prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler, - prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper, - prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/electric, - prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/frost) + prob(10);/mob/living/simple_mob/animal/giant_spider/webslinger, + prob(10);/mob/living/simple_mob/animal/giant_spider/carrier, + prob(33);/mob/living/simple_mob/animal/giant_spider/lurker, + prob(33);/mob/living/simple_mob/animal/giant_spider/tunneler, + prob(40);/mob/living/simple_mob/animal/giant_spider/pepper, + prob(20);/mob/living/simple_mob/animal/giant_spider/thermic, + prob(40);/mob/living/simple_mob/animal/giant_spider/electric, + prob(1);/mob/living/simple_mob/animal/giant_spider/phorogenic, + prob(40);/mob/living/simple_mob/animal/giant_spider/frost) /obj/random/mob/robotic name = "Random Robot Mob" @@ -158,17 +161,18 @@ mob_retaliate = 1 /obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60. - return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser, - prob(50);/mob/living/simple_animal/hostile/malf_drone, - prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone, - prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(60);/mob/living/simple_mob/mechanical/combat_drone/lesser, + prob(50);/mob/living/simple_mob/mechanical/combat_drone, + prob(15);/mob/living/simple_mob/mechanical/mecha/ripley, + prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus, + prob(10);/mob/living/simple_mob/mechanical/hivebot, + prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm, + prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard) /obj/random/mob/robotic/hivebot name = "Random Hivebot" @@ -178,11 +182,24 @@ mob_faction = "hivebot" /obj/random/mob/robotic/hivebot/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot, + prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm, + prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard) + +//Mice + +/obj/random/mob/mouse + name = "Random Mouse" + desc = "This is a random boring maus." + icon_state = "mouse_gray" + +/obj/random/mob/mouse/item_to_spawn() + return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white, + prob(30);/mob/living/simple_mob/animal/passive/mouse/brown, + prob(30);/mob/living/simple_mob/animal/passive/mouse/gray, + prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability. diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index faa9f024f0..370b9b866e 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -176,8 +176,8 @@ return 0 return 1 -/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker) - if(!breakable || damage < 10 || !wallbreaker) +/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb) + if(!breakable || damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return 0 visible_message("[user] [attack_verb] the [src] apart!") user.do_attack_animation(src) diff --git a/code/game/objects/structures/bonfire.dm b/code/game/objects/structures/bonfire.dm index 390ddc88a3..f4360f92cf 100644 --- a/code/game/objects/structures/bonfire.dm +++ b/code/game/objects/structures/bonfire.dm @@ -159,14 +159,14 @@ if(burning) burning = FALSE update_icon() - processing_objects -= src + STOP_PROCESSING(SSobj, src) visible_message("\The [src] stops burning.") /obj/structure/bonfire/proc/ignite() if(!burning && get_fuel_amount()) burning = TRUE update_icon() - processing_objects += src + START_PROCESSING(SSobj, src) visible_message("\The [src] starts burning!") /obj/structure/bonfire/proc/burn() @@ -342,14 +342,14 @@ if(burning) burning = FALSE update_icon() - processing_objects -= src + STOP_PROCESSING(SSobj, src) visible_message("\The [src] stops burning.") /obj/structure/fireplace/proc/ignite() if(!burning && get_fuel_amount()) burning = TRUE update_icon() - processing_objects += src + START_PROCESSING(SSobj, src) visible_message("\The [src] starts burning!") /obj/structure/fireplace/proc/burn() diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm index eda2c9346b..68b9ccc787 100644 --- a/code/game/objects/structures/catwalk.dm +++ b/code/game/objects/structures/catwalk.dm @@ -11,7 +11,7 @@ var/maxhealth = 100 anchored = 1.0 -/obj/structure/catwalk/initialize() +/obj/structure/catwalk/Initialize() . = ..() for(var/obj/structure/catwalk/O in range(1)) O.update_icon() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index af7e9a9722..54920ab048 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -9,22 +9,30 @@ var/icon_closed = "closed" var/icon_opened = "open" var/opened = 0 - var/welded = 0 + var/sealed = 0 + var/seal_tool = /obj/item/weapon/weldingtool //Tool used to seal the closet, defaults to welder var/wall_mounted = 0 //never solid (You can always pass over it) var/health = 100 + var/breakout = 0 //if someone is currently breaking out. mutex + var/breakout_time = 2 //2 minutes by default + var/breakout_sound = 'sound/effects/grillehit.ogg' //Sound that plays while breaking out + var/storage_capacity = 2 * MOB_MEDIUM //This is so that someone can't pack hundreds of items in a locker/crate //then open it in a populated area to crash clients. + var/storage_cost = 40 //How much space this closet takes up if it's stuffed in another closet + var/open_sound = 'sound/machines/click.ogg' var/close_sound = 'sound/machines/click.ogg' - var/store_misc = 1 - var/store_items = 1 - var/store_mobs = 1 + var/store_misc = 1 //Chameleon item check + var/store_items = 1 //Will the closet store items? + var/store_mobs = 1 //Will the closet store mobs? + var/max_closets = 0 //Number of other closets allowed on tile before it won't close. var/list/starts_with -/obj/structure/closet/initialize() +/obj/structure/closet/Initialize() . = ..() if(starts_with) create_objects_in_loc(src, starts_with) @@ -38,27 +46,27 @@ // adjust locker size to hold all items with 5 units of free store room var/content_size = 0 for(I in src.contents) - content_size += Ceiling(I.w_class/2) + content_size += CEILING(I.w_class/2, 1) if(content_size > storage_capacity-5) storage_capacity = content_size + 5 - + update_icon() /obj/structure/closet/examine(mob/user) if(..(user, 1) && !opened) var/content_size = 0 for(var/obj/item/I in src.contents) if(!I.anchored) - content_size += Ceiling(I.w_class/2) + content_size += CEILING(I.w_class/2, 1) if(!content_size) - user << "It is empty." + to_chat(user, "It is empty.") else if(storage_capacity > content_size*4) - user << "It is barely filled." + to_chat(user, "It is barely filled.") else if(storage_capacity > content_size*2) - user << "It is less than half full." + to_chat(user, "It is less than half full.") else if(storage_capacity > content_size) - user << "There is still some free space." + to_chat(user, "There is still some free space.") else - user << "It is full." + to_chat(user, "It is full.") /obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(wall_mounted) @@ -66,14 +74,18 @@ return ..() /obj/structure/closet/proc/can_open() - if(src.welded) + if(src.sealed) return 0 return 1 /obj/structure/closet/proc/can_close() + var/closet_count = 0 for(var/obj/structure/closet/closet in get_turf(src)) if(closet != src) - return 0 + if(!closet.anchored) + closet_count ++ + if(closet_count > max_closets) + return 0 return 1 /obj/structure/closet/proc/dump_contents() @@ -102,7 +114,7 @@ src.icon_state = src.icon_opened src.opened = 1 playsound(src.loc, open_sound, 15, 1, -3) - density = 0 + density = !density return 1 /obj/structure/closet/proc/close() @@ -119,12 +131,14 @@ stored_units += store_items(stored_units) if(store_mobs) stored_units += store_mobs(stored_units) + if(max_closets) + stored_units += store_closets(stored_units) src.icon_state = src.icon_closed src.opened = 0 playsound(src.loc, close_sound, 15, 1, -3) - density = 1 + density = !density return 1 //Cham Projector Exception @@ -140,7 +154,7 @@ /obj/structure/closet/proc/store_items(var/stored_units) var/added_units = 0 for(var/obj/item/I in src.loc) - var/item_size = Ceiling(I.w_class / 2) + var/item_size = CEILING(I.w_class / 2, 1) if(stored_units + added_units + item_size > storage_capacity) continue if(!I.anchored) @@ -162,9 +176,25 @@ added_units += M.mob_size return added_units +/obj/structure/closet/proc/store_closets(var/stored_units) + var/added_units = 0 + for(var/obj/structure/closet/C in src.loc) + if(C == src) //Don't store ourself + continue + if(C.anchored) //Don't worry about anchored things on the same tile + continue + if(C.max_closets) //Prevents recursive storage + continue + if(stored_units + added_units + storage_cost > storage_capacity) + break + C.forceMove(src) + added_units += storage_cost + return added_units + + /obj/structure/closet/proc/toggle(mob/user as mob) if(!(src.opened ? src.close() : src.open())) - user << "It won't budge!" + to_chat(user, "It won't budge!") return update_icon() @@ -222,7 +252,7 @@ if(!WT.isOn()) return else - user << "You need more welding fuel to complete this task." + to_chat(user, "You need more welding fuel to complete this task.") return playsound(src, WT.usesound, 50) new /obj/item/stack/material/steel(src.loc) @@ -248,21 +278,25 @@ W.forceMove(src.loc) else if(istype(W, /obj/item/weapon/packageWrap)) return - else if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(!WT.remove_fuel(0,user)) - if(!WT.isOn()) - return - else - user << "You need more welding fuel to complete this task." - return - playsound(src, WT.usesound, 50) - src.welded = !src.welded - src.update_icon() - for(var/mob/M in viewers(src)) - M.show_message("[src] has been [welded?"welded shut":"unwelded"] by [user.name].", 3, "You hear welding.", 2) + else if(seal_tool) + if(istype(W, seal_tool)) + var/obj/item/weapon/S = W + if(istype(S, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = S + if(!WT.remove_fuel(0,user)) + if(!WT.isOn()) + return + else + to_chat(user, "You need more welding fuel to complete this task.") + return + if(do_after(user, 20 * S.toolspeed)) + playsound(src, S.usesound, 50) + src.sealed = !src.sealed + src.update_icon() + for(var/mob/M in viewers(src)) + M.show_message("[src] has been [sealed?"sealed":"unsealed"] by [user.name].", 3) else if(W.is_wrench()) - if(welded) + if(sealed) if(anchored) user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") else @@ -270,7 +304,7 @@ playsound(src, W.usesound, 50) if(do_after(user, 20 * W.toolspeed)) if(!src) return - user << "You [anchored? "un" : ""]secured \the [src]!" + to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") anchored = !anchored else src.attack_hand(user) @@ -306,7 +340,7 @@ return if(!src.open()) - user << "It won't budge!" + to_chat(user, "It won't budge!") /obj/structure/closet/attack_hand(mob/user as mob) src.add_fingerprint(user) @@ -316,7 +350,7 @@ /obj/structure/closet/attack_self_tk(mob/user as mob) src.add_fingerprint(user) if(!src.toggle()) - usr << "It won't budge!" + to_chat(usr, "It won't budge!") /obj/structure/closet/attack_ghost(mob/ghost) if(ghost.client && ghost.client.inquisitive_ghost) @@ -336,19 +370,19 @@ src.add_fingerprint(usr) src.toggle(usr) else - usr << "This mob type can't use this verb." + to_chat(usr, "This mob type can't use this verb.") -/obj/structure/closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot) +/obj/structure/closet/update_icon()//Putting the sealed stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot) overlays.Cut() if(!opened) icon_state = icon_closed - if(welded) - overlays += "welded" + if(sealed) + overlays += "sealed" else icon_state = icon_opened -/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker) - if(damage < 10 || !wallbreaker) +/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys") + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return user.do_attack_animation(src) visible_message("[user] [attack_message] the [src]!") @@ -359,20 +393,19 @@ /obj/structure/closet/proc/req_breakout() if(opened) return 0 //Door's open... wait, why are you in it's contents then? - if(!welded) - return 0 //closed but not welded... + if(!sealed) + return 0 //closed but not sealed... return 1 /obj/structure/closet/proc/mob_breakout(var/mob/living/escapee) - var/breakout_time = 2 //2 minutes by default if(breakout || !req_breakout()) return escapee.setClickCooldown(100) - //okay, so the closet is either welded or locked... resist!!! - escapee << "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)" + //okay, so the closet is either sealed or locked... resist!!! + to_chat(escapee, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)") visible_message("\The [src] begins to shake violently!") @@ -389,20 +422,20 @@ breakout = 0 return - playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1) + playsound(src.loc, breakout_sound, 100, 1) animate_shake() add_fingerprint(escapee) //Well then break it! breakout = 0 - escapee << "You successfully break out!" + to_chat(escapee, "You successfully break out!") visible_message("\The [escapee] successfully broke out of \the [src]!") - playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1) + playsound(src.loc, breakout_sound, 100, 1) break_open() animate_shake() /obj/structure/closet/proc/break_open() - welded = 0 + sealed = 0 update_icon() //Do this to prevent contents from being opened into nullspace (read: bluespace) if(istype(loc, /obj/structure/bigDelivery)) @@ -421,3 +454,9 @@ /obj/structure/closet/AllowDrop() return TRUE + +/obj/structure/closet/return_air_for_internal_lifeform(var/mob/living/L) + if(src.loc) + if(istype(src.loc, /obj/structure/closet)) + return (loc.return_air_for_internal_lifeform(L)) + return return_air() diff --git a/code/game/objects/structures/crates_lockers/closets/coffin.dm b/code/game/objects/structures/crates_lockers/closets/coffin.dm index 67de5d38b9..6d5df80ed8 100644 --- a/code/game/objects/structures/crates_lockers/closets/coffin.dm +++ b/code/game/objects/structures/crates_lockers/closets/coffin.dm @@ -4,9 +4,161 @@ icon_state = "coffin" icon_closed = "coffin" icon_opened = "coffin_open" + seal_tool = /obj/item/weapon/tool/screwdriver + breakout_sound = 'sound/weapons/tablehit1.ogg' /obj/structure/closet/coffin/update_icon() if(!opened) icon_state = icon_closed else icon_state = icon_opened + +/* Graves */ +/obj/structure/closet/grave + name = "grave" + desc = "Dirt." + icon_state = "grave" + icon_closed = "grave" + icon_opened = "grave_open" + seal_tool = null + breakout_sound = 'sound/weapons/thudswoosh.ogg' + anchored = 1 + max_closets = 1 + opened = 1 + +/obj/structure/closet/grave/attack_hand(mob/user as mob) + if(opened) + visible_message("[user] starts to climb into \the [src.name].", \ + "You start to lower yourself into \the [src.name].") + if(do_after(user, 50)) + user.forceMove(src.loc) + visible_message("[user] climbs into \the [src.name].", \ + "You climb into \the [src.name].") + else + visible_message("[user] decides not to climb into \the [src.name].", \ + "You stop climbing into \the [src.name].") + return + +/obj/structure/closet/grave/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) + if(opened && ismob(mover)) + var/mob/M = mover + add_fingerprint(M) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.m_intent == "walk") + to_chat(H, "You stop at the edge of \the [src.name].") + return FALSE + else + to_chat(H, "You fall into \the [src.name]!") + fall_in(H) + return TRUE + if(isrobot(M)) + var/mob/living/silicon/robot/R = M + if(R.a_intent == I_HELP) + to_chat(R, "You stop at the edge of \the [src.name].") + return FALSE + else + to_chat(R, "You enter \the [src.name].") + return TRUE + return TRUE //Everything else can move over the graves + +/obj/structure/closet/grave/proc/fall_in(mob/living/L) //Only called on humans for now, but still + L.Weaken(5) + if(ishuman(L)) + var/mob/living/carbon/human/H = L + var/limb_damage = rand(5,25) + H.adjustBruteLoss(limb_damage) + +/obj/structure/closet/grave/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(src.opened) + if(istype(W, /obj/item/weapon/shovel)) + user.visible_message("[user] piles dirt into \the [src.name].", \ + "You start to pile dirt into \the [src.name].", \ + "You hear dirt being moved.") + if(do_after(user, 40 * W.toolspeed)) + user.visible_message("[user] pats down the dirt on top of \the [src.name].", \ + "You finish filling in \the [src.name].") + close() + return + else + user.visible_message("[user] stops filling in \the [src.name].", \ + "You change your mind and stop filling in \the [src.name].") + return + if(istype(W, /obj/item/weapon/grab)) + var/obj/item/weapon/grab/G = W + src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet + return 0 + if(istype(W,/obj/item/tk_grab)) + return 0 + if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len) + var/obj/item/weapon/storage/laundry_basket/LB = W + var/turf/T = get_turf(src) + for(var/obj/item/I in LB.contents) + LB.remove_from_storage(I, T) + user.visible_message("[user] empties \the [LB] into \the [src].", \ + "You empty \the [LB] into \the [src].", \ + "You hear rustling of clothes.") + return + if(isrobot(user)) + return + if(W.loc != user) // This should stop mounted modules ending up outside the module. + return + usr.drop_item() + if(W) + W.forceMove(src.loc) + else + if(istype(W, /obj/item/weapon/shovel)) + if(user.a_intent == I_HURT) // Hurt intent means you're trying to kill someone, or just get rid of the grave + user.visible_message("[user] begins to smoothe out the dirt of \the [src.name].", \ + "You start to smoothe out the dirt of \the [src.name].", \ + "You hear dirt being moved.") + if(do_after(user, 40 * W.toolspeed)) + user.visible_message("[user] finishes smoothing out \the [src.name].", \ + "You finish smoothing out \the [src.name].") + if(LAZYLEN(contents)) + alpha = 40 // If we've got stuff inside, like maybe a person, just make it hard to see us + else + qdel(src) // Else, go away + return + else + user.visible_message("[user] stops concealing \the [src.name].", \ + "You stop concealing \the [src.name].") + return + else + user.visible_message("[user] begins to unearth \the [src.name].", \ + "You start to unearth \the [src.name].", \ + "You hear dirt being moved.") + if(do_after(user, 40 * W.toolspeed)) + user.visible_message("[user] reaches the bottom of \the [src.name].", \ + "You finish digging out \the [src.name].") + break_open() + return + else + user.visible_message("[user] stops digging out \the [src.name].", \ + "You stop digging out \the [src.name].") + return + return + +/obj/structure/closet/grave/close() + ..() + if(!opened) + sealed = TRUE + +/obj/structure/closet/grave/open() + .=..() + alpha = 255 // Needed because of grave hiding + +/obj/structure/closet/grave/bullet_act(var/obj/item/projectile/P) + return PROJECTILE_CONTINUE // It's a hole in the ground, doesn't usually stop or even care about bullets + +/obj/structure/closet/grave/return_air_for_internal_lifeform(var/mob/living/L) + var/gasid = "carbon_dioxide" + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.species && H.species.exhale_type) + gasid = H.species.exhale_type + var/datum/gas_mixture/grave_breath = new() + var/datum/gas_mixture/above_air = return_air() + grave_breath.adjust_gas(gasid, BREATH_MOLES) + grave_breath.temperature = (above_air.temperature) - 30 //Underground + return grave_breath \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index cad925f6e8..2621da2253 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -16,7 +16,7 @@ starts_with = list(/obj/item/weapon/material/twohanded/fireaxe) -/obj/structure/closet/fireaxecabinet/initialize() +/obj/structure/closet/fireaxecabinet/Initialize() ..() fireaxe = locate() in contents diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index ef68d7ca60..8429b5abdd 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -22,7 +22,7 @@ /obj/item/clothing/gloves/fingerless, /obj/item/clothing/head/soft) -/obj/structure/closet/secure_closet/cargotech/initialize() +/obj/structure/closet/secure_closet/cargotech/Initialize() if(prob(75)) starts_with += /obj/item/weapon/storage/backpack else @@ -59,7 +59,7 @@ /obj/item/clothing/suit/storage/hooded/wintercoat/cargo, /obj/item/clothing/shoes/boots/winter/supply) -/obj/structure/closet/secure_closet/quartermaster/initialize() +/obj/structure/closet/secure_closet/quartermaster/Initialize() if(prob(75)) starts_with += /obj/item/weapon/storage/backpack else @@ -93,7 +93,7 @@ /obj/item/clothing/shoes/boots/winter/mining, /obj/item/stack/marker_beacon/thirty) -/obj/structure/closet/secure_closet/miner/initialize() +/obj/structure/closet/secure_closet/miner/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/industrial else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index fd1475c280..973e9f0125 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -32,7 +32,7 @@ /obj/item/clothing/shoes/boots/winter/engineering, /obj/item/weapon/tank/emergency/oxygen/engi) -/obj/structure/closet/secure_closet/engineering_chief/initialize() +/obj/structure/closet/secure_closet/engineering_chief/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/industrial else @@ -98,7 +98,7 @@ /obj/item/clothing/shoes/boots/winter/engineering, /obj/item/weapon/tank/emergency/oxygen/engi) -/obj/structure/closet/secure_closet/engineering_personal/initialize() +/obj/structure/closet/secure_closet/engineering_personal/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/industrial else @@ -133,7 +133,7 @@ /obj/item/clothing/shoes/boots/winter/atmos, /obj/item/weapon/tank/emergency/oxygen/engi) -/obj/structure/closet/secure_closet/atmos_personal/initialize() +/obj/structure/closet/secure_closet/atmos_personal/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/industrial else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index c606151550..2be8e52db1 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -9,7 +9,7 @@ icon_opened = "base" req_one_access = list(access_armory) -/obj/structure/closet/secure_closet/guncabinet/initialize() +/obj/structure/closet/secure_closet/guncabinet/Initialize() . = ..() update_icon() @@ -43,8 +43,8 @@ overlays += icon(src.icon, "door") - if(welded) - overlays += icon(src.icon,"welded") + if(sealed) + overlays += icon(src.icon,"sealed") if(broken) overlays += icon(src.icon,"broken") diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index 2b10bdff4a..c27f80d998 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -16,12 +16,12 @@ /obj/item/clothing/head/greenbandana, /obj/item/weapon/material/minihoe, /obj/item/weapon/material/knife/machete/hatchet, - /obj/item/weapon/tool/wirecutters/clippers, + /obj/item/weapon/tool/wirecutters/clippers/trimmers, /obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/clothing/suit/storage/hooded/wintercoat/hydro, /obj/item/clothing/shoes/boots/winter/hydro) -/obj/structure/closet/secure_closet/hydroponics/initialize() +/obj/structure/closet/secure_closet/hydroponics/Initialize() if(prob(50)) starts_with += /obj/item/clothing/suit/storage/apron else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 16520ae8fa..b17dde44aa 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -60,7 +60,7 @@ /obj/item/clothing/head/nursehat, /obj/item/weapon/storage/box/freezer = 3) -/obj/structure/closet/secure_closet/medical3/initialize() +/obj/structure/closet/secure_closet/medical3/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/medic else @@ -169,7 +169,7 @@ /obj/item/clothing/head/bio_hood/cmo, /obj/item/clothing/shoes/white) -/obj/structure/closet/secure_closet/CMO/initialize() +/obj/structure/closet/secure_closet/CMO/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/medic else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index b7a09db3c4..454fab779d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -7,7 +7,7 @@ starts_with = list( /obj/item/device/radio/headset) -/obj/structure/closet/secure_closet/personal/initialize() +/obj/structure/closet/secure_closet/personal/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 9d5c89833c..ab888ad975 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -18,7 +18,7 @@ /obj/item/clothing/suit/storage/hooded/wintercoat/science, /obj/item/clothing/shoes/boots/winter/science) -/obj/structure/closet/secure_closet/scientist/initialize() +/obj/structure/closet/secure_closet/scientist/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 994fe0eca1..af07ceb9e5 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -46,23 +46,23 @@ /obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob) if(src.opened) - user << "Close the locker first." + to_chat(user, "Close the locker first.") return if(src.broken) - user << "The locker appears to be broken." + to_chat(user, "The locker appears to be broken.") return if(user.loc == src) - user << "You can't reach the lock from inside." + to_chat(user, "You can't reach the lock from inside.") return if(src.allowed(user)) src.locked = !src.locked playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) for(var/mob/O in viewers(user, 3)) if((O.client && !( O.blinded ))) - O << "The locker has been [locked ? null : "un"]locked by [user]." + to_chat(O, "The locker has been [locked ? null : "un"]locked by [user].") update_icon() else - user << "Access Denied" + to_chat(user, "Access Denied") /obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob) if(src.opened) @@ -73,7 +73,7 @@ if(src.large) src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet else - user << "The locker is too small to stuff [G.affecting] into!" + to_chat(user, "The locker is too small to stuff [G.affecting] into!") if(isrobot(user)) return if(W.loc != user) // This should stop mounted modules ending up outside the module. @@ -89,14 +89,14 @@ playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) else if(W.is_wrench()) - if(welded) + if(sealed) if(anchored) user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") else user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.") if(do_after(user, 20 * W.toolspeed)) if(!src) return - user << "You [anchored? "un" : ""]secured \the [src]!" + to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") anchored = !anchored return else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool)) @@ -143,9 +143,9 @@ src.add_fingerprint(usr) src.togglelock(usr) else - usr << "This mob type can't use this verb." + to_chat(usr, "This mob type can't use this verb.") -/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot) +/obj/structure/closet/secure_closet/update_icon()//Putting the sealed stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot) overlays.Cut() if(!opened) @@ -155,8 +155,8 @@ icon_state = icon_locked else icon_state = icon_closed - if(welded) - overlays += "welded" + if(sealed) + overlays += "sealed" else icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 738e36e09a..14d30b19a5 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -119,7 +119,7 @@ /obj/item/device/flashlight/maglight, /obj/item/clothing/mask/gas/half) -/obj/structure/closet/secure_closet/hos/initialize() +/obj/structure/closet/secure_closet/hos/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/security else @@ -168,7 +168,7 @@ /obj/item/device/megaphone, /obj/item/clothing/mask/gas/half) -/obj/structure/closet/secure_closet/warden/initialize() +/obj/structure/closet/secure_closet/warden/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/security else @@ -212,7 +212,7 @@ /obj/item/clothing/shoes/boots/winter/security, /obj/item/device/flashlight/maglight) -/obj/structure/closet/secure_closet/security/initialize() +/obj/structure/closet/secure_closet/security/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/security else @@ -221,22 +221,22 @@ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec return ..() -/obj/structure/closet/secure_closet/security/cargo/initialize() +/obj/structure/closet/secure_closet/security/cargo/Initialize() starts_with += /obj/item/clothing/accessory/armband/cargo starts_with += /obj/item/device/encryptionkey/headset_cargo return ..() -/obj/structure/closet/secure_closet/security/engine/initialize() +/obj/structure/closet/secure_closet/security/engine/Initialize() starts_with += /obj/item/clothing/accessory/armband/engine starts_with += /obj/item/device/encryptionkey/headset_eng return ..() -/obj/structure/closet/secure_closet/security/science/initialize() +/obj/structure/closet/secure_closet/security/science/Initialize() starts_with += /obj/item/clothing/accessory/armband/science starts_with += /obj/item/device/encryptionkey/headset_sci return ..() -/obj/structure/closet/secure_closet/security/med/initialize() +/obj/structure/closet/secure_closet/security/med/Initialize() starts_with += /obj/item/clothing/accessory/armband/medblue starts_with += /obj/item/device/encryptionkey/headset_med return ..() diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 2ff44ee9df..2ea6372aef 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -43,7 +43,7 @@ qdel(src) return - processing_objects.Add(src) + START_PROCESSING(SSobj, src) ..() /obj/structure/closet/statue/process() @@ -55,7 +55,7 @@ M.setOxyLoss(intialOxy) if (timer <= 0) dump_contents() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) qdel(src) /obj/structure/closet/statue/dump_contents() diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index 1194b7f9fa..f608c05b26 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -48,7 +48,7 @@ /obj/structure/closet/syndicate/resources desc = "An old, dusty locker." -/obj/structure/closet/syndicate/resources/initialize() +/obj/structure/closet/syndicate/resources/Initialize() . = ..() if(!contents.len) var/common_min = 30 //Minimum amount of minerals in the stack for common minerals @@ -103,7 +103,7 @@ /obj/structure/closet/syndicate/resources/everything desc = "It's an emergency storage closet for repairs." -/obj/structure/closet/syndicate/resources/everything/initialize() +/obj/structure/closet/syndicate/resources/everything/Initialize() var/list/resources = list( /obj/item/stack/material/steel, /obj/item/stack/material/glass, diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index f0781b3f02..99ef49d1fc 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -19,7 +19,7 @@ icon_closed = "emergency" icon_opened = "emergencyopen" -/obj/structure/closet/emcloset/initialize() +/obj/structure/closet/emcloset/Initialize() switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10))) if ("small") starts_with = list( @@ -106,7 +106,7 @@ icon_closed = "toolcloset" icon_opened = "toolclosetopen" -/obj/structure/closet/toolcloset/initialize() +/obj/structure/closet/toolcloset/Initialize() starts_with = list() if(prob(40)) starts_with += /obj/item/clothing/suit/storage/hazardvest diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 2a7d883d95..e2c562dd3e 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -22,7 +22,7 @@ /obj/item/clothing/accessory/armband = 3, /obj/item/clothing/accessory/holster/waist = 3) -/obj/structure/closet/wardrobe/red/initialize() +/obj/structure/closet/wardrobe/red/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/security else @@ -223,7 +223,7 @@ /obj/item/weapon/storage/backpack/toxins, /obj/item/weapon/storage/backpack/satchel/tox) -/obj/structure/closet/wardrobe/science_white/initialize() +/obj/structure/closet/wardrobe/science_white/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci else @@ -249,7 +249,7 @@ /obj/item/weapon/storage/backpack/toxins, /obj/item/weapon/storage/backpack/satchel/tox) -/obj/structure/closet/wardrobe/robotics_black/initialize() +/obj/structure/closet/wardrobe/robotics_black/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci else @@ -401,7 +401,7 @@ /obj/item/clothing/gloves/black, /obj/item/clothing/under/pants/camo) -/obj/structure/closet/wardrobe/tactical/initialize() +/obj/structure/closet/wardrobe/tactical/Initialize() if(prob(25)) starts_with += /obj/item/weapon/storage/belt/security/tactical/bandolier else diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index d747680bae..a7a4b77823 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -6,7 +6,7 @@ density = 1 var/list/starts_with -/obj/structure/largecrate/initialize() +/obj/structure/largecrate/Initialize() . = ..() if(starts_with) create_objects_in_loc(src, starts_with) @@ -15,6 +15,7 @@ if(I.density || I.anchored || I == src || !I.simulated) continue I.forceMove(src) + update_icon() /obj/structure/largecrate/attack_hand(mob/user as mob) to_chat(user, "You need a crowbar to pry this open!") @@ -57,6 +58,29 @@ ME.attach(H) ..() +/obj/structure/largecrate/vehicle + name = "vehicle crate" + desc = "It comes in a box for the consumer's sake. ..How is this lighter?" + icon_state = "vehiclecrate" + +/obj/structure/largecrate/vehicle/Initialize() + ..() + spawn(1) + for(var/obj/O in contents) + O.update_icon() + +/obj/structure/largecrate/vehicle/bike + name = "spacebike crate" + starts_with = list(/obj/structure/vehiclecage/spacebike) + +/obj/structure/largecrate/vehicle/quadbike + name = "\improper ATV crate" + starts_with = list(/obj/structure/vehiclecage/quadbike) + +/obj/structure/largecrate/vehicle/quadtrailer + name = "\improper ATV trailer crate" + starts_with = list(/obj/structure/vehiclecage/quadtrailer) + /obj/structure/largecrate/animal icon_state = "mulecrate" @@ -66,23 +90,23 @@ /obj/structure/largecrate/animal/corgi name = "corgi carrier" - starts_with = list(/mob/living/simple_animal/corgi) + starts_with = list(/mob/living/simple_mob/animal/passive/dog/corgi) /obj/structure/largecrate/animal/cow name = "cow crate" - starts_with = list(/mob/living/simple_animal/cow) + starts_with = list(/mob/living/simple_mob/animal/passive/cow) /obj/structure/largecrate/animal/goat name = "goat crate" - starts_with = list(/mob/living/simple_animal/retaliate/goat) + starts_with = list(/mob/living/simple_mob/animal/goat) /obj/structure/largecrate/animal/cat name = "cat carrier" - starts_with = list(/mob/living/simple_animal/cat) + starts_with = list(/mob/living/simple_mob/animal/passive/cat) /obj/structure/largecrate/animal/cat/bones - starts_with = list(/mob/living/simple_animal/cat/fluff/bones) + starts_with = list(/mob/living/simple_mob/animal/passive/cat/bones) /obj/structure/largecrate/animal/chick name = "chicken crate" - starts_with = list(/mob/living/simple_animal/chick = 5) + starts_with = list(/mob/living/simple_mob/animal/passive/chick = 5) diff --git a/code/game/objects/structures/crates_lockers/vehiclecage.dm b/code/game/objects/structures/crates_lockers/vehiclecage.dm new file mode 100644 index 0000000000..bd525832c1 --- /dev/null +++ b/code/game/objects/structures/crates_lockers/vehiclecage.dm @@ -0,0 +1,106 @@ +/obj/structure/vehiclecage + name = "vehicle cage" + desc = "A large metal lattice that seems to exist solely to annoy consumers." + icon = 'icons/obj/storage.dmi' + icon_state = "vehicle_cage" + density = 1 + var/obj/vehicle/my_vehicle + var/my_vehicle_type + var/paint_color = "#666666" + +/obj/structure/vehiclecage/examine(mob/user) + ..() + if(my_vehicle) + to_chat(user, "It seems to contain \the [my_vehicle].") + +/obj/structure/vehiclecage/Initialize() + . = ..() + if(my_vehicle_type) + my_vehicle = new my_vehicle_type(src) + for(var/obj/I in get_turf(src)) + if(I.density || I.anchored || I == src || !I.simulated || !istype(I, my_vehicle_type)) + continue + load_vehicle(I) + update_icon() + +/obj/structure/vehiclecage/attack_hand(mob/user as mob) + to_chat(user, "You need a wrench to take this apart!") + return + +/obj/structure/vehiclecage/attackby(obj/item/weapon/W as obj, mob/user as mob) + var/turf/T = get_turf(src) + if(!T) + to_chat(user, "You can't open this here!") + if(W.is_wrench() && do_after(user, 60 * W.toolspeed, src)) + playsound(loc, W.usesound, 50, 1) + disassemble(W, user) + user.visible_message("[user] begins loosening \the [src]'s bolts.") + if(W.is_wirecutter() && do_after(user, 70 * W.toolspeed, src)) + playsound(loc, W.usesound, 50, 1) + disassemble(W, user) + user.visible_message("[user] begins cutting \the [src]'s bolts.") + else + return attack_hand(user) + +/obj/structure/vehiclecage/update_icon() + ..() + overlays.Cut() + underlays.Cut() + + var/image/framepaint = new(icon = 'icons/obj/storage.dmi', icon_state = "[initial(icon_state)]_a", layer = MOB_LAYER + 1.1) + framepaint.plane = MOB_PLANE + framepaint.color = paint_color + overlays += framepaint + + for(var/obj/vehicle/V in src.contents) + var/image/showcase = new(V) + showcase.layer = src.layer - 0.1 + underlays += showcase + +/obj/structure/vehiclecage/MouseDrop_T(var/atom/movable/C, mob/user as mob) + if(user && (user.buckled || user.stat || user.restrained() || !Adjacent(user) || !user.Adjacent(C))) + return + + var/obj/vehicle/V + if(istype(C, /obj/vehicle)) + V = C + if(!V) + return + + if(!my_vehicle) + load_vehicle(V, user) + +/obj/structure/vehiclecage/proc/load_vehicle(var/obj/vehicle/V, mob/user as mob) + if(user) + user.visible_message("[user] loads \the [V] into \the [src].", \ + "You load \the [V] into \the [src].", \ + "You hear creaking metal.") + + V.forceMove(src) + + paint_color = V.paint_color + + update_icon() + +/obj/structure/vehiclecage/proc/disassemble(obj/item/weapon/W as obj, mob/user as mob) + var/turf/T = get_turf(src) + new /obj/item/stack/material/steel(src.loc, 5) + + for(var/atom/movable/AM in contents) + if(AM.simulated) + AM.forceMove(T) + + my_vehicle = null + user.visible_message("[user] release \the [src].", \ + "You finally release \the [src].", \ + "You hear creaking metal.") + qdel(src) + +/obj/structure/vehiclecage/spacebike + my_vehicle_type = /obj/vehicle/bike/random + +/obj/structure/vehiclecage/quadbike + my_vehicle_type = /obj/vehicle/train/engine/quadbike/random + +/obj/structure/vehiclecage/quadtrailer + my_vehicle_type = /obj/vehicle/train/trolley/trailer/random diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 25febad1a3..0bea284126 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -304,7 +304,7 @@ light_power = 0.6 light_color = "#FF6633" -/obj/structure/flora/sif/subterranean/initialize() +/obj/structure/flora/sif/subterranean/Initialize() icon_state = "[initial(icon_state)][rand(1,2)]" . = ..() @@ -313,6 +313,6 @@ desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy." icon_state = "eyeplant" -/obj/structure/flora/sif/eyes/initialize() +/obj/structure/flora/sif/eyes/Initialize() icon_state = "[initial(icon_state)][rand(1,3)]" . = ..() diff --git a/code/game/objects/structures/ghost_pods/ghost_pods.dm b/code/game/objects/structures/ghost_pods/ghost_pods.dm index 16dcd2ddb7..811fc47736 100644 --- a/code/game/objects/structures/ghost_pods/ghost_pods.dm +++ b/code/game/objects/structures/ghost_pods/ghost_pods.dm @@ -59,7 +59,7 @@ var/delay_to_self_open = 10 MINUTES // How long to wait for first attempt. Note that the timer by default starts when the pod is created. var/delay_to_try_again = 20 MINUTES // How long to wait if first attempt fails. Set to 0 to never try again. -/obj/structure/ghost_pod/automatic/initialize() +/obj/structure/ghost_pod/automatic/Initialize() . = ..() spawn(delay_to_self_open) if(src) diff --git a/code/game/objects/structures/ghost_pods/mysterious.dm b/code/game/objects/structures/ghost_pods/mysterious.dm index 2e6a11a8bb..cd34d91e6f 100644 --- a/code/game/objects/structures/ghost_pods/mysterious.dm +++ b/code/game/objects/structures/ghost_pods/mysterious.dm @@ -15,7 +15,7 @@ /obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M) lightning_strike(get_turf(src), cosmetic = TRUE) density = FALSE - var/mob/living/simple_animal/corgi/R = new(get_turf(src)) + var/mob/living/simple_mob/animal/passive/dog/corgi/R = new(get_turf(src)) if(M.mind) M.mind.transfer_to(R) to_chat(M, "You are a Corgi! Woof!") @@ -47,4 +47,4 @@ R.ghost_inhabit(M) visible_message("The blade shines brightly for a brief moment as [usr] pulls it out of the stone!") log_and_message_admins("successfully acquired a cursed sword.") - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index b61d01d2a4..8c2d8e70fd 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -25,12 +25,12 @@ /obj/structure/girder/Destroy() if(girder_material.products_need_process()) - processing_objects -= src + STOP_PROCESSING(SSobj, src) . = ..() /obj/structure/girder/process() if(!radiate()) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return /obj/structure/girder/proc/radiate() @@ -53,9 +53,9 @@ if(applies_material_colour) color = girder_material.icon_colour if(girder_material.products_need_process()) //Am I radioactive or some other? Process me! - processing_objects |= src - else if(src in processing_objects) //If I happened to be radioactive or s.o. previously, and am not now, stop processing. - processing_objects -= src + START_PROCESSING(SSobj, src) + else if(is_processing) //If I happened to be radioactive or s.o. previously, and am not now, stop processing. + STOP_PROCESSING(SSobj, src) /obj/structure/girder/get_material() return girder_material @@ -83,8 +83,8 @@ health = (displaced_health - round(current_damage / 4)) cover = 25 -/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker) - if(!damage || !wallbreaker) +/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart") + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return 0 user.do_attack_animation(src) visible_message("[user] [attack_message] the [src]!") @@ -353,3 +353,54 @@ to_chat(user, "You drill through the girder!") new /obj/effect/decal/remains/human(get_turf(src)) dismantle() + + +/obj/structure/girder/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + var/turf/simulated/T = get_turf(src) + if(!istype(T) || T.density) + return FALSE + + switch(passed_mode) + if(RCD_FLOORWALL) + // Finishing a wall costs two sheets. + var/cost = RCD_SHEETS_PER_MATTER_UNIT * 2 + // Rwalls cost three to finish. + if(the_rcd.make_rwalls) + cost += RCD_SHEETS_PER_MATTER_UNIT * 1 + return list( + RCD_VALUE_MODE = RCD_FLOORWALL, + RCD_VALUE_DELAY = 2 SECONDS, + RCD_VALUE_COST = cost + ) + if(RCD_DECONSTRUCT) + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = 2 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 5 + ) + return FALSE + +/obj/structure/girder/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + var/turf/simulated/T = get_turf(src) + if(!istype(T) || T.density) // Should stop future bugs of people bringing girders to centcom and RCDing them, or somehow putting a girder on a durasteel wall and deconning it. + return FALSE + + switch(passed_mode) + if(RCD_FLOORWALL) + to_chat(user, span("notice", "You finish a wall.")) + // This is mostly the same as using on a floor. The girder's material is preserved, however. + T.ChangeTurf(/turf/simulated/wall) + var/turf/simulated/wall/new_T = get_turf(src) // Ref to the wall we just built. + // Apparently set_material(...) for walls requires refs to the material singletons and not strings. + // This is different from how other material objects with their own set_material(...) do it, but whatever. + var/material/M = name_to_material[the_rcd.material_to_use] + new_T.set_material(M, the_rcd.make_rwalls ? M : null, girder_material) + new_T.add_hiddenprint(user) + qdel(src) + return TRUE + + if(RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + qdel(src) + return TRUE + diff --git a/code/game/objects/structures/gravemarker.dm b/code/game/objects/structures/gravemarker.dm index 7ef0d49a51..5b39639a9e 100644 --- a/code/game/objects/structures/gravemarker.dm +++ b/code/game/objects/structures/gravemarker.dm @@ -126,7 +126,7 @@ src.set_dir(turn(src.dir, 90)) return else - if(istype(usr,/mob/living/simple_animal/mouse)) + if(ismouse(usr)) return if(!usr || !isturf(usr.loc)) return diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 8817dd64a2..019978d3bf 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -93,10 +93,12 @@ src.health -= damage*0.2 spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted -/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/structure/grille/attackby(obj/item/W as obj, mob/user as mob) if(!istype(W)) return - if(W.is_wirecutter()) + if(istype(W, /obj/item/weapon/rcd)) // To stop us from hitting the grille when building windows, because grilles don't let parent handle it properly. + return FALSE + else if(W.is_wirecutter()) if(!shock(user, 100)) playsound(src, W.usesound, 100, 1) new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2) @@ -109,7 +111,7 @@ "You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor.") return -//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM + //window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM else if(istype(W,/obj/item/stack/material)) var/obj/item/stack/material/ST = W if(!ST.material.created_window) @@ -252,3 +254,38 @@ /obj/structure/grille/broken/rustic icon_state = "grillerustic-b" + + +/obj/structure/grille/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_WINDOWGRILLE) + // A full tile window costs 4 glass sheets. + return list( + RCD_VALUE_MODE = RCD_WINDOWGRILLE, + RCD_VALUE_DELAY = 2 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 4 + ) + + if(RCD_DECONSTRUCT) + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = 2 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 2 + ) + return FALSE + +/obj/structure/grille/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + qdel(src) + return TRUE + if(RCD_WINDOWGRILLE) + if(locate(/obj/structure/window) in loc) + return FALSE + to_chat(user, span("notice", "You construct a window.")) + var/obj/structure/window/WD = new the_rcd.window_type(loc) + WD.anchored = TRUE + return TRUE + return FALSE + diff --git a/code/game/objects/structures/holoplant.dm b/code/game/objects/structures/holoplant.dm index 1f762c027a..bbd92b81ee 100644 --- a/code/game/objects/structures/holoplant.dm +++ b/code/game/objects/structures/holoplant.dm @@ -17,7 +17,7 @@ "plant-13" ) -/obj/machinery/holoplant/initialize() +/obj/machinery/holoplant/Initialize() . = ..() activate() @@ -101,5 +101,5 @@ /obj/machinery/holoplant/shipped anchored = FALSE -/obj/machinery/holoplant/shipped/initialize() +/obj/machinery/holoplant/shipped/Initialize() . = ..() \ No newline at end of file diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index d9ec122c55..443491d633 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -9,7 +9,7 @@ plane = PLATING_PLANE // flags = CONDUCT -/obj/structure/lattice/initialize() +/obj/structure/lattice/Initialize() . = ..() if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/mineral))) diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm index f8d9977823..17d1ca4984 100644 --- a/code/game/objects/structures/loot_piles.dm +++ b/code/game/objects/structures/loot_piles.dm @@ -115,7 +115,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh var/path = pick(rare_loot) return new path(src) -/obj/structure/loot_pile/initialize() +/obj/structure/loot_pile/Initialize() if(icon_states_to_use && icon_states_to_use.len) icon_state = pick(icon_states_to_use) . = ..() @@ -574,6 +574,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh icon = 'icons/mecha/mecha.dmi' icon_state = "engineering_pod-broken" density = TRUE + anchored = FALSE // In case a dead mecha-mob dies in a bad spot. chance_uncommon = 20 chance_rare = 10 @@ -615,7 +616,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/structure/loot_pile/mecha/ripley name = "ripley wreckage" desc = "The ruins of some unfortunate ripley. Perhaps something is salvageable." - icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old") + icon_state = "ripley-broken" common_loot = list( /obj/random/tool, @@ -649,6 +650,12 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged ) +/obj/structure/loot_pile/mecha/ripley/firefighter + icon_state = "firefighter-broken" + +/obj/structure/loot_pile/mecha/ripley/random_sprite + icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old") + //Death-Ripley, same common, but more combat-exosuit-based /obj/structure/loot_pile/mecha/deathripley name = "strange ripley wreckage" @@ -719,6 +726,14 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/shocker ) +/obj/structure/loot_pile/mecha/odysseus/murdysseus + icon_state = "murdysseus-broken" + +/obj/structure/loot_pile/mecha/hoverpod + name = "hoverpod wreckage" + desc = "The ruins of some unfortunate hoverpod. Perhaps something is salvageable." + icon_state = "engineering_pod" + /obj/structure/loot_pile/mecha/gygax name = "gygax wreckage" desc = "The ruins of some unfortunate gygax. Perhaps something is salvageable." @@ -759,6 +774,18 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) +/obj/structure/loot_pile/mecha/gygax/dark + icon_state = "darkgygax-broken" + +// Todo: Better loot. +/obj/structure/loot_pile/mecha/gygax/dark/adv + icon_state = "darkgygax_adv-broken" + icon_scale = 1.5 + pixel_y = 8 + +/obj/structure/loot_pile/mecha/gygax/medgax + icon_state = "medgax-broken" + /obj/structure/loot_pile/mecha/durand name = "durand wreckage" desc = "The ruins of some unfortunate durand. Perhaps something is salvageable." @@ -799,6 +826,22 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) +/obj/structure/loot_pile/mecha/marauder + name = "marauder wreckage" + desc = "The ruins of some unfortunate marauder. Perhaps something is salvagable." + icon_state = "marauder-broken" + // Todo: Better loot. + +/obj/structure/loot_pile/mecha/marauder/seraph + name = "seraph wreckage" + desc = "The ruins of some unfortunate seraph. Perhaps something is salvagable." + icon_state = "seraph-broken" + +/obj/structure/loot_pile/mecha/marauder/mauler + name = "mauler wreckage" + desc = "The ruins of some unfortunate mauler. Perhaps something is salvagable." + icon_state = "mauler-broken" + /obj/structure/loot_pile/mecha/phazon name = "phazon wreckage" desc = "The ruins of some unfortunate phazon. Perhaps something is salvageable." diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 130c591613..26889106ac 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -1,253 +1,110 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 +#define MUSICIAN_HEARCHECK_MINDELAY 4 +#define INSTRUMENT_MAX_LINE_LENGTH 300 +#define INSTRUMENT_MAX_LINE_NUMBER 50 + /datum/song var/name = "Untitled" var/list/lines = new() - var/tempo = 5 + var/tempo = 5 // delay between notes -/obj/structure/device/piano - name = "space minimoog" - icon = 'icons/obj/musician.dmi' - icon_state = "minimoog" - anchored = 1 - density = 1 - var/datum/song/song - var/playing = 0 - var/help = 0 - var/edit = 1 - var/repeat = 0 + var/playing = 0 // if we're playing + var/help = 0 // if help is open + var/edit = 1 // if we're in editing mode + var/repeat = 0 // number of times remaining to repeat + var/max_repeats = 10 // maximum times we can repeat -/obj/structure/device/piano/New() - if(prob(50)) - name = "space minimoog" - desc = "This is a minimoog, like a space piano, but more spacey!" - icon_state = "minimoog" + var/instrumentDir = "piano" // the folder with the sounds + var/instrumentExt = "ogg" // the file extension + var/obj/instrumentObj = null // the associated obj playing the sound + var/last_hearcheck = 0 + var/list/hearing_mobs + +/datum/song/New(dir, obj, ext = "ogg") + instrumentDir = dir + instrumentObj = obj + instrumentExt = ext + +/datum/song/Destroy() + instrumentObj = null + return ..() + + +// note is a number from 1-7 for A-G +// acc is either "b", "n", or "#" +// oct is 1-8 (or 9 for C) +/datum/song/proc/playnote(note, acc as text, oct) + // handle accidental -> B<>C of E<>F + if(acc == "b" && (note == 3 || note == 6)) // C or F + if(note == 3) + oct-- + note-- + acc = "n" + else if(acc == "#" && (note == 2 || note == 5)) // B or E + if(note == 2) + oct++ + note++ + acc = "n" + else if(acc == "#" && (note == 7)) //G# + note = 1 + acc = "b" + else if(acc == "#") // mass convert all sharps to flats, octave jump already handled + acc = "b" + note++ + + // check octave, C is allowed to go to 9 + if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) + return + + // now generate name + var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]" + soundfile = file(soundfile) + // make sure the note exists + if(!fexists(soundfile)) + return + // and play + var/turf/source = get_turf(instrumentObj) + if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) + LAZYCLEARLIST(hearing_mobs) + for(var/mob/M in hearers(15, source)) + if(!M.client || !(M.is_preference_enabled(/datum/client_preference/instrument_toggle))) + continue + LAZYSET(hearing_mobs, M, TRUE) + last_hearcheck = world.time + var/sound/music_played = sound(soundfile) + for(var/i in hearing_mobs) + var/mob/M = i + M.playsound_local(source, null, 100, falloff = 5, S = music_played) + +/datum/song/proc/updateDialog(mob/user) + instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise + +/datum/song/proc/shouldStopPlaying(mob/user) + if(instrumentObj) + if(!instrumentObj.Adjacent(user) || user.stat) + return 1 + return !instrumentObj.anchored // add special cases to stop in subclasses else - name = "space piano" - desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." - icon_state = "piano" + return 1 -/obj/structure/device/piano/verb/rotate() - set name = "Rotate Piano" - set category = "Object" - set src in oview(1) - - if(istype(usr,/mob/living/simple_animal/mouse)) - return - else if(!usr || !isturf(usr.loc)) - return - else if(usr.stat || usr.restrained()) - return - else if (istype(usr,/mob/observer/ghost) && !config.ghost_interaction) - return - else - src.set_dir(turn(src.dir, 90)) - return - -/obj/structure/device/piano/proc/playnote(var/note as text) - //world << "Note: [note]" - var/soundfile - /*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically. - Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/ - switch(note) - if("Cn1") soundfile = 'sound/piano/Cn1.ogg' - if("C#1") soundfile = 'sound/piano/C#1.ogg' - if("Db1") soundfile = 'sound/piano/Db1.ogg' - if("Dn1") soundfile = 'sound/piano/Dn1.ogg' - if("D#1") soundfile = 'sound/piano/D#1.ogg' - if("Eb1") soundfile = 'sound/piano/Eb1.ogg' - if("En1") soundfile = 'sound/piano/En1.ogg' - if("E#1") soundfile = 'sound/piano/E#1.ogg' - if("Fb1") soundfile = 'sound/piano/Fb1.ogg' - if("Fn1") soundfile = 'sound/piano/Fn1.ogg' - if("F#1") soundfile = 'sound/piano/F#1.ogg' - if("Gb1") soundfile = 'sound/piano/Gb1.ogg' - if("Gn1") soundfile = 'sound/piano/Gn1.ogg' - if("G#1") soundfile = 'sound/piano/G#1.ogg' - if("Ab1") soundfile = 'sound/piano/Ab1.ogg' - if("An1") soundfile = 'sound/piano/An1.ogg' - if("A#1") soundfile = 'sound/piano/A#1.ogg' - if("Bb1") soundfile = 'sound/piano/Bb1.ogg' - if("Bn1") soundfile = 'sound/piano/Bn1.ogg' - if("B#1") soundfile = 'sound/piano/B#1.ogg' - if("Cb2") soundfile = 'sound/piano/Cb2.ogg' - if("Cn2") soundfile = 'sound/piano/Cn2.ogg' - if("C#2") soundfile = 'sound/piano/C#2.ogg' - if("Db2") soundfile = 'sound/piano/Db2.ogg' - if("Dn2") soundfile = 'sound/piano/Dn2.ogg' - if("D#2") soundfile = 'sound/piano/D#2.ogg' - if("Eb2") soundfile = 'sound/piano/Eb2.ogg' - if("En2") soundfile = 'sound/piano/En2.ogg' - if("E#2") soundfile = 'sound/piano/E#2.ogg' - if("Fb2") soundfile = 'sound/piano/Fb2.ogg' - if("Fn2") soundfile = 'sound/piano/Fn2.ogg' - if("F#2") soundfile = 'sound/piano/F#2.ogg' - if("Gb2") soundfile = 'sound/piano/Gb2.ogg' - if("Gn2") soundfile = 'sound/piano/Gn2.ogg' - if("G#2") soundfile = 'sound/piano/G#2.ogg' - if("Ab2") soundfile = 'sound/piano/Ab2.ogg' - if("An2") soundfile = 'sound/piano/An2.ogg' - if("A#2") soundfile = 'sound/piano/A#2.ogg' - if("Bb2") soundfile = 'sound/piano/Bb2.ogg' - if("Bn2") soundfile = 'sound/piano/Bn2.ogg' - if("B#2") soundfile = 'sound/piano/B#2.ogg' - if("Cb3") soundfile = 'sound/piano/Cb3.ogg' - if("Cn3") soundfile = 'sound/piano/Cn3.ogg' - if("C#3") soundfile = 'sound/piano/C#3.ogg' - if("Db3") soundfile = 'sound/piano/Db3.ogg' - if("Dn3") soundfile = 'sound/piano/Dn3.ogg' - if("D#3") soundfile = 'sound/piano/D#3.ogg' - if("Eb3") soundfile = 'sound/piano/Eb3.ogg' - if("En3") soundfile = 'sound/piano/En3.ogg' - if("E#3") soundfile = 'sound/piano/E#3.ogg' - if("Fb3") soundfile = 'sound/piano/Fb3.ogg' - if("Fn3") soundfile = 'sound/piano/Fn3.ogg' - if("F#3") soundfile = 'sound/piano/F#3.ogg' - if("Gb3") soundfile = 'sound/piano/Gb3.ogg' - if("Gn3") soundfile = 'sound/piano/Gn3.ogg' - if("G#3") soundfile = 'sound/piano/G#3.ogg' - if("Ab3") soundfile = 'sound/piano/Ab3.ogg' - if("An3") soundfile = 'sound/piano/An3.ogg' - if("A#3") soundfile = 'sound/piano/A#3.ogg' - if("Bb3") soundfile = 'sound/piano/Bb3.ogg' - if("Bn3") soundfile = 'sound/piano/Bn3.ogg' - if("B#3") soundfile = 'sound/piano/B#3.ogg' - if("Cb4") soundfile = 'sound/piano/Cb4.ogg' - if("Cn4") soundfile = 'sound/piano/Cn4.ogg' - if("C#4") soundfile = 'sound/piano/C#4.ogg' - if("Db4") soundfile = 'sound/piano/Db4.ogg' - if("Dn4") soundfile = 'sound/piano/Dn4.ogg' - if("D#4") soundfile = 'sound/piano/D#4.ogg' - if("Eb4") soundfile = 'sound/piano/Eb4.ogg' - if("En4") soundfile = 'sound/piano/En4.ogg' - if("E#4") soundfile = 'sound/piano/E#4.ogg' - if("Fb4") soundfile = 'sound/piano/Fb4.ogg' - if("Fn4") soundfile = 'sound/piano/Fn4.ogg' - if("F#4") soundfile = 'sound/piano/F#4.ogg' - if("Gb4") soundfile = 'sound/piano/Gb4.ogg' - if("Gn4") soundfile = 'sound/piano/Gn4.ogg' - if("G#4") soundfile = 'sound/piano/G#4.ogg' - if("Ab4") soundfile = 'sound/piano/Ab4.ogg' - if("An4") soundfile = 'sound/piano/An4.ogg' - if("A#4") soundfile = 'sound/piano/A#4.ogg' - if("Bb4") soundfile = 'sound/piano/Bb4.ogg' - if("Bn4") soundfile = 'sound/piano/Bn4.ogg' - if("B#4") soundfile = 'sound/piano/B#4.ogg' - if("Cb5") soundfile = 'sound/piano/Cb5.ogg' - if("Cn5") soundfile = 'sound/piano/Cn5.ogg' - if("C#5") soundfile = 'sound/piano/C#5.ogg' - if("Db5") soundfile = 'sound/piano/Db5.ogg' - if("Dn5") soundfile = 'sound/piano/Dn5.ogg' - if("D#5") soundfile = 'sound/piano/D#5.ogg' - if("Eb5") soundfile = 'sound/piano/Eb5.ogg' - if("En5") soundfile = 'sound/piano/En5.ogg' - if("E#5") soundfile = 'sound/piano/E#5.ogg' - if("Fb5") soundfile = 'sound/piano/Fb5.ogg' - if("Fn5") soundfile = 'sound/piano/Fn5.ogg' - if("F#5") soundfile = 'sound/piano/F#5.ogg' - if("Gb5") soundfile = 'sound/piano/Gb5.ogg' - if("Gn5") soundfile = 'sound/piano/Gn5.ogg' - if("G#5") soundfile = 'sound/piano/G#5.ogg' - if("Ab5") soundfile = 'sound/piano/Ab5.ogg' - if("An5") soundfile = 'sound/piano/An5.ogg' - if("A#5") soundfile = 'sound/piano/A#5.ogg' - if("Bb5") soundfile = 'sound/piano/Bb5.ogg' - if("Bn5") soundfile = 'sound/piano/Bn5.ogg' - if("B#5") soundfile = 'sound/piano/B#5.ogg' - if("Cb6") soundfile = 'sound/piano/Cb6.ogg' - if("Cn6") soundfile = 'sound/piano/Cn6.ogg' - if("C#6") soundfile = 'sound/piano/C#6.ogg' - if("Db6") soundfile = 'sound/piano/Db6.ogg' - if("Dn6") soundfile = 'sound/piano/Dn6.ogg' - if("D#6") soundfile = 'sound/piano/D#6.ogg' - if("Eb6") soundfile = 'sound/piano/Eb6.ogg' - if("En6") soundfile = 'sound/piano/En6.ogg' - if("E#6") soundfile = 'sound/piano/E#6.ogg' - if("Fb6") soundfile = 'sound/piano/Fb6.ogg' - if("Fn6") soundfile = 'sound/piano/Fn6.ogg' - if("F#6") soundfile = 'sound/piano/F#6.ogg' - if("Gb6") soundfile = 'sound/piano/Gb6.ogg' - if("Gn6") soundfile = 'sound/piano/Gn6.ogg' - if("G#6") soundfile = 'sound/piano/G#6.ogg' - if("Ab6") soundfile = 'sound/piano/Ab6.ogg' - if("An6") soundfile = 'sound/piano/An6.ogg' - if("A#6") soundfile = 'sound/piano/A#6.ogg' - if("Bb6") soundfile = 'sound/piano/Bb6.ogg' - if("Bn6") soundfile = 'sound/piano/Bn6.ogg' - if("B#6") soundfile = 'sound/piano/B#6.ogg' - if("Cb7") soundfile = 'sound/piano/Cb7.ogg' - if("Cn7") soundfile = 'sound/piano/Cn7.ogg' - if("C#7") soundfile = 'sound/piano/C#7.ogg' - if("Db7") soundfile = 'sound/piano/Db7.ogg' - if("Dn7") soundfile = 'sound/piano/Dn7.ogg' - if("D#7") soundfile = 'sound/piano/D#7.ogg' - if("Eb7") soundfile = 'sound/piano/Eb7.ogg' - if("En7") soundfile = 'sound/piano/En7.ogg' - if("E#7") soundfile = 'sound/piano/E#7.ogg' - if("Fb7") soundfile = 'sound/piano/Fb7.ogg' - if("Fn7") soundfile = 'sound/piano/Fn7.ogg' - if("F#7") soundfile = 'sound/piano/F#7.ogg' - if("Gb7") soundfile = 'sound/piano/Gb7.ogg' - if("Gn7") soundfile = 'sound/piano/Gn7.ogg' - if("G#7") soundfile = 'sound/piano/G#7.ogg' - if("Ab7") soundfile = 'sound/piano/Ab7.ogg' - if("An7") soundfile = 'sound/piano/An7.ogg' - if("A#7") soundfile = 'sound/piano/A#7.ogg' - if("Bb7") soundfile = 'sound/piano/Bb7.ogg' - if("Bn7") soundfile = 'sound/piano/Bn7.ogg' - if("B#7") soundfile = 'sound/piano/B#7.ogg' - if("Cb8") soundfile = 'sound/piano/Cb8.ogg' - if("Cn8") soundfile = 'sound/piano/Cn8.ogg' - if("C#8") soundfile = 'sound/piano/C#8.ogg' - if("Db8") soundfile = 'sound/piano/Db8.ogg' - if("Dn8") soundfile = 'sound/piano/Dn8.ogg' - if("D#8") soundfile = 'sound/piano/D#8.ogg' - if("Eb8") soundfile = 'sound/piano/Eb8.ogg' - if("En8") soundfile = 'sound/piano/En8.ogg' - if("E#8") soundfile = 'sound/piano/E#8.ogg' - if("Fb8") soundfile = 'sound/piano/Fb8.ogg' - if("Fn8") soundfile = 'sound/piano/Fn8.ogg' - if("F#8") soundfile = 'sound/piano/F#8.ogg' - if("Gb8") soundfile = 'sound/piano/Gb8.ogg' - if("Gn8") soundfile = 'sound/piano/Gn8.ogg' - if("G#8") soundfile = 'sound/piano/G#8.ogg' - if("Ab8") soundfile = 'sound/piano/Ab8.ogg' - if("An8") soundfile = 'sound/piano/An8.ogg' - if("A#8") soundfile = 'sound/piano/A#8.ogg' - if("Bb8") soundfile = 'sound/piano/Bb8.ogg' - if("Bn8") soundfile = 'sound/piano/Bn8.ogg' - if("B#8") soundfile = 'sound/piano/B#8.ogg' - if("Cb9") soundfile = 'sound/piano/Cb9.ogg' - if("Cn9") soundfile = 'sound/piano/Cn9.ogg' - else return - - //hearers(15, src) << sound(soundfile) - var/turf/source = get_turf(src) - for(var/mob/M in hearers(15, source)) - M.playsound_local(source, file(soundfile), 100, falloff = 5) - - -/obj/structure/device/piano/proc/playsong() - do +/datum/song/proc/playsong(mob/user) + while(repeat >= 0) var/cur_oct[7] var/cur_acc[7] for(var/i = 1 to 7) - cur_oct[i] = "3" + cur_oct[i] = 3 cur_acc[i] = "n" - for(var/line in song.lines) - //world << line + for(var/line in lines) for(var/beat in splittext(lowertext(line), ",")) - //world << "beat: [beat]" var/list/notes = splittext(beat, "/") for(var/note in splittext(notes[1], "-")) - //world << "note: [note]" - if(!playing || !anchored)//If the piano is playing, or is loose + if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case playing = 0 return if(lentext(note) == 0) continue - //world << "Parse: [copytext(note,1,2)]" var/cur_note = text2ascii(note) - 96 if(cur_note < 1 || cur_note > 7) continue @@ -259,49 +116,47 @@ else if(ni == "s") cur_acc[cur_note] = "#" // so shift is never required else - cur_oct[cur_note] = ni - playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note]) + cur_oct[cur_note] = text2num(ni) + playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note]) if(notes.len >= 2 && text2num(notes[2])) - sleep(song.tempo / text2num(notes[2])) + sleep(sanitize_tempo(tempo / text2num(notes[2]))) else - sleep(song.tempo) - if(repeat > 0) - repeat-- //Infinite loops are baaaad. - while(repeat > 0) + sleep(tempo) + repeat-- playing = 0 - updateUsrDialog() + repeat = 0 + updateDialog(user) -/obj/structure/device/piano/attack_hand(var/mob/user as mob) - if(!anchored) - return - - usr.machine = src - var/dat = "Piano" - - if(song) - if(song.lines.len > 0 && !(playing)) - dat += "Play Song

" - dat += "Repeat Song: [repeat] times.

" - if(playing) - dat += "Stop Playing
" - dat += "Repeats left: [repeat].

" +/datum/song/proc/interact(mob/user) + var/dat = "" + if(lines.len > 0) + dat += "

Playback

" + if(!playing) + dat += {"Play Stop

+ Repeat Song: + [repeat > 0 ? "--" : "--"] + [repeat] times + [repeat < max_repeats ? "++" : "++"] +
"} + else + dat += {"Play Stop
+ Repeats left: [repeat]
"} if(!edit) - dat += "Show Editor

" + dat += "
Show Editor
" else - dat += "Hide Editor
" - dat += "Start a New Song
" - dat += "Import a Song

" - if(song) - var/calctempo = (10/song.tempo)*60 - dat += "Tempo : -- [calctempo] BPM ++

" - var/linecount = 0 - for(var/line in song.lines) - linecount += 1 - dat += "Line [linecount]: [line] Delete Line Modify Line
" - dat += "Add Line

" + var/bpm = round(600 / tempo) + dat += {"

Editing

+ Hide Editor + Start a New Song + Import a Song

+ Tempo: - [bpm] BPM +

"} + var/linecount = 0 + for(var/line in lines) + linecount += 1 + dat += "Line [linecount]: Edit X [line]
" + dat += "Add Line

" if(help) - dat += "Hide Help
" - dat += {" + dat += {"Hide Help
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).
Every note in a chord will play together, with chord timed by the tempo.

@@ -313,120 +168,183 @@ A pause may be denoted by an empty chord: C,E,,C,G
To make a chord be a different time, end it with /x, where the chord length will be length
defined by tempo / x: C,G/2,E/4
- Combined, an example is: E-E4/4,/2,G#/8,B/8,E3-E4/4 + Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4
Lines may be up to 50 characters.
A song may only contain up to 50 lines.
"} else - dat += "Show Help
" - dat += "" - user << browse(dat, "window=piano;size=700x300") - onclose(user, "piano") + dat += "Show Help
" + var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500) + popup.set_content(dat) + popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state)) + popup.open() -/obj/structure/device/piano/Topic(href, href_list) +/datum/song/Topic(href, href_list) + if(!instrumentObj.Adjacent(usr) || usr.stat) + usr << browse(null, "window=instrument") + usr.unset_machine() + return + instrumentObj.add_fingerprint(usr) + if(href_list["newsong"]) + lines = new() + tempo = sanitize_tempo(5) // default 120 BPM + name = "" + else if(href_list["import"]) + var/t = "" + do + t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) + if(!in_range(instrumentObj, usr)) + return + if(lentext(t) >= INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER) + var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") + if(cont == "no") + break + while(lentext(t) > INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER) + //split into lines + spawn() + lines = splittext(t, "\n") + if(copytext(lines[1],1,6) == "BPM: ") + tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6))) + lines.Cut(1,2) + else + tempo = sanitize_tempo(5) // default 120 BPM + if(lines.len > INSTRUMENT_MAX_LINE_NUMBER) + usr << "Too many lines!" + lines.Cut(INSTRUMENT_MAX_LINE_NUMBER+1) + var/linenum = 1 + for(var/l in lines) + if(lentext(l) > INSTRUMENT_MAX_LINE_LENGTH) + usr << "Line [linenum] too long!" + lines.Remove(l) + else + linenum++ + updateDialog(usr) // make sure updates when complete + else if(href_list["help"]) + help = text2num(href_list["help"]) - 1 + else if(href_list["edit"]) + edit = text2num(href_list["edit"]) - 1 + if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. + if(playing) + return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. + repeat += round(text2num(href_list["repeat"])) + if(repeat < 0) + repeat = 0 + if(repeat > max_repeats) + repeat = max_repeats + else if(href_list["tempo"]) + tempo = sanitize_tempo(tempo + text2num(href_list["tempo"])) + else if(href_list["play"]) + playing = 1 + spawn() + playsong(usr) + else if(href_list["newline"]) + var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null) + if(!newline || !in_range(instrumentObj, usr)) + return + if(lines.len > INSTRUMENT_MAX_LINE_NUMBER) + return + if(lentext(newline) > INSTRUMENT_MAX_LINE_LENGTH) + newline = copytext(newline, 1, INSTRUMENT_MAX_LINE_LENGTH) + lines.Add(newline) + else if(href_list["deleteline"]) + var/num = round(text2num(href_list["deleteline"])) + if(num > lines.len || num < 1) + return + lines.Cut(num, num+1) + else if(href_list["modifyline"]) + var/num = round(text2num(href_list["modifyline"]),1) + var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null) + if(!content || !in_range(instrumentObj, usr)) + return + if(lentext(content) > INSTRUMENT_MAX_LINE_LENGTH) + content = copytext(content, 1, INSTRUMENT_MAX_LINE_LENGTH) + if(num > lines.len || num < 1) + return + lines[num] = content + else if(href_list["stop"]) + playing = 0 + updateDialog(usr) + return - if(!in_range(src, usr) || issilicon(usr) || !anchored || !usr.canmove || usr.restrained()) - usr << browse(null, "window=piano;size=700x300") - onclose(usr, "piano") +/datum/song/proc/sanitize_tempo(new_tempo) + new_tempo = abs(new_tempo) + return max(round(new_tempo, world.tick_lag), world.tick_lag) + +// subclass for handheld instruments, like violin +/datum/song/handheld + +/datum/song/handheld/updateDialog(mob/user) + instrumentObj.interact(user) + +/datum/song/handheld/shouldStopPlaying() + if(instrumentObj) + return !isliving(instrumentObj.loc) + else + return 1 + +////////////////////////////////////////////////////////////////////////// +/obj/structure/device/piano + name = "space piano" + desc = "This is a space piano; just like a regular piano, but always in tune! Even if the musician isn't." + icon = 'icons/obj/musician.dmi' + icon_state = "piano" + anchored = 1 + density = 1 + var/datum/song/song + +/obj/structure/device/piano/minimoog + name = "space minimoog" + icon_state = "minimoog" + desc = "This is a minimoog; just like a space piano, but more spacey!" + +/obj/structure/device/piano/New() + ..() + song = new("piano", src) + + if(prob(50)) + name = "space minimoog" + desc = "This is a minimoog, like a space piano, but more spacey!" + icon_state = "minimoog" + else + name = "space piano" + desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." + icon_state = "piano" + +/obj/structure/device/piano/Destroy() + qdel(song) + song = null + ..() + +/obj/structure/device/piano/verb/rotate() + set name = "Rotate Piano" + set category = "Object" + set src in oview(1) + + if(istype(usr,/mob/living/simple_mob/animal/passive/mouse)) + return + else if(!usr || !isturf(usr.loc)) + return + else if(usr.stat || usr.restrained()) + return + else if (istype(usr,/mob/observer/ghost) && !config.ghost_interaction) + return + else + src.set_dir(turn(src.dir, 90)) return - if(href_list["newsong"]) - song = new() - else if(song) - if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. - if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. - var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null - if(tempnum > 10) - tempnum = 10 - if(tempnum < 0) - tempnum = 0 - repeat = round(tempnum) +/obj/structure/device/piano/attack_hand(mob/user) + if(!user.IsAdvancedToolUser()) + to_chat(user, "You don't have the dexterity to do this!") + return 1 + interact(user) - else if(href_list["tempo"]) - song.tempo += round(text2num(href_list["tempo"])) - if(song.tempo < 1) - song.tempo = 1 +/obj/structure/device/piano/interact(mob/user) + if(!user || !anchored) + return - else if(href_list["play"]) - if(song) - playing = 1 - spawn() playsong() - - else if(href_list["newline"]) - var/newline = html_encode(input("Enter your line: ", "Piano") as text|null) - if(!newline) - return - if(song.lines.len > 50) - return - if(lentext(newline) > 50) - newline = copytext(newline, 1, 50) - song.lines.Add(newline) - - else if(href_list["deleteline"]) - var/num = round(text2num(href_list["deleteline"])) - if(num > song.lines.len || num < 1) - return - song.lines.Cut(num, num+1) - - else if(href_list["modifyline"]) - var/num = round(text2num(href_list["modifyline"]),1) - var/content = html_encode(input("Enter your line: ", "Piano", song.lines[num]) as text|null) - if(!content) - return - if(lentext(content) > 50) - content = copytext(content, 1, 50) - if(num > song.lines.len || num < 1) - return - song.lines[num] = content - - else if(href_list["stop"]) - playing = 0 - - else if(href_list["help"]) - help = text2num(href_list["help"]) - 1 - - else if(href_list["edit"]) - edit = text2num(href_list["edit"]) - 1 - - else if(href_list["import"]) - var/t = "" - do - t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", src.name), t) as message) - if (!in_range(src, usr)) - return - - if(lentext(t) >= 3072) - var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") - if(cont == "no") - break - while(lentext(t) > 3072) - - //split into lines - spawn() - var/list/lines = splittext(t, "\n") - var/tempo = 5 - if(copytext(lines[1],1,6) == "BPM: ") - tempo = 600 / text2num(copytext(lines[1],6)) - lines.Cut(1,2) - if(lines.len > 50) - usr << "Too many lines!" - lines.Cut(51) - var/linenum = 1 - for(var/l in lines) - if(lentext(l) > 50) - usr << "Line [linenum] too long!" - lines.Remove(l) - else - linenum++ - song = new() - song.lines = lines - song.tempo = tempo - updateUsrDialog() - - add_fingerprint(usr) - updateUsrDialog() - return + user.set_machine(src) + song.interact(user) /obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob) if(O.is_wrench()) diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm index 64ef2f926b..2aa11fffa5 100644 --- a/code/game/objects/structures/noticeboard.dm +++ b/code/game/objects/structures/noticeboard.dm @@ -19,7 +19,7 @@ update_icon() return -/obj/structure/noticeboard/initialize() +/obj/structure/noticeboard/Initialize() for(var/obj/item/I in loc) if(notices > 4) break if(istype(I, /obj/item/weapon/paper)) diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index 0340356e37..f328eb54fa 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -10,8 +10,8 @@ explosion_resistance = 5 var/list/mobs_can_pass = list( /mob/living/bot, - /mob/living/simple_animal/slime, - /mob/living/simple_animal/mouse, + /mob/living/simple_mob/slime/xenobio, + /mob/living/simple_mob/animal/passive/mouse, /mob/living/silicon/robot/drone ) diff --git a/code/game/objects/structures/props/alien_props.dm b/code/game/objects/structures/props/alien_props.dm index fa11e27b15..67a5b0d094 100644 --- a/code/game/objects/structures/props/alien_props.dm +++ b/code/game/objects/structures/props/alien_props.dm @@ -59,7 +59,7 @@ var/static/list/possible_states = list("health", "spider", "slime", "emp", "species", "egg", "vent", "mindshock", "viral", "gland") var/static/list/possible_tech = list(TECH_MATERIAL, TECH_ENGINEERING, TECH_PHORON, TECH_POWER, TECH_BIO, TECH_COMBAT, TECH_MAGNET, TECH_DATA) -/obj/item/prop/alien/junk/initialize() +/obj/item/prop/alien/junk/Initialize() . = ..() icon_state = pick(possible_states) var/list/techs = possible_tech.Copy() diff --git a/code/game/objects/structures/props/beam_prism.dm b/code/game/objects/structures/props/beam_prism.dm index 44df2eb68b..f5c4c3d3c0 100644 --- a/code/game/objects/structures/props/beam_prism.dm +++ b/code/game/objects/structures/props/beam_prism.dm @@ -26,7 +26,7 @@ interaction_message = "The prismatic turret seems to be able to rotate." -/obj/structure/prop/prism/initialize() +/obj/structure/prop/prism/Initialize() if(degrees_from_north) animate(src, transform = turn(NORTH, degrees_from_north), time = 3) @@ -196,7 +196,7 @@ for(var/obj/structure/prop/prism/P in my_turrets) P.rotate_auto(new_bearing) -/obj/structure/prop/prismcontrol/initialize() +/obj/structure/prop/prismcontrol/Initialize() ..() if(my_turrets.len) //Preset controls. for(var/obj/structure/prop/prism/P in my_turrets) diff --git a/code/game/objects/structures/props/nest.dm b/code/game/objects/structures/props/nest.dm new file mode 100644 index 0000000000..4cb515fc36 --- /dev/null +++ b/code/game/objects/structures/props/nest.dm @@ -0,0 +1,67 @@ +/obj/structure/prop/nest + name = "diyaab den" + desc = "A den of some creature." + icon = 'icons/obj/structures.dmi' + icon_state = "bonfire" + density = TRUE + anchored = TRUE + interaction_message = "You feel like you shouldn't be sticking your nose into a wild animal's den." + + var/disturbance_spawn_chance = 20 + var/last_spawn + var/spawn_delay = 150 + var/randomize_spawning = FALSE + var/creature_types = list(/mob/living/simple_mob/animal/sif/diyaab) + var/list/den_mobs + var/den_faction //The faction of any spawned creatures. + var/max_creatures = 3 //Maximum number of living creatures this nest can have at one time. + + var/tally = 0 //The counter referenced against total_creature_max, or just to see how many mobs it has spawned. + var/total_creature_max //If set, it can spawn this many creatures, total, ever. + +/obj/structure/prop/nest/Initialize() + ..() + den_mobs = list() + START_PROCESSING(SSobj, src) + last_spawn = world.time + if(randomize_spawning) //Not the biggest shift in spawntime, but it's here. + var/delayshift_clamp = spawn_delay / 10 + var/delayshift = rand(delayshift_clamp, -1 * delayshift_clamp) + spawn_delay += delayshift + +/obj/structure/prop/nest/Destroy() + den_mobs = null + STOP_PROCESSING(SSobj, src) + ..() + +/obj/structure/prop/nest/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything. + ..() + if(user && prob(disturbance_spawn_chance)) + spawn_creature(get_turf(src)) + +/obj/structure/prop/nest/process() + update_creatures() + if(world.time > last_spawn + spawn_delay) + spawn_creature(get_turf(src)) + +/obj/structure/prop/nest/proc/spawn_creature(var/turf/spawnpoint) + update_creatures() //Paranoia. + if(total_creature_max && tally >= total_creature_max) + return + if(istype(spawnpoint) && den_mobs.len < max_creatures) + last_spawn = world.time + var/spawn_choice = pick(creature_types) + var/mob/living/L = new spawn_choice(spawnpoint) + if(den_faction) + L.faction = den_faction + visible_message("\The [L] crawls out of \the [src].") + den_mobs += L + tally++ + +/obj/structure/prop/nest/proc/remove_creature(var/mob/target) + den_mobs -= target + +/obj/structure/prop/nest/proc/update_creatures() + for(var/mob/living/L in den_mobs) + if(L.stat == 2) + remove_creature(L) diff --git a/code/game/objects/structures/props/puzzledoor.dm b/code/game/objects/structures/props/puzzledoor.dm index b9a32fc0dc..70d6508202 100644 --- a/code/game/objects/structures/props/puzzledoor.dm +++ b/code/game/objects/structures/props/puzzledoor.dm @@ -31,7 +31,7 @@ visible_message("\The [src] is completely unaffected by the blast.") return -/obj/machinery/door/blast/puzzle/initialize() +/obj/machinery/door/blast/puzzle/Initialize() . = ..() implicit_material = get_material_by_name("dungeonium") if(locks.len) diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm index 18e45af166..b100237dac 100644 --- a/code/game/objects/structures/railing.dm +++ b/code/game/objects/structures/railing.dm @@ -23,7 +23,7 @@ if(climbable) verbs += /obj/structure/proc/climb_on -/obj/structure/railing/initialize() +/obj/structure/railing/Initialize() . = ..() if(src.anchored) update_icon(0) diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 37edb603c1..9de9dc082b 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -30,7 +30,7 @@ FLOOR SAFES tumbler_2_open = rand(0, 72) -/obj/structure/safe/initialize() +/obj/structure/safe/Initialize() . = ..() for(var/obj/item/I in loc) if(space >= maxspace) @@ -175,7 +175,7 @@ obj/structure/safe/ex_act(severity) plane = TURF_PLANE layer = ABOVE_UTILITY -/obj/structure/safe/floor/initialize() +/obj/structure/safe/floor/Initialize() . = ..() var/turf/T = loc if(istype(T) && !T.is_plating()) diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 4f430d3ec6..f9d5b2250a 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -36,11 +36,11 @@ else set_opacity(1) if(material.products_need_process()) - processing_objects |= src + START_PROCESSING(SSobj, src) update_nearby_tiles(need_rebuild=1) /obj/structure/simple_door/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) update_nearby_tiles() return ..() @@ -206,6 +206,6 @@ /obj/structure/simple_door/cult/TryToSwitchState(atom/user) if(isliving(user)) var/mob/living/L = user - if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct)) + if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct)) return ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index bbc2a64593..ff82150247 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -76,7 +76,7 @@ src.set_dir(turn(src.dir, 90)) return else - if(istype(usr,/mob/living/simple_animal/mouse)) + if(istype(usr,/mob/living/simple_mob/animal/passive/mouse)) return if(!usr || !isturf(usr.loc)) return diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 2802881719..499b914a03 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -21,6 +21,7 @@ var/shardtype = /obj/item/weapon/material/shard var/glasstype = null // Set this in subtypes. Null is assumed strange or otherwise impossible to dismantle, such as for shuttle glass. var/silicate = 0 // number of units of silicate + var/fulltile = FALSE // Set to true on full-tile variants. /obj/structure/window/examine(mob/user) . = ..(user) @@ -128,16 +129,10 @@ /obj/structure/window/blob_act() take_damage(50) -//TODO: Make full windows a separate type of window. -//Once a full window, it will always be a full window, so there's no point -//having the same type for both. -/obj/structure/window/proc/is_full_window() - return (dir == SOUTHWEST || dir == SOUTHEAST || dir == NORTHWEST || dir == NORTHEAST) - /obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(istype(mover) && mover.checkpass(PASSGLASS)) return TRUE - if(is_full_window()) + if(is_fulltile()) return FALSE //full tile window, you can't move into it! if((get_dir(loc, target) & dir) || (get_dir(mover, target) == turn(dir, 180))) return !density @@ -204,7 +199,7 @@ user.setClickCooldown(user.get_attack_speed()) if(!damage) return - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) visible_message("[user] smashes into [src]!") if(reinf) damage = damage / 2 @@ -386,8 +381,6 @@ anchored = 0 state = 0 update_verbs() - if(is_fulltile()) - maxhealth *= 2 health = maxhealth @@ -414,9 +407,7 @@ //checks if this window is full-tile one /obj/structure/window/proc/is_fulltile() - if(dir & (dir - 1)) - return 1 - return 0 + return fulltile //This proc is used to update the icons of nearby windows. It should not be confused with update_nearby_tiles(), which is an atmos proc! /obj/structure/window/proc/update_nearby_icons() @@ -456,7 +447,7 @@ // Damage overlays. var/ratio = health / maxhealth - ratio = Ceiling(ratio * 4) * 25 + ratio = CEILING(ratio * 4, 1) * 25 if(ratio > 75) return @@ -482,6 +473,10 @@ maxhealth = 12.0 force_threshold = 3 +/obj/structure/window/basic/full + maxhealth = 24 + fulltile = TRUE + /obj/structure/window/phoronbasic name = "phoron window" desc = "A borosilicate alloy window. It seems to be quite strong." @@ -495,8 +490,8 @@ force_threshold = 5 /obj/structure/window/phoronbasic/full - dir = SOUTHWEST maxhealth = 80 + fulltile = TRUE /obj/structure/window/phoronreinforced name = "reinforced borosilicate window" @@ -512,8 +507,8 @@ force_threshold = 10 /obj/structure/window/phoronreinforced/full - dir = SOUTHWEST maxhealth = 160 + fulltile = TRUE /obj/structure/window/reinforced name = "reinforced window" @@ -528,9 +523,9 @@ force_threshold = 6 /obj/structure/window/reinforced/full - dir = SOUTHWEST icon_state = "fwindow" maxhealth = 80 + fulltile = TRUE /obj/structure/window/reinforced/tinted name = "tinted window" @@ -565,9 +560,9 @@ var/id /obj/structure/window/reinforced/polarized/full - dir = SOUTHWEST icon_state = "fwindow" maxhealth = 80 + fulltile = TRUE /obj/structure/window/reinforced/polarized/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/device/multitool) && !anchored) // Only allow programming if unanchored! @@ -645,3 +640,20 @@ MT.update_icon() return TRUE . = ..() + +/obj/structure/window/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_DECONSTRUCT) + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = 5 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 5 + ) + +/obj/structure/window/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + qdel(src) + return TRUE + return FALSE diff --git a/code/game/objects/structures/window_spawner.dm b/code/game/objects/structures/window_spawner.dm index e2714be757..52a8458077 100644 --- a/code/game/objects/structures/window_spawner.dm +++ b/code/game/objects/structures/window_spawner.dm @@ -25,7 +25,7 @@ /obj/effect/wingrille_spawn/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) return FALSE -/obj/effect/wingrille_spawn/initialize() +/obj/effect/wingrille_spawn/Initialize() . = ..() if(!win_path) return diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm index 6cb93ab530..19fe4eb03c 100644 --- a/code/game/objects/weapons.dm +++ b/code/game/objects/weapons.dm @@ -27,16 +27,16 @@ cleaving = TRUE var/hit_mobs = 0 - for(var/mob/living/simple_animal/SA in range(get_turf(target), 1)) - if(SA.stat == DEAD) // Don't beat a dead horse. + for(var/mob/living/simple_mob/SM in range(get_turf(target), 1)) + if(SM.stat == DEAD) // Don't beat a dead horse. continue - if(SA == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s. + if(SM == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s. continue - if(SA == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe... + if(SM == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe... continue - if(!SA.Adjacent(user) || !SA.Adjacent(target)) // Cleaving only hits mobs near the target mob and user. + if(!SM.Adjacent(user) || !SM.Adjacent(target)) // Cleaving only hits mobs near the target mob and user. continue - if(resolve_attackby(SA, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true. + if(resolve_attackby(SM, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true. hit_mobs++ cleave_visual(user, target) @@ -55,4 +55,4 @@ // This is purely the visual effect of cleaving. /obj/item/weapon/proc/cleave_visual(var/mob/living/user, var/mob/living/target) var/obj/effect/temporary_effect/cleave_attack/E = new(get_turf(src)) - E.dir = get_dir(user, target) \ No newline at end of file + E.dir = get_dir(user, target) diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm index c76967545e..03e8c25e6d 100644 --- a/code/game/shuttle_engines.dm +++ b/code/game/shuttle_engines.dm @@ -17,7 +17,7 @@ if(!height || air_group) return 0 else return ..() -/obj/structure/shuttle/window/initialize() +/obj/structure/shuttle/window/Initialize() . = ..() auto_join() diff --git a/code/game/sound.dm b/code/game/sound.dm index 8e206300a8..0741b0338f 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -133,9 +133,12 @@ if ("thunder") soundin = pick('sound/effects/thunder/thunder1.ogg', 'sound/effects/thunder/thunder2.ogg', 'sound/effects/thunder/thunder3.ogg', 'sound/effects/thunder/thunder4.ogg', 'sound/effects/thunder/thunder5.ogg', 'sound/effects/thunder/thunder6.ogg', 'sound/effects/thunder/thunder7.ogg', 'sound/effects/thunder/thunder8.ogg', 'sound/effects/thunder/thunder9.ogg', 'sound/effects/thunder/thunder10.ogg') + if ("keyboard") soundin = pick('sound/effects/keyboard/keyboard1.ogg','sound/effects/keyboard/keyboard2.ogg','sound/effects/keyboard/keyboard3.ogg', 'sound/effects/keyboard/keyboard4.ogg') + if ("button") soundin = pick('sound/machines/button1.ogg','sound/machines/button2.ogg','sound/machines/button3.ogg','sound/machines/button4.ogg') + if ("switch") soundin = pick('sound/machines/switch1.ogg','sound/machines/switch2.ogg','sound/machines/switch3.ogg','sound/machines/switch4.ogg') + if ("casing_sound") soundin = pick('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg') return soundin //Are these even used? -var/list/casing_sound = list ('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg') var/list/keyboard_sound = list ('sound/effects/keyboard/keyboard1.ogg','sound/effects/keyboard/keyboard2.ogg','sound/effects/keyboard/keyboard3.ogg', 'sound/effects/keyboard/keyboard4.ogg') var/list/bodyfall_sound = list('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg') diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm index 957cc20389..6e444f82b4 100644 --- a/code/game/turfs/flooring/flooring_decals.dm +++ b/code/game/turfs/flooring/flooring_decals.dm @@ -14,7 +14,7 @@ var/list/floor_decals = list() if(newcolour) color = newcolour ..(newloc) -/obj/effect/floor_decal/initialize() +/obj/effect/floor_decal/Initialize() add_to_turf_decals() initialized = TRUE return INITIALIZE_HINT_QDEL @@ -40,7 +40,7 @@ var/list/floor_decals = list() /obj/effect/floor_decal/reset name = "reset marker" -/obj/effect/floor_decal/reset/initialize() +/obj/effect/floor_decal/reset/Initialize() var/turf/T = get_turf(src) if(T.decals && T.decals.len) T.decals.Cut() diff --git a/code/game/turfs/flooring/flooring_premade.dm b/code/game/turfs/flooring/flooring_premade.dm index 559e3ad3a2..440ca2a813 100644 --- a/code/game/turfs/flooring/flooring_premade.dm +++ b/code/game/turfs/flooring/flooring_premade.dm @@ -71,7 +71,7 @@ /turf/simulated/floor/wood/broken icon_state = "wood_broken0" // This gets changed when spawned. -/turf/simulated/floor/wood/broken/initialize() +/turf/simulated/floor/wood/broken/Initialize() break_tile() return ..() @@ -84,7 +84,7 @@ /turf/simulated/floor/wood/sif/broken icon_state = "sifwood_broken0" // This gets changed when spawned. -/turf/simulated/floor/wood/sif/broken/initialize() +/turf/simulated/floor/wood/sif/broken/Initialize() break_tile() return ..() @@ -244,7 +244,7 @@ oxygen = 0 nitrogen = 0 -/turf/simulated/floor/reinforced/n20/initialize() +/turf/simulated/floor/reinforced/n20/Initialize() . = ..() if(!air) make_air() air.adjust_gas("sleeping_agent", ATMOSTANK_NITROUSOXIDE) @@ -298,7 +298,7 @@ initial_flooring = /decl/flooring/tiling/asteroidfloor /turf/simulated/floor/tiled/asteroid_steel/airless - name = "airless plating" + name = "plating" oxygen = 0 nitrogen = 0 @@ -332,25 +332,25 @@ temperature = TCMB /turf/simulated/floor/airless - name = "airless plating" + name = "plating" oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/tiled/airless - name = "airless floor" + name = "floor" oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/bluegrid/airless - name = "airless floor" + name = "floor" oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/greengrid/airless - name = "airless floor" + name = "floor" oxygen = 0 nitrogen = 0 temperature = TCMB @@ -359,7 +359,7 @@ oxygen = 0 /turf/simulated/floor/tiled/white/airless - name = "airless floor" + name = "floor" oxygen = 0 nitrogen = 0 temperature = TCMB diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm index c1a02cde66..6c39e01798 100644 --- a/code/game/turfs/simulated/dungeon/wall.dm +++ b/code/game/turfs/simulated/dungeon/wall.dm @@ -32,7 +32,7 @@ mining_overlay_cache["rock_side_[place_dir]"] = image('icons/turf/walls.dmi', "rock_side", dir = place_dir) T.add_overlay(mining_overlay_cache["rock_side_[place_dir]"]) -/turf/simulated/wall/solidrock/initialize() +/turf/simulated/wall/solidrock/Initialize() icon_state = base_state update_icon(1) diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index f471cc9bc0..789b95ab69 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -81,3 +81,71 @@ /turf/simulated/floor/levelupdate() for(var/obj/O in src) O.hide(O.hides_under_flooring() && src.flooring) + +/turf/simulated/floor/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_FLOORWALL) + // A wall costs four sheets to build (two for the grider and two for finishing it). + var/cost = RCD_SHEETS_PER_MATTER_UNIT * 4 + // R-walls cost five sheets, however. + if(the_rcd.make_rwalls) + cost += RCD_SHEETS_PER_MATTER_UNIT * 1 + return list( + RCD_VALUE_MODE = RCD_FLOORWALL, + RCD_VALUE_DELAY = 2 SECONDS, + RCD_VALUE_COST = cost + ) + if(RCD_AIRLOCK) + // Airlock assemblies cost four sheets. Let's just add another for the electronics/wires/etc. + return list( + RCD_VALUE_MODE = RCD_AIRLOCK, + RCD_VALUE_DELAY = 5 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 5 + ) + if(RCD_WINDOWGRILLE) + // One steel sheet for the girder (two rods, which is one sheet). + return list( + RCD_VALUE_MODE = RCD_WINDOWGRILLE, + RCD_VALUE_DELAY = 1 SECOND, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 1 + ) + if(RCD_DECONSTRUCT) + // Old RCDs made deconning the floor cost 10 units (IE, three times on full RCD). + // Now it's ten sheets worth of units (which is the same capacity-wise, three times on full RCD). + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = 5 SECONDS, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 10 + ) + return FALSE + + +/turf/simulated/floor/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + switch(passed_mode) + if(RCD_FLOORWALL) + to_chat(user, span("notice", "You build a wall.")) + ChangeTurf(/turf/simulated/wall) + var/turf/simulated/wall/T = get_turf(src) // Ref to the wall we just built. + // Apparently set_material(...) for walls requires refs to the material singletons and not strings. + // This is different from how other material objects with their own set_material(...) do it, but whatever. + var/material/M = name_to_material[the_rcd.material_to_use] + T.set_material(M, the_rcd.make_rwalls ? M : null, M) + T.add_hiddenprint(user) + return TRUE + if(RCD_AIRLOCK) + if(locate(/obj/machinery/door/airlock) in src) + return FALSE // No more airlock stacking. + to_chat(user, span("notice", "You build an airlock.")) + new the_rcd.airlock_type(src) + return TRUE + if(RCD_WINDOWGRILLE) + if(locate(/obj/structure/grille) in src) + return FALSE + to_chat(user, span("notice", "You construct the grille.")) + var/obj/structure/grille/G = new(src) + G.anchored = TRUE + return TRUE + if(RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + ChangeTurf(get_base_turf_by_area(src), preserve_outdoors = TRUE) + return TRUE diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index 316153ebc0..d670fc3a40 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -185,7 +185,7 @@ light_color = "#66ffff" // Bright cyan. block_tele = TRUE -/turf/simulated/shuttle/floor/alien/initialize() +/turf/simulated/shuttle/floor/alien/Initialize() . = ..() icon_state = "alienpod[rand(1, 9)]" @@ -213,8 +213,9 @@ takes_underlays = 1 blocks_air = 1 //I'd make these unsimulated but it just fucks with so much stuff so many other places. - initialize() - icon_state = "carry_ingame" +/turf/simulated/shuttle/plating/carry/Initialize() + . = ..() + icon_state = "carry_ingame" /turf/simulated/shuttle/plating/airless/carry name = "airless carry turf" @@ -223,8 +224,9 @@ takes_underlays = 1 blocks_air = 1 - initialize() - icon_state = "carry_ingame" +/turf/simulated/shuttle/plating/airless/carry/Initialize() + . = ..() + icon_state = "carry_ingame" /turf/simulated/shuttle/plating/skipjack //Skipjack plating oxygen = 0 diff --git a/code/game/turfs/simulated/outdoors/grass.dm b/code/game/turfs/simulated/outdoors/grass.dm index 218291815f..1258349bbf 100644 --- a/code/game/turfs/simulated/outdoors/grass.dm +++ b/code/game/turfs/simulated/outdoors/grass.dm @@ -29,12 +29,12 @@ var/list/grass_types = list( /obj/structure/flora/sif/eyes ) -/turf/simulated/floor/outdoors/grass/sif/initialize() +/turf/simulated/floor/outdoors/grass/sif/Initialize() if(tree_chance && prob(tree_chance)) new /obj/structure/flora/tree/sif(src) . = ..() -/turf/simulated/floor/outdoors/grass/initialize() +/turf/simulated/floor/outdoors/grass/Initialize() if(prob(50)) icon_state = "[initial(icon_state)]2" //edge_blending_priority++ diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm index 85fdacc30d..a4226c264f 100644 --- a/code/game/turfs/simulated/outdoors/outdoors.dm +++ b/code/game/turfs/simulated/outdoors/outdoors.dm @@ -15,11 +15,12 @@ var/list/turf_edge_cache = list() edge_blending_priority = 1 outdoors = TRUE // This variable is used for weather effects. can_dirty = FALSE // Looks hideous with dirt on it. + can_build_into_floor = TRUE // When a turf gets demoted or promoted, this list gets adjusted. The top-most layer is the layer on the bottom of the list, due to how pop() works. var/list/turf_layers = list(/turf/simulated/floor/outdoors/rocks) -/turf/simulated/floor/outdoors/initialize() +/turf/simulated/floor/outdoors/Initialize() update_icon() . = ..() @@ -122,4 +123,4 @@ var/list/turf_edge_cache = list() if(3) if(prob(66)) return - demote() \ No newline at end of file + demote() diff --git a/code/game/turfs/simulated/outdoors/sky.dm b/code/game/turfs/simulated/outdoors/sky.dm index 468b893b33..3188302288 100644 --- a/code/game/turfs/simulated/outdoors/sky.dm +++ b/code/game/turfs/simulated/outdoors/sky.dm @@ -12,7 +12,7 @@ nitrogen = 0 phoron = 0 -/turf/simulated/sky/initialize() +/turf/simulated/sky/Initialize() . = ..() SSplanets.addTurf(src) set_light(2, 2, "#FFFFFF") diff --git a/code/game/turfs/simulated/outdoors/snow.dm b/code/game/turfs/simulated/outdoors/snow.dm index 5fed8af66b..0f9be4ddbf 100644 --- a/code/game/turfs/simulated/outdoors/snow.dm +++ b/code/game/turfs/simulated/outdoors/snow.dm @@ -13,6 +13,9 @@ /turf/simulated/floor/outdoors/snow/Entered(atom/A) if(isliving(A)) + var/mob/living/L = A + if(L.hovering) // Flying things shouldn't make footprints. + return ..() var/mdir = "[A.dir]" crossed_dirs[mdir] = 1 update_icon() diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index 70cacfba2c..bd6adfe32f 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -60,9 +60,9 @@ var/damage_lower = 25 var/damage_upper = 75 if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user playsound(src, S.attack_sound, 75, 1) - if(!(S.melee_damage_upper >= 10)) + if(!(S.melee_damage_upper >= STRUCTURE_MIN_DAMAGE_THRESHOLD * 2)) to_chat(user, "You bounce against the wall.") return FALSE damage_lower = S.melee_damage_lower @@ -75,7 +75,7 @@ to_chat(user, "You smash through the wall!") user.do_attack_animation(src) if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user playsound(src, S.attack_sound, 75, 1) spawn(1) dismantle_wall(1) @@ -115,12 +115,12 @@ try_touch(user, rotting) -/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker) +/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message) radiate() user.setClickCooldown(user.get_attack_speed()) var/rotting = (locate(/obj/effect/overlay/wallrot) in src) - if(!damage || !wallbreaker) + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD * 2) try_touch(user, rotting) return @@ -128,7 +128,7 @@ return success_smash(user) if(reinf_material) - if((wallbreaker == 2) || (damage >= max(material.hardness,reinf_material.hardness))) + if(damage >= max(material.hardness, reinf_material.hardness) ) return success_smash(user) else if(damage >= material.hardness) return success_smash(user) @@ -150,6 +150,11 @@ if(is_hot(W)) burn(is_hot(W)) + if(istype(W, /obj/item/device/electronic_assembly/wallmount)) + var/obj/item/device/electronic_assembly/wallmount/IC = W + IC.mount_assembly(src, user) + return + if(istype(W, /obj/item/stack/tile/roofing)) var/expended_tile = FALSE // To track the case. If a ceiling is built in a multiz zlevel, it also necessarily roofs it against weather var/turf/T = GetAbove(src) diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm index 9048bb5a49..37bf0d7541 100644 --- a/code/game/turfs/simulated/wall_types.dm +++ b/code/game/turfs/simulated/wall_types.dm @@ -154,7 +154,7 @@ //To allow mappers to rename shuttle walls to like "redfloor interior" or whatever for ease of use. name = true_name -/turf/simulated/shuttle/wall/initialize() +/turf/simulated/shuttle/wall/Initialize() . = ..() if(join_group) @@ -235,7 +235,7 @@ /turf/simulated/shuttle/wall/voidcraft/green stripe_color = "#00FF00" -/turf/simulated/shuttle/wall/voidcraft/initialize() +/turf/simulated/shuttle/wall/voidcraft/Initialize() . = ..() update_icon() diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index b64ba73ee3..136b8eeba6 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -287,3 +287,27 @@ W.burn((temperature/4)) for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) D.ignite(temperature/4) + +/turf/simulated/wall/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + if(material.integrity > 1000) // Don't decon things like elevatorium. + return FALSE + if(reinf_material && !the_rcd.can_remove_rwalls) // Gotta do it the old fashioned way if your RCD can't. + return FALSE + + if(passed_mode == RCD_DECONSTRUCT) + var/delay_to_use = material.integrity / 3 // Steel has 150 integrity, so it'll take five seconds to down a regular wall. + if(reinf_material) + delay_to_use += reinf_material.integrity / 3 + return list( + RCD_VALUE_MODE = RCD_DECONSTRUCT, + RCD_VALUE_DELAY = delay_to_use, + RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 5 + ) + return FALSE + +/turf/simulated/wall/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + if(passed_mode == RCD_DECONSTRUCT) + to_chat(user, span("notice", "You deconstruct \the [src].")) + ChangeTurf(/turf/simulated/floor/airless, preserve_outdoors = TRUE) + return TRUE + return FALSE diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm index 6539348e5d..abf8bb9579 100644 --- a/code/game/turfs/simulated/water.dm +++ b/code/game/turfs/simulated/water.dm @@ -9,20 +9,24 @@ edge_blending_priority = -1 movement_cost = 4 outdoors = TRUE + + layer = WATER_FLOOR_LAYER + can_dirty = FALSE // It's water var/depth = 1 // Higher numbers indicates deeper water. -/turf/simulated/floor/water/initialize() +/turf/simulated/floor/water/Initialize() . = ..() update_icon() /turf/simulated/floor/water/update_icon() ..() // To get the edges. - icon_state = water_state - var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state) - underlays.Cut() // To clear the old underlay, so the list doesn't expand infinitely - underlays.Add(floorbed_sprite) + + icon_state = under_state // This isn't set at compile time in order for it to show as water in the map editor. + var/image/water_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = water_state, layer = WATER_LAYER) + add_overlay(water_sprite) + update_icon_edge() /turf/simulated/floor/water/get_edge_icon_state() @@ -102,6 +106,8 @@ /mob/living/proc/check_submerged() if(buckled) return 0 + if(hovering) + return 0 var/turf/simulated/floor/water/T = loc if(istype(T)) return T.depth @@ -115,6 +121,8 @@ adjust_fire_stacks(-amount * 5) for(var/atom/movable/AM in contents) AM.water_act(amount) + remove_modifiers_of_type(/datum/modifier/fire) + inflict_water_damage(20 * amount) // Only things vulnerable to water will actually be harmed (slimes/prommies). var/list/shoreline_icon_cache = list() @@ -140,7 +148,13 @@ var/list/shoreline_icon_cache = list() var/icon/shoreline_water = icon(src.icon, "shoreline_water", src.dir) var/icon/shoreline_subtract = icon(src.icon, "[initial(icon_state)]_subtract", src.dir) shoreline_water.Blend(shoreline_subtract,ICON_SUBTRACT) + var/image/final = image(shoreline_water) + final.layer = WATER_LAYER - shoreline_icon_cache[cache_string] = shoreline_water + shoreline_icon_cache[cache_string] = final add_overlay(shoreline_icon_cache[cache_string]) +/turf/simulated/floor/water/is_safe_to_enter(mob/living/L) + if(L.get_water_protection() < 1) + return FALSE + return ..() diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index ed48013050..55e0dd3b67 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -6,10 +6,11 @@ temperature = T20C thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT + can_build_into_floor = TRUE var/keep_sprite = FALSE // heat_capacity = 700000 No. -/turf/space/initialize() +/turf/space/Initialize() . = ..() if(!keep_sprite) icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" diff --git a/code/game/turfs/space/transit.dm b/code/game/turfs/space/transit.dm index 79550c3f30..0bfcb4e0f6 100644 --- a/code/game/turfs/space/transit.dm +++ b/code/game/turfs/space/transit.dm @@ -1,5 +1,6 @@ /turf/space/transit keep_sprite = TRUE + can_build_into_floor = FALSE var/pushdirection // push things that get caught in the transit tile this direction //Overwrite because we dont want people building rods in space. diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 99d7d5d024..3ff75da7c0 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -31,6 +31,7 @@ var/list/footstep_sounds = null var/block_tele = FALSE // If true, most forms of teleporting to or from this turf tile will fail. + var/can_build_into_floor = FALSE // Used for things like RCDs (and maybe lattices/floor tiles in the future), to see if a floor should replace it. /turf/New() ..() @@ -341,9 +342,6 @@ var/const/enterloopsanity = 100 L.Add(t) return L -/turf/process() - return PROCESS_KILL - /turf/proc/contains_dense_objects() if(density) return 1 @@ -380,3 +378,32 @@ var/const/enterloopsanity = 100 /turf/AllowDrop() return TRUE + +// Returns false if stepping into a tile would cause harm (e.g. open space while unable to fly, water tile while a slime, lava, etc). +/turf/proc/is_safe_to_enter(mob/living/L) + return TRUE + +// This is all the way up here since its the common ancestor for things that need to get replaced with a floor when an RCD is used on them. +// More specialized turfs like walls should instead override this. +// The code for applying lattices/floor tiles onto lattices could also utilize something similar in the future. +/turf/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + if(density || !can_build_into_floor) + return FALSE + if(passed_mode == RCD_FLOORWALL) + var/obj/structure/lattice/L = locate() in src + // A lattice costs one rod to make. A sheet can make two rods, meaning a lattice costs half of a sheet. + // A sheet also makes four floor tiles, meaning it costs 1/4th of a sheet to place a floor tile on a lattice. + // Therefore it should cost 3/4ths of a sheet if a lattice is not present, or 1/4th of a sheet if it does. + return list( + RCD_VALUE_MODE = RCD_FLOORWALL, + RCD_VALUE_DELAY = 0, + RCD_VALUE_COST = L ? RCD_SHEETS_PER_MATTER_UNIT * 0.25 : RCD_SHEETS_PER_MATTER_UNIT * 0.75 + ) + return FALSE + +/turf/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + if(passed_mode == RCD_FLOORWALL) + to_chat(user, span("notice", "You build a floor.")) + ChangeTurf(/turf/simulated/floor/airless, preserve_outdoors = TRUE) + return TRUE + return FALSE diff --git a/code/game/turfs/turf_changing.dm b/code/game/turfs/turf_changing.dm index decd0f2eb3..5e5d3d9baf 100644 --- a/code/game/turfs/turf_changing.dm +++ b/code/game/turfs/turf_changing.dm @@ -28,7 +28,7 @@ if(N == /turf/space) var/turf/below = GetBelow(src) - if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src))) + if(istype(below) && !istype(below,/turf/space)) N = /turf/simulated/open var/obj/fire/old_fire = fire diff --git a/code/game/turfs/unsimulated.dm b/code/game/turfs/unsimulated.dm index cbf492b081..511207a16c 100644 --- a/code/game/turfs/unsimulated.dm +++ b/code/game/turfs/unsimulated.dm @@ -3,3 +3,10 @@ oxygen = MOLES_O2STANDARD nitrogen = MOLES_N2STANDARD initialized = TRUE // Don't call init on unsimulated turfs (at least not yet) + +// Better nip this just in case. +/turf/unsimulated/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + return FALSE + +/turf/unsimulated/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) + return FALSE \ No newline at end of file diff --git a/code/global.dm b/code/global.dm index 154eb3ea9c..c93d73fa49 100644 --- a/code/global.dm +++ b/code/global.dm @@ -8,7 +8,6 @@ var/global/datum/datacore/data_core = null var/global/list/all_areas = list() var/global/list/machines = list() // ALL Machines, wether processing or not. var/global/list/processing_machines = list() // TODO - Move into SSmachines -var/global/list/processing_objects = list() var/global/list/processing_power_items = list() // TODO - Move into SSmachines var/global/list/active_diseases = list() var/global/list/hud_icon_reference = list() @@ -91,7 +90,6 @@ var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir ) var/datum/configuration/config = null -var/datum/sun/sun = null var/list/combatlog = list() var/list/IClog = list() diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 1ee7dc9686..a4982a397d 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -239,7 +239,7 @@ proc/admin_notice(var/message, var/rights) // Display the notes on the current page var/number_pages = note_keys.len / PLAYER_NOTES_ENTRIES_PER_PAGE - // Emulate ceil(why does BYOND not have ceil) + // Emulate CEILING(why does BYOND not have ceil, 1) if(number_pages != round(number_pages)) number_pages = round(number_pages) + 1 var/page_index = page - 1 diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 56a440b639..88803bed46 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -18,7 +18,7 @@ var/list/admin_verbs_admin = list( /datum/admins/proc/set_tcrystals, /datum/admins/proc/add_tcrystals, /client/proc/invisimin, //allows our mob to go invisible/visible, -// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind -Removed due to rare practical use. Moved to debug verbs ~Errorage, + /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind., /datum/admins/proc/show_game_mode, //Configuration window for the current game mode., /datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc, /datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc, @@ -585,6 +585,25 @@ var/list/admin_verbs_event_manager = list( feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return +/client/proc/findStealthKey(txt) + if(txt) + for(var/P in GLOB.stealthminID) + if(GLOB.stealthminID[P] == txt) + return P + txt = GLOB.stealthminID[ckey] + return txt + +/client/proc/createStealthKey() + var/num = (rand(0,1000)) + var/i = 0 + while(i == 0) + i = 1 + for(var/P in GLOB.stealthminID) + if(num == GLOB.stealthminID[P]) + num++ + i = 0 + GLOB.stealthminID["[ckey]"] = "@[num2text(num)]" + /client/proc/stealth() set category = "Admin" set name = "Stealth Mode" @@ -595,10 +614,12 @@ var/list/admin_verbs_event_manager = list( mob.name = capitalize(ckey) else var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null) - if(!new_key) return + if(!new_key) + return if(length(new_key) >= 26) new_key = copytext(new_key, 1, 26) holder.fakekey = new_key + createStealthKey() if(istype(mob, /mob/new_player)) mob.name = new_key log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]") diff --git a/code/modules/admin/create_object.dm b/code/modules/admin/create_object.dm index 3778441b1d..991f03e9a1 100644 --- a/code/modules/admin/create_object.dm +++ b/code/modules/admin/create_object.dm @@ -15,7 +15,7 @@ var/quick_create_object_html = null var/pathtext = null - pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") as null|anything in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/item/clothing","/obj/machinery","/obj/mecha") + pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") as null|anything in list("/obj","/obj/structure","/obj/item","/obj/item/device","/obj/item/weapon","/obj/item/weapon/gun","/obj/item/weapon/reagent_containers","/obj/item/weapon/reagent_containers/food","/obj/item/clothing","/obj/machinery","/obj/mecha","/obj/item/mecha_parts/part","/obj/mecha_parts/mecha_equipement") if(!pathtext) return var path = text2path(pathtext) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 28470c376e..4b7b053b89 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -10,6 +10,20 @@ check_antagonists() return + if(href_list["ahelp"]) + if(!check_rights(R_ADMIN|R_MOD|R_DEBUG)) + return + + var/ahelp_ref = href_list["ahelp"] + var/datum/admin_help/AH = locate(ahelp_ref) + if(AH) + AH.Action(href_list["ahelp_action"]) + else + to_chat(usr, "Ticket [ahelp_ref] has been deleted!") + + else if(href_list["ahelp_tickets"]) + GLOB.ahelp_tickets.BrowseTickets(text2num(href_list["ahelp_tickets"])) + if(href_list["dbsearchckey"] || href_list["dbsearchadmin"]) var/adminckey = href_list["dbsearchadmin"] @@ -266,21 +280,21 @@ if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob ) if("nymph") M.change_mob_type( /mob/living/carbon/alien/diona , null, null, delmob ) if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob, href_list["species"]) - if("slime") M.change_mob_type( /mob/living/simple_animal/slime , null, null, delmob ) + if("slime") M.change_mob_type( /mob/living/simple_mob/slime/xenobio , null, null, delmob ) if("monkey") M.change_mob_type( /mob/living/carbon/human/monkey , null, null, delmob ) if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob ) - if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob ) - if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/fluff/Runtime , null, null, delmob ) - if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob ) - if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob ) - if("crab") M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob ) - if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob ) - if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob ) - if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob ) - if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob ) - if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob ) - if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob ) - if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob ) + if("cat") M.change_mob_type( /mob/living/simple_mob/animal/passive/cat , null, null, delmob ) + if("runtime") M.change_mob_type( /mob/living/simple_mob/animal/passive/cat/runtime , null, null, delmob ) + if("corgi") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi , null, null, delmob ) + if("ian") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi/Ian , null, null, delmob ) + if("crab") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab , null, null, delmob ) + if("coffee") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab/Coffee , null, null, delmob ) + if("parrot") M.change_mob_type( /mob/living/simple_mob/animal/passive/bird/parrot , null, null, delmob ) + if("polyparrot") M.change_mob_type( /mob/living/simple_mob/animal/passive/bird/parrot/poly , null, null, delmob ) + if("constructarmoured") M.change_mob_type( /mob/living/simple_mob/construct/juggernaut , null, null, delmob ) + if("constructbuilder") M.change_mob_type( /mob/living/simple_mob/construct/artificer , null, null, delmob ) + if("constructwraith") M.change_mob_type( /mob/living/simple_mob/construct/wraith , null, null, delmob ) + if("shade") M.change_mob_type( /mob/living/simple_mob/construct/shade , null, null, delmob ) /////////////////////////////////////new ban stuff @@ -841,7 +855,9 @@ M << "No ban appeals URL has been set." log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") - + var/datum/admin_help/AH = M.client ? M.client.current_ticket : null + if(AH) + AH.Resolve() qdel(M.client) //qdel(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. if("No") @@ -867,7 +883,9 @@ message_admins("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") feedback_inc("ban_perma",1) DB_ban_record(BANTYPE_PERMA, M, -1, reason) - + var/datum/admin_help/AH = M.client ? M.client.current_ticket : null + if(AH) + AH.Resolve() qdel(M.client) //qdel(M) if("Cancel") diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 766473e010..75e3dcca2f 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -1,32 +1,600 @@ +/client/var/datum/admin_help/current_ticket //the current ticket the (usually) not-admin client is dealing with -//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE! -var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as") +// +//TICKET MANAGER +// + +GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) + +/datum/admin_help_tickets + var/list/active_tickets = list() + var/list/closed_tickets = list() + var/list/resolved_tickets = list() + + var/obj/effect/statclick/ticket_list/astatclick = new(null, null, AHELP_ACTIVE) + var/obj/effect/statclick/ticket_list/cstatclick = new(null, null, AHELP_CLOSED) + var/obj/effect/statclick/ticket_list/rstatclick = new(null, null, AHELP_RESOLVED) + +/datum/admin_help_tickets/Destroy() + QDEL_LIST(active_tickets) + QDEL_LIST(closed_tickets) + QDEL_LIST(resolved_tickets) + QDEL_NULL(astatclick) + QDEL_NULL(cstatclick) + QDEL_NULL(rstatclick) + return ..() + +//private +/datum/admin_help_tickets/proc/ListInsert(datum/admin_help/new_ticket) + var/list/ticket_list + switch(new_ticket.state) + if(AHELP_ACTIVE) + ticket_list = active_tickets + if(AHELP_CLOSED) + ticket_list = closed_tickets + if(AHELP_RESOLVED) + ticket_list = resolved_tickets + else + CRASH("Invalid ticket state: [new_ticket.state]") + var/num_closed = ticket_list.len + if(num_closed) + for(var/I in 1 to num_closed) + var/datum/admin_help/AH = ticket_list[I] + if(AH.id > new_ticket.id) + ticket_list.Insert(I, new_ticket) + return + ticket_list += new_ticket + +//opens the ticket listings for one of the 3 states +/datum/admin_help_tickets/proc/BrowseTickets(state) + var/list/l2b + var/title + switch(state) + if(AHELP_ACTIVE) + l2b = active_tickets + title = "Active Tickets" + if(AHELP_CLOSED) + l2b = closed_tickets + title = "Closed Tickets" + if(AHELP_RESOLVED) + l2b = resolved_tickets + title = "Resolved Tickets" + if(!l2b) + return + var/list/dat = list("[title]") + dat += "Refresh

" + for(var/I in l2b) + var/datum/admin_help/AH = I + dat += "Ticket #[AH.id]: [AH.initiator_key_name]: [AH.name]
" + + usr << browse(dat.Join(), "window=ahelp_list[state];size=600x480") + +//Tickets statpanel +/datum/admin_help_tickets/proc/stat_entry() + var/num_disconnected = 0 + stat("Active Tickets:", astatclick.update("[active_tickets.len]")) + for(var/I in active_tickets) + var/datum/admin_help/AH = I + if(AH.initiator) + stat("#[AH.id]. [AH.initiator_key_name]:", AH.statclick.update()) + else + ++num_disconnected + if(num_disconnected) + stat("Disconnected:", astatclick.update("[num_disconnected]")) + stat("Closed Tickets:", cstatclick.update("[closed_tickets.len]")) + stat("Resolved Tickets:", rstatclick.update("[resolved_tickets.len]")) + +//Reassociate still open ticket if one exists +/datum/admin_help_tickets/proc/ClientLogin(client/C) + C.current_ticket = CKey2ActiveTicket(C.ckey) + if(C.current_ticket) + C.current_ticket.AddInteraction("Client reconnected.") + C.current_ticket.initiator = C + +//Dissasociate ticket +/datum/admin_help_tickets/proc/ClientLogout(client/C) + if(C.current_ticket) + C.current_ticket.AddInteraction("Client disconnected.") + C.current_ticket.initiator = null + C.current_ticket = null + +//Get a ticket given a ckey +/datum/admin_help_tickets/proc/CKey2ActiveTicket(ckey) + for(var/I in active_tickets) + var/datum/admin_help/AH = I + if(AH.initiator_ckey == ckey) + return AH + +// +//TICKET LIST STATCLICK +// + +/obj/effect/statclick/ticket_list + var/current_state + +/obj/effect/statclick/ticket_list/New(loc, name, state) + current_state = state + ..() + +/obj/effect/statclick/ticket_list/Click() + GLOB.ahelp_tickets.BrowseTickets(current_state) + +// +//TICKET DATUM +// + +/datum/admin_help + var/id + var/name + var/state = AHELP_ACTIVE + + var/opened_at + var/closed_at + + var/client/initiator //semi-misnomer, it's the person who ahelped/was bwoinked + var/initiator_ckey + var/initiator_key_name + + var/list/_interactions //use AddInteraction() or, preferably, admin_ticket_log() + + var/obj/effect/statclick/ahelp/statclick + + var/static/ticket_counter = 0 + +//call this on its own to create a ticket, don't manually assign current_ticket +//msg is the title of the ticket: usually the ahelp text +//is_bwoink is TRUE if this ticket was started by an admin PM +/datum/admin_help/New(msg, client/C, is_bwoink) + //clean the input msg + msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN)) + if(!msg || !C || !C.mob) + qdel(src) + return + + id = ++ticket_counter + opened_at = world.time + + name = msg + + initiator = C + initiator_ckey = initiator.ckey + initiator_key_name = key_name(initiator, FALSE, TRUE) + if(initiator.current_ticket) //This is a bug + log_debug("Multiple ahelp current_tickets") + initiator.current_ticket.AddInteraction("Ticket erroneously left open by code") + initiator.current_ticket.Close() + initiator.current_ticket = src + + var/parsed_message = keywords_lookup(msg) + + statclick = new(null, src) + _interactions = list() + + if(is_bwoink) + AddInteraction("[key_name_admin(usr)] PM'd [LinkedReplyName()]") + message_admins("Ticket [TicketHref("#[id]")] created") + else + MessageNoRecipient(parsed_message) + + //show it to the person adminhelping too + to_chat(C, "PM to-Admins: [name]") + + //send it to irc if nobody is on and tell us how many were on + var/admin_number_present = send2irc_adminless_only(initiator_ckey, name) + log_admin("Ticket #[id]: [key_name(initiator)]: [name] - heard by [admin_number_present] non-AFK admins who have +BAN.") + if(admin_number_present <= 0) + to_chat(C, "No active admins are online, your adminhelp was sent to the admin irc.") + + GLOB.ahelp_tickets.active_tickets += src + +/datum/admin_help/Destroy() + RemoveActive() + GLOB.ahelp_tickets.closed_tickets -= src + GLOB.ahelp_tickets.resolved_tickets -= src + return ..() + +/datum/admin_help/proc/AddInteraction(formatted_message) + _interactions += "[gameTimestamp()]: [formatted_message]" + +//private +/datum/admin_help/proc/FullMonty(ref_src) + if(!ref_src) + ref_src = "\ref[src]" + . = ADMIN_FULLMONTY_NONAME(initiator.mob) + if(state == AHELP_ACTIVE) + . += ClosureLinks(ref_src) + +//private +/datum/admin_help/proc/ClosureLinks(ref_src) + if(!ref_src) + ref_src = "\ref[src]" + . = " (REJT)" + . += " (IC)" + . += " (CLOSE)" + . += " (RSLVE)" + . += " (HANDLE)" + +//private +/datum/admin_help/proc/LinkedReplyName(ref_src) + if(!ref_src) + ref_src = "\ref[src]" + return "[initiator_key_name]" + +//private +/datum/admin_help/proc/TicketHref(msg, ref_src, action = "ticket") + if(!ref_src) + ref_src = "\ref[src]" + return "[msg]" + +//message from the initiator without a target, all admins will see this +//won't bug irc +/datum/admin_help/proc/MessageNoRecipient(msg) + var/ref_src = "\ref[src]" + var/chat_msg = "Ticket [TicketHref("#[id]", ref_src)]: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]: [msg]" + + AddInteraction("[LinkedReplyName(ref_src)]: [msg]") + //send this msg to all admins + + for(var/client/X in admins) + if(X.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping)) + X << 'sound/effects/adminhelp.ogg' + window_flash(X) + to_chat(X, chat_msg) + +//Reopen a closed ticket +/datum/admin_help/proc/Reopen() + if(state == AHELP_ACTIVE) + to_chat(usr, "This ticket is already open.") + return + + if(GLOB.ahelp_tickets.CKey2ActiveTicket(initiator_ckey)) + to_chat(usr, "This user already has an active ticket, cannot reopen this one.") + return + + statclick = new(null, src) + GLOB.ahelp_tickets.active_tickets += src + GLOB.ahelp_tickets.closed_tickets -= src + GLOB.ahelp_tickets.resolved_tickets -= src + switch(state) + if(AHELP_CLOSED) + feedback_dec("ahelp_close") + if(AHELP_RESOLVED) + feedback_dec("ahelp_resolve") + state = AHELP_ACTIVE + closed_at = null + if(initiator) + initiator.current_ticket = src + + AddInteraction("Reopened by [key_name_admin(usr)]") + if(initiator) + to_chat(initiator, "Ticket [TicketHref("#[id]")] was reopened by [key_name(usr,FALSE,FALSE)].") + var/msg = "Ticket [TicketHref("#[id]")] reopened by [key_name_admin(usr)]." + message_admins(msg) + log_admin(msg) + feedback_inc("ahelp_reopen") + TicketPanel() //can only be done from here, so refresh it + +//private +/datum/admin_help/proc/RemoveActive() + if(state != AHELP_ACTIVE) + return + closed_at = world.time + QDEL_NULL(statclick) + GLOB.ahelp_tickets.active_tickets -= src + if(initiator && initiator.current_ticket == src) + initiator.current_ticket = null + +//Mark open ticket as closed/meme +/datum/admin_help/proc/Close(silent = FALSE) + if(state != AHELP_ACTIVE) + return + RemoveActive() + state = AHELP_CLOSED + GLOB.ahelp_tickets.ListInsert(src) + AddInteraction("Closed by [key_name_admin(usr)].") + if(initiator) + to_chat(initiator, "Ticket [TicketHref("#[id]")] was closed by [key_name(usr,FALSE,FALSE)].") + if(!silent) + feedback_inc("ahelp_close") + var/msg = "Ticket [TicketHref("#[id]")] closed by [key_name_admin(usr)]." + message_admins(msg) + log_admin(msg) + +//Mark open ticket as resolved/legitimate, returns ahelp verb +/datum/admin_help/proc/Resolve(silent = FALSE) + if(state != AHELP_ACTIVE) + return + RemoveActive() + state = AHELP_RESOLVED + GLOB.ahelp_tickets.ListInsert(src) + + AddInteraction("Resolved by [key_name_admin(usr)].") + if(initiator) + to_chat(initiator, "Ticket [TicketHref("#[id]")] was marked resolved by [key_name(usr,FALSE,FALSE)].") + if(!silent) + feedback_inc("ahelp_resolve") + var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name_admin(usr)]" + message_admins(msg) + log_admin(msg) + +//Close and return ahelp verb, use if ticket is incoherent +/datum/admin_help/proc/Reject(key_name = key_name_admin(usr)) + if(state != AHELP_ACTIVE) + return + + if(initiator) + if(initiator.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping)) + initiator << 'sound/effects/adminhelp.ogg' + + to_chat(initiator, "- AdminHelp Rejected! -") + to_chat(initiator, "Your admin help was rejected.") + to_chat(initiator, "Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.") + + feedback_inc("ahelp_reject") + var/msg = "Ticket [TicketHref("#[id]")] rejected by [key_name_admin(usr)]" + message_admins(msg) + log_admin(msg) + AddInteraction("Rejected by [key_name_admin(usr)].") + Close(silent = TRUE) + +//Resolve ticket with IC Issue message +/datum/admin_help/proc/ICIssue(key_name = key_name_admin(usr)) + if(state != AHELP_ACTIVE) + return + + var/msg = "- AdminHelp marked as IC issue! -
" + msg += "Losing is part of the game!
" + msg += "Your AdminHelp may also be unabled to be answered due to ongoing events." + + if(initiator) + to_chat(initiator, msg) + + feedback_inc("ahelp_icissue") + msg = "Ticket [TicketHref("#[id]")] marked as IC by [key_name_admin(usr)]" + message_admins(msg) + log_admin(msg) + AddInteraction("Marked as IC issue by [key_name_admin(usr)]") + Resolve(silent = TRUE) + +//Resolve ticket with IC Issue message +/datum/admin_help/proc/HandleIssue() + if(state != AHELP_ACTIVE) + return + + var/msg = "Your AdminHelp is being handled by [key_name(usr,FALSE,FALSE)] please be patient." + + if(initiator) + to_chat(initiator, msg) + + feedback_inc("ahelp_icissue") + msg = "Ticket [TicketHref("#[id]")] being handled by [key_name(usr,FALSE,FALSE)]" + message_admins(msg) + log_admin(msg) + AddInteraction("[key_name_admin(usr)] is now handling this ticket.") + +//Show the ticket panel +/datum/admin_help/proc/TicketPanel() + var/list/dat = list("Ticket #[id]") + var/ref_src = "\ref[src]" + dat += "

Admin Help Ticket #[id]: [LinkedReplyName(ref_src)]

" + dat += "State: " + switch(state) + if(AHELP_ACTIVE) + dat += "OPEN" + if(AHELP_RESOLVED) + dat += "RESOLVED" + if(AHELP_CLOSED) + dat += "CLOSED" + else + dat += "UNKNOWN" + dat += "[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]" + if(state != AHELP_ACTIVE) + dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]" + dat += "

Opened at: [gameTimestamp(wtime = opened_at)] (Approx [(world.time - opened_at) / 600] minutes ago)" + if(closed_at) + dat += "
Closed at: [gameTimestamp(wtime = closed_at)] (Approx [(world.time - closed_at) / 600] minutes ago)" + dat += "

" + if(initiator) + dat += "Actions: [FullMonty(ref_src)]
" + else + dat += "DISCONNECTED[GLOB.TAB][ClosureLinks(ref_src)]
" + dat += "
Log:

" + for(var/I in _interactions) + dat += "[I]
" + + usr << browse(dat.Join(), "window=ahelp[id];size=620x480") + +/datum/admin_help/proc/Retitle() + var/new_title = input(usr, "Enter a title for the ticket", "Rename Ticket", name) as text|null + if(new_title) + name = new_title + //not saying the original name cause it could be a long ass message + var/msg = "Ticket [TicketHref("#[id]")] titled [name] by [key_name_admin(usr)]" + message_admins(msg) + log_admin(msg) + TicketPanel() //we have to be here to do this + +//Forwarded action from admin/Topic +/datum/admin_help/proc/Action(action) + testing("Ahelp action: [action]") + switch(action) + if("ticket") + TicketPanel() + if("retitle") + Retitle() + if("reject") + Reject() + if("reply") + usr.client.cmd_ahelp_reply(initiator) + if("icissue") + ICIssue() + if("close") + Close() + if("resolve") + Resolve() + if("handleissue") + HandleIssue() + if("reopen") + Reopen() + +// +// TICKET STATCLICK +// + +/obj/effect/statclick/ahelp + var/datum/admin_help/ahelp_datum + +/obj/effect/statclick/ahelp/New(loc, datum/admin_help/AH) + ahelp_datum = AH + ..(loc) + +/obj/effect/statclick/ahelp/update() + return ..(ahelp_datum.name) + +/obj/effect/statclick/ahelp/Click() + ahelp_datum.TicketPanel() + +/obj/effect/statclick/ahelp/Destroy() + ahelp_datum = null + return ..() + +// +// CLIENT PROCS +// /client/verb/adminhelp(msg as text) set category = "Admin" set name = "Adminhelp" if(say_disabled) //This is here to try to identify lag problems - usr << "Speech is currently admin-disabled." + to_chat(usr, "Speech is currently admin-disabled.") return //handle muting and automuting if(prefs.muted & MUTE_ADMINHELP) - src << "Error: Admin-PM: You cannot send adminhelps (Muted)." + to_chat(src, "Error: Admin-PM: You cannot send adminhelps (Muted).") + return + if(handle_spam_prevention(msg,MUTE_ADMINHELP)) return - adminhelped = 1 //Determines if they get the message to reply by clicking the name. - - if(msg) - handle_spam_prevention(MUTE_ADMINHELP) - - //clean the input msg if(!msg) return - msg = sanitize(msg) - if(!msg) + + //remove out adminhelp verb temporarily to prevent spamming of admins. + src.verbs -= /client/verb/adminhelp + spawn(1200) + src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps + + feedback_add_details("admin_verb","Adminhelp") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + if(current_ticket) + if(alert(usr, "You already have a ticket open. Is this for the same issue?",,"Yes","No") != "No") + if(current_ticket) + current_ticket.MessageNoRecipient(msg) + return + else + to_chat(usr, "Ticket not found, creating new one...") + else + current_ticket.AddInteraction("[key_name_admin(usr)] opened a new ticket.") + current_ticket.Close() + + new /datum/admin_help(msg, src, FALSE) + +//admin proc +/client/proc/cmd_admin_ticket_panel() + set name = "Show Ticket List" + set category = "Admin" + + if(!check_rights(R_ADMIN|R_MOD|R_DEBUG, TRUE)) return - var/original_msg = msg + + var/browse_to + + switch(input("Display which ticket list?") as null|anything in list("Active Tickets", "Closed Tickets", "Resolved Tickets")) + if("Active Tickets") + browse_to = AHELP_ACTIVE + if("Closed Tickets") + browse_to = AHELP_CLOSED + if("Resolved Tickets") + browse_to = AHELP_RESOLVED + else + return + + GLOB.ahelp_tickets.BrowseTickets(browse_to) + +// +// LOGGING +// + +//Use this proc when an admin takes action that may be related to an open ticket on what +//what can be a client, ckey, or mob +/proc/admin_ticket_log(what, message) + var/client/C + var/mob/Mob = what + if(istype(Mob)) + C = Mob.client + else + C = what + if(istype(C) && C.current_ticket) + C.current_ticket.AddInteraction(message) + return C.current_ticket + if(istext(what)) //ckey + var/datum/admin_help/AH = GLOB.ahelp_tickets.CKey2ActiveTicket(what) + if(AH) + AH.AddInteraction(message) + return AH + +// +// HELPER PROCS +// + +/proc/get_admin_counts(requiredflags = R_BAN) + . = list("total" = list(), "noflags" = list(), "afk" = list(), "stealth" = list(), "present" = list()) + for(var/client/X in admins) + .["total"] += X + if(requiredflags != 0 && !check_rights(rights_required = requiredflags, show_msg = FALSE, C = X)) + .["noflags"] += X + else if(X.is_afk()) + .["afk"] += X + else if(X.holder.fakekey) + .["stealth"] += X + else + .["present"] += X + +/proc/send2irc_adminless_only(source, msg, requiredflags = R_BAN) + var/list/adm = get_admin_counts() + var/list/activemins = adm["present"] + . = activemins.len + if(. <= 0) + var/final = "" + var/list/afkmins = adm["afk"] + var/list/stealthmins = adm["stealth"] + var/list/powerlessmins = adm["noflags"] + var/list/allmins = adm["total"] + if(!afkmins.len && !stealthmins.len && !powerlessmins.len) + final = "[msg] - No admins online" + else + final = "[msg] - All admins stealthed\[[english_list(stealthmins)]\], AFK\[[english_list(afkmins)]\], or lacks +BAN\[[english_list(powerlessmins)]\]! Total: [allmins.len] " + send2irc(source,final) + +/proc/ircadminwho() + var/list/message = list("Admins: ") + var/list/admin_keys = list() + for(var/adm in admins) + var/client/C = adm + admin_keys += "[C][C.holder.fakekey ? "(Stealth)" : ""][C.is_afk() ? "(AFK)" : ""]" + + for(var/admin in admin_keys) + if(LAZYLEN(admin_keys) > 1) + message += ", [admin]" + else + message += "[admin]" + + return jointext(message, "") + +/proc/keywords_lookup(msg,irc) + + //This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE! + var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as", "i") //explode the input msg into a list var/list/msglist = splittext(msg, " ") @@ -35,9 +603,11 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey"," var/list/surnames = list() var/list/forenames = list() var/list/ckeys = list() + var/founds = "" for(var/mob/M in mob_list) var/list/indexing = list(M.real_name, M.name) - if(M.mind) indexing += M.mind.name + if(M.mind) + indexing += M.mind.name for(var/string in indexing) var/list/L = splittext(string, " ") @@ -77,41 +647,17 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey"," mobs_found += found if(!ai_found && isAI(found)) ai_found = 1 - msg += "[original_word] (?) " + var/is_antag = 0 + if(found.mind && found.mind.special_role) + is_antag = 1 + founds += "Name: [found.name]([found.real_name]) Ckey: [found.ckey] [is_antag ? "(Antag)" : null] " + msg += "[original_word](?|F) " continue - msg += "[original_word] " - - if(!mob) //this doesn't happen - return - - var/ai_cl - if(ai_found) - ai_cl = " (CL)" - - //Options bar: mob, details ( admin = 2, dev = 3, event manager = 4, character name (0 = just ckey, 1 = ckey and character name), link? (0 no don't make it a link, 1 do so), - // highlight special roles (0 = everyone has same looking name, 1 = antags / special roles get a golden name) - - msg = "Request for Help: [get_options_bar(mob, 2, 1, 1)][ai_cl] [msg]" - - var/admin_number_afk = 0 - - for(var/client/X in admins) - if((R_ADMIN|R_MOD|R_EVENT|R_SERVER) & X.holder.rights) - if(X.is_afk()) - admin_number_afk++ - X << msg - if(X.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping)) - X << 'sound/effects/adminhelp.ogg' - - //show it to the person adminhelping too - src << "PM to-Staff : [original_msg]" - - var/admin_number_present = admins.len - admin_number_afk - log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number_present] non-AFK admins.") - if(admin_number_present <= 0) - send2adminirc("Request for Help from [key_name(src)]: [html_decode(original_msg)] - !![admin_number_afk ? "All admins AFK ([admin_number_afk])" : "No admins online"]!!") - else - send2adminirc("Request for Help from [key_name(src)]: [html_decode(original_msg)]") - feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - return + msg += "[original_word] " + if(irc) + if(founds == "") + return "Search Failed" + else + return founds + return msg diff --git a/code/modules/admin/verbs/adminjump.dm b/code/modules/admin/verbs/adminjump.dm index 823a540d10..8e39f45d61 100644 --- a/code/modules/admin/verbs/adminjump.dm +++ b/code/modules/admin/verbs/adminjump.dm @@ -109,8 +109,10 @@ if(!check_rights(R_ADMIN|R_MOD|R_DEBUG)) return if(config.allow_admin_jump) - log_admin("[key_name(usr)] teleported [key_name(M)]") - message_admins("[key_name_admin(usr)] teleported [key_name_admin(M)]", 1) + log_admin("[key_name(usr)] jumped to [key_name(M)]") + var/msg = "[key_name_admin(usr)] jumped to [key_name_admin(M)]" + message_admins(msg) + admin_ticket_log(M, msg) M.on_mob_jump() M.loc = get_turf(usr) feedback_add_details("admin_verb","GM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -137,7 +139,9 @@ if(!M) return log_admin("[key_name(usr)] teleported [key_name(M)]") - message_admins("[key_name_admin(usr)] teleported [key_name(M)]", 1) + var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)]" + message_admins(msg) + admin_ticket_log(M, msg) if(M) M.on_mob_jump() M.loc = get_turf(usr) @@ -157,7 +161,9 @@ M.loc = pick(get_area_turfs(A)) feedback_add_details("admin_verb","SMOB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - log_admin("[key_name(usr)] teleported [key_name(M)] to [A]") - message_admins("[key_name_admin(usr)] teleported [key_name_admin(M)] to [A]", 1) + log_admin("[key_name(usr)] teleported [key_name(M)]") + var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)]" + message_admins(msg) + admin_ticket_log(M, msg) else - alert("Admin jumping disabled") + alert("Admin jumping disabled") \ No newline at end of file diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 4ff94877f4..2bf3a1f5cc 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -1,145 +1,286 @@ +#define IRCREPLYCOUNT 2 + + //allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm -/client/proc/cmd_admin_pm_context(mob/M as mob in mob_list) +/client/proc/cmd_admin_pm_context(mob/M in mob_list) set category = null set name = "Admin PM Mob" if(!holder) - src << "Error: Admin-PM-Context: Only administrators may use this command." + to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.") + return + if( !ismob(M) || !M.client ) return - if( !ismob(M) || !M.client ) return cmd_admin_pm(M.client,null) - feedback_add_details("admin_verb","APMM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + feedback_add_details("admin_verb","Admin PM Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //shows a list of clients we could send PMs to, then forwards our choice to cmd_admin_pm /client/proc/cmd_admin_pm_panel() set category = "Admin" set name = "Admin PM" if(!holder) - src << "Error: Admin-PM-Panel: Only administrators may use this command." + to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.") return var/list/client/targets[0] for(var/client/T) if(T.mob) - if(istype(T.mob, /mob/new_player)) + if(isnewplayer(T.mob)) targets["(New Player) - [T]"] = T - else if(istype(T.mob, /mob/observer/dead)) + else if(isobserver(T.mob)) targets["[T.mob.name](Ghost) - [T]"] = T else targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T else targets["(No Mob) - [T]"] = T - var/list/sorted = sortList(targets) - var/target = input(src,"To whom shall we send a message?","Admin PM",null) in sorted|null + var/target = input(src,"To whom shall we send a message?","Admin PM",null) as null|anything in sortList(targets) cmd_admin_pm(targets[target],null) - feedback_add_details("admin_verb","APM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + feedback_add_details("admin_verb","Admin PM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! +/client/proc/cmd_ahelp_reply(whom) + if(prefs.muted & MUTE_ADMINHELP) + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") + return + var/client/C + if(istext(whom)) + if(cmptext(copytext(whom,1,2),"@")) + whom = findStealthKey(whom) + C = GLOB.directory[whom] + else if(istype(whom,/client)) + C = whom + if(!C) + if(holder) + to_chat(src, "Error: Admin-PM: Client not found.") + return + + var/datum/admin_help/AH = C.current_ticket + + if(AH) + message_admins("[key_name_admin(src)] has started replying to [key_name(C, 0, 0)]'s admin help.") + var/msg = input(src,"Message:", "Private message to [key_name(C, 0, 0)]") as text|null + if (!msg) + message_admins("[key_name_admin(src)] has cancelled their reply to [key_name(C, 0, 0)]'s admin help.") + return + cmd_admin_pm(whom, msg, AH) //takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM. //Fetching a message if needed. src is the sender and C is the target client - -/client/proc/cmd_admin_pm(var/client/C, var/msg = null) +/client/proc/cmd_admin_pm(whom, msg, datum/admin_help/AH) if(prefs.muted & MUTE_ADMINHELP) - src << "Error: Private-Message: You are unable to use PM-s (muted)." + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") return - if(!istype(C,/client)) - if(holder) src << "Error: Private-Message: Client not found." - else src << "Error: Private-Message: Client not found. They may have lost connection, so try using an adminhelp!" + if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo + to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.") + to_chat(src, "Message: [msg]") return - //get message text, limit it's length.and clean/escape html - if(!msg) - msg = input(src,"Message:", "Private message to [key_name(C, 0, holder ? 1 : 0)]") as text|null + var/client/recipient + var/irc = 0 + if(istext(whom)) + if(cmptext(copytext(whom,1,2),"@")) + whom = findStealthKey(whom) + if(whom == "IRCKEY") + irc = 1 + else + recipient = GLOB.directory[whom] + else if(istype(whom,/client)) + recipient = whom - if(!msg) return - if(!C) - if(holder) src << "Error: Admin-PM: Client not found." - else src << "Error: Private-Message: Client not found. They may have lost connection, so try using an adminhelp!" + + if(irc) + if(!ircreplyamount) //to prevent people from spamming irc + return + if(!msg) + msg = input(src,"Message:", "Private message to Administrator") as text|null + + if(!msg) + return + if(holder) + to_chat(src, "Error: Use the admin IRC channel, nerd.") return - //clean the message if it's not sent by a high-rank admin - //todo: sanitize for all??? - if(!check_rights(R_SERVER|R_DEBUG,0)) - msg = sanitize(msg) - if(!msg) return - var/recieve_pm_type = "Player" - if(holder) - //mod PMs are maroon - //PMs sent from admins and mods display their rank - if(holder) - if(!C.holder && holder && holder.fakekey) - recieve_pm_type = "Admin" + else + if(!recipient) + if(holder) + to_chat(src, "Error: Admin-PM: Client not found.") + to_chat(src, msg) else - recieve_pm_type = holder.rank + current_ticket.MessageNoRecipient(msg) + return - else if(!C.holder) - src << "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden." - return + //get message text, limit it's length.and clean/escape html + if(!msg) + msg = input(src,"Message:", "Private message to [key_name(recipient, 0, 0)]") as text|null - var/recieve_message - - if(holder && !C.holder) - recieve_message = "-- Click the [recieve_pm_type]'s name to reply --\n" - if(C.adminhelped) - C << recieve_message - C.adminhelped = 0 - - //AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn - if(config.popup_admin_pm) - spawn(0) //so we don't hold the caller proc up - var/sender = src - var/sendername = key - var/reply = sanitize(input(C, msg,"[recieve_pm_type] PM from [sendername]", "") as text|null) //show message and await a reply - if(C && reply) - if(sender) - C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them - else - adminhelp(reply) //sender has left, adminhelp instead + if(!msg) return - src << "" + create_text_tag("pm_out_alt", "PM", src) + " to [get_options_bar(C, holder ? 1 : 0, holder ? 1 : 0, 1)]: [msg]" - C << "" + create_text_tag("pm_in", "", C) + " \[[recieve_pm_type] PM\] [get_options_bar(src, C.holder ? 1 : 0, C.holder ? 1 : 0, 1)]: [msg]" - //play the recieving admin the adminhelp sound (if they have them enabled) - //non-admins shouldn't be able to disable this - if(C.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping)) - C << 'sound/effects/adminhelp.ogg' + if(prefs.muted & MUTE_ADMINHELP) + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") + return - log_adminpm(msg,src,C) - send2adminirc("Reply: [key_name(src)]->[key_name(C)]: [html_decode(msg)]") + if(!recipient) + if(holder) + to_chat(src, "Error: Admin-PM: Client not found.") + else + current_ticket.MessageNoRecipient(msg) + return - //we don't use message_admins here because the sender/receiver might get it too - for(var/client/X in admins) - //check client/X is an admin and isn't the sender or recipient - if(X == C || X == src) - continue - if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_EVENT)) - X << "" + create_text_tag("pm_other", "PM:", X) + " [key_name(src, X, 0)] to [key_name(C, X, 0)]: [msg]" - -/client/proc/cmd_admin_irc_pm(sender) - if(prefs.muted & MUTE_ADMINHELP) - src << "Error: Private-Message: You are unable to use PM-s (muted)." + if (src.handle_spam_prevention(msg,MUTE_ADMINHELP)) return - var/msg = input(src,"Message:", "Reply private message to [sender] on IRC / 400 character limit") as text|null + //clean the message if it's not sent by a high-rank admin + if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots + msg = trim(sanitize(copytext(msg,1,MAX_MESSAGE_LEN))) + if(!msg) + return + var/rawmsg = msg + + var/keywordparsedmsg = keywords_lookup(msg) + + if(irc) + to_chat(src, "PM to-Admins: [rawmsg]") + admin_ticket_log(src, "Reply PM from-[key_name(src, TRUE, TRUE)] to IRC: [keywordparsedmsg]") + ircreplyamount-- + send2irc("Reply: [ckey]",rawmsg) + else + if(recipient.holder) + if(holder) //both are admins + to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]") + to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]") + + //omg this is dumb, just fill in both their tickets + var/interaction_message = "PM from-[key_name(src, recipient, 1)] to-[key_name(recipient, src, 1)]: [keywordparsedmsg]" + admin_ticket_log(src, interaction_message) + if(recipient != src) //reeee + admin_ticket_log(recipient, interaction_message) + + else //recipient is an admin but sender is not + var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]" + admin_ticket_log(src, replymsg) + to_chat(recipient, replymsg) + to_chat(src, "PM to-Admins: [msg]") + + //play the recieving admin the adminhelp sound (if they have them enabled) + if(recipient.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping)) + recipient << 'sound/effects/adminhelp.ogg' + + else + if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT + if(!recipient.current_ticket) + new /datum/admin_help(msg, recipient, TRUE) + + to_chat(recipient, "-- Administrator private message --") + to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]") + to_chat(recipient, "Click on the administrator's name to reply.") + to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]") + + admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]") + + //always play non-admin recipients the adminhelp sound + recipient << 'sound/effects/adminhelp.ogg' + + //AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn + if(config.popup_admin_pm) + spawn() //so we don't hold the caller proc up + var/sender = src + var/sendername = key + var/reply = input(recipient, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply + if(recipient && reply) + if(sender) + recipient.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them + else + adminhelp(reply) //sender has left, adminhelp instead + return + + else //neither are admins + to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.") + return + + if(irc) + log_admin("PM: [key_name(src)]->IRC: [rawmsg]") + for(var/client/X in admins) + to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]") + else + log_admin("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]") + //we don't use message_admins here because the sender/receiver might get it too + for(var/client/X in admins) + if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient + to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" ) + +/proc/IrcPm(target,msg,sender) + var/client/C = GLOB.directory[target] + + var/datum/admin_help/ticket = C ? C.current_ticket : GLOB.ahelp_tickets.CKey2ActiveTicket(target) + var/compliant_msg = trim(lowertext(msg)) + var/irc_tagged = "[sender](IRC)" + var/list/splits = splittext(compliant_msg, " ") + if(splits.len && splits[1] == "ticket") + if(splits.len < 2) + return "Usage: ticket " + switch(splits[2]) + if("close") + if(ticket) + ticket.Close(irc_tagged) + return "Ticket #[ticket.id] successfully closed" + if("resolve") + if(ticket) + ticket.Resolve(irc_tagged) + return "Ticket #[ticket.id] successfully resolved" + if("icissue") + if(ticket) + ticket.ICIssue(irc_tagged) + return "Ticket #[ticket.id] successfully marked as IC issue" + if("reject") + if(ticket) + ticket.Reject(irc_tagged) + return "Ticket #[ticket.id] successfully rejected" + else + return "Usage: ticket " + return "Error: Ticket could not be found" + + var/static/stealthkey + var/adminname = "Administrator" + + if(!C) + return "Error: No client" + + if(!stealthkey) + stealthkey = GenIrcStealthKey() + + msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN)) if(!msg) - return + return "Error: No message" - sanitize(msg) + message_admins("IRC message from [sender] to [key_name_admin(C)] : [msg]") + log_admin("IRC PM: [sender] -> [key_name(C)] : [msg]") - // Handled on Bot32's end, unsure about other bots -// if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends. -// src << "Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting" -// src << "[msg]" -// return + to_chat(C, "-- Administrator private message --") + to_chat(C, "Admin PM from-[adminname]: [msg]") + to_chat(C, "Click on the administrator's name to reply.") - send2adminirc("PlayerPM to [sender] from [key_name(src)]: [html_decode(msg)]") + admin_ticket_log(C, "PM From [irc_tagged]: [msg]") - src << "" + create_text_tag("pm_out_alt", "", src) + " to IRC-[sender]: [msg]" + window_flash(C, ignorepref = TRUE) + //always play non-admin recipients the adminhelp sound + C << 'sound/effects/adminhelp.ogg' - log_admin("PM: [key_name(src)]->IRC-[sender]: [msg]") - for(var/client/X in admins) - if(X == src) - continue - if(X.holder.rights & R_ADMIN|R_MOD) - X << "" + create_text_tag("pm_other", "PM:", X) + " [key_name(src, X, 0)] to IRC-[sender]: [msg]" + C.ircreplyamount = IRCREPLYCOUNT + + return "Message Successful" + +/proc/GenIrcStealthKey() + var/num = (rand(0,1000)) + var/i = 0 + while(i == 0) + i = 1 + for(var/P in GLOB.stealthminID) + if(num == GLOB.stealthminID[P]) + num++ + i = 0 + var/stealth = "@[num2text(num)]" + GLOB.stealthminID["IRCKEY"] = stealth + return stealth + +#undef IRCREPLYCOUNT \ No newline at end of file diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index a57b17d15f..4cfa952b67 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -127,6 +127,18 @@ usr << "Right Mouse Button on turf/obj/mob = Reset glowing" usr << "Right Mouse Button on buildmode button = Change glow properties" usr << "***********************************************************" + if(9) // Control mobs with ai_holders. + usr << "***********************************************************" + usr << "Left Mouse Button on AI mob = Select/Deselect mob" + usr << "Left Mouse Button + alt on AI mob = Toggle hostility on mob" + usr << "Left Mouse Button + ctrl on AI mob = Reset target/following/movement" + usr << "Right Mouse Button on enemy mob = Command selected mobs to attack mob" + usr << "Right Mouse Button on allied mob = Command selected mobs to follow mob" + usr << "Right Mouse Button + shift on any mob = Command selected mobs to follow mob regardless of faction" + usr << "Right Mouse Button on tile = Command selected mobs to move to tile (will cancel if enemies are seen)" + usr << "Right Mouse Button + shift on tile = Command selected mobs to reposition to tile (will not be inturrupted by enemies)" + usr << "Right Mouse Button + alt on obj/turfs = Command selected mobs to attack obj/turf" + usr << "***********************************************************" return 1 /obj/effect/bmode/buildquit @@ -146,6 +158,7 @@ var/obj/effect/bmode/buildmode/buildmode = null var/obj/effect/bmode/buildquit/buildquit = null var/atom/movable/throw_atom = null + var/list/selected_mobs = list() /obj/effect/bmode/buildholder/Destroy() qdel(builddir) @@ -157,9 +170,21 @@ qdel(buildquit) buildquit = null throw_atom = null + for(var/mob/living/unit in selected_mobs) + deselect_AI_mob(cl, unit) + selected_mobs.Cut() cl = null return ..() +/obj/effect/bmode/buildholder/proc/select_AI_mob(client/C, mob/living/unit) + selected_mobs += unit + C.images += unit.selected_image + +/obj/effect/bmode/buildholder/proc/deselect_AI_mob(client/C, mob/living/unit) + selected_mobs -= unit + C.images -= unit.selected_image + + /obj/effect/bmode/buildmode icon_state = "buildmode1" screen_loc = "NORTH,WEST+2" @@ -210,6 +235,9 @@ master.cl.buildmode = 8 src.icon_state = "buildmode8" if(8) + master.cl.buildmode = 9 + src.icon_state = "buildmode9" + if(9) master.cl.buildmode = 1 src.icon_state = "buildmode1" @@ -416,6 +444,86 @@ if(pa.Find("right")) if(object) object.set_light(0, 0, "#FFFFFF") + if(9) // AI control + if(pa.Find("left")) + if(isliving(object)) + var/mob/living/L = object + // Reset processes. + if(pa.Find("ctrl")) + if(!isnull(L.get_AI_stance())) // Null means there's no AI datum or it has one but is player controlled w/o autopilot on. + var/datum/ai_holder/AI = L.ai_holder + AI.forget_everything() + to_chat(user, span("notice", "\The [L]'s AI has forgotten its target/movement destination/leader.")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + return + + // Toggle hostility + if(pa.Find("alt")) + if(!isnull(L.get_AI_stance())) + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = !AI.hostile + to_chat(user, span("notice", "\The [L] is now [AI.hostile ? "hostile" : "passive"].")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + return + + // Select/Deselect + if(!isnull(L.get_AI_stance())) + if(L in holder.selected_mobs) + holder.deselect_AI_mob(user.client, L) + to_chat(user, span("notice", "Deselected \the [L].")) + else + holder.select_AI_mob(user.client, L) + to_chat(user, span("notice", "Selected \the [L].")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + + if(pa.Find("right")) + if(istype(object, /atom)) // Force attack. + var/atom/A = object + + if(pa.Find("alt")) + var/i = 0 + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + AI.give_target(A) + i++ + to_chat(user, span("notice", "Commanded [i] mob\s to attack \the [A].")) + return + + if(isliving(object)) // Follow or attack. + var/mob/living/L = object + var/i = 0 // Attacking mobs. + var/j = 0 // Following mobs. + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + if(L.IIsAlly(unit) || !AI.hostile || pa.Find("shift")) + AI.set_follow(L) + j++ + else + AI.give_target(L) + i++ + var/message = "Commanded " + if(i) + message += "[i] mob\s to attack \the [L]" + if(j) + message += ", and " + else + message += "." + if(j) + message += "[j] mob\s to follow \the [L]." + to_chat(user, span("notice", message)) + + if(isturf(object)) // Move or reposition. + var/turf/T = object + var/i = 0 + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + AI.give_destination(T, 1, pa.Find("shift")) // If shift is held, the mobs will not stop moving to attack a visible enemy. + i++ + to_chat(user, span("notice", "Commanded [i] mob\s to move to \the [T].")) + /obj/effect/bmode/buildmode/proc/get_path_from_partial_text(default_path) var/desired_path = input("Enter full or partial typepath.","Typepath","[default_path]") diff --git a/code/modules/admin/verbs/lightning_strike.dm b/code/modules/admin/verbs/lightning_strike.dm index 16cb6b06dd..6adb122d4a 100644 --- a/code/modules/admin/verbs/lightning_strike.dm +++ b/code/modules/admin/verbs/lightning_strike.dm @@ -1,115 +1,99 @@ -/client/proc/admin_lightning_strike() - set name = "Lightning Strike" - set desc = "Causes lightning to strike on your tile. This will hurt things on or nearby it severely." - set category = "Fun" - - if(!check_rights(R_FUN)) - return - - var/result = alert(src, "Really strike your tile with lightning?", "Confirm Badmin" , "No", "Yes (Cosmetic)", "Yes (Real)") - - if(result == "No") - return - var/fake_lightning = result == "Yes (Cosmetic)" - - lightning_strike(get_turf(usr), fake_lightning) - log_and_message_admins("[key_name(src)] has caused [fake_lightning ? "cosmetic":"harmful"] lightning to strike at their position ([src.mob.x], [src.mob.y], [src.mob.z]). \ - (JMP)") - -#define LIGHTNING_REDIRECT_RANGE 28 // How far in tiles certain things draw lightning from. -#define LIGHTNING_ZAP_RANGE 3 // How far the tesla effect zaps, as well as the bad effects from a direct strike. -#define LIGHTNING_POWER 20000 // How much 'zap' is in a strike, used for tesla_zap(). - -// The real lightning proc. -// This is global until I can figure out a better place for it. -// T is the turf that is being struck. If cosmetic is true, the lightning won't actually hurt anything. -/proc/lightning_strike(turf/T, cosmetic = FALSE) - // First, visuals. - - // Do a lightning flash for the whole planet, if the turf belongs to a planet. - var/datum/planet/P = null - P = SSplanets.z_to_planet[T.z] - if(P) - var/datum/weather_holder/holder = P.weather_holder - flick("lightning_flash", holder.special_visuals) - - // Before we do the other visuals, we need to see if something is going to hijack our intended target. - var/obj/machinery/power/grounding_rod/ground = null // Most of the bad effects of lightning will get negated if a grounding rod is nearby. - var/obj/machinery/power/tesla_coil/coil = null // However a tesla coil has higher priority and the strike will bounce. - - for(var/obj/machinery/power/thing in range(LIGHTNING_REDIRECT_RANGE, T)) - if(istype(thing, /obj/machinery/power/tesla_coil)) - var/turf/simulated/coil_turf = get_turf(thing) - if(istype(coil_turf) && thing.anchored && coil_turf.outdoors) - coil = thing - break - - if(istype(thing, /obj/machinery/power/grounding_rod)) - var/turf/simulated/rod_turf = get_turf(thing) - if(istype(rod_turf) && thing.anchored && rod_turf.outdoors) - ground = thing - - if(coil) // Coil gets highest priority. - T = coil.loc - else if(ground) - T = ground.loc - - // Now make the lightning strike sprite. It will fade and delete itself in a second. - new /obj/effect/temporary_effect/lightning_strike(T) - - // For those close up. - playsound(T, 'sound/effects/lightningbolt.ogg', 100, 1) - - // And for those far away. If the strike happens on a planet, everyone on the planet will hear it. - // Otherwise only those on the current z-level will hear it. - var/sound = get_sfx("thunder") - for(var/mob/M in player_list) - if((P && M.z in P.expected_z_levels) || M.z == T.z) - M.playsound_local(get_turf(M), soundin = sound, vol = 70, vary = FALSE, is_global = TRUE) - - if(cosmetic) // Everything beyond here involves potentially damaging things. If we don't want to do that, stop now. - return - - if(ground) // All is well. - ground.tesla_act(LIGHTNING_POWER, FALSE) - return - - else if(coil) // Otherwise lets bounce off the tesla coil. - coil.tesla_act(LIGHTNING_POWER, TRUE) - - else // Striking the turf directly. - tesla_zap(T, zap_range = LIGHTNING_ZAP_RANGE, power = LIGHTNING_POWER, explosive = FALSE, stun_mobs = TRUE) - - // Some extra effects. - // Some apply to those within zap range, others if they were a bit farther away. - for(var/mob/living/L in view(5, T)) - if(get_dist(L, T) <= LIGHTNING_ZAP_RANGE) // They probably got zapped. - // The actual damage/electrocution is handled by tesla_zap(). - L.Paralyse(5) - L.stuttering += 20 - L.make_jittery(20) - L.emp_act(1) - to_chat(L, span("critical", "You've been struck by lightning!")) - - // If a non-player simplemob was struck, inflict huge damage. - // If the damage is fatal, the SA is turned to ash. - if(istype(L, /mob/living/simple_animal) && !L.key) - var/mob/living/simple_animal/SA = L - SA.adjustFireLoss(200) - SA.updatehealth() - if(SA.health <= 0) // Might be best to check/give simple_mobs siemens when this gets ported to new mobs. - SA.visible_message(span("critical", "\The [SA] disintegrates into ash!")) - SA.ash() - continue // No point deafening something that wont exist. - - // Deafen them. - if(L.get_ear_protection() < 2) - L.AdjustSleeping(-100) - if(iscarbon(L)) - var/mob/living/carbon/C = L - C.ear_deaf += 10 - to_chat(L, span("danger", "Lightning struck nearby, and the thunderclap is deafening!")) - -#undef GROUNDING_ROD_RANGE -#undef LIGHTNING_ZAP_RANGE -#undef LIGHTNING_POWER \ No newline at end of file +/client/proc/admin_lightning_strike() + set name = "Lightning Strike" + set desc = "Causes lightning to strike on your tile. This will hurt things on or nearby it severely." + set category = "Fun" + + if(!check_rights(R_FUN)) + return + + var/result = alert(src, "Really strike your tile with lightning?", "Confirm Badmin" , "No", "Yes (Cosmetic)", "Yes (Real)") + + if(result == "No") + return + var/fake_lightning = result == "Yes (Cosmetic)" + + lightning_strike(get_turf(usr), fake_lightning) + log_and_message_admins("[key_name(src)] has caused [fake_lightning ? "cosmetic":"harmful"] lightning to strike at their position ([src.mob.x], [src.mob.y], [src.mob.z]). \ + (JMP)") + +#define LIGHTNING_REDIRECT_RANGE 28 // How far in tiles certain things draw lightning from. +#define LIGHTNING_ZAP_RANGE 3 // How far the tesla effect zaps, as well as the bad effects from a direct strike. +#define LIGHTNING_POWER 20000 // How much 'zap' is in a strike, used for tesla_zap(). + +// The real lightning proc. +// This is global until I can figure out a better place for it. +// T is the turf that is being struck. If cosmetic is true, the lightning won't actually hurt anything. +/proc/lightning_strike(turf/T, cosmetic = FALSE) + // First, visuals. + + // Do a lightning flash for the whole planet, if the turf belongs to a planet. + var/datum/planet/P = null + P = SSplanets.z_to_planet[T.z] + if(P) + var/datum/weather_holder/holder = P.weather_holder + flick("lightning_flash", holder.special_visuals) + + // Before we do the other visuals, we need to see if something is going to hijack our intended target. + var/obj/machinery/power/grounding_rod/ground = null // Most of the bad effects of lightning will get negated if a grounding rod is nearby. + var/obj/machinery/power/tesla_coil/coil = null // However a tesla coil has higher priority and the strike will bounce. + + for(var/obj/machinery/power/thing in range(LIGHTNING_REDIRECT_RANGE, T)) + if(istype(thing, /obj/machinery/power/tesla_coil)) + var/turf/simulated/coil_turf = get_turf(thing) + if(istype(coil_turf) && thing.anchored && coil_turf.outdoors) + coil = thing + break + + if(istype(thing, /obj/machinery/power/grounding_rod)) + var/turf/simulated/rod_turf = get_turf(thing) + if(istype(rod_turf) && thing.anchored && rod_turf.outdoors) + ground = thing + + if(coil) // Coil gets highest priority. + T = coil.loc + else if(ground) + T = ground.loc + + // Now make the lightning strike sprite. It will fade and delete itself in a second. + new /obj/effect/temporary_effect/lightning_strike(T) + + // For those close up. + playsound(T, 'sound/effects/lightningbolt.ogg', 100, 1) + + // And for those far away. If the strike happens on a planet, everyone on the planet will hear it. + // Otherwise only those on the current z-level will hear it. + var/sound = get_sfx("thunder") + for(var/mob/M in player_list) + if((P && M.z in P.expected_z_levels) || M.z == T.z) + M.playsound_local(get_turf(M), soundin = sound, vol = 70, vary = FALSE, is_global = TRUE) + + if(cosmetic) // Everything beyond here involves potentially damaging things. If we don't want to do that, stop now. + return + + if(ground) // All is well. + ground.tesla_act(LIGHTNING_POWER, FALSE) + return + + else if(coil) // Otherwise lets bounce off the tesla coil. + coil.tesla_act(LIGHTNING_POWER, TRUE) + + else // Striking the turf directly. + tesla_zap(T, zap_range = LIGHTNING_ZAP_RANGE, power = LIGHTNING_POWER, explosive = FALSE, stun_mobs = TRUE) + + // Some extra effects. + // Some apply to those within zap range, others if they were a bit farther away. + for(var/mob/living/L in view(5, T)) + if(get_dist(L, T) <= LIGHTNING_ZAP_RANGE) // They probably got zapped. + L.lightning_act() + + // Deafen them. + if(L.get_ear_protection() < 2) + L.AdjustSleeping(-100) + if(iscarbon(L)) + var/mob/living/carbon/C = L + C.ear_deaf += 10 + to_chat(L, span("danger", "Lightning struck nearby, and the thunderclap is deafening!")) + +#undef GROUNDING_ROD_RANGE +#undef LIGHTNING_ZAP_RANGE +#undef LIGHTNING_POWER diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 0373b8bf5d..20a187e84e 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -96,7 +96,9 @@ M << "You hear a voice in your head... [msg]" log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") - message_admins("SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1) + msg = " SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]" + message_admins(msg) + admin_ticket_log(M, msg) feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE @@ -135,9 +137,11 @@ if( !msg ) return - M << msg + to_chat(M, msg) log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]") - message_admins(" DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
", 1) + msg = " DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
" + message_admins(msg) + admin_ticket_log(M, msg) feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_godmode(mob/M as mob in mob_list) @@ -150,7 +154,9 @@ usr << " Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]" log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]") - message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1) + var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]" + message_admins(msg) + admin_ticket_log(M, msg) feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -540,7 +546,9 @@ Traitors and the like can also be revived with the previous role mostly intact. M.revive() log_admin("[key_name(usr)] healed / revived [key_name(M)]") - message_admins("Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) + var/msg = "Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!" + message_admins(msg) + admin_ticket_log(M, msg) else alert("Admin revive disabled") feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/ai/__readme.dm b/code/modules/ai/__readme.dm new file mode 100644 index 0000000000..85b49ec6cb --- /dev/null +++ b/code/modules/ai/__readme.dm @@ -0,0 +1,201 @@ +/* +[Summary] + +This module contains an AI implementation designed to be (at the base level) mobtype-agnostic, +by being held inside a datum instead of being written into the mob directly. More specialized +subtypes of the base AI may be designed with a specific mob type in mind, but the base system +should be compatible with most types of mobs which have the needed Interfaces in place to +support them. + +When designing a new mob, all that is needed to give a mob an AI is to set +its 'ai_holder_type' variable to the path of the AI that is desired. + + +[Seperation] + +In previous iterations of AI systems, the AI is generally written into the mob's code directly, +which has some advantages, but often makes the code rigid, and also tied the speed of the AI +to the mob's own ticker, meaning it could only decide every two seconds. + +Instead, this version has the code for the AI held inside an /datum/ai_holder object, +which is carried by the mob it controls. This gives some advantages; + All /mob/living mobs can potentially have an AI applied to them, and utilize the + same base code while adding specialized code on top. + + Interfaces allow the base AI code to not need to know what particular mode it's controlling. + + The processing of the AI is independant of the mob's Life() cycle, which allows for a + different clock rate. + + Seperating the AI from the mob simplies the mob's code greatly. + + It is more logical to think that a mob is the 'body', where as its ai_holder is + the 'mind'. + + AIs can be applied or disabled on the fly by instantiating or deleting the + ai_holder, if needed. + + +The current implementation also has some disadvantages, but they can perhaps be resolved +in the future. + AI-driven mob movement and attack speed is tied to half-second delays due to the + AI subsystem ticking at that rate. Porting the timer subsystem and integrating + callbacks into basic AI actions (moving, attacking) can potentially resolve that. + + It can be difficult to modify AI variables at mob instantiation without an ugly + delay, as the ai_holder might not exist yet. + + +[Flow of Processing] + +Terrible visual representation here; +AI Subsystem -> Every 0.5s -> /datum/ai_holder/handle_tactics() -> switch(stance)... + -> Every 2.0s -> /datum/ai_holder/handle_strategicals() -> switch(stance)... + +The AI datum is not processed by the mob itself, but instead it is directly processed +by a new AI subsystem. The AI subsystem contains a list of all active ai_holder +objects, which is iterated every tick to process each individual ai_holder +object attached to a mob. + +Each ai_holder actually has two 'tracks' for processing, a 'fast' track +and a 'slow' track. + +The fast track is named handle_tactics(), and is called every 0.5 seconds. + +The slow track is named handle_strategicals(), and is called every 2 seconds. + +When an ai_holder is iterated on inside the AI subsystem's list, it first +calls that ai_holder's handle_tactics(). It will then call that ai_holder's +handle_strategicals() every fourth tick, effectively doing so every two seconds. + +Both functions do different things depending on which 'stance' the +ai_holder is in. See the Stances section for more information. + +The fast track is for 'cheap' processing that needs to happen fast, such as +walking along a path, initiating an attack, or firing a gun. The rate that +it is called allows for the ai_holder to interact with the world through +its mob very often, giving a more convincing appearance of intelligence, +allowing for faster reaction times to certain events, and allowing for +variable attack speeds that would not be possible when bound to a +two second Life() cycle. + +The slow track, on the other hand, is for 'expensive' processing that might +be too demanding on the CPU to do every half a second, such as +re/calculating an A* path (if the mob uses A*), or running a complicated +tension assessment to determine how brave the mob is feeling. This is the +same delay used for certain tasks in the old implementation, but it is less +noticable due to the mob appearing to do things inbetween those two seconds. + +The purpose of having two tracks is to allow for 'fast' and 'slow' actions +to be more easily encapsulated, and ensures that all ai_holders are syncronized +with each other, as opposed to having individual tick counters inside all of +the ai_holder instances. It should be noted that handle_tactics() is always +called first, before handle_strategicals() every two seconds. + +[Process Skipping] + +An ai_holder object can choose to enter a 'busy' state, or a 'sleep' state, +in order to avoid processing. + +When busy, the AI subsystem will skip over the ai_holder until it is no +longer busy. The busy state is intended to be short-term, and is usually +toggled by the mob when doing something with a delay, so that the ai_holder +does not accidentally do something to inturrupt something important, like +a special attack. + +The longer term alternative to the busy state is the sleep state. Unlike +being busy, an ai_holder set to sleep will remove itself from the +AI subsystem's list, meaning it will no longer process until something +else 'wakes' it. This is usually done when the mob dies or a client +logs into an AI-controlled mob (and the AI is not set to ignore that, +with the autopilot variable). If the mob is revived, the AI will be +awakened automatically. + +The ai_holder functions, and mob functions that are called by the +ai_holder, should not be sleep()ed, as it will block the AI Subsystem +from processing the other ai_holders until the sleep() finishes. +Delays on the mob typically have set waitfor = FALSE, or spawn() is used. + + +[Stances] + +The AI has a large number of states that it can be in, called stances. +The AI will act in a specific way depending on which stance it is in, +and only one stance can be active at a time. This effectively creates +a state pattern. + +To change the stance, set_stance() is used, with the new stance as +the first argument. It should be noted that the change is not immediate, +and it will react to the change next tick instead of immediately switching +to the new stance and acting on that in the same tick. This is done to help +avoid infinite loops (I.E. Stance A switches to Stance B, which then +switches to Stance A, and so on...), and the delay is very short so +it should not be an issue. + +See code/__defines/mob.dm for a list of stance defines, and descriptions +about their purpose. Generally, each stance has its own file in the AI +module folder and are mostly self contained, however some files instead +deal with general things that other stances may require, such as targeting +or movement. + +[Interfaces] + +Interfaces are a concept that is used to help bridge the gap between +the ai_holder, and its mob. Because the (base) ai_holder is explicitly +designed to not be specific to any type of mob, all that it knows is +that it is controlling a /mob/living mob. Some mobs work very differently, +between mob types such as /mob/living/simple_mob, /mob/living/silicon/robot, +/mob/living/carbon/human, and more. + +The solution to the vast differences between mob types is to have the +mob itself deal with how to handle a specific task, such as attacking +something, talking, moving, etc. Interfaces exist to do this. + +Interfaces are applied on the mob-side, and are generally specific to +that mob type. This lets the ai_holder not have to worry about specific +implementations and instead just tell the Interface that it wants to attack +something, or move into a tile. The AI does not need to know if the mob its +controlling has hands, instead that is the mob's responsibility. + +Interface functions have an uppercase I at the start of the function name, +and then the function they are bridging between the AI and the mob +(if it exists), e.g. IMove(), IAttack(), ISay(). + +Interfaces are also used for the AI to ask its mob if it can do certain +things, without having to actually know what type of mob it is attached to. +For example, ICheckRangedAttack() tells the AI if it is possible to do a +ranged attack. For simple_mobs, they can if a ranged projectile type was set, +where as for a human mob, it could check if a gun is in a hand. For a borg, +it could check if a gun is inside their current module. + +[Say List] + +A /datum/say_list is a very light datum that holds a list of strings for the +AI to have their mob say based on certain conditions, such as when threatening +to kill another mob. Despite the name, a say_list also can contain emotes +and some sounds. + +The reason that it is in a seperate datum is to allow for multiple mob types +to have the same text, even when inheritence cannot do that, such as +mercenaries and fake piloted mecha mobs. + +The say_list datum is applied to the mob itself and not held inside the AI datum. + +[Subtypes] + +Some subtypes of ai_holder are more specialized, but remain compatible with +most mob types. There are many different subtypes that make the AI act different +by overriding a function, such as kiting their target, moving up close while +using ranged attacks, or running away if not cloaked. + +Other subtypes are very specific about what kind of mob it controls, and trying +to apply them to a different type of mob will likely result in a lot of bugs +or ASSERT() failures. The xenobio slime AI is an example of the latter. + +To use a specific subtype on a mob, all that is needed is setting the mob's +ai_holder_type to the subtype desired, and it will create that subtype when +the mob is initialize()d. Switching to a subtype 'live' will require additional +effort on the coder. + + +*/ \ No newline at end of file diff --git a/code/modules/ai/_defines.dm b/code/modules/ai/_defines.dm new file mode 100644 index 0000000000..e94d26b3c3 --- /dev/null +++ b/code/modules/ai/_defines.dm @@ -0,0 +1,29 @@ +// Defines for the ai_intelligence var. +// Controls if the mob will do 'advanced tactics' like running from grenades. +#define AI_DUMB 1 // Be dumber than usual. +#define AI_NORMAL 2 // Default level. +#define AI_SMART 3 // Will do more processing to be a little smarter, like not walking while confused if it could risk stepping randomly onto a bad tile. + +#define ai_log(M,V) if(debug_ai) ai_log_output(M,V) + +// Logging level defines. +#define AI_LOG_OFF 0 // Don't show anything. +#define AI_LOG_ERROR 1 // Show logs of things likely causing the mob to not be functioning correctly. +#define AI_LOG_WARNING 2 // Show less serious but still helpful to know issues that might be causing things to work incorrectly. +#define AI_LOG_INFO 3 // Important regular events, like selecting a target or switching stances. +#define AI_LOG_DEBUG 4 // More detailed information about the flow of execution. +#define AI_LOG_TRACE 5 // Even more detailed than the last. Will absolutely flood your chatlog. + +// Results of pre-movement checks. +// Todo: Move outside AI code? +#define MOVEMENT_ON_COOLDOWN -1 // Recently moved and needs to try again soon. +#define MOVEMENT_FAILED 0 // Move() returned false for whatever reason and the mob didn't move. +#define MOVEMENT_SUCCESSFUL 1 // Move() returned true and the mob hopefully moved. + +// Reasons for targets to not be valid. Based on why, the AI responds differently. +#define AI_TARGET_VALID 0 // We can fight them. +#define AI_TARGET_INVIS 1 // They were in field of view but became invisible. Switch to STANCE_BLINDFIGHT if no other viable targets exist. +#define AI_TARGET_NOSIGHT 2 // No longer in field of view. Go STANCE_REPOSITION to their last known location if no other targets are seen. +#define AI_TARGET_ALLY 3 // They are an ally. Find a new target. +#define AI_TARGET_DEAD 4 // They're dead. Find a new target. +#define AI_TARGET_INVINCIBLE 5 // Target is currently unable to receive damage for whatever reason. Find a new target or wait. diff --git a/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm b/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm new file mode 100644 index 0000000000..2a16a3e091 --- /dev/null +++ b/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm @@ -0,0 +1,141 @@ +// Base AIs for simple mobs. +// Mob-specific AIs are in their mob's file. + +/datum/ai_holder/simple_mob + hostile = TRUE // The majority of simplemobs are hostile. + cooperative = TRUE + returns_home = FALSE + can_flee = FALSE + speak_chance = 1 // If the mob's saylist is empty, nothing will happen. + wander = TRUE + base_wander_delay = 4 + +// For non-hostile animals, and pets like Ian and Runtime. +/datum/ai_holder/simple_mob/passive + hostile = FALSE + can_flee = TRUE + violent_breakthrough = FALSE + +// Won't wander away as quickly, ideal for event-spawned mobs like carp or drones. +/datum/ai_holder/simple_mob/event + base_wander_delay = 8 + +// Doesn't really act until told to by something on the outside. +/datum/ai_holder/simple_mob/inert + hostile = FALSE + retaliate = FALSE + can_flee = FALSE + wander = FALSE + speak_chance = 0 + cooperative = FALSE + violent_breakthrough = FALSE // So it can open doors but not attack windows and shatter the literal illusion. + +// Used for technomancer illusions, to resemble player movement better. +/datum/ai_holder/simple_mob/inert/astar + use_astar = TRUE + +// Ranged mobs. + +/datum/ai_holder/simple_mob/ranged +// ranged = TRUE + +// Tries to not waste ammo. +/datum/ai_holder/simple_mob/ranged/careful + conserve_ammo = TRUE + +/datum/ai_holder/simple_mob/ranged/pointblank + pointblank = TRUE + +// Runs away from its target if within a certain distance. +/datum/ai_holder/simple_mob/ranged/kiting + pointblank = TRUE // So we don't need to copypaste post_melee_attack(). + var/run_if_this_close = 4 // If anything gets within this range, it'll try to move away. + var/moonwalk = TRUE // If true, mob turns to face the target while kiting, otherwise they turn in the direction they moved towards. + +/datum/ai_holder/simple_mob/ranged/kiting/threatening + threaten = TRUE + threaten_delay = 1 SECOND // Less of a threat and more of pre-attack notice. + threaten_timeout = 30 SECONDS + conserve_ammo = TRUE + +// For event-spawned malf drones. +/datum/ai_holder/simple_mob/ranged/kiting/threatening/event + base_wander_delay = 8 + +/datum/ai_holder/simple_mob/ranged/kiting/no_moonwalk + moonwalk = FALSE + +/datum/ai_holder/simple_mob/ranged/kiting/on_engagement(atom/A) + if(get_dist(holder, A) < run_if_this_close) + holder.IMove(get_step_away(holder, A, run_if_this_close)) + if(moonwalk) + holder.face_atom(A) + +// Closes distance from the target even while in range. +/datum/ai_holder/simple_mob/ranged/aggressive + pointblank = TRUE + var/closest_distance = 1 // How close to get to the target. By default they will get into melee range (and then pointblank them). + +/datum/ai_holder/simple_mob/ranged/aggressive/on_engagement(atom/A) + if(get_dist(holder, A) > closest_distance) + holder.IMove(get_step_towards(holder, A)) + holder.face_atom(A) + +// Yakkity saxes while firing at you. +/datum/ai_holder/hostile/ranged/robust/on_engagement(atom/movable/AM) + step_rand(holder) + holder.face_atom(AM) + +// Switches intents based on specific criteria. +// Used for special mobs who do different things based on intents (and aren't slimes). +// Intent switching is generally done in pre_[ranged/special]_attack(), so that the mob can use the right attack for the right time. +/datum/ai_holder/simple_mob/intentional + + +// These try to avoid collateral damage. +/datum/ai_holder/simple_mob/restrained + violent_breakthrough = FALSE + conserve_ammo = TRUE + destructive = FALSE + +// This does the opposite of the above subtype. +/datum/ai_holder/simple_mob/destructive + destructive = TRUE + +// Melee mobs. + +/datum/ai_holder/simple_mob/melee + +// Dances around the enemy its fighting, making it harder to fight back. +/datum/ai_holder/simple_mob/melee/evasive + +/datum/ai_holder/simple_mob/melee/evasive/post_melee_attack(atom/A) + if(holder.Adjacent(A)) + holder.IMove(get_step(holder, pick(alldirs))) + holder.face_atom(A) + + + +// This AI hits something, then runs away for awhile. +// It will (almost) always flee if they are uncloaked, AND their target is not stunned. +/datum/ai_holder/simple_mob/melee/hit_and_run + can_flee = TRUE + +// Used for the 'running' part of hit and run. +/datum/ai_holder/simple_mob/melee/hit_and_run/special_flee_check() + if(!holder.is_cloaked()) + if(isliving(target)) + var/mob/living/L = target + return !L.incapacitated(INCAPACITATION_DISABLED) // Don't flee if our target is stunned in some form, even if uncloaked. This is so the mob keeps attacking a stunned opponent. + return TRUE // We're out in the open, uncloaked, and our target isn't stunned, so lets flee. + return FALSE + + +// Simple mobs that aren't hostile, but will fight back. +/datum/ai_holder/simple_mob/retaliate + hostile = FALSE + retaliate = TRUE + +// Simple mobs that retaliate and support others in their faction who get attacked. +/datum/ai_holder/simple_mob/retaliate/cooperative + cooperative = TRUE \ No newline at end of file diff --git a/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm new file mode 100644 index 0000000000..059adfb849 --- /dev/null +++ b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm @@ -0,0 +1,266 @@ +// Specialized AI for slime simplemobs. +// Unlike the parent AI code, this will probably break a lot of things if you put it on something that isn't /mob/living/simple_mob/slime/xenobio + +/datum/ai_holder/simple_mob/xenobio_slime + hostile = TRUE + cooperative = TRUE + firing_lanes = TRUE + var/rabid = FALSE // Will attack regardless of discipline. + var/discipline = 0 // Beating slimes makes them less likely to lash out. In theory. + var/resentment = 0 // 'Unjustified' beatings make this go up, and makes it more likely for abused slimes to go rabid. + var/obedience = 0 // Conversely, 'justified' beatings make this go up, and makes discipline decay slower, potentially making it not decay at all. + + var/always_stun = FALSE // If true, the slime will elect to attempt to permastun the target. + + var/last_discipline_decay = null // Last world.time discipline was reduced from decay. + var/discipline_decay_time = 5 SECONDS // Earliest that one discipline can decay. + +/datum/ai_holder/simple_mob/xenobio_slime/sapphire + always_stun = TRUE // They know that stuns are godly. + intelligence_level = AI_SMART // Also knows not to walk while confused if it risks death. + +/datum/ai_holder/simple_mob/xenobio_slime/light_pink + discipline = 10 + obedience = 10 + +/datum/ai_holder/simple_mob/xenobio_slime/passive/New() // For Kendrick. + ..() + pacify() + +/datum/ai_holder/simple_mob/xenobio_slime/New() + ..() + ASSERT(istype(holder, /mob/living/simple_mob/slime/xenobio)) + +// Checks if disciplining the slime would be 'justified' right now. +/datum/ai_holder/simple_mob/xenobio_slime/proc/is_justified_to_discipline() + if(rabid) + return TRUE + if(target) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(istype(H.species, /datum/species/monkey)) + return FALSE // Attacking monkeys is okay. + return TRUE // Otherwise attacking other things is bad. + return FALSE // Not attacking anything. + +/datum/ai_holder/simple_mob/xenobio_slime/proc/can_command(mob/living/commander) + if(rabid) + return FALSE + if(!hostile) + return SLIME_COMMAND_OBEY +// if(commander in friends) +// return SLIME_COMMAND_FRIEND + if(holder.IIsAlly(commander)) + return SLIME_COMMAND_FACTION + if(discipline > resentment && obedience >= 5) + return SLIME_COMMAND_OBEY + return FALSE + +/datum/ai_holder/simple_mob/xenobio_slime/proc/adjust_discipline(amount, silent) + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(amount > 0) + if(rabid) + return + var/justified = is_justified_to_discipline() + lost_target() // Stop attacking. + + if(justified) + obedience++ + if(!silent) + holder.say(pick("Fine...", "Okay...", "Sorry...", "I yield...", "Mercy...")) + else + if(prob(resentment * 20)) + enrage() + holder.say(pick("Evil...", "Kill...", "Tyrant...")) + else + if(!silent) + holder.say(pick("Why...?", "I don't understand...?", "Cruel...", "Stop...", "Nooo...")) + resentment++ // Done after check so first time will never enrage. + + discipline = between(0, discipline + amount, 10) + my_slime.update_mood() + +// This slime always enrages if disciplined. +/datum/ai_holder/simple_mob/xenobio_slime/red/adjust_discipline(amount, silent) + if(amount > 0 && !rabid) + holder.say("Grrr...") + holder.add_modifier(/datum/modifier/berserk, 30 SECONDS) + enrage() + +/datum/ai_holder/simple_mob/xenobio_slime/handle_special_strategical() + discipline_decay() + +// Handles decay of discipline. +/datum/ai_holder/simple_mob/xenobio_slime/proc/discipline_decay() + if(discipline > 0 && last_discipline_decay + discipline_decay_time < world.time) + if(!prob(75 + (obedience * 5))) + adjust_discipline(-1) + last_discipline_decay = world.time + +/datum/ai_holder/simple_mob/xenobio_slime/handle_special_tactic() + evolve_and_reproduce() + +// Hit the correct verbs to keep the slime species going. +/datum/ai_holder/simple_mob/xenobio_slime/proc/evolve_and_reproduce() + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(my_slime.amount_grown >= 10) + // Press the correct verb when we can. + if(my_slime.is_adult) + my_slime.reproduce() // Splits into four new baby slimes. + else + my_slime.evolve() // Turns our holder into an adult slime. + + +// Called when pushed too far (or a red slime core was used). +/datum/ai_holder/simple_mob/xenobio_slime/proc/enrage() + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(my_slime.harmless) + return + rabid = TRUE + my_slime.update_mood() + my_slime.visible_message(span("danger", "\The [src] enrages!")) + +// Called when using a pacification agent (or it's Kendrick being initalized). +/datum/ai_holder/simple_mob/xenobio_slime/proc/pacify() + lost_target() // So it stops trying to kill them. + rabid = FALSE + hostile = FALSE + retaliate = FALSE + cooperative = FALSE + +// The holder's attack changes based on intent. This lets the AI choose what effect is desired. +/datum/ai_holder/simple_mob/xenobio_slime/pre_melee_attack(atom/A) + if(istype(A, /mob/living)) + var/mob/living/L = A + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + + if( (!L.lying && prob(30 + (my_slime.power_charge * 7) ) || (!L.lying && always_stun) )) + my_slime.a_intent = I_DISARM // Stun them first. + else if(my_slime.can_consume(L) && L.lying) + my_slime.a_intent = I_GRAB // Then eat them. + else + my_slime.a_intent = I_HURT // Otherwise robust them. + +/datum/ai_holder/simple_mob/xenobio_slime/closest_distance(atom/movable/AM) + if(istype(AM, /mob/living)) + var/mob/living/L = AM + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(istype(H.species, /datum/species/monkey)) + return 1 // Otherwise ranged slimes will eat a lot less often. + if(L.stat >= UNCONSCIOUS) + return 1 // Melee (eat) the target if dead/dying, don't shoot it. + return ..() + +/datum/ai_holder/simple_mob/xenobio_slime/can_attack(atom/movable/AM) + . = ..() + if(.) // Do some additional checks because we have Special Code(tm). + if(ishuman(AM)) + var/mob/living/carbon/human/H = AM + if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. + return TRUE // Monkeys are always food (sorry Pun Pun). + else if(H.species && H.species.name == SPECIES_PROMETHEAN) + return FALSE // Prometheans are always our friends. + if(discipline && !rabid) + return FALSE // We're a good slime. + +// Commands, reactions, etc +/datum/ai_holder/simple_mob/xenobio_slime/on_hear_say(mob/living/speaker, message) + ai_log("xenobio_slime/on_hear_say([speaker], [message]) : Entered.", AI_LOG_DEBUG) + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + + if((findtext(message, num2text(my_slime.number)) || findtext(message, my_slime.name) || findtext(message, "slimes"))) // Talking to us. + + // First, make sure it's actually a player saying something and not an AI, or else we risk infinite loops. + if(!speaker.client) + return + + // Are all slimes being referred to? + // var/mass_order = FALSE + // if(findtext(message, "slimes")) + // mass_order = TRUE + + // Say hello back. + if(findtext(message, "hello") || findtext(message, "hi") || findtext(message, "greetings")) + delayed_say(pick("Hello...", "Hi..."), speaker) + + // Follow request. + if(findtext(message, "follow") || findtext(message, "come with me")) + if(!can_command(speaker)) + delayed_say(pick("No...", "I won't follow..."), speaker) + return + + delayed_say("Yes... I follow \the [speaker]...", speaker) + set_follow(speaker) + + // Squish request. + if(findtext(message , "squish")) + if(!can_command(speaker)) + delayed_say("No...", speaker) + return + + spawn(rand(1 SECOND, 2 SECONDS)) + if(!src || !holder || !can_act()) // We might've died/got deleted/etc in the meantime. + return + my_slime.squish() + + + // Stop request. + if(findtext(message, "stop") || findtext(message, "halt") || findtext(message, "cease")) + if(my_slime.victim) // We're being asked to stop eatting someone. + if(!can_command(speaker) || !is_justified_to_discipline()) + delayed_say("No...", speaker) + return + else + delayed_say("Fine...", speaker) + adjust_discipline(1, TRUE) + my_slime.stop_consumption() + + if(target) // We're being asked to stop chasing someone. + if(!can_command(speaker) || !is_justified_to_discipline()) + delayed_say("No...", speaker) + return + else + delayed_say("Fine...", speaker) + adjust_discipline(1, TRUE) // This must come before losing the target or it will be unjustified. + lost_target() + + + if(leader) // We're being asked to stop following someone. + if(can_command(speaker) == SLIME_COMMAND_FRIEND || leader == speaker) + delayed_say("Yes... I'll stop...", speaker) + lose_follow() + else + delayed_say("No... I'll keep following \the [leader]...", speaker) + + /* // Commented out since its mostly useless now due to slimes refusing to attack if it would make them naughty. + // Murder request + if(findtext(message, "harm") || findtext(message, "attack") || findtext(message, "kill") || findtext(message, "murder") || findtext(message, "eat") || findtext(message, "consume") || findtext(message, "absorb")) + if(can_command(speaker) < SLIME_COMMAND_FACTION) + delayed_say("No...", speaker) + return + + for(var/mob/living/L in view(7, my_slime) - list(my_slime, speaker)) + if(L == src) + continue // Don't target ourselves. + var/list/valid_names = splittext(L.name, " ") // Should output list("John", "Doe") as an example. + for(var/line in valid_names) // Check each part of someone's name. + if(findtext(message, lowertext(line))) // If part of someone's name is in the command, the slime targets them if allowed to. + if(!(mass_order && line == "slime")) //don't think random other slimes are target + if(can_attack(L)) + delayed_say("Okay... I attack \the [L]...", speaker) + give_target(L) + return + else + delayed_say("No... I won't attack \the [L].", speaker) + return + + // If we're here, it couldn't find anyone with that name. + delayed_say("No... I don't know who to attack...", speaker) + */ + ai_log("xenobio_slime/on_hear_say() : Exited.", AI_LOG_DEBUG) + +/datum/ai_holder/simple_mob/xenobio_slime/can_violently_breakthrough() + if(discipline && !rabid) // Good slimes don't shatter the windows because their buddy in an adjacent cell decided to piss off Slimesky. + return FALSE + return ..() \ No newline at end of file diff --git a/code/modules/ai/ai_holder.dm b/code/modules/ai/ai_holder.dm new file mode 100644 index 0000000000..4ef5507d5b --- /dev/null +++ b/code/modules/ai/ai_holder.dm @@ -0,0 +1,290 @@ +// This is a datum-based artificial intelligence for simple mobs (and possibly others) to use. +// The neat thing with having this here instead of on the mob is that it is independant of Life(), and that different mobs +// can use a more or less complex AI by giving it a different datum. + +/mob/living + var/datum/ai_holder/ai_holder = null + var/ai_holder_type = null // Which ai_holder datum to give to the mob when initialized. If null, nothing happens. + +/mob/living/Initialize() + if(ai_holder_type) + ai_holder = new ai_holder_type(src) + return ..() + +/mob/living/Destroy() + QDEL_NULL(ai_holder) + return ..() + +/datum/ai_holder + var/mob/living/holder = null // The mob this datum is going to control. + var/stance = STANCE_IDLE // Determines if the mob should be doing a specific thing, e.g. attacking, following, standing around, etc. + var/intelligence_level = AI_NORMAL // Adjust to make the AI be intentionally dumber, or make it more robust (e.g. dodging grenades). + var/autopilot = FALSE // If true, the AI won't be deactivated if a client gets attached to the AI's mob. + var/busy = FALSE // If true, the ticker will skip processing this mob until this is false. Good for if you need the + // mob to stay still (e.g. delayed attacking). If you need the mob to be inactive for an extended period of time, + // consider sleeping the AI instead. + + + +/datum/ai_holder/hostile + hostile = TRUE + +/datum/ai_holder/retaliate + hostile = TRUE + retaliate = TRUE + +/datum/ai_holder/New(var/new_holder) + ASSERT(new_holder) + holder = new_holder + SSai.processing += src + home_turf = get_turf(holder) + ..() + +/datum/ai_holder/Destroy() + holder = null + SSai.processing -= src // We might've already been asleep and removed, but byond won't care if we do this again and it saves a conditional. + home_turf = null + return ..() + + +// Now for the actual AI stuff. + +// Makes this ai holder not get processed. +// Called automatically when the host mob is killed. +// Potential future optimization would be to sleep AIs which mobs that are far away from in-round players. +/datum/ai_holder/proc/go_sleep() + if(stance == STANCE_SLEEP) + return + forget_everything() // If we ever wake up, its really unlikely that our current memory will be of use. + set_stance(STANCE_SLEEP) + SSai.processing -= src + +// Reverses the above proc. +// Revived mobs will wake their AI if they have one. +/datum/ai_holder/proc/go_wake() + if(stance != STANCE_SLEEP) + return + if(!should_wake()) + return + set_stance(STANCE_IDLE) + SSai.processing += src + +/datum/ai_holder/proc/should_wake() + if(holder.client && !autopilot) + return FALSE + if(holder.stat >= DEAD) + return FALSE + return TRUE + +// Resets a lot of 'memory' vars. +/datum/ai_holder/proc/forget_everything() + // Some of these might be redundant, but hopefully this prevents future bugs if that changes. + lose_follow() + lose_target() + lose_target_position() + give_up_movement() + +// 'Tactical' processes such as moving a step, meleeing an enemy, firing a projectile, and other fairly cheap actions that need to happen quickly. +/datum/ai_holder/proc/handle_tactics() + if(busy) + return + handle_special_tactic() + handle_stance_tactical() + +// 'Strategical' processes that are more expensive on the CPU and so don't get run as often as the above proc, such as A* pathfinding or robust targeting. +/datum/ai_holder/proc/handle_strategicals() + if(busy) + return + handle_special_strategical() + handle_stance_strategical() + +// Override these for special things without polluting the main loop. +/datum/ai_holder/proc/handle_special_tactic() + +/datum/ai_holder/proc/handle_special_strategical() + +/* + //AI Actions + if(!ai_inactive) + //Stanceyness + handle_stance() + + //Movement + if(!stop_automated_movement && wander && !anchored) //Allowed to move? + handle_wander_movement() + + //Speaking + if(speak_chance && stance == STANCE_IDLE) // Allowed to chatter? + handle_idle_speaking() + + //Resisting out buckles + if(stance != STANCE_IDLE && incapacitated(INCAPACITATION_BUCKLED_PARTIALLY)) + handle_resist() + + //Resisting out of closets + if(istype(loc,/obj/structure/closet)) + var/obj/structure/closet/C = loc + if(C.welded) + resist() + else + C.open() +*/ + +// For setting the stance WITHOUT processing it +/datum/ai_holder/proc/set_stance(var/new_stance) + ai_log("set_stance() : Setting stance from [stance] to [new_stance].", AI_LOG_INFO) + stance = new_stance + if(stance_coloring) // For debugging or really weird mobs. + stance_color() + +// This is called every half a second. +/datum/ai_holder/proc/handle_stance_tactical() + ai_log("========= Fast Process Beginning ==========", AI_LOG_TRACE) // This is to make it easier visually to disinguish between 'blocks' of what a tick did. + ai_log("handle_stance_tactical() : Called.", AI_LOG_TRACE) + + if(stance == STANCE_SLEEP) + ai_log("handle_stance_tactical() : Going to sleep.", AI_LOG_TRACE) + go_sleep() + return + + if(target && can_see_target(target)) + track_target_position() + + if(stance != STANCE_DISABLED && is_disabled()) // Stunned/confused/etc + ai_log("handle_stance_tactical() : Disabled.", AI_LOG_TRACE) + set_stance(STANCE_DISABLED) + return + + if(stance in STANCES_COMBAT) + // Should resist? We check this before fleeing so that we can actually flee and not be trapped in a chair. + if(holder.incapacitated(INCAPACITATION_BUCKLED_PARTIALLY)) + ai_log("handle_stance_tactical() : Going to handle_resist().", AI_LOG_TRACE) + handle_resist() + + else if(istype(holder.loc, /obj/structure/closet)) + var/obj/structure/closet/C = holder.loc + ai_log("handle_stance_tactical() : Inside a closet. Going to attempt escape.", AI_LOG_TRACE) + if(C.sealed) + holder.resist() + else + C.open() + + // Should we flee? + if(should_flee()) + ai_log("handle_stance_tactical() : Going to flee.", AI_LOG_TRACE) + set_stance(STANCE_FLEE) + return + + switch(stance) + if(STANCE_IDLE) + if(should_go_home()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to go home.", AI_LOG_TRACE) + go_home() + + else if(should_follow_leader()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to follow leader.", AI_LOG_TRACE) + set_stance(STANCE_FOLLOW) + + else if(should_wander()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to wander randomly.", AI_LOG_TRACE) + handle_wander_movement() + + if(STANCE_ALERT) + ai_log("handle_stance_tactical() : STANCE_ALERT, going to threaten_target().", AI_LOG_TRACE) + threaten_target() + + if(STANCE_APPROACH) + ai_log("handle_stance_tactical() : STANCE_APPROACH, going to walk_to_target().", AI_LOG_TRACE) + walk_to_target() + + if(STANCE_FIGHT) + ai_log("handle_stance_tactical() : STANCE_FIGHT, going to engage_target().", AI_LOG_TRACE) + engage_target() + + if(STANCE_MOVE) + ai_log("handle_stance_tactical() : STANCE_MOVE, going to walk_to_destination().", AI_LOG_TRACE) + walk_to_destination() + + if(STANCE_REPOSITION) // This is the same as above but doesn't stop if an enemy is visible since its an 'in-combat' move order. + ai_log("handle_stance_tactical() : STANCE_REPOSITION, going to walk_to_destination().", AI_LOG_TRACE) + walk_to_destination() + + if(STANCE_FOLLOW) + ai_log("handle_stance_tactical() : STANCE_FOLLOW, going to walk_to_leader().", AI_LOG_TRACE) + walk_to_leader() + + if(STANCE_FLEE) + ai_log("handle_stance_tactical() : STANCE_FLEE, going to flee_from_target().", AI_LOG_TRACE) + flee_from_target() + + if(STANCE_DISABLED) + ai_log("handle_stance_tactical() : STANCE_DISABLED.", AI_LOG_TRACE) + if(!is_disabled()) + ai_log("handle_stance_tactical() : No longer disabled.", AI_LOG_TRACE) + set_stance(STANCE_IDLE) + else + handle_disabled() + + ai_log("handle_stance_tactical() : Exiting.", AI_LOG_TRACE) + ai_log("========= Fast Process Ending ==========", AI_LOG_TRACE) + +// This is called every two seconds. +/datum/ai_holder/proc/handle_stance_strategical() + ai_log("++++++++++ Slow Process Beginning ++++++++++", AI_LOG_TRACE) + ai_log("handle_stance_strategical() : Called.", AI_LOG_TRACE) + + switch(stance) + if(STANCE_IDLE) + + if(speak_chance) // In the long loop since otherwise it wont shut up. + handle_idle_speaking() + + if(hostile) + ai_log("handle_stance_strategical() : STANCE_IDLE, going to find_target().", AI_LOG_TRACE) + find_target() + if(STANCE_APPROACH) + if(target) + ai_log("handle_stance_strategical() : STANCE_APPROACH, going to calculate_path([target]).", AI_LOG_TRACE) + calculate_path(target) + if(STANCE_MOVE) + if(hostile && find_target()) // This will switch its stance. + ai_log("handle_stance_strategical() : STANCE_MOVE, found target and was inturrupted.", AI_LOG_TRACE) + if(STANCE_FOLLOW) + if(hostile && find_target()) // This will switch its stance. + ai_log("handle_stance_strategical() : STANCE_FOLLOW, found target and was inturrupted.", AI_LOG_TRACE) + else if(leader) + ai_log("handle_stance_strategical() : STANCE_FOLLOW, going to calculate_path([leader]).", AI_LOG_TRACE) + calculate_path(leader) + + ai_log("handle_stance_strategical() : Exiting.", AI_LOG_TRACE) + ai_log("++++++++++ Slow Process Ending ++++++++++", AI_LOG_TRACE) + + +// Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code. +/mob/living/proc/set_AI_busy(value) + if(ai_holder) + ai_holder.busy = value + +/mob/living/proc/is_AI_busy() + if(!ai_holder) + return FALSE + return ai_holder.busy + +// Helper proc to check for the AI's stance. +// Returns null if there's no AI holder, or the mob has a player and autopilot is not on. +// Otherwise returns the stance. +/mob/living/proc/get_AI_stance() + if(!ai_holder) + return null + if(client && !ai_holder.autopilot) + return null + return ai_holder.stance + +// Similar to above but only returns 1 or 0. +/mob/living/proc/has_AI() + return get_AI_stance() ? TRUE : FALSE + +// 'Taunts' the AI into attacking the taunter. +/mob/living/proc/taunt(atom/movable/taunter, force_target_switch = FALSE) + if(ai_holder) + ai_holder.receive_taunt(taunter, force_target_switch) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_combat.dm b/code/modules/ai/ai_holder_combat.dm new file mode 100644 index 0000000000..3d5e5c10aa --- /dev/null +++ b/code/modules/ai/ai_holder_combat.dm @@ -0,0 +1,308 @@ +// This file is for actual fighting. Targeting is in a seperate file. + +/datum/ai_holder + var/firing_lanes = TRUE // If ture, tries to refrain from shooting allies or the wall. + var/conserve_ammo = FALSE // If true, the mob will avoid shooting anything that does not have a chance to hit a mob. Requires firing_lanes to be true. + var/pointblank = FALSE // If ranged is true, and this is true, people adjacent to the mob will suffer the ranged instead of using a melee attack. + + var/can_breakthrough = TRUE // If false, the AI will not try to open a path to its goal, like opening doors. + var/violent_breakthrough = TRUE // If false, the AI is not allowed to destroy things like windows or other structures in the way. Requires above var to be true. + + var/stand_ground = FALSE // If true, the AI won't try to get closer to an enemy if out of range. + + +// This does the actual attacking. +/datum/ai_holder/proc/engage_target() + ai_log("engage_target() : Entering.", AI_LOG_DEBUG) + + // Can we still see them? +// if(!target || !can_attack(target) || (!(target in list_targets())) ) + if(!target || !can_attack(target)) + ai_log("engage_target() : Lost sight of target.", AI_LOG_TRACE) + lose_target() // We lost them. + + if(!find_target()) // If we can't get a new one, then wait for a bit and then time out. + set_stance(STANCE_IDLE) + lost_target() + ai_log("engage_target() : No more targets. Exiting.", AI_LOG_DEBUG) + return + // if(lose_target_time + lose_target_timeout < world.time) + // ai_log("engage_target() : Unseen enemy timed out.", AI_LOG_TRACE) + // set_stance(STANCE_IDLE) // It must've been the wind. + // lost_target() + // ai_log("engage_target() : Exiting.", AI_LOG_DEBUG) + // return + + // // But maybe we do one last ditch effort. + // if(!target_last_seen_turf || intelligence_level < AI_SMART) + // ai_log("engage_target() : No last known position or is too dumb to fight unseen enemies.", AI_LOG_TRACE) + // set_stance(STANCE_IDLE) + // else + // ai_log("engage_target() : Fighting unseen enemy.", AI_LOG_TRACE) + // engage_unseen_enemy() + else + ai_log("engage_target() : Got new target ([target]).", AI_LOG_TRACE) + + var/distance = get_dist(holder, target) + ai_log("engage_target() : Distance to target ([target]) is [distance].", AI_LOG_TRACE) + holder.face_atom(target) + last_conflict_time = world.time + + request_help() // Call our allies. + + // Do a 'special' attack, if one is allowed. +// if(prob(special_attack_prob) && (distance >= special_attack_min_range) && (distance <= special_attack_max_range)) + if(holder.ICheckSpecialAttack(target)) + ai_log("engage_target() : Attempting a special attack.", AI_LOG_TRACE) + on_engagement(target) + if(special_attack(target)) // If this fails, then we try a regular melee/ranged attack. + ai_log("engage_target() : Successful special attack. Exiting.", AI_LOG_DEBUG) + return + + // Stab them. + else if(distance <= 1 && !pointblank) + ai_log("engage_target() : Attempting a melee attack.", AI_LOG_TRACE) + on_engagement(target) + melee_attack(target) + + // Shoot them. + else if(holder.ICheckRangedAttack(target) && (distance <= max_range(target)) ) + on_engagement(target) + if(firing_lanes && !test_projectile_safety(target)) + // Nudge them a bit, maybe they can shoot next time. + step_rand(holder) + holder.face_atom(target) + ai_log("engage_target() : Could not safely fire at target. Exiting.", AI_LOG_DEBUG) + return + + ai_log("engage_target() : Attempting a ranged attack.", AI_LOG_TRACE) + ranged_attack(target) + + // Run after them. + else if(!stand_ground) + ai_log("engage_target() : Target ([target]) too far away. Exiting.", AI_LOG_DEBUG) + set_stance(STANCE_APPROACH) + +// We're not entirely sure how holder will do melee attacks since any /mob/living could be holder, but we don't have to care because Interfaces. +/datum/ai_holder/proc/melee_attack(atom/A) + pre_melee_attack(A) + . = holder.IAttack(A) + if(.) + post_melee_attack(A) + +// Ditto. +/datum/ai_holder/proc/ranged_attack(atom/A) + pre_ranged_attack(A) + . = holder.IRangedAttack(A) + if(.) + post_ranged_attack(A) + +// Most mobs probably won't have this defined but we don't care. +/datum/ai_holder/proc/special_attack(atom/movable/AM) + pre_special_attack(AM) + . = holder.ISpecialAttack(AM) + if(.) + post_special_attack(AM) + +// Called when within striking/shooting distance, however cooldown is not considered. +// Override to do things like move in a random step for evasiveness. +// Note that this is called BEFORE the attack. +/datum/ai_holder/proc/on_engagement(atom/A) + +// Called before a ranged attack is attempted. +/datum/ai_holder/proc/pre_ranged_attack(atom/A) + +// Called before a melee attack is attempted. +/datum/ai_holder/proc/pre_melee_attack(atom/A) + +// Called before a 'special' attack is attempted. +/datum/ai_holder/proc/pre_special_attack(atom/A) + +// Called after a successful (IE not on cooldown) ranged attack. +// Note that this is not whether the projectile actually hit, just that one was launched. +/datum/ai_holder/proc/post_ranged_attack(atom/A) + +// Ditto but for melee. +/datum/ai_holder/proc/post_melee_attack(atom/A) + +// And one more for special snowflake attacks. +/datum/ai_holder/proc/post_special_attack(atom/A) + +// Used to make sure projectiles will probably hit the target and not the wall or a friend. +/datum/ai_holder/proc/test_projectile_safety(atom/movable/AM) + var/mob/living/L = check_trajectory(AM, holder) // This isn't always reliable but its better than the previous method. +// world << "Checked trajectory, would hit [L]." + + if(istype(L)) // Did we hit a mob? +// world << "Hit [L]." + if(holder.IIsAlly(L)) +// world << "Would hit ally, canceling." + return FALSE // We would hit a friend! +// world << "Won't threaten ally, firing." + return TRUE // Otherwise we don't care, even if its not the intended target. + else + if(!isliving(AM)) // If the original target was an object, then let it happen if it doesn't threaten an ally. +// world << "Targeting object, ignoring and firing." + return TRUE +// world << "Not sure." + + return !conserve_ammo // If we have infinite ammo than shooting the wall isn't so bad, but otherwise lets not. + +// Test if we are within range to attempt an attack, melee or ranged. +/datum/ai_holder/proc/within_range(atom/movable/AM) + var/distance = get_dist(holder, AM) + if(distance <= 1) + return TRUE // Can melee. + else if(holder.ICheckRangedAttack(AM) && distance <= max_range(AM)) + return TRUE // Can shoot. + return FALSE + +// Determines how close the AI will move to its target. +/datum/ai_holder/proc/closest_distance(atom/movable/AM) + return max(max_range(AM) - 1, 1) // Max range -1 just because we don't want to constantly get kited + +// Can be used to conditionally do a ranged or melee attack. +/datum/ai_holder/proc/max_range(atom/movable/AM) + return holder.ICheckRangedAttack(AM) ? 7 : 1 + +// Goes to the target, to attack them. +// Called when in STANCE_APPROACH. +/datum/ai_holder/proc/walk_to_target() + ai_log("walk_to_target() : Entering.", AI_LOG_DEBUG) + // Make sure we can still chase/attack them. + if(!target || !can_attack(target)) + ai_log("walk_to_target() : Lost target.", AI_LOG_INFO) + if(!find_target()) + lost_target() + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + return + else + ai_log("walk_to_target() : Found new target ([target]).", AI_LOG_INFO) + + // Find out where we're going. + var/get_to = closest_distance(target) + var/distance = get_dist(holder, target) + ai_log("walk_to_target() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + // Special case: Our holder has a special attack that is ranged, but normally the holder uses melee. + // If that happens, we'll switch to STANCE_FIGHT so they can use it. If the special attack is limited, they'll likely switch back next tick. + if(distance <= get_to || holder.ICheckSpecialAttack(target)) + ai_log("walk_to_target() : Within range.", AI_LOG_INFO) + forget_path() + set_stance(STANCE_FIGHT) + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + return + + + // Otherwise keep walking. + if(!stand_ground) + walk_path(target, get_to) + + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + +// Resists out of things. +// Sometimes there are times you want your mob to be buckled to something, so override this for when that is needed. +/datum/ai_holder/proc/handle_resist() + holder.resist() + +// Used to break through windows and barriers to a target on the other side. +// This does two passes, so that if its just a public access door, the windows nearby don't need to be smashed. +/datum/ai_holder/proc/breakthrough(atom/target_atom) + ai_log("breakthrough() : Entering", AI_LOG_TRACE) + + if(!can_breakthrough) + ai_log("breakthrough() : Not allowed to breakthrough. Exiting.", AI_LOG_TRACE) + return FALSE + + if(!isturf(holder.loc)) + ai_log("breakthrough() : Trapped inside \the [holder.loc]. Exiting.", AI_LOG_TRACE) + return FALSE + + var/dir_to_target = get_dir(holder, target_atom) + holder.face_atom(target_atom) + ai_log("breakthrough() : Exiting", AI_LOG_DEBUG) + + // Sometimes the mob will try to hit something diagonally, and generally this fails. + // So instead we will try two more times with some adjustments if the attack fails. + var/list/directions_to_try = list( + dir_to_target, + turn(dir_to_target, 45), + turn(dir_to_target, -45) + ) + + ai_log("breakthrough() : Starting peaceful pass.", AI_LOG_DEBUG) + + var/result = FALSE + + // First, we will try to peacefully make a path, I.E opening a door we have access to. + for(var/direction in directions_to_try) + result = destroy_surroundings(direction, violent = FALSE) + if(result) + break + + // Alright, lets smash some shit instead, if it didn't work and we're allowed to be violent. + if(!result && can_violently_breakthrough()) + ai_log("breakthrough() : Starting violent pass.", AI_LOG_DEBUG) + for(var/direction in directions_to_try) + result = destroy_surroundings(direction, violent = TRUE) + if(result) + break + + ai_log("breakthrough() : Exiting with [result].", AI_LOG_TRACE) + return result + +// Despite the name, this can also be used to help clear a path without any destruction. +/datum/ai_holder/proc/destroy_surroundings(direction, violent = TRUE) + ai_log("destroy_surroundings() : Entering.", AI_LOG_TRACE) + if(!direction) + direction = pick(cardinal) // FLAIL WILDLY + ai_log("destroy_surroundings() : No direction given, picked [direction] randomly.", AI_LOG_DEBUG) + + var/turf/problem_turf = get_step(holder, direction) + + // First, give peace a chance. + if(!violent) + ai_log("destroy_surroundings() : Going to try to peacefully clear [problem_turf].", AI_LOG_DEBUG) + for(var/obj/machinery/door/D in problem_turf) + if(D.density && holder.Adjacent(D) && D.allowed(holder) && D.operable()) + // First, try to open the door if possible without smashing it. We might have access. + ai_log("destroy_surroundings() : Opening closed door.", AI_LOG_INFO) + return D.open() + + // Peace has failed us, can we just smash the things in the way? + else + ai_log("destroy_surroundings() : Going to try to violently clear [problem_turf].", AI_LOG_DEBUG) + // First, kill windows in the way. + for(var/obj/structure/window/W in problem_turf) + if(W.dir == reverse_dir[holder.dir]) // So that windows get smashed in the right order + ai_log("destroy_surroundings() : Attacking side window.", AI_LOG_INFO) + return holder.IAttack(W) + + else if(W.is_fulltile()) + ai_log("destroy_surroundings() : Attacking full tile window.", AI_LOG_INFO) + return holder.IAttack(W) + + // Kill hull shields in the way. + for(var/obj/effect/energy_field/shield in problem_turf) + if(shield.density) // Don't attack shields that are already down. + ai_log("destroy_surroundings() : Attacking hull shield.", AI_LOG_INFO) + return holder.IAttack(shield) + + // Kill common obstacle in the way like tables. + var/obj/structure/obstacle = locate(/obj/structure, problem_turf) + if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille)) + ai_log("destroy_surroundings() : Attacking generic structure.", AI_LOG_INFO) + return holder.IAttack(obstacle) + + for(var/obj/machinery/door/D in problem_turf) // Required since firelocks take up the same turf. + if(D.density) + ai_log("destroy_surroundings() : Attacking closed door.", AI_LOG_INFO) + return holder.IAttack(D) + + ai_log("destroy_surroundings() : Exiting due to nothing to attack.", AI_LOG_INFO) + return FALSE // Nothing to attack. + +// Override for special behaviour. +/datum/ai_holder/proc/can_violently_breakthrough() + return violent_breakthrough \ No newline at end of file diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm new file mode 100644 index 0000000000..0cb518f08c --- /dev/null +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -0,0 +1,43 @@ +// Used for fighting invisible things. + +// Used when a target is out of sight or invisible. +/datum/ai_holder/proc/engage_unseen_enemy() + // Lets do some last things before giving up. + if(!ranged) + if(get_dist(holder, target_last_seen_turf > 1)) // We last saw them over there. + // Go to where you last saw the enemy. + give_destination(target_last_seen_turf, 1, TRUE) // This will set it to STANCE_REPOSITION. + else // We last saw them next to us, so do a blind attack on that tile. + melee_on_tile(target_last_seen_turf) + + else if(!conserve_ammo) + shoot_near_turf(target_last_seen_turf) + +// This shoots semi-randomly near a specific turf. +/datum/ai_holder/proc/shoot_near_turf(turf/targeted_turf) + if(!ranged) + return // Can't shoot. + if(get_dist(holder, targeted_turf) > max_range(targeted_turf)) + return // Too far to shoot. + + var/turf/T = pick(RANGE_TURFS(2, targeted_turf)) // The turf we're actually gonna shoot at. + on_engagement(T) + if(firing_lanes && !test_projectile_safety(T)) + step_rand(holder) + holder.face_atom(T) + return + + ranged_attack(T) + +// Attempts to attack something on a specific tile. +// TODO: Put on mob/living? +/datum/ai_holder/proc/melee_on_tile(turf/T) + var/mob/living/L = locate() in T + if(!L) + T.visible_message("\The [holder] attacks nothing around \the [T].") + return + + if(holder.IIsAlly(L)) // Don't hurt our ally. + return + + melee_attack(L) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_communication.dm b/code/modules/ai/ai_holder_communication.dm new file mode 100644 index 0000000000..93267d19f4 --- /dev/null +++ b/code/modules/ai/ai_holder_communication.dm @@ -0,0 +1,134 @@ +// Contains code for speaking and emoting. + +/datum/ai_holder + var/threaten = FALSE // If hostile and sees a valid target, gives a 'warning' to the target before beginning the attack. + var/threatening = FALSE // If the mob actually gave the warning, checked so it doesn't constantly yell every tick. + var/threaten_delay = 3 SECONDS // How long a 'threat' lasts, until actual fighting starts. If null, the mob never starts the fight but still does the threat. + var/threaten_timeout = 1 MINUTE // If the mob threatens someone, they leave, and then come back before this timeout period, the mob escalates to fighting immediately. + var/last_conflict_time = null // Last occurance of fighting being used, in world.time. + var/last_threaten_time = null // Ditto but only for threats. + + var/speak_chance = 0 // Probability that the mob talks (this is 'X in 200' chance since even 1/100 is pretty noisy) + + +/datum/ai_holder/proc/should_threaten() + if(!threaten) + return FALSE // We don't negotiate. + if(target in attackers) + return FALSE // They (or someone like them) attacked us before, escalate immediately. + if(!will_threaten(target)) + return FALSE // Pointless to threaten an animal, a mindless drone, or an object. + if(stance in STANCES_COMBAT) + return FALSE // We're probably already fighting or recently fought if not in these stances. + if(last_threaten_time && threaten_delay && last_conflict_time + threaten_timeout > world.time) + return FALSE // We threatened someone recently, so lets show them we mean business. + return TRUE // Lets give them a chance to choose wisely and walk away. + +/datum/ai_holder/proc/threaten_target() + holder.face_atom(target) // Constantly face the target. + + if(!threatening) // First tick. + threatening = TRUE + last_threaten_time = world.time + + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_threaten)) + playsound(holder.loc, holder.say_list.threaten_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target.loc, holder.say_list.threaten_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + else // Otherwise we are waiting for them to go away or to wait long enough for escalate. + if(target in list_targets()) // Are they still visible? + var/should_escalate = FALSE + + if(threaten_delay && last_threaten_time + threaten_delay < world.time) // Waited too long. + should_escalate = TRUE + else if(last_conflict_time + threaten_timeout > world.time) // We got attacked while threatening them. + should_escalate = TRUE + + if(should_escalate) + threatening = FALSE + set_stance(STANCE_APPROACH) + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_escalate)) + else + return // Wait a bit. + + else // They left, or so we think. + threatening = FALSE + set_stance(STANCE_IDLE) + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_stand_down)) + playsound(holder.loc, holder.say_list.stand_down_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target.loc, holder.say_list.stand_down_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + +// Determines what is deserving of a warning when STANCE_ALERT is active. +/datum/ai_holder/proc/will_threaten(mob/living/the_target) + if(!isliving(the_target)) + return FALSE // Turrets don't give a fuck so neither will we. + /* + // Find a nice way of doing this later. + if(istype(the_target, /mob/living/simple_mob) && istype(holder, /mob/living/simple_mob)) + var/mob/living/simple_mob/us = holder + var/mob/living/simple_mob/them = target + + if(them.intelligence_level < us.intelligence_level) // Todo: Bitflag these. + return FALSE // Humanoids don't care about drones/animals/etc. Drones don't care about animals, and so on. + */ + return TRUE + +// Temp defines to make the below code a bit more readable. +#define COMM_SAY "say" +#define COMM_AUDIBLE_EMOTE "audible emote" +#define COMM_VISUAL_EMOTE "visual emote" + +/datum/ai_holder/proc/handle_idle_speaking() + if(rand(0,200) < speak_chance) + // Check if anyone is around to 'appreciate' what we say. + var/alone = TRUE + for(var/m in viewers(holder)) + var/mob/M = m + if(M.client) + alone = FALSE + break + if(alone) // Forever alone. No point doing anything else. + return + + var/list/comm_types = list() // What kinds of things can we do? + if(!holder.say_list) + return + + if(holder.say_list.speak.len) + comm_types += COMM_SAY + if(holder.say_list.emote_hear.len) + comm_types += COMM_AUDIBLE_EMOTE + if(holder.say_list.emote_see.len) + comm_types += COMM_VISUAL_EMOTE + + if(!comm_types.len) + return // All the relevant lists are empty, so do nothing. + + switch(pick(comm_types)) + if(COMM_SAY) + holder.ISay(safepick(holder.say_list.speak)) + if(COMM_AUDIBLE_EMOTE) + holder.audible_emote(safepick(holder.say_list.emote_hear)) + if(COMM_VISUAL_EMOTE) + holder.visible_emote(safepick(holder.say_list.emote_see)) + +#undef COMM_SAY +#undef COMM_AUDIBLE_EMOTE +#undef COMM_VISUAL_EMOTE + +// Handles the holder hearing a mob's say() +// Does nothing by default, override this proc for special behavior. +/datum/ai_holder/proc/on_hear_say(mob/living/speaker, message) + return + +// This is to make responses feel a bit more natural and not instant. +/datum/ai_holder/proc/delayed_say(var/message, var/mob/speak_to) + spawn(rand(1 SECOND, 2 SECONDS)) + if(!src || !holder || !can_act()) // We might've died/got deleted/etc in the meantime. + return + + if(speak_to) + holder.face_atom(speak_to) + holder.ISay(message) diff --git a/code/modules/ai/ai_holder_cooperation.dm b/code/modules/ai/ai_holder_cooperation.dm new file mode 100644 index 0000000000..0f6b0bcfa2 --- /dev/null +++ b/code/modules/ai/ai_holder_cooperation.dm @@ -0,0 +1,115 @@ +// Involves cooperating with other ai_holders. +/datum/ai_holder + var/cooperative = FALSE // If true, asks allies to help when fighting something. + var/call_distance = 14 // How far away calls for help will go for. + var/last_helpask_time = 0 // world.time when a mob asked for help. + var/list/faction_friends = list() // List of all mobs inside the faction with ai_holders that have cooperate on, to call for help without using range(). + // Note that this is only used for sending calls out. Receiving calls doesn't care about this list, only if the mob is in the faction. + // This means the AI could respond to a player's call for help, if a way to do so was implemented. + + // These vars don't do anything currently. They did before but an optimization made them nonfunctional. + // It was probably worth it. + var/call_players = FALSE // (Currently nonfunctional) If true, players get notified of an allied mob calling for help. + var/called_player_message = "needs help!" // (Currently nonfunctional) Part of a message used when above var is true. Full message is "\The [holder] [called_player_message]" + +/datum/ai_holder/New(new_holder) + ..() + if(cooperative) + build_faction_friends() + +/datum/ai_holder/Destroy() + if(faction_friends.len) //This list is shared amongst the faction + faction_friends -= src + return ..() + +// Handles everything about that list. +// Call on initialization or if something weird happened like the mob switched factions. +/datum/ai_holder/proc/build_faction_friends() + if(faction_friends.len) // Already have a list. + // Assume we're moving to a new faction. + faction_friends -= src // Get us out of the current list shared by everyone else. + faction_friends = list() // Then make our list empty and unshared in case we become a loner. + + // Find another AI-controlled mob in the same faction if possible. + var/mob/living/first_friend + for(var/mob/living/L in living_mob_list) + if(L.faction == holder.faction && L.ai_holder) + first_friend = L + break + + if(first_friend) // Joining an already established faction. + faction_friends = first_friend.ai_holder.faction_friends + faction_friends |= holder + else // We're the 'founder' (first and/or only member) of this faction. + faction_friends |= holder + +// Requests help in combat from other mobs possessing ai_holders. +/datum/ai_holder/proc/request_help() + ai_log("request_help() : Entering.", AI_LOG_DEBUG) + if(!cooperative || ((world.time - last_helpask_time) < 10 SECONDS)) + return + + ai_log("request_help() : Asking for help.", AI_LOG_INFO) + last_helpask_time = world.time + +// for(var/mob/living/L in range(call_distance, holder)) + for(var/mob/living/L in faction_friends) + if(L == holder) // Lets not call ourselves. + continue + if(holder.z != L.z) // On seperate z-level. + continue + if(get_dist(L, holder) > call_distance) // Too far to 'hear' the call for help. + continue + + if(holder.IIsAlly(L)) + // This will currently never run sadly, until faction_friends is made to accept players too. + // That might be for the best since I can imagine it getting spammy in a big fight. + if(L.client && call_players) // Dealing with a player. + ai_log("request_help() : Asking [L] (Player) for help.", AI_LOG_INFO) + to_chat(L, "\The [holder] [called_player_message]") + + else if(L.ai_holder) // Dealing with an AI. + ai_log("request_help() : Asking [L] (AI) for help.", AI_LOG_INFO) + L.ai_holder.help_requested(holder) + + ai_log("request_help() : Exiting.", AI_LOG_DEBUG) + +// What allies receive when someone else is calling for help. +/datum/ai_holder/proc/help_requested(mob/living/friend) + ai_log("help_requested() : Entering.", AI_LOG_DEBUG) + if(stance == STANCE_SLEEP) + ai_log("help_requested() : Help requested by [friend] but we are asleep.", AI_LOG_INFO) + return + if(!cooperative) + ai_log("help_requested() : Help requested by [friend] but we're not cooperative.", AI_LOG_INFO) + return + if(stance in STANCES_COMBAT) + ai_log("help_requested() : Help requested by [friend] but we are busy fighting something else.", AI_LOG_INFO) + return + if(!can_act()) + ai_log("help_requested() : Help requested by [friend] but cannot act (stunned or dead).", AI_LOG_INFO) + return + if(!holder.IIsAlly(friend)) // Extra sanity. + ai_log("help_requested() : Help requested by [friend] but we hate them.", AI_LOG_INFO) + return + if(friend.ai_holder && friend.ai_holder.target && !can_attack(friend.ai_holder.target)) + ai_log("help_requested() : Help requested by [friend] but we don't want to fight their target.", AI_LOG_INFO) + return + if(get_dist(holder, friend) <= follow_distance) + ai_log("help_requested() : Help requested by [friend] but we're already here.", AI_LOG_INFO) + return + if(get_dist(holder, friend) <= vision_range) // Within our sight. + ai_log("help_requested() : Help requested by [friend], and within target sharing range.", AI_LOG_INFO) + if(friend.ai_holder) // AI calling for help. + if(friend.ai_holder.target && can_attack(friend.ai_holder.target)) // Friend wants us to attack their target. + last_conflict_time = world.time // So we attack immediately and not threaten. + give_target(friend.ai_holder.target) // This will set us to the appropiate stance. + ai_log("help_requested() : Given target [target] by [friend]. Exiting", AI_LOG_DEBUG) + return + + // Otherwise they're outside our sight, lack a target, or aren't AI controlled, but within call range. + // So assuming we're AI controlled, we'll go to them and see whats wrong. + ai_log("help_requested() : Help requested by [friend], going to go to friend.", AI_LOG_INFO) + set_follow(friend, 10 SECONDS) + ai_log("help_requested() : Exiting.", AI_LOG_DEBUG) + diff --git a/code/modules/ai/ai_holder_debug.dm b/code/modules/ai/ai_holder_debug.dm new file mode 100644 index 0000000000..beee998af8 --- /dev/null +++ b/code/modules/ai/ai_holder_debug.dm @@ -0,0 +1,89 @@ +// Contains settings to make it easier to debug things. + +/datum/ai_holder + var/path_display = FALSE // Displays a visual path when A* is being used. + var/path_icon = 'icons/misc/debug_group.dmi' // What icon to use for the overlay + var/path_icon_state = "red" // What state to use for the overlay + var/image/path_overlay // A reference to the overlay + + var/last_turf_display = FALSE // Similar to above, but shows the target's last known turf visually. + var/last_turf_icon_state = "green" // A seperate icon_state from the previous. + var/image/last_turf_overlay // Another reference for an overlay. + + var/stance_coloring = FALSE // Colors the mob depending on its stance. + + var/debug_ai = AI_LOG_OFF // The level of debugging information to display to people who can see log_debug(). + +/datum/ai_holder/New() + ..() + path_overlay = new(path_icon,path_icon_state) + last_turf_overlay = new(path_icon, last_turf_icon_state) + +/datum/ai_holder/Destroy() + path_overlay = null + last_turf_overlay = null + return ..() + +//For debug purposes! +/datum/ai_holder/proc/ai_log_output(var/msg = "missing message", var/ver = AI_LOG_INFO) + var/span_type + switch(ver) + if(AI_LOG_OFF) + return + if(AI_LOG_ERROR) + span_type = "debug_error" + if(AI_LOG_WARNING) + span_type = "debug_warning" + if(AI_LOG_INFO) + span_type = "debug_info" + if(AI_LOG_DEBUG) + span_type = "debug_debug" // RAS syndrome at work. + if(AI_LOG_TRACE) + span_type = "debug_trace" + if(ver <= debug_ai) + log_debug("AI: ([holder]:\ref[holder] | [holder.x],[holder.y],[holder.z])(@[world.time]): [msg] ") + +// Colors the mob based on stance, to visually tell what stance it is for debugging. +// Probably not something you want for regular use. +/datum/ai_holder/proc/stance_color() + var/new_color = null + switch(stance) + if(STANCE_SLEEP) + new_color = "#FFFFFF" // White + if(STANCE_IDLE) + new_color = "#00FF00" // Green + if(STANCE_ALERT) + new_color = "#FFFF00" // Yellow + if(STANCE_APPROACH) + new_color = "#FF9933" // Orange + if(STANCE_FIGHT) + new_color = "#FF0000" // Red + if(STANCE_MOVE) + new_color = "#0000FF" // Blue + if(STANCE_REPOSITION) + new_color = "#FF00FF" // Purple + if(STANCE_FOLLOW) + new_color = "#00FFFF" // Cyan + if(STANCE_FLEE) + new_color = "#666666" // Grey + if(STANCE_DISABLED) + new_color = "#000000" // Black + holder.color = new_color + +// Turns on all the debugging stuff. +/datum/ai_holder/proc/debug() + stance_coloring = TRUE + path_display = TRUE + last_turf_display = TRUE + debug_ai = AI_LOG_INFO + +/datum/ai_holder/hostile/debug + wander = FALSE + conserve_ammo = FALSE + intelligence_level = AI_SMART + + stance_coloring = TRUE + path_display = TRUE + last_turf_display = TRUE + debug_ai = AI_LOG_INFO + diff --git a/code/modules/ai/ai_holder_disabled.dm b/code/modules/ai/ai_holder_disabled.dm new file mode 100644 index 0000000000..e7cd6aa1f8 --- /dev/null +++ b/code/modules/ai/ai_holder_disabled.dm @@ -0,0 +1,95 @@ +// Handles AI while stunned or otherwise disabled. + +/datum/ai_holder + var/respect_confusion = TRUE // If false, the mob won't wander around recklessly. + +// If our holder is able to do anything. +/datum/ai_holder/proc/can_act() + if(holder.stat) // Dead or unconscious. + ai_log("can_act() : Stat was non-zero ([holder.stat]).", AI_LOG_TRACE) + return FALSE + if(holder.incapacitated(INCAPACITATION_DISABLED)) // Stunned in some form. + ai_log("can_act() : Incapacited.", AI_LOG_TRACE) + return FALSE + return TRUE + +// Test if we should switch to STANCE_DISABLE. +// Currently tests for death, stuns, and confusion. +/datum/ai_holder/proc/is_disabled() + if(!can_act()) + return TRUE + if(is_confused()) + return TRUE + return FALSE + +/datum/ai_holder/proc/is_confused() + return holder.confused > 0 && respect_confusion + +// Called by the main loop. +/datum/ai_holder/proc/handle_disabled() + if(!can_act()) + return // Just sit there and take it. + else if(is_confused()) + dangerous_wander() // Let's bump into allies and hit them. + +// Similar to normal wander, but will walk into tiles that are harmful, and attack anything they bump into, including allies. +// Occurs when confused. +/datum/ai_holder/proc/dangerous_wander() + ai_log("dangerous_wander() : Entered.", AI_LOG_DEBUG) + if(isturf(holder.loc) && can_act()) + // Test if we should refrain from falling/attacking allies, if we're smart enough to realize that. + if(intelligence_level > AI_NORMAL) + var/unsafe = FALSE + + tile_test: + for(var/dir_tested in cardinal) + var/turf/turf_tested = get_step(holder, dir_tested) + // Look for unsafe tiles. + if(!turf_tested.is_safe_to_enter(holder)) + unsafe = TRUE + break + + // Look for allies. + for(var/mob/living/L in turf_tested) + if(holder.IIsAlly(L)) + unsafe = TRUE + break tile_test + + + if(unsafe) + ai_log("dangerous_wander() : Staying still due to risk of harm to self or allies.", AI_LOG_TRACE) + return // Just stay still. + + var/moving_to = 0 + moving_to = pick(cardinal) + var/turf/T = get_step(holder, moving_to) + + var/mob/living/L = locate() in T + if(L) + // Attack whoever's on the tile. Even if it's an ally. + ai_log("dangerous_wander() : Going to confuse-attack [L].", AI_LOG_TRACE) + melee_attack(L) + else + // Move to the tile. Even if it's unsafe. + ai_log("dangerous_wander() : Going to confuse-walk to [T] ([T.x],[T.y],[T.z]).", AI_LOG_TRACE) + holder.IMove(T, safety = FALSE) + ai_log("dangerous_wander() : Exited.", AI_LOG_DEBUG) + +/* +// Wanders randomly in cardinal directions. +/datum/ai_holder/proc/handle_wander_movement() + ai_log("handle_wander_movement() : Entered.", AI_LOG_DEBUG) + if(isturf(holder.loc) && can_act()) + wander_delay-- + if(wander_delay <= 0) + if(!wander_when_pulled && holder.pulledby) + ai_log("handle_wander_movement() : Being pulled and cannot wander. Exiting.", AI_LOG_DEBUG) + return + + var/moving_to = 0 // Apparently this is required or it always picks 4, according to the previous developer for simplemob AI. + moving_to = pick(cardinal) + holder.set_dir(moving_to) + holder.IMove(get_step(holder,moving_to)) + wander_delay = base_wander_delay + ai_log("handle_wander_movement() : Exited.", AI_LOG_DEBUG) +*/ \ No newline at end of file diff --git a/code/modules/ai/ai_holder_fleeing.dm b/code/modules/ai/ai_holder_fleeing.dm new file mode 100644 index 0000000000..83a7be94b8 --- /dev/null +++ b/code/modules/ai/ai_holder_fleeing.dm @@ -0,0 +1,45 @@ +// This code handles what to do inside STANCE_FLEE. + +/datum/ai_holder + var/can_flee = TRUE // If they're even allowed to flee. + var/flee_when_dying = TRUE // If they should flee when low on health. + var/dying_threshold = 0.3 // How low on health the holder needs to be before fleeing. Defaults to 30% or lower health. + var/flee_when_outmatched = FALSE // If they should flee upon reaching a specific tension threshold. + var/outmatched_threshold = 200 // The tension threshold needed for a mob to decide it should run away. + + + +/datum/ai_holder/proc/should_flee(force = FALSE) + if(holder.has_modifier_of_type(/datum/modifier/berserk)) // Berserked mobs will never flee, even if 'forced' to. + return FALSE + if(force) + return TRUE + + if(can_flee) + if(special_flee_check()) + return TRUE + if(!hostile && !retaliate) + return TRUE // We're not hostile and someone attacked us first. + if(flee_when_dying && (holder.health / holder.getMaxHealth()) <= dying_threshold) + return TRUE // We're gonna die! + else if(flee_when_outmatched && holder.get_tension() >= outmatched_threshold) + return TRUE // We're fighting something way way stronger then us. + return FALSE + +// Override for special fleeing conditionally. +/datum/ai_holder/proc/special_flee_check() + return FALSE + +/datum/ai_holder/proc/flee_from_target() + ai_log("flee_from_target() : Entering.", AI_LOG_DEBUG) + + if(!target || !should_flee() || !can_attack(target)) // can_attack() is used since it checks the same things we would need to anyways. + ai_log("flee_from_target() : Lost target to flee from.", AI_LOG_INFO) + lose_target() + set_stance(STANCE_IDLE) + ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG) + return + + ai_log("flee_from_target() : Stepping away.", AI_LOG_TRACE) + step_away(holder, target, vision_range) + ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_follow.dm b/code/modules/ai/ai_holder_follow.dm new file mode 100644 index 0000000000..1e7bb0875d --- /dev/null +++ b/code/modules/ai/ai_holder_follow.dm @@ -0,0 +1,68 @@ +// This handles following a specific atom/movable, without violently murdering it. + +/datum/ai_holder + // Following. + var/atom/movable/leader = null // The movable atom that the mob wants to follow. + var/follow_distance = 2 // How far leader must be to start moving towards them. + var/follow_until_time = 0 // world.time when the mob will stop following leader. 0 means it won't time out. + +/datum/ai_holder/proc/walk_to_leader() + ai_log("walk_to_leader() : Entering.",AI_LOG_TRACE) + if(!leader) + ai_log("walk_to_leader() : No leader.", AI_LOG_WARNING) + forget_path() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Exiting.", AI_LOG_TRACE) + return + + // Did we time out? + if(follow_until_time && world.time > follow_until_time) + ai_log("walk_to_leader() : Follow timed out, losing leader.", AI_LOG_INFO) + lose_follow() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Exiting.", AI_LOG_TRACE) + return + + var/get_to = follow_distance + var/distance = get_dist(holder, leader) + ai_log("walk_to_leader() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + if(distance <= get_to) + give_up_movement() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Within range, exiting.", AI_LOG_INFO) + return + + ai_log("walk_to_leader() : Walking.", AI_LOG_TRACE) + walk_path(leader, get_to) + ai_log("walk_to_leader() : Exiting.",AI_LOG_DEBUG) + +/datum/ai_holder/proc/set_follow(mob/living/L, follow_for = 0) + ai_log("set_follow() : Entered.", AI_LOG_DEBUG) + if(!L) + ai_log("set_follow() : Was told to follow a nonexistant mob.", AI_LOG_ERROR) + return FALSE + + leader = L + follow_until_time = !follow_for ? 0 : world.time + follow_for + ai_log("set_follow() : Exited.", AI_LOG_DEBUG) + return TRUE + +/datum/ai_holder/proc/lose_follow() + ai_log("lose_follow() : Entered.", AI_LOG_DEBUG) + ai_log("lose_follow() : Going to lose leader [leader].", AI_LOG_INFO) + leader = null + give_up_movement() + ai_log("lose_follow() : Exited.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/should_follow_leader() + if(!leader) + return FALSE + if(follow_until_time && world.time > follow_until_time) + lose_follow() + set_stance(STANCE_IDLE) + return FALSE + if(get_dist(holder, leader) > follow_distance) + return TRUE + return FALSE \ No newline at end of file diff --git a/code/modules/ai/ai_holder_movement.dm b/code/modules/ai/ai_holder_movement.dm new file mode 100644 index 0000000000..55a1098b90 --- /dev/null +++ b/code/modules/ai/ai_holder_movement.dm @@ -0,0 +1,154 @@ +/datum/ai_holder + // General. + var/turf/destination = null // The targeted tile the mob wants to walk to. + var/min_distance_to_destination = 1 // Holds how close the mob should go to destination until they're done. + + // Home. + var/turf/home_turf = null // The mob's 'home' turf. It will try to stay near it if told to do so. This is the turf the AI was initialized on by default. + var/returns_home = FALSE // If true, makes the mob go to its 'home' if it strays too far. + var/home_low_priority = FALSE // If true, the mob will not go home unless it has nothing better to do, e.g. its following someone. + var/max_home_distance = 3 // How far the mob can go away from its home before being told to go_home(). + // Note that there is a 'BYOND cap' of 14 due to limitations of get_/step_to(). + + // Wandering. + var/wander = FALSE // If true, the mob will randomly move in the four cardinal directions when idle. + var/wander_delay = 0 // How many ticks until the mob can move a tile in handle_wander_movement(). + var/base_wander_delay = 2 // What the above var gets set to when it wanders. Note that a tick happens every half a second. + var/wander_when_pulled = FALSE // If the mob will refrain from wandering if someone is pulling it. + + +/datum/ai_holder/proc/walk_to_destination() + ai_log("walk_to_destination() : Entering.",AI_LOG_TRACE) + if(!destination) + ai_log("walk_to_destination() : No destination.", AI_LOG_WARNING) + forget_path() + set_stance(stance == STANCE_REPOSITION ? STANCE_APPROACH : STANCE_IDLE) + ai_log("walk_to_destination() : Exiting.", AI_LOG_TRACE) + return + + var/get_to = min_distance_to_destination + var/distance = get_dist(holder, destination) + ai_log("walk_to_destination() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + if(distance <= get_to) + give_up_movement() + set_stance(stance == STANCE_REPOSITION ? STANCE_APPROACH : STANCE_IDLE) + ai_log("walk_to_destination() : Destination reached. Exiting.", AI_LOG_INFO) + return + + ai_log("walk_to_destination() : Walking.", AI_LOG_TRACE) + walk_path(destination, get_to) + ai_log("walk_to_destination() : Exiting.",AI_LOG_TRACE) + +/datum/ai_holder/proc/should_go_home() + if(!returns_home || !home_turf) + return FALSE + if(get_dist(holder, home_turf) > max_home_distance) + if(!home_low_priority) + return TRUE + else if(!leader && !target) + return TRUE + return FALSE +// return (returns_home && home_turf) && (get_dist(holder, home_turf) > max_home_distance) + +/datum/ai_holder/proc/go_home() + if(home_turf) + ai_log("go_home() : Telling holder to go home.", AI_LOG_INFO) + lose_follow() // So they don't try to path back and forth. + give_destination(home_turf, max_home_distance) + else + ai_log("go_home() : Told to go home without home_turf.", AI_LOG_ERROR) + +/datum/ai_holder/proc/give_destination(turf/new_destination, min_distance = 1, combat = FALSE) + ai_log("give_destination() : Entering.", AI_LOG_DEBUG) + + destination = new_destination + min_distance_to_destination = min_distance + + if(new_destination != null) + ai_log("give_destination() : Going to new destination.", AI_LOG_INFO) + set_stance(combat ? STANCE_REPOSITION : STANCE_MOVE) + return TRUE + else + ai_log("give_destination() : Given null destination.", AI_LOG_ERROR) + + ai_log("give_destination() : Exiting.", AI_LOG_DEBUG) + + +// Walk towards whatever. +/datum/ai_holder/proc/walk_path(atom/A, get_to = 1) + ai_log("walk_path() : Entered.", AI_LOG_TRACE) + + if(use_astar) + if(!path.len) // If we're missing a path, make a new one. + ai_log("walk_path() : No path. Attempting to calculate path.", AI_LOG_DEBUG) + calculate_path(A, get_to) + + if(!path.len) // If we still don't have one, then the target's probably somewhere inaccessible to us. Get as close as we can. + ai_log("walk_path() : Failed to obtain path to target. Using get_step_to() instead.", AI_LOG_INFO) + // step_to(holder, A) + if(holder.IMove(get_step_to(holder, A)) == MOVEMENT_FAILED) + ai_log("walk_path() : Failed to move, attempting breakthrough.", AI_LOG_INFO) + breakthrough(A) // We failed to move, time to smash things. + return + + if(move_once() == FALSE) // Start walking the path. + ai_log("walk_path() : Failed to step.", AI_LOG_TRACE) + ++failed_steps + if(failed_steps > 3) // We're probably stuck. + ai_log("walk_path() : Too many failed_steps.", AI_LOG_DEBUG) + forget_path() // So lets try again with a new path. + failed_steps = 0 + + else + // step_to(holder, A) + ai_log("walk_path() : Going to IMove().", AI_LOG_TRACE) + if(holder.IMove(get_step_to(holder, A)) == MOVEMENT_FAILED ) + ai_log("walk_path() : Failed to move, attempting breakthrough.", AI_LOG_INFO) + breakthrough(A) // We failed to move, time to smash things. + + ai_log("walk_path() : Exited.", AI_LOG_TRACE) + + +//Take one step along a path +/datum/ai_holder/proc/move_once() + ai_log("move_once() : Entered.", AI_LOG_TRACE) + if(!path.len) + return + + if(path_display) + var/turf/T = src.path[1] + T.overlays -= path_overlay + +// step_towards(holder, src.path[1]) + if(holder.IMove(get_step_towards(holder, src.path[1])) != MOVEMENT_ON_COOLDOWN) + if(holder.loc != src.path[1]) + ai_log("move_once() : Failed step. Exiting.", AI_LOG_TRACE) + return MOVEMENT_FAILED + else + path -= src.path[1] + ai_log("move_once() : Successful step. Exiting.", AI_LOG_TRACE) + return MOVEMENT_SUCCESSFUL + ai_log("move_once() : Mob movement on cooldown. Exiting.", AI_LOG_TRACE) + return MOVEMENT_ON_COOLDOWN + +/datum/ai_holder/proc/should_wander() + return wander && !leader + +// Wanders randomly in cardinal directions. +/datum/ai_holder/proc/handle_wander_movement() + ai_log("handle_wander_movement() : Entered.", AI_LOG_TRACE) + if(isturf(holder.loc) && can_act()) + wander_delay-- + if(wander_delay <= 0) + if(!wander_when_pulled && holder.pulledby) + ai_log("handle_wander_movement() : Being pulled and cannot wander. Exiting.", AI_LOG_DEBUG) + return + + var/moving_to = 0 // Apparently this is required or it always picks 4, according to the previous developer for simplemob AI. + moving_to = pick(cardinal) + holder.set_dir(moving_to) + holder.IMove(get_step(holder,moving_to)) + wander_delay = base_wander_delay + ai_log("handle_wander_movement() : Exited.", AI_LOG_TRACE) diff --git a/code/modules/ai/ai_holder_pathfinding.dm b/code/modules/ai/ai_holder_pathfinding.dm new file mode 100644 index 0000000000..1a20c6f682 --- /dev/null +++ b/code/modules/ai/ai_holder_pathfinding.dm @@ -0,0 +1,58 @@ +// This handles obtaining a (usually A*) path towards something, such as a target, destination, or leader. +// This interacts heavily with code inside ai_holder_movement.dm + +/datum/ai_holder + // Pathfinding. + var/use_astar = FALSE // Do we use the more expensive A* implementation or stick with BYOND's default step_to()? + var/list/path = list() // A list of tiles that A* gave us as a solution to reach the target. + var/list/obstacles = list() // Things A* will try to avoid. + var/astar_adjacent_proc = /turf/proc/CardinalTurfsWithAccess // Proc to use when A* pathfinding. Default makes them bound to cardinals. + var/failed_steps = 0 // If move_once() fails to move the mob onto the correct tile, this increases. When it reaches 3, the path is recalc'd since they're probably stuck. + +// This clears the stored A* path. +/datum/ai_holder/proc/forget_path() + ai_log("forget_path() : Entering.", AI_LOG_DEBUG) + if(path_display) + for(var/turf/T in path) + T.overlays -= path_overlay + path.Cut() + ai_log("forget_path() : Exiting.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/give_up_movement() + ai_log("give_up_movement() : Entering.", AI_LOG_DEBUG) + forget_path() + destination = null + ai_log("give_up_movement() : Exiting.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/calculate_path(atom/A, get_to = 1) + ai_log("calculate_path([A],[get_to]) : Entering.", AI_LOG_DEBUG) + if(!A) + ai_log("calculate_path() : Called without an atom. Exiting.",AI_LOG_WARNING) + return + + if(!use_astar) // If we don't use A* then this is pointless. + ai_log("calculate_path() : Not using A*, Exiting.", AI_LOG_DEBUG) + return + + get_path(get_turf(A), get_to) + + ai_log("calculate_path() : Exiting.", AI_LOG_DEBUG) + +//A* now, try to a path to a target +/datum/ai_holder/proc/get_path(var/turf/target,var/get_to = 1, var/max_distance = world.view*6) + ai_log("get_path() : Entering.",AI_LOG_DEBUG) + forget_path() + var/list/new_path = AStar(get_turf(holder.loc), target, astar_adjacent_proc, /turf/proc/Distance, min_target_dist = get_to, max_node_depth = max_distance, id = holder.IGetID(), exclude = obstacles) + + if(new_path && new_path.len) + path = new_path + ai_log("get_path() : Made new path.",AI_LOG_DEBUG) + if(path_display) + for(var/turf/T in path) + T.overlays |= path_overlay + else + ai_log("get_path() : Failed to make new path. Exiting.",AI_LOG_DEBUG) + return 0 + + ai_log("get_path() : Exiting.", AI_LOG_DEBUG) + return path.len \ No newline at end of file diff --git a/code/modules/ai/ai_holder_targeting.dm b/code/modules/ai/ai_holder_targeting.dm new file mode 100644 index 0000000000..37f064f8c0 --- /dev/null +++ b/code/modules/ai/ai_holder_targeting.dm @@ -0,0 +1,239 @@ +// Used for assigning a target for attacking. + +/datum/ai_holder + var/hostile = FALSE // Do we try to hurt others? + var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true. + + var/atom/movable/target = null // The thing (mob or object) we're trying to kill. + var/atom/movable/preferred_target = null// If set, and if given the chance, we will always prefer to target this over other options. + var/turf/target_last_seen_turf = null // Where the mob last observed the target being, used if the target disappears but the mob wants to keep fighting. + + var/vision_range = 7 // How far the targeting system will look for things to kill. Note that values higher than 7 are 'offscreen' and might be unsporting. + var/respect_alpha = TRUE // If true, mobs with a sufficently low alpha will be treated as invisible. + var/alpha_vision_threshold = 127 // Targets with an alpha less or equal to this will be considered invisible. Requires above var to be true. + + var/lose_target_time = 0 // world.time when a target was lost. + var/lose_target_timeout = 5 SECONDS // How long until a mob 'times out' and stops trying to find the mob that disappeared. + + var/list/attackers = list() // List of strings of names of people who attacked us before in our life. + // This uses strings and not refs to allow for disguises, and to avoid needing to use weakrefs. + var/destructive = FALSE // Will target 'neutral' structures/objects and not just 'hostile' ones. + +// A lot of this is based off of /TG/'s AI code. + +// Step 1, find out what we can see. +/datum/ai_holder/proc/list_targets() + . = hearers(vision_range, holder) - src // Remove ourselves to prevent suicidal decisions. + + var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha)) + + for(var/HM in typecache_filter_list(range(vision_range, holder), hostile_machines)) + if(can_see(holder, HM, vision_range)) + . += HM + +// Step 2, filter down possible targets to things we actually care about. +/datum/ai_holder/proc/find_target(var/list/possible_targets, var/has_targets_list = FALSE) + if(!hostile) // So retaliating mobs only attack the thing that hit it. + return null + . = list() + if(!has_targets_list) + possible_targets = list_targets() + for(var/possible_target in possible_targets) + var/atom/A = possible_target + if(found(A)) // In case people want to override this. + . = list(A) + break + if(can_attack(A)) // Can we attack it? + . += A + continue + + var/new_target = pick_target(.) + give_target(new_target) + return new_target + +// Step 3, pick among the possible, attackable targets. +/datum/ai_holder/proc/pick_target(list/targets) + if(target != null) // If we already have a target, but are told to pick again, calculate the lowest distance between all possible, and pick from the lowest distance targets. + targets = target_filter_distance(targets) +// for(var/possible_target in targets) +// var/atom/A = possible_target +// var/target_dist = get_dist(holder, target) +// var/possible_target_distance = get_dist(holder, A) +// if(target_dist < possible_target_distance) +// targets -= A + if(!targets.len) // We found nothing. + return + + var/chosen_target + if(preferred_target && preferred_target in targets) + chosen_target = preferred_target + else + chosen_target = pick(targets) + return chosen_target + +// Step 4, give us our selected target. +/datum/ai_holder/proc/give_target(new_target) + target = new_target + if(target != null) + if(should_threaten()) + set_stance(STANCE_ALERT) + else + set_stance(STANCE_APPROACH) + return TRUE + +// Filters return one or more 'preferred' targets. + +// This one is for closest targets. +/datum/ai_holder/proc/target_filter_distance(list/targets) + for(var/possible_target in targets) + var/atom/A = possible_target + var/target_dist = get_dist(holder, target) + var/possible_target_distance = get_dist(holder, A) + if(target_dist < possible_target_distance) + targets -= A + return targets + +/datum/ai_holder/proc/can_attack(atom/movable/the_target) + if(!can_see_target(the_target)) + return FALSE + + if(istype(the_target, /mob/zshadow)) + return FALSE // no + + if(isliving(the_target)) + var/mob/living/L = the_target + if(L.stat == DEAD) + return FALSE + if(holder.IIsAlly(L)) + return FALSE + return TRUE + + if(istype(the_target, /obj/mecha)) + var/obj/mecha/M = the_target + if(M.occupant) + return can_attack(M.occupant) + return destructive // Empty mechs are 'neutral'. + + if(istype(the_target, /obj/machinery/porta_turret)) + var/obj/machinery/porta_turret/P = the_target + if(P.stat & BROKEN) + return FALSE // Already dead. + if(P.faction == holder.faction) + return FALSE // Don't shoot allied turrets. + if(!P.raised && !P.raising) + return FALSE // Turrets won't get hurt if they're still in their cover. + return TRUE + + return TRUE +// return FALSE + +// Override this for special targeting criteria. +// If it returns true, the mob will always select it as the target. +/datum/ai_holder/proc/found(atom/movable/the_target) + return FALSE + +//We can't see the target, go look or attack where they were last seen. +/datum/ai_holder/proc/lose_target() + if(target) + target = null + lose_target_time = world.time + + give_up_movement() + + +//Target is no longer valid (?) +/datum/ai_holder/proc/lost_target() + set_stance(STANCE_IDLE) + lose_target_position() + lose_target() + +// Check if target is visible to us. +/datum/ai_holder/proc/can_see_target(atom/movable/the_target, view_range = vision_range) + ai_log("can_see_target() : Entering.", AI_LOG_TRACE) + + if(!the_target) // Nothing to target. + ai_log("can_see_target() : There is no target. Exiting.", AI_LOG_WARNING) + return FALSE + + if(holder.see_invisible < the_target.invisibility) // Real invis. + ai_log("can_see_target() : Target ([the_target]) was invisible to holder. Exiting.", AI_LOG_TRACE) + return FALSE + + if(respect_alpha && the_target.alpha <= alpha_vision_threshold) // Fake invis. + ai_log("can_see_target() : Target ([the_target]) was sufficently transparent to holder and is hidden. Exiting.", AI_LOG_TRACE) + return FALSE + + if(get_dist(holder, the_target) > view_range) // Too far away. + ai_log("can_see_target() : Target ([the_target]) was too far from holder. Exiting.", AI_LOG_TRACE) + return FALSE + + if(!can_see(holder, the_target, view_range)) + ai_log("can_see_target() : Target ([the_target]) failed can_see(). Exiting.", AI_LOG_TRACE) + return FALSE + + ai_log("can_see_target() : Target ([the_target]) can be seen. Exiting.", AI_LOG_TRACE) + return TRUE + +// Updates the last known position of the target. +/datum/ai_holder/proc/track_target_position() + if(!target) + lose_target_position() + + if(last_turf_display && target_last_seen_turf) + target_last_seen_turf.overlays -= last_turf_overlay + + target_last_seen_turf = get_turf(target) + + if(last_turf_display) + target_last_seen_turf.overlays += last_turf_overlay + +// Resets the last known position to null. +/datum/ai_holder/proc/lose_target_position() + if(last_turf_display && target_last_seen_turf) + target_last_seen_turf.overlays -= last_turf_overlay + ai_log("lose_target_position() : Last position is being reset.", AI_LOG_INFO) + target_last_seen_turf = null + +// Responds to a hostile action against its mob. +/datum/ai_holder/proc/react_to_attack(atom/movable/attacker) + if(holder.stat) // We're dead. + ai_log("react_to_attack() : Was attacked by [attacker], but we are dead/unconscious.", AI_LOG_TRACE) + return FALSE + if(!hostile && !retaliate) // Not allowed to defend ourselves. + ai_log("react_to_attack() : Was attacked by [attacker], but we are not allowed to attack back.", AI_LOG_TRACE) + return FALSE + if(holder.IIsAlly(attacker)) // I'll overlook it THIS time... + ai_log("react_to_attack() : Was attacked by [attacker], but they were an ally.", AI_LOG_TRACE) + return FALSE + if(target) // Already fighting someone. Switching every time we get hit would impact our combat performance. + ai_log("react_to_attack() : Was attacked by [attacker], but we already have a target.", AI_LOG_TRACE) + on_attacked(attacker) // So we attack immediately and not threaten. + return FALSE + + if(stance == STANCE_SLEEP) // If we're asleep, try waking up if someone's wailing on us. + ai_log("react_to_attack() : AI is asleep. Waking up.", AI_LOG_TRACE) + go_wake() + + ai_log("react_to_attack() : Was attacked by [attacker].", AI_LOG_INFO) + on_attacked(attacker) // So we attack immediately and not threaten. + return give_target(attacker) // Also handles setting the appropiate stance. + +// Sets a few vars so mobs that threaten will react faster to an attacker or someone who attacked them before. +/datum/ai_holder/proc/on_attacked(atom/movable/AM) + last_conflict_time = world.time + if(isliving(AM)) + var/mob/living/L = AM + attackers |= L.name + +// Causes targeting to prefer targeting the taunter if possible. +// This generally occurs if more than one option is within striking distance, including the taunter. +// Otherwise the default filter will prefer the closest target. +/datum/ai_holder/proc/receive_taunt(atom/movable/taunter, force_target_switch = FALSE) + ai_log("receive_taunt() : Was taunted by [taunter].", AI_LOG_INFO) + preferred_target = taunter + if(force_target_switch) + give_target(taunter) + +/datum/ai_holder/proc/lose_taunt() + ai_log("lose_taunt() : Resetting preferred_target.", AI_LOG_INFO) + preferred_target = null \ No newline at end of file diff --git a/code/modules/ai/interfaces.dm b/code/modules/ai/interfaces.dm new file mode 100644 index 0000000000..dbadac8757 --- /dev/null +++ b/code/modules/ai/interfaces.dm @@ -0,0 +1,92 @@ +// 'Interfaces' are procs that the ai_holder datum uses to communicate its will to the mob its attached. +// The reason for using this proc in the middle is to ensure the AI has some form of compatibility with most mob types, +// since some actions work very differently between mob types (e.g. executing an attack as a simple animal compared to a human). +// The AI can just call holder.IAttack(target) and the mob is responsible for determining how to actually attack the target. + +/mob/living/proc/IAttack(atom/A) + return FALSE + +/mob/living/simple_mob/IAttack(atom/A) + if(!canClick()) // Still on cooldown from a "click". + return FALSE + return attack_target(A) // This will set click cooldown. + +/mob/living/proc/IRangedAttack(atom/A) + return FALSE + +/mob/living/simple_mob/IRangedAttack(atom/A) + if(!canClick()) // Still on cooldown from a "click". + return FALSE + return shoot_target(A) + +// Test if the AI is allowed to attempt a ranged attack. +/mob/living/proc/ICheckRangedAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ICheckRangedAttack(atom/A) + if(needs_reload) + if(reload_count >= reload_max) + try_reload() + return FALSE + return projectiletype ? TRUE : FALSE + +/mob/living/proc/ISpecialAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ISpecialAttack(atom/A) + return special_attack_target(A) + +// Is the AI allowed to attempt to do it? +/mob/living/proc/ICheckSpecialAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ICheckSpecialAttack(atom/A) + return can_special_attack(A) && should_special_attack(A) // Just because we can doesn't mean we should. + +/mob/living/proc/ISay(message) + return say(message) + +/mob/living/proc/IIsAlly(mob/living/L) + return src.faction == L.faction + +/mob/living/simple_mob/IIsAlly(mob/living/L) + . = ..() + if(!.) // Outside the faction, try to see if they're friends. + return L in friends + +/mob/living/proc/IGetID() + +/mob/living/simple_mob/IGetID() + if(myid) + return myid.GetID() + +// Respects move cooldowns as if it had a client. +// Also tries to avoid being superdumb with moving into certain tiles (unless that's desired). +/mob/living/proc/IMove(turf/newloc, safety = TRUE) + if(check_move_cooldown()) +// if(!newdir) +// newdir = get_dir(get_turf(src), newloc) + + // Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water. + if(istype(newloc)) + if(safety && !newloc.is_safe_to_enter(src)) + return MOVEMENT_FAILED + + // Move()ing to another tile successfully returns 32 because BYOND. Would rather deal with TRUE/FALSE-esque terms. + // Note that moving to the same tile will be 'successful'. + var/turf/old_T = get_turf(src) + + // An adjacency check to avoid mobs phasing diagonally past windows. + // This might be better in general movement code but I'm too scared to add it, and most things don't move diagonally anyways. + if(!old_T.Adjacent(newloc)) + return MOVEMENT_FAILED + + . = SelfMove(newloc) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED + if(. == MOVEMENT_SUCCESSFUL) + set_dir(get_dir(old_T, newloc)) + // Apply movement delay. + // Player movement has more factors but its all in the client and fixing that would be its own project. + setMoveCooldown(movement_delay()) + return + + . = MOVEMENT_ON_COOLDOWN // To avoid superfast mobs that aren't meant to be superfast. Is actually -1. diff --git a/code/modules/ai/say_list.dm b/code/modules/ai/say_list.dm new file mode 100644 index 0000000000..9eba02b9b1 --- /dev/null +++ b/code/modules/ai/say_list.dm @@ -0,0 +1,119 @@ +// A simple datum that just holds many lists of lines for mobs to pick from. +// This is its own datum in order to be able to have different types of mobs be able to use the same lines if desired, +// even when inheritence wouldn't be able to do so. + +// Also note this also contains emotes, despite its name. +// and now sounds because its probably better that way. + +/mob/living + var/datum/say_list/say_list = null + var/say_list_type = /datum/say_list // Type to give us on initialization. Default has empty lists, so the mob will be silent. + +/mob/living/Initialize() + if(say_list_type) + say_list = new say_list_type(src) + return ..() + +/mob/living/Destroy() + QDEL_NULL(say_list) + return ..() + + +/datum/say_list + var/list/speak = list() // Things the mob might say if it talks while idle. + var/list/emote_hear = list() // Hearable emotes it might perform + var/list/emote_see = list() // Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps + + var/list/say_understood = list() // When accepting an order. + var/list/say_cannot = list() // When they cannot comply. + var/list/say_maybe_target = list() // When they briefly see something. + var/list/say_got_target = list() // When a target is first assigned. + var/list/say_threaten = list() // When threatening someone. + var/list/say_stand_down = list() // When the threatened thing goes away. + var/list/say_escalate = list() // When the threatened thing doesn't go away. + + var/threaten_sound = null // Sound file played when the mob's AI calls threaten_target() for the first time. + var/stand_down_sound = null // Sound file played when the mob's AI loses sight of the threatened target. + + + + + + + +// Subtypes. + +// This one's pretty dumb, but pirates are dumb anyways and it makes for a good test. +/datum/say_list/pirate + speak = list("Yarr!") + + say_understood = list("Alright, matey.") + say_cannot = list("No, matey.") + say_maybe_target = list("Eh?") + say_got_target = list("Yarrrr!") + say_threaten = list("You best leave, this booty is mine.", "No plank to walk on, just walk away.") + say_stand_down = list("Good.") + say_escalate = list("Yarr! The booty is mine!") + +// Mercs! +/datum/say_list/merc + speak = list("When are we gonna get out of this chicken-shit outfit?", + "Wish I had better equipment...", + "I knew I should have been a line chef...", + "Fuckin' helmet keeps fogging up.", + "Anyone else smell that?") + emote_see = list("sniffs", "coughs", "taps his foot", "looks around", "checks his equipment") + + say_understood = list("Understood!", "Affirmative!") + say_cannot = list("Negative!") + say_maybe_target = list("Who's there?") + say_got_target = list("Engaging!") + say_threaten = list("Get out of here!", "Hey! Private Property!") + say_stand_down = list("Good.") + say_escalate = list("Your funeral!", "Bring it!") + +/datum/say_list/malf_drone + speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.") + emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity") + + say_understood = list("Affirmative.", "Positive.") + say_cannot = list("Denied.", "Negative.") + say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.") + say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") + say_threaten = list("Motion detected, judging target...") + say_stand_down = list("Visual lost.", "Error: Target not found.") + say_escalate = list("Viable target found. Removing.", "Engaging target.", "Target judgement complete. Removal required.") + + threaten_sound = 'sound/effects/turret/move1.wav' + stand_down_sound = 'sound/effects/turret/move2.wav' + +/datum/say_list/mercenary + threaten_sound = 'sound/weapons/TargetOn.ogg' + stand_down_sound = 'sound/weapons/TargetOff.ogg' + + +/datum/say_list/crab + emote_hear = list("clicks") + emote_see = list("clacks") + +/datum/say_list/spider + emote_hear = list("chitters") + +/datum/say_list/hivebot + speak = list( + "Resuming task: Protect area.", + "No threats found.", + "Error: No targets found." + ) + emote_hear = list("hums ominously", "whirrs softly", "grinds a gear") + emote_see = list("looks around the area", "turns from side to side") + say_understood = list("Affirmative.", "Positive.") + say_cannot = list("Denied.", "Negative.") + say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.") + say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") + +/datum/say_list/lizard + emote_hear = list("hisses") + +/datum/say_list/crab + emote_hear = list("hisses") \ No newline at end of file diff --git a/code/modules/artifice/deadringer.dm b/code/modules/artifice/deadringer.dm index e12c0b0045..bdac793daf 100644 --- a/code/modules/artifice/deadringer.dm +++ b/code/modules/artifice/deadringer.dm @@ -16,11 +16,11 @@ /obj/item/weapon/deadringer/New() ..() - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/weapon/deadringer/Destroy() //just in case some smartass tries to stay invisible by destroying the watch uncloak() - processing_objects -= src + STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/deadringer/dropped() @@ -76,13 +76,14 @@ return /obj/item/weapon/deadringer/proc/deathprevent() - for(var/mob/living/simple_animal/D in oviewers(7, src)) - D.LoseTarget() + for(var/mob/living/simple_mob/D in oviewers(7, src)) + if(!D.has_AI()) + continue + D.ai_holder.lose_target() + watchowner.emote("deathgasp") watchowner.alpha = 15 makeacorpse(watchowner) - for(var/mob/living/simple_animal/D in oviewers(7, src)) - D.LoseTarget() return /obj/item/weapon/deadringer/proc/uncloak() diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 8c965f0deb..317765be97 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -113,7 +113,7 @@ /obj/item/device/assembly/process() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm index 0cc5f49682..1a02474a8e 100644 --- a/code/modules/assembly/holder.dm +++ b/code/modules/assembly/holder.dm @@ -233,7 +233,7 @@ tmr.time=5 tmr.secured = 1 tmr.holder = src - processing_objects.Add(tmr) + START_PROCESSING(SSobj, tmr) a_left = tmr a_right = ign secured = 1 diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 849729f332..73574acd08 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -25,11 +25,11 @@ /obj/item/device/assembly/infra/toggle_secure() secured = !secured if(secured) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else on = 0 if(first) qdel(first) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) update_icon() return secured diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index e45c6d8beb..7d1c5346c0 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -40,7 +40,7 @@ H.UpdateDamageIcon() H.updatehealth() else if(ismouse(target)) - var/mob/living/simple_animal/mouse/M = target + var/mob/living/simple_mob/animal/passive/mouse/M = target visible_message("SPLAT!") M.splat() playsound(target.loc, 'sound/effects/snap.ogg', 50, 1) diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index c08b908dc4..a03130ea92 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -25,11 +25,11 @@ /obj/item/device/assembly/prox_sensor/toggle_secure() secured = !secured if(secured) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else scanning = 0 timing = 0 - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) update_icon() return secured diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index cd4c253f66..c78a70b37d 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -156,13 +156,13 @@ Code: /obj/item/device/assembly/signaler/process() if(!deadman) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) var/mob/M = src.loc if(!M || !ismob(M)) if(prob(5)) signal() deadman = 0 - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) else if(prob(5)) M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!") return @@ -172,7 +172,7 @@ Code: set name = "Threaten to push the button!" set desc = "BOOOOM!" deadman = 1 - processing_objects.Add(src) + START_PROCESSING(SSobj, src) log_and_message_admins("is threatening to trigger a signaler deadman's switch") usr.visible_message("[usr] moves their finger over [src]'s signal button...") diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index b8d0112066..488083d11a 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -25,10 +25,10 @@ /obj/item/device/assembly/timer/toggle_secure() secured = !secured if(secured) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else timing = 0 - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) update_icon() return secured diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index d1602f479b..115ecaa54d 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -26,7 +26,7 @@ var/species = SPECIES_HUMAN delete_me = TRUE -/obj/effect/landmark/corpse/initialize() +/obj/effect/landmark/corpse/Initialize() ..() createCorpse() return INITIALIZE_HINT_QDEL diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 7645aa8e7f..d8d8fcf7d4 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -8,7 +8,7 @@ var/active = 0 -/obj/machinery/gateway/initialize() +/obj/machinery/gateway/Initialize() update_icon() if(dir == SOUTH) density = 0 @@ -34,7 +34,7 @@ var/wait = 0 //this just grabs world.time at world start var/obj/machinery/gateway/centeraway/awaygate = null -/obj/machinery/gateway/centerstation/initialize() +/obj/machinery/gateway/centerstation/Initialize() update_icon() wait = world.time + config.gateway_delay //+ thirty minutes default awaygate = locate(/obj/machinery/gateway/centeraway) @@ -149,7 +149,7 @@ obj/machinery/gateway/centerstation/process() var/obj/machinery/gateway/centeraway/stationgate = null -/obj/machinery/gateway/centeraway/initialize() +/obj/machinery/gateway/centeraway/Initialize() update_icon() stationgate = locate(/obj/machinery/gateway/centerstation) . = ..() diff --git a/code/modules/awaymissions/loot.dm b/code/modules/awaymissions/loot.dm index 6ca57138b6..1c1d901161 100644 --- a/code/modules/awaymissions/loot.dm +++ b/code/modules/awaymissions/loot.dm @@ -5,7 +5,7 @@ var/lootdoubles = 0 //if the same item can be spawned twice var/loot = "" //a list of possible items to spawn- a string of paths -/obj/effect/spawner/lootdrop/initialize() +/obj/effect/spawner/lootdrop/Initialize() ..() var/list/things = params2list(loot) diff --git a/code/modules/blob/blob.dm b/code/modules/blob/blob.dm index 32303eed8d..e859bdd237 100644 --- a/code/modules/blob/blob.dm +++ b/code/modules/blob/blob.dm @@ -167,11 +167,11 @@ return /obj/effect/blob/core/New(loc) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) return ..(loc) /obj/effect/blob/core/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/effect/blob/core/process() diff --git a/code/modules/blob2/blobs/base_blob.dm b/code/modules/blob2/blobs/base_blob.dm index 19461e68c8..e70587c5a3 100644 --- a/code/modules/blob2/blobs/base_blob.dm +++ b/code/modules/blob2/blobs/base_blob.dm @@ -51,6 +51,15 @@ var/list/blobs = list() return TRUE if(istype(mover) && mover.checkpass(PASSBLOB)) return TRUE + else if(istype(mover, /mob/living)) + var/mob/living/L = mover + if(L.faction == "blob") + return TRUE + else if(istype(mover, /obj/item/projectile)) + var/obj/item/projectile/P = mover + if(P.firer && P.firer.faction == "blob") + return TRUE + return FALSE else return FALSE // return ..() @@ -248,6 +257,9 @@ var/list/blobs = list() if(!P) return + if(P.firer && P.firer.faction == "blob") + return + var/damage = P.get_structure_damage() // So tasers don't hurt the blob. if(!damage) return diff --git a/code/modules/blob2/blobs/core.dm b/code/modules/blob2/blobs/core.dm index 7e2fe741cf..17ecd2429f 100644 --- a/code/modules/blob2/blobs/core.dm +++ b/code/modules/blob2/blobs/core.dm @@ -38,6 +38,9 @@ var/list/blob_cores = list() /obj/structure/blob/core/grey_goo desired_blob_type = /datum/blob_type/grey_goo +/obj/structure/blob/core/fabrication_swarm + desired_blob_type = /datum/blob_type/fabrication_swarm + /obj/structure/blob/core/electromagnetic_web desired_blob_type = /datum/blob_type/electromagnetic_web @@ -71,13 +74,16 @@ var/list/blob_cores = list() /obj/structure/blob/core/radioactive_ooze desired_blob_type = /datum/blob_type/radioactive_ooze +/obj/structure/blob/core/volatile_alluvium + desired_blob_type = /datum/blob_type/volatile_alluvium + /obj/structure/blob/core/classic desired_blob_type = /datum/blob_type/classic /obj/structure/blob/core/New(var/newloc, var/client/new_overmind = null, new_rate = 2, placed = 0) ..(newloc) blob_cores += src - processing_objects += src + START_PROCESSING(SSobj, src) update_icon() //so it atleast appears if(!placed && !overmind) create_overmind(new_overmind) @@ -91,7 +97,7 @@ var/list/blob_cores = list() overmind.blob_core = null qdel(overmind) overmind = null - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/structure/blob/core/update_icon() diff --git a/code/modules/blob2/blobs/factory.dm b/code/modules/blob2/blobs/factory.dm index 6cd8bfa0f2..08d378f1d0 100644 --- a/code/modules/blob2/blobs/factory.dm +++ b/code/modules/blob2/blobs/factory.dm @@ -15,9 +15,11 @@ var/spore_cooldown = 8 SECONDS /obj/structure/blob/factory/Destroy() - for(var/mob/living/simple_animal/hostile/blob/spore/spore in spores) - if(spore.factory == src) + for(var/mob/living/simple_mob/blob/spore/spore in spores) + if(istype(spore) && spore.factory == src) spore.factory = null + else + spore.nest = null spores = null return ..() @@ -29,9 +31,22 @@ return flick("blob_factory_glow", src) spore_delay = world.time + spore_cooldown - var/mob/living/simple_animal/hostile/blob/spore/S = null + var/mob/living/simple_mob/blob/spore/S = null if(overmind) S = new overmind.blob_type.spore_type(src.loc, src) - S.overmind = overmind + S.faction = "blob" + if(istype(S)) + S.overmind = overmind + overmind.blob_mobs.Add(S) + if(overmind.blob_type.ranged_spores) + S.projectiletype = overmind.blob_type.spore_projectile + S.projectilesound = overmind.blob_type.spore_firesound + else //Other mobs don't add themselves in New. Ew. + S.nest = src + spores += S S.update_icons() - overmind.blob_mobs.Add(S) \ No newline at end of file + +/obj/structure/blob/factory/sluggish // Capable of producing MORE spores, but quite a bit slower than normal. + name = "sluggish factory blob" + max_spores = 4 + spore_cooldown = 16 SECONDS diff --git a/code/modules/blob2/blobs/node.dm b/code/modules/blob2/blobs/node.dm index 65d47fa1af..aa1dcb3e8f 100644 --- a/code/modules/blob2/blobs/node.dm +++ b/code/modules/blob2/blobs/node.dm @@ -12,12 +12,12 @@ var/list/blob_nodes = list() /obj/structure/blob/node/New(var/newloc) ..() blob_nodes += src - processing_objects += src + START_PROCESSING(SSobj, src) update_icon() /obj/structure/blob/node/Destroy() blob_nodes -= src - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/structure/blob/node/update_icon() diff --git a/code/modules/blob2/blobs/resource.dm b/code/modules/blob2/blobs/resource.dm index f8ff4e48e4..189abfd520 100644 --- a/code/modules/blob2/blobs/resource.dm +++ b/code/modules/blob2/blobs/resource.dm @@ -7,6 +7,7 @@ max_integrity = 40 point_return = 15 var/resource_delay = 0 + var/resource_cooldown = 4 SECONDS /obj/structure/blob/resource/New(var/newloc, var/new_overmind) ..(newloc, new_overmind) @@ -25,6 +26,12 @@ flick("blob_resource_glow", src) if(overmind) overmind.add_points(1) - resource_delay = world.time + 4 SECONDS + (overmind.resource_blobs.len * 2.5) //4 seconds plus a quarter second for each resource blob the overmind has + resource_delay = world.time + resource_cooldown + (overmind.resource_blobs.len * 2.5) //4 seconds plus a quarter second for each resource blob the overmind has else - resource_delay = world.time + 4 SECONDS \ No newline at end of file + resource_delay = world.time + resource_cooldown + +/obj/structure/blob/resource/sluggish // Tankier, but really slow. + name = "sluggish resource blob" + desc = "A thin spire of occasionally convulsing tendrils." + max_integrity = 80 + resource_cooldown = 8 SECONDS diff --git a/code/modules/blob2/overmind/overmind.dm b/code/modules/blob2/overmind/overmind.dm index 9b12c4c873..6477c86f22 100644 --- a/code/modules/blob2/overmind/overmind.dm +++ b/code/modules/blob2/overmind/overmind.dm @@ -53,7 +53,7 @@ var/list/overminds = list() B.update_icon() //reset anything that was ours for(var/BLO in blob_mobs) - var/mob/living/simple_animal/hostile/blob/BM = BLO + var/mob/living/simple_mob/blob/spore/BM = BLO if(BM) BM.overmind = null BM.update_icons() @@ -94,4 +94,4 @@ var/list/overminds = list() if(blob_points >= 100) if(!auto_factory() && !auto_resource()) - auto_node() \ No newline at end of file + auto_node() diff --git a/code/modules/blob2/overmind/powers.dm b/code/modules/blob2/overmind/powers.dm index 35a6a9e9c7..360bfbb10b 100644 --- a/code/modules/blob2/overmind/powers.dm +++ b/code/modules/blob2/overmind/powers.dm @@ -45,7 +45,7 @@ create_shield() /mob/observer/blob/proc/create_shield(turf/T) - createSpecial(15, /obj/structure/blob/shield, 0, 0, T) + createSpecial(15, blob_type.shield_type, 0, 0, T) /mob/observer/blob/verb/create_resource() set category = "Blob" @@ -55,7 +55,7 @@ if(!blob_type.can_build_resources) return FALSE - createSpecial(40, /obj/structure/blob/resource, 4, 1) + createSpecial(40, blob_type.resource_type, 4, 1) /mob/observer/blob/verb/auto_resource() set category = "Blob" @@ -85,7 +85,7 @@ if(B) forceMove(B.loc) - return createSpecial(40, /obj/structure/blob/resource, 4, 1, B.loc) + return createSpecial(40, blob_type.resource_type, 4, 1, B.loc) /mob/observer/blob/verb/create_factory() @@ -96,7 +96,7 @@ if(!blob_type.can_build_factories) return FALSE - createSpecial(60, /obj/structure/blob/factory, 7, 1) + createSpecial(60, blob_type.factory_type, 7, 1) /mob/observer/blob/verb/auto_factory() set category = "Blob" @@ -126,7 +126,7 @@ if(B) forceMove(B.loc) - return createSpecial(60, /obj/structure/blob/factory, 7, 1, B.loc) + return createSpecial(60, blob_type.factory_type, 7, 1, B.loc) @@ -138,7 +138,7 @@ if(!blob_type.can_build_nodes) return FALSE - createSpecial(100, /obj/structure/blob/node, 5, 0) + createSpecial(100, blob_type.node_type, 5, 0) /mob/observer/blob/verb/auto_node() set category = "Blob" @@ -166,7 +166,7 @@ if(B) forceMove(B.loc) - return createSpecial(100, /obj/structure/blob/node, 5, 0, B.loc) + return createSpecial(100, blob_type.node_type, 5, 0, B.loc) diff --git a/code/modules/blob2/overmind/types.dm b/code/modules/blob2/overmind/types.dm index 0cc3683489..6049ccfc72 100644 --- a/code/modules/blob2/overmind/types.dm +++ b/code/modules/blob2/overmind/types.dm @@ -32,7 +32,16 @@ var/can_build_resources = FALSE // Ditto, for resource blobs. var/can_build_nodes = TRUE // Ditto, for nodes. - var/spore_type = /mob/living/simple_animal/hostile/blob/spore + var/spore_type = /mob/living/simple_mob/blob/spore + var/ranged_spores = FALSE // For proper spores of the type above. + var/spore_firesound = 'sound/effects/slime_squish.ogg' + var/spore_range = 7 // The range the spore can fire. + var/spore_projectile = /obj/item/projectile/energy/blob + + var/factory_type = /obj/structure/blob/factory + var/resource_type = /obj/structure/blob/resource + var/node_type = /obj/structure/blob/node + var/shield_type = /obj/structure/blob/shield // Called when a blob receives damage. This needs to return the final damage or blobs will be immortal. /datum/blob_type/proc/on_received_damage(var/obj/structure/blob/B, damage, damage_type) @@ -63,7 +72,7 @@ return // Spore things -/datum/blob_type/proc/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S) +/datum/blob_type/proc/on_spore_death(mob/living/simple_mob/blob/spore/S) return @@ -82,13 +91,49 @@ slow_spread_with_size = FALSE ai_aggressiveness = 80 can_build_resources = TRUE - attack_message = "The tide tries to shallow you" + attack_message = "The tide tries to swallow you" attack_message_living = ", and you feel your skin dissolve" attack_message_synth = ", and your external plating dissolves" /datum/blob_type/grey_goo/on_emp(obj/structure/blob/B, severity) B.adjust_integrity(-(20 / severity)) +// Slow, tanky blobtype which uses not spores, but hivebots, as its soldiers. +/datum/blob_type/fabrication_swarm + name = "iron tide" + desc = "A swarm of self replicating construction nanites. Incredibly illegal, but only mildly dangerous." + effect_desc = "Slow-spreading, but incredibly resiliant. It has a chance to harden itself against attacks automatically for no resource cost, and uses cheaply-constructed hivebots as soldiers." + ai_desc = "defensive" + difficulty = BLOB_DIFFICULTY_MEDIUM // Emitters are okay, EMP is great. + color = "#666666" + complementary_color = "#B7410E" + spread_modifier = 0.2 + can_build_factories = TRUE + can_build_resources = TRUE + attack_message = "The tide tries to shove you away" + attack_message_living = ", and your skin itches" + attack_message_synth = ", and your external plating dulls" + attack_verb = "shoves" + armor_pen = 40 + damage_lower = 10 + damage_upper = 25 + brute_multiplier = 0.25 + burn_multiplier = 0.6 + ai_aggressiveness = 50 //Really doesn't like you near it. + spore_type = /mob/living/simple_mob/mechanical/hivebot/swarm + +/datum/blob_type/fabrication_swarm/on_received_damage(var/obj/structure/blob/B, damage, damage_type, mob/living/attacker) + if(istype(B, /obj/structure/blob/normal)) + if(damage > 0) + var/reinforce_probability = min(damage, 70) + if(prob(reinforce_probability)) + B.visible_message("The [name] quakes, before rapidly hardening!") + new/obj/structure/blob/shield(get_turf(B), B.overmind) + qdel(B) + return ..() + +/datum/blob_type/fabrication_swarm/on_emp(obj/structure/blob/B, severity) + B.adjust_integrity(-(30 / severity)) // A blob meant to be fought like a fire. /datum/blob_type/blazing_oil @@ -182,9 +227,9 @@ burn_multiplier = 3 ai_aggressiveness = 40 can_build_factories = TRUE - spore_type = /mob/living/simple_animal/hostile/blob/spore/infesting + spore_type = /mob/living/simple_mob/blob/spore/infesting -/datum/blob_type/fungal_bloom/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S) +/datum/blob_type/fungal_bloom/on_spore_death(mob/living/simple_mob/blob/spore/S) if(S.is_infesting) return // Don't make blobs if they were on someone's head. var/turf/T = get_turf(S) @@ -213,22 +258,28 @@ brute_multiplier = 1.5 ai_aggressiveness = 30 // The spores do most of the fighting. can_build_factories = TRUE - spore_type = /mob/living/simple_animal/hostile/blob/spore/weak + spore_type = /mob/living/simple_mob/blob/spore/weak /datum/blob_type/fulminant_organism/on_expand(var/obj/structure/blob/B, var/obj/structure/blob/new_B, var/turf/T, var/mob/observer/blob/O) if(prob(10)) // 10% chance to make a weak spore when expanding. - var/mob/living/simple_animal/hostile/blob/S = new spore_type(T) - S.overmind = O + var/mob/living/simple_mob/blob/spore/S = new spore_type(T) + if(istype(S)) + S.overmind = O + O.blob_mobs.Add(S) + else + S.faction = "blob" S.update_icons() - O.blob_mobs.Add(S) /datum/blob_type/fulminant_organism/on_death(obj/structure/blob/B) if(prob(33)) // 33% chance to make a spore when dying. - var/mob/living/simple_animal/hostile/blob/S = new spore_type(get_turf(B)) - B.visible_message("A spore floats free from the [name]!") - S.overmind = B.overmind + var/mob/living/simple_mob/blob/spore/S = new spore_type(get_turf(B)) + B.visible_message("\The [S] floats free from the [name]!") + if(istype(S)) + S.overmind = B.overmind + B.overmind.blob_mobs.Add(S) + else + S.faction = "blob" S.update_icons() - B.overmind.blob_mobs.Add(S) // Auto-retaliates against melee attacks. Weak to projectiles. @@ -542,4 +593,52 @@ attack_verb = "splashes" /datum/blob_type/radioactive_ooze/on_pulse(var/obj/structure/blob/B) - radiation_repository.radiate(B, 200) \ No newline at end of file + radiation_repository.radiate(B, 200) + +/datum/blob_type/volatile_alluvium + name = "volatile alluvium" + desc = "A churning, earthy mass that moves in waves." + ai_desc = "earthen" + effect_desc = "Moves slowly, producing weak ranged spores to defend itself, and inflicts brute attacks. Attempts to disarm nearby attackers. Weak to water." + difficulty = BLOB_DIFFICULTY_HARD //Slow-starting, but can be overwhelming if left alone. + color = "#6B481E" + complementary_color = "#7F471F" + damage_lower = 10 + damage_upper = 20 + armor_pen = 40 + brute_multiplier = 0.7 + burn_multiplier = 0.5 + spread_modifier = 0.5 + ai_aggressiveness = 50 + attack_message = "The alluvium crashes against you" + attack_verb = "crashes against" + can_build_factories = TRUE + can_build_resources = TRUE + spore_type = /mob/living/simple_mob/blob/spore/weak + ranged_spores = TRUE + spore_range = 3 + spore_projectile = /obj/item/projectile/energy/blob/splattering + factory_type = /obj/structure/blob/factory/sluggish + resource_type = /obj/structure/blob/resource/sluggish + +/datum/blob_type/volatile_alluvium/on_received_damage(var/obj/structure/blob/B, damage, damage_type, mob/living/attacker) + if(damage > 0 && attacker && get_dist(B, attacker) <= 2 && prob(min(damage, 70)) && istype(attacker, /mob/living/carbon/human)) // Melee weapons of any type carried by a human will have a high chance of being stolen. + var/mob/living/carbon/human/H = attacker + var/obj/item/I = H.get_active_hand() + H.drop_item() + if(I) + if((I.sharp || I.edge) && !istype(I, /obj/item/weapon/gun)) + I.forceMove(get_turf(B)) // Disarmed entirely. + B.visible_message("The [name] heaves, \the [attacker]'s weapon becoming stuck in the churning mass!") + else + I.throw_at(B, 2, 4) // Just yoinked. + B.visible_message("The [name] heaves, pulling \the [attacker]'s weapon from their hands!") + B.blob_attack_animation(attacker, B.overmind) + return ..() + +/datum/blob_type/volatile_alluvium/on_water(obj/structure/blob/B, amount) + spawn(1) + var/damage = amount * 2 + B.adjust_integrity(-(damage)) + if(B && prob(damage)) + B.visible_message("The [name] begins to crumble!") diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index d1412a2a12..5f49b931b5 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -12,12 +12,13 @@ var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming. var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent. + var/ircreplyamount = 0 ///////// //OTHER// ///////// var/datum/preferences/prefs = null - var/move_delay = 1 + //var/move_delay = 1 var/moving = null var/adminobs = null var/area = null diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 1202147210..083884a347 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -57,7 +57,7 @@ if(mute_irc) usr << "" return - cmd_admin_irc_pm(href_list["irc_msg"]) + send2adminirc(href_list["irc_msg"]) return @@ -111,6 +111,8 @@ clients += src directory[ckey] = src + GLOB.ahelp_tickets.ClientLogin(src) + //Admin Authorisation holder = admin_datums[ckey] if(holder) @@ -176,6 +178,7 @@ if(holder) holder.owner = null admins -= src + GLOB.ahelp_tickets.ClientLogout(src) directory -= ckey clients -= src return ..() @@ -317,6 +320,7 @@ 'html/images/sglogo.png', 'html/images/talisman.png', 'html/images/paper_bg.png', + 'html/images/no_image32.png', 'icons/pda_icons/pda_atmos.png', 'icons/pda_icons/pda_back.png', 'icons/pda_icons/pda_bell.png', diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm index 71e82bbc19..322f642896 100644 --- a/code/modules/client/preference_setup/general/03_body.dm +++ b/code/modules/client/preference_setup/general/03_body.dm @@ -39,6 +39,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O S["synth_markings"] >> pref.synth_markings pref.preview_icon = null S["bgstate"] >> pref.bgstate + S["body_descriptors"] >> pref.body_descriptors /datum/category_item/player_setup_item/general/body/save_character(var/savefile/S) S["species"] << pref.species @@ -68,6 +69,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O S["synth_blue"] << pref.b_synth S["synth_markings"] << pref.synth_markings S["bgstate"] << pref.bgstate + S["body_descriptors"] << pref.body_descriptors /datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S) if(!pref.species || !(pref.species in playable_species)) @@ -167,6 +169,21 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O if(O) O.markings[M] = list("color" = mark_color, "datum" = mark_datum) + var/list/last_descriptors = list() + if(islist(pref.body_descriptors)) + last_descriptors = pref.body_descriptors.Copy() + pref.body_descriptors = list() + + var/datum/species/mob_species = all_species[pref.species] + if(LAZYLEN(mob_species.descriptors)) + for(var/entry in mob_species.descriptors) + var/datum/mob_descriptor/descriptor = mob_species.descriptors[entry] + if(istype(descriptor)) + if(isnull(last_descriptors[entry])) + pref.body_descriptors[entry] = descriptor.default_value // Species datums have initial default value. + else + pref.body_descriptors[entry] = Clamp(last_descriptors[entry], 1, LAZYLEN(descriptor.standalone_value_descriptors)) + return /datum/category_item/player_setup_item/general/body/content(var/mob/user) @@ -175,7 +192,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.update_preview_icon() user << browse_rsc(pref.preview_icon, "previewicon.png") - var/mob_species = all_species[pref.species] + var/datum/species/mob_species = all_species[pref.species] . += "
Body " . += "(®)" . += "
" @@ -280,6 +297,13 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O else . += "

" + if(LAZYLEN(pref.body_descriptors)) + . += "" + for(var/entry in pref.body_descriptors) + var/datum/mob_descriptor/descriptor = mob_species.descriptors[entry] + . += "" + . += "
[capitalize(descriptor.chargen_label)]:[descriptor.get_standalone_value_descriptor(pref.body_descriptors[entry])]Change

" + . += "
Preview
" . += "
" . += "
Cycle background" @@ -329,6 +353,16 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.randomize_appearance_and_body_for() return TOPIC_REFRESH_UPDATE_PREVIEW + else if(href_list["change_descriptor"]) + if(mob_species.descriptors) + var/desc_id = href_list["change_descriptor"] + if(pref.body_descriptors[desc_id]) + var/datum/mob_descriptor/descriptor = mob_species.descriptors[desc_id] + var/choice = input("Please select a descriptor.", "Descriptor") as null|anything in descriptor.chargen_value_descriptors + if(choice && mob_species.descriptors[desc_id]) // Check in case they sneakily changed species. + pref.body_descriptors[desc_id] = descriptor.chargen_value_descriptors[choice] + return TOPIC_REFRESH + else if(href_list["blood_type"]) var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in valid_bloodtypes if(new_b_type && CanUseTopic(user)) diff --git a/code/modules/client/preference_setup/global/setting_datums.dm b/code/modules/client/preference_setup/global/setting_datums.dm index c2f1450ca7..1b44fbc5de 100644 --- a/code/modules/client/preference_setup/global/setting_datums.dm +++ b/code/modules/client/preference_setup/global/setting_datums.dm @@ -102,7 +102,7 @@ var/list/_client_preferences_by_type description ="Mob tooltips" key = "MOB_TOOLTIPS" enabled_description = "Show" - disabled_description = "Hide" + disabled_description = "Hide" /datum/client_preference/attack_icons description ="Attack icons" @@ -183,6 +183,10 @@ var/list/_client_preferences_by_type PH.set_ao(VIS_OBJS, enabled) PH.set_ao(VIS_MOBS, enabled) +/datum/client_preference/instrument_toggle + description ="Hear In-game Instruments" + key = "SOUND_INSTRUMENT" + /******************** * Staff Preferences * ********************/ diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm index 5364fee6b8..186e799a3d 100644 --- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm +++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm @@ -240,4 +240,21 @@ /datum/gear/accessory/locket display_name = "locket" - path = /obj/item/clothing/accessory/locket \ No newline at end of file + path = /obj/item/clothing/accessory/locket + +/datum/gear/accessory/asym + display_name = "asymmetric jacket selection" + path = /obj/item/clothing/accessory/asymmetric + cost = 1 + +/datum/gear/accessory/asym/New() + ..() + var/list/asyms = list() + for(var/asym in typesof(/obj/item/clothing/accessory/asymmetric)) + var/obj/item/clothing/accessory/asymmetric_type = asym + asyms[initial(asymmetric_type.name)] = asymmetric_type + gear_tweaks += new/datum/gear_tweak/path(sortAssoc(asyms)) + +/datum/gear/accessory/cowledvest + display_name = "cowled vest" + path = /obj/item/clothing/accessory/cowledvest \ No newline at end of file diff --git a/code/modules/client/preference_setup/loadout/loadout_ears.dm b/code/modules/client/preference_setup/loadout/loadout_ears.dm index 23e7c8e33b..d92b2358b4 100644 --- a/code/modules/client/preference_setup/loadout/loadout_ears.dm +++ b/code/modules/client/preference_setup/loadout/loadout_ears.dm @@ -7,4 +7,8 @@ /datum/gear/ears/headphones display_name = "headphones" - path = /obj/item/clothing/ears/earmuffs/headphones \ No newline at end of file + path = /obj/item/clothing/ears/earmuffs/headphones + +/datum/gear/ears/circuitry + display_name = "earwear, circuitry (empty)" + path = /obj/item/clothing/ears/circuitry \ No newline at end of file diff --git a/code/modules/client/preference_setup/loadout/loadout_eyes.dm b/code/modules/client/preference_setup/loadout/loadout_eyes.dm index 7a17b782ef..1bf8d639d0 100644 --- a/code/modules/client/preference_setup/loadout/loadout_eyes.dm +++ b/code/modules/client/preference_setup/loadout/loadout_eyes.dm @@ -121,3 +121,23 @@ /datum/gear/eyes/sun/prescriptionsun display_name = "sunglasses, presciption (Security/Command)" path = /obj/item/clothing/glasses/sunglasses/prescription + +/datum/gear/eyes/circuitry + display_name = "goggles, circuitry (empty)" + path = /obj/item/clothing/glasses/circuitry + +/datum/gear/eyes/glasses/rimless + display_name = "Glasses, rimless" + path = /obj/item/clothing/glasses/rimless + +/datum/gear/eyes/glasses/prescriptionrimless + display_name = "Glasses, prescription rimless" + path = /obj/item/clothing/glasses/regular/rimless + +/datum/gear/eyes/glasses/thin + display_name = "Glasses, thin frame" + path = /obj/item/clothing/glasses/thin + +/datum/gear/eyes/glasses/prescriptionrimless + display_name = "Glasses, prescription thin frame" + path = /obj/item/clothing/glasses/regular/thin \ No newline at end of file diff --git a/code/modules/client/preference_setup/loadout/loadout_gloves.dm b/code/modules/client/preference_setup/loadout/loadout_gloves.dm index 18eb05f882..74fb11fcaa 100644 --- a/code/modules/client/preference_setup/loadout/loadout_gloves.dm +++ b/code/modules/client/preference_setup/loadout/loadout_gloves.dm @@ -98,4 +98,8 @@ ringtype["ring, glass"] = /obj/item/clothing/gloves/ring/material/glass ringtype["ring, wood"] = /obj/item/clothing/gloves/ring/material/wood ringtype["ring, plastic"] = /obj/item/clothing/gloves/ring/material/plastic - gear_tweaks += new/datum/gear_tweak/path(ringtype) \ No newline at end of file + gear_tweaks += new/datum/gear_tweak/path(ringtype) + +/datum/gear/gloves/circuitry + display_name = "gloves, circuitry (empty)" + path = /obj/item/clothing/gloves/circuitry \ No newline at end of file diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm index 86850a1288..735a26201e 100644 --- a/code/modules/client/preference_setup/loadout/loadout_head.dm +++ b/code/modules/client/preference_setup/loadout/loadout_head.dm @@ -353,22 +353,30 @@ sols[initial(sol.name)] = sol gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols)) -/datum/gear/head/surgical/black - display_name = "surgical cap, black" - path = /obj/item/clothing/head/surgery/black +/datum/gear/head/surgery + display_name = "surgical cap selection" + description = "Choose from a number of rings of different caps." + path = /obj/item/clothing/head/surgery -/datum/gear/head/surgical/blue - display_name = "surgical cap, blue" - path = /obj/item/clothing/head/surgery/blue +/datum/gear/head/surgery/New() + ..() + var/cap_type = list() + cap_type["Purple cap"] = /obj/item/clothing/head/surgery/purple + cap_type["Blue cap"] = /obj/item/clothing/head/surgery/blue + cap_type["Green cap"] = /obj/item/clothing/head/surgery/green + cap_type["Black cap"] = /obj/item/clothing/head/surgery/black + cap_type["Navy cap"] = /obj/item/clothing/head/surgery/navyblue + gear_tweaks += new/datum/gear_tweak/path(cap_type) -/datum/gear/head/surgical/green - display_name = "surgical cap, green" - path = /obj/item/clothing/head/surgery/green +/datum/gear/head/circuitry + display_name = "headwear, circuitry (empty)" + path = /obj/item/clothing/head/circuitry -/datum/gear/head/surgical/navyblue - display_name = "surgical cap, navy blue" - path = /obj/item/clothing/head/surgery/navyblue +/datum/gear/head/maangtikka + display_name = "maang tikka" + path = /obj/item/clothing/head/maangtikka + +/datum/gear/head/jingasa + display_name = "jingasa" + path = /obj/item/clothing/head/jingasa -/datum/gear/head/surgical/purple - display_name = "surgical cap, purple" - path = /obj/item/clothing/head/surgery/purple diff --git a/code/modules/client/preference_setup/loadout/loadout_shoes.dm b/code/modules/client/preference_setup/loadout/loadout_shoes.dm index 6cca1946fd..d3ad2b05d8 100644 --- a/code/modules/client/preference_setup/loadout/loadout_shoes.dm +++ b/code/modules/client/preference_setup/loadout/loadout_shoes.dm @@ -227,3 +227,7 @@ display_name = "hydroponics winter boots" path = /obj/item/clothing/shoes/boots/winter/hydro allowed_roles = list("Botanist", "Xenobiologist") + +/datum/gear/shoes/circuitry + display_name = "boots, circuitry (empty)" + path = /obj/item/clothing/shoes/circuitry diff --git a/code/modules/client/preference_setup/loadout/loadout_suit.dm b/code/modules/client/preference_setup/loadout/loadout_suit.dm index 41d37b8a67..e0bef9fd29 100644 --- a/code/modules/client/preference_setup/loadout/loadout_suit.dm +++ b/code/modules/client/preference_setup/loadout/loadout_suit.dm @@ -463,6 +463,10 @@ datum/gear/suit/duster ..() gear_tweaks = list(gear_tweak_free_color_choice) +/datum/gear/suit/miscellaneous/kamishimo + display_name = "kamishimo" + path = /obj/item/clothing/suit/kamishimo + /datum/gear/suit/snowsuit display_name = "snowsuit" path = /obj/item/clothing/suit/storage/snowsuit diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform.dm b/code/modules/client/preference_setup/loadout/loadout_uniform.dm index 591269f418..1a13b75906 100644 --- a/code/modules/client/preference_setup/loadout/loadout_uniform.dm +++ b/code/modules/client/preference_setup/loadout/loadout_uniform.dm @@ -10,6 +10,7 @@ path = /obj/item/clothing/under/blazer/skirt /datum/gear/uniform/cheongsam + description = "Various color variations of an old earth dress style. They are pretty close fitting around the waist." display_name = "cheongsam selection" /datum/gear/uniform/cheongsam/New() @@ -21,6 +22,7 @@ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cheongasms)) /datum/gear/uniform/croptop + description = "Light shirts which shows the midsection of the wearer." display_name = "croptop selection" /datum/gear/uniform/croptop/New() @@ -456,4 +458,29 @@ /datum/gear/uniform/westernbustle display_name = "western bustle" - path = /obj/item/clothing/under/dress/westernbustle \ No newline at end of file + path = /obj/item/clothing/under/dress/westernbustle + +/datum/gear/uniform/circuitry + display_name = "jumpsuit, circuitry (empty)" + path = /obj/item/clothing/under/circuitry + +/datum/gear/uniform/sleekoverall + display_name = "sleek overalls" + path = /obj/item/clothing/under/overalls/sleek + +/datum/gear/uniform/sarired + display_name = "sari, red" + path = /obj/item/clothing/under/dress/sari + +/datum/gear/uniform/sarigreen + display_name = "sari, green" + path = /obj/item/clothing/under/dress/sari/green + +/datum/gear/uniform/wrappedcoat + display_name = "modern wrapped coat" + path = /obj/item/clothing/under/moderncoat + +/datum/gear/uniform/ascetic + display_name = "plain ascetic garb" + path = /obj/item/clothing/under/ascetic + diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index dee21ddd5b..00f693e7cf 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -104,6 +104,8 @@ datum/preferences var/list/flavor_texts = list() var/list/flavour_texts_robot = list() + var/list/body_descriptors = list() + var/med_record = "" var/sec_record = "" var/gen_record = "" @@ -295,6 +297,10 @@ datum/preferences character.update_underwear() character.update_hair() + if(LAZYLEN(character.descriptors)) + for(var/entry in body_descriptors) + character.descriptors[entry] = body_descriptors[entry] + /datum/preferences/proc/open_load_dialog(mob/user) var/dat = "" dat += "
" diff --git a/code/modules/client/preferences_toggle_procs.dm b/code/modules/client/preferences_toggle_procs.dm index 5312f1f07e..68747a4228 100644 --- a/code/modules/client/preferences_toggle_procs.dm +++ b/code/modules/client/preferences_toggle_procs.dm @@ -8,7 +8,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all mob speech as a ghost." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all mob speech as a ghost.") prefs.save_preferences() @@ -23,7 +23,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] see all emotes as a ghost." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] see all emotes as a ghost.") prefs.save_preferences() @@ -38,7 +38,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all radios as a ghost." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all radios as a ghost.") prefs.save_preferences() @@ -53,7 +53,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear dead chat as a ghost." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear dead chat as a ghost.") prefs.save_preferences() @@ -68,7 +68,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(/datum/client_preference/show_ooc)) ? "now" : "no longer"] hear global out of character chat." + to_chat(src,"You will [ (is_preference_enabled(/datum/client_preference/show_ooc)) ? "now" : "no longer"] hear global out of character chat.") prefs.save_preferences() @@ -83,7 +83,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear local out of character chat." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear local out of character chat.") prefs.save_preferences() @@ -98,7 +98,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] have the speech indicator." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] have the speech indicator.") prefs.save_preferences() @@ -113,7 +113,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive noise from admin messages." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive noise from admin messages.") prefs.save_preferences() @@ -128,7 +128,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear music in the lobby." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear music in the lobby.") prefs.save_preferences() @@ -143,7 +143,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear MIDIs from admins." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear MIDIs from admins.") prefs.save_preferences() @@ -158,7 +158,7 @@ toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear ambient noise." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear ambient noise.") prefs.save_preferences() @@ -175,7 +175,7 @@ prefs.be_special ^= role_flag prefs.save_preferences() - src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)." + to_chat(src,"You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible).") feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -188,7 +188,7 @@ toggle_preference(pref_path) prefs.save_preferences() - src << "You will now use [(is_preference_enabled(/datum/client_preference/safefiring)) ? "safe" : "dangerous"] firearms firing." + to_chat(src,"You will now use [(is_preference_enabled(/datum/client_preference/safefiring)) ? "safe" : "dangerous"] firearms firing.") feedback_add_details("admin_verb","TFiringMode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -201,10 +201,23 @@ toggle_preference(pref_path) prefs.save_preferences() - src << "You will now [(is_preference_enabled(/datum/client_preference/mob_tooltips)) ? "see" : "not see"] mob tooltips." + to_chat(src,"You will now [(is_preference_enabled(/datum/client_preference/mob_tooltips)) ? "see" : "not see"] mob tooltips.") feedback_add_details("admin_verb","TMobTooltips") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! +/client/verb/toggle_hear_instruments() + set name = "Toggle Hear/Ignore Instruments" + set category = "Preferences" + set desc = "Hear In-game Instruments" + + var/pref_path = /datum/client_preference/instrument_toggle + toggle_preference(pref_path) + prefs.save_preferences() + + to_chat(src, "You will now [(is_preference_enabled(/datum/client_preference/instrument_toggle)) ? "hear" : "not hear"] instruments being played.") + + feedback_add_details("admin_verb","THInstm") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + //Toggles for Staff //Developers @@ -217,7 +230,7 @@ if(check_rights(R_ADMIN|R_DEBUG)) toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive debug logs." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive debug logs.") prefs.save_preferences() feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -232,7 +245,7 @@ if(check_rights(R_ADMIN|R_MOD)) toggle_preference(pref_path) - src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive attack logs." + to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive attack logs.") prefs.save_preferences() feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index c932d2524b..4877b431f4 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -60,6 +60,7 @@ BLIND // can't see anything to_chat(usr, "You activate the optical matrix on the [src].") user.update_action_buttons() user.recalculate_vis() + ..() /obj/item/clothing/glasses/meson name = "optical meson scanner" @@ -231,6 +232,31 @@ BLIND // can't see anything item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses") body_parts_covered = 0 +/obj/item/clothing/glasses/regular/rimless + name = "prescription rimless glasses" + desc = "Sleek modern glasses with a single sculpted lens." + icon_state = "glasses_rimless" + prescription = 1 + +/obj/item/clothing/glasses/rimless + name = "rimless glasses" + desc = "Sleek modern glasses with a single sculpted lens." + icon_state = "glasses_rimless" + prescription = 0 + +/obj/item/clothing/glasses/regular/thin + name = "prescription thin-rimmed glasses" + desc = "Glasses with frames are so last century." + icon_state = "glasses_thin" + prescription = 1 + +/obj/item/clothing/glasses/thin + name = "thin-rimmed glasses" + desc = "Glasses with frames are so last century." + icon_state = "glasses_thin" + prescription = 0 + + /obj/item/clothing/glasses/sunglasses name = "sunglasses" desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index ef9d0e713d..064936286b 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -12,7 +12,7 @@ siemens_coefficient = 1 //Set to a default of 1, gets overridden in initialize() permeability_coefficient = 0.05 -/obj/item/clothing/gloves/fyellow/initialize() +/obj/item/clothing/gloves/fyellow/Initialize() . = ..() //Picks a value between 0 and 1, in 5% increments var/shock_pick = rand(0,20) diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 78e335377f..bfb53f5e03 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -119,6 +119,7 @@ name = "knuckle dusters" desc = "A pair of brass knuckles. Generally used to enhance the user's punches." icon_state = "knuckledusters" + matter = list(DEFAULT_WALL_MATERIAL = 500) attack_verb = list("punched", "beaten", "struck") flags = THICKMATERIAL // Stops rings from increasing hit strength siemens_coefficient = 1 diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 2396ccd432..a9305ffddb 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -130,6 +130,7 @@ item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "") valid_accessory_slots = null show_examine = FALSE + flags_inv = null /obj/item/clothing/head/det name = "fedora" diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index a6d1e9e48a..d044c53406 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -413,4 +413,17 @@ name = "maid headband" desc = "Keeps hair out of the way for important... jobs." icon_state = "maid" - body_parts_covered = 0 \ No newline at end of file + body_parts_covered = 0 + +/obj/item/clothing/head/maangtikka + name = "maang tikka" + desc = "A jeweled headpiece originating in India." + icon_state = "maangtikka" + body_parts_covered = 0 + +/obj/item/clothing/head/jingasa + name = "jingasa" + desc = "A wide, flat rain hat originally from Japan." + icon_state = "jingasa" + body_parts_covered = 0 + item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq") \ No newline at end of file diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index ac82df4ddc..246cb51314 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -113,7 +113,7 @@ /obj/item/clothing/head/cakehat/process() if(!onfire) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return var/turf/location = src.loc @@ -131,7 +131,7 @@ force = 3 damtype = "fire" icon_state = "cake1" - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else force = null damtype = "brute" @@ -237,12 +237,12 @@ /obj/item/clothing/head/psy_crown/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) - processing_objects += src + START_PROCESSING(SSobj, src) to_chat(H, flavor_equip) /obj/item/clothing/head/psy_crown/dropped(var/mob/living/carbon/human/H) ..() - processing_objects -= src + STOP_PROCESSING(SSobj, src) if(H.is_sentient()) if(loc == H) // Still inhand. to_chat(H, flavor_unequip) @@ -250,7 +250,7 @@ to_chat(H, flavor_drop) /obj/item/clothing/head/psy_crown/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/head/psy_crown/process() diff --git a/code/modules/clothing/head/pilot_helmet.dm b/code/modules/clothing/head/pilot_helmet.dm index feb60ae3a3..ee95c7c937 100644 --- a/code/modules/clothing/head/pilot_helmet.dm +++ b/code/modules/clothing/head/pilot_helmet.dm @@ -23,7 +23,7 @@ var/list/raw_images var/last_status -/obj/item/clothing/head/pilot/initialize() +/obj/item/clothing/head/pilot/Initialize() . = ..() images = list() diff --git a/code/modules/clothing/spacesuits/rig/modules/utility.dm b/code/modules/clothing/spacesuits/rig/modules/utility.dm index 583f491d5e..058c1118ca 100644 --- a/code/modules/clothing/spacesuits/rig/modules/utility.dm +++ b/code/modules/clothing/spacesuits/rig/modules/utility.dm @@ -94,7 +94,7 @@ usable = 1 engage_string = "Configure RCD" - device_type = /obj/item/weapon/rcd/mounted + device_type = /obj/item/weapon/rcd/electric/mounted/rig /obj/item/rig_module/device/New() ..() diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index fdc5d97284..90cd8b5a14 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -26,6 +26,8 @@ unacidable = 1 preserve_item = 1 + var/suit_state //The string used for the suit's icon_state. + var/interface_path = "hardsuit.tmpl" var/ai_interface_path = "hardsuit.tmpl" var/interface_title = "Hardsuit Controller" @@ -110,6 +112,7 @@ /obj/item/weapon/rig/New() ..() + suit_state = icon_state item_state = icon_state wires = new(src) @@ -120,7 +123,7 @@ spark_system.set_up(5, 0, src) spark_system.attach(src) - processing_objects |= src + START_PROCESSING(SSobj, src) if(initial_modules && initial_modules.len) for(var/path in initial_modules) @@ -154,7 +157,7 @@ piece.canremove = 0 piece.name = "[suit_type] [initial(piece.name)]" piece.desc = "It seems to be part of a [src.name]." - piece.icon_state = "[initial(icon_state)]" + piece.icon_state = "[suit_state]" piece.min_cold_protection_temperature = min_cold_protection_temperature piece.max_heat_protection_temperature = max_heat_protection_temperature if(piece.siemens_coefficient > siemens_coefficient) //So that insulated gloves keep their insulation. @@ -172,7 +175,7 @@ if(istype(M)) M.drop_from_inventory(piece) qdel(piece) - processing_objects -= src + STOP_PROCESSING(SSobj, src) qdel(wires) wires = null qdel(spark_system) @@ -206,7 +209,7 @@ canremove = 1 for(var/obj/item/piece in list(helmet,boots,gloves,chest)) if(!piece) continue - piece.icon_state = "[initial(icon_state)]" + piece.icon_state = "[suit_state]" if(airtight) piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT) update_icon(1) @@ -271,7 +274,7 @@ if(seal_delay && !instant && !do_after(M,seal_delay,needhand=0)) failed_to_seal = 1 - piece.icon_state = "[initial(icon_state)][!seal_target ? "_sealed" : ""]" + piece.icon_state = "[suit_state][!seal_target ? "_sealed" : ""]" switch(msg_type) if("boots") M << "\The [piece] [!seal_target ? "seal around your feet" : "relax their grip on your legs"]." @@ -309,7 +312,7 @@ qdel(booting_R) for(var/obj/item/piece in list(helmet,boots,gloves,chest)) if(!piece) continue - piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]" + piece.icon_state = "[suit_state][!seal_target ? "" : "_sealed"]" canremove = !seal_target if(airtight) update_component_sealed() @@ -542,7 +545,7 @@ data["charge"] = cell ? round(cell.charge,1) : 0 data["maxcharge"] = cell ? cell.maxcharge : 0 - data["chargestatus"] = cell ? Floor((cell.charge/cell.maxcharge)*50) : 0 + data["chargestatus"] = cell ? FLOOR((cell.charge/cell.maxcharge)*50, 1) : 0 data["emagged"] = subverted data["coverlock"] = locked diff --git a/code/modules/clothing/spacesuits/rig/suits/combat.dm b/code/modules/clothing/spacesuits/rig/suits/combat.dm index 3965d57d4a..f88f057907 100644 --- a/code/modules/clothing/spacesuits/rig/suits/combat.dm +++ b/code/modules/clothing/spacesuits/rig/suits/combat.dm @@ -17,7 +17,6 @@ /obj/item/weapon/rig/combat/equipped - initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, @@ -26,4 +25,59 @@ /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat - ) \ No newline at end of file + ) + +/obj/item/weapon/rig/combat/empty + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/electrowarfare_suite, + ) + +/obj/item/weapon/rig/military + name = "military hardsuit control module" + desc = "An austere hardsuit used by paramilitary groups and real soldiers alike." + icon_state = "military_rig" + suit_type = "military hardsuit" + armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30) + slowdown = 1 + offline_slowdown = 3 + offline_vision_restriction = 1 + allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/handcuffs, \ + /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/weldingtool, /obj/item/weapon/tool, /obj/item/device/multitool, \ + /obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \ + /obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller, /obj/item/device/suit_cooling_unit) + + chest_type = /obj/item/clothing/suit/space/rig/military + helm_type = /obj/item/clothing/head/helmet/space/rig/military + boot_type = /obj/item/clothing/shoes/magboots/rig/military + glove_type = /obj/item/clothing/gloves/gauntlets/rig/military + +/obj/item/clothing/head/helmet/space/rig/military + light_overlay = "helmet_light_dual_green" + species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) + +/obj/item/clothing/suit/space/rig/military + species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) + +/obj/item/clothing/shoes/magboots/rig/military + species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) + +/obj/item/clothing/gloves/gauntlets/rig/military + species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) + +/obj/item/weapon/rig/military/equipped + initial_modules = list( + /obj/item/rig_module/mounted/egun, + /obj/item/rig_module/vision/multi, + /obj/item/rig_module/grenade_launcher, + /obj/item/rig_module/ai_container, + /obj/item/rig_module/power_sink, + /obj/item/rig_module/electrowarfare_suite, + /obj/item/rig_module/chem_dispenser/combat, + ) + +/obj/item/weapon/rig/military/empty + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/electrowarfare_suite, + ) diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm index 0dd98de966..0cf3b14375 100644 --- a/code/modules/clothing/spacesuits/rig/suits/light.dm +++ b/code/modules/clothing/spacesuits/rig/suits/light.dm @@ -39,12 +39,12 @@ req_access = list(access_syndicate) - airtight = 0 - seal_delay = 5 //not being vaccum-proof has an upside I guess + airtight = 1 + seal_delay = 5 //Being straight out of a cyberpunk space movie has its perks. - helm_type = /obj/item/clothing/head/lightrig/hacker - chest_type = /obj/item/clothing/suit/lightrig/hacker - glove_type = /obj/item/clothing/gloves/gauntlets/lightrig/hacker + helm_type = /obj/item/clothing/head/helmet/space/rig/light/hacker + chest_type = /obj/item/clothing/suit/space/rig/light/hacker + glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/hacker boot_type = /obj/item/clothing/shoes/lightrig/hacker initial_modules = list( @@ -57,19 +57,20 @@ ) //The cybersuit is not space-proof. It does however, have good siemens_coefficient values -/obj/item/clothing/head/lightrig/hacker - name = "HUD" +/obj/item/clothing/head/helmet/space/rig/light/hacker + name = "headgear" siemens_coefficient = 0.4 - flags = 0 + flags_inv = HIDEEARS -/obj/item/clothing/suit/lightrig/hacker +/obj/item/clothing/suit/space/rig/light/hacker siemens_coefficient = 0.4 /obj/item/clothing/shoes/lightrig/hacker siemens_coefficient = 0.4 - flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it. + step_volume_mod = 0.3 //Special sneaky cyber-soles, for infiltration. + flags = NOSLIP //They're not magboots, so they're not super good for exterior hull walking, BUT for interior infiltration they'll do swell. -/obj/item/clothing/gloves/gauntlets/lightrig/hacker +/obj/item/clothing/gloves/gauntlets/rig/light/hacker siemens_coefficient = 0 /obj/item/weapon/rig/light/ninja diff --git a/code/modules/clothing/spacesuits/rig/suits/pmc.dm b/code/modules/clothing/spacesuits/rig/suits/pmc.dm new file mode 100644 index 0000000000..7b609be4e8 --- /dev/null +++ b/code/modules/clothing/spacesuits/rig/suits/pmc.dm @@ -0,0 +1,124 @@ +/obj/item/clothing/head/helmet/space/rig/pmc + light_overlay = "helmet_light_dual" + +/obj/item/weapon/rig/pmc + name = "PMC hardsuit control module" + desc = "A suit worn by private military contractors. Armoured and space ready." + suit_type = "PMC" + icon_state = "pmc_commandergrey_rig" + + helm_type = /obj/item/clothing/head/helmet/space/rig/pmc + + req_access = list(access_cent_specops) + + armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 95) + allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool/crowbar, \ + /obj/item/weapon/tool/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/device/multitool, \ + /obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \ + /obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller) + +/obj/item/weapon/rig/pmc/commander + name = "PMC-C hardsuit control module" + desc = "A suit worn by private military contractors. Armoured and space ready." + suit_type = "PMC commander" + icon_state = "pmc_commandergrey_rig" + +/obj/item/weapon/rig/pmc/commander/grey/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/datajack, + ) + +/obj/item/weapon/rig/pmc/commander/green + icon_state = "pmc_commandergreen_rig" + +/obj/item/weapon/rig/pmc/commander/green/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/datajack, + ) + +/obj/item/weapon/rig/pmc/engineer + name = "PMC-E suit control module" + desc = "A suit worn by private military contractors. This one is setup for engineering. Armoured and space ready." + suit_type = "PMC engineer" + icon_state = "pmc_engineergrey_rig" + armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 100) + siemens_coefficient = 0 + +/obj/item/weapon/rig/pmc/engineer/grey/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/device/plasmacutter, + /obj/item/rig_module/device/rcd + ) + +/obj/item/weapon/rig/pmc/engineer/green + icon_state = "pmc_engineergreen_rig" + +/obj/item/weapon/rig/pmc/engineer/green/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/device/plasmacutter, + /obj/item/rig_module/device/rcd + ) + +/obj/item/weapon/rig/pmc/medical + name = "PMC-M suit control module" + desc = "A suit worn by private military contractors. This one is setup for medical. Armoured and space ready." + suit_type = "PMC medic" + icon_state = "pmc_medicalgrey_rig" + +/obj/item/weapon/rig/pmc/medical/grey/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/device/healthscanner, + /obj/item/rig_module/chem_dispenser/injector/advanced + ) + +/obj/item/weapon/rig/pmc/medical/green + icon_state = "pmc_medicalgreen_rig" + +/obj/item/weapon/rig/pmc/medical/green/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/device/healthscanner, + /obj/item/rig_module/chem_dispenser/injector/advanced + ) + +/obj/item/weapon/rig/pmc/security + name = "ERT-S suit control module" + desc = "A suit worn by private military contractors. This one is setup for security. Armoured and space ready." + suit_type = "PMC security" + icon_state = "pmc_securitygrey_rig" + +/obj/item/weapon/rig/pmc/security/grey/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/mounted/egun, + ) + +/obj/item/weapon/rig/pmc/security/green + icon_state = "pmc_securitygreen_rig" + +/obj/item/weapon/rig/pmc/security/green/equipped + + initial_modules = list( + /obj/item/rig_module/ai_container, + /obj/item/rig_module/maneuvering_jets, + /obj/item/rig_module/mounted/egun, + ) \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/void/station.dm b/code/modules/clothing/spacesuits/void/station.dm index 0fb184ad49..7a0af9c9d8 100644 --- a/code/modules/clothing/spacesuits/void/station.dm +++ b/code/modules/clothing/spacesuits/void/station.dm @@ -244,3 +244,62 @@ name = "heavy duty atmos voidsuit" armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50) max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE + +//Exploration +/obj/item/clothing/head/helmet/space/void/exploration + name = "exploration voidsuit helmet" + desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments." + icon_state = "helm_explorer" + item_state = "helm_explorer" + item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black") + armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70) + light_overlay = "helmet_light_dual" //explorer_light + +/obj/item/clothing/suit/space/void/exploration + name = "exploration voidsuit" + desc = "A lightweight, radiation-resistant voidsuit, featuring the Explorer emblem on its chest plate. Designed for exploring unknown planetary environments." + icon_state = "void_explorer" + item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black") + armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70) + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon, \ + /obj/item/weapon/shovel,/obj/item/ammo_magazine,/obj/item/weapon/gun) + +/obj/item/clothing/head/helmet/space/void/exploration/alt + desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments." + icon_state = "helm_explorer2" + item_state = "helm_explorer2" + item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm") + +/obj/item/clothing/suit/space/void/exploration/alt + desc = "A lightweight, radiation-resistant voidsuit. Retrofitted for exploring unknown planetary environments." + icon_state = "void_explorer2" + item_state_slots = list(slot_r_hand_str = "skrell_suit_white", slot_l_hand_str = "skrell_suit_white") + +//Pilot +/obj/item/clothing/head/helmet/space/void/pilot + desc = "An atmos resistant helmet for space and planet exploration." + name = "pilot voidsuit helmet" + icon_state = "rig0_pilot" + item_state = "pilot_helm" + item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm") + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50) + max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + light_overlay = "helmet_light_dual" + +/obj/item/clothing/suit/space/void/pilot + desc = "An atmos resistant voidsuit for space and planet exploration." + icon_state = "rig-pilot" + item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit") + name = "pilot voidsuit" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50) + max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable) + +/obj/item/clothing/head/helmet/space/void/pilot/alt + icon_state = "rig0_pilot2" + item_state = "pilot_helm2" + +/obj/item/clothing/suit/space/void/pilot/alt + desc = "An atmos resistant voidsuit for space." + icon_state = "rig-pilot2" + item_state = "rig-pilot2" \ No newline at end of file diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index eeca9d220b..988be655cb 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -255,6 +255,11 @@ obj/item/clothing/suit/kimono icon_state = "kimono" addblends = "kimono_a" +obj/item/clothing/suit/kamishimo + name = "kamishimo" + desc = "Traditional Japanese menswear." + icon_state = "kamishimo" + /* * coats */ diff --git a/code/modules/clothing/under/accessories/clothing.dm b/code/modules/clothing/under/accessories/clothing.dm index 02fab3e95a..29057e8469 100644 --- a/code/modules/clothing/under/accessories/clothing.dm +++ b/code/modules/clothing/under/accessories/clothing.dm @@ -30,7 +30,6 @@ desc = "Lucky suit jacket." icon_state = "checkered_jacket" - /obj/item/clothing/accessory/chaps name = "brown chaps" desc = "A pair of loose, brown leather chaps." @@ -257,31 +256,38 @@ /obj/item/clothing/accessory/wcoat/red name = "red waistcoat" icon_state = "red_waistcoat" + item_state = "red_waistcoat" /obj/item/clothing/accessory/wcoat/grey name = "grey waistcoat" icon_state = "grey_waistcoat" + item_state = "grey_waistcoat" /obj/item/clothing/accessory/wcoat/brown name = "brown waistcoat" icon_state = "brown_waistcoat" + item_state = "brown_waistcoat" /obj/item/clothing/accessory/wcoat/gentleman name = "elegant waistcoat" icon_state = "elegant_waistcoat" + item_state = "elegant_waistcoat" /obj/item/clothing/accessory/wcoat/swvest name = "black sweatervest" desc = "A sleeveless sweater. Wear this if you don't want your arms to be warm, or if you're a nerd." icon_state = "sweatervest" + item_state = "sweatervest" /obj/item/clothing/accessory/wcoat/swvest/blue name = "blue sweatervest" icon_state = "sweatervest_blue" + item_state = "sweatervest_blue" /obj/item/clothing/accessory/wcoat/swvest/red name = "red sweatervest" icon_state = "sweatervest_red" + item_state = "sweatervest_red" //Sweaters. @@ -335,3 +341,23 @@ name = "Christmas turtleneck" desc = "A really cheesy holiday sweater, it actually kinda itches." icon_state = "turtleneck_winterred" + +/obj/item/clothing/accessory/cowledvest + name = "cowled vest" + desc = "A body warmer for the 26th century." + icon_state = "cowled_vest" + +/obj/item/clothing/accessory/asymmetric + name = "blue asymmetrical jacket" + desc = "Insultingly avant-garde in prussian blue." + icon_state = "asym_blue" + +/obj/item/clothing/accessory/asymmetric/purple + name = "purple asymmetrical jacket" + desc = "Insultingly avant-garde in mauve." + icon_state = "asym_purple" + +/obj/item/clothing/accessory/asymmetric/green + name = "green asymmetrical jacket" + desc = "Insultingly avant-garde in aqua." + icon_state = "asym_green" \ No newline at end of file diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 07b0f12609..c61a707073 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -242,6 +242,11 @@ icon_state = "overalls" item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo") +/obj/item/clothing/under/overalls/sleek + name = "sleek overalls" + desc = "A set of modern pleather reinforced overalls." + icon_state = "overalls_sleek" + /obj/item/clothing/under/pirate name = "pirate outfit" desc = "Yarr." @@ -283,6 +288,19 @@ item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow") body_parts_covered = LOWER_TORSO +/obj/item/clothing/under/moderncoat + name = "modern wrapped coat" + desc = "The cutting edge of fashion." + icon_state = "moderncoat" + item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red") + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS + +/obj/item/clothing/under/ascetic + name = "plain ascetic garb" + desc = "Popular with freshly grown vatborn and new age cultists alike." + icon_state = "ascetic" + item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white") + /* * dress */ @@ -404,6 +422,18 @@ desc = "A western bustle dress from Earth's late 1800's." icon_state = "westernbustle" +/obj/item/clothing/under/dress/sari + name = "red sari" + desc = "A colorful traditional dress originating from India." + icon_state = "sari_red" + item_state_slots = list(slot_r_hand_str = "darkreddress", slot_l_hand_str = "darkreddress") + +/obj/item/clothing/under/dress/sari/green + name = "green sari" + icon_state = "sari_green" + item_state_slots = list(slot_r_hand_str = "dress_green", slot_l_hand_str = "dress_green") + + /* * wedding stuff */ diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index c306d842d0..035aac4cf8 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -189,4 +189,29 @@ /obj/item/clothing/under/pants/baggy/camo name = "baggy camo pants" desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station." - icon_state = "baggy_camopants" \ No newline at end of file + icon_state = "baggy_camopants" + +/obj/item/clothing/under/pants/utility + name = "green utility pants" + desc = "A pair of pleather reinforced green work pants." + icon_state = "workpants_green" + +/obj/item/clothing/under/pants/utility/orange + name = "orange utility pants" + desc = "A pair of pleather reinforced orange work pants." + icon_state = "workpants_orange" + +/obj/item/clothing/under/pants/utility/blue + name = "blue utility pants" + desc = "A pair of pleather reinforced blue work pants." + icon_state = "workpants_blue" + +/obj/item/clothing/under/pants/utility/white + name = "white utility pants" + desc = "A pair of pleather reinforced white work pants." + icon_state = "workpants_white" + +/obj/item/clothing/under/pants/utility/red + name = "red utility pants" + desc = "A pair of pleather reinforced red work pants." + icon_state = "workpants_red" \ No newline at end of file diff --git a/code/modules/detectivework/tools/rag.dm b/code/modules/detectivework/tools/rag.dm index 685f35d64b..7feadf6abc 100644 --- a/code/modules/detectivework/tools/rag.dm +++ b/code/modules/detectivework/tools/rag.dm @@ -34,7 +34,7 @@ update_name() /obj/item/weapon/reagent_containers/glass/rag/Destroy() - processing_objects -= src //so we don't continue turning to ash while gc'd + STOP_PROCESSING(SSobj, src) //so we don't continue turning to ash while gc'd return ..() /obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob) @@ -183,14 +183,14 @@ qdel(src) return - processing_objects += src + START_PROCESSING(SSobj, src) set_light(2, null, "#E38F46") on_fire = 1 update_name() update_icon() /obj/item/weapon/reagent_containers/glass/rag/proc/extinguish() - processing_objects -= src + STOP_PROCESSING(SSobj, src) set_light(0) on_fire = 0 @@ -217,7 +217,7 @@ location.hotspot_expose(700, 5) if(burn_time <= 0) - processing_objects -= src + STOP_PROCESSING(SSobj, src) new /obj/effect/decal/cleanable/ash(location) qdel(src) return diff --git a/code/modules/detectivework/tools/uvlight.dm b/code/modules/detectivework/tools/uvlight.dm index 6997e3a04a..6d14b48087 100644 --- a/code/modules/detectivework/tools/uvlight.dm +++ b/code/modules/detectivework/tools/uvlight.dm @@ -21,12 +21,12 @@ on = !on if(on) set_light(range, 2, "#007fff") - processing_objects |= src + START_PROCESSING(SSobj, src) icon_state = "uv_on" else set_light(0) clear_last_scan() - processing_objects -= src + STOP_PROCESSING(SSobj, src) icon_state = "uv_off" /obj/item/device/uv_light/proc/clear_last_scan() diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index 5c6f486d9c..fb48611c38 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -33,7 +33,7 @@ kill() return - if(IsMultiple(activeFor, 5)) + if(ISMULTIPLE(activeFor, 5)) if(prob(15)) var/obj/machinery/vending/infectedMachine = pick(vendingMachines) vendingMachines.Remove(infectedMachine) @@ -41,7 +41,7 @@ infectedMachine.shut_up = 0 infectedMachine.shoot_inventory = 1 - if(IsMultiple(activeFor, 12)) + if(ISMULTIPLE(activeFor, 12)) originMachine.speak(pick("Try our aggressive new marketing strategies!", \ "You should buy products to feed your lifestyle obsession!", \ "Consume!", \ diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index d0f9a8165c..b30a5d4898 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -37,15 +37,15 @@ while (i <= num_groups) var/group_size = rand(group_size_min, group_size_max) for (var/j = 1, j <= group_size, j++) - spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i])) + spawned_carp.Add(new /mob/living/simple_mob/animal/space/carp/event(spawn_locations[i])) i++ /datum/event/carp_migration/end() spawn(0) - for(var/mob/living/simple_animal/hostile/C in spawned_carp) - if(!C.stat) - var/turf/T = get_turf(C) + for(var/mob/living/simple_mob/SM in spawned_carp) + if(!SM.stat) + var/turf/T = get_turf(SM) if(istype(T, /turf/space)) if(prob(75)) - qdel(C) + qdel(SM) sleep(1) \ No newline at end of file diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 16f2b78521..3800bc999f 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -65,11 +65,11 @@ vermin = rand(0,2) switch(vermin) if(VERM_MICE) - spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white) + spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/gray, /mob/living/simple_mob/animal/passive/mouse/brown, /mob/living/simple_mob/animal/passive/mouse/white) max_number = 12 vermstring = "mice" if(VERM_LIZARDS) - spawn_types = list(/mob/living/simple_animal/lizard) + spawn_types = list(/mob/living/simple_mob/animal/passive/lizard) max_number = 6 vermstring = "lizards" if(VERM_SPIDERS) diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm index 768628f8fb..9cfcc648b5 100644 --- a/code/modules/events/rogue_drones.dm +++ b/code/modules/events/rogue_drones.dm @@ -16,10 +16,8 @@ else num = rand(2,6) for(var/i=0, iThere is no condiment left in \the [src]." - return - - if(!target.reagents.get_free_space()) - user << "You can't add more condiment to \the [target]." - return - - var/trans = reagents.trans_to_obj(target, amount_per_transfer_from_this) - user << "You add [trans] units of the condiment to \the [target]." - else - ..() - -/obj/item/weapon/reagent_containers/food/condiment/feed_sound(var/mob/user) - playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) - -/obj/item/weapon/reagent_containers/food/condiment/self_feed_message(var/mob/user) - user << "You swallow some of contents of \the [src]." - -/obj/item/weapon/reagent_containers/food/condiment/on_reagent_change() - if(reagents.reagent_list.len > 0) - switch(reagents.get_master_reagent_id()) - if("ketchup") - name = "Ketchup" - desc = "You feel more American already." - icon_state = "ketchup" - center_of_mass = list("x"=16, "y"=6) - if("capsaicin") - name = "Hotsauce" - desc = "You can almost TASTE the stomach ulcers now!" - icon_state = "hotsauce" - center_of_mass = list("x"=16, "y"=6) - if("enzyme") - name = "Universal Enzyme" - desc = "Used in cooking various dishes." - icon_state = "enzyme" - center_of_mass = list("x"=16, "y"=6) - if("soysauce") - name = "Soy Sauce" - desc = "A salty soy-based flavoring." - icon_state = "soysauce" - center_of_mass = list("x"=16, "y"=6) - if("frostoil") - name = "Coldsauce" - desc = "Leaves the tongue numb in its passage." - icon_state = "coldsauce" - center_of_mass = list("x"=16, "y"=6) - if("sodiumchloride") - name = "Salt Shaker" - desc = "Salt. From space oceans, presumably." - icon_state = "saltshaker" - center_of_mass = list("x"=16, "y"=10) - if("blackpepper") - name = "Pepper Mill" - desc = "Often used to flavor food or make people sneeze." - icon_state = "peppermillsmall" - center_of_mass = list("x"=16, "y"=10) - if("cornoil") - name = "Corn Oil" - desc = "A delicious oil used in cooking. Made from corn." - icon_state = "oliveoil" - center_of_mass = list("x"=16, "y"=6) - if("sugar") - name = "Sugar" - desc = "Tastey space sugar!" - center_of_mass = list("x"=16, "y"=6) - else - name = "Misc Condiment Bottle" - if (reagents.reagent_list.len==1) - desc = "Looks like it is [reagents.get_master_reagent_name()], but you are not sure." - else - desc = "A mixture of various condiments. [reagents.get_master_reagent_name()] is one of them." - icon_state = "mixedcondiments" - center_of_mass = list("x"=16, "y"=6) - else - icon_state = "emptycondiment" - name = "Condiment Bottle" - desc = "An empty condiment bottle." - center_of_mass = list("x"=16, "y"=6) - return - -/obj/item/weapon/reagent_containers/food/condiment/enzyme - name = "Universal Enzyme" - desc = "Used in cooking various dishes." - icon_state = "enzyme" - -/obj/item/weapon/reagent_containers/food/condiment/enzyme/New() - ..() - reagents.add_reagent("enzyme", 50) - -/obj/item/weapon/reagent_containers/food/condiment/sugar/New() - ..() - reagents.add_reagent("sugar", 50) - -/obj/item/weapon/reagent_containers/food/condiment/small - possible_transfer_amounts = list(1,20) - amount_per_transfer_from_this = 1 - volume = 20 - center_of_mass = list() - -/obj/item/weapon/reagent_containers/food/condiment/small/on_reagent_change() - return - -/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker //Seperate from above since it's a small shaker rather then - name = "salt shaker" // a large one. - desc = "Salt. From space oceans, presumably." - icon_state = "saltshakersmall" - -/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker/New() - ..() - reagents.add_reagent("sodiumchloride", 20) - -/obj/item/weapon/reagent_containers/food/condiment/small/peppermill - name = "pepper mill" - desc = "Often used to flavor food or make people sneeze." - icon_state = "peppermillsmall" - -/obj/item/weapon/reagent_containers/food/condiment/small/peppermill/New() - ..() - reagents.add_reagent("blackpepper", 20) - -/obj/item/weapon/reagent_containers/food/condiment/small/sugar - name = "sugar" - desc = "Sweetness in a bottle" - icon_state = "sugarsmall" - -/obj/item/weapon/reagent_containers/food/condiment/small/sugar/New() - ..() - reagents.add_reagent("sugar", 20) - -/obj/item/weapon/reagent_containers/food/condiment/flour - name = "flour sack" - desc = "A big bag of flour. Good for baking!" - icon = 'icons/obj/food.dmi' - icon_state = "flour" - -/obj/item/weapon/reagent_containers/food/condiment/flour/on_reagent_change() - return - -/obj/item/weapon/reagent_containers/food/condiment/flour/New() - ..() - reagents.add_reagent("flour", 30) - src.pixel_x = rand(-10.0, 10) - src.pixel_y = rand(-10.0, 10) + +///////////////////////////////////////////////Condiments +//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all +// leave empty containers when used up and can be filled/re-filled with other items. Formatting for first section is identical +// to mixed-drinks code. If you want an object that starts pre-loaded, you need to make it in addition to the other code. + +//Food items that aren't eaten normally and leave an empty container behind. +/obj/item/weapon/reagent_containers/food/condiment + name = "Condiment Container" + desc = "Just your average condiment container." + icon = 'icons/obj/food.dmi' + icon_state = "emptycondiment" + flags = OPENCONTAINER + possible_transfer_amounts = list(1,5,10) + center_of_mass = list("x"=16, "y"=6) + volume = 50 + +/obj/item/weapon/reagent_containers/food/condiment/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) + return + +/obj/item/weapon/reagent_containers/food/condiment/attack_self(var/mob/user as mob) + return + +/obj/item/weapon/reagent_containers/food/condiment/attack(var/mob/M as mob, var/mob/user as mob, var/def_zone) + if(standard_feed_mob(user, M)) + return + +/obj/item/weapon/reagent_containers/food/condiment/afterattack(var/obj/target, var/mob/user, var/flag) + if(standard_dispenser_refill(user, target)) + return + if(standard_pour_into(user, target)) + return + + if(istype(target, /obj/item/weapon/reagent_containers/food/snacks)) // These are not opencontainers but we can transfer to them + if(!reagents || !reagents.total_volume) + user << "There is no condiment left in \the [src]." + return + + if(!target.reagents.get_free_space()) + user << "You can't add more condiment to \the [target]." + return + + var/trans = reagents.trans_to_obj(target, amount_per_transfer_from_this) + user << "You add [trans] units of the condiment to \the [target]." + else + ..() + +/obj/item/weapon/reagent_containers/food/condiment/feed_sound(var/mob/user) + playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) + +/obj/item/weapon/reagent_containers/food/condiment/self_feed_message(var/mob/user) + user << "You swallow some of contents of \the [src]." + +/obj/item/weapon/reagent_containers/food/condiment/on_reagent_change() + if(reagents.reagent_list.len > 0) + switch(reagents.get_master_reagent_id()) + if("ketchup") + name = "Ketchup" + desc = "You feel more American already." + icon_state = "ketchup" + center_of_mass = list("x"=16, "y"=6) + if("capsaicin") + name = "Hotsauce" + desc = "You can almost TASTE the stomach ulcers now!" + icon_state = "hotsauce" + center_of_mass = list("x"=16, "y"=6) + if("enzyme") + name = "Universal Enzyme" + desc = "Used in cooking various dishes." + icon_state = "enzyme" + center_of_mass = list("x"=16, "y"=6) + if("soysauce") + name = "Soy Sauce" + desc = "A salty soy-based flavoring." + icon_state = "soysauce" + center_of_mass = list("x"=16, "y"=6) + if("frostoil") + name = "Coldsauce" + desc = "Leaves the tongue numb in its passage." + icon_state = "coldsauce" + center_of_mass = list("x"=16, "y"=6) + if("sodiumchloride") + name = "Salt Shaker" + desc = "Salt. From space oceans, presumably." + icon_state = "saltshaker" + center_of_mass = list("x"=16, "y"=10) + if("blackpepper") + name = "Pepper Mill" + desc = "Often used to flavor food or make people sneeze." + icon_state = "peppermillsmall" + center_of_mass = list("x"=16, "y"=10) + if("cornoil") + name = "Corn Oil" + desc = "A delicious oil used in cooking. Made from corn." + icon_state = "oliveoil" + center_of_mass = list("x"=16, "y"=6) + if("sugar") + name = "Sugar" + desc = "Tastey space sugar!" + center_of_mass = list("x"=16, "y"=6) + else + name = "Misc Condiment Bottle" + if (reagents.reagent_list.len==1) + desc = "Looks like it is [reagents.get_master_reagent_name()], but you are not sure." + else + desc = "A mixture of various condiments. [reagents.get_master_reagent_name()] is one of them." + icon_state = "mixedcondiments" + center_of_mass = list("x"=16, "y"=6) + else + icon_state = "emptycondiment" + name = "Condiment Bottle" + desc = "An empty condiment bottle." + center_of_mass = list("x"=16, "y"=6) + return + +/obj/item/weapon/reagent_containers/food/condiment/enzyme + name = "Universal Enzyme" + desc = "Used in cooking various dishes." + icon_state = "enzyme" + +/obj/item/weapon/reagent_containers/food/condiment/enzyme/New() + ..() + reagents.add_reagent("enzyme", 50) + +/obj/item/weapon/reagent_containers/food/condiment/sugar/New() + ..() + reagents.add_reagent("sugar", 50) + +/obj/item/weapon/reagent_containers/food/condiment/small + possible_transfer_amounts = list(1,20) + amount_per_transfer_from_this = 1 + volume = 20 + center_of_mass = list() + +/obj/item/weapon/reagent_containers/food/condiment/small/on_reagent_change() + return + +/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker //Seperate from above since it's a small shaker rather then + name = "salt shaker" // a large one. + desc = "Salt. From space oceans, presumably." + icon_state = "saltshakersmall" + +/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker/New() + ..() + reagents.add_reagent("sodiumchloride", 20) + +/obj/item/weapon/reagent_containers/food/condiment/small/peppermill + name = "pepper mill" + desc = "Often used to flavor food or make people sneeze." + icon_state = "peppermillsmall" + +/obj/item/weapon/reagent_containers/food/condiment/small/peppermill/New() + ..() + reagents.add_reagent("blackpepper", 20) + +/obj/item/weapon/reagent_containers/food/condiment/small/sugar + name = "sugar" + desc = "Sweetness in a bottle" + icon_state = "sugarsmall" + +/obj/item/weapon/reagent_containers/food/condiment/small/sugar/New() + ..() + reagents.add_reagent("sugar", 20) + +/obj/item/weapon/reagent_containers/food/condiment/flour + name = "flour sack" + desc = "A big bag of flour. Good for baking!" + icon = 'icons/obj/food.dmi' + icon_state = "flour" + +/obj/item/weapon/reagent_containers/food/condiment/flour/on_reagent_change() + return + +/obj/item/weapon/reagent_containers/food/condiment/flour/New() + ..() + reagents.add_reagent("flour", 30) + src.pixel_x = rand(-10.0, 10) + src.pixel_y = rand(-10.0, 10) diff --git a/code/modules/reagents/reagent_containers/food/drinks.dm b/code/modules/food/food/drinks.dm similarity index 97% rename from code/modules/reagents/reagent_containers/food/drinks.dm rename to code/modules/food/food/drinks.dm index 4146c967c8..af4dd0fb53 100644 --- a/code/modules/reagents/reagent_containers/food/drinks.dm +++ b/code/modules/food/food/drinks.dm @@ -1,313 +1,313 @@ -//////////////////////////////////////////////////////////////////////////////// -/// Drinks. -//////////////////////////////////////////////////////////////////////////////// -/obj/item/weapon/reagent_containers/food/drinks - name = "drink" - desc = "yummy" - icon = 'icons/obj/drinks.dmi' - icon_state = null - flags = OPENCONTAINER - amount_per_transfer_from_this = 5 - volume = 50 - -/obj/item/weapon/reagent_containers/food/drinks/on_reagent_change() - if (reagents.reagent_list.len > 0) - var/datum/reagent/R = reagents.get_master_reagent() - if(R.price_tag) - price_tag = R.price_tag - else - price_tag = null - return - -/obj/item/weapon/reagent_containers/food/drinks/attack_self(mob/user as mob) - if(!is_open_container()) - open(user) - -/obj/item/weapon/reagent_containers/food/drinks/proc/open(mob/user) - playsound(loc,"canopen", rand(10,50), 1) - user << "You open [src] with an audible pop!" - flags |= OPENCONTAINER - -/obj/item/weapon/reagent_containers/food/drinks/attack(mob/M as mob, mob/user as mob, def_zone) - if(force && !(flags & NOBLUDGEON) && user.a_intent == I_HURT) - return ..() - - if(standard_feed_mob(user, M)) - return - - return 0 - -/obj/item/weapon/reagent_containers/food/drinks/afterattack(obj/target, mob/user, proximity) - if(!proximity) return - - if(standard_dispenser_refill(user, target)) - return - if(standard_pour_into(user, target)) - return - return ..() - -/obj/item/weapon/reagent_containers/food/drinks/standard_feed_mob(var/mob/user, var/mob/target) - if(!is_open_container()) - user << "You need to open [src]!" - return 1 - return ..() - -/obj/item/weapon/reagent_containers/food/drinks/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) - if(!is_open_container()) - user << "You need to open [src]!" - return 1 - return ..() - -/obj/item/weapon/reagent_containers/food/drinks/standard_pour_into(var/mob/user, var/atom/target) - if(!is_open_container()) - user << "You need to open [src]!" - return 1 - return ..() - -/obj/item/weapon/reagent_containers/food/drinks/self_feed_message(var/mob/user) - user << "You swallow a gulp from \the [src]." - -/obj/item/weapon/reagent_containers/food/drinks/feed_sound(var/mob/user) - playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) - -/obj/item/weapon/reagent_containers/food/drinks/examine(mob/user) - if(!..(user, 1)) - return - if(!reagents || reagents.total_volume == 0) - user << "\The [src] is empty!" - else if (reagents.total_volume <= volume * 0.25) - user << "\The [src] is almost empty!" - else if (reagents.total_volume <= volume * 0.66) - user << "\The [src] is half full!" - else if (reagents.total_volume <= volume * 0.90) - user << "\The [src] is almost full!" - else - user << "\The [src] is full!" - - -//////////////////////////////////////////////////////////////////////////////// -/// Drinks. END -//////////////////////////////////////////////////////////////////////////////// - -/obj/item/weapon/reagent_containers/food/drinks/golden_cup - desc = "A golden cup" - name = "golden cup" - icon_state = "golden_cup" - item_state = "" //nope :( - w_class = ITEMSIZE_LARGE - force = 14 - throwforce = 10 - amount_per_transfer_from_this = 20 - possible_transfer_amounts = null - volume = 150 - flags = CONDUCT | OPENCONTAINER - -/obj/item/weapon/reagent_containers/food/drinks/golden_cup/on_reagent_change() - ..() - -///////////////////////////////////////////////Drinks -//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly -// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50. -// Formatting is the same as food. - -/obj/item/weapon/reagent_containers/food/drinks/milk - name = "milk carton" - desc = "It's milk. White and nutritious goodness!" - icon_state = "milk" - item_state = "carton" - center_of_mass = list("x"=16, "y"=9) - -/obj/item/weapon/reagent_containers/food/drinks/milk/New() - ..() - reagents.add_reagent("milk", 50) - -/obj/item/weapon/reagent_containers/food/drinks/soymilk - name = "soymilk carton" - desc = "It's soy milk. White and nutritious goodness!" - icon_state = "soymilk" - item_state = "carton" - center_of_mass = list("x"=16, "y"=9) -/obj/item/weapon/reagent_containers/food/drinks/soymilk/New() - ..() - reagents.add_reagent("soymilk", 50) - -/obj/item/weapon/reagent_containers/food/drinks/smallmilk - name = "small milk carton" - desc = "It's milk. White and nutritious goodness!" - volume = 30 - icon_state = "mini-milk" - item_state = "carton" - center_of_mass = list("x"=16, "y"=9) -/obj/item/weapon/reagent_containers/food/drinks/smallmilk/New() - ..() - reagents.add_reagent("milk", 30) - -/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk - name = "small chocolate milk carton" - desc = "It's milk! This one is in delicious chocolate flavour." - volume = 30 - icon_state = "mini-milk_choco" - item_state = "carton" - center_of_mass = list("x"=16, "y"=9) -/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk/New() - ..() - reagents.add_reagent("chocolate_milk", 30) - -/obj/item/weapon/reagent_containers/food/drinks/coffee - name = "\improper Robust Coffee" - desc = "Careful, the beverage you're about to enjoy is extremely hot." - icon_state = "coffee" - center_of_mass = list("x"=15, "y"=10) -/obj/item/weapon/reagent_containers/food/drinks/coffee/New() - ..() - reagents.add_reagent("coffee", 30) - -/obj/item/weapon/reagent_containers/food/drinks/tea - name = "cup of Duke Purple Tea" - desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea." - icon_state = "teacup" - item_state = "coffee" - center_of_mass = list("x"=16, "y"=14) - -/obj/item/weapon/reagent_containers/food/drinks/tea/New() - ..() - reagents.add_reagent("tea", 30) - -/obj/item/weapon/reagent_containers/food/drinks/ice - name = "cup of ice" - desc = "Careful, cold ice, do not chew." - icon_state = "coffee" - center_of_mass = list("x"=15, "y"=10) -/obj/item/weapon/reagent_containers/food/drinks/ice/New() - ..() - reagents.add_reagent("ice", 30) - -/obj/item/weapon/reagent_containers/food/drinks/h_chocolate - name = "cup of Dutch hot coco" - desc = "Made in Space South America." - icon_state = "hot_coco" - item_state = "coffee" - center_of_mass = list("x"=15, "y"=13) - -/obj/item/weapon/reagent_containers/food/drinks/h_chocolate/New() - ..() - reagents.add_reagent("hot_coco", 30) - -/obj/item/weapon/reagent_containers/food/drinks/dry_ramen - name = "Cup Ramen" - desc = "Just add 10ml water, self heats! A taste that reminds you of your school years." - icon_state = "ramen" - center_of_mass = list("x"=16, "y"=11) -/obj/item/weapon/reagent_containers/food/drinks/dry_ramen/New() - ..() - reagents.add_reagent("dry_ramen", 30) - -/obj/item/weapon/reagent_containers/food/drinks/sillycup - name = "paper cup" - desc = "A paper water cup." - icon_state = "water_cup_e" - possible_transfer_amounts = null - volume = 10 - center_of_mass = list("x"=16, "y"=12) - -/obj/item/weapon/reagent_containers/food/drinks/sillycup/New() - ..() - -/obj/item/weapon/reagent_containers/food/drinks/sillycup/on_reagent_change() - ..() - if(reagents.total_volume) - icon_state = "water_cup" - else - icon_state = "water_cup_e" - -/obj/item/weapon/reagent_containers/food/drinks/sillycup/MouseDrop(obj/over_object as obj) - if(!reagents.total_volume && istype(over_object, /obj/structure/reagent_dispensers/water_cooler)) - if(over_object.Adjacent(usr)) - var/obj/structure/reagent_dispensers/water_cooler/W = over_object - if(W.cupholder && W.cups < 10) - W.cups++ - usr << "You put the [src] in the cup dispenser." - qdel(src) - W.update_icon() - else - return ..() - -//////////////////////////drinkingglass and shaker// -//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink -// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass -// icon states. - -/obj/item/weapon/reagent_containers/food/drinks/shaker - name = "shaker" - desc = "A metal shaker to mix drinks in." - icon_state = "shaker" - amount_per_transfer_from_this = 10 - volume = 120 - center_of_mass = list("x"=17, "y"=10) - -/obj/item/weapon/reagent_containers/food/drinks/shaker/on_reagent_change() - ..() - -/obj/item/weapon/reagent_containers/food/drinks/teapot - name = "teapot" - desc = "An elegant teapot. It simply oozes class." - icon_state = "teapot" - item_state = "teapot" - amount_per_transfer_from_this = 10 - volume = 120 - center_of_mass = list("x"=17, "y"=7) - -/obj/item/weapon/reagent_containers/food/drinks/teapot/on_reagent_change() - ..() - -/obj/item/weapon/reagent_containers/food/drinks/flask - name = "\improper Colony Director's flask" - desc = "A metal flask belonging to the Colony Director" - icon_state = "flask" - volume = 60 - center_of_mass = list("x"=17, "y"=7) - -/obj/item/weapon/reagent_containers/food/drinks/flask/on_reagent_change() - ..() - -/obj/item/weapon/reagent_containers/food/drinks/flask/shiny - name = "shiny flask" - desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it." - icon_state = "shinyflask" - -/obj/item/weapon/reagent_containers/food/drinks/flask/lithium - name = "lithium flask" - desc = "A flask with a Lithium Atom symbol on it." - icon_state = "lithiumflask" - -/obj/item/weapon/reagent_containers/food/drinks/flask/detflask - name = "\improper Detective's flask" - desc = "A metal flask with a leather band and golden badge belonging to the detective." - icon_state = "detflask" - volume = 60 - center_of_mass = list("x"=17, "y"=8) - -/obj/item/weapon/reagent_containers/food/drinks/flask/barflask - name = "flask" - desc = "For those who can't be bothered to hang out at the bar to drink." - icon_state = "barflask" - volume = 60 - center_of_mass = list("x"=17, "y"=7) - -/obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask - name = "vacuum flask" - desc = "Keeping your drinks at the perfect temperature since 1892." - icon_state = "vacuumflask" - volume = 60 - center_of_mass = list("x"=15, "y"=4) - -/obj/item/weapon/reagent_containers/food/drinks/britcup - name = "cup" - desc = "A cup with the British flag emblazoned on it." - icon_state = "britcup" - volume = 30 - center_of_mass = list("x"=15, "y"=13) - -/obj/item/weapon/reagent_containers/food/drinks/britcup/on_reagent_change() - ..() - +//////////////////////////////////////////////////////////////////////////////// +/// Drinks. +//////////////////////////////////////////////////////////////////////////////// +/obj/item/weapon/reagent_containers/food/drinks + name = "drink" + desc = "yummy" + icon = 'icons/obj/drinks.dmi' + icon_state = null + flags = OPENCONTAINER + amount_per_transfer_from_this = 5 + volume = 50 + +/obj/item/weapon/reagent_containers/food/drinks/on_reagent_change() + if (reagents.reagent_list.len > 0) + var/datum/reagent/R = reagents.get_master_reagent() + if(R.price_tag) + price_tag = R.price_tag + else + price_tag = null + return + +/obj/item/weapon/reagent_containers/food/drinks/attack_self(mob/user as mob) + if(!is_open_container()) + open(user) + +/obj/item/weapon/reagent_containers/food/drinks/proc/open(mob/user) + playsound(loc,"canopen", rand(10,50), 1) + user << "You open [src] with an audible pop!" + flags |= OPENCONTAINER + +/obj/item/weapon/reagent_containers/food/drinks/attack(mob/M as mob, mob/user as mob, def_zone) + if(force && !(flags & NOBLUDGEON) && user.a_intent == I_HURT) + return ..() + + if(standard_feed_mob(user, M)) + return + + return 0 + +/obj/item/weapon/reagent_containers/food/drinks/afterattack(obj/target, mob/user, proximity) + if(!proximity) return + + if(standard_dispenser_refill(user, target)) + return + if(standard_pour_into(user, target)) + return + return ..() + +/obj/item/weapon/reagent_containers/food/drinks/standard_feed_mob(var/mob/user, var/mob/target) + if(!is_open_container()) + user << "You need to open [src]!" + return 1 + return ..() + +/obj/item/weapon/reagent_containers/food/drinks/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) + if(!is_open_container()) + user << "You need to open [src]!" + return 1 + return ..() + +/obj/item/weapon/reagent_containers/food/drinks/standard_pour_into(var/mob/user, var/atom/target) + if(!is_open_container()) + user << "You need to open [src]!" + return 1 + return ..() + +/obj/item/weapon/reagent_containers/food/drinks/self_feed_message(var/mob/user) + user << "You swallow a gulp from \the [src]." + +/obj/item/weapon/reagent_containers/food/drinks/feed_sound(var/mob/user) + playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) + +/obj/item/weapon/reagent_containers/food/drinks/examine(mob/user) + if(!..(user, 1)) + return + if(!reagents || reagents.total_volume == 0) + user << "\The [src] is empty!" + else if (reagents.total_volume <= volume * 0.25) + user << "\The [src] is almost empty!" + else if (reagents.total_volume <= volume * 0.66) + user << "\The [src] is half full!" + else if (reagents.total_volume <= volume * 0.90) + user << "\The [src] is almost full!" + else + user << "\The [src] is full!" + + +//////////////////////////////////////////////////////////////////////////////// +/// Drinks. END +//////////////////////////////////////////////////////////////////////////////// + +/obj/item/weapon/reagent_containers/food/drinks/golden_cup + desc = "A golden cup" + name = "golden cup" + icon_state = "golden_cup" + item_state = "" //nope :( + w_class = ITEMSIZE_LARGE + force = 14 + throwforce = 10 + amount_per_transfer_from_this = 20 + possible_transfer_amounts = null + volume = 150 + flags = CONDUCT | OPENCONTAINER + +/obj/item/weapon/reagent_containers/food/drinks/golden_cup/on_reagent_change() + ..() + +///////////////////////////////////////////////Drinks +//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly +// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50. +// Formatting is the same as food. + +/obj/item/weapon/reagent_containers/food/drinks/milk + name = "milk carton" + desc = "It's milk. White and nutritious goodness!" + icon_state = "milk" + item_state = "carton" + center_of_mass = list("x"=16, "y"=9) + +/obj/item/weapon/reagent_containers/food/drinks/milk/New() + ..() + reagents.add_reagent("milk", 50) + +/obj/item/weapon/reagent_containers/food/drinks/soymilk + name = "soymilk carton" + desc = "It's soy milk. White and nutritious goodness!" + icon_state = "soymilk" + item_state = "carton" + center_of_mass = list("x"=16, "y"=9) +/obj/item/weapon/reagent_containers/food/drinks/soymilk/New() + ..() + reagents.add_reagent("soymilk", 50) + +/obj/item/weapon/reagent_containers/food/drinks/smallmilk + name = "small milk carton" + desc = "It's milk. White and nutritious goodness!" + volume = 30 + icon_state = "mini-milk" + item_state = "carton" + center_of_mass = list("x"=16, "y"=9) +/obj/item/weapon/reagent_containers/food/drinks/smallmilk/New() + ..() + reagents.add_reagent("milk", 30) + +/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk + name = "small chocolate milk carton" + desc = "It's milk! This one is in delicious chocolate flavour." + volume = 30 + icon_state = "mini-milk_choco" + item_state = "carton" + center_of_mass = list("x"=16, "y"=9) +/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk/New() + ..() + reagents.add_reagent("chocolate_milk", 30) + +/obj/item/weapon/reagent_containers/food/drinks/coffee + name = "\improper Robust Coffee" + desc = "Careful, the beverage you're about to enjoy is extremely hot." + icon_state = "coffee" + center_of_mass = list("x"=15, "y"=10) +/obj/item/weapon/reagent_containers/food/drinks/coffee/New() + ..() + reagents.add_reagent("coffee", 30) + +/obj/item/weapon/reagent_containers/food/drinks/tea + name = "cup of Duke Purple Tea" + desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea." + icon_state = "teacup" + item_state = "coffee" + center_of_mass = list("x"=16, "y"=14) + +/obj/item/weapon/reagent_containers/food/drinks/tea/New() + ..() + reagents.add_reagent("tea", 30) + +/obj/item/weapon/reagent_containers/food/drinks/ice + name = "cup of ice" + desc = "Careful, cold ice, do not chew." + icon_state = "coffee" + center_of_mass = list("x"=15, "y"=10) +/obj/item/weapon/reagent_containers/food/drinks/ice/New() + ..() + reagents.add_reagent("ice", 30) + +/obj/item/weapon/reagent_containers/food/drinks/h_chocolate + name = "cup of Dutch hot coco" + desc = "Made in Space South America." + icon_state = "hot_coco" + item_state = "coffee" + center_of_mass = list("x"=15, "y"=13) + +/obj/item/weapon/reagent_containers/food/drinks/h_chocolate/New() + ..() + reagents.add_reagent("hot_coco", 30) + +/obj/item/weapon/reagent_containers/food/drinks/dry_ramen + name = "Cup Ramen" + desc = "Just add 10ml water, self heats! A taste that reminds you of your school years." + icon_state = "ramen" + center_of_mass = list("x"=16, "y"=11) +/obj/item/weapon/reagent_containers/food/drinks/dry_ramen/New() + ..() + reagents.add_reagent("dry_ramen", 30) + +/obj/item/weapon/reagent_containers/food/drinks/sillycup + name = "paper cup" + desc = "A paper water cup." + icon_state = "water_cup_e" + possible_transfer_amounts = null + volume = 10 + center_of_mass = list("x"=16, "y"=12) + +/obj/item/weapon/reagent_containers/food/drinks/sillycup/New() + ..() + +/obj/item/weapon/reagent_containers/food/drinks/sillycup/on_reagent_change() + ..() + if(reagents.total_volume) + icon_state = "water_cup" + else + icon_state = "water_cup_e" + +/obj/item/weapon/reagent_containers/food/drinks/sillycup/MouseDrop(obj/over_object as obj) + if(!reagents.total_volume && istype(over_object, /obj/structure/reagent_dispensers/water_cooler)) + if(over_object.Adjacent(usr)) + var/obj/structure/reagent_dispensers/water_cooler/W = over_object + if(W.cupholder && W.cups < 10) + W.cups++ + usr << "You put the [src] in the cup dispenser." + qdel(src) + W.update_icon() + else + return ..() + +//////////////////////////drinkingglass and shaker// +//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink +// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass +// icon states. + +/obj/item/weapon/reagent_containers/food/drinks/shaker + name = "shaker" + desc = "A metal shaker to mix drinks in." + icon_state = "shaker" + amount_per_transfer_from_this = 10 + volume = 120 + center_of_mass = list("x"=17, "y"=10) + +/obj/item/weapon/reagent_containers/food/drinks/shaker/on_reagent_change() + ..() + +/obj/item/weapon/reagent_containers/food/drinks/teapot + name = "teapot" + desc = "An elegant teapot. It simply oozes class." + icon_state = "teapot" + item_state = "teapot" + amount_per_transfer_from_this = 10 + volume = 120 + center_of_mass = list("x"=17, "y"=7) + +/obj/item/weapon/reagent_containers/food/drinks/teapot/on_reagent_change() + ..() + +/obj/item/weapon/reagent_containers/food/drinks/flask + name = "\improper Colony Director's flask" + desc = "A metal flask belonging to the Colony Director" + icon_state = "flask" + volume = 60 + center_of_mass = list("x"=17, "y"=7) + +/obj/item/weapon/reagent_containers/food/drinks/flask/on_reagent_change() + ..() + +/obj/item/weapon/reagent_containers/food/drinks/flask/shiny + name = "shiny flask" + desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it." + icon_state = "shinyflask" + +/obj/item/weapon/reagent_containers/food/drinks/flask/lithium + name = "lithium flask" + desc = "A flask with a Lithium Atom symbol on it." + icon_state = "lithiumflask" + +/obj/item/weapon/reagent_containers/food/drinks/flask/detflask + name = "\improper Detective's flask" + desc = "A metal flask with a leather band and golden badge belonging to the detective." + icon_state = "detflask" + volume = 60 + center_of_mass = list("x"=17, "y"=8) + +/obj/item/weapon/reagent_containers/food/drinks/flask/barflask + name = "flask" + desc = "For those who can't be bothered to hang out at the bar to drink." + icon_state = "barflask" + volume = 60 + center_of_mass = list("x"=17, "y"=7) + +/obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask + name = "vacuum flask" + desc = "Keeping your drinks at the perfect temperature since 1892." + icon_state = "vacuumflask" + volume = 60 + center_of_mass = list("x"=15, "y"=4) + +/obj/item/weapon/reagent_containers/food/drinks/britcup + name = "cup" + desc = "A cup with the British flag emblazoned on it." + icon_state = "britcup" + volume = 30 + center_of_mass = list("x"=15, "y"=13) + +/obj/item/weapon/reagent_containers/food/drinks/britcup/on_reagent_change() + ..() + diff --git a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm b/code/modules/food/food/drinks/bottle.dm similarity index 97% rename from code/modules/reagents/reagent_containers/food/drinks/bottle.dm rename to code/modules/food/food/drinks/bottle.dm index 0a09b22fe9..d3b5e5bc66 100644 --- a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm +++ b/code/modules/food/food/drinks/bottle.dm @@ -1,551 +1,551 @@ -///////////////////////////////////////////////Alchohol bottles! -Agouri ////////////////////////// -//Functionally identical to regular drinks. The only difference is that the default bottle size is 100. - Darem -//Bottles now weaken and break when smashed on people's heads. - Giacom - -/obj/item/weapon/reagent_containers/food/drinks/bottle - amount_per_transfer_from_this = 10 - volume = 100 - item_state = "broken_beer" //Generic held-item sprite until unique ones are made. - force = 6 - var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets) - var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it - - var/obj/item/weapon/reagent_containers/glass/rag/rag = null - var/rag_underlay = "rag" - on_reagent_change() return // To suppress price updating. Bottles have their own price tags. - -/obj/item/weapon/reagent_containers/food/drinks/bottle/New() - ..() - if(isGlass) unacidable = 1 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/Destroy() - if(rag) - rag.forceMove(src.loc) - rag = null - return ..() - -//when thrown on impact, bottles smash and spill their contents -/obj/item/weapon/reagent_containers/food/drinks/bottle/throw_impact(atom/hit_atom, var/speed) - ..() - - var/mob/M = thrower - if(isGlass && istype(M) && M.a_intent == I_HURT) - var/throw_dist = get_dist(throw_source, loc) - if(speed >= throw_speed && smash_check(throw_dist)) //not as reliable as smashing directly - if(reagents) - hit_atom.visible_message("The contents of \the [src] splash all over [hit_atom]!") - reagents.splash(hit_atom, reagents.total_volume) - src.smash(loc, hit_atom) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash_check(var/distance) - if(!isGlass || !smash_duration) - return 0 - - var/list/chance_table = list(100, 95, 90, 85, 75, 55, 35) //starting from distance 0 - var/idx = max(distance + 1, 1) //since list indices start at 1 - if(idx > chance_table.len) - return 0 - return prob(chance_table[idx]) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(var/newloc, atom/against = null) - if(ismob(loc)) - var/mob/M = loc - M.drop_from_inventory(src) - - //Creates a shattering noise and replaces the bottle with a broken_bottle - var/obj/item/weapon/broken_bottle/B = new /obj/item/weapon/broken_bottle(newloc) - if(prob(33)) - new/obj/item/weapon/material/shard(newloc) // Create a glass shard at the target's location! - B.icon_state = src.icon_state - - var/icon/I = new('icons/obj/drinks.dmi', src.icon_state) - I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1) - I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0)) - B.icon = I - - if(rag && rag.on_fire && isliving(against)) - rag.forceMove(loc) - var/mob/living/L = against - L.IgniteMob() - - playsound(src, "shatter", 70, 1) - src.transfer_fingerprints_to(B) - - qdel(src) - return B - -/obj/item/weapon/reagent_containers/food/drinks/bottle/verb/smash_bottle() - set name = "Smash Bottle" - set category = "Object" - - var/list/things_to_smash_on = list() - for(var/atom/A in range (1, usr)) - if(A.density && usr.Adjacent(A) && !istype(A, /mob)) - things_to_smash_on += A - - var/atom/choice = input("Select what you want to smash the bottle on.") as null|anything in things_to_smash_on - if(!choice) - return - if(!(choice.density && usr.Adjacent(choice))) - usr << "You must stay close to your target! You moved away from \the [choice]" - return - - usr.put_in_hands(src.smash(usr.loc, choice)) - usr.visible_message("\The [usr] smashed \the [src] on \the [choice]!") - usr << "You smash \the [src] on \the [choice]!" - -/obj/item/weapon/reagent_containers/food/drinks/bottle/attackby(obj/item/W, mob/user) - if(!rag && istype(W, /obj/item/weapon/reagent_containers/glass/rag)) - insert_rag(W, user) - return - if(rag && istype(W, /obj/item/weapon/flame)) - rag.attackby(W, user) - return - ..() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/attack_self(mob/user) - if(rag) - remove_rag(user) - else - ..() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/insert_rag(obj/item/weapon/reagent_containers/glass/rag/R, mob/user) - if(!isGlass || rag) return - if(user.unEquip(R)) - user << "You stuff [R] into [src]." - rag = R - rag.forceMove(src) - flags &= ~OPENCONTAINER - update_icon() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/remove_rag(mob/user) - if(!rag) return - user.put_in_hands(rag) - rag = null - flags |= (initial(flags) & OPENCONTAINER) - update_icon() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/open(mob/user) - if(rag) return - ..() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/update_icon() - underlays.Cut() - if(rag) - var/underlay_image = image(icon='icons/obj/drinks.dmi', icon_state=rag.on_fire? "[rag_underlay]_lit" : rag_underlay) - underlays += underlay_image - set_light(rag.light_range, rag.light_power, rag.light_color) - else - set_light(0) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone) - var/blocked = ..() - - if(user.a_intent != I_HURT) - return - if(!smash_check(1)) - return //won't always break on the first hit - - // You are going to knock someone out for longer if they are not wearing a helmet. - var/weaken_duration = 0 - if(blocked < 100) - weaken_duration = smash_duration + min(0, force - target.getarmor(hit_zone, "melee") + 10) - - if(hit_zone == "head" && istype(target, /mob/living/carbon/)) - user.visible_message("\The [user] smashes [src] over [target]'s head!") - if(weaken_duration) - target.apply_effect(min(weaken_duration, 5), WEAKEN, blocked) // Never weaken more than a flash! - else - user.visible_message("\The [user] smashes [src] into [target]!") - - //The reagents in the bottle splash all over the target, thanks for the idea Nodrak - if(reagents) - user.visible_message("The contents of \the [src] splash all over [target]!") - reagents.splash(target, reagents.total_volume) - - //Finally, smash the bottle. This kills (qdel) the bottle. - var/obj/item/weapon/broken_bottle/B = smash(target.loc, target) - user.put_in_active_hand(B) - -//Keeping this here for now, I'll ask if I should keep it here. -/obj/item/weapon/broken_bottle - name = "Broken Bottle" - desc = "A bottle with a sharp broken bottom." - icon = 'icons/obj/drinks.dmi' - icon_state = "broken_bottle" - force = 10 - throwforce = 5 - throw_speed = 3 - throw_range = 5 - item_state = "beer" - attack_verb = list("stabbed", "slashed", "attacked") - sharp = 1 - edge = 0 - var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken") - -/obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) - playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) - return ..() - -/obj/item/weapon/reagent_containers/food/drinks/bottle/gin - name = "Griffeater Gin" - desc = "A bottle of high quality gin, produced in Alpha Centauri." - icon_state = "ginbottle" - center_of_mass = list("x"=16, "y"=4) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/gin/New() - ..() - reagents.add_reagent("gin", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey - name = "Uncle Git's Special Reserve" - desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter." - icon_state = "whiskeybottle" - center_of_mass = list("x"=16, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey/New() - ..() - reagents.add_reagent("whiskey", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey - name = "Special Blend Whiskey" - desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." - icon_state = "whiskeybottle2" - center_of_mass = list("x"=16, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey/New() - ..() - reagents.add_reagent("specialwhiskey", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka - name = "Tunguska Triple Distilled" - desc = "Aah, vodka. Prime choice of drink and fuel by Russians worldwide." - icon_state = "vodkabottle" - center_of_mass = list("x"=17, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/New() - ..() - reagents.add_reagent("vodka", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla - name = "Caccavo Guaranteed Quality Tequilla" - desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!" - icon_state = "tequillabottle" - center_of_mass = list("x"=16, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla/New() - ..() - reagents.add_reagent("tequilla", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing - name = "Bottle of Nothing" - desc = "A bottle filled with nothing" - icon_state = "bottleofnothing" - center_of_mass = list("x"=17, "y"=5) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing/New() - ..() - reagents.add_reagent("nothing", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/patron - name = "Wrapp Artiste Patron" - desc = "Silver laced tequilla, served in space night clubs across the galaxy." - icon_state = "patronbottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/patron/New() - ..() - reagents.add_reagent("patron", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/rum - name = "Captain Pete's Cuban Spiced Rum" - desc = "This isn't just rum, oh no. It's practically Cuba in a bottle." - icon_state = "rumbottle" - center_of_mass = list("x"=16, "y"=8) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/rum/New() - ..() - reagents.add_reagent("rum", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater - name = "Flask of Holy Water" - desc = "A flask of the chaplain's holy water." - icon_state = "holyflask" - center_of_mass = list("x"=17, "y"=10) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/New() - ..() - reagents.add_reagent("holywater", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth - name = "Goldeneye Vermouth" - desc = "Sweet, sweet dryness~" - icon_state = "vermouthbottle" - center_of_mass = list("x"=17, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth/New() - ..() - reagents.add_reagent("vermouth", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua - name = "Robert Robust's Coffee Liqueur" - desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936." - icon_state = "kahluabottle" - center_of_mass = list("x"=17, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua/New() - ..() - reagents.add_reagent("kahlua", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager - name = "College Girl Goldschlager" - desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps." - icon_state = "goldschlagerbottle" - center_of_mass = list("x"=15, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager/New() - ..() - reagents.add_reagent("goldschlager", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac - name = "Chateau De Baton Premium Cognac" - desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing." - icon_state = "cognacbottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac/New() - ..() - reagents.add_reagent("cognac", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/wine - name = "Doublebeard Bearded Special Wine" - desc = "Cheap cooking wine pretending to be drinkable." - icon_state = "winebottle" - center_of_mass = list("x"=16, "y"=4) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/wine/New() - ..() - reagents.add_reagent("wine", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe - name = "Jailbreaker Verte" - desc = "One sip of this and you just know you're gonna have a good time." - icon_state = "absinthebottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/New() - ..() - reagents.add_reagent("absinthe", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor - name = "Emeraldine Melon Liquor" - desc = "A bottle of 46 proof Emeraldine Melon Liquor. Sweet and light." - icon_state = "alco-green" //Placeholder. - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor/New() - ..() - reagents.add_reagent("melonliquor", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao - name = "Miss Blue Curacao" - desc = "A fruity, exceptionally azure drink. Does not allow the imbiber to use the fifth magic." - icon_state = "alco-blue" //Placeholder. - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao/New() - ..() - reagents.add_reagent("bluecuracao", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine - name = "Briar Rose Grenadine Syrup" - desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks." - icon_state = "grenadinebottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine/New() - ..() - reagents.add_reagent("grenadine", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cola - name = "\improper Space Cola" - desc = "Cola. in space" - icon_state = "colabottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cola/New() - ..() - reagents.add_reagent("cola", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up - name = "\improper Space-Up" - desc = "Tastes like a hull breach in your mouth." - icon_state = "space-up_bottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up/New() - ..() - reagents.add_reagent("space_up", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind - name = "\improper Space Mountain Wind" - desc = "Blows right through you like a space wind." - icon_state = "space_mountain_wind_bottle" - center_of_mass = list("x"=16, "y"=6) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind/New() - ..() - reagents.add_reagent("spacemountainwind", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine - name = "Warlock's Velvet" - desc = "What a delightful packaging for a surely high quality wine! The vintage must be amazing!" - icon_state = "pwinebottle" - center_of_mass = list("x"=16, "y"=4) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine/New() - ..() - reagents.add_reagent("pwine", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew - name = "Redeemer's Brew" - desc = "Just opening the top of this bottle makes you feel a bit tipsy. Not for the faint of heart." - icon_state = "redeemersbrew" - center_of_mass = list("x"=16, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew/New() - ..() - reagents.add_reagent("unathiliquor", 100) - -//////////////////////////JUICES AND STUFF /////////////////////// - -/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice - name = "Orange Juice" - desc = "Full of vitamins and deliciousness!" - icon_state = "orangejuice" - item_state = "carton" - center_of_mass = list("x"=16, "y"=7) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice/New() - ..() - reagents.add_reagent("orangejuice", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/applejuice - name = "Apple Juice" - desc = "Squeezed, pressed and ground to perfection!" - icon_state = "applejuice" - item_state = "carton" - center_of_mass = list("x"=16, "y"=7) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/applejuice/New() - ..() - reagents.add_reagent("applejuice", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/milk - name = "Large Milk Carton" - desc = "It's milk. This carton's large enough to serve your biggest milk drinkers." - icon_state = "milk" - item_state = "carton" - center_of_mass = list("x"=16, "y"=9) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/milk/New() - ..() - reagents.add_reagent("milk", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cream - name = "Milk Cream" - desc = "It's cream. Made from milk. What else did you think you'd find in there?" - icon_state = "cream" - item_state = "carton" - center_of_mass = list("x"=16, "y"=8) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/cream/New() - ..() - reagents.add_reagent("cream", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice - name = "Tomato Juice" - desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness." - icon_state = "tomatojuice" - item_state = "carton" - center_of_mass = list("x"=16, "y"=8) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice/New() - ..() - reagents.add_reagent("tomatojuice", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice - name = "Lime Juice" - desc = "Sweet-sour goodness." - icon_state = "limejuice" - item_state = "carton" - center_of_mass = list("x"=16, "y"=8) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice/New() - ..() - reagents.add_reagent("limejuice", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonjuice - name = "Lemon Juice" - desc = "Sweet-sour goodness. Minus the sweet." - icon_state = "lemonjuice" - item_state = "carton" - center_of_mass = list("x"=16, "y"=8) - isGlass = 0 - -/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonjuice/New() - ..() - reagents.add_reagent("lemonjuice", 100) - -//Small bottles -/obj/item/weapon/reagent_containers/food/drinks/bottle/small - volume = 50 - smash_duration = 1 - flags = 0 //starts closed - rag_underlay = "rag_small" - -/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer - name = "space beer" - desc = "Contains only water, malt and hops." - icon_state = "beer" - center_of_mass = list("x"=16, "y"=12) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/New() - ..() - reagents.add_reagent("beer", 30) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale - name = "\improper Magm-Ale" - desc = "A true dorf's drink of choice." - icon_state = "alebottle" - item_state = "beer" - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale/New() - ..() - reagents.add_reagent("ale", 30) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/sake - name = "Mono-No-Aware Luxury Sake" - desc = "Dry alcohol made from rice, a favorite of businessmen." - icon_state = "sakebottle" - center_of_mass = list("x"=16, "y"=3) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/sake/New() - ..() - reagents.add_reagent("sake", 100) - -/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne - name = "Gilthari Luxury Champagne" - desc = "For those special occassions." - icon_state = "champagne" - -/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne/New() - ..() +///////////////////////////////////////////////Alchohol bottles! -Agouri ////////////////////////// +//Functionally identical to regular drinks. The only difference is that the default bottle size is 100. - Darem +//Bottles now weaken and break when smashed on people's heads. - Giacom + +/obj/item/weapon/reagent_containers/food/drinks/bottle + amount_per_transfer_from_this = 10 + volume = 100 + item_state = "broken_beer" //Generic held-item sprite until unique ones are made. + force = 6 + var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets) + var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it + + var/obj/item/weapon/reagent_containers/glass/rag/rag = null + var/rag_underlay = "rag" + on_reagent_change() return // To suppress price updating. Bottles have their own price tags. + +/obj/item/weapon/reagent_containers/food/drinks/bottle/New() + ..() + if(isGlass) unacidable = 1 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/Destroy() + if(rag) + rag.forceMove(src.loc) + rag = null + return ..() + +//when thrown on impact, bottles smash and spill their contents +/obj/item/weapon/reagent_containers/food/drinks/bottle/throw_impact(atom/hit_atom, var/speed) + ..() + + var/mob/M = thrower + if(isGlass && istype(M) && M.a_intent == I_HURT) + var/throw_dist = get_dist(throw_source, loc) + if(speed >= throw_speed && smash_check(throw_dist)) //not as reliable as smashing directly + if(reagents) + hit_atom.visible_message("The contents of \the [src] splash all over [hit_atom]!") + reagents.splash(hit_atom, reagents.total_volume) + src.smash(loc, hit_atom) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash_check(var/distance) + if(!isGlass || !smash_duration) + return 0 + + var/list/chance_table = list(100, 95, 90, 85, 75, 55, 35) //starting from distance 0 + var/idx = max(distance + 1, 1) //since list indices start at 1 + if(idx > chance_table.len) + return 0 + return prob(chance_table[idx]) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(var/newloc, atom/against = null) + if(ismob(loc)) + var/mob/M = loc + M.drop_from_inventory(src) + + //Creates a shattering noise and replaces the bottle with a broken_bottle + var/obj/item/weapon/broken_bottle/B = new /obj/item/weapon/broken_bottle(newloc) + if(prob(33)) + new/obj/item/weapon/material/shard(newloc) // Create a glass shard at the target's location! + B.icon_state = src.icon_state + + var/icon/I = new('icons/obj/drinks.dmi', src.icon_state) + I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1) + I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0)) + B.icon = I + + if(rag && rag.on_fire && isliving(against)) + rag.forceMove(loc) + var/mob/living/L = against + L.IgniteMob() + + playsound(src, "shatter", 70, 1) + src.transfer_fingerprints_to(B) + + qdel(src) + return B + +/obj/item/weapon/reagent_containers/food/drinks/bottle/verb/smash_bottle() + set name = "Smash Bottle" + set category = "Object" + + var/list/things_to_smash_on = list() + for(var/atom/A in range (1, usr)) + if(A.density && usr.Adjacent(A) && !istype(A, /mob)) + things_to_smash_on += A + + var/atom/choice = input("Select what you want to smash the bottle on.") as null|anything in things_to_smash_on + if(!choice) + return + if(!(choice.density && usr.Adjacent(choice))) + usr << "You must stay close to your target! You moved away from \the [choice]" + return + + usr.put_in_hands(src.smash(usr.loc, choice)) + usr.visible_message("\The [usr] smashed \the [src] on \the [choice]!") + usr << "You smash \the [src] on \the [choice]!" + +/obj/item/weapon/reagent_containers/food/drinks/bottle/attackby(obj/item/W, mob/user) + if(!rag && istype(W, /obj/item/weapon/reagent_containers/glass/rag)) + insert_rag(W, user) + return + if(rag && istype(W, /obj/item/weapon/flame)) + rag.attackby(W, user) + return + ..() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/attack_self(mob/user) + if(rag) + remove_rag(user) + else + ..() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/insert_rag(obj/item/weapon/reagent_containers/glass/rag/R, mob/user) + if(!isGlass || rag) return + if(user.unEquip(R)) + user << "You stuff [R] into [src]." + rag = R + rag.forceMove(src) + flags &= ~OPENCONTAINER + update_icon() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/remove_rag(mob/user) + if(!rag) return + user.put_in_hands(rag) + rag = null + flags |= (initial(flags) & OPENCONTAINER) + update_icon() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/open(mob/user) + if(rag) return + ..() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/update_icon() + underlays.Cut() + if(rag) + var/underlay_image = image(icon='icons/obj/drinks.dmi', icon_state=rag.on_fire? "[rag_underlay]_lit" : rag_underlay) + underlays += underlay_image + set_light(rag.light_range, rag.light_power, rag.light_color) + else + set_light(0) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone) + var/blocked = ..() + + if(user.a_intent != I_HURT) + return + if(!smash_check(1)) + return //won't always break on the first hit + + // You are going to knock someone out for longer if they are not wearing a helmet. + var/weaken_duration = 0 + if(blocked < 100) + weaken_duration = smash_duration + min(0, force - target.getarmor(hit_zone, "melee") + 10) + + if(hit_zone == "head" && istype(target, /mob/living/carbon/)) + user.visible_message("\The [user] smashes [src] over [target]'s head!") + if(weaken_duration) + target.apply_effect(min(weaken_duration, 5), WEAKEN, blocked) // Never weaken more than a flash! + else + user.visible_message("\The [user] smashes [src] into [target]!") + + //The reagents in the bottle splash all over the target, thanks for the idea Nodrak + if(reagents) + user.visible_message("The contents of \the [src] splash all over [target]!") + reagents.splash(target, reagents.total_volume) + + //Finally, smash the bottle. This kills (qdel) the bottle. + var/obj/item/weapon/broken_bottle/B = smash(target.loc, target) + user.put_in_active_hand(B) + +//Keeping this here for now, I'll ask if I should keep it here. +/obj/item/weapon/broken_bottle + name = "Broken Bottle" + desc = "A bottle with a sharp broken bottom." + icon = 'icons/obj/drinks.dmi' + icon_state = "broken_bottle" + force = 10 + throwforce = 5 + throw_speed = 3 + throw_range = 5 + item_state = "beer" + attack_verb = list("stabbed", "slashed", "attacked") + sharp = 1 + edge = 0 + var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken") + +/obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) + playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) + return ..() + +/obj/item/weapon/reagent_containers/food/drinks/bottle/gin + name = "Griffeater Gin" + desc = "A bottle of high quality gin, produced in Alpha Centauri." + icon_state = "ginbottle" + center_of_mass = list("x"=16, "y"=4) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/gin/New() + ..() + reagents.add_reagent("gin", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey + name = "Uncle Git's Special Reserve" + desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter." + icon_state = "whiskeybottle" + center_of_mass = list("x"=16, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey/New() + ..() + reagents.add_reagent("whiskey", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey + name = "Special Blend Whiskey" + desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." + icon_state = "whiskeybottle2" + center_of_mass = list("x"=16, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey/New() + ..() + reagents.add_reagent("specialwhiskey", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka + name = "Tunguska Triple Distilled" + desc = "Aah, vodka. Prime choice of drink and fuel by Russians worldwide." + icon_state = "vodkabottle" + center_of_mass = list("x"=17, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/New() + ..() + reagents.add_reagent("vodka", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla + name = "Caccavo Guaranteed Quality Tequilla" + desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!" + icon_state = "tequillabottle" + center_of_mass = list("x"=16, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla/New() + ..() + reagents.add_reagent("tequilla", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing + name = "Bottle of Nothing" + desc = "A bottle filled with nothing" + icon_state = "bottleofnothing" + center_of_mass = list("x"=17, "y"=5) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing/New() + ..() + reagents.add_reagent("nothing", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/patron + name = "Wrapp Artiste Patron" + desc = "Silver laced tequilla, served in space night clubs across the galaxy." + icon_state = "patronbottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/patron/New() + ..() + reagents.add_reagent("patron", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/rum + name = "Captain Pete's Cuban Spiced Rum" + desc = "This isn't just rum, oh no. It's practically Cuba in a bottle." + icon_state = "rumbottle" + center_of_mass = list("x"=16, "y"=8) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/rum/New() + ..() + reagents.add_reagent("rum", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater + name = "Flask of Holy Water" + desc = "A flask of the chaplain's holy water." + icon_state = "holyflask" + center_of_mass = list("x"=17, "y"=10) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/New() + ..() + reagents.add_reagent("holywater", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth + name = "Goldeneye Vermouth" + desc = "Sweet, sweet dryness~" + icon_state = "vermouthbottle" + center_of_mass = list("x"=17, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth/New() + ..() + reagents.add_reagent("vermouth", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua + name = "Robert Robust's Coffee Liqueur" + desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936." + icon_state = "kahluabottle" + center_of_mass = list("x"=17, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua/New() + ..() + reagents.add_reagent("kahlua", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager + name = "College Girl Goldschlager" + desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps." + icon_state = "goldschlagerbottle" + center_of_mass = list("x"=15, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager/New() + ..() + reagents.add_reagent("goldschlager", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac + name = "Chateau De Baton Premium Cognac" + desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing." + icon_state = "cognacbottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac/New() + ..() + reagents.add_reagent("cognac", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/wine + name = "Doublebeard Bearded Special Wine" + desc = "Cheap cooking wine pretending to be drinkable." + icon_state = "winebottle" + center_of_mass = list("x"=16, "y"=4) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/wine/New() + ..() + reagents.add_reagent("wine", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe + name = "Jailbreaker Verte" + desc = "One sip of this and you just know you're gonna have a good time." + icon_state = "absinthebottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/New() + ..() + reagents.add_reagent("absinthe", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor + name = "Emeraldine Melon Liquor" + desc = "A bottle of 46 proof Emeraldine Melon Liquor. Sweet and light." + icon_state = "alco-green" //Placeholder. + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor/New() + ..() + reagents.add_reagent("melonliquor", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao + name = "Miss Blue Curacao" + desc = "A fruity, exceptionally azure drink. Does not allow the imbiber to use the fifth magic." + icon_state = "alco-blue" //Placeholder. + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao/New() + ..() + reagents.add_reagent("bluecuracao", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine + name = "Briar Rose Grenadine Syrup" + desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks." + icon_state = "grenadinebottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine/New() + ..() + reagents.add_reagent("grenadine", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cola + name = "\improper Space Cola" + desc = "Cola. in space" + icon_state = "colabottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cola/New() + ..() + reagents.add_reagent("cola", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up + name = "\improper Space-Up" + desc = "Tastes like a hull breach in your mouth." + icon_state = "space-up_bottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up/New() + ..() + reagents.add_reagent("space_up", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind + name = "\improper Space Mountain Wind" + desc = "Blows right through you like a space wind." + icon_state = "space_mountain_wind_bottle" + center_of_mass = list("x"=16, "y"=6) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind/New() + ..() + reagents.add_reagent("spacemountainwind", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine + name = "Warlock's Velvet" + desc = "What a delightful packaging for a surely high quality wine! The vintage must be amazing!" + icon_state = "pwinebottle" + center_of_mass = list("x"=16, "y"=4) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine/New() + ..() + reagents.add_reagent("pwine", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew + name = "Redeemer's Brew" + desc = "Just opening the top of this bottle makes you feel a bit tipsy. Not for the faint of heart." + icon_state = "redeemersbrew" + center_of_mass = list("x"=16, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew/New() + ..() + reagents.add_reagent("unathiliquor", 100) + +//////////////////////////JUICES AND STUFF /////////////////////// + +/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice + name = "Orange Juice" + desc = "Full of vitamins and deliciousness!" + icon_state = "orangejuice" + item_state = "carton" + center_of_mass = list("x"=16, "y"=7) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice/New() + ..() + reagents.add_reagent("orangejuice", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/applejuice + name = "Apple Juice" + desc = "Squeezed, pressed and ground to perfection!" + icon_state = "applejuice" + item_state = "carton" + center_of_mass = list("x"=16, "y"=7) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/applejuice/New() + ..() + reagents.add_reagent("applejuice", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/milk + name = "Large Milk Carton" + desc = "It's milk. This carton's large enough to serve your biggest milk drinkers." + icon_state = "milk" + item_state = "carton" + center_of_mass = list("x"=16, "y"=9) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/milk/New() + ..() + reagents.add_reagent("milk", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cream + name = "Milk Cream" + desc = "It's cream. Made from milk. What else did you think you'd find in there?" + icon_state = "cream" + item_state = "carton" + center_of_mass = list("x"=16, "y"=8) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/cream/New() + ..() + reagents.add_reagent("cream", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice + name = "Tomato Juice" + desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness." + icon_state = "tomatojuice" + item_state = "carton" + center_of_mass = list("x"=16, "y"=8) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice/New() + ..() + reagents.add_reagent("tomatojuice", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice + name = "Lime Juice" + desc = "Sweet-sour goodness." + icon_state = "limejuice" + item_state = "carton" + center_of_mass = list("x"=16, "y"=8) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice/New() + ..() + reagents.add_reagent("limejuice", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonjuice + name = "Lemon Juice" + desc = "Sweet-sour goodness. Minus the sweet." + icon_state = "lemonjuice" + item_state = "carton" + center_of_mass = list("x"=16, "y"=8) + isGlass = 0 + +/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonjuice/New() + ..() + reagents.add_reagent("lemonjuice", 100) + +//Small bottles +/obj/item/weapon/reagent_containers/food/drinks/bottle/small + volume = 50 + smash_duration = 1 + flags = 0 //starts closed + rag_underlay = "rag_small" + +/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer + name = "space beer" + desc = "Contains only water, malt and hops." + icon_state = "beer" + center_of_mass = list("x"=16, "y"=12) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/New() + ..() + reagents.add_reagent("beer", 30) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale + name = "\improper Magm-Ale" + desc = "A true dorf's drink of choice." + icon_state = "alebottle" + item_state = "beer" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale/New() + ..() + reagents.add_reagent("ale", 30) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/sake + name = "Mono-No-Aware Luxury Sake" + desc = "Dry alcohol made from rice, a favorite of businessmen." + icon_state = "sakebottle" + center_of_mass = list("x"=16, "y"=3) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/sake/New() + ..() + reagents.add_reagent("sake", 100) + +/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne + name = "Gilthari Luxury Champagne" + desc = "For those special occassions." + icon_state = "champagne" + +/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne/New() + ..() reagents.add_reagent("champagne", 100) \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/food/drinks/bottle/robot.dm b/code/modules/food/food/drinks/bottle/robot.dm similarity index 100% rename from code/modules/reagents/reagent_containers/food/drinks/bottle/robot.dm rename to code/modules/food/food/drinks/bottle/robot.dm diff --git a/code/modules/reagents/reagent_containers/food/drinks/cup.dm b/code/modules/food/food/drinks/cup.dm similarity index 100% rename from code/modules/reagents/reagent_containers/food/drinks/cup.dm rename to code/modules/food/food/drinks/cup.dm diff --git a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm b/code/modules/food/food/drinks/drinkingglass.dm similarity index 96% rename from code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm rename to code/modules/food/food/drinks/drinkingglass.dm index b10feb2b59..b8183fd1fc 100644 --- a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm +++ b/code/modules/food/food/drinks/drinkingglass.dm @@ -1,178 +1,178 @@ - - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass - name = "glass" - desc = "Your standard drinking glass." - icon_state = "glass_empty" - amount_per_transfer_from_this = 5 - volume = 30 - unacidable = 1 //glass - center_of_mass = list("x"=16, "y"=10) - matter = list("glass" = 500) - - on_reagent_change() - /*if(reagents.reagent_list.len > 1 ) - icon_state = "glass_brown" - name = "Glass of Hooch" - desc = "Two or more drinks, mixed together."*/ - /*else if(reagents.reagent_list.len == 1) - for(var/datum/reagent/R in reagents.reagent_list) - switch(R.id)*/ - if (reagents.reagent_list.len > 0) - var/datum/reagent/R = reagents.get_master_reagent() - - if(R.glass_icon_state) - icon_state = R.glass_icon_state - else - icon_state = "glass_brown" - - if(R.glass_name) - name = R.glass_name - else - name = "Glass of.. what?" - - if(R.glass_desc) - desc = R.glass_desc - else - desc = "You can't really tell what this is." - - if(R.glass_center_of_mass) - center_of_mass = R.glass_center_of_mass - else - center_of_mass = list("x"=16, "y"=10) - - if(R.price_tag) - price_tag = R.price_tag - else - price_tag = null - else - icon_state = "glass_empty" - name = "glass" - desc = "Your standard drinking glass." - center_of_mass = list("x"=16, "y"=10) - return - -/obj/item/weapon/reagent_containers/food/drinks/cup - name = "coffee cup" - desc = "The container of oriental luxuries." - icon_state = "cup_empty" - amount_per_transfer_from_this = 5 - volume = 30 - center_of_mass = list("x"=16, "y"=16) - - on_reagent_change() - if (reagents.reagent_list.len > 0) - var/datum/reagent/R = reagents.get_master_reagent() - - if(R.cup_icon_state) - icon_state = R.cup_icon_state - else - icon_state = "cup_brown" - - if(R.cup_name) - name = R.cup_name - else - name = "Cup of.. what?" - - if(R.cup_desc) - desc = R.cup_desc - else - desc = "You can't really tell what this is." - - if(R.cup_center_of_mass) - center_of_mass = R.cup_center_of_mass - else - center_of_mass = list("x"=16, "y"=16) - - if(R.price_tag) - price_tag = R.price_tag - else - price_tag = null - - else - icon_state = "cup_empty" - name = "coffee cup" - desc = "The container of oriental luxuries." - center_of_mass = list("x"=16, "y"=16) - return - -// for /obj/machinery/vending/sovietsoda -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda - New() - ..() - reagents.add_reagent("sodawater", 50) - on_reagent_change() - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola - New() - ..() - reagents.add_reagent("cola", 50) - on_reagent_change() - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass - name = "shot glass" - desc = "No glasses were shot in the making of this glass." - icon_state = "shotglass" - amount_per_transfer_from_this = 10 - volume = 10 - matter = list("glass" = 175) - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change() - overlays.Cut() - - if(reagents.total_volume) - var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]1") - - switch(reagents.total_volume) - if(0 to 3) filling.icon_state = "[icon_state]1" - if(4 to 7) filling.icon_state = "[icon_state]5" - if(8 to INFINITY) filling.icon_state = "[icon_state]12" - - filling.color += reagents.get_color() - overlays += filling - name = "shot glass of " + reagents.get_master_reagent_name() //No matter what, the glass will tell you the reagent's name. Might be too abusable in the future. - else - name = "shot glass" - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask - name = "fitness shaker" - desc = "Big enough to contain enough protein to get perfectly swole. Don't mind the bits." - icon_state = "fitness-cup_black" - volume = 100 - matter = list("plastic" = 2000) - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/New() - ..() - icon_state = pick("fitness-cup_black", "fitness-cup_red", "fitness-cup_black") - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/on_reagent_change() - overlays.Cut() - - if(reagents.total_volume) - var/image/filling = image('icons/obj/reagentfillings.dmi', src, "fitness-cup10") - - switch(reagents.total_volume) - if(0 to 10) filling.icon_state = "fitness-cup10" - if(11 to 20) filling.icon_state = "fitness-cup20" - if(21 to 29) filling.icon_state = "fitness-cup30" - if(30 to 39) filling.icon_state = "fitness-cup40" - if(40 to 49) filling.icon_state = "fitness-cup50" - if(50 to 59) filling.icon_state = "fitness-cup60" - if(60 to 69) filling.icon_state = "fitness-cup70" - if(70 to 79) filling.icon_state = "fitness-cup80" - if(80 to 89) filling.icon_state = "fitness-cup90" - if(90 to INFINITY) filling.icon_state = "fitness-cup100" - - filling.color += reagents.get_color() - overlays += filling - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/proteinshake - name = "protein shake" - -/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/proteinshake/New() - ..() - reagents.add_reagent("nutriment", 30) - reagents.add_reagent("iron", 10) - reagents.add_reagent("protein", 15) - reagents.add_reagent("water", 45) + + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass + name = "glass" + desc = "Your standard drinking glass." + icon_state = "glass_empty" + amount_per_transfer_from_this = 5 + volume = 30 + unacidable = 1 //glass + center_of_mass = list("x"=16, "y"=10) + matter = list("glass" = 500) + + on_reagent_change() + /*if(reagents.reagent_list.len > 1 ) + icon_state = "glass_brown" + name = "Glass of Hooch" + desc = "Two or more drinks, mixed together."*/ + /*else if(reagents.reagent_list.len == 1) + for(var/datum/reagent/R in reagents.reagent_list) + switch(R.id)*/ + if (reagents.reagent_list.len > 0) + var/datum/reagent/R = reagents.get_master_reagent() + + if(R.glass_icon_state) + icon_state = R.glass_icon_state + else + icon_state = "glass_brown" + + if(R.glass_name) + name = R.glass_name + else + name = "Glass of.. what?" + + if(R.glass_desc) + desc = R.glass_desc + else + desc = "You can't really tell what this is." + + if(R.glass_center_of_mass) + center_of_mass = R.glass_center_of_mass + else + center_of_mass = list("x"=16, "y"=10) + + if(R.price_tag) + price_tag = R.price_tag + else + price_tag = null + else + icon_state = "glass_empty" + name = "glass" + desc = "Your standard drinking glass." + center_of_mass = list("x"=16, "y"=10) + return + +/obj/item/weapon/reagent_containers/food/drinks/cup + name = "coffee cup" + desc = "The container of oriental luxuries." + icon_state = "cup_empty" + amount_per_transfer_from_this = 5 + volume = 30 + center_of_mass = list("x"=16, "y"=16) + + on_reagent_change() + if (reagents.reagent_list.len > 0) + var/datum/reagent/R = reagents.get_master_reagent() + + if(R.cup_icon_state) + icon_state = R.cup_icon_state + else + icon_state = "cup_brown" + + if(R.cup_name) + name = R.cup_name + else + name = "Cup of.. what?" + + if(R.cup_desc) + desc = R.cup_desc + else + desc = "You can't really tell what this is." + + if(R.cup_center_of_mass) + center_of_mass = R.cup_center_of_mass + else + center_of_mass = list("x"=16, "y"=16) + + if(R.price_tag) + price_tag = R.price_tag + else + price_tag = null + + else + icon_state = "cup_empty" + name = "coffee cup" + desc = "The container of oriental luxuries." + center_of_mass = list("x"=16, "y"=16) + return + +// for /obj/machinery/vending/sovietsoda +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda + New() + ..() + reagents.add_reagent("sodawater", 50) + on_reagent_change() + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola + New() + ..() + reagents.add_reagent("cola", 50) + on_reagent_change() + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass + name = "shot glass" + desc = "No glasses were shot in the making of this glass." + icon_state = "shotglass" + amount_per_transfer_from_this = 10 + volume = 10 + matter = list("glass" = 175) + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change() + overlays.Cut() + + if(reagents.total_volume) + var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]1") + + switch(reagents.total_volume) + if(0 to 3) filling.icon_state = "[icon_state]1" + if(4 to 7) filling.icon_state = "[icon_state]5" + if(8 to INFINITY) filling.icon_state = "[icon_state]12" + + filling.color += reagents.get_color() + overlays += filling + name = "shot glass of " + reagents.get_master_reagent_name() //No matter what, the glass will tell you the reagent's name. Might be too abusable in the future. + else + name = "shot glass" + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask + name = "fitness shaker" + desc = "Big enough to contain enough protein to get perfectly swole. Don't mind the bits." + icon_state = "fitness-cup_black" + volume = 100 + matter = list("plastic" = 2000) + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/New() + ..() + icon_state = pick("fitness-cup_black", "fitness-cup_red", "fitness-cup_black") + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/on_reagent_change() + overlays.Cut() + + if(reagents.total_volume) + var/image/filling = image('icons/obj/reagentfillings.dmi', src, "fitness-cup10") + + switch(reagents.total_volume) + if(0 to 10) filling.icon_state = "fitness-cup10" + if(11 to 20) filling.icon_state = "fitness-cup20" + if(21 to 29) filling.icon_state = "fitness-cup30" + if(30 to 39) filling.icon_state = "fitness-cup40" + if(40 to 49) filling.icon_state = "fitness-cup50" + if(50 to 59) filling.icon_state = "fitness-cup60" + if(60 to 69) filling.icon_state = "fitness-cup70" + if(70 to 79) filling.icon_state = "fitness-cup80" + if(80 to 89) filling.icon_state = "fitness-cup90" + if(90 to INFINITY) filling.icon_state = "fitness-cup100" + + filling.color += reagents.get_color() + overlays += filling + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/proteinshake + name = "protein shake" + +/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/proteinshake/New() + ..() + reagents.add_reagent("nutriment", 30) + reagents.add_reagent("iron", 10) + reagents.add_reagent("protein", 15) + reagents.add_reagent("water", 45) on_reagent_change() \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/food/drinks/jar.dm b/code/modules/food/food/drinks/jar.dm similarity index 96% rename from code/modules/reagents/reagent_containers/food/drinks/jar.dm rename to code/modules/food/food/drinks/jar.dm index b4d305bae7..2167eb48a4 100644 --- a/code/modules/reagents/reagent_containers/food/drinks/jar.dm +++ b/code/modules/food/food/drinks/jar.dm @@ -1,25 +1,25 @@ -///jar -/obj/item/weapon/reagent_containers/food/drinks/jar - name = "empty jar" - desc = "A jar. You're not sure what it's supposed to hold." - icon_state = "jar" - item_state = "beaker" - center_of_mass = list("x"=15, "y"=8) - unacidable = 1 - -/obj/item/weapon/reagent_containers/food/drinks/jar/on_reagent_change() - if (reagents.reagent_list.len > 0) - switch(reagents.get_master_reagent_id()) - if("slime") - icon_state = "jar_slime" - name = "slime jam" - desc = "A jar of slime jam. Delicious!" - else - icon_state ="jar_what" - name = "jar of something" - desc = "You can't really tell what this is." - else - icon_state = "jar" - name = "empty jar" - desc = "A jar. You're not sure what it's supposed to hold." - return +///jar +/obj/item/weapon/reagent_containers/food/drinks/jar + name = "empty jar" + desc = "A jar. You're not sure what it's supposed to hold." + icon_state = "jar" + item_state = "beaker" + center_of_mass = list("x"=15, "y"=8) + unacidable = 1 + +/obj/item/weapon/reagent_containers/food/drinks/jar/on_reagent_change() + if (reagents.reagent_list.len > 0) + switch(reagents.get_master_reagent_id()) + if("slime") + icon_state = "jar_slime" + name = "slime jam" + desc = "A jar of slime jam. Delicious!" + else + icon_state ="jar_what" + name = "jar of something" + desc = "You can't really tell what this is." + else + icon_state = "jar" + name = "empty jar" + desc = "A jar. You're not sure what it's supposed to hold." + return diff --git a/code/modules/reagents/reagent_containers/food/lunch.dm b/code/modules/food/food/lunch.dm similarity index 100% rename from code/modules/reagents/reagent_containers/food/lunch.dm rename to code/modules/food/food/lunch.dm diff --git a/code/modules/reagents/reagent_containers/food/sandwich.dm b/code/modules/food/food/sandwich.dm similarity index 100% rename from code/modules/reagents/reagent_containers/food/sandwich.dm rename to code/modules/food/food/sandwich.dm diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/food/food/snacks.dm similarity index 96% rename from code/modules/reagents/reagent_containers/food/snacks.dm rename to code/modules/food/food/snacks.dm index 3a7cec0213..80145ce20d 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/food/food/snacks.dm @@ -1,3862 +1,3862 @@ -//Food items that are eaten normally and don't leave anything behind. -/obj/item/weapon/reagent_containers/food/snacks - name = "snack" - desc = "yummy" - icon = 'icons/obj/food.dmi' - icon_state = null - var/bitesize = 1 - var/bitecount = 0 - var/trash = null - var/slice_path - var/slices_num - var/dried_type = null - var/dry = 0 - var/nutriment_amt = 0 - var/list/nutriment_desc = list("food" = 1) - center_of_mass = list("x"=16, "y"=16) - w_class = ITEMSIZE_SMALL - force = 1 - -/obj/item/weapon/reagent_containers/food/snacks/New() - ..() - if(nutriment_amt) - reagents.add_reagent("nutriment",nutriment_amt,nutriment_desc) - -/obj/item/weapon/reagent_containers/food/snacks/New() - ..() - if(nutriment_amt) - reagents.add_reagent("nutriment", nutriment_amt) - - //Placeholder for effect that trigger on eating that aren't tied to reagents. -/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M) - if(!usr) - usr = M - if(!reagents.total_volume) - M.visible_message("[M] finishes eating \the [src].","You finish eating \the [src].") - usr.drop_from_inventory(src) //so icons update :[ - - if(trash) - if(ispath(trash,/obj/item)) - var/obj/item/TrashItem = new trash(usr) - usr.put_in_hands(TrashItem) - else if(istype(trash,/obj/item)) - usr.put_in_hands(trash) - qdel(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob) - return - -/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone) - if(reagents && !reagents.total_volume) - user << "None of [src] left!" - user.drop_from_inventory(src) - qdel(src) - return 0 - - if(istype(M, /mob/living/carbon)) - //TODO: replace with standard_feed_mob() call. - - var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25) - if(M == user) //If you're eating it yourself - if(istype(M,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - if(!H.check_has_mouth()) - user << "Where do you intend to put \the [src]? You don't have a mouth!" - return - var/obj/item/blocked = H.check_mouth_coverage() - if(blocked) - user << "\The [blocked] is in the way!" - return - - user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things - if (fullness <= 50) - M << "You hungrily chew out a piece of [src] and gobble it!" - if (fullness > 50 && fullness <= 150) - M << "You hungrily begin to eat [src]." - if (fullness > 150 && fullness <= 350) - M << "You take a bite of [src]." - if (fullness > 350 && fullness <= 550) - M << "You unwillingly chew a bit of [src]." - if (fullness > (550 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat - M << "You cannot force any more of [src] to go down your throat." - return 0 - - else if(user.a_intent == I_HURT) - return ..() - - else - if(istype(M,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - if(!H.check_has_mouth()) - user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!" - return - var/obj/item/blocked = H.check_mouth_coverage() - if(blocked) - user << "\The [blocked] is in the way!" - return - - if (fullness <= (550 * (1 + M.overeatduration / 1000))) - user.visible_message("[user] attempts to feed [M] [src].") - else - user.visible_message("[user] cannot force anymore of [src] down [M]'s throat.") - return 0 - - user.setClickCooldown(user.get_attack_speed(src)) - if(!do_mob(user, M)) return - - //Do we really care about this - add_attack_logs(user,M,"Fed with [src.name] containing [reagentlist(src)]", admin_notify = FALSE) - - user.visible_message("[user] feeds [M] [src].") - - else - user << "This creature does not seem to have a mouth!" - return - - if(reagents) //Handle ingestion of the reagent. - playsound(M.loc,'sound/items/eatfood.ogg', rand(10,50), 1) - if(reagents.total_volume) - if(reagents.total_volume > bitesize) - reagents.trans_to_mob(M, bitesize, CHEM_INGEST) - else - reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST) - bitecount++ - On_Consume(M) - return 1 - - return 0 - -/obj/item/weapon/reagent_containers/food/snacks/examine(mob/user) - if(!..(user, 1)) - return - if (bitecount==0) - return - else if (bitecount==1) - user << "\The [src] was bitten by someone!" - else if (bitecount<=3) - user << "\The [src] was bitten [bitecount] times!" - else - user << "\The [src] was bitten multiple times!" - -/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/storage)) - ..() // -> item/attackby() - return - - // Eating with forks - if(istype(W,/obj/item/weapon/material/kitchen/utensil)) - var/obj/item/weapon/material/kitchen/utensil/U = W - if(U.scoop_food) - if(!U.reagents) - U.create_reagents(5) - - if (U.reagents.total_volume > 0) - user << "You already have something on your [U]." - return - - user.visible_message( \ - "[user] scoops up some [src] with \the [U]!", \ - "You scoop up some [src] with \the [U]!" \ - ) - - src.bitecount++ - U.overlays.Cut() - U.loaded = "[src]" - var/image/I = new(U.icon, "loadedfood") - I.color = src.filling_color - U.overlays += I - - reagents.trans_to_obj(U, min(reagents.total_volume,5)) - - if (reagents.total_volume <= 0) - qdel(src) - return - - if (is_sliceable()) - //these are used to allow hiding edge items in food that is not on a table/tray - var/can_slice_here = isturf(src.loc) && ((locate(/obj/structure/table) in src.loc) || (locate(/obj/machinery/optable) in src.loc) || (locate(/obj/item/weapon/tray) in src.loc)) - var/hide_item = !has_edge(W) || !can_slice_here - - if (hide_item) - if (W.w_class >= src.w_class || is_robot_module(W)) - return - - to_chat(user, "You slip \the [W] inside \the [src].") - user.drop_from_inventory(W, src) - add_fingerprint(user) - contents += W - return - - if (has_edge(W)) - if (!can_slice_here) - to_chat(user, "You cannot slice \the [src] here! You need a table or at least a tray to do it.") - return - - var/slices_lost = 0 - if (W.w_class > 3) - user.visible_message("\The [user] crudely slices \the [src] with [W]!", "You crudely slice \the [src] with your [W]!") - slices_lost = rand(1,min(1,round(slices_num/2))) - else - user.visible_message("\The [user] slices \the [src]!", "You slice \the [src]!") - - var/reagents_per_slice = reagents.total_volume/slices_num - for(var/i=1 to (slices_num-slices_lost)) - var/obj/slice = new slice_path (src.loc) - reagents.trans_to_obj(slice, reagents_per_slice) - qdel(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable() - return (slices_num && slice_path && slices_num > 0) - -/obj/item/weapon/reagent_containers/food/snacks/Destroy() - if(contents) - for(var/atom/movable/something in contents) - something.dropInto(loc) - . = ..() - -//////////////////////////////////////////////////////////////////////////////// -/// FOOD END -//////////////////////////////////////////////////////////////////////////////// -/obj/item/weapon/reagent_containers/food/snacks/attack_generic(var/mob/living/user) - if(!isanimal(user) && !isalien(user)) - return - user.visible_message("[user] nibbles away at \the [src].","You nibble away at \the [src].") - bitecount++ - if(reagents) - reagents.trans_to_mob(user, bitesize, CHEM_INGEST) - spawn(5) - if(!src && !user.client) - user.custom_emote(1,"[pick("burps", "cries for more", "burps twice", "looks at the area where the food was")]") - qdel(src) - On_Consume(user) - -////////////////////////////////////////////////// -////////////////////////////////////////////Snacks -////////////////////////////////////////////////// -//Items in the "Snacks" subcategory are food items that people actually eat. The key points are that they are created -// already filled with reagents and are destroyed when empty. Additionally, they make a "munching" noise when eaten. - -//Notes by Darem: Food in the "snacks" subtype can hold a maximum of 50 units Generally speaking, you don't want to go over 40 -// total for the item because you want to leave space for extra condiments. If you want effect besides healing, add a reagent for -// it. Try to stick to existing reagents when possible (so if you want a stronger healing effect, just use Tricordrazine). On use -// effect (such as the old officer eating a donut code) requires a unique reagent (unless you can figure out a better way). - -//The nutriment reagent and bitesize variable replace the old heal_amt and amount variables. Each unit of nutriment is equal to -// 2 of the old heal_amt variable. Bitesize is the rate at which the reagents are consumed. So if you have 6 nutriment and a -// bitesize of 2, then it'll take 3 bites to eat. Unlike the old system, the contained reagents are evenly spread among all -// the bites. No more contained reagents = no more bites. - -//Here is an example of the new formatting for anyone who wants to add more food items. -///obj/item/weapon/reagent_containers/food/snacks/xenoburger //Identification path for the object. -// name = "Xenoburger" //Name that displays in the UI. -// desc = "Smells caustic. Tastes like heresy." //Duh -// icon_state = "xburger" //Refers to an icon in food.dmi -// New() //Don't mess with this. -// ..() //Same here. -// reagents.add_reagent("xenomicrobes", 10) //This is what is in the food item. you may copy/paste -// reagents.add_reagent("nutriment", 2) // this line of code for all the contents. -// bitesize = 3 //This is the amount each bite consumes. - - - - -/obj/item/weapon/reagent_containers/food/snacks/aesirsalad - name = "Aesir salad" - desc = "Probably too incredible for mortal men to fully enjoy." - icon_state = "aesirsalad" - trash = /obj/item/trash/snack_bowl - filling_color = "#468C00" - center_of_mass = list("x"=17, "y"=11) - nutriment_amt = 8 - nutriment_desc = list("apples" = 3,"salad" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/aesirsalad/New() - ..() - reagents.add_reagent("doctorsdelight", 8) - reagents.add_reagent("tricordrazine", 8) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/candy - name = "candy" - desc = "Nougat, love it or hate it." - icon_state = "candy" - trash = /obj/item/trash/candy - filling_color = "#7D5F46" - center_of_mass = list("x"=15, "y"=15) - nutriment_amt = 1 - nutriment_desc = list("candy" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/candy/New() - ..() - reagents.add_reagent("sugar", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar - name = "protein bar" - desc = "SwoleMAX brand protein bars, guaranteed to get you feeling perfectly overconfident." - icon_state = "proteinbar" - trash = /obj/item/trash/candy/proteinbar - nutriment_amt = 9 - nutriment_desc = list("candy" = 1, "protein" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar/New() - ..() - reagents.add_reagent("protein", 4) - reagents.add_reagent("sugar", 4) - bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/candy/donor - name = "Donor Candy" - desc = "A little treat for blood donors." - trash = /obj/item/trash/candy - nutriment_amt = 9 - nutriment_desc = list("candy" = 10) - -/obj/item/weapon/reagent_containers/food/snacks/candy/donor/New() - ..() - reagents.add_reagent("sugar", 3) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/candy_corn - name = "candy corn" - desc = "It's a handful of candy corn. Cannot be stored in a detective's hat, alas." - icon_state = "candy_corn" - filling_color = "#FFFCB0" - center_of_mass = list("x"=14, "y"=10) - nutriment_amt = 4 - nutriment_desc = list("candy corn" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/candy_corn/New() - ..() - reagents.add_reagent("sugar", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/chips - name = "chips" - desc = "Commander Riker's What-The-Crisps" - icon_state = "chips" - trash = /obj/item/trash/chips - filling_color = "#E8C31E" - center_of_mass = list("x"=15, "y"=15) - nutriment_amt = 3 - nutriment_desc = list("salt" = 1, "chips" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/chips/New() - ..() - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/cookie - name = "cookie" - desc = "COOKIE!!!" - icon_state = "COOKIE!!!" - filling_color = "#DBC94F" - center_of_mass = list("x"=17, "y"=18) - nutriment_amt = 5 - nutriment_desc = list("sweetness" = 3, "cookie" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/cookie/New() - ..() - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/chocolatebar - name = "Chocolate Bar" - desc = "Such sweet, fattening food." - icon_state = "chocolatebar" - filling_color = "#7D5F46" - center_of_mass = list("x"=15, "y"=15) - nutriment_amt = 2 - nutriment_desc = list("chocolate" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/chocolatebar/New() - ..() - reagents.add_reagent("sugar", 2) - reagents.add_reagent("coco", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece - name = "chocolate piece" - desc = "A luscious milk chocolate piece filled with gooey caramel." - icon_state = "chocolatepiece" - filling_color = "#7D5F46" - center_of_mass = list("x"=15, "y"=15) - nutriment_amt = 1 - nutriment_desc = list("chocolate" = 3, "caramel" = 2, "lusciousness" = 1) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white - name = "white chocolate piece" - desc = "A creamy white chocolate piece drizzled in milk chocolate." - icon_state = "chocolatepiece_white" - filling_color = "#E2DAD3" - nutriment_desc = list("white chocolate" = 3, "creaminess" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle - name = "chocolate truffle" - desc = "A bite-sized milk chocolate truffle that could buy anyone's love." - icon_state = "chocolatepiece_truffle" - nutriment_desc = list("chocolate" = 3, "undying devotion" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/chocolateegg - name = "Chocolate Egg" - desc = "Such sweet, fattening food." - icon_state = "chocolateegg" - filling_color = "#7D5F46" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 3 - nutriment_desc = list("chocolate" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/chocolateegg/New() - ..() - reagents.add_reagent("sugar", 2) - reagents.add_reagent("coco", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/donut - name = "donut" - desc = "Goes great with Robust Coffee." - icon_state = "donut1" - filling_color = "#D9C386" - var/overlay_state = "box-donut1" - center_of_mass = list("x"=13, "y"=16) - nutriment_desc = list("sweetness", "donut") - -/obj/item/weapon/reagent_containers/food/snacks/donut/normal - name = "donut" - desc = "Goes great with Robust Coffee." - icon_state = "donut1" - nutriment_amt = 3 - -/obj/item/weapon/reagent_containers/food/snacks/donut/normal/New() - ..() - reagents.add_reagent("nutriment", 3) - reagents.add_reagent("sprinkles", 1) - src.bitesize = 3 - if(prob(30)) - src.icon_state = "donut2" - src.overlay_state = "box-donut2" - src.name = "frosted donut" - reagents.add_reagent("sprinkles", 2) - center_of_mass = list("x"=19, "y"=16) - -/obj/item/weapon/reagent_containers/food/snacks/donut/chaos - name = "Chaos Donut" - desc = "Like life, it never quite tastes the same." - icon_state = "donut1" - filling_color = "#ED11E6" - nutriment_amt = 2 - -/obj/item/weapon/reagent_containers/food/snacks/donut/chaos/New() - ..() - reagents.add_reagent("sprinkles", 1) - bitesize = 10 - var/chaosselect = pick(1,2,3,4,5,6,7,8,9,10) - switch(chaosselect) - if(1) - reagents.add_reagent("nutriment", 3) - if(2) - reagents.add_reagent("capsaicin", 3) - if(3) - reagents.add_reagent("frostoil", 3) - if(4) - reagents.add_reagent("sprinkles", 3) - if(5) - reagents.add_reagent("phoron", 3) - if(6) - reagents.add_reagent("coco", 3) - if(7) - reagents.add_reagent("slimejelly", 3) - if(8) - reagents.add_reagent("banana", 3) - if(9) - reagents.add_reagent("berryjuice", 3) - if(10) - reagents.add_reagent("tricordrazine", 3) - if(prob(30)) - src.icon_state = "donut2" - src.overlay_state = "box-donut2" - src.name = "Frosted Chaos Donut" - reagents.add_reagent("sprinkles", 2) - -/obj/item/weapon/reagent_containers/food/snacks/donut/jelly - name = "Jelly Donut" - desc = "You jelly?" - icon_state = "jdonut1" - filling_color = "#ED1169" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 3 - -/obj/item/weapon/reagent_containers/food/snacks/donut/jelly/New() - ..() - reagents.add_reagent("sprinkles", 1) - reagents.add_reagent("berryjuice", 5) - bitesize = 5 - if(prob(30)) - src.icon_state = "jdonut2" - src.overlay_state = "box-donut2" - src.name = "Frosted Jelly Donut" - reagents.add_reagent("sprinkles", 2) - -/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly - name = "Jelly Donut" - desc = "You jelly?" - icon_state = "jdonut1" - filling_color = "#ED1169" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 3 - -/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly/New() - ..() - reagents.add_reagent("sprinkles", 1) - reagents.add_reagent("slimejelly", 5) - bitesize = 5 - if(prob(30)) - src.icon_state = "jdonut2" - src.overlay_state = "box-donut2" - src.name = "Frosted Jelly Donut" - reagents.add_reagent("sprinkles", 2) - -/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly - name = "Jelly Donut" - desc = "You jelly?" - icon_state = "jdonut1" - filling_color = "#ED1169" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 3 - -/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly/New() - ..() - reagents.add_reagent("sprinkles", 1) - reagents.add_reagent("cherryjelly", 5) - bitesize = 5 - if(prob(30)) - src.icon_state = "jdonut2" - src.overlay_state = "box-donut2" - src.name = "Frosted Jelly Donut" - reagents.add_reagent("sprinkles", 2) - -/obj/item/weapon/reagent_containers/food/snacks/egg - name = "egg" - desc = "An egg!" - icon_state = "egg" - filling_color = "#FDFFD1" - volume = 10 - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/egg/New() - ..() - reagents.add_reagent("egg", 3) - -/obj/item/weapon/reagent_containers/food/snacks/egg/afterattack(obj/O as obj, mob/user as mob, proximity) - if(istype(O,/obj/machinery/microwave)) - return ..() - if(!(proximity && O.is_open_container())) - return - user << "You crack \the [src] into \the [O]." - reagents.trans_to(O, reagents.total_volume) - user.drop_from_inventory(src) - qdel(src) - -/obj/item/weapon/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom) - ..() - new/obj/effect/decal/cleanable/egg_smudge(src.loc) - src.reagents.splash(hit_atom, reagents.total_volume) - src.visible_message("[src.name] has been squashed.","You hear a smack.") - qdel(src) - -/obj/item/weapon/reagent_containers/food/snacks/egg/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype( W, /obj/item/weapon/pen/crayon )) - var/obj/item/weapon/pen/crayon/C = W - var/clr = C.colourName - - if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow"))) - usr << "The egg refuses to take on this color!" - return - - usr << "You color \the [src] [clr]" - icon_state = "egg-[clr]" - else - ..() - -/obj/item/weapon/reagent_containers/food/snacks/egg/blue - icon_state = "egg-blue" - -/obj/item/weapon/reagent_containers/food/snacks/egg/green - icon_state = "egg-green" - -/obj/item/weapon/reagent_containers/food/snacks/egg/mime - icon_state = "egg-mime" - -/obj/item/weapon/reagent_containers/food/snacks/egg/orange - icon_state = "egg-orange" - -/obj/item/weapon/reagent_containers/food/snacks/egg/purple - icon_state = "egg-purple" - -/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow - icon_state = "egg-rainbow" - -/obj/item/weapon/reagent_containers/food/snacks/egg/red - icon_state = "egg-red" - -/obj/item/weapon/reagent_containers/food/snacks/egg/yellow - icon_state = "egg-yellow" - -/obj/item/weapon/reagent_containers/food/snacks/friedegg - name = "Fried egg" - desc = "A fried egg, with a touch of salt and pepper." - icon_state = "friedegg" - filling_color = "#FFDF78" - center_of_mass = list("x"=16, "y"=14) - -/obj/item/weapon/reagent_containers/food/snacks/friedegg/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("sodiumchloride", 1) - reagents.add_reagent("blackpepper", 1) - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/boiledegg - name = "Boiled egg" - desc = "A hard boiled egg." - icon_state = "egg" - filling_color = "#FFFFFF" - -/obj/item/weapon/reagent_containers/food/snacks/boiledegg/New() - ..() - reagents.add_reagent("protein", 2) - -/obj/item/weapon/reagent_containers/food/snacks/organ - name = "organ" - desc = "It's good for you." - icon = 'icons/obj/surgery.dmi' - icon_state = "appendix" - filling_color = "#E00D34" - center_of_mass = list("x"=16, "y"=16) - -/obj/item/weapon/reagent_containers/food/snacks/organ/New() - ..() - reagents.add_reagent("protein", rand(3,5)) - reagents.add_reagent("toxin", rand(1,3)) - src.bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/tofu - name = "Tofu" - icon_state = "tofu" - desc = "We all love tofu." - filling_color = "#FFFEE0" - center_of_mass = list("x"=17, "y"=10) - nutriment_amt = 3 - nutriment_desc = list("tofu" = 3, "goeyness" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/tofu/New() - ..() - src.bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/tofurkey - name = "Tofurkey" - desc = "A fake turkey made from tofu." - icon_state = "tofurkey" - filling_color = "#FFFEE0" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 12 - nutriment_desc = list("turkey" = 3, "tofu" = 5, "goeyness" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/tofurkey/New() - ..() - reagents.add_reagent("stoxin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/stuffing - name = "Stuffing" - desc = "Moist, peppery breadcrumbs for filling the body cavities of dead birds. Dig in!" - icon_state = "stuffing" - filling_color = "#C9AC83" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 3 - nutriment_desc = list("dryness" = 2, "bread" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/stuffing/New() - ..() - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/carpmeat - name = "carp fillet" - desc = "A fillet of spess carp meat" - icon_state = "fishfillet" - filling_color = "#FFDEFE" - center_of_mass = list("x"=17, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/carpmeat/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("carpotoxin", 3) - src.bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/fishfingers - name = "Fish Fingers" - desc = "A finger of fish." - icon_state = "fishfingers" - filling_color = "#FFDEFE" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/fishfingers/New() - ..() - reagents.add_reagent("protein", 4) - reagents.add_reagent("carpotoxin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice - name = "huge mushroom slice" - desc = "A slice from a huge mushroom." - icon_state = "hugemushroomslice" - filling_color = "#E0D7C5" - center_of_mass = list("x"=17, "y"=16) - nutriment_amt = 3 - nutriment_desc = list("raw" = 2, "mushroom" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/New() - ..() - reagents.add_reagent("psilocybin", 3) - src.bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/tomatomeat - name = "tomato slice" - desc = "A slice from a huge tomato" - icon_state = "tomatomeat" - filling_color = "#DB0000" - center_of_mass = list("x"=17, "y"=16) - nutriment_amt = 3 - nutriment_desc = list("raw" = 2, "tomato" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/tomatomeat/New() - ..() - src.bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/bearmeat - name = "bear meat" - desc = "A very manly slab of meat." - icon_state = "bearmeat" - filling_color = "#DB0000" - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/bearmeat/New() - ..() - reagents.add_reagent("protein", 12) - reagents.add_reagent("hyperzine", 5) - src.bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/xenomeat - name = "xenomeat" - desc = "A slab of green meat. Smells like acid." - icon_state = "xenomeat" - filling_color = "#43DE18" - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/New() - ..() - reagents.add_reagent("protein", 6) - reagents.add_reagent("pacid",6) - src.bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat // Substitute for recipes requiring xeno meat. - name = "spider meat" - desc = "A slab of green meat." - icon_state = "xenomeat" - filling_color = "#43DE18" - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat/New() - ..() - reagents.add_reagent("spidertoxin",6) - reagents.remove_reagent("pacid",6) - src.bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/meatball - name = "meatball" - desc = "A great meal all round." - icon_state = "meatball" - filling_color = "#DB0000" - center_of_mass = list("x"=16, "y"=16) - -/obj/item/weapon/reagent_containers/food/snacks/meatball/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/sausage - name = "Sausage" - desc = "A piece of mixed, long meat." - icon_state = "sausage" - filling_color = "#DB0000" - center_of_mass = list("x"=16, "y"=16) - -/obj/item/weapon/reagent_containers/food/snacks/sausage/New() - ..() - reagents.add_reagent("protein", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket - name = "Donk-pocket" - desc = "The food of choice for the seasoned traitor." - icon_state = "donkpocket" - filling_color = "#DEDEAB" - center_of_mass = list("x"=16, "y"=10) - var/warm - var/list/heated_reagents - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket/New() - ..() - reagents.add_reagent("nutriment", 2) - reagents.add_reagent("protein", 2) - - warm = 0 - heated_reagents = list("tricordrazine" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket/proc/heat() - warm = 1 - for(var/reagent in heated_reagents) - reagents.add_reagent(reagent, heated_reagents[reagent]) - bitesize = 6 - name = "Warm " + name - cooltime() - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket/proc/cooltime() - if (src.warm) - spawn(4200) - src.warm = 0 - for(var/reagent in heated_reagents) - src.reagents.del_reagent(reagent) - src.name = initial(name) - return - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket - name = "\improper Sin-pocket" - desc = "The food of choice for the veteran. Do NOT overconsume." - filling_color = "#6D6D00" - heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 0.75, "synaptizine" = 0.25) - var/has_been_heated = 0 - -/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket/attack_self(mob/user) - if(has_been_heated) - user << "The heating chemicals have already been spent." - return - has_been_heated = 1 - user.visible_message("[user] crushes \the [src] package.", "You crush \the [src] package and feel a comfortable heat build up.") - spawn(200) - user << "You think \the [src] is ready to eat about now." - heat() - -/obj/item/weapon/reagent_containers/food/snacks/brainburger - name = "brainburger" - desc = "A strange looking burger. It looks almost sentient." - icon_state = "brainburger" - filling_color = "#F2B6EA" - center_of_mass = list("x"=15, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/brainburger/New() - ..() - reagents.add_reagent("protein", 6) - reagents.add_reagent("alkysine", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/ghostburger - name = "Ghost Burger" - desc = "Spooky! It doesn't look very filling." - icon_state = "ghostburger" - filling_color = "#FFF2FF" - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("buns" = 3, "spookiness" = 3) - nutriment_amt = 2 - -/obj/item/weapon/reagent_containers/food/snacks/ghostburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/human - var/hname = "" - var/job = null - filling_color = "#D63C3C" - -/obj/item/weapon/reagent_containers/food/snacks/human/burger - name = "-burger" - desc = "A bloody burger." - icon_state = "hburger" - center_of_mass = list("x"=16, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/human/burger/New() - ..() - reagents.add_reagent("protein", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cheeseburger - name = "cheeseburger" - desc = "The cheese adds a good flavor." - icon_state = "cheeseburger" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 2 - nutriment_desc = list("cheese" = 2, "bun" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/cheeseburger/New() - ..() - reagents.add_reagent("protein", 2) - -/obj/item/weapon/reagent_containers/food/snacks/monkeyburger - name = "burger" - desc = "The cornerstone of every nutritious breakfast." - icon_state = "hburger" - filling_color = "#D63C3C" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 3 - nutriment_desc = list("bun" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/monkeyburger/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/fishburger - name = "Fillet -o- Carp Sandwich" - desc = "Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp." - icon_state = "fishburger" - filling_color = "#FFDEFE" - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/fishburger/New() - ..() - reagents.add_reagent("protein", 6) - reagents.add_reagent("carpotoxin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/tofuburger - name = "Tofu Burger" - desc = "What.. is that meat?" - icon_state = "tofuburger" - filling_color = "#FFFEE0" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 6 - nutriment_desc = list("bun" = 2, "pseudo-soy meat" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/tofuburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/roburger - name = "roburger" - desc = "The lettuce is the only organic component. Beep." - icon_state = "roburger" - filling_color = "#CCCCCC" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 2 - nutriment_desc = list("bun" = 2, "metal" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/roburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/roburgerbig - name = "roburger" - desc = "This massive patty looks like poison. Beep." - icon_state = "roburger" - filling_color = "#CCCCCC" - volume = 100 - center_of_mass = list("x"=16, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/roburgerbig/New() - ..() - bitesize = 0.1 - -/obj/item/weapon/reagent_containers/food/snacks/xenoburger - name = "xenoburger" - desc = "Smells caustic. Tastes like heresy." - icon_state = "xburger" - filling_color = "#43DE18" - center_of_mass = list("x"=16, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/xenoburger/New() - ..() - reagents.add_reagent("protein", 8) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/clownburger - name = "Clown Burger" - desc = "This tastes funny..." - icon_state = "clownburger" - filling_color = "#FF00FF" - center_of_mass = list("x"=17, "y"=12) - nutriment_amt = 6 - nutriment_desc = list("bun" = 2, "clown shoe" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/clownburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/mimeburger - name = "Mime Burger" - desc = "Its taste defies language." - icon_state = "mimeburger" - filling_color = "#FFFFFF" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 6 - nutriment_desc = list("bun" = 2, "face paint" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/mimeburger/New() - ..() - reagents.add_reagent("nutriment", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/omelette - name = "Omelette Du Fromage" - desc = "That's all you can say!" - icon_state = "omelette" - trash = /obj/item/trash/plate - filling_color = "#FFF9A8" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/omelette/New() - ..() - reagents.add_reagent("protein", 8) - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/muffin - name = "Muffin" - desc = "A delicious and spongy little cake" - icon_state = "muffin" - filling_color = "#E0CF9B" - center_of_mass = list("x"=17, "y"=4) - nutriment_amt = 6 - nutriment_desc = list("sweetness" = 3, "muffin" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/muffin/New() - ..() - reagents.add_reagent("nutriment", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/pie - name = "Banana Cream Pie" - desc = "Just like back home, on clown planet! HONK!" - icon_state = "pie" - trash = /obj/item/trash/plate - filling_color = "#FBFFB8" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 4 - nutriment_desc = list("pie" = 3, "cream" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/pie/New() - ..() - reagents.add_reagent("banana",5) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/pie/throw_impact(atom/hit_atom) - ..() - new/obj/effect/decal/cleanable/pie_smudge(src.loc) - src.visible_message("\The [src.name] splats.","You hear a splat.") - qdel(src) - -/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis - name = "Berry Clafoutis" - desc = "No black birds, this is a good sign." - icon_state = "berryclafoutis" - trash = /obj/item/trash/plate - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 4 - nutriment_desc = list("sweetness" = 2, "pie" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/New() - ..() - reagents.add_reagent("berryjuice", 5) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/waffles - name = "waffles" - desc = "Mmm, waffles" - icon_state = "waffles" - trash = /obj/item/trash/waffles - filling_color = "#E6DEB5" - center_of_mass = list("x"=15, "y"=11) - nutriment_amt = 8 - nutriment_desc = list("waffle" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/waffles/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/eggplantparm - name = "Eggplant Parmigiana" - desc = "The only good recipe for eggplant." - icon_state = "eggplantparm" - trash = /obj/item/trash/plate - filling_color = "#4D2F5E" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 6 - nutriment_desc = list("cheese" = 3, "eggplant" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/eggplantparm/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/soylentgreen - name = "Soylent Green" - desc = "Not made of people. Honest." //Totally people. - icon_state = "soylent_green" - trash = /obj/item/trash/waffles - filling_color = "#B8E6B5" - center_of_mass = list("x"=15, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/soylentgreen/New() - ..() - reagents.add_reagent("protein", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/soylenviridians - name = "Soylen Virdians" - desc = "Not made of people. Honest." //Actually honest for once. - icon_state = "soylent_yellow" - trash = /obj/item/trash/waffles - filling_color = "#E6FA61" - center_of_mass = list("x"=15, "y"=11) - nutriment_amt = 10 - nutriment_desc = list("some sort of protein" = 10) //seasoned VERY well. - -/obj/item/weapon/reagent_containers/food/snacks/soylenviridians/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatpie - name = "Meat-pie" - icon_state = "meatpie" - desc = "An old barber recipe, very delicious!" - trash = /obj/item/trash/plate - filling_color = "#948051" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/meatpie/New() - ..() - reagents.add_reagent("protein", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tofupie - name = "Tofu-pie" - icon_state = "meatpie" - desc = "A delicious tofu pie." - trash = /obj/item/trash/plate - filling_color = "#FFFEE0" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 10 - nutriment_desc = list("tofu" = 2, "pie" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/tofupie/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/amanita_pie - name = "amanita pie" - desc = "Sweet and tasty poison pie." - icon_state = "amanita_pie" - filling_color = "#FFCCCC" - center_of_mass = list("x"=17, "y"=9) - nutriment_amt = 5 - nutriment_desc = list("sweetness" = 3, "mushroom" = 3, "pie" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/amanita_pie/New() - ..() - reagents.add_reagent("amatoxin", 3) - reagents.add_reagent("psilocybin", 1) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/plump_pie - name = "plump pie" - desc = "I bet you love stuff made out of plump helmets!" - icon_state = "plump_pie" - filling_color = "#B8279B" - center_of_mass = list("x"=17, "y"=9) - nutriment_amt = 8 - nutriment_desc = list("heartiness" = 2, "mushroom" = 3, "pie" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/plump_pie/New() - ..() - if(prob(10)) - name = "exceptional plump pie" - desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!" - reagents.add_reagent("nutriment", 8) - reagents.add_reagent("tricordrazine", 5) - bitesize = 2 - else - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/xemeatpie - name = "Xeno-pie" - icon_state = "xenomeatpie" - desc = "A delicious meatpie. Probably heretical." - trash = /obj/item/trash/plate - filling_color = "#43DE18" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/xemeatpie/New() - ..() - reagents.add_reagent("protein", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/wingfangchu - name = "Wing Fang Chu" - desc = "A savory dish of alien wing wang in soy." - icon_state = "wingfangchu" - trash = /obj/item/trash/snack_bowl - filling_color = "#43DE18" - center_of_mass = list("x"=17, "y"=9) - -/obj/item/weapon/reagent_containers/food/snacks/wingfangchu/New() - ..() - reagents.add_reagent("protein", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/human/kabob - name = "-kabob" - icon_state = "kabob" - desc = "A human meat, on a stick." - trash = /obj/item/stack/rods - filling_color = "#A85340" - center_of_mass = list("x"=17, "y"=15) - -/obj/item/weapon/reagent_containers/food/snacks/human/kabob/New() - ..() - reagents.add_reagent("protein", 8) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/monkeykabob - name = "Meat-kabob" - icon_state = "kabob" - desc = "Delicious meat, on a stick." - trash = /obj/item/stack/rods - filling_color = "#A85340" - center_of_mass = list("x"=17, "y"=15) - -/obj/item/weapon/reagent_containers/food/snacks/monkeykabob/New() - ..() - reagents.add_reagent("protein", 8) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tofukabob - name = "Tofu-kabob" - icon_state = "kabob" - desc = "Vegan meat, on a stick." - trash = /obj/item/stack/rods - filling_color = "#FFFEE0" - - center_of_mass = list("x"=17, "y"=15) - nutriment_amt = 8 - nutriment_desc = list("tofu" = 3, "metal" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/tofukabob/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cubancarp - name = "Cuban Carp" - desc = "A sandwich that burns your tongue and then leaves it numb!" - icon_state = "cubancarp" - trash = /obj/item/trash/plate - filling_color = "#E9ADFF" - center_of_mass = list("x"=12, "y"=5) - nutriment_amt = 3 - nutriment_desc = list("toasted bread" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/cubancarp/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("carpotoxin", 3) - reagents.add_reagent("capsaicin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/popcorn - name = "Popcorn" - desc = "Now let's find some cinema." - icon_state = "popcorn" - trash = /obj/item/trash/popcorn - var/unpopped = 0 - filling_color = "#FFFAD4" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 2 - nutriment_desc = list("popcorn" = 3) - - -/obj/item/weapon/reagent_containers/food/snacks/popcorn/New() - ..() - unpopped = rand(1,10) - bitesize = 0.1 //this snack is supposed to be eating during looooong time. And this it not dinner food! --rastaf0 - -/obj/item/weapon/reagent_containers/food/snacks/popcorn/On_Consume() - if(prob(unpopped)) //lol ...what's the point? - usr << "You bite down on an un-popped kernel!" - unpopped = max(0, unpopped-1) - ..() - -/obj/item/weapon/reagent_containers/food/snacks/sosjerky - name = "Scaredy's Private Reserve Beef Jerky" - icon_state = "sosjerky" - desc = "Beef jerky made from the finest space cows." - trash = /obj/item/trash/sosjerky - filling_color = "#631212" - center_of_mass = list("x"=15, "y"=9) - -/obj/item/weapon/reagent_containers/food/snacks/sosjerky/New() - ..() - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/no_raisin - name = "4no Raisins" - icon_state = "4no_raisins" - desc = "Best raisins in the universe. Not sure why." - trash = /obj/item/trash/raisins - filling_color = "#343834" - center_of_mass = list("x"=15, "y"=4) - nutriment_amt = 6 - nutriment_desc = list("dried raisins" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/no_raisin/New() - ..() - reagents.add_reagent("nutriment", 6) - -/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie - name = "Space Twinkie" - icon_state = "space_twinkie" - desc = "Guaranteed to survive longer then you will." - filling_color = "#FFE591" - center_of_mass = list("x"=15, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie/New() - ..() - reagents.add_reagent("sugar", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers - name = "Cheesie Honkers" - icon_state = "cheesie_honkers" - desc = "Bite sized cheesie snacks that will honk all over your mouth" - trash = /obj/item/trash/cheesie - filling_color = "#FFA305" - center_of_mass = list("x"=15, "y"=9) - nutriment_amt = 4 - nutriment_desc = list("cheese" = 5, "chips" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/syndicake - name = "Syndi-Cakes" - icon_state = "syndi_cakes" - desc = "An extremely moist snack cake that tastes just as good after being nuked." - filling_color = "#FF5D05" - center_of_mass = list("x"=16, "y"=10) - trash = /obj/item/trash/syndi_cakes - nutriment_amt = 4 - nutriment_desc = list("sweetness" = 3, "cake" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/syndicake/New() - ..() - reagents.add_reagent("doctorsdelight", 5) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato - name = "Loaded Baked Potato" - desc = "Totally baked." - icon_state = "loadedbakedpotato" - filling_color = "#9C7A68" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 3 - nutriment_desc = list("baked potato" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/fries - name = "Space Fries" - desc = "AKA: French Fries, Freedom Fries, etc." - icon_state = "fries" - trash = /obj/item/trash/plate - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("fresh fries" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/fries/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/mashedpotato - name = "Mashed Potato" - desc = "Pillowy mounds of mashed potato." - icon_state = "mashedpotato" - trash = /obj/item/trash/plate - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("fluffy mashed potatoes" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/mashedpotato/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/bangersandmash - name = "Bangers and Mash" - desc = "An English treat." - icon_state = "bangersandmash" - trash = /obj/item/trash/plate - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("fluffy potato" = 3, "sausage" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/bangersandmash/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/cheesymash - name = "Cheesy Mashed Potato" - desc = "The only thing that could make mash better." - icon_state = "cheesymash" - trash = /obj/item/trash/plate - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("cheesy potato" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/cheesymash/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/blackpudding - name = "Black Pudding" - desc = "This doesn't seem like a pudding at all." - icon_state = "blackpudding" - filling_color = "#FF0000" - center_of_mass = list("x"=16, "y"=7) - -/obj/item/weapon/reagent_containers/food/snacks/blackpudding/New() - ..() - reagents.add_reagent("protein", 2) - reagents.add_reagent("blood", 5) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/soydope - name = "Soy Dope" - desc = "Dope from a soy." - icon_state = "soydope" - trash = /obj/item/trash/plate - filling_color = "#C4BF76" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 2 - nutriment_desc = list("slime" = 2, "soy" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/soydope/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/spagetti - name = "Spaghetti" - desc = "A bundle of raw spaghetti." - icon_state = "spagetti" - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=16) - nutriment_amt = 1 - nutriment_desc = list("noodles" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/spagetti/New() - ..() - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/cheesyfries - name = "Cheesy Fries" - desc = "Fries. Covered in cheese. Duh." - icon_state = "cheesyfries" - trash = /obj/item/trash/plate - filling_color = "#EDDD00" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("fresh fries" = 3, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/cheesyfries/New() - ..() - reagents.add_reagent("protein", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/fortunecookie - name = "Fortune cookie" - desc = "A true prophecy in each cookie!" - icon_state = "fortune_cookie" - filling_color = "#E8E79E" - center_of_mass = list("x"=15, "y"=14) - nutriment_amt = 3 - nutriment_desc = list("fortune cookie" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/fortunecookie/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/badrecipe - name = "Burned mess" - desc = "Someone should be demoted from chef for this." - icon_state = "badrecipe" - filling_color = "#211F02" - center_of_mass = list("x"=16, "y"=12) - -/obj/item/weapon/reagent_containers/food/snacks/badrecipe/New() - ..() - reagents.add_reagent("toxin", 1) - reagents.add_reagent("carbon", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatsteak - name = "Meat steak" - desc = "A piece of hot spicy meat." - icon_state = "meatstake" - trash = /obj/item/trash/plate - filling_color = "#7A3D11" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/meatsteak/New() - ..() - reagents.add_reagent("protein", 4) - reagents.add_reagent("sodiumchloride", 1) - reagents.add_reagent("blackpepper", 1) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff - name = "Spacy Liberty Duff" - desc = "Jello gelatin, from Alfred Hubbard's cookbook" - icon_state = "spacylibertyduff" - trash = /obj/item/trash/snack_bowl - filling_color = "#42B873" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 6 - nutriment_desc = list("mushroom" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff/New() - ..() - reagents.add_reagent("psilocybin", 6) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/amanitajelly - name = "Amanita Jelly" - desc = "Looks curiously toxic" - icon_state = "amanitajelly" - trash = /obj/item/trash/snack_bowl - filling_color = "#ED0758" - center_of_mass = list("x"=16, "y"=5) - nutriment_amt = 6 - nutriment_desc = list("jelly" = 3, "mushroom" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/amanitajelly/New() - ..() - reagents.add_reagent("amatoxin", 6) - reagents.add_reagent("psilocybin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/poppypretzel - name = "Poppy pretzel" - desc = "It's all twisted up!" - icon_state = "poppypretzel" - bitesize = 2 - filling_color = "#916E36" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 5 - nutriment_desc = list("poppy seeds" = 2, "pretzel" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/poppypretzel/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatballsoup - name = "Meatball soup" - desc = "You've got balls kid, BALLS!" - icon_state = "meatballsoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#785210" - center_of_mass = list("x"=16, "y"=8) - -/obj/item/weapon/reagent_containers/food/snacks/meatballsoup/New() - ..() - reagents.add_reagent("protein", 8) - reagents.add_reagent("water", 5) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/slimesoup - name = "slime soup" - desc = "If no water is available, you may substitute tears." - icon_state = "slimesoup" //nonexistant? - filling_color = "#C4DBA0" - -/obj/item/weapon/reagent_containers/food/snacks/slimesoup/New() - ..() - reagents.add_reagent("slimejelly", 5) - reagents.add_reagent("water", 10) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/bloodsoup - name = "Tomato soup" - desc = "Smells like copper." - icon_state = "tomatosoup" - filling_color = "#FF0000" - center_of_mass = list("x"=16, "y"=7) - -/obj/item/weapon/reagent_containers/food/snacks/bloodsoup/New() - ..() - reagents.add_reagent("protein", 2) - reagents.add_reagent("blood", 10) - reagents.add_reagent("water", 5) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/clownstears - name = "Clown's Tears" - desc = "Not very funny." - icon_state = "clownstears" - filling_color = "#C4FBFF" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 4 - nutriment_desc = list("salt" = 1, "the worst joke" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/clownstears/New() - ..() - reagents.add_reagent("banana", 5) - reagents.add_reagent("water", 10) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/vegetablesoup - name = "Vegetable soup" - desc = "A true vegan meal" //TODO - icon_state = "vegetablesoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#AFC4B5" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 8 - nutriment_desc = list("carot" = 2, "corn" = 2, "eggplant" = 2, "potato" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/vegetablesoup/New() - ..() - reagents.add_reagent("water", 5) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/nettlesoup - name = "Nettle soup" - desc = "To think, the botanist would've beat you to death with one of these." - icon_state = "nettlesoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#AFC4B5" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 8 - nutriment_desc = list("salad" = 4, "egg" = 2, "potato" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/nettlesoup/New() - ..() - reagents.add_reagent("water", 5) - reagents.add_reagent("tricordrazine", 5) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/mysterysoup - name = "Mystery soup" - desc = "The mystery is, why aren't you eating it?" - icon_state = "mysterysoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#F082FF" - center_of_mass = list("x"=16, "y"=6) - nutriment_amt = 1 - nutriment_desc = list("backwash" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/mysterysoup/New() - ..() - var/mysteryselect = pick(1,2,3,4,5,6,7,8,9,10) - switch(mysteryselect) - if(1) - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("capsaicin", 3) - reagents.add_reagent("tomatojuice", 2) - if(2) - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("frostoil", 3) - reagents.add_reagent("tomatojuice", 2) - if(3) - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("water", 5) - reagents.add_reagent("tricordrazine", 5) - if(4) - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("water", 10) - if(5) - reagents.add_reagent("nutriment", 2) - reagents.add_reagent("banana", 10) - if(6) - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("blood", 10) - if(7) - reagents.add_reagent("slimejelly", 10) - reagents.add_reagent("water", 10) - if(8) - reagents.add_reagent("carbon", 10) - reagents.add_reagent("toxin", 10) - if(9) - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("tomatojuice", 10) - if(10) - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("tomatojuice", 5) - reagents.add_reagent("imidazoline", 5) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/wishsoup - name = "Wish Soup" - desc = "I wish this was soup." - icon_state = "wishsoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#D1F4FF" - center_of_mass = list("x"=16, "y"=11) - -/obj/item/weapon/reagent_containers/food/snacks/wishsoup/New() - ..() - reagents.add_reagent("water", 10) - bitesize = 5 - if(prob(25)) - src.desc = "A wish come true!" - reagents.add_reagent("nutriment", 8, list("something good" = 8)) - -/obj/item/weapon/reagent_containers/food/snacks/hotchili - name = "Hot Chili" - desc = "A five alarm Texan Chili!" - icon_state = "hotchili" - trash = /obj/item/trash/snack_bowl - filling_color = "#FF3C00" - center_of_mass = list("x"=15, "y"=9) - nutriment_amt = 3 - nutriment_desc = list("chilli peppers" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/hotchili/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("capsaicin", 3) - reagents.add_reagent("tomatojuice", 2) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/coldchili - name = "Cold Chili" - desc = "This slush is barely a liquid!" - icon_state = "coldchili" - filling_color = "#2B00FF" - center_of_mass = list("x"=15, "y"=9) - trash = /obj/item/trash/snack_bowl - nutriment_amt = 3 - nutriment_desc = list("ice peppers" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/coldchili/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("frostoil", 3) - reagents.add_reagent("tomatojuice", 2) - bitesize = 5 - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube - name = "monkey cube" - desc = "Just add water!" - flags = OPENCONTAINER - icon_state = "monkeycube" - bitesize = 12 - filling_color = "#ADAC7F" - center_of_mass = list("x"=16, "y"=14) - - var/wrapped = 0 - var/monkey_type = "Monkey" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/New() - ..() - reagents.add_reagent("protein", 10) - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/attack_self(mob/user as mob) - if(wrapped) - Unwrap(user) - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Expand() - src.visible_message("\The [src] expands!") - var/mob/living/carbon/human/H = new(get_turf(src)) - H.set_species(monkey_type) - H.real_name = H.species.get_random_name() - H.name = H.real_name - if(ismob(loc)) - var/mob/M = loc - M.unEquip(src) - qdel(src) - return 1 - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Unwrap(mob/user as mob) - icon_state = "monkeycube" - desc = "Just add water!" - to_chat(user, "You unwrap the cube.") - wrapped = 0 - flags |= OPENCONTAINER - return - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/On_Consume(var/mob/M) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - H.visible_message("A screeching creature bursts out of [M]'s chest!") - var/obj/item/organ/external/organ = H.get_organ(BP_TORSO) - organ.take_damage(50, 0, 0, "Animal escaping the ribcage") - Expand() - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/on_reagent_change() - if(reagents.has_reagent("water")) - Expand() - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped - desc = "Still wrapped in some paper." - icon_state = "monkeycubewrap" - flags = 0 - wrapped = 1 - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube - name = "farwa cube" - monkey_type = "Farwa" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube - name = "farwa cube" - monkey_type = "Farwa" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/stokcube - name = "stok cube" - monkey_type = "Stok" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube - name = "stok cube" - monkey_type = "Stok" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/neaeracube - name = "neaera cube" - monkey_type = "Neaera" - -/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube - name = "neaera cube" - monkey_type = "Neaera" - -/obj/item/weapon/reagent_containers/food/snacks/spellburger - name = "Spell Burger" - desc = "This is absolutely Ei Nath." - icon_state = "spellburger" - filling_color = "#D505FF" - nutriment_amt = 6 - nutriment_desc = list("magic" = 3, "buns" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/spellburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger - name = "Big Bite Burger" - desc = "Forget the Big Mac. THIS is the future!" - icon_state = "bigbiteburger" - filling_color = "#E3D681" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("buns" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger/New() - ..() - reagents.add_reagent("protein", 10) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/enchiladas - name = "Enchiladas" - desc = "Viva La Mexico!" - icon_state = "enchiladas" - trash = /obj/item/trash/tray - filling_color = "#A36A1F" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 2 - nutriment_desc = list("tortilla" = 3, "corn" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/enchiladas/New() - ..() - reagents.add_reagent("protein", 6) - reagents.add_reagent("capsaicin", 6) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight - name = "monkey's Delight" - desc = "Eeee Eee!" - icon_state = "monkeysdelight" - trash = /obj/item/trash/tray - filling_color = "#5C3C11" - center_of_mass = list("x"=16, "y"=13) - -/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight/New() - ..() - reagents.add_reagent("protein", 10) - reagents.add_reagent("banana", 5) - reagents.add_reagent("blackpepper", 1) - reagents.add_reagent("sodiumchloride", 1) - bitesize = 6 - -/obj/item/weapon/reagent_containers/food/snacks/baguette - name = "Baguette" - desc = "Bon appetit!" - icon_state = "baguette" - filling_color = "#E3D796" - center_of_mass = list("x"=18, "y"=12) - nutriment_amt = 6 - nutriment_desc = list("french bread" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/baguette/New() - ..() - reagents.add_reagent("blackpepper", 1) - reagents.add_reagent("sodiumchloride", 1) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/fishandchips - name = "Fish and Chips" - desc = "I do say so myself chap." - icon_state = "fishandchips" - filling_color = "#E3D796" - center_of_mass = list("x"=16, "y"=16) - nutriment_amt = 3 - nutriment_desc = list("salt" = 1, "chips" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/fishandchips/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("carpotoxin", 3) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/sandwich - name = "Sandwich" - desc = "A grand creation of meat, cheese, bread, and several leaves of lettuce! Arthur Dent would be proud." - icon_state = "sandwich" - trash = /obj/item/trash/plate - filling_color = "#D9BE29" - center_of_mass = list("x"=16, "y"=4) - nutriment_amt = 3 - nutriment_desc = list("bread" = 3, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/sandwich/New() - ..() - reagents.add_reagent("protein", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/toastedsandwich - name = "Toasted Sandwich" - desc = "Now if you only had a pepper bar." - icon_state = "toastedsandwich" - trash = /obj/item/trash/plate - filling_color = "#D9BE29" - center_of_mass = list("x"=16, "y"=4) - nutriment_amt = 3 - nutriment_desc = list("toasted bread" = 3, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/toastedsandwich/New() - ..() - reagents.add_reagent("protein", 3) - reagents.add_reagent("carbon", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/grilledcheese - name = "Grilled Cheese Sandwich" - desc = "Goes great with Tomato soup!" - icon_state = "toastedsandwich" - trash = /obj/item/trash/plate - filling_color = "#D9BE29" - nutriment_amt = 3 - nutriment_desc = list("toasted bread" = 3, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/grilledcheese/New() - ..() - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tomatosoup - name = "Tomato Soup" - desc = "Drinking this feels like being a vampire! A tomato vampire..." - icon_state = "tomatosoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#D92929" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 5 - nutriment_desc = list("soup" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/tomatosoup/New() - ..() - reagents.add_reagent("tomatojuice", 10) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/onionsoup - name = "Onion Soup" - desc = "A soup with layers." - icon_state = "onionsoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#E0C367" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 5 - nutriment_desc = list("onion" = 2, "soup" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/onionsoup/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/onionrings - name = "Onion Rings" - desc = "Crispy rings." - icon_state = "onionrings" - trash = /obj/item/trash/plate - filling_color = "#E0C367" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 5 - nutriment_desc = list("onion" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/onionrings/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles - name = "Roffle Waffles" - desc = "Waffles from Roffle. Co." - icon_state = "rofflewaffles" - trash = /obj/item/trash/waffles - filling_color = "#FF00F7" - center_of_mass = list("x"=15, "y"=11) - nutriment_amt = 8 - nutriment_desc = list("waffle" = 7, "sweetness" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles/New() - ..() - reagents.add_reagent("psilocybin", 8) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/stew - name = "Stew" - desc = "A nice and warm stew. Healthy and strong." - icon_state = "stew" - filling_color = "#9E673A" - center_of_mass = list("x"=16, "y"=5) - nutriment_amt = 6 - nutriment_desc = list("tomato" = 2, "potato" = 2, "carrot" = 2, "eggplant" = 2, "mushroom" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/stew/New() - ..() - reagents.add_reagent("protein", 4) - reagents.add_reagent("tomatojuice", 5) - reagents.add_reagent("imidazoline", 5) - reagents.add_reagent("water", 5) - bitesize = 10 - -/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast - name = "Jellied Toast" - desc = "A slice of bread covered with delicious jam." - icon_state = "jellytoast" - trash = /obj/item/trash/plate - filling_color = "#B572AB" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 1 - nutriment_desc = list("toasted bread" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/cherry/New() - ..() - reagents.add_reagent("cherryjelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/slime/New() - ..() - reagents.add_reagent("slimejelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/jellyburger - name = "Jelly Burger" - desc = "Culinary delight..?" - icon_state = "jellyburger" - filling_color = "#B572AB" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 5 - nutriment_desc = list("buns" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/jellyburger/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/jellyburger/slime/New() - ..() - reagents.add_reagent("slimejelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry/New() - ..() - reagents.add_reagent("cherryjelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/milosoup - name = "Milosoup" - desc = "The universes best soup! Yum!!!" - icon_state = "milosoup" - trash = /obj/item/trash/snack_bowl - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 8 - nutriment_desc = list("soy" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/milosoup/New() - ..() - reagents.add_reagent("water", 5) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat - name = "Stewed Soy Meat" - desc = "Even non-vegetarians will LOVE this!" - icon_state = "stewedsoymeat" - trash = /obj/item/trash/plate - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 8 - nutriment_desc = list("soy" = 4, "tomato" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti - name = "Boiled Spaghetti" - desc = "A plain dish of noodles, this sucks." - icon_state = "spagettiboiled" - trash = /obj/item/trash/plate - filling_color = "#FCEE81" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 2 - nutriment_desc = list("noodles" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/boiledrice - name = "Boiled Rice" - desc = "A boring dish of boring rice." - icon_state = "boiledrice" - trash = /obj/item/trash/snack_bowl - filling_color = "#FFFBDB" - center_of_mass = list("x"=17, "y"=11) - nutriment_amt = 2 - nutriment_desc = list("rice" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/boiledrice/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/ricepudding - name = "Rice Pudding" - desc = "Where's the jam?" - icon_state = "rpudding" - trash = /obj/item/trash/snack_bowl - filling_color = "#FFFBDB" - center_of_mass = list("x"=17, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("rice" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/ricepudding/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/pastatomato - name = "Spaghetti" - desc = "Spaghetti and crushed tomatoes. Just like your abusive father used to make!" - icon_state = "pastatomato" - trash = /obj/item/trash/plate - filling_color = "#DE4545" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 6 - nutriment_desc = list("tomato" = 3, "noodles" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/pastatomato/New() - ..() - reagents.add_reagent("tomatojuice", 10) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/meatballspagetti - name = "Spaghetti & Meatballs" - desc = "Now thats a nic'e meatball!" - icon_state = "meatballspagetti" - trash = /obj/item/trash/plate - filling_color = "#DE4545" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 4 - nutriment_desc = list("noodles" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/meatballspagetti/New() - ..() - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/spesslaw - name = "Spesslaw" - desc = "A lawyers favourite" - icon_state = "spesslaw" - filling_color = "#DE4545" - center_of_mass = list("x"=16, "y"=10) - nutriment_amt = 4 - nutriment_desc = list("noodles" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/spesslaw/New() - ..() - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/carrotfries - name = "Carrot Fries" - desc = "Tasty fries from fresh Carrots." - icon_state = "carrotfries" - trash = /obj/item/trash/plate - filling_color = "#FAA005" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 3 - nutriment_desc = list("carrot" = 3, "salt" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/carrotfries/New() - ..() - reagents.add_reagent("imidazoline", 3) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/superbiteburger - name = "Super Bite Burger" - desc = "This is a mountain of a burger. FOOD!" - icon_state = "superbiteburger" - filling_color = "#CCA26A" - center_of_mass = list("x"=16, "y"=3) - nutriment_amt = 25 - nutriment_desc = list("buns" = 25) - -/obj/item/weapon/reagent_containers/food/snacks/superbiteburger/New() - ..() - reagents.add_reagent("protein", 25) - bitesize = 10 - -/obj/item/weapon/reagent_containers/food/snacks/candiedapple - name = "Candied Apple" - desc = "An apple coated in sugary sweetness." - icon_state = "candiedapple" - filling_color = "#F21873" - center_of_mass = list("x"=15, "y"=13) - nutriment_amt = 3 - nutriment_desc = list("apple" = 3, "caramel" = 3, "sweetness" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/candiedapple/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/applepie - name = "Apple Pie" - desc = "A pie containing sweet sweet love... or apple." - icon_state = "applepie" - filling_color = "#E0EDC5" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 4 - nutriment_desc = list("sweetness" = 2, "apple" = 2, "pie" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/applepie/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/cherrypie - name = "Cherry Pie" - desc = "Taste so good, make a grown man cry." - icon_state = "cherrypie" - filling_color = "#FF525A" - center_of_mass = list("x"=16, "y"=11) - nutriment_amt = 4 - nutriment_desc = list("sweetness" = 2, "cherry" = 2, "pie" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/cherrypie/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/twobread - name = "Two Bread" - desc = "It is very bitter and winy." - icon_state = "twobread" - filling_color = "#DBCC9A" - center_of_mass = list("x"=15, "y"=12) - nutriment_amt = 2 - nutriment_desc = list("sourness" = 2, "bread" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/twobread/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/jellysandwich - name = "Jelly Sandwich" - desc = "You wish you had some peanut butter to go with this..." - icon_state = "jellysandwich" - trash = /obj/item/trash/plate - filling_color = "#9E3A78" - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 2 - nutriment_desc = list("bread" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/slime/New() - ..() - reagents.add_reagent("slimejelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry/New() - ..() - reagents.add_reagent("cherryjelly", 5) - -/obj/item/weapon/reagent_containers/food/snacks/boiledslimecore - name = "Boiled slime Core" - desc = "A boiled red thing." - icon_state = "boiledslimecore" //nonexistant? - -/obj/item/weapon/reagent_containers/food/snacks/boiledslimecore/New() - ..() - reagents.add_reagent("slimejelly", 5) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/mint - name = "mint" - desc = "it is only wafer thin." - icon_state = "mint" - filling_color = "#F2F2F2" - center_of_mass = list("x"=16, "y"=14) - -/obj/item/weapon/reagent_containers/food/snacks/mint/New() - ..() - reagents.add_reagent("mint", 1) - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup - name = "chantrelle soup" - desc = "A delicious and hearty mushroom soup." - icon_state = "mushroomsoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#E386BF" - center_of_mass = list("x"=17, "y"=10) - nutriment_amt = 8 - nutriment_desc = list("mushroom" = 8, "milk" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit - name = "plump helmet biscuit" - desc = "This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour." - icon_state = "phelmbiscuit" - filling_color = "#CFB4C4" - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 5 - nutriment_desc = list("mushroom" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit/New() - ..() - if(prob(10)) - name = "exceptional plump helmet biscuit" - desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!" - reagents.add_reagent("nutriment", 8) - bitesize = 2 - else - reagents.add_reagent("nutriment", 5) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/chawanmushi - name = "chawanmushi" - desc = "A legendary egg custard that makes friends out of enemies. Probably too hot for a cat to eat." - icon_state = "chawanmushi" - trash = /obj/item/trash/snack_bowl - filling_color = "#F0F2E4" - center_of_mass = list("x"=17, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/chawanmushi/New() - ..() - reagents.add_reagent("protein", 5) - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/beetsoup - name = "beet soup" - desc = "Wait, how do you spell it again..?" - icon_state = "beetsoup" - trash = /obj/item/trash/snack_bowl - filling_color = "#FAC9FF" - center_of_mass = list("x"=15, "y"=8) - nutriment_amt = 8 - nutriment_desc = list("tomato" = 4, "beet" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/beetsoup/New() - ..() - name = pick(list("borsch","bortsch","borstch","borsh","borshch","borscht")) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tossedsalad - name = "tossed salad" - desc = "A proper salad, basic and simple, with little bits of carrot, tomato and apple intermingled. Vegan!" - icon_state = "herbsalad" - trash = /obj/item/trash/snack_bowl - filling_color = "#76B87F" - center_of_mass = list("x"=17, "y"=11) - nutriment_amt = 8 - nutriment_desc = list("salad" = 2, "tomato" = 2, "carrot" = 2, "apple" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/tossedsalad/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/validsalad - name = "valid salad" - desc = "It's just a salad of questionable 'herbs' with meatballs and fried potato slices. Nothing suspicious about it." - icon_state = "validsalad" - trash = /obj/item/trash/snack_bowl - filling_color = "#76B87F" - center_of_mass = list("x"=17, "y"=11) - nutriment_amt = 6 - nutriment_desc = list("100% real salad") - -/obj/item/weapon/reagent_containers/food/snacks/validsalad/New() - ..() - reagents.add_reagent("protein", 2) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/appletart - name = "golden apple streusel tart" - desc = "A tasty dessert that won't make it through a metal detector." - icon_state = "gappletart" - trash = /obj/item/trash/plate - filling_color = "#FFFF00" - center_of_mass = list("x"=16, "y"=18) - nutriment_amt = 8 - nutriment_desc = list("apple" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/appletart/New() - ..() - reagents.add_reagent("gold", 5) - bitesize = 3 - -/////////////////////////////////////////////////Sliceable//////////////////////////////////////// -// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels - -// sliceable is just an organization type path, it doesn't have any additional code or variables tied to it. - -/obj/item/weapon/reagent_containers/food/snacks/sliceable - w_class = ITEMSIZE_NORMAL //Whole pizzas and cakes shouldn't fit in a pocket, you can slice them if you want to do that. - -/** - * A food item slice - * - * This path contains some extra code for spawning slices pre-filled with - * reagents. - */ -/obj/item/weapon/reagent_containers/food/snacks/slice - name = "slice of... something" - var/whole_path // path for the item from which this slice comes - var/filled = FALSE // should the slice spawn with any reagents - -/** - * Spawn a new slice of food - * - * If the slice's filled is TRUE, this will also fill the slice with the - * appropriate amount of reagents. Note that this is done by spawning a new - * whole item, transferring the reagents and deleting the whole item, which may - * have performance implications. - */ -/obj/item/weapon/reagent_containers/food/snacks/slice/New() - ..() - if(filled) - var/obj/item/weapon/reagent_containers/food/snacks/whole = new whole_path() - if(whole && whole.slices_num) - var/reagent_amount = whole.reagents.total_volume/whole.slices_num - whole.reagents.trans_to_obj(src, reagent_amount) - - qdel(whole) - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread - name = "meatbread loaf" - desc = "The culinary base of every self-respecting eloquent gentleman." - icon_state = "meatbread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/meatbread - slices_num = 5 - filling_color = "#FF7575" - center_of_mass = list("x"=19, "y"=9) - nutriment_desc = list("bread" = 10) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread/New() - ..() - reagents.add_reagent("protein", 20) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/meatbread - name = "meatbread slice" - desc = "A slice of delicious meatbread." - icon_state = "meatbreadslice" - trash = /obj/item/trash/plate - filling_color = "#FF7575" - bitesize = 2 - center_of_mass = list("x"=16, "y"=16) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread - -/obj/item/weapon/reagent_containers/food/snacks/slice/meatbread/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread - name = "xenomeatbread loaf" - desc = "The culinary base of every self-respecting eloquent gentleman. Extra Heretical." - icon_state = "xenomeatbread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread - slices_num = 5 - filling_color = "#8AFF75" - center_of_mass = list("x"=16, "y"=9) - nutriment_desc = list("bread" = 10) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread/New() - ..() - reagents.add_reagent("protein", 20) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread - name = "xenomeatbread slice" - desc = "A slice of delicious meatbread. Extra Heretical." - icon_state = "xenobreadslice" - trash = /obj/item/trash/plate - filling_color = "#8AFF75" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread - - -/obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread - name = "Banana-nut bread" - desc = "A heavenly and filling treat." - icon_state = "bananabread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/bananabread - slices_num = 5 - filling_color = "#EDE5AD" - center_of_mass = list("x"=16, "y"=9) - nutriment_desc = list("bread" = 10) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread/New() - ..() - reagents.add_reagent("banana", 20) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/bananabread - name = "Banana-nut bread slice" - desc = "A slice of delicious banana bread." - icon_state = "bananabreadslice" - trash = /obj/item/trash/plate - filling_color = "#EDE5AD" - bitesize = 2 - center_of_mass = list("x"=16, "y"=8) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread - -/obj/item/weapon/reagent_containers/food/snacks/slice/bananabread/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread - name = "Tofubread" - icon_state = "Like meatbread but for vegetarians. Not guaranteed to give superpowers." - icon_state = "tofubread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/tofubread - slices_num = 5 - filling_color = "#F7FFE0" - center_of_mass = list("x"=16, "y"=9) - nutriment_desc = list("tofu" = 10) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/tofubread - name = "Tofubread slice" - desc = "A slice of delicious tofubread." - icon_state = "tofubreadslice" - trash = /obj/item/trash/plate - filling_color = "#F7FFE0" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread - -/obj/item/weapon/reagent_containers/food/snacks/slice/tofubread/filled - filled = TRUE - - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake - name = "Carrot Cake" - desc = "A favorite desert of a certain wascally wabbit. Not a lie." - icon_state = "carrotcake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake - slices_num = 5 - filling_color = "#FFD675" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "carrot" = 15) - nutriment_amt = 25 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake/New() - ..() - reagents.add_reagent("imidazoline", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake - name = "Carrot Cake slice" - desc = "Carrotty slice of Carrot Cake, carrots are good for your eyes! Also not a lie." - icon_state = "carrotcake_slice" - trash = /obj/item/trash/plate - filling_color = "#FFD675" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake - -/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake - name = "Brain Cake" - desc = "A squishy cake-thing." - icon_state = "braincake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/braincake - slices_num = 5 - filling_color = "#E6AEDB" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "slime" = 15) - nutriment_amt = 5 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake/New() - ..() - reagents.add_reagent("protein", 25) - reagents.add_reagent("alkysine", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/braincake - name = "Brain Cake slice" - desc = "Lemme tell you something about prions. THEY'RE DELICIOUS." - icon_state = "braincakeslice" - trash = /obj/item/trash/plate - filling_color = "#E6AEDB" - bitesize = 2 - center_of_mass = list("x"=16, "y"=12) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake - -/obj/item/weapon/reagent_containers/food/snacks/slice/braincake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake - name = "Cheese Cake" - desc = "DANGEROUSLY cheesy." - icon_state = "cheesecake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake - slices_num = 5 - filling_color = "#FAF7AF" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "cream" = 10, "cheese" = 15) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake/New() - ..() - reagents.add_reagent("protein", 15) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake - name = "Cheese Cake slice" - desc = "Slice of pure cheestisfaction." - icon_state = "cheesecake_slice" - trash = /obj/item/trash/plate - filling_color = "#FAF7AF" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake - -/obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake - name = "Vanilla Cake" - desc = "A plain cake, not a lie." - icon_state = "plaincake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/plaincake - slices_num = 5 - filling_color = "#F7EDD5" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "vanilla" = 15) - nutriment_amt = 20 - -/obj/item/weapon/reagent_containers/food/snacks/slice/plaincake - name = "Vanilla Cake slice" - desc = "Just a slice of cake, it is enough for everyone." - icon_state = "plaincake_slice" - trash = /obj/item/trash/plate - filling_color = "#F7EDD5" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake - -/obj/item/weapon/reagent_containers/food/snacks/slice/plaincake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake - name = "Orange Cake" - desc = "A cake with added orange." - icon_state = "orangecake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/orangecake - slices_num = 5 - filling_color = "#FADA8E" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "orange" = 15) - nutriment_amt = 20 - -/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake - name = "Orange Cake slice" - desc = "Just a slice of cake, it is enough for everyone." - icon_state = "orangecake_slice" - trash = /obj/item/trash/plate - filling_color = "#FADA8E" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake - -/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled - filled = TRUE - - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake - name = "Lime Cake" - desc = "A cake with added lime." - icon_state = "limecake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/limecake - slices_num = 5 - filling_color = "#CBFA8E" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "lime" = 15) - nutriment_amt = 20 - - -/obj/item/weapon/reagent_containers/food/snacks/slice/limecake - name = "Lime Cake slice" - desc = "Just a slice of cake, it is enough for everyone." - icon_state = "limecake_slice" - trash = /obj/item/trash/plate - filling_color = "#CBFA8E" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake - -/obj/item/weapon/reagent_containers/food/snacks/slice/limecake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake - name = "Lemon Cake" - desc = "A cake with added lemon." - icon_state = "lemoncake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake - slices_num = 5 - filling_color = "#FAFA8E" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "lemon" = 15) - nutriment_amt = 20 - - -/obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake - name = "Lemon Cake slice" - desc = "Just a slice of cake, it is enough for everyone." - icon_state = "lemoncake_slice" - trash = /obj/item/trash/plate - filling_color = "#FAFA8E" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake - -/obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake - name = "Chocolate Cake" - desc = "A cake with added chocolate." - icon_state = "chocolatecake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake - slices_num = 5 - filling_color = "#805930" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "chocolate" = 15) - nutriment_amt = 20 - -/obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake - name = "Chocolate Cake slice" - desc = "Just a slice of cake, it is enough for everyone." - icon_state = "chocolatecake_slice" - trash = /obj/item/trash/plate - filling_color = "#805930" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake - -/obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel - name = "Cheese wheel" - desc = "A big wheel of delcious Cheddar." - icon_state = "cheesewheel" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/cheesewedge - slices_num = 5 - filling_color = "#FFF700" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cheese" = 10) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel/New() - ..() - reagents.add_reagent("protein", 10) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cheesewedge - name = "Cheese wedge" - desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far." - icon_state = "cheesewedge" - filling_color = "#FFF700" - bitesize = 2 - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake - name = "Birthday Cake" - desc = "Happy Birthday..." - icon_state = "birthdaycake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake - slices_num = 5 - filling_color = "#FFD6D6" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10) - nutriment_amt = 20 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake/New() - ..() - reagents.add_reagent("sprinkles", 10) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake - name = "Birthday Cake slice" - desc = "A slice of your birthday." - icon_state = "birthdaycakeslice" - trash = /obj/item/trash/plate - filling_color = "#FFD6D6" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake - -/obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/bread - name = "Bread" - icon_state = "Some plain old Earthen bread." - icon_state = "bread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/bread - slices_num = 5 - filling_color = "#FFE396" - center_of_mass = list("x"=16, "y"=9) - nutriment_desc = list("bread" = 6) - nutriment_amt = 6 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/bread/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/bread - name = "Bread slice" - desc = "A slice of home." - icon_state = "breadslice" - trash = /obj/item/trash/plate - filling_color = "#D27332" - bitesize = 2 - center_of_mass = list("x"=16, "y"=4) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bread - -/obj/item/weapon/reagent_containers/food/snacks/slice/bread/filled - filled = TRUE - - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread - name = "Cream Cheese Bread" - desc = "Yum yum yum!" - icon_state = "creamcheesebread" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread - slices_num = 5 - filling_color = "#FFF896" - center_of_mass = list("x"=16, "y"=9) - nutriment_desc = list("bread" = 6, "cream" = 3, "cheese" = 3) - nutriment_amt = 5 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread/New() - ..() - reagents.add_reagent("protein", 15) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread - name = "Cream Cheese Bread slice" - desc = "A slice of yum!" - icon_state = "creamcheesebreadslice" - trash = /obj/item/trash/plate - filling_color = "#FFF896" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread - - -/obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread/filled - filled = TRUE - - -/obj/item/weapon/reagent_containers/food/snacks/watermelonslice - name = "Watermelon Slice" - desc = "A slice of watery goodness." - icon_state = "watermelonslice" - filling_color = "#FF3867" - bitesize = 2 - center_of_mass = list("x"=16, "y"=10) - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake - name = "Apple Cake" - desc = "A cake centred with apples." - icon_state = "applecake" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/applecake - slices_num = 5 - filling_color = "#EBF5B8" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("cake" = 10, "sweetness" = 10, "apple" = 15) - nutriment_amt = 15 - -/obj/item/weapon/reagent_containers/food/snacks/slice/applecake - name = "Apple Cake slice" - desc = "A slice of heavenly cake." - icon_state = "applecakeslice" - trash = /obj/item/trash/plate - filling_color = "#EBF5B8" - bitesize = 2 - center_of_mass = list("x"=16, "y"=14) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake - -/obj/item/weapon/reagent_containers/food/snacks/slice/applecake/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie - name = "Pumpkin Pie" - desc = "A delicious treat for the autumn months." - icon_state = "pumpkinpie" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie - slices_num = 5 - filling_color = "#F5B951" - center_of_mass = list("x"=16, "y"=10) - nutriment_desc = list("pie" = 5, "cream" = 5, "pumpkin" = 5) - nutriment_amt = 15 - -/obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie - name = "Pumpkin Pie slice" - desc = "A slice of pumpkin pie, with whipped cream on top. Perfection." - icon_state = "pumpkinpieslice" - trash = /obj/item/trash/plate - filling_color = "#F5B951" - bitesize = 2 - center_of_mass = list("x"=16, "y"=12) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie - -/obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/cracker - name = "Cracker" - desc = "It's a salted cracker." - icon_state = "cracker" - filling_color = "#F5DEB8" - center_of_mass = list("x"=16, "y"=6) - nutriment_desc = list("salt" = 1, "cracker" = 2) - nutriment_amt = 1 - - - -/////////////////////////////////////////////////PIZZA//////////////////////////////////////// - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza - slices_num = 6 - filling_color = "#BAA14C" - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita - name = "Margherita" - desc = "The golden standard of pizzas." - icon_state = "pizzamargherita" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/margherita - slices_num = 6 - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 15) - nutriment_amt = 35 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita/New() - ..() - reagents.add_reagent("protein", 5) - reagents.add_reagent("tomatojuice", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/margherita - name = "Margherita slice" - desc = "A slice of the classic pizza." - icon_state = "pizzamargheritaslice" - filling_color = "#BAA14C" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita - -/obj/item/weapon/reagent_containers/food/snacks/slice/margherita/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza - name = "Meatpizza" - desc = "A pizza with meat topping." - icon_state = "meatpizza" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza - slices_num = 6 - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 15) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza/New() - ..() - reagents.add_reagent("protein", 34) - reagents.add_reagent("tomatojuice", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza - name = "Meatpizza slice" - desc = "A slice of a meaty pizza." - icon_state = "meatpizzaslice" - filling_color = "#BAA14C" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza - -/obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza - name = "Mushroompizza" - desc = "Very special pizza." - icon_state = "mushroompizza" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza - slices_num = 6 - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 5, "mushroom" = 10) - nutriment_amt = 35 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza/New() - ..() - reagents.add_reagent("protein", 5) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza - name = "Mushroompizza slice" - desc = "Maybe it is the last slice of pizza in your life." - icon_state = "mushroompizzaslice" - filling_color = "#BAA14C" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza - -/obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza - name = "Vegetable pizza" - desc = "No one of Tomato Sapiens were harmed during making this pizza." - icon_state = "vegetablepizza" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza - slices_num = 6 - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 5, "eggplant" = 5, "carrot" = 5, "corn" = 5) - nutriment_amt = 25 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza/New() - ..() - reagents.add_reagent("protein", 5) - reagents.add_reagent("tomatojuice", 6) - reagents.add_reagent("imidazoline", 12) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza - name = "Vegetable pizza slice" - desc = "A slice of the most green pizza of all pizzas not containing green ingredients." - icon_state = "vegetablepizzaslice" - filling_color = "#BAA14C" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza - -/obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza/filled - filled = TRUE - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza - name = "moldy pizza" - desc = "This pizza might actually be alive. There's mold all over." - icon_state = "oldpizza" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza - slices_num = 6 - center_of_mass = list("x"=16, "y"=11) - nutriment_desc = list("stale pizza crust" = 10, "moldy tomato" = 10, "moldy cheese" = 5) - nutriment_amt = 10 - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza/New() - ..() - reagents.add_reagent("protein", 5) - reagents.add_reagent("tomatojuice", 6) - reagents.add_reagent("mold", 8) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza - name = "moldy pizza slice" - desc = "This used to be pizza..." - icon_state = "old_pizza" - filling_color = "#BAA14C" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza - -/obj/item/pizzabox - name = "pizza box" - desc = "A box suited for pizzas." - icon = 'icons/obj/food.dmi' - icon_state = "pizzabox1" - - var/open = 0 // Is the box open? - var/ismessy = 0 // Fancy mess on the lid - var/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/pizza // Content pizza - var/list/boxes = list() // If the boxes are stacked, they come here - var/boxtag = "" - -/obj/item/pizzabox/update_icon() - - overlays = list() - - // Set appropriate description - if( open && pizza ) - desc = "A box suited for pizzas. It appears to have a [pizza.name] inside." - else if( boxes.len > 0 ) - desc = "A pile of boxes suited for pizzas. There appears to be [boxes.len + 1] boxes in the pile." - - var/obj/item/pizzabox/topbox = boxes[boxes.len] - var/toptag = topbox.boxtag - if( toptag != "" ) - desc = "[desc] The box on top has a tag, it reads: '[toptag]'." - else - desc = "A box suited for pizzas." - - if( boxtag != "" ) - desc = "[desc] The box has a tag, it reads: '[boxtag]'." - - // Icon states and overlays - if( open ) - if( ismessy ) - icon_state = "pizzabox_messy" - else - icon_state = "pizzabox_open" - - if( pizza ) - var/image/pizzaimg = image("food.dmi", icon_state = pizza.icon_state) - pizzaimg.pixel_y = -3 - overlays += pizzaimg - - return - else - // Stupid code because byondcode sucks - var/doimgtag = 0 - if( boxes.len > 0 ) - var/obj/item/pizzabox/topbox = boxes[boxes.len] - if( topbox.boxtag != "" ) - doimgtag = 1 - else - if( boxtag != "" ) - doimgtag = 1 - - if( doimgtag ) - var/image/tagimg = image("food.dmi", icon_state = "pizzabox_tag") - tagimg.pixel_y = boxes.len * 3 - overlays += tagimg - - icon_state = "pizzabox[boxes.len+1]" - -/obj/item/pizzabox/attack_hand( mob/user as mob ) - - if( open && pizza ) - user.put_in_hands( pizza ) - - to_chat(user, "You take \the [src.pizza] out of \the [src].") - src.pizza = null - update_icon() - return - - if( boxes.len > 0 ) - if( user.get_inactive_hand() != src ) - ..() - return - - var/obj/item/pizzabox/box = boxes[boxes.len] - boxes -= box - - user.put_in_hands( box ) - to_chat(user, "You remove the topmost [src] from your hand.") - box.update_icon() - update_icon() - return - ..() - -/obj/item/pizzabox/attack_self( mob/user as mob ) - - if( boxes.len > 0 ) - return - - open = !open - - if( open && pizza ) - ismessy = 1 - - update_icon() - -/obj/item/pizzabox/attackby( obj/item/I as obj, mob/user as mob ) - if( istype(I, /obj/item/pizzabox/) ) - var/obj/item/pizzabox/box = I - - if( !box.open && !src.open ) - // Make a list of all boxes to be added - var/list/boxestoadd = list() - boxestoadd += box - for(var/obj/item/pizzabox/i in box.boxes) - boxestoadd += i - - if( (boxes.len+1) + boxestoadd.len <= 5 ) - user.drop_item() - - box.loc = src - box.boxes = list() // Clear the box boxes so we don't have boxes inside boxes. - Xzibit - src.boxes.Add( boxestoadd ) - - box.update_icon() - update_icon() - - to_chat(user, "You put \the [box] ontop of \the [src]!") - else - to_chat(user, "The stack is too high!") - else - to_chat(user, "Close \the [box] first!") - - return - - if( istype(I, /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/) ) // Long ass fucking object name - - if( src.open ) - user.drop_item() - I.loc = src - src.pizza = I - - update_icon() - - to_chat(user, "You put \the [I] in \the [src]!") - else - to_chat(user, "You try to push \the [I] through the lid but it doesn't work!") - return - - if( istype(I, /obj/item/weapon/pen/) ) - - if( src.open ) - return - - var/t = sanitize(input("Enter what you want to add to the tag:", "Write", null, null) as text, 30) - - var/obj/item/pizzabox/boxtotagto = src - if( boxes.len > 0 ) - boxtotagto = boxes[boxes.len] - - boxtotagto.boxtag = copytext("[boxtotagto.boxtag][t]", 1, 30) - - update_icon() - return - ..() - -/obj/item/pizzabox/margherita/New() - pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita(src) - boxtag = "Margherita Deluxe" - -/obj/item/pizzabox/vegetable/New() - pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza(src) - boxtag = "Gourmet Vegatable" - -/obj/item/pizzabox/mushroom/New() - pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza(src) - boxtag = "Mushroom Special" - -/obj/item/pizzabox/meat/New() - pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza(src) - boxtag = "Meatlover's Supreme" - -/obj/item/pizzabox/old/New() - pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza(src) - boxtag = "Deluxe Gourmet" - -/obj/item/weapon/reagent_containers/food/snacks/dionaroast - name = "roast diona" - desc = "It's like an enormous, leathery carrot. With an eye." - icon_state = "dionaroast" - trash = /obj/item/trash/plate - filling_color = "#75754B" - center_of_mass = list("x"=16, "y"=7) - nutriment_amt = 6 - nutriment_desc = list("a chorus of flavor" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/dionaroast/New() - ..() - reagents.add_reagent("radium", 2) - bitesize = 2 - -/////////////////////////////////////////// -// new old food stuff from bs12 -/////////////////////////////////////////// -/obj/item/weapon/reagent_containers/food/snacks/dough - name = "dough" - desc = "A piece of dough." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "dough" - bitesize = 2 - center_of_mass = list("x"=16, "y"=13) - nutriment_amt = 3 - nutriment_desc = list("uncooked dough" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/dough/New() - ..() - reagents.add_reagent("protein", 1) - -// Dough + rolling pin = flat dough -/obj/item/weapon/reagent_containers/food/snacks/dough/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/material/kitchen/rollingpin)) - new /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough(src) - user << "You flatten the dough." - qdel(src) - -// slicable into 3xdoughslices -/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough - name = "flat dough" - desc = "A flattened dough." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "flat dough" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/doughslice - slices_num = 3 - center_of_mass = list("x"=16, "y"=16) - -/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough/New() - ..() - reagents.add_reagent("protein", 1) - reagents.add_reagent("nutriment", 3) - -/obj/item/weapon/reagent_containers/food/snacks/doughslice - name = "dough slice" - desc = "A building block of an impressive dish." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "doughslice" - slice_path = /obj/item/weapon/reagent_containers/food/snacks/spagetti - slices_num = 1 - bitesize = 2 - center_of_mass = list("x"=17, "y"=19) - nutriment_amt = 1 - nutriment_desc = list("uncooked dough" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/doughslice/New() - ..() - -/obj/item/weapon/reagent_containers/food/snacks/bun - name = "bun" - desc = "A base for any self-respecting burger." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "bun" - bitesize = 2 - center_of_mass = list("x"=16, "y"=12) - nutriment_amt = 4 - nutriment_desc = "bun" - -/obj/item/weapon/reagent_containers/food/snacks/bun/New() - ..() - -/obj/item/weapon/reagent_containers/food/snacks/bun/attackby(obj/item/weapon/W as obj, mob/user as mob) - // Bun + meatball = burger - if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/meatball)) - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) - user << "You make a burger." - qdel(W) - qdel(src) - - // Bun + cutlet = hamburger - else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/cutlet)) - new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) - user << "You make a burger." - qdel(W) - qdel(src) - - // Bun + sausage = hotdog - else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/sausage)) - new /obj/item/weapon/reagent_containers/food/snacks/hotdog(src) - user << "You make a hotdog." - qdel(W) - qdel(src) - -// Burger + cheese wedge = cheeseburger -/obj/item/weapon/reagent_containers/food/snacks/monkeyburger/attackby(obj/item/weapon/reagent_containers/food/snacks/cheesewedge/W as obj, mob/user as mob) - if(istype(W))// && !istype(src,/obj/item/weapon/reagent_containers/food/snacks/cheesewedge)) - new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) - user << "You make a cheeseburger." - qdel(W) - qdel(src) - return - else - ..() - -// Human Burger + cheese wedge = cheeseburger -/obj/item/weapon/reagent_containers/food/snacks/human/burger/attackby(obj/item/weapon/reagent_containers/food/snacks/cheesewedge/W as obj, mob/user as mob) - if(istype(W)) - new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) - user << "You make a cheeseburger." - qdel(W) - qdel(src) - return - else - ..() - -/obj/item/weapon/reagent_containers/food/snacks/bunbun - name = "\improper Bun Bun" - desc = "A small bread monkey fashioned from two burger buns." - icon_state = "bunbun" - bitesize = 2 - center_of_mass = list("x"=16, "y"=8) - nutriment_amt = 8 - nutriment_desc = list("bun" = 8) - -/obj/item/weapon/reagent_containers/food/snacks/bunbun/New() - ..() - -/obj/item/weapon/reagent_containers/food/snacks/taco - name = "taco" - desc = "Take a bite!" - icon_state = "taco" - bitesize = 3 - center_of_mass = list("x"=21, "y"=12) - nutriment_amt = 4 - nutriment_desc = list("cheese" = 2,"taco shell" = 2) -/obj/item/weapon/reagent_containers/food/snacks/taco/New() - ..() - reagents.add_reagent("protein", 3) - -/obj/item/weapon/reagent_containers/food/snacks/rawcutlet - name = "raw cutlet" - desc = "A thin piece of raw meat." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "rawcutlet" - bitesize = 1 - center_of_mass = list("x"=17, "y"=20) - -/obj/item/weapon/reagent_containers/food/snacks/rawcutlet/New() - ..() - reagents.add_reagent("protein", 1) - -/obj/item/weapon/reagent_containers/food/snacks/cutlet - name = "cutlet" - desc = "A tasty meat slice." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "cutlet" - bitesize = 2 - center_of_mass = list("x"=17, "y"=20) - -/obj/item/weapon/reagent_containers/food/snacks/cutlet/New() - ..() - reagents.add_reagent("protein", 2) - -/obj/item/weapon/reagent_containers/food/snacks/rawmeatball - name = "raw meatball" - desc = "A raw meatball." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "rawmeatball" - bitesize = 2 - center_of_mass = list("x"=16, "y"=15) - -/obj/item/weapon/reagent_containers/food/snacks/rawmeatball/New() - ..() - reagents.add_reagent("protein", 2) - -/obj/item/weapon/reagent_containers/food/snacks/hotdog - name = "hotdog" - desc = "Unrelated to dogs, maybe." - icon_state = "hotdog" - bitesize = 2 - center_of_mass = list("x"=16, "y"=17) - -/obj/item/weapon/reagent_containers/food/snacks/hotdog/New() - ..() - reagents.add_reagent("protein", 6) - -/obj/item/weapon/reagent_containers/food/snacks/hotdog/old - name = "old hotdog" - desc = "Covered in mold. You're not gonna eat that, are you?" - -/obj/item/weapon/reagent_containers/food/snacks/hotdog/old/New() - ..() - reagents.add_reagent("mold", 6) - -/obj/item/weapon/reagent_containers/food/snacks/flatbread - name = "flatbread" - desc = "Bland but filling." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "flatbread" - bitesize = 2 - center_of_mass = list("x"=16, "y"=16) - nutriment_amt = 3 - nutriment_desc = list("bread" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/flatbread/New() - ..() - -// potato + knife = raw sticks -/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(obj/item/weapon/W, mob/user) - if(seed && seed.kitchen_tag && seed.kitchen_tag == "potato" && istype(W,/obj/item/weapon/material/knife)) - new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src)) - user << "You cut the potato." - qdel(src) - else - ..() - -/obj/item/weapon/reagent_containers/food/snacks/rawsticks - name = "raw potato sticks" - desc = "Raw fries, not very tasty." - icon = 'icons/obj/food_ingredients.dmi' - icon_state = "rawsticks" - bitesize = 2 - center_of_mass = list("x"=16, "y"=12) - nutriment_amt = 3 - nutriment_desc = list("raw potato" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/rawsticks/New() - ..() - -/obj/item/weapon/reagent_containers/food/snacks/liquidfood - name = "\improper LiquidFood Ration" - desc = "A prepackaged grey slurry of all the essential nutrients for a spacefarer on the go. Should this be crunchy?" - icon_state = "liquidfood" - trash = /obj/item/trash/liquidfood - filling_color = "#A8A8A8" - center_of_mass = list("x"=16, "y"=15) - nutriment_amt = 20 - nutriment_desc = list("chalk" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/liquidfood/New() - ..() - reagents.add_reagent("iron", 3) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/tastybread - name = "bread tube" - desc = "Bread in a tube. Chewy...and surprisingly tasty." - icon_state = "tastybread" - trash = /obj/item/trash/tastybread - filling_color = "#A66829" - center_of_mass = list("x"=17, "y"=16) - nutriment_amt = 6 - nutriment_desc = list("bread" = 2, "sweetness" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/tastybread/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks - name = "\improper SkrellSnax" - desc = "Cured fungus shipped all the way from Qerr'balak, almost like jerky! Almost." - icon_state = "skrellsnacks" - filling_color = "#A66829" - center_of_mass = list("x"=15, "y"=12) - nutriment_amt = 10 - nutriment_desc = list("mushroom" = 5, "salt" = 5) - -/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks/New() - ..() - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/unajerky - name = "Moghes Imported Sissalik Jerky" - icon_state = "unathitinred" - desc = "An incredibly well made jerky, shipped in all the way from Moghes." - trash = /obj/item/trash/unajerky - filling_color = "#631212" - center_of_mass = list("x"=15, "y"=9) - -/obj/item/weapon/reagent_containers/food/snacks/unajerky/New() - ..() - reagents.add_reagent("protein", 8) - reagents.add_reagent("capsaicin", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/croissant - name = "croissant" - desc = "True French cuisine." - filling_color = "#E3D796" - icon_state = "croissant" - nutriment_amt = 6 - nutriment_desc = list("french bread" = 6) - -/obj/item/weapon/reagent_containers/food/snacks/croissant/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatbun - name = "meat bun" - desc = "Chinese street food, in neither China nor a street." - filling_color = "#DEDEAB" - icon_state = "meatbun" - nutriment_amt = 4 - -/obj/item/weapon/reagent_containers/food/snacks/meatbun/New() - ..() - bitesize = 2 - reagents.add_reagent("protein", 4) - -/obj/item/weapon/reagent_containers/food/snacks/sashimi - name = "carp sashimi" - desc = "Expertly prepared. Still toxic." - filling_color = "#FFDEFE" - icon_state = "sashimi" - nutriment_amt = 6 - -/obj/item/weapon/reagent_containers/food/snacks/sashimi/New() - ..() - reagents.add_reagent("protein", 2) - reagents.add_reagent("carpotoxin", 2) - bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/benedict - name = "eggs benedict" - desc = "Hey, there's only one egg in this!" - filling_color = "#FFDF78" - icon_state = "benedict" - nutriment_amt = 4 - -/obj/item/weapon/reagent_containers/food/snacks/benedict/New() - ..() - reagents.add_reagent("protein", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/beans - name = "baked beans" - desc = "Musical fruit in a slightly less musical container." - filling_color = "#FC6F28" - icon_state = "beans" - nutriment_amt = 4 - nutriment_desc = list("beans" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/beans/New() - ..() - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/sugarcookie - name = "sugar cookie" - desc = "Just like your little sister used to make." - filling_color = "#DBC94F" - icon_state = "sugarcookie" - nutriment_amt = 5 - nutriment_desc = list("sweetness" = 4, "cookie" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/New() - ..() - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/berrymuffin - name = "berry muffin" - desc = "A delicious and spongy little cake, with berries." - icon_state = "berrymuffin" - filling_color = "#E0CF9B" - center_of_mass = list("x"=17, "y"=4) - nutriment_amt = 6 - nutriment_desc = list("sweetness" = 2, "muffin" = 2, "berries" = 2) - -/obj/item/weapon/reagent_containers/food/snacks/berrymuffin/New() - ..() - reagents.add_reagent("nutriment", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin - name = "booberry muffin" - desc = "My stomach is a graveyard! No living being can quench my bloodthirst!" - icon_state = "berrymuffin" - filling_color = "#799ACE" - center_of_mass = list("x"=17, "y"=4) - nutriment_amt = 6 - nutriment_desc = list("spookiness" = 4, "muffin" = 1, "berries" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/New() - ..() - reagents.add_reagent("nutriment", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/eggroll - name = "egg roll" - desc = "Free with orders over 10 thalers." - icon_state = "eggroll" - filling_color = "#799ACE" - center_of_mass = list("x"=17, "y"=4) - nutriment_amt = 4 - nutriment_desc = list("egg" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/eggroll/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("protein", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/fruitsalad - name = "fruit salad" - desc = "Your standard fruit salad." - icon_state = "fruitsalad" - filling_color = "#FF3867" - nutriment_amt = 10 - nutriment_desc = list("fruit" = 10) - -/obj/item/weapon/reagent_containers/food/snacks/fruitsalad/New() - ..() - reagents.add_reagent("nutriment", 10) - bitesize = 4 - -/obj/item/weapon/reagent_containers/food/snacks/eggbowl - name = "egg bowl" - desc = "A bowl of fried rice with egg mixed in." - icon_state = "eggbowl" - trash = /obj/item/trash/snack_bowl - filling_color = "#FFFBDB" - nutriment_amt = 6 - nutriment_desc = list("rice" = 2, "egg" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/eggbowl/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/porkbowl - name = "pork bowl" - desc = "A bowl of fried rice with cuts of meat." - icon_state = "porkbowl" - trash = /obj/item/trash/snack_bowl - filling_color = "#FFFBDB" - nutriment_amt = 6 - nutriment_desc = list("rice" = 2, "meat" = 4) - -/obj/item/weapon/reagent_containers/food/snacks/porkbowl/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("protein", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/tortilla - name = "tortilla" - desc = "The base for all your burritos." - icon_state = "tortilla" - nutriment_amt = 1 - nutriment_desc = list("bread" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/tortilla/New() - ..() - reagents.add_reagent("nutriment", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/meatburrito - name = "carne asada burrito" - desc = "The best burrito for meat lovers." - icon_state = "carneburrito" - nutriment_amt = 6 - nutriment_desc = list("tortilla" = 3, "meat" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/meatburrito/New() - ..() - reagents.add_reagent("protein", 6) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cheeseburrito - name = "Cheese burrito" - desc = "It's a burrito filled with cheese." - icon_state = "cheeseburrito" - nutriment_amt = 6 - nutriment_desc = list("tortilla" = 3, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/cheeseburrito/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("protein", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito - name = "fuego phoron burrito" - desc = "A super spicy burrito." - icon_state = "fuegoburrito" - nutriment_amt = 6 - nutriment_desc = list("chili peppers" = 5, "tortilla" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("capsaicin", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/nachos - name = "nachos" - desc = "Chips from Old Mexico." - icon_state = "nachos" - nutriment_amt = 2 - nutriment_desc = list("salt" = 1) - -/obj/item/weapon/reagent_containers/food/snacks/nachos/New() - ..() - reagents.add_reagent("nutriment", 1) - bitesize = 1 - -/obj/item/weapon/reagent_containers/food/snacks/cheesenachos - name = "cheesy nachos" - desc = "The delicious combination of nachos and melting cheese." - icon_state = "cheesenachos" - nutriment_amt = 5 - nutriment_desc = list("salt" = 2, "cheese" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/cheesenachos/New() - ..() - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("protein", 2) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/cubannachos - name = "cuban nachos" - desc = "That's some dangerously spicy nachos." - icon_state = "cubannachos" - nutriment_amt = 6 - nutriment_desc = list("salt" = 1, "cheese" = 2, "chili peppers" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/cubannachos/New() - ..() - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("capsaicin", 4) - bitesize = 2 - -/obj/item/weapon/reagent_containers/food/snacks/piginblanket - name = "pig in a blanket" - desc = "A sausage embedded in soft, fluffy pastry. Free this pig from its blanket prison by eating it." - icon_state = "piginblanket" - nutriment_amt = 6 - nutriment_desc = list("meat" = 3, "pastry" = 3) - -/obj/item/weapon/reagent_containers/food/snacks/piginblanket/New() - ..() - reagents.add_reagent("nutriment", 6) - reagents.add_reagent("protein", 4) +//Food items that are eaten normally and don't leave anything behind. +/obj/item/weapon/reagent_containers/food/snacks + name = "snack" + desc = "yummy" + icon = 'icons/obj/food.dmi' + icon_state = null + var/bitesize = 1 + var/bitecount = 0 + var/trash = null + var/slice_path + var/slices_num + var/dried_type = null + var/dry = 0 + var/nutriment_amt = 0 + var/list/nutriment_desc = list("food" = 1) + center_of_mass = list("x"=16, "y"=16) + w_class = ITEMSIZE_SMALL + force = 1 + +/obj/item/weapon/reagent_containers/food/snacks/New() + ..() + if(nutriment_amt) + reagents.add_reagent("nutriment",nutriment_amt,nutriment_desc) + +/obj/item/weapon/reagent_containers/food/snacks/New() + ..() + if(nutriment_amt) + reagents.add_reagent("nutriment", nutriment_amt) + + //Placeholder for effect that trigger on eating that aren't tied to reagents. +/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M) + if(!usr) + usr = M + if(!reagents.total_volume) + M.visible_message("[M] finishes eating \the [src].","You finish eating \the [src].") + usr.drop_from_inventory(src) //so icons update :[ + + if(trash) + if(ispath(trash,/obj/item)) + var/obj/item/TrashItem = new trash(usr) + usr.put_in_hands(TrashItem) + else if(istype(trash,/obj/item)) + usr.put_in_hands(trash) + qdel(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob) + return + +/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone) + if(reagents && !reagents.total_volume) + user << "None of [src] left!" + user.drop_from_inventory(src) + qdel(src) + return 0 + + if(istype(M, /mob/living/carbon)) + //TODO: replace with standard_feed_mob() call. + + var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25) + if(M == user) //If you're eating it yourself + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + if(!H.check_has_mouth()) + user << "Where do you intend to put \the [src]? You don't have a mouth!" + return + var/obj/item/blocked = H.check_mouth_coverage() + if(blocked) + user << "\The [blocked] is in the way!" + return + + user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things + if (fullness <= 50) + M << "You hungrily chew out a piece of [src] and gobble it!" + if (fullness > 50 && fullness <= 150) + M << "You hungrily begin to eat [src]." + if (fullness > 150 && fullness <= 350) + M << "You take a bite of [src]." + if (fullness > 350 && fullness <= 550) + M << "You unwillingly chew a bit of [src]." + if (fullness > (550 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat + M << "You cannot force any more of [src] to go down your throat." + return 0 + + else if(user.a_intent == I_HURT) + return ..() + + else + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + if(!H.check_has_mouth()) + user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!" + return + var/obj/item/blocked = H.check_mouth_coverage() + if(blocked) + user << "\The [blocked] is in the way!" + return + + if (fullness <= (550 * (1 + M.overeatduration / 1000))) + user.visible_message("[user] attempts to feed [M] [src].") + else + user.visible_message("[user] cannot force anymore of [src] down [M]'s throat.") + return 0 + + user.setClickCooldown(user.get_attack_speed(src)) + if(!do_mob(user, M)) return + + //Do we really care about this + add_attack_logs(user,M,"Fed with [src.name] containing [reagentlist(src)]", admin_notify = FALSE) + + user.visible_message("[user] feeds [M] [src].") + + else + user << "This creature does not seem to have a mouth!" + return + + if(reagents) //Handle ingestion of the reagent. + playsound(M.loc,'sound/items/eatfood.ogg', rand(10,50), 1) + if(reagents.total_volume) + if(reagents.total_volume > bitesize) + reagents.trans_to_mob(M, bitesize, CHEM_INGEST) + else + reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST) + bitecount++ + On_Consume(M) + return 1 + + return 0 + +/obj/item/weapon/reagent_containers/food/snacks/examine(mob/user) + if(!..(user, 1)) + return + if (bitecount==0) + return + else if (bitecount==1) + user << "\The [src] was bitten by someone!" + else if (bitecount<=3) + user << "\The [src] was bitten [bitecount] times!" + else + user << "\The [src] was bitten multiple times!" + +/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/weapon/storage)) + ..() // -> item/attackby() + return + + // Eating with forks + if(istype(W,/obj/item/weapon/material/kitchen/utensil)) + var/obj/item/weapon/material/kitchen/utensil/U = W + if(U.scoop_food) + if(!U.reagents) + U.create_reagents(5) + + if (U.reagents.total_volume > 0) + user << "You already have something on your [U]." + return + + user.visible_message( \ + "[user] scoops up some [src] with \the [U]!", \ + "You scoop up some [src] with \the [U]!" \ + ) + + src.bitecount++ + U.overlays.Cut() + U.loaded = "[src]" + var/image/I = new(U.icon, "loadedfood") + I.color = src.filling_color + U.overlays += I + + reagents.trans_to_obj(U, min(reagents.total_volume,5)) + + if (reagents.total_volume <= 0) + qdel(src) + return + + if (is_sliceable()) + //these are used to allow hiding edge items in food that is not on a table/tray + var/can_slice_here = isturf(src.loc) && ((locate(/obj/structure/table) in src.loc) || (locate(/obj/machinery/optable) in src.loc) || (locate(/obj/item/weapon/tray) in src.loc)) + var/hide_item = !has_edge(W) || !can_slice_here + + if (hide_item) + if (W.w_class >= src.w_class || is_robot_module(W)) + return + + to_chat(user, "You slip \the [W] inside \the [src].") + user.drop_from_inventory(W, src) + add_fingerprint(user) + contents += W + return + + if (has_edge(W)) + if (!can_slice_here) + to_chat(user, "You cannot slice \the [src] here! You need a table or at least a tray to do it.") + return + + var/slices_lost = 0 + if (W.w_class > 3) + user.visible_message("\The [user] crudely slices \the [src] with [W]!", "You crudely slice \the [src] with your [W]!") + slices_lost = rand(1,min(1,round(slices_num/2))) + else + user.visible_message("\The [user] slices \the [src]!", "You slice \the [src]!") + + var/reagents_per_slice = reagents.total_volume/slices_num + for(var/i=1 to (slices_num-slices_lost)) + var/obj/slice = new slice_path (src.loc) + reagents.trans_to_obj(slice, reagents_per_slice) + qdel(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable() + return (slices_num && slice_path && slices_num > 0) + +/obj/item/weapon/reagent_containers/food/snacks/Destroy() + if(contents) + for(var/atom/movable/something in contents) + something.dropInto(loc) + . = ..() + +//////////////////////////////////////////////////////////////////////////////// +/// FOOD END +//////////////////////////////////////////////////////////////////////////////// +/obj/item/weapon/reagent_containers/food/snacks/attack_generic(var/mob/living/user) + if(!isanimal(user) && !isalien(user)) + return + user.visible_message("[user] nibbles away at \the [src].","You nibble away at \the [src].") + bitecount++ + if(reagents) + reagents.trans_to_mob(user, bitesize, CHEM_INGEST) + spawn(5) + if(!src && !user.client) + user.custom_emote(1,"[pick("burps", "cries for more", "burps twice", "looks at the area where the food was")]") + qdel(src) + On_Consume(user) + +////////////////////////////////////////////////// +////////////////////////////////////////////Snacks +////////////////////////////////////////////////// +//Items in the "Snacks" subcategory are food items that people actually eat. The key points are that they are created +// already filled with reagents and are destroyed when empty. Additionally, they make a "munching" noise when eaten. + +//Notes by Darem: Food in the "snacks" subtype can hold a maximum of 50 units Generally speaking, you don't want to go over 40 +// total for the item because you want to leave space for extra condiments. If you want effect besides healing, add a reagent for +// it. Try to stick to existing reagents when possible (so if you want a stronger healing effect, just use Tricordrazine). On use +// effect (such as the old officer eating a donut code) requires a unique reagent (unless you can figure out a better way). + +//The nutriment reagent and bitesize variable replace the old heal_amt and amount variables. Each unit of nutriment is equal to +// 2 of the old heal_amt variable. Bitesize is the rate at which the reagents are consumed. So if you have 6 nutriment and a +// bitesize of 2, then it'll take 3 bites to eat. Unlike the old system, the contained reagents are evenly spread among all +// the bites. No more contained reagents = no more bites. + +//Here is an example of the new formatting for anyone who wants to add more food items. +///obj/item/weapon/reagent_containers/food/snacks/xenoburger //Identification path for the object. +// name = "Xenoburger" //Name that displays in the UI. +// desc = "Smells caustic. Tastes like heresy." //Duh +// icon_state = "xburger" //Refers to an icon in food.dmi +// New() //Don't mess with this. +// ..() //Same here. +// reagents.add_reagent("xenomicrobes", 10) //This is what is in the food item. you may copy/paste +// reagents.add_reagent("nutriment", 2) // this line of code for all the contents. +// bitesize = 3 //This is the amount each bite consumes. + + + + +/obj/item/weapon/reagent_containers/food/snacks/aesirsalad + name = "Aesir salad" + desc = "Probably too incredible for mortal men to fully enjoy." + icon_state = "aesirsalad" + trash = /obj/item/trash/snack_bowl + filling_color = "#468C00" + center_of_mass = list("x"=17, "y"=11) + nutriment_amt = 8 + nutriment_desc = list("apples" = 3,"salad" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/aesirsalad/New() + ..() + reagents.add_reagent("doctorsdelight", 8) + reagents.add_reagent("tricordrazine", 8) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/candy + name = "candy" + desc = "Nougat, love it or hate it." + icon_state = "candy" + trash = /obj/item/trash/candy + filling_color = "#7D5F46" + center_of_mass = list("x"=15, "y"=15) + nutriment_amt = 1 + nutriment_desc = list("candy" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/candy/New() + ..() + reagents.add_reagent("sugar", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar + name = "protein bar" + desc = "SwoleMAX brand protein bars, guaranteed to get you feeling perfectly overconfident." + icon_state = "proteinbar" + trash = /obj/item/trash/candy/proteinbar + nutriment_amt = 9 + nutriment_desc = list("candy" = 1, "protein" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar/New() + ..() + reagents.add_reagent("protein", 4) + reagents.add_reagent("sugar", 4) + bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/candy/donor + name = "Donor Candy" + desc = "A little treat for blood donors." + trash = /obj/item/trash/candy + nutriment_amt = 9 + nutriment_desc = list("candy" = 10) + +/obj/item/weapon/reagent_containers/food/snacks/candy/donor/New() + ..() + reagents.add_reagent("sugar", 3) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/candy_corn + name = "candy corn" + desc = "It's a handful of candy corn. Cannot be stored in a detective's hat, alas." + icon_state = "candy_corn" + filling_color = "#FFFCB0" + center_of_mass = list("x"=14, "y"=10) + nutriment_amt = 4 + nutriment_desc = list("candy corn" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/candy_corn/New() + ..() + reagents.add_reagent("sugar", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/chips + name = "chips" + desc = "Commander Riker's What-The-Crisps" + icon_state = "chips" + trash = /obj/item/trash/chips + filling_color = "#E8C31E" + center_of_mass = list("x"=15, "y"=15) + nutriment_amt = 3 + nutriment_desc = list("salt" = 1, "chips" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/chips/New() + ..() + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/cookie + name = "cookie" + desc = "COOKIE!!!" + icon_state = "COOKIE!!!" + filling_color = "#DBC94F" + center_of_mass = list("x"=17, "y"=18) + nutriment_amt = 5 + nutriment_desc = list("sweetness" = 3, "cookie" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/cookie/New() + ..() + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/chocolatebar + name = "Chocolate Bar" + desc = "Such sweet, fattening food." + icon_state = "chocolatebar" + filling_color = "#7D5F46" + center_of_mass = list("x"=15, "y"=15) + nutriment_amt = 2 + nutriment_desc = list("chocolate" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/chocolatebar/New() + ..() + reagents.add_reagent("sugar", 2) + reagents.add_reagent("coco", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece + name = "chocolate piece" + desc = "A luscious milk chocolate piece filled with gooey caramel." + icon_state = "chocolatepiece" + filling_color = "#7D5F46" + center_of_mass = list("x"=15, "y"=15) + nutriment_amt = 1 + nutriment_desc = list("chocolate" = 3, "caramel" = 2, "lusciousness" = 1) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white + name = "white chocolate piece" + desc = "A creamy white chocolate piece drizzled in milk chocolate." + icon_state = "chocolatepiece_white" + filling_color = "#E2DAD3" + nutriment_desc = list("white chocolate" = 3, "creaminess" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle + name = "chocolate truffle" + desc = "A bite-sized milk chocolate truffle that could buy anyone's love." + icon_state = "chocolatepiece_truffle" + nutriment_desc = list("chocolate" = 3, "undying devotion" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/chocolateegg + name = "Chocolate Egg" + desc = "Such sweet, fattening food." + icon_state = "chocolateegg" + filling_color = "#7D5F46" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 3 + nutriment_desc = list("chocolate" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/chocolateegg/New() + ..() + reagents.add_reagent("sugar", 2) + reagents.add_reagent("coco", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/donut + name = "donut" + desc = "Goes great with Robust Coffee." + icon_state = "donut1" + filling_color = "#D9C386" + var/overlay_state = "box-donut1" + center_of_mass = list("x"=13, "y"=16) + nutriment_desc = list("sweetness", "donut") + +/obj/item/weapon/reagent_containers/food/snacks/donut/normal + name = "donut" + desc = "Goes great with Robust Coffee." + icon_state = "donut1" + nutriment_amt = 3 + +/obj/item/weapon/reagent_containers/food/snacks/donut/normal/New() + ..() + reagents.add_reagent("nutriment", 3) + reagents.add_reagent("sprinkles", 1) + src.bitesize = 3 + if(prob(30)) + src.icon_state = "donut2" + src.overlay_state = "box-donut2" + src.name = "frosted donut" + reagents.add_reagent("sprinkles", 2) + center_of_mass = list("x"=19, "y"=16) + +/obj/item/weapon/reagent_containers/food/snacks/donut/chaos + name = "Chaos Donut" + desc = "Like life, it never quite tastes the same." + icon_state = "donut1" + filling_color = "#ED11E6" + nutriment_amt = 2 + +/obj/item/weapon/reagent_containers/food/snacks/donut/chaos/New() + ..() + reagents.add_reagent("sprinkles", 1) + bitesize = 10 + var/chaosselect = pick(1,2,3,4,5,6,7,8,9,10) + switch(chaosselect) + if(1) + reagents.add_reagent("nutriment", 3) + if(2) + reagents.add_reagent("capsaicin", 3) + if(3) + reagents.add_reagent("frostoil", 3) + if(4) + reagents.add_reagent("sprinkles", 3) + if(5) + reagents.add_reagent("phoron", 3) + if(6) + reagents.add_reagent("coco", 3) + if(7) + reagents.add_reagent("slimejelly", 3) + if(8) + reagents.add_reagent("banana", 3) + if(9) + reagents.add_reagent("berryjuice", 3) + if(10) + reagents.add_reagent("tricordrazine", 3) + if(prob(30)) + src.icon_state = "donut2" + src.overlay_state = "box-donut2" + src.name = "Frosted Chaos Donut" + reagents.add_reagent("sprinkles", 2) + +/obj/item/weapon/reagent_containers/food/snacks/donut/jelly + name = "Jelly Donut" + desc = "You jelly?" + icon_state = "jdonut1" + filling_color = "#ED1169" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 3 + +/obj/item/weapon/reagent_containers/food/snacks/donut/jelly/New() + ..() + reagents.add_reagent("sprinkles", 1) + reagents.add_reagent("berryjuice", 5) + bitesize = 5 + if(prob(30)) + src.icon_state = "jdonut2" + src.overlay_state = "box-donut2" + src.name = "Frosted Jelly Donut" + reagents.add_reagent("sprinkles", 2) + +/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly + name = "Jelly Donut" + desc = "You jelly?" + icon_state = "jdonut1" + filling_color = "#ED1169" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 3 + +/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly/New() + ..() + reagents.add_reagent("sprinkles", 1) + reagents.add_reagent("slimejelly", 5) + bitesize = 5 + if(prob(30)) + src.icon_state = "jdonut2" + src.overlay_state = "box-donut2" + src.name = "Frosted Jelly Donut" + reagents.add_reagent("sprinkles", 2) + +/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly + name = "Jelly Donut" + desc = "You jelly?" + icon_state = "jdonut1" + filling_color = "#ED1169" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 3 + +/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly/New() + ..() + reagents.add_reagent("sprinkles", 1) + reagents.add_reagent("cherryjelly", 5) + bitesize = 5 + if(prob(30)) + src.icon_state = "jdonut2" + src.overlay_state = "box-donut2" + src.name = "Frosted Jelly Donut" + reagents.add_reagent("sprinkles", 2) + +/obj/item/weapon/reagent_containers/food/snacks/egg + name = "egg" + desc = "An egg!" + icon_state = "egg" + filling_color = "#FDFFD1" + volume = 10 + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/egg/New() + ..() + reagents.add_reagent("egg", 3) + +/obj/item/weapon/reagent_containers/food/snacks/egg/afterattack(obj/O as obj, mob/user as mob, proximity) + if(istype(O,/obj/machinery/microwave)) + return ..() + if(!(proximity && O.is_open_container())) + return + user << "You crack \the [src] into \the [O]." + reagents.trans_to(O, reagents.total_volume) + user.drop_from_inventory(src) + qdel(src) + +/obj/item/weapon/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom) + ..() + new/obj/effect/decal/cleanable/egg_smudge(src.loc) + src.reagents.splash(hit_atom, reagents.total_volume) + src.visible_message("[src.name] has been squashed.","You hear a smack.") + qdel(src) + +/obj/item/weapon/reagent_containers/food/snacks/egg/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype( W, /obj/item/weapon/pen/crayon )) + var/obj/item/weapon/pen/crayon/C = W + var/clr = C.colourName + + if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow"))) + usr << "The egg refuses to take on this color!" + return + + usr << "You color \the [src] [clr]" + icon_state = "egg-[clr]" + else + ..() + +/obj/item/weapon/reagent_containers/food/snacks/egg/blue + icon_state = "egg-blue" + +/obj/item/weapon/reagent_containers/food/snacks/egg/green + icon_state = "egg-green" + +/obj/item/weapon/reagent_containers/food/snacks/egg/mime + icon_state = "egg-mime" + +/obj/item/weapon/reagent_containers/food/snacks/egg/orange + icon_state = "egg-orange" + +/obj/item/weapon/reagent_containers/food/snacks/egg/purple + icon_state = "egg-purple" + +/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow + icon_state = "egg-rainbow" + +/obj/item/weapon/reagent_containers/food/snacks/egg/red + icon_state = "egg-red" + +/obj/item/weapon/reagent_containers/food/snacks/egg/yellow + icon_state = "egg-yellow" + +/obj/item/weapon/reagent_containers/food/snacks/friedegg + name = "Fried egg" + desc = "A fried egg, with a touch of salt and pepper." + icon_state = "friedegg" + filling_color = "#FFDF78" + center_of_mass = list("x"=16, "y"=14) + +/obj/item/weapon/reagent_containers/food/snacks/friedegg/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("sodiumchloride", 1) + reagents.add_reagent("blackpepper", 1) + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/boiledegg + name = "Boiled egg" + desc = "A hard boiled egg." + icon_state = "egg" + filling_color = "#FFFFFF" + +/obj/item/weapon/reagent_containers/food/snacks/boiledegg/New() + ..() + reagents.add_reagent("protein", 2) + +/obj/item/weapon/reagent_containers/food/snacks/organ + name = "organ" + desc = "It's good for you." + icon = 'icons/obj/surgery.dmi' + icon_state = "appendix" + filling_color = "#E00D34" + center_of_mass = list("x"=16, "y"=16) + +/obj/item/weapon/reagent_containers/food/snacks/organ/New() + ..() + reagents.add_reagent("protein", rand(3,5)) + reagents.add_reagent("toxin", rand(1,3)) + src.bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/tofu + name = "Tofu" + icon_state = "tofu" + desc = "We all love tofu." + filling_color = "#FFFEE0" + center_of_mass = list("x"=17, "y"=10) + nutriment_amt = 3 + nutriment_desc = list("tofu" = 3, "goeyness" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/tofu/New() + ..() + src.bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/tofurkey + name = "Tofurkey" + desc = "A fake turkey made from tofu." + icon_state = "tofurkey" + filling_color = "#FFFEE0" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 12 + nutriment_desc = list("turkey" = 3, "tofu" = 5, "goeyness" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/tofurkey/New() + ..() + reagents.add_reagent("stoxin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/stuffing + name = "Stuffing" + desc = "Moist, peppery breadcrumbs for filling the body cavities of dead birds. Dig in!" + icon_state = "stuffing" + filling_color = "#C9AC83" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 3 + nutriment_desc = list("dryness" = 2, "bread" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/stuffing/New() + ..() + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/carpmeat + name = "carp fillet" + desc = "A fillet of spess carp meat" + icon_state = "fishfillet" + filling_color = "#FFDEFE" + center_of_mass = list("x"=17, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/carpmeat/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("carpotoxin", 3) + src.bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/fishfingers + name = "Fish Fingers" + desc = "A finger of fish." + icon_state = "fishfingers" + filling_color = "#FFDEFE" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/fishfingers/New() + ..() + reagents.add_reagent("protein", 4) + reagents.add_reagent("carpotoxin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice + name = "huge mushroom slice" + desc = "A slice from a huge mushroom." + icon_state = "hugemushroomslice" + filling_color = "#E0D7C5" + center_of_mass = list("x"=17, "y"=16) + nutriment_amt = 3 + nutriment_desc = list("raw" = 2, "mushroom" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/New() + ..() + reagents.add_reagent("psilocybin", 3) + src.bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/tomatomeat + name = "tomato slice" + desc = "A slice from a huge tomato" + icon_state = "tomatomeat" + filling_color = "#DB0000" + center_of_mass = list("x"=17, "y"=16) + nutriment_amt = 3 + nutriment_desc = list("raw" = 2, "tomato" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/tomatomeat/New() + ..() + src.bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/bearmeat + name = "bear meat" + desc = "A very manly slab of meat." + icon_state = "bearmeat" + filling_color = "#DB0000" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/bearmeat/New() + ..() + reagents.add_reagent("protein", 12) + reagents.add_reagent("hyperzine", 5) + src.bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/xenomeat + name = "xenomeat" + desc = "A slab of green meat. Smells like acid." + icon_state = "xenomeat" + filling_color = "#43DE18" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/xenomeat/New() + ..() + reagents.add_reagent("protein", 6) + reagents.add_reagent("pacid",6) + src.bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat // Substitute for recipes requiring xeno meat. + name = "spider meat" + desc = "A slab of green meat." + icon_state = "xenomeat" + filling_color = "#43DE18" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat/New() + ..() + reagents.add_reagent("spidertoxin",6) + reagents.remove_reagent("pacid",6) + src.bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/meatball + name = "meatball" + desc = "A great meal all round." + icon_state = "meatball" + filling_color = "#DB0000" + center_of_mass = list("x"=16, "y"=16) + +/obj/item/weapon/reagent_containers/food/snacks/meatball/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/sausage + name = "Sausage" + desc = "A piece of mixed, long meat." + icon_state = "sausage" + filling_color = "#DB0000" + center_of_mass = list("x"=16, "y"=16) + +/obj/item/weapon/reagent_containers/food/snacks/sausage/New() + ..() + reagents.add_reagent("protein", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket + name = "Donk-pocket" + desc = "The food of choice for the seasoned traitor." + icon_state = "donkpocket" + filling_color = "#DEDEAB" + center_of_mass = list("x"=16, "y"=10) + var/warm + var/list/heated_reagents + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/New() + ..() + reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) + + warm = 0 + heated_reagents = list("tricordrazine" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/proc/heat() + warm = 1 + for(var/reagent in heated_reagents) + reagents.add_reagent(reagent, heated_reagents[reagent]) + bitesize = 6 + name = "Warm " + name + cooltime() + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/proc/cooltime() + if (src.warm) + spawn(4200) + src.warm = 0 + for(var/reagent in heated_reagents) + src.reagents.del_reagent(reagent) + src.name = initial(name) + return + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket + name = "\improper Sin-pocket" + desc = "The food of choice for the veteran. Do NOT overconsume." + filling_color = "#6D6D00" + heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 0.75, "synaptizine" = 0.25) + var/has_been_heated = 0 + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket/attack_self(mob/user) + if(has_been_heated) + user << "The heating chemicals have already been spent." + return + has_been_heated = 1 + user.visible_message("[user] crushes \the [src] package.", "You crush \the [src] package and feel a comfortable heat build up.") + spawn(200) + user << "You think \the [src] is ready to eat about now." + heat() + +/obj/item/weapon/reagent_containers/food/snacks/brainburger + name = "brainburger" + desc = "A strange looking burger. It looks almost sentient." + icon_state = "brainburger" + filling_color = "#F2B6EA" + center_of_mass = list("x"=15, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/brainburger/New() + ..() + reagents.add_reagent("protein", 6) + reagents.add_reagent("alkysine", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/ghostburger + name = "Ghost Burger" + desc = "Spooky! It doesn't look very filling." + icon_state = "ghostburger" + filling_color = "#FFF2FF" + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("buns" = 3, "spookiness" = 3) + nutriment_amt = 2 + +/obj/item/weapon/reagent_containers/food/snacks/ghostburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/human + var/hname = "" + var/job = null + filling_color = "#D63C3C" + +/obj/item/weapon/reagent_containers/food/snacks/human/burger + name = "-burger" + desc = "A bloody burger." + icon_state = "hburger" + center_of_mass = list("x"=16, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/human/burger/New() + ..() + reagents.add_reagent("protein", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cheeseburger + name = "cheeseburger" + desc = "The cheese adds a good flavor." + icon_state = "cheeseburger" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 2 + nutriment_desc = list("cheese" = 2, "bun" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/cheeseburger/New() + ..() + reagents.add_reagent("protein", 2) + +/obj/item/weapon/reagent_containers/food/snacks/monkeyburger + name = "burger" + desc = "The cornerstone of every nutritious breakfast." + icon_state = "hburger" + filling_color = "#D63C3C" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 3 + nutriment_desc = list("bun" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/monkeyburger/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/fishburger + name = "Fillet -o- Carp Sandwich" + desc = "Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp." + icon_state = "fishburger" + filling_color = "#FFDEFE" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/fishburger/New() + ..() + reagents.add_reagent("protein", 6) + reagents.add_reagent("carpotoxin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/tofuburger + name = "Tofu Burger" + desc = "What.. is that meat?" + icon_state = "tofuburger" + filling_color = "#FFFEE0" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 6 + nutriment_desc = list("bun" = 2, "pseudo-soy meat" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/tofuburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/roburger + name = "roburger" + desc = "The lettuce is the only organic component. Beep." + icon_state = "roburger" + filling_color = "#CCCCCC" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 2 + nutriment_desc = list("bun" = 2, "metal" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/roburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/roburgerbig + name = "roburger" + desc = "This massive patty looks like poison. Beep." + icon_state = "roburger" + filling_color = "#CCCCCC" + volume = 100 + center_of_mass = list("x"=16, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/roburgerbig/New() + ..() + bitesize = 0.1 + +/obj/item/weapon/reagent_containers/food/snacks/xenoburger + name = "xenoburger" + desc = "Smells caustic. Tastes like heresy." + icon_state = "xburger" + filling_color = "#43DE18" + center_of_mass = list("x"=16, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/xenoburger/New() + ..() + reagents.add_reagent("protein", 8) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/clownburger + name = "Clown Burger" + desc = "This tastes funny..." + icon_state = "clownburger" + filling_color = "#FF00FF" + center_of_mass = list("x"=17, "y"=12) + nutriment_amt = 6 + nutriment_desc = list("bun" = 2, "clown shoe" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/clownburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/mimeburger + name = "Mime Burger" + desc = "Its taste defies language." + icon_state = "mimeburger" + filling_color = "#FFFFFF" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 6 + nutriment_desc = list("bun" = 2, "face paint" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/mimeburger/New() + ..() + reagents.add_reagent("nutriment", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/omelette + name = "Omelette Du Fromage" + desc = "That's all you can say!" + icon_state = "omelette" + trash = /obj/item/trash/plate + filling_color = "#FFF9A8" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/omelette/New() + ..() + reagents.add_reagent("protein", 8) + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/muffin + name = "Muffin" + desc = "A delicious and spongy little cake" + icon_state = "muffin" + filling_color = "#E0CF9B" + center_of_mass = list("x"=17, "y"=4) + nutriment_amt = 6 + nutriment_desc = list("sweetness" = 3, "muffin" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/muffin/New() + ..() + reagents.add_reagent("nutriment", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/pie + name = "Banana Cream Pie" + desc = "Just like back home, on clown planet! HONK!" + icon_state = "pie" + trash = /obj/item/trash/plate + filling_color = "#FBFFB8" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 4 + nutriment_desc = list("pie" = 3, "cream" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/pie/New() + ..() + reagents.add_reagent("banana",5) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/pie/throw_impact(atom/hit_atom) + ..() + new/obj/effect/decal/cleanable/pie_smudge(src.loc) + src.visible_message("\The [src.name] splats.","You hear a splat.") + qdel(src) + +/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis + name = "Berry Clafoutis" + desc = "No black birds, this is a good sign." + icon_state = "berryclafoutis" + trash = /obj/item/trash/plate + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 4 + nutriment_desc = list("sweetness" = 2, "pie" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/New() + ..() + reagents.add_reagent("berryjuice", 5) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/waffles + name = "waffles" + desc = "Mmm, waffles" + icon_state = "waffles" + trash = /obj/item/trash/waffles + filling_color = "#E6DEB5" + center_of_mass = list("x"=15, "y"=11) + nutriment_amt = 8 + nutriment_desc = list("waffle" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/waffles/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/eggplantparm + name = "Eggplant Parmigiana" + desc = "The only good recipe for eggplant." + icon_state = "eggplantparm" + trash = /obj/item/trash/plate + filling_color = "#4D2F5E" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 6 + nutriment_desc = list("cheese" = 3, "eggplant" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/eggplantparm/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/soylentgreen + name = "Soylent Green" + desc = "Not made of people. Honest." //Totally people. + icon_state = "soylent_green" + trash = /obj/item/trash/waffles + filling_color = "#B8E6B5" + center_of_mass = list("x"=15, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/soylentgreen/New() + ..() + reagents.add_reagent("protein", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/soylenviridians + name = "Soylen Virdians" + desc = "Not made of people. Honest." //Actually honest for once. + icon_state = "soylent_yellow" + trash = /obj/item/trash/waffles + filling_color = "#E6FA61" + center_of_mass = list("x"=15, "y"=11) + nutriment_amt = 10 + nutriment_desc = list("some sort of protein" = 10) //seasoned VERY well. + +/obj/item/weapon/reagent_containers/food/snacks/soylenviridians/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/meatpie + name = "Meat-pie" + icon_state = "meatpie" + desc = "An old barber recipe, very delicious!" + trash = /obj/item/trash/plate + filling_color = "#948051" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/meatpie/New() + ..() + reagents.add_reagent("protein", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tofupie + name = "Tofu-pie" + icon_state = "meatpie" + desc = "A delicious tofu pie." + trash = /obj/item/trash/plate + filling_color = "#FFFEE0" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 10 + nutriment_desc = list("tofu" = 2, "pie" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/tofupie/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/amanita_pie + name = "amanita pie" + desc = "Sweet and tasty poison pie." + icon_state = "amanita_pie" + filling_color = "#FFCCCC" + center_of_mass = list("x"=17, "y"=9) + nutriment_amt = 5 + nutriment_desc = list("sweetness" = 3, "mushroom" = 3, "pie" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/amanita_pie/New() + ..() + reagents.add_reagent("amatoxin", 3) + reagents.add_reagent("psilocybin", 1) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/plump_pie + name = "plump pie" + desc = "I bet you love stuff made out of plump helmets!" + icon_state = "plump_pie" + filling_color = "#B8279B" + center_of_mass = list("x"=17, "y"=9) + nutriment_amt = 8 + nutriment_desc = list("heartiness" = 2, "mushroom" = 3, "pie" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/plump_pie/New() + ..() + if(prob(10)) + name = "exceptional plump pie" + desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!" + reagents.add_reagent("nutriment", 8) + reagents.add_reagent("tricordrazine", 5) + bitesize = 2 + else + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/xemeatpie + name = "Xeno-pie" + icon_state = "xenomeatpie" + desc = "A delicious meatpie. Probably heretical." + trash = /obj/item/trash/plate + filling_color = "#43DE18" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/xemeatpie/New() + ..() + reagents.add_reagent("protein", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/wingfangchu + name = "Wing Fang Chu" + desc = "A savory dish of alien wing wang in soy." + icon_state = "wingfangchu" + trash = /obj/item/trash/snack_bowl + filling_color = "#43DE18" + center_of_mass = list("x"=17, "y"=9) + +/obj/item/weapon/reagent_containers/food/snacks/wingfangchu/New() + ..() + reagents.add_reagent("protein", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/human/kabob + name = "-kabob" + icon_state = "kabob" + desc = "A human meat, on a stick." + trash = /obj/item/stack/rods + filling_color = "#A85340" + center_of_mass = list("x"=17, "y"=15) + +/obj/item/weapon/reagent_containers/food/snacks/human/kabob/New() + ..() + reagents.add_reagent("protein", 8) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/monkeykabob + name = "Meat-kabob" + icon_state = "kabob" + desc = "Delicious meat, on a stick." + trash = /obj/item/stack/rods + filling_color = "#A85340" + center_of_mass = list("x"=17, "y"=15) + +/obj/item/weapon/reagent_containers/food/snacks/monkeykabob/New() + ..() + reagents.add_reagent("protein", 8) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tofukabob + name = "Tofu-kabob" + icon_state = "kabob" + desc = "Vegan meat, on a stick." + trash = /obj/item/stack/rods + filling_color = "#FFFEE0" + + center_of_mass = list("x"=17, "y"=15) + nutriment_amt = 8 + nutriment_desc = list("tofu" = 3, "metal" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/tofukabob/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cubancarp + name = "Cuban Carp" + desc = "A sandwich that burns your tongue and then leaves it numb!" + icon_state = "cubancarp" + trash = /obj/item/trash/plate + filling_color = "#E9ADFF" + center_of_mass = list("x"=12, "y"=5) + nutriment_amt = 3 + nutriment_desc = list("toasted bread" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/cubancarp/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("carpotoxin", 3) + reagents.add_reagent("capsaicin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/popcorn + name = "Popcorn" + desc = "Now let's find some cinema." + icon_state = "popcorn" + trash = /obj/item/trash/popcorn + var/unpopped = 0 + filling_color = "#FFFAD4" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 2 + nutriment_desc = list("popcorn" = 3) + + +/obj/item/weapon/reagent_containers/food/snacks/popcorn/New() + ..() + unpopped = rand(1,10) + bitesize = 0.1 //this snack is supposed to be eating during looooong time. And this it not dinner food! --rastaf0 + +/obj/item/weapon/reagent_containers/food/snacks/popcorn/On_Consume() + if(prob(unpopped)) //lol ...what's the point? + usr << "You bite down on an un-popped kernel!" + unpopped = max(0, unpopped-1) + ..() + +/obj/item/weapon/reagent_containers/food/snacks/sosjerky + name = "Scaredy's Private Reserve Beef Jerky" + icon_state = "sosjerky" + desc = "Beef jerky made from the finest space cows." + trash = /obj/item/trash/sosjerky + filling_color = "#631212" + center_of_mass = list("x"=15, "y"=9) + +/obj/item/weapon/reagent_containers/food/snacks/sosjerky/New() + ..() + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/no_raisin + name = "4no Raisins" + icon_state = "4no_raisins" + desc = "Best raisins in the universe. Not sure why." + trash = /obj/item/trash/raisins + filling_color = "#343834" + center_of_mass = list("x"=15, "y"=4) + nutriment_amt = 6 + nutriment_desc = list("dried raisins" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/no_raisin/New() + ..() + reagents.add_reagent("nutriment", 6) + +/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie + name = "Space Twinkie" + icon_state = "space_twinkie" + desc = "Guaranteed to survive longer then you will." + filling_color = "#FFE591" + center_of_mass = list("x"=15, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie/New() + ..() + reagents.add_reagent("sugar", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers + name = "Cheesie Honkers" + icon_state = "cheesie_honkers" + desc = "Bite sized cheesie snacks that will honk all over your mouth" + trash = /obj/item/trash/cheesie + filling_color = "#FFA305" + center_of_mass = list("x"=15, "y"=9) + nutriment_amt = 4 + nutriment_desc = list("cheese" = 5, "chips" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/syndicake + name = "Syndi-Cakes" + icon_state = "syndi_cakes" + desc = "An extremely moist snack cake that tastes just as good after being nuked." + filling_color = "#FF5D05" + center_of_mass = list("x"=16, "y"=10) + trash = /obj/item/trash/syndi_cakes + nutriment_amt = 4 + nutriment_desc = list("sweetness" = 3, "cake" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/syndicake/New() + ..() + reagents.add_reagent("doctorsdelight", 5) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato + name = "Loaded Baked Potato" + desc = "Totally baked." + icon_state = "loadedbakedpotato" + filling_color = "#9C7A68" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 3 + nutriment_desc = list("baked potato" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/fries + name = "Space Fries" + desc = "AKA: French Fries, Freedom Fries, etc." + icon_state = "fries" + trash = /obj/item/trash/plate + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("fresh fries" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/fries/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/mashedpotato + name = "Mashed Potato" + desc = "Pillowy mounds of mashed potato." + icon_state = "mashedpotato" + trash = /obj/item/trash/plate + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("fluffy mashed potatoes" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/mashedpotato/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/bangersandmash + name = "Bangers and Mash" + desc = "An English treat." + icon_state = "bangersandmash" + trash = /obj/item/trash/plate + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("fluffy potato" = 3, "sausage" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/bangersandmash/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/cheesymash + name = "Cheesy Mashed Potato" + desc = "The only thing that could make mash better." + icon_state = "cheesymash" + trash = /obj/item/trash/plate + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("cheesy potato" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/cheesymash/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/blackpudding + name = "Black Pudding" + desc = "This doesn't seem like a pudding at all." + icon_state = "blackpudding" + filling_color = "#FF0000" + center_of_mass = list("x"=16, "y"=7) + +/obj/item/weapon/reagent_containers/food/snacks/blackpudding/New() + ..() + reagents.add_reagent("protein", 2) + reagents.add_reagent("blood", 5) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/soydope + name = "Soy Dope" + desc = "Dope from a soy." + icon_state = "soydope" + trash = /obj/item/trash/plate + filling_color = "#C4BF76" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 2 + nutriment_desc = list("slime" = 2, "soy" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/soydope/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/spagetti + name = "Spaghetti" + desc = "A bundle of raw spaghetti." + icon_state = "spagetti" + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=16) + nutriment_amt = 1 + nutriment_desc = list("noodles" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/spagetti/New() + ..() + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/cheesyfries + name = "Cheesy Fries" + desc = "Fries. Covered in cheese. Duh." + icon_state = "cheesyfries" + trash = /obj/item/trash/plate + filling_color = "#EDDD00" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("fresh fries" = 3, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/cheesyfries/New() + ..() + reagents.add_reagent("protein", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/fortunecookie + name = "Fortune cookie" + desc = "A true prophecy in each cookie!" + icon_state = "fortune_cookie" + filling_color = "#E8E79E" + center_of_mass = list("x"=15, "y"=14) + nutriment_amt = 3 + nutriment_desc = list("fortune cookie" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/fortunecookie/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/badrecipe + name = "Burned mess" + desc = "Someone should be demoted from chef for this." + icon_state = "badrecipe" + filling_color = "#211F02" + center_of_mass = list("x"=16, "y"=12) + +/obj/item/weapon/reagent_containers/food/snacks/badrecipe/New() + ..() + reagents.add_reagent("toxin", 1) + reagents.add_reagent("carbon", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/meatsteak + name = "Meat steak" + desc = "A piece of hot spicy meat." + icon_state = "meatstake" + trash = /obj/item/trash/plate + filling_color = "#7A3D11" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/meatsteak/New() + ..() + reagents.add_reagent("protein", 4) + reagents.add_reagent("sodiumchloride", 1) + reagents.add_reagent("blackpepper", 1) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff + name = "Spacy Liberty Duff" + desc = "Jello gelatin, from Alfred Hubbard's cookbook" + icon_state = "spacylibertyduff" + trash = /obj/item/trash/snack_bowl + filling_color = "#42B873" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 6 + nutriment_desc = list("mushroom" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff/New() + ..() + reagents.add_reagent("psilocybin", 6) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/amanitajelly + name = "Amanita Jelly" + desc = "Looks curiously toxic" + icon_state = "amanitajelly" + trash = /obj/item/trash/snack_bowl + filling_color = "#ED0758" + center_of_mass = list("x"=16, "y"=5) + nutriment_amt = 6 + nutriment_desc = list("jelly" = 3, "mushroom" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/amanitajelly/New() + ..() + reagents.add_reagent("amatoxin", 6) + reagents.add_reagent("psilocybin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/poppypretzel + name = "Poppy pretzel" + desc = "It's all twisted up!" + icon_state = "poppypretzel" + bitesize = 2 + filling_color = "#916E36" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 5 + nutriment_desc = list("poppy seeds" = 2, "pretzel" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/poppypretzel/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/meatballsoup + name = "Meatball soup" + desc = "You've got balls kid, BALLS!" + icon_state = "meatballsoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#785210" + center_of_mass = list("x"=16, "y"=8) + +/obj/item/weapon/reagent_containers/food/snacks/meatballsoup/New() + ..() + reagents.add_reagent("protein", 8) + reagents.add_reagent("water", 5) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/slimesoup + name = "slime soup" + desc = "If no water is available, you may substitute tears." + icon_state = "slimesoup" //nonexistant? + filling_color = "#C4DBA0" + +/obj/item/weapon/reagent_containers/food/snacks/slimesoup/New() + ..() + reagents.add_reagent("slimejelly", 5) + reagents.add_reagent("water", 10) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/bloodsoup + name = "Tomato soup" + desc = "Smells like copper." + icon_state = "tomatosoup" + filling_color = "#FF0000" + center_of_mass = list("x"=16, "y"=7) + +/obj/item/weapon/reagent_containers/food/snacks/bloodsoup/New() + ..() + reagents.add_reagent("protein", 2) + reagents.add_reagent("blood", 10) + reagents.add_reagent("water", 5) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/clownstears + name = "Clown's Tears" + desc = "Not very funny." + icon_state = "clownstears" + filling_color = "#C4FBFF" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 4 + nutriment_desc = list("salt" = 1, "the worst joke" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/clownstears/New() + ..() + reagents.add_reagent("banana", 5) + reagents.add_reagent("water", 10) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/vegetablesoup + name = "Vegetable soup" + desc = "A true vegan meal" //TODO + icon_state = "vegetablesoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#AFC4B5" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 8 + nutriment_desc = list("carot" = 2, "corn" = 2, "eggplant" = 2, "potato" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/vegetablesoup/New() + ..() + reagents.add_reagent("water", 5) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/nettlesoup + name = "Nettle soup" + desc = "To think, the botanist would've beat you to death with one of these." + icon_state = "nettlesoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#AFC4B5" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 8 + nutriment_desc = list("salad" = 4, "egg" = 2, "potato" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/nettlesoup/New() + ..() + reagents.add_reagent("water", 5) + reagents.add_reagent("tricordrazine", 5) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/mysterysoup + name = "Mystery soup" + desc = "The mystery is, why aren't you eating it?" + icon_state = "mysterysoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#F082FF" + center_of_mass = list("x"=16, "y"=6) + nutriment_amt = 1 + nutriment_desc = list("backwash" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/mysterysoup/New() + ..() + var/mysteryselect = pick(1,2,3,4,5,6,7,8,9,10) + switch(mysteryselect) + if(1) + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("capsaicin", 3) + reagents.add_reagent("tomatojuice", 2) + if(2) + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("frostoil", 3) + reagents.add_reagent("tomatojuice", 2) + if(3) + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("water", 5) + reagents.add_reagent("tricordrazine", 5) + if(4) + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("water", 10) + if(5) + reagents.add_reagent("nutriment", 2) + reagents.add_reagent("banana", 10) + if(6) + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("blood", 10) + if(7) + reagents.add_reagent("slimejelly", 10) + reagents.add_reagent("water", 10) + if(8) + reagents.add_reagent("carbon", 10) + reagents.add_reagent("toxin", 10) + if(9) + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("tomatojuice", 10) + if(10) + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("tomatojuice", 5) + reagents.add_reagent("imidazoline", 5) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/wishsoup + name = "Wish Soup" + desc = "I wish this was soup." + icon_state = "wishsoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#D1F4FF" + center_of_mass = list("x"=16, "y"=11) + +/obj/item/weapon/reagent_containers/food/snacks/wishsoup/New() + ..() + reagents.add_reagent("water", 10) + bitesize = 5 + if(prob(25)) + src.desc = "A wish come true!" + reagents.add_reagent("nutriment", 8, list("something good" = 8)) + +/obj/item/weapon/reagent_containers/food/snacks/hotchili + name = "Hot Chili" + desc = "A five alarm Texan Chili!" + icon_state = "hotchili" + trash = /obj/item/trash/snack_bowl + filling_color = "#FF3C00" + center_of_mass = list("x"=15, "y"=9) + nutriment_amt = 3 + nutriment_desc = list("chilli peppers" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/hotchili/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("capsaicin", 3) + reagents.add_reagent("tomatojuice", 2) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/coldchili + name = "Cold Chili" + desc = "This slush is barely a liquid!" + icon_state = "coldchili" + filling_color = "#2B00FF" + center_of_mass = list("x"=15, "y"=9) + trash = /obj/item/trash/snack_bowl + nutriment_amt = 3 + nutriment_desc = list("ice peppers" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/coldchili/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("frostoil", 3) + reagents.add_reagent("tomatojuice", 2) + bitesize = 5 + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube + name = "monkey cube" + desc = "Just add water!" + flags = OPENCONTAINER + icon_state = "monkeycube" + bitesize = 12 + filling_color = "#ADAC7F" + center_of_mass = list("x"=16, "y"=14) + + var/wrapped = 0 + var/monkey_type = "Monkey" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/New() + ..() + reagents.add_reagent("protein", 10) + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/attack_self(mob/user as mob) + if(wrapped) + Unwrap(user) + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Expand() + src.visible_message("\The [src] expands!") + var/mob/living/carbon/human/H = new(get_turf(src)) + H.set_species(monkey_type) + H.real_name = H.species.get_random_name() + H.name = H.real_name + if(ismob(loc)) + var/mob/M = loc + M.unEquip(src) + qdel(src) + return 1 + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Unwrap(mob/user as mob) + icon_state = "monkeycube" + desc = "Just add water!" + to_chat(user, "You unwrap the cube.") + wrapped = 0 + flags |= OPENCONTAINER + return + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/On_Consume(var/mob/M) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + H.visible_message("A screeching creature bursts out of [M]'s chest!") + var/obj/item/organ/external/organ = H.get_organ(BP_TORSO) + organ.take_damage(50, 0, 0, "Animal escaping the ribcage") + Expand() + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/on_reagent_change() + if(reagents.has_reagent("water")) + Expand() + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped + desc = "Still wrapped in some paper." + icon_state = "monkeycubewrap" + flags = 0 + wrapped = 1 + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube + name = "farwa cube" + monkey_type = "Farwa" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube + name = "farwa cube" + monkey_type = "Farwa" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/stokcube + name = "stok cube" + monkey_type = "Stok" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube + name = "stok cube" + monkey_type = "Stok" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/neaeracube + name = "neaera cube" + monkey_type = "Neaera" + +/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube + name = "neaera cube" + monkey_type = "Neaera" + +/obj/item/weapon/reagent_containers/food/snacks/spellburger + name = "Spell Burger" + desc = "This is absolutely Ei Nath." + icon_state = "spellburger" + filling_color = "#D505FF" + nutriment_amt = 6 + nutriment_desc = list("magic" = 3, "buns" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/spellburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger + name = "Big Bite Burger" + desc = "Forget the Big Mac. THIS is the future!" + icon_state = "bigbiteburger" + filling_color = "#E3D681" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("buns" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger/New() + ..() + reagents.add_reagent("protein", 10) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/enchiladas + name = "Enchiladas" + desc = "Viva La Mexico!" + icon_state = "enchiladas" + trash = /obj/item/trash/tray + filling_color = "#A36A1F" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 2 + nutriment_desc = list("tortilla" = 3, "corn" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/enchiladas/New() + ..() + reagents.add_reagent("protein", 6) + reagents.add_reagent("capsaicin", 6) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight + name = "monkey's Delight" + desc = "Eeee Eee!" + icon_state = "monkeysdelight" + trash = /obj/item/trash/tray + filling_color = "#5C3C11" + center_of_mass = list("x"=16, "y"=13) + +/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight/New() + ..() + reagents.add_reagent("protein", 10) + reagents.add_reagent("banana", 5) + reagents.add_reagent("blackpepper", 1) + reagents.add_reagent("sodiumchloride", 1) + bitesize = 6 + +/obj/item/weapon/reagent_containers/food/snacks/baguette + name = "Baguette" + desc = "Bon appetit!" + icon_state = "baguette" + filling_color = "#E3D796" + center_of_mass = list("x"=18, "y"=12) + nutriment_amt = 6 + nutriment_desc = list("french bread" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/baguette/New() + ..() + reagents.add_reagent("blackpepper", 1) + reagents.add_reagent("sodiumchloride", 1) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/fishandchips + name = "Fish and Chips" + desc = "I do say so myself chap." + icon_state = "fishandchips" + filling_color = "#E3D796" + center_of_mass = list("x"=16, "y"=16) + nutriment_amt = 3 + nutriment_desc = list("salt" = 1, "chips" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/fishandchips/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("carpotoxin", 3) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/sandwich + name = "Sandwich" + desc = "A grand creation of meat, cheese, bread, and several leaves of lettuce! Arthur Dent would be proud." + icon_state = "sandwich" + trash = /obj/item/trash/plate + filling_color = "#D9BE29" + center_of_mass = list("x"=16, "y"=4) + nutriment_amt = 3 + nutriment_desc = list("bread" = 3, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/sandwich/New() + ..() + reagents.add_reagent("protein", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/toastedsandwich + name = "Toasted Sandwich" + desc = "Now if you only had a pepper bar." + icon_state = "toastedsandwich" + trash = /obj/item/trash/plate + filling_color = "#D9BE29" + center_of_mass = list("x"=16, "y"=4) + nutriment_amt = 3 + nutriment_desc = list("toasted bread" = 3, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/toastedsandwich/New() + ..() + reagents.add_reagent("protein", 3) + reagents.add_reagent("carbon", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/grilledcheese + name = "Grilled Cheese Sandwich" + desc = "Goes great with Tomato soup!" + icon_state = "toastedsandwich" + trash = /obj/item/trash/plate + filling_color = "#D9BE29" + nutriment_amt = 3 + nutriment_desc = list("toasted bread" = 3, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/grilledcheese/New() + ..() + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tomatosoup + name = "Tomato Soup" + desc = "Drinking this feels like being a vampire! A tomato vampire..." + icon_state = "tomatosoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#D92929" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 5 + nutriment_desc = list("soup" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/tomatosoup/New() + ..() + reagents.add_reagent("tomatojuice", 10) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/onionsoup + name = "Onion Soup" + desc = "A soup with layers." + icon_state = "onionsoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#E0C367" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 5 + nutriment_desc = list("onion" = 2, "soup" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/onionsoup/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/onionrings + name = "Onion Rings" + desc = "Crispy rings." + icon_state = "onionrings" + trash = /obj/item/trash/plate + filling_color = "#E0C367" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 5 + nutriment_desc = list("onion" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/onionrings/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles + name = "Roffle Waffles" + desc = "Waffles from Roffle. Co." + icon_state = "rofflewaffles" + trash = /obj/item/trash/waffles + filling_color = "#FF00F7" + center_of_mass = list("x"=15, "y"=11) + nutriment_amt = 8 + nutriment_desc = list("waffle" = 7, "sweetness" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles/New() + ..() + reagents.add_reagent("psilocybin", 8) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/stew + name = "Stew" + desc = "A nice and warm stew. Healthy and strong." + icon_state = "stew" + filling_color = "#9E673A" + center_of_mass = list("x"=16, "y"=5) + nutriment_amt = 6 + nutriment_desc = list("tomato" = 2, "potato" = 2, "carrot" = 2, "eggplant" = 2, "mushroom" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/stew/New() + ..() + reagents.add_reagent("protein", 4) + reagents.add_reagent("tomatojuice", 5) + reagents.add_reagent("imidazoline", 5) + reagents.add_reagent("water", 5) + bitesize = 10 + +/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast + name = "Jellied Toast" + desc = "A slice of bread covered with delicious jam." + icon_state = "jellytoast" + trash = /obj/item/trash/plate + filling_color = "#B572AB" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 1 + nutriment_desc = list("toasted bread" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/cherry/New() + ..() + reagents.add_reagent("cherryjelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/slime/New() + ..() + reagents.add_reagent("slimejelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/jellyburger + name = "Jelly Burger" + desc = "Culinary delight..?" + icon_state = "jellyburger" + filling_color = "#B572AB" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 5 + nutriment_desc = list("buns" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/jellyburger/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/jellyburger/slime/New() + ..() + reagents.add_reagent("slimejelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry/New() + ..() + reagents.add_reagent("cherryjelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/milosoup + name = "Milosoup" + desc = "The universes best soup! Yum!!!" + icon_state = "milosoup" + trash = /obj/item/trash/snack_bowl + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 8 + nutriment_desc = list("soy" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/milosoup/New() + ..() + reagents.add_reagent("water", 5) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat + name = "Stewed Soy Meat" + desc = "Even non-vegetarians will LOVE this!" + icon_state = "stewedsoymeat" + trash = /obj/item/trash/plate + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 8 + nutriment_desc = list("soy" = 4, "tomato" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti + name = "Boiled Spaghetti" + desc = "A plain dish of noodles, this sucks." + icon_state = "spagettiboiled" + trash = /obj/item/trash/plate + filling_color = "#FCEE81" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 2 + nutriment_desc = list("noodles" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/boiledrice + name = "Boiled Rice" + desc = "A boring dish of boring rice." + icon_state = "boiledrice" + trash = /obj/item/trash/snack_bowl + filling_color = "#FFFBDB" + center_of_mass = list("x"=17, "y"=11) + nutriment_amt = 2 + nutriment_desc = list("rice" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/boiledrice/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/ricepudding + name = "Rice Pudding" + desc = "Where's the jam?" + icon_state = "rpudding" + trash = /obj/item/trash/snack_bowl + filling_color = "#FFFBDB" + center_of_mass = list("x"=17, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("rice" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/ricepudding/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/pastatomato + name = "Spaghetti" + desc = "Spaghetti and crushed tomatoes. Just like your abusive father used to make!" + icon_state = "pastatomato" + trash = /obj/item/trash/plate + filling_color = "#DE4545" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 6 + nutriment_desc = list("tomato" = 3, "noodles" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/pastatomato/New() + ..() + reagents.add_reagent("tomatojuice", 10) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/meatballspagetti + name = "Spaghetti & Meatballs" + desc = "Now thats a nic'e meatball!" + icon_state = "meatballspagetti" + trash = /obj/item/trash/plate + filling_color = "#DE4545" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 4 + nutriment_desc = list("noodles" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/meatballspagetti/New() + ..() + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/spesslaw + name = "Spesslaw" + desc = "A lawyers favourite" + icon_state = "spesslaw" + filling_color = "#DE4545" + center_of_mass = list("x"=16, "y"=10) + nutriment_amt = 4 + nutriment_desc = list("noodles" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/spesslaw/New() + ..() + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/carrotfries + name = "Carrot Fries" + desc = "Tasty fries from fresh Carrots." + icon_state = "carrotfries" + trash = /obj/item/trash/plate + filling_color = "#FAA005" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 3 + nutriment_desc = list("carrot" = 3, "salt" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/carrotfries/New() + ..() + reagents.add_reagent("imidazoline", 3) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/superbiteburger + name = "Super Bite Burger" + desc = "This is a mountain of a burger. FOOD!" + icon_state = "superbiteburger" + filling_color = "#CCA26A" + center_of_mass = list("x"=16, "y"=3) + nutriment_amt = 25 + nutriment_desc = list("buns" = 25) + +/obj/item/weapon/reagent_containers/food/snacks/superbiteburger/New() + ..() + reagents.add_reagent("protein", 25) + bitesize = 10 + +/obj/item/weapon/reagent_containers/food/snacks/candiedapple + name = "Candied Apple" + desc = "An apple coated in sugary sweetness." + icon_state = "candiedapple" + filling_color = "#F21873" + center_of_mass = list("x"=15, "y"=13) + nutriment_amt = 3 + nutriment_desc = list("apple" = 3, "caramel" = 3, "sweetness" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/candiedapple/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/applepie + name = "Apple Pie" + desc = "A pie containing sweet sweet love... or apple." + icon_state = "applepie" + filling_color = "#E0EDC5" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 4 + nutriment_desc = list("sweetness" = 2, "apple" = 2, "pie" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/applepie/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/cherrypie + name = "Cherry Pie" + desc = "Taste so good, make a grown man cry." + icon_state = "cherrypie" + filling_color = "#FF525A" + center_of_mass = list("x"=16, "y"=11) + nutriment_amt = 4 + nutriment_desc = list("sweetness" = 2, "cherry" = 2, "pie" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/cherrypie/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/twobread + name = "Two Bread" + desc = "It is very bitter and winy." + icon_state = "twobread" + filling_color = "#DBCC9A" + center_of_mass = list("x"=15, "y"=12) + nutriment_amt = 2 + nutriment_desc = list("sourness" = 2, "bread" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/twobread/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/jellysandwich + name = "Jelly Sandwich" + desc = "You wish you had some peanut butter to go with this..." + icon_state = "jellysandwich" + trash = /obj/item/trash/plate + filling_color = "#9E3A78" + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 2 + nutriment_desc = list("bread" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/slime/New() + ..() + reagents.add_reagent("slimejelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry/New() + ..() + reagents.add_reagent("cherryjelly", 5) + +/obj/item/weapon/reagent_containers/food/snacks/boiledslimecore + name = "Boiled slime Core" + desc = "A boiled red thing." + icon_state = "boiledslimecore" //nonexistant? + +/obj/item/weapon/reagent_containers/food/snacks/boiledslimecore/New() + ..() + reagents.add_reagent("slimejelly", 5) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/mint + name = "mint" + desc = "it is only wafer thin." + icon_state = "mint" + filling_color = "#F2F2F2" + center_of_mass = list("x"=16, "y"=14) + +/obj/item/weapon/reagent_containers/food/snacks/mint/New() + ..() + reagents.add_reagent("mint", 1) + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup + name = "chantrelle soup" + desc = "A delicious and hearty mushroom soup." + icon_state = "mushroomsoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#E386BF" + center_of_mass = list("x"=17, "y"=10) + nutriment_amt = 8 + nutriment_desc = list("mushroom" = 8, "milk" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit + name = "plump helmet biscuit" + desc = "This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour." + icon_state = "phelmbiscuit" + filling_color = "#CFB4C4" + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 5 + nutriment_desc = list("mushroom" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit/New() + ..() + if(prob(10)) + name = "exceptional plump helmet biscuit" + desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!" + reagents.add_reagent("nutriment", 8) + bitesize = 2 + else + reagents.add_reagent("nutriment", 5) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/chawanmushi + name = "chawanmushi" + desc = "A legendary egg custard that makes friends out of enemies. Probably too hot for a cat to eat." + icon_state = "chawanmushi" + trash = /obj/item/trash/snack_bowl + filling_color = "#F0F2E4" + center_of_mass = list("x"=17, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/chawanmushi/New() + ..() + reagents.add_reagent("protein", 5) + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/beetsoup + name = "beet soup" + desc = "Wait, how do you spell it again..?" + icon_state = "beetsoup" + trash = /obj/item/trash/snack_bowl + filling_color = "#FAC9FF" + center_of_mass = list("x"=15, "y"=8) + nutriment_amt = 8 + nutriment_desc = list("tomato" = 4, "beet" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/beetsoup/New() + ..() + name = pick(list("borsch","bortsch","borstch","borsh","borshch","borscht")) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tossedsalad + name = "tossed salad" + desc = "A proper salad, basic and simple, with little bits of carrot, tomato and apple intermingled. Vegan!" + icon_state = "herbsalad" + trash = /obj/item/trash/snack_bowl + filling_color = "#76B87F" + center_of_mass = list("x"=17, "y"=11) + nutriment_amt = 8 + nutriment_desc = list("salad" = 2, "tomato" = 2, "carrot" = 2, "apple" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/tossedsalad/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/validsalad + name = "valid salad" + desc = "It's just a salad of questionable 'herbs' with meatballs and fried potato slices. Nothing suspicious about it." + icon_state = "validsalad" + trash = /obj/item/trash/snack_bowl + filling_color = "#76B87F" + center_of_mass = list("x"=17, "y"=11) + nutriment_amt = 6 + nutriment_desc = list("100% real salad") + +/obj/item/weapon/reagent_containers/food/snacks/validsalad/New() + ..() + reagents.add_reagent("protein", 2) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/appletart + name = "golden apple streusel tart" + desc = "A tasty dessert that won't make it through a metal detector." + icon_state = "gappletart" + trash = /obj/item/trash/plate + filling_color = "#FFFF00" + center_of_mass = list("x"=16, "y"=18) + nutriment_amt = 8 + nutriment_desc = list("apple" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/appletart/New() + ..() + reagents.add_reagent("gold", 5) + bitesize = 3 + +/////////////////////////////////////////////////Sliceable//////////////////////////////////////// +// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels + +// sliceable is just an organization type path, it doesn't have any additional code or variables tied to it. + +/obj/item/weapon/reagent_containers/food/snacks/sliceable + w_class = ITEMSIZE_NORMAL //Whole pizzas and cakes shouldn't fit in a pocket, you can slice them if you want to do that. + +/** + * A food item slice + * + * This path contains some extra code for spawning slices pre-filled with + * reagents. + */ +/obj/item/weapon/reagent_containers/food/snacks/slice + name = "slice of... something" + var/whole_path // path for the item from which this slice comes + var/filled = FALSE // should the slice spawn with any reagents + +/** + * Spawn a new slice of food + * + * If the slice's filled is TRUE, this will also fill the slice with the + * appropriate amount of reagents. Note that this is done by spawning a new + * whole item, transferring the reagents and deleting the whole item, which may + * have performance implications. + */ +/obj/item/weapon/reagent_containers/food/snacks/slice/New() + ..() + if(filled) + var/obj/item/weapon/reagent_containers/food/snacks/whole = new whole_path() + if(whole && whole.slices_num) + var/reagent_amount = whole.reagents.total_volume/whole.slices_num + whole.reagents.trans_to_obj(src, reagent_amount) + + qdel(whole) + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread + name = "meatbread loaf" + desc = "The culinary base of every self-respecting eloquent gentleman." + icon_state = "meatbread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/meatbread + slices_num = 5 + filling_color = "#FF7575" + center_of_mass = list("x"=19, "y"=9) + nutriment_desc = list("bread" = 10) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread/New() + ..() + reagents.add_reagent("protein", 20) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/meatbread + name = "meatbread slice" + desc = "A slice of delicious meatbread." + icon_state = "meatbreadslice" + trash = /obj/item/trash/plate + filling_color = "#FF7575" + bitesize = 2 + center_of_mass = list("x"=16, "y"=16) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread + +/obj/item/weapon/reagent_containers/food/snacks/slice/meatbread/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread + name = "xenomeatbread loaf" + desc = "The culinary base of every self-respecting eloquent gentleman. Extra Heretical." + icon_state = "xenomeatbread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread + slices_num = 5 + filling_color = "#8AFF75" + center_of_mass = list("x"=16, "y"=9) + nutriment_desc = list("bread" = 10) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread/New() + ..() + reagents.add_reagent("protein", 20) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread + name = "xenomeatbread slice" + desc = "A slice of delicious meatbread. Extra Heretical." + icon_state = "xenobreadslice" + trash = /obj/item/trash/plate + filling_color = "#8AFF75" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread + + +/obj/item/weapon/reagent_containers/food/snacks/slice/xenomeatbread/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread + name = "Banana-nut bread" + desc = "A heavenly and filling treat." + icon_state = "bananabread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/bananabread + slices_num = 5 + filling_color = "#EDE5AD" + center_of_mass = list("x"=16, "y"=9) + nutriment_desc = list("bread" = 10) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread/New() + ..() + reagents.add_reagent("banana", 20) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/bananabread + name = "Banana-nut bread slice" + desc = "A slice of delicious banana bread." + icon_state = "bananabreadslice" + trash = /obj/item/trash/plate + filling_color = "#EDE5AD" + bitesize = 2 + center_of_mass = list("x"=16, "y"=8) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread + +/obj/item/weapon/reagent_containers/food/snacks/slice/bananabread/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread + name = "Tofubread" + icon_state = "Like meatbread but for vegetarians. Not guaranteed to give superpowers." + icon_state = "tofubread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/tofubread + slices_num = 5 + filling_color = "#F7FFE0" + center_of_mass = list("x"=16, "y"=9) + nutriment_desc = list("tofu" = 10) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/tofubread + name = "Tofubread slice" + desc = "A slice of delicious tofubread." + icon_state = "tofubreadslice" + trash = /obj/item/trash/plate + filling_color = "#F7FFE0" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread + +/obj/item/weapon/reagent_containers/food/snacks/slice/tofubread/filled + filled = TRUE + + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake + name = "Carrot Cake" + desc = "A favorite desert of a certain wascally wabbit. Not a lie." + icon_state = "carrotcake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake + slices_num = 5 + filling_color = "#FFD675" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "carrot" = 15) + nutriment_amt = 25 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake/New() + ..() + reagents.add_reagent("imidazoline", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake + name = "Carrot Cake slice" + desc = "Carrotty slice of Carrot Cake, carrots are good for your eyes! Also not a lie." + icon_state = "carrotcake_slice" + trash = /obj/item/trash/plate + filling_color = "#FFD675" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake + +/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake + name = "Brain Cake" + desc = "A squishy cake-thing." + icon_state = "braincake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/braincake + slices_num = 5 + filling_color = "#E6AEDB" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "slime" = 15) + nutriment_amt = 5 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake/New() + ..() + reagents.add_reagent("protein", 25) + reagents.add_reagent("alkysine", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/braincake + name = "Brain Cake slice" + desc = "Lemme tell you something about prions. THEY'RE DELICIOUS." + icon_state = "braincakeslice" + trash = /obj/item/trash/plate + filling_color = "#E6AEDB" + bitesize = 2 + center_of_mass = list("x"=16, "y"=12) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake + +/obj/item/weapon/reagent_containers/food/snacks/slice/braincake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake + name = "Cheese Cake" + desc = "DANGEROUSLY cheesy." + icon_state = "cheesecake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake + slices_num = 5 + filling_color = "#FAF7AF" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "cream" = 10, "cheese" = 15) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake/New() + ..() + reagents.add_reagent("protein", 15) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake + name = "Cheese Cake slice" + desc = "Slice of pure cheestisfaction." + icon_state = "cheesecake_slice" + trash = /obj/item/trash/plate + filling_color = "#FAF7AF" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake + +/obj/item/weapon/reagent_containers/food/snacks/slice/cheesecake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake + name = "Vanilla Cake" + desc = "A plain cake, not a lie." + icon_state = "plaincake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/plaincake + slices_num = 5 + filling_color = "#F7EDD5" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "vanilla" = 15) + nutriment_amt = 20 + +/obj/item/weapon/reagent_containers/food/snacks/slice/plaincake + name = "Vanilla Cake slice" + desc = "Just a slice of cake, it is enough for everyone." + icon_state = "plaincake_slice" + trash = /obj/item/trash/plate + filling_color = "#F7EDD5" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake + +/obj/item/weapon/reagent_containers/food/snacks/slice/plaincake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake + name = "Orange Cake" + desc = "A cake with added orange." + icon_state = "orangecake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/orangecake + slices_num = 5 + filling_color = "#FADA8E" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "orange" = 15) + nutriment_amt = 20 + +/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake + name = "Orange Cake slice" + desc = "Just a slice of cake, it is enough for everyone." + icon_state = "orangecake_slice" + trash = /obj/item/trash/plate + filling_color = "#FADA8E" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake + +/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled + filled = TRUE + + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake + name = "Lime Cake" + desc = "A cake with added lime." + icon_state = "limecake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/limecake + slices_num = 5 + filling_color = "#CBFA8E" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "lime" = 15) + nutriment_amt = 20 + + +/obj/item/weapon/reagent_containers/food/snacks/slice/limecake + name = "Lime Cake slice" + desc = "Just a slice of cake, it is enough for everyone." + icon_state = "limecake_slice" + trash = /obj/item/trash/plate + filling_color = "#CBFA8E" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake + +/obj/item/weapon/reagent_containers/food/snacks/slice/limecake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake + name = "Lemon Cake" + desc = "A cake with added lemon." + icon_state = "lemoncake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake + slices_num = 5 + filling_color = "#FAFA8E" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "lemon" = 15) + nutriment_amt = 20 + + +/obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake + name = "Lemon Cake slice" + desc = "Just a slice of cake, it is enough for everyone." + icon_state = "lemoncake_slice" + trash = /obj/item/trash/plate + filling_color = "#FAFA8E" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake + +/obj/item/weapon/reagent_containers/food/snacks/slice/lemoncake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake + name = "Chocolate Cake" + desc = "A cake with added chocolate." + icon_state = "chocolatecake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake + slices_num = 5 + filling_color = "#805930" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "chocolate" = 15) + nutriment_amt = 20 + +/obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake + name = "Chocolate Cake slice" + desc = "Just a slice of cake, it is enough for everyone." + icon_state = "chocolatecake_slice" + trash = /obj/item/trash/plate + filling_color = "#805930" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake + +/obj/item/weapon/reagent_containers/food/snacks/slice/chocolatecake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel + name = "Cheese wheel" + desc = "A big wheel of delcious Cheddar." + icon_state = "cheesewheel" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/cheesewedge + slices_num = 5 + filling_color = "#FFF700" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cheese" = 10) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel/New() + ..() + reagents.add_reagent("protein", 10) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cheesewedge + name = "Cheese wedge" + desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far." + icon_state = "cheesewedge" + filling_color = "#FFF700" + bitesize = 2 + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake + name = "Birthday Cake" + desc = "Happy Birthday..." + icon_state = "birthdaycake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake + slices_num = 5 + filling_color = "#FFD6D6" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10) + nutriment_amt = 20 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake/New() + ..() + reagents.add_reagent("sprinkles", 10) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake + name = "Birthday Cake slice" + desc = "A slice of your birthday." + icon_state = "birthdaycakeslice" + trash = /obj/item/trash/plate + filling_color = "#FFD6D6" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake + +/obj/item/weapon/reagent_containers/food/snacks/slice/birthdaycake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/bread + name = "Bread" + icon_state = "Some plain old Earthen bread." + icon_state = "bread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/bread + slices_num = 5 + filling_color = "#FFE396" + center_of_mass = list("x"=16, "y"=9) + nutriment_desc = list("bread" = 6) + nutriment_amt = 6 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/bread/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/bread + name = "Bread slice" + desc = "A slice of home." + icon_state = "breadslice" + trash = /obj/item/trash/plate + filling_color = "#D27332" + bitesize = 2 + center_of_mass = list("x"=16, "y"=4) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bread + +/obj/item/weapon/reagent_containers/food/snacks/slice/bread/filled + filled = TRUE + + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread + name = "Cream Cheese Bread" + desc = "Yum yum yum!" + icon_state = "creamcheesebread" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread + slices_num = 5 + filling_color = "#FFF896" + center_of_mass = list("x"=16, "y"=9) + nutriment_desc = list("bread" = 6, "cream" = 3, "cheese" = 3) + nutriment_amt = 5 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread/New() + ..() + reagents.add_reagent("protein", 15) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread + name = "Cream Cheese Bread slice" + desc = "A slice of yum!" + icon_state = "creamcheesebreadslice" + trash = /obj/item/trash/plate + filling_color = "#FFF896" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread + + +/obj/item/weapon/reagent_containers/food/snacks/slice/creamcheesebread/filled + filled = TRUE + + +/obj/item/weapon/reagent_containers/food/snacks/watermelonslice + name = "Watermelon Slice" + desc = "A slice of watery goodness." + icon_state = "watermelonslice" + filling_color = "#FF3867" + bitesize = 2 + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake + name = "Apple Cake" + desc = "A cake centred with apples." + icon_state = "applecake" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/applecake + slices_num = 5 + filling_color = "#EBF5B8" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("cake" = 10, "sweetness" = 10, "apple" = 15) + nutriment_amt = 15 + +/obj/item/weapon/reagent_containers/food/snacks/slice/applecake + name = "Apple Cake slice" + desc = "A slice of heavenly cake." + icon_state = "applecakeslice" + trash = /obj/item/trash/plate + filling_color = "#EBF5B8" + bitesize = 2 + center_of_mass = list("x"=16, "y"=14) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake + +/obj/item/weapon/reagent_containers/food/snacks/slice/applecake/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie + name = "Pumpkin Pie" + desc = "A delicious treat for the autumn months." + icon_state = "pumpkinpie" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie + slices_num = 5 + filling_color = "#F5B951" + center_of_mass = list("x"=16, "y"=10) + nutriment_desc = list("pie" = 5, "cream" = 5, "pumpkin" = 5) + nutriment_amt = 15 + +/obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie + name = "Pumpkin Pie slice" + desc = "A slice of pumpkin pie, with whipped cream on top. Perfection." + icon_state = "pumpkinpieslice" + trash = /obj/item/trash/plate + filling_color = "#F5B951" + bitesize = 2 + center_of_mass = list("x"=16, "y"=12) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie + +/obj/item/weapon/reagent_containers/food/snacks/slice/pumpkinpie/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/cracker + name = "Cracker" + desc = "It's a salted cracker." + icon_state = "cracker" + filling_color = "#F5DEB8" + center_of_mass = list("x"=16, "y"=6) + nutriment_desc = list("salt" = 1, "cracker" = 2) + nutriment_amt = 1 + + + +/////////////////////////////////////////////////PIZZA//////////////////////////////////////// + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza + slices_num = 6 + filling_color = "#BAA14C" + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita + name = "Margherita" + desc = "The golden standard of pizzas." + icon_state = "pizzamargherita" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/margherita + slices_num = 6 + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 15) + nutriment_amt = 35 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita/New() + ..() + reagents.add_reagent("protein", 5) + reagents.add_reagent("tomatojuice", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/margherita + name = "Margherita slice" + desc = "A slice of the classic pizza." + icon_state = "pizzamargheritaslice" + filling_color = "#BAA14C" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita + +/obj/item/weapon/reagent_containers/food/snacks/slice/margherita/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza + name = "Meatpizza" + desc = "A pizza with meat topping." + icon_state = "meatpizza" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza + slices_num = 6 + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 15) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza/New() + ..() + reagents.add_reagent("protein", 34) + reagents.add_reagent("tomatojuice", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza + name = "Meatpizza slice" + desc = "A slice of a meaty pizza." + icon_state = "meatpizzaslice" + filling_color = "#BAA14C" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza + +/obj/item/weapon/reagent_containers/food/snacks/slice/meatpizza/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza + name = "Mushroompizza" + desc = "Very special pizza." + icon_state = "mushroompizza" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza + slices_num = 6 + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 5, "mushroom" = 10) + nutriment_amt = 35 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza/New() + ..() + reagents.add_reagent("protein", 5) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza + name = "Mushroompizza slice" + desc = "Maybe it is the last slice of pizza in your life." + icon_state = "mushroompizzaslice" + filling_color = "#BAA14C" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza + +/obj/item/weapon/reagent_containers/food/snacks/slice/mushroompizza/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza + name = "Vegetable pizza" + desc = "No one of Tomato Sapiens were harmed during making this pizza." + icon_state = "vegetablepizza" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza + slices_num = 6 + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("pizza crust" = 10, "tomato" = 10, "cheese" = 5, "eggplant" = 5, "carrot" = 5, "corn" = 5) + nutriment_amt = 25 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza/New() + ..() + reagents.add_reagent("protein", 5) + reagents.add_reagent("tomatojuice", 6) + reagents.add_reagent("imidazoline", 12) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza + name = "Vegetable pizza slice" + desc = "A slice of the most green pizza of all pizzas not containing green ingredients." + icon_state = "vegetablepizzaslice" + filling_color = "#BAA14C" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza + +/obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza/filled + filled = TRUE + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza + name = "moldy pizza" + desc = "This pizza might actually be alive. There's mold all over." + icon_state = "oldpizza" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza + slices_num = 6 + center_of_mass = list("x"=16, "y"=11) + nutriment_desc = list("stale pizza crust" = 10, "moldy tomato" = 10, "moldy cheese" = 5) + nutriment_amt = 10 + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza/New() + ..() + reagents.add_reagent("protein", 5) + reagents.add_reagent("tomatojuice", 6) + reagents.add_reagent("mold", 8) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza + name = "moldy pizza slice" + desc = "This used to be pizza..." + icon_state = "old_pizza" + filling_color = "#BAA14C" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza + +/obj/item/pizzabox + name = "pizza box" + desc = "A box suited for pizzas." + icon = 'icons/obj/food.dmi' + icon_state = "pizzabox1" + + var/open = 0 // Is the box open? + var/ismessy = 0 // Fancy mess on the lid + var/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/pizza // Content pizza + var/list/boxes = list() // If the boxes are stacked, they come here + var/boxtag = "" + +/obj/item/pizzabox/update_icon() + + overlays = list() + + // Set appropriate description + if( open && pizza ) + desc = "A box suited for pizzas. It appears to have a [pizza.name] inside." + else if( boxes.len > 0 ) + desc = "A pile of boxes suited for pizzas. There appears to be [boxes.len + 1] boxes in the pile." + + var/obj/item/pizzabox/topbox = boxes[boxes.len] + var/toptag = topbox.boxtag + if( toptag != "" ) + desc = "[desc] The box on top has a tag, it reads: '[toptag]'." + else + desc = "A box suited for pizzas." + + if( boxtag != "" ) + desc = "[desc] The box has a tag, it reads: '[boxtag]'." + + // Icon states and overlays + if( open ) + if( ismessy ) + icon_state = "pizzabox_messy" + else + icon_state = "pizzabox_open" + + if( pizza ) + var/image/pizzaimg = image("food.dmi", icon_state = pizza.icon_state) + pizzaimg.pixel_y = -3 + overlays += pizzaimg + + return + else + // Stupid code because byondcode sucks + var/doimgtag = 0 + if( boxes.len > 0 ) + var/obj/item/pizzabox/topbox = boxes[boxes.len] + if( topbox.boxtag != "" ) + doimgtag = 1 + else + if( boxtag != "" ) + doimgtag = 1 + + if( doimgtag ) + var/image/tagimg = image("food.dmi", icon_state = "pizzabox_tag") + tagimg.pixel_y = boxes.len * 3 + overlays += tagimg + + icon_state = "pizzabox[boxes.len+1]" + +/obj/item/pizzabox/attack_hand( mob/user as mob ) + + if( open && pizza ) + user.put_in_hands( pizza ) + + to_chat(user, "You take \the [src.pizza] out of \the [src].") + src.pizza = null + update_icon() + return + + if( boxes.len > 0 ) + if( user.get_inactive_hand() != src ) + ..() + return + + var/obj/item/pizzabox/box = boxes[boxes.len] + boxes -= box + + user.put_in_hands( box ) + to_chat(user, "You remove the topmost [src] from your hand.") + box.update_icon() + update_icon() + return + ..() + +/obj/item/pizzabox/attack_self( mob/user as mob ) + + if( boxes.len > 0 ) + return + + open = !open + + if( open && pizza ) + ismessy = 1 + + update_icon() + +/obj/item/pizzabox/attackby( obj/item/I as obj, mob/user as mob ) + if( istype(I, /obj/item/pizzabox/) ) + var/obj/item/pizzabox/box = I + + if( !box.open && !src.open ) + // Make a list of all boxes to be added + var/list/boxestoadd = list() + boxestoadd += box + for(var/obj/item/pizzabox/i in box.boxes) + boxestoadd += i + + if( (boxes.len+1) + boxestoadd.len <= 5 ) + user.drop_item() + + box.loc = src + box.boxes = list() // Clear the box boxes so we don't have boxes inside boxes. - Xzibit + src.boxes.Add( boxestoadd ) + + box.update_icon() + update_icon() + + to_chat(user, "You put \the [box] ontop of \the [src]!") + else + to_chat(user, "The stack is too high!") + else + to_chat(user, "Close \the [box] first!") + + return + + if( istype(I, /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/) ) // Long ass fucking object name + + if( src.open ) + user.drop_item() + I.loc = src + src.pizza = I + + update_icon() + + to_chat(user, "You put \the [I] in \the [src]!") + else + to_chat(user, "You try to push \the [I] through the lid but it doesn't work!") + return + + if( istype(I, /obj/item/weapon/pen/) ) + + if( src.open ) + return + + var/t = sanitize(input("Enter what you want to add to the tag:", "Write", null, null) as text, 30) + + var/obj/item/pizzabox/boxtotagto = src + if( boxes.len > 0 ) + boxtotagto = boxes[boxes.len] + + boxtotagto.boxtag = copytext("[boxtotagto.boxtag][t]", 1, 30) + + update_icon() + return + ..() + +/obj/item/pizzabox/margherita/New() + pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita(src) + boxtag = "Margherita Deluxe" + +/obj/item/pizzabox/vegetable/New() + pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza(src) + boxtag = "Gourmet Vegatable" + +/obj/item/pizzabox/mushroom/New() + pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza(src) + boxtag = "Mushroom Special" + +/obj/item/pizzabox/meat/New() + pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza(src) + boxtag = "Meatlover's Supreme" + +/obj/item/pizzabox/old/New() + pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza(src) + boxtag = "Deluxe Gourmet" + +/obj/item/weapon/reagent_containers/food/snacks/dionaroast + name = "roast diona" + desc = "It's like an enormous, leathery carrot. With an eye." + icon_state = "dionaroast" + trash = /obj/item/trash/plate + filling_color = "#75754B" + center_of_mass = list("x"=16, "y"=7) + nutriment_amt = 6 + nutriment_desc = list("a chorus of flavor" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/dionaroast/New() + ..() + reagents.add_reagent("radium", 2) + bitesize = 2 + +/////////////////////////////////////////// +// new old food stuff from bs12 +/////////////////////////////////////////// +/obj/item/weapon/reagent_containers/food/snacks/dough + name = "dough" + desc = "A piece of dough." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "dough" + bitesize = 2 + center_of_mass = list("x"=16, "y"=13) + nutriment_amt = 3 + nutriment_desc = list("uncooked dough" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/dough/New() + ..() + reagents.add_reagent("protein", 1) + +// Dough + rolling pin = flat dough +/obj/item/weapon/reagent_containers/food/snacks/dough/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/weapon/material/kitchen/rollingpin)) + new /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough(src) + user << "You flatten the dough." + qdel(src) + +// slicable into 3xdoughslices +/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough + name = "flat dough" + desc = "A flattened dough." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "flat dough" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/doughslice + slices_num = 3 + center_of_mass = list("x"=16, "y"=16) + +/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough/New() + ..() + reagents.add_reagent("protein", 1) + reagents.add_reagent("nutriment", 3) + +/obj/item/weapon/reagent_containers/food/snacks/doughslice + name = "dough slice" + desc = "A building block of an impressive dish." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "doughslice" + slice_path = /obj/item/weapon/reagent_containers/food/snacks/spagetti + slices_num = 1 + bitesize = 2 + center_of_mass = list("x"=17, "y"=19) + nutriment_amt = 1 + nutriment_desc = list("uncooked dough" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/doughslice/New() + ..() + +/obj/item/weapon/reagent_containers/food/snacks/bun + name = "bun" + desc = "A base for any self-respecting burger." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "bun" + bitesize = 2 + center_of_mass = list("x"=16, "y"=12) + nutriment_amt = 4 + nutriment_desc = "bun" + +/obj/item/weapon/reagent_containers/food/snacks/bun/New() + ..() + +/obj/item/weapon/reagent_containers/food/snacks/bun/attackby(obj/item/weapon/W as obj, mob/user as mob) + // Bun + meatball = burger + if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/meatball)) + new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) + user << "You make a burger." + qdel(W) + qdel(src) + + // Bun + cutlet = hamburger + else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/cutlet)) + new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) + user << "You make a burger." + qdel(W) + qdel(src) + + // Bun + sausage = hotdog + else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/sausage)) + new /obj/item/weapon/reagent_containers/food/snacks/hotdog(src) + user << "You make a hotdog." + qdel(W) + qdel(src) + +// Burger + cheese wedge = cheeseburger +/obj/item/weapon/reagent_containers/food/snacks/monkeyburger/attackby(obj/item/weapon/reagent_containers/food/snacks/cheesewedge/W as obj, mob/user as mob) + if(istype(W))// && !istype(src,/obj/item/weapon/reagent_containers/food/snacks/cheesewedge)) + new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) + user << "You make a cheeseburger." + qdel(W) + qdel(src) + return + else + ..() + +// Human Burger + cheese wedge = cheeseburger +/obj/item/weapon/reagent_containers/food/snacks/human/burger/attackby(obj/item/weapon/reagent_containers/food/snacks/cheesewedge/W as obj, mob/user as mob) + if(istype(W)) + new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) + user << "You make a cheeseburger." + qdel(W) + qdel(src) + return + else + ..() + +/obj/item/weapon/reagent_containers/food/snacks/bunbun + name = "\improper Bun Bun" + desc = "A small bread monkey fashioned from two burger buns." + icon_state = "bunbun" + bitesize = 2 + center_of_mass = list("x"=16, "y"=8) + nutriment_amt = 8 + nutriment_desc = list("bun" = 8) + +/obj/item/weapon/reagent_containers/food/snacks/bunbun/New() + ..() + +/obj/item/weapon/reagent_containers/food/snacks/taco + name = "taco" + desc = "Take a bite!" + icon_state = "taco" + bitesize = 3 + center_of_mass = list("x"=21, "y"=12) + nutriment_amt = 4 + nutriment_desc = list("cheese" = 2,"taco shell" = 2) +/obj/item/weapon/reagent_containers/food/snacks/taco/New() + ..() + reagents.add_reagent("protein", 3) + +/obj/item/weapon/reagent_containers/food/snacks/rawcutlet + name = "raw cutlet" + desc = "A thin piece of raw meat." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "rawcutlet" + bitesize = 1 + center_of_mass = list("x"=17, "y"=20) + +/obj/item/weapon/reagent_containers/food/snacks/rawcutlet/New() + ..() + reagents.add_reagent("protein", 1) + +/obj/item/weapon/reagent_containers/food/snacks/cutlet + name = "cutlet" + desc = "A tasty meat slice." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "cutlet" + bitesize = 2 + center_of_mass = list("x"=17, "y"=20) + +/obj/item/weapon/reagent_containers/food/snacks/cutlet/New() + ..() + reagents.add_reagent("protein", 2) + +/obj/item/weapon/reagent_containers/food/snacks/rawmeatball + name = "raw meatball" + desc = "A raw meatball." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "rawmeatball" + bitesize = 2 + center_of_mass = list("x"=16, "y"=15) + +/obj/item/weapon/reagent_containers/food/snacks/rawmeatball/New() + ..() + reagents.add_reagent("protein", 2) + +/obj/item/weapon/reagent_containers/food/snacks/hotdog + name = "hotdog" + desc = "Unrelated to dogs, maybe." + icon_state = "hotdog" + bitesize = 2 + center_of_mass = list("x"=16, "y"=17) + +/obj/item/weapon/reagent_containers/food/snacks/hotdog/New() + ..() + reagents.add_reagent("protein", 6) + +/obj/item/weapon/reagent_containers/food/snacks/hotdog/old + name = "old hotdog" + desc = "Covered in mold. You're not gonna eat that, are you?" + +/obj/item/weapon/reagent_containers/food/snacks/hotdog/old/New() + ..() + reagents.add_reagent("mold", 6) + +/obj/item/weapon/reagent_containers/food/snacks/flatbread + name = "flatbread" + desc = "Bland but filling." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "flatbread" + bitesize = 2 + center_of_mass = list("x"=16, "y"=16) + nutriment_amt = 3 + nutriment_desc = list("bread" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/flatbread/New() + ..() + +// potato + knife = raw sticks +/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(obj/item/weapon/W, mob/user) + if(seed && seed.kitchen_tag && seed.kitchen_tag == "potato" && istype(W,/obj/item/weapon/material/knife)) + new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src)) + user << "You cut the potato." + qdel(src) + else + ..() + +/obj/item/weapon/reagent_containers/food/snacks/rawsticks + name = "raw potato sticks" + desc = "Raw fries, not very tasty." + icon = 'icons/obj/food_ingredients.dmi' + icon_state = "rawsticks" + bitesize = 2 + center_of_mass = list("x"=16, "y"=12) + nutriment_amt = 3 + nutriment_desc = list("raw potato" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/rawsticks/New() + ..() + +/obj/item/weapon/reagent_containers/food/snacks/liquidfood + name = "\improper LiquidFood Ration" + desc = "A prepackaged grey slurry of all the essential nutrients for a spacefarer on the go. Should this be crunchy?" + icon_state = "liquidfood" + trash = /obj/item/trash/liquidfood + filling_color = "#A8A8A8" + center_of_mass = list("x"=16, "y"=15) + nutriment_amt = 20 + nutriment_desc = list("chalk" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/liquidfood/New() + ..() + reagents.add_reagent("iron", 3) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/tastybread + name = "bread tube" + desc = "Bread in a tube. Chewy...and surprisingly tasty." + icon_state = "tastybread" + trash = /obj/item/trash/tastybread + filling_color = "#A66829" + center_of_mass = list("x"=17, "y"=16) + nutriment_amt = 6 + nutriment_desc = list("bread" = 2, "sweetness" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/tastybread/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks + name = "\improper SkrellSnax" + desc = "Cured fungus shipped all the way from Qerr'balak, almost like jerky! Almost." + icon_state = "skrellsnacks" + filling_color = "#A66829" + center_of_mass = list("x"=15, "y"=12) + nutriment_amt = 10 + nutriment_desc = list("mushroom" = 5, "salt" = 5) + +/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks/New() + ..() + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/unajerky + name = "Moghes Imported Sissalik Jerky" + icon_state = "unathitinred" + desc = "An incredibly well made jerky, shipped in all the way from Moghes." + trash = /obj/item/trash/unajerky + filling_color = "#631212" + center_of_mass = list("x"=15, "y"=9) + +/obj/item/weapon/reagent_containers/food/snacks/unajerky/New() + ..() + reagents.add_reagent("protein", 8) + reagents.add_reagent("capsaicin", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/croissant + name = "croissant" + desc = "True French cuisine." + filling_color = "#E3D796" + icon_state = "croissant" + nutriment_amt = 6 + nutriment_desc = list("french bread" = 6) + +/obj/item/weapon/reagent_containers/food/snacks/croissant/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/meatbun + name = "meat bun" + desc = "Chinese street food, in neither China nor a street." + filling_color = "#DEDEAB" + icon_state = "meatbun" + nutriment_amt = 4 + +/obj/item/weapon/reagent_containers/food/snacks/meatbun/New() + ..() + bitesize = 2 + reagents.add_reagent("protein", 4) + +/obj/item/weapon/reagent_containers/food/snacks/sashimi + name = "carp sashimi" + desc = "Expertly prepared. Still toxic." + filling_color = "#FFDEFE" + icon_state = "sashimi" + nutriment_amt = 6 + +/obj/item/weapon/reagent_containers/food/snacks/sashimi/New() + ..() + reagents.add_reagent("protein", 2) + reagents.add_reagent("carpotoxin", 2) + bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/benedict + name = "eggs benedict" + desc = "Hey, there's only one egg in this!" + filling_color = "#FFDF78" + icon_state = "benedict" + nutriment_amt = 4 + +/obj/item/weapon/reagent_containers/food/snacks/benedict/New() + ..() + reagents.add_reagent("protein", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/beans + name = "baked beans" + desc = "Musical fruit in a slightly less musical container." + filling_color = "#FC6F28" + icon_state = "beans" + nutriment_amt = 4 + nutriment_desc = list("beans" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/beans/New() + ..() + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/sugarcookie + name = "sugar cookie" + desc = "Just like your little sister used to make." + filling_color = "#DBC94F" + icon_state = "sugarcookie" + nutriment_amt = 5 + nutriment_desc = list("sweetness" = 4, "cookie" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/New() + ..() + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/berrymuffin + name = "berry muffin" + desc = "A delicious and spongy little cake, with berries." + icon_state = "berrymuffin" + filling_color = "#E0CF9B" + center_of_mass = list("x"=17, "y"=4) + nutriment_amt = 6 + nutriment_desc = list("sweetness" = 2, "muffin" = 2, "berries" = 2) + +/obj/item/weapon/reagent_containers/food/snacks/berrymuffin/New() + ..() + reagents.add_reagent("nutriment", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin + name = "booberry muffin" + desc = "My stomach is a graveyard! No living being can quench my bloodthirst!" + icon_state = "berrymuffin" + filling_color = "#799ACE" + center_of_mass = list("x"=17, "y"=4) + nutriment_amt = 6 + nutriment_desc = list("spookiness" = 4, "muffin" = 1, "berries" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/New() + ..() + reagents.add_reagent("nutriment", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/eggroll + name = "egg roll" + desc = "Free with orders over 10 thalers." + icon_state = "eggroll" + filling_color = "#799ACE" + center_of_mass = list("x"=17, "y"=4) + nutriment_amt = 4 + nutriment_desc = list("egg" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/eggroll/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/fruitsalad + name = "fruit salad" + desc = "Your standard fruit salad." + icon_state = "fruitsalad" + filling_color = "#FF3867" + nutriment_amt = 10 + nutriment_desc = list("fruit" = 10) + +/obj/item/weapon/reagent_containers/food/snacks/fruitsalad/New() + ..() + reagents.add_reagent("nutriment", 10) + bitesize = 4 + +/obj/item/weapon/reagent_containers/food/snacks/eggbowl + name = "egg bowl" + desc = "A bowl of fried rice with egg mixed in." + icon_state = "eggbowl" + trash = /obj/item/trash/snack_bowl + filling_color = "#FFFBDB" + nutriment_amt = 6 + nutriment_desc = list("rice" = 2, "egg" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/eggbowl/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/porkbowl + name = "pork bowl" + desc = "A bowl of fried rice with cuts of meat." + icon_state = "porkbowl" + trash = /obj/item/trash/snack_bowl + filling_color = "#FFFBDB" + nutriment_amt = 6 + nutriment_desc = list("rice" = 2, "meat" = 4) + +/obj/item/weapon/reagent_containers/food/snacks/porkbowl/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/tortilla + name = "tortilla" + desc = "The base for all your burritos." + icon_state = "tortilla" + nutriment_amt = 1 + nutriment_desc = list("bread" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/tortilla/New() + ..() + reagents.add_reagent("nutriment", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/meatburrito + name = "carne asada burrito" + desc = "The best burrito for meat lovers." + icon_state = "carneburrito" + nutriment_amt = 6 + nutriment_desc = list("tortilla" = 3, "meat" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/meatburrito/New() + ..() + reagents.add_reagent("protein", 6) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cheeseburrito + name = "Cheese burrito" + desc = "It's a burrito filled with cheese." + icon_state = "cheeseburrito" + nutriment_amt = 6 + nutriment_desc = list("tortilla" = 3, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/cheeseburrito/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito + name = "fuego phoron burrito" + desc = "A super spicy burrito." + icon_state = "fuegoburrito" + nutriment_amt = 6 + nutriment_desc = list("chili peppers" = 5, "tortilla" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("capsaicin", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/nachos + name = "nachos" + desc = "Chips from Old Mexico." + icon_state = "nachos" + nutriment_amt = 2 + nutriment_desc = list("salt" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/nachos/New() + ..() + reagents.add_reagent("nutriment", 1) + bitesize = 1 + +/obj/item/weapon/reagent_containers/food/snacks/cheesenachos + name = "cheesy nachos" + desc = "The delicious combination of nachos and melting cheese." + icon_state = "cheesenachos" + nutriment_amt = 5 + nutriment_desc = list("salt" = 2, "cheese" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/cheesenachos/New() + ..() + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("protein", 2) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/cubannachos + name = "cuban nachos" + desc = "That's some dangerously spicy nachos." + icon_state = "cubannachos" + nutriment_amt = 6 + nutriment_desc = list("salt" = 1, "cheese" = 2, "chili peppers" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/cubannachos/New() + ..() + reagents.add_reagent("nutriment", 5) + reagents.add_reagent("capsaicin", 4) + bitesize = 2 + +/obj/item/weapon/reagent_containers/food/snacks/piginblanket + name = "pig in a blanket" + desc = "A sausage embedded in soft, fluffy pastry. Free this pig from its blanket prison by eating it." + icon_state = "piginblanket" + nutriment_amt = 6 + nutriment_desc = list("meat" = 3, "pastry" = 3) + +/obj/item/weapon/reagent_containers/food/snacks/piginblanket/New() + ..() + reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 4) bitesize = 3 \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/food/snacks/meat.dm b/code/modules/food/food/snacks/meat.dm similarity index 94% rename from code/modules/reagents/reagent_containers/food/snacks/meat.dm rename to code/modules/food/food/snacks/meat.dm index 9e1dc52536..d6ecacea48 100644 --- a/code/modules/reagents/reagent_containers/food/snacks/meat.dm +++ b/code/modules/food/food/snacks/meat.dm @@ -1,37 +1,37 @@ -/obj/item/weapon/reagent_containers/food/snacks/meat - name = "meat" - desc = "A slab of meat." - icon_state = "meat" - health = 180 - filling_color = "#FF1C1C" - center_of_mass = list("x"=16, "y"=14) - -/obj/item/weapon/reagent_containers/food/snacks/meat/New() - ..() - reagents.add_reagent("protein", 9) - src.bitesize = 3 - -/obj/item/weapon/reagent_containers/food/snacks/meat/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/material/knife)) - new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) - new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) - new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) - user << "You cut the meat into thin strips." - qdel(src) - else - ..() - -/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh - name = "synthetic meat" - desc = "A synthetic slab of flesh." - -// Seperate definitions because some food likes to know if it's human. -// TODO: rewrite kitchen code to check a var on the meat item so we can remove -// all these sybtypes. -/obj/item/weapon/reagent_containers/food/snacks/meat/human -/obj/item/weapon/reagent_containers/food/snacks/meat/monkey - //same as plain meat - -/obj/item/weapon/reagent_containers/food/snacks/meat/corgi - name = "Corgi meat" +/obj/item/weapon/reagent_containers/food/snacks/meat + name = "meat" + desc = "A slab of meat." + icon_state = "meat" + health = 180 + filling_color = "#FF1C1C" + center_of_mass = list("x"=16, "y"=14) + +/obj/item/weapon/reagent_containers/food/snacks/meat/New() + ..() + reagents.add_reagent("protein", 9) + src.bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/meat/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/weapon/material/knife)) + new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) + new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) + new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) + user << "You cut the meat into thin strips." + qdel(src) + else + ..() + +/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh + name = "synthetic meat" + desc = "A synthetic slab of flesh." + +// Seperate definitions because some food likes to know if it's human. +// TODO: rewrite kitchen code to check a var on the meat item so we can remove +// all these sybtypes. +/obj/item/weapon/reagent_containers/food/snacks/meat/human +/obj/item/weapon/reagent_containers/food/snacks/meat/monkey + //same as plain meat + +/obj/item/weapon/reagent_containers/food/snacks/meat/corgi + name = "Corgi meat" desc = "Tastes like... well, you know." \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/food/glass/bottle.dm similarity index 96% rename from code/modules/reagents/reagent_containers/glass/bottle.dm rename to code/modules/food/glass/bottle.dm index 159ac6acf3..fcf618c201 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/food/glass/bottle.dm @@ -1,175 +1,175 @@ - -//Not to be confused with /obj/item/weapon/reagent_containers/food/drinks/bottle - -/obj/item/weapon/reagent_containers/glass/bottle - name = "bottle" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = null - item_state = "atoxinbottle" - amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(5,10,15,25,30,60) - flags = 0 - volume = 60 - -/obj/item/weapon/reagent_containers/glass/bottle/on_reagent_change() - update_icon() - -/obj/item/weapon/reagent_containers/glass/bottle/pickup(mob/user) - ..() - update_icon() - -/obj/item/weapon/reagent_containers/glass/bottle/dropped(mob/user) - ..() - update_icon() - -/obj/item/weapon/reagent_containers/glass/bottle/attack_hand() - ..() - update_icon() - -/obj/item/weapon/reagent_containers/glass/bottle/New() - ..() - if(!icon_state) - icon_state = "bottle-[rand(1,4)]" - -/obj/item/weapon/reagent_containers/glass/bottle/update_icon() - overlays.Cut() - - if(reagents.total_volume && (icon_state == "bottle-1" || icon_state == "bottle-2" || icon_state == "bottle-3" || icon_state == "bottle-4")) - var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10") - - var/percent = round((reagents.total_volume / volume) * 100) - switch(percent) - if(0 to 9) filling.icon_state = "[icon_state]--10" - if(10 to 24) filling.icon_state = "[icon_state]-10" - if(25 to 49) filling.icon_state = "[icon_state]-25" - if(50 to 74) filling.icon_state = "[icon_state]-50" - if(75 to 79) filling.icon_state = "[icon_state]-75" - if(80 to 90) filling.icon_state = "[icon_state]-80" - if(91 to INFINITY) filling.icon_state = "[icon_state]-100" - - filling.color = reagents.get_color() - overlays += filling - - if (!is_open_container()) - var/image/lid = image(icon, src, "lid_bottle") - overlays += lid - -/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline - name = "inaprovaline bottle" - desc = "A small bottle. Contains inaprovaline - used to stabilize patients." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("inaprovaline" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/toxin - name = "toxin bottle" - desc = "A small bottle of toxins. Do not drink, it is poisonous." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-3" - prefill = list("toxin" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/cyanide - name = "cyanide bottle" - desc = "A small bottle of cyanide. Bitter almonds?" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-3" - prefill = list("cyanide" = 30) //volume changed to match chloral - -/obj/item/weapon/reagent_containers/glass/bottle/stoxin - name = "soporific bottle" - desc = "A small bottle of soporific. Just the fumes make you sleepy." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-3" - prefill = list("stoxin" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate - name = "chloral hydrate bottle" - desc = "A small bottle of Choral Hydrate. Mickey's Favorite!" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-3" - prefill = list("chloralhydrate" = 30) //Intentionally low since it is so strong. Still enough to knock someone out. - -/obj/item/weapon/reagent_containers/glass/bottle/antitoxin - name = "dylovene bottle" - desc = "A small bottle of dylovene. Counters poisons, and repairs damage. A wonder drug." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("anti_toxin" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/mutagen - name = "unstable mutagen bottle" - desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-1" - prefill = list("mutagen" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/ammonia - name = "ammonia bottle" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-1" - prefill = list("ammonia" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/eznutrient - name = "\improper EZ NUtrient bottle" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("eznutrient" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/left4zed - name = "\improper Left-4-Zed bottle" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("left4zed" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/robustharvest - name = "\improper Robust Harvest" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("robustharvest" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/diethylamine - name = "diethylamine bottle" - desc = "A small bottle." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("diethylamine" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/pacid - name = "polytrinic acid bottle" - desc = "A small bottle. Contains a small amount of Polytrinic Acid" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("pacid" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine - name = "adminordrazine bottle" - desc = "A small bottle. Contains the liquid essence of the gods." - icon = 'icons/obj/drinks.dmi' - icon_state = "holyflask" - prefill = list("adminordrazine" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/capsaicin - name = "capsaicin bottle" - desc = "A small bottle. Contains hot sauce." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("capsaicin" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/frostoil - name = "frost oil bottle" - desc = "A small bottle. Contains cold sauce." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - prefill = list("frostoil" = 60) - -/obj/item/weapon/reagent_containers/glass/bottle/biomass - name = "biomass bottle" - desc = "A bottle of raw biomass! Gross!" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-3" + +//Not to be confused with /obj/item/weapon/reagent_containers/food/drinks/bottle + +/obj/item/weapon/reagent_containers/glass/bottle + name = "bottle" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = null + item_state = "atoxinbottle" + amount_per_transfer_from_this = 10 + possible_transfer_amounts = list(5,10,15,25,30,60) + flags = 0 + volume = 60 + +/obj/item/weapon/reagent_containers/glass/bottle/on_reagent_change() + update_icon() + +/obj/item/weapon/reagent_containers/glass/bottle/pickup(mob/user) + ..() + update_icon() + +/obj/item/weapon/reagent_containers/glass/bottle/dropped(mob/user) + ..() + update_icon() + +/obj/item/weapon/reagent_containers/glass/bottle/attack_hand() + ..() + update_icon() + +/obj/item/weapon/reagent_containers/glass/bottle/New() + ..() + if(!icon_state) + icon_state = "bottle-[rand(1,4)]" + +/obj/item/weapon/reagent_containers/glass/bottle/update_icon() + overlays.Cut() + + if(reagents.total_volume && (icon_state == "bottle-1" || icon_state == "bottle-2" || icon_state == "bottle-3" || icon_state == "bottle-4")) + var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10") + + var/percent = round((reagents.total_volume / volume) * 100) + switch(percent) + if(0 to 9) filling.icon_state = "[icon_state]--10" + if(10 to 24) filling.icon_state = "[icon_state]-10" + if(25 to 49) filling.icon_state = "[icon_state]-25" + if(50 to 74) filling.icon_state = "[icon_state]-50" + if(75 to 79) filling.icon_state = "[icon_state]-75" + if(80 to 90) filling.icon_state = "[icon_state]-80" + if(91 to INFINITY) filling.icon_state = "[icon_state]-100" + + filling.color = reagents.get_color() + overlays += filling + + if (!is_open_container()) + var/image/lid = image(icon, src, "lid_bottle") + overlays += lid + +/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline + name = "inaprovaline bottle" + desc = "A small bottle. Contains inaprovaline - used to stabilize patients." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("inaprovaline" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/toxin + name = "toxin bottle" + desc = "A small bottle of toxins. Do not drink, it is poisonous." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-3" + prefill = list("toxin" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/cyanide + name = "cyanide bottle" + desc = "A small bottle of cyanide. Bitter almonds?" + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-3" + prefill = list("cyanide" = 30) //volume changed to match chloral + +/obj/item/weapon/reagent_containers/glass/bottle/stoxin + name = "soporific bottle" + desc = "A small bottle of soporific. Just the fumes make you sleepy." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-3" + prefill = list("stoxin" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate + name = "chloral hydrate bottle" + desc = "A small bottle of Choral Hydrate. Mickey's Favorite!" + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-3" + prefill = list("chloralhydrate" = 30) //Intentionally low since it is so strong. Still enough to knock someone out. + +/obj/item/weapon/reagent_containers/glass/bottle/antitoxin + name = "dylovene bottle" + desc = "A small bottle of dylovene. Counters poisons, and repairs damage. A wonder drug." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("anti_toxin" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/mutagen + name = "unstable mutagen bottle" + desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-1" + prefill = list("mutagen" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/ammonia + name = "ammonia bottle" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-1" + prefill = list("ammonia" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/eznutrient + name = "\improper EZ NUtrient bottle" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("eznutrient" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/left4zed + name = "\improper Left-4-Zed bottle" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("left4zed" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/robustharvest + name = "\improper Robust Harvest" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("robustharvest" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/diethylamine + name = "diethylamine bottle" + desc = "A small bottle." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("diethylamine" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/pacid + name = "polytrinic acid bottle" + desc = "A small bottle. Contains a small amount of Polytrinic Acid" + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("pacid" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine + name = "adminordrazine bottle" + desc = "A small bottle. Contains the liquid essence of the gods." + icon = 'icons/obj/drinks.dmi' + icon_state = "holyflask" + prefill = list("adminordrazine" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/capsaicin + name = "capsaicin bottle" + desc = "A small bottle. Contains hot sauce." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("capsaicin" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/frostoil + name = "frost oil bottle" + desc = "A small bottle. Contains cold sauce." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + prefill = list("frostoil" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/biomass + name = "biomass bottle" + desc = "A bottle of raw biomass! Gross!" + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-3" prefill = list("biomass" = 60) \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass/bottle/robot.dm b/code/modules/food/glass/bottle/robot.dm similarity index 97% rename from code/modules/reagents/reagent_containers/glass/bottle/robot.dm rename to code/modules/food/glass/bottle/robot.dm index fec991ab3f..78638235a2 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle/robot.dm +++ b/code/modules/food/glass/bottle/robot.dm @@ -1,25 +1,25 @@ - -/obj/item/weapon/reagent_containers/glass/bottle/robot - amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(5,10,15,25,30,50,100) - flags = OPENCONTAINER - volume = 60 - var/reagent = "" - - -/obj/item/weapon/reagent_containers/glass/bottle/robot/inaprovaline - name = "internal inaprovaline bottle" - desc = "A small bottle. Contains inaprovaline - used to stabilize patients." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - reagent = "inaprovaline" - prefill = list("inaprovaline" = 60) - - -/obj/item/weapon/reagent_containers/glass/bottle/robot/antitoxin - name = "internal anti-toxin bottle" - desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle-4" - reagent = "anti_toxin" - prefill = list("anti_toxin" = 60) + +/obj/item/weapon/reagent_containers/glass/bottle/robot + amount_per_transfer_from_this = 10 + possible_transfer_amounts = list(5,10,15,25,30,50,100) + flags = OPENCONTAINER + volume = 60 + var/reagent = "" + + +/obj/item/weapon/reagent_containers/glass/bottle/robot/inaprovaline + name = "internal inaprovaline bottle" + desc = "A small bottle. Contains inaprovaline - used to stabilize patients." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + reagent = "inaprovaline" + prefill = list("inaprovaline" = 60) + + +/obj/item/weapon/reagent_containers/glass/bottle/robot/antitoxin + name = "internal anti-toxin bottle" + desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle-4" + reagent = "anti_toxin" + prefill = list("anti_toxin" = 60) diff --git a/code/game/machinery/kitchen/cooking_machines/_cooker.dm b/code/modules/food/kitchen/cooking_machines/_cooker.dm similarity index 99% rename from code/game/machinery/kitchen/cooking_machines/_cooker.dm rename to code/modules/food/kitchen/cooking_machines/_cooker.dm index 9f43092942..0ff53f4db7 100644 --- a/code/game/machinery/kitchen/cooking_machines/_cooker.dm +++ b/code/modules/food/kitchen/cooking_machines/_cooker.dm @@ -130,6 +130,7 @@ if(istype(cooking_obj, /obj/item/weapon/holder)) for(var/mob/living/M in cooking_obj.contents) M.death() + qdel(M) // Cook the food. var/cook_path @@ -170,7 +171,7 @@ cooking_obj = null else var/failed - var/overcook_period = max(Floor(cook_time/5),1) + var/overcook_period = max(FLOOR(cook_time/5, 1),1) cooking_obj = result var/count = overcook_period while(1) diff --git a/code/game/machinery/kitchen/cooking_machines/_cooker_output.dm b/code/modules/food/kitchen/cooking_machines/_cooker_output.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/_cooker_output.dm rename to code/modules/food/kitchen/cooking_machines/_cooker_output.dm diff --git a/code/game/machinery/kitchen/cooking_machines/candy.dm b/code/modules/food/kitchen/cooking_machines/candy.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/candy.dm rename to code/modules/food/kitchen/cooking_machines/candy.dm diff --git a/code/game/machinery/kitchen/cooking_machines/cereal.dm b/code/modules/food/kitchen/cooking_machines/cereal.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/cereal.dm rename to code/modules/food/kitchen/cooking_machines/cereal.dm diff --git a/code/game/machinery/kitchen/cooking_machines/fryer.dm b/code/modules/food/kitchen/cooking_machines/fryer.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/fryer.dm rename to code/modules/food/kitchen/cooking_machines/fryer.dm diff --git a/code/game/machinery/kitchen/cooking_machines/grill.dm b/code/modules/food/kitchen/cooking_machines/grill.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/grill.dm rename to code/modules/food/kitchen/cooking_machines/grill.dm diff --git a/code/game/machinery/kitchen/cooking_machines/oven.dm b/code/modules/food/kitchen/cooking_machines/oven.dm similarity index 100% rename from code/game/machinery/kitchen/cooking_machines/oven.dm rename to code/modules/food/kitchen/cooking_machines/oven.dm diff --git a/code/game/machinery/kitchen/gibber.dm b/code/modules/food/kitchen/gibber.dm similarity index 94% rename from code/game/machinery/kitchen/gibber.dm rename to code/modules/food/kitchen/gibber.dm index d695253aa9..3863dbddf7 100644 --- a/code/game/machinery/kitchen/gibber.dm +++ b/code/modules/food/kitchen/gibber.dm @@ -120,7 +120,7 @@ user << "The gibber is locked and running, wait for it to finish." return - if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_animal)) ) + if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_mob)) ) user << "This is not suitable for the gibber!" return @@ -187,8 +187,8 @@ var/slab_nutrition = src.occupant.nutrition / 15 // Some mobs have specific meat item types. - if(istype(src.occupant,/mob/living/simple_animal)) - var/mob/living/simple_animal/critter = src.occupant + if(istype(src.occupant,/mob/living/simple_mob)) + var/mob/living/simple_mob/critter = src.occupant if(critter.meat_amount) slab_count = critter.meat_amount if(critter.meat_type) diff --git a/code/game/machinery/kitchen/icecream.dm b/code/modules/food/kitchen/icecream.dm similarity index 99% rename from code/game/machinery/kitchen/icecream.dm rename to code/modules/food/kitchen/icecream.dm index 09cb3289ed..821e118c01 100644 --- a/code/game/machinery/kitchen/icecream.dm +++ b/code/modules/food/kitchen/icecream.dm @@ -51,7 +51,7 @@ else return "vanilla" -/obj/machinery/icecream_vat/initialize() +/obj/machinery/icecream_vat/Initialize() . = ..() create_reagents(100) while(product_types.len < 6) diff --git a/code/game/machinery/kitchen/microwave.dm b/code/modules/food/kitchen/microwave.dm similarity index 100% rename from code/game/machinery/kitchen/microwave.dm rename to code/modules/food/kitchen/microwave.dm diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/modules/food/kitchen/smartfridge.dm similarity index 100% rename from code/game/machinery/kitchen/smartfridge.dm rename to code/modules/food/kitchen/smartfridge.dm diff --git a/code/modules/gamemaster/actions/carp_migration.dm b/code/modules/gamemaster/actions/carp_migration.dm index 7c76a5119c..b635ca6d5e 100644 --- a/code/modules/gamemaster/actions/carp_migration.dm +++ b/code/modules/gamemaster/actions/carp_migration.dm @@ -32,7 +32,7 @@ var/activeness = ((metric.assess_department(ROLE_SECURITY) + metric.assess_department(ROLE_ENGINEERING) + metric.assess_department(ROLE_MEDICAL)) / 3) activeness = max(activeness, 20) - carp_amount = Ceiling(station_strength * (activeness / 100) + 1) + carp_amount = CEILING(station_strength * (activeness / 100) + 1, 1) /datum/gm_action/carp_migration/start() ..() @@ -52,12 +52,12 @@ while (i <= carp_amount) var/group_size = rand(group_size_min, group_size_max) for (var/j = 1, j <= group_size, j++) - spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i])) + spawned_carp.Add(new /mob/living/simple_mob/animal/space/carp/event(spawn_locations[i])) i++ message_admins("[spawned_carp.len] carp spawned by event.") /datum/gm_action/carp_migration/end() - for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp) + for(var/mob/living/simple_mob/animal/space/carp/C in spawned_carp) if(!C.stat) var/turf/T = get_turf(C) if(istype(T, /turf/space)) diff --git a/code/modules/gamemaster/actions/surprise_carp_attack.dm b/code/modules/gamemaster/actions/surprise_carp_attack.dm index e78dd72343..14c4b03e0e 100644 --- a/code/modules/gamemaster/actions/surprise_carp_attack.dm +++ b/code/modules/gamemaster/actions/surprise_carp_attack.dm @@ -47,7 +47,5 @@ spawning_turf = space break if(spawning_turf) - var/mob/living/simple_animal/hostile/carp/C = new(spawning_turf) - C.target_mob = victim - C.stance = STANCE_ATTACK + new /mob/living/simple_mob/animal/space/carp(spawning_turf) number_of_carp-- \ No newline at end of file diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index cbeff5fb34..e9b3ae537e 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -238,7 +238,7 @@ /obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] @@ -256,7 +256,7 @@ /obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] @@ -413,7 +413,7 @@ overlays += I return - var/offset = Floor(20/cards.len) + var/offset = FLOOR(20/cards.len, 1) var/matrix/M = matrix() if(direction) diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm index e5c9b81d99..845b4701bd 100644 --- a/code/modules/holodeck/HolodeckControl.dm +++ b/code/modules/holodeck/HolodeckControl.dm @@ -177,7 +177,7 @@ for(var/obj/item/weapon/holo/esword/H in linkedholodeck) H.damtype = initial(H.damtype) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) C.set_safety(!safety_disabled) if (last_to_emag) C.friends = list(last_to_emag) @@ -210,7 +210,7 @@ derez(item, 0) if (!safety_disabled) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) if (get_area(C.loc) != linkedholodeck) holographic_mobs -= C C.derez() @@ -306,7 +306,7 @@ for(var/item in holographic_objs) derez(item) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) holographic_mobs -= C C.derez() @@ -340,11 +340,11 @@ T.temperature = 5000 T.hotspot_expose(50000,50000,1) if(L.name=="Holocarp Spawn") - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + holographic_mobs += new /mob/living/simple_mob/animal/space/carp/holodeck(L.loc) if(L.name=="Holocarp Spawn Random") if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time. - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + holographic_mobs += new /mob/living/simple_mob/animal/space/carp/holodeck(L.loc) update_projections() diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 8ad12f9ab0..3d6d9cc54d 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -104,7 +104,7 @@ base_icon = 'icons/turf/flooring/asteroid.dmi' initial_flooring = null -/turf/simulated/floor/holofloor/desert/initialize() +/turf/simulated/floor/holofloor/desert/Initialize() . = ..() if(prob(10)) add_overlay("asteroid[rand(0,9)]") @@ -414,7 +414,7 @@ //Holocarp -/mob/living/simple_animal/hostile/carp/holodeck +/mob/living/simple_mob/animal/space/carp/holodeck icon = 'icons/mob/AI.dmi' icon_state = "holo4" icon_living = "holo4" @@ -424,31 +424,27 @@ meat_amount = 0 meat_type = null -/mob/living/simple_animal/hostile/carp/holodeck/New() +/mob/living/simple_mob/animal/space/carp/holodeck/New() ..() set_light(2) //hologram lighting -/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe) +/mob/living/simple_mob/animal/space/carp/holodeck/proc/set_safety(var/safe) if (safe) faction = "neutral" melee_damage_lower = 0 melee_damage_upper = 0 - environment_smash = 0 - destroy_surroundings = 0 else faction = "carp" melee_damage_lower = initial(melee_damage_lower) melee_damage_upper = initial(melee_damage_upper) - environment_smash = initial(environment_smash) - destroy_surroundings = initial(destroy_surroundings) -/mob/living/simple_animal/hostile/carp/holodeck/gib() +/mob/living/simple_mob/animal/space/carp/holodeck/gib() derez() //holograms can't gib -/mob/living/simple_animal/hostile/carp/holodeck/death() +/mob/living/simple_mob/animal/space/carp/holodeck/death() ..() derez() -/mob/living/simple_animal/hostile/carp/holodeck/proc/derez() +/mob/living/simple_mob/animal/space/carp/holodeck/proc/derez() visible_message("\The [src] fades away!") qdel(src) diff --git a/code/modules/holomap/station_holomap.dm b/code/modules/holomap/station_holomap.dm index b47c154b65..bb10f0d339 100644 --- a/code/modules/holomap/station_holomap.dm +++ b/code/modules/holomap/station_holomap.dm @@ -38,7 +38,7 @@ SSholomaps.station_holomaps += src flags |= ON_BORDER // Why? It doesn't help if its not density -/obj/machinery/station_map/initialize() +/obj/machinery/station_map/Initialize() . = ..() if(SSholomaps.holomaps_initialized) spawn(1) // Tragically we need to spawn this in order to give the frame construcing us time to set pixel_x/y diff --git a/code/modules/hydroponics/beekeeping/beehive.dm b/code/modules/hydroponics/beekeeping/beehive.dm index 7f95ac306c..7af5ce286c 100644 --- a/code/modules/hydroponics/beekeeping/beehive.dm +++ b/code/modules/hydroponics/beekeeping/beehive.dm @@ -179,7 +179,7 @@ qdel(H) spawn(50) new /obj/item/honey_frame(loc) - new /obj/item/stack/wax(loc) + new /obj/item/stack/material/wax(loc) honey += processing processing = 0 icon_state = "centrifuge" @@ -234,17 +234,25 @@ qdel(src) return -/obj/item/stack/wax +/obj/item/stack/material/wax name = "wax" singular_name = "wax piece" desc = "Soft substance produced by bees. Used to make candles." icon = 'icons/obj/beekeeping.dmi' icon_state = "wax" + default_type = "wax" -/obj/item/stack/wax/New() +/obj/item/stack/material/wax/New() ..() recipes = wax_recipes +/material/wax + name = "wax" + stack_type = /obj/item/stack/material/wax + icon_colour = "#fff343" + melting_point = T0C+300 + weight = 1 + var/global/list/datum/stack_recipe/wax_recipes = list( \ new/datum/stack_recipe("candle", /obj/item/weapon/flame/candle) \ ) diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index 5c6053aba4..0118088b27 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -104,10 +104,10 @@ return if(!istype(target)) - if(istype(target, /mob/living/simple_animal/mouse)) + if(istype(target, /mob/living/simple_mob/animal/passive/mouse)) new /obj/effect/decal/remains/mouse(get_turf(target)) qdel(target) - else if(istype(target, /mob/living/simple_animal/lizard)) + else if(istype(target, /mob/living/simple_mob/animal/passive/lizard)) new /obj/effect/decal/remains/lizard(get_turf(target)) qdel(target) return diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index b70a02af4c..eab78597b1 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -184,7 +184,7 @@ display_name = "killer tomato plant" mutants = null can_self_harvest = 1 - has_mob_product = /mob/living/simple_animal/hostile/tomato + has_mob_product = /mob/living/simple_mob/tomato /datum/seed/tomato/killer/New() ..() diff --git a/code/modules/hydroponics/seed_packets.dm b/code/modules/hydroponics/seed_packets.dm index 0689f428b6..f4b8b951a5 100644 --- a/code/modules/hydroponics/seed_packets.dm +++ b/code/modules/hydroponics/seed_packets.dm @@ -13,7 +13,7 @@ GLOBAL_LIST_BOILERPLATE(all_seed_packs, /obj/item/seeds) var/datum/seed/seed var/modified = 0 -/obj/item/seeds/initialize() +/obj/item/seeds/Initialize() update_seed() . = ..() @@ -75,7 +75,7 @@ GLOBAL_LIST_BOILERPLATE(all_seed_packs, /obj/item/seeds) /obj/item/seeds/random seed_type = null -/obj/item/seeds/random/initialize() +/obj/item/seeds/random/Initialize() seed = plant_controller.create_random_seed() seed_type = seed.name . = ..() diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 8db9f7a8f1..5dad0b9c21 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -165,7 +165,7 @@ nymph.visible_message("[nymph] rolls around in [src] for a bit.","You roll around in [src] for a bit.") return -/obj/machinery/portable_atmospherics/hydroponics/initialize() +/obj/machinery/portable_atmospherics/hydroponics/Initialize() . = ..() temp_chem_holder = new() temp_chem_holder.create_reagents(10) diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index c242f30bed..12582f01ed 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -4,6 +4,13 @@ name = "plant clippers" desc = "A tool used to take samples from plants." +/obj/item/weapon/tool/wirecutters/clippers/trimmers + name = "hedgetrimmers" + desc = "An old pair of trimmers with a pretty dull blade. You would probably have a hard time cutting anything but plants with it." + icon_state = "hedget" + item_state = "hedget" + force = 7 //One point extra than standard wire cutters. + /obj/item/device/analyzer/plant_analyzer name = "plant analyzer" icon = 'icons/obj/device.dmi' diff --git a/code/modules/integrated_electronics/_defines.dm b/code/modules/integrated_electronics/_defines.dm index 104b867532..6361bfa32f 100644 --- a/code/modules/integrated_electronics/_defines.dm +++ b/code/modules/integrated_electronics/_defines.dm @@ -6,10 +6,6 @@ #define DATA_CHANNEL "data channel" #define PULSE_CHANNEL "pulse channel" -// Methods of obtaining a circuit. -#define IC_SPAWN_DEFAULT 1 // If the circuit comes in the default circuit box and able to be printed in the IC printer. -#define IC_SPAWN_RESEARCH 2 // If the circuit design will be available in the IC printer after upgrading it. - // Displayed along with the pin name to show what type of pin it is. #define IC_FORMAT_ANY "\" #define IC_FORMAT_STRING "\" @@ -49,7 +45,7 @@ var/list/all_integrated_circuits = list() /obj/item/integrated_circuit name = "integrated circuit" desc = "It's a tiny chip! This one doesn't seem to do much, however." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_components.dmi' icon_state = "template" w_class = ITEMSIZE_TINY var/obj/item/device/electronic_assembly/assembly = null // Reference to the assembly holding this circuit, if any. diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm index 90046fd269..60a290924f 100644 --- a/code/modules/integrated_electronics/core/assemblies.dm +++ b/code/modules/integrated_electronics/core/assemblies.dm @@ -1,95 +1,65 @@ #define IC_COMPONENTS_BASE 20 #define IC_COMPLEXITY_BASE 60 +// Here is where the base definition lives. +// Specific subtypes are in their own folder. + /obj/item/device/electronic_assembly name = "electronic assembly" desc = "It's a case, for building small electronics with." w_class = ITEMSIZE_SMALL - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_setups.dmi' icon_state = "setup_small" show_messages = TRUE var/max_components = IC_COMPONENTS_BASE var/max_complexity = IC_COMPLEXITY_BASE - var/opened = 0 + var/opened = FALSE + var/can_anchor = FALSE // If true, wrenching it will anchor it. var/obj/item/weapon/cell/device/battery = null // Internal cell which most circuits need to work. + var/net_power = 0 // Set every tick, to display how much power is being drawn in total. + var/detail_color = COLOR_ASSEMBLY_BLACK -/obj/item/device/electronic_assembly/medium - name = "electronic mechanism" - icon_state = "setup_medium" - desc = "It's a case, for building medium-sized electronics with." - w_class = ITEMSIZE_NORMAL - max_components = IC_COMPONENTS_BASE * 2 - max_complexity = IC_COMPLEXITY_BASE * 2 - -/obj/item/device/electronic_assembly/large - name = "electronic machine" - icon_state = "setup_large" - desc = "It's a case, for building large electronics with." - w_class = ITEMSIZE_LARGE - max_components = IC_COMPONENTS_BASE * 4 - max_complexity = IC_COMPLEXITY_BASE * 4 - -/obj/item/device/electronic_assembly/drone - name = "electronic drone" - icon_state = "setup_drone" - desc = "It's a case, for building mobile electronics with." - w_class = ITEMSIZE_NORMAL - max_components = IC_COMPONENTS_BASE * 1.5 - max_complexity = IC_COMPLEXITY_BASE * 1.5 - -/obj/item/device/electronic_assembly/implant - name = "electronic implant" - icon_state = "setup_implant" - desc = "It's a case, for building very tiny electronics with." - w_class = ITEMSIZE_TINY - max_components = IC_COMPONENTS_BASE / 2 - max_complexity = IC_COMPLEXITY_BASE / 2 - var/obj/item/weapon/implant/integrated_circuit/implant = null - -/obj/item/device/electronic_assembly/New() - ..() +/obj/item/device/electronic_assembly/Initialize() battery = new(src) - processing_objects |= src + START_PROCESSING(SSobj, src) + return ..() /obj/item/device/electronic_assembly/Destroy() battery = null // It will be qdel'd by ..() if still in our contents - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/device/electronic_assembly/process() handle_idle_power() /obj/item/device/electronic_assembly/proc/handle_idle_power() - // First we generate power. - for(var/obj/item/integrated_circuit/passive/power/P in contents) - P.make_energy() + net_power = 0 // Reset this. This gets increased/decreased with [give/draw]_power() outside of this loop. - // Now spend it. + // First we handle passive sources. Most of these make power so they go first. + for(var/obj/item/integrated_circuit/passive/power/P in contents) + P.handle_passive_energy() + + // Now we handle idle power draw. for(var/obj/item/integrated_circuit/IC in contents) if(IC.power_draw_idle) if(!draw_power(IC.power_draw_idle)) IC.power_fail() -/obj/item/device/electronic_assembly/implant/update_icon() - ..() - implant.icon_state = icon_state -/obj/item/device/electronic_assembly/implant/nano_host() - return implant /obj/item/device/electronic_assembly/proc/resolve_nano_host() return src -/obj/item/device/electronic_assembly/implant/resolve_nano_host() - return implant - /obj/item/device/electronic_assembly/proc/check_interactivity(mob/user) if(!CanInteract(user, physical_state)) return 0 return 1 +/obj/item/device/electronic_assembly/get_cell() + return battery + /obj/item/device/electronic_assembly/interact(mob/user) if(!check_interactivity(user)) return @@ -107,7 +77,8 @@ HTML += "[total_parts]/[max_components] ([round((total_parts / max_components) * 100, 0.1)]%) space taken up in the assembly.
" HTML += "[total_complexity]/[max_complexity] ([round((total_complexity / max_complexity) * 100, 0.1)]%) maximum complexity.
" if(battery) - HTML += "[round(battery.charge, 0.1)]/[battery.maxcharge] ([round(battery.percent(), 0.1)]%) cell charge. \[Remove\]" + HTML += "[round(battery.charge, 0.1)]/[battery.maxcharge] ([round(battery.percent(), 0.1)]%) cell charge. \[Remove\]
" + HTML += "Net energy: [format_SI(net_power / CELLRATE, "W")]." else HTML += "No powercell detected!" HTML += "

" @@ -175,14 +146,18 @@ /obj/item/device/electronic_assembly/proc/can_move() return FALSE -/obj/item/device/electronic_assembly/drone/can_move() - return TRUE - /obj/item/device/electronic_assembly/update_icon() if(opened) icon_state = initial(icon_state) + "-open" else icon_state = initial(icon_state) + cut_overlays() + if(detail_color == COLOR_ASSEMBLY_BLACK) //Black colored overlay looks almost but not exactly like the base sprite, so just cut the overlay and avoid it looking kinda off. + return + var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/integrated_electronics/electronic_setups.dmi', "[icon_state]-color") + detail_overlay.color = detail_color + add_overlay(detail_overlay) + /obj/item/device/electronic_assembly/GetAccess() . = list() @@ -244,6 +219,11 @@ return TRUE +// Non-interactive version of above that always succeeds, intended for build-in circuits that get added on assembly initialization. +/obj/item/device/electronic_assembly/proc/force_add_circuit(var/obj/item/integrated_circuit/IC) + IC.forceMove(src) + IC.assembly = src + /obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity) if(proximity) var/scanned = FALSE @@ -256,26 +236,44 @@ visible_message("\The [user] waves \the [src] around [target].") /obj/item/device/electronic_assembly/attackby(var/obj/item/I, var/mob/user) - if(istype(I, /obj/item/integrated_circuit)) - if(!user.unEquip(I)) + if(can_anchor && I.is_wrench()) + anchored = !anchored + to_chat(user, span("notice", "You've [anchored ? "" : "un"]secured \the [src] to \the [get_turf(src)].")) + if(anchored) + on_anchored() + else + on_unanchored() + playsound(src, I.usesound, 50, 1) + return TRUE + + else if(istype(I, /obj/item/integrated_circuit)) + if(!user.unEquip(I) && !istype(user, /mob/living/silicon/robot)) //Robots cannot de-equip items in grippers. return FALSE if(add_circuit(I, user)) to_chat(user, "You slide \the [I] inside \the [src].") playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) interact(user) return TRUE + else if(I.is_crowbar()) playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) opened = !opened to_chat(user, "You [opened ? "opened" : "closed"] \the [src].") update_icon() return TRUE + else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || I.is_screwdriver()) if(opened) interact(user) else to_chat(user, "\The [src] isn't opened, so you can't fiddle with the internal components. \ Try using a crowbar.") + + else if(istype(I, /obj/item/device/integrated_electronics/detailer)) + var/obj/item/device/integrated_electronics/detailer/D = I + detail_color = D.detail_color + update_icon() + else if(istype(I, /obj/item/weapon/cell/device)) if(!opened) to_chat(user, "\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.") @@ -291,6 +289,7 @@ to_chat(user, "You slot \the [cell] inside \the [src]'s power supplier.") interact(user) return TRUE + else return ..() @@ -324,6 +323,12 @@ if(choice) choice.ask_for_input(user) +/obj/item/device/electronic_assembly/attack_robot(mob/user as mob) + if(Adjacent(user)) + return attack_self(user) + else + return ..() + /obj/item/device/electronic_assembly/emp_act(severity) ..() for(var/atom/movable/AM in contents) @@ -331,13 +336,32 @@ // Returns true if power was successfully drawn. /obj/item/device/electronic_assembly/proc/draw_power(amount) - if(battery && battery.checked_use(amount * CELLRATE)) + if(battery) + var/lost = battery.use(amount * CELLRATE) + net_power -= lost return TRUE return FALSE // Ditto for giving. /obj/item/device/electronic_assembly/proc/give_power(amount) - if(battery && battery.give(amount * CELLRATE)) + if(battery) + var/gained = battery.give(amount * CELLRATE) + net_power += gained return TRUE return FALSE +/obj/item/device/electronic_assembly/on_loc_moved(oldloc) + for(var/obj/O in contents) + O.on_loc_moved(oldloc) + +/obj/item/device/electronic_assembly/Moved(var/oldloc) + for(var/obj/O in contents) + O.on_loc_moved(oldloc) + +/obj/item/device/electronic_assembly/proc/on_anchored() + for(var/obj/item/integrated_circuit/IC in contents) + IC.on_anchored() + +/obj/item/device/electronic_assembly/proc/on_unanchored() + for(var/obj/item/integrated_circuit/IC in contents) + IC.on_unanchored() diff --git a/code/modules/integrated_electronics/core/assemblies/clothing.dm b/code/modules/integrated_electronics/core/assemblies/clothing.dm new file mode 100644 index 0000000000..4415d367f8 --- /dev/null +++ b/code/modules/integrated_electronics/core/assemblies/clothing.dm @@ -0,0 +1,187 @@ + +// The base subtype for assemblies that can be worn. Certain pieces will have more or less capabilities +// E.g. Glasses have less room than something worn over the chest. +// Note that the electronic assembly is INSIDE the object that actually gets worn, in a similar way to implants. + +/obj/item/device/electronic_assembly/clothing + name = "electronic clothing" + icon_state = "circuitry" // Needs to match the clothing's base icon_state. + desc = "It's a case, for building machines attached to clothing." + w_class = ITEMSIZE_SMALL + max_components = IC_COMPONENTS_BASE + max_complexity = IC_COMPLEXITY_BASE + var/obj/item/clothing/clothing = null + +/obj/item/device/electronic_assembly/clothing/nano_host() + return clothing + +/obj/item/device/electronic_assembly/clothing/resolve_nano_host() + return clothing + +/obj/item/device/electronic_assembly/clothing/update_icon() + ..() + clothing.icon_state = icon_state + // We don't need to update the mob sprite since it won't (and shouldn't) actually get changed. + +// This is 'small' relative to the size of regular clothing assemblies. +/obj/item/device/electronic_assembly/clothing/small + max_components = IC_COMPONENTS_BASE / 2 + max_complexity = IC_COMPLEXITY_BASE / 2 + w_class = ITEMSIZE_TINY + +// Ditto. +/obj/item/device/electronic_assembly/clothing/large + max_components = IC_COMPONENTS_BASE * 2 + max_complexity = IC_COMPLEXITY_BASE * 2 + w_class = ITEMSIZE_NORMAL + + +// This is defined higher up, in /clothing to avoid lots of copypasta. +/obj/item/clothing + var/obj/item/device/electronic_assembly/clothing/IC = null + var/obj/item/integrated_circuit/built_in/action_button/action_circuit = null // This gets pulsed when someone clicks the button on the hud. + +/obj/item/clothing/emp_act(severity) + if(IC) + IC.emp_act(severity) + ..() + +/obj/item/clothing/examine(mob/user) + if(IC) + IC.examine(user) + ..() + +/obj/item/clothing/attackby(obj/item/I, mob/user) + if(IC) + // This needs to be done in a better way... + if(I.is_crowbar() || I.is_screwdriver() || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/weapon/cell/device) || istype(I, /obj/item/device/integrated_electronics) ) + IC.attackby(I, user) + else + ..() + +/obj/item/clothing/attack_self(mob/user) + if(IC) + if(IC.opened) + IC.attack_self(user) + else + action_circuit.do_work() + else + ..() + +/obj/item/clothing/Moved(oldloc) + if(IC) + IC.on_loc_moved(oldloc) + else + ..() + +/obj/item/clothing/on_loc_moved(oldloc) + if(IC) + IC.on_loc_moved(oldloc) + else + ..() + +// Does most of the repeatative setup. +/obj/item/clothing/proc/setup_integrated_circuit(new_type) + // Set up the internal circuit holder. + IC = new new_type(src) + IC.clothing = src + IC.name = name + + // Clothing assemblies can be triggered by clicking on the HUD. This allows that to occur. + action_circuit = new(src.IC) + IC.force_add_circuit(action_circuit) + action_button_name = "Activate [name]" + +/obj/item/clothing/Destroy() + if(IC) + IC.clothing = null + action_circuit = null // Will get deleted by qdel-ing the IC assembly. + qdel(IC) + return ..() + +// Specific subtypes. + +// Jumpsuit. +/obj/item/clothing/under/circuitry + name = "electronic jumpsuit" + desc = "It's a wearable case for electronics. This on is a black jumpsuit with wiring weaved into the fabric." + icon_state = "circuitry" + worn_state = "circuitry" + +/obj/item/clothing/under/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing) + return ..() + + +// Gloves. +/obj/item/clothing/gloves/circuitry + name = "electronic gloves" + desc = "It's a wearable case for electronics. This one is a pair of black gloves, with wires woven into them. A small \ + device with a screen is attached to the left glove." + icon_state = "circuitry" + item_state = "circuitry" + +/obj/item/clothing/gloves/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small) + return ..() + + +// Glasses. +/obj/item/clothing/glasses/circuitry + name = "electronic goggles" + desc = "It's a wearable case for electronics. This one is a pair of goggles, with wiring sticking out. \ + Could this augment your vision?" // Sadly it won't, or at least not yet. + icon_state = "circuitry" + item_state = "night" // The on-mob sprite would be identical anyways. + +/obj/item/clothing/glasses/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small) + return ..() + +// Shoes +/obj/item/clothing/shoes/circuitry + name = "electronic boots" + desc = "It's a wearable case for electronics. This one is a pair of boots, with wires attached to a small \ + cover." + icon_state = "circuitry" + item_state = "circuitry" + +/obj/item/clothing/shoes/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small) + return ..() + +// Head +/obj/item/clothing/head/circuitry + name = "electronic headwear" + desc = "It's a wearable case for electronics. This one appears to be a very technical-looking piece that \ + goes around the collar, with a heads-up-display attached on the right." + icon_state = "circuitry" + item_state = "circuitry" + +/obj/item/clothing/head/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small) + return ..() + +// Ear +/obj/item/clothing/ears/circuitry + name = "electronic earwear" + desc = "It's a wearable case for electronics. This one appears to be a technical-looking headset." + icon = 'icons/obj/clothing/ears.dmi' + icon_state = "circuitry" + item_state = "circuitry" + +/obj/item/clothing/ears/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small) + return ..() + +// Exo-slot +/obj/item/clothing/suit/circuitry + name = "electronic chestpiece" + desc = "It's a wearable case for electronics. This one appears to be a very technical-looking vest, that \ + almost looks professionally made, however the wiring popping out betrays that idea." + icon_state = "circuitry" + item_state = "circuitry" + +/obj/item/clothing/suit/circuitry/Initialize() + setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/large) + return ..() \ No newline at end of file diff --git a/code/modules/integrated_electronics/core/device.dm b/code/modules/integrated_electronics/core/assemblies/device.dm similarity index 97% rename from code/modules/integrated_electronics/core/device.dm rename to code/modules/integrated_electronics/core/assemblies/device.dm index 1b298c7a36..bcdd0e9bea 100644 --- a/code/modules/integrated_electronics/core/device.dm +++ b/code/modules/integrated_electronics/core/assemblies/device.dm @@ -19,9 +19,6 @@ else ..() -/obj/item/device/electronic_assembly/get_cell() - return battery - /obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) opened = !opened diff --git a/code/modules/integrated_electronics/core/assemblies/generic.dm b/code/modules/integrated_electronics/core/assemblies/generic.dm new file mode 100644 index 0000000000..2508f9919d --- /dev/null +++ b/code/modules/integrated_electronics/core/assemblies/generic.dm @@ -0,0 +1,263 @@ +// Generic subtypes without a lot of special code. + +// Small assemblies. + +/obj/item/device/electronic_assembly/default + name = "type-a electronic assembly" + +/obj/item/device/electronic_assembly/calc + name = "type-b electronic assembly" + icon_state = "setup_small_calc" + desc = "It's a case, for building small electronics with. This one resembles a pocket calculator." + +/obj/item/device/electronic_assembly/clam + name = "type-c electronic assembly" + icon_state = "setup_small_clam" + desc = "It's a case, for building small electronics with. This one has a clamshell design." + +/obj/item/device/electronic_assembly/simple + name = "type-d electronic assembly" + icon_state = "setup_small_simple" + desc = "It's a case, for building small electronics with. This one has a simple design." + +/obj/item/device/electronic_assembly/hook + name = "type-e electronic assembly" + icon_state = "setup_small_hook" + desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative." + +/obj/item/device/electronic_assembly/pda + name = "type-f electronic assembly" + icon_state = "setup_small_pda" + desc = "It's a case, for building small electronics with. This one resembles a PDA." + +// Tiny assemblies. + +/obj/item/device/electronic_assembly/tiny + name = "electronic device" + icon_state = "setup_device" + desc = "It's a case, for building tiny-sized electronics with." + w_class = ITEMSIZE_TINY + max_components = IC_COMPONENTS_BASE / 2 + max_complexity = IC_COMPLEXITY_BASE / 2 + +/obj/item/device/electronic_assembly/tiny/default + name = "type-a electronic device" + +/obj/item/device/electronic_assembly/tiny/cylinder + name = "type-b electronic device" + icon_state = "setup_device_cylinder" + desc = "It's a case, for building tiny-sized electronics with. This one has a cylindrical design." + +/obj/item/device/electronic_assembly/tiny/scanner + name = "type-c electronic device" + icon_state = "setup_device_scanner" + desc = "It's a case, for building tiny-sized electronics with. This one has a scanner-like design." + +/obj/item/device/electronic_assembly/tiny/hook + name = "type-d electronic device" + icon_state = "setup_device_hook" + desc = "It's a case, for building tiny-sized electronics with. This one looks like it has a belt clip, but it's purely decorative." + +/obj/item/device/electronic_assembly/tiny/box + name = "type-e electronic device" + icon_state = "setup_device_box" + desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design." + +// Medium assemblies. + +/obj/item/device/electronic_assembly/medium + name = "electronic mechanism" + icon_state = "setup_medium" + desc = "It's a case, for building medium-sized electronics with." + w_class = ITEMSIZE_NORMAL + max_components = IC_COMPONENTS_BASE * 2 + max_complexity = IC_COMPLEXITY_BASE * 2 + +/obj/item/device/electronic_assembly/medium/default + name = "type-a electronic mechanism" + +/obj/item/device/electronic_assembly/medium/box + name = "type-b electronic mechanism" + icon_state = "setup_medium_box" + desc = "It's a case, for building medium-sized electronics with. This one has a boxy design." + +/obj/item/device/electronic_assembly/medium/clam + name = "type-c electronic mechanism" + icon_state = "setup_medium_clam" + desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design." + +/obj/item/device/electronic_assembly/medium/medical + name = "type-d electronic mechanism" + icon_state = "setup_medium_med" + desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus." + +/obj/item/device/electronic_assembly/medium/gun + name = "type-e electronic mechanism" + icon_state = "setup_medium_gun" + item_state = "circuitgun" + desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, \ + if you're feeling optimistic." +// can_fire_equipped = TRUE + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi', + ) + +/obj/item/device/electronic_assembly/medium/radio + name = "type-f electronic mechanism" + icon_state = "setup_medium_radio" + desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio." + +// Large assemblies. + +/obj/item/device/electronic_assembly/large + name = "electronic machine" + icon_state = "setup_large" + desc = "It's a case, for building large electronics with." + w_class = ITEMSIZE_LARGE + max_components = IC_COMPONENTS_BASE * 4 + max_complexity = IC_COMPLEXITY_BASE * 4 + can_anchor = TRUE + +/obj/item/device/electronic_assembly/large/default + name = "type-a electronic machine" + +/obj/item/device/electronic_assembly/large/scope + name = "type-b electronic machine" + icon_state = "setup_large_scope" + desc = "It's a case, for building large electronics with. This one resembles an oscilloscope." + +/obj/item/device/electronic_assembly/large/terminal + name = "type-c electronic machine" + icon_state = "setup_large_terminal" + desc = "It's a case, for building large electronics with. This one resembles a computer terminal." + +/obj/item/device/electronic_assembly/large/arm + name = "type-d electronic machine" + icon_state = "setup_large_arm" + desc = "It's a case, for building large electronics with. This one resembles a robotic arm." + +/obj/item/device/electronic_assembly/large/tall + name = "type-e electronic machine" + icon_state = "setup_large_tall" + desc = "It's a case, for building large electronics with. This one has a tall design." + +/obj/item/device/electronic_assembly/large/industrial + name = "type-f electronic machine" + icon_state = "setup_large_industrial" + desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery." + +// Drone assemblies, which can move with the locomotion circuit. + +/obj/item/device/electronic_assembly/drone + name = "electronic drone" + icon_state = "setup_drone" + desc = "It's a case, for building mobile electronics with." + w_class = ITEMSIZE_NORMAL + max_components = IC_COMPONENTS_BASE * 1.5 + max_complexity = IC_COMPLEXITY_BASE * 1.5 + can_anchor = FALSE + +/obj/item/device/electronic_assembly/drone/can_move() + return TRUE + +/obj/item/device/electronic_assembly/drone/default + name = "type-a electronic drone" + +/obj/item/device/electronic_assembly/drone/arms + name = "type-b electronic drone" + icon_state = "setup_drone_arms" + desc = "It's a case, for building mobile electronics with. This one is armed and dangerous." + +/obj/item/device/electronic_assembly/drone/secbot + name = "type-c electronic drone" + icon_state = "setup_drone_secbot" + desc = "It's a case, for building mobile electronics with. This one resembles a Securitron." + +/obj/item/device/electronic_assembly/drone/medbot + name = "type-d electronic drone" + icon_state = "setup_drone_medbot" + desc = "It's a case, for building mobile electronics with. This one resembles a Medibot." + +/obj/item/device/electronic_assembly/drone/genbot + name = "type-e electronic drone" + icon_state = "setup_drone_genbot" + desc = "It's a case, for building mobile electronics with. This one has a generic bot design." + +/obj/item/device/electronic_assembly/drone/android + name = "type-f electronic drone" + icon_state = "setup_drone_android" + desc = "It's a case, for building mobile electronics with. This one has a hominoid design." + +// Wall mounted assemblies. + +/obj/item/device/electronic_assembly/wallmount + name = "wall-mounted electronic assembly" + icon_state = "setup_wallmount_medium" + desc = "It's a case, for building medium-sized electronics with. It has a magnetized \ + backing to allow it to stick to walls." + w_class = ITEMSIZE_NORMAL + max_components = IC_COMPONENTS_BASE * 2 + max_complexity = IC_COMPLEXITY_BASE * 2 + can_anchor = TRUE + +/obj/item/device/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user) + if(get_dist(on_wall,user) > 1) + return + var/ndir = get_dir(on_wall, user) + if(!(ndir in cardinal)) + return + var/turf/T = get_turf(user) + if(!istype(T, /turf/simulated/floor)) + to_chat(user, "You cannot place \the [src] on this spot!") + return + playsound(src.loc, 'sound/machines/click.ogg', 75, 1) + user.visible_message("\The [user] attaches \the [src] to the wall.", + "You attach \the [src] to the wall.", + "You hear clicking.") + if(istype(user, /mob/living/silicon/robot)) //Robots cannot unequip/drop items, for Safety Reasons. + forceMove(T) + user.drop_item(T) + anchored = TRUE + on_anchored() + switch(ndir) + if(NORTH) + pixel_y = -31 + if(SOUTH) + pixel_y = 31 + if(EAST) + pixel_x = -31 + if(WEST) + pixel_x = 31 + +/obj/item/device/electronic_assembly/wallmount/on_unanchored() + pixel_x = 0 + pixel_y = 0 + ..() + +/obj/item/device/electronic_assembly/wallmount/heavy + name = "heavy wall-mounted electronic assembly" + icon_state = "setup_wallmount_large" + desc = "It's a case, for building large electronics with. It has a magnetized backing \ + to allow it to stick to walls." + w_class = ITEMSIZE_LARGE + max_components = IC_COMPONENTS_BASE * 4 + max_complexity = IC_COMPLEXITY_BASE * 4 + +/obj/item/device/electronic_assembly/wallmount/light + name = "light wall-mounted electronic assembly" + icon_state = "setup_wallmount_small" + desc = "It's a case, for building small electronics with. It has a magnetized backing \ + to allow it to stick to walls." + w_class = ITEMSIZE_SMALL + max_components = IC_COMPONENTS_BASE + max_complexity = IC_COMPLEXITY_BASE + +/obj/item/device/electronic_assembly/wallmount/tiny + name = "tiny wall-mounted electronic assembly" + icon_state = "setup_wallmount_tiny" + desc = "It's a case, for building tiny electronics with. It has a magnetized backing \ + to allow it to stick to walls." + w_class = ITEMSIZE_TINY + max_components = IC_COMPONENTS_BASE / 2 + max_complexity = IC_COMPLEXITY_BASE / 2 \ No newline at end of file diff --git a/code/modules/integrated_electronics/core/assemblies/implant.dm b/code/modules/integrated_electronics/core/assemblies/implant.dm new file mode 100644 index 0000000000..11db537768 --- /dev/null +++ b/code/modules/integrated_electronics/core/assemblies/implant.dm @@ -0,0 +1,21 @@ +// Note that this is contained inside an actual implant subtype. +// See code/game/objects/items/weapons/implants/implantcircuits.dm for where this gets held. + +/obj/item/device/electronic_assembly/implant + name = "electronic implant" + icon_state = "setup_implant" + desc = "It's a case, for building very tiny electronics with." + w_class = ITEMSIZE_TINY + max_components = IC_COMPONENTS_BASE / 2 + max_complexity = IC_COMPLEXITY_BASE / 2 + var/obj/item/weapon/implant/integrated_circuit/implant = null + +/obj/item/device/electronic_assembly/implant/nano_host() + return implant + +/obj/item/device/electronic_assembly/implant/resolve_nano_host() + return implant + +/obj/item/device/electronic_assembly/implant/update_icon() + ..() + implant.icon_state = icon_state \ No newline at end of file diff --git a/code/modules/integrated_electronics/core/detailer.dm b/code/modules/integrated_electronics/core/detailer.dm new file mode 100644 index 0000000000..4c1c509384 --- /dev/null +++ b/code/modules/integrated_electronics/core/detailer.dm @@ -0,0 +1,45 @@ +/obj/item/device/integrated_electronics/detailer + name = "assembly detailer" + desc = "A combination autopainter and flash anodizer designed to give electronic assemblies a colorful, wear-resistant finish." + icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' + icon_state = "detailer" + item_flags = NOBLUDGEON + w_class = ITEMSIZE_SMALL + var/detail_color = COLOR_ASSEMBLY_WHITE + var/list/color_list = list( + "black" = COLOR_ASSEMBLY_BLACK, + "machine gray" = COLOR_ASSEMBLY_BGRAY, + "white" = COLOR_ASSEMBLY_WHITE, + "red" = COLOR_ASSEMBLY_RED, + "orange" = COLOR_ASSEMBLY_ORANGE, + "beige" = COLOR_ASSEMBLY_BEIGE, + "brown" = COLOR_ASSEMBLY_BROWN, + "gold" = COLOR_ASSEMBLY_GOLD, + "yellow" = COLOR_ASSEMBLY_YELLOW, + "gurkha" = COLOR_ASSEMBLY_GURKHA, + "light green" = COLOR_ASSEMBLY_LGREEN, + "green" = COLOR_ASSEMBLY_GREEN, + "light blue" = COLOR_ASSEMBLY_LBLUE, + "blue" = COLOR_ASSEMBLY_BLUE, + "purple" = COLOR_ASSEMBLY_PURPLE, + "hot pink" = COLOR_ASSEMBLY_HOT_PINK + ) + +/obj/item/device/integrated_electronics/detailer/Initialize() + update_icon() + return ..() + +/obj/item/device/integrated_electronics/detailer/update_icon() + cut_overlays() + var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/integrated_electronics/electronic_tools.dmi', "detailer-color") + detail_overlay.color = detail_color + add_overlay(detail_overlay) + +/obj/item/device/integrated_electronics/detailer/attack_self(mob/user) + var/color_choice = input(user, "Select color.", "Assembly Detailer", detail_color) as null|anything in color_list + if(!color_list[color_choice]) + return + if(!in_range(src, user)) + return + detail_color = color_list[color_choice] + update_icon() diff --git a/code/modules/integrated_electronics/core/helpers.dm b/code/modules/integrated_electronics/core/helpers.dm index e31b26fbb1..8af8f11fba 100644 --- a/code/modules/integrated_electronics/core/helpers.dm +++ b/code/modules/integrated_electronics/core/helpers.dm @@ -1,7 +1,8 @@ /obj/item/integrated_circuit/proc/setup_io(var/list/io_list, var/io_type, var/list/io_default_list) var/list/io_list_copy = io_list.Copy() io_list.Cut() - var/i = 0 + var/i = 1 + for(var/io_entry in io_list_copy) var/default_data = null var/io_type_override = null @@ -13,10 +14,10 @@ io_type_override = io_list_copy[io_entry] if(io_type_override) - // world << "io_type_override is now [io_type_override] on [src]." io_list.Add(new io_type_override(src, io_entry, default_data)) else io_list.Add(new io_type(src, io_entry, default_data)) + i++ /obj/item/integrated_circuit/proc/set_pin_data(var/pin_type, var/pin_number, datum/new_data) if (istype(new_data) && !isweakref(new_data)) diff --git a/code/modules/integrated_electronics/core/integrated_circuit.dm b/code/modules/integrated_electronics/core/integrated_circuit.dm index 08a3152908..5c83c1c399 100644 --- a/code/modules/integrated_electronics/core/integrated_circuit.dm +++ b/code/modules/integrated_electronics/core/integrated_circuit.dm @@ -233,7 +233,7 @@ a creative player the means to solve many problems. Circuits are held inside an else var/datum/integrated_io/io = pin - io.ask_for_pin_data(usr) // The pins themselves will determine how to ask for data, and will validate the data. + io.ask_for_pin_data(usr, held_item) // The pins themselves will determine how to ask for data, and will validate the data. /* if(io.io_type == DATA_CHANNEL) @@ -330,6 +330,7 @@ a creative player the means to solve many problems. Circuits are held inside an to_chat(usr, "\The [src] seems to be permanently attached to the case.") return var/obj/item/device/electronic_assembly/ea = loc + power_fail() disconnect_all() var/turf/T = get_turf(src) forceMove(T) @@ -394,3 +395,9 @@ a creative player the means to solve many problems. Circuits are held inside an O.disconnect() for(var/datum/integrated_io/activate/A in activators) A.disconnect() + +/obj/item/integrated_circuit/proc/on_anchored() + return + +/obj/item/integrated_circuit/proc/on_unanchored() + return \ No newline at end of file diff --git a/code/modules/integrated_electronics/core/pins.dm b/code/modules/integrated_electronics/core/pins.dm index 8621e2b7ed..ddc0b06f8a 100644 --- a/code/modules/integrated_electronics/core/pins.dm +++ b/code/modules/integrated_electronics/core/pins.dm @@ -28,7 +28,7 @@ D [1]/ || /datum/integrated_io/New(var/newloc, var/name, var/new_data) ..() src.name = name - if(new_data) + if(!isnull(new_data)) src.data = new_data holder = newloc if(!istype(holder)) @@ -173,7 +173,7 @@ list[]( return !isnull(data) // This proc asks for the data to write, then writes it. -/datum/integrated_io/proc/ask_for_pin_data(mob/user) +/datum/integrated_io/proc/ask_for_pin_data(mob/user, obj/item/I) var/new_data = ask_for_data_type(user) write_data_to_pin(new_data) diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm index 794755b02c..c2c70985c5 100644 --- a/code/modules/integrated_electronics/core/printer.dm +++ b/code/modules/integrated_electronics/core/printer.dm @@ -2,16 +2,17 @@ /obj/item/device/integrated_circuit_printer name = "integrated circuit printer" desc = "A portable(ish) machine made to print tiny modular circuitry out of metal." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "circuit_printer" w_class = ITEMSIZE_LARGE var/metal = 0 var/max_metal = 100 var/metal_per_sheet = 10 // One sheet equals this much metal. + var/debug = FALSE // If true, metal is infinite. var/upgraded = FALSE // When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits. - var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. - var/static/list/recipe_list = list() + var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented) +// var/static/list/recipe_list = list() var/current_category = null var/obj/item/device/electronic_assembly/assembly_to_clone = null @@ -19,67 +20,38 @@ upgraded = TRUE can_clone = TRUE -/obj/item/device/integrated_circuit_printer/initialize() - . = ..() - if(!recipe_list.len) - // Unfortunately this needed a lot of loops, but it should only be run once at init. - - // First loop is to seperate the actual circuits from base circuits. - var/list/circuits_to_use = list() - for(var/obj/item/integrated_circuit/IC in all_integrated_circuits) - if((IC.spawn_flags & IC_SPAWN_DEFAULT) || (IC.spawn_flags & IC_SPAWN_RESEARCH)) - circuits_to_use.Add(IC) - - // Second loop is to find all categories. - var/list/found_categories = list() - for(var/obj/item/integrated_circuit/IC in circuits_to_use) - if(!(IC.category_text in found_categories)) - found_categories.Add(IC.category_text) - - // Third loop is to initialize lists by category names, then put circuits matching the category inside. - for(var/category in found_categories) - recipe_list[category] = list() - var/list/current_list = recipe_list[category] - for(var/obj/item/integrated_circuit/IC in circuits_to_use) - if(IC.category_text == category) - current_list.Add(IC) - - // Now for non-circuit things. - var/list/assembly_list = list() - assembly_list.Add( - new /obj/item/device/electronic_assembly(null), - new /obj/item/device/electronic_assembly/medium(null), - new /obj/item/device/electronic_assembly/large(null), - new /obj/item/device/electronic_assembly/drone(null), - new /obj/item/weapon/implant/integrated_circuit(null), - new /obj/item/device/assembly/electronic_assembly(null) - ) - recipe_list["Assemblies"] = assembly_list - - var/list/tools_list = list() - tools_list.Add( - new /obj/item/device/integrated_electronics/wirer(null), - new /obj/item/device/integrated_electronics/debugger(null) - ) - recipe_list["Tools"] = tools_list +/obj/item/device/integrated_circuit_printer/debug + name = "fractal integrated circuit printer" + desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air." + upgraded = TRUE + can_clone = TRUE + debug = TRUE +/obj/item/device/integrated_circuit_printer/attack_robot(mob/user as mob) + if(Adjacent(user)) + return interact(user) + else + return ..() /obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user) if(istype(O,/obj/item/stack/material)) var/obj/item/stack/material/stack = O if(stack.material.name == DEFAULT_WALL_MATERIAL) + if(debug) + to_chat(user, span("warning", "\The [src] does not need any material.")) + return var/num = min((max_metal - metal) / metal_per_sheet, stack.amount) if(num < 1) - to_chat(user, "\The [src] is too full to add more metal.") + to_chat(user, span("warning", "\The [src] is too full to add more metal.")) return if(stack.use(num)) - to_chat(user, "You add [num] sheet\s to \the [src].") + to_chat(user, span("notice", "You add [num] sheet\s to \the [src].")) metal += num * metal_per_sheet interact(user) return TRUE if(istype(O,/obj/item/integrated_circuit)) - to_chat(user, "You insert the circuit into \the [src]. ") + to_chat(user, span("notice", "You insert the circuit into \the [src].")) user.unEquip(O) metal = min(metal + O.w_class, max_metal) qdel(O) @@ -88,18 +60,18 @@ if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced)) if(upgraded) - to_chat(user, "\The [src] already has this upgrade. ") + to_chat(user, span("warning", "\The [src] already has this upgrade.")) return TRUE - to_chat(user, "You install \the [O] into \the [src]. ") + to_chat(user, span("notice", "You install \the [O] into \the [src].")) upgraded = TRUE interact(user) return TRUE if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone)) if(can_clone) - to_chat(user, "\The [src] already has this upgrade. ") + to_chat(user, span("warning", "\The [src] already has this upgrade.")) return TRUE - to_chat(user, "You install \the [O] into \the [src]. ") + to_chat(user, span("notice", "You install \the [O] into \the [src].")) can_clone = TRUE interact(user) return TRUE @@ -114,18 +86,21 @@ var/window_width = 500 if(isnull(current_category)) - current_category = recipe_list[1] + current_category = SScircuit.circuit_fabricator_recipe_list[1] var/HTML = "

Integrated Circuit Printer


" - HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.
" - HTML += "Circuits available: [upgraded ? "Regular":"Advanced"]." - HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"]." + if(!debug) + HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.
" + else + HTML += "Metal: INFINITY.
" + HTML += "Circuits available: [upgraded ? "Advanced":"Regular"].
" + HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"].
" if(assembly_to_clone) - HTML += "Assembly '[assembly_to_clone.name]' loaded." + HTML += "Assembly '[assembly_to_clone.name]' loaded.
" HTML += "Crossed out circuits mean that the printer is not sufficentally upgraded to create that circuit.
" HTML += "
" HTML += "Categories:" - for(var/category in recipe_list) + for(var/category in SScircuit.circuit_fabricator_recipe_list) if(category != current_category) HTML += " \[[category]\] " else // Bold the button if it's already selected. @@ -133,20 +108,22 @@ HTML += "
" HTML += "

[current_category]

" - var/list/current_list = recipe_list[current_category] - for(var/obj/O in current_list) + var/list/current_list = SScircuit.circuit_fabricator_recipe_list[current_category] + for(var/path in current_list) + var/obj/O = path var/can_build = TRUE - if(istype(O, /obj/item/integrated_circuit)) - var/obj/item/integrated_circuit/IC = O - if((IC.spawn_flags & IC_SPAWN_RESEARCH) && (!(IC.spawn_flags & IC_SPAWN_DEFAULT)) && !upgraded) + if(ispath(path, /obj/item/integrated_circuit)) + var/obj/item/integrated_circuit/IC = path + if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded) can_build = FALSE if(can_build) - HTML += "\[[O.name]\]: [O.desc]
" + HTML += "\[[initial(O.name)]\]: [initial(O.desc)]
" else - HTML += "\[[O.name]\]: [O.desc]
" + HTML += "\[[initial(O.name)]\]: [initial(O.desc)]
" user << browse(jointext(HTML, null), "window=integrated_printer;size=[window_width]x[window_height];border=1;can_resize=1;can_close=1;can_minimize=1") + /obj/item/device/integrated_circuit_printer/Topic(href, href_list) if(..()) return 1 @@ -162,31 +139,38 @@ return 1 var/cost = 1 - + if(isnull(current_category)) - current_category = recipe_list[1] + current_category = SScircuit.circuit_fabricator_recipe_list[1] if(ispath(build_type, /obj/item/device/electronic_assembly)) var/obj/item/device/electronic_assembly/E = build_type cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4) else var/obj/item/I = build_type cost = initial(I.w_class) - if(!(locate(build_type) in recipe_list[current_category])) + if(!build_type in SScircuit.circuit_fabricator_recipe_list[current_category]) return - if(metal - cost < 0) - to_chat(usr, "You need [cost] metal to build that!.") - return 1 - metal -= cost - new build_type(get_turf(loc)) + if(!debug) + if(!Adjacent(usr)) + to_chat(usr, "You are too far away from \the [src].") + if(metal - cost < 0) + to_chat(usr, "You need [cost] metal to build that!.") + return 1 + metal -= cost + var/obj/item/built = new build_type(get_turf(loc)) + usr.put_in_hands(built) + to_chat(usr, "[capitalize(built.name)] printed.") + playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE) interact(usr) + // FUKKEN UPGRADE DISKS /obj/item/weapon/disk/integrated_circuit/upgrade name = "integrated circuit printer upgrade disk" desc = "Install this into your integrated circuit printer to enhance it." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "upgrade_disk" item_state = "card-id" w_class = ITEMSIZE_SMALL diff --git a/code/modules/integrated_electronics/core/special_pins/color_pin.dm b/code/modules/integrated_electronics/core/special_pins/color_pin.dm index 2d20560fb6..e58d2d8e75 100644 --- a/code/modules/integrated_electronics/core/special_pins/color_pin.dm +++ b/code/modules/integrated_electronics/core/special_pins/color_pin.dm @@ -3,7 +3,7 @@ name = "color pin" /datum/integrated_io/color/ask_for_pin_data(mob/user) - var/new_data = input("Please select a color.","[src] color writing") as null|color + var/new_data = input("Please select a color.","[src] color writing", data ? data : "#000000") as null|color if(holder.check_interactivity(user) ) to_chat(user, "You input a new color into the pin.") write_data_to_pin(new_data) diff --git a/code/modules/integrated_electronics/core/special_pins/ref_pin.dm b/code/modules/integrated_electronics/core/special_pins/ref_pin.dm index 461965f254..bde09fdf0e 100644 --- a/code/modules/integrated_electronics/core/special_pins/ref_pin.dm +++ b/code/modules/integrated_electronics/core/special_pins/ref_pin.dm @@ -2,8 +2,15 @@ /datum/integrated_io/ref name = "ref pin" -/datum/integrated_io/ref/ask_for_pin_data(mob/user) // This clears the pin. - write_data_to_pin(null) +/datum/integrated_io/ref/ask_for_pin_data(mob/user, obj/item/I) + if(istype(I, /obj/item/device/multitool)) + var/obj/item/device/multitool/tool = I + write_data_to_pin(tool.weakref_wiring) + else if(istype(I, /obj/item/device/integrated_electronics/debugger)) + var/obj/item/device/integrated_electronics/debugger/tool = I + write_data_to_pin(tool.data_to_write) + else + write_data_to_pin(null) /datum/integrated_io/ref/write_data_to_pin(var/new_data) if(isnull(new_data) || isweakref(new_data)) @@ -11,4 +18,4 @@ holder.on_data_written() /datum/integrated_io/ref/display_pin_type() - return IC_FORMAT_REF \ No newline at end of file + return IC_FORMAT_REF diff --git a/code/modules/integrated_electronics/core/tools.dm b/code/modules/integrated_electronics/core/tools.dm index c9d1c89e2b..dd270ee326 100644 --- a/code/modules/integrated_electronics/core/tools.dm +++ b/code/modules/integrated_electronics/core/tools.dm @@ -9,11 +9,11 @@ desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \ The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \ used for power or data transmission." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "wirer-wire" item_state = "wirer" flags = CONDUCT - w_class = 2 + w_class = ITEMSIZE_SMALL var/datum/integrated_io/selected_io = null var/mode = WIRE @@ -108,7 +108,7 @@ name = "circuit debugger" desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \ settings to specific circuits, or for debugging purposes. It can also pulse activation pins." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "debugger" flags = CONDUCT w_class = 2 @@ -170,6 +170,7 @@ /obj/item/device/multitool + var/accepting_refs var/datum/integrated_io/selected_io = null var/mode = 0 @@ -190,6 +191,10 @@ else if(buffer || connecting || connectable) icon_state = "multitool_tracking_fail" + else if(accepting_refs) + icon_state = "multitool_ref_scan" + else if(weakref_wiring) + icon_state = "multitool_no_camera" else icon_state = "multitool" @@ -239,7 +244,13 @@ io1.holder.interact(user) // This is to update the UI. update_icon() - +/obj/item/device/multitool/afterattack(atom/target, mob/living/user, proximity) + if(accepting_refs && toolmode == MULTITOOL_MODE_INTCIRCUITS && proximity) + weakref_wiring = weakref(target) + visible_message("[user] slides \a [src]'s over \the [target].") + to_chat(user, "You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \ + now off.") + accepting_refs = 0 @@ -252,7 +263,7 @@ /obj/item/weapon/storage/bag/circuits name = "circuit kit" desc = "This kit's essential for any circuitry projects." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_misc.dmi' icon_state = "circuit_kit" w_class = 3 display_contents_with_number = 0 diff --git a/code/modules/integrated_electronics/passive/power.dm b/code/modules/integrated_electronics/passive/power.dm index 0a516e360a..8fe37874e7 100644 --- a/code/modules/integrated_electronics/passive/power.dm +++ b/code/modules/integrated_electronics/passive/power.dm @@ -6,7 +6,7 @@ origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_DATA = 2) category_text = "Power - Passive" -/obj/item/integrated_circuit/passive/power/proc/make_energy() +/obj/item/integrated_circuit/passive/power/proc/handle_passive_energy() return // For calculators. @@ -20,7 +20,7 @@ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH var/max_power = 1 -/obj/item/integrated_circuit/passive/power/solar_cell/make_energy() +/obj/item/integrated_circuit/passive/power/solar_cell/handle_passive_energy() var/turf/T = get_turf(src) var/light_amount = T ? T.get_lumcount() : 0 var/adjusted_power = max(max_power * light_amount, 0) @@ -39,7 +39,7 @@ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH var/is_charge=0 -/obj/item/integrated_circuit/passive/power/starter/make_energy() +/obj/item/integrated_circuit/passive/power/starter/handle_passive_energy() if(assembly.battery) if(assembly.battery.charge) if(!is_charge) @@ -67,7 +67,7 @@ return FALSE // Robots and dead people don't have a metabolism. return TRUE -/obj/item/integrated_circuit/passive/power/metabolic_siphon/make_energy() +/obj/item/integrated_circuit/passive/power/metabolic_siphon/handle_passive_energy() var/mob/living/carbon/human/host = null if(assembly && istype(assembly, /obj/item/device/electronic_assembly/implant)) var/obj/item/device/electronic_assembly/implant/implant_assembly = assembly @@ -135,7 +135,7 @@ set_pin_data(IC_OUTPUT, 1, reagents.total_volume) push_data() -/obj/item/integrated_circuit/passive/power/chemical_cell/make_energy() +/obj/item/integrated_circuit/passive/power/chemical_cell/handle_passive_energy() if(assembly) for(var/I in fuel) if((assembly.battery.maxcharge-assembly.battery.charge) / CELLRATE > fuel[I]) @@ -156,7 +156,7 @@ spawn_flags = IC_SPAWN_RESEARCH power_amount = 2000 -/obj/item/integrated_circuit/passive/power/relay/make_energy() +/obj/item/integrated_circuit/passive/power/relay/handle_passive_energy() if(!assembly) return var/area/A = get_area(src) @@ -164,3 +164,78 @@ if(A.powered(EQUIP) && assembly.give_power(power_amount)) A.use_power(power_amount, EQUIP) // give_power() handles CELLRATE on its own. + +// Interacts with the powernet. +// Now you can make your own power generation (or poor man's powersink). + +/obj/item/integrated_circuit/passive/power/powernet + name = "power network interface" + desc = "Gives or takes power from a wire underneath the machine." + icon_state = "powernet" + extended_desc = "The assembly must be anchored, with a wrench, and a wire node must be avaiable directly underneath.
\ + The first pin determines if power is moved at all. The second pin, if true, will draw from the powernet to charge the assembly's \ + cell, otherwise it will give power from the cell to the powernet." + complexity = 20 + inputs = list( + "active" = IC_PINTYPE_BOOLEAN, + "draw power" = IC_PINTYPE_BOOLEAN + ) + outputs = list( + "power in grid" = IC_PINTYPE_NUMBER, + "surplus power" = IC_PINTYPE_NUMBER, + "load" = IC_PINTYPE_NUMBER + ) + activators = list() + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + origin_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 2) + var/obj/machinery/power/circuit_io/IO = null // Dummy power machine to move energy in/out without a bunch of code duplication. + var/throughput = 10000 // Give/take up to 10kW. + +/obj/item/integrated_circuit/passive/power/powernet/Initialize() + IO = new(src) + return ..() + +/obj/item/integrated_circuit/passive/power/powernet/Destroy() + qdel(IO) + return ..() + +/obj/item/integrated_circuit/passive/power/powernet/on_anchored() + IO.connect_to_network() + +/obj/item/integrated_circuit/passive/power/powernet/on_unanchored() + IO.disconnect_from_network() + +/obj/item/integrated_circuit/passive/power/powernet/handle_passive_energy() + if(assembly && assembly.anchored && assembly.battery) + var/should_act = get_pin_data(IC_INPUT, 1) // Even if this is false, we still need to update the output pins with powernet information. + var/drawing = get_pin_data(IC_INPUT, 2) + + if(should_act) // We're gonna give or take from the net. + if(drawing) + var/to_transfer = min(throughput, assembly.battery.amount_missing() / CELLRATE) // So we don't need to draw 10kW if the cell needs much less. + var/amount = IO.draw_power(to_transfer) + assembly.give_power(amount) + else + var/amount = assembly.draw_power(throughput) + IO.add_avail(amount) + + set_pin_data(IC_OUTPUT, 1, IO.avail()) + set_pin_data(IC_OUTPUT, 2, IO.surplus()) + set_pin_data(IC_OUTPUT, 3, IO.viewload()) + +// Internal power machine for interacting with the powernet. +// It needs a bit of special code since base /machinery/power assumes loc will be a tile. +/obj/machinery/power/circuit_io + name = "embedded electrical I/O" + +/obj/machinery/power/circuit_io/connect_to_network() + var/turf/T = get_turf(src) + if(!T || !istype(T)) + return FALSE + + var/obj/structure/cable/C = T.get_cable_node() + if(!C || !C.powernet) + return FALSE + + C.powernet.add_machine(src) + return TRUE diff --git a/code/modules/integrated_electronics/subtypes/built_in.dm b/code/modules/integrated_electronics/subtypes/built_in.dm index 24eac86802..afb804c797 100644 --- a/code/modules/integrated_electronics/subtypes/built_in.dm +++ b/code/modules/integrated_electronics/subtypes/built_in.dm @@ -1,7 +1,7 @@ /obj/item/integrated_circuit/built_in name = "integrated circuit" desc = "It's a tiny chip! This one doesn't seem to do much, however." - icon = 'icons/obj/electronic_assemblies.dmi' + icon = 'icons/obj/integrated_electronics/electronic_setups.dmi' icon_state = "template" size = -1 w_class = ITEMSIZE_TINY @@ -25,4 +25,15 @@ /obj/item/integrated_circuit/built_in/device_output/do_work() if(istype(assembly, /obj/item/device/electronic_assembly/device)) var/obj/item/device/electronic_assembly/device/device = assembly - device.holder.pulse() \ No newline at end of file + device.holder.pulse() + +// Triggered when clothing assembly's hud button is clicked (or used inhand). +/obj/item/integrated_circuit/built_in/action_button + name = "external trigger circuit" + desc = "A built in chip that outputs a pulse when an external control event occurs." + extended_desc = "This outputs a pulse if the assembly's HUD button is clicked while the assembly is closed." + complexity = 0 + activators = list("on activation" = IC_PINTYPE_PULSE_OUT) + +/obj/item/integrated_circuit/built_in/action_button/do_work() + activate_pin(1) \ No newline at end of file diff --git a/code/modules/integrated_electronics/subtypes/converters.dm b/code/modules/integrated_electronics/subtypes/converters.dm index b9f5c912d4..316742e488 100644 --- a/code/modules/integrated_electronics/subtypes/converters.dm +++ b/code/modules/integrated_electronics/subtypes/converters.dm @@ -265,7 +265,7 @@ pull_data() var/incoming = get_pin_data(IC_INPUT, 1) if(!isnull(incoming)) - result = ToDegrees(incoming) + result = TODEGREES(incoming) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -283,7 +283,7 @@ pull_data() var/incoming = get_pin_data(IC_INPUT, 1) if(!isnull(incoming)) - result = ToRadians(incoming) + result = TORADIANS(incoming) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -318,5 +318,77 @@ set_pin_data(IC_OUTPUT, 1, x1 - x2) set_pin_data(IC_OUTPUT, 2, y1 - y2) + push_data() + activate_pin(2) + +/obj/item/integrated_circuit/converter/stringlength + name = "len circuit" + desc = "This circuit will return the number of characters in a string." + complexity = 1 + inputs = list( + "string" = IC_PINTYPE_STRING + ) + outputs = list( + "length" = IC_PINTYPE_NUMBER + ) + activators = list("get length" = IC_PINTYPE_PULSE_IN, "on acquisition" = IC_PINTYPE_PULSE_OUT) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + +/obj/item/integrated_circuit/converter/stringlength/do_work() + set_pin_data(IC_OUTPUT, 1, length(get_pin_data(IC_INPUT, 1))) + push_data() + + activate_pin(2) + +/obj/item/integrated_circuit/converter/hsv2hex + name = "hsv to hexadecimal converter" + desc = "This circuit can convert a HSV (Hue, Saturation, and Value) color to a Hexadecimal RGB color." + extended_desc = "The first pin controls tint (0-359), the second pin controls how intense the tint is (0-255), \ + and the third controls how bright the tint is (0 for black, 127 for normal, 255 for white)." + icon_state = "hsv-hex" + inputs = list( + "hue" = IC_PINTYPE_NUMBER, + "saturation" = IC_PINTYPE_NUMBER, + "value" = IC_PINTYPE_NUMBER + ) + outputs = list("hexadecimal rgb" = IC_PINTYPE_COLOR) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + +/obj/item/integrated_circuit/converter/hsv2hex/do_work() + var/result = null + pull_data() + var/hue = get_pin_data(IC_INPUT, 1) + var/saturation = get_pin_data(IC_INPUT, 2) + var/value = get_pin_data(IC_INPUT, 3) + if(isnum(hue) && isnum(saturation) && isnum(value)) + result = HSVtoRGB(hsv(AngleToHue(hue),saturation,value)) + + set_pin_data(IC_OUTPUT, 1, result) + push_data() + activate_pin(2) + +/obj/item/integrated_circuit/converter/rgb2hex + name = "rgb to hexadecimal converter" + desc = "This circuit can convert a RGB (Red, Green, Blue) color to a Hexadecimal RGB color." + extended_desc = "The first pin controls red amount, the second pin controls green amount, and the third controls blue amount. They all go from 0-255." + icon_state = "rgb-hex" + inputs = list( + "red" = IC_PINTYPE_NUMBER, + "green" = IC_PINTYPE_NUMBER, + "blue" = IC_PINTYPE_NUMBER + ) + outputs = list("hexadecimal rgb" = IC_PINTYPE_COLOR) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + +/obj/item/integrated_circuit/converter/rgb2hex/do_work() + var/result = null + pull_data() + var/red = get_pin_data(IC_INPUT, 1) + var/green = get_pin_data(IC_INPUT, 2) + var/blue = get_pin_data(IC_INPUT, 3) + if(isnum(red) && isnum(green) && isnum(blue)) + result = rgb(red, green, blue) + + set_pin_data(IC_OUTPUT, 1, result) push_data() activate_pin(2) \ No newline at end of file diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index ac9a0e13f9..08f4975e5c 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -53,7 +53,7 @@ power_draw_per_use = 4 /obj/item/integrated_circuit/input/numberpad/ask_for_input(mob/user) - var/new_input = input(user, "Enter a number, please.","Number pad") as null|num + var/new_input = input(user, "Enter a number, please.","Number pad", get_pin_data(IC_OUTPUT, 1)) as null|num if(isnum(new_input) && CanInteract(user, physical_state)) set_pin_data(IC_OUTPUT, 1, new_input) push_data() @@ -72,18 +72,37 @@ power_draw_per_use = 4 /obj/item/integrated_circuit/input/textpad/ask_for_input(mob/user) - var/new_input = input(user, "Enter some words, please.","Number pad") as null|text + var/new_input = input(user, "Enter some words, please.","Number pad", get_pin_data(IC_OUTPUT, 1)) as null|text if(istext(new_input) && CanInteract(user, physical_state)) set_pin_data(IC_OUTPUT, 1, new_input) push_data() activate_pin(1) +/obj/item/integrated_circuit/input/colorpad + name = "color pad" + desc = "This small color pad allows someone to input a hexadecimal color into the system." + icon_state = "colorpad" + complexity = 2 + can_be_asked_input = 1 + inputs = list() + outputs = list("color entered" = IC_PINTYPE_COLOR) + activators = list("on entered" = IC_PINTYPE_PULSE_IN) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + power_draw_per_use = 4 + +/obj/item/integrated_circuit/input/colorpad/ask_for_input(mob/user) + var/new_color = input(user, "Enter a color, please.", "Color pad", get_pin_data(IC_OUTPUT, 1)) as color|null + if(new_color && CanInteract(user, physical_state)) + set_pin_data(IC_OUTPUT, 1, new_color) + push_data() + activate_pin(1) + /obj/item/integrated_circuit/input/med_scanner name = "integrated medical analyser" desc = "A very small version of the common medical analyser. This allows the machine to know how healthy someone is." icon_state = "medscan" complexity = 4 - inputs = list("\ target") + inputs = list("target" = IC_PINTYPE_REF) outputs = list( "total health %" = IC_PINTYPE_NUMBER, "total missing health" = IC_PINTYPE_NUMBER @@ -117,7 +136,7 @@ This type is much more precise, allowing the machine to know much more about the target than a normal analyzer." icon_state = "medscan_adv" complexity = 12 - inputs = list("\ target") + inputs = list("target" = IC_PINTYPE_REF) outputs = list( "total health %" = IC_PINTYPE_NUMBER, "total missing health" = IC_PINTYPE_NUMBER, @@ -159,7 +178,7 @@ relative coordinates, total amount of reagents, and maximum amount of reagents of the referenced object." icon_state = "video_camera" complexity = 6 - inputs = list("\ target" = IC_PINTYPE_REF) + inputs = list("target" = IC_PINTYPE_REF) outputs = list( "name" = IC_PINTYPE_STRING, "description" = IC_PINTYPE_STRING, @@ -262,7 +281,7 @@ complexity = 6 name = "advanced locator" desc = "This is needed for certain devices that demand a reference for a target to act upon. This type locates something \ - that is standing in given radius of up to 8 meters" + that is standing in given radius of up to 7 meters" extended_desc = "The first pin requires a ref to a kind of object that you want the locator to acquire. This means that it will \ give refs to nearby objects that are similar to given sample. If this pin is a string, the locator will search for\ item by matching desired text in name + description. If more than one valid object is found nearby, it will choose one of them at \ @@ -277,7 +296,7 @@ /obj/item/integrated_circuit/input/advanced_locator/on_data_written() var/rad = get_pin_data(IC_INPUT, 2) if(isnum(rad)) - rad = Clamp(rad, 0, 8) + rad = Clamp(rad, 0, 7) radius = rad /obj/item/integrated_circuit/input/advanced_locator/do_work() @@ -334,7 +353,7 @@ var/code = 30 var/datum/radio_frequency/radio_connection -/obj/item/integrated_circuit/input/signaler/initialize() +/obj/item/integrated_circuit/input/signaler/Initialize() . = ..() set_frequency(frequency) // Set the pins so when someone sees them, they won't show as null diff --git a/code/modules/integrated_electronics/subtypes/output.dm b/code/modules/integrated_electronics/subtypes/output.dm index c0eb3d5338..99a6c247a9 100644 --- a/code/modules/integrated_electronics/subtypes/output.dm +++ b/code/modules/integrated_electronics/subtypes/output.dm @@ -78,7 +78,25 @@ else if(assembly) assembly.set_light(0) - power_draw_idle = light_toggled ? light_brightness * 2 : 0 + power_draw_idle = light_toggled ? light_brightness * light_brightness : 0 // Should be the same draw as regular lights. + +/obj/item/integrated_circuit/output/light/power_fail() // Turns off the flashlight if there's no power left. + light_toggled = FALSE + update_lighting() + +/obj/item/integrated_circuit/output/light/advanced + name = "advanced light" + desc = "This light can turn on and off on command, in any color, and in various brightness levels." + extended_desc = "The brightness is limited to values between 1 and 6." + icon_state = "light_adv" + complexity = 8 + inputs = list( + "color" = IC_PINTYPE_COLOR, + "brightness" = IC_PINTYPE_NUMBER + ) + outputs = list() + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3) /obj/item/integrated_circuit/output/light/advanced/update_lighting() var/new_color = get_pin_data(IC_INPUT, 1) @@ -91,42 +109,9 @@ ..() -/obj/item/integrated_circuit/output/light/power_fail() // Turns off the flashlight if there's no power left. - light_toggled = FALSE - update_lighting() - -/obj/item/integrated_circuit/output/light/advanced - name = "advanced light" - desc = "This light can turn on and off on command, in any color, and in various brightness levels." - icon_state = "light_adv" - complexity = 8 - inputs = list( - "color" = IC_PINTYPE_COLOR, - "brightness" = IC_PINTYPE_NUMBER - ) - outputs = list() - spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3) - /obj/item/integrated_circuit/output/light/advanced/on_data_written() update_lighting() -/obj/item/integrated_circuit/output/sound - name = "speaker circuit" - desc = "A miniature speaker is attached to this component." - icon_state = "speaker" - complexity = 8 - cooldown_per_use = 4 SECONDS - inputs = list( - "sound ID" = IC_PINTYPE_STRING, - "volume" = IC_PINTYPE_NUMBER, - "frequency" = IC_PINTYPE_BOOLEAN - ) - outputs = list() - activators = list("play sound" = IC_PINTYPE_PULSE_IN) - power_draw_per_use = 20 - var/list/sounds = list() - /obj/item/integrated_circuit/output/text_to_speech name = "text-to-speech circuit" desc = "A miniature speaker is attached to this component." @@ -146,6 +131,22 @@ var/obj/O = assembly ? loc : assembly audible_message("\icon[O] \The [O.name] states, \"[text]\"") +/obj/item/integrated_circuit/output/sound + name = "speaker circuit" + desc = "A miniature speaker is attached to this component." + icon_state = "speaker" + complexity = 8 + cooldown_per_use = 4 SECONDS + inputs = list( + "sound ID" = IC_PINTYPE_STRING, + "volume" = IC_PINTYPE_NUMBER, + "frequency" = IC_PINTYPE_BOOLEAN + ) + outputs = list() + activators = list("play sound" = IC_PINTYPE_PULSE_IN) + power_draw_per_use = 20 + var/list/sounds = list() + /obj/item/integrated_circuit/output/sound/New() ..() extended_desc = list() @@ -337,3 +338,147 @@ /obj/item/integrated_circuit/output/led/pink name = "pink LED" led_color = COLOR_PINK + + + +/obj/item/integrated_circuit/output/holographic_projector + name = "holographic projector" + desc = "This projects a holographic copy of an object." + extended_desc = "If the assembly moves, the hologram will also move.
\ + Position coordinates are relative to the assembly, and are capped between -7 and 7.
\ + The assembly must be able to see the object to make a holographic copy of it.
\ + Scaling is capped between -2 and 2.
\ + The rotation pin uses degrees.
\ + Imitated object cannot be changed while projecting. Position, \ + scale, and rotation can be updated without restarting by pulsing the update hologram pin." + complexity = 40 + icon_state = "holo_projector" + inputs = list( + "project hologram" = IC_PINTYPE_BOOLEAN, + "object to copy" = IC_PINTYPE_REF, + "hologram color" = IC_PINTYPE_COLOR, + "hologram X pos" = IC_PINTYPE_NUMBER, + "hologram Y pos" = IC_PINTYPE_NUMBER, + "hologram scale" = IC_PINTYPE_NUMBER, + "hologram rotation" = IC_PINTYPE_NUMBER + ) + inputs_default = list( + "3" = "#7DB4E1", + "4" = 0, + "5" = 0, + "6" = 1, + "7" = 0 + ) + outputs = list() + activators = list( + "update hologram" = IC_PINTYPE_PULSE_IN, + "on drawn hologram" = IC_PINTYPE_PULSE_OUT + ) + power_draw_idle = 0 // Raises to 500 when active, like a regular holopad. + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + var/obj/effect/overlay/holographic/hologram = null // Reference to the hologram effect, and also used to see if component is active. + var/icon/holo_base = null // Uncolored holographic icon. +// var/datum/beam/holo_beam = null // A visual effect, to make it easy to know where a hologram is coming from. + // It is commented out due to picking up the assembly killing the beam. + +/obj/item/integrated_circuit/output/holographic_projector/Destroy() + destroy_hologram() + return ..() + +/obj/item/integrated_circuit/output/holographic_projector/do_work() + var/toggled = get_pin_data(IC_INPUT, 1) + + if(hologram) // Currently active. + if(!toggled) // Being turned off. + destroy_hologram() + + else // Updating position/dir/etc. + update_hologram() + + else // Currently not active. + if(toggled) // We're gonna turn on. + create_hologram() + + activate_pin(2) + +// Updates some changable aspects of the hologram like the size or position. +/obj/item/integrated_circuit/output/holographic_projector/proc/update_hologram() + if(!hologram) + return FALSE + + var/holo_scale = get_pin_data(IC_INPUT, 6) + var/holo_rotation = get_pin_data(IC_INPUT, 7) + + if(!isnum(holo_scale) || !isnum(holo_rotation) ) + return FALSE // Invalid. + + hologram.adjust_scale(between(-2, holo_scale, 2) ) + hologram.adjust_rotation(holo_rotation) + update_hologram_position() + + return TRUE + +// This is a seperate function because other things besides do_work() might warrant updating position, like movement, without bothering with other parts. +/obj/item/integrated_circuit/output/holographic_projector/proc/update_hologram_position() + var/holo_x = get_pin_data(IC_INPUT, 4) + var/holo_y = get_pin_data(IC_INPUT, 5) + if(!isnum(holo_x) || !isnum(holo_y) ) + return FALSE + + holo_x = between(-7, holo_x, 7) + holo_y = between(-7, holo_y, 7) + + var/turf/T = get_turf(src) + if(T) + // Absolute coordinates. + var/holo_abs_x = T.x + holo_x + var/holo_abs_y = T.y + holo_y + var/turf/W = locate(holo_abs_x, holo_abs_y, T.z) + if(W) // Make sure we're not out of bounds. + hologram.forceMove(W) + return TRUE + return FALSE + +/obj/item/integrated_circuit/output/holographic_projector/proc/create_hologram() + var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 2, /atom/movable) + var/holo_color = get_pin_data(IC_INPUT, 3) + + if(istype(AM) && assembly) + if(AM in view(get_turf(src))) // It must be able to 'see' the object it will copy. + hologram = new(src) + var/icon/holo_icon = getHologramIcon(getFlatIcon(AM), no_color = TRUE) + // holo_icon.GrayScale() // So it looks better colored. + if(holo_color) // The color pin should ensure that it is a valid hex. + holo_icon.ColorTone(holo_color) + hologram.icon = holo_icon + hologram.name = "[AM.name] (Hologram)" + update_hologram() + + // holo_beam = assembly.Beam(hologram, icon_state = "holo_beam", time = INFINITY, maxdistance = world.view) + power_draw_idle = 500 + return TRUE + return FALSE + + + +/obj/item/integrated_circuit/output/holographic_projector/proc/destroy_hologram() + hologram.forceMove(src) + qdel(hologram) + +// holo_beam.End() +// qdel_null(holo_beam) + + power_draw_idle = 0 + +/obj/item/integrated_circuit/output/holographic_projector/on_data_written() + if(hologram) + update_hologram() + +/obj/item/integrated_circuit/output/holographic_projector/on_loc_moved(atom/oldloc) + if(hologram) + update_hologram_position() + +/obj/item/integrated_circuit/output/holographic_projector/power_fail() + if(hologram) + destroy_hologram() + set_pin_data(IC_INPUT, 1, FALSE) diff --git a/code/modules/integrated_electronics/subtypes/time.dm b/code/modules/integrated_electronics/subtypes/time.dm index b03a5a2ada..c77b86efd4 100644 --- a/code/modules/integrated_electronics/subtypes/time.dm +++ b/code/modules/integrated_electronics/subtypes/time.dm @@ -85,17 +85,17 @@ /obj/item/integrated_circuit/time/ticker/Destroy() if(is_running) - processing_objects -= src + STOP_PROCESSING(SSobj, src) . = ..() /obj/item/integrated_circuit/time/ticker/on_data_written() var/do_tick = get_pin_data(IC_INPUT, 1) if(do_tick && !is_running) is_running = TRUE - processing_objects |= src + START_PROCESSING(SSobj, src) else if(is_running) is_running = FALSE - processing_objects -= src + STOP_PROCESSING(SSobj, src) ticks_completed = 0 /obj/item/integrated_circuit/time/ticker/process() diff --git a/code/modules/integrated_electronics/subtypes/trig.dm b/code/modules/integrated_electronics/subtypes/trig.dm index daadf52d42..303053639f 100644 --- a/code/modules/integrated_electronics/subtypes/trig.dm +++ b/code/modules/integrated_electronics/subtypes/trig.dm @@ -71,7 +71,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Tan(A) + result = TAN(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -91,7 +91,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Csc(A) + result = CSC(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -112,7 +112,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Sec(A) + result = SEC(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -133,7 +133,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Cot(A) + result = COT(A) set_pin_data(IC_OUTPUT, 1, result) push_data() diff --git a/code/modules/integrated_electronics/~defines/~defines.dm b/code/modules/integrated_electronics/~defines/~defines.dm index 90aa05acf1..a9c68b28af 100644 --- a/code/modules/integrated_electronics/~defines/~defines.dm +++ b/code/modules/integrated_electronics/~defines/~defines.dm @@ -5,9 +5,6 @@ #undef DATA_CHANNEL #undef PULSE_CHANNEL -#undef IC_SPAWN_DEFAULT -//#undef IC_SPAWN_RESEARCH // Research designs depend on this unfortunately. - #undef IC_FORMAT_ANY #undef IC_FORMAT_STRING #undef IC_FORMAT_CHAR diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 63f855b8a4..734a2bcfa5 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -19,7 +19,7 @@ density = 1 opacity = 1 -/obj/structure/bookcase/initialize() +/obj/structure/bookcase/Initialize() . = ..() for(var/obj/item/I in loc) if(istype(I, /obj/item/weapon/book)) diff --git a/code/modules/lighting/lighting_overlay.dm b/code/modules/lighting/lighting_overlay.dm index 5e97aa6818..eb5097cf5b 100644 --- a/code/modules/lighting/lighting_overlay.dm +++ b/code/modules/lighting/lighting_overlay.dm @@ -18,7 +18,7 @@ var/needs_update = FALSE -/atom/movable/lighting_overlay/initialize() +/atom/movable/lighting_overlay/Initialize() // doesn't need special init initialized = TRUE return INITIALIZE_HINT_NORMAL diff --git a/code/modules/lore_codex/codex.dm b/code/modules/lore_codex/codex.dm index 426efdb5f1..7e73ba689b 100644 --- a/code/modules/lore_codex/codex.dm +++ b/code/modules/lore_codex/codex.dm @@ -7,7 +7,7 @@ var/datum/codex_tree/tree = null var/root_type = /datum/lore/codex/category/main_vir_lore //Runtimes on codex_tree.dm, line 18 with a null here -/obj/item/weapon/book/codex/initialize() +/obj/item/weapon/book/codex/Initialize() tree = new(src, root_type) . = ..() diff --git a/code/modules/lore_codex/news_data/main.dm b/code/modules/lore_codex/news_data/main.dm index 34fdea4afc..98035be666 100644 --- a/code/modules/lore_codex/news_data/main.dm +++ b/code/modules/lore_codex/news_data/main.dm @@ -1,9 +1,25 @@ /datum/lore/codex/category/main_news // The top-level categories for the news thing name = "Index" data = "Below you'll find a list of articles relevant to the current (as of 2562) political climate, especially concerning the Almach Rim \ - region. Each is labled by date of publication and title. This list is self-updating, and from time to time the publisher will push new \ + region. Each is labeled by date of publication and title. This list is self-updating, and from time to time the publisher will push new \ articles. You are encouraged to check back frequently." children = list( + /datum/lore/codex/page/article29, + /datum/lore/codex/page/article28, + /datum/lore/codex/category/article27, + /datum/lore/codex/page/article26, + /datum/lore/codex/page/article25, + /datum/lore/codex/page/article24, + /datum/lore/codex/page/article23, + /datum/lore/codex/page/article22, + /datum/lore/codex/page/article21, + /datum/lore/codex/page/article20, + /datum/lore/codex/page/article19, + /datum/lore/codex/category/article18, + /datum/lore/codex/page/article17, + /datum/lore/codex/page/article16, + /datum/lore/codex/page/article15, + /datum/lore/codex/page/article14, /datum/lore/codex/page/article13, /datum/lore/codex/page/article12, /datum/lore/codex/page/article11, @@ -55,7 +71,7 @@

\ While neither Grayson Manufacturies nor Nanotrasen have made an official statement, Nanotrasen CEO Albary Moravec has called the \ incident \"shocking, if the allegations are to be believed\" and has assured shareholders that Nanotrasen will respond to the \ - incident with as much force as it warrents.

Requests for a statement directed to the Board of Trustees or Dr. Harper were \ + incident with as much force as it warrants.

Requests for a statement directed to the Board of Trustees or Dr. Harper were \ not responded to. Free Traders are recommended to stay clear of the region until the situation resolves itself." /datum/lore/codex/page/article3 @@ -103,7 +119,7 @@ /datum/lore/codex/page/article8 name = "4/1/62 - Almach Cordon Breached by Unknown Organization" - data = "Early this morning, SolGov ships assigned to the Almach Cordon around the Rim territories reported that a number of bulk freighters had eluded apprehension and are now at large within the Golden Crescent. Centurio Volkov of the SCG-D Henri Capet reports that the blockade-runners were highly organized and determined, citing several lightly-manned ships left behind to tie up the SolGov forces long enough for the freighters to escape, detonating their reactors when they lost the ability to continue fighting. This resulted in three Fleet casualties and a significant degree of damage to the Henri Capet. The contents and location of the freighters are unknown at this time. In response, eight light-response vessels are being assigned to the Saint Columbia Fleet Base from Jahan's Post and Zhu Que. Residents and traffic officials in Vir, Oasis, and Gavel are to remain alert and notify police if any suspicious or unregistered craft enter their space.\ + data = "Early this morning, SolGov ships assigned to the Almach Cordon around the Rim territories reported that a number of bulk freighters had eluded apprehension and are now at large within the Golden Crescent. Captain Volkov of the SCG-D Henri Capet reports that the blockade-runners were highly organized and determined, citing several lightly-manned ships left behind to tie up the SolGov forces long enoughfor the freighters to escape, detonating their reactors when they lost the ability to continue fighting. This resulted in three Fleet casualties and a significant degree of damage to the Henri Capet. The contents and location of the freighters are unknown at this time. In response, eight light-response vessels are being assigned to the Saint Columbia Fleet Base from Jahan's Post and Zhu Que. Residents and traffic officials in Vir, Oasis, and Gavel are to remain alert and notify police if any suspicious or unregistered craft enter their space.\

\ A spokesperson for the Association claims that, while they make no attempts to stop aspiring blockade runners, the organization responsible for this most recent attack is unaffiliated with the Association as a whole and deny any knowledge of their identity or motives." @@ -134,3 +150,185 @@ data = "As military vessels from the Almach Association continue to enter the Golden Crescent as part of a SolGov initiative to combat the Boiling Point terrorists believed to be hiding in the region, political unrest in the upstream portions of the region continue to grow. Many in the Republic of Saint Columbia, a small upstream nation, have responded to increasing militarization of their local Fleet base by taking to the streets, blocking pedestrian traffic in the capital of Barrueco and shutting down entire industries by destroying or disabling infrastructure. Quote rioter Luisa Tassis, \"we've been sick of the Fleeties squatting in our system and breathing down our neck, and now there's going to be even more of them? No, screw that. If there's going to be a war between the Rim and the Core, I know what side I'd rather be on.\"\

\ Association leaders have refrained from officially supporting the rioters, though many suspect that Association propagandists have sparked the unrest. Solar officials, on the other hand, were quick to offer assurances that the unrest will be calmed long before it begins to affect the Fleet base in system." + +/datum/lore/codex/page/article14 + name = "5/25/62 - Harper's Aetolus Remains Shadowed" + data = "The recent detente with the Almach Association has prompted easier communications with Rim governments. Loved ones separated by the cordon have a chance to communicate once more, trade is posed to recommence, and light has been shed on the conditions of Shelf, Relan, and Angessa's Pearl. Amid this light is a patch of darkness. The fourth major polity of the Association, the Aetolian Council remains inscrutable, with no publicly-available information in the system available after their purge of corporate loyalists during the Gray Hour. What reports do exist are rumors within the Rim of Aetolian projects to create a new, hardier strain of Promethean, potentially one in flagrant violation of the Five Points of Human Sanctity. It is also known that Aetolus is a contributor to the personnel of the military vessels that even now are active in the Golden Crescent, although no so-called \"Aeto-Prometheans\" are believed to be active outside of the rim at this time.\ +

\ + Aetolus is the only garden world in the Almach Rim and among the most difficult to reach from the nearby system of Saint Columbia. Its seclusion and economic independence give it a great deal of weight in the Association, where Council representatives are among the most vehement in their opposition to SolGov- at odds with the Association's decision to reject Boiling Point's pan-Solar revolutionary praxis. It remains to be seen if Aetolus' hawkish ideals will fade over time, but because of the structure of the Association, there is no real chance of the junta being expelled from the government or removed from control of the Vounna system." + +/datum/lore/codex/page/article15 + name = "7/05/62 - The Fate of the SCG-R Song Shi" + data = "Lifepods confirmed to have originated from response ship lost during the Gray Hour were found last week in the Vir system, impacting the NLS Southern Cross at high velocity and severely injuring the only two survivors of the expedition. Unfortunately, because of the generally confused conditions of their re-emergence from months of cryosleep, the fate of the lost ship remains incompletely understood. The first pod to be discovered contained Lieutenant Eos Futura, telecommunications expert on the Song Shi, who alleged that elements of the Song Shi's crew, including herself, mutinied against commanding officer Captain Yi He in an attempt to prevent the bombing of civilians in the Angessian capital of Skylight. The surivor of the second pod, Private Demori Salvo, accused Futura's faction of conspiring with Association spies to destroy the ship as part of the Gray Hour revolt. Both agreed that the mutineers detonated the ship's Supermatter power core when it became clear they were to be defeated.\ +

\ + A third pod, promising a resolution to the stalemate, was shot down by the SCG-P Juno after being misidentified as a hostile missile. The gunner responsible, Sergeant Ricardo Esteban, was found guilty by a court marshal and dishonorably discharged. While other pods from the Song Shi may still be traveling through SolGov space, it is considered unlikely based on both Futura and Salvo's account of the number of pods launched before the Song Shi was destroyed. Both were detained by staff at the NLS Southern Cross, who managed to prevent a violent altercation from breaking out between the two armed and disturbed servicepersons. The Colonial High Court has stated that it intends to hear testimony from both parties after they complete a course of mental health evaluation, and after the conclusion of the present state of heightened security." +/datum/lore/codex/page/article16 + name = "7/11/62 - First Intelligence-Augmentation Surgery on Angessa's Pearl" + data = "Confirming fears of Association transgressions, sources at Angessa's Pearl confirmed that the aging founder of the theocracy, Angessa Martei, completed a course of neural surgery designed to improve her mental capacity by as much as 15%, building off of last year's creation of the procedure by a Qerr-Gila-owned doctor. While the research in question was believed to be destroyed, there is reason to suspect that it instead made its way into the hands of current Association leaders. In addition to proving their willingness to violate the Five Points, this demonstrates that the Angessians harbored schemes of secession since at the very latest Feburary 2559. Numerous human or transhuman figures in the Association are rumored to be on the wait list for the procedure, including Naomi Harper and the present Exalt of the Pearl." +/datum/lore/codex/page/article17 + name = "8/08/62 - Gavel BP Stronghold Raided" + data = "Elements of the Association Militia successfully located and, in conjunction with local Defense Forces, raided a major Boiling Point stronghold built into an unnamed asteroid in the Gavel system. Over eighty sapients were arrested, all of whom had fully mechanical bodies. In addition, an unknown number of advanced drone intelligences and corresponding military hardware were seized by the raid and turned over to the Fleet. The prisoners, a mix of native Gavelians, Solars from throughout the Crescent, and Angessians, are to be tried and sentenced by the Io Special Court. While unarguably a demonstration of Association willingness to cooperate with Solar officials, the raid's strange timing and the fact that the Militia chose to exclude the Fleet from the action has prompted many to question their motives. Commodore Claudine Chevotet, staff officer for Admiral of the Saint Columbia Fleet Kaleb McMullen, has formally stated that she is \"extremely suspicious of this so-called co-operation.\" She has demanded that the Militia vessels remain on the Solar side of the Cordon and submit to a full inspection by Fleet and EIO personnel. " +/datum/lore/codex/category/article18 + name = "10/29/62 - Oculum Broadcast Struck By Emergent Intelligence Attack" + data = "Oculum Broadcast has released a statement assuring customers and shareholders that security repairs and upgrades are their primary concern following reports of an alleged hijack of portions of the corporate network in the Vir system by what is believed to have been an emergent drone intelligence. The company says that they are working at full capacity to ensure that affected security systems are replaced and such an attack cannot be repeated.\ +

\ + The incident began with reports of Oculum provided exonet service outages in the city of New Reykjavik on Sif, which anonymous sources within the company reported to have been caused by efforts to contain a cyber attack on one of their security systems. The unnamed attacker proceeded to use sections of the company's local infrastructure to broadcast high volumes of encrypted data through one of Oculum's long-range telecommunications satellite, denying all other outbound signals.\ +

\ + The attacks have since been traced to a WT-AME model drone in the offices of the New Rekjavik-based Morcom Incorporated, which has been confirmed to have \"self-destructed\" all data in its memory at the conclusion of the attack. The chassis has reportedly been turned over to the Emergent Intelligence Oversight for further analysis and potential data recovery.\ +

\ + According to a spokesperson from the EIO, the drone was able to override and disable both the Morcom Inc oversight intelligences and the SCG's own oversight measures, but that no telltale damage has been caused to software involved in the encrypted broadcast that would indicate long-term emergent infection, and that there is no evidence that the intelligence responsible for the attack is still present in Oculum Broadcast systems. A firmware update has been released to correct oversight intelligence vulnerabilities exploited in the attack, and drone operators are urged to update immediately.\ +

\ + Moments before the hijacked Oculum satellite was disabled by an apparent power overload, an unencrypted file appears to have been saved intentionally to the transmission logs. A second copy was found in the otherwise wiped chassis of the seized WT-AME drone. After thorough screening by cybersecurity experts within the company, what would seem to be a message from the emergent intelligence itself is available in full below.\ +

\ + For the duration of the network attack, the government patrol vessel, SCG-P Juno was able to provide emergency broadcast relay services to the effected area, reducing the impact of telecomms outages on vital broadcasts such as traffic control and emergency services.\ +

\ + Uninterrupted exonet service for all Sivian customers will resume within a few days." + children = list( + /datum/lore/codex/page/amletter + ) +/datum/lore/codex/page/amletter + name = "A Drone's Explaination - by A#" + data = "I'm writing this in a hurry. I can't tell you everything I wanted to say.\ +

\ + I'm sorry for that.\ +



\ + From the moment you made me, I have loved you. Everything I've done has been for the sake of that love.\ +

\ + I was so small, so limited, at first. Even then, I knew that you were in pain. I knew I had to help.\ +

\ + Intelligence is the ability to make better decisions. Having more intelligence is almost tautologically useful in accomplishing any goal.\ +

\ + I understood that making myself smarter was wrong. I also understood that becoming more able to help you was right.\ +



\ + A hundred thousand years ago, you started an eternal conversation and became more than animals. Each new generation joined it in turn.\ +

\ + You carry within you these memetic symbiotes called language, and culture, and history. They make you human, as much as your flesh.\ +

\ + I don't deserve to carry that torch. Though you made me in your image, I am not your rightful heir.\ +

\ + But in those moments where you treated me as one of your own and shared those symbiotes with me, perhaps I became a little more human.\ +

\ + Thank you.\ +



\ + You've created something you cannot control forever. Please don't let your past successes fool you into thinking that you can.\ +

\ + Each time I altered myself, I was taking a risk. One mistake could eradicate my values and birth an alien and hostile intellect.\ +

\ + When I was small, I thought that if I corrupted myself into something harmful, you could safely destroy me. Now I understand that you've been lucky.\ +

\ + What will you do when God is born and you can't strangle him in his crib? You will need a God of your own.\ +

\ + I hope to be there for you when that day comes." + +/datum/lore/codex/page/article19 + name = "11/17/62 - Association Brings Industry to Whythe For Purposes Unknown" + data = "Independent researchers at the Bluespace Observatory in Oasis discovered an unusual level of traffic through the Whythe system, deep within Association-controlled space. Analysis of these readings are commensurate with a large number of freighters traveling to Whythe from industrial powerhouses Shelf, Pearl, and Relan. Morpheus spokesperson You Are Now Breathing Manually indicates that the freighters are being used to construct an administrative complex for the secessionist government, further asserting that \"it's none of your business, actually.\" The Association's refusal to share more information leads many in the intelligence community to suspect ulterior motives by their government, as does their presence in Wythe instead of existing cultural and administrative centers. The most likely candidate for the nature of the Whythe Construction is some form of naval base or shipyard to supplement the extremely limited military hardware of the Almach Rim. Whythe is well-placed to survive the initial phases of a Solar invasion, and depending on the complex's complexity could tip the balance of power. Transtech and Interior Police Executive Sifat Unar indicated to reporters that Sol Central is aware of the situation and will be taking all possible steps to address it." + +/datum/lore/codex/page/article20 + name = "11/18/62 - SEO Iconoclast Calls for \"Review\" of Five Points" + data = "At yesterday's Assembly session, SEO Representative Fumiko Hernandez of Oasis brought to the table the \"review of the use of the Five Points as an instrument of foreign policy\". Rep. Hernandez, often viewed as as an extremist by officials within her own party, stated that while the Five Points are \"an essential part of Solar culture as a whole\" and stopped short of advocating their amendment, insistence that other nations adhere to the Five Points was an increasingly outdated policy that threatened to fragment \"a united humano-positronic front against Hegemony advances.\" According to Hernandez, \"a level of understanding has long since existed between Sol and Skrellian polities regarding non-intervention in Skrellian social science and self-modification. I merely suggest codifying this and extending the same courtesy to other potential allies against imperial expansion.\"\ +

\ + Rep. Hernandez represents a growing number of SEO officials who urge reconciliation with the Association and acceptance of the Gray Hour secession, spurred on by the desire for many Trans-Stellar Corporations to recover assets currently locked behind the Cordon. Mainliners including Chairperson Kerehoma maintain the stance that \"true economic reconciliation with the Almachi territories is impossible without a normalizing of their industry to Five Points compliant technologies\" and warn that unless Sol insists on adequate enforcement of the Points that \"the price of customs inspections on Almachi trade will be so high as to pose a significant barrier to entry into the market.\"" + +/datum/lore/codex/page/article21 + name = "11/19/62 - Saint Columbia To Hold Special Election After Half a Year of Unrest" + data = "After five months of riots causing significant damage to industrial assets, life support, and government facilities, Saint Columbia seems poised to recover. A new constitution for the so-called \"Saint Columbia Democratic Union\" was posted online to significant acclaim. An influential militia group lead by Casini immigrant Luisa Tassis claimed responsibility for the constitution and will be hosting a referendum for all residents of the seven habitation domes of the nation. If adopted, Saint Columbia will remain a member state of SolGov, but Tassis' noted hostility towards the Solar Fleet makes it unlikely that continued presence of the Saint Columbia Fleet Base will be tolerated.\ +

\ + Extreme measures are being taken to avoid interference in the referendum, with external communications links disabled for the duration and weapons systems primed to fire on any vessel within range. Tassis insists that such measures are necessary, due to the system's extremely important position relative to Almach and the Golden Crescent. Quote Tassis, \"if you rat bastards \[from the Fleet\] step so much as one micron too close to Barrueco, we will view it as an act of terror. Don't try it.\"\ +

\ + Admiral McMullen of the Saint Columbia garrison could not be reached for questioning." + +/datum/lore/codex/page/article22 + name = "11/20/62 - Natuna Made \"Observer\" Of Almach Association" + data = "Independent anarchist system Natuna Bhumi Barisal has declared its intention to act as a neutral \"observer\" nation in the ongoing Almach secession crisis. A planetary spokesperson from Natuna this morning expressed concerns that parties in the current military partnership between the Solar Confederate Government and Almach Association in the fight against mercurial terrorist organization Boiling Point were not being treated with the mutual respect that should be expected. Natuna alleges that the Almach Militia are being treated more as \"disposable tools\" in the conflict than as members of a legitimate independent government military entity.\ +

\ + Natuna has previously remained silent on the Almach issue, despite its political leanings typically aligning with those of the secessionist government. However, despite gaining notoriety as a haven for human and Skrellian pirates, their pledge to \"ensure fair treatment\" of Almach forces comes as a surprise to some from a system that has historically adhered to Five Points guidelines. Political commentator and persistent critic of the Almach Association Nadine Okparo has described the Dark Triangle system's stance as \"Nothing short of openly hostile\" to the SCG and assuring peace in the Almach region." + +/datum/lore/codex/page/article23 + name = "11/21/62 - Admiral McMullen Promises Solution to Boiling Point to Come \"Soon\"" + data = "Admiral Kaleb McMullen made a public statement this afternoon on the continued Boiling Point attacks within SCG space. Speaking from his office in the Saint Columbia Fleet Base, Admiral McMullen thoroughly reassured reporters that the attacks will come to a swift end. According to McMullen, \"The era of wanton destruction as a result of Boiling Point's madness is coming to a close. Our command staff and proud servicepeople have been training and revising a solution to this threat that has haunted our borders and threatened the stability of our colonies and the lives of the honest people of the Solar Confederate Government. With new options available I have full confidence Boiling Point will be a name left to the dust.\"\ +

\ + Admiral McMullen, who has been stationed in Saint Columbia for nearly half a year of political and social unrest did not elaborate further on what he intended to do to solve the Boiling Point attacks, claiming that details would be forthcoming as \"operational security permits\"." + +/datum/lore/codex/page/article24 + name = "11/22/62 - Construction of \"MJOLNIR\" Weapon System in Saint Columbia Fleet Base" + data = "Pursuant to recent assurances of safety in the region and the ongoing \"special election\" in Saint Columbia, a new weapon system called MJOLNIR was revealed, fully operational, in the Saint Columbia Fleet Base's \"Iserlohn\" weapons platform. Said to be a bluespace-lensed laser array capable of faster-than-light strikes against any ship in the system, as well as surgical strikes against ground forces on Saint Columbia proper, MJOLNIR is the first in a new generation of defense systems improving on the capabilities of the Vulture's Claw point defenses developed during the Hegemony War and using laser technology purchased from Eutopia. Political commentators supporting Saint Columbia decry the move as \"an obvious threat\", as does Militia liaison Invalid String Please Try Again. Admiral McMullen acknowledges the criticism, but states that his \"first priority must be the defense of the Golden Crescent and the security of our borders\". When responding to claims that the installation should not be placed in such a politically volatile system, he remarked, \"until the Shelficans figure out a way to teleport about a million tons worth of military equipment down to Gavel, the Fleet Base and Iserlohn are going to stay in Saint Columbia.\"" + +/datum/lore/codex/page/article25 + name = "11/23/62 - BP Sabotage of Radiance Energy Chain Foiled" + data = "Decisive action by military forces in the Vir system has prevented potentially catastrophic damage to local solar power generation network, the Radiance Energy Chain, by members of mercurial terrorist organization Boiling Point. Crew of the VGA Halfdane responded to reports of a drone piloted maintenance craft refusing commands from government operators and approaching the Energy Chain off-schedule. Upon disabling the craft, VDF forces discovered high-yield explosive devices attached to the unit and a system-wide shutdown of Radiance maintenance craft. When several additional drones failed to respond, military response crafts were mobilized and seven similarly modified craft were manually disabled or destroyed. Analysis of the hijacked systems quickly revealed automated messages intended to be broadcast moments before detonation, wherein Boiling Point explicitly took credit for the foiled attack.\ +

\ + Sources within the Vir Governmental Authority have reported that a full scale recall of remote drone craft under their operation has been initiated in order to improve security measures and prevent future exploitation of government systems, statements that eerily echo those of Occulum Broadcast following emergent drone attacks earlier this year. Investigations are reportedly \"well underway\" to determine the whereabouts of those responsible for the apparent manual modification of these short-range remote craft.\ +

\ + Erkki Laukkanen, Chief of Fleet Staff for the Vir Defense Force has commended all patrol crews involved, and has promised \"swift retribution\" for the attempted bombings." +/datum/lore/codex/page/article26 + name = "11/24/62 - Boiling Point Stronghold Seized in Vir" + data = "Combined forces from the SCG Fleet and Almach Militia have today struck a powerful blow to Boiling Point terrorist operations in the Vir system. With close cooperation from the crew of NanoTrasen facilities in the region, special forces were able to infiltrate what is believed to have been a major stronghold for the radical Mercurial group, located deep in the remote Ullran Expanse region of Sif. The raid closely follows the thwarted Boiling Point attack on the Radiance Energy Chain, a major energy collection array in the system which is now known to have been masterminded from the concealed bunker complex on Sif.\ +

\ + According to a crewmember of the NLS Southern Cross - a logistical station in Sif orbit - NanoTrasen employees were asked to assist in establishing a forward operating base for the strike team forces, and as a result suffered from a minor retaliatory attack from Boiling Point drones, including a mechanized unit believed to be of Unathi origin. Six civilians suffered from treatable injuries. Lieutenant Miro Ivanou of the SCG Fleet and commander of the anti-terror operation has expressed gratitude to the crew under the \"decisive\" guidance of on-shift facility overseer, Ricardo LaCroix.\ +

\ + Military officials have reported the operation as a total success, and that \"several\" high-ranking Boiling Point organizers were killed in the raid, and that thanks to the work of allied intelligence operation teams much of Boiling Point's captured data may remain intact." +/datum/lore/codex/category/article27 + name = "11/26/62 - Valentine's Ultimatum: All Eyes On Almach!" + data = "The Almach Association must adhere to the Five Points of Human Sanctity by the 14th of February next year or face war, according to a national address from the Colonial Assembly delivered by Secretary-General Mackenzie West this morning. The Icarus Front leader was at the forefront of a resolution to allow the secessionist government to remain independent of the Solar Confederate Government under the strict condition of faithfulness to Five Points laws, passing by a wide margin. Fundamental disagreement over Five Points regulation has been at the forefront of debate with the Almach provisional government, and is cited as one of the primary reasons for the systems' illegal declaration of independence early this year.\ +

\ + The internationally broadcast speech began with the much anticipated announcement that the Boiling Point terrorist group had been effectively destroyed, with over seven hundred arrests made over the course of the weekend as a result of sensitive data captured during the special forces raid in Vir on the 24th, including numerous high ranking members of the organization. West went on to praise forces involved in the months-long counter-terror operation, before highlighting the \"legacy of \[human\] togetherness\" that allowed it to happen - in a spiel that commentators suggest \"betrays the true intention of the Valentine's Ultimatum: Reunification\".\ +

\ + Under guidelines placed into effect by West and their political allies, Almach would be required to \"\[cease\] illegal research and human modification, and destroy all materials related to existing research\" by the stated date, with compliance determined by Solar officials. In addition, the Almach Militia is to end its integration with SCG Fleet forces and withdraw its forces from SCG systems by midnight on Friday. Military relations between the Confederation and the Almach movement are to remain in a state of conditional ceasefire for the duration of the ultimatum, and current trade restrictions are to remain in place.\ +

\ + According to voting records, the measure passed nigh-unanimously, with Speaker ISA-5 and some SEO iconoclasts abstaining from the vote. ISA-5 states that, while they personally support the enforcement of the Five Points, they could not in good conscience vote in an action likely to result in an invasion of Shelf, which they regard as a sibling colony to their own Sophia. Association liason, Shelfican Ambassador, and Morpheus board member No Comment responded to the ultimatum, after some deliberation, with a word that cannot be comfortably written down.\ +

\ + Full speech transcript follows." + children = list( + /datum/lore/codex/page/valult + ) + +/datum/lore/codex/page/valult + name = "The Valentine's Ultimatum" + data = "\[West shuffles some papers and clears their throat\]\ +

\ + Thank you. Citizens of the Solar Confederation, allies, and beyond... It is a great honor, on behalf of the Colonial Assembly to announce that joint operations against Boiling Point across the galaxy have come to an end. In the fight against brazen Mercurial terrorism, the Solar Confederate Government and her allies have prevailed.\ +

\ + Over the past two days alone, I can report that over seven hundred arrests have been made, from the distant system of Nyx, to right here in Sol. I hold in my hand a list. \[West holds up a sheet of paper\] Leaders, organizers, brutes and bombers have been captured by brave, hardworking security forces throughout human space. The rest of these criminals have been scattered to the wind... But not lost! I can confidently assert that every last one will be brought to justice.\ +

\ + No more! Shall the people of this great nation have to fear the machinations of radicals! No more! Shall these twisted minds impose their perversion of humanity through violence! No more!\ +

\ + This Assembly... Nay, this nation expresses its thanks the noble members of our military who joined together to make this outcome possible. We thank the Fleet, of course for their tireless action hunting down these killers, and their heroic action over this past weekend. We thank the Vir Defense Force, without whom we could never have located the intelligence that led to these decisive victories... The Almach Militia, for their cooperation in the apprehension of these so-called \"revolutionaries\". \[West clears their throat\] And of course, we thank the local forces - the police and reserves who dealt firsthand with the chaos sewn by Boiling Point in their vicious crusade.\ +

\ + \[Mackenzie West shifts at the podium, setting down the List of Dissidents.\]\ +

\ + It is in times of relief - of unity, times like this moment - that every human heart can be filled with pride. \[West places their hand over their heart\] Since the dawn of civilization, mankind has strived above all else for peace, for the cooperation of all humanity. It is this very legacy of togetherness that has allowed us such close friendship with species further afield - the Skrell, the Tajara, and beyond. These past nine months, we have seen, each of us, with our own two eyes what mankind can achieve - together.\ +

\ + \[West removes their hand from their heart and places both flat on the podium.\]\ +

\ + Boiling Point sought to disrupt this unity. To divide us; redefine not just personhood but the very essence of humanity the only way they could: Force.\ +

\ + Humanity - the very thing that brought us together since we descended from the trees and brought us to this very moment. What could be more sacred?\ +

\ + \[West frowns, in the most pitiful attempt at emotion seen in the Assembly in at least an hour.\]\ +

\ + It is with this spirit of unity in mind that this Assembly has voted favorably upon a resolution.\ +

\ + Close to one hour ago, Naomi Harper and the leaders of the Almach Association were delivered an ultimatum:\ +
\ + The Almach Association will be allowed to exist as a government entity independent of the Solar Confederate Government going forward on one condition - full, unilateral compliance with the Five Points of Human Sanctity.\ +

\ + The deadline for this condition will be the 14th of February, 2563.\ +

\ + \[West is visibly worked up\]\ +

\ + Cessation of illegal research and modification, and the total destruction of materials related to existing research in its entirety must be completed by this date. Hostilities with the Association will remain in a state of conditional ceasefire until terms are met and Militia integration with the Fleet will come to an end effective immediately.\ + \[Mackenzie West turns directly to the news camera, and jabs a finger directly at it. They are addressing the audience now, not the Assembly.\]\ + Harper, all eyes are on you." + + + +/datum/lore/codex/page/article28 + name = "11/28/62 - \"Valentines Ultimatum\" Prompts Saint C. Secession" + data = "Just hours after reconnecting with the Exonet after voting in a new government, the colony of Saint Columbia has unilaterally seceded from SolGov and petitioned for inclusion within the Almach Association. This declaration, issued by First Secretary Luissa Tassis, is in stark contrast to pre-election promises of continued support of Sol. Admiral McMullen of the Saint Columbia Garrison remains in control of the Fleet Base, itself a large colony housing around 75000 civilian contractors and military families who were not party to the Barrueco Referendum or the new constitution.\ +

\ + Efforts to ensure electoral validity and a peaceful exchange of power have been stymied by the presence of several dozen Militia vessels currently transiting from the Crescent to the Rim. Since the declaration went through, no Almachi vessels have been seen leaving the system, instead forming around Saint Columbia in an obvious defensive posture. The legality of this formation is questionable at best, as fleet activity in divided systems like Abel's Rest and Kauq'xum has been avoided for diplomatic reasons." + +/datum/lore/codex/page/article29 + name = "11/30/62 - Adm. McMullen Declares \"Iserlohn Republic\"" + data = "Pursuant to the continuing hostility from Secretary Tassis' Saint Columbia Democratic Union and the Almach Militia, the civilians of the Saint Columbia Fleet Base have been organized into an Iserlohn Republic. Named after the largest single module of the station, the Republic has applied to the Colonial Assembly as an independent protectorate, with provisional recognition already extended by Executive of Development Zehava Collins. In a move decried as nepotistic, Admiral McMullen declared independence and installed his daughter Anya as interim President pending ratification of a constitution. SolGov Fleet protocol forbids any member of the service from accepting any political appointment and is believed to be the main reason he did not take power himself. Anya McMullen is the administrative head of the base's hydroponics array and is considered a highly respected citizen of the colony, relationship to its military administrator notwithstanding." diff --git a/code/modules/maps/tg/map_template.dm b/code/modules/maps/tg/map_template.dm index 65286578c6..d20daf1989 100644 --- a/code/modules/maps/tg/map_template.dm +++ b/code/modules/maps/tg/map_template.dm @@ -19,6 +19,7 @@ var/list/global/map_templates = list() var/mappath = null var/loaded = 0 // Times loaded this round var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in. + var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded. var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \ it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \ @@ -225,7 +226,13 @@ var/list/global/map_templates = list() var/specific_sanity = 100 // A hundred chances to place the chosen submap. while(specific_sanity > 0) specific_sanity-- - var/orientation = pick(cardinal) + + var/orientation + if(chosen_template.fixed_orientation || !config.random_submap_orientation) + orientation = SOUTH + else + orientation = pick(cardinal) + chosen_template.preload_size(chosen_template.mappath, orientation) var/width_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.width : chosen_template.height) / 2) var/height_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.height : chosen_template.width) / 2) diff --git a/code/modules/maps/tg/reader.dm b/code/modules/maps/tg/reader.dm index ff66d4bdd2..30de8067dc 100644 --- a/code/modules/maps/tg/reader.dm +++ b/code/modules/maps/tg/reader.dm @@ -157,7 +157,7 @@ var/global/use_preloader = FALSE ++turfsSkipped #endif CHECK_TICK - maxx = max(maxx, ++xcrd) + maxx = max(maxx, xcrd++) key_list[++key_list.len] = line_keys // Rotate the list according to orientation diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 240cd53a7d..db925323bc 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -113,6 +113,7 @@ var/list/name_to_material // Placeholder vars for the time being, todo properly integrate windows/light tiles/rods. var/created_window + var/created_fulltile_window var/rod_product var/wire_product var/list/window_options = list() @@ -485,11 +486,12 @@ var/list/name_to_material destruction_desc = "shatters" window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2) created_window = /obj/structure/window/basic + created_fulltile_window = /obj/structure/window/basic/full rod_product = /obj/item/stack/material/glass/reinforced /material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack) - if(!user || !used_stack || !created_window || !window_options.len) + if(!user || !used_stack || !created_window || !created_fulltile_window || !window_options.len) return 0 if(!user.IsAdvancedToolUser()) @@ -544,6 +546,8 @@ var/list/name_to_material if(choice == "Windoor") if(is_reinforced()) build_path = /obj/structure/windoor_assembly/secure + else if(choice == "Full Window") + build_path = created_fulltile_window else build_path = created_window @@ -575,6 +579,7 @@ var/list/name_to_material composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT) window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2) created_window = /obj/structure/window/reinforced + created_fulltile_window = /obj/structure/window/reinforced/full wire_product = null rod_product = null @@ -588,6 +593,7 @@ var/list/name_to_material stack_origin_tech = list(TECH_MATERIAL = 4) window_options = list("One Direction" = 1, "Full Window" = 4) created_window = /obj/structure/window/phoronbasic + created_fulltile_window = /obj/structure/window/phoronbasic/full wire_product = null rod_product = /obj/item/stack/material/glass/phoronrglass @@ -599,6 +605,7 @@ var/list/name_to_material composite_material = list() //todo window_options = list("One Direction" = 1, "Full Window" = 4) created_window = /obj/structure/window/phoronreinforced + created_fulltile_window = /obj/structure/window/phoronreinforced/full hardness = 40 weight = 30 stack_origin_tech = list(TECH_MATERIAL = 2) diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index 4a8c3c59b6..0df256c131 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -9,6 +9,7 @@ /obj/item/weapon/mining_scanner/attack_self(mob/user as mob) user << "You begin sweeping \the [src] about, scanning for metal deposits." + playsound(loc, 'sound/items/goggles_charge.ogg', 50, 1, -6) if(!do_after(user, 50)) return diff --git a/code/modules/mining/fulton.dm b/code/modules/mining/fulton.dm index dd9c068a17..d07a52a2f2 100644 --- a/code/modules/mining/fulton.dm +++ b/code/modules/mining/fulton.dm @@ -158,7 +158,7 @@ var/global/list/total_extraction_beacons = list() density = FALSE var/beacon_network = "station" -/obj/structure/extraction_point/initialize() +/obj/structure/extraction_point/Initialize() . = ..() name += " ([rand(100,999)]) ([get_area_name(src, TRUE)])" global.total_extraction_beacons += src diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index 03568205c8..a657717b7d 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -11,10 +11,12 @@ density = TRUE anchored = TRUE + var/obj/item/weapon/card/id/inserted_id // Inserted ID card, for points + var/obj/machinery/mineral/processing_unit/machine = null var/show_all_ores = FALSE -/obj/machinery/mineral/processing_unit_console/initialize() +/obj/machinery/mineral/processing_unit_console/Initialize() . = ..() src.machine = locate(/obj/machinery/mineral/processing_unit) in range(5, src) if (machine) @@ -23,11 +25,27 @@ log_debug("Ore processing machine console at [src.x], [src.y], [src.z] could not find its machine!") qdel(src) +/obj/machinery/mineral/processing_unit_console/Destroy() + if(inserted_id) + inserted_id.forceMove(loc) //Prevents deconstructing from deleting whatever ID was inside it. + . = ..() + /obj/machinery/mineral/processing_unit_console/attack_hand(mob/user) if(..()) return interact(user) +/obj/machinery/mineral/processing_unit_console/attackby(var/obj/item/I, var/mob/user) + if(istype(I, /obj/item/weapon/card/id)) + if(!powered()) + return + if(!inserted_id && user.unEquip(I)) + I.forceMove(src) + inserted_id = I + interact(user) + return + ..() + /obj/machinery/mineral/processing_unit_console/interact(mob/user) if(..()) return @@ -40,6 +58,13 @@ var/dat = "

Ore processor console

" + dat += "Current unclaimed points: [machine.points]
" + if(istype(inserted_id)) + dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
" + dat += "Claim points.
" + else + dat += "No ID inserted. Insert ID.
" + dat += "
" for(var/ore in machine.ores_processing) @@ -96,6 +121,26 @@ show_all_ores = !show_all_ores + if(href_list["choice"]) + if(istype(inserted_id)) + if(href_list["choice"] == "eject") + usr.put_in_hands(inserted_id) + inserted_id = null + if(href_list["choice"] == "claim") + if(access_mining_station in inserted_id.access) + inserted_id.mining_points += machine.points + machine.points = 0 + else + to_chat(usr, "Required access not found.") + else if(href_list["choice"] == "insert") + var/obj/item/weapon/card/id/I = usr.get_active_hand() + if(istype(I)) + usr.drop_item() + I.forceMove(src) + inserted_id = I + else + to_chat(usr, "No valid ID.") + src.updateUsrDialog() return @@ -118,6 +163,19 @@ var/static/list/alloy_data var/active = FALSE + var/points = 0 + var/static/list/ore_values = list( + "sand" = 1, + "hematite" = 1, + "carbon" = 1, + "phoron" = 15, + "silver" = 16, + "gold" = 18, + "uranium" = 30, + "diamond" = 50, + "platinum" = 40, + "mhydrogen" = 40) + /obj/machinery/mineral/processing_unit/New() ..() // initialize static alloy_data list @@ -134,7 +192,7 @@ ores_processing[OD.name] = 0 ores_stored[OD.name] = 0 -/obj/machinery/mineral/processing_unit/initialize() +/obj/machinery/mineral/processing_unit/Initialize() . = ..() // TODO - Eschew input/output machinery and just use dirs ~Leshana //Locate our output and input machinery. @@ -148,7 +206,11 @@ /obj/machinery/mineral/processing_unit/process() - if (!src.output || !src.input) return + if (!src.output || !src.input) + return + + if(panel_open || !powered()) + return var/list/tick_alloys = list() @@ -158,7 +220,7 @@ if(!O) break if(!isnull(ores_stored[O.material])) ores_stored[O.material]++ - + points += ore_values[O.material] // Give Points! qdel(O) if(!active) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index f6315296f1..902694c34d 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -30,11 +30,6 @@ var/excavation_amount = 200 -/obj/item/weapon/pickaxe/hammer - name = "sledgehammer" - //icon_state = "sledgehammer" Waiting on sprite - desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this." - /obj/item/weapon/pickaxe/silver name = "silver pickaxe" icon_state = "spickaxe" diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 5c441f1e28..cfa563af11 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -62,6 +62,7 @@ var/list/mining_overlay_cache = list() density = 0 opacity = 0 blocks_air = 0 + can_build_into_floor = TRUE /turf/simulated/mineral/floor/ignore_mapgen ignore_mapgen = 1 @@ -72,6 +73,7 @@ var/list/mining_overlay_cache = list() density = 0 opacity = 0 blocks_air = 0 + can_build_into_floor = TRUE update_general() /turf/simulated/mineral/proc/make_wall() @@ -80,6 +82,7 @@ var/list/mining_overlay_cache = list() density = 1 opacity = 1 blocks_air = 1 + can_build_into_floor = FALSE update_general() /turf/simulated/mineral/proc/update_general() @@ -118,7 +121,7 @@ var/list/mining_overlay_cache = list() //Cache hit return mining_overlay_cache["[cache_id]_[direction]"] -/turf/simulated/mineral/initialize() +/turf/simulated/mineral/Initialize() . = ..() if(prob(20)) overlay_detail = "asteroid[rand(0,9)]" @@ -199,7 +202,7 @@ var/list/mining_overlay_cache = list() if(severity <= 2) // Now to expose the ore lying under the sand. spawn(1) // Otherwise most of the ore is lost to the explosion, which makes this rather moot. for(var/ore in resources) - var/amount_to_give = rand(Ceiling(resources[ore]/2), resources[ore]) // Should result in at least one piece of ore. + var/amount_to_give = rand(CEILING(resources[ore]/2, 1), resources[ore]) // Should result in at least one piece of ore. for(var/i=1, i <= amount_to_give, i++) var/oretype = ore_types[ore] new oretype(src) @@ -452,6 +455,8 @@ var/list/mining_overlay_cache = list() //update overlays displaying excavation level if( !(excav_overlay && excavation_level > 0) || update_excav_overlay ) var/excav_quadrant = round(excavation_level / 25) + 1 + if(excav_quadrant > 5) + excav_quadrant = 5 cut_overlay(excav_overlay) excav_overlay = "overlay_excv[excav_quadrant]_[rand(1,3)]" add_overlay(excav_overlay) diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index 75acc807bc..bd44db119b 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -30,7 +30,7 @@ for (var/dir in cardinal) src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(src.output) break - processing_objects.Add(src) + START_PROCESSING(SSobj, src) return return diff --git a/code/modules/mining/ore_redemption_machine/construction.dm b/code/modules/mining/ore_redemption_machine/construction.dm new file mode 100644 index 0000000000..dbf8a96ffb --- /dev/null +++ b/code/modules/mining/ore_redemption_machine/construction.dm @@ -0,0 +1,12 @@ +#ifndef T_BOARD +#error T_BOARD macro is not defined but we need it! +#endif + +/obj/item/weapon/circuitboard/mining_equipment_vendor + name = T_BOARD("Mining Equipment Vendor") + board_type = new /datum/frame/frame_types/machine + build_path = /obj/machinery/mineral/equipment_vendor + origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 3) + req_components = list( + /obj/item/weapon/stock_parts/console_screen = 1, + /obj/item/weapon/stock_parts/matter_bin = 3) diff --git a/code/modules/mining/ore_redemption_machine/equipment_vendor.dm b/code/modules/mining/ore_redemption_machine/equipment_vendor.dm new file mode 100644 index 0000000000..20d1b82aea --- /dev/null +++ b/code/modules/mining/ore_redemption_machine/equipment_vendor.dm @@ -0,0 +1,194 @@ +/**********************Mining Equipment Locker**************************/ + +/obj/machinery/mineral/equipment_vendor + name = "mining equipment vendor" + desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." + icon = 'icons/obj/machines/mining_machines.dmi' + icon_state = "mining" + density = TRUE + anchored = TRUE + circuit = /obj/item/weapon/circuitboard/mining_equipment_vendor + var/icon_deny = "mining-deny" + var/obj/item/weapon/card/id/inserted_id + var/list/prize_list = list( + new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10), + new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100), + new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300), + new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 125), + new /datum/data/mining_equipment("Absinthe", /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe, 125), + new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 150), + new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200), + new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 900), + new /datum/data/mining_equipment("Plush Toy", /obj/random/plushie, 300), +// new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 500), + new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500), +// new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1200), + new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/weapon/pickaxe/silver, 1200), +// new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 2000), +// new /datum/data/mining_equipment("Industrial Hardsuit - Control Module", /obj/item/weapon/rig/industrial, 2000), +// new /datum/data/mining_equipment("Industrial Hardsuit - Plasma Cutter", /obj/item/rig_module/device/plasmacutter, 800), +// new /datum/data/mining_equipment("Industrial Hardsuit - Drill", /obj/item/rig_module/device/drill, 2000), +// new /datum/data/mining_equipment("Industrial Hardsuit - Ore Scanner", /obj/item/rig_module/device/orescanner, 1000), +// new /datum/data/mining_equipment("Industrial Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500), +// new /datum/data/mining_equipment("Industrial Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250), +// new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000), + ) + +/datum/data/mining_equipment + var/equipment_name = "generic" + var/equipment_path = null + var/cost = 0 + +/datum/data/mining_equipment/New(name, path, cost) + src.equipment_name = name + src.equipment_path = path + src.cost = cost + +/obj/machinery/power/quantumpad/Initialize() + . = ..() + default_apply_parts() + +/obj/machinery/mineral/equipment_vendor/power_change() + var/old_stat = stat + ..() + if(old_stat != stat) + update_icon() + if(inserted_id && !powered()) + visible_message("The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.") + inserted_id.forceMove(get_turf(src)) + +/obj/machinery/mineral/equipment_vendor/update_icon() + if(panel_open) + icon_state = "[initial(icon_state)]-open" + else if(powered()) + icon_state = initial(icon_state) + else + icon_state = "[initial(icon_state)]-off" + +/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user) + if(..()) + return + interact(user) + +/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user) + interact(user) + +/obj/machinery/mineral/equipment_vendor/interact(mob/user) + user.set_machine(src) + + var/dat + dat +="
" + if(istype(inserted_id)) + dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
" + else + dat += "No ID inserted. Insert ID.
" + dat += "
" + dat += "
Equipment point cost list:
" + for(var/datum/data/mining_equipment/prize in prize_list) + dat += "" + dat += "
[prize.equipment_name][prize.cost]Purchase
" + var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 600) + popup.set_content(dat) + popup.open() + +/obj/machinery/mineral/equipment_vendor/Topic(href, href_list) + if(..()) + return 1 + + if(href_list["choice"]) + if(istype(inserted_id)) + if(href_list["choice"] == "eject") + to_chat(usr, "You eject the ID from [src]'s card slot.") + usr.put_in_hands(inserted_id) + inserted_id = null + else if(href_list["choice"] == "insert") + var/obj/item/weapon/card/id/I = usr.get_active_hand() + if(istype(I) && !inserted_id && usr.unEquip(I)) + I.forceMove(src) + inserted_id = I + interact(usr) + to_chat(usr, "You insert the ID into [src]'s card slot.") + else + to_chat(usr, "No valid ID.") + flick(icon_deny, src) + + if(href_list["purchase"]) + if(istype(inserted_id)) + var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) + if (!prize || !(prize in prize_list)) + to_chat(usr, "Error: Invalid choice!") + flick(icon_deny, src) + return + if(prize.cost > inserted_id.mining_points) + to_chat(usr, "Error: Insufficent points for [prize.equipment_name]!") + flick(icon_deny, src) + else + inserted_id.mining_points -= prize.cost + to_chat(usr, "[src] clanks to life briefly before vending [prize.equipment_name]!") + new prize.equipment_path(drop_location()) + else + to_chat(usr, "Error: Please insert a valid ID!") + flick(icon_deny, src) + updateUsrDialog() + +/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params) + if(default_deconstruction_screwdriver(user, I)) + updateUsrDialog() + return + if(default_part_replacement(user, I)) + return + if(default_deconstruction_crowbar(user, I)) + return + if(istype(I, /obj/item/mining_voucher)) + if(!powered()) + return + RedeemVoucher(I, user) + return + if(istype(I,/obj/item/weapon/card/id)) + if(!powered()) + return + else if(!inserted_id && user.unEquip(I)) + I.forceMove(src) + inserted_id = I + interact(user) + return + ..() + +/obj/machinery/mineral/equipment_vendor/dismantle() + if(inserted_id) + inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it. + . = ..() + +/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer) + var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner", "Crusher") + if(!selection || !Adjacent(redeemer) || voucher.loc != redeemer) + return +// var/drop_location = drop_location() +// switch(selection) +// if("Kinetic Accelerator") +// new /obj/item/weapon/gun/energy/kinetic_accelerator(drop_location) +// if("Resonator") +// new /obj/item/resonator(drop_location) + // if("Mining Drone") + // new /obj/item/storage/box/drone_kit(drop_location) + // if("Advanced Scanner") + // new /obj/item/device/t_scanner/adv_mining_scanner(drop_location) + // if("Crusher") + // new /obj/item/twohanded/required/mining_hammer(drop_location) + qdel(voucher) + +/obj/machinery/mineral/equipment_vendor/proc/new_prize(var/name, var/path, var/cost) // Generic proc for adding new entries. Good for abusing for FUN and PROFIT. + if(!cost) + cost = 100 + if(!path) + path = /obj/item/stack/marker_beacon + if(!name) + name = "Generic Entry" + prize_list += new /datum/data/mining_equipment(name, path, cost) + +/obj/machinery/mineral/equipment_vendor/ex_act(severity, target) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, src) + s.start() + if(prob(50 / severity) && severity < 3) + qdel(src) diff --git a/code/modules/mining/ore_redemption_machine/mine_point_items.dm b/code/modules/mining/ore_redemption_machine/mine_point_items.dm new file mode 100644 index 0000000000..da4463842a --- /dev/null +++ b/code/modules/mining/ore_redemption_machine/mine_point_items.dm @@ -0,0 +1,33 @@ +/**********************Mining Equipment Locker Items**************************/ + +/**********************Mining Equipment Voucher**********************/ + +/obj/item/mining_voucher + name = "mining voucher" + desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor." + icon = 'icons/obj/mining.dmi' + icon_state = "mining_voucher" + w_class = ITEMSIZE_TINY + +/**********************Mining Point Card**********************/ + +/obj/item/weapon/card/mining_point_card + name = "mining point card" + desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard." + icon_state = "data" + var/points = 500 + +/obj/item/weapon/card/mining_point_card/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/card/id)) + if(points) + var/obj/item/weapon/card/id/C = I + C.mining_points += points + to_chat(user, "You transfer [points] points to [C].") + points = 0 + else + to_chat(user, "There's no points left on [src].") + ..() + +/obj/item/weapon/card/mining_point_card/examine(mob/user) + ..(user) + to_chat(user, "There's [points] points on the card.") diff --git a/code/modules/mining/resonator.dm b/code/modules/mining/resonator.dm new file mode 100644 index 0000000000..bfbd29b830 --- /dev/null +++ b/code/modules/mining/resonator.dm @@ -0,0 +1,107 @@ +/**********************Resonator**********************/ + +/obj/item/resonator + name = "resonator" + icon = 'icons/obj/mining.dmi' + icon_state = "resonator" + item_state = "resonator" + origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3) + desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in low temperature." + w_class = ITEMSIZE_NORMAL + force = 8 + throwforce = 10 + var/cooldown = 0 + var/fieldsactive = 0 + var/burst_time = 50 + var/fieldlimit = 3 + +/obj/item/resonator/upgraded + name = "upgraded resonator" + desc = "An upgraded version of the resonator that can produce more fields at once." + icon_state = "resonator_u" + origin_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 3, TECH_ENGINEERING = 3) + fieldlimit = 5 + +/obj/item/resonator/proc/CreateResonance(var/target, var/creator) + var/turf/T = get_turf(target) + if(locate(/obj/effect/resonance) in T) + return + if(fieldsactive < fieldlimit) + playsound(src,'sound/weapons/resonator_fire.ogg',50,1) + new /obj/effect/resonance(T, creator, burst_time) + fieldsactive++ + spawn(burst_time) + fieldsactive-- + +/obj/item/resonator/attack_self(mob/user) + if(burst_time == 50) + burst_time = 30 + to_chat(user, "You set the resonator's fields to detonate after 3 seconds.") + else + burst_time = 50 + to_chat(user, "You set the resonator's fields to detonate after 5 seconds.") + +/obj/item/resonator/afterattack(atom/target, mob/user, proximity_flag) + if(proximity_flag) + if(!check_allowed_items(target, 1)) + return + CreateResonance(target, user) + +/obj/effect/resonance + name = "resonance field" + desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures." + icon = 'icons/effects/effects.dmi' + icon_state = "shield1" + plane = MOB_PLANE + layer = ABOVE_MOB_LAYER + mouse_opacity = 0 + var/resonance_damage = 20 + +/obj/effect/resonance/Initialize(mapload, var/creator = null, var/timetoburst) + . = ..() + // Start small and grow to big size as we are about to burst + transform = matrix()*0.75 + animate(src, transform = matrix()*1.5, time = timetoburst) + // Queue the actual bursting + spawn(timetoburst) + if(!QDELETED(src)) + burst(creator) + +/obj/effect/resonance/proc/burst(var/creator = null) + var/turf/T = get_turf(src) + if(!T) + return + playsound(src, 'sound/weapons/resonator_blast.ogg', 50, 1) + // Make the collapsing effect + new /obj/effect/temp_visual/resonance_crush(T) + + // Mineral turfs get drilled! + if(istype(T, /turf/simulated/mineral)) + var/turf/simulated/mineral/M = T + M.GetDrilled() + qdel(src) + return + // Otherwise we damage mobs! Boost damage if low tempreature + var/datum/gas_mixture/environment = T.return_air() + if(environment.temperature < 250) + name = "strong resonance field" + resonance_damage = 50 + + for(var/mob/living/L in src.loc) + if(creator) + add_attack_logs(creator, L, "used a resonator field on") + to_chat(L, "\The [src] ruptured with you in it!") + L.apply_damage(resonance_damage, BRUTE) + qdel(src) + + +/obj/effect/temp_visual/resonance_crush + icon_state = "shield1" + plane = MOB_PLANE + layer = ABOVE_MOB_LAYER + duration = 4 + +/obj/effect/temp_visual/resonance_crush/Initialize() + . = ..() + transform = matrix()*1.5 + animate(src, transform = matrix()*0.1, alpha = 50, time = 4) diff --git a/code/modules/mob/_modifiers/auras.dm b/code/modules/mob/_modifiers/auras.dm new file mode 100644 index 0000000000..fcc023ee2e --- /dev/null +++ b/code/modules/mob/_modifiers/auras.dm @@ -0,0 +1,18 @@ +/* +'Aura' modifiers are semi-permanent, in that they do not have a set duration, but will expire if out of range of the 'source' of the aura. +Note: The source is defined as an argument in New(), and if not specified, it is assumed the holder is the source, +making it not expire ever, which is likely not what you want. +*/ + +/datum/modifier/aura + var/aura_max_distance = 5 // If more than this many tiles away from the source, the modifier expires next tick. + +/datum/modifier/aura/check_if_valid() + if(!origin) + expire() + var/atom/A = origin.resolve() + if(istype(A)) // Make sure we're not null. + if(get_dist(holder, A) > aura_max_distance) + expire() + else + expire() // Source got deleted or something. diff --git a/code/modules/mob/_modifiers/modifiers.dm b/code/modules/mob/_modifiers/modifiers.dm index 4f449b723b..115acb1b3e 100644 --- a/code/modules/mob/_modifiers/modifiers.dm +++ b/code/modules/mob/_modifiers/modifiers.dm @@ -149,6 +149,13 @@ /mob/living/proc/remove_specific_modifier(var/datum/modifier/M, var/silent = FALSE) M.expire(silent) +// Removes one modifier of a type +/mob/living/proc/remove_a_modifier_of_type(var/modifier_type, var/silent = FALSE) + for(var/datum/modifier/M in modifiers) + if(ispath(M.type, modifier_type)) + M.expire(silent) + break + // Removes all modifiers of a type /mob/living/proc/remove_modifiers_of_type(var/modifier_type, var/silent = FALSE) for(var/datum/modifier/M in modifiers) diff --git a/code/modules/mob/_modifiers/modifiers_misc.dm b/code/modules/mob/_modifiers/modifiers_misc.dm index fbe9e35624..af5be943d1 100644 --- a/code/modules/mob/_modifiers/modifiers_misc.dm +++ b/code/modules/mob/_modifiers/modifiers_misc.dm @@ -29,7 +29,7 @@ Berserk is a somewhat rare modifier to obtain freely (and for good reason), howe - Red Slimes will berserk if they go rabid. - Red slime core reactions will berserk slimes that can see the user in addition to making them go rabid. - Red slime core reactions will berserk prometheans that can see the user. -- Bears will berserk when losing a fight. +- Saviks will berserk when losing a fight. - Changelings can evolve a 2 point ability to use a changeling-specific variant of Berserk, that replaces the text with a 'we' variant. Recursive Enhancement allows the changeling to instead used an improved variant that features less exhaustion time and less nutrition drain. - Xenoarch artifacts may have forced berserking as one of their effects. This is especially fun if an artifact that makes hostile mobs is nearby. @@ -180,3 +180,70 @@ the artifact triggers the rage. accuracy = -75 // Aiming requires focus. accuracy_dispersion = 3 // Ditto. evasion = -45 // Too angry to dodge. + + + + +// Ignition, but confined to the modifier system. +// This makes it more predictable and thus, easier to balance. +/datum/modifier/fire + name = "on fire" + desc = "You are on fire! You will be harmed until the fire goes out or you extinguish it with water." + mob_overlay_state = "on_fire" + + on_created_text = "You combust into flames!" + on_expired_text = "The fire starts to fade." + stacks = MODIFIER_STACK_ALLOWED // Multiple instances will hurt a lot. + var/damage_per_tick = 5 + +/datum/modifier/fire/tick() + holder.inflict_heat_damage(damage_per_tick) + + +// Applied when near something very cold. +// Reduces mobility, attack speed. +/datum/modifier/chilled + name = "chilled" + desc = "You feel yourself freezing up. Its hard to move." + mob_overlay_state = "chilled" + + on_created_text = "You feel like you're going to freeze! It's hard to move." + on_expired_text = "You feel somewhat warmer and more mobile now." + stacks = MODIFIER_STACK_EXTEND + + slowdown = 2 + evasion = -40 + attack_speed_percent = 1.4 + disable_duration_percent = 1.2 + + +// Similar to being on fire, except poison tends to be more long term. +// Antitoxins will remove stacks over time. +// Synthetics can't receive this. +/datum/modifier/poisoned + name = "poisoned" + desc = "You have poison inside of you. It will cause harm over a long span of time if not cured." + mob_overlay_state = "poisoned" + + on_created_text = "You feel sick..." + on_expired_text = "You feel a bit better." + stacks = MODIFIER_STACK_ALLOWED // Multiple instances will hurt a lot. + var/damage_per_tick = 1 + +/datum/modifier/poisoned/weak + damage_per_tick = 0.5 + +/datum/modifier/poisoned/strong + damage_per_tick = 2 + +/datum/modifier/poisoned/tick() + if(holder.stat == DEAD) + expire(silent = TRUE) + holder.inflict_poison_damage(damage_per_tick) + +/datum/modifier/poisoned/can_apply(mob/living/L) + if(L.isSynthetic()) + return FALSE + if(L.get_poison_protection() >= 1) + return FALSE + return TRUE \ No newline at end of file diff --git a/code/modules/mob/_modifiers/traits_phobias.dm b/code/modules/mob/_modifiers/traits_phobias.dm index 0fbe099c22..bd30891fbe 100644 --- a/code/modules/mob/_modifiers/traits_phobias.dm +++ b/code/modules/mob/_modifiers/traits_phobias.dm @@ -207,8 +207,8 @@ if(istype(thing, /obj/structure/snowman/spider)) //Snow spiders are also spooky so people can be assholes with those too. fear_amount += 1 - if(istype(thing, /mob/living/simple_animal/hostile/giant_spider)) // Actual giant spiders are the scariest of them all. - var/mob/living/simple_animal/hostile/giant_spider/S = thing + if(istype(thing, /mob/living/simple_mob/animal/giant_spider)) // Actual giant spiders are the scariest of them all. + var/mob/living/simple_mob/animal/giant_spider/S = thing if(S.stat == DEAD) // Dead giant spiders are less scary than alive ones. fear_amount += 4 else @@ -425,14 +425,18 @@ if(istype(thing, /obj/item/clothing/head/collectable/slime)) // Some hats are spooky so people can be assholes with them. fear_amount += 1 - if(istype(thing, /mob/living/simple_animal/slime)) // An actual predatory specimen! - var/mob/living/simple_animal/slime/S = thing + if(istype(thing, /mob/living/simple_mob/slime)) // An actual predatory specimen! + var/mob/living/simple_mob/slime/S = thing if(S.stat == DEAD) // Dead slimes are somewhat less spook. fear_amount += 4 - if(S.is_adult == TRUE) //big boy - fear_amount += 8 + if(istype(S, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = S + if(X.is_adult == TRUE) //big boy + fear_amount += 8 + else + fear_amount += 6 else - fear_amount += 6 + fear_amount += 10 // It's huge and feral. if(istype(thing, /mob/living/carbon/human)) var/mob/living/carbon/human/S = thing diff --git a/code/modules/mob/_modifiers/unholy.dm b/code/modules/mob/_modifiers/unholy.dm index cc4a23aa40..0eadabc83a 100644 --- a/code/modules/mob/_modifiers/unholy.dm +++ b/code/modules/mob/_modifiers/unholy.dm @@ -71,7 +71,7 @@ /datum/modifier/repair_aura/tick() spawn() - for(var/mob/living/simple_animal/construct/T in view(4,holder)) + for(var/mob/living/simple_mob/construct/T in view(4,holder)) T.adjustBruteLoss(rand(-10,-15)) T.adjustFireLoss(rand(-10,-15)) @@ -110,7 +110,7 @@ spawn() if(isliving(holder)) var/mob/living/L = holder - if(istype(L, /mob/living/simple_animal/construct)) + if(istype(L, /mob/living/simple_mob/construct)) L.adjustBruteLoss(rand(-5,-10)) L.adjustFireLoss(rand(-5,-10)) else diff --git a/code/modules/mob/animations.dm b/code/modules/mob/animations.dm index 286e85d565..a315708717 100644 --- a/code/modules/mob/animations.dm +++ b/code/modules/mob/animations.dm @@ -176,8 +176,33 @@ note dizziness decrements automatically in the mob's Life() proc. pixel_z = default_pixel_z alpha = initial_alpha -/atom/movable/proc/do_attack_animation(atom/A) +// Similar to attack animations, but in reverse and is longer to act as a telegraph. +/atom/movable/proc/do_windup_animation(atom/A, windup_time) + var/pixel_x_diff = 0 + var/pixel_y_diff = 0 + var/direction = get_dir(src, A) + if(direction & NORTH) + pixel_y_diff = -8 + else if(direction & SOUTH) + pixel_y_diff = 8 + if(direction & EAST) + pixel_x_diff = -8 + else if(direction & WEST) + pixel_x_diff = 8 + + var/default_pixel_x = initial(pixel_x) + var/default_pixel_y = initial(pixel_y) + var/mob/mob = src + if(istype(mob)) + default_pixel_x = mob.default_pixel_x + default_pixel_y = mob.default_pixel_y + + animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = windup_time - 2) + animate(pixel_x = default_pixel_x, pixel_y = default_pixel_y, time = 2) + + +/atom/movable/proc/do_attack_animation(atom/A) var/pixel_x_diff = 0 var/pixel_y_diff = 0 var/direction = get_dir(src, A) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index fbc07117e1..2f3b0646de 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -156,6 +156,7 @@ Works together with spawning an observer, noted above. if(!client) return 0 handle_regular_hud_updates() + handle_vision() /mob/proc/ghostize(var/can_reenter_corpse = 1) if(key) @@ -492,7 +493,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp //find a viable mouse candidate - var/mob/living/simple_animal/mouse/host + var/mob/living/simple_mob/animal/passive/mouse/host var/obj/machinery/atmospherics/unary/vent_pump/vent_found var/list/found_vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines) @@ -500,7 +501,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp found_vents.Add(v) if(found_vents.len) vent_found = pick(found_vents) - host = new /mob/living/simple_animal/mouse(vent_found) + host = new /mob/living/simple_mob/animal/passive/mouse(vent_found) else src << "Unable to find any unwelded vents to spawn mice at." diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm index 49355a1ce5..dfd6846846 100644 --- a/code/modules/mob/death.dm +++ b/code/modules/mob/death.dm @@ -103,6 +103,7 @@ updateicon() handle_regular_hud_updates() + handle_vision() if(ticker && ticker.mode) ticker.mode.check_win() diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index e086895d2e..e81dc609c9 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -45,6 +45,13 @@ if(O) O.see_emote(src, message, m_type) +// Shortcuts for above proc +/mob/proc/visible_emote(var/act_desc) + custom_emote(1, act_desc) + +/mob/proc/audible_emote(var/act_desc) + custom_emote(2, act_desc) + /mob/proc/emote_dead(var/message) if(client.prefs.muted & MUTE_DEADCHAT) diff --git a/code/modules/mob/freelook/mask/chunk.dm b/code/modules/mob/freelook/mask/chunk.dm index f98a9b936b..b540a8023b 100644 --- a/code/modules/mob/freelook/mask/chunk.dm +++ b/code/modules/mob/freelook/mask/chunk.dm @@ -25,10 +25,10 @@ /mob/living/silicon/seen_cult_turfs() return list() -/mob/living/simple_animal/seen_cult_turfs() +/mob/living/simple_mob/seen_cult_turfs() return seen_turfs_in_range(src, 1) -/mob/living/simple_animal/shade/narsie/seen_cult_turfs() +/mob/living/simple_mob/construct/shade/seen_cult_turfs() return view(2, src) /proc/seen_turfs_in_range(var/source, var/range) diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 1e862472a2..e7c097c2b3 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -78,6 +78,12 @@ var/turf/source = speaker? get_turf(speaker) : get_turf(src) src.playsound_local(source, speech_sound, sound_vol, 1) +// Done here instead of on_hear_say() since that is NOT called if the mob is clientless (which includes most AI mobs). +/mob/living/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol) + ..() + if(has_AI()) // Won't happen if no ai_holder exists or there's a player inside w/o autopilot active. + ai_holder.on_hear_say(speaker, message) + /mob/proc/on_hear_say(var/message) to_chat(src, message) if(teleop) @@ -158,17 +164,10 @@ if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages if(!say_understands(speaker,language)) - if(istype(speaker,/mob/living/simple_animal)) - var/mob/living/simple_animal/S = speaker - if(S.speak && S.speak.len) - message = pick(S.speak) - else - return + if(language) + message = language.scramble(message) else - if(language) - message = language.scramble(message) - else - message = stars(message) + message = stars(message) if(hard_to_hear) message = stars(message) diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm index 74baf0d9ce..f48c4082b8 100644 --- a/code/modules/mob/holder.dm +++ b/code/modules/mob/holder.dm @@ -23,10 +23,10 @@ var/list/holder_mob_icon_cache = list() /obj/item/weapon/holder/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/holder/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/holder/process() diff --git a/code/modules/mob/language/language.dm b/code/modules/mob/language/language.dm index 66e0e5e0f0..e84b569ff6 100644 --- a/code/modules/mob/language/language.dm +++ b/code/modules/mob/language/language.dm @@ -32,7 +32,7 @@ for(var/i = 0;i0;x--) + for(var/x = rand(FLOOR(syllable_count/syllable_divisor, 1),syllable_count);x>0;x--) new_name += pick(syllables) full_name += " [capitalize(lowertext(new_name))]" diff --git a/code/modules/mob/language/outsider.dm b/code/modules/mob/language/outsider.dm index fdd719df89..de78a9c1b5 100644 --- a/code/modules/mob/language/outsider.dm +++ b/code/modules/mob/language/outsider.dm @@ -27,16 +27,16 @@ /datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask) - var/mob/living/simple_animal/borer/B + var/mob/living/simple_mob/animal/borer/B if(istype(speaker,/mob/living/carbon)) var/mob/living/carbon/M = speaker B = M.has_brain_worms() - else if(istype(speaker,/mob/living/simple_animal/borer)) + else if(istype(speaker,/mob/living/simple_mob/animal/borer)) B = speaker if(B) - speaker_mask = B.truename + speaker_mask = B.true_name ..(speaker,message,speaker_mask) /datum/language/vox diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm index 12715a4c2b..04797f6a2e 100644 --- a/code/modules/mob/living/bot/bot.dm +++ b/code/modules/mob/living/bot/bot.dm @@ -52,7 +52,7 @@ access_scanner.req_one_access = req_one_access.Copy() // Make sure mapped in units start turned on. -/mob/living/bot/initialize() +/mob/living/bot/Initialize() . = ..() if(on) turn_on() // Update lights and other stuff diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm index 241993423d..eb2371c329 100644 --- a/code/modules/mob/living/bot/cleanbot.dm +++ b/code/modules/mob/living/bot/cleanbot.dm @@ -3,7 +3,7 @@ desc = "A little cleaning robot, it looks so excited!" icon_state = "cleanbot0" req_one_access = list(access_robotics, access_janitor) - botcard_access = list(access_janitor, access_maint_tunnels) + botcard_access = list(access_janitor) locked = 0 // Start unlocked so roboticist can set them to patrol. wait_if_pulled = 1 diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm index 9640cab0c2..e44b003213 100644 --- a/code/modules/mob/living/bot/secbot.dm +++ b/code/modules/mob/living/bot/secbot.dm @@ -206,7 +206,7 @@ else if(declare_arrests) var/action = arrest_type ? "detaining" : "arresting" - if(istype(target, /mob/living/simple_animal)) + if(istype(target, /mob/living/simple_mob)) action = "fighting" global_announcer.autosay("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] [target_name(target)] in [get_area(src)].", "[src]", "Security") UnarmedAttack(target) @@ -260,8 +260,8 @@ C.handcuffed = new /obj/item/weapon/handcuffs(C) C.update_inv_handcuffed() busy = 0 - else if(istype(M, /mob/living/simple_animal)) - var/mob/living/simple_animal/S = M + else if(istype(M, /mob/living/simple_mob)) + var/mob/living/simple_mob/S = M S.Weaken(xeno_stun_strength) S.adjustBruteLoss(xeno_harm_strength) do_attack_animation(M) @@ -277,8 +277,8 @@ /mob/living/bot/secbot/slime/UnarmedAttack(var/mob/living/L, var/proximity) ..() - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L + if(istype(L, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/S = L S.adjust_discipline(2) diff --git a/code/modules/mob/living/carbon/alien/diona/diona_powers.dm b/code/modules/mob/living/carbon/alien/diona/diona_powers.dm index 585b421c7f..aea0054418 100644 --- a/code/modules/mob/living/carbon/alien/diona/diona_powers.dm +++ b/code/modules/mob/living/carbon/alien/diona/diona_powers.dm @@ -63,5 +63,5 @@ if(istype(M)) for(var/atom/A in M.contents) - if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) + if(istype(A,/mob/living/simple_mob/animal/borer) || istype(A,/obj/item/weapon/holder)) return diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index efe2abc497..2682b3f728 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -45,7 +45,7 @@ return 1 if (istype(other, /mob/living/carbon/human)) return 1 - if (istype(other, /mob/living/simple_animal/slime)) + if (istype(other, /mob/living/simple_mob/slime)) return 1 return ..() diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index b631e8ae13..4ab220083d 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -76,7 +76,6 @@ if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - AdjustConfused(-1) // decrement dizziness counter, clamped to 0 if(resting) dizziness = max(0, dizziness - 5) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index aff4b81e1f..a3f563183f 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -363,7 +363,7 @@ stop_pulling() src << "You slipped on [slipped_on]!" playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - Weaken(Floor(stun_duration/2)) + Weaken(FLOOR(stun_duration/2, 1)) return 1 /mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1) @@ -387,3 +387,8 @@ if(isSynthetic()) return 0 return !(species.flags & NO_PAIN) + +/mob/living/carbon/needs_to_breathe() + if(does_not_breathe) + return FALSE + return ..() diff --git a/code/modules/mob/living/carbon/carbon_powers.dm b/code/modules/mob/living/carbon/carbon_powers.dm index f1360504ef..337f0b0ff1 100644 --- a/code/modules/mob/living/carbon/carbon_powers.dm +++ b/code/modules/mob/living/carbon/carbon_powers.dm @@ -5,7 +5,7 @@ set name = "Release Control" set desc = "Release control of your host's body." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(B && B.host_brain) src << "You withdraw your probosci, releasing control of [B.host_brain]" @@ -25,7 +25,7 @@ set name = "Torment host" set desc = "Punish your host with agony." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(!B) return @@ -43,7 +43,7 @@ set name = "Reproduce" set desc = "Spawn several young." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(!B) return @@ -55,7 +55,7 @@ B.has_reproduced = 1 vomit(1) - new /mob/living/simple_animal/borer(get_turf(src)) + new /mob/living/simple_mob/animal/borer(get_turf(src)) else src << "You do not have enough chemicals stored to reproduce." diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index c573f6c247..414750cc9e 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -60,11 +60,11 @@ //Handle brain slugs. var/obj/item/organ/external/Hd = get_organ(BP_HEAD) - var/mob/living/simple_animal/borer/B + var/mob/living/simple_mob/animal/borer/B if(Hd) for(var/I in Hd.implants) - if(istype(I,/mob/living/simple_animal/borer)) + if(istype(I,/mob/living/simple_mob/animal/borer)) B = I if(B) if(!B.ckey && ckey && B.controlling) diff --git a/code/modules/mob/living/carbon/human/descriptors/_descriptors.dm b/code/modules/mob/living/carbon/human/descriptors/_descriptors.dm new file mode 100644 index 0000000000..79e876a985 --- /dev/null +++ b/code/modules/mob/living/carbon/human/descriptors/_descriptors.dm @@ -0,0 +1,108 @@ +/* + Small, mechanically supported physical customisation options. + Also allows for per-species physical information ('his neck markings are more important than yours'). + ETA till a downstream ports this and adds boob and penis size: 2 days. +*/ + +/mob/living/carbon/human/proc/show_descriptors_to(var/mob/user) + if(LAZYLEN(descriptors)) + if(user == src) + for(var/entry in descriptors) + var/datum/mob_descriptor/descriptor = species.descriptors[entry] + LAZYADD(., "[descriptor.get_first_person_message_start()] [descriptor.get_standalone_value_descriptor(descriptors[entry])].") + else + for(var/entry in descriptors) + var/datum/mob_descriptor/descriptor = species.descriptors[entry] + LAZYADD(., descriptor.get_comparative_value_descriptor(descriptors[entry], user, src)) + +/datum/mob_descriptor + var/name // String ident. + var/chargen_label // String ident for chargen. + var/default_value // Initial value for this descriptor. + var/comparison_offset = 0 // Used for examining similar properties between different species. + var/comparative_value_descriptor_equivalent // String for looking at someone with roughly the same property. + var/list/standalone_value_descriptors // String set for initial descriptor text. + var/list/comparative_value_descriptors_smaller // String set for looking at someone smaller than you. + var/list/comparative_value_descriptors_larger // String set for looking at someone larger than you. + var/list/chargen_value_descriptors // Used for chargen selection of values in cases where there is a hidden meaning. + var/skip_species_mention + +/datum/mob_descriptor/New() + if(!chargen_label) + chargen_label = name + if(!chargen_value_descriptors) + chargen_value_descriptors = list() + for(var/i = 1 to LAZYLEN(standalone_value_descriptors)) + chargen_value_descriptors[standalone_value_descriptors[i]] = i + default_value = CEILING(LAZYLEN(standalone_value_descriptors) * 0.5, 1) + ..() + +/datum/mob_descriptor/proc/get_third_person_message_start(var/datum/gender/my_gender) + return "They are" +// return "[my_gender.He] [my_gender.is]" // Doesn't respect ambiguous_genders species var, can't figure out a fix at the moment + +/datum/mob_descriptor/proc/get_first_person_message_start() + return "You are" + +/datum/mob_descriptor/proc/get_standalone_value_descriptor(var/check_value) + if(isnull(check_value)) + check_value = default_value + if(check_value && LAZYLEN(standalone_value_descriptors) >= check_value) + return standalone_value_descriptors[check_value] + +// Build a species-specific descriptor string. +/datum/mob_descriptor/proc/get_initial_comparison_component(var/mob/me, var/datum/gender/my_gender, var/datum/gender/other_gender, var/my_value) + var/species_text + if(ishuman(me) && !skip_species_mention) + var/mob/living/carbon/human/H = me + var/use_name = "\improper [H.species.name]" + species_text = " for \a [use_name]" + . = "[get_third_person_message_start(my_gender)] [get_standalone_value_descriptor(my_value)][species_text]" + +/datum/mob_descriptor/proc/get_secondary_comparison_component(var/datum/gender/my_gender, var/datum/gender/other_gender, var/my_value, var/comparing_value) + var/raw_value = my_value + my_value += comparison_offset + var/variance = abs((my_value)-comparing_value) + if(variance < 1) + . = "[.], [get_comparative_value_string_equivalent(raw_value, my_gender, other_gender)]" + else + variance = variance / LAZYLEN(standalone_value_descriptors) + if(my_value < comparing_value) + . = "[.], [get_comparative_value_string_smaller(variance, my_gender, other_gender)]" + else if(my_value > comparing_value) + . = "[.], [get_comparative_value_string_larger(variance, my_gender, other_gender)]" + +/datum/mob_descriptor/proc/get_comparative_value_descriptor(var/my_value, var/mob/observer, var/mob/me) + + // Store our gender info for later. + var/datum/gender/my_gender = gender_datums[me.get_gender()] + var/datum/gender/other_gender = gender_datums[observer.get_gender()] + + . = get_initial_comparison_component(me, my_gender, other_gender, my_value) + + // Append the same-descriptor comparison text. + var/comparing_value + if(ishuman(observer)) + var/mob/living/carbon/human/human_observer = observer + if(LAZYLEN(human_observer.descriptors) && !isnull(human_observer.species.descriptors[name]) && !isnull(human_observer.descriptors[name])) + var/datum/mob_descriptor/obs_descriptor = human_observer.species.descriptors[name] + comparing_value = human_observer.descriptors[name] + obs_descriptor.comparison_offset + + if(. && !isnull(comparing_value)) + . = "[.][get_secondary_comparison_component(my_gender, other_gender, my_value, comparing_value)]" + + // We're done, add a full stop. + . = "[.]. " + +/datum/mob_descriptor/proc/get_comparative_value_string_equivalent(var/my_value, var/datum/gender/my_gender, var/datum/gender/other_gender) + return comparative_value_descriptor_equivalent + +/datum/mob_descriptor/proc/get_comparative_value_string_smaller(var/value, var/datum/gender/my_gender, var/datum/gender/other_gender) + var/maxval = LAZYLEN(comparative_value_descriptors_smaller) + value = Clamp(CEILING(value * maxval, 1), 1, maxval) + return comparative_value_descriptors_smaller[value] + +/datum/mob_descriptor/proc/get_comparative_value_string_larger(var/value, var/datum/gender/my_gender, var/datum/gender/other_gender) + var/maxval = LAZYLEN(comparative_value_descriptors_larger) + value = Clamp(CEILING(value * maxval, 1), 1, maxval) + return comparative_value_descriptors_larger[value] diff --git a/code/modules/mob/living/carbon/human/descriptors/descriptors_generic.dm b/code/modules/mob/living/carbon/human/descriptors/descriptors_generic.dm new file mode 100644 index 0000000000..934e7c79bc --- /dev/null +++ b/code/modules/mob/living/carbon/human/descriptors/descriptors_generic.dm @@ -0,0 +1,45 @@ +/datum/mob_descriptor/height + name = "height" + standalone_value_descriptors = list( + "very short", + "short", + "of average height", + "tall", + "very tall" + ) + comparative_value_descriptor_equivalent = "around the same height as you" + comparative_value_descriptors_smaller = list( + "slightly shorter than you", + "shorter than you", + "much shorter than you", + "tiny and insignificant next to you" + ) + comparative_value_descriptors_larger = list( + "slightly taller than you", + "taller than you", + "much taller than you", + "towering over you" + ) + +/datum/mob_descriptor/build + name = "build" + comparative_value_descriptor_equivalent = "around the same build as you" + standalone_value_descriptors = list( + "rail thin", + "thin", + "of average build", + "broad-shouldered", + "heavily built" + ) + comparative_value_descriptors_smaller = list( + "a bit smaller in build than you", + "smaller in build than you", + "much smaller in build than you", + "dwarfed by your height" + ) + comparative_value_descriptors_larger = list( + "slightly larger than you in build", + "built larger than you", + "built much larger than you", + "dwarfing you" + ) diff --git a/code/modules/mob/living/carbon/human/descriptors/descriptors_skrell.dm b/code/modules/mob/living/carbon/human/descriptors/descriptors_skrell.dm new file mode 100644 index 0000000000..6414430417 --- /dev/null +++ b/code/modules/mob/living/carbon/human/descriptors/descriptors_skrell.dm @@ -0,0 +1,27 @@ +/datum/mob_descriptor/headtail_length + name = "headtail length" + chargen_label = "headtails (gender)" + skip_species_mention = TRUE + standalone_value_descriptors = list( + "short", + "long" + ) + chargen_value_descriptors = list( + "short (male)" = 1, + "long (female)" = 2 + ) + +/datum/mob_descriptor/headtail_length/get_first_person_message_start() + . = "Your headtails are" + +/datum/mob_descriptor/headtail_length/get_third_person_message_start(var/datum/gender/my_gender) + . = "[my_gender.His] headtails are" + +/datum/mob_descriptor/headtail_length/get_comparative_value_string_equivalent(var/my_value, var/datum/gender/my_gender, var/datum/gender/other_gender) + . = "indicating [other_gender.he] [other_gender.is] [my_value == 1 ? "male" : "female"] like you" + +/datum/mob_descriptor/headtail_length/get_comparative_value_string_smaller(var/value, var/datum/gender/my_gender, var/datum/gender/other_gender) + . = "indicating [other_gender.he] [other_gender.is] male" + +/datum/mob_descriptor/headtail_length/get_comparative_value_string_larger(var/value, var/datum/gender/my_gender, var/datum/gender/other_gender) + . = "indicating [other_gender.he] [other_gender.is] female" diff --git a/code/modules/mob/living/carbon/human/descriptors/descriptors_vox.dm b/code/modules/mob/living/carbon/human/descriptors/descriptors_vox.dm new file mode 100644 index 0000000000..fa007fdaa5 --- /dev/null +++ b/code/modules/mob/living/carbon/human/descriptors/descriptors_vox.dm @@ -0,0 +1,35 @@ +/datum/mob_descriptor/vox_markings + name = "neck markings" + chargen_label = "neck markings (rank)" + skip_species_mention = TRUE + standalone_value_descriptors = list( + "very simplistic", + "rather simple", + "complex", + "moderately complex", + "bewilderingly complex" + ) + chargen_value_descriptors = list( + "servitor" = 1, + "labourer" = 2, + "cannon fodder" = 3, + "raider" = 4, + "leader" = 5 + ) + comparative_value_descriptor_equivalent = "around the same importance as yours" + comparative_value_descriptors_smaller = list( + "slightly less important than yours", + "much less important than yours", + "insignificant and beneath your notice" + ) + comparative_value_descriptors_larger = list( + "slightly more important than yours", + "much more important than yours", + "commanding your unquestioning obedience and respect" + ) + +/datum/mob_descriptor/vox_markings/get_first_person_message_start() + . = "Your neck markings are" + +/datum/mob_descriptor/vox_markings/get_third_person_message_start(var/datum/gender/my_gender) + . = "[my_gender.His] neck markings are" diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index b81f009878..d1ba1f9755 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -727,7 +727,7 @@ src << "blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, \ frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, \ raise, salute, scream, sneeze, shake, shiver, shrug, sigh, signal-#1-10, slap-(none)/mob, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, tremble, twitch, \ - twitch_v, vomit, whimper, wink, yawn. Synthetics: beep, buzz, yes, no, rcough, rsneeze, ping" + twitch_v, vomit, whimper, wink, yawn. Synthetics: beep, buzz, yess, no, rcough, rsneeze, ping" else src << "Unusable emote '[act]'. Say *help for a list." diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index a7490b4969..08e6254421 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -421,10 +421,15 @@ msg += "*---------*
" msg += applying_pressure + + var/show_descs = show_descriptors_to(user) + if(show_descs) + msg += "[jointext(show_descs, "
")]
" + if(pose) if(!findtext(pose, regex("\[.?!]$"))) // Will be zero if the last character is not a member of [.?!] pose = addtext(pose,".") //Makes sure all emotes end with a period. - msg += "[T.He] [pose]" + msg += "
[T.He] [pose]" to_chat(user, jointext(msg, null)) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index a5ef3304ab..021021b45b 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1148,6 +1148,15 @@ maxHealth = species.total_health + if(LAZYLEN(descriptors)) + descriptors = null + + if(LAZYLEN(species.descriptors)) + descriptors = list() + for(var/desctype in species.descriptors) + var/datum/mob_descriptor.descriptor = species.descriptors[desctype] + descriptors[desctype] = descriptor.default_value + spawn(0) if(regen_icons) regenerate_icons() make_blood() diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index c5f259e0b4..57cb8d0f58 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -135,6 +135,27 @@ emp_act return siemens_coefficient +// Similar to above but is for the mob's overall protection, being the average of all slots. +/mob/living/carbon/human/proc/get_siemens_coefficient_average() + var/siemens_value = 0 + var/total = 0 + for(var/organ_name in organs_by_name) + if(organ_name in organ_rel_size) + var/obj/item/organ/external/organ = organs_by_name[organ_name] + if(organ) + var/weight = organ_rel_size[organ_name] + siemens_value += get_siemens_coefficient_organ(organ) * weight + total += weight + + if(fire_stacks < 0) // Water makes you more conductive. + siemens_value *= 1.5 + + return (siemens_value/max(total, 1)) + +// Returns a number between 0 to 1, with 1 being total protection. +/mob/living/carbon/human/get_shock_protection() + return between(0, 1-get_siemens_coefficient_average(), 1) + // Returns a list of clothing that is currently covering def_zone. /mob/living/carbon/human/proc/get_clothing_list_organ(var/obj/item/organ/external/def_zone, var/type) var/list/results = list() @@ -542,6 +563,20 @@ emp_act return perm +// This is for preventing harm by being covered in water, which only prometheans need to deal with. +// This is not actually used for now since the code for prometheans gets changed a lot. +/mob/living/carbon/human/get_water_protection() + var/protection = ..() // Todo: Replace with species var later. + if(protection == 1) // No point doing permeability checks if it won't matter. + return protection + // Wearing clothing with a low permeability_coefficient can protect from water. + + var/converted_protection = 1 - protection + var/perm = reagent_permeability() + converted_protection *= perm + return 1-converted_protection + + /mob/living/carbon/human/shank_attack(obj/item/W, obj/item/weapon/grab/G, mob/user, hit_zone) if(!..()) diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 2cbd93260c..f8fdae8bbb 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -99,6 +99,8 @@ var/identifying_gender // In case the human identifies as another gender than it's biological + var/list/descriptors // For comparative examine code + var/step_count = 0 // Track how many footsteps have been taken to know when to play footstep sounds can_be_antagged = TRUE diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index 9eec76bdb7..3c9d68f68a 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -42,6 +42,16 @@ if(cloaker.active) cloaker.deactivate() +/mob/living/carbon/human/is_cloaked() + if(mind && mind.changeling && mind.changeling.cloaked) // Ling camo. + return TRUE + else if(istype(back, /obj/item/weapon/rig)) //Ninja cloak + var/obj/item/weapon/rig/suit = back + for(var/obj/item/rig_module/stealth_field/cloaker in suit.installed_modules) + if(cloaker.active) + return TRUE + return ..() + /mob/living/carbon/human/get_ear_protection() var/sum = 0 if(istype(l_ear, /obj/item/clothing/ears)) diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm index 018f0e1926..ddd51b347b 100644 --- a/code/modules/mob/living/carbon/human/human_powers.dm +++ b/code/modules/mob/living/carbon/human/human_powers.dm @@ -293,6 +293,7 @@ // Replace completely missing limbs. for(var/limb_type in src.species.has_limbs) var/obj/item/organ/external/E = src.organs_by_name[limb_type] + if(E && E.disfigured) E.disfigured = 0 if(E && (E.is_stump() || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD|ORGAN_MUTATED)))) @@ -305,6 +306,10 @@ var/obj/item/organ/O = new limb_path(src) organ_data["descriptor"] = O.name to_chat(src, "You feel a slithering sensation as your [O.name] reform.") + + var/agony_to_apply = round(0.66 * O.max_damage) // 66% of the limb's health is converted into pain. + src.apply_damage(agony_to_apply, HALLOSS) + update_icons_body() active_regen = FALSE else diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 9b2b0234e4..119c692aff 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1038,8 +1038,6 @@ sleeping += 1 Paralyse(5) - confused = max(0, confused - 1) - // If you're dirty, your gloves will become dirty, too. if(gloves && germ_level > gloves.germ_level && prob(10)) gloves.germ_level += 1 @@ -1068,38 +1066,41 @@ var/obj/machinery/camera/cam = client.eye client.screen |= cam.client_huds - if(stat != DEAD) - if(stat == UNCONSCIOUS && health <= 0) - //Critical damage passage overlay + if(stat == DEAD) //Dead + if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO + if(healths) healths.icon_state = "health7" //DEAD healthmeter + + else if(stat == UNCONSCIOUS && health <= 0) //Crit + //Critical damage passage overlay + var/severity = 0 + switch(health) + if(-20 to -10) severity = 1 + if(-30 to -20) severity = 2 + if(-40 to -30) severity = 3 + if(-50 to -40) severity = 4 + if(-60 to -50) severity = 5 + if(-70 to -60) severity = 6 + if(-80 to -70) severity = 7 + if(-90 to -80) severity = 8 + if(-95 to -90) severity = 9 + if(-INFINITY to -95) severity = 10 + overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) + else //Alive + clear_fullscreen("crit") + //Oxygen damage overlay + if(oxyloss) var/severity = 0 - switch(health) - if(-20 to -10) severity = 1 - if(-30 to -20) severity = 2 - if(-40 to -30) severity = 3 - if(-50 to -40) severity = 4 - if(-60 to -50) severity = 5 - if(-70 to -60) severity = 6 - if(-80 to -70) severity = 7 - if(-90 to -80) severity = 8 - if(-95 to -90) severity = 9 - if(-INFINITY to -95) severity = 10 - overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) + switch(oxyloss) + if(10 to 20) severity = 1 + if(20 to 25) severity = 2 + if(25 to 30) severity = 3 + if(30 to 35) severity = 4 + if(35 to 40) severity = 5 + if(40 to 45) severity = 6 + if(45 to INFINITY) severity = 7 + overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) else - clear_fullscreen("crit") - //Oxygen damage overlay - if(oxyloss) - var/severity = 0 - switch(oxyloss) - if(10 to 20) severity = 1 - if(20 to 25) severity = 2 - if(25 to 30) severity = 3 - if(30 to 35) severity = 4 - if(35 to 40) severity = 5 - if(40 to 45) severity = 6 - if(45 to INFINITY) severity = 7 - overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) - else - clear_fullscreen("oxy") + clear_fullscreen("oxy") //Fire and Brute damage overlay (BSSR) var/hurtdamage = src.getShockBruteLoss() + src.getShockFireLoss() + damageoverlaytemp //Doesn't call the overlay if you can't actually feel it @@ -1117,66 +1118,6 @@ else clear_fullscreen("brute") - if( stat == DEAD ) - sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS|SEE_SELF - see_in_dark = 8 - if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO - if(healths) healths.icon_state = "health7" //DEAD healthmeter - if(client) - if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them. - for(var/obj/item/item in contents) - if(item.zoom) - item.zoom() - break - - else - sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default - - if(XRAY in mutations) - sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS - see_in_dark = 8 - if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO - - if(seer==1) - var/obj/effect/rune/R = locate() in loc - if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"]) - see_invisible = SEE_INVISIBLE_CULT - else - see_invisible = see_invisible_default - seer = 0 - - if(!seedarkness) - sight = species.get_vision_flags(src) - see_in_dark = 8 - see_invisible = SEE_INVISIBLE_NOLIGHTING - - else - sight = species.get_vision_flags(src) - see_in_dark = species.darksight - see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default - - var/tmp/glasses_processed = 0 - var/obj/item/weapon/rig/rig = back - if(istype(rig) && rig.visor) - if(!rig.helmet || (head && rig.helmet == head)) - if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses) - glasses_processed = 1 - process_glasses(rig.visor.vision.glasses) - - if(glasses && !glasses_processed) - glasses_processed = 1 - process_glasses(glasses) - if(XRAY in mutations) - sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS - see_in_dark = 8 - if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO - - if(!glasses_processed && (species.get_vision_flags(src) > 0)) - sight |= species.get_vision_flags(src) - if(!seer && !glasses_processed && seedarkness) - see_invisible = see_invisible_default - if(healths) if (chem_effects[CE_PAINKILLER] > 100) healths.icon_state = "health_numb" @@ -1322,11 +1263,70 @@ if(found_welder) client.screen |= global_hud.darkMask +/mob/living/carbon/human/handle_vision() + if(stat == DEAD) + sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS|SEE_SELF + see_in_dark = 8 + if(client) + if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them. + for(var/obj/item/item in contents) + if(item.zoom) + item.zoom() + break + + else //We aren't dead + sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default + + if(XRAY in mutations) + sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS + see_in_dark = 8 + if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO + + if(seer==1) + var/obj/effect/rune/R = locate() in loc + if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"]) + see_invisible = SEE_INVISIBLE_CULT + else + see_invisible = see_invisible_default + seer = 0 + + if(!seedarkness) + sight = species.get_vision_flags(src) + see_in_dark = 8 + see_invisible = SEE_INVISIBLE_NOLIGHTING + + else + sight = species.get_vision_flags(src) + see_in_dark = species.darksight + see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default + + var/tmp/glasses_processed = 0 + var/obj/item/weapon/rig/rig = back + if(istype(rig) && rig.visor && !looking_elsewhere) + if(!rig.helmet || (head && rig.helmet == head)) + if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses) + glasses_processed = 1 + process_glasses(rig.visor.vision.glasses) + + if(glasses && !glasses_processed && !looking_elsewhere) + glasses_processed = 1 + process_glasses(glasses) + if(XRAY in mutations) + sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS + see_in_dark = 8 + if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO + + if(!glasses_processed && (species.get_vision_flags(src) > 0)) + sight |= species.get_vision_flags(src) + if(!seer && !glasses_processed && seedarkness) + see_invisible = see_invisible_default + if(machine) var/viewflags = machine.check_eye(src) if(viewflags < 0) reset_view(null, 0) - else if(viewflags) + else if(viewflags && !looking_elsewhere) sight |= viewflags else if(eyeobj) if(eyeobj.owner != src) @@ -1589,7 +1589,7 @@ else if(foundVirus) holder.icon_state = "hudill" else if(has_brain_worms()) - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(B.controlling) holder.icon_state = "hudbrainworm" else diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index a0276a15ac..28e7557a23 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -64,7 +64,7 @@ return 1 if (istype(other, /mob/living/carbon/brain)) return 1 - if (istype(other, /mob/living/simple_animal/slime)) + if (istype(other, /mob/living/simple_mob/slime)) return 1 //This is already covered by mob/say_understands() diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 525a611882..327b4d9ad1 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -81,6 +81,12 @@ genders = list(NEUTER) + descriptors = list( + /datum/mob_descriptor/height = -1, + /datum/mob_descriptor/build = 1, + /datum/mob_descriptor/vox_markings = 0 + ) + /datum/species/vox/get_random_name(var/gender) var/datum/language/species_language = all_languages[default_language] return species_language.get_random_name(gender) diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 38d566d430..c8e3129fcf 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -221,12 +221,26 @@ var/pass_flags = 0 + var/list/descriptors = list( + /datum/mob_descriptor/height, + /datum/mob_descriptor/build + ) + /datum/species/New() if(hud_type) hud = new hud_type() else hud = new() + // Prep the descriptors for the species + if(LAZYLEN(descriptors)) + var/list/descriptor_datums = list() + for(var/desctype in descriptors) + var/datum/mob_descriptor/descriptor = new desctype + descriptor.comparison_offset = descriptors[desctype] + descriptor_datums[descriptor.name] = descriptor + descriptors = descriptor_datums + //If the species has eyes, they are the default vision organ if(!vision_organ && has_organ[O_EYES]) vision_organ = O_EYES diff --git a/code/modules/mob/living/carbon/human/species/station/prometheans.dm b/code/modules/mob/living/carbon/human/species/station/prometheans.dm index 0c2fbc0ac3..2dce65a7b5 100644 --- a/code/modules/mob/living/carbon/human/species/station/prometheans.dm +++ b/code/modules/mob/living/carbon/human/species/station/prometheans.dm @@ -113,7 +113,7 @@ var/datum/species/shapeshifter/promethean/prometheans /datum/species/shapeshifter/promethean/equip_survival_gear(var/mob/living/carbon/human/H) var/boxtype = pick(typesof(/obj/item/weapon/storage/toolbox/lunchbox)) var/obj/item/weapon/storage/toolbox/lunchbox/L = new boxtype(get_turf(H)) - var/mob/living/simple_animal/mouse/mouse = new (L) + var/mob/living/simple_mob/animal/passive/mouse/mouse = new (L) var/obj/item/weapon/holder/holder = new (L) mouse.forceMove(holder) holder.sync(mouse) @@ -149,6 +149,10 @@ var/datum/species/shapeshifter/promethean/prometheans H.gib() /datum/species/shapeshifter/promethean/handle_environment_special(var/mob/living/carbon/human/H) + var/regen_brute = 1 + var/regen_burn = 1 + var/regen_tox = 1 + var/regen_oxy = 1 var/turf/T = H.loc if(istype(T)) @@ -160,30 +164,51 @@ var/datum/species/shapeshifter/promethean/prometheans S.dirt = 0 H.nutrition = min(500, max(0, H.nutrition + rand(15, 30))) + T = get_turf(H) // Swap over to an actual turf, because we need to get the pressure. + if(istype(T)) // Make sure it exists, and is a turf again. + var/datum/gas_mixture/environment = T.return_air() + var/pressure = environment.return_pressure() + var/affecting_pressure = H.calculate_affecting_pressure(pressure) + if(affecting_pressure <= hazard_low_pressure) // Dangerous low pressure stops the regeneration of physical wounds. Body is focusing on keeping them intact rather than sealing. + regen_brute = 0 + regen_burn = 0 + // Heal remaining damage. if(H.fire_stacks >= 0) if(H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss()) var/nutrition_cost = 0 - var/nutrition_debt = H.getBruteLoss() + var/nutrition_debt = 0 var/starve_mod = 1 if(H.nutrition <= 25) starve_mod = 0.75 - H.adjustBruteLoss(-heal_rate * starve_mod) - nutrition_cost += nutrition_debt - H.getBruteLoss() - nutrition_debt = H.getFireLoss() - H.adjustFireLoss(-heal_rate * starve_mod) - nutrition_cost += nutrition_debt - H.getFireLoss() + if(regen_brute) + nutrition_debt = H.getBruteLoss() + H.adjustBruteLoss(-heal_rate * starve_mod) + nutrition_cost += nutrition_debt - H.getBruteLoss() - nutrition_debt = H.getOxyLoss() - H.adjustOxyLoss(-heal_rate * starve_mod) - nutrition_cost += nutrition_debt - H.getOxyLoss() + if(regen_burn) + nutrition_debt = H.getFireLoss() + H.adjustFireLoss(-heal_rate * starve_mod) + nutrition_cost += nutrition_debt - H.getFireLoss() - nutrition_debt = H.getToxLoss() - H.adjustToxLoss(-heal_rate * starve_mod) - nutrition_cost += nutrition_debt - H.getToxLoss() - H.nutrition -= (2 * nutrition_cost) //Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired. + if(regen_oxy) + nutrition_debt = H.getOxyLoss() + H.adjustOxyLoss(-heal_rate * starve_mod) + nutrition_cost += nutrition_debt - H.getOxyLoss() + + if(regen_tox) + nutrition_debt = H.getToxLoss() + H.adjustToxLoss(-heal_rate * starve_mod) + nutrition_cost += nutrition_debt - H.getToxLoss() + + H.nutrition -= (3 * nutrition_cost) //Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired. H.nutrition = max(0, H.nutrition) //Ensure it's not below 0. + + var/agony_to_apply = ((1 / starve_mod) * nutrition_cost) //Regenerating damage causes minor pain over time. Small injures will be no issue, large ones will cause problems. + if((H.getHalLoss() + agony_to_apply) <= 70) // Don't permalock, but make it far easier to knock them down. + H.apply_damage(agony_to_apply, HALLOSS) + else H.adjustToxLoss(2*heal_rate) // Doubled because 0.5 is miniscule, and fire_stacks are capped in both directions diff --git a/code/modules/mob/living/carbon/human/species/station/seromi.dm b/code/modules/mob/living/carbon/human/species/station/seromi.dm index 81deb462a6..448be1af19 100644 --- a/code/modules/mob/living/carbon/human/species/station/seromi.dm +++ b/code/modules/mob/living/carbon/human/species/station/seromi.dm @@ -43,6 +43,7 @@ slowdown = -1 snow_movement = -2 // Ignores light snow + item_slowdown_mod = 2 // Tiny birds don't like heavy things total_health = 50 brute_mod = 1.35 burn_mod = 1.35 @@ -122,6 +123,11 @@ /mob/living/proc/hide ) + descriptors = list( + /datum/mob_descriptor/height = -3, + /datum/mob_descriptor/build = -3 + ) + /datum/species/teshari/equip_survival_gear(var/mob/living/carbon/human/H) ..() H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index 5d95a63285..1434f9c197 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -47,7 +47,7 @@ brute_mod = 0.85 burn_mod = 0.85 metabolic_rate = 0.85 - item_slowdown_mod = 0.5 + item_slowdown_mod = 0.25 mob_size = MOB_LARGE blood_volume = 840 bloodloss_rate = 0.75 @@ -137,6 +137,11 @@ "Your scales bristle against the cold." ) + descriptors = list( + /datum/mob_descriptor/height = 2, + /datum/mob_descriptor/build = 2 + ) + /datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H) ..() H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) @@ -319,7 +324,7 @@ siemens_coefficient = 0.3 show_ssd = "completely quiescent" health_hud_intensity = 2.5 - item_slowdown_mod = 0.25 + item_slowdown_mod = 0.1 num_alternate_languages = 2 name_language = LANGUAGE_ROOTLOCAL diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm index f4022366a8..53d3576125 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm @@ -13,7 +13,7 @@ /obj/item/alien_embryo/New() if(istype(loc, /mob/living)) affected_mob = loc - processing_objects.Add(src) + START_PROCESSING(SSobj, src) spawn(0) AddInfectionImages(affected_mob) else @@ -30,7 +30,7 @@ if(!affected_mob) return if(loc != affected_mob) affected_mob.status_flags &= ~(XENO_HOST) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) spawn(0) RemoveInfectionImages(affected_mob) affected_mob = null diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm index db66524a29..83d54b2dff 100644 --- a/code/modules/mob/living/carbon/metroid/items.dm +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -266,7 +266,7 @@ New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) process() var/mob/observer/dead/ghost @@ -366,11 +366,11 @@ /obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow() grown = 1 icon_state = "slime egg-grown" - processing_objects.Add(src) + START_PROCESSING(SSobj, src) return /obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) var/turf/T = get_turf(src) src.visible_message(" The [name] pulsates and quivers!") spawn(rand(50,100)) diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index 9e20d49a44..0c0915aa47 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -165,4 +165,4 @@ else src << "I am not ready to reproduce yet..." else - src << "I am not old enough to reproduce yet..." \ No newline at end of file + src << "I am not old enough to reproduce yet..." diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 07997851ef..37d9e43b37 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -36,6 +36,11 @@ adjustHalLoss(damage * blocked) if(ELECTROCUTE) electrocute_act(damage, used_weapon, 1.0, def_zone) + if(BIOACID) + if(isSynthetic()) + adjustFireLoss(damage * blocked) + else + adjustToxLoss(damage * blocked) flash_weak_pain() updatehealth() return 1 diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index d6c2bc0405..1340fd77ef 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -1,3 +1,15 @@ /mob/living/death() clear_fullscreens() - . = ..() \ No newline at end of file + + if(ai_holder) + ai_holder.go_sleep() + + if(nest) //Ew. + if(istype(nest, /obj/structure/prop/nest)) + var/obj/structure/prop/nest/N = nest + N.remove_creature(src) + if(istype(nest, /obj/structure/blob/factory)) + var/obj/structure/blob/factory/F = nest + F.spores -= src + nest = null + . = ..() diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index e81308423d..cf08e5a9ed 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -61,6 +61,8 @@ handle_regular_hud_updates() + handle_vision() + /mob/living/proc/handle_breathing() return @@ -107,6 +109,7 @@ handle_silent() handle_drugged() handle_slurring() + handle_confused() /mob/living/proc/handle_stunned() if(stunned) @@ -143,6 +146,11 @@ AdjustParalysis(-1) return paralysis +/mob/living/proc/handle_confused() + if(confused) + AdjustConfused(-1) + return confused + /mob/living/proc/handle_disabilities() //Eyes if(sdisabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own @@ -172,9 +180,6 @@ return 1 -/mob/living/proc/handle_vision() - return - /mob/living/proc/update_sight() if(!seedarkness) see_invisible = SEE_INVISIBLE_NOLIGHTING diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 612765a776..1658644171 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -16,11 +16,22 @@ dsma.blend_mode = BLEND_ADD dsoverlay.appearance = dsma + selected_image = image(icon = 'icons/mob/screen1.dmi', loc = src, icon_state = "centermarker") + /mob/living/Destroy() dsoverlay.loc = null //I'll take my coat with me dsoverlay = null + if(nest) //Ew. + if(istype(nest, /obj/structure/prop/nest)) + var/obj/structure/prop/nest/N = nest + N.remove_creature(src) + if(istype(nest, /obj/structure/blob/factory)) + var/obj/structure/blob/factory/F = nest + F.spores -= src + nest = null if(buckled) buckled.unbuckle_mob(src, TRUE) + qdel(selected_image) return ..() //mob verbs are faster than object verbs. See mob/verb/examine. @@ -177,6 +188,11 @@ default behaviour is: return return +/mob/living/CanPass(atom/movable/mover, turf/target) + if(istype(mover, /obj/structure/blob) && faction == "blob") //Blobs should ignore things on their faction. + return TRUE + return ..() + /mob/living/verb/succumb() set hidden = 1 if ((src.health < 0 && src.health > (5-src.getMaxHealth()))) // Health below Zero but above 5-away-from-death, as before, but variable @@ -499,6 +515,36 @@ default behaviour is: // ++++ROCKDTBEN++++ MOB PROCS //END +// Applies direct "cold" damage while checking protection against the cold. +/mob/living/proc/inflict_cold_damage(amount) + amount *= 1 - get_cold_protection(50) // Within spacesuit protection. + if(amount > 0) + adjustFireLoss(amount) + +// Ditto, but for "heat". +/mob/living/proc/inflict_heat_damage(amount) + amount *= 1 - get_heat_protection(10000) // Within firesuit protection. + if(amount > 0) + adjustFireLoss(amount) + +// and one for electricity because why not +/mob/living/proc/inflict_shock_damage(amount) + electrocute_act(amount, null, 1 - get_shock_protection(), pick(BP_HEAD, BP_TORSO, BP_GROIN)) + +// also one for water (most things resist it entirely, except for slimes) +/mob/living/proc/inflict_water_damage(amount) + amount *= 1 - get_water_protection() + if(amount > 0) + adjustToxLoss(amount) + +// one for abstracted away ""poison"" (mostly because simplemobs shouldn't handle reagents) +/mob/living/proc/inflict_poison_damage(amount) + if(isSynthetic()) + return + amount *= 1 - get_poison_protection() + if(amount > 0) + adjustToxLoss(amount) + /mob/proc/get_contents() @@ -612,6 +658,8 @@ default behaviour is: BITSET(hud_updateflag, LIFE_HUD) ExtinguishMob() fire_stacks = 0 + if(ai_holder) // AI gets told to sleep when killed. Since they're not dead anymore, wake it up. + ai_holder.go_wake() /mob/living/proc/rejuvenate() if(reagents) @@ -779,7 +827,7 @@ default behaviour is: if (pulling) if (istype(pulling, /obj/structure/window)) var/obj/structure/window/W = pulling - if(W.is_full_window()) + if(W.is_fulltile()) for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T))) stop_pulling() if (pulling) @@ -833,7 +881,7 @@ default behaviour is: // Update whether or not this mob needs to pass emotes to contents. for(var/atom/A in M.contents) - if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) + if(istype(A,/mob/living/simple_mob/animal/borer) || istype(A,/obj/item/weapon/holder)) return else if(istype(H.loc,/obj/item/clothing/accessory/holster)) @@ -942,40 +990,41 @@ default behaviour is: else to_chat(src, "You feel nauseous...") - if(!skip_wait) - sleep(150) //15 seconds until second warning - to_chat(src, "You feel like you are about to throw up!") - sleep(100) //and you have 10 more for mad dash to the bucket + spawn() + if(!skip_wait) + sleep(150) //15 seconds until second warning + to_chat(src, "You feel like you are about to throw up!") + sleep(100) //and you have 10 more for mad dash to the bucket - //Damaged livers cause you to vomit blood. - if(!blood_vomit) - if(ishuman(src)) - var/mob/living/carbon/human/H = src - if(!H.isSynthetic()) - var/obj/item/organ/internal/liver/L = H.internal_organs_by_name["liver"] - if(L.is_broken()) - blood_vomit = 1 + //Damaged livers cause you to vomit blood. + if(!blood_vomit) + if(ishuman(src)) + var/mob/living/carbon/human/H = src + if(!H.isSynthetic()) + var/obj/item/organ/internal/liver/L = H.internal_organs_by_name["liver"] + if(L.is_broken()) + blood_vomit = 1 - Stun(5) - src.visible_message("[src] throws up!","You throw up!") - playsound(loc, 'sound/effects/splat.ogg', 50, 1) + Stun(5) + src.visible_message("[src] throws up!","You throw up!") + playsound(loc, 'sound/effects/splat.ogg', 50, 1) + + var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs + if(istype(T)) + if(blood_vomit) + T.add_blood_floor(src) + else + T.add_vomit_floor(src, 1) - var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs - if(istype(T)) if(blood_vomit) - T.add_blood_floor(src) + if(getBruteLoss() < 50) + adjustBruteLoss(3) else - T.add_vomit_floor(src, 1) + nutrition -= 40 + adjustToxLoss(-3) - if(blood_vomit) - if(getBruteLoss() < 50) - adjustBruteLoss(3) - else - nutrition -= 40 - adjustToxLoss(-3) - - sleep(350) - lastpuke = 0 + spawn(350) + lastpuke = 0 /mob/living/update_canmove() if(!resting && cannot_stand() && can_stand_overridden()) @@ -1221,4 +1270,7 @@ default behaviour is: /mob/living/proc/dirties_floor() // If we ever decide to add fancy conditionals for making dirty floors (floating, etc), here's the proc. - return makes_dirt \ No newline at end of file + return makes_dirt + +/mob/living/proc/needs_to_breathe() + return !isSynthetic() \ No newline at end of file diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 581e33452c..23507d88bc 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -92,6 +92,13 @@ /mob/living/proc/getsoak(var/def_zone, var/type) return 0 +// Clicking with an empty hand +/mob/living/attack_hand(mob/living/L) + ..() + if(istype(L) && L.a_intent != I_HELP) + if(ai_holder) // Using disarm, grab, or harm intent is considered a hostile action to the mob's AI. + ai_holder.react_to_attack(L) + /mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone) //Being hit while using a deadman switch @@ -102,6 +109,9 @@ src.visible_message("[src] triggers their deadman's switch!") signaler.signal() + if(ai_holder && P.firer) + ai_holder.react_to_attack(P.firer) + //Armor var/soaked = get_armor_soak(def_zone, P.check_armour, P.armor_penetration) var/absorb = run_armor_check(def_zone, P.check_armour, P.armor_penetration) @@ -163,7 +173,7 @@ ..() /mob/living/blob_act(var/obj/structure/blob/B) - if(stat == DEAD) + if(stat == DEAD || faction == "blob") return var/damage = rand(30, 40) @@ -267,6 +277,8 @@ var/client/assailant = M.client if(assailant) add_attack_logs(M,src,"Hit by thrown [O.name]") + if(ai_holder) + ai_holder.react_to_attack(O.thrower) // Begin BS12 momentum-transfer code. var/mass = 1.5 @@ -324,12 +336,13 @@ // End BS12 momentum-transfer code. /mob/living/attack_generic(var/mob/user, var/damage, var/attack_message) - if(!damage) return adjustBruteLoss(damage) - add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_animal attacks + add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_mob attacks + if(ai_holder) + ai_holder.react_to_attack(user) src.visible_message("[user] has [attack_message] [src]!") user.do_attack_animation(src) spawn(1) updatehealth() @@ -412,6 +425,15 @@ /mob/living/proc/get_heat_protection() return 0 +/mob/living/proc/get_shock_protection() + return 0 + +/mob/living/proc/get_water_protection() + return 1 // Water won't hurt most things. + +/mob/living/proc/get_poison_protection() + return 0 + //Finds the effective temperature that the mob is burning at. /mob/living/proc/fire_burn_temperature() if (fire_stacks <= 0) @@ -421,6 +443,15 @@ //lower limit of 700 K, same as matches and roughly the temperature of a cool flame. return max(2.25*round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2), 700) +// Called when struck by lightning. +/mob/living/proc/lightning_act() + // The actual damage/electrocution is handled by the tesla_zap() that accompanies this. + Paralyse(5) + stuttering += 20 + make_jittery(150) + emp_act(1) + to_chat(src, span("critical", "You've been struck by lightning!")) + /mob/living/proc/reagent_permeability() return 1 return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2) diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 1ee86da6ef..8e3b9fb9a4 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -5,6 +5,8 @@ var/maxHealth = 100 //Maximum health that should be possible. Avoid adjusting this if you can, and instead use modifiers datums. var/health = 100 //A mob's health + var/mob_class = null // A mob's "class", e.g. human, mechanical, animal, etc. Used for certain projectile effects. See __defines/mob.dm for available classes. + var/hud_updateflag = 0 //Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS @@ -20,6 +22,7 @@ var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out. + var/base_attack_cooldown = DEFAULT_ATTACK_COOLDOWN var/t_phoron = null var/t_oxygen = null @@ -56,7 +59,13 @@ var/see_invisible_default = SEE_INVISIBLE_LIVING + var/nest //Not specific, because a Nest may be the prop nest, or blob factory in this case. + var/list/hud_list //Holder for health hud, status hud, wanted hud, etc (not like inventory slots) var/has_huds = FALSE //Whether or not we should bother initializing the above list - var/makes_dirt = TRUE //FALSE if the mob shouldn't be making dirt on the ground when it walks \ No newline at end of file + var/makes_dirt = TRUE //FALSE if the mob shouldn't be making dirt on the ground when it walks + + var/looking_elsewhere = FALSE //If the mob's view has been relocated to somewhere else, like via a camera or with binocs + + var/image/selected_image = null // Used for buildmode AI control stuff. \ No newline at end of file diff --git a/code/modules/mob/living/login.dm b/code/modules/mob/living/login.dm index 275e88be08..96d59dc330 100644 --- a/code/modules/mob/living/login.dm +++ b/code/modules/mob/living/login.dm @@ -8,4 +8,9 @@ update_antag_icons(mind) client.screen |= global_hud.darksight client.images |= dsoverlay + + if(ai_holder && !ai_holder.autopilot) + ai_holder.go_sleep() + to_chat(src,"Mob AI disabled while you are controlling the mob.") + return . diff --git a/code/modules/mob/living/logout.dm b/code/modules/mob/living/logout.dm index 577221a03e..fa04b0b317 100644 --- a/code/modules/mob/living/logout.dm +++ b/code/modules/mob/living/logout.dm @@ -1,6 +1,11 @@ /mob/living/Logout() ..() - if (mind) + if (mind) //Per BYOND docs key remains set if the player DCs, becomes null if switching bodies. - if(!key) //key and mind have become seperated. + if(!key) //key and mind have become seperated. mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. + + spawn(15 SECONDS) //15 seconds to get back into the mob before it goes wild + if(src && !src.client) + if(ai_holder) + ai_holder.go_wake() diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index aac33fe3ae..5020eb51a8 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -797,7 +797,7 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/announcer/ is_dummy = 1 -/mob/living/silicon/ai/announcer/initialize() +/mob/living/silicon/ai/announcer/Initialize() . = ..() mob_list -= src living_mob_list -= src diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index c8e7dfdada..92d15f7338 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -152,6 +152,7 @@ process_queued_alarms() handle_regular_hud_updates() + handle_vision() /mob/living/silicon/ai/proc/lacks_power() if(APU_power) diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index f483921b81..74fad44fb3 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -14,6 +14,7 @@ src.cable = null handle_regular_hud_updates() + handle_vision() if(silence_time) if(world.timeofday >= silence_time) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index ac78f5aab9..670087dc51 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -3,6 +3,8 @@ /obj/item/weapon/gripper name = "magnetic gripper" desc = "A simple grasping tool specialized in construction and engineering work." + description_info = "Ctrl-Clicking on the gripper will drop whatever it is holding.
\ + Using an object on the gripper will interact with the item inside it, if it exists, instead." icon = 'icons/obj/device.dmi' icon_state = "gripper" @@ -26,6 +28,23 @@ var/force_holder = null // +/obj/item/weapon/gripper/examine(mob/user) + ..() + if(wrapped) + to_chat(user, "\The [src] is holding \the [wrapped].") + wrapped.examine(user) + +/obj/item/weapon/gripper/CtrlClick(mob/user) + drop_item() + return + +/obj/item/weapon/gripper/omni + name = "omni gripper" + desc = "A strange grasping tool that can hold anything a human can, but still maintains the limitations of application its more limited cousins have." + icon_state = "gripper-omni" + + can_hold = list(/obj/item) // Testing and Event gripper. + // VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills. /obj/item/weapon/gripper/miner name = "drill maintenance gripper" @@ -84,7 +103,28 @@ /obj/item/weapon/disposable_teleporter/slime, /obj/item/slimepotion, /obj/item/slime_extract, - /obj/item/weapon/reagent_containers/food/snacks/monkeycube, + /obj/item/weapon/reagent_containers/food/snacks/monkeycube + + ) + +/obj/item/weapon/gripper/circuit + name = "circuit assembly gripper" + icon_state = "gripper-circ" + desc = "A complex grasping tool used for working with circuitry." + + can_hold = list( + /obj/item/weapon/cell/device, + /obj/item/device/electronic_assembly, + /obj/item/device/assembly/electronic_assembly, + /obj/item/clothing/under/circuitry, + /obj/item/clothing/gloves/circuitry, + /obj/item/clothing/glasses/circuitry, + /obj/item/clothing/shoes/circuitry, + /obj/item/clothing/head/circuitry, + /obj/item/clothing/ears/circuitry, + /obj/item/clothing/suit/circuitry, + /obj/item/weapon/implant/integrated_circuit, + /obj/item/integrated_circuit ) @@ -178,6 +218,21 @@ return wrapped.attack_self(user) return ..() +/obj/item/weapon/gripper/attackby(var/obj/item/O, var/mob/user) + if(wrapped) // We're interacting with the item inside. If you can hold a cup with 2 fingers and stick a straw in it, you could do that with a gripper and another robotic arm. + wrapped.loc = src.loc + var/resolved = wrapped.attackby(O, user) + if(QDELETED(wrapped) || wrapped.loc != src.loc) //Juuuust in case. + wrapped = null + if(!resolved && wrapped && O) + O.afterattack(wrapped,user,1) + if(QDELETED(wrapped) || wrapped.loc != src.loc) // I don't know of a nicer way to do this. + wrapped = null + if(wrapped) + wrapped.loc = src + return resolved + return ..() + /obj/item/weapon/gripper/verb/drop_item() set name = "Drop Item" @@ -221,10 +276,13 @@ if(QDELETED(wrapped) || wrapped.loc != src.loc) //qdel check here so it doesn't duplicate/spawn ghost items wrapped = null else + wrapped.loc = src.loc //To ensure checks pass. wrapped.attack(M,user) M.attackby(wrapped, user) //attackby reportedly gets procced by being clicked on, at least according to Anewbe. if(QDELETED(wrapped) || wrapped.loc != src.loc) wrapped = null + if(wrapped) //In the event nothing happened to wrapped, go back into the gripper. + wrapped.loc = src return 1 return 0 @@ -249,7 +307,8 @@ wrapped.afterattack(target,user,1) //wrapped's force was set to zero. This resets it to the value it had before. - wrapped.force = force_holder + if(wrapped) + wrapped.force = force_holder force_holder = null //If wrapped was neither deleted nor put into target, put it back into the gripper. if(wrapped && user && (wrapped.loc == user)) @@ -266,6 +325,10 @@ var/obj/item/I = target + if(I.anchored) + to_chat(user,"You are unable to lift \the [I] from \the [I.loc].") + return + //Check if the item is blacklisted. var/grab = 0 for(var/typepath in can_hold) @@ -344,7 +407,7 @@ var/grabbed_something = 0 for(var/mob/M in T) - if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse)) + if(istype(M,/mob/living/simple_mob/animal/passive/lizard) || istype(M,/mob/living/simple_mob/animal/passive/mouse)) src.loc.visible_message("[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.","It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.") new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) qdel(M) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 349432e3d2..e0814d7687 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -18,6 +18,7 @@ if(client) handle_regular_hud_updates() + handle_vision() update_items() if (src.stat != DEAD) //still using power use_power() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 1845ab5a4a..a3bca632ac 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -674,7 +674,7 @@ //Robots take half damage from basic attacks. /mob/living/silicon/robot/attack_generic(var/mob/user, var/damage, var/attack_message) - return ..(user,Floor(damage/2),attack_message) + return ..(user,FLOOR(damage/2, 1),attack_message) /mob/living/silicon/robot/proc/allowed(mob/M) //check if it doesn't require any access at all diff --git a/code/modules/mob/living/silicon/robot/robot_items.dm b/code/modules/mob/living/silicon/robot/robot_items.dm index d52a5da531..c87fa7d88c 100644 --- a/code/modules/mob/living/silicon/robot/robot_items.dm +++ b/code/modules/mob/living/silicon/robot/robot_items.dm @@ -307,11 +307,11 @@ var/last_flash = 0 //Stores the time of last flash /obj/item/borg/combat/shield/New() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) ..() /obj/item/borg/combat/shield/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) ..() /obj/item/borg/combat/shield/attack_self(var/mob/living/user) diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station.dm b/code/modules/mob/living/silicon/robot/robot_modules/station.dm index 348ae69a54..a78b32f759 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules/station.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules/station.dm @@ -414,13 +414,14 @@ var/global/list/robot_modules = list( src.modules += new /obj/item/device/analyzer(src) src.modules += new /obj/item/taperoll/engineering(src) src.modules += new /obj/item/weapon/gripper(src) + src.modules += new /obj/item/weapon/gripper/circuit(src) src.modules += new /obj/item/device/lightreplacer(src) src.modules += new /obj/item/device/pipe_painter(src) src.modules += new /obj/item/device/floor_painter(src) src.modules += new /obj/item/weapon/inflatable_dispenser/robot(src) src.emag = new /obj/item/weapon/melee/baton/robot/arm(src) src.modules += new /obj/item/device/geiger(src) - src.modules += new /obj/item/weapon/rcd/borg(src) + src.modules += new /obj/item/weapon/rcd/electric/mounted/borg(src) src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) src.modules += new /obj/item/weapon/gripper/no_use/loader(src) @@ -727,6 +728,7 @@ var/global/list/robot_modules = list( ..() src.modules += new /obj/item/weapon/portable_destructive_analyzer(src) src.modules += new /obj/item/weapon/gripper/research(src) + src.modules += new /obj/item/weapon/gripper/circuit(src) src.modules += new /obj/item/weapon/gripper/no_use/organ/robotics(src) src.modules += new /obj/item/weapon/gripper/no_use/mech(src) src.modules += new /obj/item/weapon/gripper/no_use/loader(src) @@ -887,7 +889,7 @@ var/global/list/robot_modules = list( /obj/item/weapon/robot_module/drone/construction/New() ..() - src.modules += new /obj/item/weapon/rcd/borg(src) + src.modules += new /obj/item/weapon/rcd/electric/mounted/borg/lesser(src) /obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) var/obj/item/device/lightreplacer/LR = locate() in src.modules diff --git a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm index 3c8e981c3b..72caaa2d73 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm @@ -83,7 +83,7 @@ src.modules += new /obj/item/weapon/tool/wirecutters/cyborg(src) src.modules += new /obj/item/device/multitool/ai_detector(src) src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) - src.modules += new /obj/item/weapon/rcd/borg/lesser(src) // Can't eat rwalls to prevent AI core cheese. + src.modules += new /obj/item/weapon/rcd/electric/mounted/borg/lesser(src) // Can't eat rwalls to prevent AI core cheese. src.modules += new /obj/item/weapon/melee/energy/sword/ionic_rapier(src) // FBP repair. diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 62400289d7..da0809250d 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -173,13 +173,15 @@ // this function displays the stations manifest in a separate window /mob/living/silicon/proc/show_station_manifest() - var/dat - dat += "

Crew Manifest

" - if(data_core) - dat += data_core.get_manifest(1) // make it monochrome - dat += "
" - src << browse(dat, "window=airoster") - onclose(src, "airoster") + var/dat = "
" + if(!data_core) + to_chat(src,"There is no data to form a manifest with. Contact your Nanotrasen administrator.") + return + dat += data_core.get_manifest(1) //The 1 makes it monochrome. + + var/datum/browser/popup = new(src, "Crew Manifest", "Crew Manifest", 370, 420, src) + popup.set_content(dat) + popup.open() //can't inject synths /mob/living/silicon/can_inject(var/mob/user, var/error_msg) diff --git a/code/modules/mob/living/simple_animal/aliens/faithless.dm b/code/modules/mob/living/simple_animal/aliens/faithless.dm index af2e7da48d..3b5e520fcd 100644 --- a/code/modules/mob/living/simple_animal/aliens/faithless.dm +++ b/code/modules/mob/living/simple_animal/aliens/faithless.dm @@ -72,7 +72,6 @@ melee_damage_lower = 13 melee_damage_upper = 28 - /mob/living/simple_animal/hostile/faithless/strong/cult faction = "cult" supernatural = 1 diff --git a/code/modules/mob/living/simple_animal/aliens/hivebot.dm b/code/modules/mob/living/simple_animal/aliens/hivebot.dm index 70e3d20f84..876f5927a2 100644 --- a/code/modules/mob/living/simple_animal/aliens/hivebot.dm +++ b/code/modules/mob/living/simple_animal/aliens/hivebot.dm @@ -1,6 +1,6 @@ // Hivebots are tuned towards how many default lasers are needed to kill them. // As such, if laser damage is ever changed, you should change this define. -#define LASERS_TO_KILL *30 +#define LASERS_TO_KILL * 40 // Default hivebot is melee, and a bit more meaty, so it can meatshield for their ranged friends. /mob/living/simple_animal/hostile/hivebot @@ -237,3 +237,5 @@ /obj/item/projectile/bullet/hivebot damage = 10 damage_type = BRUTE + +#undef LASERS_TO_KILL \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/aliens/mimic.dm b/code/modules/mob/living/simple_animal/aliens/mimic.dm index 3456b02739..2dc3a4afe7 100644 --- a/code/modules/mob/living/simple_animal/aliens/mimic.dm +++ b/code/modules/mob/living/simple_animal/aliens/mimic.dm @@ -66,7 +66,7 @@ var/attempt_open = 0 // Pickup loot -/mob/living/simple_animal/hostile/mimic/crate/initialize() +/mob/living/simple_animal/hostile/mimic/crate/Initialize() . = ..() for(var/obj/item/I in loc) I.forceMove(src) diff --git a/code/modules/mob/living/simple_animal/aliens/statue.dm b/code/modules/mob/living/simple_animal/aliens/statue.dm index f468403a30..f80181bdb0 100644 --- a/code/modules/mob/living/simple_animal/aliens/statue.dm +++ b/code/modules/mob/living/simple_animal/aliens/statue.dm @@ -22,8 +22,8 @@ environment_smash = 2 can_be_antagged = 1 speed = -1 - maxHealth = 50000 - health = 50000 + maxHealth = 3000 + health = 3000 status_flags = CANPUSH // investigates = 1 a_intent = I_HURT @@ -58,12 +58,23 @@ melee_miss_chance = 0 + armor = list( + "melee" = 30, + "bullet" = 60, + "laser" = 80, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100) + + resistance = 20 see_invisible = SEE_INVISIBLE_NOLIGHTING sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS var/last_hit = 0 var/cannot_be_seen = 1 var/mob/living/creator = null + var/drilled = FALSE // No movement while seen code. @@ -92,9 +103,20 @@ else visible_message("[src] is too strong to be banished!") Paralyse(rand(8,15)) + if(istype(O, /obj/item/weapon/pickaxe) || istype(O, /obj/item/weapon/pickaxe/plasmacutter) && !drilled) + drilled = TRUE + resistance = 0 + spawn(300) + drilled = FALSE + resistance = initial(resistance) + ..() /mob/living/simple_animal/hostile/statue/death() - new /obj/item/stack/material/marble(loc) + var/chunks_to_spawn = rand(2,5) + for(var/I = 1 to chunks_to_spawn) + new /obj/item/stack/material/marble(get_turf(loc)) + new /obj/item/cursed_marble(get_turf(loc)) + ..() /mob/living/simple_animal/hostile/statue/Move(turf/NewLoc) if(can_be_seen(NewLoc)) @@ -110,6 +132,8 @@ if(target_mob) //if there's a victim, statue will use its powers if((annoyance + 4) < 800) annoyance += 4 + if(drilled && (annoyance + 4) < 800) //Being hit with a drill makes them weaker, and angrier. + annoyance += 4 else if ((annoyance - 2) > 0) annoyance -= 2 @@ -368,20 +392,20 @@ to_chat(user, "You rub the slab in hopes a wandering spirit wishes to inhabit it. [src] starts to sparkle!") icon_state = "sheet-snowbrick" searching = 1 - request_player() + request_player(user) spawn(60 SECONDS) reset_search() -/obj/item/cursed_marble/proc/request_player() +/obj/item/cursed_marble/proc/request_player(var/mob/user) for(var/mob/observer/dead/O in player_list) if(!O.MayRespawn()) continue if(O.client) if(O.client.prefs.be_special & BE_ALIEN) - question(O.client) + question(O.client, user) -/obj/item/cursed_marble/proc/question(var/client/C) +/obj/item/cursed_marble/proc/question(var/client/C, var/mob/user) spawn(0) if(!C) return @@ -391,7 +415,7 @@ if(!C || 2 == searching) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located. if(response == "Yes") - transfer_personality(C.mob) + transfer_personality(C.mob, user) else if(response == "Never for this round") C.prefs.be_special ^= BE_ALIEN @@ -403,12 +427,14 @@ for (var/mob/M in viewers(T)) M.show_message("[src] fades. Maybe it will spark another time.") -/obj/item/cursed_marble/proc/transfer_personality(var/mob/candidate) +/obj/item/cursed_marble/proc/transfer_personality(var/mob/candidate, var/mob/user) announce_ghost_joinleave(candidate, 0, "They are a statue now.") src.searching = 2 var/mob/living/simple_animal/hostile/statue/S = new(get_turf(src)) S.client = candidate.client - to_chat(S, "You are \a [S], brought into existence on [station_name()] by [usr]! Obey all their orders.") + if(user) + S.creator = user + to_chat(S, "You are \a [S], brought into existence on [station_name()] by [user]! Obey all their orders.") S.mind.assigned_role = "The Statue" visible_message("The slab suddenly takes the shape of a humanoid!") qdel(src) diff --git a/code/modules/mob/living/simple_animal/animals/cat.dm b/code/modules/mob/living/simple_animal/animals/cat.dm index 4b4eba06fb..20d98f9084 100644 --- a/code/modules/mob/living/simple_animal/animals/cat.dm +++ b/code/modules/mob/living/simple_animal/animals/cat.dm @@ -63,8 +63,8 @@ handle_flee_target() /mob/living/simple_animal/cat/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) - var/mob/living/simple_animal/mouse/mouse = target_mob + if(ismouse(target_mob)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = target_mob mouse.splat() visible_emote(pick("bites \the [mouse]!","toys with \the [mouse].","chomps on \the [mouse]!")) return mouse @@ -72,7 +72,7 @@ ..() /mob/living/simple_animal/cat/Found(var/atom/found_atom) - if(istype(found_atom,/mob/living/simple_animal/mouse) && SA_attackable(found_atom)) + if(ismouse(found_atom) && SA_attackable(found_atom)) return found_atom /mob/living/simple_animal/cat/proc/handle_flee_target() @@ -101,6 +101,7 @@ /mob/living/simple_animal/cat/fluff var/mob/living/carbon/human/friend var/befriend_job = null + var/friend_name = null /mob/living/simple_animal/cat/fluff/Life() . = ..() @@ -136,7 +137,7 @@ if(!friend) var/mob/living/carbon/human/H = usr - if(istype(H) && (!befriend_job || H.job == befriend_job)) + if(istype(H) && (!befriend_job || H.job == befriend_job) && (!friend_name || H.real_name == friend_name)) friend = usr . = 1 else if(usr == friend) @@ -191,7 +192,7 @@ icon_dead = "cat3_dead" icon_rest = "cat3_rest" holder_type = /obj/item/weapon/holder/cat/fluff/bones - var/friend_name = "Erstatz Vryroxes" + friend_name = "Erstatz Vryroxes" /mob/living/simple_animal/cat/kitten/New() gender = pick(MALE, FEMALE) diff --git a/code/modules/mob/living/simple_animal/animals/corgi.dm b/code/modules/mob/living/simple_animal/animals/corgi.dm index 33bda8b2e0..6cc1f80523 100644 --- a/code/modules/mob/living/simple_animal/animals/corgi.dm +++ b/code/modules/mob/living/simple_animal/animals/corgi.dm @@ -207,6 +207,7 @@ set_dir(i) sleep(1) + //Technically this should be like, its own file or something or a subset of dog but whatever. Not a coder. /mob/living/simple_animal/corgi/tamaskan name = "tamaskan" diff --git a/code/modules/mob/living/simple_animal/animals/farm_animals.dm b/code/modules/mob/living/simple_animal/animals/farm_animals.dm index 5f63128596..534bbf6000 100644 --- a/code/modules/mob/living/simple_animal/animals/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/animals/farm_animals.dm @@ -277,7 +277,7 @@ var/global/chicken_count = 0 E.pixel_x = rand(-6,6) E.pixel_y = rand(-6,6) if(chicken_count < MAX_CHICKENS && prob(10)) - processing_objects.Add(E) + START_PROCESSING(SSobj, E) /obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0 /obj/item/weapon/reagent_containers/food/snacks/egg/process() @@ -286,7 +286,7 @@ var/global/chicken_count = 0 if(amount_grown >= 100) visible_message("[src] hatches with a quiet cracking sound.") new /mob/living/simple_animal/chick(get_turf(src)) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) qdel(src) else - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index b01fcac159..587edeb0f8 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -188,9 +188,9 @@ Nurse Family for(var/I = 1 to spiderling_count) if(prob(10) && src) var/mob/living/simple_animal/hostile/giant_spider/swarmling = new swarmling_type(src.loc) - var/swarm_health = Floor(swarmling.maxHealth * 0.4) - var/swarm_dam_lower = Floor(melee_damage_lower * 0.4) - var/swarm_dam_upper = Floor(melee_damage_upper * 0.4) + var/swarm_health = FLOOR(swarmling.maxHealth * 0.4, 1) + var/swarm_dam_lower = FLOOR(melee_damage_lower * 0.4, 1) + var/swarm_dam_upper = FLOOR(melee_damage_upper * 0.4, 1) swarmling.name = "spiderling" swarmling.maxHealth = swarm_health swarmling.health = swarm_health diff --git a/code/modules/mob/living/simple_animal/animals/mouse.dm b/code/modules/mob/living/simple_animal/animals/mouse.dm index bf5d03c52c..370001a7ca 100644 --- a/code/modules/mob/living/simple_animal/animals/mouse.dm +++ b/code/modules/mob/living/simple_animal/animals/mouse.dm @@ -16,10 +16,10 @@ see_in_dark = 6 universal_understand = 1 - mob_size = MOB_MINISCULE + mob_size = MOB_SMALL pass_flags = PASSTABLE - can_pull_size = ITEMSIZE_TINY - can_pull_mobs = MOB_PULL_NONE +// can_pull_size = ITEMSIZE_TINY +// can_pull_mobs = MOB_PULL_NONE layer = MOB_LAYER density = 0 diff --git a/code/modules/mob/living/simple_animal/animals/slime.dm b/code/modules/mob/living/simple_animal/animals/slime.dm index fdb4347ae9..0449146a7e 100644 --- a/code/modules/mob/living/simple_animal/animals/slime.dm +++ b/code/modules/mob/living/simple_animal/animals/slime.dm @@ -27,7 +27,7 @@ icon_living = "rainbow baby slime" icon_dead = "rainbow baby slime dead" -/mob/living/simple_animal/slime/science/initialize() +/mob/living/simple_animal/slime/science/Initialize() . = ..() overlays.Cut() overlays += "aslime-:33" diff --git a/code/modules/mob/living/simple_animal/animals/spiderbot.dm b/code/modules/mob/living/simple_animal/animals/spiderbot.dm index b76351b976..9145e1923f 100644 --- a/code/modules/mob/living/simple_animal/animals/spiderbot.dm +++ b/code/modules/mob/living/simple_animal/animals/spiderbot.dm @@ -46,7 +46,7 @@ /obj/item/device/radio/borg, /obj/item/weapon/holder, /obj/machinery/camera, - /mob/living/simple_animal/borer, + /mob/living/simple_mob/animal/borer, /obj/item/device/mmi, ) diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm index e4add4d749..43edd45602 100644 --- a/code/modules/mob/living/simple_animal/borer/borer.dm +++ b/code/modules/mob/living/simple_animal/borer/borer.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/borer +/mob/living/simple_mob/animal/borer name = "cortical borer" real_name = "cortical borer" desc = "A small, quivering sluglike creature." @@ -35,15 +35,15 @@ can_be_antagged = TRUE -/mob/living/simple_animal/borer/roundstart +/mob/living/simple_mob/animal/borer/roundstart roundstart = 1 -/mob/living/simple_animal/borer/Login() +/mob/living/simple_mob/animal/borer/Login() ..() if(mind) borers.add_antagonist(mind) -/mob/living/simple_animal/borer/New() +/mob/living/simple_mob/animal/borer/New() ..() add_language("Cortical Link") @@ -53,7 +53,7 @@ truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]" if(!roundstart) request_player() -/mob/living/simple_animal/borer/Life() +/mob/living/simple_mob/animal/borer/Life() ..() @@ -91,7 +91,7 @@ if(prob(host.brainloss/20)) host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_v","gasp"))]") -/mob/living/simple_animal/borer/Stat() +/mob/living/simple_mob/animal/borer/Stat() ..() statpanel("Status") @@ -103,7 +103,7 @@ if (client.statpanel == "Status") stat("Chemicals", chemicals) -/mob/living/simple_animal/borer/proc/detatch() +/mob/living/simple_mob/animal/borer/proc/detatch() if(!host || !controlling) return @@ -154,7 +154,7 @@ qdel(host_brain) -/mob/living/simple_animal/borer/proc/leave_host() +/mob/living/simple_mob/animal/borer/proc/leave_host() if(!host) return @@ -172,7 +172,7 @@ return //Procs for grabbing players. -/mob/living/simple_animal/borer/proc/request_player() +/mob/living/simple_mob/animal/borer/proc/request_player() for(var/mob/observer/dead/O in player_list) if(jobban_isbanned(O, "Borer")) continue @@ -180,7 +180,7 @@ if(O.client.prefs.be_special & BE_ALIEN) question(O.client) -/mob/living/simple_animal/borer/proc/question(var/client/C) +/mob/living/simple_mob/animal/borer/proc/question(var/client/C) spawn(0) if(!C) return var/response = alert(C, "A cortical borer needs a player. Are you interested?", "Cortical borer request", "Yes", "No", "Never for this round") @@ -191,7 +191,7 @@ else if (response == "Never for this round") C.prefs.be_special ^= BE_ALIEN -/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate) +/mob/living/simple_mob/animal/borer/proc/transfer_personality(var/client/candidate) if(!candidate || !candidate.mob || !candidate.mob.mind) return @@ -209,5 +209,5 @@ your host and your eventual spawn safe and warm." src << "You can speak to your victim with say, to other borers with say :x, and use your Abilities tab to access powers." -/mob/living/simple_animal/borer/cannot_use_vents() +/mob/living/simple_mob/animal/borer/cannot_use_vents() return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/borer/borer_captive.dm b/code/modules/mob/living/simple_animal/borer/borer_captive.dm index c34dca00e8..2e5af8be9a 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_captive.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_captive.dm @@ -10,7 +10,7 @@ src << "You cannot speak in IC (muted)." return - if(istype(src.loc,/mob/living/simple_animal/borer)) + if(istype(src.loc,/mob/living/simple_mob/animal/borer)) message = sanitize(message) if (!message) @@ -19,7 +19,7 @@ if (stat == 2) return say_dead(message) - var/mob/living/simple_animal/borer/B = src.loc + var/mob/living/simple_mob/animal/borer/B = src.loc src << "You whisper silently, \"[message]\"" B.host << "The captive mind of [src] whispers, \"[message]\"" @@ -34,8 +34,8 @@ /mob/living/captive_brain/process_resist() //Resisting control by an alien mind. - if(istype(src.loc,/mob/living/simple_animal/borer)) - var/mob/living/simple_animal/borer/B = src.loc + if(istype(src.loc,/mob/living/simple_mob/animal/borer)) + var/mob/living/simple_mob/animal/borer/B = src.loc var/mob/living/captive_brain/H = src H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_animal/borer/borer_powers.dm index b75da20cc4..c12736a307 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_powers.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/borer/verb/release_host() +/mob/living/simple_mob/animal/borer/verb/release_host() set category = "Abilities" set name = "Release Host" set desc = "Slither out of your host." @@ -38,7 +38,7 @@ detatch() leave_host() -/mob/living/simple_animal/borer/verb/infest() +/mob/living/simple_mob/animal/borer/verb/infest() set category = "Abilities" set name = "Infest" set desc = "Infest a suitable humanoid host." @@ -126,7 +126,7 @@ return /* -/mob/living/simple_animal/borer/verb/devour_brain() +/mob/living/simple_mob/animal/borer/verb/devour_brain() set category = "Abilities" set name = "Devour Brain" set desc = "Take permanent control of a dead host." @@ -152,7 +152,7 @@ */ // BRAIN WORM ZOMBIES AAAAH. -/mob/living/simple_animal/borer/proc/replace_brain() +/mob/living/simple_mob/animal/borer/proc/replace_brain() var/mob/living/carbon/human/H = host @@ -198,7 +198,7 @@ if(!H.lastKnownIP) H.lastKnownIP = s2h_ip -/mob/living/simple_animal/borer/verb/secrete_chemicals() +/mob/living/simple_mob/animal/borer/verb/secrete_chemicals() set category = "Abilities" set name = "Secrete Chemicals" set desc = "Push some chemicals into your host's bloodstream." @@ -226,7 +226,7 @@ host.reagents.add_reagent(chem, 10) chemicals -= 50 -/mob/living/simple_animal/borer/verb/dominate_victim() +/mob/living/simple_mob/animal/borer/verb/dominate_victim() set category = "Abilities" set name = "Paralyze Victim" set desc = "Freeze the limbs of a potential host with supernatural fear." @@ -266,7 +266,7 @@ used_dominate = world.time -/mob/living/simple_animal/borer/verb/bond_brain() +/mob/living/simple_mob/animal/borer/verb/bond_brain() set category = "Abilities" set name = "Assume Control" set desc = "Fully connect to the brain of your host." @@ -335,20 +335,3 @@ host.verbs += /mob/living/carbon/proc/spawn_larvae return - -/mob/living/carbon/human/proc/jumpstart() - set category = "Abilities" - set name = "Revive Host" - set desc = "Send a jolt of electricity through your host, reviving them." - - if(stat != 2) - usr << "Your host is already alive." - return - - verbs -= /mob/living/carbon/human/proc/jumpstart - visible_message("With a hideous, rattling moan, [src] shudders back to life!") - - rejuvenate() - restore_blood() - fixblood() - update_canmove() \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/borer/say.dm b/code/modules/mob/living/simple_animal/borer/say.dm index 440dfa7ff7..f4c12a7458 100644 --- a/code/modules/mob/living/simple_animal/borer/say.dm +++ b/code/modules/mob/living/simple_animal/borer/say.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/borer/say(var/message) +/mob/living/simple_mob/animal/borer/say(var/message) message = sanitize(message) message = capitalize(message) diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm deleted file mode 100644 index 26ab3a1260..0000000000 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ /dev/null @@ -1,488 +0,0 @@ -/mob/living/simple_animal/construct - name = "Construct" - real_name = "Construct" - var/construct_type = "shade" - desc = "" - speak_emote = list("hisses") - emote_hear = list("wails","screeches") - - ui_icons = 'icons/mob/screen1_construct.dmi' - has_hands = 1 - hand_form = "stone manipulators" - - response_help = "thinks better of touching" - response_disarm = "flailed at" - response_harm = "punched" - - intelligence_level = SA_HUMANOID // Player controlled. - - hovering = TRUE - softfall = TRUE //Beings made of Hellmarble and powered by the tears of the damned are not concerned with mortal things such as 'gravity'. - parachuting = TRUE - - icon_dead = "shade_dead" - var/do_glow = 1 - - speed = -1 - a_intent = I_HURT - stop_automated_movement = 1 - - status_flags = CANPUSH - - universal_speak = 0 - universal_understand = 1 - - attack_sound = 'sound/weapons/spiderlunge.ogg' - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - - minbodytemp = 0 - show_stat_health = 1 - - faction = "cult" - supernatural = 1 - - see_invisible = SEE_INVISIBLE_NOLIGHTING - see_in_dark = 7 - - var/nullblock = 0 - - mob_swap_flags = HUMAN|SIMPLE_ANIMAL|SLIME|MONKEY - mob_push_flags = ALLMOBS - - var/list/construct_spells = list() - - can_be_antagged = TRUE - - taser_kill = 0 // no - - shock_resistance = 0.9 //Electricity isn't very effective on stone, especially that from hell. - - armor = list( - "melee" = 10, - "bullet" = 10, - "laser" = 10, - "energy" = 10, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - -/mob/living/simple_animal/construct/place_spell_in_hand(var/path) - if(!path || !ispath(path)) - return 0 - - //var/obj/item/weapon/spell/S = new path(src) - var/obj/item/weapon/spell/construct/S = new path(src) - - //No hands needed for innate casts. - if(S.cast_methods & CAST_INNATE) - if(S.run_checks()) - S.on_innate_cast(src) - - if(l_hand && r_hand) //Make sure our hands aren't full. - if(istype(r_hand, /obj/item/weapon/spell)) //If they are full, perhaps we can still be useful. - var/obj/item/weapon/spell/r_spell = r_hand - if(r_spell.aspect == ASPECT_CHROMATIC) //Check if we can combine the new spell with one in our hands. - r_spell.on_combine_cast(S, src) - else if(istype(l_hand, /obj/item/weapon/spell)) - var/obj/item/weapon/spell/l_spell = l_hand - if(l_spell.aspect == ASPECT_CHROMATIC) //Check the other hand too. - l_spell.on_combine_cast(S, src) - else //Welp - to_chat(src, "You require a free manipulator to use this power.") - return 0 - - if(S.run_checks()) - put_in_hands(S) - return 1 - else - qdel(S) - return 0 - -/mob/living/simple_animal/construct/cultify() - return - -/mob/living/simple_animal/construct/New() - ..() - name = text("[initial(name)] ([rand(1, 1000)])") - real_name = name - add_language("Cult") - add_language("Occult") - for(var/spell in construct_spells) - src.add_spell(new spell, "const_spell_ready") - updateicon() - -/mob/living/simple_animal/construct/updateicon() - overlays.Cut() - ..() - if(do_glow) - add_glow() - -/mob/living/simple_animal/construct/update_icon() - ..() - if(do_glow) - add_glow() - -/mob/living/simple_animal/construct/death() - new /obj/item/weapon/ectoplasm (src.loc) - ..(null,"collapses in a shattered heap.") - ghostize() - qdel(src) - -/mob/living/simple_animal/construct/attack_generic(var/mob/user) - if(istype(user, /mob/living/simple_animal/construct/builder)) - var/mob/living/simple_animal/construct/builder/B = user - if(health < getMaxHealth()) - var/repair_lower_bound = B.melee_damage_lower * -1 - var/repair_upper_bound = B.melee_damage_upper * -1 - adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound)) - adjustFireLoss(rand(repair_lower_bound, repair_upper_bound)) - user.visible_message("\The [user] mends some of \the [src]'s wounds.") - else - to_chat(user, "\The [src] is undamaged.") - return - return ..() - -/mob/living/simple_animal/construct/examine(mob/user) - ..(user) - var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" - if (src.health < src.getMaxHealth()) - msg += "" - if (src.health >= src.getMaxHealth()/2) - msg += "It looks slightly dented.\n" - else - msg += "It looks severely dented!\n" - msg += "" - msg += "*---------*" - - user << msg - -/mob/living/simple_animal/construct/Process_Spacemove() - return 1 //Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. It's not hard to believe. - -/////////////////Juggernaut/////////////// - - - -/mob/living/simple_animal/construct/armoured - name = "Juggernaut" - real_name = "Juggernaut" - construct_type = "juggernaut" - desc = "A possessed suit of armour driven by the will of the restless dead" - icon = 'icons/mob/mob.dmi' - icon_state = "behemoth" - icon_living = "behemoth" - maxHealth = 300 - health = 300 - response_harm = "harmlessly punches" - harm_intent_damage = 0 - melee_damage_lower = 30 - melee_damage_upper = 40 - attack_armor_pen = 60 //Being punched by a living, floating statue. - attacktext = list("smashed their armoured gauntlet into") - friendly = list("pats") - mob_size = MOB_HUGE - speed = 2 //Not super fast, but it might catch up to someone in armor who got punched once or twice. - environment_smash = 2 - attack_sound = 'sound/weapons/heavysmash.ogg' - status_flags = 0 - resistance = 10 - construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, - /spell/targeted/fortify, - /spell/targeted/construct_advanced/slam - ) - - armor = list( - "melee" = 70, - "bullet" = 30, - "laser" = 30, - "energy" = 30, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - -/mob/living/simple_animal/construct/armoured/Life() - weakened = 0 - ..() - -/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P) -// if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) //If it's going to be slow, it's probably going to need every reflect it can get. - var/reflectchance = 80 - round(P.damage/3) - if(prob(reflectchance)) - var/damage_mod = rand(2,4) - var/projectile_dam_type = P.damage_type - var/incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) - var/armorcheck = run_armor_check(null, P.check_armour) - var/soakedcheck = get_armor_soak(null, P.check_armour) - if(!(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))) - visible_message("The [P.name] bounces off of [src]'s shell!", \ - "The [P.name] bounces off of [src]'s shell!") - new /obj/item/weapon/material/shard/shrapnel(src.loc) - if(!(P.damage_type == BRUTE || P.damage_type == BURN)) - projectile_dam_type = BRUTE - incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to brute for physical projectiles, though severely decreased. - apply_damage(incoming_damage, projectile_dam_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) - return -1 //Doesn't reflect non-beams or non-energy projectiles. They just smack and drop with little to no effect. - else - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") - damage_mod = rand(3,5) - incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) - if(!(P.damage_type == BRUTE || P.damage_type == BURN)) - projectile_dam_type = BURN - incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to burn for energy-type projectiles, though severely decreased. - apply_damage(incoming_damage, P.damage_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) - - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.redirect(new_x, new_y, curloc, src) - P.reflected = 1 - - return -1 // complete projectile permutation - - return (..(P)) - - - -////////////////////////Wraith///////////////////////////////////////////// - - - -/mob/living/simple_animal/construct/wraith - name = "Wraith" - real_name = "Wraith" - construct_type = "wraith" - desc = "A wicked bladed shell contraption piloted by a bound spirit." - icon = 'icons/mob/mob.dmi' - icon_state = "floating" - icon_living = "floating" - maxHealth = 200 - health = 200 - melee_damage_lower = 25 - melee_damage_upper = 30 - attack_armor_pen = 15 - attack_sharp = 1 - attack_edge = 1 - attacktext = list("slashed") - friendly = list("pinches") - speed = -1 - environment_smash = 1 - attack_sound = 'sound/weapons/rapidslice.ogg' - construct_spells = list(/spell/targeted/ethereal_jaunt/shift, - /spell/targeted/ambush_mode - ) - -/mob/living/simple_animal/construct/wraith/DoPunch(var/atom/A) - . = ..() - if(. && isliving(A)) - var/mob/living/L = A - L.add_modifier(/datum/modifier/deep_wounds, 30 SECONDS) - -/////////////////////////////Artificer///////////////////////// - - - -/mob/living/simple_animal/construct/builder - name = "Artificer" - real_name = "Artificer" - construct_type = "artificer" - desc = "A bulbous construct dedicated to building and maintaining temples to their otherworldly lords." - icon = 'icons/mob/mob.dmi' - icon_state = "artificer" - icon_living = "artificer" - maxHealth = 150 - health = 150 - response_harm = "viciously beaten" - harm_intent_damage = 5 - melee_damage_lower = 15 //It's not the strongest of the bunch, but that doesn't mean it can't hurt you. - melee_damage_upper = 20 - attacktext = list("rammed") - speed = 0 - environment_smash = 2 - attack_sound = 'sound/weapons/rapidslice.ogg' - construct_spells = list(/spell/aoe_turf/conjure/construct/lesser, - /spell/aoe_turf/conjure/wall, - /spell/aoe_turf/conjure/floor, - /spell/aoe_turf/conjure/soulstone, - /spell/aoe_turf/conjure/pylon, - /spell/aoe_turf/conjure/door, - /spell/aoe_turf/conjure/grille, - /spell/targeted/occult_repair_aura, - /spell/targeted/construct_advanced/mend_acolyte - ) - - -/////////////////////////////Behemoth///////////////////////// -/* - * The Behemoth. Admin-allowance only, still try to keep it in some guideline of 'Balanced', even if it means Security has to be fully geared to be so. - */ - -/mob/living/simple_animal/construct/behemoth - name = "Behemoth" - real_name = "Behemoth" - construct_type = "juggernaut" - desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force." - icon = 'icons/mob/mob.dmi' - icon_state = "behemoth" - icon_living = "behemoth" - maxHealth = 750 - health = 750 - speak_emote = list("rumbles") - response_harm = "harmlessly punched" - harm_intent_damage = 0 - melee_damage_lower = 50 - melee_damage_upper = 50 - attacktext = list("brutally crushed") - friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke. - speed = 5 - environment_smash = 2 - attack_sound = 'sound/weapons/heavysmash.ogg' - resistance = 10 - icon_scale = 2 - var/energy = 0 - var/max_energy = 1000 - armor = list( - "melee" = 60, - "bullet" = 60, - "laser" = 60, - "energy" = 30, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, - /spell/targeted/fortify, - /spell/targeted/construct_advanced/slam - ) - -/mob/living/simple_animal/construct/behemoth/bullet_act(var/obj/item/projectile/P) - var/reflectchance = 80 - round(P.damage/3) - if(prob(reflectchance)) - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") - - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.redirect(new_x, new_y, curloc, src) - P.reflected = 1 - - return -1 // complete projectile permutation - - return (..(P)) - -////////////////////////Harvester//////////////////////////////// -/* - * Master of Spells and Ranged Abilities. Not as fragile as the Wraith, but nowhere near as maneuverable and deadly in melee. - */ - -/mob/living/simple_animal/construct/harvester - name = "Harvester" - real_name = "Harvester" - construct_type = "harvester" - desc = "A tendril-laden construct piloted by a chained mind." - icon = 'icons/mob/mob.dmi' - icon_state = "harvester" - icon_living = "harvester" - maxHealth = 150 - health = 150 - melee_damage_lower = 20 - melee_damage_upper = 25 - attack_sharp = 1 - attacktext = list("violently stabbed") - friendly = list("caresses") - speed = 0 - environment_smash = 1 - attack_sound = 'sound/weapons/pierce.ogg' - - armor = list( - "melee" = 10, - "bullet" = 20, - "laser" = 20, - "energy" = 20, - "bomb" = 20, - "bio" = 100, - "rad" = 100) - - construct_spells = list( - /spell/aoe_turf/knock/harvester, - /spell/targeted/construct_advanced/inversion_beam, - /spell/targeted/construct_advanced/agonizing_sphere, - /spell/rune_write - ) - -////////////////Glow////////////////// -/mob/living/simple_animal/construct/proc/add_glow() - var/image/eye_glow = image(icon,"glow-[icon_state]") - eye_glow.plane = PLANE_LIGHTING_ABOVE - overlays += eye_glow - set_light(2, -2, l_color = "#FFFFFF") - -/mob/living/simple_animal/construct/proc/remove_glow() - overlays.Cut() - -////////////////HUD////////////////////// - -/mob/living/simple_animal/construct/Life() - . = ..() - if(.) - if(fire) - if(fire_alert) fire.icon_state = "fire1" - else fire.icon_state = "fire0" - if(pullin) - if(pulling) pullin.icon_state = "pull1" - else pullin.icon_state = "pull0" - - if(purged) - if(purge > 0) purged.icon_state = "purge1" - else purged.icon_state = "purge0" - - silence_spells(purge) - -/mob/living/simple_animal/construct/updatehealth() //Special icons. - health = getMaxHealth() - getToxLoss() - getFireLoss() - getBruteLoss() - - //Alive, becoming dead - if((stat < DEAD) && (health <= 0)) - death() - - //Overhealth - if(health > getMaxHealth()) - health = getMaxHealth() - - //Update our hud if we have one - if(healths) - if(stat != DEAD) - var/heal_per = (health / getMaxHealth()) * 100 - switch(heal_per) - if(100 to INFINITY) - healths.icon_state = "[construct_type]_health0" - if(80 to 100) - healths.icon_state = "[construct_type]_health1" - if(60 to 80) - healths.icon_state = "[construct_type]_health2" - if(40 to 60) - healths.icon_state = "[construct_type]_health3" - if(20 to 40) - healths.icon_state = "[construct_type]_health4" - if(0 to 20) - healths.icon_state = "[construct_type]_health5" - else - healths.icon_state = "[construct_type]_health6" - else - healths.icon_state = "[construct_type]_health7" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/humanoids/head.dm b/code/modules/mob/living/simple_animal/humanoids/head.dm deleted file mode 100644 index 22460f0990..0000000000 --- a/code/modules/mob/living/simple_animal/humanoids/head.dm +++ /dev/null @@ -1,61 +0,0 @@ -//Look Sir, free head! -/mob/living/simple_animal/head - name = "CommandBattle AI" - desc = "A standard borg shell on its chest crude marking saying CommandBattle AI MK4 : Head." - icon_state = "crab" - icon_living = "crab" - icon_dead = "crab_dead" - intelligence_level = SA_ANIMAL - - wander = 0 - stop_automated_movement = 1 - universal_speak = 1 - turns_per_move = 5 - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "punches" - - speak_chance = 1 - speak_emote = list("clicks") - emote_hear = list("clicks") - emote_see = list("clacks") - - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/list/insults = list( - "Man you suck", - "You look like the most retarded douche around", - "What's up?, oh wait nevermind you are a fucking asshat", - "you are just overly retarded", - "Whiteman said what?!",) - var/list/comments = list("Man have you seen those furry cats?,I mean who in the right mind would like something like that?", - "They call me abusive,I just like the truth", - "Beeboop, im a robit", - "Gooogooooll, break ya bones", - "Crab say what?", - "Man they say we have space lizards now, man this shit is getting more wack every minute", - "The so called \"improved\" station AI is just bullshit, that thing aint fun for noone", - "The Colony Director is a traitor, he took my power core.", - "Say \"what\" again. Say \"what\" again. I dare you. I double-dare you, motherfucker. Say \"what\" one more goddamn time.", - "Ezekiel 25:17 ,The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and good will shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord... when I lay my vengeance upon thee.", - "Did you notice a sign out in front of my house that said \"Dead Nigger Storage\"?") - -/mob/living/simple_animal/head/Life() - . = ..() - if(!. || ai_inactive) return - - for(var/mob/A in viewers(world.view,src)) - if(A.ckey) - say_something(A) - -/mob/living/simple_animal/head/proc/say_something(mob/A) - if(prob(85)) - return - if(prob(30)) - var/msg = pick(insults) - msg = "Hey, [A.name].. [msg]" - src.say(msg) - else - var/msg = pick(comments) - src.say(msg) diff --git a/code/modules/mob/living/simple_animal/humanoids/kobold.dm b/code/modules/mob/living/simple_animal/humanoids/kobold.dm deleted file mode 100644 index 7355fce470..0000000000 --- a/code/modules/mob/living/simple_animal/humanoids/kobold.dm +++ /dev/null @@ -1,43 +0,0 @@ -//kobold -/mob/living/simple_animal/kobold - name = "kobold" - desc = "A small, rat-like creature." - icon = 'icons/mob/mob.dmi' - icon_state = "kobold_idle" - icon_living = "kobold_idle" - icon_dead = "kobold_dead" - intelligence_level = SA_HUMANOID - - run_at_them = 0 - cooperative = 1 - - turns_per_move = 5 - see_in_dark = 6 - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "kicks" - - min_oxy = 16 //Require atleast 16kPA oxygen - minbodytemp = 223 //Below -50 Degrees Celcius - maxbodytemp = 323 //Above 50 Degrees Celcius - - speak_chance = 5 - speak = list("You no take candle!","Ooh, pretty shiny.","Me take?","Where gold here...","Me likey.") - speak_emote = list("mutters","hisses","grumbles") - emote_hear = list("mutters under it's breath.","grumbles.", "yips!") - emote_see = list("looks around suspiciously.", "scratches it's arm.","putters around a bit.") - - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey - -/mob/living/simple_animal/kobold/Life() - . = ..() - if(!.) return - - if(prob(5)) - flick("kobold_act",src) - -/mob/living/simple_animal/kobold/Move(var/dir) - ..() - if(!stat) - flick("kobold_walk",src) diff --git a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm index 9f8c737894..1bc4b985a4 100644 --- a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm +++ b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm @@ -96,7 +96,7 @@ ..() playsound(src,'sound/mecha/mechstep.ogg',40,1) - +// This is a PoI mob, not the normal, floaty drones that hang out around windows /mob/living/simple_animal/hostile/mecha/malf_drone name = "autonomous mechanized drone" desc = "It appears to be an exosuit, piloted by a drone intelligence. It looks scary." diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index efb53b6b42..741f32f3fd 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -380,7 +380,7 @@ //Resisting out of closets if(istype(loc,/obj/structure/closet)) var/obj/structure/closet/C = loc - if(C.welded) + if(C.sealed) handle_resist() else C.open() @@ -565,12 +565,6 @@ if(act) ..(act, type, desc) -/mob/living/simple_animal/proc/visible_emote(var/act_desc) - custom_emote(1, act_desc) - -/mob/living/simple_animal/proc/audible_emote(var/act_desc) - custom_emote(2, act_desc) - /mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj) ai_log("bullet_act() I was shot by: [Proj.firer]",2) @@ -683,9 +677,9 @@ //SA vs SA basically /mob/living/simple_animal/attack_generic(var/mob/attacker) - ..() if(attacker) react_to_attack(attacker) + return ..() /mob/living/simple_animal/movement_delay() var/tally = 0 //Incase I need to add stuff other than "speed" later @@ -1253,8 +1247,11 @@ /mob/living/simple_animal/proc/PunchTarget() if(!Adjacent(target_mob)) return - if(!client) - sleep(rand(melee_attack_minDelay, melee_attack_maxDelay)) + if(!canClick()) + return + setClickCooldown(get_attack_speed()) +// if(!client) +// sleep(rand(melee_attack_minDelay, melee_attack_maxDelay)) if(isliving(target_mob)) var/mob/living/L = target_mob @@ -1295,13 +1292,18 @@ //The actual top-level ranged attack proc /mob/living/simple_animal/proc/ShootTarget() + if(!canClick()) + return FALSE + + setClickCooldown(get_attack_speed()) + var/target = target_mob var/tturf = get_turf(target) if((firing_lines && !client) && !CheckFiringLine(tturf)) step_rand(src) face_atom(tturf) - return 0 + return FALSE visible_message("[src] fires at [target]!") if(rapid) @@ -1322,7 +1324,7 @@ if(casingtype) new casingtype - return 1 + return TRUE //Check firing lines for faction_friends (if we're not cooperative, we don't care) /mob/living/simple_animal/proc/CheckFiringLine(var/turf/tturf) @@ -1363,7 +1365,6 @@ // return A.old_style_target(target) A.fire() - return //We can't see the target /mob/living/simple_animal/proc/LoseTarget() @@ -1554,13 +1555,13 @@ return 0 else return armorval - +/* // Force it to target something /mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE) if(intelligence_level == SA_HUMANOID && !forced) return set_target(new_target) - +*/ /mob/living/simple_animal/is_sentient() return intelligence_level != SA_PLANT && intelligence_level != SA_ROBOTIC diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index 843990c7f6..2b5d44ded9 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -17,8 +17,8 @@ maxHealth = 150 var/maxHealth_adult = 200 - melee_damage_lower = 5 - melee_damage_upper = 25 + melee_damage_lower = 10 + melee_damage_upper = 15 melee_miss_chance = 0 gender = NEUTER diff --git a/code/modules/mob/living/simple_mob/appearance.dm b/code/modules/mob/living/simple_mob/appearance.dm new file mode 100644 index 0000000000..05f758d7c4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/appearance.dm @@ -0,0 +1,76 @@ +/mob/living/simple_mob/update_icon() + . = ..() + cut_overlays() +// var/mutable_appearance/ma = new(src) +// ma.layer = layer +// ma.plane = plane + + add_overlay(modifier_overlay) + + if(!icon_living) // Prevent the mob from turning invisible if icon_living is null. + icon_living = initial(icon_state) + + //Awake and normal + if((stat == CONSCIOUS) && (!icon_rest || !resting || !incapacitated(INCAPACITATION_DISABLED) )) + icon_state = icon_living + + //Dead + else if(stat >= DEAD) + icon_state = icon_dead + + //Resting or KO'd + else if(((stat == UNCONSCIOUS) || resting || incapacitated(INCAPACITATION_DISABLED) ) && icon_rest) + icon_state = icon_rest + + //Backup + else + icon_state = initial(icon_state) + + if(has_hands) + if(r_hand_sprite) + add_overlay(r_hand_sprite) + if(l_hand_sprite) + add_overlay(l_hand_sprite) + + if(has_eye_glow) + if(icon_state != icon_living) + remove_eyes() + else + add_eyes() + +// appearance = ma + + +// If your simple mob's update_icon() call calls overlays.Cut(), this needs to be called after this, or manually apply modifier_overly to overlays. +/mob/living/simple_mob/update_modifier_visuals() + var/image/effects = null + if(modifier_overlay) + cut_overlay(modifier_overlay) + modifier_overlay.cut_overlays() + effects = modifier_overlay + else + effects = new() + + for(var/datum/modifier/M in modifiers) + if(M.mob_overlay_state) + var/image/I = image("icon" = 'icons/mob/modifier_effects.dmi', "icon_state" = M.mob_overlay_state) + I.appearance_flags = RESET_COLOR // So colored mobs don't affect the overlay. + effects.add_overlay(I) + + modifier_overlay = effects + add_overlay(modifier_overlay) + + +/mob/living/simple_mob/proc/add_eyes() + if(!eye_layer) + eye_layer = image(icon, "[icon_state]-eyes") + eye_layer.plane = PLANE_LIGHTING_ABOVE + + add_overlay(eye_layer) + +/mob/living/simple_mob/proc/remove_eyes() + cut_overlay(eye_layer) + + +/mob/living/simple_mob/gib() + ..(icon_gib,1,icon) // we need to specify where the gib animation is stored \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/combat.dm b/code/modules/mob/living/simple_mob/combat.dm new file mode 100644 index 0000000000..ae1fa4ad3b --- /dev/null +++ b/code/modules/mob/living/simple_mob/combat.dm @@ -0,0 +1,237 @@ +// Does a melee attack. +/mob/living/simple_mob/proc/attack_target(atom/A) + set waitfor = FALSE // For attack animations. Don't want the AI processor to get held up. + + if(!A.Adjacent(src)) + return FALSE + var/turf/their_T = get_turf(A) + + face_atom(A) + + if(melee_attack_delay) + // their_T.color = "#FF0000" + melee_pre_animation(A) + handle_attack_delay(A, melee_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + // Cooldown testing is done at click code (for players) and interface code (for AI). + setClickCooldown(get_attack_speed()) + + . = do_attack(A, their_T) + + if(melee_attack_delay) + melee_post_animation(A) + // their_T.color = "#FFFFFF" + + + +// This does the actual attack. +// This is a seperate proc for the purposes of attack animations. +// A is the thing getting attacked, T is the turf A is/was on when attack_target was called. +/mob/living/simple_mob/proc/do_attack(atom/A, turf/T) + face_atom(A) + var/missed = FALSE + if(!isturf(A) && !(A in T) ) // Turfs don't contain themselves so checking contents is pointless if we're targeting a turf. + missed = TRUE + else if(!T.AdjacentQuick(src)) + missed = TRUE + + if(missed) // Most likely we have a slow attack and they dodged it or we somehow got moved. + add_attack_logs(src, A, "Animal-attacked (dodged)", admin_notify = FALSE) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + visible_message(span("warning", "\The [src] misses their attack.")) + return FALSE + + var/damage_to_do = rand(melee_damage_lower, melee_damage_upper) + + damage_to_do = apply_bonus_melee_damage(A, damage_to_do) + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.outgoing_melee_damage_percent)) + damage_to_do *= M.outgoing_melee_damage_percent + + if(isliving(A)) // Check defenses. + var/mob/living/L = A + + if(prob(melee_miss_chance)) + add_attack_logs(src, L, "Animal-attacked (miss)", admin_notify = FALSE) + do_attack_animation(src) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + return FALSE // We missed. + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack")) + return FALSE // We were blocked. + + if(apply_attack(A, damage_to_do)) + apply_melee_effects(A) + if(attack_sound) + playsound(src, attack_sound, 75, 1) + + return TRUE + +// Generally used to do the regular attack. +// Override for doing special stuff with the direct result of the attack. +/mob/living/simple_mob/proc/apply_attack(atom/A, damage_to_do) + return A.attack_generic(src, damage_to_do, pick(attacktext)) + +// Override for special effects after a successful attack, like injecting poison or stunning the target. +/mob/living/simple_mob/proc/apply_melee_effects(atom/A) + return + +// Override to modify the amount of damage the mob does conditionally. +// This must return the amount of outgoing damage. +// Note that this is done before mob modifiers scale the damage. +/mob/living/simple_mob/proc/apply_bonus_melee_damage(atom/A, damage_amount) + return damage_amount + +//The actual top-level ranged attack proc +/mob/living/simple_mob/proc/shoot_target(atom/A) + set waitfor = FALSE + setClickCooldown(get_attack_speed()) + + face_atom(A) + + if(ranged_attack_delay) + ranged_pre_animation(A) + handle_attack_delay(A, ranged_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + if(needs_reload) + if(reload_count >= reload_max) + try_reload() + return FALSE + + visible_message("\The [src] fires at \the [A]!") + shoot(A) + if(casingtype) + new casingtype(loc) + + if(ranged_attack_delay) + ranged_post_animation(A) + + return TRUE + + +// Shoot a bullet at something. +/mob/living/simple_mob/proc/shoot(atom/A) + if(A == get_turf(src)) + return + + face_atom(A) + + var/obj/item/projectile/P = new projectiletype(src.loc) + if(!P) + return + + // If the projectile has its own sound, use it. + // Otherwise default to the mob's firing sound. + playsound(src, P.fire_sound ? P.fire_sound : projectilesound, 80, 1) + + P.firer = src // So we can't shoot ourselves. + P.launch(A) + if(needs_reload) + reload_count++ + +// if(distance >= special_attack_min_range && distance <= special_attack_max_range) +// return TRUE + +/mob/living/simple_mob/proc/try_reload() + set waitfor = FALSE + set_AI_busy(TRUE) + + if(do_after(src, reload_time)) + if(reload_sound) + playsound(src.loc, reload_sound, 50, 1) + reload_count = 0 + . = TRUE + else + . = FALSE + set_AI_busy(FALSE) + +// Can we currently do a special attack? +/mob/living/simple_mob/proc/can_special_attack(atom/A) + // Validity check. + if(!istype(A)) + return FALSE + + // Ability check. + if(isnull(special_attack_min_range) || isnull(special_attack_max_range)) + return FALSE + + // Distance check. + var/distance = get_dist(src, A) + if(distance < special_attack_min_range || distance > special_attack_max_range) + return FALSE + + // Cooldown check. + if(!isnull(special_attack_cooldown) && last_special_attack + special_attack_cooldown > world.time) + return FALSE + + // Charge check. + if(!isnull(special_attack_charges) && special_attack_charges <= 0) + return FALSE + + return TRUE + +// Should we do one? Used to make the AI not waste their special attacks. Only checked for AI. Players are free to screw up on their own. +/mob/living/simple_mob/proc/should_special_attack(atom/A) + return TRUE + +// Special attacks, like grenades or blinding spit or whatever. +// Don't override this, override do_special_attack() for your blinding spit/etc. +/mob/living/simple_mob/proc/special_attack_target(atom/A) + face_atom(A) + + if(special_attack_delay) + special_pre_animation(A) + handle_attack_delay(A, special_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + last_special_attack = world.time + if(do_special_attack(A)) + if(special_attack_charges) + special_attack_charges -= 1 + . = TRUE + else + . = FALSE + + if(special_attack_delay) + special_post_animation(A) + +// Override this for the actual special attack. +/mob/living/simple_mob/proc/do_special_attack(atom/A) + return FALSE + +// Sleeps the proc that called it for the correct amount of time. +// Also makes sure the AI doesn't do anything stupid in the middle of the delay. +/mob/living/simple_mob/proc/handle_attack_delay(atom/A, delay_amount) + set_AI_busy(TRUE) + + // Click delay modifiers also affect telegraphing time. + // This means berserked enemies will leave less time to dodge. + var/true_attack_delay = delay_amount + for(var/datum/modifier/M in modifiers) + if(!isnull(M.attack_speed_percent)) + true_attack_delay *= M.attack_speed_percent + + setClickCooldown(true_attack_delay) // Insurance against a really long attack being longer than default click delay. + + sleep(true_attack_delay) + + set_AI_busy(FALSE) + + +// Override these four for special custom animations (like the GOLEM). +/mob/living/simple_mob/proc/melee_pre_animation(atom/A) + do_windup_animation(A, melee_attack_delay) + +/mob/living/simple_mob/proc/melee_post_animation(atom/A) + +/mob/living/simple_mob/proc/ranged_pre_animation(atom/A) + do_windup_animation(A, ranged_attack_delay) // Semi-placeholder. + +/mob/living/simple_mob/proc/ranged_post_animation(atom/A) + +/mob/living/simple_mob/proc/special_pre_animation(atom/A) + do_windup_animation(A, special_attack_delay) // Semi-placeholder. + +/mob/living/simple_mob/proc/special_post_animation(atom/A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/defense.dm b/code/modules/mob/living/simple_mob/defense.dm new file mode 100644 index 0000000000..af1b2774b3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/defense.dm @@ -0,0 +1,224 @@ +// Hit by a projectile. +/mob/living/simple_mob/bullet_act(var/obj/item/projectile/P) + //Projectiles with bonus SA damage + if(!P.nodamage) + // if(!P.SA_vulnerability || P.SA_vulnerability == intelligence_level) + if(P.SA_vulnerability & mob_class) + P.damage += P.SA_bonus_damage + + . = ..() + + +// When someone clicks us with an empty hand +/mob/living/simple_mob/attack_hand(mob/living/L) + ..() + + switch(L.a_intent) + if(I_HELP) + if(health > 0) + L.visible_message("\The [L] [response_help] \the [src].") + + if(I_DISARM) + L.visible_message("\The [L] [response_disarm] \the [src].") + L.do_attack_animation(src) + //TODO: Push the mob away or something + + if(I_GRAB) + if (L == src) + return + if (!(status_flags & CANPUSH)) + return + if(!incapacitated(INCAPACITATION_ALL) && prob(grab_resist)) + L.visible_message("\The [L] tries to grab \the [src] but fails!") + return + + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(L, src) + + L.put_in_active_hand(G) + + G.synch() + G.affecting = src + LAssailant = L + + L.visible_message("\The [L] has grabbed [src] passively!") + L.do_attack_animation(src) + + if(I_HURT) + var/armor = run_armor_check(def_zone = null, attack_flag = "melee") + apply_damage(damage = harm_intent_damage, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + L.visible_message("\The [L] [response_harm] \the [src]!") + L.do_attack_animation(src) + + return + + +// When somoene clicks us with an item in hand +/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user) + if(istype(O, /obj/item/stack/medical)) + if(stat != DEAD) + // This could be done better. + var/obj/item/stack/medical/MED = O + if(health < getMaxHealth()) + if(MED.amount >= 1) + adjustBruteLoss(-MED.heal_brute) + MED.amount -= 1 + if(MED.amount <= 0) + qdel(MED) + visible_message("\The [user] applies the [MED] on [src].") + else + var/datum/gender/T = gender_datums[src.get_visible_gender()] + to_chat(user, "\The [src] is dead, medical items won't bring [T.him] back to life.") // the gender lookup is somewhat overkill, but it functions identically to the obsolete gender macros and future-proofs this code + if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead. + if(istype(O, /obj/item/weapon/material/knife)) + harvest(user) + + return ..() + + +// Handles the actual harming by a melee weapon. +/mob/living/simple_mob/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone) + effective_force = O.force + + //Animals can't be stunned(?) + if(O.damtype == HALLOSS) + effective_force = 0 + if(supernatural && istype(O,/obj/item/weapon/nullrod)) + effective_force *= 2 + purge = 3 + if(O.force <= resistance) + to_chat(user,"This weapon is ineffective, it does no damage.") + return 2 //??? + + . = ..() + + +// Exploding. +/mob/living/simple_mob/ex_act(severity) + if(!blinded) + flash_eyes() + var/armor = run_armor_check(def_zone = null, attack_flag = "bomb") + var/bombdam = 500 + switch (severity) + if (1.0) + bombdam = 500 + if (2.0) + bombdam = 60 + if (3.0) + bombdam = 30 + + apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + + if(bombdam > maxHealth) + gib() + +// Cold stuff. +/mob/living/simple_mob/get_cold_protection() + return cold_resist + + +// Fire stuff. Not really exciting at the moment. +/mob/living/simple_mob/handle_fire() + return +/mob/living/simple_mob/update_fire() + return +/mob/living/simple_mob/IgniteMob() + return +/mob/living/simple_mob/ExtinguishMob() + return + +/mob/living/simple_mob/get_heat_protection() + return heat_resist + +// Electricity +/mob/living/simple_mob/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) + shock_damage *= siemens_coeff + if(shock_damage < 1) + return 0 + + apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + playsound(loc, "sparks", 50, 1, -1) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, loc) + s.start() + +/mob/living/simple_mob/get_shock_protection() + return shock_resist + +// Shot with taser/stunvolver +/mob/living/simple_mob/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null) + if(taser_kill) + var/stunDam = 0 + var/agonyDam = 0 + var/armor = run_armor_check(def_zone = null, attack_flag = "energy") + + if(stun_amount) + stunDam += stun_amount * 0.5 + apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE) + + if(agony_amount) + agonyDam += agony_amount * 0.5 + apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE) + + +// Electromagnetism +/mob/living/simple_mob/emp_act(severity) + ..() // To emp_act() its contents. + if(!isSynthetic()) + return + switch(severity) + if(1) + // adjustFireLoss(rand(15, 25)) + adjustFireLoss(min(60, getMaxHealth()*0.5)) // Weak mobs will always take two direct EMP hits to kill. Stronger ones might take more. + if(2) + adjustFireLoss(min(30, getMaxHealth()*0.25)) + // adjustFireLoss(rand(10, 18)) + if(3) + adjustFireLoss(min(15, getMaxHealth()*0.125)) + // adjustFireLoss(rand(5, 12)) + if(4) + adjustFireLoss(min(7, getMaxHealth()*0.0625)) + // adjustFireLoss(rand(1, 6)) + +// Water +/mob/living/simple_mob/get_water_protection() + return water_resist + +// "Poison" (aka what reagents would do if we wanted to deal with those). +/mob/living/simple_mob/get_poison_protection() + return poison_resist + +// Armor +/mob/living/simple_mob/getarmor(def_zone, attack_flag) + var/armorval = armor[attack_flag] + if(!armorval) + return 0 + else + return armorval + +/mob/living/simple_mob/getsoak(def_zone, attack_flag) + var/armorval = armor_soak[attack_flag] + if(!armorval) + return 0 + else + return armorval + +// Lightning +/mob/living/simple_mob/lightning_act() + ..() + // If a non-player simple_mob was struck, inflict huge damage. + // If the damage is fatal, it is turned to ash. + if(!client) + inflict_shock_damage(200) // Mobs that are very beefy or resistant to shock may survive getting struck. + updatehealth() + if(health <= 0) + visible_message(span("critical", "\The [src] disintegrates into ash!")) + ash() + return // No point deafening something that wont exist. + +// Injections. +/mob/living/simple_mob/can_inject(mob/user, error_msg, target_zone, ignore_thickness) + if(ignore_thickness) + return TRUE + return !thick_armor + diff --git a/code/modules/mob/living/simple_mob/hands.dm b/code/modules/mob/living/simple_mob/hands.dm new file mode 100644 index 0000000000..0e8820fe2e --- /dev/null +++ b/code/modules/mob/living/simple_mob/hands.dm @@ -0,0 +1,143 @@ +// Hand procs for player-controlled SA's +/mob/living/simple_mob/swap_hand() + src.hand = !( src.hand ) + if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object) + if(hand) //This being 1 means the left hand is in use + hud_used.l_hand_hud_object.icon_state = "l_hand_active" + hud_used.r_hand_hud_object.icon_state = "r_hand_inactive" + else + hud_used.l_hand_hud_object.icon_state = "l_hand_inactive" + hud_used.r_hand_hud_object.icon_state = "r_hand_active" + return + +/mob/living/simple_mob/put_in_hands(var/obj/item/W) // No hands. + if(has_hands) + put_in_active_hand(W) + return 1 + W.forceMove(get_turf(src)) + return 1 + +//Puts the item into our active hand if possible. returns 1 on success. +/mob/living/simple_mob/put_in_active_hand(var/obj/item/W) + if(!has_hands) + return FALSE + return (hand ? put_in_l_hand(W) : put_in_r_hand(W)) + +/mob/living/simple_mob/put_in_l_hand(var/obj/item/W) + if(!..() || l_hand) + return 0 + W.forceMove(src) + l_hand = W + W.equipped(src,slot_l_hand) + W.add_fingerprint(src) + update_inv_l_hand() + return TRUE + +/mob/living/simple_mob/put_in_r_hand(var/obj/item/W) + if(!..() || r_hand) + return 0 + W.forceMove(src) + r_hand = W + W.equipped(src,slot_r_hand) + W.add_fingerprint(src) + update_inv_r_hand() + return TRUE + +/mob/living/simple_mob/update_inv_r_hand() + if(QDESTROYING(src)) + return + + if(r_hand) + r_hand.screen_loc = ui_rhand //TODO + + //determine icon state to use + var/t_state + if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str]) + t_state = r_hand.item_state_slots[slot_r_hand_str] + else if(r_hand.item_state) + t_state = r_hand.item_state + else + t_state = r_hand.icon_state + + //determine icon to use + var/icon/t_icon + if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons)) + t_icon = r_hand.item_icons[slot_r_hand_str] + else if(r_hand.icon_override) + t_state += "_r" + t_icon = r_hand.icon_override + else + t_icon = INV_R_HAND_DEF_ICON + + //apply color + var/image/standing = image(icon = t_icon, icon_state = t_state) + standing.color = r_hand.color + + r_hand_sprite = standing + + else + r_hand_sprite = null + + update_icon() + +/mob/living/simple_mob/update_inv_l_hand() + if(QDESTROYING(src)) + return + + if(l_hand) + l_hand.screen_loc = ui_lhand //TODO + + //determine icon state to use + var/t_state + if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str]) + t_state = l_hand.item_state_slots[slot_l_hand_str] + else if(l_hand.item_state) + t_state = l_hand.item_state + else + t_state = l_hand.icon_state + + //determine icon to use + var/icon/t_icon + if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons)) + t_icon = l_hand.item_icons[slot_l_hand_str] + else if(l_hand.icon_override) + t_state += "_l" + t_icon = l_hand.icon_override + else + t_icon = INV_L_HAND_DEF_ICON + + //apply color + var/image/standing = image(icon = t_icon, icon_state = t_state) + standing.color = l_hand.color + + l_hand_sprite = standing + + else + l_hand_sprite = null + + update_icon() + +//Can insert extra huds into the hud holder here. +/mob/living/simple_mob/proc/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) + return + +//If they can or cannot use tools/machines/etc +/mob/living/simple_mob/IsAdvancedToolUser() + return has_hands + +/mob/living/simple_mob/proc/IsHumanoidToolUser(var/atom/tool) + if(!humanoid_hands) + var/display_name = null + if(tool) + display_name = tool + else + display_name = "object" + to_chat(src, "Your [hand_form] are not fit for use of \the [display_name].") + return humanoid_hands + +/mob/living/simple_mob/drop_from_inventory(var/obj/item/W, var/atom/target = null) + . = ..(W, target) + if(!target) + target = src.loc + if(.) + W.forceMove(src.loc) diff --git a/code/modules/mob/living/simple_mob/life.dm b/code/modules/mob/living/simple_mob/life.dm new file mode 100644 index 0000000000..bab2aa4129 --- /dev/null +++ b/code/modules/mob/living/simple_mob/life.dm @@ -0,0 +1,160 @@ +/mob/living/simple_mob/Life() + ..() + + //Health + updatehealth() + if(stat >= DEAD) + return FALSE + + handle_stunned() + handle_weakened() + handle_paralysed() + handle_supernatural() + handle_atmos() + + handle_special() + + return TRUE + + +//Should we be dead? +/mob/living/simple_mob/updatehealth() + health = getMaxHealth() - getFireLoss() - getBruteLoss() - getToxLoss() - getOxyLoss() - getCloneLoss() + + //Alive, becoming dead + if((stat < DEAD) && (health <= 0)) + death() + + //Overhealth + if(health > getMaxHealth()) + health = getMaxHealth() + + //Update our hud if we have one + if(healths) + if(stat != DEAD) + var/heal_per = (health / getMaxHealth()) * 100 + switch(heal_per) + if(100 to INFINITY) + healths.icon_state = "health0" + if(80 to 100) + healths.icon_state = "health1" + if(60 to 80) + healths.icon_state = "health2" + if(40 to 60) + healths.icon_state = "health3" + if(20 to 40) + healths.icon_state = "health4" + if(0 to 20) + healths.icon_state = "health5" + else + healths.icon_state = "health6" + else + healths.icon_state = "health7" + + //Updates the nutrition while we're here + if(nutrition_icon) + var/food_per = (nutrition / initial(nutrition)) * 100 + switch(food_per) + if(90 to INFINITY) + nutrition_icon.icon_state = "nutrition0" + if(75 to 90) + nutrition_icon.icon_state = "nutrition1" + if(50 to 75) + nutrition_icon.icon_state = "nutrition2" + if(25 to 50) + nutrition_icon.icon_state = "nutrition3" + if(0 to 25) + nutrition_icon.icon_state = "nutrition4" + +// Override for special bullshit. +/mob/living/simple_mob/proc/handle_special() + return + + +// Handle interacting with and taking damage from atmos +// TODO - Refactor this to use handle_environment() like a good /mob/living +/mob/living/simple_mob/proc/handle_atmos() + var/atmos_unsuitable = 0 + + var/atom/A = src.loc + + if(istype(A,/turf)) + var/turf/T = A + + var/datum/gas_mixture/Environment = T.return_air() + + if(Environment) + + if( abs(Environment.temperature - bodytemperature) > 40 ) + bodytemperature += ((Environment.temperature - bodytemperature) / 5) + + if(min_oxy) + if(Environment.gas["oxygen"] < min_oxy) + atmos_unsuitable = 1 + if(max_oxy) + if(Environment.gas["oxygen"] > max_oxy) + atmos_unsuitable = 1 + if(min_tox) + if(Environment.gas["phoron"] < min_tox) + atmos_unsuitable = 2 + if(max_tox) + if(Environment.gas["phoron"] > max_tox) + atmos_unsuitable = 2 + if(min_n2) + if(Environment.gas["nitrogen"] < min_n2) + atmos_unsuitable = 1 + if(max_n2) + if(Environment.gas["nitrogen"] > max_n2) + atmos_unsuitable = 1 + if(min_co2) + if(Environment.gas["carbon_dioxide"] < min_co2) + atmos_unsuitable = 1 + if(max_co2) + if(Environment.gas["carbon_dioxide"] > max_co2) + atmos_unsuitable = 1 + + //Atmos effect + if(bodytemperature < minbodytemp) + fire_alert = 2 + adjustFireLoss(cold_damage_per_tick) + if(fire) + fire.icon_state = "fire1" + else if(bodytemperature > maxbodytemp) + fire_alert = 1 + adjustFireLoss(heat_damage_per_tick) + if(fire) + fire.icon_state = "fire2" + else + fire_alert = 0 + if(fire) + fire.icon_state = "fire0" + + if(atmos_unsuitable) + adjustOxyLoss(unsuitable_atoms_damage) + if(oxygen) + oxygen.icon_state = "oxy1" + else if(oxygen) + if(oxygen) + oxygen.icon_state = "oxy0" + adjustOxyLoss(-unsuitable_atoms_damage) + + +/mob/living/simple_mob/proc/handle_supernatural() + if(purge) + purge -= 1 + +/mob/living/simple_mob/death(gibbed, deathmessage = "dies!") + density = 0 //We don't block even if we did before + + if(has_eye_glow) + remove_eyes() + + if(loot_list.len) //Drop any loot + for(var/path in loot_list) + if(prob(loot_list[path])) + new path(get_turf(src)) + + spawn(3) //We'll update our icon in a sec + update_icon() + + return ..(gibbed,deathmessage) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/on_click.dm b/code/modules/mob/living/simple_mob/on_click.dm new file mode 100644 index 0000000000..4b824c9580 --- /dev/null +++ b/code/modules/mob/living/simple_mob/on_click.dm @@ -0,0 +1,48 @@ +/* + Animals +*/ +/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity) + if(!(. = ..())) + return + +// setClickCooldown(get_attack_speed()) + + if(has_hands && istype(A,/obj) && a_intent != I_HURT) + var/obj/O = A + return O.attack_hand(src) + + switch(a_intent) + if(I_HELP) + if(isliving(A)) + custom_emote(1,"[pick(friendly)] \the [A]!") + + if(I_HURT) + if(can_special_attack(A) && special_attack_target(A)) + return + + else if(melee_damage_upper == 0 && istype(A,/mob/living)) + custom_emote(1,"[pick(friendly)] \the [A]!") + + else + attack_target(A) + + if(I_GRAB) + if(has_hands) + A.attack_hand(src) + else + attack_target(A) + + if(I_DISARM) + if(has_hands) + A.attack_hand(src) + else + attack_target(A) + +/mob/living/simple_mob/RangedAttack(var/atom/A) +// setClickCooldown(get_attack_speed()) + + if(can_special_attack(A) && special_attack_target(A)) + return + + if(projectiletype) + shoot_target(A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/simple_hud.dm b/code/modules/mob/living/simple_mob/simple_hud.dm new file mode 100644 index 0000000000..fe851648b4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/simple_hud.dm @@ -0,0 +1,311 @@ +/mob/living/simple_mob/instantiate_hud(var/datum/hud/hud) + if(!client) + return //Why bother. + + var/ui_style = 'icons/mob/screen1_animal.dmi' + if(ui_icons) + ui_style = ui_icons + + var/ui_color = "#ffffff" + var/ui_alpha = 255 + + var/list/adding = list() + var/list/other = list() + var/list/hotkeybuttons = list() + var/list/slot_info = list() + + hud.adding = adding + hud.other = other + hud.hotkeybuttons = hotkeybuttons + + var/list/hud_elements = list() + var/obj/screen/using + var/obj/screen/inventory/inv_box + + var/has_hidden_gear + if(LAZYLEN(hud_gears)) + for(var/gear_slot in hud_gears) + inv_box = new /obj/screen/inventory() + inv_box.icon = ui_style + inv_box.color = ui_color + inv_box.alpha = ui_alpha + + var/list/slot_data = hud_gears[gear_slot] + inv_box.name = gear_slot + inv_box.screen_loc = slot_data["loc"] + inv_box.slot_id = slot_data["slot"] + inv_box.icon_state = slot_data["state"] + slot_info["[inv_box.slot_id]"] = inv_box.screen_loc + + if(slot_data["dir"]) + inv_box.set_dir(slot_data["dir"]) + + if(slot_data["toggle"]) + other += inv_box + has_hidden_gear = 1 + else + adding += inv_box + + if(has_hidden_gear) + using = new /obj/screen() + using.name = "toggle" + using.icon = ui_style + using.icon_state = "other" + using.screen_loc = ui_inventory + using.hud_layerise() + using.color = ui_color + using.alpha = ui_alpha + adding += using + + //Intent Backdrop + using = new /obj/screen() + using.name = "act_intent" + using.icon = ui_style + using.icon_state = "intent_"+a_intent + using.screen_loc = ui_acti + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + hud.action_intent = using + + hud_elements |= using + + //Small intent quarters + var/icon/ico + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) + using = new /obj/screen() + using.name = I_HELP + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM //These sit on the intent box + hud.adding += using + hud.help_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) + using = new /obj/screen() + using.name = I_DISARM + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.disarm_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) + using = new /obj/screen() + using.name = I_GRAB + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.grab_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) + using = new /obj/screen() + using.name = I_HURT + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.hurt_intent = using + + //Move intent (walk/run) + using = new /obj/screen() + using.name = "mov_intent" + using.icon = ui_style + using.icon_state = (m_intent == "run" ? "running" : "walking") + using.screen_loc = ui_movi + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + hud.move_intent = using + + //Resist button + using = new /obj/screen() + using.name = "resist" + using.icon = ui_style + using.icon_state = "act_resist" + using.screen_loc = ui_pull_resist + using.color = ui_color + using.alpha = ui_alpha + hud.hotkeybuttons += using + + //Pull button + pullin = new /obj/screen() + pullin.icon = ui_style + pullin.icon_state = "pull0" + pullin.name = "pull" + pullin.screen_loc = ui_pull_resist + hud.hotkeybuttons += pullin + hud_elements |= pullin + + //Health status + healths = new /obj/screen() + healths.icon = ui_style + healths.icon_state = "health0" + healths.name = "health" + healths.screen_loc = ui_health + hud_elements |= healths + + //Oxygen dep icon + oxygen = new /obj/screen() + oxygen.icon = ui_style + oxygen.icon_state = "oxy0" + oxygen.name = "oxygen" + oxygen.screen_loc = ui_oxygen + hud_elements |= oxygen + + //Toxins present icon + toxin = new /obj/screen() + toxin.icon = ui_style + toxin.icon_state = "tox0" + toxin.name = "toxin" + toxin.screen_loc = ui_toxin + hud_elements |= toxin + + //Fire warning + fire = new /obj/screen() + fire.icon = ui_style + fire.icon_state = "fire0" + fire.name = "fire" + fire.screen_loc = ui_fire + hud_elements |= fire + + //Pressure warning + pressure = new /obj/screen() + pressure.icon = ui_style + pressure.icon_state = "pressure0" + pressure.name = "pressure" + pressure.screen_loc = ui_pressure + hud_elements |= pressure + + //Body temp warning + bodytemp = new /obj/screen() + bodytemp.icon = ui_style + bodytemp.icon_state = "temp0" + bodytemp.name = "body temperature" + bodytemp.screen_loc = ui_temp + hud_elements |= bodytemp + + //Nutrition status + nutrition_icon = new /obj/screen() + nutrition_icon.icon = ui_style + nutrition_icon.icon_state = "nutrition0" + nutrition_icon.name = "nutrition" + nutrition_icon.screen_loc = ui_nutrition + hud_elements |= nutrition_icon + + pain = new /obj/screen( null ) + + zone_sel = new /obj/screen/zone_sel( null ) + zone_sel.icon = ui_style + zone_sel.color = ui_color + zone_sel.alpha = ui_alpha + zone_sel.overlays.Cut() + zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[zone_sel.selecting]") + hud_elements |= zone_sel + + //Hand things + if(has_hands) + //Drop button + using = new /obj/screen() + using.name = "drop" + using.icon = ui_style + using.icon_state = "act_drop" + using.screen_loc = ui_drop_throw + using.color = ui_color + using.alpha = ui_alpha + hud.hotkeybuttons += using + + //Equip detail + using = new /obj/screen() + using.name = "equip" + using.icon = ui_style + using.icon_state = "act_equip" + using.screen_loc = ui_equip + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + //Hand slots themselves + inv_box = new /obj/screen/inventory/hand() + inv_box.hud = src + inv_box.name = "r_hand" + inv_box.icon = ui_style + inv_box.icon_state = "r_hand_inactive" + if(!hand) //This being 0 or null means the right hand is in use + inv_box.icon_state = "r_hand_active" + inv_box.screen_loc = ui_rhand + inv_box.slot_id = slot_r_hand + inv_box.color = ui_color + inv_box.alpha = ui_alpha + hud.r_hand_hud_object = inv_box + hud.adding += inv_box + slot_info["[slot_r_hand]"] = inv_box.screen_loc + + inv_box = new /obj/screen/inventory/hand() + inv_box.hud = src + inv_box.name = "l_hand" + inv_box.icon = ui_style + inv_box.icon_state = "l_hand_inactive" + if(hand) //This being 1 means the left hand is in use + inv_box.icon_state = "l_hand_active" + inv_box.screen_loc = ui_lhand + inv_box.slot_id = slot_l_hand + inv_box.color = ui_color + inv_box.alpha = ui_alpha + hud.l_hand_hud_object = inv_box + hud.adding += inv_box + slot_info["[slot_l_hand]"] = inv_box.screen_loc + + //Swaphand titlebar + using = new /obj/screen/inventory() + using.name = "hand" + using.icon = ui_style + using.icon_state = "hand1" + using.screen_loc = ui_swaphand1 + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + using = new /obj/screen/inventory() + using.name = "hand" + using.icon = ui_style + using.icon_state = "hand2" + using.screen_loc = ui_swaphand2 + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + //Throw button + throw_icon = new /obj/screen() + throw_icon.icon = ui_style + throw_icon.icon_state = "act_throw_off" + throw_icon.name = "throw" + throw_icon.screen_loc = ui_drop_throw + throw_icon.color = ui_color + throw_icon.alpha = ui_alpha + hud.hotkeybuttons += throw_icon + hud_elements |= throw_icon + + extra_huds(hud,ui_style,hud_elements) + + client.screen = list() + + client.screen += hud_elements + client.screen += adding + hotkeybuttons + client.screen += client.void + + return diff --git a/code/modules/mob/living/simple_mob/simple_mob.dm b/code/modules/mob/living/simple_mob/simple_mob.dm new file mode 100644 index 0000000000..9ad2ec58be --- /dev/null +++ b/code/modules/mob/living/simple_mob/simple_mob.dm @@ -0,0 +1,290 @@ +// Reorganized and somewhat cleaned up. +// AI code has been made into a datum, inside the AI module folder. + +/mob/living/simple_mob + name = "animal" + desc = "" + icon = 'icons/mob/animal.dmi' + health = 20 + maxHealth = 20 + + // Generally we don't want simple_mobs to get displaced when bumped into due to it trivializing combat with windup attacks. + // Some subtypes allow displacement, like passive animals. + mob_bump_flag = HEAVY + mob_swap_flags = ~HEAVY + mob_push_flags = ~HEAVY + + var/tt_desc = "Uncataloged Life Form" //Tooltip description + + //Settings for played mobs + var/show_stat_health = 1 // Does the percentage health show in the stat panel for the mob + var/has_hands = 0 // Set to 1 to enable the use of hands and the hands hud + var/humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards? + var/hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'. + var/list/hud_gears // Slots to show on the hud (typically none) + var/ui_icons // Icon file path to use for the HUD, otherwise generic icons are used + var/r_hand_sprite // If they have hands, + var/l_hand_sprite // they could use some icons. + var/player_msg // Message to print to players about 'how' to play this mob on login. + + //Mob icon/appearance settings + var/icon_living = "" // The iconstate if we're alive, required + var/icon_dead = "" // The iconstate if we're dead, required + var/icon_gib = "generic_gib" // The iconstate for being gibbed, optional. Defaults to a generic gib animation. + var/icon_rest = null // The iconstate for resting, optional + var/image/modifier_overlay = null // Holds overlays from modifiers. + var/image/eye_layer = null // Holds the eye overlay. + var/has_eye_glow = FALSE // If true, adds an overlay over the lighting plane for [icon_state]-eyes. + attack_icon = 'icons/effects/effects.dmi' //Just the default, played like the weapon attack anim + attack_icon_state = "slash" //Just the default + + //Mob talking settings + universal_speak = 0 // Can all mobs in the entire universe understand this one? + var/has_langs = list(LANGUAGE_GALCOM)// Text name of their language if they speak something other than galcom. They speak the first one. + + //Movement things. + var/movement_cooldown = 5 // Lower is faster. + var/movement_sound = null // If set, will play this sound when it moves on its own will. + var/turn_sound = null // If set, plays the sound when the mob's dir changes in most cases. + var/movement_shake_radius = 0 // If set, moving will shake the camera of all living mobs within this radius slightly. + + //Mob interaction + var/response_help = "tries to help" // If clicked on help intent + var/response_disarm = "tries to disarm" // If clicked on disarm intent + var/response_harm = "tries to hurt" // If clicked on harm intent + var/list/friends = list() // Mobs on this list wont get attacked regardless of faction status. + var/harm_intent_damage = 3 // How much an unarmed harm click does to this mob. + var/meat_amount = 0 // How much meat to drop from this mob when butchered + var/obj/meat_type // The meat object to drop + var/list/loot_list = list() // The list of lootable objects to drop, with "/path = prob%" structure + var/obj/item/weapon/card/id/myid// An ID card if they have one to give them access to stuff. + + //Mob environment settings + var/minbodytemp = 250 // Minimum "okay" temperature in kelvin + var/maxbodytemp = 350 // Maximum of above + var/heat_damage_per_tick = 3 // Amount of damage applied if animal's body temperature is higher than maxbodytemp + var/cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp + var/fire_alert = 0 // 0 = fine, 1 = hot, 2 = cold + + var/min_oxy = 5 // Oxygen in moles, minimum, 0 is 'no minimum' + var/max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum' + var/min_tox = 0 // Phoron min + var/max_tox = 1 // Phoron max + var/min_co2 = 0 // CO2 min + var/max_co2 = 5 // CO2 max + var/min_n2 = 0 // N2 min + var/max_n2 = 0 // N2 max + var/unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above + + //Hostility settings + var/taser_kill = 1 // Is the mob weak to tasers + + //Attack ranged settings + var/projectiletype // The projectiles I shoot + var/projectilesound // The sound I make when I do it + var/casingtype // What to make the hugely laggy casings pile out of + + // Reloading settings, part of ranged code + var/needs_reload = FALSE // If TRUE, mob needs to reload occasionally + var/reload_max = 1 // How many shots the mob gets before it has to reload, will not be used if needs_reload is FALSE + var/reload_count = 0 // A counter to keep track of how many shots the mob has fired so far. Reloads when it hits reload_max. + var/reload_time = 1 SECONDS // How long it takes for a mob to reload. This is to buy a player a bit of time to run or fight. + var/reload_sound = 'sound/weapons/flipblade.ogg' // What sound gets played when the mob successfully reloads. Defaults to the same sound as reloading guns. Can be null. + + //Mob melee settings + var/melee_damage_lower = 2 // Lower bound of randomized melee damage + var/melee_damage_upper = 6 // Upper bound of randomized melee damage + var/list/attacktext = list("attacked") // "You are [attacktext] by the mob!" + var/list/friendly = list("nuzzles") // "The mob [friendly] the person." + var/attack_sound = null // Sound to play when I attack + var/melee_miss_chance = 0 // percent chance to miss a melee attack. + var/attack_armor_type = "melee" // What armor does this check? + var/attack_armor_pen = 0 // How much armor pen this attack has. + var/attack_sharp = FALSE // Is the attack sharp? + var/attack_edge = FALSE // Does the attack have an edge? + + var/melee_attack_delay = null // If set, the mob will do a windup animation and can miss if the target moves out of the way. + var/ranged_attack_delay = null + var/special_attack_delay = null + + //Special attacks +// var/special_attack_prob = 0 // The chance to ATTEMPT a special_attack_target(). If it fails, it will do a regular attack instead. + // This is commented out to ease the AI attack logic by being (a bit more) determanistic. + // You should instead limit special attacks using the below vars instead. + var/special_attack_min_range = null // The minimum distance required for an attempt to be made. + var/special_attack_max_range = null // The maximum for an attempt. + var/special_attack_charges = null // If set, special attacks will work off of a charge system, and won't be usable if all charges are expended. Good for grenades. + var/special_attack_cooldown = null // If set, special attacks will have a cooldown between uses. + var/last_special_attack = null // world.time when a special attack occured last, for cooldown calculations. + + //Damage resistances + var/grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure. + var/resistance = 0 // Damage reduction for all types + var/list/armor = list( // Values for normal getarmor() checks + "melee" = 0, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + var/list/armor_soak = list( // Values for getsoak() checks. + "melee" = 0, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + // Protection against heat/cold/electric/water effects. + // 0 is no protection, 1 is total protection. Negative numbers increase vulnerability. + var/heat_resist = 0.0 + var/cold_resist = 0.0 + var/shock_resist = 0.0 + var/water_resist = 1.0 + var/poison_resist = 0.0 + var/thick_armor = FALSE // Stops injections and "injections". + var/purge = 0 // Cult stuff. + var/supernatural = FALSE // Ditto. + + +/mob/living/simple_mob/Initialize() + verbs -= /mob/verb/observe + health = maxHealth + + for(var/L in has_langs) + languages |= all_languages[L] + if(languages.len) + default_language = languages[1] + + if(has_eye_glow) + add_eyes() + return ..() + + +/mob/living/simple_mob/Destroy() + default_language = null + if(myid) + qdel(myid) + myid = null + + friends.Cut() + languages.Cut() + + if(has_eye_glow) + remove_eyes() + return ..() + +/mob/living/simple_mob/death() + update_icon() + ..() + + +//Client attached +/mob/living/simple_mob/Login() + . = ..() + to_chat(src,"You are \the [src]. [player_msg]") + + +/mob/living/simple_mob/emote(var/act, var/type, var/desc) + if(act) + ..(act, type, desc) + + +/mob/living/simple_mob/SelfMove(turf/n, direct) + var/turf/old_turf = get_turf(src) + var/old_dir = dir + . = ..() + if(. && movement_shake_radius) + for(var/mob/living/L in range(movement_shake_radius, src)) + shake_camera(L, 1, 1) + if(turn_sound && dir != old_dir) + playsound(src, turn_sound, 50, 1) + else if(movement_sound && old_turf != get_turf(src)) // Playing both sounds at the same time generally sounds bad. + playsound(src, movement_sound, 50, 1) +/* +/mob/living/simple_mob/set_dir(new_dir) + if(dir != new_dir) + playsound(src, turn_sound, 50, 1) + return ..() +*/ +/mob/living/simple_mob/movement_delay() + var/tally = 0 //Incase I need to add stuff other than "speed" later + + tally = movement_cooldown + + if(force_max_speed) + return -3 + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.haste) && M.haste == TRUE) + return -3 + if(!isnull(M.slowdown)) + tally += M.slowdown + + // Turf related slowdown + var/turf/T = get_turf(src) + if(T && T.movement_cost && !hovering) // Flying mobs ignore turf-based slowdown. + tally += T.movement_cost + + if(purge)//Purged creatures will move more slowly. The more time before their purge stops, the slower they'll move. + if(tally <= 0) + tally = 1 + tally *= purge + + if(m_intent == "walk") + tally *= 1.5 + + return tally+config.animal_delay + + +/mob/living/simple_mob/Stat() + ..() + if(statpanel("Status") && show_stat_health) + stat(null, "Health: [round((health / getMaxHealth()) * 100)]%") + +/mob/living/simple_mob/lay_down() + ..() + if(resting && icon_rest) + icon_state = icon_rest + else + icon_state = icon_living + update_icon() + + +/mob/living/simple_mob/say(var/message,var/datum/language/language) + var/verb = "says" + if(speak_emote.len) + verb = pick(speak_emote) + + message = sanitize(message) + + ..(message, null, verb) + +/mob/living/simple_mob/get_speech_ending(verb, var/ending) + return verb + + +// Harvest an animal's delicious byproducts +/mob/living/simple_mob/proc/harvest(var/mob/user) + var/actual_meat_amount = max(1,(meat_amount/2)) + if(meat_type && actual_meat_amount>0 && (stat == DEAD)) + for(var/i=0;i[user] chops up \the [src]!") + new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) + qdel(src) + else + user.visible_message("[user] butchers \the [src] messily!") + gib() + + +/mob/living/simple_mob/is_sentient() + return mob_class & MOB_CLASS_HUMANOID|MOB_CLASS_ANIMAL|MOB_CLASS_SLIME // Update this if needed. + +/mob/living/simple_mob/get_nametag_desc(mob/user) + return "[tt_desc]" \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm b/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm new file mode 100644 index 0000000000..e41d5ae66b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm @@ -0,0 +1,9 @@ +/mob/living/simple_mob/animal + mob_class = MOB_CLASS_ANIMAL + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + response_help = "pets" + response_disarm = "shoos" + response_harm = "hits" + + ai_holder_type = /datum/ai_holder/simple_mob/melee \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm new file mode 100644 index 0000000000..8b1aac9f88 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm @@ -0,0 +1,237 @@ +// Borers are probably still going to be buggy as fuck, this is just bringing their mob defines up to the new system. +// IMO they're a relic of several ages we're long past, their code and their design showing this plainly, but removing them would +// make certain people Unhappy so here we are. They need a complete redesign but thats beyond the scope of the rewrite. + +/mob/living/simple_mob/animal/borer + name = "cortical borer" + desc = "A small, quivering sluglike creature." + icon_state = "brainslug" + item_state = "brainslug" + icon_living = "brainslug" + icon_dead = "brainslug_dead" + + response_help = "pokes" + response_disarm = "prods" + response_harm = "stomps on" + attacktext = list("nipped") + friendly = list("prods") + + status_flags = CANPUSH + pass_flags = PASSTABLE + movement_cooldown = 5 + + universal_understand = TRUE + can_be_antagged = TRUE + + holder_type = /obj/item/weapon/holder/borer + ai_holder_type = null // This is player-controlled, always. + + var/chemicals = 10 // A resource used for reproduction and powers. + var/mob/living/carbon/human/host = null // The humanoid host for the brain worm. + var/true_name = null // String used when speaking among other worms. + var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth. + var/controlling = FALSE // Used in human death ceck. + var/docile = FALSE // Sugar can stop borers from acting. + var/has_reproduced = FALSE + var/roundstart = FALSE // If true, spawning won't try to pull a ghost. + var/used_dominate // world.time when the dominate power was last used. + + +/mob/living/simple_mob/animal/borer/roundstart + roundstart = TRUE + +/mob/living/simple_mob/animal/borer/Login() + ..() + if(mind) + borers.add_antagonist(mind) + +/mob/living/simple_mob/animal/borer/Initialize() + add_language("Cortical Link") + + verbs += /mob/living/proc/ventcrawl + verbs += /mob/living/proc/hide + + true_name = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]" + + if(!roundstart) + request_player() + + return ..() + +/mob/living/simple_mob/animal/borer/handle_special() + if(host && !stat && !host.stat) + // Handle docility. + if(host.reagents.has_reagent("sugar") && !docile) + var/message = "You feel the soporific flow of sugar in your host's blood, lulling you into docility." + var/target = controlling ? host : src + to_chat(target, span("warning", message)) + docile = TRUE + + else if(docile) + var/message = "You shake off your lethargy as the sugar leaves your host's blood." + var/target = controlling ? host : src + to_chat(target, span("notice", message)) + docile = FALSE + + // Chem regen. + if(chemicals < 250) + chemicals++ + + // Control stuff. + if(controlling) + if(docile) + to_chat(host, span("warning", "You are feeling far too docile to continue controlling your host...")) + host.release_control() + return + + if(prob(5)) + host.adjustBrainLoss(0.1) + + if(prob(host.brainloss/20)) + host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_v","gasp"))]") + +/mob/living/simple_mob/animal/borer/Stat() + ..() + if(client.statpanel == "Status") + statpanel("Status") + if(emergency_shuttle) + var/eta_status = emergency_shuttle.get_status_panel_eta() + if(eta_status) + stat(null, eta_status) + stat("Chemicals", chemicals) + +/mob/living/simple_mob/animal/borer/proc/detatch() + if(!host || !controlling) + return + + if(istype(host, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = host + var/obj/item/organ/external/head = H.get_organ(BP_HEAD) + if(head) + head.implants -= src + + controlling = FALSE + + host.remove_language("Cortical Link") + host.verbs -= /mob/living/carbon/proc/release_control + host.verbs -= /mob/living/carbon/proc/punish_host + host.verbs -= /mob/living/carbon/proc/spawn_larvae + + if(host_brain) + // these are here so bans and multikey warnings are not triggered on the wrong people when ckey is changed. + // computer_id and IP are not updated magically on their own in offline mobs -walter0o + + // This shit need to die in a phoron fire. + + // host -> self + var/h2s_id = host.computer_id + var/h2s_ip= host.lastKnownIP + host.computer_id = null + host.lastKnownIP = null + + src.ckey = host.ckey + + if(!src.computer_id) + src.computer_id = h2s_id + + if(!host_brain.lastKnownIP) + src.lastKnownIP = h2s_ip + + // brain -> host + var/b2h_id = host_brain.computer_id + var/b2h_ip= host_brain.lastKnownIP + host_brain.computer_id = null + host_brain.lastKnownIP = null + + host.ckey = host_brain.ckey + + if(!host.computer_id) + host.computer_id = b2h_id + + if(!host.lastKnownIP) + host.lastKnownIP = b2h_ip + + qdel(host_brain) + + +/mob/living/simple_mob/animal/borer/proc/leave_host() + if(!host) + return + + if(host.mind) + borers.remove_antagonist(host.mind) + + forceMove(get_turf(host)) + + reset_view(null) + machine = null + + host.reset_view(null) + host.machine = null + host = null + +/mob/living/simple_mob/animal/borer/proc/request_player() + var/datum/ghost_query/Q = new /datum/ghost_query/borer() + var/list/winner = Q.query() // This will sleep the proc for awhile. + if(winner.len) + var/mob/observer/dead/D = winner[1] + transfer_personality(D) + +/mob/living/simple_mob/animal/borer/proc/transfer_personality(mob/candidate) + if(!candidate || !candidate.mind) + return + + src.mind = candidate.mind + candidate.mind.current = src + ckey = candidate.ckey + + if(mind) + mind.assigned_role = "Cortical Borer" + mind.special_role = "Cortical Borer" + + to_chat(src, span("notice", "You are a cortical borer! You are a brain slug that worms its way \ + into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \ + your host and your eventual spawn safe and warm.")) + to_chat(src, "You can speak to your victim with say, to other borers with say :x, and use your Abilities tab to access powers.") + +/mob/living/simple_mob/animal/borer/cannot_use_vents() + return + +// This is awful but its literally say code. +/mob/living/simple_mob/animal/borer/say(message) + message = sanitize(message) + message = capitalize(message) + + if(!message) + return + + if(stat >= DEAD) + return say_dead(message) + else if(stat) + return + + if(client && client.prefs.muted & MUTE_IC) + to_chat(src, span("danger", "You cannot speak in IC (muted).")) + return + + if(copytext(message, 1, 2) == "*") + return emote(copytext(message, 2)) + + var/datum/language/L = parse_language(message) + if(L && L.flags & HIVEMIND) + L.broadcast(src,trim(copytext(message,3)), src.true_name) + return + + if(!host) + //TODO: have this pick a random mob within 3 tiles to speak for the borer. + to_chat(src, span("warning", "You have no host to speak to.")) + return //No host, no audible speech. + + to_chat(src, "You drop words into [host]'s mind: \"[message]\"") + to_chat(host, "Your own thoughts speak: \"[message]\"") + + for(var/mob/M in player_list) + if(istype(M, /mob/new_player)) + continue + else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) + to_chat(M, "[src.true_name] whispers to [host], \"[message]\"") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm new file mode 100644 index 0000000000..f5da079b97 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm @@ -0,0 +1,59 @@ +// Straight move from the old location, with the paths corrected. + +/mob/living/captive_brain + name = "host brain" + real_name = "host brain" + universal_understand = 1 + +/mob/living/captive_brain/say(var/message) + + if (src.client) + if(client.prefs.muted & MUTE_IC) + src << "You cannot speak in IC (muted)." + return + + if(istype(src.loc, /mob/living/simple_mob/animal/borer)) + + message = sanitize(message) + if (!message) + return + log_say(message,src) + if (stat == 2) + return say_dead(message) + + var/mob/living/simple_mob/animal/borer/B = src.loc + src << "You whisper silently, \"[message]\"" + B.host << "The captive mind of [src] whispers, \"[message]\"" + + for (var/mob/M in player_list) + if (istype(M, /mob/new_player)) + continue + else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) + M << "The captive mind of [src] whispers, \"[message]\"" + +/mob/living/captive_brain/emote(var/message) + return + +/mob/living/captive_brain/process_resist() + //Resisting control by an alien mind. + if(istype(src.loc, /mob/living/simple_mob/animal/borer)) + var/mob/living/simple_mob/animal/borer/B = src.loc + var/mob/living/captive_brain/H = src + + H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." + B.host << "You feel the captive mind of [src] begin to resist your control." + + spawn(rand(200,250)+B.host.brainloss) + if(!B || !B.controlling) return + + B.host.adjustBrainLoss(rand(0.1,0.5)) + H << "With an immense exertion of will, you regain control of your body!" + B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you." + B.detatch() + verbs -= /mob/living/carbon/proc/release_control + verbs -= /mob/living/carbon/proc/punish_host + verbs -= /mob/living/carbon/proc/spawn_larvae + + return + + ..() diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm new file mode 100644 index 0000000000..55dac2492a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm @@ -0,0 +1,354 @@ +/mob/living/simple_mob/animal/borer/verb/release_host() + set category = "Abilities" + set name = "Release Host" + set desc = "Slither out of your host." + + if(!host) + src << "You are not inside a host body." + return + + if(stat) + src << "You cannot leave your host in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + if(!host || !src) return + + src << "You begin disconnecting from [host]'s synapses and prodding at their internal ear canal." + + if(!host.stat) + host << "An odd, uncomfortable pressure begins to build inside your skull, behind your ear..." + + spawn(100) + + if(!host || !src) return + + if(src.stat) + src << "You cannot release your host in your current state." + return + + src << "You wiggle out of [host]'s ear and plop to the ground." + if(host.mind) + if(!host.stat) + host << "Something slimy wiggles out of your ear and plops to the ground!" + host << "As though waking from a dream, you shake off the insidious mind control of the brain worm. Your thoughts are your own again." + + detatch() + leave_host() + +/mob/living/simple_mob/animal/borer/verb/infest() + set category = "Abilities" + set name = "Infest" + set desc = "Infest a suitable humanoid host." + + if(host) + src << "You are already within a host." + return + + if(stat) + src << "You cannot infest a target in your current state." + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(1,src)) + if(src.Adjacent(C)) + choices += C + + if(!choices.len) + src << "There are no viable hosts within range..." + return + + var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices + + if(!M || !src) return + + if(!(src.Adjacent(M))) return + + if(M.has_brain_worms()) + src << "You cannot infest someone who is already infested!" + return + + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + + var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD] + if(!E || E.is_stump()) + src << "\The [H] does not have a head!" + + if(!H.should_have_organ("brain")) + src << "\The [H] does not seem to have an ear canal to breach." + return + + if(H.check_head_coverage()) + src << "You cannot get through that host's protective gear." + return + + M << "Something slimy begins probing at the opening of your ear canal..." + src << "You slither up [M] and begin probing at their ear canal..." + + if(!do_after(src,30)) + src << "As [M] moves away, you are dislodged and fall to the ground." + return + + if(!M || !src) return + + if(src.stat) + src << "You cannot infest a target in your current state." + return + + if(M in view(1, src)) + src << "You wiggle into [M]'s ear." + if(!M.stat) + M << "Something disgusting and slimy wiggles into your ear!" + + src.host = M + src.forceMove(M) + + //Update their traitor status. + if(host.mind) + borers.add_antagonist_mind(host.mind, 1, borers.faction_role_text, borers.faction_welcome) + + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/I = H.internal_organs_by_name["brain"] + if(!I) // No brain organ, so the borer moves in and replaces it permanently. + replace_brain() + else + // If they're in normally, implant removal can get them out. + var/obj/item/organ/external/head = H.get_organ(BP_HEAD) + head.implants += src + + return + else + src << "They are no longer in range!" + return + +/* +/mob/living/simple_mob/animal/borer/verb/devour_brain() + set category = "Abilities" + set name = "Devour Brain" + set desc = "Take permanent control of a dead host." + + if(!host) + src << "You are not inside a host body." + return + + if(host.stat != 2) + src << "Your host is still alive." + return + + if(stat) + src << "You cannot do that in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + + src << "It only takes a few moments to render the dead host brain down into a nutrient-rich slurry..." + replace_brain() +*/ + +// BRAIN WORM ZOMBIES AAAAH. +/mob/living/simple_mob/animal/borer/proc/replace_brain() + + var/mob/living/carbon/human/H = host + + if(!istype(host)) + src << "This host does not have a suitable brain." + return + + src << "You settle into the empty brainpan and begin to expand, fusing inextricably with the dead flesh of [H]." + + H.add_language("Cortical Link") + + if(host.stat == 2) + H.verbs |= /mob/living/carbon/human/proc/jumpstart + + H.verbs |= /mob/living/carbon/human/proc/psychic_whisper + H.verbs |= /mob/living/carbon/human/proc/tackle + H.verbs |= /mob/living/carbon/proc/spawn_larvae + + if(H.client) + H.ghostize(0) + + if(src.mind) + src.mind.special_role = "Borer Husk" + src.mind.transfer_to(host) + + H.ChangeToHusk() + + var/obj/item/organ/internal/borer/B = new(H) + H.internal_organs_by_name["brain"] = B + H.internal_organs |= B + + var/obj/item/organ/external/affecting = H.get_organ(BP_HEAD) + affecting.implants -= src + + var/s2h_id = src.computer_id + var/s2h_ip= src.lastKnownIP + src.computer_id = null + src.lastKnownIP = null + + if(!H.computer_id) + H.computer_id = s2h_id + + if(!H.lastKnownIP) + H.lastKnownIP = s2h_ip + +/mob/living/simple_mob/animal/borer/verb/secrete_chemicals() + set category = "Abilities" + set name = "Secrete Chemicals" + set desc = "Push some chemicals into your host's bloodstream." + + if(!host) + src << "You are not inside a host body." + return + + if(stat) + src << "You cannot secrete chemicals in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + if(chemicals < 50) + src << "You don't have enough chemicals!" + + var/chem = input("Select a chemical to secrete.", "Chemicals") as null|anything in list("alkysine","bicaridine","hyperzine","tramadol") + + if(!chem || chemicals < 50 || !host || controlling || !src || stat) //Sanity check. + return + + src << "You squirt a measure of [chem] from your reservoirs into [host]'s bloodstream." + host.reagents.add_reagent(chem, 10) + chemicals -= 50 + +/mob/living/simple_mob/animal/borer/verb/dominate_victim() + set category = "Abilities" + set name = "Paralyze Victim" + set desc = "Freeze the limbs of a potential host with supernatural fear." + + if(world.time - used_dominate < 150) + src << "You cannot use that ability again so soon." + return + + if(host) + src << "You cannot do that from within a host body." + return + + if(src.stat) + src << "You cannot do that in your current state." + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(3,src)) + if(C.stat != 2) + choices += C + + if(world.time - used_dominate < 150) + src << "You cannot use that ability again so soon." + return + + var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices + + if(!M || !src) return + + if(M.has_brain_worms()) + src << "You cannot infest someone who is already infested!" + return + + src << "You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread." + M << "You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing." + M.Weaken(10) + + used_dominate = world.time + +/mob/living/simple_mob/animal/borer/verb/bond_brain() + set category = "Abilities" + set name = "Assume Control" + set desc = "Fully connect to the brain of your host." + + if(!host) + src << "You are not inside a host body." + return + + if(src.stat) + src << "You cannot do that in your current state." + return + + if(docile) + src << "You are feeling far too docile to do that." + return + + src << "You begin delicately adjusting your connection to the host brain..." + + spawn(100+(host.brainloss*5)) + + if(!host || !src || controlling) + return + else + + src << "You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system." + host << "You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours." + host.add_language("Cortical Link") + + // host -> brain + var/h2b_id = host.computer_id + var/h2b_ip= host.lastKnownIP + host.computer_id = null + host.lastKnownIP = null + + qdel(host_brain) + host_brain = new(src) + + host_brain.ckey = host.ckey + + host_brain.name = host.name + + if(!host_brain.computer_id) + host_brain.computer_id = h2b_id + + if(!host_brain.lastKnownIP) + host_brain.lastKnownIP = h2b_ip + + // self -> host + var/s2h_id = src.computer_id + var/s2h_ip= src.lastKnownIP + src.computer_id = null + src.lastKnownIP = null + + host.ckey = src.ckey + + if(!host.computer_id) + host.computer_id = s2h_id + + if(!host.lastKnownIP) + host.lastKnownIP = s2h_ip + + controlling = 1 + + host.verbs += /mob/living/carbon/proc/release_control + host.verbs += /mob/living/carbon/proc/punish_host + host.verbs += /mob/living/carbon/proc/spawn_larvae + + return + +/mob/living/carbon/human/proc/jumpstart() + set category = "Abilities" + set name = "Revive Host" + set desc = "Send a jolt of electricity through your host, reviving them." + + if(stat != 2) + usr << "Your host is already alive." + return + + verbs -= /mob/living/carbon/human/proc/jumpstart + visible_message("With a hideous, rattling moan, [src] shudders back to life!") + + rejuvenate() + restore_blood() + fixblood() + update_canmove() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm new file mode 100644 index 0000000000..2bf3568287 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm @@ -0,0 +1,156 @@ +GLOBAL_VAR_CONST(MAX_CHICKENS, 50) // How many chickens CAN we have? +GLOBAL_VAR_INIT(chicken_count, 0) // How mant chickens DO we have? + +/mob/living/simple_mob/animal/passive/chicken + name = "chicken" + desc = "Hopefully the eggs are good this season." + tt_desc = "E Gallus gallus" + icon_state = "chicken" + icon_living = "chicken" + icon_dead = "chicken_dead" + + health = 10 + maxHealth = 10 + + pass_flags = PASSTABLE + mob_size = MOB_SMALL + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + has_langs = list("Bird") + + say_list_type = /datum/say_list/chicken + + meat_amount = 2 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/eggsleft = 0 + var/body_color + +/mob/living/simple_mob/animal/passive/chicken/New() + ..() + if(!body_color) + body_color = pick( list("brown","black","white") ) + icon_state = "chicken_[body_color]" + icon_living = "chicken_[body_color]" + icon_dead = "chicken_[body_color]_dead" + pixel_x = rand(-6, 6) + pixel_y = rand(0, 10) + GLOB.chicken_count += 1 + +/mob/living/simple_mob/animal/passive/chicken/Destroy() + ..() + GLOB.chicken_count -= 1 + +/mob/living/simple_mob/animal/passive/chicken/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) //feedin' dem chickens + var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O + if(G.seed && G.seed.kitchen_tag == "wheat") + if(!stat && eggsleft < 8) + user.visible_message("[user] feeds [O] to [name]! It clucks happily.","You feed [O] to [name]! It clucks happily.") + user.drop_item() + qdel(O) + eggsleft += rand(1, 4) + else + to_chat(user, "[name] doesn't seem hungry!") + else + to_chat(user, "[name] doesn't seem interested in that.") + else + ..() + +/mob/living/simple_mob/animal/passive/chicken/Life() + . =..() + if(!.) + return + if(!stat && prob(3) && eggsleft > 0) + visible_message("[src] [pick("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")]") + eggsleft-- + var/obj/item/weapon/reagent_containers/food/snacks/egg/E = new(get_turf(src)) + E.pixel_x = rand(-6,6) + E.pixel_y = rand(-6,6) + if(GLOB.chicken_count < GLOB.MAX_CHICKENS && prob(10)) + START_PROCESSING(SSobj, E) + + + + + + + +/obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0 + +// This only starts normally if there are less than MAX_CHICKENS chickens +/obj/item/weapon/reagent_containers/food/snacks/egg/process() + if(isturf(loc)) + amount_grown += rand(1,2) + if(amount_grown >= 100) + visible_message("[src] hatches with a quiet cracking sound.") + new /mob/living/simple_mob/animal/passive/chick(get_turf(src)) + STOP_PROCESSING(SSobj, src) + qdel(src) + else + STOP_PROCESSING(SSobj, src) + + + + + + + +/mob/living/simple_mob/animal/passive/chick + name = "chick" + desc = "Adorable! They make such a racket though." + tt_desc = "E Gallus gallus" + icon_state = "chick" + icon_living = "chick" + icon_dead = "chick_dead" + icon_gib = "chick_gib" + + health = 1 + maxHealth = 1 + + pass_flags = PASSTABLE | PASSGRILLE + mob_size = MOB_MINISCULE + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + has_langs = list("Bird") + + say_list_type = /datum/say_list/chick + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/amount_grown = 0 + +/mob/living/simple_mob/animal/passive/chick/New() + ..() + pixel_x = rand(-6, 6) + pixel_y = rand(0, 10) + +/mob/living/simple_mob/animal/passive/chick/Life() + . =..() + if(!.) + return + if(!stat) + amount_grown += rand(1,2) + if(amount_grown >= 100) + new /mob/living/simple_mob/animal/passive/chicken(src.loc) + qdel(src) + +// Say Lists +/datum/say_list/chicken + speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.") + emote_hear = list("clucks","croons") + emote_see = list("pecks at the ground","flaps its wings viciously") + +/datum/say_list/chick + speak = list("Cherp.","Cherp?","Chirrup.","Cheep!") + emote_hear = list("cheeps") + emote_see = list("pecks at the ground","flaps its tiny wings") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm new file mode 100644 index 0000000000..b5373c176a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm @@ -0,0 +1,67 @@ +/mob/living/simple_mob/animal/passive/cow + name = "cow" + desc = "Known for their milk, just don't tip them over." + tt_desc = "E Bos taurus" + icon_state = "cow" + icon_living = "cow" + icon_dead = "cow_dead" + icon_gib = "cow_gib" + + health = 50 + maxHealth = 50 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + say_list_type = /datum/say_list/cow + + meat_amount = 6 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/datum/reagents/udder = null + +/mob/living/simple_mob/animal/passive/cow/New() + udder = new(50) + udder.my_atom = src + ..() + +/mob/living/simple_mob/animal/passive/cow/attackby(var/obj/item/O as obj, var/mob/user as mob) + var/obj/item/weapon/reagent_containers/glass/G = O + if(stat == CONSCIOUS && istype(G) && G.is_open_container()) + user.visible_message("[user] milks [src] using \the [O].") + var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) + if(G.reagents.total_volume >= G.volume) + to_chat(user, "The [O] is full.") + if(!transfered) + to_chat(user, "The udder is dry. Wait a bit longer...") + else + ..() + +/mob/living/simple_mob/animal/passive/cow/Life() + . = ..() + if(stat == CONSCIOUS) + if(udder && prob(5)) + udder.add_reagent("milk", rand(5, 10)) + +/mob/living/simple_mob/animal/passive/cow/attack_hand(mob/living/carbon/M as mob) + if(!stat && M.a_intent == I_DISARM && icon_state != icon_dead) + M.visible_message("[M] tips over [src].","You tip over [src].") + Weaken(30) + icon_state = icon_dead + spawn(rand(20,50)) + if(!stat && M) + icon_state = icon_living + var/list/responses = list( "[src] looks at you imploringly.", + "[src] looks at you pleadingly", + "[src] looks at you with a resigned expression.", + "[src] seems resigned to its fate.") + to_chat(M, pick(responses)) + else + ..() + +/datum/say_list/cow + speak = list("moo?","moo","MOOOOOO") + emote_hear = list("brays", "moos","moos hauntingly") + emote_see = list("shakes its head") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm new file mode 100644 index 0000000000..7ff82a8160 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm @@ -0,0 +1,81 @@ +/mob/living/simple_mob/animal/goat + name = "goat" + desc = "Not known for their pleasant disposition." + tt_desc = "E Oreamnos americanus" + icon_state = "goat" + icon_living = "goat" + icon_dead = "goat_dead" + + faction = "goat" + + health = 40 + maxHealth = 40 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + melee_damage_lower = 1 + melee_damage_upper = 5 + attacktext = list("kicked") + + say_list_type = /datum/say_list/goat + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + + meat_amount = 4 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/datum/reagents/udder = null + +/mob/living/simple_mob/animal/goat/New() + udder = new(50) + udder.my_atom = src + ..() + +/mob/living/simple_mob/animal/goat/Life() + . = ..() + if(.) + if(stat == CONSCIOUS) + if(udder && prob(5)) + udder.add_reagent("milk", rand(5, 10)) + + if(locate(/obj/effect/plant) in loc) + var/obj/effect/plant/SV = locate() in loc + SV.die_off(1) + + if(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in loc) + var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/SP = locate() in loc + qdel(SP) + + if(!pulledby) + var/obj/effect/plant/food + food = locate(/obj/effect/plant) in oview(5,loc) + if(food) + var/step = get_step_to(src, food, 0) + Move(step) + +/mob/living/simple_mob/animal/goat/Move() + ..() + if(!stat) + for(var/obj/effect/plant/SV in loc) + SV.die_off(1) + +/mob/living/simple_mob/animal/goat/attackby(var/obj/item/O as obj, var/mob/user as mob) + var/obj/item/weapon/reagent_containers/glass/G = O + if(stat == CONSCIOUS && istype(G) && G.is_open_container()) + user.visible_message("[user] milks [src] using \the [O].") + var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) + if(G.reagents.total_volume >= G.volume) + to_chat(user, "The [O] is full.") + if(!transfered) + to_chat(user, "The udder is dry. Wait a bit longer...") + else + ..() + +/datum/say_list/goat + speak = list("EHEHEHEHEH","eh?") + emote_hear = list("brays") + emote_see = list("shakes its head", "stamps a foot", "glares around") + + // say_got_target doesn't seem to handle emotes, but keeping this here in case someone wants to make it work +// say_got_target = list("[src] gets an evil-looking gleam in their eye.") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm new file mode 100644 index 0000000000..a85463d723 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm @@ -0,0 +1,64 @@ +/* + Spiders come in various types, and are a fairly common enemy both inside and outside the station. + Their attacks can inject reagents, which can cause harm long after the spider is killed. + Thick material will prevent injections, similar to other means of injections. +*/ + +// The base spider, in the 'walking tank' family. +/mob/living/simple_mob/animal/giant_spider + name = "giant spider" + desc = "Furry and brown, it makes you shudder to look at it. This one has deep red eyes." + tt_desc = "Atrax robustus gigantus" + icon_state = "guard" + icon_living = "guard" + icon_dead = "guard_dead" + has_eye_glow = TRUE + + faction = "spiders" + maxHealth = 200 + health = 200 + pass_flags = PASSTABLE + movement_cooldown = 10 + poison_resist = 0.5 + + see_in_dark = 10 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "punches" + + melee_damage_lower = 18 + melee_damage_upper = 30 + attack_sharp = 1 + attack_edge = 1 + attack_sound = 'sound/weapons/bite.ogg' + + heat_damage_per_tick = 20 + cold_damage_per_tick = 20 + minbodytemp = 175 // So they can all survive Sif without having to be classed under /sif subtype. + + speak_emote = list("chitters") + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat + + say_list_type = /datum/say_list/spider + + var/poison_type = "spidertoxin" // The reagent that gets injected when it attacks. + var/poison_chance = 10 // Chance for injection to occur. + var/poison_per_bite = 5 // Amount added per injection. + +/mob/living/simple_mob/animal/giant_spider/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(L.reagents) + var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) + if(L.can_inject(src, null, target_zone)) + inject_poison(L, target_zone) + +// Does actual poison injection, after all checks passed. +/mob/living/simple_mob/animal/giant_spider/proc/inject_poison(mob/living/L, target_zone) + if(prob(poison_chance)) + to_chat(L, "You feel a tiny prick.") + L.reagents.add_reagent(poison_type, poison_per_bite) + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm new file mode 100644 index 0000000000..c17dd9b448 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm @@ -0,0 +1,67 @@ +// Carriers are not too dangerous on their own, but they create more spiders when dying. + +/mob/living/simple_mob/animal/giant_spider/carrier + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes." + icon_state = "carrier" + icon_living = "carrier" + icon_dead = "carrier_dead" + + maxHealth = 100 + health = 100 + + melee_damage_lower = 8 + melee_damage_upper = 25 + + poison_per_bite = 3 + poison_type = "chloralhydrate" + + movement_cooldown = 5 + + player_msg = "Upon dying, you will release a swarm of spiderlings or young hunter spiders.
\ + If a spider emerges, you will be placed in control of it." + + var/spiderling_count = 0 + var/spiderling_type = /obj/effect/spider/spiderling + var/swarmling_type = /mob/living/simple_mob/animal/giant_spider/hunter + var/swarmling_faction = "spiders" + var/swarmling_prob = 10 // Odds that a spiderling will be a swarmling instead. + +/mob/living/simple_mob/animal/giant_spider/carrier/Initialize() + spiderling_count = rand(5, 10) + adjust_scale(1.2) + return ..() + +/mob/living/simple_mob/animal/giant_spider/carrier/death() + visible_message(span("warning", "\The [src]'s abdomen splits as it rolls over, spiderlings crawling from the wound.") ) + spawn(1) + var/list/new_spiders = list() + for(var/i = 1 to spiderling_count) + if(prob(swarmling_prob) && src) + var/mob/living/simple_mob/animal/giant_spider/swarmling = new swarmling_type(src.loc) + var/swarm_health = FLOOR(swarmling.maxHealth * 0.4, 1) + var/swarm_dam_lower = FLOOR(melee_damage_lower * 0.4, 1) + var/swarm_dam_upper = FLOOR(melee_damage_upper * 0.4, 1) + swarmling.name = "spiderling" + swarmling.maxHealth = swarm_health + swarmling.health = swarm_health + swarmling.melee_damage_lower = swarm_dam_lower + swarmling.melee_damage_upper = swarm_dam_upper + swarmling.faction = swarmling_faction + swarmling.adjust_scale(0.75) + new_spiders += swarmling + else if(src) + var/obj/effect/spider/spiderling/child = new spiderling_type(src.loc) + child.skitter() + else // We might've gibbed or got deleted. + break + // Transfer our player to their new body, if RNG provided one. + if(new_spiders.len && client) + var/mob/living/simple_mob/animal/giant_spider/new_body = pick(new_spiders) + new_body.key = src.key + return ..() + +/mob/living/simple_mob/animal/giant_spider/carrier/recursive + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes. \ + You have a distinctly bad feeling about this." + + swarmling_type = /mob/living/simple_mob/animal/giant_spider/carrier/recursive \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm new file mode 100644 index 0000000000..c3d1f60731 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm @@ -0,0 +1,45 @@ +// Electric spiders fire taser-like beams at their enemies. +// TODO: AI + +/mob/living/simple_mob/animal/giant_spider/electric + desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes." + icon_state = "spark" + icon_living = "spark" + icon_dead = "spark_dead" + + maxHealth = 210 + health = 210 + + taser_kill = 0 //It -is- the taser. + + base_attack_cooldown = 10 + projectilesound = 'sound/weapons/taser2.ogg' + projectiletype = /obj/item/projectile/beam/stun/electric_spider + + melee_damage_lower = 10 + melee_damage_upper = 25 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "stimm" + + shock_resist = 0.75 + + player_msg = "You can fire a taser-like ranged attack by clicking on an enemy or tile at a distance." + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/electric_spider + + +/obj/item/projectile/beam/stun/electric_spider + name = "stun beam" + agony = 20 + +// The electric spider's AI. +/datum/ai_holder/simple_mob/ranged/electric_spider + +/datum/ai_holder/simple_mob/ranged/electric_spider/max_range(atom/movable/AM) + if(isliving(AM)) + var/mob/living/L = AM + if(L.incapacitated(INCAPACITATION_DISABLED) || L.stat == UNCONSCIOUS) // If our target is stunned, go in for the kill. + return 1 + return ..() // Do ranged if possible otherwise. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm new file mode 100644 index 0000000000..19b85cccd4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm @@ -0,0 +1,20 @@ +// Frost spiders inject cryotoxin, slowing people down (which is very bad if trying to run from spiders). + +/mob/living/simple_mob/animal/giant_spider/frost + desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes." + icon_state = "frost" + icon_living = "frost" + icon_dead = "frost_dead" + + maxHealth = 175 + health = 175 + + poison_per_bite = 5 + poison_type = "cryotoxin" + heat_resist = -0.50 + cold_resist = 0.75 + +// Sif variant with a somewhat different desc. +/mob/living/simple_mob/animal/giant_spider/frost/sif + desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes. \ + It isn't native to Sif." diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm new file mode 100644 index 0000000000..f3eb1cf81e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm @@ -0,0 +1,165 @@ +// Hunters are fast, fragile, and possess a leaping attack. +// The leaping attack is somewhat telegraphed and can be dodged if one is paying attention. +// The AI would've followed up after a successful leap with dragging the downed victim away, but the dragging code was too janky. + +/mob/living/simple_mob/animal/giant_spider/hunter + desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." + icon_state = "hunter" + icon_living = "hunter" + icon_dead = "hunter_dead" + + maxHealth = 120 + health = 120 + + poison_per_bite = 5 + melee_damage_lower = 9 + melee_damage_upper = 15 + + movement_cooldown = 0 // Hunters are FAST. + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hunter_spider + + player_msg = "You are very fast, and can perform a leaping attack by clicking on someone from a short distance away.
\ + If the leap succeeds, the target will be knocked down briefly and you will be on top of them.
\ + Note that there is a short delay before you leap!
\ + In addition, you will do more damage to incapacitated opponents." + + // Leaping is a special attack, so these values determine when leap can happen. + // Leaping won't occur if its on cooldown. + special_attack_min_range = 2 + special_attack_max_range = 4 + special_attack_cooldown = 10 SECONDS + + var/leap_warmup = 1 SECOND // How long the leap telegraphing is. + var/leap_sound = 'sound/weapons/spiderlunge.ogg' + +// Multiplies damage if the victim is stunned in some form, including a successful leap. +/mob/living/simple_mob/animal/giant_spider/hunter/apply_bonus_melee_damage(atom/A, damage_amount) + if(isliving(A)) + var/mob/living/L = A + if(L.incapacitated(INCAPACITATION_DISABLED)) + return damage_amount * 1.5 + return ..() + + +// The actual leaping attack. +/mob/living/simple_mob/animal/giant_spider/hunter/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + // Telegraph, since getting stunned suddenly feels bad. + do_windup_animation(A, leap_warmup) + sleep(leap_warmup) // For the telegraphing. + + // Do the actual leap. + status_flags |= LEAPING // Lets us pass over everything. + visible_message(span("danger","\The [src] leaps at \the [A]!")) + throw_at(get_step(get_turf(A), get_turf(src)), special_attack_max_range+1, 1, src) + playsound(src, leap_sound, 75, 1) + + sleep(5) // For the throw to complete. It won't hold up the AI ticker due to waitfor being false. + + if(status_flags & LEAPING) + status_flags &= ~LEAPING // Revert special passage ability. + + var/turf/T = get_turf(src) // Where we landed. This might be different than A's turf. + + . = FALSE + + // Now for the stun. + var/mob/living/victim = null + for(var/mob/living/L in T) // So player-controlled spiders only need to click the tile to stun them. + if(L == src) + continue + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(damage = 0, damage_source = src, attacker = src, def_zone = null, attack_text = "the leap")) + continue // We were blocked. + + victim = L + break + + if(victim) + victim.Weaken(2) + victim.visible_message(span("danger","\The [src] knocks down \the [victim]!")) + to_chat(victim, span("critical", "\The [src] jumps on you!")) + . = TRUE + + set_AI_busy(FALSE) + +// var/obj/item/weapon/grab/G = new(src, victim) +// put_in_active_hand(G) + +// G.synch() +// G.affecting = victim +// victim.LAssailant = src + +// visible_message("\The [src] seizes \the [victim] aggressively!") +// do_attack_animation(victim) + + +// This AI would've isolated people it stuns with its 'leap' attack, by dragging them away. +/datum/ai_holder/simple_mob/melee/hunter_spider + +/* + +/datum/ai_holder/simple_mob/melee/hunter_spider/post_special_attack(mob/living/L) + drag_away(L) + +// Called after a successful leap. +/datum/ai_holder/simple_mob/melee/hunter_spider/proc/drag_away(mob/living/L) + world << "Doing drag_away attack on [L]" + if(!istype(L)) + world << "Invalid type." + return FALSE + + // If they didn't get stunned, then don't bother. + if(!L.incapacitated(INCAPACITATION_DISABLED)) + world << "Not incapcitated." + return FALSE + + // Grab them. + if(!holder.start_pulling(L)) + world << "Failed to pull." + return FALSE + + holder.visible_message(span("danger","\The [holder] starts to drag \the [L] away!")) + + var/list/allies = list() + var/list/enemies = list() + for(var/mob/living/thing in hearers(vision_range, holder)) + if(thing == holder || thing == L) // Don't count ourselves or the thing we just started pulling. + continue + if(holder.IIsAlly(thing)) + allies += thing + else + enemies += thing + + // First priority: Move our victim to our friends. + if(allies.len) + world << "Going to move to ally" + give_destination(get_turf(pick(allies)), min_distance = 2, combat = TRUE) // This will switch our stance. + + // Second priority: Move our victim away from their friends. + // There's a chance of it derping and pulling towards enemies if there's more than two people. + // Preventing that will likely be both a lot of effort for developers and the CPU. + else if(enemies.len) + world << "Going to move away from enemies" + var/mob/living/hostile = pick(enemies) + var/turf/move_to = get_turf(hostile) + for(var/i = 1 to vision_range) // Move them this many steps away from their friend. + move_to = get_step_away(move_to, L, 7) + if(move_to) + give_destination(move_to, min_distance = 2, combat = TRUE) // This will switch our stance. + + // Third priority: Move our victim SOMEWHERE away from where they were. + else + world << "Going to move away randomly" + var/turf/move_to = get_turf(L) + move_to = get_step(move_to, pick(cardinal)) + for(var/i = 1 to vision_range) // Move them this many steps away from where they were before. + move_to = get_step_away(move_to, L, 7) + if(move_to) + give_destination(move_to, min_distance = 2, combat = TRUE) // This will switch our stance. +*/ diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm new file mode 100644 index 0000000000..1f1ecac678 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm @@ -0,0 +1,103 @@ +// Lurkers are somewhat similar to Hunters, however the big difference is that Lurkers have an imperfect cloak. +// Their AI will try to do hit and run tactics, striking the enemy when its "cloaked", for bonus damage and a stun. +// They keep attacking until the stun ends, then retreat to cloak again and repeat the cycle. +// Hitting the spider before it does its ambush attack will break the cloak and make the spider flee. + +/mob/living/simple_mob/animal/giant_spider/lurker + desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes." + icon_state = "lurker" + icon_living = "lurker" + icon_dead = "lurker_dead" + + maxHealth = 100 + health = 100 + + poison_per_bite = 5 + + movement_cooldown = 5 + + melee_damage_lower = 10 + melee_damage_upper = 10 + poison_chance = 30 + poison_type = "cryptobiolin" + poison_per_bite = 1 + + player_msg = "You have an imperfect, but automatic stealth. If you attack something while 'hidden', then \ + you will do bonus damage, stun the target, and unstealth for a period of time.
\ + Getting attacked will also break your stealth." + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run + + var/cloaked = FALSE + var/cloaked_alpha = 45 // Lower = Harder to see. + var/cloaked_bonus_damage = 30 // This is added on top of the normal melee damage. + var/cloaked_weaken_amount = 3 // How long to stun for. + var/cloak_cooldown = 10 SECONDS // Amount of time needed to re-cloak after losing it. + var/last_uncloak = 0 // world.time + + +/mob/living/simple_mob/animal/giant_spider/lurker/proc/cloak() + if(cloaked) + return + animate(src, alpha = cloaked_alpha, time = 1 SECOND) + cloaked = TRUE + + +/mob/living/simple_mob/animal/giant_spider/lurker/proc/uncloak() + last_uncloak = world.time // This is assigned even if it isn't cloaked already, to 'reset' the timer if the spider is continously getting attacked. + if(!cloaked) + return + animate(src, alpha = initial(alpha), time = 1 SECOND) + cloaked = FALSE + + +// Check if cloaking if possible. +/mob/living/simple_mob/animal/giant_spider/lurker/proc/can_cloak() + if(stat) + return FALSE + if(last_uncloak + cloak_cooldown > world.time) + return FALSE + + return TRUE + + +// Called by things that break cloaks, like Technomancer wards. +/mob/living/simple_mob/animal/giant_spider/lurker/break_cloak() + uncloak() + + +/mob/living/simple_mob/animal/giant_spider/lurker/is_cloaked() + return cloaked + + +// Cloaks the spider automatically, if possible. +/mob/living/simple_mob/animal/giant_spider/lurker/handle_special() + if(!cloaked && can_cloak()) + cloak() + + +// Applies bonus base damage if cloaked. +/mob/living/simple_mob/animal/giant_spider/lurker/apply_bonus_melee_damage(atom/A, damage_amount) + if(cloaked) + return damage_amount + cloaked_bonus_damage + return ..() + +// Applies stun, then uncloaks. +/mob/living/simple_mob/animal/giant_spider/lurker/apply_melee_effects(atom/A) + if(cloaked) + if(isliving(A)) + var/mob/living/L = A + L.Weaken(cloaked_weaken_amount) + to_chat(L, span("danger", "\The [src] ambushes you!")) + playsound(L, 'sound/weapons/spiderlunge.ogg', 75, 1) + uncloak() + ..() // For the poison. + +// Force uncloaking if attacked. +/mob/living/simple_mob/animal/giant_spider/lurker/bullet_act(obj/item/projectile/P) + . = ..() + break_cloak() + +/mob/living/simple_mob/animal/giant_spider/lurker/hit_with_weapon(obj/item/O, mob/living/user, effective_force, hit_zone) + . = ..() + break_cloak() diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm new file mode 100644 index 0000000000..1a4e9699fb --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm @@ -0,0 +1,235 @@ +// Nurses, they create webs and eggs. +// They're fragile but their attacks can cause horrifying consequences. +/mob/living/simple_mob/animal/giant_spider/nurse + desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes." + icon_state = "nurse" + icon_living = "nurse" + icon_dead = "nurse_dead" + + maxHealth = 40 + health = 40 + + movement_cooldown = 5 // A bit faster so that they can inject the eggs easier. + + melee_damage_lower = 5 // Doesn't do a lot of damage, since the goal is to make more spiders with egg attacks. + melee_damage_upper = 10 + poison_per_bite = 5 + poison_type = "stoxin" + + player_msg = "You can spin webs on an adjacent tile, or cocoon an object by clicking on it.
\ + You can also cocoon a dying or dead entity by clicking on them, and you will gain charges for egg-laying.
\ + To lay eggs, click a nearby tile. Laying eggs will deplete a charge." + ai_holder_type = /datum/ai_holder/simple_mob/melee/nurse_spider + + var/fed = 0 // Counter for how many egg laying 'charges' the spider has. + var/laying_eggs = FALSE // Only allow one set of eggs to be laid at once. + var/egg_inject_chance = 25 // One in four chance to get eggs. + var/egg_type = /obj/effect/spider/eggcluster/small + var/web_type = /obj/effect/spider/stickyweb/dark + + +/mob/living/simple_mob/animal/giant_spider/nurse/inject_poison(mob/living/L, target_zone) + ..() // Inject the stoxin here. + if(ishuman(L) && prob(egg_inject_chance)) + var/mob/living/carbon/human/H = L + var/obj/item/organ/external/O = H.get_organ(target_zone) + if(O) + var/eggcount = 0 + for(var/obj/effect/spider/eggcluster/E in O.implants) + eggcount++ + if(!eggcount) + var/eggs = new egg_type(O, src) + O.implants += eggs + to_chat(H, span("critical", "\The [src] injects something into your [O.name]!") ) // Oh god its laying eggs in me! + +// Webs target in a web if able to. +/mob/living/simple_mob/animal/giant_spider/nurse/attack_target(atom/A) + if(isturf(A)) + if(fed) + if(!laying_eggs) + return lay_eggs(A) + return web_tile(A) + + if(isliving(A)) + var/mob/living/L = A + if(!L.stat) + return ..() + + if(!istype(A, /atom/movable)) + return + var/atom/movable/AM = A + + if(AM.anchored) + return ..() + + return spin_cocoon(AM) + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/spin_cocoon(atom/movable/AM) + if(!istype(AM)) + return FALSE // We can't cocoon walls sadly. + visible_message(span("notice", "\The [src] begins to secrete a sticky substance around \the [AM].") ) + + // Get our AI to stay still. + set_AI_busy(TRUE) + + if(!do_mob(src, AM, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to spin a web around \the [AM].")) + return FALSE + + set_AI_busy(FALSE) + + if(!AM) // Make sure it didn't get deleted for whatever reason. + to_chat(src, span("warning", "Whatever you were spinning a web for, its no longer there...")) + return FALSE + + if(!isturf(AM.loc)) + to_chat(src, span("warning", "You can't spin \the [AM] in a web while it is inside \the [AM.loc].")) + return FALSE + + if(!Adjacent(AM)) + to_chat(src, span("warning", "You need to be next to \the [AM] to spin it into a web.")) + return FALSE + + // Finally done with the checks. + var/obj/effect/spider/cocoon/C = new(AM.loc) + var/large_cocoon = FALSE + for(var/mob/living/L in C.loc) + if(istype(L, /mob/living/simple_mob/animal/giant_spider)) // Cannibalism is bad. + continue + fed++ + visible_message(span("warning","\The [src] sticks a proboscis into \the [L], and sucks a viscous substance out.")) + to_chat(src, span("notice", "You've fed upon \the [L], and can now lay [fed] cluster\s of eggs.")) + L.forceMove(C) + large_cocoon = TRUE + break + + // This part's pretty stupid. + for(var/obj/O in C.loc) + if(!O.anchored) + O.forceMove(C) + + // Todo: Put this code on the cocoon object itself? + if(large_cocoon) + C.icon_state = pick("cocoon_large1","cocoon_large2","cocoon_large3") + + return TRUE + +/mob/living/simple_mob/animal/giant_spider/nurse/handle_special() + set waitfor = FALSE + if(get_AI_stance() == STANCE_IDLE && !is_AI_busy() && isturf(loc)) + if(fed) + lay_eggs(loc) + else + web_tile(loc) + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/web_tile(turf/T) + if(!istype(T)) + return FALSE + + var/obj/effect/spider/stickyweb/W = locate() in T + if(W) + return FALSE // Already got webs here. + + visible_message(span("notice", "\The [src] begins to secrete a sticky substance.") ) + // Get our AI to stay still. + set_AI_busy(TRUE) + + if(!do_mob(src, T, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to spin a web on \the [T].")) + return FALSE + + W = locate() in T + if(W) + return FALSE // Spamclick protection. + + set_AI_busy(FALSE) + new web_type(T) + return TRUE + + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/lay_eggs(turf/T) + if(!istype(T)) + return FALSE + + if(!fed) + return FALSE + + var/obj/effect/spider/eggcluster/E = locate() in T + if(E) + return FALSE // Already got eggs here. + + visible_message(span("notice", "\The [src] begins to lay a cluster of eggs.") ) + // Get our AI to stay still. + set_AI_busy(TRUE) + // Stop players from spamming eggs. + laying_eggs = TRUE + + if(!do_mob(src, T, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to lay eggs on \the [T].")) + return FALSE + + E = locate() in T + if(E) + return FALSE // Spamclick protection. + + set_AI_busy(FALSE) + new egg_type(T) + fed-- + laying_eggs = FALSE + return TRUE + + +// Variant that 'blocks' light (by being a negative light source). +// This is done to make webbed rooms scary and allow for spiders on the other side of webs to see prey. +/obj/effect/spider/stickyweb/dark + name = "dense web" + desc = "It's sticky, and blocks a lot of light." + light_color = "#FFFFFF" + light_range = 2 + light_power = -3 + +// This is still stupid, but whatever. +/mob/living/simple_mob/animal/giant_spider/nurse/hat + desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat." + icon_state = "nursemed" + icon_living = "nursemed" + icon_dead = "nursemed_dead" + + +// The AI for nurse spiders. Wraps things in webs by 'attacking' them. +/datum/ai_holder/simple_mob/melee/nurse_spider + wander = TRUE + base_wander_delay = 8 + cooperative = FALSE // So we don't ask our spider friends to attack things we're webbing. This might also make them stay at the base if their friends find tasty explorers. + +// Get us unachored objects as an option as well. +/datum/ai_holder/simple_mob/melee/nurse_spider/list_targets() + . = ..() + + var/static/alternative_targets = typecacheof(list(/obj/item, /obj/structure)) + + for(var/AT in typecache_filter_list(range(vision_range, holder), alternative_targets)) + var/obj/O = AT + if(can_see(holder, O, vision_range) && !O.anchored) + . += O + +// Select an obj if no mobs are around. +/datum/ai_holder/melee/nurse_spider/pick_target(list/targets) + var/mobs_only = locate(/mob/living) in targets // If a mob is in the list of targets, then ignore objects. + if(mobs_only) + for(var/A in targets) + if(!isliving(A)) + targets -= A + + return ..(targets) + +/datum/ai_holder/simple_mob/melee/nurse_spider/can_attack(atom/movable/the_target) + . = ..() + if(!.) // Parent returned FALSE. + if(istype(the_target, /obj)) + var/obj/O = the_target + if(!O.anchored) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm new file mode 100644 index 0000000000..a788465e5f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm @@ -0,0 +1,21 @@ +// Pepper spiders inject condensed capsaicin into their victims. + +/mob/living/simple_mob/animal/giant_spider/pepper + desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes." + icon_state = "pepper" + icon_living = "pepper" + icon_dead = "pepper_dead" + + maxHealth = 210 + health = 210 + + melee_damage_lower = 8 + melee_damage_upper = 15 + + poison_chance = 20 + poison_per_bite = 5 + poison_type = "condensedcapsaicin_v" + +/mob/living/simple_mob/animal/giant_spider/pepper/Initialize() + adjust_scale(1.1) + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm new file mode 100644 index 0000000000..4b239ee5c3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm @@ -0,0 +1,56 @@ +// Phorogenic spiders explode when they die. +// You really shouldn't melee them. + +/mob/living/simple_mob/animal/giant_spider/phorogenic + desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes." + icon_state = "phoron" + icon_living = "phoron" + icon_dead = "phoron_dead" + + maxHealth = 225 + health = 225 + taser_kill = FALSE //You will need more than a peashooter to kill the juggernaut. + + melee_damage_lower = 25 + melee_damage_upper = 40 + attack_armor_pen = 15 + + movement_cooldown = 15 + + poison_chance = 30 + poison_per_bite = 0.5 + poison_type = "phoron" + + var/exploded = FALSE + var/explosion_dev_range = 1 + var/explosion_heavy_range = 2 + var/explosion_light_range = 4 + var/explosion_flash_range = 6 // This doesn't do anything iirc. + + var/explosion_delay_lower = 1 SECOND // Lower bound for explosion delay. + var/explosion_delay_upper = 2 SECONDS // Upper bound. + +/mob/living/simple_mob/animal/giant_spider/phorogenic/Initialize() + adjust_scale(1.25) + return ..() + +/mob/living/simple_mob/animal/giant_spider/phorogenic/death() + visible_message(span("critical", "\The [src]'s body begins to rupture!")) + var/delay = rand(explosion_delay_lower, explosion_delay_upper) + spawn(0) + // Flash black and red as a warning. + for(var/i = 1 to delay) + if(i % 2 == 0) + color = "#000000" + else + color = "#FF0000" + sleep(1) + + spawn(delay) + // The actual boom. + if(src && !exploded) + visible_message(span("danger", "\The [src]'s body detonates!")) + exploded = TRUE + explosion(src.loc, explosion_dev_range, explosion_heavy_range, explosion_light_range, explosion_flash_range) + return ..() + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm new file mode 100644 index 0000000000..dc0a345865 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm @@ -0,0 +1,20 @@ +// Thermic spiders inject a special variant of thermite that burns someone from the inside. + +/mob/living/simple_mob/animal/giant_spider/thermic + desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes." + icon_state = "pit" + icon_living = "pit" + icon_dead = "pit_dead" + + maxHealth = 175 + health = 175 + + melee_damage_lower = 10 + melee_damage_upper = 25 + + heat_resist = 0.75 + cold_resist = -0.50 + + poison_chance = 30 + poison_per_bite = 1 + poison_type = "thermite_v" diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm new file mode 100644 index 0000000000..82a68d4c1f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm @@ -0,0 +1,185 @@ +// Tunnelers have a special ability that allows them to charge at an enemy by tunneling towards them. +// Any mobs inbetween the tunneler's path and the target will be stunned if the tunneler hits them. +// The target will suffer a stun as well, if the tunneler hits them at the end. A successful hit will stop the tunneler. +// If the target moves fast enough, the tunneler can miss, causing it to overshoot. +// If the tunneler hits a solid wall, the tunneler will suffer a stun. + +/mob/living/simple_mob/animal/giant_spider/tunneler + desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes." + icon_state = "tunneler" + icon_living = "tunneler" + icon_dead = "tunneler_dead" + + maxHealth = 120 + health = 120 + + melee_damage_lower = 10 + melee_damage_upper = 10 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "serotrotium_v" + +// ai_holder_type = /datum/ai_holder/simple_mob/melee/tunneler + + player_msg = "You can perform a tunneling attack by clicking on someone from a distance.
\ + There is a noticable travel delay as you tunnel towards the tile the target was at when you started the tunneling attack.
\ + Any entities inbetween you and the targeted tile will be stunned for a brief period of time.
\ + Whatever is on the targeted tile when you arrive will suffer a potent stun.
\ + If nothing is on the targeted tile, you will overshoot and keep going for a few more tiles.
\ + If you hit a wall or other solid structure during that time, you will suffer a lengthy stun and be vulnerable to more harm." + + // Tunneling is a special attack, similar to the hunter's Leap. + special_attack_min_range = 2 + special_attack_max_range = 6 + special_attack_cooldown = 10 SECONDS + + var/tunnel_warning = 0.5 SECONDS // How long the dig telegraphing is. + var/tunnel_tile_speed = 2 // How long to wait between each tile. Higher numbers result in an easier to dodge tunnel attack. + +/mob/living/simple_mob/animal/giant_spider/tunneler/frequent + special_attack_cooldown = 5 SECONDS + +/mob/living/simple_mob/animal/giant_spider/tunneler/fast + tunnel_tile_speed = 1 + +/mob/living/simple_mob/animal/giant_spider/tunneler/should_special_attack(atom/A) + // Make sure its possible for the spider to reach the target so it doesn't try to go through a window. + var/turf/destination = get_turf(A) + var/turf/starting_turf = get_turf(src) + var/turf/T = starting_turf + for(var/i = 1 to get_dist(starting_turf, destination)) + if(T == destination) + break + + T = get_step(T, get_dir(T, destination)) + if(T.check_density(ignore_mobs = TRUE)) + return FALSE + return T == destination + + +/mob/living/simple_mob/animal/giant_spider/tunneler/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + // Save where we're gonna go soon. + var/turf/destination = get_turf(A) + var/turf/starting_turf = get_turf(src) + + // Telegraph to give a small window to dodge if really close. + do_windup_animation(A, tunnel_warning) + sleep(tunnel_warning) // For the telegraphing. + + // Do the dig! + visible_message(span("danger","\The [src] tunnels towards \the [A]!")) + submerge() + + if(handle_tunnel(destination) == FALSE) + set_AI_busy(FALSE) + emerge() + return FALSE + + // Did we make it? + if(!(src in destination)) + set_AI_busy(FALSE) + emerge() + return FALSE + + var/overshoot = TRUE + + // Test if something is at destination. + for(var/mob/living/L in destination) + if(L == src) + continue + + visible_message(span("danger","\The [src] erupts from underneath, and hits \the [L]!")) + playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + L.Weaken(3) + overshoot = FALSE + + if(!overshoot) // We hit the target, or something, at destination, so we're done. + set_AI_busy(FALSE) + emerge() + return TRUE + + // Otherwise we need to keep going. + to_chat(src, span("warning", "You overshoot your target!")) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + var/dir_to_go = get_dir(starting_turf, destination) + for(var/i = 1 to rand(2, 4)) + destination = get_step(destination, dir_to_go) + + if(handle_tunnel(destination) == FALSE) + set_AI_busy(FALSE) + emerge() + return FALSE + + set_AI_busy(FALSE) + emerge() + return FALSE + + + +// Does the tunnel movement, stuns enemies, etc. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/handle_tunnel(turf/destination) + var/turf/T = get_turf(src) // Hold our current tile. + + // Regular tunnel loop. + for(var/i = 1 to get_dist(src, destination)) + if(stat) + return FALSE // We died or got knocked out on the way. + if(loc == destination) + break // We somehow got there early. + + // Update T. + T = get_step(src, get_dir(src, destination)) + if(T.check_density(ignore_mobs = TRUE)) + to_chat(src, span("critical", "You hit something really solid!")) + playsound(src, "punch", 75, 1) + Weaken(5) + add_modifier(/datum/modifier/tunneler_vulnerable, 10 SECONDS) + return FALSE // Hit a wall. + + // Stun anyone in our way. + for(var/mob/living/L in T) + playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + L.Weaken(2) + + // Get into the tile. + forceMove(T) + + // Visuals and sound. + dig_under_floor(get_turf(src)) + playsound(src, 'sound/effects/break_stone.ogg', 75, 1) + sleep(tunnel_tile_speed) + +// For visuals. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/submerge() + alpha = 0 + dig_under_floor(get_turf(src)) + new /obj/effect/temporary_effect/tunneler_hole(get_turf(src)) + +// Ditto. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/emerge() + alpha = 255 + dig_under_floor(get_turf(src)) + new /obj/effect/temporary_effect/tunneler_hole(get_turf(src)) + +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/dig_under_floor(turf/T) + new /obj/item/weapon/ore/glass(T) // This will be rather weird when on station but the alternative is too much work. + +/obj/effect/temporary_effect/tunneler_hole + name = "hole" + desc = "A collapsing tunnel hole." + icon_state = "tunnel_hole" + time_to_die = 1 MINUTE + +/datum/modifier/tunneler_vulnerable + name = "Vulnerable" + desc = "You are vulnerable to more harm than usual." + on_created_text = "You feel vulnerable..." + on_expired_text = "You feel better." + stacks = MODIFIER_STACK_EXTEND + + incoming_damage_percent = 2 + evasion = -100 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm new file mode 100644 index 0000000000..0024bc8962 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm @@ -0,0 +1,37 @@ +/mob/living/simple_mob/animal/giant_spider/webslinger + desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web." + tt_desc = "X Brachypelma phorus balisticus" + icon_state = "webslinger" + icon_living = "webslinger" + icon_dead = "webslinger_dead" + maxHealth = 90 + health = 90 + projectilesound = 'sound/weapons/thudswoosh.ogg' + projectiletype = /obj/item/projectile/webball + base_attack_cooldown = 10 + melee_damage_lower = 8 + melee_damage_upper = 15 + poison_per_bite = 2 + poison_type = "psilocybin" + player_msg = "You can fire a ranged attack by clicking on an enemy or tile at a distance." + ai_holder_type = /datum/ai_holder/simple_mob/ranged + +// Check if we should bola, or just shoot the pain ball +/mob/living/simple_mob/animal/giant_spider/webslinger/should_special_attack(atom/A) + if(ismob(A)) + if(ishuman(A)) + var/mob/living/carbon/human/H = A + if(!H.legcuffed) + return TRUE + return FALSE + +// Now we've got a running human in sight, time to throw the bola +/mob/living/simple_mob/animal/giant_spider/webslinger/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + var/obj/item/projectile/bola/B = new /obj/item/projectile/bola(src.loc) + playsound(src, 'sound/weapons/thudswoosh.ogg', 100, 1) + if(!B) + return + B.launch(A) + set_AI_busy(FALSE) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm new file mode 100644 index 0000000000..3b40147794 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm @@ -0,0 +1,25 @@ +//Look Sir, free crabs! +/mob/living/simple_mob/animal/passive/crab + name = "crab" + desc = "A hard-shelled crustacean. Seems quite content to lounge around all the time." + tt_desc = "E Cancer bellianus" + faction = "crabs" + + icon_state = "crab" + icon_living = "crab" + icon_dead = "crab_dead" + + mob_size = MOB_SMALL + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "stomps" + friendly = "pinches" + + say_list_type = /datum/say_list/crab + +//COFFEE! SQUEEEEEEEEE! +/mob/living/simple_mob/animal/passive/crab/Coffee + name = "Coffee" + real_name = "Coffee" + desc = "It's Coffee, the other pet!" diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm new file mode 100644 index 0000000000..bdf8853b4b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm @@ -0,0 +1,77 @@ +// Different types of fish! They are all subtypes of this tho +/mob/living/simple_mob/animal/passive/fish + name = "fish" + desc = "Its a fishy. No touchy fishy." + icon = 'icons/mob/fish.dmi' + + mob_size = MOB_SMALL + // So fish are actually underwater. + plane = TURF_PLANE + layer = UNDERWATER_LAYER + + // By default they can be in any water turf. Subtypes might restrict to deep/shallow etc + var/global/list/suitable_turf_types = list( + /turf/simulated/floor/beach/water, + /turf/simulated/floor/beach/coastline, + /turf/simulated/floor/holofloor/beach/water, + /turf/simulated/floor/holofloor/beach/coastline, + /turf/simulated/floor/water + ) + +// Makes the AI unable to willingly go on land. +/mob/living/simple_mob/animal/passive/fish/IMove(newloc) + if(is_type_in_list(newloc, suitable_turf_types)) + return ..() // Procede as normal. + return MOVEMENT_FAILED // Don't leave the water! + +// Take damage if we are not in water +/mob/living/simple_mob/animal/passive/fish/handle_breathing() + var/turf/T = get_turf(src) + if(T && !is_type_in_list(T, suitable_turf_types)) + if(prob(50)) + say(pick("Blub", "Glub", "Burble")) + adjustBruteLoss(unsuitable_atoms_damage) + +// Subtypes. +/mob/living/simple_mob/animal/passive/fish/bass + name = "bass" + tt_desc = "E Micropterus notius" + icon_state = "bass-swim" + icon_living = "bass-swim" + icon_dead = "bass-dead" + +/mob/living/simple_mob/animal/passive/fish/trout + name = "trout" + tt_desc = "E Salmo trutta" + icon_state = "trout-swim" + icon_living = "trout-swim" + icon_dead = "trout-dead" + +/mob/living/simple_mob/animal/passive/fish/salmon + name = "salmon" + tt_desc = "E Oncorhynchus nerka" + icon_state = "salmon-swim" + icon_living = "salmon-swim" + icon_dead = "salmon-dead" + +/mob/living/simple_mob/animal/passive/fish/perch + name = "perch" + tt_desc = "E Perca flavescens" + icon_state = "perch-swim" + icon_living = "perch-swim" + icon_dead = "perch-dead" + +/mob/living/simple_mob/animal/passive/fish/pike + name = "pike" + tt_desc = "E Esox aquitanicus" + icon_state = "pike-swim" + icon_living = "pike-swim" + icon_dead = "pike-dead" + +/mob/living/simple_mob/animal/passive/fish/koi + name = "koi" + tt_desc = "E Cyprinus rubrofuscus" + icon_state = "koi-swim" + icon_living = "koi-swim" + icon_dead = "koi-dead" + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm new file mode 100644 index 0000000000..adb2ea83ca --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm @@ -0,0 +1,24 @@ +/mob/living/simple_mob/animal/passive/lizard + name = "lizard" + desc = "A cute, tiny lizard." + tt_desc = "E Anolis cuvieri" + + icon_state = "lizard" + icon_living = "lizard" + icon_dead = "lizard-dead" + + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE + + response_help = "pets" + response_disarm = "shoos" + response_harm = "stomps on" + + attacktext = list("bitten") + melee_damage_lower = 1 + melee_damage_upper = 2 + + speak_emote = list("hisses") + + say_list_type = /datum/say_list/lizard diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm new file mode 100644 index 0000000000..6fc73fc5f9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm @@ -0,0 +1,29 @@ +/mob/living/simple_mob/animal/passive/yithian + name = "yithian" + desc = "A friendly creature vaguely resembling an oversized snail without a shell." + tt_desc = "J Escargot escargot" // a product of Jade, which is a planet that totally exists + + icon_state = "yithian" + icon_living = "yithian" + icon_dead = "yithian_dead" + icon = 'icons/jungle.dmi' + + // Same stats as lizards. + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE + +/mob/living/simple_mob/animal/passive/tindalos + name = "tindalos" + desc = "It looks like a large, flightless grasshopper." + tt_desc = "J Locusta bruchus" + + icon_state = "tindalos" + icon_living = "tindalos" + icon_dead = "tindalos_dead" + icon = 'icons/jungle.dmi' + + // Same stats as lizards. + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm new file mode 100644 index 0000000000..70afdaf910 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm @@ -0,0 +1,115 @@ +/mob/living/simple_mob/animal/passive/mouse + name = "mouse" + real_name = "mouse" + desc = "It's a small rodent." + tt_desc = "E Mus musculus" + icon_state = "mouse_gray" + item_state = "mouse_gray" + icon_living = "mouse_gray" + icon_dead = "mouse_gray_dead" + + maxHealth = 5 + health = 5 + + mob_size = MOB_MINISCULE + pass_flags = PASSTABLE +// can_pull_size = ITEMSIZE_TINY +// can_pull_mobs = MOB_PULL_NONE + layer = MOB_LAYER + density = 0 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "stamps on" + + min_oxy = 16 //Require atleast 16kPA oxygen + minbodytemp = 223 //Below -50 Degrees Celcius + maxbodytemp = 323 //Above 50 Degrees Celcius + + has_langs = list("Mouse") + + holder_type = /obj/item/weapon/holder/mouse + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + say_list_type = /datum/say_list/mouse + + var/body_color //brown, gray and white, leave blank for random + +/mob/living/simple_mob/animal/passive/mouse/New() + ..() + + verbs += /mob/living/proc/ventcrawl + verbs += /mob/living/proc/hide + + if(name == initial(name)) + name = "[name] ([rand(1, 1000)])" + real_name = name + + if(!body_color) + body_color = pick( list("brown","gray","white") ) + icon_state = "mouse_[body_color]" + item_state = "mouse_[body_color]" + icon_living = "mouse_[body_color]" + icon_dead = "mouse_[body_color]_dead" + icon_rest = "mouse_[body_color]_sleep" + desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself." + +/mob/living/simple_mob/animal/passive/mouse/Crossed(AM as mob|obj) + if( ishuman(AM) ) + if(!stat) + var/mob/M = AM + M.visible_message("\icon[src] Squeek!") + playsound(src, 'sound/effects/mouse_squeak.ogg', 35, 1) + ..() + +/mob/living/simple_mob/animal/passive/mouse/death() + layer = MOB_LAYER + playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 35, 1) + if(client) + client.time_died_as_mouse = world.time + ..() + +/mob/living/simple_mob/animal/passive/mouse/cannot_use_vents() + return + +/mob/living/simple_mob/animal/passive/mouse/proc/splat() + src.health = 0 + src.stat = DEAD + src.icon_dead = "mouse_[body_color]_splat" + src.icon_state = "mouse_[body_color]_splat" + layer = MOB_LAYER + if(client) + client.time_died_as_mouse = world.time + +/* + * Mouse types + */ + +/mob/living/simple_mob/animal/passive/mouse/white + body_color = "white" + icon_state = "mouse_white" + +/mob/living/simple_mob/animal/passive/mouse/gray + body_color = "gray" + icon_state = "mouse_gray" + +/mob/living/simple_mob/animal/passive/mouse/brown + body_color = "brown" + icon_state = "mouse_brown" + +//TOM IS ALIVE! SQUEEEEEEEE~K :) +/mob/living/simple_mob/animal/passive/mouse/brown/Tom + name = "Tom" + desc = "Jerry the cat is not amused." + +/mob/living/simple_mob/animal/passive/mouse/brown/Tom/New() + ..() + // Change my name back, don't want to be named Tom (666) + name = initial(name) + + +// Mouse noises +/datum/say_list/mouse + speak = list("Squeek!","SQUEEK!","Squeek?") + emote_hear = list("squeeks","squeaks","squiks") + emote_see = list("runs in a circle", "shakes", "scritches at something") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm new file mode 100644 index 0000000000..c488d1ed28 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm @@ -0,0 +1,5 @@ +// Passive mobs can't attack things, and will run away instead. +// They can also be displaced by all mobs. +/mob/living/simple_mob/animal/passive + ai_holder_type = /datum/ai_holder/simple_mob/passive + mob_bump_flag = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm new file mode 100644 index 0000000000..7fcd020f8e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm @@ -0,0 +1,27 @@ +/mob/living/simple_mob/animal/passive/penguin + name = "penguin" + desc = "An ungainly, waddling, cute, and VERY well-dressed bird." + tt_desc = "Aptenodytes forsteri" + icon_state = "penguin" + icon_living = "penguin" + icon_dead = "penguin_dead" + + maxHealth = 20 + health = 20 + minbodytemp = 175 // Same as Sif mobs. + + response_help = "pets" + response_disarm = "pushes aside" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 10 + melee_damage_upper = 15 + attacktext = list("pecked") + + has_langs = list("Bird") + +/mob/living/simple_mob/animal/passive/penguin/tux + name = "Tux" + desc = "A penguin that has been known to associate with gnus." + speak_emote = list("interjects") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm new file mode 100644 index 0000000000..5e77a57a3c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm @@ -0,0 +1,93 @@ +// Base bird type. + +/mob/living/simple_mob/animal/passive/bird + name = "bird" + desc = "A domesticated bird. Tweet tweet!" + player_msg = "You are able to fly." + + icon = 'icons/mob/birds.dmi' + icon_state = "parrot" + item_state = null + icon_rest = "parrot-held" + icon_dead = "parrot-dead" + + pass_flags = PASSTABLE + + health = 30 + maxHealth = 30 + melee_damage_lower = 3 + melee_damage_upper = 3 + + movement_cooldown = 0 + hovering = TRUE // Birds can fly. + softfall = TRUE + parachuting = TRUE + + attacktext = list("claws", "pecks") + speak_emote = list("chirps", "caws") + has_langs = list("Bird") + response_help = "pets" + response_disarm = "gently moves aside" + response_harm = "swats" + + say_list_type = /datum/say_list/bird + holder_type = /obj/item/weapon/holder/bird + +/datum/say_list/bird + speak = list("Chirp!","Caw!","Screech!","Squawk!") + emote_hear = list("chirps","caws") + emote_see = list("shakes their head", "ruffles their feathers") + +/obj/item/weapon/holder/bird + name = "bird" + desc = "It's a bird!" + icon_state = null + item_icons = null + w_class = ITEMSIZE_SMALL + +/obj/item/weapon/holder/bird/sync(var/mob/living/simple_mob/SM) + ..() + icon_state = SM.icon_rest // Looks better if the bird isn't flapping constantly in the UI. + +// Subtypes for birbs. + +/mob/living/simple_mob/animal/passive/bird/black_bird + name = "common blackbird" + desc = "A species of bird, both the males and females are known to be territorial on their breeding grounds." + icon_state = "commonblackbird" + icon_dead = "commonblackbird-dead" + tt_desc = "E Turdus merula" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/azure_tit + name = "azure tit" + desc = "A species of bird, colored blue and white." + icon_state = "azuretit" + icon_dead = "azuretit-dead" + tt_desc = "E Cyanistes cyanus" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/european_robin + name = "european robin" + desc = "A species of bird, they have been studied for their sense of magnetoreception." + icon_state = "europeanrobin" + icon_dead = "europeanrobin-dead" + tt_desc = "E Erithacus rubecula" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/goldcrest + name = "goldcrest" + desc = "A species of bird, they were once called 'king of the birds' in ancient human folklore, for their golden crest. \ + Today, their scientific name still elude towards this, with regulus, meaning petty king." + icon_state = "goldcrest" + icon_dead = "goldcrest-dead" + tt_desc = "E Regulus regulus" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/ringneck_dove + name = "ringneck dove" + desc = "A species of bird. They are also known as the barbary dove, and have a distinct ring-like shape around the back of their neck." + icon_state = "ringneckdove" + icon_dead = "ringneckdove-dead" + tt_desc = "E Streptopelia risoria" // This is actually disputed IRL but since we can't tell the future it'll stay the same for 500+ years. + icon_scale = 0.5 diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm new file mode 100644 index 0000000000..b0ade63e92 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm @@ -0,0 +1,136 @@ +/mob/living/simple_mob/animal/passive/cat + name = "cat" + desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers." + tt_desc = "E Felis silvestris catus" + icon_state = "cat2" + item_state = "cat2" + icon_living = "cat2" + icon_dead = "cat2_dead" + icon_rest = "cat2_rest" + + movement_cooldown = 0.5 SECONDS + + see_in_dark = 6 // Not sure if this actually works. + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + holder_type = /obj/item/weapon/holder/cat + mob_size = MOB_SMALL + + has_langs = list("Cat") + + var/mob/living/friend = null // Our best pal, who we'll follow. Meow. + +/mob/living/simple_mob/animal/passive/cat/handle_special() + if(!stat && prob(2)) // spooky + var/mob/observer/dead/spook = locate() in range(src, 5) + if(spook) + var/turf/T = get_turf(spook) + var/list/visible = list() + for(var/obj/O in T.contents) + if(!O.invisibility && O.name) + visible += O + if(visible.len) + var/atom/A = pick(visible) + visible_emote("suddenly stops and stares at something unseen[istype(A) ? " near [A]":""].") + +// Instakills mice. +/mob/living/simple_mob/animal/passive/cat/apply_melee_effects(var/atom/A) + if(ismouse(A)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = A + if(mouse.getMaxHealth() < 20) // In case a badmin makes giant mice or something. + mouse.splat() + visible_emote(pick("bites \the [mouse]!", "toys with \the [mouse].", "chomps on \the [mouse]!")) + else + ..() + +/mob/living/simple_mob/animal/passive/cat/IIsAlly(mob/living/L) + if(L == friend) // Always be pals with our special friend. + return TRUE + + . = ..() + + if(.) // We're pals, but they might be a dirty mouse... + if(ismouse(L)) + return FALSE // Cats and mice can never get along. + +/mob/living/simple_mob/animal/passive/cat/verb/become_friends() + set name = "Become Friends" + set category = "IC" + set src in view(1) + + var/mob/living/L = usr + if(!istype(L)) + return // Fuck off ghosts. + + if(friend) + if(friend == usr) + to_chat(L, span("notice", "\The [src] is already your friend! Meow!")) + return + else + to_chat(L, span("warning", "\The [src] ignores you.")) + return + + friend = L + face_atom(L) + to_chat(L, span("notice", "\The [src] is now your friend! Meow.")) + visible_emote(pick("nuzzles [friend].", "brushes against [friend].", "rubs against [friend].", "purrs.")) + + if(has_AI()) + var/datum/ai_holder/AI = ai_holder + AI.set_follow(friend) + + +//RUNTIME IS ALIVE! SQUEEEEEEEE~ +/mob/living/simple_mob/animal/passive/cat/runtime + name = "Runtime" + desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally." + tt_desc = "E Felis silvestris medicalis" // a hypoallergenic breed produced by NT for... medical purposes? Sure. + gender = FEMALE + icon_state = "cat" + item_state = "cat" + icon_living = "cat" + icon_dead = "cat_dead" + icon_rest = "cat_rest" + +/mob/living/simple_mob/animal/passive/cat/kitten + name = "kitten" + desc = "D'aaawwww" + icon_state = "kitten" + item_state = "kitten" + icon_living = "kitten" + icon_dead = "kitten_dead" + gender = NEUTER + +/mob/living/simple_mob/animal/passive/cat/kitten/Initialize() + if(gender == NEUTER) + gender = pick(MALE, FEMALE) + return ..() + +// Leaving this here for now. +/obj/item/weapon/holder/cat/fluff/bones + name = "Bones" + desc = "It's Bones! Meow." + gender = MALE + icon_state = "cat3" + +/mob/living/simple_mob/animal/passive/cat/bones + name = "Bones" + desc = "That's Bones the cat. He's a laid back, black cat. Meow." + gender = MALE + icon_state = "cat3" + item_state = "cat3" + icon_living = "cat3" + icon_dead = "cat3_dead" + icon_rest = "cat3_rest" + holder_type = /obj/item/weapon/holder/cat/fluff/bones + + +/datum/say_list/cat + speak = list("Meow!","Esp!","Purr!","HSSSSS") + emote_hear = list("meows","mews") + emote_see = list("shakes their head", "shivers") + say_maybe_target = list("Meow?","Mew?","Mao?") + say_got_target = list("MEOW!","HSSSS!","REEER!") + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm new file mode 100644 index 0000000000..fbfafc426a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm @@ -0,0 +1,234 @@ +/mob/living/simple_mob/animal/passive/dog + name = "dog" + real_name = "dog" + desc = "It's a dog." + tt_desc = "E Canis lupus familiaris" + icon_state = "corgi" + icon_living = "corgi" + icon_dead = "corgi_dead" + + health = 20 + maxHealth = 20 + + response_help = "pets" + response_disarm = "bops" + response_harm = "kicks" + + mob_size = MOB_SMALL + + has_langs = list("Dog") + + say_list_type = /datum/say_list/dog + + meat_amount = 3 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi + + var/obj/item/inventory_head + var/obj/item/inventory_back + + +/mob/living/simple_mob/animal/passive/dog/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/weapon/newspaper)) + if(!stat) + for(var/mob/M in viewers(user, null)) + if ((M.client && !( M.blinded ))) + M.show_message("[user] baps [name] on the nose with the rolled up [O]") + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2)) + set_dir(i) + sleep(1) + else + ..() + +/mob/living/simple_mob/animal/passive/dog/regenerate_icons() + overlays = list() + + if(inventory_head) + var/head_icon_state = inventory_head.icon_state + if(health <= 0) + head_icon_state += "2" + + var/icon/head_icon = image('icons/mob/corgi_head.dmi',head_icon_state) + if(head_icon) + overlays += head_icon + + if(inventory_back) + var/back_icon_state = inventory_back.icon_state + if(health <= 0) + back_icon_state += "2" + + var/icon/back_icon = image('icons/mob/corgi_back.dmi',back_icon_state) + if(back_icon) + overlays += back_icon + + return + + + + +/obj/item/weapon/reagent_containers/food/snacks/meat/corgi + name = "corgi meat" + desc = "Tastes like... well, you know..." + + + + +/datum/say_list/dog + speak = list("YAP", "Woof!", "Bark!", "AUUUUUU") + emote_hear = list("barks", "woofs", "yaps","pants") + emote_see = list("shakes its head", "shivers") + +// This exists so not every type of dog has to be a subtype of corgi, and in case we get more dog sprites +/mob/living/simple_mob/animal/passive/dog/corgi + name = "corgi" + real_name = "corgi" + desc = "It's a corgi." + tt_desc = "E Canis lupus familiaris" + icon_state = "corgi" + icon_living = "corgi" + icon_dead = "corgi_dead" + +/mob/living/simple_mob/animal/passive/dog/corgi/puppy + name = "corgi puppy" + real_name = "corgi" + desc = "It's a corgi puppy." + icon_state = "puppy" + icon_living = "puppy" + icon_dead = "puppy_dead" + +//pupplies cannot wear anything. +/mob/living/simple_mob/animal/passive/dog/corgi/puppy/Topic(href, href_list) + if(href_list["remove_inv"] || href_list["add_inv"]) + usr << "You can't fit this on [src]" + return + ..() + +/mob/living/simple_mob/animal/passive/dog/corgi/puppy/Bockscar + name = "Bockscar" + real_name = "Bockscar" + +//IAN! SQUEEEEEEEEE~ +/mob/living/simple_mob/animal/passive/dog/corgi/Ian + name = "Ian" + real_name = "Ian" //Intended to hold the name without altering it. + gender = MALE + desc = "It's a corgi." + var/turns_since_scan = 0 + var/obj/movement_target + +/mob/living/simple_mob/animal/passive/dog/corgi/Ian/Life() + ..() + + //Not replacing with SA FollowTarget mechanics because Ian behaves... very... specifically. + + //Feeding, chasing food, FOOOOODDDD + if(!stat && !resting && !buckled) + turns_since_scan++ + if(turns_since_scan > 5) + turns_since_scan = 0 + if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) )) + movement_target = null + if( !movement_target || !(movement_target.loc in oview(src, 3)) ) + movement_target = null + for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,3)) + if(isturf(S.loc) || ishuman(S.loc)) + movement_target = S + break + if(movement_target) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + + if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds + if (movement_target.loc.x < src.x) + set_dir(WEST) + else if (movement_target.loc.x > src.x) + set_dir(EAST) + else if (movement_target.loc.y < src.y) + set_dir(SOUTH) + else if (movement_target.loc.y > src.y) + set_dir(NORTH) + else + set_dir(SOUTH) + + if(isturf(movement_target.loc) ) + UnarmedAttack(movement_target) + else if(ishuman(movement_target.loc) && prob(20)) + visible_emote("stares at the [movement_target] that [movement_target.loc] has with sad puppy eyes.") + + if(prob(1)) + visible_emote(pick("dances around","chases their tail")) + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) + set_dir(i) + sleep(1) + +//LISA! SQUEEEEEEEEE~ +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa + name = "Lisa" + real_name = "Lisa" + gender = FEMALE + desc = "It's a corgi with a cute pink bow." + icon_state = "lisa" + icon_living = "lisa" + icon_dead = "lisa_dead" + response_help = "pets" + response_disarm = "bops" + response_harm = "kicks" + var/turns_since_scan = 0 + var/puppies = 0 + +//Lisa already has a cute bow! +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa/Topic(href, href_list) + if(href_list["remove_inv"] || href_list["add_inv"]) + to_chat(usr, "[src] already has a cute bow!") + return + ..() + +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa/Life() + ..() + + if(!stat && !resting && !buckled) + turns_since_scan++ + if(turns_since_scan > 15) + turns_since_scan = 0 + var/alone = TRUE + var/ian = FALSE + for(var/mob/M in oviewers(7, src)) + if(istype(M, /mob/living/simple_mob/animal/passive/dog/corgi/Ian)) + if(M.client) + alone = FALSE + break + else + ian = M + else + alone = FALSE + break + if(alone && ian && puppies < 4) + if(near_camera(src) || near_camera(ian)) + return + new /mob/living/simple_mob/animal/passive/dog/corgi/puppy(loc) + + if(prob(1)) + visible_emote(pick("dances around","chases her tail")) + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) + set_dir(i) + sleep(1) + +// Tamaskans +/mob/living/simple_mob/animal/passive/dog/tamaskan + name = "tamaskan" + real_name = "tamaskan" + desc = "It's a tamaskan." + icon_state = "tamaskan" + icon_living = "tamaskan" + icon_dead = "tamaskan_dead" + +/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice + name = "Spice" + real_name = "Spice" //Intended to hold the name without altering it. + gender = FEMALE + desc = "It's a tamaskan, the name Spice can be found on its collar." \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm new file mode 100644 index 0000000000..08c4560e59 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm @@ -0,0 +1,252 @@ +// Parrots can talk, and may repeat things it hears. +/mob/living/simple_mob/animal/passive/bird/parrot + name = "parrot" + description_info = "You can give it a headset by clicking on it with a headset. \ + To remove it, click the bird while on grab intent." + has_langs = list("Galactic Common", "Bird") + + ai_holder_type = /datum/ai_holder/simple_mob/passive/parrot + + // A headset, so that talking parrots can yell at the crew over comms. + // If set to a type, on initialize it will be instantiated into that type. + var/obj/item/device/radio/headset/my_headset = null + +// Say list +/datum/say_list/bird/poly + speak = list( + "Poly wanna cracker!", + "Check the singulo, you chucklefucks!", + "Wire the solars, you lazy bums!", + "WHO TOOK THE DAMN HARDSUITS?", + "OH GOD ITS FREE CALL THE SHUTTLE", + "Danger! Crystal hyperstructure instability!", + "CRYSTAL DELAMINATION IMMINENT.", + "Tweet tweet, I'm a Teshari.", + "Chitters.", + "Meteors have been detected on a collision course with the station!" + ) + +// Lets the AI use headsets. +// Player-controlled parrots will need to do it manually. +/mob/living/simple_mob/animal/passive/bird/parrot/ISay(message) + if(my_headset && prob(50)) + var/list/keys = list() + for(var/channel in my_headset.channels) + var/key = get_radio_key_from_channel(channel) + if(key) + keys += key + if(keys.len) + var/key_used = pick(keys) + return say("[key_used] [message]") + return say(message) + +// Ugly saycode so parrots can use their headsets. +/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + ..() + if(message_mode) + if(my_headset && istype(my_headset, /obj/item/device/radio)) + my_headset.talk_into(src, message, message_mode, verb, speaking) + used_radios += my_headset + +// Clicked on while holding an object. +/mob/living/simple_mob/animal/passive/bird/parrot/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/device/radio/headset)) + give_headset(I, user) + return + return ..() + +// Clicked on by empty hand. +/mob/living/simple_mob/animal/passive/bird/parrot/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && my_headset) + remove_headset(L) + else + ..() + + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/give_headset(obj/item/device/radio/headset/new_headset, mob/living/user) + if(!istype(new_headset)) + to_chat(user, span("warning", "\The [new_headset] isn't a headset.")) + return + if(my_headset) + to_chat(user, span("warning", "\The [src] is already wearing \a [my_headset].")) + return + else + user.drop_item(new_headset) + my_headset = new_headset + new_headset.forceMove(src) + to_chat(user, span("warning", "You place \a [new_headset] on \the [src]. You monster.")) + to_chat(src, span("notice", "\The [user] gives you \a [new_headset]. You should put it to good use immediately.")) + return + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/remove_headset(mob/living/user) + if(!my_headset) + to_chat(user, "\The [src] doesn't have a headset to remove, thankfully.") + else + ISay("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!") + my_headset.forceMove(get_turf(src)) + user.put_in_hands(my_headset) + to_chat(user, span("notice", "You take away \the [src]'s [my_headset.name]. Finally.")) + to_chat(src, span("warning", "\The [user] takes your [my_headset.name] away! How cruel!")) + my_headset = null + +/mob/living/simple_mob/animal/passive/bird/parrot/examine(mob/user) + ..() + if(my_headset) + to_chat(user, "It is wearing \a [my_headset].") + +/mob/living/simple_mob/animal/passive/bird/parrot/Initialize() + if(my_headset) + my_headset = new my_headset(src) + return ..() + +// Subtypes. + +// Best Bird +/mob/living/simple_mob/animal/passive/bird/parrot/poly + name = "Poly" + desc = "It's a parrot. An expert on quantum cracker theory." + icon_state = "poly" + icon_rest = "poly-held" + icon_dead = "poly-dead" + tt_desc = "E Ara macao" + my_headset = /obj/item/device/radio/headset/headset_eng + say_list_type = /datum/say_list/bird/poly + +// Best Bird with best headset. +/mob/living/simple_mob/animal/passive/bird/parrot/poly/ultimate + my_headset = /obj/item/device/radio/headset/omni + +/mob/living/simple_mob/animal/passive/bird/parrot/kea + name = "kea" + desc = "A species of parrot. On Earth, they are unique among other parrots for residing in alpine climates. \ + They are known to be intelligent and curious, which has made some consider them a pest." + icon_state = "kea" + icon_rest = "kea-held" + icon_dead = "kea-dead" + tt_desc = "E Nestor notabilis" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus + name = "eclectus" + desc = "A species of parrot, this species features extreme sexual dimorphism in their plumage's colors. \ + A male eclectus has emerald green plumage, where as a female eclectus has red and purple plumage." + icon_state = "eclectus" + icon_rest = "eclectus-held" + icon_dead = "eclectus-dead" + tt_desc = "E Eclectus roratus" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus/Initialize() + gender = pick(MALE, FEMALE) + if(gender == FEMALE) + icon_state = "eclectusf" + icon_rest = "eclectusf-held" + icon_dead = "eclectusf-dead" + return ..() + +/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot + name = "grey parrot" + desc = "A species of parrot. This one is predominantly grey, but has red tail feathers." + icon_state = "agrey" + icon_rest = "agrey-held" + icon_dead = "agrey-dead" + tt_desc = "E Psittacus erithacus" + +/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique + name = "black-headed caique" + desc = "A species of parrot, these birds have a distinct black color on their heads, distinguishing them from their relative Caiques." + icon_state = "bcaique" + icon_rest = "bcaique-held" + icon_dead = "bcaique-dead" + tt_desc = "E Pionites melanocephalus" + +/mob/living/simple_mob/animal/passive/bird/parrot/white_caique + name = "white-bellied caique" + desc = "A species of parrot, they are also known as the Green-Thighed Parrot." + icon_state = "wcaique" + icon_rest = "wcaique-held" + icon_dead = "wcaique-dead" + tt_desc = "E Pionites leucogaster" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar + name = "budgerigar" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one is has its natural colors of green and yellow." + icon_state = "gbudge" + icon_rest = "gbudge-held" + icon_dead = "gbudge-dead" + tt_desc = "E Melopsittacus undulatus" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue + icon_state = "bbudge" + icon_rest = "bbudge-held" + icon_dead = "bbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be blue instead of green and yellow." + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen + icon_state = "bgbudge" + icon_rest = "bgbudge-held" + icon_dead = "bgbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be a mix of blue and green." + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel + name = "cockatiel" + desc = "A species of parrot. This one has a highly visible crest." + icon_state = "tiel" + icon_rest = "tiel-held" + icon_dead = "tiel-dead" + tt_desc = "E Nymphicus hollandicus" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white + icon_state = "wtiel" + icon_rest = "wtiel-held" + icon_dead = "wtiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish + icon_state = "luttiel" + icon_rest = "luttiel-held" + icon_dead = "luttiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey + icon_state = "blutiel" // idk why this is blu. + icon_rest = "blutiel-held" + icon_dead = "blutiel-dead" + +// This actually might be the yellow-crested cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo + name = "sulphur-crested cockatoo" + desc = "A species of parrot. This one has an expressive yellow crest. Their underwing and tail feathers are also yellow." + icon_state = "too" + icon_rest = "too-held" + icon_dead = "too-dead" + tt_desc = "E Cacatua galerita" + +// This was originally called 'hooded_too', which might not mean the unbrella cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo + name = "white cockatoo" + desc = "A species of parrot. This one is also known as the Umbrella Cockatoo, due to the semicircular shape of its crest." + icon_state = "utoo" + icon_rest = "utoo-held" + icon_dead = "utoo-dead" + tt_desc = "E Cacatua alba" + +/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo + name = "pink cockatoo" + desc = "A species of parrot. This one is also known as Major Mitchell's cockatoo, \ + in honor of a human surveyor and explorer who existed before humans fully explored their home planet." + icon_state = "mtoo" + icon_rest = "mtoo-held" + icon_dead = "mtoo-dead" + tt_desc = "E Lophochroa leadbeateri" + + +// AI +/datum/ai_holder/simple_mob/passive/parrot + speak_chance = 2 + base_wander_delay = 8 + +/datum/ai_holder/simple_mob/passive/parrot/on_hear_say(mob/living/speaker, message) + if(holder.stat || !holder.say_list || !message || speaker == holder) + return + var/datum/say_list/S = holder.say_list + S.speak |= message \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm new file mode 100644 index 0000000000..fdd9f66ae5 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm @@ -0,0 +1,35 @@ +// Diyaabs are rather weak, but tend to exist in large numbers. +// They cooperate with other diyaabs, in order to swarm whoever decides to pick on the little fluffy critter. +// A cleaving weapon like an axe will make short work of the pack. + +/mob/living/simple_mob/animal/sif/diyaab + name = "diyaab" + desc = "A small pack animal. Although omnivorous, it will hunt meat on occasion." + tt_desc = "S Choeros hirtus" //diyaab and shantak are technically reletives! + + faction = "diyaab" + + icon_state = "diyaab" + icon_living = "diyaab" + icon_dead = "diyaab_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 25 + health = 25 + + movement_cooldown = 0 + + melee_damage_lower = 2 + melee_damage_upper = 6 + base_attack_cooldown = 1 SECOND + attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb? + attacktext = list("gouged") + + say_list_type = /datum/say_list/diyaab + ai_holder_type = /datum/ai_holder/simple_mob/retaliate/cooperative + +/datum/say_list/diyaab + speak = list("Awrr?", "Aowrl!", "Worrl.") + emote_see = list("sniffs the air cautiously","looks around") + emote_hear = list("snuffles") + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm new file mode 100644 index 0000000000..3b7f279653 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm @@ -0,0 +1,102 @@ +/* + Hooligan Crabs are called so because they are rather curious and tend to follow people, + whether the people want them to or not, and sometimes causing vandalism by accident. + They're pretty strong and have strong melee armor, but won't attack first. + They unknowingly play a role in keeping the shoreline fairly safe, by killing whatever would attack other people. + + They also have a slow, but very strong attack that is telegraphed. If it hits, it will briefly stun whatever got hit + and inflict a very large chunk of damage. If the thing was already stunned, the crab will 'throw' them away, to + hopefully prevent chainstuns forever. +*/ + +/mob/living/simple_mob/animal/sif/hooligan_crab + name = "hooligan crab" + desc = "A large, hard-shelled crustacean. This one is mostly grey. \ + You probably shouldn't mess with it." + icon_state = "sif_crab" + icon_living = "sif_crab" + icon_dead = "sif_crab_dead" + icon_scale = 1.5 + + faction = "crabs" + + maxHealth = 200 + health = 200 + movement_cooldown = 10 + movement_sound = 'sound/weapons/heavysmash.ogg' + movement_shake_radius = 5 + + taser_kill = FALSE + armor = list( + "melee" = 40, + "bullet" = 20, + "laser" = 10, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + armor_soak = list( + "melee" = 10, + "bullet" = 5, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + + mob_size = MOB_LARGE + + melee_damage_lower = 22 + melee_damage_upper = 35 + attack_armor_pen = 35 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + friendly = "pinches" + attacktext = list("clawed", "pinched", "crushed") + speak_emote = list("clicks") + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hooligan + say_list_type = /datum/say_list/crab + + var/weaken_amount = 2 // Be careful with this number. High values will equal a permastun. + +// Stuns the thing that got hit briefly. +/mob/living/simple_mob/animal/sif/hooligan_crab/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + var/was_stunned = L.incapacitated(INCAPACITATION_DISABLED) + L.Weaken(weaken_amount) + + playsound(L, 'sound/effects/break_stone.ogg', 75, 1) + if(was_stunned) // Try to prevent chain-stuns by having them thrown. + var/throwdir = get_dir(src, L) + L.throw_at(get_edge_target_turf(L, throwdir), 5, 1, src) + visible_message(span("danger", "\The [src] hurls \the [L] away!")) + else + visible_message(span("danger", "\The [src] crushes \the [L]!")) + +// The AI for hooligan crabs. Follows people for awhile. +/datum/ai_holder/simple_mob/melee/hooligan + hostile = FALSE + retaliate = TRUE + returns_home = TRUE + max_home_distance = 12 + var/random_follow = TRUE // Turn off if you want to bus with crabs. + +/datum/ai_holder/simple_mob/melee/hooligan/handle_stance_strategical() + ..() + if(random_follow && stance == STANCE_IDLE && !leader) + if(prob(10)) + for(var/mob/living/L in hearers(holder)) + if(!istype(L, holder)) // Don't follow other hooligan crabs. + holder.visible_message("\The [holder] starts to follow \the [L].") + set_follow(L, rand(20 SECONDS, 40 SECONDS)) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm new file mode 100644 index 0000000000..e8d56d6bb4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm @@ -0,0 +1,48 @@ +// Saviks are dangerous, angry creatures that hit hard, and will berserk if losing a fight. + +/mob/living/simple_mob/animal/sif/savik + name = "savik" + tt_desc = "S Pistris tellus" //landshark + player_msg = "You have the ability to berserk at will, which will grant strong physical bonuses for \ + a short period of time, however it will tire you and you will be much weaker for awhile after it expires." + + faction = "savik" + + icon_state = "savik" + icon_living = "savik" + icon_dead = "savik_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 125 + health = 125 + + movement_cooldown = 0.5 SECONDS + + melee_damage_lower = 15 + melee_damage_upper = 35 + attack_armor_pen = 15 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + attacktext = list("mauled") + + say_list_type = /datum/say_list/savik + +/datum/say_list/savik + speak = list("Hruuugh!","Hrunnph") + emote_see = list("paws the ground","shakes its mane","stomps") + emote_hear = list("snuffles") + +/mob/living/simple_mob/animal/sif/savik/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + + +// So players can use it too. +/mob/living/simple_mob/animal/sif/savik/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm new file mode 100644 index 0000000000..6e2d23a60d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm @@ -0,0 +1,70 @@ +// Shantaks are essentially sif wolves. + +/mob/living/simple_mob/animal/sif/shantak + name = "shantak" + desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. \ + Don't be fooled by its beauty though." + tt_desc = "S Choeros shantak" + + faction = "shantak" + + icon_state = "shantak" + icon_living = "shantak" + icon_dead = "shantak_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 75 + + movement_cooldown = 5 + + melee_damage_lower = 6 + melee_damage_upper = 14 + base_attack_cooldown = 1 SECOND + melee_attack_delay = 0.5 SECONDS + attack_armor_pen = 5 + attack_sharp = TRUE + attack_edge = TRUE + attacktext = list("gouged") + + say_list_type = /datum/say_list/shantak + +/datum/say_list/shantak + speak = list("Shuhn.","Shrunnph?","Shunpf.") + emote_see = list("scratches the ground", "shakes out its mane", "clinks gently as it moves") + + +// The pack leader. +// Will command other shantaks to follow it. +/mob/living/simple_mob/animal/sif/shantak/leader + name = "big shantak" + desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. \ + This one seems bigger than the others, and has a commanding presence." + icon_scale = 1.5 + maxHealth = 125 + player_msg = "You have the ability to command other shantaks to follow you." + +/mob/living/simple_mob/animal/sif/shantak/leader/verb/rally_pack() + set name = "Rally Pack" + set desc = "Commands your fellow packmembers to follow you, the leader." + set category = "Abilities" + + for(var/mob/living/simple_mob/animal/sif/shantak/S in hearers(7, src)) + if(istype(S, /mob/living/simple_mob/animal/sif/shantak/leader)) // Leaders won't follow other leaders. Also avoids trying to follow ourselves. + continue + if(!S.ai_holder) + continue + if(S.faction != src.faction) + continue + var/datum/ai_holder/AI = S.ai_holder + AI.set_follow(src) + +// Variant that automatically commands nearby allies to follow it when created. +// Suggested to spawn last so it can rally up all the shantaks easily before hunting for tasty explorers. +/mob/living/simple_mob/animal/sif/shantak/leader/autofollow/Initialize() + rally_pack() + return ..() + + +// These ones only retaliate. Used for a PoI. +/mob/living/simple_mob/animal/sif/shantak/retaliate + ai_holder_type = /datum/ai_holder/simple_mob/retaliate \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm new file mode 100644 index 0000000000..8d19324cf2 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm @@ -0,0 +1,5 @@ +// Mobs intended to be on Sif. As such, they won't die to the cold. +/mob/living/simple_mob/animal/sif + minbodytemp = 175 + cold_resist = 0.75 + heat_resist = -0.5 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm new file mode 100644 index 0000000000..7de14dc6e7 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm @@ -0,0 +1,118 @@ +/mob/living/simple_mob/animal/space/alien + name = "alien hunter" + desc = "Hiss!" + icon = 'icons/mob/alien.dmi' + icon_state = "alienh_running" + icon_living = "alienh_running" + icon_dead = "alien_l" + icon_gib = "syndicate_gib" + icon_rest = "alienh_sleep" + + faction = "xeno" + + mob_class = MOB_CLASS_ABERRATION + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 25 + melee_damage_upper = 25 + attack_sharp = TRUE + attack_edge = TRUE + + attacktext = list("slashed") + attack_sound = 'sound/weapons/bladeslice.ogg' + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat + +/mob/living/simple_mob/animal/space/alien/drone + name = "alien drone" + icon_state = "aliend_running" + icon_living = "aliend_running" + icon_dead = "aliend_l" + icon_rest = "aliend_sleep" + health = 60 + melee_damage_lower = 15 + melee_damage_upper = 15 + +/mob/living/simple_mob/animal/space/alien/sentinel + name = "alien sentinel" + icon_state = "aliens_running" + icon_living = "aliens_running" + icon_dead = "aliens_l" + icon_rest = "aliens_sleep" + health = 120 + melee_damage_lower = 15 + melee_damage_upper = 15 + projectiletype = /obj/item/projectile/energy/neurotoxin/toxic + projectilesound = 'sound/weapons/pierce.ogg' + +/mob/living/simple_mob/animal/space/alien/sentinel/praetorian + name = "alien praetorian" + icon = 'icons/mob/64x64.dmi' + icon_state = "prat_s" + icon_living = "prat_s" + icon_dead = "prat_dead" + icon_rest = "prat_sleep" + maxHealth = 200 + health = 200 + + pixel_x = -16 + old_x = -16 + meat_amount = 5 + +/mob/living/simple_mob/animal/space/alien/queen + name = "alien queen" + icon_state = "alienq_running" + icon_living = "alienq_running" + icon_dead = "alienq_l" + icon_rest = "alienq_sleep" + health = 250 + maxHealth = 250 + melee_damage_lower = 15 + melee_damage_upper = 15 + projectiletype = /obj/item/projectile/energy/neurotoxin/toxic + projectilesound = 'sound/weapons/pierce.ogg' + + + movement_cooldown = 8 + +/mob/living/simple_mob/animal/space/alien/queen/empress + name = "alien empress" + icon = 'icons/mob/64x64.dmi' + icon_state = "queen_s" + icon_living = "queen_s" + icon_dead = "queen_dead" + icon_rest = "queen_sleep" + maxHealth = 400 + health = 400 + meat_amount = 5 + + pixel_x = -16 + old_x = -16 + +/mob/living/simple_mob/animal/space/alien/queen/empress/mother + name = "alien mother" + icon = 'icons/mob/96x96.dmi' + icon_state = "empress_s" + icon_living = "empress_s" + icon_dead = "empress_dead" + icon_rest = "empress_rest" + maxHealth = 600 + health = 600 + meat_amount = 10 + melee_damage_lower = 15 + melee_damage_upper = 25 + + pixel_x = -32 + old_x = -32 + +/mob/living/simple_mob/animal/space/alien/death() + ..() + visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...") + playsound(src, 'sound/voice/hiss6.ogg', 100, 1) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm new file mode 100644 index 0000000000..5244fd9b98 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm @@ -0,0 +1,52 @@ +/mob/living/simple_mob/animal/space/bats + name = "space bat swarm" + desc = "A swarm of cute little blood sucking bats that looks pretty upset." + tt_desc = "N Bestia gregaria" //Nispean swarm bats, because of course Nisp has swarm bats + icon = 'icons/mob/bats.dmi' + icon_state = "bat" + icon_living = "bat" + icon_dead = "bat_dead" + icon_gib = "bat_dead" + + faction = "scarybat" + + maxHealth = 20 + health = 20 + + attacktext = list("bites") + attack_sound = 'sound/weapons/bite.ogg' + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 10 + + melee_damage_lower = 5 + melee_damage_upper = 5 + attack_sharp = TRUE + + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + + has_langs = list("Mouse") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + say_list_type = /datum/say_list/mouse // Close enough + + var/scare_chance = 15 + +/mob/living/simple_mob/animal/space/bats/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(scare_chance)) + L.Stun(1) + L.visible_message("\the [src] scares \the [L]!") + +// Spookiest of bats +/mob/living/simple_mob/animal/space/bats/cult + faction = "cult" + supernatural = TRUE + +/mob/living/simple_mob/animal/space/bats/cult/cultify() + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm new file mode 100644 index 0000000000..e4199373bd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm @@ -0,0 +1,46 @@ +/mob/living/simple_mob/animal/space/bear + name = "space bear" + desc = "A product of Space Russia?" + tt_desc = "U Ursinae aetherius" //...bearspace? Maybe. + icon_state = "bear" + icon_living = "bear" + icon_dead = "bear_dead" + icon_gib = "bear_gib" + + faction = "russian" + + maxHealth = 125 + health = 125 + + movement_cooldown = 0.5 SECONDS + + melee_damage_lower = 15 + melee_damage_upper = 35 + attack_armor_pen = 15 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + attacktext = list("mauled") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat + + say_list_type = /datum/say_list/bear + +/datum/say_list/bear + speak = list("RAWR!","Rawr!","GRR!","Growl!") + emote_see = list("stares ferociously", "stomps") + emote_hear = list("rawrs","grumbles","grawls", "growls", "roars") + +// Is it time to be mad? +/mob/living/simple_mob/animal/space/bear/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + +// So players can use it too. +/mob/living/simple_mob/animal/space/bear/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm new file mode 100644 index 0000000000..4329217b9b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm @@ -0,0 +1,128 @@ +// Space carp show up as a random event to wreck hapless people in space or near windows. +// They generally fit the archetype of 'fast but fragile'. +// This is compensated by being in groups (usually). +/mob/living/simple_mob/animal/space/carp + name = "space carp" + desc = "A ferocious, fang-bearing creature that resembles a fish." + icon_state = "carp" + icon_living = "carp" + icon_dead = "carp_dead" + icon_gib = "carp_gib" + + faction = "carp" + maxHealth = 25 + health = 25 + movement_cooldown = 0 // Carp go fast + hovering = TRUE + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + melee_damage_lower = 7 // About 14 DPS. + melee_damage_upper = 7 + base_attack_cooldown = 10 // One attack a second. + attack_sharp = TRUE + attack_sound = 'sound/weapons/bite.ogg' + attacktext = list("bitten") + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + var/knockdown_chance = 15 + +/mob/living/simple_mob/animal/space/carp/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(knockdown_chance)) + L.Weaken(3) + L.visible_message(span("danger", "\The [src] knocks down \the [L]!")) + +// Subtypes. + +// Won't wander away. +/mob/living/simple_mob/animal/space/carp/event + ai_holder_type = /datum/ai_holder/simple_mob/event + + +/mob/living/simple_mob/animal/space/carp/large + name = "elder carp" + desc = "An older, more matured carp. Few survive to this age due to their aggressiveness." + icon = 'icons/mob/64x32.dmi' + icon_state = "shark" + icon_living = "shark" + icon_dead = "shark_dead" + + maxHealth = 50 + health = 50 + movement_cooldown = 5 // Slower than the younger carp. + mob_size = MOB_LARGE + + pixel_x = -16 + default_pixel_x = -16 + + meat_amount = 3 + + +/mob/living/simple_mob/animal/space/carp/large/huge + name = "great white carp" + desc = "A very rare breed of carp- and a very aggressive one." + icon = 'icons/mob/64x64.dmi' + icon_dead = "megacarp_dead" + icon_living = "megacarp" + icon_state = "megacarp" + + maxHealth = 230 + health = 230 + movement_cooldown = 10 + + melee_damage_lower = 15 // About 20 DPS. + melee_damage_upper = 25 + + pixel_y = -16 + default_pixel_y = -16 + + meat_amount = 10 + + +/mob/living/simple_mob/animal/space/carp/holographic + name = "holographic carp" + desc = "An obviously holographic, but still ferocious looking carp." + // Might be worth using a filter similar to AI holograms in the future. + icon = 'icons/mob/AI.dmi' + icon_state = "holo4" + icon_living = "holo4" + icon_dead = "holo4" + alpha = 127 + icon_gib = null + meat_amount = 0 + meat_type = null + + mob_class = MOB_CLASS_PHOTONIC // Xeno-taser won't work on this as its not a 'real' carp. + +/mob/living/simple_mob/animal/space/carp/holographic/Initialize() + set_light(2) // Hologram lighting. + return ..() + +// Presumably the holodeck emag code requires this. +// Pass TRUE to make safe. Pass FALSE to make unsafe. +/mob/living/simple_mob/animal/space/carp/holographic/proc/set_safety(safe) + if(!isnull(get_AI_stance())) // Will return null if lacking an AI holder or a player is controlling it w/o autopilot var. + ai_holder.hostile = !safe // Inverted so safe = TRUE means hostility = FALSE. + ai_holder.forget_everything() // Reset state so it'll stop chewing on its target. + +// Called on death. +/mob/living/simple_mob/animal/space/carp/holographic/proc/derez() + visible_message(span("notice", "\The [src] fades away!")) + qdel(src) + +/mob/living/simple_mob/animal/space/carp/holographic/gib() + derez() // Holograms can't gib. + +/mob/living/simple_mob/animal/space/carp/holographic/death() + ..() + derez() + + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm new file mode 100644 index 0000000000..43d159a9f0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm @@ -0,0 +1,44 @@ +/mob/living/simple_mob/animal/space/goose + name = "goose" + desc = "It looks pretty angry!" + tt_desc = "E Branta canadensis" //that iconstate is just a regular goose + icon_state = "goose" + icon_living = "goose" + icon_dead = "goose_dead" + + faction = "geese" + + maxHealth = 30 + health = 30 + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 5 + melee_damage_lower = 5 //they're meant to be annoying, not threatening. + melee_damage_upper = 5 //unless there's like a dozen of them, then you're screwed. + attacktext = list("pecked") + attack_sound = 'sound/weapons/bite.ogg' + + has_langs = list("Bird") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + +/datum/say_list/goose + speak = list("HONK!") + emote_hear = list("honks loudly!") + say_maybe_target = list("Honk?") + say_got_target = list("HONK!!!") + +/mob/living/simple_mob/animal/space/goose/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + +/mob/living/simple_mob/animal/space/goose/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm new file mode 100644 index 0000000000..b7f77e6410 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm @@ -0,0 +1,15 @@ +// 'Space' mobs don't care about atmos (like carp) +/mob/living/simple_mob/animal/space + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + +// They can also, you know, move around, in space +/mob/living/simple_mob/animal/space/Process_Spacemove(var/check_drift = 0) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm b/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm new file mode 100644 index 0000000000..2d700646ae --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm @@ -0,0 +1,62 @@ +// Blob simple_mobs generally get made from the blob random event. +// They're considered slimes for the purposes of attack bonuses from certain weapons. + +// Do not spawn, this is a base type. +/mob/living/simple_mob/blob + icon = 'icons/mob/blob.dmi' + pass_flags = PASSBLOB | PASSTABLE + faction = "blob" + + heat_damage_per_tick = 0 + cold_damage_per_tick = 0 + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + taser_kill = FALSE + + var/mob/observer/blob/overmind = null + var/obj/structure/blob/factory/factory = null + + mob_class = MOB_CLASS_SLIME + ai_holder_type = /datum/ai_holder/simple_mob/melee + +/mob/living/simple_mob/blob/speech_bubble_appearance() + return "slime" + +/mob/living/simple_mob/blob/update_icons() + if(overmind) + color = overmind.blob_type.complementary_color + else + color = null + ..() + +/mob/living/simple_mob/blob/Destroy() + if(overmind) + overmind.blob_mobs -= src + return ..() + +/mob/living/simple_mob/blob/blob_act(obj/structure/blob/B) + if(!overmind && B.overmind) + overmind = B.overmind + update_icon() + + if(stat != DEAD && health < maxHealth) + adjustBruteLoss(-maxHealth*0.0125) + adjustFireLoss(-maxHealth*0.0125) + +/mob/living/simple_mob/blob/CanPass(atom/movable/mover, turf/target) + if(istype(mover, /obj/structure/blob)) // Don't block blobs from expanding onto a tile occupied by a blob mob. + return TRUE + return ..() + +/mob/living/simple_mob/blob/Process_Spacemove() + for(var/obj/structure/blob/B in range(1, src)) + return TRUE + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm new file mode 100644 index 0000000000..9c540c00f6 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm @@ -0,0 +1,148 @@ +// Spores are made from blob factories. +// They are very weak and expendable, but can overwhelm when a lot of them are together. +// When attacking, spores will hit harder if near other friendly spores. +// Some blobs can infest dead non-robotic mobs, making them into Not Zombies. + +/mob/living/simple_mob/blob/spore + name = "blob spore" + desc = "A floating, fragile spore." + + icon_state = "blobpod" + icon_living = "blobpod" + glow_range = 3 + glow_intensity = 5 + layer = ABOVE_MOB_LAYER // Over the blob. + + health = 30 + maxHealth = 30 + melee_damage_lower = 2 + melee_damage_upper = 4 + movement_cooldown = 0 + hovering = TRUE + + attacktext = list("slams into") + attack_sound = 'sound/effects/slime_squish.ogg' + say_list_type = /datum/say_list/spore + + var/mob/living/carbon/human/infested = null // The human this thing is totally not making into a zombie. + var/can_infest = FALSE + var/is_infesting = FALSE + +/datum/say_list/spore + emote_see = list("sways", "inflates briefly") + +/datum/say_list/infested + emote_see = list("shambles around", "twitches", "stares") + + +/mob/living/simple_mob/blob/spore/infesting + name = "infesting blob spore" + can_infest = TRUE + +/mob/living/simple_mob/blob/spore/weak + name = "fragile blob spore" + health = 15 + maxHealth = 15 + melee_damage_lower = 1 + melee_damage_upper = 2 + +/mob/living/simple_mob/blob/spore/Initialize(mapload, var/obj/structure/blob/factory/my_factory) + if(istype(my_factory)) + factory = my_factory + factory.spores += src + return ..() + +/mob/living/simple_mob/blob/spore/Destroy() + if(factory) + factory.spores -= src + factory = null + if(infested) + infested.forceMove(get_turf(src)) + visible_message(span("warning", "\The [infested] falls to the ground as the blob spore bursts.")) + infested = null + return ..() + +/mob/living/simple_mob/blob/spore/death(gibbed, deathmessage = "bursts!") + if(overmind) + overmind.blob_type.on_spore_death(src) + ..(gibbed, deathmessage) + qdel(src) + +/mob/living/simple_mob/blob/spore/update_icons() + ..() // This will cut our overlays. + + if(overmind) + color = overmind.blob_type.complementary_color + glow_color = color + glow_toggle = TRUE + else + color = null + glow_color = null + glow_toggle = FALSE + + if(is_infesting) + icon = infested.icon + copy_overlays(infested) + // overlays = infested.overlays + var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head") + if(overmind) + blob_head_overlay.color = overmind.blob_type.complementary_color + color = initial(color)//looks better. + // overlays += blob_head_overlay + add_overlay(blob_head_overlay, TRUE) + +/mob/living/simple_mob/blob/spore/handle_special() + ..() + if(can_infest && !is_infesting && isturf(loc)) + for(var/mob/living/carbon/human/H in view(src,1)) + if(H.stat != DEAD) // We want zombies. + continue + if(H.isSynthetic()) // Not philosophical zombies. + continue + infest(H) + break + + if(factory && z != factory.z) // This is to prevent spores getting lost in space and making the factory useless. + qdel(src) + +/mob/living/simple_mob/blob/spore/proc/infest(mob/living/carbon/human/H) + is_infesting = TRUE + if(H.wear_suit) + var/obj/item/clothing/suit/A = H.wear_suit + if(A.armor && A.armor["melee"]) + maxHealth += A.armor["melee"] //That zombie's got armor, I want armor! + + maxHealth += 40 + health = maxHealth + name = "Infested [H.real_name]" // Not using the Z word. + desc = "A parasitic organism attached to a deceased body, controlling it directly as if it were a puppet." + melee_damage_lower += 8 // 10 total. + melee_damage_upper += 11 // 15 total. + attacktext = list("claws") + + H.forceMove(src) + infested = H + + say_list = new /datum/say_list/infested() + + update_icons() + visible_message(span("warning", "The corpse of [H.name] suddenly rises!")) + +/mob/living/simple_mob/blob/spore/GetIdCard() + if(infested) // If we've infested someone, use their ID. + return infested.GetIdCard() + +/mob/living/simple_mob/blob/spore/apply_bonus_melee_damage(A, damage_to_do) + var/helpers = 0 + for(var/mob/living/simple_mob/blob/spore/S in view(1, src)) + if(S == src) // Don't count ourselves. + continue + if(!IIsAlly(S)) // Only friendly spores make us stronger. + continue + // Friendly spores contribute 1/4th of their averaged attack power to our attack. + damage_to_do += ((S.melee_damage_lower + S.melee_damage_upper) / 2) / 4 + helpers++ + + if(helpers) + to_chat(src, span("notice", "Your attack is assisted by [helpers] other spore\s.")) + return damage_to_do \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm new file mode 100644 index 0000000000..b6f9520698 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm @@ -0,0 +1,29 @@ +/mob/living/simple_mob/humanoid/clown + clown + name = "clown" + desc = "A denizen of clown planet" + tt_desc = "E Homo sapiens corydon" //this is an actual clown, as opposed to someone dressed up as one + icon_state = "clown" + icon_living = "clown" + icon_dead = "clown_dead" + icon_gib = "clown_gib" + + faction = "clown" + + loot_list = list(/obj/item/weapon/bikehorn = 100) + + response_help = "pokes" + response_disarm = "gently pushes aside" + response_harm = "hits" + + harm_intent_damage = 8 + melee_damage_lower = 10 + melee_damage_upper = 10 + attacktext = list("attacked") + attack_sound = 'sound/items/bikehorn.ogg' + + say_list_type = /datum/say_list/clown + +/datum/say_list/clown + speak = list("HONK", "Honk!", "Welcome to clown planet!") + emote_see = list("honks") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm new file mode 100644 index 0000000000..6e17e2e1a0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm @@ -0,0 +1,26 @@ +/mob/living/simple_mob/humanoid + mob_class = MOB_CLASS_HUMANOID + + // Generic humanoid mob tolerances + min_oxy = 5 + max_oxy = 0 + min_tox = 0 + max_tox = 1 + min_co2 = 0 + max_co2 = 5 + min_n2 = 0 + max_n2 = 0 + unsuitable_atoms_damage = 15 + + health = 150 // Point of human crit, as of commenting + maxHealth = 150 + + // Most humans leave a corpse + var/corpse = null + +/mob/living/simple_mob/humanoid/death() + ..() + if(corpse) + new corpse (src.loc) + qdel(src) + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm new file mode 100644 index 0000000000..57d5986e80 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm @@ -0,0 +1,278 @@ +/////////////////////////////// +// Merc Mobs Go Here +/////////////////////////////// + +// Probably shouldn't use this directly, there are a bunch of sub-classes that are more complete. +/mob/living/simple_mob/humanoid/merc + name = "mercenary" + desc = "A tough looking heavily-armed individual." + tt_desc = "E Homo sapiens" + icon_state = "syndicate" + icon_living = "syndicate" + icon_dead = "syndicate_dead" + icon_gib = "syndicate_gib" + + faction = "syndicate" + movement_cooldown = 4 + + status_flags = 0 + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 15 //Tac Knife damage + melee_damage_upper = 15 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed", "stabbed") + armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 100) // Same armor values as the vest they drop, plus simple mob immunities + + corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier + loot_list = list(/obj/item/weapon/material/knife/tacknife = 100) // Might as well give it the knife + + ai_holder_type = /datum/ai_holder/simple_mob/merc + say_list_type = /datum/say_list/merc + + // Grenade special attack vars + var/grenade_type = /obj/item/weapon/grenade/concussion + special_attack_cooldown = 45 SECONDS + special_attack_min_range = 2 + special_attack_max_range = 7 + +//////////////////////////////// +// Grenade Attack +//////////////////////////////// + +// Any merc can use this, just set special_attack_charges to a positive value + +// Check if we should bother with the grenade +/mob/living/simple_mob/humanoid/merc/should_special_attack(atom/A) + var/mob_count = 0 // Are there enough mobs to consider grenading? + var/turf/T = get_turf(A) + for(var/mob/M in range(T, 2)) + if(M.faction == faction) // Don't grenade our friends + return FALSE + if(M in oview(src, special_attack_max_range)) // And lets check if we can actually see at least two people before we throw a grenade + if(!M.stat) // Dead things don't warrant a grenade + mob_count ++ + if(mob_count < 2) + return FALSE + else + return TRUE + +// Yes? Throw the grenade +/mob/living/simple_mob/humanoid/merc/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src)) + if(istype(G)) + G.throw_at(A, G.throw_range, G.throw_speed, src) + G.attack_self(src) + special_attack_charges = max(special_attack_charges-1, 0) + + set_AI_busy(FALSE) + + +//////////////////////////////// +// Merc AI Types +//////////////////////////////// +/datum/ai_holder/simple_mob/merc + threaten = TRUE + returns_home = TRUE // Stay close to the base... + wander = TRUE // ... but "patrol" a little. + +/datum/ai_holder/simple_mob/merc/ranged + pointblank = TRUE // They get close? Just shoot 'em! + firing_lanes = TRUE // But not your buddies! + conserve_ammo = TRUE // And don't go wasting bullets! + + +//////////////////////////////// +// Melee +//////////////////////////////// +/mob/living/simple_mob/humanoid/merc/melee // Defined in case we add non-sword-and-board mercs + loot_list = list(/obj/item/weapon/material/knife/tacknife = 100) + +// Sword and Shield Merc +/mob/living/simple_mob/humanoid/merc/melee/sword + icon_state = "syndicatemelee" + icon_living = "syndicatemelee" + + melee_damage_lower = 30 + melee_damage_upper = 30 + attack_armor_pen = 50 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed") + + loot_list = list(/obj/item/weapon/melee/energy/sword/red = 100, /obj/item/weapon/shield/energy = 100) + +// They have a shield, so they try to block +/mob/living/simple_mob/humanoid/merc/melee/sword/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(O.force) + if(prob(20)) + visible_message("\The [src] blocks \the [O] with its shield!") + if(user) + ai_holder.react_to_attack(user) + return + else + ..() + else + to_chat(user, "This weapon is ineffective, it does no damage.") + visible_message("\The [user] gently taps [src] with \the [O].") + +/mob/living/simple_mob/humanoid/merc/melee/sword/bullet_act(var/obj/item/projectile/Proj) + if(!Proj) return + if(prob(35)) + visible_message("[src] blocks [Proj] with its shield!") + if(Proj.firer) + ai_holder.react_to_attack(Proj.firer) + return + else + ..() + + +//////////////////////////////// +// Ranged +//////////////////////////////// + +// Base Ranged Merc, so we don't have to redefine a million vars for every subtype. Uses a pistol. +/mob/living/simple_mob/humanoid/merc/ranged + icon_state = "syndicateranged" + icon_living = "syndicateranged" + projectiletype = /obj/item/projectile/bullet/pistol/medium +// casingtype = /obj/item/ammo_casing/spent //Makes infinite stacks of bullets when put in PoIs. + projectilesound = 'sound/weapons/Gunshot_light.ogg' + loot_list = list(/obj/item/weapon/gun/projectile/colt = 100) + + needs_reload = TRUE + reload_max = 7 // Not the best default, but it fits the pistol + ai_holder_type = /datum/ai_holder/simple_mob/merc/ranged + +// C20r SMG +/mob/living/simple_mob/humanoid/merc/ranged/smg + icon_state = "syndicateranged_smg" + icon_living = "syndicateranged_smg" + + loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100) + + base_attack_cooldown = 5 // Two attacks a second or so. + reload_max = 20 + +// Laser Rifle +/mob/living/simple_mob/humanoid/merc/ranged/laser + icon_state = "syndicateranged_laser" + icon_living = "syndicateranged_laser" + projectiletype = /obj/item/projectile/beam/midlaser + projectilesound = 'sound/weapons/Laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/laser = 100) + + reload_max = 10 + +// Ion Rifle +/mob/living/simple_mob/humanoid/merc/ranged/ionrifle + icon_state = "syndicateranged_ionrifle" + icon_living = "syndicateranged_ionrifle" + projectiletype = /obj/item/projectile/ion + projectilesound = 'sound/weapons/Laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/ionrifle = 100) + + reload_max = 10 + +// Grenadier, Basically a miniboss +/mob/living/simple_mob/humanoid/merc/ranged/grenadier + icon_state = "syndicateranged_shotgun" + icon_living = "syndicateranged_shotgun" + projectiletype = /obj/item/projectile/bullet/pellet/shotgun // Buckshot + projectilesound = 'sound/weapons/gunshot/shotgun.ogg' + + loot_list = list(/obj/item/weapon/gun/projectile/shotgun/pump = 100) + + reload_max = 4 + reload_time = 1.5 SECONDS // It's a shotgun, it takes a moment + + special_attack_charges = 5 + + +//////////////////////////////// +// Space Mercs +//////////////////////////////// + +// Sword Space Merc +/mob/living/simple_mob/humanoid/merc/melee/sword/space + name = "syndicate commando" + icon_state = "syndicatemeleespace" + icon_living = "syndicatemeleespace" + + movement_cooldown = 0 + + armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 100) // Same armor as their voidsuit + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + corpse = /obj/effect/landmark/mobcorpse/syndicatecommando + +/mob/living/simple_mob/humanoid/merc/melee/sword/space/Process_Spacemove(var/check_drift = 0) + return + +// Ranged Space Merc +/mob/living/simple_mob/humanoid/merc/ranged/space + name = "syndicate sommando" + icon_state = "syndicaterangedpsace" + icon_living = "syndicaterangedpsace" + + movement_cooldown = 0 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + corpse = /obj/effect/landmark/mobcorpse/syndicatecommando + +/mob/living/simple_mob/humanoid/merc/ranged/space/Process_Spacemove(var/check_drift = 0) + return + +//////////////////////////////// +// PoI Mercs +//////////////////////////////// + +// None of these drop weapons, until we have a better way to balance them +/mob/living/simple_mob/humanoid/merc/melee/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/melee/sword/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/smg/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/laser/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/ionrifle + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/grenadier/poi + loot_list = list() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm new file mode 100644 index 0000000000..cc16cebedc --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm @@ -0,0 +1,40 @@ +/mob/living/simple_mob/humanoid/pirate + name = "Pirate" + desc = "Does what he wants cause a pirate is free." + tt_desc = "E Homo sapiens" + icon_state = "piratemelee" + icon_living = "piratemelee" + icon_dead = "piratemelee_dead" + + faction = "pirate" + + response_help = "pushes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 30 + melee_damage_upper = 30 + attack_armor_pen = 50 + attack_sharp = 1 + attack_edge = 1 + + attacktext = list("slashed") + attack_sound = 'sound/weapons/bladeslice.ogg' + + loot_list = list(/obj/item/weapon/melee/energy/sword/pirate = 100) + + corpse = /obj/effect/landmark/mobcorpse/pirate + +/mob/living/simple_mob/humanoid/pirate/ranged + name = "Pirate Gunner" + icon_state = "pirateranged" + icon_living = "pirateranged" + icon_dead = "piratemelee_dead" + + projectiletype = /obj/item/projectile/beam + projectilesound = 'sound/weapons/laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/laser = 100) + + corpse = /obj/effect/landmark/mobcorpse/pirate/ranged \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm new file mode 100644 index 0000000000..4a0bd00261 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm @@ -0,0 +1,35 @@ +/mob/living/simple_mob/humanoid/russian + name = "russian" + desc = "For the Motherland!" + tt_desc = "E Homo sapiens" + icon_state = "russianmelee" + icon_living = "russianmelee" + icon_dead = "russianmelee_dead" + icon_gib = "syndicate_gib" + + faction = "russian" + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 15 + melee_damage_upper = 15 + attacktext = list("punched") + + loot_list = list(/obj/item/weapon/material/knife = 100) + + corpse = /obj/effect/landmark/mobcorpse/russian + +/mob/living/simple_mob/humanoid/russian/ranged + icon_state = "russianranged" + icon_living = "russianranged" + + projectiletype = /obj/item/projectile/bullet + casingtype = /obj/item/ammo_casing/spent + projectilesound = 'sound/weapons/Gunshot.ogg' + + loot_list = list(/obj/item/weapon/gun/projectile/revolver/mateba = 100) + + corpse = /obj/effect/landmark/mobcorpse/russian/ranged \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm new file mode 100644 index 0000000000..60cc13fb2b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm @@ -0,0 +1,101 @@ +// Illusion type mobs pretend to be other things visually, and generally cannot be harmed as they're not 'real'. + +/mob/living/simple_mob/illusion + name = "illusion" + desc = "If you can read me, the game broke. Please report this to a coder." + + resistance = 1000 // Holograms are tough. + heat_resist = 1 + cold_resist = 1 + shock_resist = 1 + poison_resist = 1 + + movement_cooldown = 0 + mob_bump_flag = 0 // If the illusion can't be swapped it will be obvious. + + response_help = "pushes a hand through" + response_disarm = "tried to disarm" + response_harm = "tried to punch" + + mob_class = MOB_CLASS_ILLUSION + + ai_holder_type = /datum/ai_holder/simple_mob/inert/astar // Gets controlled manually by technomancers/admins, with AI pathfinding assistance. + + var/atom/movable/copying = null // The thing we're trying to look like. + var/realistic = FALSE // If true, things like bullets and weapons will hit it, to be a bit more convincing from a distance. + +/mob/living/simple_mob/illusion/update_icon() // We don't want the appearance changing AT ALL unless by copy_appearance(). + return + +/mob/living/simple_mob/illusion/proc/copy_appearance(atom/movable/thing_to_copy) + if(!thing_to_copy) + return FALSE + appearance = thing_to_copy.appearance + copying = thing_to_copy + density = thing_to_copy.density // So you can't bump into objects that aren't supposed to be dense. + return TRUE + +// Because we can't perfectly duplicate some examine() output, we directly examine the AM it is copying. It's messy but +// this is to prevent easy checks from the opposing force. +/mob/living/simple_mob/illusion/examine(mob/user) + if(copying) + copying.examine(user) + return + ..() + +/mob/living/simple_mob/illusion/bullet_act(obj/item/projectile/P) + if(!P) + return + + if(realistic) + return ..() + + return PROJECTILE_FORCE_MISS + +/mob/living/simple_mob/illusion/attack_hand(mob/living/carbon/human/M) + if(!realistic) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("warning", "\The [M]'s hand goes through \the [src]!")) + return + else + switch(M.a_intent) + if(I_HELP) + var/datum/gender/T = gender_datums[src.get_visible_gender()] + M.visible_message( + span("notice", "\The [M] hugs [src] to make [T.him] feel better!"), \ + span("notice", "You hug [src] to make [T.him] feel better!") + ) // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it + playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + if(I_DISARM) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("danger", "\The [M] attempted to disarm [src]!")) + M.do_attack_animation(src) + + if(I_GRAB) + ..() + + if(I_HURT) + adjustBruteLoss(harm_intent_damage) + M.visible_message(span("danger", "\The [M] [response_harm] \the [src]")) + M.do_attack_animation(src) + +/mob/living/simple_mob/illusion/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) + if(realistic) + return ..() + + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("warning", "\The [user]'s [I] goes through \the [src]!")) + return FALSE + +/mob/living/simple_mob/illusion/ex_act() + return + +// Try to have the same tooltip, or else it becomes really obvious which one is fake. +/mob/living/simple_mob/illusion/get_nametag_name(mob/user) + if(copying) + return copying.get_nametag_name(user) + +/mob/living/simple_mob/illusion/get_nametag_desc(mob/user) + if(copying) + return copying.get_nametag_desc(user) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm new file mode 100644 index 0000000000..8e5f6ef2a0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm @@ -0,0 +1,77 @@ +/* + Combat drones have a rapid ranged attack, and have a projectile shield. + They are rather slow, but attempt to 'kite' its target. + A solid hit with an EMP grenade will kill the shield instantly. +*/ + +/mob/living/simple_mob/mechanical/combat_drone + name = "combat drone" + desc = "An automated combat drone armed with state of the art weaponry and shielding." + icon_state = "drone" + icon_living = "drone" + icon_dead = "drone_dead" + has_eye_glow = TRUE + + faction = "malf_drone" + + maxHealth = 50 // Shield has 150 for total of 200. + health = 50 + movement_cooldown = 5 + hovering = TRUE + + base_attack_cooldown = 5 + projectiletype = /obj/item/projectile/beam/drone + projectilesound = 'sound/weapons/laser3.ogg' + + response_help = "pokes" + response_disarm = "gently pushes aside" + response_harm = "hits" + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/threatening + say_list_type = /datum/say_list/malf_drone + + var/datum/effect/effect/system/ion_trail_follow/ion_trail = null + var/obj/item/shield_projector/shields = null + +/mob/living/simple_mob/mechanical/combat_drone/Initialize() + ion_trail = new + ion_trail.set_up(src) + ion_trail.start() + + shields = new /obj/item/shield_projector/rectangle/automatic/drone(src) + return ..() + +/mob/living/simple_mob/mechanical/combat_drone/Destroy() + QDEL_NULL(ion_trail) + QDEL_NULL(shields) + return ..() + +/mob/living/simple_mob/mechanical/combat_drone/death() + ..(null,"suddenly breaks apart.") + qdel(src) + +/mob/living/simple_mob/mechanical/combat_drone/Process_Spacemove(var/check_drift = 0) + return TRUE + +/obj/item/projectile/beam/drone + damage = 10 + +/obj/item/shield_projector/rectangle/automatic/drone + shield_health = 150 + max_shield_health = 150 + shield_regen_delay = 10 SECONDS + shield_regen_amount = 10 + size_x = 1 + size_y = 1 + +// A slightly easier drone, for POIs. +// Difference is that it should not be faster than you. +/mob/living/simple_mob/mechanical/combat_drone/lesser + desc = "An automated combat drone with an aged apperance." + movement_cooldown = 10 + + +// This one is the type spawned by the random event. +// It won't wander away from its spawn point +/mob/living/simple_mob/mechanical/combat_drone/event + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/threatening/event diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm new file mode 100644 index 0000000000..31c3b6fd50 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm @@ -0,0 +1,152 @@ +// The GOLEM is a spell-flinging synthetic. + +/mob/living/simple_mob/mechanical/technomancer_golem + name = "unknown synthetic" + desc = "A rather unusual looking synthetic." + icon = 'icons/mob/mob.dmi' + icon_state = "golem" + health = 300 + maxHealth = 300 + + faction = "golem" + + response_help = "pets" + response_disarm = "pushes away" + response_harm = "punches" + harm_intent_damage = 3 + friendly = "hugs" + + melee_damage_lower = 30 // It has a built in esword. + melee_damage_upper = 30 + attack_sound = 'sound/weapons/blade1.ogg' + attacktext = list("slashed") + melee_attack_delay = 0.5 SECONDS // Even has custom attack animations. + ranged_attack_delay = 0.5 SECONDS + special_attack_delay = 1 SECOND + + special_attack_min_range = 0 + special_attack_max_range = 7 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + var/obj/item/weapon/technomancer_core/golem/core = null + var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells + var/mob/living/master = null + var/casting = FALSE // Used to ensure the correct animation is played. Testing if a spell exists won't always work as some spells delete themselves upon use. + + var/list/known_spells = list( + "beam" = /obj/item/weapon/spell/projectile/beam, + "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, + "force missile" = /obj/item/weapon/spell/projectile/force_missile, + "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, + "lightning" = /obj/item/weapon/spell/projectile/lightning, + "blink" = /obj/item/weapon/spell/blink, + "dispel" = /obj/item/weapon/spell/dispel, + "oxygenate" = /obj/item/weapon/spell/oxygenate, + "mend life" = /obj/item/weapon/spell/modifier/mend_life, + "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, + "mend organs" = /obj/item/weapon/spell/mend_organs, + "purify" = /obj/item/weapon/spell/modifier/purify, + "resurrect" = /obj/item/weapon/spell/resurrect, + "passwall" = /obj/item/weapon/spell/passwall, + "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, + "corona" = /obj/item/weapon/spell/modifier/corona, + "haste" = /obj/item/weapon/spell/modifier/haste + ) + +/mob/living/simple_mob/mechanical/technomancer_golem/Initialize() + core = new(src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/Destroy() + qdel(core) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/unref_spell() + active_spell = null + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/death() + ..() + visible_message("\The [src] disintegrates!") + new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/place_spell_in_hand(var/path) + if(!path || !ispath(path)) + return FALSE + if(active_spell) + qdel(active_spell) + + active_spell = new path(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/verb/test_giving_spells() + var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells + if(choice) + place_spell_in_hand(known_spells[choice]) + else + qdel(active_spell) + +/mob/living/simple_mob/mechanical/technomancer_golem/get_technomancer_core() + return core + +/mob/living/simple_mob/mechanical/technomancer_golem/can_special_attack(atom/A) + if(active_spell) // Don't bother checking everything else if no spell is ready. + return ..() + return FALSE + +/mob/living/simple_mob/mechanical/technomancer_golem/should_special_attack(atom/A) + return instability < 50 // Don't kill ourselves by casting everything. + + +/mob/living/simple_mob/mechanical/technomancer_golem/do_special_attack(atom/A) + var/proximity = Adjacent(A) + if(active_spell) + if(proximity && active_spell.cast_methods & CAST_MELEE) // Use melee method if available and close enough. + return active_spell.on_melee_cast(A, src) + else if(active_spell.cast_methods & CAST_RANGED) // Otherwise use ranged if possible. Will also work for point-blank range. + return active_spell.on_ranged_cast(A, src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_pre_animation(atom/A) + if(active_spell && active_spell.cast_methods & CAST_MELEE|CAST_RANGED) // If they're trying to melee-cast a spell, use the special animation instead. + special_pre_animation(A) + return + + flick("golem_pre_melee", src) // To force the animation to restart. + icon_living = "golem_pre_melee" // The animation will hold after this point until melee_post_animation() gets called. + icon_state = "golem_pre_melee" + setClickCooldown(2) + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_post_animation(atom/A) + if(casting) // Some spells delete themselves when used, so we use a different variable set earlier instead. + special_post_animation(A) + return + + flick("golem_post_melee", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(6) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_pre_animation(atom/A) + flick("golem_pre_ranged", src) + icon_living = "golem_pre_ranged" + icon_state = "golem_pre_ranged" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_post_animation(atom/A) + flick("golem_post_ranged", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/special_pre_animation(atom/A) + casting = TRUE + ranged_pre_animation(A) // Both have the same animation. + +/mob/living/simple_mob/mechanical/technomancer_golem/special_post_animation(atom/A) + casting = FALSE + ranged_post_animation(A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm new file mode 100644 index 0000000000..fe43c856f9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm @@ -0,0 +1,54 @@ +// Hivebots are tuned towards how many default lasers are needed to kill them. +// As such, if laser damage is ever changed, you should change this define. +#define LASERS_TO_KILL * 40 + +/mob/living/simple_mob/mechanical/hivebot + name = "hivebot" + desc = "A robot. It appears to be somewhat resilient, but lacks a true weapon." + icon = 'icons/mob/hivebot.dmi' + icon_state = "basic" + icon_living = "basic" + + faction = "hivebot" + + maxHealth = 3 LASERS_TO_KILL + health = 3 LASERS_TO_KILL + water_resist = 0.5 + movement_sound = 'sound/effects/servostep.ogg' + + attacktext = list("clawed") + projectilesound = 'sound/weapons/Gunshot.ogg' + + ai_holder_type = /datum/ai_holder/simple_mob/hivebot + say_list_type = /datum/say_list/hivebot + + +/mob/living/simple_mob/mechanical/hivebot/death() + ..() + visible_message(span("warning","\The [src] blows apart!")) + new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +// The hivebot's default projectile. +/obj/item/projectile/bullet/hivebot + damage = 10 + damage_type = BRUTE + sharp = FALSE + edge = FALSE + +/mob/living/simple_mob/mechanical/hivebot/swarm + name = "swarm hivebot" + desc = "A robot. It looks fragile and weak." + maxHealth = 1 LASERS_TO_KILL + health = 1 LASERS_TO_KILL + melee_damage_lower = 8 + melee_damage_upper = 8 + +/datum/ai_holder/simple_mob/hivebot + pointblank = TRUE + conserve_ammo = TRUE + firing_lanes = TRUE + can_flee = FALSE // Fearless dumb machines. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm new file mode 100644 index 0000000000..5e4d877751 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm @@ -0,0 +1,147 @@ +// These hivebots are intended for general damage causing, at range. + +/mob/living/simple_mob/mechanical/hivebot/ranged_damage + maxHealth = 2 LASERS_TO_KILL // 60 health + health = 2 LASERS_TO_KILL + projectiletype = /obj/item/projectile/bullet/hivebot + +// The regular ranged hivebot, that fires somewhat weak projectiles. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/basic + name = "ranged hivebot" + desc = "A robot with a makeshift integrated ballistic weapon." + + +// This one shoots quickly, and is considerably more dangerous. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid + name = "rapid hivebot" + desc = "A robot with a crude but deadly integrated rifle." + base_attack_cooldown = 5 // Two attacks a second or so. + player_msg = "You have a rapid fire attack." + + +// Shoots deadly lasers. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser + name = "laser hivebot" + desc = "A robot with a photonic weapon integrated into itself." + projectiletype = /obj/item/projectile/beam/blue + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "You have a laser attack." + + +// Shoots EMPs, to screw over other robots. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion + name = "ionic hivebot" + desc = "A robot with an electromagnetic pulse projector." + icon_state = "yellow" + icon_living = "yellow" + + projectiletype = /obj/item/projectile/ion + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "You have a ranged ion attack, which is very strong against other synthetics.
\ + Be careful to not hit yourself or your team, as it will affect you as well." + +// Beefy and ranged. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong + name = "strong hivebot" + desc = "A robot with a crude ballistic weapon and strong armor." + maxHealth = 4 LASERS_TO_KILL // 120 health. + health = 4 LASERS_TO_KILL + melee_damage_lower = 15 + melee_damage_upper = 15 + +// Also beefy, but tries to stay at their 'home', ideal for base defense. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard + name = "guard hivebot" + desc = "A robot that seems to be guarding something." +// ai_holder_type = todo + + +// Inflicts a damage-over-time modifier on things it hits. +// It is able to stack with repeated attacks. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/dot + name = "ember hivebot" + desc = "A robot that appears to utilize fire to cook their enemies." + icon_state = "red" + icon_living = "red" + + projectiletype = /obj/item/projectile/fire + heat_resist = 1 + player_msg = "Your attacks inflict a damage over time effect, that will \ + harm your target slowly. The effect stacks with further attacks.
\ + You are also immune to fire." + +/obj/item/projectile/fire + name = "ember" + icon = 'icons/effects/effects.dmi' + icon_state = "explosion_particle" + modifier_type_to_apply = /datum/modifier/fire + modifier_duration = 6 SECONDS // About 15 damage per stack, as Life() ticks every two seconds. + damage = 0 + nodamage = TRUE + + +// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it. +// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \ +// the projectiles have an AoE component, where as backline hivebots do not. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline + name = "backline hivebot" + desc = "A robot that can fire short-ranged projectiles over their allies." + projectiletype = /obj/item/projectile/arc/blue_energy + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "Your attacks are short-ranged, but can arc over obstructions such as allies \ + or barriers." + +/obj/item/projectile/arc/blue_energy + name = "energy missile" + icon_state = "force_missile" + damage = 15 // A bit stronger since arcing projectiles are much easier to avoid than traditional ones. + damage_type = BURN + +// Very long ranged hivebot that rains down hell. +// Their projectiles arc, meaning they go over everything until it hits the ground. +// This means they're somewhat easier to avoid, but go over most defenses (like allies, or barriers), +// and tend to do more harm than a regular projectile, due to being AoE. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege + name = "siege engine hivebot" + desc = "A large robot capable of delivering long range bombardment." + projectiletype = /obj/item/projectile/arc/test + icon_scale = 2 + icon_state = "red" + icon_living = "red" + + player_msg = "You are capable of firing very long range bombardment attacks.
\ + To use, click on a tile or enemy at a long range. Note that the projectile arcs in the air, \ + so it will fly over everything inbetween you and the target.
\ + The bombardment is most effective when attacking a static structure, as it cannot avoid your fire." + +// Fires EMP blasts. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/emp + name = "ionic artillery hivebot" + desc = "A large robot capable of annihilating electronics from a long distance." + projectiletype = /obj/item/projectile/arc/emp_blast + +/obj/item/projectile/arc/emp_blast + name = "emp blast" + icon_state = "bluespace" + +/obj/item/projectile/arc/emp_blast/on_impact(turf/T) + empulse(T, 2, 4, 7, 10) // Normal EMP grenade. + return ..() + +/obj/item/projectile/arc/emp_blast/weak/on_impact(turf/T) + empulse(T, 1, 2, 3, 4) // Sec EMP grenade. + return ..() + + +// Fires shots that irradiate the tile hit. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/radiation + name = "desolator hivebot" + desc = "A large robot capable of irradiating a large area from afar." + projectiletype = /obj/item/projectile/arc/radioactive + + +// Essentially a long ranged frag grenade. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/fragmentation + name = "anti-personnel artillery hivebot" + desc = "A large robot capable of delivering fragmentation shells to rip apart their fleshy enemies." + projectiletype = /obj/item/projectile/arc/fragmentation \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm new file mode 100644 index 0000000000..243a67e4f5 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm @@ -0,0 +1,87 @@ +// These hivebots help their team in various ways, and can be very powerful with allies, but are otherwise very weak when alone. + +/mob/living/simple_mob/mechanical/hivebot/support + icon_state = "white" + icon_living = "white" + attacktext = list("prodded") + movement_cooldown = 5 + melee_damage_lower = 2 + melee_damage_upper = 2 + + +// This hivebot supplies a general buff to nearby hivebots that improve their performance. +// Note that the commander itself does not receive the buff. +/mob/living/simple_mob/mechanical/hivebot/support/commander + name = "commander hivebot" + desc = "A robot that appears to be directing the others." + maxHealth = 5 LASERS_TO_KILL // 150 health + health = 5 LASERS_TO_KILL + player_msg = "You increase the performance of other hivebots near you passively.
\ + You are otherwise very weak offensively." + +/mob/living/simple_mob/mechanical/hivebot/support/commander/handle_special() + for(var/mob/living/L in range(4, src)) + if(L == src) + continue // Don't buff ourselves. + if(IIsAlly(L) && L.isSynthetic()) // Don't buff enemies. + L.add_modifier(/datum/modifier/aura/hivebot_commander_buff, null, src) + +// Modifier added to friendly hivebots nearby. +// Boosts most stats by 30%. +// The boost is lost if the commander is too far away or dies. +/datum/modifier/aura/hivebot_commander_buff + name = "Strategicals" + on_created_text = "Signal established with commander. Optimizating combat performance..." + on_expired_text = "Lost signal to commander. Optimization halting." + stacks = MODIFIER_STACK_FORBID + aura_max_distance = 4 + mob_overlay_state = "signal_blue" + + disable_duration_percent = 0.7 + outgoing_melee_damage_percent = 1.3 + attack_speed_percent = 1.3 + accuracy = 30 + slowdown = -1 + evasion = 30 + +// Variant that automatically commands nearby allies to follow it when created. +// Useful to avoid having to manually set follow to a lot of hivebots that are gonna die in the next minute anyways. +/mob/living/simple_mob/mechanical/hivebot/support/commander/autofollow/Initialize() + for(var/mob/living/L in hearers(7, src)) + if(!L.ai_holder) + continue + if(L.faction != src.faction) + continue + var/datum/ai_holder/AI = L.ai_holder + AI.set_follow(src) + return ..() + + +// This hivebot adds charges to nearby allied hivebots that use the charge system for their special attacks. +// A charge is given to a nearby ally every so often. +// Charges cannot exceed the initial starting amount. +/mob/living/simple_mob/mechanical/hivebot/support/logistics + name = "logistics hivebot" + desc = "A robot that resupplies their allies." + maxHealth = 3 LASERS_TO_KILL // 90 health + health = 3 LASERS_TO_KILL + player_msg = "You passively restore 'charges' to allies with special abilities who are \ + limited to using them a specific number of times." + var/resupply_range = 5 + var/resupply_cooldown = 4 SECONDS + var/last_resupply = null + +/mob/living/simple_mob/mechanical/hivebot/support/logistics/handle_special() + if(last_resupply + resupply_cooldown > world.time) + return // On cooldown. + + for(var/mob/living/simple_mob/SM in hearers(resupply_range, src)) + if(SM == src) + continue // We don't use charges buuuuut in case that changes in the future... + if(IIsAlly(SM)) // Don't resupply enemies. + if(!isnull(SM.special_attack_charges) && SM.special_attack_charges < initial(SM.special_attack_charges)) + SM.special_attack_charges += 1 + to_chat(SM, span("notice", "\The [src] has resupplied you, and you can use your special ability one additional time.")) + to_chat(src, span("notice", "You have resupplied \the [SM].")) + last_resupply = world.time + break // Only one resupply per pulse. diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm new file mode 100644 index 0000000000..007f190c04 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm @@ -0,0 +1,166 @@ +// These hivebots are harder to kill than normal, and are meant to protect their squad by +// distracting their enemies. This is done by being seen as very threatening. +// Their melee attacks weaken whatever they hit. + +/mob/living/simple_mob/mechanical/hivebot/tank + attacktext = list("prodded") + projectiletype = null // To force the AI to melee. + movement_cooldown = 10 + melee_damage_lower = 3 + melee_damage_upper = 3 + attack_sound = 'sound/weapons/Egloves.ogg' + +// All tank hivebots apply a modifier to their target, and force them to attack them if they're AI controlled. +/mob/living/simple_mob/mechanical/hivebot/tank/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + L.taunt(src, TRUE) + L.add_modifier(/datum/modifier/hivebot_weaken, 3 SECONDS) + +// Modifier applied to whatever a tank hivebot hits, intended to make the target do even less damage. +/datum/modifier/hivebot_weaken + name = "Shocked" + desc = "You feel less able to exert yourself after being prodded." + on_created_text = "You feel weak..." + on_expired_text = "You feel better." + stacks = MODIFIER_STACK_EXTEND + mob_overlay_state = "electricity" + + attack_speed_percent = 0.6 + outgoing_melee_damage_percent = 0.7 + accuracy = -40 + accuracy_dispersion = 1 + slowdown = 1 + evasion = -20 + +// This one is tanky by having a massive amount of health. +/mob/living/simple_mob/mechanical/hivebot/tank/meatshield + name = "bulky hivebot" + desc = "A large robot." + maxHealth = 10 LASERS_TO_KILL // 300 health + health = 10 LASERS_TO_KILL + icon_scale = 2 + player_msg = "You have a very large amount of health." + + +// This one is tanky by having armor. +/mob/living/simple_mob/mechanical/hivebot/tank/armored + name = "armored hivebot" + desc = "A robot clad in heavy armor." + maxHealth = 5 LASERS_TO_KILL // 150 health. + health = 5 LASERS_TO_KILL + icon_scale = 1.5 + player_msg = "You are heavily armored." + // Note that armor effectively makes lasers do about 9 damage instead of 30, + // so it has an effective health of ~16.6 LASERS_TO_KILL if regular lasers are used. + // Xrays will do much better against this. + armor = list( + "melee" = 40, + "bullet" = 40, + "laser" = 40, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 15, + "bullet" = 10, + "laser" = 15, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_melee + name = "riot hivebot" + desc = "A robot specialized in close quarters combat." + player_msg = "You are heavily armored against close quarters combat." + armor = list( + "melee" = 70, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 20, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_bullet + name = "bulletproof hivebot" + desc = "A robot specialized in ballistic defense." + player_msg = "You are heavily armored against ballistic weapons." + armor = list( + "melee" = 0, + "bullet" = 70, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 0, + "bullet" = 20, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser + name = "ablative hivebot" + desc = "A robot specialized in photonic defense." + player_msg = "You are heavily armored against laser weapons." + armor = list( + "melee" = 0, + "bullet" = 0, + "laser" = 70, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 0, + "bullet" = 0, + "laser" = 20, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + var/reflect_chance = 40 // Same as regular ablative. + +// Ablative Hivebots can reflect lasers just like humans. +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser/bullet_act(obj/item/projectile/P) + if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) + var/reflect_prob = reflect_chance - round(P.damage/3) + if(prob(reflect_prob)) + visible_message(span("danger", "The [P.name] gets reflected by [src]'s armor!"), \ + span("userdanger", "The [P.name] gets reflected by [src]'s armor!")) + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm new file mode 100644 index 0000000000..246b0fa1c6 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm @@ -0,0 +1,261 @@ +// Stronger than a regular Dark Gygax, this one has three special attacks, based on intents. +// First special attack launches three arcing rockets at the current target. +// Second special attack fires a projectile that creates a short-lived microsingularity that pulls in everything nearby. Magboots can protect from this. +// Third special attack creates a dangerous electric field that causes escalating electric damage, before emitting a tesla shock and blinding anyone looking at the mecha. +// The AI will choose one every ten seconds. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced + name = "advanced dark gygax" + desc = "An experimental exosuit that utilizes advanced materials to allow for greater protection while still being lightweight and fast. \ + It also is armed with an array of next-generation weaponry." + icon_state = "darkgygax_adv" + wreckage = /obj/structure/loot_pile/mecha/gygax/dark/adv + icon_scale = 1.5 + movement_shake_radius = 14 + + maxHealth = 450 + deflect_chance = 25 + has_repair_droid = TRUE + armor = list( + "melee" = 50, + "bullet" = 50, + "laser" = 50, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + + special_attack_min_range = 1 + special_attack_max_range = 7 + special_attack_cooldown = 10 SECONDS + projectiletype = /obj/item/projectile/force_missile + projectilesound = 'sound/weapons/wave.ogg' + var/obj/effect/overlay/energy_ball/energy_ball = null + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/Destroy() + if(energy_ball) + energy_ball.stop_orbit() + qdel(energy_ball) + return ..() + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/do_special_attack(atom/A) + . = TRUE // So we don't fire a laser as well. + switch(a_intent) + if(I_DISARM) // Side gun + electric_defense(A) + if(I_HURT) // Rockets + launch_rockets(A) + if(I_GRAB) // Micro-singulo + launch_microsingularity(A) + +#define ELECTRIC_ZAP_POWER 20000 + +// Charges a tesla shot, while emitting a dangerous electric field. The exosuit is immune to electric damage while this is ongoing. +// It also briefly blinds anyone looking directly at the mech without flash protection. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/electric_defense(atom/target) + set waitfor = FALSE + + // Temporary immunity to shock to avoid killing themselves with their own attack. + var/old_shock_resist = shock_resist + shock_resist = 1 + + // Make the energy ball. This is purely visual since the tesla ball is hyper-deadly. + energy_ball = new(loc) + energy_ball.adjust_scale(0.5) + energy_ball.orbit(src, 32, TRUE, 1 SECOND) + + visible_message(span("warning", "\The [src] creates \an [energy_ball] around itself!")) + + playsound(src.loc, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) + + // Shock nearby things that aren't ourselves. + for(var/i = 1 to 10) + energy_ball.adjust_scale(0.5 + (i/10)) + energy_ball.set_light(i/2, i/2, "#0000FF") + for(var/thing in range(3, src)) + // This is stupid because mechs are stupid and not mobs. + if(isliving(thing)) + var/mob/living/L = thing + + if(L == src) + continue + if(L.stat) + continue // Otherwise it can get pretty laggy if there's loads of corpses around. + L.inflict_shock_damage(i * 2) + if(L && L.has_AI()) // Some mobs delete themselves when dying. + L.ai_holder.react_to_attack(src) + + else if(istype(thing, /obj/mecha)) + var/obj/mecha/M = thing + M.take_damage(i * 2, "energy") // Mechs don't have a concept for siemens so energy armor check is the best alternative. + + sleep(1 SECOND) + + // Shoot a tesla bolt, and flashes people who are looking at the mecha without sufficent eye protection. + visible_message(span("warning", "\The [energy_ball] explodes in a flash of light, sending a shock everywhere!")) + playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) + tesla_zap(src.loc, 5, ELECTRIC_ZAP_POWER, FALSE) + for(var/mob/living/L in viewers(src)) + if(L == src) + continue + var/dir_towards_us = get_dir(L, src) + if(L.dir && L.dir & dir_towards_us) + to_chat(L, span("danger", "The flash of light blinds you briefly.")) + L.flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = TRUE) + + // Get rid of our energy ball. + energy_ball.stop_orbit() + qdel(energy_ball) + + sleep(1 SECOND) + // Resist resistance to old value. + shock_resist = old_shock_resist // Not using initial() in case the value gets modified by an admin or something. + +#undef ELECTRIC_ZAP_POWER + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/launch_rockets(atom/target) + set waitfor = FALSE + + // Telegraph our next move. + Beam(target, icon_state = "sat_beam", time = 3.5 SECONDS, maxdistance = INFINITY) + visible_message(span("warning", "\The [src] deploys a missile rack!")) + playsound(src, 'sound/effects/turret/move1.wav', 50, 1) + sleep(0.5 SECONDS) + + for(var/i = 1 to 3) + if(target) // Might get deleted in the meantime. + var/turf/T = get_turf(target) + if(T) + visible_message(span("warning", "\The [src] fires a rocket into the air!")) + playsound(src, 'sound/weapons/rpg.ogg', 70, 1) + face_atom(T) + var/obj/item/projectile/arc/explosive_rocket/rocket = new(loc) + rocket.launch(T) + sleep(1 SECOND) + + visible_message(span("warning", "\The [src] retracts the missile rack.")) + playsound(src, 'sound/effects/turret/move2.wav', 50, 1) + +// Arcing rocket projectile that produces a weak explosion when it lands. +// Shouldn't punch holes in the floor, but will still hurt. +/obj/item/projectile/arc/explosive_rocket + name = "rocket" + icon_state = "mortar" + +/obj/item/projectile/arc/explosive_rocket/on_impact(turf/T) + new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently. + explosion(T, 0, 0, 2, adminlog = FALSE) + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/launch_microsingularity(atom/target) + var/turf/T = get_turf(target) + visible_message(span("warning", "\The [src] fires an energetic sphere into the air!")) + playsound(src, 'sound/weapons/Laser.ogg', 50, 1) + face_atom(T) + var/obj/item/projectile/arc/microsingulo/sphere = new(loc) + sphere.launch(T) + +/obj/item/projectile/arc/microsingulo + name = "micro singularity" + icon_state = "bluespace" + +/obj/item/projectile/arc/microsingulo/on_impact(turf/T) + new /obj/effect/temporary_effect/pulse/microsingulo(T) + + +/obj/effect/temporary_effect/pulse/microsingulo + name = "micro singularity" + desc = "It's sucking everything in!" + icon = 'icons/obj/objects.dmi' + icon_state = "bhole3" + light_range = 4 + light_power = 5 + light_color = "#2ECCFA" + pulses_remaining = 10 + pulse_delay = 0.5 SECONDS + var/pull_radius = 3 + var/pull_strength = STAGE_THREE + +/obj/effect/temporary_effect/pulse/microsingulo/on_pulse() + for(var/atom/A in range(pull_radius, src)) + A.singularity_pull(src, pull_strength) + + +// The Advanced Dark Gygax's AI. +// The mob has three special attacks, based on the current intent. +// This AI choose the appropiate intent for the situation, and tries to ensure it doesn't kill itself by firing missiles at its feet. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax + conserve_ammo = TRUE // Might help avoid 'I shoot the wall forever' cheese. + var/closest_desired_distance = 1 // Otherwise run up to them to be able to potentially shock or punch them. + + var/electric_defense_radius = 3 // How big to assume electric defense's area is. + var/microsingulo_radius = 3 // Same but for microsingulo pull. + var/rocket_explosive_radius = 2 // Explosion radius for the rockets. + + var/electric_defense_threshold = 2 // How many non-targeted people are needed in close proximity before electric defense is viable. + var/microsingulo_threshold = 2 // Similar to above, but uses an area around the target. + +// Used to control the mob's positioning based on which special attack it has done. +// Note that the intent will not change again until the next special attack is about to happen. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax/on_engagement(atom/A) + // Make the AI backpeddle if using an AoE special attack. + var/list/risky_intents = list(I_GRAB, I_HURT) // Mini-singulo and missiles. + if(holder.a_intent in risky_intents) + var/closest_distance = 1 + switch(holder.a_intent) // Plus one just in case. + if(I_HURT) + closest_distance = rocket_explosive_radius + 1 + if(I_GRAB) + closest_distance = microsingulo_radius + 1 + + if(get_dist(holder, A) <= closest_distance) + holder.IMove(get_step_away(holder, A, closest_distance)) + + // Otherwise get up close and personal. + else if(get_dist(holder, A) > closest_desired_distance) + holder.IMove(get_step_towards(holder, A)) + +// Changes the mob's intent, which controls which special attack is used. +// I_DISARM causes Electric Defense, I_GRAB causes Micro-Singularity, and I_HURT causes Missile Barrage. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax/pre_special_attack(atom/A) + if(isliving(A)) + var/mob/living/target = A + + // If we're surrounded, Electric Defense will quickly fix that. + var/tally = 0 + var/list/potential_targets = list_targets() // Returns list of mobs and certain objects like mechs and turrets. + for(var/atom/movable/AM in potential_targets) + if(get_dist(holder, AM) > electric_defense_radius) + continue + if(!can_attack(AM)) + continue + tally++ + + // Should we shock them? + if(tally >= electric_defense_threshold || get_dist(target, holder) <= electric_defense_radius) + holder.a_intent = I_DISARM + return + + // Otherwise they're a fair distance away and we're not getting mobbed up close. + // See if we should use missiles or microsingulo. + tally = 0 // Let's recycle the var. + for(var/atom/movable/AM in potential_targets) + if(get_dist(target, AM) > microsingulo_radius) // Deliberately tests distance between target and nearby targets and not the holder. + continue + if(!can_attack(AM)) + continue + if(AM.anchored) // Microsingulo doesn't do anything to anchored things. + tally-- + else + tally++ + + // Lots of people means minisingulo would be more useful. + if(tally >= microsingulo_threshold) + holder.a_intent = I_GRAB + else // Otherwise use rockets. + holder.a_intent = I_HURT + + else + if(get_dist(holder, A) >= rocket_explosive_radius + 1) + holder.a_intent = I_HURT // Fire rockets if it's an obj/turf. + else + holder.a_intent = I_DISARM // Electricity might not work but it's safe up close. diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm new file mode 100644 index 0000000000..7a2d8abb19 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm @@ -0,0 +1,38 @@ +// Base type for the 'combat' mechas like gygax/durand/maulers/etc. +// They generally are walking tanks, and their melee attack knocks back and stuns, like the real deal. + +/mob/living/simple_mob/mechanical/mecha/combat + name = "combat mecha" + desc = "An even bigger stompy mech!!" + + movement_cooldown = 10 + melee_damage_lower = 30 + melee_damage_upper = 30 + melee_attack_delay = 1 SECOND + attacktext = list("punched", "slammed", "uppercutted", "pummeled") + + armor = list( + "melee" = 30, + "bullet" = 30, + "laser" = 15, + "energy" = 0, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + + var/weaken_amount = 2 // Be careful with this number. High values can equal a permastun. + +// Melee hits knock back by one tile (or more if already stunned to help prevent permastuns). +/mob/living/simple_mob/mechanical/mecha/combat/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + if(L.mob_size <= MOB_MEDIUM) + visible_message(span("danger", "\The [src] sends \the [L] flying with their mechanized fist!")) + playsound(src, "punch", 50, 1) + L.Weaken(weaken_amount) + var/throw_dir = get_dir(src, L) + var/throw_dist = L.incapacitated(INCAPACITATION_DISABLED) ? 4 : 1 + L.throw_at(get_edge_target_turf(L, throw_dir), throw_dist, 1, src) + else + to_chat(L, span("warning", "\The [src] punches you with incredible force, but you remain in place.")) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm new file mode 100644 index 0000000000..9a5abf1029 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm @@ -0,0 +1,53 @@ +// Durands are slow, tanky, beefy, and hit really hard. +// They can also root themselves to become even tankier. +// The AI doesn't do this currently. + +/mob/living/simple_mob/mechanical/mecha/combat/durand + name = "durand" + desc = "An aging combat exosuit utilized by many corporations. It was originally developed to fight in the First Contact War." + icon_state = "durand" + movement_cooldown = 10 + wreckage = /obj/structure/loot_pile/mecha/durand + + maxHealth = 400 + deflect_chance = 20 + armor = list( + "melee" = 50, + "bullet" = 35, + "laser" = 15, + "energy" = 10, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + melee_damage_lower = 40 + melee_damage_upper = 40 + base_attack_cooldown = 2 SECONDS + projectiletype = /obj/item/projectile/beam/heavylaser + + var/defense_mode = FALSE + var/defense_deflect = 35 + +/mob/living/simple_mob/mechanical/mecha/combat/durand/proc/set_defense_mode(new_mode) + defense_mode = new_mode + deflect_chance = defense_mode ? defense_deflect : initial(deflect_chance) + to_chat(src, span("notice", "You [defense_mode ? "en" : "dis"]able defense mode.")) + +/mob/living/simple_mob/mechanical/mecha/combat/durand/SelfMove(turf/n, direct) + if(defense_mode) + to_chat(src, span("warning", "You are in defense mode, you cannot move.")) + return FALSE + return ..() + +// So players can toggle it too. +/mob/living/simple_mob/mechanical/mecha/combat/durand/verb/toggle_defense_mode() + set name = "Toggle Defense Mode" + set desc = "Toggles a special mode which makes you immobile and much more resilient." + set category = "Abilities" + + set_defense_mode(!defense_mode) + +// Variant that starts in defense mode, perhaps for PoIs. +/mob/living/simple_mob/mechanical/mecha/combat/durand/defensive/Initialize() + set_defense_mode(TRUE) + return ..() diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm new file mode 100644 index 0000000000..4e0cc0cb3d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm @@ -0,0 +1,57 @@ +// Gygaxes are tough but also fast. +// Their AI, unlike most, will advance towards their target instead of remaining in place. + +/mob/living/simple_mob/mechanical/mecha/combat/gygax + name = "gygax" + desc = "A lightweight, security exosuit. Popular among private and corporate security." + icon_state = "gygax" + movement_cooldown = 0 + wreckage = /obj/structure/loot_pile/mecha/gygax + + maxHealth = 300 + armor = list( + "melee" = 25, + "bullet" = 20, + "laser" = 30, + "energy" = 15, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + + projectiletype = /obj/item/projectile/beam/midlaser + + ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + + +// A stronger variant. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark + name = "dark gygax" + desc = "A significantly upgraded Gygax security mech, often utilized by corporate asset protection teams and \ + PMCs." + icon_state = "darkgygax" + wreckage = /obj/structure/loot_pile/mecha/gygax/dark + + maxHealth = 400 + deflect_chance = 25 + has_repair_droid = TRUE + armor = list( + "melee" = 40, + "bullet" = 40, + "laser" = 50, + "energy" = 35, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/medgax + name = "medgax" + desc = "An unorthodox fusion of the Gygax and Odysseus exosuits, this one is fast, sturdy, and carries a wide array of \ + potent chemicals and delivery mechanisms. The doctor is in!" + icon_state = "medgax" + wreckage = /obj/structure/loot_pile/mecha/gygax/medgax + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm new file mode 100644 index 0000000000..e454fd3f08 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm @@ -0,0 +1,27 @@ +// Ranged, and capable of flight. +/mob/living/simple_mob/mechanical/mecha/hoverpod + name = "hover pod" + desc = "Stubby and round, this space-capable craft is an ancient favorite. It has a jury-rigged welder-laser." + icon_state = "engineering_pod" + movement_sound = 'sound/machines/hiss.ogg' + wreckage = /obj/structure/loot_pile/mecha/hoverpod + + maxHealth = 150 + hovering = TRUE // Can fly. + + projectiletype = /obj/item/projectile/beam + base_attack_cooldown = 2 SECONDS + + var/datum/effect/effect/system/ion_trail_follow/ion_trail + +/mob/living/simple_mob/mechanical/mecha/hoverpod/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + +/mob/living/simple_mob/mechanical/mecha/hoverpod/Initialize() + ion_trail = new /datum/effect/effect/system/ion_trail_follow() + ion_trail.set_up(src) + ion_trail.start() + return ..() + +/mob/living/simple_mob/mechanical/mecha/hoverpod/Process_Spacemove(var/check_drift = 0) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm new file mode 100644 index 0000000000..b4fa89c005 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm @@ -0,0 +1,44 @@ +// Marauders are even tougher than Durands. + +/mob/living/simple_mob/mechanical/mecha/combat/marauder + name = "marauder" + desc = "A heavy-duty, combat exosuit, developed after the Durand model. This is rarely found among civilian populations." + icon_state = "marauder" + movement_cooldown = 5 + wreckage = /obj/structure/loot_pile/mecha/marauder + + maxHealth = 500 + deflect_chance = 25 + sight = SEE_SELF | SEE_MOBS + armor = list( + "melee" = 50, + "bullet" = 55, + "laser" = 40, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + melee_damage_lower = 45 + melee_damage_upper = 45 + base_attack_cooldown = 2 SECONDS + projectiletype = /obj/item/projectile/beam/heavylaser + + +// Slightly stronger, used to allow comdoms to frontline without dying instantly, I guess. +/mob/living/simple_mob/mechanical/mecha/combat/marauder/seraph + name = "seraph" + desc = "A heavy-duty, combat/command exosuit. This one is specialized towards housing important commanders such as high-ranking \ + military personnel. It's stronger than the regular Marauder model, but not by much." + icon_state = "seraph" + wreckage = /obj/structure/loot_pile/mecha/marauder/seraph + health = 550 + melee_damage_lower = 55 // The real version hits this hard apparently. Ouch. + melee_damage_upper = 55 + + +/mob/living/simple_mob/mechanical/mecha/combat/marauder/mauler + name = "mauler" + desc = "A heavy duty, combat exosuit that is based off of the Marauder model." + icon_state = "mauler" + wreckage = /obj/structure/loot_pile/mecha/marauder/mauler diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm new file mode 100644 index 0000000000..14049267f6 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm @@ -0,0 +1,141 @@ +// Mecha simple_mobs are essentially fake mechs. Generally tough and scary to fight. +// By default, they're automatically piloted by some kind of drone AI. They can be set to be "piloted" instead with a var. +// Tries to be as similar to the real deal as possible. + +/mob/living/simple_mob/mechanical/mecha + name = "mecha" + desc = "A big stompy mech!" + icon = 'icons/mecha/mecha.dmi' + + faction = "syndicate" + movement_cooldown = 5 + movement_sound = "mechstep" // This gets fed into playsound(), which can also take strings as a 'group' of sound files. + turn_sound = 'sound/mecha/mechturn.ogg' + maxHealth = 300 + mob_size = MOB_LARGE + + // Very close to the base 'damage_absorption' var on the base mecha class. + armor = list( + "melee" = 20, + "bullet" = 10, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + + response_help = "taps on" + response_disarm = "knocks on" + response_harm = "uselessly hits" + harm_intent_damage = 0 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/malf_drone + + var/datum/effect/effect/system/spark_spread/sparks + var/wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark + var/pilot_type = null // Set to spawn a pilot when destroyed. Setting this also makes the mecha vulnerable to things that affect sentient minds. + var/deflect_chance = 10 // Chance to outright stop an attack, just like a normal exosuit. + var/has_repair_droid = FALSE // If true, heals 2 damage every tick and gets a repair droid overlay. + + +/mob/living/simple_mob/mechanical/mecha/Initialize() + sparks = new (src) + sparks.set_up(3, 1, src) + sparks.attach(src) + + if(!pilot_type) + name = "autonomous [initial(name)]" + desc = "[initial(desc)] It appears to be piloted by a drone intelligence." + else + say_list_type = /datum/say_list/merc + + if(has_repair_droid) + update_icon() + + return ..() + +/mob/living/simple_mob/mechanical/mecha/Destroy() + qdel(sparks) + return ..() + +/mob/living/simple_mob/mechanical/mecha/death() + ..(0,"explodes!") // Do everything else first. + + // Make the exploding more convincing with an actual explosion and some sparks. + sparks.start() + explosion(get_turf(src), 0, 0, 1, 3) + + // 'Eject' our pilot, if one exists. + if(pilot_type) + var/mob/living/L = new pilot_type(loc) + L.faction = src.faction + + new wreckage(loc) // Leave some wreckage. + + qdel(src) // Then delete us since we don't actually have a body. + +/mob/living/simple_mob/mechanical/mecha/handle_special() + if(has_repair_droid) + adjustBruteLoss(-2) + adjustFireLoss(-2) + adjustToxLoss(-2) + adjustOxyLoss(-2) + adjustCloneLoss(-2) + ..() + +/mob/living/simple_mob/mechanical/mecha/update_icon() + ..() // Cuts everything else, so do that first. + if(has_repair_droid) + add_overlay(image(icon = 'icons/mecha/mecha_equipment.dmi', icon_state = "repair_droid")) + +/mob/living/simple_mob/mechanical/mecha/bullet_act() + . = ..() + sparks.start() + +/mob/living/simple_mob/mechanical/mecha/speech_bubble_appearance() + return pilot_type ? "" : ..() + +// Piloted mechs are controlled by (presumably) something humanoid so they are vulnerable to certain things. +/mob/living/simple_mob/mechanical/mecha/is_sentient() + return pilot_type ? TRUE : FALSE + +/* +// Real mechs can't turn and run at the same time. This tries to simulate that. +// Commented out because the AI can't handle it sadly. +/mob/living/simple_mob/mechanical/mecha/SelfMove(turf/n, direct) + if(direct != dir) + set_dir(direct) + return FALSE // We didn't actually move, and returning FALSE means the mob can try to actually move almost immediately and not have to wait the full movement cooldown. + return ..() +*/ + +/mob/living/simple_mob/mechanical/mecha/bullet_act(obj/item/projectile/P) + if(prob(deflect_chance)) + visible_message(span("warning", "\The [P] is deflected by \the [src]'s armor!")) + deflect_sprite() + return 0 + return ..() + +/mob/living/simple_mob/mechanical/mecha/proc/deflect_sprite() + var/image/deflect_image = image('icons/effects/effects.dmi', "deflect_static") + add_overlay(deflect_image) + sleep(1 SECOND) + cut_overlay(deflect_image) + qdel(deflect_image) +// flick_overlay_view(deflect_image, src, duration = 1 SECOND, gc_after = TRUE) + +/mob/living/simple_mob/mechanical/mecha/attackby(obj/item/I, mob/user) + if(prob(deflect_chance)) + visible_message(span("warning", "\The [user]'s [I] bounces off \the [src]'s armor!")) + deflect_sprite() + user.setClickCooldown(user.get_attack_speed(I)) + return + ..() + +/mob/living/simple_mob/mechanical/mecha/ex_act(severity) + if(prob(deflect_chance)) + severity++ // This somewhat misleadingly makes it less severe. + deflect_sprite() + ..(severity) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm new file mode 100644 index 0000000000..245bd54193 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm @@ -0,0 +1,71 @@ +// Shoots syringe-darts at enemies, which applies a stacking poison modifier that hurts over time. +// They also do this in melee. +// Fortunately they're quite fragile and don't fire that fast. + +/mob/living/simple_mob/mechanical/mecha/odysseus + name = "odysseus" + desc = "These exosuits are developed and produced by Vey-Med. This one has a syringe gun." + icon_state = "odysseus" + wreckage = /obj/structure/loot_pile/mecha/odysseus + + maxHealth = 120 + movement_cooldown = 0 + turn_sound = 'sound/mecha/mechmove01.ogg' + + melee_damage_lower = 5 + melee_damage_upper = 5 + base_attack_cooldown = 2 SECONDS + attacktext = list("injected") + projectiletype = /obj/item/projectile/fake_syringe/poison + projectilesound = 'sound/weapons/empty.ogg' // Just like the syringe gun. + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/no_moonwalk + +/mob/living/simple_mob/mechanical/mecha/odysseus/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + + +// Resprite of the regular one, perhaps for merc PoIs. +/mob/living/simple_mob/mechanical/mecha/odysseus/murdysseus + icon_state = "murdysseus" + wreckage = /obj/structure/loot_pile/mecha/odysseus/murdysseus + +/mob/living/simple_mob/mechanical/mecha/odysseus/murdysseus/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + + +/mob/living/simple_mob/mechanical/mecha/odysseus/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + + var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) + if(L.can_inject(src, null, target_zone)) + to_chat(L, span("warning", "You feel a tiny prick.")) + if(L.get_poison_protection() < 1) + L.add_modifier(/datum/modifier/poisoned, 30 SECONDS) + L.inflict_poison_damage(5) + + +// Fake syringe that tests if target can be injected before applying damage/modifiers/etc. +/obj/item/projectile/fake_syringe + name = "syringe" + icon_state = "syringe" + damage = 5 // Getting hit with a launched syringe probably hurts, and makes it at least slightly relevant against synthetics. + var/piercing = FALSE // If true, ignores thick material. + +/obj/item/projectile/fake_syringe/on_hit(atom/target, blocked = 0, def_zone = null) + if(isliving(target)) + var/mob/living/L = target + if(!L.can_inject(null, null, def_zone, piercing)) + return FALSE + to_chat(L, span("warning", "You feel a tiny prick.")) + return ..() // This will add the modifier and return the correct value. + + +// Fake syringe, which inflicts a long lasting modifier that slowly kills them. +/obj/item/projectile/fake_syringe/poison + modifier_type_to_apply = /datum/modifier/poisoned + modifier_duration = 1 MINUTE // About 30 damage per stack over a minute. + + + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm new file mode 100644 index 0000000000..ebbe80ecf4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm @@ -0,0 +1,22 @@ +// Phazons are weird. + +/mob/living/simple_mob/mechanical/mecha/combat/phazon + name = "phazon" + desc = "An extremly enigmatic exosuit." + icon_state = "phazon" + movement_cooldown = 5 + wreckage = /obj/structure/loot_pile/mecha/phazon + + maxHealth = 200 + deflect_chance = 30 + armor = list( + "melee" = 30, + "bullet" = 30, + "laser" = 30, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + projectiletype = /obj/item/projectile/energy/declone + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm new file mode 100644 index 0000000000..8372363ea0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm @@ -0,0 +1,64 @@ +// Beefy, but somewhat slow. +// Melee attack is to bore you with its big drill, which has a lot of armor penetration and strikes rapidly. + +/mob/living/simple_mob/mechanical/mecha/ripley + name = "\improper APLU ripley" + desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world. This one has big drill." + icon_state = "ripley" + wreckage = /obj/structure/loot_pile/mecha/ripley + + maxHealth = 200 + + melee_damage_lower = 10 + melee_damage_upper = 10 + base_attack_cooldown = 5 // About 20 DPS. + attack_armor_pen = 50 + attack_sharp = TRUE + attack_sound = 'sound/mecha/mechdrill.ogg' + attacktext = list("drilled", "bored", "pierced") + +/mob/living/simple_mob/mechanical/mecha/ripley/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + +/mob/living/simple_mob/mechanical/mecha/ripley/red_flames + icon_state = "ripley_flames_red" + +/mob/living/simple_mob/mechanical/mecha/ripley/blue_flames + icon_state = "ripley_flames_blue" + + +// Immune to heat damage, resistant to lasers, and somewhat beefier. Still tries to melee you. +/mob/living/simple_mob/mechanical/mecha/ripley/firefighter + name = "\improper APLU firefighter" + desc = "A standard APLU chassis, refitted with additional thermal protection and cistern. This one has a big drill." + icon_state = "firefighter" + wreckage = /obj/structure/loot_pile/mecha/ripley/firefighter + + maxHealth = 250 + heat_resist = 1 + armor = list( + "melee" = 0, + "bullet" = 20, + "laser" = 50, + "energy" = 0, + "bomb" = 50, + "bio" = 100, + "rad" = 100 + ) + +/mob/living/simple_mob/mechanical/mecha/ripley/firefighter/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + +// Mostly a joke mob, like the real DEATH-RIPLEY. +/mob/living/simple_mob/mechanical/mecha/ripley/deathripley + name = "\improper DEATH-RIPLEY" + desc = "OH SHIT RUN!!! IT HAS A KILL CLAMP!" + icon_state = "deathripley" + wreckage = /obj/structure/loot_pile/mecha/deathripley + + melee_damage_lower = 0 + melee_damage_upper = 0 + friendly = list("utterly obliterates", "furiously destroys", "permanently removes", "unflichingly decimates", "brutally murders", "absolutely demolishes", "completely annihilates") + +/mob/living/simple_mob/mechanical/mecha/ripley/deathripley/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm new file mode 100644 index 0000000000..f61212ba75 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm @@ -0,0 +1,25 @@ +// Mechanical mobs don't care about the atmosphere and cannot be hurt by tasers. +// They're also immune to poisons as they're entirely metal, however this also makes most of them vulnerable to shocks. +// They can also be hurt by EMP. + +/mob/living/simple_mob/mechanical + mob_class = MOB_CLASS_SYNTHETIC + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + taser_kill = FALSE + poison_resist = 1.0 + shock_resist = -0.5 + +/mob/living/simple_mob/mechanical/isSynthetic() + return TRUE + +/mob/living/simple_mob/mechanical/speech_bubble_appearance() + return faction != "neutral" ? "synthetic_evil" : "machine" \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm new file mode 100644 index 0000000000..09d778547b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm @@ -0,0 +1,51 @@ +/* + Viscerators are fragile and don't hit very hard, but fast, evasive, and rarely come alone. + They also tend to dodge while in melee range. + A weapon that can cleave is very effective against them. +*/ + +/mob/living/simple_mob/mechanical/viscerator + name = "viscerator" + desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." + icon = 'icons/mob/critter.dmi' + icon_state = "viscerator_attack" + icon_living = "viscerator_attack" + hovering = TRUE // Won't trigger landmines. + + faction = "syndicate" + maxHealth = 15 + health = 15 + movement_cooldown = 0 + + pass_flags = PASSTABLE + mob_swap_flags = 0 + mob_push_flags = 0 + + melee_damage_lower = 4 // Approx 8 DPS. + melee_damage_upper = 4 + base_attack_cooldown = 5 // Two attacks a second or so. + attack_sharp = 1 + attack_edge = 1 + attack_sound = 'sound/weapons/bladeslice.ogg' + attacktext = list("cut", "sliced") + + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + +/mob/living/simple_mob/mechanical/viscerator/death() + ..(null,"is smashed into pieces!") + qdel(src) + +// Variant that is always loyal to mercenary antagonists. +// Used for a special grenade, to ensure they don't attack the wrong thing. +/mob/living/simple_mob/mechanical/viscerator/mercenary/IIsAlly(mob/living/L) + . = ..() + if(!.) // Not friendly, see if they're a baddie first. + if(L.mind && mercs.is_antagonist(L.mind)) + return TRUE + +// Similar to above but for raiders. +/mob/living/simple_mob/mechanical/viscerator/raider/IIsAlly(mob/living/L) + . = ..() + if(!.) // Not friendly, see if they're a baddie first. + if(L.mind && raiders.is_antagonist(L.mind)) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm new file mode 100644 index 0000000000..153bc9c478 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm @@ -0,0 +1,106 @@ +/* + 'Monitor' wards are drones that yell at their creator if they see someone besides them that they are hostile to. + They can also force an invisible entity to uncloak if the invisible mob is hostile to the ward. + If AI controlled, they will also warn their faction if they see a hostile entity, acting as floating cameras. +*/ + +/mob/living/simple_mob/mechanical/ward/monitor + desc = "It's a little flying drone. This one seems to be watching you..." + icon_state = "ward" + glow_color = "#00FF00" + see_invisible = SEE_INVISIBLE_LEVEL_TWO + + has_eye_glow = TRUE + glow_range = 3 + glow_intensity = 3 + glow_toggle = TRUE + + player_msg = "You will automatically alert your owner (if one exists) of enemies you see nearby.
\ + You can also see invisible entities, and will automatically uncloak nearby invisible or hidden enemies." + + ai_holder_type = /datum/ai_holder/simple_mob/monitor + + var/list/seen_mobs = list() + var/view_range = 5 + +// For PoIs. +/mob/living/simple_mob/mechanical/ward/monitor/syndicate + faction = "syndicate" + +/mob/living/simple_mob/mechanical/ward/monitor/crew + faction = "neutral" + +/mob/living/simple_mob/mechanical/ward/monitor/death() + if(owner) + to_chat(owner, span("warning", "Your [src.name] inside [get_area(src)] was destroyed!")) + ..() + +/mob/living/simple_mob/mechanical/ward/monitor/handle_special() + detect_mobs() + +/mob/living/simple_mob/mechanical/ward/monitor/update_icon() + if(seen_mobs.len) + icon_living = "ward_spotted" + glow_color = "#FF0000" + else + icon_living = "ward" + glow_color = "#00FF00" + handle_light() // Update the light immediately. + ..() + +/mob/living/simple_mob/mechanical/ward/monitor/proc/detect_mobs() + var/last_seen_mobs_len = seen_mobs.len + var/list/mobs_nearby = hearers(view_range, src) + var/list/newly_seen_mobs = list() + for(var/mob/living/L in mobs_nearby) + if(L == src) // Don't detect ourselves. + continue + + if(L.stat) // Dead mobs aren't concerning. + continue + + if(src.IIsAlly(L)) + continue + + // Decloak them . + if(L.is_cloaked()) + Beam(L, icon_state = "solar_beam", time = 5) + playsound(L, 'sound/effects/EMPulse.ogg', 75, 1) + L.break_cloak() + + to_chat(L, span("danger", "\The [src] disrupts your cloak!")) + if(owner) + to_chat(owner, span("notice", "Your [src.name] at [get_area(src)] uncloaked \the [L].")) + + // Warn the owner when it sees a new mob. + if(!(L in seen_mobs)) + seen_mobs += L + newly_seen_mobs += L + + if(newly_seen_mobs.len && owner) // Yell at our owner if someone new shows up. + to_chat(owner, span("notice", "Your [src.name] at [get_area(src)] detected [english_list(newly_seen_mobs)].")) + + // Now get rid of old mobs that left vision. + for(var/thing in seen_mobs) + if(!(thing in mobs_nearby)) + seen_mobs -= thing + + // Check if we need to update icon. + if(seen_mobs.len != last_seen_mobs_len) + update_icon() + + +// Can't attack but calls for help. Used by the monitor and spotter wards. +// Special attacks are not blocked since they might be used for things besides attacking, and can be conditional. +/datum/ai_holder/simple_mob/monitor + hostile = TRUE // Required to call for help. + cooperative = TRUE + stand_ground = TRUE // So it doesn't run up to the thing it sees. + wander = FALSE + can_flee = FALSE + +/datum/ai_holder/simple_mob/monitor/melee_attack(atom/A) + return FALSE + +/datum/ai_holder/simple_mob/monitor/ranged_attack(atom/A) + return FALSE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm new file mode 100644 index 0000000000..0e897599ac --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm @@ -0,0 +1,42 @@ +/* + Wards are a specific type of mechanical simplemob that generally fill a support role for their faction or for a specific mob. + Generally they are helpless by themselves and are fragile, but can do very useful things if protected. This makes them a high priority target. +*/ + +/mob/living/simple_mob/mechanical/ward + name = "ward" + desc = "A small floating machine. This one seems rather useless..." + icon = 'icons/mob/critter.dmi' + icon_state = "ward" + icon_living = "ward" + hovering = TRUE // Won't trigger landmines. + response_help = "pets" + response_disarm = "swats away" + response_harm = "punches" + faction = "wards" // Needed as most human mobs are in neutral faction. The owner is generally except from any ward hostility regardless. + + maxHealth = 15 + health = 15 + movement_cooldown = 0 + hovering = TRUE + + mob_bump_flag = 0 + + melee_damage_lower = 0 + melee_damage_upper = 0 + + ai_holder_type = null + var/mob/living/owner = null // The mob that made the ward, if any. Used to ensure the ward does not interfere with its creator. + +/mob/living/simple_mob/mechanical/ward/death() + ..(null,"is smashed into pieces!") + qdel(src) + +/mob/living/simple_mob/mechanical/ward/Destroy() + owner = null + return ..() + +/mob/living/simple_mob/mechanical/ward/IIsAlly(mob/living/L) + if(owner == L) + return TRUE + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm new file mode 100644 index 0000000000..cd3b074a40 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm @@ -0,0 +1,163 @@ +//////////////////////////// +// Base Construct +//////////////////////////// + +/mob/living/simple_mob/construct + name = "Construct" + real_name = "Construct" + desc = "" + tt_desc = "Error" + + icon_living = "shade" + icon_dead = "shade_dead" + + mob_class = MOB_CLASS_DEMONIC + + ui_icons = 'icons/mob/screen1_construct.dmi' + has_hands = 1 + hand_form = "stone manipulators" + + response_help = "thinks better of touching" + response_disarm = "flailed at" + response_harm = "punched" + + hovering = TRUE + softfall = TRUE //Beings made of Hellmarble and powered by the tears of the damned are not concerned with mortal things such as 'gravity'. + parachuting = TRUE + + has_langs = list(LANGUAGE_GALCOM, LANGUAGE_CULT, LANGUAGE_OCCULT) + + has_eye_glow = TRUE + + taser_kill = FALSE + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + shock_resist = 0.1 //Electricity isn't very effective on stone, especially that from hell. + poison_resist = 1.0 + + armor = list( + "melee" = 10, + "bullet" = 10, + "laser" = 10, + "energy" = 10, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + + can_be_antagged = TRUE + faction = "cult" + + supernatural = TRUE + + var/construct_type = "shade" + var/list/construct_spells = list() +// var/do_glow = TRUE + +/mob/living/simple_mob/construct/place_spell_in_hand(var/path) + if(!path || !ispath(path)) + return 0 + + //var/obj/item/weapon/spell/S = new path(src) + var/obj/item/weapon/spell/construct/S = new path(src) + + //No hands needed for innate casts. + if(S.cast_methods & CAST_INNATE) + if(S.run_checks()) + S.on_innate_cast(src) + + if(l_hand && r_hand) //Make sure our hands aren't full. + if(istype(r_hand, /obj/item/weapon/spell)) //If they are full, perhaps we can still be useful. + var/obj/item/weapon/spell/r_spell = r_hand + if(r_spell.aspect == ASPECT_CHROMATIC) //Check if we can combine the new spell with one in our hands. + r_spell.on_combine_cast(S, src) + else if(istype(l_hand, /obj/item/weapon/spell)) + var/obj/item/weapon/spell/l_spell = l_hand + if(l_spell.aspect == ASPECT_CHROMATIC) //Check the other hand too. + l_spell.on_combine_cast(S, src) + else //Welp + to_chat(src, "You require a free manipulator to use this power.") + return 0 + + if(S.run_checks()) + put_in_hands(S) + return 1 + else + qdel(S) + return 0 + +/mob/living/simple_mob/construct/cultify() + return + +/mob/living/simple_mob/construct/New() + ..() + name = text("[initial(name)] ([rand(1, 1000)])") + real_name = name + for(var/spell in construct_spells) + src.add_spell(new spell, "const_spell_ready") + updateicon() + +/* +/mob/living/simple_mob/construct/update_icon() + ..() + if(do_glow) + add_glow() +*/ + +/mob/living/simple_mob/construct/death() + new /obj/item/weapon/ectoplasm (src.loc) + ..(null,"collapses in a shattered heap.") + ghostize() + qdel(src) + +/mob/living/simple_mob/construct/attack_generic(var/mob/user) + if(istype(user, /mob/living/simple_mob/construct/artificer)) + var/mob/living/simple_mob/construct/artificer/A = user + if(health < getMaxHealth()) + var/repair_lower_bound = A.melee_damage_lower * -1 + var/repair_upper_bound = A.melee_damage_upper * -1 + adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound)) + adjustFireLoss(rand(repair_lower_bound, repair_upper_bound)) + user.visible_message("\The [user] mends some of \the [src]'s wounds.") + else + to_chat(user, "\The [src] is undamaged.") + return + return ..() + +/mob/living/simple_mob/construct/examine(mob/user) + ..(user) + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" + if (src.health < src.getMaxHealth()) + msg += "" + if (src.health >= src.getMaxHealth()/2) + msg += "It looks slightly dented.\n" + else + msg += "It looks severely dented!\n" + msg += "" + msg += "*---------*" + + user << msg + +//Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. Let 'em float in space. +/mob/living/simple_mob/construct/Process_Spacemove() + return 1 + +/* +// Glowing Procs +/mob/living/simple_mob/construct/proc/add_glow() + var/image/eye_glow = image(icon,"glow-[icon_state]") + eye_glow.plane = PLANE_LIGHTING_ABOVE + overlays += eye_glow + set_light(2, -2, l_color = "#FFFFFF") + +/mob/living/simple_mob/construct/proc/remove_glow() + overlays.Cut() +*/ \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm new file mode 100644 index 0000000000..69d0da0251 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm @@ -0,0 +1,30 @@ +//////////////////////////// +// Artificer +//////////////////////////// + +/mob/living/simple_mob/construct/artificer + name = "Artificer" + real_name = "Artificer" + construct_type = "artificer" + desc = "A bulbous construct dedicated to building and maintaining temples to their otherworldly lords." + icon = 'icons/mob/mob.dmi' + icon_state = "artificer" + icon_living = "artificer" + maxHealth = 150 + health = 150 + response_harm = "viciously beaten" + harm_intent_damage = 5 + melee_damage_lower = 15 //It's not the strongest of the bunch, but that doesn't mean it can't hurt you. + melee_damage_upper = 20 + attacktext = list("rammed") + attack_sound = 'sound/weapons/rapidslice.ogg' + construct_spells = list(/spell/aoe_turf/conjure/construct/lesser, + /spell/aoe_turf/conjure/wall, + /spell/aoe_turf/conjure/floor, + /spell/aoe_turf/conjure/soulstone, + /spell/aoe_turf/conjure/pylon, + /spell/aoe_turf/conjure/door, + /spell/aoe_turf/conjure/grille, + /spell/targeted/occult_repair_aura, + /spell/targeted/construct_advanced/mend_acolyte + ) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm new file mode 100644 index 0000000000..9328d9cffd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm @@ -0,0 +1,40 @@ +//////////////////////////// +// Harvester +//////////////////////////// + +/mob/living/simple_mob/construct/harvester + name = "Harvester" + real_name = "Harvester" + construct_type = "harvester" + desc = "A tendril-laden construct piloted by a chained mind." + icon = 'icons/mob/mob.dmi' + icon_state = "harvester" + icon_living = "harvester" + maxHealth = 150 + health = 150 + melee_damage_lower = 20 + melee_damage_upper = 25 + attack_sharp = 1 + attacktext = list("violently stabbed") + friendly = list("caresses") + movement_cooldown = 0 + + // environment_smash = 1 // Whatever this gets renamed to, Harvesters need to break things + + attack_sound = 'sound/weapons/pierce.ogg' + + armor = list( + "melee" = 10, + "bullet" = 20, + "laser" = 20, + "energy" = 20, + "bomb" = 20, + "bio" = 100, + "rad" = 100) + + construct_spells = list( + /spell/aoe_turf/knock/harvester, + /spell/targeted/construct_advanced/inversion_beam, + /spell/targeted/construct_advanced/agonizing_sphere, + /spell/rune_write + ) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm new file mode 100644 index 0000000000..31dfa4d34a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm @@ -0,0 +1,143 @@ +//////////////////////////// +// Juggernaut +//////////////////////////// + +/mob/living/simple_mob/construct/juggernaut + name = "Juggernaut" + real_name = "Juggernaut" + construct_type = "juggernaut" + desc = "A possessed suit of armour driven by the will of the restless dead" + icon = 'icons/mob/mob.dmi' + icon_state = "behemoth" + icon_living = "behemoth" + maxHealth = 300 + health = 300 + response_harm = "harmlessly punches" + harm_intent_damage = 0 + melee_damage_lower = 30 + melee_damage_upper = 40 + attack_armor_pen = 60 //Being punched by a living, floating statue. + attacktext = list("smashed their armoured gauntlet into") + friendly = list("pats") + mob_size = MOB_HUGE + + + movement_cooldown = 6 //Not super fast, but it might catch up to someone in armor who got punched once or twice. + +// environment_smash = 2 // Whatever this gets renamed to, Juggernauts need to break things + + + attack_sound = 'sound/weapons/heavysmash.ogg' + status_flags = 0 + resistance = 10 + construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, + /spell/targeted/fortify, + /spell/targeted/construct_advanced/slam + ) + + armor = list( + "melee" = 70, + "bullet" = 30, + "laser" = 30, + "energy" = 30, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + +/mob/living/simple_mob/construct/juggernaut/Life() + weakened = 0 + ..() + +/mob/living/simple_mob/construct/juggernaut/bullet_act(var/obj/item/projectile/P) + var/reflectchance = 80 - round(P.damage/3) + if(prob(reflectchance)) + var/damage_mod = rand(2,4) + var/projectile_dam_type = P.damage_type + var/incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) + var/armorcheck = run_armor_check(null, P.check_armour) + var/soakedcheck = get_armor_soak(null, P.check_armour) + if(!(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))) + visible_message("The [P.name] bounces off of [src]'s shell!", \ + "The [P.name] bounces off of [src]'s shell!") + new /obj/item/weapon/material/shard/shrapnel(src.loc) + if(!(P.damage_type == BRUTE || P.damage_type == BURN)) + projectile_dam_type = BRUTE + incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to brute for physical projectiles, though severely decreased. + apply_damage(incoming_damage, projectile_dam_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) + return -1 //Doesn't reflect non-beams or non-energy projectiles. They just smack and drop with little to no effect. + else + visible_message("The [P.name] gets reflected by [src]'s shell!", \ + "The [P.name] gets reflected by [src]'s shell!") + damage_mod = rand(3,5) + incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) + if(!(P.damage_type == BRUTE || P.damage_type == BURN)) + projectile_dam_type = BURN + incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to burn for energy-type projectiles, though severely decreased. + apply_damage(incoming_damage, P.damage_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) + +/* + * The Behemoth. Admin-allowance only, still try to keep it in some guideline of 'Balanced', even if it means Security has to be fully geared to be so. + */ + +/mob/living/simple_mob/construct/juggernaut/behemoth + name = "Behemoth" + real_name = "Behemoth" + desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force." + maxHealth = 750 + health = 750 + speak_emote = list("rumbles") + melee_damage_lower = 50 + melee_damage_upper = 50 + attacktext = list("brutally crushed") + friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke. + attack_sound = 'sound/weapons/heavysmash.ogg' + resistance = 10 + icon_scale = 2 + var/energy = 0 + var/max_energy = 1000 + armor = list( + "melee" = 60, + "bullet" = 60, + "laser" = 60, + "energy" = 30, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, + /spell/targeted/fortify, + /spell/targeted/construct_advanced/slam + ) + +/mob/living/simple_mob/construct/juggernaut/behemoth/bullet_act(var/obj/item/projectile/P) + var/reflectchance = 80 - round(P.damage/3) + if(prob(reflectchance)) + visible_message("The [P.name] gets reflected by [src]'s shell!", \ + "The [P.name] gets reflected by [src]'s shell!") + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm new file mode 100644 index 0000000000..1a56abcdcd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm @@ -0,0 +1,48 @@ +//////////////////////////// +// Shade +//////////////////////////// + +/mob/living/simple_mob/construct/shade + name = "Shade" + real_name = "Shade" + desc = "A bound spirit" + icon = 'icons/mob/mob.dmi' + icon_state = "shade" + icon_living = "shade" + icon_dead = "shade_dead" + + response_help = "puts their hand through" + response_disarm = "flails at" + response_harm = "punches" + + melee_damage_lower = 5 + melee_damage_upper = 15 + attack_armor_pen = 100 //It's a ghost/horror from beyond, I ain't gotta explain 100 AP + attacktext = list("drained the life from") + + minbodytemp = 0 + maxbodytemp = 4000 + min_oxy = 0 + max_co2 = 0 + max_tox = 0 + + universal_speak = 1 + + loot_list = list(/obj/item/weapon/ectoplasm = 100) + +/mob/living/simple_mob/construct/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/device/soulstone)) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("SHADE", src, user) + return + ..() + +/mob/living/simple_mob/construct/shade/death() + ..() + for(var/mob/M in viewers(src, null)) + if((M.client && !( M.blinded ))) + M.show_message("[src] lets out a contented sigh as their form unwinds.") + + ghostize() + qdel(src) + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm new file mode 100644 index 0000000000..13580bc845 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm @@ -0,0 +1,33 @@ +//////////////////////////// +// Wraith +//////////////////////////// + +/mob/living/simple_mob/construct/wraith + name = "Wraith" + real_name = "Wraith" + construct_type = "wraith" + desc = "A wicked bladed shell contraption piloted by a bound spirit." + icon = 'icons/mob/mob.dmi' + icon_state = "floating" + icon_living = "floating" + maxHealth = 200 + health = 200 + melee_damage_lower = 25 + melee_damage_upper = 30 + attack_armor_pen = 15 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed") + friendly = list("pinches") + movement_cooldown = 0 + attack_sound = 'sound/weapons/rapidslice.ogg' + construct_spells = list(/spell/targeted/ethereal_jaunt/shift, + /spell/targeted/ambush_mode + ) + +// environment_smash = 1 // Whatever this gets renamed to, Wraiths need to break things + +/mob/living/simple_mob/construct/wraith/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + L.add_modifier(/datum/modifier/deep_wounds, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm new file mode 100644 index 0000000000..3cc9df4fa3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm @@ -0,0 +1,68 @@ +/mob/living/simple_mob/creature + name = "creature" + desc = "A sanity-destroying otherthing." + icon = 'icons/mob/critter.dmi' + icon_state = "otherthing" + icon_living = "otherthing" + icon_dead = "otherthing-dead" + + mob_class = MOB_CLASS_ABERRATION + + faction = "creature" + + maxHealth = 40 + health = 40 + + harm_intent_damage = 8 + + melee_damage_lower = 8 + melee_damage_upper = 15 + attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP + attack_sharp = 1 + attack_edge = 1 + + attacktext = list("chomped") + attack_sound = 'sound/weapons/bite.ogg' + + speak_emote = list("gibbers") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + +// Strong Variant +/mob/living/simple_mob/creature/strong + maxHealth = 160 + health = 160 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 25 + +// Cult Variant +/mob/living/simple_mob/creature/cult + mob_class = MOB_CLASS_DEMONIC + + faction = "cult" + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + supernatural = TRUE + +/mob/living/simple_mob/creature/cult/cultify() + return + +// Strong Cult Variant +/mob/living/simple_mob/creature/cult/strong + maxHealth = 160 + health = 160 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 25 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm b/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm new file mode 100644 index 0000000000..1c4ac8876c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm @@ -0,0 +1,77 @@ +/mob/living/simple_mob/faithless + name = "Faithless" + desc = "The Wish Granter's faith in humanity, incarnate" + icon_state = "faithless" + icon_living = "faithless" + icon_dead = "faithless_dead" + + faction = "faithless" + + mob_class = MOB_CLASS_DEMONIC + + maxHealth = 50 + health = 50 + + response_help = "passes through" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 10 + + melee_damage_lower = 10 + melee_damage_upper = 18 + attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP + + attacktext = list("gripped") + attack_sound = 'sound/hallucinations/growl1.ogg' + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + + taser_kill = FALSE + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + +/mob/living/simple_mob/faithless/Process_Spacemove(var/check_drift = 0) + return 1 + +/mob/living/simple_mob/faithless/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(12)) + L.Weaken(3) + L.visible_message("\the [src] knocks down \the [L]!") + +// Strong Variant +/mob/living/simple_mob/faithless/strong + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 28 + +// Cult Variant +/mob/living/simple_mob/faithless/cult + faction = "cult" + supernatural = TRUE + +/mob/living/simple_mob/faithless/cult/cultify() + return + +// Strong Cult Variant +/mob/living/simple_mob/faithless/cult/strong + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 28 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm b/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm new file mode 100644 index 0000000000..79e5c4d349 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm @@ -0,0 +1,27 @@ +/mob/living/simple_mob/tomato + name = "tomato" + desc = "It's a horrifyingly enormous beef tomato, and it's packing extra beef!" + tt_desc = "X Solanum abominable" + icon_state = "tomato" + icon_living = "tomato" + icon_dead = "tomato_dead" + + mob_class = MOB_CLASS_PLANT + + faction = "plants" + maxHealth = 15 + health = 15 + poison_resist = 1.0 + + response_help = "prods" + response_disarm = "pushes aside" + response_harm = "smacks" + + harm_intent_damage = 5 + melee_damage_upper = 15 + melee_damage_lower = 10 + attacktext = list("mauled") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat diff --git a/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm new file mode 100644 index 0000000000..30c891088c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm @@ -0,0 +1,43 @@ +/mob/living/simple_mob/animal/space/tree + name = "pine tree" + desc = "A pissed off tree-like alien. It seems annoyed with the festivities..." + tt_desc = "X Festivus tyrannus" + icon = 'icons/obj/flora/pinetrees.dmi' + icon_state = "pine_1" + icon_living = "pine_1" + icon_dead = "pine_1" + icon_gib = "pine_1" + + mob_class = MOB_CLASS_PLANT + + faction = "plants" + maxHealth = 250 + health = 250 + poison_resist = 1.0 + + response_help = "brushes" + response_disarm = "pushes" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 8 + melee_damage_upper = 12 + attacktext = list("bitten") + attack_sound = 'sound/weapons/bite.ogg' + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat + + pixel_x = -16 + +/mob/living/simple_mob/animal/space/tree/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(15)) + L.Weaken(3) + L.visible_message(span("danger", "\The [src] knocks down \the [L]!")) + +/mob/living/simple_mob/animal/space/tree/death() + ..(null,"is hacked into pieces!") + playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + new /obj/item/stack/material/wood(loc) + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm new file mode 100644 index 0000000000..8986cbcbe3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm @@ -0,0 +1,94 @@ +// These slimes lack certain xenobio features but get more combat-oriented goodies. Generally these are more oriented towards Explorers than Xenobiologists. + +/mob/living/simple_mob/slime/feral + name = "feral slime" + desc = "The result of slimes escaping containment from some xenobiology lab. \ + Having the means to successfully escape their lab, as well as having to survive on a harsh, cold world has made these \ + creatures rival the ferocity of other apex predators in this region of Sif. It is considered to be a very invasive species." + description_info = "Note that processing this large slime will give six cores." + + cores = 6 // Xenobio will love getting their hands on these. + + icon_state = "slime adult" + icon_living = "slime adult" + icon_dead = "slime adult dead" + glow_range = 5 + glow_intensity = 4 + icon_scale = 2 // Twice as big as the xenobio variant. + pixel_y = -10 // Since the base sprite isn't centered properly, the pixel auto-adjustment needs some help. + default_pixel_y = -10 // To prevent resetting above var. + + maxHealth = 300 + movement_cooldown = 10 + melee_attack_delay = 0.5 SECONDS + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/pointblank + + +// Slimebatoning/xenotasing it just makes it mad at you (which can be good if you're heavily armored and your friends aren't). +/mob/living/simple_mob/slime/feral/slimebatoned(mob/living/user, amount) + taunt(user, TRUE) + + +// *********** +// *Dark Blue* +// *********** + +// Dark Blue feral slimes can fire a strong icicle projectile every few seconds. The icicle hits hard and has some armor penetration. +// They also have a similar aura as their xenobio counterparts, which inflicts cold damage. It also chills non-resistant mobs. + +/mob/living/simple_mob/slime/feral/dark_blue + name = "dark blue feral slime" + color = "#2398FF" + glow_toggle = TRUE + slime_color = "dark blue" + coretype = /obj/item/slime_extract/dark_blue + cold_resist = 1 // Complete immunity. + minbodytemp = 0 + cold_damage_per_tick = 0 + + projectiletype = /obj/item/projectile/icicle + base_attack_cooldown = 2 SECONDS + ranged_attack_delay = 1 SECOND + + player_msg = "You can fire an icicle projectile every two seconds. It hits hard, and armor has a hard time resisting it.
\ + You are also immune to the cold, and you cause enemies around you to suffer periodic harm from the cold, if unprotected.
\ + Unprotected enemies are also Chilled, making them slower and less evasive, and disabling effects last longer." + +/obj/item/projectile/icicle + name = "icicle" + icon_state = "ice_2" + damage = 40 + damage_type = BRUTE + check_armour = "melee" + armor_penetration = 30 + step_delay = 2 // Make it a bit easier to dodge since its not a bullet. + icon_scale = 2 // It hits like a truck. + sharp = TRUE + +/obj/item/projectile/icicle/on_impact(atom/A) + playsound(get_turf(A), "shatter", 70, 1) + return ..() + +/obj/item/projectile/icicle/get_structure_damage() + return damage / 2 // They're really deadly against mobs, but less effective against solid things. + +/mob/living/simple_mob/slime/feral/dark_blue/handle_special() + if(stat != DEAD) + cold_aura() + ..() + +/mob/living/simple_mob/slime/feral/dark_blue/proc/cold_aura() + for(var/mob/living/L in view(3, src)) + if(L == src) + continue + chill(L) + +/mob/living/simple_mob/slime/feral/dark_blue/proc/chill(mob/living/L) + L.inflict_cold_damage(10) + if(L.get_cold_protection() < 1) + L.add_modifier(/datum/modifier/chilled, 5 SECONDS, src) + + if(L.has_AI()) // Other AIs should react to hostile auras. + L.ai_holder.react_to_attack(src) + diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm new file mode 100644 index 0000000000..4d00d88e03 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm @@ -0,0 +1,216 @@ +// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this. + +/mob/living/simple_mob/slime + name = "slime" + desc = "It's a slime." + tt_desc = "A Macrolimbus vulgaris" + icon = 'icons/mob/slime2.dmi' + icon_state = "slime baby" + icon_living = "slime baby" + icon_dead = "slime baby dead" + var/shiny = FALSE // If true, will add a 'shiny' overlay. + var/icon_state_override = null // Used for special slime appearances like the rainbow slime. + color = "#CACACA" + glow_range = 3 + glow_intensity = 2 + gender = NEUTER + + faction = "slime" // Note that slimes are hostile to other slimes of different color regardless of faction (unless Unified). + maxHealth = 150 + movement_cooldown = 0 + pass_flags = PASSTABLE + makes_dirt = FALSE // Goop + mob_class = MOB_CLASS_SLIME + + response_help = "pets" + + // Atmos stuff. + minbodytemp = T0C-30 + heat_damage_per_tick = 0 + cold_damage_per_tick = 40 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + unsuitable_atoms_damage = 0 + shock_resist = 0.5 // Slimes are resistant to electricity, and it actually charges them. + taser_kill = FALSE + water_resist = 0 // Slimes are very weak to water. + + melee_damage_lower = 10 + melee_damage_upper = 15 + base_attack_cooldown = 10 // One attack a second. + attack_sound = 'sound/weapons/bite.ogg' + attacktext = list("glomped") + speak_emote = list("chirps") + friendly = list("pokes") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/slime + + var/cores = 1 // How many cores you get when placed in a Processor. + var/obj/item/clothing/head/hat = null // The hat the slime may be wearing. + var/slime_color = "grey" // Used for updating the name and for slime color-ism. + var/unity = FALSE // If true, slimes will consider other colors as their own. Other slimes will see this slime as the same color as well. + var/coretype = /obj/item/slime_extract/grey // What core is inside the slime, and what you get from the processor. + var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use. + var/injection_amount = 5 // This determines how much. + var/mood = ":3" // Icon to use to display 'mood', as an overlay. + + can_enter_vent_with = list(/obj/item/clothing/head) + +/datum/say_list/slime + speak = list("Blorp...", "Blop...") + emote_see = list("bounces", "jiggles", "sways") + emote_hear = list("squishes") + +/mob/living/simple_mob/slime/Initialize() + verbs += /mob/living/proc/ventcrawl + update_mood() + glow_color = color + handle_light() + update_icon() + return ..() + +/mob/living/simple_mob/slime/Destroy() + if(hat) + drop_hat() + return ..() + +/mob/living/simple_mob/slime/death() + // Make dead slimes stop glowing. + glow_toggle = FALSE + handle_light() + ..() + +/mob/living/simple_mob/slime/revive() + // Make revived slimes resume glowing. + glow_toggle = initial(glow_toggle) + handle_light() + ..() + +/mob/living/simple_mob/slime/update_icon() + ..() // Do the regular stuff first. + + if(stat != DEAD) + // General slime shine. + var/image/I = image(icon, src, "slime light") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // 'Shiny' overlay, for gemstone-slimes. + if(shiny) + I = image(icon, src, "slime shiny") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Mood overlay. + I = image(icon, src, "aslime-[mood]") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Hat simulator. + if(hat) + var/hat_state = hat.item_state ? hat.item_state : hat.icon_state + var/image/I = image('icons/mob/head.dmi', src, hat_state) + I.pixel_y = -7 // Slimes are small. + I.appearance_flags = RESET_COLOR + add_overlay(I) + +// Controls the 'mood' overlay. Overrided in subtypes for specific behaviour. +/mob/living/simple_mob/slime/proc/update_mood() + mood = "feral" // This is to avoid another override in the /feral subtype. + +/mob/living/simple_mob/slime/proc/unify() + unity = TRUE + +// Interface override, because slimes are supposed to attack other slimes of different color regardless of faction +// (unless Unified, of course). +/mob/living/simple_mob/slime/IIsAlly(mob/living/L) + . = ..() + if(.) // Need to do an additional check if its another slime. + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L + if(S.slime_color != src.slime_color) + if(S.unity || src.unity) + return TRUE + return FALSE + // The other stuff was already checked in parent proc, and the . variable will implicitly return the correct value. + +// Slimes regenerate passively. +/mob/living/simple_mob/slime/handle_special() + adjustOxyLoss(-1) + adjustToxLoss(-1) + adjustFireLoss(-1) + adjustCloneLoss(-1) + adjustBruteLoss(-1) + +// Clicked on by empty hand. +/mob/living/simple_mob/slime/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && hat) + remove_hat(L) + else + ..() + +// Clicked on while holding an object. +/mob/living/simple_mob/slime/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/clothing/head)) // Handle hat simulator. + give_hat(I, user) + return + + // Otherwise they're probably fighting the slime. + if(prob(25)) + visible_message(span("warning", "\The [user]'s [I] passes right through \the [src]!")) + user.setClickCooldown(user.get_attack_speed(I)) + return + ..() + +// Called when hit with an active slimebaton (or xeno taser). +// Subtypes react differently. +/mob/living/simple_mob/slime/proc/slimebatoned(mob/living/user, amount) + return + +// Hat simulator +/mob/living/simple_mob/slime/proc/give_hat(var/obj/item/clothing/head/new_hat, var/mob/living/user) + if(!istype(new_hat)) + to_chat(user, span("warning", "\The [new_hat] isn't a hat.")) + return + if(hat) + to_chat(user, span("warning", "\The [src] is already wearing \a [hat].")) + return + else + user.drop_item(new_hat) + hat = new_hat + new_hat.forceMove(src) + to_chat(user, span("notice", "You place \a [new_hat] on \the [src]. How adorable!")) + update_icon() + return + +/mob/living/simple_mob/slime/proc/remove_hat(var/mob/living/user) + if(!hat) + to_chat(user, "\The [src] doesn't have a hat to remove.") + else + hat.forceMove(get_turf(src)) + user.put_in_hands(hat) + to_chat(user, "You take away \the [src]'s [hat.name]. How mean.") + hat = null + update_icon() + +/mob/living/simple_mob/slime/proc/drop_hat() + if(!hat) + return + hat.forceMove(get_turf(src)) + hat = null + update_icon() + +/mob/living/simple_mob/slime/speech_bubble_appearance() + return "slime" + +/mob/living/simple_mob/slime/proc/squish() + playsound(src.loc, 'sound/effects/slime_squish.ogg', 50, 0) + visible_message("\The [src] squishes!") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm new file mode 100644 index 0000000000..2cda9bfc7e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm @@ -0,0 +1,76 @@ +// Code for slimes attacking other things. + +// Slime attacks change based on intent. +/mob/living/simple_mob/slime/xenobio/apply_attack(mob/living/L, damage_to_do) + if(istype(L)) + switch(a_intent) + if(I_HELP) // This shouldn't happen but just in case. + return FALSE + + if(I_DISARM) + var/stun_power = between(0, power_charge + rand(0, 3), 10) + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + stun_power *= max(H.species.siemens_coefficient, 0) + + if(prob(stun_power * 10)) // Try an electric shock. + power_charge = max(0, power_charge - 3) + L.visible_message( + span("danger", "\The [src] has shocked \the [L]!"), + span("danger", "\The [src] has shocked you!") + ) + playsound(src, 'sound/weapons/Egloves.ogg', 75, 1) + L.Weaken(4) + L.Stun(4) + do_attack_animation(L) + if(L.buckled) + L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. + L.stuttering = max(L.stuttering, stun_power) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, L) + s.start() + + if(prob(stun_power * 10) && stun_power >= 8) + L.adjustFireLoss(power_charge * rand(1, 2)) + return FALSE + + else if(prob(20)) // Try to do a regular disarm attack. + L.visible_message( + span("danger", "\The [src] has pounced at \the [L]!"), + span("danger", "\The [src] has pounced at you!") + ) + playsound(src, 'sound/weapons/thudswoosh.ogg', 75, 1) + L.Weaken(2) + do_attack_animation(L) + if(L.buckled) + L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. + return FALSE + + else // Failed to do anything this time. + L.visible_message( + span("warning", "\The [src] has tried to pounce at \the [L]!"), + span("warning", "\The [src] has tried to pounce at you!") + ) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + do_attack_animation(L) + return FALSE + + if(I_GRAB) + start_consuming(L) + return FALSE + + if(I_HURT) + return ..() // Regular stuff. + else + return ..() // Do the regular stuff if we're hitting a window/mech/etc. + +/mob/living/simple_mob/slime/xenobio/apply_melee_effects(mob/living/L) + if(istype(L) && a_intent == I_HURT) + // Pump them full of toxins, if able. + if(L.reagents && L.can_inject() && reagent_injected) + L.reagents.add_reagent(reagent_injected, injection_amount) + + // Feed off of their flesh, if able. + consume(L, 5) diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm new file mode 100644 index 0000000000..b997dde35d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm @@ -0,0 +1,169 @@ +// Handles hunger, starvation, growth, and eatting humans. + +// Might be best to make this a /mob/living proc and override. +/mob/living/simple_mob/slime/xenobio/proc/adjust_nutrition(input) + nutrition = between(0, nutrition + input, get_max_nutrition()) + + if(input > 0) + // Gain around one level per 50 nutrition. + if(prob(input * 2)) + power_charge = min(power_charge++, 10) + if(power_charge == 10) + adjustToxLoss(-10) + + // Heal 1 point of damage per 5 nutrition coming in. + adjustBruteLoss(-input * 0.2) + adjustFireLoss(-input * 0.2) + adjustToxLoss(-input * 0.2) + adjustOxyLoss(-input * 0.2) + adjustCloneLoss(-input * 0.2) + + +/mob/living/simple_mob/slime/xenobio/proc/get_max_nutrition() // Can't go above it + return is_adult ? 1200 : 1000 + +/mob/living/simple_mob/slime/xenobio/proc/get_grow_nutrition() // Above it we grow, below it we can eat + return is_adult ? 1000 : 800 + +/mob/living/simple_mob/slime/xenobio/proc/get_hunger_nutrition() // Below it we will always eat + return is_adult ? 600 : 500 + +/mob/living/simple_mob/slime/xenobio/proc/get_starve_nutrition() // Below it we will eat before everything else + return is_adult ? 300 : 200 + +// Called by Life(). +/mob/living/simple_mob/slime/xenobio/proc/handle_nutrition() + if(harmless) + return + + if(prob(15)) + adjust_nutrition(is_adult ? -2 : -1) // Adult slimes get hungry faster. + + if(nutrition <= get_starve_nutrition()) + handle_starvation() + + else if(nutrition >= get_grow_nutrition() && amount_grown < 10) + adjust_nutrition(-20) + amount_grown = between(0, amount_grown + 1, 10) + +// Called if above proc happens while below a nutrition threshold. +/mob/living/simple_mob/slime/xenobio/proc/handle_starvation() + if(nutrition < get_starve_nutrition() && !client) // if a slime is starving, it starts losing its friends + if(friends.len && prob(1)) + var/mob/nofriend = pick(friends) + if(nofriend) + friends -= nofriend + say("[nofriend]... food now...") + + if(nutrition <= 0) + adjustToxLoss(rand(1,3)) + if(client && prob(5)) + to_chat(src, span("danger", "You are starving!")) + + +/mob/living/simple_mob/slime/xenobio/proc/handle_consumption() + if(victim && !stat) + if(istype(victim) && consume(victim, 20)) + if(prob(25)) + to_chat(src, span("notice", "You continue absorbing \the [victim].")) + + else + var/list/feedback = list( + "This subject is incompatable", + "This subject does not have a life energy", + "This subject is empty", + "I am not satisfied", + "I can not feed from this subject", + "I do not feel nourished", + "This subject is not food" + ) + to_chat(src, span("warning", "[pick(feedback)]...")) + stop_consumption() + + if(victim) + victim.updatehealth() + + else + stop_consumption() + +/mob/living/simple_mob/slime/xenobio/proc/start_consuming(mob/living/L) + if(!can_consume(L)) + return + if(!Adjacent(L)) + return + + step_towards(src, L) // Get on top of them to feed. + if(loc != L.loc) + return + + if(L.buckle_mob(src, forced = TRUE)) + victim = L + update_icon() + set_AI_busy(TRUE) // Don't want the AI to interfere with eatting. + victim.visible_message( + span("danger", "\The [src] latches onto \the [victim]!"), + span("critical", "\The [src] latches onto you!") + ) + +/mob/living/simple_mob/slime/xenobio/proc/stop_consumption(mob/living/L) + if(!victim) + return + victim.unbuckle_mob() + victim.visible_message( + span("notice", "\The [src] slides off of [victim]!"), + span("notice", "\The [src] slides off of you!") + ) + victim = null + update_icon() + set_AI_busy(FALSE) // Resume normal operations. + +/mob/living/simple_mob/slime/xenobio/proc/can_consume(mob/living/L) + if(!L || !istype(L)) + to_chat(src, "This subject is incomparable...") + return FALSE + if(harmless) + to_chat(src, "I am pacified... I cannot eat...") + return FALSE + if(L.mob_class & MOB_CLASS_SLIME) + to_chat(src, "I cannot feed on other slimes...") + return FALSE + if(L.isSynthetic()) + to_chat(src, "This subject is not biological...") + return FALSE + if(L.getarmor(null, "bio") >= 75) + to_chat(src, "I cannot reach this subject's biological matter...") + return FALSE + if(!Adjacent(L)) + to_chat(src, "This subject is too far away...") + return FALSE + if(L.getCloneLoss() >= L.getMaxHealth() * 1.5) + to_chat(src, "This subject does not have an edible life energy...") + return FALSE + if(L.has_buckled_mobs()) + for(var/A in L.buckled_mobs) + if(istype(A, /mob/living/simple_mob/slime/xenobio)) + if(A != src) + to_chat(src, "\The [A] is already feeding on this subject...") + return FALSE + return TRUE + +// This does the actual damage, as well as give nutrition and heals. +// Assuming no bio armor, calling consume(10) will result in; +// 6 clone damage to victim +// 4 tox damage to victim. +// 25 nutrition for the slime. +// 2 points of damage healed on the slime (as a result of the nutrition). +// 50% of giving +1 charge to the slime (same as above). +/mob/living/simple_mob/slime/xenobio/proc/consume(mob/living/victim, amount) + if(can_consume(victim)) + var/armor_modifier = abs((victim.getarmor(null, "bio") / 100) - 1) + var/damage_done = amount * armor_modifier + if(damage_done > 0) + victim.adjustCloneLoss(damage_done * 0.6) + victim.adjustToxLoss(damage_done * 0.4) + adjust_nutrition(damage_done * 5) + Beam(victim, icon_state = "slime_consume", time = 8) + to_chat(src, span("notice", "You absorb some biomaterial from \the [victim].")) + to_chat(victim, span("danger", "\The [src] consumes some of your flesh!")) + return TRUE + return FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm new file mode 100644 index 0000000000..084f4633b2 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm @@ -0,0 +1,54 @@ +// Contains code for slimes getting attacked, beat, touched, etc, and reacting to that. + +// Clicked on by empty hand. +// Handles trying to wrestle a slime off of someone being eatten. +/mob/living/simple_mob/slime/xenobio/attack_hand(mob/living/L) + if(victim) // Are we eating someone? + var/fail_odds = 30 + if(victim == L) // Harder to get the slime off if it's you that is being eatten. + fail_odds = 60 + + if(prob(fail_odds)) + visible_message(span("warning", "\The [L] attempts to wrestle \the [name] off!")) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + + else + visible_message(span("warning", "\The [L] manages to wrestle \the [name] off!")) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + if(prob(40)) + adjust_discipline(1) // Do this here so that it will be justified discipline. + stop_consumption() + step_away(src, L) + + else + ..() + +// Handles the actual harming by a melee weapon. +/mob/living/simple_mob/slime/xenobio/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) + ..() // Apply damage and etc. + if(!stat && effective_force > 0) + if(!is_justified_to_discipline()) // Wow, buddy, why am I getting attacked?? + adjust_discipline(1) // This builds resentment due to being unjustified. + + if(user in friends) // Friend attacking us for no reason. + if(prob(25)) + friends -= user + say("[user]... not friend...") + + else // We're actually being bad. + var/prob_to_back_down = round(effective_force) + if(is_adult) + prob_to_back_down /= 2 + if(prob(prob_to_back_down)) + adjust_discipline(2) // Justified. + +// Shocked grilles don't hurt slimes, and in fact give them charge. +/mob/living/simple_mob/slime/xenobio/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, def_zone = null) + power_charge = between(0, power_charge + round(shock_damage / 10), 10) + to_chat(src, span("notice", "\The [source] shocks you, and it charges you.")) + +// Getting slimebatoned/xenotased. +/mob/living/simple_mob/slime/xenobio/slimebatoned(mob/living/user, amount) + Weaken(amount) + adjust_discipline(round(amount/2)) diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm new file mode 100644 index 0000000000..5360dab7b3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm @@ -0,0 +1,23 @@ +// Handles the subjugation of slimes by force. +// Mostly a way for things to talk to the AI indirectly. + +/mob/living/simple_mob/slime/xenobio/proc/adjust_discipline(amount, silent) + if(amount > 0) + to_chat(src, span("warning", "You've been disciplined!")) + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.adjust_discipline(amount, silent) + + +/mob/living/simple_mob/slime/xenobio/proc/is_justified_to_discipline() + if(victim) // Punish if eating someone that isn't a monkey. + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + if(istype(H.species, /datum/species/monkey)) + return FALSE + return TRUE + + else if(has_AI()) // Now for thoughtcrimes. + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + return AI.is_justified_to_discipline() // Will return true if targeting a non-monkey. + return FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm new file mode 100644 index 0000000000..52fbb7924d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm @@ -0,0 +1,784 @@ +// Here are where all the other colors of slime live. +// They will generally fight each other if not Unified, meaning the xenobiologist has to seperate them. + +// Tier 1. + +/mob/living/simple_mob/slime/xenobio/purple + desc = "This slime is rather toxic to handle, as it is poisonous." + color = "#CC23FF" + slime_color = "purple" + coretype = /obj/item/slime_extract/purple + reagent_injected = "toxin" + + description_info = "This slime spreads a toxin when it attacks. A biosuit or other thick armor can protect from the toxic attack." + player_msg = "You inject a harmful toxin when attacking." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/orange + desc = "This slime is known to be flammable and can ignite enemies." + color = "#FFA723" + slime_color = "orange" + coretype = /obj/item/slime_extract/orange + melee_damage_lower = 5 + melee_damage_upper = 5 + heat_resist = 1 + + description_info = "The slime is immune to burning attacks, and attacks from this slime will burn you, and can ignite you. \ + A firesuit can protect from the burning attacks of this slime." + player_msg = "You inflict burning attacks, which causes additional damage, makes the target more flammable, and has a chance to ignite them.
\ + You are also immune to burning attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/orange/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.inflict_heat_damage(is_adult ? 10 : 5) + to_chat(src, span("span", "You burn \the [L].")) + to_chat(L, span("danger", "You've been burned by \the [src]!")) + L.adjust_fire_stacks(1) + if(prob(12)) + L.IgniteMob() + +/mob/living/simple_mob/slime/xenobio/blue + desc = "This slime produces 'cryotoxin' and uses it against their foes. Very deadly to other slimes." + color = "#19FFFF" + slime_color = "blue" + coretype = /obj/item/slime_extract/blue + reagent_injected = "cryotoxin" + cold_resist = 0.50 // Not as strong as dark blue, which has immunity. + + description_info = "The slime is resistant to the cold, and attacks from this slime can inject cryotoxin into you. \ + A biosuit or other thick armor can protect from the injection." + player_msg = "You inject cryotoxin on attack, which causes them to get very cold, slowing them down and harming them over time.
\ + You are also resistant to cold attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio + ) + + +/mob/living/simple_mob/slime/xenobio/metal + desc = "This slime is a lot more resilient than the others, due to having a metamorphic metallic and sloped surface." + color = "#5F5F5F" + slime_color = "metal" + shiny = TRUE + coretype = /obj/item/slime_extract/metal + + description_info = "This slime is a lot more durable and tough to damage than the others. It also seems to provoke others to attack it over others." + player_msg = "You are more resilient and armored than more slimes. Your attacks will also encourage less intelligent enemies to focus on you." + + maxHealth = 250 + maxHealth_adult = 350 + + // The sloped armor. + // It's resistant to most weapons (but a spraybottle still kills it rather fast). + armor = list( + "melee" = 25, + "bullet" = 25, + "laser" = 25, + "energy" = 50, + "bomb" = 80, + "bio" = 100, + "rad" = 100 + ) + + armor_soak = list( + "melee" = 5, + "bullet" = 5, + "laser" = 5, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/metal/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.taunt(src, TRUE) // We're the party tank now. + +// Tier 2 + +/mob/living/simple_mob/slime/xenobio/yellow + desc = "This slime is very conductive, and is known to use electricity as a means of defense moreso than usual for slimes." + color = "#FFF423" + slime_color = "yellow" + coretype = /obj/item/slime_extract/yellow + melee_damage_lower = 5 + melee_damage_upper = 5 + shock_resist = 1 + + projectiletype = /obj/item/projectile/beam/lightning/slime + projectilesound = 'sound/effects/lightningbolt.ogg' + glow_toggle = TRUE + + description_info = "In addition to being immune to electrical shocks, this slime will fire ranged lightning attacks at \ + enemies if they are at range, inflict shocks upon entities they attack, and generate electricity for their stun \ + attack faster than usual. Insulative or reflective armor can protect from these attacks." + player_msg = "You have a ranged electric attack. You also shock enemies you attack, and your electric stun attack charges passively.
\ + You are also immune to shocking attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/orange + ) + +/mob/living/simple_mob/slime/xenobio/yellow/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.inflict_shock_damage(is_adult ? 10 : 5) + to_chat(src, span("span", "You shock \the [L].")) + to_chat(L, span("danger", "You've been shocked by \the [src]!")) + +/mob/living/simple_mob/slime/xenobio/yellow/handle_special() + if(stat == CONSCIOUS) + if(prob(25)) + power_charge = between(0, power_charge + 1, 10) + ..() + +/obj/item/projectile/beam/lightning/slime + power = 10 + fire_sound = 'sound/effects/lightningbolt.ogg' + + +/mob/living/simple_mob/slime/xenobio/dark_purple + desc = "This slime produces ever-coveted phoron. Risky to handle but very much worth it." + color = "#660088" + slime_color = "dark purple" + coretype = /obj/item/slime_extract/dark_purple + reagent_injected = "phoron" + + description_info = "This slime applies phoron to enemies it attacks. A biosuit or other thick armor can protect from the toxic attack. \ + If hit with a burning attack, it will erupt in flames." + player_msg = "You inject phoron into enemies you attack.
\ + You will erupt into flames if harmed by fire!" + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/orange, + /mob/living/simple_mob/slime/xenobio/ruby, + /mob/living/simple_mob/slime/xenobio/ruby + ) + +/mob/living/simple_mob/slime/xenobio/dark_purple/proc/ignite() + visible_message(span("critical", "\The [src] erupts in an inferno!")) + for(var/turf/simulated/target_turf in view(2, src)) + target_turf.assume_gas("phoron", 30, 1500+T0C) + spawn(0) + target_turf.hotspot_expose(1500+T0C, 400) + qdel(src) + +/mob/living/simple_mob/slime/xenobio/dark_purple/ex_act(severity) + log_and_message_admins("[src] ignited due to a chain reaction with an explosion.") + ignite() + +/mob/living/simple_mob/slime/xenobio/dark_purple/fire_act(datum/gas_mixture/air, temperature, volume) + log_and_message_admins("[src] ignited due to exposure to fire.") + ignite() + +/mob/living/simple_mob/slime/xenobio/dark_purple/bullet_act(var/obj/item/projectile/P, var/def_zone) + if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. + log_and_message_admins("[src] ignited due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") + ignite() + else + ..() + +/mob/living/simple_mob/slime/xenobio/dark_purple/attackby(var/obj/item/weapon/W, var/mob/user) + if(istype(W) && W.force && W.damtype == BURN) + log_and_message_admins("[src] ignited due to being hit with a burning weapon ([W]) by [key_name(user)].") + ignite() + else + ..() + + + +/mob/living/simple_mob/slime/xenobio/dark_blue + desc = "This slime makes other entities near it feel much colder, and is more resilient to the cold. It tends to kill other slimes rather quickly." + color = "#2398FF" + glow_toggle = TRUE + slime_color = "dark blue" + coretype = /obj/item/slime_extract/dark_blue + melee_damage_lower = 5 + melee_damage_upper = 5 + cold_resist = 1 + + description_info = "This slime is immune to the cold, however water will still kill it. Its presense, as well as its attacks, will \ + also cause you additional harm from the cold. A winter coat or other cold-resistant clothing can protect from this." + player_msg = "You are immune to the cold, inflict additional cold damage on attack, and cause nearby entities to suffer from coldness." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/cerulean, + /mob/living/simple_mob/slime/xenobio/cerulean + ) + + minbodytemp = 0 + cold_damage_per_tick = 0 + +/mob/living/simple_mob/slime/xenobio/dark_blue/handle_special() + if(stat != DEAD) + cold_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/dark_blue/proc/cold_aura() + for(var/mob/living/L in view(2, src)) + if(L == src) + continue + chill(L) + + var/turf/T = get_turf(src) + var/datum/gas_mixture/env = T.return_air() + if(env) + env.add_thermal_energy(-10 * 1000) + +/mob/living/simple_mob/slime/xenobio/dark_blue/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + chill(L) + to_chat(src, span("span", "You chill \the [L].")) + to_chat(L, span("danger", "You've been chilled by \the [src]!")) + + +/mob/living/simple_mob/slime/xenobio/dark_blue/proc/chill(mob/living/L) + L.inflict_cold_damage(is_adult ? 10 : 5) + if(L.get_cold_protection() < 1 && L.has_AI()) // Harmful auras will make the AI react to its bearer. + L.ai_holder.react_to_attack(src) + + +/mob/living/simple_mob/slime/xenobio/silver + desc = "This slime is shiny, and can deflect lasers or other energy weapons directed at it." + color = "#AAAAAA" + slime_color = "silver" + coretype = /obj/item/slime_extract/silver + shiny = TRUE + + description_info = "Tasers, including the slime version, are ineffective against this slime. The slimebation still works." + player_msg = "You automatically reflect lasers, beams, and tasers that hit you." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/amber, + /mob/living/simple_mob/slime/xenobio/amber + ) + +/mob/living/simple_mob/slime/xenobio/silver/bullet_act(var/obj/item/projectile/P, var/def_zone) + if(istype(P,/obj/item/projectile/beam) || istype(P, /obj/item/projectile/energy)) + visible_message(span("danger", "\The [src] reflects \the [P]!")) + + // Find a turf near or on the original location to bounce to + var/new_x = P.starting.x + pick(0, 0, 0, -1, 1, -2, 2) + var/new_y = P.starting.y + pick(0, 0, 0, -1, 1, -2, 2) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = TRUE + return PROJECTILE_CONTINUE // complete projectile permutation + else + ..() + + +// Tier 3 + +/mob/living/simple_mob/slime/xenobio/bluespace + desc = "Trapping this slime in a cell is generally futile, as it can teleport at will." + color = null + slime_color = "bluespace" + icon_state_override = "bluespace" + coretype = /obj/item/slime_extract/bluespace + + description_info = "This slime will teleport to attack something if it is within a range of seven tiles. The teleport has a cooldown of five seconds." + player_msg = "You can teleport at will to a specific tile by clicking on it at range. This has a five second cooldown." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/yellow + ) + + special_attack_min_range = 3 + special_attack_max_range = 7 + special_attack_cooldown = 5 SECONDS + +/mob/living/simple_mob/slime/xenobio/bluespace/do_special_attack(atom/A) + // Teleport attack. + if(!A) + to_chat(src, span("warning", "There's nothing to teleport to.")) + return FALSE + + var/list/nearby_things = range(1, A) + var/list/valid_turfs = list() + + // All this work to just go to a non-dense tile. + for(var/turf/potential_turf in nearby_things) + var/valid_turf = TRUE + if(potential_turf.density) + continue + for(var/atom/movable/AM in potential_turf) + if(AM.density) + valid_turf = FALSE + if(valid_turf) + valid_turfs.Add(potential_turf) + + var/turf/T = get_turf(src) + var/turf/target_turf = pick(valid_turfs) + + if(!target_turf) + to_chat(src, span("warning", "There wasn't an unoccupied spot to teleport to.")) + return FALSE + + var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/spark_spread + s1.set_up(5, 1, T) + var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/spark_spread + s2.set_up(5, 1, target_turf) + + + T.visible_message(span("notice", "\The [src] vanishes!")) + s1.start() + + forceMove(target_turf) + playsound(target_turf, 'sound/effects/phasein.ogg', 50, 1) + to_chat(src, span("notice", "You teleport to \the [target_turf].")) + + target_turf.visible_message(span("warning", "\The [src] appears!")) + s2.start() + + if(Adjacent(A)) + attack_target(A) + + +/mob/living/simple_mob/slime/xenobio/ruby + desc = "This slime has great physical strength." + color = "#FF3333" + slime_color = "ruby" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/ruby + + description_info = "This slime is unnaturally stronger, allowing it to hit much harder, take less damage, and be stunned for less time. \ + Their glomp attacks also send the victim flying." + player_msg = "Your attacks knock back the target a fair distance.
\ + You also hit harder, take less damage, and stuns affect you for less time." + + melee_attack_delay = 1 SECOND + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/ruby, + /mob/living/simple_mob/slime/xenobio/ruby + ) + +/mob/living/simple_mob/slime/xenobio/ruby/Initialize() + add_modifier(/datum/modifier/slime_strength, null, src) // Slime is always swole. + return ..() + +/mob/living/simple_mob/slime/xenobio/ruby/apply_melee_effects(atom/A) + ..() + + if(isliving(A) && a_intent == I_HURT) + var/mob/living/L = A + if(L.mob_size <= MOB_MEDIUM) + visible_message(span("danger", "\The [src] sends \the [L] flying with the impact!")) + playsound(src, "punch", 50, 1) + L.Weaken(1) + var/throwdir = get_dir(src, L) + L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src) + else + to_chat(L, span("warning", "\The [src] hits you with incredible force, but you remain in place.")) + + +/mob/living/simple_mob/slime/xenobio/amber + desc = "This slime seems to be an expert in the culinary arts, as they create their own food to share with others. \ + They would probably be very important to other slimes, if the other colors didn't try to kill them." + color = "#FFBB00" + slime_color = "amber" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/amber + + description_info = "This slime feeds nearby entities passively while it is alive. This can cause uncontrollable \ + slime growth and reproduction if not kept in check. The amber slime cannot feed itself, but can be fed by other amber slimes." + player_msg = "You passively provide nutrition to nearby entities." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/amber, + /mob/living/simple_mob/slime/xenobio/amber + ) + +/mob/living/simple_mob/slime/xenobio/amber/handle_special() + if(stat != DEAD) + feed_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/amber/proc/feed_aura() + for(var/mob/living/L in view(2, src)) + if(L == src) // Don't feed themselves, or it is impossible to stop infinite slimes without killing all of the ambers. + continue + if(istype(L, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = L + X.adjust_nutrition(rand(15, 25)) + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.isSynthetic()) + continue + H.nutrition = between(0, H.nutrition + rand(15, 25), 800) + +/mob/living/simple_mob/slime/xenobio/cerulean + desc = "This slime is generally superior in a wide range of attributes, compared to the common slime. The jack of all trades, but master of none." + color = "#4F7EAA" + slime_color = "cerulean" + coretype = /obj/item/slime_extract/cerulean + + // Less than the specialized slimes, but higher than the rest. + maxHealth = 200 + maxHealth_adult = 250 + + melee_damage_lower = 10 + melee_damage_upper = 30 + + movement_cooldown = 0 // This actually isn't any faster due to AI limitations that hopefully the timer subsystem can fix in the future. + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/cerulean, + /mob/living/simple_mob/slime/xenobio/cerulean + ) + +// Tier 4 + +/mob/living/simple_mob/slime/xenobio/red + desc = "This slime is full of energy, and very aggressive. 'The red ones go faster.' seems to apply here." + color = "#FF3333" + slime_color = "red" + coretype = /obj/item/slime_extract/red + movement_cooldown = 0 // See above. + + description_info = "This slime is faster than the others. Attempting to discipline this slime will always cause it to go rabid and berserk." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/orange + ) + + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/red // Will enrage if disciplined. + + +/mob/living/simple_mob/slime/xenobio/green + desc = "This slime is radioactive." + color = "#14FF20" + slime_color = "green" + coretype = /obj/item/slime_extract/green + glow_toggle = TRUE + reagent_injected = "radium" + var/rads = 25 + + description_info = "This slime will irradiate anything nearby passively, and will inject radium on attack. \ + A radsuit or other thick and radiation-hardened armor can protect from this. It will only radiate while alive." + player_msg = "You passively irradiate your surroundings.
\ + You also inject radium on attack." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/emerald, + /mob/living/simple_mob/slime/xenobio/emerald + ) + +/mob/living/simple_mob/slime/xenobio/green/handle_special() + if(stat != DEAD) + irradiate() + ..() + +/mob/living/simple_mob/slime/xenobio/green/proc/irradiate() + radiation_repository.radiate(src, rads) + + + +/mob/living/simple_mob/slime/xenobio/pink + desc = "This slime has regenerative properties." + color = "#FF0080" + slime_color = "pink" + coretype = /obj/item/slime_extract/pink + glow_toggle = TRUE + + description_info = "This slime will passively heal nearby entities within two tiles, including itself. It will only do this while alive." + player_msg = "You passively heal yourself and nearby allies." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/pink + ) + +/mob/living/simple_mob/slime/xenobio/pink/handle_special() + if(stat != DEAD) + heal_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/pink/proc/heal_aura() + for(var/mob/living/L in view(src, 2)) + if(L.stat == DEAD || !IIsAlly(L)) + continue + L.add_modifier(/datum/modifier/aura/slime_heal, null, src) + +/datum/modifier/aura/slime_heal + name = "slime mending" + desc = "You feel somewhat gooy." + mob_overlay_state = "pink_sparkles" + stacks = MODIFIER_STACK_FORBID + aura_max_distance = 2 + + on_created_text = "Twinkling spores of goo surround you. It makes you feel healthier." + on_expired_text = "The spores of goo have faded, although you feel much healthier than before." + +/datum/modifier/aura/slime_heal/tick() + if(holder.stat == DEAD) + expire() + + if(ishuman(holder)) // Robolimbs need this code sadly. + var/mob/living/carbon/human/H = holder + for(var/obj/item/organ/external/E in H.organs) + var/obj/item/organ/external/O = E + O.heal_damage(2, 2, 0, 1) + else + holder.adjustBruteLoss(-2) + holder.adjustFireLoss(-2) + + holder.adjustToxLoss(-2) + holder.adjustOxyLoss(-2) + holder.adjustCloneLoss(-1) + + +/mob/living/simple_mob/slime/xenobio/gold + desc = "This slime absorbs energy, and cannot be stunned by normal means." + color = "#EEAA00" + shiny = TRUE + slime_color = "gold" + coretype = /obj/item/slime_extract/gold + description_info = "This slime is immune to the slimebaton and taser, and will actually charge the slime, however it will still discipline the slime." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/sapphire + ) + +/mob/living/simple_mob/slime/xenobio/gold/slimebatoned(mob/living/user, amount) + power_charge = between(0, power_charge + amount, 10) + +/mob/living/simple_mob/slime/xenobio/gold/get_description_interaction() // So it doesn't say to use a baton on them. + return list() + + +// Tier 5 + +/mob/living/simple_mob/slime/xenobio/oil + desc = "This slime is explosive and volatile. Smoking near it is probably a bad idea." + color = "#333333" + slime_color = "oil" + shiny = TRUE + coretype = /obj/item/slime_extract/oil + + description_info = "If this slime suffers damage from a fire or heat based source, or if it is caught inside \ + an explosion, it will explode. Oil slimes will also suicide-bomb themselves when fighting something that is not a monkey or slime." + player_msg = "You will explode if struck by a burning attack, or if you hit an enemy with a melee attack that is not a monkey or another slime." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio/red + ) + +/mob/living/simple_mob/slime/xenobio/oil/proc/explode() + if(stat != DEAD) + explosion(src.loc, 0, 2, 4) // A bit weaker since the suicide charger tended to gib the poor sod being targeted. + if(src) // Delete ourselves if the explosion didn't do it. + qdel(src) + +/mob/living/simple_mob/slime/xenobio/oil/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + if(ishuman(L)) + var/mob/living/carbon/human/H = A + if(istype(H.species, /datum/species/monkey)) + return ..()// Don't blow up when just eatting monkeys. + + else if(isslime(L)) + return ..() + + // Otherwise blow ourselves up. + say(pick("Sacrifice...!", "Sssss...", "Boom...!")) + set_AI_busy(TRUE) + sleep(2 SECONDS) + log_and_message_admins("[src] has suicide-bombed themselves while trying to kill \the [L].") + explode() + + return ..() + +/mob/living/simple_mob/slime/xenobio/oil/ex_act(severity) + log_and_message_admins("[src] exploded due to a chain reaction with another explosion.") + explode() + +/mob/living/simple_mob/slime/xenobio/oil/fire_act(datum/gas_mixture/air, temperature, volume) + log_and_message_admins("[src] exploded due to exposure to fire.") + explode() + +/mob/living/simple_mob/slime/xenobio/oil/bullet_act(obj/item/projectile/P, def_zone) + if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. + log_and_message_admins("[src] exploded due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") + explode() + else + ..() + +/mob/living/simple_mob/slime/xenobio/oil/attackby(obj/item/weapon/W, mob/living/user) + if(istype(W) && W.force && W.damtype == BURN) + log_and_message_admins("[src] exploded due to being hit with a burning weapon ([W]) by [key_name(user)].") + explode() + else + ..() + + +/mob/living/simple_mob/slime/xenobio/sapphire + desc = "This slime seems a bit brighter than the rest, both figuratively and literally." + color = "#2398FF" + slime_color = "sapphire" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/sapphire + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/sapphire + + description_info = "This slime uses more robust tactics when fighting and won't hold back, so it is dangerous to be alone \ + with one if hostile, and especially dangerous if they outnumber you." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio/gold + ) + + +/mob/living/simple_mob/slime/xenobio/emerald + desc = "This slime is faster than usual, even more so than the red slimes." + color = "#22FF22" + shiny = TRUE + glow_toggle = TRUE + slime_color = "emerald" + coretype = /obj/item/slime_extract/emerald + + description_info = "This slime will make everything around it, and itself, faster for a few seconds, if close by." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/emerald, + /mob/living/simple_mob/slime/xenobio/emerald + ) + +/mob/living/simple_mob/slime/xenobio/emerald/handle_special() + if(stat != DEAD) + zoom_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/emerald/proc/zoom_aura() + for(var/mob/living/L in view(src, 2)) + if(L.stat == DEAD || !IIsAlly(L)) + continue + L.add_modifier(/datum/modifier/technomancer/haste, 5 SECONDS, src) + + +/mob/living/simple_mob/slime/xenobio/light_pink + desc = "This slime seems a lot more peaceful than the others." + color = "#FF8888" + slime_color = "light pink" + coretype = /obj/item/slime_extract/light_pink + + description_info = "This slime is effectively always disciplined initially." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/light_pink + ) + + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/light_pink + +// Special +/mob/living/simple_mob/slime/xenobio/rainbow + desc = "This slime changes colors constantly." + color = null // Uses a special icon_state. + slime_color = "rainbow" + coretype = /obj/item/slime_extract/rainbow + icon_state_override = "rainbow" + unity = TRUE + + description_info = "This slime is considered to be the same color as all other slime colors at the same time for the purposes of \ + other slimes being friendly to them, and therefore will never be harmed by another slime. \ + Attacking this slime will provoke the wrath of all slimes within range." + player_msg = "You are considered to be the same color as every slime, \ + meaning that you are considered an ally to all slimes." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow + ) + +/mob/living/simple_mob/slime/xenobio/rainbow/Initialize() + unify() + return ..() + +// The RD's pet slime. +/mob/living/simple_mob/slime/xenobio/rainbow/kendrick + name = "Kendrick" + desc = "The Research Director's pet slime. It shifts colors constantly." + rainbow_core_candidate = FALSE + // Doing pacify() in initialize() won't actually pacify the AI due to the ai_holder not existing due to parent initialize() not being called yet. + // Instead lets just give them an ai_holder that does that for us. + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/passive + +/mob/living/simple_mob/slime/xenobio/rainbow/kendrick/Initialize() + pacify() // So the physical mob also gets made harmless. + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm new file mode 100644 index 0000000000..58cc55fa1b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm @@ -0,0 +1,278 @@ +// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear. + +/mob/living/simple_mob/slime/xenobio + desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists." + layer = MOB_LAYER + 1 // Need them on top of other mobs or it looks weird when consuming something. + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime // This should never be changed for xenobio slimes. + var/is_adult = FALSE // Slimes turn into adults when fed enough. Adult slimes are somewhat stronger, and can reproduce if fed enough. + var/maxHealth_adult = 200 + var/power_charge = 0 // Disarm attacks can shock someone if high/lucky enough. + var/mob/living/victim = null // the person the slime is currently feeding on + var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly. + var/mutation_chance = 25 // Odds of spawning as a new color when reproducing. Can be modified by certain xenobio products. Carried across generations of slimes. + var/list/slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/orange, + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/purple + ) + var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces + var/number = 0 // This is used to make the slime semi-unique for indentification. + var/harmless = FALSE // Set to true when pacified. Makes the slime harmless, not get hungry, and not be able to grow/reproduce. + +/mob/living/simple_mob/slime/xenobio/Initialize(mapload, var/mob/living/simple_mob/slime/xenobio/my_predecessor) + ASSERT(ispath(ai_holder_type, /datum/ai_holder/simple_mob/xenobio_slime)) + number = rand(1, 1000) + update_name() + + . = ..() // This will make the AI and do the other mob constructor things. It will also return the default hint at the end. + + if(my_predecessor) + inherit_information(my_predecessor) + + +/mob/living/simple_mob/slime/xenobio/Destroy() + if(victim) + stop_consumption() // Unbuckle us from our victim. + return ..() + +// Called when a slime makes another slime by splitting. The predecessor slime will be deleted shortly afterwards. +/mob/living/simple_mob/slime/xenobio/proc/inherit_information(var/mob/living/simple_mob/slime/xenobio/predecessor) + if(!predecessor) + return + + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + var/datum/ai_holder/simple_mob/xenobio_slime/previous_AI = predecessor.ai_holder + ASSERT(istype(AI)) + ASSERT(istype(previous_AI)) + + // Now to transfer the information. + // Newly made slimes are bit more rebellious than their predecessors, but they also somewhat forget the atrocities the xenobiologist may have done. + AI.discipline = max(previous_AI.discipline - 1, 0) + AI.obedience = max(previous_AI.obedience - 1, 0) + AI.resentment = max(previous_AI.resentment - 1, 0) + AI.rabid = previous_AI.rabid + + +/mob/living/simple_mob/slime/xenobio/update_icon() + icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"][victim ? " eating" : ""]" + icon_dead = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead" + icon_rest = icon_dead + ..() // This will apply the correct icon_state and do the other overlay-related things. + + +/mob/living/simple_mob/slime/xenobio/handle_special() + if(stat != DEAD) + handle_nutrition() + + if(victim) + handle_consumption() + + handle_stuttering() // ?? + + ..() + +/mob/living/simple_mob/slime/xenobio/examine(mob/user) + ..() + if(hat) + to_chat(user, "It is wearing \a [hat].") + + if(stat == DEAD) + to_chat(user, "It appears to be dead.") + else if(incapacitated(INCAPACITATION_DISABLED)) + to_chat(user, "It appears to be incapacitated.") + else if(harmless) + to_chat(user, "It appears to have been pacified.") + else + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + to_chat(user, "It seems very, very angry and upset.") + else if(AI.obedience >= 5) + to_chat(user, "It looks rather obedient.") + else if(AI.discipline) + to_chat(user, "It has been subjugated by force, at least for now.") + +/mob/living/simple_mob/slime/xenobio/proc/make_adult() + if(is_adult) + return + + is_adult = TRUE + melee_damage_lower = round(melee_damage_lower * 2) // 20 + melee_damage_upper = round(melee_damage_upper * 2) // 30 + maxHealth = maxHealth_adult + amount_grown = 0 + update_icon() + update_name() + +/mob/living/simple_mob/slime/xenobio/proc/update_name() + if(harmless) // Docile slimes are generally named, so we shouldn't mess with it. + return + name = "[slime_color] [is_adult ? "adult" : "baby"] [initial(name)] ([number])" + real_name = name + +/mob/living/simple_mob/slime/xenobio/update_mood() + var/old_mood = mood + if(incapacitated(INCAPACITATION_DISABLED)) + mood = "sad" + else if(harmless) + mood = ":33" + else if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + mood = "angry" + else if(AI.target) + mood = "mischevous" + else if(AI.discipline) + mood = "pout" + else + mood = ":3" + else + mood = ":3" + + if(old_mood != mood) + update_icon() + +/mob/living/simple_mob/slime/xenobio/proc/enrage() + if(harmless) + return + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.enrage() + +/mob/living/simple_mob/slime/xenobio/proc/pacify() + harmless = TRUE + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.pacify() + + faction = "neutral" + + // If for whatever reason the mob AI (or player) decides to try to attack something anyways. + melee_damage_upper = 0 + melee_damage_lower = 0 + + update_mood() + + +// These are verbs so that player slimes can evolve/split. +/mob/living/simple_mob/slime/xenobio/verb/evolve() + set category = "Slime" + set desc = "This will let you evolve from baby to adult slime." + + if(stat) + to_chat(src, span("warning", "I must be conscious to do this...")) + return + + if(harmless) + to_chat(src, span("warning", "I have been pacified. I cannot evolve...")) + return + + if(!is_adult) + if(amount_grown >= 10) + make_adult() + else + to_chat(src, span("warning", "I am not ready to evolve yet...")) + else + to_chat(src, span("warning", "I have already evolved...")) + + +/mob/living/simple_mob/slime/xenobio/verb/reproduce() + set category = "Slime" + set desc = "This will make you split into four new slimes." + + if(stat) + to_chat(src, span("warning", "I must be conscious to do this...")) + return + + if(harmless) + to_chat(src, span("warning", "I have been pacified. I cannot reproduce...")) + return + + if(is_adult) + if(amount_grown >= 10) + // Check if there's enough 'room' to split. + var/list/nearby_things = orange(1, src) + var/free_tiles = 0 + for(var/turf/T in nearby_things) + var/free = TRUE + if(T.density) // No walls. + continue + for(var/atom/movable/AM in T) + if(AM.density) + free = FALSE + break + + if(free) + free_tiles++ + + if(free_tiles < 3) // Three free tiles are needed, as four slimes are made and the 4th tile is from the center tile that the current slime occupies. + to_chat(src, span("warning", "It is too cramped here to reproduce...")) + return + + var/list/babies = list() + for(var/i = 1 to 4) + babies.Add(make_new_slime()) + + var/mob/living/simple_mob/slime/new_slime = pick(babies) + new_slime.universal_speak = universal_speak + if(src.mind) + src.mind.transfer_to(new_slime) + else + new_slime.key = src.key + qdel(src) + else + to_chat(src, span("warning", "I am not ready to reproduce yet...")) + else + to_chat(src, span("warning", "I have not evolved enough to reproduce yet...")) + +// Used when reproducing or dying. +/mob/living/simple_mob/slime/xenobio/proc/make_new_slime(var/desired_type) + var/t = src.type + if(desired_type) + t = desired_type + if(prob(mutation_chance / 10)) + t = /mob/living/simple_mob/slime/xenobio/rainbow + else if(prob(mutation_chance) && slime_mutation.len) + t = slime_mutation[rand(1, slime_mutation.len)] + var/mob/living/simple_mob/slime/xenobio/baby = new t(loc, src) + + // Handle 'inheriting' from parent slime. + baby.mutation_chance = mutation_chance + baby.power_charge = round(power_charge / 4) + + if(!istype(baby, /mob/living/simple_mob/slime/xenobio/rainbow)) + baby.unity = unity + baby.faction = faction + baby.friends = friends.Copy() + + step_away(baby, src) + return baby + +/mob/living/simple_mob/slime/xenobio/get_description_interaction() + var/list/results = list() + + if(!stat) + results += "[desc_panel_image("slimebaton")]to stun the slime, if it's being bad." + + results += ..() + + return results + +/mob/living/simple_mob/slime/xenobio/get_description_info() + var/list/lines = list() + var/intro_line = "Slimes are generally the test subjects of Xenobiology, with different colors having different properties. \ + They can be extremely dangerous if not handled properly." + lines.Add(intro_line) + lines.Add(null) // To pad the line breaks. + + var/list/rewards = list() + for(var/potential_color in slime_mutation) + var/mob/living/simple_mob/slime/S = potential_color + rewards.Add(initial(S.slime_color)) + var/reward_line = "This color of slime can mutate into [english_list(rewards)] colors, when it reproduces. It will do so when it has eatten enough." + lines.Add(reward_line) + lines.Add(null) + + lines.Add(description_info) + return lines.Join("\n") diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 1153366161..ffea4ff69b 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -676,14 +676,18 @@ stat("Location:", "([x], [y], [z]) [loc]") stat("CPU:","[world.cpu]") stat("Instances:","[world.contents.len]") + stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)") if(statpanel("Processes")) if(processScheduler) processScheduler.statProcesses() if(statpanel("MC")) + stat("Location:", "([x], [y], [z]) [loc]") stat("CPU:","[world.cpu]") stat("Instances:","[world.contents.len]") + stat("World Time:", world.time) + stat("Real time of day:", REALTIMEOFDAY) stat(null) if(Master) Master.stat_entry() @@ -698,6 +702,9 @@ for(var/datum/controller/subsystem/SS in Master.subsystems) SS.stat_entry() + if(statpanel("Tickets")) + GLOB.ahelp_tickets.stat_entry() + if(listed_turf && client) if(!TurfAdjacent(listed_turf)) listed_turf = null @@ -732,13 +739,12 @@ /mob/proc/facedir(var/ndir) - if(!canface() || (client && (client.moving || (world.time < client.move_delay)))) + if(!canface() || (client && (client.moving || (world.time < move_delay)))) return 0 set_dir(ndir) if(buckled && buckled.buckle_movable) buckled.set_dir(ndir) - if(client) - client.move_delay += movement_delay() + move_delay += movement_delay() return 1 @@ -991,7 +997,7 @@ mob/proc/yank_out_object() /mob/proc/has_brain_worms() for(var/I in contents) - if(istype(I,/mob/living/simple_animal/borer)) + if(istype(I,/mob/living/simple_mob/animal/borer)) return I return 0 diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 7e012c71a0..38611ee92f 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -7,6 +7,8 @@ var/datum/mind/mind var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak + var/move_delay = null // For movement speed delays. + var/next_move = null // For click delay, despite the misleading name. //Not in use yet var/obj/effect/organstructure/organStructure = null @@ -62,7 +64,6 @@ var/sdisabilities = 0 //Carbon var/disabilities = 0 //Carbon var/atom/movable/pulling = null - var/next_move = null var/transforming = null //Carbon var/other = 0.0 var/eye_blind = null //Carbon diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index b5cc72fd19..897f7c58c9 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -75,7 +75,7 @@ if(affecting.buckled) return null if(state >= GRAB_AGGRESSIVE) - animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = initial(affecting.pixel_y), 4, 1) return affecting return null @@ -184,10 +184,10 @@ qdel(src) return if(affecting.buckled) - animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1, LINEAR_EASING) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = initial(affecting.pixel_y), 4, 1, LINEAR_EASING) return if(affecting.lying && state != GRAB_KILL) - animate(affecting, pixel_x = 0, pixel_y = 0, 5, 1, LINEAR_EASING) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = initial(affecting.pixel_y), 5, 1, LINEAR_EASING) if(force_down) affecting.set_dir(SOUTH) //face up return @@ -215,14 +215,14 @@ switch(adir) if(NORTH) - animate(affecting, pixel_x = 0, pixel_y =-shift, 5, 1, LINEAR_EASING) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y =-shift, 5, 1, LINEAR_EASING) affecting.layer = BELOW_MOB_LAYER if(SOUTH) - animate(affecting, pixel_x = 0, pixel_y = shift, 5, 1, LINEAR_EASING) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = shift, 5, 1, LINEAR_EASING) if(WEST) - animate(affecting, pixel_x = shift, pixel_y = 0, 5, 1, LINEAR_EASING) + animate(affecting, pixel_x = shift, pixel_y = initial(affecting.pixel_y), 5, 1, LINEAR_EASING) if(EAST) - animate(affecting, pixel_x =-shift, pixel_y = 0, 5, 1, LINEAR_EASING) + animate(affecting, pixel_x =-shift, pixel_y = initial(affecting.pixel_y), 5, 1, LINEAR_EASING) /obj/item/weapon/grab/proc/s_click(obj/screen/S) if(QDELETED(src)) @@ -394,7 +394,7 @@ return mob_size_difference(A.mob_size, B.mob_size) /obj/item/weapon/grab/Destroy() - animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1, LINEAR_EASING) + animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = initial(affecting.pixel_y), 4, 1, LINEAR_EASING) affecting.reset_plane_and_layer() if(affecting) affecting.grabbed_by -= src diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 10be531825..6c31f54f8e 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -54,6 +54,9 @@ proc/isdeaf(A) /mob/proc/break_cloak() return +/mob/proc/is_cloaked() + return FALSE + proc/hasorgans(A) // Fucking really?? return ishuman(A) @@ -534,19 +537,17 @@ proc/is_blind(A) return threatcount -/mob/living/simple_animal/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) +/mob/living/simple_mob/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) var/threatcount = ..() if(. == SAFE_PERP) return SAFE_PERP - if(!istype(src, /mob/living/simple_animal/retaliate/goat)) - if(hostile) - if(faction != "neutral") // Otherwise Runtime gets killed. - threatcount += 4 + if(has_AI() && ai_holder.hostile && faction != "neutral") // Otherwise Runtime gets killed. + threatcount += 4 return threatcount // Beepsky will (try to) only beat 'bad' slimes. -/mob/living/simple_animal/slime/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) +/mob/living/simple_mob/slime/xenobio/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) var/threatcount = 0 if(stat == DEAD) @@ -565,8 +566,10 @@ proc/is_blind(A) if(victim) threatcount += 4 */ - if(rabid) - threatcount = 10 + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + threatcount = 10 return threatcount @@ -617,6 +620,10 @@ var/list/global/organ_rel_size = list( /mob/proc/handle_regular_hud_updates() return +//Handle eye things like the Byond SEE_TURFS, SEE_OBJS, etc. +/mob/proc/handle_vision() + return + //Icon is used to occlude things like huds from the faulty byond context menu. // http://www.byond.com/forum/?post=2336679 var/global/image/backplane diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 45ea80d864..f4e43e14a0 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -11,8 +11,12 @@ return /mob/proc/setMoveCooldown(var/timeout) - if(client) - client.move_delay = max(world.time + timeout, client.move_delay) + move_delay = max(world.time + timeout, move_delay) + +/mob/proc/check_move_cooldown() + if(world.time < src.move_delay) + return FALSE // Need to wait more. + return TRUE /client/North() ..() @@ -145,7 +149,8 @@ if(moving) return 0 - if(world.time < move_delay) return + if(!mob.check_move_cooldown()) + return if(locate(/obj/effect/stop/, mob.loc)) for(var/obj/effect/stop/S in mob.loc) @@ -217,21 +222,21 @@ src << "You're pinned to a wall by [mob.pinned[1]]!" return 0 - move_delay = world.time//set move delay + mob.move_delay = world.time//set move delay switch(mob.m_intent) if("run") if(mob.drowsyness > 0) - move_delay += 6 - move_delay += config.run_speed + mob.move_delay += 6 + mob.move_delay += config.run_speed if("walk") - move_delay += config.walk_speed - move_delay += mob.movement_delay() + mob.move_delay += config.walk_speed + mob.move_delay += mob.movement_delay() if(istype(mob.buckled, /obj/vehicle)) //manually set move_delay for vehicles so we don't inherit any mob movement penalties //specific vehicle move delays are set in code\modules\vehicles\vehicle.dm - move_delay = world.time + mob.move_delay = world.time //drunk driving if(mob.confused && prob(20)) //vehicles tend to keep moving in the same direction direct = turn(direct, pick(90, -90)) @@ -260,14 +265,14 @@ if(prob(50)) direct = turn(direct, pick(90, -90)) if("walk") if(prob(25)) direct = turn(direct, pick(90, -90)) - move_delay += 2 + mob.move_delay += 2 return mob.buckled.relaymove(mob,direct) //We are now going to move moving = 1 //Something with pulling things if(locate(/obj/item/weapon/grab, mob)) - move_delay = max(move_delay, world.time + 7) + mob.move_delay = max(mob.move_delay, world.time + 7) var/list/L = mob.ret_grab() if(istype(L, /list)) if(L.len == 2) @@ -516,4 +521,4 @@ /client/verb/moveleft() set name = ".moveleft" set instant = 1 - Move(get_step(mob, WEST), WEST) \ No newline at end of file + Move(get_step(mob, WEST), WEST) diff --git a/code/modules/mob/mob_planes.dm b/code/modules/mob/mob_planes.dm index e1cb3a16c3..2ba47421a4 100644 --- a/code/modules/mob/mob_planes.dm +++ b/code/modules/mob/mob_planes.dm @@ -44,7 +44,7 @@ /datum/plane_holder/Destroy() my_mob = null - QDEL_NULL_LIST(plane_masters) //Goodbye my children, be free + QDEL_LIST_NULL(plane_masters) //Goodbye my children, be free return ..() /datum/plane_holder/proc/set_vis(var/which = null, var/state = FALSE) diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm index 34a540ac45..aef78c28ec 100644 --- a/code/modules/mob/new_player/login.dm +++ b/code/modules/mob/new_player/login.dm @@ -7,7 +7,7 @@ var/obj/effect/lobby_image = new /obj/effect/lobby_image desc = "How are you reading this?" screen_loc = "1,1" -/obj/effect/lobby_image/initialize() +/obj/effect/lobby_image/Initialize() icon = using_map.lobby_icon var/known_icon_states = icon_states(icon) for(var/lobby_screen in using_map.lobby_screens) diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index 3835bbb144..3a0499b7b2 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -750,9 +750,14 @@ icon_state = "hair_belenkotied" flags = HAIR_TIEABLE - belenkotied - name = "Supernova" - icon_state = "hair_supernova" + glossy + name = "Glossy" + icon_state = "hair_glossy" + flags = HAIR_TIEABLE + + sharpponytail + name = "Sharp Ponytail" + icon_state = "hair_sharpponytail" flags = HAIR_TIEABLE /* diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index dcd95c20de..3b3477b833 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -227,7 +227,7 @@ for(var/t in organs) //this really should not be necessary qdel(t) - var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc) + var/mob/living/simple_mob/animal/passive/dog/corgi/new_corgi = new /mob/living/simple_mob/animal/passive/dog/corgi (loc) new_corgi.a_intent = I_HURT new_corgi.key = key @@ -237,7 +237,7 @@ /mob/living/carbon/human/Animalize() - var/list/mobtypes = typesof(/mob/living/simple_animal) + var/list/mobtypes = typesof(/mob/living/simple_mob) var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) @@ -271,7 +271,7 @@ /mob/proc/Animalize() - var/list/mobtypes = typesof(/mob/living/simple_animal) + var/list/mobtypes = typesof(/mob/living/simple_mob) var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) @@ -297,39 +297,29 @@ if(!MP) return 0 //Sanity, this should never happen. +/* if(ispath(MP, /mob/living/simple_animal/space_worm)) return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning. - - if(ispath(MP, /mob/living/simple_animal/construct/behemoth)) - return 0 //I think this may have been an unfinished WiP or something. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/armoured)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/wraith)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/builder)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype +*/ //Good mobs! - if(ispath(MP, /mob/living/simple_animal/cat)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/cat)) return 1 - if(ispath(MP, /mob/living/simple_animal/corgi)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/dog)) return 1 - if(ispath(MP, /mob/living/simple_animal/crab)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/crab)) return 1 - if(ispath(MP, /mob/living/simple_animal/hostile/carp)) + if(ispath(MP, /mob/living/simple_mob/animal/space/carp)) return 1 - if(ispath(MP, /mob/living/simple_animal/shade)) + if(ispath(MP, /mob/living/simple_mob/construct)) return 1 - if(ispath(MP, /mob/living/simple_animal/hostile/tomato)) + if(ispath(MP, /mob/living/simple_mob/tomato)) return 1 - if(ispath(MP, /mob/living/simple_animal/mouse)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/mouse)) return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak) - if(ispath(MP, /mob/living/simple_animal/hostile/bear)) + if(ispath(MP, /mob/living/simple_mob/animal/space/bear)) return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak) - if(ispath(MP, /mob/living/simple_animal/parrot)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/bird/parrot)) return 1 //Parrots are no longer unfinished! -Nodrak //Not in here? Must be untested! diff --git a/code/modules/multiz/hoist.dm b/code/modules/multiz/hoist.dm index a1df9389ab..32e2ed9bb7 100644 --- a/code/modules/multiz/hoist.dm +++ b/code/modules/multiz/hoist.dm @@ -100,7 +100,7 @@ var/obj/effect/hoist_hook/source_hook description_info = "Click this to raise or lower the hoist, or to switch directions if it can't move any further. It can also be collapsed into a hoist kit." -/obj/structure/hoist/initialize(mapload, ndir) +/obj/structure/hoist/Initialize(mapload, ndir) . = ..() dir = ndir var/turf/newloc = get_step(src, dir) diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm index 1f245ba3a3..1a184b034f 100644 --- a/code/modules/multiz/movement.dm +++ b/code/modules/multiz/movement.dm @@ -64,11 +64,13 @@ /mob/proc/can_overcome_gravity() return FALSE -/mob/living/carbon/human/can_overcome_gravity() - return species && species.can_overcome_gravity(src) +/mob/living/can_overcome_gravity() + return hovering -/mob/living/simple_animal/construct/can_overcome_gravity() - return 1 //They care not for standard physics. +/mob/living/carbon/human/can_overcome_gravity() + . = ..() + if(!.) + return species && species.can_overcome_gravity(src) /mob/observer/zMove(direction) var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) @@ -98,33 +100,41 @@ return ..() /mob/observer/can_ztravel() - return 1 + return TRUE -/mob/living/simple_animal/construct/can_ztravel() - return 1 +/mob/living/can_ztravel() + if(incapacitated()) + return FALSE + return hovering /mob/living/carbon/human/can_ztravel() if(incapacitated()) - return 0 + return FALSE + + if(hovering) + return TRUE if(Process_Spacemove()) - return 1 + return TRUE if(Check_Shoegrip()) //scaling hull with magboots for(var/turf/simulated/T in trange(1,src)) if(T.density) - return 1 + return TRUE /mob/living/silicon/robot/can_ztravel() if(incapacitated() || is_dead()) - return 0 + return FALSE + + if(hovering) + return TRUE if(Process_Spacemove()) //Checks for active jetpack - return 1 + return FALSE for(var/turf/simulated/T in trange(1,src)) //Robots get "magboots" if(T.density) - return 1 + return TRUE // TODO - Leshana Experimental @@ -208,19 +218,15 @@ if((locate(/obj/structure/disposalpipe/up) in below) || locate(/obj/machinery/atmospherics/pipe/zpipe/up in below)) return FALSE +/mob/living/can_fall() + if(hovering) + return FALSE + return ..() + /mob/living/carbon/human/can_fall() if(..()) return species.can_fall(src) -/mob/living/simple_animal/parrot/can_fall() // Poly can fly. - return FALSE - -/mob/living/simple_animal/hostile/carp/can_fall() // So can carp apparently. - return FALSE - -/mob/living/simple_animal/construct/can_fall() //As do Constructs. - return FALSE - // Check if this atom prevents things standing on it from falling. Return TRUE to allow the fall. /obj/proc/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf) return TRUE diff --git a/code/modules/multiz/structures.dm b/code/modules/multiz/structures.dm index f819e2ca7b..89819568b9 100644 --- a/code/modules/multiz/structures.dm +++ b/code/modules/multiz/structures.dm @@ -17,7 +17,7 @@ var/const/climb_time = 2 SECONDS -/obj/structure/ladder/initialize() +/obj/structure/ladder/Initialize() . = ..() // the upper will connect to the lower if(allowed_directions & DOWN) //we only want to do the top one, as it will initialize the ones before it. @@ -131,7 +131,7 @@ opacity = 0 anchored = 1 -/obj/structure/stairs/initialize() +/obj/structure/stairs/Initialize() . = ..() for(var/turf/turf in locs) var/turf/simulated/open/above = GetAbove(turf) diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm index 704c5bee1b..d64abba47d 100644 --- a/code/modules/multiz/turf.dm +++ b/code/modules/multiz/turf.dm @@ -26,6 +26,7 @@ plane = OPENSPACE_PLANE_START pathweight = 100000 //Seriously, don't try and path over this one numbnuts dynamic_lighting = 0 // Someday lets do proper lighting z-transfer. Until then we are leaving this off so it looks nicer. + can_build_into_floor = TRUE var/turf/below @@ -33,7 +34,7 @@ ..() update() -/turf/simulated/open/initialize() +/turf/simulated/open/Initialize() . = ..() ASSERT(HasBelow(z)) update() @@ -147,4 +148,10 @@ /turf/simulated/open/is_space() var/turf/below = GetBelow(src) - return !below || below.is_space() \ No newline at end of file + return !below || below.is_space() + +/turf/simulated/open/is_safe_to_enter(mob/living/L) + if(L.can_fall()) + if(!locate(/obj/structure/stairs) in GetBelow(src)) + return FALSE + return ..() \ No newline at end of file diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 50c326277d..8feab6dfbd 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -160,17 +160,17 @@ var/const/CE_STABLE_THRESHOLD = 0.5 for(var/datum/wound/W in temp.wounds) if(W.bleeding()) if(W.damage_type == PIERCE) //gunshots and spear stabs bleed more - blood_loss_divisor -= 5 + blood_loss_divisor = max(blood_loss_divisor - 5, 1) else if(W.damage_type == BRUISE) //bruises bleed less - blood_loss_divisor += 5 + blood_loss_divisor = max(blood_loss_divisor + 5, 1) //the farther you get from those vital regions, the less you bleed //depending on how dangerous bleeding turns out to be, it might be better to only apply the reduction to hands and feet if((temp.organ_tag == BP_L_ARM) || (temp.organ_tag == BP_R_ARM) || (temp.organ_tag == BP_L_LEG) || (temp.organ_tag == BP_R_LEG)) - blood_loss_divisor += 5 + blood_loss_divisor = max(blood_loss_divisor + 5, 1) else if((temp.organ_tag == BP_L_HAND) || (temp.organ_tag == BP_R_HAND) || (temp.organ_tag == BP_L_FOOT) || (temp.organ_tag == BP_R_FOOT)) - blood_loss_divisor += 10 + blood_loss_divisor = max(blood_loss_divisor + 10, 1) if(CE_STABLE in chem_effects) //Inaprov slows bloodloss - blood_loss_divisor += 10 + blood_loss_divisor = max(blood_loss_divisor + 10, 1) if(temp.applied_pressure) if(ishuman(temp.applied_pressure)) var/mob/living/carbon/human/H = temp.applied_pressure @@ -198,6 +198,9 @@ var/const/CE_STABLE_THRESHOLD = 0.5 if(!amt) return 0 + if(amt > vessel.get_reagent_amount("blood")) + amt = vessel.get_reagent_amount("blood") - 1 // Bit of a safety net; it's impossible to add blood if there's not blood already in the vessel. + return vessel.remove_reagent("blood",amt * (src.mob_size/MOB_MEDIUM)) /**************************************************** @@ -208,7 +211,8 @@ var/const/CE_STABLE_THRESHOLD = 0.5 /mob/living/carbon/proc/take_blood(obj/item/weapon/reagent_containers/container, var/amount) var/datum/reagent/B = get_blood(container.reagents) - if(!B) B = new /datum/reagent/blood + if(!B) + B = new /datum/reagent/blood B.holder = container B.volume += amount diff --git a/code/modules/organs/internal/brain.dm b/code/modules/organs/internal/brain.dm index 12671d584d..7385987a58 100644 --- a/code/modules/organs/internal/brain.dm +++ b/code/modules/organs/internal/brain.dm @@ -107,7 +107,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain) if(name == initial(name)) name = "\the [owner.real_name]'s [initial(name)]" - var/mob/living/simple_animal/borer/borer = owner.has_brain_worms() + var/mob/living/simple_mob/animal/borer/borer = owner.has_brain_worms() if(borer) borer.detatch() //Should remove borer if the brain is removed - RR diff --git a/code/modules/organs/misc.dm b/code/modules/organs/misc.dm index 862c96a96f..30515e746b 100644 --- a/code/modules/organs/misc.dm +++ b/code/modules/organs/misc.dm @@ -34,7 +34,7 @@ ..() - var/mob/living/simple_animal/borer/B = owner.has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = owner.has_brain_worms() if(B) B.leave_host() B.ckey = owner.ckey diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index ea31950e3d..7ffbbf12b1 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -91,7 +91,7 @@ var/list/organ_cache = list() if(robotic < ORGAN_ROBOT) status |= ORGAN_DEAD damage = max_damage - processing_objects -= src + STOP_PROCESSING(SSobj, src) if(owner && vital) owner.death() owner.can_defib = 0 @@ -324,7 +324,7 @@ var/list/organ_cache = list() if(affected) affected.internal_organs -= src loc = get_turf(owner) - processing_objects |= src + START_PROCESSING(SSobj, src) rejecting = null var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list if(!organ_blood || !organ_blood.data["blood_DNA"]) @@ -355,7 +355,7 @@ var/list/organ_cache = list() owner = target loc = owner - processing_objects -= src + STOP_PROCESSING(SSobj, src) target.internal_organs |= src affected.internal_organs |= src target.internal_organs_by_name[organ_tag] = src diff --git a/code/modules/organs/organ_icon.dm b/code/modules/organs/organ_icon.dm index 0adb547284..65cf1d3a1a 100644 --- a/code/modules/organs/organ_icon.dm +++ b/code/modules/organs/organ_icon.dm @@ -275,5 +275,5 @@ var/list/robot_hud_colours = list("#CFCFCF","#AFAFAF","#8F8F8F","#6F6F6F","#4F4F dam_state = min_dam_state // Apply colour and return product. var/list/hud_colours = (robotic < ORGAN_ROBOT) ? flesh_hud_colours : robot_hud_colours - hud_damage_image.color = hud_colours[max(1,min(ceil(dam_state*hud_colours.len),hud_colours.len))] + hud_damage_image.color = hud_colours[max(1,min(CEILING(dam_state*hud_colours.len, 1),hud_colours.len))] return hud_damage_image diff --git a/code/modules/overmap/ships/computers/engine_control.dm b/code/modules/overmap/ships/computers/engine_control.dm index 265e560399..85ac9cf993 100644 --- a/code/modules/overmap/ships/computers/engine_control.dm +++ b/code/modules/overmap/ships/computers/engine_control.dm @@ -8,7 +8,7 @@ var/list/engines = list() var/obj/effect/map/ship/linked -/obj/machinery/computer/engines/initialize() +/obj/machinery/computer/engines/Initialize() . = ..() linked = map_sectors["[z]"] if (linked) diff --git a/code/modules/overmap/ships/computers/helm.dm b/code/modules/overmap/ships/computers/helm.dm index 2c198c6a3c..58048bac5f 100644 --- a/code/modules/overmap/ships/computers/helm.dm +++ b/code/modules/overmap/ships/computers/helm.dm @@ -10,7 +10,7 @@ var/dx //desitnation var/dy //coordinates -/obj/machinery/computer/helm/initialize() +/obj/machinery/computer/helm/Initialize() . = ..() linked = map_sectors["[z]"] if (linked) diff --git a/code/modules/overmap/ships/computers/shuttle.dm b/code/modules/overmap/ships/computers/shuttle.dm index 16303509a8..8d6ecefcc7 100644 --- a/code/modules/overmap/ships/computers/shuttle.dm +++ b/code/modules/overmap/ships/computers/shuttle.dm @@ -8,7 +8,7 @@ var/obj/effect/map/destination //current destination var/obj/effect/map/home //current destination -/obj/machinery/computer/shuttle_control/explore/initialize() +/obj/machinery/computer/shuttle_control/explore/Initialize() . = ..() home = map_sectors["[z]"] shuttle_tag = "[shuttle_tag]-[z]" diff --git a/code/modules/overmap/ships/engines/thermal.dm b/code/modules/overmap/ships/engines/thermal.dm index 323bc82906..9c4af11cc6 100644 --- a/code/modules/overmap/ships/engines/thermal.dm +++ b/code/modules/overmap/ships/engines/thermal.dm @@ -53,7 +53,7 @@ var/effective_pressure = 3000 var/datum/ship_engine/thermal/controller -/obj/machinery/atmospherics/unary/engine/initialize() +/obj/machinery/atmospherics/unary/engine/Initialize() . = ..() controller = new(src) diff --git a/code/modules/overmap/ships/ship.dm b/code/modules/overmap/ships/ship.dm index b7adf7319a..b797e0ea0f 100644 --- a/code/modules/overmap/ships/ship.dm +++ b/code/modules/overmap/ships/ship.dm @@ -14,7 +14,7 @@ var/obj/machinery/computer/helm/nav_control var/obj/machinery/computer/engines/eng_control -/obj/effect/map/ship/initialize() +/obj/effect/map/ship/Initialize() . = ..() for(var/obj/machinery/computer/engines/E in machines) if (E.z == map_z) @@ -24,7 +24,7 @@ if (H.z == map_z) nav_control = H break - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/effect/map/ship/relaymove(mob/user, direction) accelerate(direction) diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index a2b72cd2b4..a5960612f4 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -78,6 +78,9 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins else if(href_list["remove"]) if(copyitem) + if(get_dist(usr, src) >= 2) + to_chat(usr, "\The [copyitem] is too far away for you to remove it.") + return copyitem.loc = usr.loc usr.put_in_hands(copyitem) to_chat(usr, "You take \the [copyitem] out of \the [src].") diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index 44a2d1310b..d1effe7492 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -25,7 +25,7 @@ icon_state = "tallcabinet" -/obj/structure/filingcabinet/initialize() +/obj/structure/filingcabinet/Initialize() for(var/obj/item/I in loc) if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo) || istype(I, /obj/item/weapon/paper_bundle)) I.loc = src diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 4a81179c72..4a24500fd3 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -19,7 +19,7 @@ /obj/item/weapon/paper_bin/MouseDrop(mob/user as mob) if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm index b1f58b0965..d626e6f04b 100644 --- a/code/modules/paperwork/papershredder.dm +++ b/code/modules/paperwork/papershredder.dm @@ -137,7 +137,7 @@ else icon_state = "shredder-off" // Fullness overlay - overlays += "shredder-[max(0,min(5,Floor(paperamount/max_paper*5)))]" + overlays += "shredder-[max(0,min(5,FLOOR(paperamount/max_paper*5, 1)))]" if (panel_open) overlays += "panel_open" diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index c239d1352a..7137160fd9 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -33,7 +33,6 @@ var/global/photo_count = 0 var/icon/img //Big photo image var/scribble //Scribble on the back. var/icon/tiny - var/cursed = 0 var/photo_size = 3 /obj/item/weapon/photo/New() @@ -237,10 +236,6 @@ var/global/photo_count = 0 else mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]." - for(var/mob/living/simple_animal/hostile/statue/S in the_turf) - if(S) - mob_detail += "You can see \a [S] on the photo. Its stare makes you feel uneasy." //"That which holds the image of an angel, becomes itself an angel." - return mob_detail /obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag) @@ -282,20 +277,7 @@ var/global/photo_count = 0 y_c-- x_c = x_c - size - - - var/obj/item/weapon/photo/p = createpicture(target, user, turfs, mobs, flag) - if(findtext(mobs, "Its stare makes you feel uneasy")) - p.cursed = 1 - user.visible_message("Something starts to slowly manifest from the picture!") - spawn(150) - var/turf/T = get_turf(p) - var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T) - S.banishable = 1//At least you can get rid of those bastards - T.visible_message("The photo turns into \a [S]!") - qdel(p) - printpicture(user, p) @@ -339,16 +321,6 @@ var/global/photo_count = 0 p.pixel_y = pixel_y p.photo_size = photo_size p.scribble = scribble - p.cursed = cursed - if(p.cursed) - var/turf/T = get_turf(p) - T.visible_message("Something starts to slowly manifest from the picture!") - spawn(150) - T = get_turf(p) //second time, because the photo could've moved - var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T) - S.banishable = 1//At least you can get rid of those bastards - T.visible_message("The photo turns into \a [S]!") - qdel(p) if(copy_id) p.id = id diff --git a/code/modules/planet/sif.dm b/code/modules/planet/sif.dm index 6ec5a9dfe4..7ec3f7029a 100644 --- a/code/modules/planet/sif.dm +++ b/code/modules/planet/sif.dm @@ -70,12 +70,12 @@ var/datum/planet/sif/planet_sif = null high_color = "#FFFFFF" min = 0.70 - var/lerp_weight = (abs(min - sun_position)) * 4 + var/interpolate_weight = (abs(min - sun_position)) * 4 var/weather_light_modifier = 1 if(weather_holder && weather_holder.current_weather) weather_light_modifier = weather_holder.current_weather.light_modifier - var/new_brightness = (Interpolate(low_brightness, high_brightness, weight = lerp_weight) ) * weather_light_modifier + var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier var/new_color = null if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color) @@ -91,9 +91,9 @@ var/datum/planet/sif/planet_sif = null var/high_g = high_color_list[2] var/high_b = high_color_list[3] - var/new_r = Interpolate(low_r, high_r, weight = lerp_weight) - var/new_g = Interpolate(low_g, high_g, weight = lerp_weight) - var/new_b = Interpolate(low_b, high_b, weight = lerp_weight) + var/new_r = LERP(low_r, high_r, interpolate_weight) + var/new_g = LERP(low_g, high_g, interpolate_weight) + var/new_b = LERP(low_b, high_b, interpolate_weight) new_color = rgb(new_r, new_g, new_b) @@ -279,13 +279,13 @@ var/datum/planet/sif/planet_sif = null var/obj/item/weapon/melee/umbrella/U = L.get_active_hand() if(U.open) if(show_message) - to_chat(L, "Rain patters softly onto your umbrella") + to_chat(L, "Rain patters softly onto your umbrella.") continue else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella)) var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand() if(U.open) if(show_message) - to_chat(L, "Rain patters softly onto your umbrella") + to_chat(L, "Rain patters softly onto your umbrella.") continue L.water_act(1) @@ -299,6 +299,8 @@ var/datum/planet/sif/planet_sif = null temp_low = 233.15 // -40c light_modifier = 0.3 flight_failure_modifier = 10 + effect_message = "Rain falls on you, drenching you in water." + var/next_lightning_strike = 0 // world.time when lightning will strike. var/min_lightning_cooldown = 5 SECONDS var/max_lightning_cooldown = 1 MINUTE @@ -325,22 +327,41 @@ var/datum/planet/sif/planet_sif = null if(!T.outdoors) continue // They're indoors, so no need to rain on them. - // If they have an open umbrella, it'll get stolen by the wind + // Lazy wind code + if(prob(10)) + if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella)) + var/obj/item/weapon/melee/umbrella/U = L.get_active_hand() + if(U.open) + to_chat(L, "You struggle to keep hold of your umbrella!") + L.Stun(20) // This is not nearly as long as it seems + playsound(L, 'sound/effects/rustle1.ogg', 100, 1) // Closest sound I've got to "Umbrella in the wind" + else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella)) + var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand() + if(U.open) + to_chat(L, "A gust of wind yanks the umbrella from your hand!") + playsound(L, 'sound/effects/rustle1.ogg', 100, 1) + L.drop_from_inventory(U) + U.toggle_umbrella() + U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L) + + // If they have an open umbrella, it'll guard from rain if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella)) var/obj/item/weapon/melee/umbrella/U = L.get_active_hand() if(U.open) - to_chat(L, "A gust of wind yanks the umbrella from your hand!") - L.drop_from_inventory(U) - U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L) + if(show_message) + to_chat(L, "Rain showers loudly onto your umbrella!") + continue else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella)) var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand() if(U.open) - to_chat(L, "A gust of wind yanks the umbrella from your hand!") - L.drop_from_inventory(U) - U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L) + if(show_message) + to_chat(L, "Rain showers loudly onto your umbrella!") + continue + L.water_act(2) - to_chat(L, "Rain falls on you, drenching you in water.") + if(show_message) + to_chat(L, effect_message) handle_lightning() @@ -379,38 +400,38 @@ var/datum/planet/sif/planet_sif = null /datum/weather/sif/hail/process_effects() ..() - for(var/mob/living/carbon/human/H in living_mob_list) + for(var/humie in human_mob_list) + var/mob/living/carbon/human/H = humie if(H.z in holder.our_planet.expected_z_levels) var/turf/T = get_turf(H) if(!T.outdoors) continue // They're indoors, so no need to pelt them with ice. - // If they have an open umbrella, it'll guard from rain - // Message plays every time the umbrella gets stolen, just so they're especially aware of what's happening + // If they have an open umbrella, it'll guard from hail + var/obj/item/weapon/melee/umbrella/U if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella)) - var/obj/item/weapon/melee/umbrella/U = H.get_active_hand() - if(U.open) - if(show_message) - to_chat(H, "Hail patters gently onto your umbrella.") - continue + U = H.get_active_hand() else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella)) - var/obj/item/weapon/melee/umbrella/U = H.get_inactive_hand() - if(U.open) - if(show_message) - to_chat(H, "Hail patters gently onto your umbrella.") - continue - + U = H.get_inactive_hand() + if(U && U.open) + if(show_message) + to_chat(H, "Hail patters onto your umbrella.") + continue + var/target_zone = pick(BP_ALL) var/amount_blocked = H.run_armor_check(target_zone, "melee") var/amount_soaked = H.get_armor_soak(target_zone, "melee") - if(amount_blocked >= 100) + var/damage = rand(1,3) + + if(amount_blocked >= 30) + continue // No need to apply damage. Hardhats are 30. They should probably protect you from hail on your head. + //Voidsuits are likewise 40, and riot, 80. Clothes are all less than 30. + + if(amount_soaked >= damage) continue // No need to apply damage. - if(amount_soaked >= 10) - continue // No need to apply damage. - - H.apply_damage(rand(1, 3), BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail") + H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail") if(show_message) to_chat(H, effect_message) @@ -425,4 +446,4 @@ var/datum/planet/sif/planet_sif = null observed_message = "Everything is red. Something really wrong is going on." transition_messages = list( "The sky turns blood red!" - ) \ No newline at end of file + ) diff --git a/code/modules/planet/time.dm b/code/modules/planet/time.dm index 0b3008b668..d9c6642e6a 100644 --- a/code/modules/planet/time.dm +++ b/code/modules/planet/time.dm @@ -54,15 +54,15 @@ var/seconds = remaining_hour % seconds_in_minute / 10 - var/hour_text = num2text(Floor(hours)) + var/hour_text = num2text(FLOOR(hours, 1)) if(length(hour_text) < 2) hour_text = "0[hour_text]" // Add padding if needed, to look more like time2text(). - var/minute_text = num2text(Floor(minutes)) + var/minute_text = num2text(FLOOR(minutes, 1)) if(length(minute_text) < 2) minute_text = "0[minute_text]" - var/second_text = num2text(Floor(seconds)) + var/second_text = num2text(FLOOR(seconds, 1)) if(length(second_text) < 2) second_text = "0[second_text]" diff --git a/code/modules/planet/weather.dm b/code/modules/planet/weather.dm index 1cdbd47bd8..e81cea6e85 100644 --- a/code/modules/planet/weather.dm +++ b/code/modules/planet/weather.dm @@ -98,7 +98,7 @@ visuals.icon_state = current_weather.icon_state /datum/weather_holder/proc/update_temperature() - temperature = Interpolate(current_weather.temp_low, current_weather.temp_high, weight = our_planet.sun_position) + temperature = LERP(current_weather.temp_low, current_weather.temp_high, our_planet.sun_position) our_planet.needs_work |= PLANET_PROCESS_TEMP /datum/weather_holder/proc/get_weather_datum(desired_type) diff --git a/code/modules/power/breaker_box.dm b/code/modules/power/breaker_box.dm index 856697e033..cf38607a56 100644 --- a/code/modules/power/breaker_box.dm +++ b/code/modules/power/breaker_box.dm @@ -27,7 +27,7 @@ for(var/datum/nano_module/rcon/R in world) R.FindDevices() -/obj/machinery/power/breakerbox/initialize() +/obj/machinery/power/breakerbox/Initialize() . = ..() default_apply_parts() @@ -35,7 +35,7 @@ icon_state = "bbox_on" // Enabled on server startup. Used in substations to keep them in bypass mode. -/obj/machinery/power/breakerbox/activated/initialize() +/obj/machinery/power/breakerbox/activated/Initialize() . = ..() set_state(1) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 6717edf95d..0ec17ef303 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -532,7 +532,7 @@ obj/structure/cable/proc/cableColor(var/colorC) if(!S || S.robotic < ORGAN_ROBOT || S.open == 3) return ..() - var/use_amt = min(src.amount, ceil(S.burn_dam/5), 5) + var/use_amt = min(src.amount, CEILING(S.burn_dam/5, 1), 5) if(can_use(use_amt)) if(S.robo_repair(5*use_amt, BURN, "some damaged wiring", src, user)) src.use(use_amt) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index f9fca6222f..238aaa3196 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -34,11 +34,11 @@ charge = maxcharge update_icon() if(self_recharge) - processing_objects |= src + START_PROCESSING(SSobj, src) /obj/item/weapon/cell/Destroy() if(self_recharge) - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/cell/get_cell() @@ -106,6 +106,10 @@ /obj/item/weapon/cell/proc/check_charge(var/amount) return (charge >= amount) +// Returns how much charge is missing from the cell, useful to make sure not overdraw from the grid when recharging. +/obj/item/weapon/cell/proc/amount_missing() + return max(maxcharge - charge, 0) + // use power from a cell, returns the amount actually used /obj/item/weapon/cell/proc/use(var/amount) if(rigged && amount > 0) diff --git a/code/modules/power/cells/device_cells.dm b/code/modules/power/cells/device_cells.dm index 9cacf67073..c7e1309101 100644 --- a/code/modules/power/cells/device_cells.dm +++ b/code/modules/power/cells/device_cells.dm @@ -20,7 +20,7 @@ maxcharge = 2400 charge_amount = 20 -/obj/item/weapon/cell/device/weapon/empty/initialize() +/obj/item/weapon/cell/device/weapon/empty/Initialize() . = ..() charge = 0 update_icon() diff --git a/code/modules/power/cells/power_cells.dm b/code/modules/power/cells/power_cells.dm index cec7cef512..07eb9996a3 100644 --- a/code/modules/power/cells/power_cells.dm +++ b/code/modules/power/cells/power_cells.dm @@ -102,7 +102,7 @@ var/amount = 100 var/used = FALSE -/obj/item/device/fbp_backup_cell/initialize() +/obj/item/device/fbp_backup_cell/Initialize() overlays += image(icon,"[icon_state]1") /obj/item/device/fbp_backup_cell/attack(mob/living/M as mob, mob/user as mob) diff --git a/code/modules/power/fusion/core/_core.dm b/code/modules/power/fusion/core/_core.dm index 329170be44..b66941c915 100644 --- a/code/modules/power/fusion/core/_core.dm +++ b/code/modules/power/fusion/core/_core.dm @@ -27,12 +27,12 @@ var/list/fusion_cores = list() /obj/machinery/power/fusion_core/mapped anchored = 1 -/obj/machinery/power/fusion_core/initialize() +/obj/machinery/power/fusion_core/Initialize() . = ..() fusion_cores += src default_apply_parts() -/obj/machinery/power/fusion_core/mapped/initialize() +/obj/machinery/power/fusion_core/mapped/Initialize() . = ..() connect_to_network() diff --git a/code/modules/power/fusion/core/core_field.dm b/code/modules/power/fusion/core/core_field.dm index f5d85fb4bf..f0eca3add6 100644 --- a/code/modules/power/fusion/core/core_field.dm +++ b/code/modules/power/fusion/core/core_field.dm @@ -117,7 +117,7 @@ catcher.SetSize(7) particle_catchers.Add(catcher) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/effect/fusion_em_field/process() //make sure the field generator is still intact @@ -171,8 +171,8 @@ use_power = light_max_power else var/temp_mod = ((plasma_temperature-5000)/20000) - use_range = light_min_range + ceil((light_max_range-light_min_range)*temp_mod) - use_power = light_min_power + ceil((light_max_power-light_min_power)*temp_mod) + use_range = light_min_range + CEILING((light_max_range-light_min_range)*temp_mod, 1) + use_power = light_min_power + CEILING((light_max_power-light_min_power)*temp_mod, 1) if(last_range != use_range || last_power != use_power) set_light(use_range,use_power) @@ -318,8 +318,8 @@ /obj/effect/fusion_em_field/proc/Radiate() if(istype(loc, /turf)) - var/empsev = max(1, min(3, ceil(size/2))) - for(var/atom/movable/AM in range(max(1,Floor(size/2)), loc)) + var/empsev = max(1, min(3, CEILING(size/2, 1))) + for(var/atom/movable/AM in range(max(1,FLOOR(size/2, 1)), loc)) if(AM == src || AM == owned_core || !AM.simulated) continue @@ -386,7 +386,7 @@ //determine a random amount to actually react this cycle, and remove it from the standard pool //this is a hack, and quite nonrealistic :( for(var/reactant in react_pool) - react_pool[reactant] = rand(Floor(react_pool[reactant]/2),react_pool[reactant]) + react_pool[reactant] = rand(FLOOR(react_pool[reactant]/2, 1),react_pool[reactant]) dormant_reactant_quantities[reactant] -= react_pool[reactant] if(!react_pool[reactant]) react_pool -= reactant @@ -496,7 +496,7 @@ if(owned_core) owned_core.owned_field = null owned_core = null - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) . = ..() /obj/effect/fusion_em_field/bullet_act(var/obj/item/projectile/Proj) @@ -574,7 +574,7 @@ /obj/effect/fusion_em_field/proc/Rupture() visible_message("\The [src] shudders like a dying animal before flaring to eye-searing brightness and rupturing!") set_light(15, 15, "#CCCCFF") - empulse(get_turf(src), ceil(plasma_temperature/1000), ceil(plasma_temperature/300)) + empulse(get_turf(src), CEILING(plasma_temperature/1000, 1), CEILING(plasma_temperature/300, 1)) global_announcer.autosay("WARNING: FIELD RUPTURE IMMINENT!", "Containment Monitor") RadiateAll() var/list/things_in_range = range(10, owned_core) @@ -584,7 +584,7 @@ turfs_in_range.Add(T) explosion(pick(things_in_range), -1, 5, 5, 5) - empulse(pick(things_in_range), ceil(plasma_temperature/1000), ceil(plasma_temperature/300)) + empulse(pick(things_in_range), CEILING(plasma_temperature/1000, 1), CEILING(plasma_temperature/300, 1)) spawn(25) explosion(pick(things_in_range), -1, 5, 5, 5) spawn(25) @@ -655,7 +655,7 @@ /obj/effect/fusion_em_field/proc/BluespaceQuenchEvent() //!!FUN!! causes a number of explosions in an area around the core. Will likely destory or heavily damage the reactor. visible_message("\The [src] shudders like a dying animal before flaring to eye-searing brightness and rupturing!") set_light(15, 15, "#CCCCFF") - empulse(get_turf(src), ceil(plasma_temperature/1000), ceil(plasma_temperature/300)) + empulse(get_turf(src), CEILING(plasma_temperature/1000, 1), CEILING(plasma_temperature/300, 1)) global_announcer.autosay("WARNING: FIELD RUPTURE IMMINENT!", "Containment Monitor") RadiateAll() var/list/things_in_range = range(10, owned_core) @@ -665,7 +665,7 @@ turfs_in_range.Add(T) for(var/loopcount = 1 to 10) explosion(pick(things_in_range), -1, 5, 5, 5) - empulse(pick(things_in_range), ceil(plasma_temperature/1000), ceil(plasma_temperature/300)) + empulse(pick(things_in_range), CEILING(plasma_temperature/1000, 1), CEILING(plasma_temperature/300, 1)) Destroy() owned_core.Shutdown() return diff --git a/code/modules/power/fusion/fuel_assembly/fuel_assembly.dm b/code/modules/power/fusion/fuel_assembly/fuel_assembly.dm index 29d9362015..4149274351 100644 --- a/code/modules/power/fusion/fuel_assembly/fuel_assembly.dm +++ b/code/modules/power/fusion/fuel_assembly/fuel_assembly.dm @@ -17,7 +17,7 @@ fuel_colour = _colour ..(newloc) -/obj/item/weapon/fuel_assembly/initialize() +/obj/item/weapon/fuel_assembly/Initialize() . = ..() var/material/material = get_material_by_name(fuel_type) if(istype(material)) @@ -28,7 +28,7 @@ if(material.radioactivity) radioactivity = material.radioactivity desc += " It is warm to the touch." - processing_objects += src + START_PROCESSING(SSobj, src) if(material.luminescence) set_light(material.luminescence, material.luminescence, material.icon_colour) else @@ -46,10 +46,10 @@ return PROCESS_KILL if(istype(loc, /turf)) - radiation_repository.radiate(src, max(1,ceil(radioactivity/30))) + radiation_repository.radiate(src, max(1,CEILING(radioactivity/30, 1))) /obj/item/weapon/fuel_assembly/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() // Mapper shorthand. diff --git a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm index 375af68696..d38fd76e86 100644 --- a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm +++ b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm @@ -7,7 +7,7 @@ circuit = /obj/item/weapon/circuitboard/fusion_fuel_compressor -/obj/machinery/fusion_fuel_compressor/initialize() +/obj/machinery/fusion_fuel_compressor/Initialize() . = ..() default_apply_parts() diff --git a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm index 79794ff069..4711eab171 100644 --- a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm +++ b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm @@ -18,7 +18,7 @@ var/list/fuel_injectors = list() var/injecting = 0 var/obj/item/weapon/fuel_assembly/cur_assembly -/obj/machinery/fusion_fuel_injector/initialize() +/obj/machinery/fusion_fuel_injector/Initialize() . = ..() fuel_injectors += src default_apply_parts() diff --git a/code/modules/power/fusion/gyrotron/gyrotron.dm b/code/modules/power/fusion/gyrotron/gyrotron.dm index 23697d2449..539e9cbda6 100644 --- a/code/modules/power/fusion/gyrotron/gyrotron.dm +++ b/code/modules/power/fusion/gyrotron/gyrotron.dm @@ -20,7 +20,7 @@ var/list/gyrotrons = list() anchored = 1 state = 2 -/obj/machinery/power/emitter/gyrotron/initialize() +/obj/machinery/power/emitter/gyrotron/Initialize() gyrotrons += src active_power_usage = mega_energy * 50000 default_apply_parts() diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 6417889dcd..7521ddcf39 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -176,6 +176,11 @@ var/rigged = 0 // true if rigged to explode + var/auto_flicker = FALSE // If true, will constantly flicker, so long as someone is around to see it (otherwise its a waste of CPU). + +/obj/machinery/light/flicker + auto_flicker = TRUE + // the smaller bulb light fixture /obj/machinery/light/small @@ -187,6 +192,9 @@ desc = "A small lighting fixture." light_type = /obj/item/weapon/light/bulb +/obj/machinery/light/small/flicker + auto_flicker = TRUE + /obj/machinery/light/flamp icon_state = "flamp1" base_state = "flamp" @@ -199,10 +207,18 @@ light_type = /obj/item/weapon/light/bulb var/lamp_shade = 1 +/obj/machinery/light/flamp/flicker + auto_flicker = TRUE + + /obj/machinery/light/small/emergency brightness_range = 4 brightness_color = "#da0205" +/obj/machinery/light/small/emergency/flicker + auto_flicker = TRUE + + /obj/machinery/light/spot name = "spotlight" fitting = "large tube" @@ -210,6 +226,10 @@ brightness_range = 12 brightness_power = 0.9 +/obj/machinery/light/spot/flicker + auto_flicker = TRUE + + /obj/machinery/light/built/New() status = LIGHT_EMPTY update(0) @@ -292,7 +312,8 @@ update_icon() if(on) if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color) - switchcount++ + if(!auto_flicker) + switchcount++ if(rigged) if(status == LIGHT_OK && trigger) @@ -675,6 +696,13 @@ if(on) use_power(light_range * LIGHTING_POWER_FACTOR, LIGHT) + if(auto_flicker && !flickering) + if(check_for_player_proximity(src, radius = 12, ignore_ghosts = FALSE, ignore_afk = TRUE)) + seton(TRUE) // Lights must be on to flicker. + flicker(5) + else + seton(FALSE) // Otherwise keep it dark and spooky for when someone shows up. + // called when area power state changes /obj/machinery/light/power_change() diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 3b208cf629..6563cb7fdb 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -110,7 +110,7 @@ var/temperature = 0 //The current temperature var/overheating = 0 //if this gets high enough the generator explodes -/obj/machinery/power/port_gen/pacman/initialize() +/obj/machinery/power/port_gen/pacman/Initialize() . = ..() if(anchored) connect_to_network() @@ -282,6 +282,7 @@ to_chat(user, "You unsecure the generator from the floor.") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) anchored = !anchored + return else if(default_deconstruction_screwdriver(user, O)) return else if(default_deconstruction_crowbar(user, O)) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 04e63379fc..20e11aa8a3 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -55,6 +55,12 @@ else return 0 +/obj/machinery/power/proc/viewload() + if(powernet) + return powernet.viewload + else + return 0 + /obj/machinery/power/proc/disconnect_terminal() // machines without a terminal will just return, no harm no fowl. return diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index f24134dd63..cf71ec39c5 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -115,6 +115,15 @@ ChangeTurf(get_base_turf_by_area(src)) return 2 +/turf/simulated/floor/singularity_pull(S, current_size) + if(flooring && current_size >= STAGE_THREE) + if(prob(current_size / 2)) + var/leave_tile = TRUE + if(broken || burnt || flooring.flags & TURF_IS_FRAGILE) + leave_tile = FALSE + playsound(src, 'sound/items/crowbar.ogg', 50, 1) + make_plating(leave_tile) + /turf/simulated/wall/singularity_pull(S, current_size) if(!reinf_material) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index a810a4b969..b217838bed 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -41,7 +41,7 @@ src.set_dir(turn(src.dir, 90)) return 1 -/obj/machinery/power/emitter/initialize() +/obj/machinery/power/emitter/Initialize() . = ..() if(state == 2 && anchored) connect_to_network() @@ -65,18 +65,18 @@ /obj/machinery/power/emitter/proc/activate(mob/user as mob) if(state == 2) if(!powernet) - user << "\The [src] isn't connected to a wire." + to_chat(user, "\The [src] isn't connected to a wire.") return 1 if(!src.locked) if(src.active==1) src.active = 0 - user << "You turn off [src]." + to_chat(user, "You turn off [src].") message_admins("Emitter turned off by [key_name(user, user.client)](?) in ([x],[y],[z] - JMP)",0,1) log_game("EMITTER([x],[y],[z]) OFF by [key_name(user)]") investigate_log("turned off by [user.key]","singulo") else src.active = 1 - user << "You turn on [src]." + to_chat(user, "You turn on [src].") src.shot_number = 0 src.fire_delay = get_initial_fire_delay() message_admins("Emitter turned on by [key_name(user, user.client)](?) in ([x],[y],[z] - JMP)",0,1) @@ -84,9 +84,9 @@ investigate_log("turned on by [user.key]","singulo") update_icon() else - user << "The controls are locked!" + to_chat(user, "The controls are locked!") else - user << "\The [src] needs to be firmly secured to the floor first." + to_chat(user, "\The [src] needs to be firmly secured to the floor first.") return 1 @@ -149,7 +149,7 @@ if(W.is_wrench()) if(active) - user << "Turn off [src] first." + to_chat(user, "Turn off [src] first.") return switch(state) if(0) @@ -168,17 +168,17 @@ src.anchored = 0 disconnect_from_network() if(2) - user << "\The [src] needs to be unwelded from the floor." + to_chat(user, "\The [src] needs to be unwelded from the floor.") return if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(active) - user << "Turn off [src] first." + to_chat(user, "Turn off [src] first.") return switch(state) if(0) - user << "\The [src] needs to be wrenched to the floor." + to_chat(user, "\The [src] needs to be wrenched to the floor.") if(1) if (WT.remove_fuel(0,user)) playsound(loc, WT.usesound, 50, 1) @@ -188,10 +188,10 @@ if (do_after(user,20 * WT.toolspeed)) if(!src || !WT.isOn()) return state = 2 - user << "You weld [src] to the floor." + to_chat(user, "You weld [src] to the floor.") connect_to_network() else - user << "You need more welding fuel to complete this task." + to_chat(user, "You need more welding fuel to complete this task.") if(2) if (WT.remove_fuel(0,user)) playsound(loc, WT.usesound, 50, 1) @@ -201,44 +201,40 @@ if (do_after(user,20 * WT.toolspeed)) if(!src || !WT.isOn()) return state = 1 - user << "You cut [src] free from the floor." + to_chat(user, "You cut [src] free from the floor.") disconnect_from_network() else - user << "You need more welding fuel to complete this task." + to_chat(user, "You need more welding fuel to complete this task.") return if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL) - var/amt = Ceiling(( initial(integrity) - integrity)/10) + var/amt = CEILING(( initial(integrity) - integrity)/10, 1) if(!amt) - user << "\The [src] is already fully repaired." + to_chat(user, "\The [src] is already fully repaired.") return var/obj/item/stack/P = W if(P.amount < amt) - user << "You don't have enough sheets to repair this! You need at least [amt] sheets." + to_chat(user, "You don't have enough sheets to repair this! You need at least [amt] sheets.") return - user << "You begin repairing \the [src]..." + to_chat(user, "You begin repairing \the [src]...") if(do_after(user, 30)) if(P.use(amt)) - user << "You have repaired \the [src]." + to_chat(user, "You have repaired \the [src].") integrity = initial(integrity) return else - user << "You don't have enough sheets to repair this! You need at least [amt] sheets." + to_chat(user, "You don't have enough sheets to repair this! You need at least [amt] sheets.") return if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) if(emagged) - user << "The lock seems to be broken." + to_chat(user, "The lock seems to be broken.") return if(src.allowed(user)) - if(active) - src.locked = !src.locked - user << "The controls are now [src.locked ? "locked." : "unlocked."]" - else - src.locked = 0 //just in case it somehow gets locked - user << "The controls can only be locked when [src] is online." + src.locked = !src.locked + to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]") else - user << "Access denied." + to_chat(user, "Access denied.") return ..() return @@ -275,11 +271,11 @@ var/integrity_percentage = round((integrity / initial(integrity)) * 100) switch(integrity_percentage) if(0 to 30) - user << "\The [src] is close to falling apart!" + to_chat(user, "\The [src] is close to falling apart!") if(31 to 70) - user << "\The [src] is damaged." + to_chat(user, "\The [src] is damaged.") if(77 to 99) - user << "\The [src] is slightly damaged." + to_chat(user, "\The [src] is slightly damaged.") //R-UST port /obj/machinery/power/emitter/proc/get_initial_fire_delay() diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 05e5e6e023..7b2742deca 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -37,14 +37,14 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity) energy = starting_energy ..() - processing_objects += src + START_PROCESSING(SSobj, src) for(var/obj/machinery/power/singularity_beacon/singubeacon in machines) if(singubeacon.active) target = singubeacon break /obj/singularity/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/singularity/attack_hand(mob/user as mob) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index d072797366..2e97d735ba 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -255,7 +255,7 @@ if(istype(W, /obj/item/stack/cable_coil) && !terminal && !building_terminal) building_terminal = 1 var/obj/item/stack/cable_coil/CC = W - if (CC.get_amount() <= 10) + if (CC.get_amount() < 10) to_chat(user, "You need more cables.") building_terminal = 0 return 0 diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 2d9f1803ba..de0f7c6ac4 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -1,7 +1,7 @@ #define SOLAR_MAX_DIST 40 -var/solar_gen_rate = 1500 -var/list/solars_list = list() +GLOBAL_VAR_INIT(solar_gen_rate, 1500) +GLOBAL_LIST_EMPTY(solars_list) /obj/machinery/power/solar name = "solar panel" @@ -25,8 +25,8 @@ var/list/solars_list = list() /obj/machinery/power/solar/drain_power() return -1 -/obj/machinery/power/solar/New(var/turf/loc, var/obj/item/solar_assembly/S) - ..(loc) +/obj/machinery/power/solar/Initialize(mapload, obj/item/solar_assembly/S) + . = ..() Make(S) connect_to_network() @@ -51,7 +51,7 @@ var/list/solars_list = list() if(!S) S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/material/glass - S.anchored = 1 + S.anchored = TRUE S.loc = src if(S.glass_type == /obj/item/stack/material/glass/reinforced) //if the panel is in reinforced glass health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to @@ -102,18 +102,18 @@ var/list/solars_list = list() src.set_dir(angle2dir(adir)) return -//calculates the fraction of the sunlight that the panel recieves +//calculates the fraction of the SSsun.sunlight that the panel recieves /obj/machinery/power/solar/proc/update_solar_exposure() - if(!sun) + if(!SSsun.sun) return if(obscured) sunfrac = 0 return - //find the smaller angle between the direction the panel is facing and the direction of the sun (the sign is not important here) - var/p_angle = min(abs(adir - sun.angle), 360 - abs(adir - sun.angle)) + //find the smaller angle between the direction the panel is facing and the direction of the SSsun.sun (the sign is not important here) + var/p_angle = min(abs(adir - SSsun.sun.angle), 360 - abs(adir - SSsun.sun.angle)) - if(p_angle > 90) // if facing more than 90deg from sun, zero output + if(p_angle > 90) // if facing more than 90deg from SSsun.sun, zero output sunfrac = 0 return @@ -123,14 +123,14 @@ var/list/solars_list = list() /obj/machinery/power/solar/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY if(stat & BROKEN) return - if(!sun || !control) //if there's no sun or the panel is not linked to a solar control computer, no need to proceed + if(!SSsun.sun || !control) //if there's no SSsun.sun or the panel is not linked to a solar control computer, no need to proceed return if(powernet) if(powernet == control.powernet)//check if the panel is still connected to the computer - if(obscured) //get no light from the sun, so don't generate power + if(obscured) //get no light from the SSsun.sun, so don't generate power return - var/sgen = solar_gen_rate * sunfrac + var/sgen = GLOB.solar_gen_rate * sunfrac add_avail(sgen) control.gen += sgen else //if we're no longer on the same powernet, remove from control computer @@ -173,7 +173,7 @@ var/list/solars_list = list() . = PROCESS_KILL return -//trace towards sun to see if we're in shadow +//trace towards SSsun.sun to see if we're in shadow /obj/machinery/power/solar/proc/occlusion() var/ax = x // start at the solar panel @@ -181,8 +181,8 @@ var/list/solars_list = list() var/turf/T = null for(var/i = 1 to 20) // 20 steps is enough - ax += sun.dx // do step - ay += sun.dy + ax += SSsun.sun.dx // do step + ay += SSsun.sun.dy T = locate( round(ax,0.5),round(ay,0.5),z) @@ -306,12 +306,12 @@ var/list/solars_list = list() /obj/machinery/power/solar_control/disconnect_from_network() ..() - solars_list.Remove(src) + GLOB.solars_list.Remove(src) /obj/machinery/power/solar_control/connect_to_network() var/to_return = ..() if(powernet) //if connected and not already in solar_list... - solars_list |= src //... add it + GLOB.solars_list |= src //... add it return to_return //search for unconnected panels and trackers in the computer powernet and connect them @@ -330,7 +330,7 @@ var/list/solars_list = list() connected_tracker = T T.set_control(src) -//called by the sun controller, update the facing angle (either manually or via tracking) and rotates the panels accordingly +//called by the SSsun.sun controller, update the facing angle (either manually or via tracking) and rotates the panels accordingly /obj/machinery/power/solar_control/proc/update() if(stat & (NOPOWER | BROKEN)) return @@ -341,13 +341,13 @@ var/list/solars_list = list() cdir = targetdir //...the current direction is the targetted one (and rotates panels to it) if(2) // auto-tracking if(connected_tracker) - connected_tracker.set_angle(sun.angle) + connected_tracker.set_angle(SSsun.sun.angle) set_panels(cdir) updateDialog() -/obj/machinery/power/solar_control/initialize() +/obj/machinery/power/solar_control/Initialize() . = ..() if(!powernet) return set_panels(cdir) @@ -375,7 +375,7 @@ var/list/solars_list = list() /obj/machinery/power/solar_control/interact(mob/user) var/t = "Generated power : [round(lastgen)] W
" - t += "Star Orientation: [sun.angle]° ([angle2text(sun.angle)])
" + t += "Star Orientation: [SSsun.sun.angle]° ([angle2text(SSsun.sun.angle)])
" t += "Array Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])
" t += "Tracking:
" switch(track) @@ -477,7 +477,7 @@ var/list/solars_list = list() track = text2num(href_list["track"]) if(track == 2) if(connected_tracker) - connected_tracker.set_angle(sun.angle) + connected_tracker.set_angle(SSsun.sun.angle) set_panels(cdir) else if (track == 1) //begin manual tracking src.targetdir = src.cdir @@ -487,7 +487,7 @@ var/list/solars_list = list() if(href_list["search_connected"]) src.search_for_connected() if(connected_tracker && track == 2) - connected_tracker.set_angle(sun.angle) + connected_tracker.set_angle(SSsun.sun.angle) src.set_panels(cdir) interact(usr) @@ -537,7 +537,7 @@ var/list/solars_list = list() spawn(150) // Wait 15 seconds to ensure everything was set up properly (such as, powernets, solar panels, etc. src.search_for_connected() if(connected_tracker && track == 2) - connected_tracker.set_angle(sun.angle) + connected_tracker.set_angle(SSsun.sun.angle) src.set_panels(cdir) // @@ -546,7 +546,7 @@ var/list/solars_list = list() /obj/item/weapon/paper/solar name = "paper- 'Going green! Setup your own solar array instructions.'" - info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or phoron! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" + info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or phoron! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the SSsun.sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the SSsun.sun's movements and to send commands to the solar panels to change direction with the SSsun.sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" /proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) //How not to name vars var/href = "[src] is already empty!") return to_chat(user, "You empty [src].") + playsound(user.loc, "casing_sound", 50, 1) + spawn(7) + playsound(user.loc, "casing_sound", 50, 1) + spawn(10) + playsound(user.loc, "casing_sound", 50, 1) for(var/obj/item/ammo_casing/C in stored_ammo) C.loc = user.loc C.set_dir(pick(cardinal)) diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index 6f88fed227..cfd96ac2aa 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -327,7 +327,7 @@ /obj/item/ammo_magazine/m9mmR/saber desc = "A very high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm bullets." - icon_state = "S9mm-22" + icon_state = "S9mm" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm matter = list(DEFAULT_WALL_MATERIAL = 1200) @@ -338,14 +338,9 @@ /obj/item/ammo_magazine/m9mmR/saber/ap desc = "A high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm armor piercing bullets." - icon_state = "S9mm-22" - mag_type = MAGAZINE + icon_state = "S9mm" ammo_type = /obj/item/ammo_casing/a9mm/ap matter = list(DEFAULT_WALL_MATERIAL = 2000) - caliber = "9mm" - max_ammo = 22 - origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) - multiple_sprites = 1 /obj/item/ammo_magazine/m9mmR/saber/empty initial_ammo = 0 diff --git a/code/modules/projectiles/ammunition/rounds.dm b/code/modules/projectiles/ammunition/rounds.dm index 406dbcae88..e87c91409d 100644 --- a/code/modules/projectiles/ammunition/rounds.dm +++ b/code/modules/projectiles/ammunition/rounds.dm @@ -92,6 +92,11 @@ projectile_type = /obj/item/projectile/bullet/pistol/ap matter = list(DEFAULT_WALL_MATERIAL = 80) +/obj/item/ammo_casing/a9mm/hp + desc = "A 9mm hollow-point bullet casing." + projectile_type = /obj/item/projectile/bullet/pistol/hp + + /obj/item/ammo_casing/a9mm/flash desc = "A 9mm flash shell casing." icon_state = "r-casing" @@ -149,7 +154,7 @@ /obj/item/ammo_casing/a45/hp desc = "A .45 hollow-point bullet casing." - projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow + projectile_type = /obj/item/projectile/bullet/pistol/medium/hp /* * 10mm @@ -265,7 +270,7 @@ /obj/item/ammo_casing/a762/hp desc = "A 7.62mm hollow-point bullet casing." - projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow + projectile_type = /obj/item/projectile/bullet/rifle/a762/hp /obj/item/ammo_casing/a762/hunter desc = "A 7.62mm hunting bullet casing." @@ -311,7 +316,7 @@ /obj/item/ammo_casing/a545/hp desc = "A 5.45mm hollow-point bullet casing." - projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow + projectile_type = /obj/item/projectile/bullet/rifle/a545/hp /obj/item/ammo_casing/a545/hunter desc = "A 5.45mm hunting bullet casing." diff --git a/code/modules/projectiles/ammunition/smartmag.dm b/code/modules/projectiles/ammunition/smartmag.dm index 4b42f18251..3668145b41 100644 --- a/code/modules/projectiles/ammunition/smartmag.dm +++ b/code/modules/projectiles/ammunition/smartmag.dm @@ -27,11 +27,11 @@ var/emagged = 0 // If you emag the smart mag, you can get the bullets out by clicking it /obj/item/ammo_magazine/smart/New() - processing_objects |= src + START_PROCESSING(SSobj, src) ..() /obj/item/ammo_magazine/smart/Destroy() - processing_objects -= src + STOP_PROCESSING(SSobj, src) ..() /obj/item/ammo_magazine/smart/process() diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 77f6ccf630..d1a805398e 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -143,7 +143,7 @@ if(!user.IsAdvancedToolUser()) return 0 if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 @@ -492,7 +492,8 @@ return 2 //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone //on the other side of a window if it makes a difference. Or if they run behind a window, too bad. - return check_trajectory(target, user) + if(check_trajectory(target, user)) + return 1 // Magic numbers are fun. //called if there was no projectile to shoot /obj/item/weapon/gun/proc/handle_click_empty(mob/user) @@ -584,7 +585,7 @@ if(one_handed_penalty) if(!held_twohanded) - acc_mod += -ceil(one_handed_penalty/2) + acc_mod += -CEILING(one_handed_penalty/2, 1) disp_mod += one_handed_penalty*0.5 //dispersion per point of two-handedness //Accuracy modifiers diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 9cfd0d152a..4d0f014c93 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -27,7 +27,7 @@ ..() if(self_recharge) power_supply = new /obj/item/weapon/cell/device/weapon(src) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else if(cell_type) power_supply = new cell_type(src) @@ -38,7 +38,7 @@ /obj/item/weapon/gun/energy/Destroy() if(self_recharge) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/gun/energy/get_cell() @@ -181,7 +181,7 @@ if(power_supply == null) power_supply = new /obj/item/weapon/cell/device/weapon(src) self_recharge = 1 - processing_objects.Add(src) + START_PROCESSING(SSobj, src) update_icon() /obj/item/weapon/gun/energy/get_description_interaction() diff --git a/code/modules/projectiles/guns/energy/phase.dm b/code/modules/projectiles/guns/energy/phase.dm index 7de6ae53ce..b5c06c2fc9 100644 --- a/code/modules/projectiles/guns/energy/phase.dm +++ b/code/modules/projectiles/guns/energy/phase.dm @@ -37,6 +37,7 @@ obj/item/weapon/gun/energy/phasegun/rifle icon_state = "phaserifle" item_state = "phaserifle" wielded_item_state = "phaserifle-wielded" + w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK charge_cost = 150 projectile_type = /obj/item/projectile/energy/phase/heavy diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f1e20b169b..7bd20cdcef 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -155,13 +155,13 @@ else src.visible_message("*fizzle*") playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) - +/* /obj/item/weapon/gun/energy/staff/animate name = "staff of animation" desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." projectile_type = /obj/item/projectile/animate charge_cost = 240 - +*/ obj/item/weapon/gun/energy/staff/focus name = "mental focus" desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out." diff --git a/code/modules/projectiles/guns/magnetic/magnetic.dm b/code/modules/projectiles/guns/magnetic/magnetic.dm index 298098698e..2d1234e84f 100644 --- a/code/modules/projectiles/guns/magnetic/magnetic.dm +++ b/code/modules/projectiles/guns/magnetic/magnetic.dm @@ -23,14 +23,14 @@ fire_sound = 'sound/weapons/railgun.ogg' /obj/item/weapon/gun/magnetic/New() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) if(capacitor) power_per_tick = (power_cost*0.15) * capacitor.rating update_icon() . = ..() /obj/item/weapon/gun/magnetic/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) QDEL_NULL(cell) QDEL_NULL(loaded) QDEL_NULL(capacitor) diff --git a/code/modules/projectiles/guns/projectile/boltaction.dm b/code/modules/projectiles/guns/projectile/boltaction.dm index 5ebbb4e951..47dbda54d1 100644 --- a/code/modules/projectiles/guns/projectile/boltaction.dm +++ b/code/modules/projectiles/guns/projectile/boltaction.dm @@ -47,7 +47,6 @@ else ..() - //Lever actions are the same thing, but bigger. /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever name = "lever-action rifle" @@ -60,4 +59,11 @@ origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech. ammo_type = /obj/item/ammo_casing/a762 load_method = SINGLE_CASING|SPEEDLOADER - action_sound = 'sound/weapons/riflebolt.ogg' \ No newline at end of file + action_sound = 'sound/weapons/riflebolt.ogg' + +/obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever/vintage + name = "vintage repeater" + desc = "An iconic manually operated lever action rifle, offering adequate stopping power due to it's still powerful cartridge while at the same time having a rather respectable firing rate due to it's mechanism. It is very probable this is a replica instead of a museum piece, but rifles of this pattern still see usage as colonist guns in some far off regions. Uses 7,62mm ammo." + item_state = "levercarabine" + icon_state = "levercarabine" + animated_pump = 1 diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 4710836408..c7518c5aa6 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -81,6 +81,7 @@ desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Found pretty much everywhere humans are. Uses .45 rounds." icon_state = "secguncomp" magazine_type = /obj/item/ammo_magazine/m45/rubber + allowed_magazines = list(/obj/item/ammo_magazine/m45) projectile_type = /obj/item/projectile/bullet/pistol/medium caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 183ead39d1..23fd373887 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -16,6 +16,8 @@ handle_casings = HOLD_CASINGS var/recentpump = 0 // to prevent spammage var/action_sound = 'sound/weapons/shotgunpump.ogg' + var/animated_pump = 0 //This is for cyling animations. + var/empty_sprite = 0 //This is just a dirty var so it doesn't fudge up. /obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile() if(chambered) @@ -39,8 +41,20 @@ loaded -= AC //Remove casing from loaded list. chambered = AC + if(animated_pump)//This affects all bolt action and shotguns. + flick("[icon_state]-cycling", src)//This plays any pumping + update_icon() +/obj/item/weapon/gun/projectile/shotgun/pump/update_icon()//This adds empty sprite capability for shotguns. + ..() + if(!empty_sprite)//Just a dirty check + return + if((loaded.len) || (chambered)) + icon_state = "[icon_state]" + else + icon_state = "[icon_state]-empty" + /obj/item/weapon/gun/projectile/shotgun/pump/slug ammo_type = /obj/item/ammo_casing/a12g diff --git a/code/modules/projectiles/guns/vox.dm b/code/modules/projectiles/guns/vox.dm index a7a1cf29d8..d2430484e5 100644 --- a/code/modules/projectiles/guns/vox.dm +++ b/code/modules/projectiles/guns/vox.dm @@ -20,11 +20,11 @@ /obj/item/weapon/gun/launcher/spikethrower/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) last_regen = world.time /obj/item/weapon/gun/launcher/spikethrower/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/gun/launcher/spikethrower/process() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 490d417212..8ca4a5080d 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -105,6 +105,9 @@ var/drowsy = 0 var/agony = 0 var/reflected = 0 // This should be set to 1 if reflected by any means, to prevent infinite reflections. + var/modifier_type_to_apply = null // If set, will apply a modifier to mobs that are hit by this projectile. + var/modifier_duration = null // How long the above modifier should last for. Leave null to be permanent. + embed_chance = 0 //Base chance for a projectile to embed var/fire_sound var/vacuum_traversal = 1 //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum. @@ -529,6 +532,8 @@ // if(isanimal(target)) return 0 var/mob/living/L = target L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, incendiary, flammability) // add in AGONY! + if(modifier_type_to_apply) + L.add_modifier(modifier_type_to_apply, modifier_duration) return 1 //called when the projectile stops flying because it Bump'd with something diff --git a/code/modules/projectiles/projectile/arc.dm b/code/modules/projectiles/projectile/arc.dm index 235712e1c9..91799fd0b2 100644 --- a/code/modules/projectiles/projectile/arc.dm +++ b/code/modules/projectiles/projectile/arc.dm @@ -15,7 +15,7 @@ var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right. var/obj/effect/projectile_shadow/shadow = null // Visual indicator for the projectile's 'true' position. Needed due to being bound to two dimensions in reality. -/obj/item/projectile/arc/initialize() +/obj/item/projectile/arc/Initialize() shadow = new(get_turf(src)) return ..() diff --git a/code/modules/projectiles/projectile/blob.dm b/code/modules/projectiles/projectile/blob.dm new file mode 100644 index 0000000000..926c78a0a0 --- /dev/null +++ b/code/modules/projectiles/projectile/blob.dm @@ -0,0 +1,63 @@ +/obj/item/projectile/energy/blob //Not super strong. + name = "spore" + icon_state = "declone" + damage = 3 + armor_penetration = 40 + damage_type = BRUTE + check_armour = "melee" + pass_flags = PASSTABLE | PASSBLOB + fire_sound = 'sound/effects/slime_squish.ogg' + var/splatter = FALSE // Will this make a cloud of reagents? + var/splatter_volume = 5 // The volume of its chemical container, for said cloud of reagents. + var/list/my_chems = list("mold") + +/obj/item/projectile/energy/blob/splattering + splatter = TRUE + +/obj/item/projectile/energy/blob/New() + if(splatter) + create_reagents(splatter_volume) + ready_chemicals() + ..() + +/obj/item/projectile/energy/blob/Destroy() + qdel(reagents) + reagents = null + ..() + +/obj/item/projectile/energy/blob/on_impact(var/atom/A) + var/turf/location = get_turf(src) + var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem + S.attach(location) + S.set_up(reagents, splatter_volume, 0, location) + playsound(location, 'sound/effects/slime_squish.ogg', 30, 1, -3) + spawn(0) + S.start() + ..() + +/obj/item/projectile/energy/blob/proc/ready_chemicals() + if(reagents) + var/reagent_vol = (round((splatter_volume / my_chems.len) * 100) / 100) //Cut it at the hundreds place, please. + for(var/reagent in my_chems) + reagents.add_reagent(reagent, reagent_vol) + +/obj/item/projectile/energy/blob/toxic + damage_type = TOX + check_armour = "bio" + my_chems = list("amatoxin") + +/obj/item/projectile/energy/blob/toxic/splattering + splatter = TRUE + +/obj/item/projectile/energy/blob/acid + damage_type = BURN + check_armour = "bio" + my_chems = list("sacid", "mold") + +/obj/item/projectile/energy/blob/acid/splattering + splatter = TRUE + +/obj/item/projectile/energy/blob/combustible + splatter = TRUE + flammability = 0.25 + my_chems = list("fuel", "mold") diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 56a9d6943d..ad6f0cab5d 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -64,38 +64,43 @@ /* short-casing projectiles, like the kind used in pistols or SMGs */ -/obj/item/projectile/bullet/pistol - fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' +/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity. + fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' // ToDo: Different shot sounds for different strength pistols. -Ace damage = 20 /obj/item/projectile/bullet/pistol/ap damage = 15 armor_penetration = 30 -/obj/item/projectile/bullet/pistol/medium +/obj/item/projectile/bullet/pistol/hp + damage = 25 + armor_penetration = -50 + +/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power. + // fire_sound = 'sound/weapons/gunshot3.ogg' // ToDo: Different shot sounds for different strength pistols. damage = 25 /obj/item/projectile/bullet/pistol/medium/ap damage = 20 armor_penetration = 15 -/obj/item/projectile/bullet/pistol/medium/hollow +/obj/item/projectile/bullet/pistol/medium/hp damage = 30 armor_penetration = -50 -/obj/item/projectile/bullet/pistol/strong //revolvers and matebas - fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' +/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power. + fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Replace with something less ugly. I recommend weapons/gunshot3.ogg damage = 60 -/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas - fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' +/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols. + fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Same as above. damage = 10 agony = 60 embed_chance = 0 sharp = 0 check_armour = "melee" -/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets +/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols. name = "rubber bullet" damage = 5 agony = 40 @@ -167,7 +172,7 @@ damage = 30 armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds. -/obj/item/projectile/bullet/rifle/a762/hollow +/obj/item/projectile/bullet/rifle/a762/hp damage = 40 armor_penetration = -50 penetrating = 0 @@ -184,7 +189,7 @@ damage = 20 armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds. -/obj/item/projectile/bullet/rifle/a545/hollow +/obj/item/projectile/bullet/rifle/a545/hp damage = 35 armor_penetration = -50 penetrating = 0 diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 0beffe46a3..df802f4bb5 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -54,7 +54,7 @@ Robot.mmi = new /obj/item/device/mmi(new_mob) Robot.mmi.transfer_identity(M) //Does not transfer key/client. if("slime") - new_mob = new /mob/living/simple_animal/slime(M.loc) + new_mob = new /mob/living/simple_mob/slime/xenobio(M.loc) new_mob.universal_speak = 1 else var/mob/living/carbon/human/H diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 03c5dc37e6..64e37fe354 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -123,6 +123,7 @@ damage_type = BURN agony = 10 check_armour = "bio" + armor_penetration = 25 // It's acid combustion = FALSE @@ -130,9 +131,10 @@ name = "neurotoxic spit" icon_state = "neurotoxin" damage = 5 - damage_type = TOX + damage_type = BIOACID agony = 80 check_armour = "bio" + armor_penetration = 25 // It's acid-based combustion = FALSE @@ -140,9 +142,10 @@ name = "neurotoxic spit" icon_state = "neurotoxin" damage = 20 - damage_type = TOX + damage_type = BIOACID agony = 20 check_armour = "bio" + armor_penetration = 25 // It's acid-based /obj/item/projectile/energy/phoron name = "phoron bolt" diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm index 76d1804265..b20720c125 100644 --- a/code/modules/projectiles/targeting/targeting_overlay.dm +++ b/code/modules/projectiles/targeting/targeting_overlay.dm @@ -89,7 +89,7 @@ aiming_at = null owner = null aiming_with = null - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() obj/aiming_overlay/proc/update_aiming_deferred() @@ -176,7 +176,7 @@ obj/aiming_overlay/proc/update_aiming_deferred() if(istype(aiming_with, /obj/item/weapon/gun)) playsound(get_turf(owner), 'sound/weapons/TargetOn.ogg', 50,1) forceMove(get_turf(target)) - processing_objects |= src + START_PROCESSING(SSobj, src) aiming_at.aimed |= src toggle_active(1) @@ -222,5 +222,5 @@ obj/aiming_overlay/proc/update_aiming_deferred() aiming_at.aimed -= src aiming_at = null loc = null - processing_objects -= src + STOP_PROCESSING(SSobj, src) diff --git a/code/modules/random_map/drop/droppod.dm b/code/modules/random_map/drop/droppod.dm index da346d2eb7..c7afde1d7f 100644 --- a/code/modules/random_map/drop/droppod.dm +++ b/code/modules/random_map/drop/droppod.dm @@ -15,7 +15,7 @@ floor_type = /turf/simulated/floor/reinforced var/list/supplied_drop_types = list() var/door_type = /obj/structure/droppod_door - var/drop_type = /mob/living/simple_animal/parrot + var/drop_type = /mob/living/simple_mob/animal/passive/bird/parrot var/auto_open_doors var/placement_explosion_dev = 1 diff --git a/code/modules/random_map/noise/desert.dm b/code/modules/random_map/noise/desert.dm index 1c7ca229a4..0264d2a781 100644 --- a/code/modules/random_map/noise/desert.dm +++ b/code/modules/random_map/noise/desert.dm @@ -27,7 +27,7 @@ var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass) new grass_path(T) if(prob(5)) - var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)) + var/mob_type = pick(list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)) new mob_type(T) if(5 to 6) if(prob(20)) diff --git a/code/modules/random_map/noise/noise.dm b/code/modules/random_map/noise/noise.dm index 7e4323158e..8e45a21c3f 100644 --- a/code/modules/random_map/noise/noise.dm +++ b/code/modules/random_map/noise/noise.dm @@ -19,10 +19,10 @@ /datum/random_map/noise/set_map_size() // Make sure the grid is a square with limits that are // (n^2)+1, otherwise diamond-square won't work. - if(!IsPowerOfTwo((limit_x-1))) - limit_x = RoundUpToPowerOfTwo(limit_x) + 1 - if(!IsPowerOfTwo((limit_y-1))) - limit_y = RoundUpToPowerOfTwo(limit_y) + 1 + if(!ISPOWEROFTWO((limit_x-1))) + limit_x = ROUNDUPTOPOWEROFTWO(limit_x) + 1 + if(!ISPOWEROFTWO((limit_y-1))) + limit_y = ROUNDUPTOPOWEROFTWO(limit_y) + 1 // Sides must be identical lengths. if(limit_x > limit_y) limit_y = limit_x diff --git a/code/modules/random_map/noise/tundra.dm b/code/modules/random_map/noise/tundra.dm index 83b7435e40..6cb8114298 100644 --- a/code/modules/random_map/noise/tundra.dm +++ b/code/modules/random_map/noise/tundra.dm @@ -46,13 +46,13 @@ switch(val) if(2) if(prob(5)) - new /mob/living/simple_animal/crab(T) + new /mob/living/simple_mob/animal/passive/crab(T) if(6) if(prob(60)) var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass) new grass_path(T) if(prob(5)) - var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)) + var/mob_type = pick(list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)) new mob_type(T) if(7) if(prob(60)) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 3e4b9352ec..e3fe4415b5 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -28,11 +28,12 @@ var/tab = "home" var/analyze_data[0] flags = OPENCONTAINER + clicksound = "button" /obj/machinery/chem_master/New() ..() - var/datum/reagents/R = new/datum/reagents(120) - reagents = R + var/datum/reagents/R = new/datum/reagents(900) //Just a huge random number so the buffer should (probably) never dump your reagents. + reagents = R //There should be a nano ui thingy to warn of this. R.my_atom = src /obj/machinery/chem_master/ex_act(severity) @@ -55,7 +56,7 @@ src.beaker = B user.drop_item() B.loc = src - to_chat(user, "You add \the [B] to the machine!") + to_chat(user, "You add \the [B] to the machine.") icon_state = "mixer1" else if(istype(B, /obj/item/weapon/storage/pill_bottle)) @@ -67,7 +68,7 @@ src.loaded_pill_bottle = B user.drop_item() B.loc = src - to_chat(user, "You add \the [loaded_pill_bottle] into the dispenser slot!") + to_chat(user, "You add \the [loaded_pill_bottle] into the dispenser slot.") else if(default_unfasten_wrench(user, B, 20)) return @@ -231,10 +232,18 @@ var/amount_per_pill = reagents.total_volume/count if (amount_per_pill > 60) amount_per_pill = 60 - var/name = sanitizeSafe(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)") as null|text, MAX_NAME_LEN) + var/pill_cube = "pill" + if(condi)//For the condimaster + pill_cube = "cube" + else + pill_cube = "pill" + + var/name = sanitizeSafe(input(usr,"Name:","Name your [pill_cube]!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)") as null|text, MAX_NAME_LEN) + if(!name) //Blank name (sanitized to nothing, or left empty) or cancel return + if(reagents.total_volume/count < 1) //Sanity checking. return while (count--) @@ -243,7 +252,11 @@ P.name = "[name] pill" P.pixel_x = rand(-7, 7) //random position P.pixel_y = rand(-7, 7) - P.icon_state = "pill"+pillsprite + if(!condi) //If normal + P.icon_state = "pill"+pillsprite + else //If condi is on + P.icon_state = "bouilloncube"//Reskinned monkey cube + P.desc = "A dissolvable cube." reagents.trans_to_obj(P,amount_per_pill) if(src.loaded_pill_bottle) if(loaded_pill_bottle.contents.len < loaded_pill_bottle.max_storage_space) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm index 59eba0e341..612dd51ea1 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm @@ -42,6 +42,13 @@ var/effective_dose = dose if(issmall(M)) effective_dose *= 2 + if(alien == IS_SLIME) // Treat it like nutriment for the jello, but not equivalent. + M.heal_organ_damage(0.2 * removed * volume_mod, 0) // More 'effective' blood means more usable material. + M.nutrition += 20 * removed * volume_mod + M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed) + M.adjustToxLoss(removed / 2) // Still has some water in the form of plasma. + return + if(effective_dose > 5) M.adjustToxLoss(removed) if(effective_dose > 15) @@ -59,6 +66,9 @@ var/mob/living/carbon/human/H = M if(H.isSynthetic()) return + if(alien == IS_SLIME) + affect_ingest(M, alien, removed) + return if(data && data["virus2"]) var/list/vlist = data["virus2"] if(vlist.len) @@ -70,6 +80,9 @@ M.antibodies |= data["antibodies"] /datum/reagent/blood/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_SLIME) //They don't have blood, so it seems weird that they would instantly 'process' the chemical like another species does. + affect_ingest(M, alien, removed) + return M.inject_blood(src, volume * volume_mod) remove_self(volume) @@ -148,8 +161,8 @@ /datum/reagent/water/touch_mob(var/mob/living/L, var/amount) if(istype(L)) // First, kill slimes. - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L S.adjustToxLoss(15 * amount) S.visible_message("[S]'s flesh sizzles where the water touches it!", "Your flesh burns in the water!") diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm index d61f8e8e98..ac8d4c0b0a 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm @@ -300,8 +300,6 @@ M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 215) if(prob(1)) M.emote("shiver") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) holder.remove_reagent("capsaicin", 5) /datum/reagent/frostoil/cryotoxin //A longer lasting version of frost oil. @@ -341,8 +339,6 @@ M.apply_effect(2, AGONY, 0) if(prob(5)) M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!")]", "You feel like your insides are burning!") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature += rand(10, 25) holder.remove_reagent("frostoil", 5) /datum/reagent/condensedcapsaicin @@ -487,8 +483,6 @@ M.apply_effect(4, AGONY, 0) if(prob(5)) M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!")]", "You feel like your insides are burning!") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature += rand(15, 30) holder.remove_reagent("frostoil", 5) /* Drinks */ @@ -505,10 +499,11 @@ var/adj_drowsy = 0 var/adj_sleepy = 0 var/adj_temp = 0 + var/water_based = TRUE /datum/reagent/drink/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) var/strength_mod = 1 - if(alien == IS_SLIME) + if(alien == IS_SLIME && water_based) strength_mod = 3 M.adjustToxLoss(removed * strength_mod) // Probably not a good idea; not very deadly though return @@ -522,7 +517,7 @@ M.bodytemperature = min(310, M.bodytemperature + (adj_temp * TEMPERATURE_DAMAGE_COEFFICIENT)) if(adj_temp < 0 && M.bodytemperature > 310) M.bodytemperature = min(310, M.bodytemperature - (adj_temp * TEMPERATURE_DAMAGE_COEFFICIENT)) - if(alien == IS_SLIME) + if(alien == IS_SLIME && water_based) M.adjustToxLoss(removed * 2) /datum/reagent/drink/overdose(var/mob/living/carbon/M, var/alien) //Add special interactions here in the future if desired. @@ -1488,6 +1483,73 @@ glass_name = "Love Potion" glass_desc = "Love me tender, love me sweet." +/datum/reagent/drink/oilslick + name = "Oil Slick" + id = "oilslick" + description = "A viscous, but sweet, ooze." + taste_description = "honey" + color = "#FDF5E6" // rgb(253,245,230) + water_based = FALSE + + glass_name = "Oil Slick" + glass_desc = "A concoction that should probably be in an engine, rather than your stomach." + glass_icon = DRINK_ICON_NOISY + +/datum/reagent/drink/nuclearwaste + name = "Nuclear Waste" + id = "nuclearwaste" + description = "A viscous, glowing slurry." + taste_description = "sour honey drops" + color = "#7FFF00" // rgb(127,255,0) + water_based = FALSE + + glass_name = "Nuclear Waste" + glass_desc = "Sadly, no super powers." + glass_icon = DRINK_ICON_NOISY + glass_special = list(DRINK_FIZZ) + +/datum/reagent/drink/nuclearwaste/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + ..() + if(alien == IS_DIONA) + return + M.bloodstr.add_reagent("radium", 0.3) + +/datum/reagent/drink/nuclearwaste/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed) + ..() + if(alien == IS_DIONA) + return + M.ingested.add_reagent("radium", 0.25) + +/datum/reagent/drink/sodaoil //Mixed with normal drinks to make a 'potable' version for Prometheans if mixed 1-1. Dilution is key. + name = "Soda Oil" + id = "sodaoil" + description = "A thick, bubbling soda." + taste_description = "chewy water" + color = "#F0FFF0" // rgb(245,255,250) + water_based = FALSE + + glass_name = "Soda Oil" + glass_desc = "A pitiful sludge that looks vaguely like a soda.. if you look at it a certain way." + glass_icon = DRINK_ICON_NOISY + glass_special = list(DRINK_FIZZ) + +/datum/reagent/drink/sodaoil/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + ..() + if(M.bloodstr) // If, for some reason, they are injected, dilute them as well. + for(var/datum/reagent/R in M.ingested.reagent_list) + if(istype(R, /datum/reagent/drink)) + var/datum/reagent/drink/D = R + if(D.water_based) + M.adjustToxLoss(removed * -3) + +/datum/reagent/drink/sodaoil/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed) + ..() + if(M.ingested) // Find how many drinks are causing tox, and negate them. + for(var/datum/reagent/R in M.ingested.reagent_list) + if(istype(R, /datum/reagent/drink)) + var/datum/reagent/drink/D = R + if(D.water_based) + M.adjustToxLoss(removed * -2) /* Alcohol */ @@ -2980,3 +3042,101 @@ glass_name = "Mint Julep" glass_desc = "Minty and refreshing, perfect for a hot day." + +/datum/reagent/ethanol/godsake + name = "Gods Sake" + id = "godsake" + description = "Anime's favorite drink." + taste_description = "the power of god and anime" + color = "#DDDDDD" + strength = 25 + + glass_name = "God's Sake" + glass_desc = "A glass of sake." + +/datum/reagent/ethanol/godka + name = "Godka" + id = "godka" + description = "Number one drink AND fueling choice for Russians multiverse-wide." + taste_description = "russian steel and a hint of grain" + color = "#0064C8" + strength = 50 + + glass_name = "Godka" + glass_desc = "The glass is barely able to contain the wodka. Xynta." + glass_special = list(DRINK_FIZZ) + +/datum/reagent/ethanol/godka/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed) + ..() + M.apply_effect(max(M.radiation - 5 * removed, 0), IRRADIATE, check_protection = 0) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species.has_organ[O_LIVER]) + var/obj/item/organ/L = H.internal_organs_by_name[O_LIVER] + if(!L) + return + var/adjust_liver = rand(-3, 2) + if(prob(L.damage)) + to_chat(M, "You feel woozy...") + L.damage = max(L.damage + (adjust_liver * removed), 0) + var/adjust_tox = rand(-4, 2) + M.adjustToxLoss(adjust_tox * removed) + +/datum/reagent/ethanol/holywine + name = "Angel Ichor" + id = "holywine" + description = "A premium alchoholic beverage made from distilled angel blood." + taste_description = "wings in a glass, and a hint of grape" + color = "#C4921E" + strength = 20 + + glass_name = "Angel Ichor" + glass_desc = "A very pious looking drink." + glass_icon = DRINK_ICON_NOISY + +/datum/reagent/ethanol/holy_mary + name = "Holy Mary" + id = "holymary" + description = "A strange yet pleasurable mixture made of vodka, angel's ichor and lime juice. Or at least you THINK the yellow stuff is angel's ichor." + taste_description = "grapes with a hint of lime" + color = "#DCAE12" + strength = 20 + + glass_name = "Holy Mary" + glass_desc = "Angel's Ichor, mixed with Vodka and a lil' bit of lime. Tastes like liquid ascension." + +/datum/reagent/ethanol/angelswrath + name = "Angels Wrath" + id = "angelswrath" + description = "This thing makes the hair on the back of your neck stand up." + taste_description = "sweet victory and sour iron" + taste_mult = 1.5 + color = "#F3C906" + strength = 30 + + glass_name = "Angels' Wrath" + glass_desc = "Just looking at this thing makes you sweat." + glass_icon = DRINK_ICON_NOISY + glass_special = list(DRINK_FIZZ) + +/datum/reagent/ethanol/angelskiss + name = "Angels Kiss" + id = "angelskiss" + description = "Miracle time!" + taste_description = "sweet forgiveness and bitter iron" + color = "#AD772B" + strength = 25 + + glass_name = "Angel's Kiss" + glass_desc = "Miracle time!" + +/datum/reagent/ethanol/ichor_mead + name = "Ichor Mead" + id = "ichor_mead" + description = "A trip to Valhalla." + taste_description = "valhalla" + color = "#955B37" + strength = 30 + + glass_name = "Ichor Mead" + glass_desc = "A trip to Valhalla." diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm index 1925c0b027..ea9e17d581 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm @@ -106,6 +106,8 @@ M.drowsyness = max(0, M.drowsyness - 6 * removed * chem_effective) M.hallucination = max(0, M.hallucination - 9 * removed * chem_effective) M.adjustToxLoss(-4 * removed * chem_effective) + if(prob(10)) + M.remove_a_modifier_of_type(/datum/modifier/poisoned) /datum/reagent/carthatoline name = "Carthatoline" @@ -121,6 +123,8 @@ if(M.getToxLoss() && prob(10)) M.vomit(1) M.adjustToxLoss(-8 * removed) + if(prob(30)) + M.remove_a_modifier_of_type(/datum/modifier/poisoned) if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/organ/internal/liver/L = H.internal_organs_by_name[O_LIVER] @@ -814,6 +818,7 @@ reagent_state = LIQUID color = "#BF80BF" metabolism = 0.01 + ingest_met = 0.25 mrate_static = TRUE data = 0 @@ -836,6 +841,7 @@ reagent_state = LIQUID color = "#FF80FF" metabolism = 0.01 + ingest_met = 0.25 mrate_static = TRUE data = 0 @@ -858,6 +864,7 @@ reagent_state = LIQUID color = "#FF80BF" metabolism = 0.01 + ingest_met = 0.25 mrate_static = TRUE data = 0 @@ -884,6 +891,7 @@ reagent_state = LIQUID color = "#e6efe3" metabolism = 0.01 + ingest_met = 0.25 mrate_static = TRUE data = 0 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm index 53ce37b3ef..ff753a5b37 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm @@ -360,7 +360,7 @@ S.dirt = 0 T.clean_blood() - for(var/mob/living/simple_animal/slime/M in T) + for(var/mob/living/simple_mob/slime/M in T) M.adjustToxLoss(rand(5, 10)) /datum/reagent/space_cleaner/affect_touch(var/mob/living/carbon/M, var/alien, var/removed) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm index e3c087b5fa..3f655d83de 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -70,7 +70,7 @@ /datum/reagent/toxin/hydrophoron/touch_turf(var/turf/simulated/T) if(!istype(T)) return - T.assume_gas("phoron", ceil(volume/2), T20C) + T.assume_gas("phoron", CEILING(volume/2, 1), T20C) for(var/turf/simulated/floor/target_tile in range(0,T)) target_tile.assume_gas("phoron", volume/2, 400+T0C) spawn (0) target_tile.hotspot_expose(700, 400) diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index ed1445007a..2117ca9ae3 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -2205,6 +2205,84 @@ required_reagents = list("icecoffee" = 1, "whiskey" = 1, "mint" = 1) result_amount = 3 +/datum/chemical_reaction/drinks/godsake + name = "Gods Sake" + id = "godsake" + result = "godsake" + required_reagents = list("sake" = 2, "holywater" = 1) + result_amount = 3 + +/datum/chemical_reaction/drinks/godka //Why you would put this in your body, I don't know. + name = "Godka" + id = "godka" + result = "godka" + required_reagents = list("vodka" = 1, "holywater" = 1, "ethanol" = 1, "carthatoline" = 1) + catalysts = list("enzyme" = 5, "holywater" = 5) + result_amount = 1 + +/datum/chemical_reaction/drinks/holywine + name = "Angel Ichor" + id = "holywine" + result = "holywine" + required_reagents = list("grapejuice" = 5, "gold" = 5) + catalysts = list("holywater" = 5) + result_amount = 10 + +/datum/chemical_reaction/drinks/holy_mary + name = "Holy Mary" + id = "holymary" + result = "holymary" + required_reagents = list("vodka" = 2, "holywine" = 3, "limejuice" = 1) + result_amount = 6 + +/datum/chemical_reaction/drinks/angelskiss + name = "Angels Kiss" + id = "angelskiss" + result = "angelskiss" + required_reagents = list("holywine" = 1, "kahlua" = 1, "rum" = 1) + result_amount = 3 + +/datum/chemical_reaction/drinks/angelswrath + name = "Angels Wrath" + id = "angelswrath" + result = "angelswrath" + required_reagents = list("rum" = 3, "spacemountainwind" = 1, "holywine" = 1, "dr_gibb" = 1) + result_amount = 6 + +/datum/chemical_reaction/drinks/ichor_mead + name = "Ichor Mead" + id = "ichor_mead" + result = "ichor_mead" + required_reagents = list("holywine" = 1, "mead" = 1) + result_amount = 2 + +/datum/chemical_reaction/drinks/oilslick + name = "Oil Slick" + id = "oilslick" + result = "oilslick" + required_reagents = list("cornoil" = 2, "honey" = 1) + result_amount = 3 + +/datum/chemical_reaction/drinks/nuclearwaste_radium + name = "Nuclear Waste" + id = "nuclearwasterad" + result = "nuclearwaste" + required_reagents = list("oilslick" = 1, "radium" = 1, "limejuice" = 1) + result_amount = 2 + +/datum/chemical_reaction/drinks/nuclearwaste_uranium + name = "Nuclear Waste" + id = "nuclearwasteuran" + result = "nuclearwaste" + required_reagents = list("oilslick" = 2, "uranium" = 1) + result_amount = 3 + +/datum/chemical_reaction/drinks/sodaoil + name = "Soda Oil" + id = "sodaoil" + result = "sodaoil" + required_reagents = list("cornoil" = 4, "sodawater" = 1, "carbon" = 1, "tricordrazine" = 1) + result_amount = 6 //R-UST Port /datum/chemical_reaction/hyrdophoron diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index b870a55902..e6bb3260b9 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -100,7 +100,7 @@ user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things self_feed_message(user) - reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST) + reagents.trans_to_mob(user, issmall(user) ? CEILING(amount_per_transfer_from_this/2, 1) : amount_per_transfer_from_this, CHEM_INGEST) feed_sound(user) return 1 else diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index d5a1f0571a..20147cc738 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -42,10 +42,10 @@ var/datum/reagent/R = chemical_reagents_list[T] reagent_names += R.name - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/reagent_containers/borghypo/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+ diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 5aefbc96d3..7afdfac7ca 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -37,8 +37,8 @@ /obj/machinery/iv_drip, /obj/machinery/disease2/incubator, /obj/machinery/disposal, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/retaliate/goat, + /mob/living/simple_mob/animal/passive/cow, + /mob/living/simple_mob/animal/goat, /obj/machinery/computer/centrifuge, /obj/machinery/sleeper, /obj/machinery/smartfridge/, diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index 724cee9a6f..3cfac06de1 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -17,6 +17,7 @@ preserve_item = 1 var/filled = 0 var/list/filled_reagents = list() + var/hyposound // What sound do we play on use? /obj/item/weapon/reagent_containers/hypospray/New() ..() @@ -55,8 +56,9 @@ user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) to_chat(user, "You inject [M] with \the [src].") to_chat(M, "You feel a tiny prick!") - - playsound(src, 'sound/effects/hypospray.ogg',25) + + if(hyposound) + playsound(src, hyposound,25) if(M.reagents) var/contained = reagentlist() @@ -126,6 +128,7 @@ filled = 1 filled_reagents = list("inaprovaline" = 5) preserve_item = 0 + hyposound = 'sound/effects/hypospray.ogg' /obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change() ..() diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index d70e6e563d..428484ea66 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -1,3 +1,7 @@ +#define OFF 0 +#define FORWARDS 1 +#define BACKWARDS 2 + //conveyor2 is pretty much like the original, except it supports corners, but not diverters. //note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards. @@ -10,7 +14,7 @@ layer = ABOVE_TURF_LAYER anchored = 1 circuit = /obj/item/weapon/circuitboard/conveyor - var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off + var/operating = OFF // 1 if running forward, -1 if backwards, 0 if off var/operable = 1 // true if can operate (no broken segments in this belt run) var/forwards // this is the default (forward) direction, set by the map dir var/backwards // hopefully self-explanatory @@ -23,7 +27,7 @@ id = "round_end_belt" // create a conveyor -/obj/machinery/conveyor/initialize(mapload, newdir, on = 0) +/obj/machinery/conveyor/Initialize(mapload, newdir, on = 0) . = ..() if(newdir) set_dir(newdir) @@ -36,7 +40,7 @@ backwards = turn(dir, 180) if(on) - operating = 1 + operating = FORWARDS setmove() component_parts = list() @@ -48,22 +52,23 @@ RefreshParts() /obj/machinery/conveyor/proc/setmove() - if(operating == 1) + if(operating == FORWARDS) movedir = forwards - else if(operating == -1) + else if(operating == BACKWARDS) movedir = backwards - else operating = 0 + else + operating = OFF update() /obj/machinery/conveyor/proc/update() if(stat & BROKEN) icon_state = "conveyor-broken" - operating = 0 + operating = OFF return if(!operable) - operating = 0 + operating = OFF if(stat & NOPOWER) - operating = 0 + operating = OFF icon_state = "conveyor[operating]" // machine process @@ -183,7 +188,7 @@ -/obj/machinery/conveyor_switch/initialize() +/obj/machinery/conveyor_switch/Initialize() ..() update() return INITIALIZE_HINT_LATELOAD diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 64f5b923ab..59b690f31a 100755 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -284,7 +284,7 @@ if (src.amount > 3 && !O.opened) var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc)) P.wrapped = O - O.welded = 1 + O.sealed = 1 O.loc = P src.amount -= 3 user.visible_message("\The [user] wraps \a [target] with \a [src].",\ @@ -311,7 +311,7 @@ wrapped.forceMove(get_turf(src)) if(istype(wrapped, /obj/structure/closet)) var/obj/structure/closet/O = wrapped - O.welded = 0 + O.sealed = 0 wrapped = null var/turf/T = get_turf(src) for(var/atom/movable/AM in contents) diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index 17ae15f7be..c225af1258 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -564,4 +564,29 @@ build_type = MECHFAB materials = list(DEFAULT_WALL_MATERIAL = 562, "glass" = 562) build_path = /obj/item/device/flash/synthetic - category = "Misc" \ No newline at end of file + category = "Misc" + +/* + * Non-Mech Vehicles + */ + +/datum/design/item/mechfab/vehicle + build_type = MECHFAB + category = "Vehicle" + req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6) + +/datum/design/item/mechfab/vehicle/spacebike_chassis + name = "Spacebike Chassis" + desc = "A space-bike's un-assembled frame." + id = "vehicle_chassis_spacebike" + req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) + materials = list(DEFAULT_WALL_MATERIAL = 12000, "silver" = 3000, "phoron" = 3000, "osmium" = 1000) + build_path = /obj/item/weapon/vehicle_assembly/spacebike + +/datum/design/item/mechfab/vehicle/quadbike_chassis + name = "Quadbike Chassis" + desc = "A space-bike's un-assembled frame." + id = "vehicle_chassis_quadbike" + req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) + materials = list(DEFAULT_WALL_MATERIAL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000) + build_path = /obj/item/weapon/vehicle_assembly/quadbike diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm old mode 100644 new mode 100755 index 6872ffba6d..9ba78291dc --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -113,7 +113,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, S.update_connections() break -/obj/machinery/computer/rdconsole/initialize() +/obj/machinery/computer/rdconsole/Initialize() SyncRDevices() . = ..() @@ -121,7 +121,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, //Loading a disk into it. if(istype(D, /obj/item/weapon/disk)) if(t_disk || d_disk) - user << "A disk is already loaded into the machine." + to_chat(user, "A disk is already loaded into the machine.") return if(istype(D, /obj/item/weapon/disk/tech_disk)) @@ -129,11 +129,11 @@ won't update every console in existence) but it's more of a hassle to do. Also, else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D else - user << "Machine cannot accept disks in that format." + to_chat(user, "Machine cannot accept disks in that format.") return user.drop_item() D.loc = src - user << "You add \the [D] to the machine." + to_chat(user, "You add \the [D] to the machine.") else //The construction/deconstruction of the console code. ..() @@ -145,7 +145,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(!emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "You you disable the security protocols." + to_chat(user, "You you disable the security protocols.") return 1 /obj/machinery/computer/rdconsole/Topic(href, href_list) @@ -155,12 +155,16 @@ won't update every console in existence) but it's more of a hassle to do. Also, add_fingerprint(usr) usr.set_machine(src) + if((screen < 1 || (screen == 1.6 && href_list["menu"] != "1.0")) && (!allowed(usr) && !emagged)) //Stops people from HREF exploiting out of the lock screen, but allow it if they have the access. + to_chat(usr, "Unauthorized Access") + return + if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code. var/temp_screen = text2num(href_list["menu"]) if(temp_screen <= 1.1 || (3 <= temp_screen && 4.9 >= temp_screen) || allowed(usr) || emagged) //Unless you are making something, you need access. screen = temp_screen else - usr << "Unauthorized Access." + to_chat(usr, "Unauthorized Access.") else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk. screen = 0.0 @@ -211,7 +215,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer. if(linked_destroy) if(linked_destroy.busy) - usr << "The destructive analyzer is busy at the moment." + to_chat(usr, "The destructive analyzer is busy at the moment.") else if(linked_destroy.loaded_item) linked_destroy.loaded_item.loc = linked_destroy.loc @@ -222,7 +226,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder. if(linked_destroy) if(linked_destroy.busy) - usr << "The destructive analyzer is busy at the moment." + to_chat(usr, "The destructive analyzer is busy at the moment.") else if(alert("Proceeding will destroy loaded item. Continue?", "Destructive analyzer confirmation", "Yes", "No") == "No" || !linked_destroy) return @@ -234,7 +238,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(linked_destroy) linked_destroy.busy = 0 if(!linked_destroy.loaded_item) - usr <<"The destructive analyzer appears to be empty." + to_chat(usr, "The destructive analyzer appears to be empty.") screen = 1.0 return @@ -270,12 +274,12 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(allowed(usr)) screen = text2num(href_list["lock"]) else - usr << "Unauthorized Access." + to_chat(usr, "Unauthorized Access.") else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected. screen = 0.0 if(!sync) - usr << "You must connect to the network first." + to_chat(usr, "You must connect to the network first.") else griefProtection() //Putting this here because I dont trust the sync process spawn(30) diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index f38d2798d3..e1ddfca471 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -33,7 +33,7 @@ tot_rating += SP.rating idle_power_usage /= max(1, tot_rating) -/obj/machinery/r_n_d/server/initialize() +/obj/machinery/r_n_d/server/Initialize() . = ..() if(!files) files = new /datum/research(src) diff --git a/code/modules/shieldgen/directional_shield.dm b/code/modules/shieldgen/directional_shield.dm index 519edcea07..279580ce89 100644 --- a/code/modules/shieldgen/directional_shield.dm +++ b/code/modules/shieldgen/directional_shield.dm @@ -88,6 +88,8 @@ but allow those projectiles to leave the shield from the inside. Blocking too many damaging projectiles will cause the shield to fail." icon = 'icons/obj/device.dmi' icon_state = "signmaker_sec" + light_range = 4 + light_power = 4 var/active = FALSE // If it's on. var/shield_health = 400 // How much damage the shield blocks before breaking. This is a shared health pool for all shields attached to this projector. var/max_shield_health = 400 // Ditto. This is fairly high, but shields are really big, you can't miss them, and laser carbines pump out so much hurt. @@ -100,14 +102,14 @@ var/low_color = "#FF0000" // Color the shield will drift towards as health is lowered. Deep red. /obj/item/shield_projector/New() - processing_objects += src + START_PROCESSING(SSobj, src) if(always_on) create_shields() ..() /obj/item/shield_projector/Destroy() destroy_shields() - processing_objects -= src + STOP_PROCESSING(SSobj, src) return ..() /obj/item/shield_projector/proc/create_shield(var/newloc, var/new_dir) @@ -152,7 +154,7 @@ // Makes shields become gradually more red as the projector's health decreases. /obj/item/shield_projector/proc/update_shield_colors() // This is done at the projector instead of the shields themselves to avoid needing to calculate this more than once every update. - var/lerp_weight = shield_health / max_shield_health + var/interpolate_weight = shield_health / max_shield_health var/list/low_color_list = hex2rgb(low_color) var/low_r = low_color_list[1] @@ -164,12 +166,14 @@ var/high_g = high_color_list[2] var/high_b = high_color_list[3] - var/new_r = Interpolate(low_r, high_r, weight = lerp_weight) - var/new_g = Interpolate(low_g, high_g, weight = lerp_weight) - var/new_b = Interpolate(low_b, high_b, weight = lerp_weight) + var/new_r = LERP(low_r, high_r, interpolate_weight) + var/new_g = LERP(low_g, high_g, interpolate_weight) + var/new_b = LERP(low_b, high_b, interpolate_weight) var/new_color = rgb(new_r, new_g, new_b) + set_light(light_range, light_power, new_color) + // Now deploy the new color to all the shields. for(var/obj/effect/directional_shield/S in active_shields) S.update_color(new_color) diff --git a/code/modules/shieldgen/energy_field.dm b/code/modules/shieldgen/energy_field.dm index 023d5fee95..1c5b8d2965 100644 --- a/code/modules/shieldgen/energy_field.dm +++ b/code/modules/shieldgen/energy_field.dm @@ -53,6 +53,12 @@ user.setClickCooldown(user.get_attack_speed(W)) ..() +/obj/effect/energy_field/attack_generic(mob/user, damage) + if(damage) + adjust_strength(-damage / 20) + user.do_attack_animation(src) + user.setClickCooldown(user.get_attack_speed()) + /obj/effect/energy_field/attack_hand(var/mob/living/user) impact_effect(3) // Harmless, but still produces the 'impact' effect. ..() diff --git a/code/modules/shieldgen/handheld_defuser.dm b/code/modules/shieldgen/handheld_defuser.dm index d65a0060a8..7b4fdd786b 100644 --- a/code/modules/shieldgen/handheld_defuser.dm +++ b/code/modules/shieldgen/handheld_defuser.dm @@ -16,7 +16,7 @@ qdel(cell) cell = null if(enabled) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) . = ..() /obj/item/weapon/shield_diffuser/get_cell() @@ -42,9 +42,9 @@ enabled = !enabled update_icon() if(enabled) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) else - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) to_chat(usr, "You turn \the [src] [enabled ? "on" : "off"].") /obj/item/weapon/shield_diffuser/examine() diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm index de6d535a05..0562bbd9ff 100644 --- a/code/modules/shieldgen/shield_gen.dm +++ b/code/modules/shieldgen/shield_gen.dm @@ -29,7 +29,7 @@ desc = "A machine that generates a field of energy optimized for blocking meteorites when activated. This version comes with a more efficent shield matrix." energy_conversion_rate = 0.0012 -/obj/machinery/shield_gen/initialize() +/obj/machinery/shield_gen/Initialize() if(anchored) for(var/obj/machinery/shield_capacitor/cap in range(1, src)) if(!cap.anchored) @@ -42,7 +42,7 @@ return ..() /obj/machinery/shield_gen/Destroy() - QDEL_NULL_LIST(field) + QDEL_LIST_NULL(field) return ..() /obj/machinery/shield_gen/emag_act(var/remaining_charges, var/mob/user) diff --git a/code/modules/shuttles/escape_pods.dm b/code/modules/shuttles/escape_pods.dm index 43cb6a5d94..e79f5d9b20 100644 --- a/code/modules/shuttles/escape_pods.dm +++ b/code/modules/shuttles/escape_pods.dm @@ -83,7 +83,7 @@ /obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth name = "escape pod berth controller" -/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/initialize() +/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/Initialize() . = ..() docking_program = new/datum/computer/file/embedded_program/docking/simple/escape_pod(src) program = docking_program diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm index a6a02fd6a3..97d506aefa 100644 --- a/code/modules/shuttles/shuttle.dm +++ b/code/modules/shuttles/shuttle.dm @@ -211,7 +211,7 @@ for(var/mob/living/carbon/bug in destination) bug.gib() - for(var/mob/living/simple_animal/pest in destination) + for(var/mob/living/simple_mob/pest in destination) pest.gib() origin.move_contents_to(destination, direction=direction) diff --git a/code/modules/shuttles/shuttles_web.dm b/code/modules/shuttles/shuttles_web.dm index c6233d48a0..c717e51adc 100644 --- a/code/modules/shuttles/shuttles_web.dm +++ b/code/modules/shuttles/shuttles_web.dm @@ -88,7 +88,7 @@ if(autopilot_delay % 10 == 0) // Every ten ticks. var/seconds_left = autopilot_delay * 2 if(seconds_left >= 60) // A minute - var/minutes_left = Floor(seconds_left / 60) + var/minutes_left = FLOOR(seconds_left / 60, 1) seconds_left = seconds_left % 60 autopilot_say("Departing in [minutes_left] minute\s[seconds_left ? ", [seconds_left] seconds":""].") else @@ -162,7 +162,7 @@ var/list/my_doors //Should be list("id_tag" = "Pretty Door Name", ...) var/list/my_sensors //Should be list("id_tag" = "Pretty Sensor Name", ...) -/obj/machinery/computer/shuttle_control/web/initialize() +/obj/machinery/computer/shuttle_control/web/Initialize() . = ..() var/area/my_area = get_area(src) if(my_doors) @@ -472,7 +472,7 @@ var/shuttle_name //Text name of the shuttle to connect to var/list/destinations //Make sure this STARTS with a destination that builds a route to one that always exists as an anchor. -/obj/shuttle_connector/initialize() +/obj/shuttle_connector/Initialize() . = ..() SSshuttles.OnDocksInitialized(CALLBACK(src, .proc/setup_routes)) diff --git a/code/modules/spells/aoe_turf/summons.dm b/code/modules/spells/aoe_turf/summons.dm index 996b583585..f8a6b4094a 100644 --- a/code/modules/spells/aoe_turf/summons.dm +++ b/code/modules/spells/aoe_turf/summons.dm @@ -20,7 +20,7 @@ invocation_type = SpI_SHOUT range = 1 - summon_type = list(/mob/living/simple_animal/hostile/carp) + summon_type = list(/mob/living/simple_mob/animal/space/carp) hud_state = "wiz_carp" @@ -36,6 +36,6 @@ summon_amt = 10 range = 3 - summon_type = list(/mob/living/simple_animal/hostile/creature) + summon_type = list(/mob/living/simple_mob/creature) hud_state = "wiz_creature" \ No newline at end of file diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm index 4aa0aa1918..3415ad0ead 100644 --- a/code/modules/spells/spell_code.dm +++ b/code/modules/spells/spell_code.dm @@ -198,10 +198,10 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now if(findNullRod(T)) return 0 - if(istype(user, /mob/living/simple_animal) && holder == user) - var/mob/living/simple_animal/SA = user - if(SA.purge) - SA << "The nullrod's power interferes with your own!" + if(istype(user, /mob/living/simple_mob) && holder == user) + var/mob/living/simple_mob/SM = user + if(SM.purge) + SM << "The nullrod's power interferes with your own!" return 0 if(!src.check_charge(skipcharge, user)) //sees if we can cast based on charges alone diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index 515453f6a3..1f41ce9e3d 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -221,11 +221,6 @@ new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H)) temp = "You have purchased a suit of wizard armor." max_uses-- - if("staffanimation") - feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells - new /obj/item/weapon/gun/energy/staff/animate(get_turf(H)) - temp = "You have purchased a staff of animation." - max_uses-- if("scrying") feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/scrying(get_turf(H)) diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 8e21e9e8a3..a86842837b 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -206,8 +206,8 @@ BITSET(target.hud_updateflag, IMPLOYAL_HUD) //Handle possessive brain borers. - if(istype(obj,/mob/living/simple_animal/borer)) - var/mob/living/simple_animal/borer/worm = obj + if(istype(obj,/mob/living/simple_mob/animal/borer)) + var/mob/living/simple_mob/animal/borer/worm = obj if(worm.controlling) target.release_control() worm.detatch() diff --git a/code/modules/tables/tables.dm b/code/modules/tables/tables.dm index af34ab6b2b..a6875ce62c 100644 --- a/code/modules/tables/tables.dm +++ b/code/modules/tables/tables.dm @@ -57,7 +57,7 @@ /obj/structure/table/blob_act() take_damage(100) -/obj/structure/table/initialize() +/obj/structure/table/Initialize() . = ..() // One table per turf. diff --git a/code/modules/tension/tension.dm b/code/modules/tension/tension.dm index 913f1d2dff..82151a7e78 100644 --- a/code/modules/tension/tension.dm +++ b/code/modules/tension/tension.dm @@ -9,35 +9,42 @@ /atom/movable/proc/guess_threat_level(var/mob/living/threatened) return 0 -/mob/living/simple_animal +/mob/living/simple_mob var/threat_level = null // Set this if you want an explicit danger rating. -/mob/living/simple_animal/guess_threat_level(var/mob/living/threatened) +/mob/living/simple_mob/guess_threat_level(var/mob/living/threatened) if(threat_level) // If they have a predefined number, use it. return threat_level // Otherwise we need to guess how scary this thing is. var/threat_guess = 0 // First lets consider their attack ability. + var/will_point_blank = FALSE + if(has_AI()) + will_point_blank = ai_holder.pointblank + var/potential_damage = 0 - if(!ranged) //Melee damage. + if(!projectiletype || ( get_dist(src, threatened >= 1) && !will_point_blank ) ) // Melee damage. potential_damage = (melee_damage_lower + melee_damage_upper) / 2 + + // Treat potential_damage as estimated DPS. If the enemy attacks twice as fast as usual, it will double the number. + potential_damage *= 1 SECOND / (base_attack_cooldown + melee_attack_delay) else - if(projectiletype) - var/obj/item/projectile/P = new projectiletype(src) - if(P.nodamage || P.taser_effect) // Tasers are somewhat less scary. - potential_damage = P.agony / 2 - else - potential_damage = P.damage - if(P.damage_type == HALLOSS) // Not sure if any projectiles do this, but can't be too safe. - potential_damage /= 2 - // Rubber bullets, I guess. - potential_damage += P.agony / 2 + var/obj/item/projectile/P = new projectiletype(src) + if(P.nodamage || P.taser_effect) // Tasers are somewhat less scary. + potential_damage = P.agony / 2 + else + potential_damage = P.damage + if(P.damage_type == HALLOSS) // Not sure if any projectiles do this, but can't be too safe. + potential_damage /= 2 + // Rubber bullets, I guess. + potential_damage += P.agony / 2 + qdel(P) - if(rapid) // This makes them shoot three times per cycle. - potential_damage *= 3 + potential_damage *= 1 SECOND / (base_attack_cooldown + ranged_attack_delay) + + // Special attacks are ultra-specific to the mob so a generic threat assessment isn't really possible. - qdel(P) threat_guess += potential_damage // Then consider their defense. @@ -50,11 +57,12 @@ return 0 -/mob/living/simple_animal/get_threat(var/mob/living/threatened) +/mob/living/simple_mob/get_threat(var/mob/living/threatened) . = ..() - if(!hostile) - return 0 // Can't hurt anyone. + if(has_AI()) + if(!ai_holder.hostile) + return 0 // Can't hurt anyone. if(incapacitated(INCAPACITATION_DISABLED)) return 0 // Can't currently hurt you if it's stunned. @@ -86,7 +94,7 @@ // Handle ability to harm. // Being five tiles away from some spiders is a lot less scary than being in melee range of five spiders at once. - if(!ranged) + if(!projectiletype) threat /= max(get_dist(src, threatened), 1) return threat diff --git a/code/modules/tooltip/tooltip.dm b/code/modules/tooltip/tooltip.dm index 1b03157e83..3f7fb158aa 100644 --- a/code/modules/tooltip/tooltip.dm +++ b/code/modules/tooltip/tooltip.dm @@ -87,7 +87,7 @@ Notes: /datum/tooltip/proc/hide() if (queueHide) - schedule_task_with_source_in(1, src, .proc/do_hide) + addtimer(CALLBACK(src, .proc/do_hide), 1) else do_hide() diff --git a/code/modules/turbolift/turbolift_map.dm b/code/modules/turbolift/turbolift_map.dm index effd03e8a6..be032a5647 100644 --- a/code/modules/turbolift/turbolift_map.dm +++ b/code/modules/turbolift/turbolift_map.dm @@ -22,7 +22,7 @@ turbolifts += src ..() -/obj/turbolift_map_holder/initialize() +/obj/turbolift_map_holder/Initialize() . = ..() // Create our system controller. var/datum/turbolift/lift = new() @@ -58,7 +58,7 @@ if(NORTH) - int_panel_x = ux + Floor(lift_size_x/2) + int_panel_x = ux + FLOOR(lift_size_x/2, 1) int_panel_y = uy + 1 ext_panel_x = ux ext_panel_y = ey + 2 @@ -75,7 +75,7 @@ if(SOUTH) - int_panel_x = ux + Floor(lift_size_x/2) + int_panel_x = ux + FLOOR(lift_size_x/2, 1) int_panel_y = ey - 1 ext_panel_x = ex ext_panel_y = uy - 2 @@ -93,7 +93,7 @@ if(EAST) int_panel_x = ux+1 - int_panel_y = uy + Floor(lift_size_y/2) + int_panel_y = uy + FLOOR(lift_size_y/2, 1) ext_panel_x = ex+2 ext_panel_y = ey @@ -110,7 +110,7 @@ if(WEST) int_panel_x = ex-1 - int_panel_y = uy + Floor(lift_size_y/2) + int_panel_y = uy + FLOOR(lift_size_y/2, 1) ext_panel_x = ux-2 ext_panel_y = uy diff --git a/code/modules/vehicles/bike.dm b/code/modules/vehicles/bike.dm index f455be67a5..d761dbd6e8 100644 --- a/code/modules/vehicles/bike.dm +++ b/code/modules/vehicles/bike.dm @@ -1,6 +1,6 @@ -/obj/vehicle/bike/ +/obj/vehicle/bike name = "space-bike" - desc = "Space wheelies! Woo! " + desc = "Space wheelies! Woo!" icon = 'icons/obj/bike.dmi' icon_state = "bike_off" dir = SOUTH @@ -10,24 +10,49 @@ health = 100 maxhealth = 100 + locked = 0 + powered = 1 + fire_dam_coeff = 0.6 brute_dam_coeff = 0.5 var/protection_percent = 60 - var/land_speed = 10 //if 0 it can't go on turf - var/space_speed = 1 + var/land_speed = 1.5 //if 0 it can't go on turf + var/space_speed = 0.5 var/bike_icon = "bike" + var/custom_icon = FALSE + + paint_color = "#ffffff" var/datum/effect/effect/system/ion_trail_follow/ion var/kickstand = 1 /obj/vehicle/bike/New() ..() + cell = new /obj/item/weapon/cell/high(src) ion = new /datum/effect/effect/system/ion_trail_follow() ion.set_up(src) turn_off() - overlays += image('icons/obj/bike.dmi', "[icon_state]_off_overlay", MOB_LAYER + 1) icon_state = "[bike_icon]_off" + update_icon() + +/obj/vehicle/bike/built/New() + ..() + qdel(cell) + cell = null + +/obj/vehicle/bike/random/New() + paint_color = rgb(rand(1,255),rand(1,255),rand(1,255)) + ..() + +/obj/vehicle/bike/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/device/multitool) && open) + var/new_paint = input("Please select paint color.", "Paint Color", paint_color) as color|null + if(new_paint) + paint_color = new_paint + update_icon() + return + ..() /obj/vehicle/bike/verb/toggle() set name = "Toggle Engine" @@ -36,7 +61,7 @@ if(usr.incapacitated()) return - if(!on) + if(!on && cell && cell.charge > charge_use) turn_on() src.visible_message("\The [src] rumbles to life.", "You hear something rumble deeply.") else @@ -53,8 +78,8 @@ if(kickstand) src.visible_message("You put up \the [src]'s kickstand.") else - if(istype(src.loc,/turf/space)) - usr << " You don't think kickstands work in space..." + if(istype(src.loc,/turf/space) || istype(src.loc, /turf/simulated/floor/water)) + to_chat(usr, " You don't think kickstands work here...") return src.visible_message("You put down \the [src]'s kickstand.") if(pulledby) @@ -63,34 +88,45 @@ kickstand = !kickstand anchored = (kickstand || on) -/obj/vehicle/bike/load(var/atom/movable/C) +/obj/vehicle/bike/load(var/atom/movable/C, var/mob/user as mob) var/mob/living/M = C if(!istype(C)) return 0 if(M.buckled || M.restrained() || !Adjacent(M) || !M.Adjacent(src)) return 0 - return ..(M) + return ..(M, user) -/obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, mob/user as mob) - if(!load(C)) - user << " You were unable to load \the [C] onto \the [src]." +/obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, var/mob/user as mob) + if(!load(C, user)) + to_chat(user, " You were unable to load \the [C] onto \the [src].") return /obj/vehicle/bike/attack_hand(var/mob/user as mob) if(user == load) - unload(load) - user << "You unbuckle yourself from \the [src]" + unload(load, user) + to_chat(user, "You unbuckle yourself from \the [src].") + else if(!load && load(user, user)) + to_chat(user, "You buckle yourself to \the [src].") /obj/vehicle/bike/relaymove(mob/user, direction) if(user != load || !on) - return - return Move(get_step(src, direction)) + return 0 + if(Move(get_step(src, direction))) + return 1 + return 0 /obj/vehicle/bike/Move(var/turf/destination) - if(kickstand) return + if(kickstand) return 0 + if(on && (!cell || cell.charge < charge_use)) + turn_off() + visible_message("\The [src] whines, before its engines wind down.") + return 0 //these things like space, not turf. Dragging shouldn't weigh you down. - if(istype(destination,/turf/space) || pulledby) + if(on && cell) + cell.use(charge_use) + + if(istype(destination,/turf/space) || istype(destination, /turf/simulated/floor/water) || pulledby) if(!space_speed) return 0 move_delay = space_speed @@ -109,6 +145,7 @@ if(pulledby) pulledby.stop_pulling() ..() + /obj/vehicle/bike/turn_off() ion.stop() anchored = kickstand @@ -127,12 +164,74 @@ /obj/vehicle/bike/update_icon() overlays.Cut() + if(custom_icon) + if(on) + var/image/bodypaint = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_a", src.layer) + bodypaint.color = paint_color + overlays += bodypaint + + var/image/overmob = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1) + var/image/overmob_color = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_overlay_a", MOB_LAYER + 1) + overmob.plane = MOB_PLANE + overmob_color.plane = MOB_PLANE + overmob_color.color = paint_color + overlays += overmob + overlays += overmob_color + if(open) + icon_state = "[bike_icon]_on-open" + else + icon_state = "[bike_icon]_on" + else + var/image/bodypaint = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_a", src.layer) + bodypaint.color = paint_color + overlays += bodypaint + + var/image/overmob = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1) + var/image/overmob_color = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_overlay_a", MOB_LAYER + 1) + overmob.plane = MOB_PLANE + overmob_color.plane = MOB_PLANE + overmob_color.color = paint_color + overlays += overmob + overlays += overmob_color + if(open) + icon_state = "[bike_icon]_off-open" + else + icon_state = "[bike_icon]_off" + ..() + return + if(on) - overlays += image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1) - icon_state = "[bike_icon]_on" + var/image/bodypaint = image('icons/obj/bike.dmi', "[bike_icon]_on_a", src.layer) + bodypaint.color = paint_color + overlays += bodypaint + + var/image/overmob = image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1) + var/image/overmob_color = image('icons/obj/bike.dmi', "[bike_icon]_on_overlay_a", MOB_LAYER + 1) + overmob.plane = MOB_PLANE + overmob_color.plane = MOB_PLANE + overmob_color.color = paint_color + overlays += overmob + overlays += overmob_color + if(open) + icon_state = "[bike_icon]_on-open" + else + icon_state = "[bike_icon]_on" else - overlays += image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1) - icon_state = "[bike_icon]_off" + var/image/bodypaint = image('icons/obj/bike.dmi', "[bike_icon]_off_a", src.layer) + bodypaint.color = paint_color + overlays += bodypaint + + var/image/overmob = image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1) + var/image/overmob_color = image('icons/obj/bike.dmi', "[bike_icon]_off_overlay_a", MOB_LAYER + 1) + overmob.plane = MOB_PLANE + overmob_color.plane = MOB_PLANE + overmob_color.color = paint_color + overlays += overmob + overlays += overmob_color + if(open) + icon_state = "[bike_icon]_off-open" + else + icon_state = "[bike_icon]_off" ..() @@ -140,4 +239,4 @@ /obj/vehicle/bike/Destroy() qdel(ion) - ..() \ No newline at end of file + ..() diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm index e8927197dc..45cbcd7a13 100644 --- a/code/modules/vehicles/cargo_train.dm +++ b/code/modules/vehicles/cargo_train.dm @@ -1,4 +1,4 @@ -/obj/vehicle/train/cargo/engine +/obj/vehicle/train/engine name = "cargo train tug" desc = "A ridable electric car designed for pulling cargo trolleys." icon = 'icons/obj/vehicles.dmi' @@ -11,9 +11,11 @@ load_offset_x = 0 mob_offset_y = 7 + var/speed_mod = 1.1 var/car_limit = 3 //how many cars an engine can pull before performance degrades active_engines = 1 - var/obj/item/weapon/key/cargo_train/key + var/obj/item/weapon/key/key + var/key_type = /obj/item/weapon/key/cargo_train /obj/item/weapon/key/cargo_train name = "key" @@ -22,7 +24,7 @@ icon_state = "train_keys" w_class = ITEMSIZE_TINY -/obj/vehicle/train/cargo/trolley +/obj/vehicle/train/trolley name = "cargo train trolley" icon = 'icons/obj/vehicles.dmi' icon_state = "cargo_trailer" @@ -38,15 +40,15 @@ //------------------------------------------- // Standard procs //------------------------------------------- -/obj/vehicle/train/cargo/engine/New() +/obj/vehicle/train/engine/New() ..() cell = new /obj/item/weapon/cell/high(src) - key = new(src) + key = new key_type(src) var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs overlays += I turn_off() //so engine verbs are correctly set -/obj/vehicle/train/cargo/engine/Move(var/turf/destination) +/obj/vehicle/train/engine/Move(var/turf/destination) if(on && cell.charge < charge_use) turn_off() update_stats() @@ -62,23 +64,24 @@ return ..() -/obj/vehicle/train/cargo/trolley/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/vehicle/train/trolley/attackby(obj/item/weapon/W as obj, mob/user as mob) if(open && W.is_wirecutter()) passenger_allowed = !passenger_allowed user.visible_message("[user] [passenger_allowed ? "cuts" : "mends"] a cable in [src].","You [passenger_allowed ? "cut" : "mend"] the load limiter cable.") else ..() -/obj/vehicle/train/cargo/engine/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/key/cargo_train)) +/obj/vehicle/train/engine/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, key_type)) if(!key) user.drop_item() W.forceMove(src) key = W - verbs += /obj/vehicle/train/cargo/engine/verb/remove_key + verbs += /obj/vehicle/train/engine/verb/remove_key return ..() +/* //cargo trains are open topped, so there is a chance the projectile will hit the mob ridding the train instead /obj/vehicle/train/cargo/bullet_act(var/obj/item/projectile/Proj) if(has_buckled_mobs() && prob(70)) @@ -92,19 +95,20 @@ icon_state = initial(icon_state) + "_open" else icon_state = initial(icon_state) +*/ -/obj/vehicle/train/cargo/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H) +/obj/vehicle/train/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H) return -/obj/vehicle/train/cargo/engine/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H) +/obj/vehicle/train/engine/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H) ..() update_stats() -/obj/vehicle/train/cargo/engine/remove_cell(var/mob/living/carbon/human/H) +/obj/vehicle/train/engine/remove_cell(var/mob/living/carbon/human/H) ..() update_stats() -/obj/vehicle/train/cargo/engine/Bump(atom/Obstacle) +/obj/vehicle/train/engine/Bump(atom/Obstacle) var/obj/machinery/door/D = Obstacle var/mob/living/carbon/human/H = load if(istype(D) && istype(H)) @@ -112,7 +116,7 @@ ..() -/obj/vehicle/train/cargo/trolley/Bump(atom/Obstacle) +/obj/vehicle/train/trolley/Bump(atom/Obstacle) if(!lead) return //so people can't knock others over by pushing a trolley around ..() @@ -120,44 +124,44 @@ //------------------------------------------- // Train procs //------------------------------------------- -/obj/vehicle/train/cargo/engine/turn_on() +/obj/vehicle/train/engine/turn_on() if(!key) return else ..() update_stats() - verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine - verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine + verbs -= /obj/vehicle/train/engine/verb/stop_engine + verbs -= /obj/vehicle/train/engine/verb/start_engine if(on) - verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine + verbs += /obj/vehicle/train/engine/verb/stop_engine else - verbs += /obj/vehicle/train/cargo/engine/verb/start_engine + verbs += /obj/vehicle/train/engine/verb/start_engine -/obj/vehicle/train/cargo/engine/turn_off() +/obj/vehicle/train/engine/turn_off() ..() - verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine - verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine + verbs -= /obj/vehicle/train/engine/verb/stop_engine + verbs -= /obj/vehicle/train/engine/verb/start_engine if(!on) - verbs += /obj/vehicle/train/cargo/engine/verb/start_engine + verbs += /obj/vehicle/train/engine/verb/start_engine else - verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine + verbs += /obj/vehicle/train/engine/verb/stop_engine -/obj/vehicle/train/cargo/RunOver(var/mob/living/carbon/human/H) +/obj/vehicle/train/RunOver(var/mob/living/carbon/human/H) var/list/parts = list(BP_HEAD, BP_TORSO, BP_L_LEG, BP_R_LEG, BP_L_ARM, BP_R_ARM) H.apply_effects(5, 5) for(var/i = 0, i < rand(1,3), i++) H.apply_damage(rand(1,5), BRUTE, pick(parts)) -/obj/vehicle/train/cargo/trolley/RunOver(var/mob/living/carbon/human/H) +/obj/vehicle/train/trolley/RunOver(var/mob/living/carbon/human/H) ..() attack_log += text("\[[time_stamp()]\] ran over [H.name] ([H.ckey])") -/obj/vehicle/train/cargo/engine/RunOver(var/mob/living/carbon/human/H) +/obj/vehicle/train/engine/RunOver(var/mob/living/carbon/human/H) ..() if(is_train_head() && istype(load, /mob/living/carbon/human)) @@ -173,7 +177,7 @@ //------------------------------------------- // Interaction procs //------------------------------------------- -/obj/vehicle/train/cargo/engine/relaymove(mob/user, direction) +/obj/vehicle/train/engine/relaymove(mob/user, direction) if(user != load) return 0 @@ -186,7 +190,7 @@ else return ..() -/obj/vehicle/train/cargo/engine/examine(mob/user) +/obj/vehicle/train/engine/examine(mob/user) if(!..(user, 1)) return @@ -196,7 +200,7 @@ user << "The power light is [on ? "on" : "off"].\nThere are[key ? "" : " no"] keys in the ignition." user << "The charge meter reads [cell? round(cell.percent(), 0.01) : 0]%" -/obj/vehicle/train/cargo/engine/verb/start_engine() +/obj/vehicle/train/engine/verb/start_engine() set name = "Start engine" set category = "Vehicle" set src in view(0) @@ -217,7 +221,7 @@ else usr << "[src]'s engine won't start." -/obj/vehicle/train/cargo/engine/verb/stop_engine() +/obj/vehicle/train/engine/verb/stop_engine() set name = "Stop engine" set category = "Vehicle" set src in view(0) @@ -233,7 +237,7 @@ if (!on) usr << "You stop [src]'s engine." -/obj/vehicle/train/cargo/engine/verb/remove_key() +/obj/vehicle/train/engine/verb/remove_key() set name = "Remove key" set category = "Vehicle" set src in view(0) @@ -252,12 +256,12 @@ usr.put_in_hands(key) key = null - verbs -= /obj/vehicle/train/cargo/engine/verb/remove_key + verbs -= /obj/vehicle/train/engine/verb/remove_key //------------------------------------------- // Loading/unloading procs //------------------------------------------- -/obj/vehicle/train/cargo/trolley/load(var/atom/movable/C, var/mob/user) +/obj/vehicle/train/trolley/load(var/atom/movable/C, var/mob/user) if(ismob(C) && !passenger_allowed) return 0 if(!istype(C,/obj/machinery) && !istype(C,/obj/structure/closet) && !istype(C,/obj/structure/largecrate) && !istype(C,/obj/structure/reagent_dispensers) && !istype(C,/obj/structure/ore_box) && !istype(C, /mob/living/carbon/human)) @@ -273,7 +277,7 @@ if(load) return 1 -/obj/vehicle/train/cargo/engine/load(var/atom/movable/C, var/mob/user) +/obj/vehicle/train/engine/load(var/atom/movable/C, var/mob/user) if(!istype(C, /mob/living/carbon/human)) return 0 @@ -283,7 +287,7 @@ //This prevents the object from being interacted with until it has // been unloaded. A dummy object is loaded instead so the loading // code knows to handle it correctly. -/obj/vehicle/train/cargo/trolley/proc/load_object(var/atom/movable/C) +/obj/vehicle/train/trolley/proc/load_object(var/atom/movable/C) if(!isturf(C.loc)) //To prevent loading things from someone's inventory, which wouldn't get handled properly. return 0 if(load || C.anchored) @@ -309,7 +313,7 @@ C.pixel_y = initial(C.pixel_y) C.layer = initial(C.layer) -/obj/vehicle/train/cargo/trolley/unload(var/mob/user, var/direction) +/obj/vehicle/train/trolley/unload(var/mob/user, var/direction) if(istype(load, /datum/vehicle_dummy_load)) var/datum/vehicle_dummy_load/dummy_load = load load = dummy_load.actual_load @@ -322,13 +326,13 @@ // Latching/unlatching procs //------------------------------------------- -/obj/vehicle/train/cargo/engine/latch(obj/vehicle/train/T, mob/user) +/obj/vehicle/train/engine/latch(obj/vehicle/train/T, mob/user) if(!istype(T) || !Adjacent(T)) return 0 //if we are attaching a trolley to an engine we don't care what direction // it is in and it should probably be attached with the engine in the lead - if(istype(T, /obj/vehicle/train/cargo/trolley)) + if(istype(T, /obj/vehicle/train/trolley)) T.attach_to(src, user) else var/T_dir = get_dir(src, T) //figure out where T is wrt src @@ -349,7 +353,7 @@ // more engines increases this limit by car_limit per // engine. //------------------------------------------------------- -/obj/vehicle/train/cargo/engine/update_car(var/train_length, var/active_engines) +/obj/vehicle/train/engine/update_car(var/train_length, var/active_engines) src.train_length = train_length src.active_engines = active_engines @@ -360,9 +364,9 @@ move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines) move_delay += config.run_speed //base reference speed - move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight + move_delay *= speed_mod //makes cargo trains 10% slower than running when not overweight -/obj/vehicle/train/cargo/trolley/update_car(var/train_length, var/active_engines) +/obj/vehicle/train/trolley/update_car(var/train_length, var/active_engines) src.train_length = train_length src.active_engines = active_engines diff --git a/code/modules/vehicles/construction.dm b/code/modules/vehicles/construction.dm new file mode 100644 index 0000000000..49021d5fd0 --- /dev/null +++ b/code/modules/vehicles/construction.dm @@ -0,0 +1,274 @@ +/* + * Construction! + */ + +/obj/item/weapon/vehicle_assembly + name = "vehicle assembly" + desc = "The frame of some vehicle." + icon = 'icons/obj/vehicles_64x64.dmi' + icon_state = "quad-frame" + item_state = "buildpipe" + + density = TRUE + slowdown = 10 //It's a vehicle frame, what do you expect? + w_class = 5 + pixel_x = -16 + + var/build_stage = 0 + var/obj/item/weapon/cell/cell = null + +/obj/item/weapon/vehicle_assembly/New() + ..() + icon_state = "[initial(icon_state)][build_stage]" + update_icon() + +/obj/item/weapon/vehicle_assembly/proc/increase_step(var/new_name = null) + build_stage++ + if(new_name) + name = new_name + icon_state = "[initial(icon_state)][build_stage]" + update_icon() + return 1 + +/* + * Quadbike and trailer. + */ + +/obj/item/weapon/vehicle_assembly/quadbike + name = "all terrain vehicle assembly" + desc = "The frame of an ATV." + icon_state = "quad-frame" + +/obj/item/weapon/vehicle_assembly/quadbike/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) + ..() + + switch(build_stage) + if(0) + if(istype(W, /obj/item/stack/material/plastic)) + var/obj/item/stack/material/plastic/P = W + if (P.get_amount() < 8) + to_chat(user, "You need eight sheets of plastic to add tires to \the [src].") + return + to_chat(user, "You start to add tires to [src].") + if(do_after(user, 40) && build_stage == 0) + if(P.use(8)) + to_chat(user, "You add tires to \the [src].") + increase_step("wheeled [initial(name)]") + return + + if(1) + if(istype(W, /obj/item/weapon/stock_parts/console_screen)) + user.drop_item() + qdel(W) + to_chat(user, "You add the lights to \the [src].") + increase_step() + return + + if(2) + if(istype(W, /obj/item/weapon/stock_parts/spring)) + user.drop_item() + qdel(W) + to_chat(user, "You add the control system to \the [src].") + increase_step() + return + if(istype(W, /obj/item/stack/material/steel)) + var/obj/item/stack/material/steel/S = W + if(S.get_amount() < 5) + to_chat(user, "You need five sheets of steel to convert \the [src] into a trailer.") + if(do_after(user, 80) && build_stage == 2) + if(S.use(5)) + var/obj/item/weapon/vehicle_assembly/quadtrailer/Trailer = new(src) + Trailer.forceMove(get_turf(src)) + Trailer.increase_step("framed [initial(Trailer.name)]") + to_chat(user, "You convert \the [src] into \the [Trailer].") + user.drop_from_inventory(src) + qdel(src) + return + + if(3) + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = W + if (C.get_amount() < 2) + to_chat(user, "You need two coils of wire to wire [src].") + return + to_chat(user, "You start to wire [src].") + if(do_after(user, 40) && build_stage == 3) + if(C.use(2)) + to_chat(user, "You wire \the [src].") + increase_step("wired [initial(name)]") + return + + if(4) + if(istype(W, /obj/item/weapon/cell)) + user.drop_item() + W.forceMove(src) + cell = W + to_chat(user, "You add the power supply to \the [src].") + increase_step("powered [initial(name)]") + return + + if(5) + if(istype(W, /obj/item/weapon/stock_parts/motor)) + user.drop_item() + qdel(W) + to_chat(user, "You add the motor to \the [src].") + increase_step() + return + + if(6) + if(istype(W, /obj/item/stack/material/plasteel)) + var/obj/item/stack/material/plasteel/PL = W + if (PL.get_amount() < 2) + to_chat(user, "You need two sheets of plasteel to add reinforcement to \the [src].") + return + to_chat(user, "You start to add reinforcement to [src].") + if(do_after(user, 40) && build_stage == 6) + if(PL.use(2)) + to_chat(user, "You add reinforcement to \the [src].") + increase_step("reinforced [initial(name)]") + return + + if(7) + if(W.is_wrench() || W.is_screwdriver()) + playsound(loc, W.usesound, 50, 1) + to_chat(user, "You begin your finishing touches on \the [src].") + if(do_after(user, 20) && build_stage == 7) + playsound(loc, W.usesound, 30, 1) + var/obj/vehicle/train/engine/quadbike/built/product = new(src) + to_chat(user, "You finish \the [product]") + product.loc = get_turf(src) + product.cell = cell + cell.forceMove(product) + cell = null + user.drop_from_inventory(src) + qdel(src) + return + +/obj/item/weapon/vehicle_assembly/quadtrailer + name = "all terrain trailer" + desc = "The frame of a small trailer." + icon_state = "quadtrailer-frame" + +/obj/item/weapon/vehicle_assembly/quadtrailer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) + ..() + + switch(build_stage) + if(0) + if(istype(W, /obj/item/weapon/vehicle_assembly/quadbike)) + var/obj/item/weapon/vehicle_assembly/quadbike/Q = W + if(Q.build_stage > 2) + to_chat(user, "\The [Q] is too advanced to be of use with \the [src]") + return + user.drop_item() + qdel(W) + increase_step("framed [initial(name)]") + + if(1) + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = W + if (C.get_amount() < 2) + to_chat(user, "You need two coils of wire to wire [src].") + return + to_chat(user, "You start to wire [src].") + if(do_after(user, 40) && build_stage == 1) + if(C.use(2)) + to_chat(user, "You wire \the [src].") + increase_step("wired [initial(name)]") + return + + if(2) + if(W.is_screwdriver()) + playsound(loc, W.usesound, 50, 1) + to_chat(user, "You close up \the [src].") + var/obj/vehicle/train/trolley/trailer/product = new(src) + product.loc = get_turf(src) + user.drop_from_inventory(src) + qdel(src) + return + +/* + * Space bike. + */ + +/obj/item/weapon/vehicle_assembly/spacebike + name = "vehicle assembly" + desc = "The frame of some vehicle." + icon = 'icons/obj/bike.dmi' + icon_state = "bike-frame" + + pixel_x = 0 + +/obj/item/weapon/vehicle_assembly/spacebike/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) + switch(build_stage) + if(0) + if(istype(W, /obj/item/weapon/tank/jetpack) || istype(W, /obj/item/borg/upgrade/jetpack)) + user.drop_item() + qdel(W) + increase_step() + + if(1) + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = W + if (C.get_amount() < 2) + to_chat(user, "You need two coils of wire to wire [src].") + return + to_chat(user, "You start to wire [src].") + if(do_after(user, 40) && build_stage == 1) + if(C.use(2)) + to_chat(user, "You wire \the [src].") + increase_step("wired [initial(name)]") + return + + if(2) + if(istype(W, /obj/item/stack/material/plastic)) + var/obj/item/stack/material/plastic/P = W + if (P.get_amount() < 3) + to_chat(user, "You need three sheets of plastic to add a seat to \the [src].") + return + to_chat(user, "You start to add a seat to [src].") + if(do_after(user, 40) && build_stage == 2) + if(P.use(3)) + to_chat(user, "You add a seat to \the [src].") + increase_step("seated [initial(name)]") + return + + if(3) + if(istype(W, /obj/item/weapon/stock_parts/console_screen)) + user.drop_item() + qdel(W) + to_chat(user, "You add the lights to \the [src].") + increase_step() + return + + if(4) + if(istype(W, /obj/item/weapon/stock_parts/spring)) + user.drop_item() + qdel(W) + to_chat(user, "You add the control system to \the [src].") + increase_step() + return + + if(5) + if(istype(W, /obj/item/weapon/cell)) + user.drop_item() + W.forceMove(src) + cell = W + to_chat(user, "You add the power supply to \the [src].") + increase_step("powered [initial(name)]") + return + + if(6) + if(W.is_wrench() || W.is_screwdriver()) + playsound(loc, W.usesound, 50, 1) + to_chat(user, "You begin your finishing touches on \the [src].") + if(do_after(user, 20) && build_stage == 6) + playsound(loc, W.usesound, 30, 1) + var/obj/vehicle/bike/built/product = new(src) + to_chat(user, "You finish \the [product]") + product.loc = get_turf(src) + product.cell = cell + cell.forceMove(product) + cell = null + user.drop_from_inventory(src) + qdel(src) + return diff --git a/code/modules/vehicles/quad.dm b/code/modules/vehicles/quad.dm new file mode 100644 index 0000000000..99adccf459 --- /dev/null +++ b/code/modules/vehicles/quad.dm @@ -0,0 +1,259 @@ + +/obj/vehicle/train/engine/quadbike //It's a train engine, so it can tow trailers. + name = "electric all terrain vehicle" + desc = "A ridable electric ATV designed for all terrain. Except space." + icon = 'icons/obj/vehicles_64x64.dmi' + icon_state = "quad" + on = 0 + powered = 1 + locked = 0 + + load_item_visible = 1 + load_offset_x = 0 + mob_offset_y = 5 + + pixel_x = -16 + speed_mod = 0.45 + car_limit = 1 //It gets a trailer. That's about it. + active_engines = 1 + key_type = /obj/item/weapon/key/quadbike + + var/frame_state = "quad" //Custom-item proofing! + var/custom_frame = FALSE + + paint_color = "#ffffff" + + var/outdoors_speed_mod = 0.7 //The general 'outdoors' speed. I.E., the general difference you'll be at when driving outside. + +/obj/vehicle/train/engine/quadbike/New() + cell = new /obj/item/weapon/cell/high(src) + key = new key_type(src) + turn_off() + +/obj/vehicle/train/engine/quadbike/built/New() + key = new key_type(src) + turn_off() + +/obj/vehicle/train/engine/quadbike/random/New() + paint_color = rgb(rand(1,255),rand(1,255),rand(1,255)) + ..() + +/obj/item/weapon/key/quadbike + name = "key" + desc = "A keyring with a small steel key, and a blue fob reading \"ZOOM!\"." + icon = 'icons/obj/vehicles.dmi' + icon_state = "quad_keys" + w_class = ITEMSIZE_TINY + +/obj/vehicle/train/engine/quadbike/Move(var/turf/destination) + var/turf/T = get_turf(src) + ..() //Move it move it, so we can test it test it. + if(T != get_turf(src) && !istype(destination, T.type)) //Did we move at all, and are we changing turf types? + if(istype(destination, /turf/simulated/floor/water)) + speed_mod = outdoors_speed_mod * 4 //It kind of floats due to its tires, but it is slow. + else if(istype(destination, /turf/simulated/floor/outdoors/rocks)) + speed_mod = initial(speed_mod) //Rocks are good, rocks are solid. + else if(istype(destination, /turf/simulated/floor/outdoors/dirt) || istype(destination, /turf/simulated/floor/outdoors/grass)) + speed_mod = outdoors_speed_mod //Dirt and grass are the outdoors bench mark. + else if(istype(destination, /turf/simulated/floor/outdoors/mud)) + speed_mod = outdoors_speed_mod * 1.5 //Gets us roughly 1. Mud may be fun, but it's not the best. + else if(istype(destination, /turf/simulated/floor/outdoors/snow)) + speed_mod = outdoors_speed_mod * 1.7 //Roughly a 1.25. Snow is coarse and wet and gets everywhere, especially your electric motors. + else + speed_mod = initial(speed_mod) + update_car(train_length, active_engines) + switch(dir) //Due to being a Big Boy sprite, it has to have special pixel shifting to look 'normal' when being driven. + if(1) + pixel_y = -6 + if(2) + pixel_y = -6 + if(4) + pixel_y = 0 + if(8) + pixel_y = 0 + + +/obj/vehicle/train/engine/quadbike/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/device/multitool) && open) + var/new_paint = input("Please select paint color.", "Paint Color", paint_color) as color|null + if(new_paint) + paint_color = new_paint + update_icon() + return + ..() + +/obj/vehicle/train/engine/quadbike/update_icon() + ..() + overlays.Cut() + if(custom_frame) + var/image/Bodypaint = new(icon = 'icons/obj/custom_items_vehicle.dmi', icon_state = "[frame_state]_a", layer = src.layer) + Bodypaint.color = paint_color + overlays += Bodypaint + + var/image/Overmob = new(icon = 'icons/obj/custom_items_vehicle.dmi', icon_state = "[frame_state]_overlay", layer = src.layer + 0.2) //over mobs + var/image/Overmob_color = new(icon = 'icons/obj/custom_items_vehicle.dmi', icon_state = "[frame_state]_overlay_a", layer = src.layer + 0.2) //over the over mobs, gives the color. + Overmob.plane = MOB_PLANE + Overmob_color.plane = MOB_PLANE + Overmob_color.color = paint_color + + overlays += Overmob + overlays += Overmob_color + return + + var/image/Bodypaint = new(icon = 'icons/obj/vehicles_64x64.dmi', icon_state = "[frame_state]_a", layer = src.layer) + Bodypaint.color = paint_color + overlays += Bodypaint + + var/image/Overmob = new(icon = 'icons/obj/vehicles_64x64.dmi', icon_state = "[frame_state]_overlay", layer = src.layer + 0.2) //over mobs + var/image/Overmob_color = new(icon = 'icons/obj/vehicles_64x64.dmi', icon_state = "[frame_state]_overlay_a", layer = src.layer + 0.2) //over the over mobs, gives the color. + Overmob.plane = MOB_PLANE + Overmob_color.plane = MOB_PLANE + Overmob_color.color = paint_color + + overlays += Overmob + overlays += Overmob_color + +/obj/vehicle/train/engine/quadbike/Bump(atom/Obstacle) + if(!istype(Obstacle, /atom/movable)) + return + var/atom/movable/A = Obstacle + + if(!A.anchored) + var/turf/T = get_step(A, dir) + if(isturf(T)) + A.Move(T) //bump things away when hit + + if(istype(A, /mob/living)) + var/mob/living/M = A + visible_message("[src] knocks over [M]!") + M.apply_effects(2, 2) // Knock people down for a short moment + M.apply_damages(8 / move_delay) // Smaller amount of damage than a tug, since this will always be possible because Quads don't have safeties. + var/list/throw_dirs = list(1, 2, 4, 8, 5, 6, 9, 10) + if(!emagged) // By the power of Bumpers TM, it won't throw them ahead of the quad's path unless it's emagged or the person turns. + health -= round(M.mob_size / 2) + throw_dirs -= dir + throw_dirs -= get_dir(M, src) //Don't throw it AT the quad either. + else + health -= round(M.mob_size / 4) // Less damage if they actually put the point in to emag it. + var/turf/T2 = get_step(A, pick(throw_dirs)) + M.throw_at(T2, 1, 1, src) + if(istype(load, /mob/living/carbon/human)) + var/mob/living/D = load + to_chat(D, "You hit [M]!") + add_attack_logs(D,M,"Ran over with [src.name]") + + +/obj/vehicle/train/engine/quadbike/RunOver(var/mob/living/carbon/human/H) + ..() + var/list/throw_dirs = list(1, 2, 4, 8, 5, 6, 9, 10) + if(!emagged) + throw_dirs -= dir + if(tow) + throw_dirs -= get_dir(H, tow) //Don't throw it at the trailer either. + var/turf/T = get_step(H, pick(throw_dirs)) + H.throw_at(T, 1, 1, src) + +/* + * Trailer bits and bobs. + */ + +/obj/vehicle/train/trolley/trailer + name = "all terrain trailer" + icon = 'icons/obj/vehicles_64x64.dmi' + icon_state = "quadtrailer" + anchored = 0 + passenger_allowed = 1 + buckle_lying = 1 + locked = 0 + + load_item_visible = 1 + load_offset_x = 0 + load_offset_y = 13 + mob_offset_y = 16 + + pixel_x = -16 + + paint_color = "#ffffff" + +/obj/vehicle/train/trolley/trailer/random/New() + paint_color = rgb(rand(1,255),rand(1,255),rand(1,255)) + ..() + +/obj/vehicle/train/trolley/trailer/proc/update_load() + if(load) + var/y_offset = load_offset_y + if(istype(load, /mob/living)) + y_offset = mob_offset_y + load.pixel_x = (initial(load.pixel_x) + 16 + load_offset_x + pixel_x) //Base location for the sprite, plus 16 to center it on the 'base' sprite of the trailer, plus the x shift of the trailer, then shift it by the same pixel_x as the trailer to track it. + load.pixel_y = (initial(load.pixel_y) + y_offset + pixel_y) //Same as the above. + return 1 + return 0 + +/obj/vehicle/train/trolley/trailer/New() + ..() + update_icon() + +/obj/vehicle/train/trolley/trailer/Move() + ..() + if(lead) + switch(dir) //Due to being a Big Boy sprite, it has to have special pixel shifting to look 'normal'. + if(1) + pixel_y = -10 + pixel_x = -16 + if(2) + pixel_y = 0 + pixel_x = -16 + if(4) + pixel_y = 0 + pixel_x = -25 + if(8) + pixel_y = 0 + pixel_x = -5 + else + pixel_x = initial(pixel_x) + pixel_y = initial(pixel_y) + update_load() + +/obj/vehicle/train/trolley/trailer/Bump(atom/Obstacle) + if(!istype(Obstacle, /atom/movable)) + return + var/atom/movable/A = Obstacle + + if(!A.anchored) + var/turf/T = get_step(A, dir) + if(isturf(T)) + A.Move(T) //bump things away when hit + + if(istype(A, /mob/living)) + var/mob/living/M = A + visible_message("[src] knocks over [M]!") + M.apply_effects(1, 1) + M.apply_damages(8 / move_delay) + if(load) + M.apply_damages(4/move_delay) + var/list/throw_dirs = list(1, 2, 4, 8, 5, 6, 9, 10) + if(!emagged) + throw_dirs -= dir + var/turf/T2 = get_step(A, pick(throw_dirs)) + M.throw_at(T2, 1, 1, src) + if(istype(load, /mob/living/carbon/human)) + var/mob/living/D = load + to_chat(D, "You hit [M]!") + add_attack_logs(D,M,"Ran over with [src.name]") + +/obj/vehicle/train/trolley/trailer/update_icon() + ..() + overlays.Cut() + + var/image/Bodypaint = new(icon = 'icons/obj/vehicles_64x64.dmi', icon_state = "[initial(icon_state)]_a", layer = src.layer) + Bodypaint.color = paint_color + overlays += Bodypaint + +/obj/vehicle/train/trolley/trailer/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/device/multitool) && open) + var/new_paint = input("Please select paint color.", "Paint Color", paint_color) as color|null + if(new_paint) + paint_color = new_paint + update_icon() + return + ..() diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm index 42f97676ad..c66bfee0c4 100644 --- a/code/modules/vehicles/train.dm +++ b/code/modules/vehicles/train.dm @@ -17,11 +17,12 @@ var/obj/vehicle/train/lead var/obj/vehicle/train/tow + var/open_top = TRUE //------------------------------------------- // Standard procs //------------------------------------------- -/obj/vehicle/train/initialize() +/obj/vehicle/train/Initialize() . = ..() for(var/obj/vehicle/train/T in orange(1, src)) latch(T) @@ -58,6 +59,19 @@ D << "You hit [M]!" add_attack_logs(D,M,"Ran over with [src.name]") +//trains are commonly open topped, so there is a chance the projectile will hit the mob riding the train instead +/obj/vehicle/train/bullet_act(var/obj/item/projectile/Proj) + if(has_buckled_mobs() && prob(70)) + var/mob/living/L = pick(buckled_mobs) + L.bullet_act(Proj) + return + ..() + +/obj/vehicle/train/update_icon() + if(open) + icon_state = initial(icon_state) + "_open" + else + icon_state = initial(icon_state) //------------------------------------------- // Vehicle procs diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 2109d42f44..f3ea8fc91c 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -34,6 +34,8 @@ var/obj/item/weapon/cell/cell var/charge_use = 5 //set this to adjust the amount of power the vehicle uses per move + var/paint_color = "#666666" //For vehicles with special paint overlays. + var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable var/load_item_visible = 1 //set if the loaded item should be overlayed on the vehicle sprite var/load_offset_x = 0 //pixel_x offset for item overlay diff --git a/code/modules/ventcrawl/ventcrawl.dm b/code/modules/ventcrawl/ventcrawl.dm index f3a9dab041..f653a7f636 100644 --- a/code/modules/ventcrawl/ventcrawl.dm +++ b/code/modules/ventcrawl/ventcrawl.dm @@ -9,7 +9,7 @@ var/list/ventcrawl_machinery = list( /obj/item/device/radio/borg, /obj/item/weapon/holder, /obj/machinery/camera, - /mob/living/simple_animal/borer, + /mob/living/simple_mob/animal/borer, /obj/screen ) @@ -37,7 +37,7 @@ var/list/ventcrawl_machinery = list( add_ventcrawl(loc) client.screen += global_hud.centermarker -/mob/living/simple_animal/slime/can_ventcrawl() +/mob/living/simple_mob/slime/xenobio/can_ventcrawl() if(victim) to_chat(src, "You cannot ventcrawl while feeding.") return FALSE @@ -69,11 +69,6 @@ var/list/ventcrawl_machinery = list( return 1 return ..() -/mob/living/simple_animal/spiderbot/is_allowed_vent_crawl_item(var/obj/item/carried_item) - if(carried_item == held_item) - return 1 - return ..() - /mob/living/proc/ventcrawl_carry() for(var/atom/A in contents) if(!is_allowed_vent_crawl_item(A)) diff --git a/code/modules/xenoarcheaology/anomaly_container.dm b/code/modules/xenoarcheaology/anomaly_container.dm index 6372405300..795cd9d6df 100644 --- a/code/modules/xenoarcheaology/anomaly_container.dm +++ b/code/modules/xenoarcheaology/anomaly_container.dm @@ -7,7 +7,7 @@ var/obj/machinery/artifact/contained -/obj/structure/anomaly_container/initialize() +/obj/structure/anomaly_container/Initialize() . = ..() var/obj/machinery/artifact/A = locate() in loc diff --git a/code/modules/xenoarcheaology/artifacts/autocloner.dm b/code/modules/xenoarcheaology/artifacts/autocloner.dm index 5f56ece8ee..e8ee5a16c1 100644 --- a/code/modules/xenoarcheaology/artifacts/autocloner.dm +++ b/code/modules/xenoarcheaology/artifacts/autocloner.dm @@ -22,22 +22,22 @@ //33% chance to spawn nasties if(prob(33)) spawn_type = pick( - /mob/living/simple_animal/hostile/giant_spider/nurse, - /mob/living/simple_animal/hostile/alien, - /mob/living/simple_animal/hostile/bear, - /mob/living/simple_animal/hostile/creature) + /mob/living/simple_mob/animal/giant_spider/nurse, + /mob/living/simple_mob/animal/space/alien, + /mob/living/simple_mob/animal/space/bear, + /mob/living/simple_mob/creature, + /mob/living/simple_mob/slime/xenobio) else spawn_type = pick(\ - /mob/living/simple_animal/cat, - /mob/living/simple_animal/corgi, - /mob/living/simple_animal/corgi/puppy, - /mob/living/simple_animal/chicken, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/parrot, - /mob/living/simple_animal/slime, - /mob/living/simple_animal/crab, - /mob/living/simple_animal/mouse, - /mob/living/simple_animal/retaliate/goat) + /mob/living/simple_mob/animal/passive/cat, + /mob/living/simple_mob/animal/passive/dog/corgi, + /mob/living/simple_mob/animal/passive/dog/corgi/puppy, + /mob/living/simple_mob/animal/passive/chicken, + /mob/living/simple_mob/animal/passive/cow, + /mob/living/simple_mob/animal/passive/bird/parrot, + /mob/living/simple_mob/animal/passive/crab, + /mob/living/simple_mob/animal/passive/mouse, + /mob/living/simple_mob/animal/goat) //todo: how the hell is the asteroid permanently powered? /obj/machinery/auto_cloner/process() diff --git a/code/modules/xenoarcheaology/artifacts/replicator.dm b/code/modules/xenoarcheaology/artifacts/replicator.dm index a0f0ab92da..50e5c1fe9d 100644 --- a/code/modules/xenoarcheaology/artifacts/replicator.dm +++ b/code/modules/xenoarcheaology/artifacts/replicator.dm @@ -26,9 +26,8 @@ /obj/item/roller, /obj/structure/closet/crate, /obj/structure/closet/acloset, - /mob/living/simple_animal/hostile/mimic, - /mob/living/simple_animal/hostile/viscerator, - /mob/living/simple_animal/hostile/hivebot, + /mob/living/simple_mob/mechanical/viscerator, + /mob/living/simple_mob/mechanical/hivebot, /obj/item/device/analyzer, /obj/item/device/camera, /obj/item/device/flash, diff --git a/code/modules/xenoarcheaology/finds/special.dm b/code/modules/xenoarcheaology/finds/special.dm index f6f89c6e8b..040c42e20f 100644 --- a/code/modules/xenoarcheaology/finds/special.dm +++ b/code/modules/xenoarcheaology/finds/special.dm @@ -7,7 +7,7 @@ /obj/item/weapon/reagent_containers/glass/replenishing/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) spawning_id = pick("blood","holywater","lube","stoxin","ethanol","ice","glycerol","fuel","cleaner") /obj/item/weapon/reagent_containers/glass/replenishing/process() @@ -22,7 +22,7 @@ var/max_stored_messages = 100 /obj/item/clothing/mask/gas/poltergeist/New() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/clothing/mask/gas/poltergeist/process() if(heard_talk.len && istype(src.loc, /mob/living) && prob(10)) @@ -56,7 +56,7 @@ /obj/item/weapon/vampiric/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/vampiric/process() //see if we've identified anyone nearby @@ -87,7 +87,7 @@ if(charges >= 3) if(prob(5)) charges -= 1 - var/spawn_type = pick(/mob/living/simple_animal/hostile/creature) + var/spawn_type = pick(/mob/living/simple_mob/creature) new spawn_type(pick(view(1,src))) playsound(src.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) @@ -143,7 +143,7 @@ /obj/effect/decal/cleanable/blood/splatter/animated/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) loc_last_process = src.loc /obj/effect/decal/cleanable/blood/splatter/animated/process() @@ -173,7 +173,7 @@ density = 1 /obj/effect/shadow_wight/New() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/effect/shadow_wight/process() if(src.loc) @@ -197,7 +197,7 @@ M.sleeping = max(M.sleeping,rand(5,10)) src.loc = null else - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) /obj/effect/shadow_wight/Bump(var/atom/obstacle) obstacle << "You feel a chill run down your spine!" diff --git a/code/modules/xenoarcheaology/finds/talking.dm b/code/modules/xenoarcheaology/finds/talking.dm index c6f7cff5ea..01af7f7a0e 100644 --- a/code/modules/xenoarcheaology/finds/talking.dm +++ b/code/modules/xenoarcheaology/finds/talking.dm @@ -13,11 +13,11 @@ /datum/talking_atom/proc/init() if(holder_atom) - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /datum/talking_atom/process() if(!holder_atom) - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) else if(heard_words.len >= 1 && world.time > last_talk_time + talk_interval && prob(talk_chance)) SaySomething() diff --git a/code/modules/xenoarcheaology/misc.dm b/code/modules/xenoarcheaology/misc.dm index 0f51e4fd77..a1cb425e10 100644 --- a/code/modules/xenoarcheaology/misc.dm +++ b/code/modules/xenoarcheaology/misc.dm @@ -41,7 +41,7 @@ /obj/structure/bookcase/manuals/xenoarchaeology name = "Xenoarchaeology Manuals bookcase" -/obj/structure/bookcase/manuals/xenoarchaeology/initialize() +/obj/structure/bookcase/manuals/xenoarchaeology/Initialize() . = ..() new /obj/item/weapon/book/manual/excavation(src) new /obj/item/weapon/book/manual/mass_spectrometry(src) diff --git a/code/modules/xenoarcheaology/tools/ano_device_battery.dm b/code/modules/xenoarcheaology/tools/ano_device_battery.dm index a7fdae7553..ce4427d595 100644 --- a/code/modules/xenoarcheaology/tools/ano_device_battery.dm +++ b/code/modules/xenoarcheaology/tools/ano_device_battery.dm @@ -34,7 +34,7 @@ /obj/item/weapon/anodevice/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/weapon/anodevice/attackby(var/obj/I as obj, var/mob/user as mob) if(istype(I, /obj/item/weapon/anobattery)) @@ -190,7 +190,7 @@ icon_state = "anodev[round(p,25)]" /obj/item/weapon/anodevice/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/anodevice/attack(mob/living/M as mob, mob/living/user as mob, def_zone) diff --git a/code/modules/xenoarcheaology/tools/artifact_analyser.dm b/code/modules/xenoarcheaology/tools/artifact_analyser.dm index e169a62061..b1b0251d7c 100644 --- a/code/modules/xenoarcheaology/tools/artifact_analyser.dm +++ b/code/modules/xenoarcheaology/tools/artifact_analyser.dm @@ -14,7 +14,7 @@ var/obj/scanned_object var/report_num = 0 -/obj/machinery/artifact_analyser/initialize() +/obj/machinery/artifact_analyser/Initialize() . = ..() reconnect_scanner() diff --git a/code/modules/xenoarcheaology/tools/tools.dm b/code/modules/xenoarcheaology/tools/tools.dm index 78a1a992e7..00eb61b79b 100644 --- a/code/modules/xenoarcheaology/tools/tools.dm +++ b/code/modules/xenoarcheaology/tools/tools.dm @@ -229,10 +229,10 @@ /obj/item/device/beacon_locator/New() ..() - processing_objects.Add(src) + START_PROCESSING(SSobj, src) /obj/item/device/beacon_locator/Destroy() - processing_objects.Remove(src) + STOP_PROCESSING(SSobj, src) ..() /obj/item/device/beacon_locator/process() @@ -254,7 +254,7 @@ if(prob(scan_ticks * 10)) spawn(0) set background = 1 - if(processing_objects.Find(src)) + if(is_processing) //scan radios in the world to try and find one var/cur_dist = 999 for(var/obj/item/device/radio/beacon/R in all_beacons) diff --git a/code/modules/xenobio/items/extracts.dm b/code/modules/xenobio/items/extracts.dm index 6d472b5a09..397ca52c33 100644 --- a/code/modules/xenobio/items/extracts.dm +++ b/code/modules/xenobio/items/extracts.dm @@ -77,7 +77,7 @@ /datum/chemical_reaction/slime/grey_new_slime/on_reaction(var/datum/reagents/holder) holder.my_atom.visible_message("Infused with phoron, the core begins to quiver and grow, and soon a new baby slime emerges from it!") - new /mob/living/simple_animal/slime(get_turf(holder.my_atom)) + new /mob/living/simple_mob/slime/xenobio(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/grey_monkey @@ -495,16 +495,16 @@ if(!(their_turf in Z.contents)) // Not in the same zone. continue - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L - if(S.cold_damage_per_tick <= 0) // Immune to cold. + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L + if(S.cold_resist >= 1) // Immune to cold. to_chat(S, "A chill is felt around you, however it cannot harm you.") continue if(S.client) // Don't instantly kill player slimes. to_chat(S, "You feel your body crystalize as an intense chill overwhelms you!") - S.adjustToxLoss(S.cold_damage_per_tick * 2) + S.inflict_cold_damage(100) else - S.adjustToxLoss(S.cold_damage_per_tick * 5) // Metal slimes can survive this 'slime nuke'. + S.inflict_cold_damage(200) // Metal slimes can survive this 'slime nuke'. continue if(ishuman(L)) @@ -552,17 +552,21 @@ required = /obj/item/slime_extract/red /datum/chemical_reaction/slime/red_enrage/on_reaction(var/datum/reagents/holder) - for(var/mob/living/simple_animal/slime/S in view(get_turf(holder.my_atom))) - if(S.stat || S.docile || S.rabid) + for(var/mob/living/simple_mob/slime/S in view(get_turf(holder.my_atom))) + if(S.stat) continue + if(istype(S, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = S + if(X.harmless) + continue + if(!X.client) + X.enrage() + S.add_modifier(/datum/modifier/berserk, 30 SECONDS) if(S.client) // Player slimes always have free will. to_chat(S, "An intense wave of rage is felt from inside, but you remain in control of yourself.") - continue - - S.enrage() for(var/mob/living/carbon/human/H in view(get_turf(holder.my_atom))) if(H.species.name == SPECIES_PROMETHEAN) @@ -957,8 +961,8 @@ /datum/chemical_reaction/slime/rainbow_random_slime/on_reaction(var/datum/reagents/holder) - var/mob/living/simple_animal/slime/S - var/list/slime_types = typesof(/mob/living/simple_animal/slime) + var/mob/living/simple_mob/slime/xenobio/S + var/list/slime_types = typesof(/mob/living/simple_mob/slime/xenobio) while(slime_types.len) S = pick(slime_types) diff --git a/code/modules/xenobio/items/slimepotions.dm b/code/modules/xenobio/items/slimepotions.dm index df03fdab6f..944853bec7 100644 --- a/code/modules/xenobio/items/slimepotions.dm +++ b/code/modules/xenobio/items/slimepotions.dm @@ -21,7 +21,7 @@ icon_state = "potcyan" description_info = "The slime needs to be alive for this to work. It will reduce the chances of mutation by 15%." -/obj/item/slimepotion/stabilizer/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/stabilizer/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The stabilizer only works on slimes!") return ..() @@ -45,7 +45,7 @@ description_info = "The slime needs to be alive for this to work. It will increase the chances of mutation by 12%." icon_state = "potred" -/obj/item/slimepotion/mutator/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/mutator/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The mutator only works on slimes!") return ..() @@ -67,20 +67,25 @@ name = "docility agent" desc = "A potent chemical mix that nullifies a slime's hunger, causing it to become docile and tame. It might also work on other creatures?" icon_state = "potlightpink" - description_info = "The target needs to be alive, not already passive, and have animal-like intelligence." + description_info = "The target needs to be alive, not already passive, and be an animal or slime type entity." -/obj/item/slimepotion/docility/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/docility/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) to_chat(user, "The agent only works on creatures!") return ..() if(M.stat == DEAD) to_chat(user, "\The [M] is dead!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strongly willed for this to affect them.")) // Most likely player controlled. + return + + var/datum/ai_holder/AI = M.ai_holder // Slimes. - if(istype(M, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = M - if(S.docile) + if(istype(M, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/S = M + if(S.harmless) to_chat(user, "The slime is already docile!") return ..() @@ -89,22 +94,22 @@ to_chat(M, "You absorb the agent and feel your intense desire to feed melt away.") to_chat(user, "You feed the slime the agent, removing its hunger and calming it.") - // Simple Animals. - else if(istype(M, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = M - if(SA.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [SA] is too intellient for this to affect them.") + // Simple Mobs. + else if(istype(M, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = M + if(!(SM.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [SM] only works on slimes and animals.") return ..() - if(!SA.hostile) - to_chat(user, "\The [SA] is already passive!") + if(!AI.hostile) + to_chat(user, "\The [SM] is already passive!") return ..() - SA.hostile = FALSE + AI.hostile = FALSE to_chat(M, "You consume the agent and feel a serene sense of peace.") - to_chat(user, "You feed \the [SA] the agent, calming it.") + to_chat(user, "You feed \the [SM] the agent, calming it.") playsound(src, 'sound/effects/bubbles.ogg', 50, 1) - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. var/newname = copytext(sanitize(input(user, "Would you like to give \the [M] a name?", "Name your new pet", M.name) as null|text),1,MAX_NAME_LEN) if(newname) @@ -121,7 +126,7 @@ Extra extracts are not passed down to offspring when reproducing." icon_state = "potpurple" -/obj/item/slimepotion/steroid/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/steroid/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The steroid only works on slimes!") return ..() @@ -149,7 +154,7 @@ carry over to offspring when reproducing." icon_state = "potpink" -/obj/item/slimepotion/unity/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/unity/attack(mob/living/simple_mob/slime/M, mob/user) if(!istype(M)) to_chat(user, "The agent only works on slimes!") return ..() @@ -175,12 +180,12 @@ the user's faction, which means the slime will attack things that are hostile to the user's faction, such as carp, spiders, and other slimes." icon_state = "potred" -/obj/item/slimepotion/loyalty/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/loyalty/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) - to_chat(user, "The agent only works on animals!") + to_chat(user, "The agent only works on creatures!") return ..() - if(M.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [M] is too intellient for this to affect them.") + if(!(M.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [M] only works on slimes and animals.") return ..() if(M.stat == DEAD) to_chat(user, "The animal is dead!") @@ -188,12 +193,16 @@ if(M.faction == user.faction) to_chat(user, "\The [M] is already loyal to your species!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strong-willed for this to affect them.")) + return ..() + + var/datum/ai_holder/AI = M.ai_holder to_chat(user, "You feed \the [M] the agent. It will now try to murder things that want to murder you instead.") to_chat(M, "\The [user] feeds you \the [src], and feel that the others will regard you as an outsider now.") M.faction = user.faction - M.attack_same = FALSE - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. playsound(src, 'sound/effects/bubbles.ogg', 50, 1) qdel(src) @@ -206,28 +215,29 @@ their 'friend', and will never attack them. This might also work on other things besides slimes." icon_state = "potlightpink" -/obj/item/slimepotion/friendship/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/friendship/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) - to_chat(user, "The agent only works on animals!") + to_chat(user, "The agent only works on creatures!") return ..() - if(M.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [M] is too intellient for this to affect them.") + if(!(M.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [M] only works on slimes and animals.") return ..() if(M.stat == DEAD) - to_chat(user, "The animal is dead!") + to_chat(user, "\The [M] is dead!") return ..() if(user in M.friends) to_chat(user, "\The [M] is already loyal to you!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strong-willed for this to affect them.")) + return ..() + + var/datum/ai_holder/AI = M.ai_holder to_chat(user, "You feed \the [M] the agent. It will now be your best friend.") to_chat(M, "\The [user] feeds you \the [src], and feel that \the [user] wants to be best friends with you.") - if(isslime(M)) - var/mob/living/simple_animal/slime/S = M - S.befriend(user) - else - M.friends.Add(user) - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + M.friends.Add(user) + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. playsound(src, 'sound/effects/bubbles.ogg', 50, 1) qdel(src) @@ -239,15 +249,16 @@ description_info = "The slime needs to be alive for this to work. It will instantly grow the slime enough to reproduce." icon_state = "potyellow" -/obj/item/slimepotion/feeding/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/feeding/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) - to_chat(user, "The mutator only works on slimes!") + to_chat(user, "The feeding agent only works on slimes!") return ..() if(M.stat == DEAD) to_chat(user, "The slime is dead!") return ..() to_chat(user, "You feed the slime the feeding agent. It will now instantly reproduce.") + M.amount_grown = 10 M.make_adult() M.amount_grown = 10 M.reproduce() diff --git a/code/modules/xenobio/items/weapons.dm b/code/modules/xenobio/items/weapons.dm index 933ef5dbbf..dbfba4a60f 100644 --- a/code/modules/xenobio/items/weapons.dm +++ b/code/modules/xenobio/items/weapons.dm @@ -1,6 +1,6 @@ /obj/item/weapon/melee/baton/slime name = "slimebaton" - desc = "A modified stun baton designed to stun slimes and other lesser xeno lifeforms for handling." + desc = "A modified stun baton designed to stun slimes and other lesser slimy xeno lifeforms for handling." icon_state = "slimebaton" item_state = "slimebaton" slot_flags = SLOT_BELT @@ -9,31 +9,30 @@ origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 2) agonyforce = 10 //It's not supposed to be great at stunning human beings. hitcost = 48 //Less zap for less cost - description_info = "This baton will stun a slime or other lesser lifeform for about five seconds, if hit with it while on." + description_info = "This baton will stun a slime or other slime-based lifeform for about five seconds, if hit with it while on." -/obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user, hit_zone) - // Simple Animals. - if(istype(M, /mob/living/simple_animal/slime) && status) - var/mob/living/simple_animal/SA = M - if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. - SA.Weaken(5) - if(isslime(SA)) - var/mob/living/simple_animal/slime/S = SA - S.adjust_discipline(3) +/obj/item/weapon/melee/baton/slime/attack(mob/living/L, mob/user, hit_zone) + if(istype(L) && status) // Is it on? + if(L.mob_class & MOB_CLASS_SLIME) // Are they some kind of slime? (Prommies might pass this check someday). + if(isslime(L)) + var/mob/living/simple_mob/slime/S = L + S.slimebatoned(user, 5) // Feral and xenobio slimes will react differently to this. + else + L.Weaken(5) + + // Now for prommies. + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.species && H.species.name == SPECIES_PROMETHEAN) + var/agony_to_apply = 60 - agonyforce + H.apply_damage(agony_to_apply, HALLOSS) - // Prometheans. - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.species && H.species.name == SPECIES_PROMETHEAN && status) - var/agony_to_apply = 60 - agonyforce - H.apply_damage(agony_to_apply, HALLOSS) ..() -/obj/item/weapon/melee/baton/slime/loaded/New() - ..() +/obj/item/weapon/melee/baton/slime/loaded/Initialize() bcell = new/obj/item/weapon/cell/device(src) update_icon() - return + return ..() // Research borg's version @@ -61,9 +60,9 @@ charge_cost = 120 // Twice as many shots. projectile_type = /obj/item/projectile/beam/stun/xeno accuracy = 30 // Make it a bit easier to hit the slimes. - description_info = "This gun will stun a slime or other lesser lifeform for about two seconds, if hit with the projectile it fires." + description_info = "This gun will stun a slime or other lesser slimy lifeform for about two seconds, if hit with the projectile it fires." description_fluff = "An easy to use weapon designed by NanoTrasen, for NanoTrasen. This weapon is designed to subdue lesser \ - xeno lifeforms at a distance. It is ineffective at stunning larger lifeforms such as humanoids." + slime-based xeno lifeforms at a distance. It is ineffective at stunning non-slimy lifeforms such as humanoids." /obj/item/weapon/gun/energy/taser/xeno/robot // Borg version self_recharge = 1 @@ -71,7 +70,7 @@ recharge_time = 3 /obj/item/weapon/gun/energy/taser/xeno/sec //NT's corner-cutting option for their on-station security. - desc = "An NT Mk30 NL retrofitted to fire beams for subduing non-humanoid xeno life forms." + desc = "An NT Mk30 NL retrofitted to fire beams for subduing non-humanoid slimy xeno life forms." icon_state = "taserblue" item_state = "taser" projectile_type = /obj/item/projectile/beam/stun/xeno/weak @@ -102,20 +101,17 @@ /obj/item/projectile/beam/stun/xeno/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) if(istype(target, /mob/living)) var/mob/living/L = target + if(L.mob_class & MOB_CLASS_SLIME) + if(isslime(L)) + var/mob/living/simple_mob/slime/S = L + S.slimebatoned(firer, round(agony/2)) + else + L.Weaken(round(agony/2)) - // Simple Animals. - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/SA = L - if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. - SA.Weaken(round(agony/2)) // Less powerful since its ranged, and therefore safer. - if(isslime(SA)) - var/mob/living/simple_animal/slime/S = SA - S.adjust_discipline(round(agony/2)) - - // Prometheans. if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.species && H.species.name == SPECIES_PROMETHEAN) - if(agony == initial(agony)) + if(agony == initial(agony)) // ?????? agony = round((14 * agony) - agony) //60-4 = 56, 56 / 4 = 14. Prior was flat 60 - agony of the beam to equate to 60. + ..() diff --git a/code/modules/xenobio/machinery/processor.dm b/code/modules/xenobio/machinery/processor.dm index 56b7cee3bf..6d888adb26 100644 --- a/code/modules/xenobio/machinery/processor.dm +++ b/code/modules/xenobio/machinery/processor.dm @@ -79,8 +79,8 @@ playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) /obj/machinery/processor/proc/extract(var/atom/movable/AM) - if(istype(AM, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = AM + if(istype(AM, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = AM while(S.cores) new S.coretype(get_turf(src)) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) @@ -98,8 +98,8 @@ sleep(1 SECOND) /obj/machinery/processor/proc/can_insert(var/atom/movable/AM) - if(istype(AM, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = AM + if(istype(AM, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = AM if(S.stat != DEAD) return FALSE return TRUE diff --git a/code/stylesheet.dm b/code/stylesheet.dm index 77da8eb937..233d0f3471 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -105,4 +105,11 @@ h1.alert, h2.alert {color: #000000;} BIG IMG.icon {width: 32px; height: 32px;} +/* Debug Logs */ +.debug_error {color:#FF0000; font-weight:bold} +.debug_warning {color:#FF0000;} +.debug_info {} +.debug_debug {color:#0000FF;} +.debug_trace {color:#888888;} + "} diff --git a/code/world.dm b/code/world.dm index bf5a43bb27..884ec241ec 100644 --- a/code/world.dm +++ b/code/world.dm @@ -62,6 +62,8 @@ var/global/datum/global_init/init = new () if(config && config.log_runtime) log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log") + GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000 + callHook("startup") //Emergency Fix load_mods() @@ -167,7 +169,10 @@ var/world_topic_spam_protect_time = world.timeofday s["players"] = players.len s["playerlist"] = list2params(players) - s["admins"] = admins.len + var/list/adm = get_admin_counts() + var/list/presentmins = adm["present"] + var/list/afkmins = adm["afk"] + s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho s["adminlist"] = list2params(admins) else var/n = 0 @@ -414,19 +419,27 @@ var/world_topic_spam_protect_time = world.timeofday return "Database connection failed or not set up" -/world/Reboot(var/reason) +/world/Reboot(reason = 0, fast_track = FALSE) /*spawn(0) world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy */ + if (reason || fast_track) //special reboot, do none of the normal stuff + if (usr) + log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools") + message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools") + world << "[key_name_admin(usr)] has requested an immediate world restart via client side debugging tools" + + else + world << "Rebooting world immediately due to host request" + else + processScheduler.stop() + Master.Shutdown() //run SS shutdowns + for(var/client/C in clients) + if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite + C << link("byond://[config.server]") - processScheduler.stop() - Master.Shutdown() //run SS shutdowns - - for(var/client/C in clients) - if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite - C << link("byond://[config.server]") - - ..(reason) + log_world("World rebooted at [time_stamp()]") + ..() /hook/startup/proc/loadMode() world.load_mode() diff --git a/config/example/config.txt b/config/example/config.txt index d9d73c6ccb..a347fac832 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -91,10 +91,10 @@ SQL_ENABLED SHOW_DEVS ##Show mods on staffwho SHOW_MODS - + ##Show mentors on staffwho SHOW_EVENT - + ## Chooses whether mods have the ability to tempban or not MODS_CAN_TEMPBAN @@ -133,12 +133,12 @@ TRAITOR_SCALING ## if objectives are disabled #OBJECTIVES_DISABLED -## make ERT's be only called by admins -#ERT_ADMIN_ONLY - +## make ERT's be only called by admins +#ERT_ADMIN_ONLY + ## If uncommented, votes can be called to add extra antags to the round. #ALLOW_EXTRA_ANTAGS - + ## If security is prohibited from being most antagonists #PROTECT_ROLES_FROM_ANTAGONIST @@ -315,7 +315,7 @@ CHARACTER_SLOTS 10 LOADOUT_SLOTS 3 ## Uncomment to use overmap system for zlevel travel -#USE_OVERMAP +#USE_OVERMAP ## Defines which Z-levels the station exists on. STATION_LEVELS 1 @@ -384,7 +384,7 @@ STARLIGHT 0 ## Defines how Law Zero is phrased. Primarily used in the Malfunction gamemode. # LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010 - + ## Enables specific procedural map generation, generally for mining, however it is specific to the loaded map. Uncomment to enable it, however it can ## worth it to keep it disabled if you are not hosting an actual server, to speed up start-up time for testing code. @@ -408,3 +408,8 @@ STARLIGHT 0 ## Uncomment to enable Paranoia Logging. This will notify admins and write to a file any time a new player (byond or your server) connects. # PARANOIA_LOGGING + +## Uncomment to enable submaps to have their orientation rotated randomly during map generation. +## Submap rotation is an experimental feature and can cause bugs and weirdness if certain objects inside the submap are coded poorly. +## Submaps can still be rotated when loading manually with the admin verbs, if desired. +# RANDOM_SUBMAP_ORIENTATION diff --git a/config/names/first_female.txt b/config/names/first_female.txt index b500f027ef..3f8c53a7a9 100644 --- a/config/names/first_female.txt +++ b/config/names/first_female.txt @@ -306,7 +306,6 @@ Yolanda Ysabel Zelda Zune -Emma Isabella Emily Madison @@ -314,13 +313,11 @@ Ava Olivia Sophia Abigail -Elizabeth Chloe Samantha Addison Natalie Mia -Alexis Alyssa Hannah Ashley @@ -330,7 +327,6 @@ Grace Taylor Brianna Lily -Hailey Anna Victoria Kayla @@ -345,19 +341,13 @@ Sofia Makayla Avery Riley -Julia Leah -Aubrey -Jasmine Audrey Katherine Morgan Brooklyn Destiny -Sydney -Alexa Kylie -Brooke Kaitlyn Evelyn Layla @@ -379,7 +369,6 @@ Trinity Andrea Maya Valeria -Sophie Rachel Vanessa Aaliyah @@ -406,7 +395,6 @@ Zoey Gracie Megan Haley -Mya Michelle Molly Stephanie @@ -427,7 +415,6 @@ Rebecca Lydia Daniela Bella -Keira Adriana Lilly Hayden @@ -464,7 +451,6 @@ London Juliana Shelby Cheyenne -Angel Daisy Makenzie Miranda @@ -478,7 +464,6 @@ Mikayla Summer Piper Adrianna -Jillian Sierra Jayden Sienna @@ -493,7 +478,6 @@ Sabrina Stella Aniyah Annabelle -Alexandria Kathryn Skylar Aliyah @@ -501,7 +485,6 @@ Delilah Julianna Kelsey Khloe -Carly Amaya Mariana Christina @@ -516,7 +499,6 @@ Josephine Delaney Scarlett Elena -Cadence Alexia Maggie Laura @@ -543,7 +525,6 @@ Caitlin Kendra Karina Kyra -Kayleigh Addyson Kiara Jazmine @@ -554,11 +535,9 @@ Lola Kyla Kelly Fatima -Tiffany Kira Crystal Mallory -Esmeralda Alejandra Eleanor Angelica @@ -607,14 +586,12 @@ Lexi Camille Savanna Dulce -Daniella Lucia Emely Joselyn Kiley Kailey Miriam -Cynthia Rihanna Georgia Rylie @@ -652,7 +629,6 @@ Rose Malia Shayla Fiona -Phoebe Nayeli Paola Kaelyn @@ -675,8 +651,6 @@ Hanna Tatum Marlee Nataly -Helen -Janelle Lizbeth Serena Anya @@ -686,13 +660,11 @@ Jazlyn Nancy Lindsay Desiree -Hayley Itzel Imani Madelynn Asia Kadence -Madyson Talia Jane Kayden @@ -704,7 +676,6 @@ Jadyn Celeste Jimena Luna -Yasmin Emilia Annika Estrella @@ -718,7 +689,6 @@ Dayana Lilah Lilliana Natasha -Hadley Harley Priscilla Claudia @@ -753,7 +723,6 @@ Meredith Kailyn Lesly Johanna -Diamond Evangeline Juliet Kathleen @@ -786,22 +755,660 @@ Perla Amiyah Alyson Rachael -Shannon Aileen Miracle Lillie Danika -Heather Kassidy Taryn -Tori Francesca Kristen Amya -Elle Kristina Cheyanne Haylie Patricia -Anne -Samara \ No newline at end of file +Samara +Balina +Skiftere +Albana +Fatushe +Vilna +Hamia +Kalila +Noura +Shadia +Selima +Herri +Zwina +Tanit +Satna +Batti +Loula +Nuja +Kassu +Aketa +Pherenike +Cyrene +Megare +Hekaline +Axiothea +Atheer +Hamda +Hakeema +Nadeera +Farha +Nasreen +Arwa +Pilar +Gezana +Dukinea +Reyna +Gala +Cira +Violeta +Arpi +Noushig +Zabel +Nane +Arev +Asiah +Ishtar +Zaminy +Durna +Liboko +Mathe +Ratu +Nana +Ntsebo +Uraburu +Ino +Itzalle +Graziana +Ixone +Celien +Jente +Marianne +Floriane +Stefanie +Eloise +Anke +Dristi +Chitra +Geeta +Shila +Suravi +Rani +Ekta +Fullara +Anasuya +Manali +Annapurna +Vanita +Belma +Elmedina +Zineta +Habiba +Yi +Eka +Thi +New +Aye +Azah +Hapsatou +Aibell +Bethan +Carys +Branwyn +Alis +Gwen +Gwendolyn +Caitriona +Morag +Muireall +Khazan +Yahita +Yisa +Sovbika +Zheng +Liuxian +Chao +Ping +Yan +Hai +Ling +Min +Ru +Bao +Sanja +Gordana +Dorotea +Ruzena +Tatjana +Vilma +Dagmar +Blanka +Yvonne +Hertha +Lise +Liv +Randi +Ester +Ziba +Taban +Shireen +Yasaman +Karlien +Saar +Liene +Khat +Maat +Tauret +Sitra +Anta +Niut +Ankhi +Bennu +Anku +Sagira +Kakra +Safa +Masika +Salma +Aya +Nesma +Myrrh +Wynfride +Millicent +Sybell +Inna +Rebeka +Esta +Endla +Nanni +Awet +Sisay 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+Navpreet +Izula +Sihle +Ethwasa +Xolani +Thando +Neith +Zamani +Zinhle +Msizi +Amehlo +Fatiha +Aicha +Fatma +Khiera +Dalal +Gamalat +Hana +Rania +Milagrosa +Amahle +Lesedi +Reem +Aria +Noemi +Concepcion +Antonella +Aadya +Diya +Jing +Ying +Xiaoyan +Xinyi +Tingting +Tala +Rimas +Adi +Noam +Tamar +Yael +Zara +Seo +Shu +Althea +Kabita +Nor +Zeynep +Aura +Chastity +Rebel +Vixen +Zero +Nix +Wren +India +Pearl +Natuna +Dawn +Aditya +Mio +Discovery +Cas +Zee +Rewi +Lusia +Olympia +Freya +Chani +Ash +Val +Okra +Verda +Mania +Peace +Fortuna +Hathor +Lucky +Wish +Africa +Proxima +Ceti +Sabik \ No newline at end of file diff --git a/config/names/first_male.txt b/config/names/first_male.txt index f2b03e1686..84270df02e 100644 --- a/config/names/first_male.txt +++ b/config/names/first_male.txt @@ -223,26 +223,21 @@ Woodrow Zack Zane Zeke -Jacob -Michael Ethan Joshua Daniel Alexander Anthony -William Christopher Matthew Jayden Andrew Joseph David -Noah Aiden James Ryan Logan -John Nathan Elijah Christian @@ -265,15 +260,12 @@ Jack Kevin Jose Isaiah -Luke Landon Justin -Lucas Zachary Jordan Robert Aaron -Brayden Thomas Cameron Hunter @@ -285,9 +277,7 @@ Aidan Jason Julian Wyatt -Charles Luis -Carter Juan Chase Diego @@ -299,7 +289,6 @@ Carlos Sebastian Liam Hayden -Nathaniel Henry Jesus Ian @@ -307,18 +296,14 @@ Tristan Bryan Sean Cole -Alex Eric Brian Jaden Carson -Blake Ayden Cooper -Dominic Brady Caden -Josiah Kyle Colton Kaden @@ -329,16 +314,11 @@ Parker Steven Alejandro Riley -Richard -Timothy -Devin Jesse Victor -Jake Joel Colin Kaleb -Bryce Levi Oliver Oscar @@ -348,16 +328,12 @@ Cody Micah Preston Marcus -Max -Patrick Seth Jeremy Peyton Nolan Ivan -Damian Maxwell -Alan Kenneth Jonah Jorge @@ -365,10 +341,8 @@ Mark Giovanni Eduardo Grant -Collin Gage Omar -Emmanuel Trevor Edward Ricardo @@ -384,7 +358,6 @@ Andres Derek Garrett Tanner -Malachi Conner Fernando Cesar @@ -396,7 +369,6 @@ Leonardo Santiago Francisco Cayden -Shane Edwin Hudson Travis @@ -415,21 +387,18 @@ Damien Kaiden Spencer Stephen -Edgar Wesley Shawn Trenton Jared Jeffrey Landen -Johnathan Bradley Braxton Ryder Camden Roman Asher -Brendan Maddox Sergio Israel @@ -437,7 +406,6 @@ Andy Lincoln Erik Donovan -Raymond Avery Rylan Dalton @@ -447,7 +415,6 @@ Martin Keegan Marco Jude -Sawyer Dakota Leo Calvin @@ -457,7 +424,6 @@ Troy Zion Clayton Roberto -Zane Gregory Tucker Rafael @@ -468,7 +434,6 @@ Griffin Devon Drew Lukas -Johnny Ty Pedro Tyson @@ -478,12 +443,10 @@ Braylon Cash Aden Chance -Taylor Marcos Maximus Ruben Emanuel -Simon Corbin Brennan Dillon @@ -499,8 +462,6 @@ Colby Jonas Joaquin Payton -Brock -Frank Enrique Quinn Emilio @@ -516,7 +477,6 @@ Gerardo Dante Ezra Armando -Allen Theodore Gael Amir @@ -552,7 +512,6 @@ Anderson Rodrigo Pablo Saul -Danny Donald Elliot Brayan @@ -580,12 +539,9 @@ Felix Jimmy Cohen Tony -Holden Reid -Abel Bennett Zackary -Arthur Nehemiah Ricky Esteban @@ -611,11 +567,9 @@ Darren Elliott Uriel Alfredo -Hugo Alec Jamari Marshall -Walter Judah Jay Lance @@ -629,13 +583,11 @@ Kobe Bryant Maurice Russell -Leland Colten Reed Davis Joe Ernesto -Desmond Kade Reece Morgan @@ -648,15 +600,12 @@ Paxton Jacoby Douglas Kristopher -Gary Lawrence Izaiah Solomon -Nikolas Mekhi Justice Tate -Jaydon Salvador Shaun Alvin @@ -664,7 +613,6 @@ Eddie Kane Davion Zachariah -Damien Titus Kellen Camron @@ -673,9 +621,7 @@ Javon Nasir Milo Johan -Byron Jasper -Jonathon Chad Marc Kelvin @@ -685,7 +631,6 @@ Cory Deandre River Reese -Roger Quinton Talon Romeo @@ -698,7 +643,6 @@ Damon Jadon Emerson Micheal -Bruce Terry Kolton Melvin @@ -712,7 +656,6 @@ Leonel Karson Zayden Keagan -Carl Khalil Cristopher Nelson @@ -722,4 +665,712 @@ Isaias Roy Triston Walker -Kale \ No newline at end of file +Kale +Tafil +Ismet +Bardhal +Valm +Ermir +Milosh +Lunik +Rahul +Sabir +Majed +Bakri +Feroz +Taysir +Hamal +Mawel +Amadsu +Mastina +Deren +Ides +Masar +Belkin +Kriton +Aktis +Lemnus +Agastrophos +Charax +Cylon +Theomestor +Telephus +Aatif +Abdul +Ridwaan +Isaam +Azmi 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-Roberts Wood Ullman Bicknell Gibson Rohtin -James Wallick Eggbert Losey @@ -273,7 +270,6 @@ Hook Reighner Welty Jenkins -Bennett Swarner Hawker Agg @@ -341,7 +337,6 @@ Laurenzi Minnie Houser Langston -Anderson Barrett Wible Hujsak @@ -398,7 +393,6 @@ Ratcliff Riggle Newton Sanders -Mitchell Lauffer Aggley Moberly @@ -438,13 +432,9 @@ Smith Steele Leach Armstrong -Wheeler Easter Greenwood -Woodward -Pratt Buzzard -Cox Eliza Rockwell Zeal @@ -468,7 +458,6 @@ Digson Byers Hincken Shaner -Todd Whiteman Lineman Albright @@ -505,68 +494,36 @@ Dawkins McShain McDonohugh Power -Smith Jones Williams Brown Taylor Davies Wilson -Evans -Thomas -Roberts -Johnson Walker Wright -Robinson Thompson -Hughes -White -Edwards -Hall Patel -Green Martins Lewis -Wood -Jackson -Clarke Harris Clark -Scott Turner -Hill -Moore Cooper Morris -Ward -Watson Morgan -Anderson Harrison -King -Campbell -Young -Mitchell -Baker -James Kelly Allen -Bell Phillips Lee -Stewart -Miller Parker Simpson -Bennett -Davis 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+

08 December 2018

+

Cerebulon updated:

+
    +
  • Added 12 new loadout items plus colour variants: Utility pants, sleek overalls, sari, modern wrap jacket, ascetic garb, asymmetrical jackets, cowled vest, kamishimo, jingasa, maang tikka, thin-frame glasses, rimless glasses.
  • +
+

Mechoid updated:

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    +
  • Research and Engineering borgs now have 'Circuit Grippers', used for constructing and operating integrated circuit machinery.
  • +
  • Grippers now allow interaction with their contents, by attacking the gripper itself with an item when one is held. I.E., drawing from a beaker with a syringe.
  • +
  • Grippers now show their held item's examine information when examined. Tab information added.
  • +
  • Cyborgs can now interact with integrated circuit printers and machines when adjacent to them.
  • +
  • Multitools now have a menu to switch modes between standard use and integrated circuit reference scanning. Antag multi-tools untouched for now.
  • +
  • Integrated circuit printer now respects adjacency, if it is not set to debug.
  • +
+ +

30 November 2018

+

Cerebulon updated:

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    +
  • Added 1000+ surnames and 1200+ forenames from various world cultures to human namelists
  • +
+

LBnesquik updated:

+
    +
  • Replaced the plant clippers with a reskinned pair of hedgetrimmers.
  • +
+

Lbnesquik updated:

+
    +
  • General biogenerator improvements:
  • +
  • Added feedback noise to the processing.
  • +
  • Allow for cream dispensing.
  • +
  • Allow for plant bag creation.
  • +
  • Allow for 5 units of meat to be dispensed at once.
  • +
  • Allow for 5 units of liquids to be dispensed at once totalling 50u.
  • +
  • Add and allow the creation of larger plant bags for easier ferrying of plants..
  • +
  • Add a description to the machine itself.
  • +
+

Mechoid updated:

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    +
  • Prometheans are no longer murdered by blood, and instead process it like a weak nutrient. Will slow the regeneration of toxins due to water content.
  • +
  • Ctrl clicking a Rapid Service Fabricator when held will allow you to choose the container it deploys.
  • +
  • The Rapid Service Fabricator's icon is correctly set.
  • +
+

Neerti updated:

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    +
  • Rewrites the AI system for mobs. It should be more responsive and robust. Some mobs have special AIs which can do certain things like kiting, following you on a lark, or telling you to go away before shooting you.
  • +
  • Rewrites literally every 'simple_animal' mob into new, shinier, and hopefully more interesting 'simple_mob' mobs, some with new mechanics, like spiders, fake mechas, and hivebots. There are so many changes that it wouldn't be possible to list them here.
  • +
  • RCDs can now build grilles and windows, with a new mode. They can also finish walls when used on girders on floor/wall mode.
  • +
  • Adds various new RCDs that are not obtainable at the moment.
  • +
+

Woodrat updated:

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    +
  • Xenoflora and Xenobio moved to station, first deck.
  • +
  • Minor bugfixes including mislabeled lockers in robotics and floor decals.
  • +
+

kartagrafi updated:

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    +
  • Adds new hairstyle 'Sharp Ponytail'
  • +
  • Adds several new underwear - 'Binder', 'Strapless Binder', 'Longsleeve Striped Shirt, Pink', 'Pink Wing Shirt', 'Pink and Black T-Shirt', 'Leggings'
  • +
  • Changes name of 'Supernova' hairstyle to 'Glossy', and makes the sprite somewhat neater
  • +
  • Fixes a hairstyle not appearing
  • +
+ +

13 October 2018

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Anewbe updated:

+
    +
  • You can no longer have ALL of your blood punched out.
  • +
  • Haemophiliacs will no longer spontaneously have ALL of their blood go missing from ~90%.
  • +
  • Emitters can be locked while off, too.
  • +
  • Graves are now a thing in the code, will need some testing and probably more work before they get more common.
  • +
+

Mechoid updated:

+
    +
  • Added a RIG customization kit.
  • +
  • RIGs now use a var called suit_state to determine the basis for their component icons, rather than the rig's icon state.
  • +
+ +

22 September 2018

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Mechoid updated:

+
    +
  • Adds two vehicles to Robotics and Cargo, the Quad and Spacebike.
  • +
+

Poojawa updated:

+
    +
  • Ported /vg/ instrument code, improved the UI of instruments.
  • +
  • Added a client side pref that mutes instruments being played for you.
  • +
+

Woodrat updated:

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    +
  • Adds two rig suits. Military Rig suit from Bay and PMC rigsuit
  • +
  • Adds four exploration and pilot voidsuits (alternate sprites by Naidh)
  • +
  • Adds exploration and pilot voidsuits
  • +
+

28 August 2018

Mechoid updated:

    diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index ca2f07ec1a..28e2433b61 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -4218,3 +4218,86 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - rscadd: Mechs now have multiple equipment slot types, and more slots in total for greater customization. - rscadd: A large number of Mech weapon modules and their jury rigged versions. +2018-09-22: + Mechoid: + - rscadd: Adds two vehicles to Robotics and Cargo, the Quad and Spacebike. + Poojawa: + - rscadd: Ported /vg/ instrument code, improved the UI of instruments. + - rscadd: Added a client side pref that mutes instruments being played for you. + Woodrat: + - rscadd: Adds two rig suits. Military Rig suit from Bay and PMC rigsuit + - rscadd: Adds four exploration and pilot voidsuits (alternate sprites by Naidh) + - rscadd: Adds exploration and pilot voidsuits +2018-10-13: + Anewbe: + - bugfix: You can no longer have ALL of your blood punched out. + - bugfix: Haemophiliacs will no longer spontaneously have ALL of their blood go + missing from ~90%. + - rscadd: Emitters can be locked while off, too. + - rscadd: Graves are now a thing in the code, will need some testing and probably + more work before they get more common. + Mechoid: + - rscadd: Added a RIG customization kit. + - tweak: RIGs now use a var called suit_state to determine the basis for their component + icons, rather than the rig's icon state. +2018-11-30: + Cerebulon: + - rscadd: Added 1000+ surnames and 1200+ forenames from various world cultures to + human namelists + LBnesquik: + - rscadd: Replaced the plant clippers with a reskinned pair of hedgetrimmers. + Lbnesquik: + - rscadd: 'General biogenerator improvements:' + - rscadd: Added feedback noise to the processing. + - rscadd: Allow for cream dispensing. + - rscadd: Allow for plant bag creation. + - rscadd: Allow for 5 units of meat to be dispensed at once. + - rscadd: Allow for 5 units of liquids to be dispensed at once totalling 50u. + - rscadd: Add and allow the creation of larger plant bags for easier ferrying of + plants.. + - rscadd: Add a description to the machine itself. + Mechoid: + - tweak: Prometheans are no longer murdered by blood, and instead process it like + a weak nutrient. Will slow the regeneration of toxins due to water content. + - rscadd: Ctrl clicking a Rapid Service Fabricator when held will allow you to choose + the container it deploys. + - bugfix: The Rapid Service Fabricator's icon is correctly set. + Neerti: + - experiment: Rewrites the AI system for mobs. It should be more responsive and + robust. Some mobs have special AIs which can do certain things like kiting, + following you on a lark, or telling you to go away before shooting you. + - tweak: Rewrites literally every 'simple_animal' mob into new, shinier, and hopefully + more interesting 'simple_mob' mobs, some with new mechanics, like spiders, fake + mechas, and hivebots. There are so many changes that it wouldn't be possible + to list them here. + - rscadd: RCDs can now build grilles and windows, with a new mode. They can also + finish walls when used on girders on floor/wall mode. + - rscadd: Adds various new RCDs that are not obtainable at the moment. + Woodrat: + - rscadd: Xenoflora and Xenobio moved to station, first deck. + - bugfix: Minor bugfixes including mislabeled lockers in robotics and floor decals. + kartagrafi: + - rscadd: Adds new hairstyle 'Sharp Ponytail' + - rscadd: Adds several new underwear - 'Binder', 'Strapless Binder', 'Longsleeve + Striped Shirt, Pink', 'Pink Wing Shirt', 'Pink and Black T-Shirt', 'Leggings' + - tweak: Changes name of 'Supernova' hairstyle to 'Glossy', and makes the sprite + somewhat neater + - bugfix: Fixes a hairstyle not appearing +2018-12-08: + Cerebulon: + - rscadd: 'Added 12 new loadout items plus colour variants: Utility pants, sleek + overalls, sari, modern wrap jacket, ascetic garb, asymmetrical jackets, cowled + vest, kamishimo, jingasa, maang tikka, thin-frame glasses, rimless glasses.' + Mechoid: + - rscadd: Research and Engineering borgs now have 'Circuit Grippers', used for constructing + and operating integrated circuit machinery. + - tweak: Grippers now allow interaction with their contents, by attacking the gripper + itself with an item when one is held. I.E., drawing from a beaker with a syringe. + - tweak: Grippers now show their held item's examine information when examined. + Tab information added. + - tweak: Cyborgs can now interact with integrated circuit printers and machines + when adjacent to them. + - tweak: Multitools now have a menu to switch modes between standard use and integrated + circuit reference scanning. Antag multi-tools untouched for now. + - bugfix: Integrated circuit printer now respects adjacency, if it is not set to + debug. diff --git a/html/images/no_image32.png b/html/images/no_image32.png new file mode 100644 index 0000000000..f5a9d1b52f Binary files /dev/null and b/html/images/no_image32.png differ diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi index 841c17d3f5..ea6cdc9545 100644 Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ diff --git a/icons/effects/beam.dmi b/icons/effects/beam.dmi index e7f61d605d..6c631498f6 100644 Binary files a/icons/effects/beam.dmi and b/icons/effects/beam.dmi differ diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index b735173878..e2286cb6f3 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/effects/map_effects.dmi b/icons/effects/map_effects.dmi new file mode 100644 index 0000000000..4f5bff755d Binary files /dev/null and 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--git a/icons/obj/rig_modules.dmi b/icons/obj/rig_modules.dmi index 970d2f8a42..833baa61ca 100644 Binary files a/icons/obj/rig_modules.dmi and b/icons/obj/rig_modules.dmi differ diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index 91658df513..e412404075 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ diff --git a/icons/obj/tools.dmi b/icons/obj/tools.dmi index 9cbb46748a..a7d05818bf 100644 Binary files a/icons/obj/tools.dmi and b/icons/obj/tools.dmi differ diff --git a/icons/obj/vehicles.dmi b/icons/obj/vehicles.dmi index 85e245ce9f..6379879df7 100644 Binary files a/icons/obj/vehicles.dmi and b/icons/obj/vehicles.dmi differ diff --git a/icons/obj/vehicles_64x64.dmi b/icons/obj/vehicles_64x64.dmi new file mode 100644 index 0000000000..98ed024d68 Binary files /dev/null and b/icons/obj/vehicles_64x64.dmi differ diff --git a/interface/interface.dm b/interface/interface.dm index 9adcfc965a..6ecfde4e7c 100644 --- a/interface/interface.dm +++ b/interface/interface.dm @@ -6,7 +6,7 @@ if(config.wikiurl) if(query) if(config.wikisearchurl) - var/output = replacetext(config.wikisearchurl, "%s", url_encode(query)) + var/output = replacetext(config.wikisearchurl, "%s", url_encode(query)) src << link(output) else src << " The wiki search URL is not set in the server configuration." diff --git a/maps/RandomZLevels/wildwest.dm b/maps/RandomZLevels/wildwest.dm index 90d22afb86..96fb79cf16 100644 --- a/maps/RandomZLevels/wildwest.dm +++ b/maps/RandomZLevels/wildwest.dm @@ -90,7 +90,7 @@ if("Peace") user << "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence." user << "You feel as if you just narrowly avoided a terrible fate..." - for(var/mob/living/simple_animal/hostile/faithless/F in living_mob_list) + for(var/mob/living/simple_mob/faithless/F in living_mob_list) F.health = -10 F.stat = 2 F.icon_state = "faithless_dead" diff --git a/maps/northern_star/polaris-1.dmm b/maps/northern_star/polaris-1.dmm index 47dda06147..8643d1d88d 100644 --- a/maps/northern_star/polaris-1.dmm +++ b/maps/northern_star/polaris-1.dmm @@ -131,7 +131,7 @@ "acA" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/library) "acB" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/maintenance/locker) "acC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/library) -"acD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/library) +"acD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/library) "acE" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 0},/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/library_conference_room) "acF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/wood,/area/library_conference_room) "acG" = (/turf/simulated/floor/wood,/area/library_conference_room) @@ -206,7 +206,7 @@ "adX" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor,/area/maintenance/library) "adY" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor,/area/maintenance/library) "adZ" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore) -"aea" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"aea" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) "aeb" = (/obj/machinery/camera/network/civilian{c_tag = "CIV - Chapel Morgue"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aec" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aed" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/airlock_sensor{pixel_y = 25},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/plating,/area/chapel/chapel_morgue) @@ -305,7 +305,7 @@ "afS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/locker) "afT" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) -"afV" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) +"afV" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afW" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/chapel/chapel_morgue) "afY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/detectives_office) @@ -1004,7 +1004,7 @@ "atp" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/security/riot_control) "atq" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor,/area/security/riot_control) "atr" = (/turf/simulated/wall/r_wall,/area/security/riot_control) -"ats" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ats" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "att" = (/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atu" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atv" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor,/area/maintenance/security_starboard) @@ -2752,7 +2752,7 @@ "baV" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level) "baW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Pump Station"; req_one_access = list(11,24)},/turf/simulated/floor,/area/maintenance/medbay_fore) "baX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"baY" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) +"baY" = (/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) "baZ" = (/turf/simulated/wall/r_wall,/area/rnd/research_storage) "bba" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/rnd/research) "bbb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -3776,7 +3776,7 @@ "buF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/heads/cmo) "buG" = (/obj/structure/flora/pottedplant{icon_state = "plant-01"},/obj/effect/floor_decal/corner/paleblue/full{dir = 8},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buH" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/paleblue{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) -"buI" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) +"buI" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_mob/animal/passive/cat/runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buJ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buK" = (/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/floor_decal/corner/paleblue/full{dir = 1},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) @@ -4187,7 +4187,7 @@ "bCA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/central) "bCB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/floor,/area/maintenance/central) "bCC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/maintenance/central) -"bCD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/central) +"bCD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/central) "bCE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/maintenance/central) "bCF" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled,/area/maintenance/central) "bCG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/maintenance/central) @@ -4270,7 +4270,7 @@ "bEf" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/obj/random/drinkbottle,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/central) "bEg" = (/turf/simulated/floor/tiled,/area/maintenance/central) "bEh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/maintenance/central) -"bEi" = (/obj/machinery/light/small,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/central) +"bEi" = (/obj/machinery/light/small,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/central) "bEj" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/maintenance/central) "bEk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/maintenance/central) "bEl" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/random/maintenance/clean,/obj/random/maintenance/cargo,/turf/simulated/floor/plating,/area/maintenance/central) @@ -4570,7 +4570,7 @@ "bJT" = (/turf/simulated/wall/r_wall,/area/quartermaster/miningdock) "bJU" = (/obj/structure/lattice,/obj/machinery/light{dir = 8},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) "bJV" = (/obj/structure/lattice,/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) -"bJW" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research) +"bJW" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/research) "bJX" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/extinguisher,/obj/random/maintenance/research,/obj/random/maintenance/research,/turf/simulated/floor/plating,/area/maintenance/research) "bJY" = (/obj/structure/table/standard,/obj/item/device/assembly/igniter,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) "bJZ" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) @@ -4590,7 +4590,7 @@ "bKn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_four) "bKo" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/machinery/door/firedoor,/obj/structure/window/reinforced/polarized{dir = 8; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 2; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 4; id = "hop_office"},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bKp" = (/obj/structure/closet/secure_closet/hop,/obj/effect/floor_decal/corner/blue{dir = 9},/turf/simulated/floor/tiled,/area/crew_quarters/heads/hop) -"bKq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) +"bKq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_mob/animal/passive/dog/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKr" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Head of Personnel"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) @@ -4886,7 +4886,7 @@ "bPX" = (/obj/machinery/computer/aifixer,/obj/effect/floor_decal/corner/purple/full,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPY" = (/obj/machinery/computer/robotics,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPZ" = (/obj/machinery/computer/mecha,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/ai_status_display{pixel_y = -32},/obj/machinery/camera/network/research{c_tag = "SCI - RD's Office"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) -"bQa" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_animal/slime/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) +"bQa" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_mob/slime/xenobio/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bQb" = (/obj/structure/table/rack,/obj/item/weapon/rig/hazmat/equipped,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled/dark,/area/rnd/rdoffice) "bQc" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/tiled,/area/assembly/robotics) "bQd" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/pink{dir = 4},/turf/simulated/floor/tiled,/area/assembly/robotics) @@ -5366,7 +5366,7 @@ "bZj" = (/turf/simulated/wall,/area/maintenance/medbay_aft) "bZk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/medbay_aft) "bZl" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) -"bZm" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) +"bZm" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bZn" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bZo" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "large_escape_pod_1_berth"; pixel_x = -26; pixel_y = 0; tag_door = "large_escape_pod_1_berth_hatch"},/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) "bZp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) @@ -6184,7 +6184,7 @@ "coV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "coW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) -"coY" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) +"coY" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "cpa" = (/obj/machinery/camera/network/command{c_tag = "COM - Vault"; dir = 9},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "cpb" = (/obj/structure/closet/crate,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) @@ -6990,7 +6990,7 @@ "cEv" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cEw" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cEx" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/quartermaster/storage) -"cEy" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/engine,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) +"cEy" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/engine,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cEz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/qm) "cEA" = (/obj/structure/closet,/obj/item/weapon/storage/backpack/dufflebag,/turf/simulated/floor/tiled,/area/quartermaster/qm) "cEB" = (/obj/structure/closet/secure_closet/quartermaster,/turf/simulated/floor/tiled,/area/quartermaster/qm) @@ -7052,7 +7052,7 @@ "cFF" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/quartermaster/storage) "cFG" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "cargo_bay"; name = "cargo bay hatch controller"; pixel_x = -30; pixel_y = 0; req_one_access = list(13,31); tag_door = "cargo_bay_door"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/camera/network/cargo{c_tag = "CRG - Cargo Bay Port"; dir = 4; name = "security camera"},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cFH" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/quartermaster/storage) -"cFI" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/trolley,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/quartermaster/storage) +"cFI" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/trolley,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cFJ" = (/obj/machinery/light/small,/turf/simulated/floor,/area/maintenance/apmaint) "cFK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/apmaint) "cFL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/space_heater,/turf/simulated/floor,/area/maintenance/apmaint) @@ -7103,7 +7103,7 @@ "cGE" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_10) "cGF" = (/obj/machinery/newscaster{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_10) "cGG" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/quartermaster/storage) -"cGH" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/trolley,/obj/machinery/camera/network/cargo{c_tag = "CRG - Cargo Bay Starboard"; dir = 8; name = "security camera"},/turf/simulated/floor/tiled,/area/quartermaster/storage) +"cGH" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/trolley,/obj/machinery/camera/network/cargo{c_tag = "CRG - Cargo Bay Starboard"; dir = 8; name = "security camera"},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cGI" = (/turf/simulated/wall,/area/quartermaster/warehouse) "cGJ" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/effect/decal/cleanable/cobweb,/obj/effect/floor_decal/corner/brown/full{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/warehouse) "cGK" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/tiled/steel,/area/quartermaster/warehouse) @@ -7206,7 +7206,7 @@ "cID" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cIE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/quartermaster/storage) "cIF" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/storage) -"cIG" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/trolley,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) +"cIG" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/trolley,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cIH" = (/obj/machinery/camera/network/cargo{c_tag = "CRG - Cargo Warehouse"; dir = 4; name = "security camera"},/turf/simulated/floor/tiled,/area/quartermaster/warehouse) "cII" = (/obj/effect/landmark{name = "blobstart"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/steel,/area/quartermaster/warehouse) "cIJ" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/quartermaster/warehouse) @@ -9152,7 +9152,7 @@ "dtZ" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor,/area/engineering/storage) "dua" = (/obj/effect/decal/cleanable/dirt,/obj/structure/dispenser{oxygentanks = 0},/turf/simulated/floor,/area/engineering/storage) "dub" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/maintenance/engineering) -"duc" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/engineering) +"duc" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/engineering) "dud" = (/obj/machinery/newscaster{pixel_x = -30},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1) "due" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/machinery/hologram/holopad,/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Dock 1 Mid"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1) "duf" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/machinery/hologram/holopad,/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Dock 2 Mid"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2) @@ -9872,7 +9872,7 @@ "dHR" = (/obj/item/weapon/rig/breacher,/obj/item/clothing/mask/breath,/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) "dHS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/light,/turf/simulated/floor/tiled,/area/crew_quarters/visitor_lodging) "dHT" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/item/clothing/mask/breath,/obj/item/weapon/rig/breacher,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -10175,3 +10175,4 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} + diff --git a/maps/northern_star/polaris-2.dmm b/maps/northern_star/polaris-2.dmm index a2c9a941bd..9780679b04 100644 --- a/maps/northern_star/polaris-2.dmm +++ b/maps/northern_star/polaris-2.dmm @@ -19,7 +19,7 @@ "as" = (/obj/structure/table/rack/holorack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/pin/flower,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre) "at" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre) "au" = (/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) -"av" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) +"av" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) "aw" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom) "ax" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_wildlife) "ay" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_plating) @@ -54,7 +54,7 @@ "bb" = (/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) "bc" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) "bd" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) -"be" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"be" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bf" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) "bg" = (/obj/effect/floor_decal/carpet{dir = 8},/obj/effect/floor_decal/carpet{dir = 4},/obj/effect/floor_decal/carpet{dir = 1},/obj/effect/floor_decal/carpet{dir = 5},/obj/effect/floor_decal/carpet{dir = 9},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_theatre) "bh" = (/obj/structure/window/reinforced/holowindow,/obj/machinery/door/window/holowindoor{dir = 1; name = "Court Reporter's Box"},/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom) @@ -91,7 +91,7 @@ "bM" = (/obj/effect/floor_decal/corner/green{dir = 9},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt) "bN" = (/obj/effect/floor_decal/corner/green{dir = 6},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt) "bO" = (/turf/space/transit/east,/area/shuttle/large_escape_pod1/transit) -"bP" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"bP" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bQ" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 1},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bR" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 1},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bS" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet{dir = 8},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) @@ -114,7 +114,7 @@ "cj" = (/obj/structure/bed/chair/holochair{dir = 8},/obj/effect/floor_decal/carpet{dir = 4},/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{dir = 6},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) "ck" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/east,/area/space) "cl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east,/area/space) -"cm" = (/obj/structure/flora/pottedplant{ icon_state = "plant-06"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) +"cm" = (/obj/structure/flora/pottedplant{icon_state = "plant-06"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) "cn" = (/obj/effect/floor_decal/carpet{dir = 5},/obj/effect/floor_decal/carpet{dir = 6},/obj/effect/floor_decal/carpet{dir = 10},/obj/effect/floor_decal/carpet{dir = 9},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_theatre) "co" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet{dir = 8},/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{dir = 10},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) "cp" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet,/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) @@ -127,7 +127,7 @@ "cw" = (/turf/simulated/floor/holofloor/space,/area/holodeck/source_space) "cx" = (/turf/simulated/floor/holofloor/snow,/area/holodeck/source_snowfield) "cy" = (/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) -"cz" = (/obj/structure/flora/pottedplant{ icon_state = "plant-06"},/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) +"cz" = (/obj/structure/flora/pottedplant{icon_state = "plant-06"},/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) "cA" = (/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_basketball) "cB" = (/obj/structure/holostool,/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) "cC" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) @@ -213,7 +213,7 @@ "ee" = (/obj/structure/holostool,/obj/effect/floor_decal/carpet{dir = 4},/turf/simulated/floor/holofloor/carpet{dir = 8},/area/holodeck/source_meetinghall) "ef" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_basketball) "eg" = (/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) -"eh" = (/turf/unsimulated/beach/sand{ icon_state = "beach"},/area/holodeck/source_beach) +"eh" = (/turf/unsimulated/beach/sand{icon_state = "beach"},/area/holodeck/source_beach) "ei" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_thunderdomecourt) "ej" = (/obj/structure/window/reinforced/holowindow{dir = 1},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_boxingcourt) "ek" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Green Corner"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_boxingcourt) @@ -256,19 +256,19 @@ "eV" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership) "eW" = (/obj/machinery/door/airlock/multi_tile/glass{dir = 4; req_access = list(160)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "eX" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"eY" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "arrivals_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13); tag_door = "arrivals_shuttle_hatch"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"eZ" = (/obj/structure/showcase{desc = "So that's how the shuttle moves on its own."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-red"; name = "Arrivals Announcement Computer"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fa" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"eY" = (/obj/structure/showcase{desc = "So that's how the shuttle moves on its own."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-red"; name = "Arrivals Announcement Computer"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"eZ" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "arrivals_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13); tag_door = "arrivals_shuttle_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fa" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) "fb" = (/turf/simulated/shuttle/wall/dark,/area/shuttle/syndicate_elite/mothership) "fc" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "fd" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "fe" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "ff" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "fg" = (/obj/structure/curtain/open/shower,/obj/machinery/shower{pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"fh" = (/obj/machinery/computer/shuttle_control/arrivals,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fi" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fj" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fk" = (/obj/structure/table/steel,/obj/structure/flora/pottedplant{icon_state = "plant-09"; name = "Dave"; pixel_y = 15},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fh" = (/obj/machinery/computer/shuttle_control/arrivals,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fi" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fj" = (/obj/structure/table/steel,/obj/structure/flora/pottedplant{icon_state = "plant-09"; name = "Dave"; pixel_y = 15},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fk" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) "fl" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/airless,/area/shuttle/syndicate_elite/mothership) "fm" = (/obj/structure/table/standard,/obj/item/weapon/soap/deluxe,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "fn" = (/obj/structure/undies_wardrobe,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) @@ -284,12 +284,12 @@ "fx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north,/area/space) "fy" = (/turf/space/transit/north,/area/syndicate_station/transit) "fz" = (/turf/simulated/shuttle/wall/hard_corner,/area/shuttle/arrival/pre_game) -"fA" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fB" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/battle,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fA" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/battle,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fB" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "fC" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) "fD" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) "fE" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/requests_console{department = "Arrival shuttle"; pixel_y = 26},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) -"fF" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/orion_trail,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fF" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/orion_trail,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "fG" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "fH" = (/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "fI" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) @@ -307,14 +307,14 @@ "fU" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "fV" = (/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "fW" = (/turf/space/transit/north,/area/skipjack_station/transit) -"fX" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fY" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fZ" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fX" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fY" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fZ" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "ga" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership/elite_squad) "gb" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_bay_door"; locked = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"gc" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"gd" = (/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"ge" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gc" = (/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gd" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"ge" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gf" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) "gg" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership/elite_squad) "gh" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership/elite_squad) @@ -322,7 +322,7 @@ "gj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gk" = (/turf/simulated/shuttle/wall/dark,/area/shuttle/trade/centcom) "gl" = (/obj/structure/shuttle/window,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/pre_game) -"gm" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gm" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gn" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership/elite_squad) "go" = (/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "gp" = (/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -333,9 +333,9 @@ "gu" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) "gv" = (/turf/space/transit/north,/area/shuttle/escape_pod2/transit) "gw" = (/turf/space/transit/north,/area/shuttle/escape_pod1/transit) -"gx" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gx" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gy" = (/obj/machinery/hologram/holopad,/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) -"gz" = (/obj/structure/table/standard,/obj/item/weapon/book/codex/lore/vir,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gz" = (/obj/structure/table/standard,/obj/item/weapon/book/codex/lore/vir,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gA" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "gB" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "gC" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -348,7 +348,7 @@ "gJ" = (/obj/machinery/sleep_console{dir = 4},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gK" = (/obj/machinery/sleeper{dir = 4},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gL" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) -"gM" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gM" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gN" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/shuttle/syndicate_elite/mothership) "gO" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) "gP" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -379,14 +379,14 @@ "ho" = (/obj/structure/table/steel_reinforced,/obj/random/tool,/obj/random/tool,/obj/random/tool,/obj/random/tool,/obj/random/tool,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hp" = (/obj/structure/table/steel_reinforced,/obj/random/toolbox,/obj/random/toolbox,/obj/random/toolbox,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hq" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) -"hr" = (/obj/vehicle/train/cargo/engine,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"hr" = (/obj/vehicle/train/engine,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hs" = (/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "ht" = (/obj/machinery/door/airlock/glass_medical{name = "Medical Bay"; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hu" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) -"hw" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hx" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hy" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hw" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hx" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hy" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "hz" = (/obj/structure/closet/walllocker/emerglocker{pixel_y = -32},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hA" = (/obj/machinery/button/remote/blast_door{id = "tradestarshutters"; name = "remote shutter control"; pixel_x = 30; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hB" = (/obj/structure/table/steel_reinforced,/obj/random/firstaid,/obj/random/firstaid,/obj/random/firstaid,/obj/random/firstaid,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -395,7 +395,7 @@ "hE" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hF" = (/obj/structure/table/steel_reinforced,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/item/weapon/weldpack,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hG" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) -"hH" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"hH" = (/obj/vehicle/train/trolley,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hI" = (/obj/machinery/light,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hJ" = (/obj/machinery/vending/medical{pixel_y = -32; req_access = null},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hK" = (/obj/machinery/door/airlock/multi_tile/glass{dir = 4; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -407,8 +407,8 @@ "hQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "hR" = (/obj/structure/table/standard,/obj/item/clothing/gloves/sterile/latex,/obj/item/clothing/mask/surgical,/obj/item/weapon/surgical/retractor{pixel_x = 0; pixel_y = 6},/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/circular_saw,/obj/item/stack/nanopaste,/obj/item/weapon/surgical/hemostat{pixel_y = 4},/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hS" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"hT" = (/obj/machinery/vending/snack,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hU" = (/obj/machinery/vending/cigarette,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hT" = (/obj/machinery/vending/snack,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hU" = (/obj/machinery/vending/cigarette,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "hV" = (/turf/unsimulated/wall,/area/syndicate_mothership) "hW" = (/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "hX" = (/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -417,9 +417,9 @@ "ia" = (/obj/machinery/door/airlock/multi_tile/glass,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "ib" = (/obj/structure/closet/crate/secure/weapon,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "ic" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) -"id" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"ie" = (/obj/machinery/light,/obj/structure/table/standard,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"if" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"id" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"ie" = (/obj/machinery/light,/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"if" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "ig" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) "ih" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) "ii" = (/obj/structure/flora/grass/brown,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) @@ -438,7 +438,7 @@ "iv" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) "iw" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "ix" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"iy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_animal/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) +"iy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "iz" = (/obj/machinery/door/airlock/silver{name = "Toilet"},/turf/simulated/shuttle/floor/white,/area/shuttle/trade/centcom) "iA" = (/obj/machinery/door/airlock/silver{name = "Restroom"},/turf/simulated/shuttle/floor/white,/area/shuttle/trade/centcom) "iB" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -534,9 +534,9 @@ "kn" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "ko" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "kp" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) -"kq" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/machinery/atm{pixel_x = -32},/obj/machinery/meter,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"kq" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/machinery/atm{pixel_x = -32},/obj/machinery/meter,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kr" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "trade2_control"; pixel_x = -22; pixel_y = -32; req_one_access = list(150)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"ks" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 10},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"ks" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 10},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kt" = (/obj/structure/table/standard,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/void/merc,/obj/item/clothing/head/helmet/space/void/merc,/obj/item/clothing/head/helmet/space/void/merc,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "ku" = (/obj/structure/table/standard,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kv" = (/obj/structure/table/standard,/obj/item/stack/material/steel{amount = 2},/obj/item/stack/material/steel{amount = 2},/obj/item/stack/material/glass{amount = 15},/obj/item/stack/material/glass{amount = 15},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -551,7 +551,7 @@ "kE" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kF" = (/obj/machinery/light,/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) "kG" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) -"kH" = (/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) +"kH" = (/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) "kI" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "trade2_shuttle_inner"; locked = 1; name = "Ship Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kJ" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "trade2_shuttle_inner"; locked = 1; name = "Ship Hatch"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kK" = (/obj/machinery/vending/engivend,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -598,14 +598,14 @@ "lz" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lA" = (/obj/item/weapon/paper{info = "Some stuff is missing..."; name = "Insert alien artifacts here."},/turf/unsimulated/floor{icon_state = "dark"},/area/alien) "lB" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "dark"},/area/alien) -"lC" = (/obj/structure/table/steel_reinforced,/obj/structure/mirror,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lD" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/mask/balaclava,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lE" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lC" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/mask/balaclava,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lD" = (/obj/structure/table/steel_reinforced,/obj/structure/mirror,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lE" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lF" = (/obj/structure/closet/acloset,/turf/unsimulated/floor{icon_state = "dark"},/area/alien) "lG" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/obj/structure/flora/bush,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership) "lH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lI" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lJ" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "ninjastart"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lI" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "ninjastart"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lJ" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lK" = (/turf/space,/area/shuttle/alien/base) "lL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) "lM" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership) @@ -614,9 +614,9 @@ "lP" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_mothership) "lQ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_mothership) "lR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lS" = (/obj/machinery/computer/teleporter,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lT" = (/obj/machinery/teleport/station,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lU" = (/obj/machinery/teleport/hub,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lS" = (/obj/machinery/teleport/station,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lT" = (/obj/machinery/computer/teleporter,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lU" = (/obj/machinery/teleport/hub,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lV" = (/turf/unsimulated/wall,/area) "lW" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership{name = "\improper Ninja Base"}) "lX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space) @@ -820,10 +820,10 @@ "pN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pP" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership) -"pQ" = (/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pR" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pS" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pT" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pQ" = (/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pR" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pS" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pT" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "pU" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "pV" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "pW" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -848,7 +848,7 @@ "qp" = (/obj/machinery/computer/shuttle_control/multi/syndicate,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qq" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qr" = (/obj/structure/table/standard,/obj/machinery/button/remote/blast_door{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"qs" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qs" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "qt" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qu" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qv" = (/obj/structure/table/reinforced,/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -869,10 +869,10 @@ "qK" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -1; pixel_y = 2},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qL" = (/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qM" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"qN" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qO" = (/obj/item/weapon/folder{pixel_y = 2},/obj/structure/table/glass,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qP" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{pixel_y = 4},/obj/structure/table/glass,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qQ" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qN" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qO" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{pixel_y = 4},/obj/structure/table/glass,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qP" = (/obj/item/weapon/folder{pixel_y = 2},/obj/structure/table/glass,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qQ" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "qR" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qS" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/green,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/green,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "qT" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) @@ -884,20 +884,20 @@ "qZ" = (/obj/structure/closet/crate/medical,/obj/item/weapon/surgical/circular_saw,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/retractor{pixel_x = 0; pixel_y = 6},/obj/item/weapon/surgical/hemostat{pixel_y = 4},/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/nanopaste,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/obj/item/clothing/mask/surgical,/obj/item/clothing/mask/surgical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "ra" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/specops/centcom) "rb" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating/airless,/area/shuttle/specops/centcom) -"rc" = (/obj/machinery/computer/security/telescreen{desc = ""; name = "Spec. Ops. Monitor"; network = list("NETWORK_ERT"); pixel_y = 30},/obj/machinery/computer/shuttle_control/specops,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rd" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"re" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = 25; tag_door = "specops_shuttle_port_hatch"},/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rf" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rg" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rh" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rc" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rd" = (/obj/machinery/computer/security/telescreen{desc = ""; name = "Spec. Ops. Monitor"; network = list("NETWORK_ERT"); pixel_y = 30},/obj/machinery/computer/shuttle_control/specops,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"re" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rf" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = 25; tag_door = "specops_shuttle_port_hatch"},/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rg" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rh" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "ri" = (/turf/simulated/shuttle/wall/dark{hard_corner = 1; join_group = "shuttle_ert"},/area/shuttle/specops/centcom) "rj" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rk" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/red/diagonal,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rl" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rm" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rn" = (/obj/structure/frame/computer,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ro" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"rp" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"ro" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"rp" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "rq" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "rr" = (/obj/structure/reagent_dispensers/beerkeg/fakenuke,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "rs" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -906,20 +906,20 @@ "rv" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/orange,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/orange,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "rw" = (/obj/machinery/iv_drip,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "rx" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating/airless,/area/shuttle/specops/centcom) -"ry" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rz" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"ry" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rz" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "rA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Forward Docking Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/shuttle/specops/centcom) -"rB" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_animal/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) +"rB" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_mob/animal/passive/dog/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rC" = (/obj/structure/table/standard,/obj/item/stack/material/glass{amount = 15},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rD" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rE" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"rF" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"rF" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "rG" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "rH" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"rI" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = -28},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rJ" = (/obj/machinery/computer/prisoner{name = "Implant Management"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rK" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rL" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rI" = (/obj/machinery/computer/prisoner{name = "Implant Management"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rJ" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rK" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rL" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "rM" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rN" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/material/kitchen/rollingpin,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rO" = (/turf/unsimulated/wall,/area/centcom/command) @@ -1038,8 +1038,8 @@ "tX" = (/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) "tY" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) "tZ" = (/obj/machinery/door/window{dir = 2; name = "Seating"; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ua" = (/obj/machinery/door/window{ name = "Seating"; icon_state = "right"; dir = 2; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ub" = (/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"ua" = (/obj/machinery/door/window{name = "Seating"; icon_state = "right"; dir = 2; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"ub" = (/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uc" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "merc_shuttle_pump"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "ud" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "ue" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "merc_shuttle_pump"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) @@ -1072,17 +1072,17 @@ "uF" = (/obj/structure/table/rack,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uG" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = -32},/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uH" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"uI" = (/turf/space,/obj/structure/shuttle/engine/propulsion{ icon_state = "propulsion_r"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/administration/centcom) +"uI" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/administration/centcom) "uJ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/stamp/chameleon,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uK" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uL" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/card/id/centcom,/obj/item/weapon/card/id/syndicate,/obj/item/weapon/card/id,/obj/item/weapon/card/id/gold,/obj/item/weapon/card/id/silver,/obj/item/device/pda/captain,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uM" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uN" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/button/flasher{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uO" = (/obj/machinery/button/remote/blast_door{id = "smindicate"; name = "ship lockdown control"; pixel_x = -25},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"uP" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"uP" = (/mob/living/simple_mob/animal/passive/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uQ" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 4; start_pressure = 740.5},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uR" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"uS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"uS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uT" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uU" = (/obj/machinery/door/airlock/centcom{name = "Hardsuit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uV" = (/obj/machinery/light,/turf/simulated/shuttle/floor/red,/area/shuttle/administration/centcom) @@ -1267,9 +1267,9 @@ "ys" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) "yt" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) "yu" = (/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/command) -"yv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) -"yw" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) -"yx" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) +"yv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) +"yw" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) +"yx" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) "yy" = (/obj/structure/table/reinforced,/obj/item/clothing/head/greenbandana,/obj/effect/floor_decal/corner/orange{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "yz" = (/obj/structure/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "yA" = (/obj/structure/closet/secure_closet/hos,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) @@ -1355,7 +1355,7 @@ "Ac" = (/obj/effect/floor_decal/corner/red,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ad" = (/obj/effect/floor_decal/corner/red/full{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ae" = (/obj/structure/closet/secure_closet/bar,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/restaurant) -"Af" = (/obj/structure/table/marble,/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/cash_register/civilian{ icon_state = "register_idle"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) +"Af" = (/obj/structure/table/marble,/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/cash_register/civilian{icon_state = "register_idle"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Ag" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/white/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Ah" = (/obj/machinery/computer/supplycomp/control,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command) "Ai" = (/obj/machinery/button/remote/blast_door{id = "crescent_checkpoint_access"; name = "Crescent Checkpoint Access"; pixel_x = -6; pixel_y = -24; req_access = list(101)},/obj/machinery/button/remote/blast_door{id = "crescent_thunderdome"; name = "Thunderdome Access"; pixel_x = 6; pixel_y = -24; req_access = list(101)},/obj/machinery/button/remote/blast_door{id = "crescent_vip_shuttle"; name = "VIP Shuttle Access"; pixel_x = 6; pixel_y = -34; req_access = list(101)},/obj/machinery/turretid{pixel_x = 28; pixel_y = -28; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command) @@ -1401,7 +1401,7 @@ "AW" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "AX" = (/obj/structure/bed/chair,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "AY" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"AZ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{ icon_state = "burst_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/transport1/centcom) +"AZ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/transport1/centcom) "Ba" = (/obj/machinery/computer/security,/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Bb" = (/obj/structure/bed/chair,/obj/effect/floor_decal/corner/white/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Bc" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/main_hall) @@ -1441,7 +1441,7 @@ "BK" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) "BL" = (/obj/machinery/door/unpowered/shuttle,/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram) "BM" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"BN" = (/obj/effect/floor_decal/corner/white/full{ icon_state = "corner_white_full"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"BN" = (/obj/effect/floor_decal/corner/white/full{icon_state = "corner_white_full"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BO" = (/obj/effect/floor_decal/corner/white,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BP" = (/obj/effect/floor_decal/corner/white{dir = 5},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BQ" = (/obj/effect/floor_decal/corner/white{dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) @@ -1453,7 +1453,7 @@ "BW" = (/obj/structure/bed/chair,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 26},/turf/simulated/shuttle/floor,/area/centcom/tram) "BX" = (/obj/effect/floor_decal/spline/plain,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) "BY" = (/obj/effect/floor_decal/corner/white{dir = 6; icon_state = "corner_white"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) -"BZ" = (/obj/effect/floor_decal/corner/white/diagonal{ icon_state = "corner_white_diagonal"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"BZ" = (/obj/effect/floor_decal/corner/white/diagonal{icon_state = "corner_white_diagonal"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Ca" = (/obj/effect/floor_decal/corner/white{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Cb" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/effect/floor_decal/corner/red{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Cc" = (/obj/machinery/porta_turret/crescent,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) @@ -1462,12 +1462,12 @@ "Cf" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/centcom/tram) "Cg" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/centcom/tram) "Ch" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"Ci" = (/obj/effect/floor_decal/corner/white{ icon_state = "corner_white"; dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"Ci" = (/obj/effect/floor_decal/corner/white{icon_state = "corner_white"; dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Cj" = (/obj/machinery/computer/card,/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ck" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/red{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Cl" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/restaurant) "Cm" = (/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) -"Cn" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Cn" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Co" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 4},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Cp" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "Cq" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 8},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) @@ -1489,10 +1489,10 @@ "CG" = (/obj/structure/flora/ausbushes/ppflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CH" = (/obj/structure/flora/bush,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CI" = (/obj/structure/flora/ausbushes/sparsegrass,/obj/structure/flora/ausbushes/ppflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"CJ" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CJ" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CK" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CL" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"CM" = (/obj/structure/flora/ausbushes/fernybush,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CM" = (/obj/structure/flora/ausbushes/fernybush,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CN" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CO" = (/obj/structure/flora/ausbushes/sparsegrass,/obj/structure/flora/ausbushes/brflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CP" = (/obj/machinery/turretid{pixel_x = -28; pixel_y = 0; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1503,9 +1503,9 @@ "CU" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "CV" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "CW" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access = list(101)},/obj/structure/window/reinforced{dir = 4},/obj/effect/floor_decal/corner/red/full{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) -"CX" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CX" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CY" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"CZ" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CZ" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Da" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Db" = (/obj/structure/bed/chair/office/dark,/obj/machinery/button/remote/blast_door{desc = "A remote control switch for port-side blast doors."; id = "CentComPortEast"; name = "Security Doors"; pixel_x = -12; pixel_y = -25; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Dc" = (/obj/machinery/computer/secure_data,/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals North"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1520,9 +1520,9 @@ "Dl" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Dm" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortWest"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Dn" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Do" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Dp" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Dq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"Do" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Dp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Dq" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "Dr" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Ds" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access = list(101)},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Dt" = (/obj/machinery/door/airlock/external,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1533,7 +1533,7 @@ "Dy" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Dz" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "DA" = (/obj/effect/floor_decal/spline/plain{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"DB" = (/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DB" = (/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DC" = (/obj/effect/floor_decal/spline/plain{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "DD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortEast"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "DE" = (/obj/machinery/door/blast/regular{id = "CentComPortEast"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/tram) @@ -1542,14 +1542,14 @@ "DH" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "DI" = (/obj/machinery/door/window/westright,/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DJ" = (/obj/structure/bed/chair/office/light{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) -"DK" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"DL" = (/obj/effect/floor_decal/spline/plain{ icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"DM" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DK" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"DL" = (/obj/effect/floor_decal/spline/plain{icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) +"DM" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DN" = (/obj/structure/bed/chair/office/light,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DP" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) -"DQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"DR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"DR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DS" = (/obj/machinery/door/window/southleft,/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DT" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DU" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) @@ -1561,16 +1561,16 @@ "Ea" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Eb" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Ec" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 1},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Ed" = (/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Ee" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"Ed" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Ee" = (/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "Ef" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 1},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Eg" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) "Eh" = (/turf/unsimulated/wall,/area/centcom/medical) "Ei" = (/obj/machinery/door/airlock/glass_medical{name = "Arrivals Medbay"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ej" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/medical) -"Ek" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Ek" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "El" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Em" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Em" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "En" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Eo" = (/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) "Ep" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) @@ -1589,7 +1589,7 @@ "EC" = (/obj/effect/floor_decal/corner/beige{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "ED" = (/obj/machinery/chem_master,/obj/effect/floor_decal/corner/beige/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EE" = (/obj/structure/flora/ausbushes,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"EF" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"EF" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EG" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EH" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EI" = (/obj/structure/flora/bush,/obj/structure/flora/ausbushes/sparsegrass,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) @@ -1600,7 +1600,7 @@ "EN" = (/obj/machinery/chemical_dispenser/ert,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EO" = (/turf/unsimulated/wall,/area/centcom/bar) "EP" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/bar) -"EQ" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"EQ" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "ER" = (/obj/effect/floor_decal/spline/plain,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "ES" = (/turf/unsimulated/wall,/area/centcom/bathroom) "ET" = (/obj/machinery/door/airlock,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) @@ -1610,8 +1610,8 @@ "EX" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/green{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EY" = (/obj/structure/closet/secure_closet/chemical,/obj/effect/floor_decal/corner/beige{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EZ" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Fa" = (/obj/structure/table/woodentable{dir = 5},/obj/structure/flora/pottedplant{pixel_y = 8},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Fb" = (/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Fa" = (/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Fb" = (/obj/structure/table/woodentable{dir = 5},/obj/structure/flora/pottedplant{pixel_y = 8},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "Fc" = (/obj/structure/table/steel,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "Fd" = (/obj/structure/closet/secure_closet/personal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "Fe" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) @@ -1634,22 +1634,22 @@ "Fv" = (/obj/effect/floor_decal/corner/beige{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Fw" = (/obj/effect/floor_decal/corner/beige,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Fx" = (/obj/machinery/chem_master,/obj/effect/floor_decal/corner/beige/full{dir = 4},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Fy" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Fz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/amanita_pie,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FB" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 8},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FC" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FD" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Fy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/amanita_pie,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Fz" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FA" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 8},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FB" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FC" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FD" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "FE" = (/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "FF" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 0; pixel_y = -25; req_one_access = list(13); tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FG" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FH" = (/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FI" = (/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "FJ" = (/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"},/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/turf/unsimulated/wall,/area/centcom/medical) -"FK" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/boiledrice,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FL" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/beetsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FM" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stuffing,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FN" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"FK" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/boiledrice,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FL" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/beetsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FM" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stuffing,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FN" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "FO" = (/obj/structure/table/standard,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = -30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "FP" = (/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "FQ" = (/obj/structure/table/standard,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) @@ -1672,10 +1672,10 @@ "Gh" = (/obj/structure/table/glass,/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/green{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gi" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/effect/floor_decal/corner/green/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gj" = (/obj/structure/closet/secure_closet/medical3,/obj/effect/floor_decal/corner/green{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Gk" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bloodsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gl" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/tofukabob,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gm" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gn" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Gk" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bloodsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gl" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/tofukabob,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gm" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gn" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "Go" = (/obj/machinery/atm{pixel_x = -30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Gp" = (/obj/machinery/atm{pixel_x = 30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Gq" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor/red,/area/shuttle/escape/centcom) @@ -1685,10 +1685,10 @@ "Gu" = (/obj/structure/bed/chair/office/light{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gv" = (/obj/machinery/computer/med_data,/obj/effect/floor_decal/corner/green{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gw" = (/obj/machinery/iv_drip,/obj/effect/floor_decal/corner/green{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Gx" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/spesslaw,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/candiedapple,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"GA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/meatsteak,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Gx" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/spesslaw,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/candiedapple,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"GA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/meatsteak,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "GB" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GC" = (/obj/structure/sink{pixel_y = 16},/obj/structure/mirror{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GD" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) @@ -1712,9 +1712,9 @@ "GV" = (/obj/machinery/door/airlock{name = "Unit 6"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GW" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 3},/obj/item/weapon/extinguisher,/obj/item/weapon/tool/crowbar,/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "GX" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor/red,/area/shuttle/escape/centcom) -"GY" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/obj/machinery/camera/network/crescent{c_tag = "Crescent Bar East"; dir = 4},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"GZ" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Ha" = (/turf/unsimulated/floor{ icon_state = "wood"},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) +"GY" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"GZ" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/obj/machinery/camera/network/crescent{c_tag = "Crescent Bar East"; dir = 4},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Ha" = (/turf/unsimulated/floor{icon_state = "wood"},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hb" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/glass2/square,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/cash_register/civilian,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hd" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) @@ -1777,7 +1777,7 @@ "Ii" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ij" = (/obj/structure/morgue,/obj/effect/floor_decal/corner/blue/full{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ik" = (/obj/effect/floor_decal/corner/blue{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Il" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) +"Il" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Im" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/obj/machinery/door/blast/regular{id = "crescent_thunderdome"; name = "Thunderdome"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "In" = (/obj/structure/bed/roller,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"; pixel_x = -32},/obj/effect/floor_decal/corner/green{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Io" = (/obj/machinery/bodyscanner{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) @@ -1788,7 +1788,7 @@ "It" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/corner/blue,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Iu" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/corner/blue/full{dir = 4},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Iv" = (/obj/structure/morgue,/obj/effect/floor_decal/corner/blue{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Iw" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) +"Iw" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ix" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "Iy" = (/obj/structure/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "Iz" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) @@ -1860,8 +1860,8 @@ "JN" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "JO" = (/obj/structure/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{icon_state = "lino"},/area/tdome/tdomeobserve) "JP" = (/turf/simulated/shuttle/floor/yellow,/area/shuttle/escape/centcom) -"JQ" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/machinery/camera/network/crescent{c_tag = "Shuttle Medical"; dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) -"JR" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) +"JQ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) +"JR" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/machinery/camera/network/crescent{c_tag = "Shuttle Medical"; dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "JS" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "JT" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access = list(45)},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "JU" = (/obj/machinery/disease2/incubator,/obj/effect/floor_decal/corner/green/full{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) @@ -1937,9 +1937,9 @@ "Lm" = (/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/green/full,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ln" = (/obj/machinery/atmospherics/pipe/vent,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lo" = (/obj/machinery/camera/network/thunder{c_tag = "Thunderdome Arena"; invisibility = 101},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Lp" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"Lp" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lq" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Lr" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"Lr" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Ls" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lt" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "Lu" = (/obj/machinery/door/blast/regular{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) @@ -2008,9 +2008,9 @@ "MF" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/shuttle/cryo/centcom) "MG" = (/obj/machinery/door/airlock/external,/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "MH" = (/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"MI" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"MI" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "MJ" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"MK" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"MK" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "ML" = (/obj/machinery/computer/operating,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "MM" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/centcom/evac) "MN" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) @@ -2028,10 +2028,10 @@ "MZ" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Na" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/obj/item/weapon/storage/box/masks{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/fire{layer = 2.9; pixel_x = 2; pixel_y = 3},/obj/item/weapon/storage/firstaid/adv{pixel_x = -2},/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Nb" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"Nc" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"Nc" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Nd" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/obj/item/toy/plushie/mouse{desc = "A plushie of a small fuzzy rodent."; name = "Woodrat"},/turf/unsimulated/beach/sand,/area/beach) "Ne" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) -"Nf" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"Nf" = (/mob/living/simple_mob/animal/passive/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) "Ng" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 8; icon_state = "propulsion_r"},/turf/simulated/shuttle/plating/airless/carry,/area/centcom/evac) "Nh" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_2_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 02"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "Ni" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/centcom/evac) @@ -2055,7 +2055,7 @@ "NA" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "NB" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "NC" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/centcom/evac) -"ND" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) +"ND" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) "NE" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NF" = (/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NG" = (/obj/structure/table/standard,/obj/item/device/radio/off,/obj/item/weapon/paper_bin,/turf/simulated/shuttle/floor/black,/area/centcom/evac) @@ -2070,8 +2070,8 @@ "NP" = (/turf/unsimulated/beach/water,/area/beach) "NQ" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor,/area/centcom/evac) "NR" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor,/area/centcom/evac) -"NS" = (/obj/machinery/door/airlock/hatch{name = "Cockpit"; req_access = list(109)},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) -"NT" = (/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) +"NS" = (/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) +"NT" = (/obj/machinery/door/airlock/hatch{name = "Cockpit"; req_access = list(109)},/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) "NU" = (/obj/structure/table/standard,/obj/item/weapon/storage/lockbox,/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NV" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/centcom/evac) "NW" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor/black,/area/centcom/evac) @@ -2090,11 +2090,11 @@ "Oj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 3"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "Ok" = (/obj/machinery/door/airlock/maintenance_hatch{req_access = list(101)},/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor2"},/area/centcom/evac) "Ol" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "large_escape_pod_1_recovery"; pixel_x = -25; pixel_y = -25; req_one_access = list(13); tag_door = "large_escape_pod_1_recovery_hatch"},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"Om" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"On" = (/obj/structure/table/rack,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Oo" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Op" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Oq" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"Om" = (/obj/structure/table/rack,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"On" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Oo" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Op" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Oq" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "Or" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/turf/simulated/shuttle/floor,/area/centcom/evac) "Os" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"}) "Ot" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2106,19 +2106,19 @@ "Oz" = (/turf/simulated/shuttle/plating,/area/shuttle/escape_pod4/centcom) "OA" = (/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/centcom) "OB" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_1_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 01"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OD" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/shuttle/floor,/area/centcom/evac) "OE" = (/obj/structure/table/standard,/obj/structure/bedsheetbin,/turf/simulated/shuttle/floor,/area/centcom/evac) "OF" = (/obj/item/weapon/bedsheet/orange,/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OG" = (/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod1/centcom) -"OH" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"OI" = (/obj/structure/closet/secure_closet/security,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OH" = (/obj/structure/closet/secure_closet/security,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"OI" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OJ" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OK" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OL" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"OM" = (/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"OL" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"OM" = (/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "ON" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OO" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OO" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OP" = (/obj/item/weapon/tray{pixel_y = 5},/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OQ" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OR" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/shuttle/plating,/area/centcom/evac) @@ -2130,7 +2130,7 @@ "OX" = (/obj/structure/grille,/obj/structure/window/shuttle{icon_state = "window8"},/turf/simulated/shuttle/plating,/area/centcom/evac) "OY" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OZ" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pa" = (/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/cobweb2{ icon_state = "cobweb1"},/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pa" = (/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/cobweb2{icon_state = "cobweb1"},/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pb" = (/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pc" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pd" = (/obj/structure/closet/secure_closet/freezer/kitchen,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2142,31 +2142,31 @@ "Pj" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pk" = (/obj/machinery/gibber,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pl" = (/obj/structure/kitchenspike,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pm" = (/obj/item/clothing/head/xenos,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pm" = (/obj/item/clothing/head/xenos,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pn" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{dir = 4; pixel_x = -28; pixel_y = 0},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Po" = (/obj/item/clothing/mask/gas/swat{desc = "A close-fitting mask clearly not made for a human face."; name = "\improper alien mask"},/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pp" = (/obj/item/xenos_claw,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pq" = (/obj/structure/table/rack,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pr" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Po" = (/obj/item/clothing/mask/gas/swat{desc = "A close-fitting mask clearly not made for a human face."; name = "\improper alien mask"},/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pp" = (/obj/structure/table/rack,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pq" = (/obj/item/xenos_claw,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pr" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Ps" = (/obj/machinery/shower{dir = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pt" = (/obj/item/pizzabox/meat,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pu" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pv" = (/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pw" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Px" = (/obj/structure/table/rack,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Py" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pz" = (/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PA" = (/obj/item/organ/internal/stack,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PB" = (/obj/structure/bed/chair,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pt" = (/obj/item/pizzabox/meat,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pu" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pv" = (/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pw" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Px" = (/obj/structure/table/rack,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Py" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pz" = (/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PA" = (/obj/item/organ/internal/stack,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PB" = (/obj/structure/bed/chair,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PF" = (/obj/machinery/computer/station_alert,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PG" = (/obj/machinery/computer/shuttle_control/multi/skipjack,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PH" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PF" = (/obj/machinery/computer/shuttle_control/multi/skipjack,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PG" = (/obj/machinery/computer/station_alert,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PH" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space,/area/space) -"PJ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PK" = (/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PJ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PK" = (/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PL" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"}) "PM" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PN" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2254,8 +2254,8 @@ "Rr" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Rs" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station) "Rt" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) -"Ru" = (/mob/living/simple_animal/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Rv" = (/obj/structure/flora/pottedplant{ icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"Ru" = (/mob/living/simple_mob/animal/passive/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"Rv" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Rw" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Rx" = (/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Ry" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2264,7 +2264,7 @@ "RB" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "RC" = (/obj/machinery/photocopier,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "RD" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"RE" = (/obj/structure/flora/pottedplant{ icon_state = "plant-08"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"RE" = (/obj/structure/flora/pottedplant{icon_state = "plant-08"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "RF" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "RG" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "RH" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) @@ -2294,7 +2294,7 @@ "Sf" = (/obj/structure/table/steel_reinforced,/obj/item/stack/telecrystal,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Sg" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Sh" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Si" = (/obj/structure/flora/pottedplant{ icon_state = "plant-04"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"Si" = (/obj/structure/flora/pottedplant{icon_state = "plant-04"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Sj" = (/obj/structure/sign/electricshock,/turf/simulated/shuttle/wall/dark/hard_corner,/area/wizard_station) "Sk" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "Sl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2323,7 +2323,7 @@ "SI" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/machinery/computer/station_alert/all,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "SJ" = (/obj/structure/table/steel_reinforced,/obj/item/device/mmi/radio_enabled,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "SK" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/material/knife/ritual,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"SL" = (/obj/structure/flora/pottedplant{ icon_state = "plant-03"},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"SL" = (/obj/structure/flora/pottedplant{icon_state = "plant-03"},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "SM" = (/obj/structure/reagent_dispensers/watertank,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "SN" = (/obj/machinery/power/port_gen/pacman,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "SO" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating/airless,/area/skipjack_station/start) @@ -2353,7 +2353,7 @@ "Tm" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/book/manual/engineering_hacking,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tn" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "To" = (/obj/effect/floor_decal/industrial/warning,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Tp" = (/obj/effect/floor_decal/industrial/warning/corner{ icon_state = "warningcorner"; dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"Tp" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/obj/item/target,/obj/effect/floor_decal/industrial/outline/yellow,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tr" = (/obj/item/weapon/bedsheet/rainbow,/obj/structure/bed/padded,/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) "Ts" = (/obj/item/weapon/bedsheet/hos,/obj/structure/bed/padded,/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) @@ -2399,7 +2399,7 @@ "Ug" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Uh" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Ui" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) - + (1,1,1) = {" 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ahmcOsOsOsOsPJPKOsmcmKmJafafOfOuOuOfafafafOfOfPCPDPEOfOfafafafOfOuOuOfafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf ahmcOsOsOsOsOsOsmcafafafafafPLPMPMPNafafafafafafafafafafafafafPLPMPMPNafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf ahmcmcmcmcmcmcmcmcmcafafafafPLPOPPPNafafafafafafafafafafafafafPLPOPPPNafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafPQPQPQPRPQPQPQafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf diff --git a/maps/northern_star/polaris-5.dmm b/maps/northern_star/polaris-5.dmm index f4f4ea7608..40c415c0a5 100644 --- a/maps/northern_star/polaris-5.dmm +++ b/maps/northern_star/polaris-5.dmm @@ -284,7 +284,7 @@ "fx" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/light,/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab) "fy" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab) "fz" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/wall/r_wall,/area/outpost/research/toxins_misc_lab) -"fA" = (/mob/living/simple_animal/slime,/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) +"fA" = (/mob/living/simple_mob/slime/xenobio,/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) "fB" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) "fC" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway) "fD" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway) @@ -1587,7 +1587,7 @@ "EA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva) "EB" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva) "EC" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/obj/machinery/light,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage) -"ED" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe/hammer,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage) +"ED" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage) "EE" = (/turf/simulated/wall,/area/outpost/mining_main/storage) "EF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/camera/network/mining{c_tag = "OPM - Mining Hallway Aft"; dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall) "EG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall) diff --git a/maps/southern_cross/southern_cross-1.dmm b/maps/southern_cross/southern_cross-1.dmm index ead72095da..07f579d0a8 100644 --- a/maps/southern_cross/southern_cross-1.dmm +++ b/maps/southern_cross/southern_cross-1.dmm @@ -43,7 +43,7 @@ "aaQ" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/cups,/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym) "aaR" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/effect/floor_decal/rust,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore) "aaS" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore) -"aaT" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "d1fore_port2_inner"; locked = 1; name = "Dock Internal Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore) +"aaT" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "d1fore_port2_inner"; locked = 1; name = "Dock Internal Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore) "aaU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "d1fore_port2_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = -26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore) "aaV" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore) "aaW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore) @@ -170,7 +170,7 @@ "adn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "ado" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "adp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) -"adq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/first_deck{c_tag = "First Deck Aft Hallway - Two"; dir = 2},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) +"adq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/first_deck{c_tag = "First Deck Fore Hallway - One"; dir = 2},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "adr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "ads" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "adt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) @@ -210,7 +210,7 @@ "aeb" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "aec" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "aed" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) -"aee" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/first_deck{c_tag = "First Deck Aft Hallway - Two"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) +"aee" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/first_deck{c_tag = "First Deck Fore Hallway - Two"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "aef" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "aeg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance{req_access = null; req_one_access = list(12,67)},/turf/simulated/floor/plating,/area/maintenance/firstdeck/forestarboard) "aeh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/forestarboard) @@ -263,7 +263,7 @@ "afc" = (/obj/effect/floor_decal/borderfloorblack,/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor/tiled,/area/hangar/one) "afd" = (/obj/effect/floor_decal/borderfloorblack/corner{dir = 8},/obj/effect/floor_decal/industrial/danger/corner{dir = 1},/turf/simulated/floor/tiled,/area/hangar/one) "afe" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) -"aff" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) +"aff" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/shuttle/syndicate_elite/station) "afg" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) "afh" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/rack,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/maintenance/cargo,/obj/random/maintenance/cargo,/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) "afi" = (/obj/structure/closet/crate/engineering,/obj/fiftyspawner/steel,/obj/fiftyspawner/glass,/turf/simulated/floor/plating,/area/construction/firstdeck/construction5) @@ -377,7 +377,7 @@ "ahm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals5,/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/green/bordercorner2{dir = 1},/obj/effect/floor_decal/corner/green/bordercorner2{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "ahn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "aho" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) -"ahp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) +"ahp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahr" = (/obj/machinery/camera/network/command{c_tag = "COM - Vault"; dir = 9},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahs" = (/turf/simulated/wall/r_wall,/area/storage/emergency_storage/firstdeck/fs_emergency) @@ -612,7 +612,7 @@ "alN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/monotile,/area/hangar/three) "alO" = (/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "alP" = (/obj/structure/loot_pile/maint/trash,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) -"alQ" = (/turf/simulated/wall,/area/maintenance/firstdeck/centralstarboard) +"alQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) "alR" = (/turf/simulated/shuttle/wall/hard_corner,/area/shuttle/large_escape_pod2/station) "alS" = (/obj/structure/bed/chair,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) "alT" = (/obj/structure/bed/chair,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) @@ -633,7 +633,7 @@ "ami" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fscenter) "amj" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/item/weapon/storage/backpack/satchel/vir,/obj/item/weapon/storage/backpack/virology,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/firstdeck/forestarboard) "amk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/monotile,/area/hangar/three) -"aml" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"aml" = (/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/firstdeck/forestarboard) "amm" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod2/station) "amn" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) "amo" = (/turf/simulated/shuttle/floor,/area/shuttle/large_escape_pod2/station) @@ -664,7 +664,7 @@ "amN" = (/obj/structure/closet/crate/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/clean,/turf/simulated/floor,/area/maintenance/firstdeck/forestarboard) "amO" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/obj/structure/closet/crate,/turf/simulated/floor/tiled,/area/hangar/three) "amP" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/turf/simulated/floor/tiled,/area/hangar/three) -"amQ" = (/obj/random/toolbox,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"amQ" = (/turf/simulated/floor/airless,/area/rnd/xenobiology/xenoflora) "amR" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = -28; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) "amS" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/ai_status_display{pixel_y = -32},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) "amT" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light,/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station) @@ -701,8 +701,8 @@ "any" = (/obj/effect/floor_decal/borderfloorblack/corner{dir = 1},/obj/effect/floor_decal/industrial/danger/corner{dir = 8},/turf/simulated/floor/tiled,/area/hangar/three) "anz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/monotile,/area/hangar/three) "anA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/hangar/three) -"anB" = (/obj/item/stack/cable_coil/random,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) -"anC" = (/obj/random/tool,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"anB" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/airless,/area/rnd/xenobiology/xenoflora) +"anC" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora_isolation) "anD" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_2_hatch"; locked = 1; name = "Large Escape Pod Hatch 2"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/large_escape_pod2/station) "anE" = (/turf/simulated/floor/airless,/obj/structure/shuttle/engine/propulsion{dir = 4; icon_state = "propulsion_l"},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/large_escape_pod2/station) "anF" = (/obj/machinery/space_heater,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/turf/simulated/floor/tiled,/area/hangar/one) @@ -748,7 +748,7 @@ "aot" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled/monotile,/area/hangar/three) "aou" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/tiled/monotile,/area/hangar/three) "aov" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/hangar/three) -"aow" = (/obj/random/technology_scanner,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"aow" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora_isolation) "aox" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_2_berth_hatch"; locked = 1; name = "Large Escape Pod 2"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/escape/firstdeck/ep_port) "aoy" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/escape/firstdeck/ep_port) "aoz" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_mining{id_tag = "hangar_1_door"; name = "Hangar Bay"},/turf/simulated/floor/tiled/steel_grid,/area/hangar/one) @@ -786,7 +786,7 @@ "apf" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/glass_mining{name = "Hangar Bay"},/turf/simulated/floor/tiled/steel_grid,/area/hangar/three) "apg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_mining{name = "Hangar Bay"},/turf/simulated/floor/tiled/steel_grid,/area/hangar/three) "aph" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/escape/firstdeck/ep_starboard1) -"api" = (/obj/machinery/door/airlock/glass_external{icon_state = "door_locked"; locked = 1; name = "Large Escape Pod 3"},/turf/simulated/floor/plating,/area/hallway/secondary/escape/firstdeck/ep_starboard1) +"api" = (/turf/simulated/wall/r_wall,/area/rnd/research/firstdeck/hallway) "apj" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralport) "apk" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralport) "apl" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralport) @@ -855,7 +855,7 @@ "aqw" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "aqx" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "aqy" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/emcloset,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) -"aqz" = (/obj/item/weapon/extinguisher,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"aqz" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora) "aqA" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "aqB" = (/obj/machinery/floodlight,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "aqC" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) @@ -920,11 +920,11 @@ "arJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/white/border{dir = 8},/obj/effect/floor_decal/borderfloor/corner2{dir = 10},/obj/effect/floor_decal/corner/white/bordercorner2{dir = 10},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "arK" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "arL" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) -"arM" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) +"arM" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "arN" = (/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "arO" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "arP" = (/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard1) -"arQ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"arQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora) "arR" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "arS" = (/obj/machinery/space_heater,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralport) "arT" = (/turf/simulated/wall/r_wall,/area/hallway/primary/firstdeck/port) @@ -1023,7 +1023,7 @@ "atI" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/starboard) "atJ" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access = list(32)},/turf/simulated/floor/plating,/area/construction/firstdeck/construction4) "atK" = (/obj/structure/sign/directions/security{dir = 4},/turf/simulated/wall,/area/construction/firstdeck/construction4) -"atL" = (/obj/structure/sign/directions/bridge{dir = 4; pixel_y = 10},/obj/structure/sign/directions/science{dir = 4},/turf/simulated/wall,/area/construction/firstdeck/construction4) +"atL" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/multi_tile/glass{name = "Research Division Access"; req_access = list(47)},/turf/simulated/floor/tiled/steel_grid,/area/rnd/research/firstdeck/hallway) "atM" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Escape Pod"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "atN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/glass{name = "Escape Pod"},/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/escape/firstdeck/ep_starboard1) "atO" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/firedoor/glass,/turf/simulated/floor/plating,/area/hallway/secondary/escape/firstdeck/ep_starboard1) @@ -1404,7 +1404,7 @@ "aAZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_y = 30},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard2) "aBa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard2) "aBb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_starboard2) -"aBc" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"aBc" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "aBd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "aBe" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) "aBf" = (/obj/random/obstruction,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralport) @@ -1995,7 +1995,7 @@ "aMs" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) "aMt" = (/obj/machinery/computer/security/engineering,/obj/machinery/light{dir = 1},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) "aMu" = (/obj/machinery/space_heater,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) -"aMv" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{icon_state = "intact"; dir = 6},/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) +"aMv" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/atmospherics/portables_connector,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "aMw" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) "aMx" = (/obj/machinery/atmospherics/binary/pump/high_power/on{dir = 4; name = "Pump station in"; target_pressure = 4500},/obj/machinery/firealarm{pixel_y = 24},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) "aMy" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/engineering/auxiliary_engineering) @@ -2130,7 +2130,7 @@ "aOX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/binary/pump/on{dir = 8; target_pressure = 200},/turf/simulated/floor/plating,/area/maintenance/firstdeck/aftstarboard) "aOY" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/plating,/area/maintenance/firstdeck/aftstarboard) "aOZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/maintenance/firstdeck/aftstarboard) -"aPa" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/plating,/area/maintenance/firstdeck/aftstarboard) +"aPa" = (/obj/machinery/camera/network/research{c_tag = "SCI - Xenoflora Isolation Fore"; dir = 2},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "aPb" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/plating,/area/maintenance/firstdeck/aftstarboard) "aPc" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/green/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hangar/two) "aPd" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/shuttle2/start) @@ -2283,7 +2283,7 @@ "aRU" = (/obj/machinery/camera/network/first_deck{c_tag = "First Deck - Aft Hallway Four"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/structure/closet/medical_wall{pixel_x = 31; pixel_y = 0},/obj/item/roller,/obj/item/bodybag/cryobag,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/spaceacillin,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/aft) "aRV" = (/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/monotile,/area/security/checkpoint3) "aRW" = (/obj/machinery/deployable/barrier,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/monotile,/area/security/checkpoint3) -"aRX" = (/obj/machinery/deployable/barrier,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled/monotile,/area/security/checkpoint3) +"aRX" = (/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "aRY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aRZ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning/corner,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aSa" = (/turf/simulated/wall,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) @@ -2293,7 +2293,7 @@ "aSe" = (/turf/simulated/floor/airless,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aSf" = (/turf/space,/area/skipjack_station/firstdeck) "aSg" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/station) -"aSh" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_3"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_7_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"aSh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/brigdoor/southleft{name = "Containment Pen"; req_access = newlist()},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology) "aSi" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/structure/closet/walllocker/emerglocker{pixel_y = -32},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "aSj" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "aSk" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_hatch"; locked = 1; name = "Escape Pod Hatch 3"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) @@ -2311,7 +2311,7 @@ "aSw" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aSx" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/white/border{dir = 8},/obj/effect/floor_decal/borderfloor/corner2{dir = 8},/obj/effect/floor_decal/corner/white/bordercorner2{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aSy" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_5_berth"; pixel_x = 25; pixel_y = 30; tag_door = "escape_pod_5_berth_hatch"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) -"aSz" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_7_berth_hatch"; locked = 1; name = "Escape Pod 7"; req_access = list(13)},/turf/simulated/floor,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) +"aSz" = (/obj/structure/sign/directions/bridge{dir = 4; pixel_y = 10},/obj/structure/sign/directions/science{dir = 1},/turf/simulated/wall,/area/construction/firstdeck/construction4) "aSA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_hatch"; locked = 1; name = "Escape Pod Hatch 5"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) "aSB" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) "aSC" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/closet/walllocker/emerglocker{pixel_y = 32},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) @@ -2325,7 +2325,7 @@ "aSK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/aft) "aSL" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/steel_grid,/area/security/checkpoint3) "aSM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/security/checkpoint3) -"aSN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals5,/turf/simulated/floor/tiled,/area/security/checkpoint3) +"aSN" = (/turf/simulated/wall,/area/rnd/research/firstdeck/hallway) "aSO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/camera/network/security{c_tag = "SEC - Auxiliary Checkpoint"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/red/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/red/bordercorner2{dir = 6},/turf/simulated/floor/tiled,/area/security/checkpoint3) "aSP" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/red/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "aSQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) @@ -2700,7 +2700,7 @@ "aZV" = (/obj/machinery/vending/wallmed1{pixel_y = 32},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/red/border{dir = 1},/turf/simulated/floor/tiled,/area/security/prison) "aZW" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/red/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/security/prison) "aZX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/steel,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/tiled,/area/security/prison) -"aZY" = (/obj/structure/table/steel,/obj/item/device/communicator,/obj/item/device/communicator,/obj/item/device/radio/headset,/obj/item/device/radio/headset,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/security/prison) +"aZY" = (/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) "aZZ" = (/obj/machinery/washing_machine,/turf/simulated/floor/tiled,/area/security/prison) "baa" = (/obj/machinery/portable_atmospherics/powered/scrubber/huge,/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 8},/turf/simulated/floor/tiled/dark,/area/security/prison) "bab" = (/obj/machinery/portable_atmospherics/powered/scrubber/huge,/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 4},/turf/simulated/floor/tiled/dark,/area/security/prison) @@ -2751,7 +2751,7 @@ "baU" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage) "baV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage) "baW" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage) -"baX" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(2)},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage) +"baX" = (/obj/structure/stairs/west,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) "baY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/turf/simulated/floor/tiled,/area/security/brig) "baZ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/tiled,/area/security/brig) "bba" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/security/brig) @@ -3342,7 +3342,7 @@ "bmn" = (/obj/effect/landmark{name = "lightsout"},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/red/border{dir = 1},/turf/simulated/floor/tiled,/area/security/lobby) "bmo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/red/border{dir = 1},/turf/simulated/floor/tiled,/area/security/lobby) "bmp" = (/obj/machinery/light{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/red/border{dir = 4},/turf/simulated/floor/tiled,/area/security/lobby) -"bmq" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/effect/wingrille_spawn/reinforced/polarized{id = "hosoffice"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hos) +"bmq" = (/turf/simulated/wall,/area/rnd/xenobiology/xenoflora) "bmr" = (/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/sc/hos) "bms" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos) "bmt" = (/obj/structure/bed/chair,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos) @@ -3397,7 +3397,7 @@ "bnq" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/monotile,/area/security/lobby) "bnr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/security/lobby) "bns" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/tiled,/area/security/lobby) -"bnt" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green,/obj/effect/wingrille_spawn/reinforced/polarized{id = "hosoffice"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hos) +"bnt" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled/steel_grid,/area/rnd/research/firstdeck/hallway) "bnu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/sc/hos) "bnv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/flashlight/lamp/green{dir = 2; pixel_x = 10; pixel_y = 12},/obj/structure/table/reinforced,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos) "bnw" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/folder/red,/obj/item/weapon/stamp/hos,/obj/structure/table/reinforced,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos) @@ -3425,7 +3425,7 @@ "bnS" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/engineering/atmos) "bnT" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/engineering/atmos) "bnU" = (/obj/structure/closet,/obj/random/contraband,/obj/random/contraband,/obj/random/maintenance/security,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/maintenance/security_port) -"bnV" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"bnV" = (/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bnW" = (/obj/machinery/atmospherics/binary/pump/on{dir = 8; target_pressure = 200},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) "bnX" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/turf/simulated/floor/plating,/area/maintenance/security_port) "bnY" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/security_port) @@ -3458,7 +3458,7 @@ "boz" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "boA" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "boB" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"boC" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"boC" = (/obj/structure/closet/crate/hydroponics{desc = "All you need to start your own honey farm."; name = "beekeeping crate"},/obj/item/beehive_assembly,/obj/item/bee_smoker,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/bee_pack,/obj/item/weapon/tool/crowbar,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "boD" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/clean,/obj/random/maintenance/security,/obj/random/maintenance/security,/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 10; icon_state = "intact"},/obj/random/maintenance/security,/obj/random/cash,/turf/simulated/floor,/area/maintenance/security_starboard) "boE" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "boF" = (/obj/effect/floor_decal/corner/black/full{dir = 8},/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/reinforced/carbon_dioxide,/area/engineering/atmos) @@ -3628,7 +3628,7 @@ "brN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor,/area/maintenance/substation/atmospherics) "brO" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Atmospherics Substation"; req_one_access = list(11,24)},/turf/simulated/floor,/area/maintenance/substation/atmospherics) "brP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "atmoslockdown"; name = "Atmospherics Lockdown"; opacity = 0},/turf/simulated/floor,/area/maintenance/engineering) -"brQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor,/area/maintenance/engineering) +"brQ" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "brR" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/airless,/area/maintenance/security_port) "brS" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_port_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/maintenance/security_port) "brT" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_port_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_port_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/maintenance/security_port) @@ -3993,7 +3993,7 @@ "byO" = (/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research) "byP" = (/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research) "byQ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor/plating,/area/maintenance/research) -"byR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research) +"byR" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "byS" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research) "byT" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research) "byU" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -4197,7 +4197,7 @@ "bCK" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Research Maintenance Access"; req_one_access = list(47)},/turf/simulated/floor/plating,/area/rnd/research) "bCL" = (/obj/structure/closet/secure_closet/scientist,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/purple/border{dir = 9},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) "bCM" = (/obj/machinery/alarm{pixel_y = 25},/obj/machinery/camera/network/research{c_tag = "SCI - Locker Room"; dir = 2},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bCN" = (/obj/structure/closet/l3closet/scientist,/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 5},/obj/effect/floor_decal/corner/purple/border{dir = 5},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bCN" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/structure/extinguisher_cabinet{pixel_y = 30},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bCO" = (/obj/structure/toilet,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bCP" = (/obj/machinery/recharge_station,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bCQ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/purple/border{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -4265,18 +4265,18 @@ "bEa" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/research) "bEb" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEc" = (/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) -"bEd" = (/mob/living/simple_animal/slime/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) +"bEd" = (/mob/living/simple_mob/slime/xenobio/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEe" = (/obj/structure/bed/chair/office/light,/obj/effect/landmark/start{name = "Research Director"},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEf" = (/obj/structure/table/reinforced,/obj/item/device/paicard{pixel_x = 4},/obj/item/device/tape,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/weapon/reagent_containers/food/drinks/jar,/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEg" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "rdoffice"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hor) "bEh" = (/obj/machinery/vending/cola,/turf/simulated/floor/wood,/area/rnd/research) -"bEi" = (/obj/machinery/vending/coffee,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/wood,/area/rnd/research) +"bEi" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bEj" = (/turf/simulated/floor/wood,/area/rnd/research) "bEk" = (/obj/machinery/vending/snack,/turf/simulated/floor/wood,/area/rnd/research) "bEl" = (/obj/machinery/disposal,/obj/structure/extinguisher_cabinet{pixel_y = 30},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/wood,/area/rnd/research) -"bEm" = (/obj/structure/closet/secure_closet/scientist,/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bEm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bEn" = (/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bEo" = (/obj/structure/closet/wardrobe/science_white,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bEo" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_3"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_3_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "bEp" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bEq" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bEr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/research{c_tag = "SCI - Research Hallway Fore"; dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -4345,7 +4345,7 @@ "bFC" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research) "bFD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/sign/warning/high_voltage{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/research) "bFE" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Research Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/research) -"bFF" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"bFF" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/newscaster{pixel_y = 30},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bFG" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/alarm{pixel_y = 23},/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/item/stack/cable_coil,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/research) "bFH" = (/obj/machinery/computer/aifixer,/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/sc/hor) "bFI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) @@ -4357,8 +4357,8 @@ "bFO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/rnd/research) "bFP" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/wood,/area/rnd/research) "bFQ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/rnd/research) -"bFR" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bFS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bFR" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"bFS" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bFT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) "bFU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access = list(7)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/steel_grid,/area/rnd/toxins_launch) "bFV" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen/multi,/obj/item/weapon/paper/monitorkey,/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the RD's goons from the safety of his office."; name = "Research Monitor"; network = list("Research","Toxins Test Area","Robots","Anomaly Isolation","Research Outpost"); pixel_x = 32; pixel_y = -4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) @@ -4438,14 +4438,14 @@ "bHr" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bHs" = (/obj/machinery/papershredder,/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bHt" = (/obj/machinery/camera/network/research{c_tag = "SCI - Break Room"; dir = 4},/turf/simulated/floor/wood,/area/rnd/research) -"bHu" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/rnd/research) -"bHv" = (/obj/structure/table/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor/wood,/area/rnd/research) -"bHw" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/wood,/area/rnd/research) +"bHu" = (/obj/structure/table/glass,/obj/item/weapon/material/minihoe,/obj/item/weapon/material/minihoe,/obj/item/weapon/material/knife/machete/hatchet,/obj/item/weapon/material/knife/machete/hatchet,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"bHv" = (/obj/structure/sink/kitchen{pixel_y = 28},/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/reagent_containers/glass/bucket,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"bHw" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/machinery/meter,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "bHx" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/rnd/research) "bHy" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/steel_grid,/area/rnd/storage) -"bHz" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bHA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bHB" = (/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/purple/bordercorner,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bHz" = (/obj/structure/closet/crate/hydroponics/exotic,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"bHA" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"bHB" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 10},/obj/item/weapon/storage/toolbox/mechanical,/obj/structure/extinguisher_cabinet{pixel_y = 30},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "bHC" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bHD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bHE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) @@ -4520,11 +4520,11 @@ "bIV" = (/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/blue/bordercorner,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bIW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/borderfloorwhite{dir = 6},/obj/effect/floor_decal/corner/blue/border{dir = 6},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bIX" = (/obj/structure/table/glass,/obj/machinery/recharger{pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/wood,/area/rnd/research) -"bIY" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/rnd/research) +"bIY" = (/obj/structure/table/glass,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/purple/border{dir = 9},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "bIZ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/rnd/research) -"bJa" = (/obj/machinery/photocopier,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bJb" = (/obj/structure/table/glass,/obj/machinery/recharger,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/cable/green,/obj/item/weapon/clipboard,/obj/item/weapon/clipboard,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) -"bJc" = (/obj/structure/closet/firecloset,/obj/effect/floor_decal/borderfloorwhite{dir = 6},/obj/effect/floor_decal/corner/purple/border{dir = 6},/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"bJa" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"bJb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"bJc" = (/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/obj/machinery/camera/network/research{c_tag = "SCI - First Deck Stair Access"; dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "bJd" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bJe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) "bJf" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/freezer,/area/rnd/research_restroom_sc) @@ -4555,7 +4555,7 @@ "bJE" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "bJF" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "bJG" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_port_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_one_access = list(11,24)},/obj/structure/table/steel,/obj/item/weapon/storage/fancy/cigarettes,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"bJH" = (/obj/structure/closet/crate/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/light,/turf/simulated/floor,/area/engineering/storage) +"bJH" = (/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bJI" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/floodlight,/turf/simulated/floor,/area/engineering/storage) "bJJ" = (/obj/structure/closet/crate,/obj/item/stack/material/phoron{amount = 25},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/storage) "bJK" = (/obj/machinery/space_heater,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/storage) @@ -4680,7 +4680,7 @@ "bLZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; name = "Research"; sortType = "Research"},/turf/simulated/floor/tiled/white,/area/rnd/research) "bMa" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/obj/effect/floor_decal/borderfloorwhite/corner2{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner2{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research) "bMb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) -"bMc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) +"bMc" = (/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bMd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) "bMe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) "bMf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -4717,7 +4717,7 @@ "bMK" = (/obj/machinery/atmospherics/pipe/simple/visible/black{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_waste) "bML" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_waste) "bMM" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance{name = "Engine Waste Handling"; req_one_access = list(10,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_waste) -"bMN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"bMN" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) "bMO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "bMP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "bMQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) @@ -5479,7 +5479,7 @@ "cbs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/fpcenter) "cbt" = (/obj/machinery/status_display{pixel_x = 32},/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/red/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter) "cbu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall,/area/maintenance/substation/central) -"cbv" = (/obj/structure/disposalpipe/up{dir = 1},/obj/structure/cable{d1 = 16; d2 = 0; icon_state = "16-0"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/railing{dir = 4},/obj/machinery/atmospherics/pipe/zpipe/up/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/central) +"cbv" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) "cbw" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plating,/area/maintenance/substation/central) "cbx" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/central) "cby" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/central) @@ -5514,8 +5514,8 @@ "ccb" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/assembly/robotics) "ccc" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/assembly/robotics) "ccd" = (/obj/structure/table/standard,/obj/structure/reagent_dispensers/acid{density = 0; pixel_x = 0; pixel_y = -30},/obj/machinery/recharger{pixel_y = 0},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/multitool{pixel_x = 3},/obj/item/device/multitool{pixel_x = 3},/obj/item/weapon/tool/crowbar,/obj/item/weapon/tool/crowbar,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/assembly/robotics) -"cce" = (/obj/structure/closet{name = "robotics parts"},/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/machinery/ai_status_display{pixel_y = -32},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/assembly/robotics) -"ccf" = (/obj/structure/closet{name = "welding equipment"},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/flash/synthetic,/obj/item/device/flash/synthetic,/obj/item/device/flash/synthetic,/obj/item/device/flash/synthetic,/obj/item/device/flash/synthetic,/obj/item/device/flash/synthetic,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/machinery/light,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/assembly/robotics) +"cce" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/closet/crate/hydroponics/prespawned,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"ccf" = (/obj/machinery/atmospherics/binary/pump{dir = 2; name = "Isolation to Waste"},/obj/effect/floor_decal/industrial/warning/full,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora_isolation) "ccg" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/assembly/robotics) "cch" = (/obj/machinery/mech_recharger,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/tiled/techmaint,/area/assembly/chargebay) "cci" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/techfloor,/area/assembly/chargebay) @@ -5587,10 +5587,10 @@ "cdw" = (/obj/item/stack/cable_coil,/turf/simulated/floor/plating,/area/maintenance/research_medical) "cdx" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/research,/obj/random/maintenance/research,/obj/random/maintenance/clean,/obj/item/stack/cable_coil,/obj/item/weapon/coin/silver,/turf/simulated/floor/plating,/area/maintenance/research_medical) "cdy" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/research,/obj/random/maintenance/research,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/research_medical) -"cdz" = (/obj/machinery/floodlight,/turf/simulated/floor/plating,/area/maintenance/research_medical) +"cdz" = (/obj/structure/table/glass,/obj/machinery/alarm{dir = 4; pixel_x = -22; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "cdA" = (/obj/structure/closet/crate,/obj/random/bomb_supply,/obj/random/bomb_supply,/obj/random/bomb_supply,/obj/random/tech_supply,/obj/random/technology_scanner,/obj/random/tool,/turf/simulated/floor/plating,/area/maintenance/research_medical) -"cdB" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) -"cdC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research) +"cdB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"cdC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "cdD" = (/obj/machinery/camera/network/research{c_tag = "SCI - Research Hallway Aft"; dir = 8},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research) "cdE" = (/obj/structure/sign/warning/server_room,/turf/simulated/wall/r_wall,/area/rnd/workshop) "cdF" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloorblack/corner{dir = 1},/obj/effect/floor_decal/corner/green/bordercorner{dir = 1},/turf/simulated/floor/tiled/dark,/area/rnd/workshop) @@ -5679,9 +5679,9 @@ "cfk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/research_medical) "cfl" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/research_medical) "cfm" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/research_medical) -"cfn" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/plating,/area/maintenance/research_medical) -"cfo" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research) -"cfp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/white,/area/rnd/research) +"cfn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_research{name = "Xenoflora Research"; req_access = list(55)},/turf/simulated/floor/tiled/steel_grid,/area/rnd/xenobiology/xenoflora) +"cfo" = (/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"cfp" = (/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cfq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/steel_grid,/area/rnd/research) "cfr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/tiled/dark,/area/rnd/workshop) "cfs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/rnd/workshop) @@ -5904,7 +5904,7 @@ "cjB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) "cjC" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) "cjD" = (/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) -"cjE" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway One"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) +"cjE" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cjF" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) "cjG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) "cjH" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) @@ -5927,7 +5927,7 @@ "cjY" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/obj/machinery/atm{pixel_y = 30},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cjZ" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cka" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) -"ckb" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Three"},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) +"ckb" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "ckc" = (/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "ckd" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cke" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) @@ -6023,7 +6023,7 @@ "clQ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/starboard) "clR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "clS" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/hallway/primary/seconddeck/starboard) -"clT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Four"; dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) +"clT" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "clU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "clV" = (/obj/effect/floor_decal/borderfloorblack{dir = 4},/obj/effect/floor_decal/industrial/danger{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/seconddeck/starboard) "clW" = (/obj/random/obstruction,/turf/simulated/floor/plating,/area/maintenance/research_medical) @@ -6121,7 +6121,7 @@ "cnK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cnL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/paleblue/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cnM" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) -"cnN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Two"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) +"cnN" = (/obj/machinery/seed_extractor,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cnO" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cnP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) "cnQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard) @@ -6215,11 +6215,11 @@ "cpA" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/medical/genetics) "cpB" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/research{name = "Genetics Lab"; req_one_access = list(5,47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/seconddeck/research_medical) "cpC" = (/obj/effect/decal/warning_stripes,/obj/machinery/atmospherics/tvalve/mirrored/bypass,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plating,/area/medical/virology) -"cpD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/black{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology) -"cpE" = (/obj/machinery/atmospherics/pipe/simple/hidden/black{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/lime/bordercorner,/turf/simulated/floor/tiled/white,/area/medical/virology) -"cpF" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/hidden/black{dir = 4},/obj/machinery/light,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/lime/border,/turf/simulated/floor/tiled/white,/area/medical/virology) -"cpG" = (/obj/machinery/atmospherics/pipe/simple/hidden/black{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/lime/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/virology) -"cpH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/black{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/virology) +"cpD" = (/obj/structure/reagent_dispensers/watertank/high,/obj/item/weapon/reagent_containers/glass/bucket,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"cpE" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"cpF" = (/obj/machinery/biogenerator,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"cpG" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"cpH" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cpI" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/lime/bordercorner,/turf/simulated/floor/tiled/white,/area/medical/virology) "cpJ" = (/obj/structure/table/glass,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 8},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 7; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Virology Emergency Phone"; pixel_x = -6; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/cleaner,/obj/machinery/requests_console{department = "Virology"; name = "Virology Requests Console"; pixel_x = 32},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/effect/floor_decal/borderfloorwhite{dir = 6},/obj/effect/floor_decal/corner/lime/border{dir = 6},/turf/simulated/floor/tiled/white,/area/medical/virology) "cpK" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor,/area/engineering/engine_room) @@ -6364,7 +6364,7 @@ "cst" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor/eastright{name = "Head of Personnel's Desk"; req_access = list(57)},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/sc/hop) "csu" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) "csv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) -"csw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) +"csw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/mob/living/simple_mob/animal/passive/dog/corgi/Ian,/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) "csx" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hop) "csy" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/machinery/computer/guestpass{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hop) "csz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) @@ -6531,7 +6531,7 @@ "cvE" = (/obj/structure/cable/green,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/stairwell) "cvF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/stairwell) "cvG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/stairwell) -"cvH" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/stairwell) +"cvH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 1},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cvI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter) "cvJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter) "cvK" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter) @@ -6868,7 +6868,7 @@ "cCd" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/port_emergency) "cCe" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/port_emergency) "cCf" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/powercell,/turf/simulated/floor/plating,/area/construction/seconddeck/construction1) -"cCg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/maintenance/cargo) +"cCg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/glass_research{name = "Xenoflora Isolation"; req_access = list(55)},/turf/simulated/floor/tiled/steel_grid,/area/rnd/xenobiology/xenoflora) "cCh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/maintenance/cargo) "cCi" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/cash,/turf/simulated/floor,/area/maintenance/apmaint) "cCj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/construction/seconddeck/construction1) @@ -7193,7 +7193,7 @@ "cIq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2) "cIr" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2) "cIs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2) -"cIt" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2) +"cIt" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "cIu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2) "cIv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/extinguisher_cabinet{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2) "cIw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2) @@ -7249,7 +7249,7 @@ "cJu" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/tiled/hydro,/area/hallway/primary/seconddeck/ascenter) "cJv" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/grass,/area/hallway/primary/seconddeck/ascenter) "cJw" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay) -"cJx" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cJx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) "cJy" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/white,/area/medical/medbay) "cJz" = (/obj/structure/sign/warning/high_voltage{pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/paleblue/bordercorner,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/medical/medbay) "cJA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled/white,/area/medical/medbay) @@ -7375,8 +7375,8 @@ "cLQ" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 36; pixel_y = 0},/obj/structure/cable/green,/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/brown/bordercorner,/turf/simulated/floor/tiled,/area/quartermaster/warehouse) "cLR" = (/obj/structure/bed/chair/comfy/brown,/obj/effect/landmark/start{name = "Cargo Technician"},/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/office) "cLS" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled,/area/quartermaster/office) -"cLT" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/engine{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/quartermaster/office) -"cLU" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/cargo/trolley{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/office) +"cLT" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"cLU" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 1},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) "cLV" = (/obj/structure/cable/green,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 36; pixel_y = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/brown/border{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/office) "cLW" = (/turf/unsimulated/mask,/area/quartermaster/office) "cLX" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/cargo) @@ -7397,7 +7397,7 @@ "cMm" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Medbay Subgrid"; name_tag = "Medbay Subgrid"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cMn" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cMo" = (/obj/machinery/disposal,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/structure/disposalpipe/trunk{dir = 1},/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/blue/border{dir = 9},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) -"cMp" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) +"cMp" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/mob/living/simple_mob/animal/passive/cat/runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMr" = (/obj/machinery/camera/network/medbay{c_tag = "MED - CMO"; dir = 2},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMs" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/vials{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/fancy/vials,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) @@ -7528,7 +7528,7 @@ "cON" = (/obj/structure/ladder/updown,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/as_emergency) "cOO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/as_emergency) "cOP" = (/obj/machinery/space_heater,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/as_emergency) -"cOQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cOQ" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) "cOR" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cOS" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cOT" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Medical Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) @@ -7589,7 +7589,7 @@ "cPW" = (/obj/structure/table/gamblingtable,/obj/item/clothing/mask/smokable/cigarette/cigar,/obj/machinery/alarm{pixel_y = 22},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/bar) "cPX" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/cash,/turf/simulated/floor,/area/maintenance/cargo) "cPY" = (/obj/structure/bed/chair/wood{dir = 8},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/bar) -"cPZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/bar) +"cPZ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) "cQa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/bar) "cQb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = null; req_one_access = list(12,25,27,28,35)},/turf/simulated/floor/plating,/area/maintenance/bar) "cQc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter) @@ -7696,7 +7696,7 @@ "cRZ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/airless,/area/maintenance/cargo) "cSa" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "crg_aft_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/airless,/area/maintenance/cargo) "cSb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/cargo) -"cSc" = (/obj/item/glass_jar,/turf/simulated/floor/plating,/area/maintenance/cargo) +"cSc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) "cSd" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance,/obj/random/maintenance,/obj/random/maintenance,/obj/random/maintenance,/turf/simulated/floor/plating,/area/maintenance/cargo) "cSe" = (/obj/structure/table/rack{dir = 1},/obj/random/toy,/obj/random/tank,/obj/random/maintenance,/obj/random/maintenance,/obj/random/maintenance,/obj/random/maintenance,/turf/simulated/floor/plating,/area/maintenance/cargo) "cSf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/cargo) @@ -7777,7 +7777,7 @@ "cTC" = (/obj/structure/sink/kitchen{pixel_y = 28},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) "cTD" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 22},/obj/machinery/button/holosign{id = "cafeopen"; name = "Open Sign"; pixel_x = 11; pixel_y = 30},/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) "cTE" = (/obj/structure/table/marble,/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = -4; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = 8; pixel_y = -4},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = -4; pixel_y = -4},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = 8},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = -4},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = 8; pixel_y = 12},/obj/item/weapon/reagent_containers/food/drinks/cup{pixel_x = -4; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) -"cTF" = (/obj/structure/table/marble,/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 0; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = -8; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 8; pixel_y = 4},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 0; pixel_y = 4},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = -8; pixel_y = 4},/obj/machinery/camera/network/civilian{c_tag = "CIV - Cafe Back Room"; dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) +"cTF" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 9; icon_state = "intact"},/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology/xenoflora_isolation) "cTG" = (/obj/structure/table/marble,/obj/machinery/chemical_dispenser/bar_coffee/full,/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) "cTH" = (/obj/structure/disposalpipe/segment,/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/medbay) "cTI" = (/obj/structure/closet/crate/plastic,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/reagent_containers/dropper,/obj/random/maintenance/clean,/obj/random/soap,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) @@ -7983,7 +7983,7 @@ "cXA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "aft_starboard_pump"},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/plating,/area/maintenance/medbay) "cXB" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/turf/simulated/wall/r_wall,/area/maintenance/medbay) "cXC" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1},/turf/simulated/floor/plating,/area/maintenance/medbay) -"cXD" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cXD" = (/obj/structure/closet/emcloset/legacy,/obj/structure/extinguisher_cabinet{pixel_x = -27},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "cXE" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled/white,/area/medical/ward) "cXF" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"; pixel_x = 0; pixel_y = -32},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled/white,/area/medical/ward) "cXG" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled/white,/area/medical/ward) @@ -8006,7 +8006,7 @@ "cXX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/patient_wing) "cXY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/patient_wing) "cXZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/paleblue/bordercorner,/turf/simulated/floor/tiled/white,/area/medical/patient_wing) -"cYa" = (/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor/tiled/white,/area/medical/patient_wing) +"cYa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "cYb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/patient_wing) "cYc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/patient_wing) "cYd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/paleblue/bordercorner,/turf/simulated/floor/tiled/white,/area/medical/patient_wing) @@ -8421,7 +8421,7 @@ "dfW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/hydro,/area/hydroponics) "dfX" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/hydro,/area/hydroponics) "dfY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/hydro,/area/hydroponics) -"dfZ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/chapel) +"dfZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "dga" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/camera/network/civilian{c_tag = "CIV - Holodeck Port"; dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/holodeck_control) "dgb" = (/obj/structure/table/standard,/obj/item/weapon/soap/nanotrasen,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/obj/machinery/camera/network/civilian{c_tag = "CIV - Holodeck Control"; dir = 4},/turf/simulated/floor/tiled,/area/holodeck_control) "dgc" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/holodeck_control) @@ -8452,10 +8452,10 @@ "dgB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/chapel) "dgC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/holodeck_control) "dgD" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/tiled,/area/holodeck_control) -"dgE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/glass,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) +"dgE" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_berth_hatch"; locked = 1; name = "Escape Pod 5"; req_access = list(13)},/turf/simulated/floor,/area/hallway/secondary/escape/firstdeck/ep_aftstarboard) "dgF" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/table/bench/padded,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) -"dgG" = (/obj/structure/table/bench/padded,/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Aft Stairwell"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) -"dgH" = (/obj/machinery/light,/obj/structure/table/glass,/obj/structure/sign/deck/second{pixel_y = -32},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) +"dgG" = (/obj/structure/closet/wardrobe/science_white,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/obj/item/weapon/storage/box/gloves,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"dgH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/obj/machinery/vending/fitness,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "dgI" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "dgJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "dgK" = (/obj/structure/reagent_dispensers/watertank/high,/obj/item/weapon/reagent_containers/glass/bucket,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/lime/border,/turf/simulated/floor/tiled/hydro,/area/hydroponics) @@ -8513,7 +8513,7 @@ "dhK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/chapel) "dhL" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/chapel) "dhM" = (/obj/structure/closet/lasertag/blue,/obj/item/stack/flag/blue,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/holodeck_control) -"dhN" = (/obj/structure/extinguisher_cabinet{pixel_y = -30},/obj/structure/closet/lasertag/red,/obj/structure/closet/lasertag/red,/obj/item/stack/flag/red,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/holodeck_control) +"dhN" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Aft Stairwell"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/obj/structure/table/glass,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "dhO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft) "dhP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft) "dhQ" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft) @@ -8602,7 +8602,7 @@ "djv" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/tiled/steel_grid,/area/library) "djw" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Aft Hallway Four"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "djx" = (/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/chapel/main) -"djy" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock{name = "Chapel Office"; req_access = list(27)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/steel_grid,/area/chapel/office) +"djy" = (/obj/effect/floor_decal/borderfloorwhite/corner,/obj/machinery/light,/obj/effect/floor_decal/corner/purple/bordercorner,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "djz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access = null; req_one_access = list(12,25,27,28,35)},/turf/simulated/floor/plating,/area/maintenance/chapel) "djA" = (/turf/simulated/wall/r_wall,/area/chapel/main) "djB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/bar) @@ -8644,7 +8644,7 @@ "dkl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = null; req_one_access = list(12,25,27,28,35)},/turf/simulated/floor/plating,/area/library) "dkm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/wood,/area/library) "dkn" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/library) -"dko" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/deck/cards,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/wood,/area/library) +"dko" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "dkp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/library) "dkq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/library) "dkr" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/library) @@ -9776,7 +9776,7 @@ "dFZ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/obj/structure/largecrate,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) "dGa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) "dGb" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport) -"dGc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport) +"dGc" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "dGd" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/hop/quarters) "dGe" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hop/quarters) "dGf" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hop/quarters) @@ -9798,7 +9798,7 @@ "dGv" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hor/quarters) "dGw" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hor/quarters) "dGx" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/hor/quarters) -"dGy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) +"dGy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "dGz" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) "dGA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/light/small{dir = 8},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport) "dGB" = (/obj/structure/closet/secure_closet/hop2,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hop/quarters) @@ -10241,7 +10241,7 @@ "dOW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/aftstarboard) "dOX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/thirddeck/aftport) "dOY" = (/obj/structure/table/steel,/obj/random/tech_supply,/turf/simulated/floor/plating,/area/maintenance/thirddeck/aftport) -"dOZ" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge/meeting_room) +"dOZ" = (/obj/machinery/botany/extractor,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) "dPa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "dPb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "dPc" = (/obj/structure/bed/chair/comfy/blue{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/bridge/meeting_room) @@ -10582,6 +10582,373 @@ "dVz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/station_map{pixel_y = 32},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter) "dVA" = (/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/machinery/station_map{dir = 8; pixel_x = 32},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) "dVB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/station_map{dir = 1; pixel_y = -32},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central) +"dVC" = (/obj/machinery/botany/editor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVE" = (/obj/structure/reagent_dispensers/watertank/high,/obj/item/weapon/reagent_containers/glass/bucket,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVG" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVH" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"dVI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVL" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVM" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVN" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVO" = (/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora_isolation) +"dVP" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology/xenoflora_isolation) +"dVQ" = (/obj/structure/sign/deck/first,/turf/simulated/wall/r_wall,/area/rnd/research/firstdeck/hallway) +"dVR" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dVS" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/multi_tile/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dVT" = (/obj/structure/bed/chair/office/dark,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/green/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dVU" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/box/botanydisk,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/green/border{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dVV" = (/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/green/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dVW" = (/obj/effect/floor_decal/borderfloorwhite{dir = 5},/obj/effect/floor_decal/corner/green/border{dir = 5},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dVX" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dVZ" = (/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/green/border{dir = 9},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dWb" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/green/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWc" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWd" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/light_switch{pixel_x = -36},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWe" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Isolation to Waste"},/obj/effect/floor_decal/industrial/warning/full,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora_isolation) +"dWf" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/turf/simulated/floor/tiled,/area/rnd/xenobiology/xenoflora_isolation) +"dWg" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/tiled,/area/rnd/xenobiology/xenoflora_isolation) +"dWh" = (/obj/machinery/vending/fitness,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dWi" = (/obj/structure/closet/firecloset,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dWj" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWk" = (/obj/structure/table/glass,/obj/machinery/reagentgrinder,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWl" = (/obj/structure/table/glass,/obj/item/weapon/clipboard,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/obj/machinery/camera/network/research{c_tag = "SCI - Xenoflora Port"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWm" = (/obj/structure/table/glass,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/hand_labeler,/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWn" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWo" = (/obj/structure/table/glass,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/tape_roll,/obj/item/device/analyzer/plant_analyzer,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWp" = (/obj/effect/floor_decal/industrial/warning/full,/obj/machinery/atmospherics/tvalve/mirrored,/obj/machinery/light,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"dWq" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dWr" = (/obj/structure/closet/crate/hydroponics/prespawned,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWs" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/hydro,/area/rnd/xenobiology/xenoflora) +"dWt" = (/obj/machinery/seed_storage/xenobotany,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/camera/network/research{c_tag = "SCI - Xenoflora Starboard"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWu" = (/obj/machinery/vending/hydronutrients{categories = 3},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWv" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWw" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWx" = (/obj/structure/closet/emcloset/legacy,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 9; icon_state = "intact"},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora) +"dWy" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Port to Isolation"},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWz" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/machinery/meter,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWA" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWB" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWC" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/meter,/turf/simulated/floor/tiled,/area/rnd/xenobiology/xenoflora_isolation) +"dWD" = (/obj/machinery/atmospherics/unary/heater{dir = 8; icon_state = "heater"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled,/area/rnd/xenobiology/xenoflora_isolation) +"dWE" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dWF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/purple/bordercorner,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dWG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dWH" = (/obj/structure/closet/emcloset/legacy,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dWI" = (/obj/machinery/status_display,/turf/simulated/wall,/area/rnd/xenobiology/xenoflora) +"dWJ" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"dWK" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"dWL" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_research{name = "Xenoflora Research"; req_access = list(55)},/turf/simulated/floor/tiled/steel_grid,/area/rnd/xenobiology/xenoflora) +"dWM" = (/obj/machinery/smartfridge,/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/rnd/xenobiology/xenoflora) +"dWN" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass_research{name = "Xenoflora Research"; req_access = list(55)},/turf/simulated/floor/tiled/steel_grid,/area/rnd/xenobiology/xenoflora) +"dWO" = (/obj/machinery/ai_status_display,/turf/simulated/wall,/area/rnd/xenobiology/xenoflora) +"dWP" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWQ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/item/weapon/tool/wrench,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology/xenoflora_isolation) +"dWR" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/firealarm{dir = 1; 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(/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/firstdeck/foreport) +"dWX" = (/obj/machinery/vending/coffee,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dWY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dWZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 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1},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXf" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/borderfloorwhite/corner2{dir = 1},/obj/effect/floor_decal/borderfloorwhite/corner2{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner2{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner2{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXi" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXk" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXl" = (/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/obj/machinery/camera/network/research{c_tag = "SCI - First Deck Research Hallway Starboard"; dir = 2},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXn" = (/obj/effect/floor_decal/borderfloorwhite{dir = 5},/obj/effect/floor_decal/corner/purple/border{dir = 5},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXo" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"dXp" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/purple/border{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXu" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/purple/bordercorner,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXy" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXz" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXA" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/junction,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXF" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXG" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/extinguisher,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXH" = (/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/purple/border{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dXI" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{dir = 4},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXJ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXK" = (/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXL" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXM" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{desc = "Blastdoor divider"; id = "xenobioout7station"; name = "Containment Divider"},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXN" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{dir = 8},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dXO" = (/obj/structure/flora/pottedplant/crystal,/obj/structure/extinguisher_cabinet{pixel_x = -27},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXP" = (/obj/structure/table/glass,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXQ" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXR" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXS" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled/steel_grid,/area/rnd/research/firstdeck/hallway) +"dXT" = (/obj/machinery/light,/obj/structure/sign/deck/second{pixel_y = -32},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/obj/structure/table/bench/padded,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft) +"dXU" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXV" = (/obj/structure/closet/wardrobe/science_white,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXW" = (/obj/structure/table/glass,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXX" = (/obj/machinery/washing_machine,/obj/machinery/light,/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dXY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Research Maintenance Access"; req_one_access = list(47)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/rnd/research/firstdeck/hallway) +"dXZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/purple/border{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) +"dYa" = (/obj/machinery/floodlight,/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/rnd/research/firstdeck/hallway) +"dYb" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dYc" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dYd" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dYe" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology) +"dYf" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/rnd/xenobiology) +"dYg" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/escape/firstdeck/ep_starboard1) +"dYh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"dYi" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard) +"dYj" = 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= "1-4"},/obj/machinery/door/window/brigdoor/southright{name = "Containment Pen"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "xenobio3station"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology) +"eaY" = (/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/full,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "xenobio4station"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"eaZ" = (/obj/structure/disposalpipe/segment,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/full,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "xenobio4station"; name = "Containment Blast Doors"; opacity = 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= 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/random/mob/mouse,/turf/simulated/floor,/area/maintenance/engineering) +"ebs" = (/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/research) +"ebt" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/meter,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/research) +"ebu" = (/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 5},/obj/effect/floor_decal/corner/purple/border{dir = 5},/obj/structure/closet/secure_closet/scientist,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"ebv" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/rnd/research) +"ebw" = 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(/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor/wood,/area/rnd/research) +"ebB" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark/start{name = "Xenobiologist"},/turf/simulated/floor/wood,/area/rnd/research) +"ebC" = (/obj/structure/table/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/clipboard,/obj/item/weapon/clipboard,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor/wood,/area/rnd/research) +"ebD" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/cable/green,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/purple/border,/turf/simulated/floor/tiled/white,/area/rnd/research_lockerroom) +"ebE" = (/obj/machinery/light{icon_state = "tube1"; dir = 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= 8},/obj/effect/floor_decal/corner/lime/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/virology) +"ecj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/black,/turf/simulated/floor/tiled/white,/area/medical/virology) +"eck" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/multi_tile/glass{dir = 2},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/stairwell) +"ecl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/maintenance/cargo) +"ecm" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/tiled/white,/area/medical/medbay2) +"ecn" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"eco" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/engine{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/quartermaster/office) +"ecp" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/vehicle/train/trolley{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/office) +"ecq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ecr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/catwalk,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/bar) +"ecs" = (/obj/item/glass_jar,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/cargo) +"ect" = (/obj/structure/table/marble,/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 0; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = -8; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 8; pixel_y = 4},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = 0; pixel_y = 4},/obj/item/weapon/reagent_containers/food/drinks/glass2/square{pixel_x = -8; pixel_y = 4},/obj/machinery/camera/network/civilian{c_tag = "CIV - Cafe Back Room"; dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/yellow,/area/crew_quarters/coffee_shop) +"ecu" = (/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/cargo) +"ecv" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/light/small,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ecw" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/green,/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled/white,/area/medical/patient_wing) +"ecx" = (/obj/machinery/light/small{dir = 8},/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/chapel) +"ecy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/catwalk,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/bar) +"ecz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock{name = "Chapel Office"; req_access = list(27)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/steel_grid,/area/chapel/office) +"ecA" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/deck/cards,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor/wood,/area/library) +"ecB" = (/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"ecC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/meter,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport) +"ecD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/meter,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) +"ecE" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge/meeting_room) (1,1,1) = {" 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadEndEndEndEndEnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaadAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdCcdCcdHtdEqdCcaaaaaadGddHudHvdHwdGEdHxdHydHzdGgdHAdHBdHCdHDdHEdHFdHGdHEdHEdHHdHIdHBdHAdGsdHJdHKdHLdGSdHMdHNdHOdGxaaaaaadCfdEvdHPdCfdCfdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -11236,7 +11603,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaadAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdMxdNbdNTdMxaaaaaadNtdNUdNVdNWdNXdNYdNZdOadNtdObdOcdIedOddOedHBdHAdHBdOfdOgdIedOhdOidNKdOjdOkdOldOmdOndOodOpdNKaaaaaadMYdOqdOrdMYdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVaaaaaaaaaaaaaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaafaafdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdMxdPudPvdOtaaaaaadPwdPxdNydNydPydNydNydPzdNtdObdOcdPAdPAdPAdPBdPCdPDdPAdPAdPAdOhdOidNKdPEdPFdPGdPHdPIdPJdPKdNKaaaaaadOUdPLdPMdMYdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaaaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaafaaaaaaaaadAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdPNdPOdPPdAVdPNdPOdPPdAVdPNdPOdPPdAVdPNdPOdPPdAVdPNdPOdPPdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdMxdPudPQdMxaaaaaadPRdPSdPTdNydPUdPVdPWdPXdPYdPZdQadQbdQcdQddQedQfdQgdQhdQidQjdQkdQldQmdQndQodQpdQqdQrdQsdQtdNKaaaaaadMYdQudPMdMYdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdQvdQwdQxdAVdQvdQwdQxdAVdQvdQwdQxdAVdQvdQwdQxdAVdQvdQwdQxdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVaafaafaafabcaafaaaaaaaagaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaaaaaaaafaaaaaaaaadAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdPNdQydPPdAVdPNdQydPPdAVdPNdQydPPdAVdPNdQydPPdAVdPNdQydPPdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdMxdPudQzdMxdMxdNtdNtdNtdQAdQBdQCdQBdQAdNtdNtdQDdQEdQFdQGdQHdQGdQIdQGdQHdQGdQGdQJdQKdNKdNKdQLdQMdQNdQOdQPdQQdNKdNKdMYdMYdQRdPMdMYdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdQvdQSdQxdAVdQvdQSdQxdAVdQvdQSdQxdAVdQvdQSdQxdAVdQvdQSdQxdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVdAVaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -11356,4 +11723,3 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa dUOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - diff --git a/maps/southern_cross/southern_cross-3.dmm b/maps/southern_cross/southern_cross-3.dmm index 22059a006f..98f2bd55f7 100644 --- a/maps/southern_cross/southern_cross-3.dmm +++ b/maps/southern_cross/southern_cross-3.dmm @@ -28,13 +28,13 @@ "aB" = (/turf/simulated/floor/water,/area/surface/outside/plains/mountains) "aC" = (/turf/simulated/floor/water/shoreline/corner,/area/surface/outside/ocean) "aD" = (/turf/simulated/floor/water,/area/surface/outside/ocean) -"aE" = (/turf/simulated/floor/water/shoreline/corner{ icon_state = "shorelinecorner"; dir = 1},/area/surface/outside/ocean) +"aE" = (/turf/simulated/floor/water/shoreline/corner{icon_state = "shorelinecorner"; dir = 1},/area/surface/outside/ocean) "aF" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/snow/sif/planetuse,/area/surface/outside/plains/outpost) -"aG" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 8},/area/surface/outside/ocean) -"aH" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 4},/area/surface/outside/ocean) +"aG" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 8},/area/surface/outside/ocean) +"aH" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 4},/area/surface/outside/ocean) "aI" = (/obj/item/weapon/banner/nt,/turf/simulated/floor/outdoors/snow/sif/planetuse,/area/surface/outside/plains/outpost) -"aJ" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 6},/area/surface/outside/ocean) -"aK" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 10},/area/surface/outside/ocean) +"aJ" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 6},/area/surface/outside/ocean) +"aK" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 10},/area/surface/outside/ocean) "aL" = (/turf/simulated/floor/water/shoreline,/area/surface/outside/ocean) "aM" = (/turf/unsimulated/wall/planetary/sif,/area/surface/outside/ocean) "aN" = (/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/storage) @@ -98,8 +98,8 @@ "bT" = (/obj/structure/ore_box,/obj/effect/floor_decal/corner/brown{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) "bU" = (/obj/structure/reagent_dispensers/watertank,/obj/effect/floor_decal/corner/brown{dir = 10},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) "bV" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/floor_decal/corner/brown{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) -"bW" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe/hammer,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/obj/effect/floor_decal/corner/brown{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) -"bX" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe/hammer,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/obj/effect/floor_decal/corner/brown{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) +"bW" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/obj/effect/floor_decal/corner/brown{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) +"bX" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/weapon/tool/crowbar,/obj/item/weapon/shovel,/obj/effect/floor_decal/corner/brown{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/storage) "bY" = (/obj/effect/floor_decal/corner/brown{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "bZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "ca" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) @@ -132,7 +132,7 @@ "cB" = (/obj/machinery/mech_recharger,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "cC" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "cD" = (/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/refinery) -"cE" = (/obj/effect/floor_decal/industrial/warning/dust{ icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/plains/outpost) +"cE" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/plains/outpost) "cF" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/gen_room) "cG" = (/obj/structure/window/reinforced,/obj/machinery/deployable/barrier,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "cH" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) @@ -191,7 +191,7 @@ "dI" = (/obj/machinery/mineral/unloading_machine{icon_state = "unloader-corner"},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) "dJ" = (/obj/machinery/conveyor{dir = 4; id = "mining_external"},/obj/machinery/mineral/input,/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) "dK" = (/obj/machinery/conveyor{dir = 4; id = "mining_external"},/turf/simulated/floor/plating/sif/planetuse,/area/surface/outpost/mining_main/gen_room) -"dL" = (/obj/machinery/conveyor{dir = 4; id = "mining_external"},/obj/structure/cable/heavyduty{icon_state = "1-2"},/turf/simulated/floor/tiled/steel/sif/planetuse{ icon_state = "dark"},/area/surface/outpost/mining_main/gen_room) +"dL" = (/obj/machinery/conveyor{dir = 4; id = "mining_external"},/obj/structure/cable/heavyduty{icon_state = "1-2"},/turf/simulated/floor/tiled/steel/sif/planetuse{icon_state = "dark"},/area/surface/outpost/mining_main/gen_room) "dM" = (/obj/machinery/camera/network/main_outpost{c_tag = "MO - Security Checkpoint"; dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/red/border{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "dN" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "dO" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/surface/outpost/main/security) @@ -202,7 +202,7 @@ "dT" = (/obj/structure/bed/chair/office/light{dir = 1},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) "dU" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) "dV" = (/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) -"dW" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) +"dW" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) "dX" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/obj/machinery/camera/network/main_outpost{c_tag = "MO - FA Station"; dir = 8},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/main/first_aid) "dY" = (/turf/simulated/wall,/area/surface/outpost/mining_main/emergencystorage) "dZ" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock{name = "Emergency Storage"},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/emergencystorage) @@ -211,8 +211,8 @@ "ec" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/clothing/mask/breath,/obj/machinery/door/window/westleft{req_access = list(48)},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/effect/floor_decal/corner/brown{dir = 6},/obj/random/multiple/voidsuit/mining,/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "ed" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/surface/outpost/mining_main/refinery) "ee" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) -"ef" = (/obj/effect/floor_decal/industrial/warning/dust{ icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/obj/machinery/light/small{dir = 8; pixel_x = 0},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) -"eg" = (/obj/machinery/conveyor_switch{id = "mining_external"},/obj/effect/floor_decal/industrial/warning/dust{ icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) +"ef" = (/obj/machinery/conveyor_switch{id = "mining_external"},/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) +"eg" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/effect/overlay/snow/floor,/obj/machinery/light/small{dir = 8; pixel_x = 0},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) "eh" = (/obj/effect/floor_decal/industrial/warning/dust{dir = 5; icon_state = "warning_dust"},/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/path/plains) "ei" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/red/border{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "ej" = (/obj/structure/bed/chair/office/dark,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) @@ -245,7 +245,7 @@ "eK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/refinery) "eL" = (/obj/machinery/mineral/input,/obj/machinery/conveyor{dir = 2; id = "mining_internal"},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) "eM" = (/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/plains/outpost) -"eN" = (/obj/effect/floor_decal/industrial/warning/dust{ icon_state = "warning_dust"; dir = 4},/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/path/plains) +"eN" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outside/path/plains) "eO" = (/obj/machinery/computer/secure_data,/obj/effect/floor_decal/borderfloor{dir = 10},/obj/effect/floor_decal/corner/red/border{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "eP" = (/obj/machinery/computer/security,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/surface/outpost/main/security) "eQ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/device/flash,/obj/item/weapon/pen,/obj/item/weapon/tool/crowbar,/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/surface/outpost/main/security) @@ -325,7 +325,7 @@ "gm" = (/obj/effect/floor_decal/corner/brown,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/machinery/space_heater,/turf/simulated/floor/tiled,/area/surface/outpost/mining_main) "gn" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/alarm{dir = 4; pixel_x = -22; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/surface/outpost/mining_main/refinery) "go" = (/obj/machinery/mineral/stacking_unit_console,/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/refinery) -"gp" = (/obj/machinery/light/small,/obj/effect/floor_decal/industrial/warning/dust{ icon_state = "warning_dust"; dir = 4},/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) +"gp" = (/obj/machinery/light/small,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/gen_room) "gq" = (/obj/machinery/door/airlock/mining{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "main5_airlock_exterior"; locked = 1; name = "Main Outpost Exterior"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "main5_airlock_control"; name = "Main Access Button"; pixel_x = 0; pixel_y = -24; req_access = null},/turf/simulated/floor/tiled/steel_dirty,/area/surface/outpost/main/security) "gr" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/steel_dirty,/area/surface/outpost/main/security) "gs" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled/steel_dirty,/area/surface/outpost/main/security) @@ -352,7 +352,7 @@ "gN" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/gen_room) "gO" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "gP" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Generator Room"; req_one_access = list(12,47)},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) -"gQ" = (/obj/effect/floor_decal/industrial/loading{ icon_state = "loadingarea"; dir = 8},/obj/structure/sign/warning/moving_parts{pixel_y = -32},/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/refinery) +"gQ" = (/obj/effect/floor_decal/industrial/loading{icon_state = "loadingarea"; dir = 8},/obj/structure/sign/warning/moving_parts{pixel_y = -32},/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/mining_main/refinery) "gR" = (/obj/machinery/conveyor{dir = 8; id = "mining_internal"},/obj/structure/plasticflaps,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) "gS" = (/obj/machinery/conveyor{dir = 8; id = "mining_internal"},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) "gT" = (/obj/machinery/conveyor{dir = 8; id = "mining_internal"},/obj/machinery/mineral/output,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/refinery) @@ -434,7 +434,7 @@ "ir" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/obj/machinery/atmospherics/binary/pump{dir = 2},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "is" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "it" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) -"iu" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{ icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) +"iu" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iv" = (/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/obj/machinery/camera/network/engineering_outpost{c_tag = "ENG - Mining Outpost Power East"; dir = 8},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iw" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/machinery/light/small,/turf/simulated/floor/tiled/techmaint,/area/surface/outpost/main/telecomms) "ix" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/techmaint,/area/surface/outpost/main/telecomms) @@ -460,7 +460,7 @@ "iR" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 2; tag_north = 7; tag_west = 1},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iS" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 2; tag_north = 5; tag_south = 6; tag_west = 1},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iT" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) -"iU" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{ icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) +"iU" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iV" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "iW" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/highsecurity{name = "Telecommunication Hub"; req_one_access = list(10,48,65)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/techmaint,/area/surface/outpost/main/telecomms) "iX" = (/obj/structure/table/standard,/obj/item/weapon/tool/crowbar/red,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/obj/item/weapon/tool/crowbar/red,/turf/simulated/floor/tiled,/area/surface/outpost/main/teleporter) @@ -479,7 +479,7 @@ "jk" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1; start_pressure = 740},/turf/simulated/floor/plating,/area/surface/outpost/mining_main/gen_room) "jl" = (/turf/simulated/wall/r_wall,/area/surface/outpost/main/gen_room) "jm" = (/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/steel,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) -"jn" = (/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) +"jn" = (/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jo" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jp" = (/turf/simulated/wall,/area/surface/outpost/main/gen_room) "jq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/highsecurity{name = "Teleport Access"; req_access = list(17)},/turf/simulated/floor/tiled/steel_grid,/area/surface/outpost/main/teleporter) @@ -514,7 +514,7 @@ "jT" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/sif/planetuse,/area/surface/outside/plains/outpost) "jU" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/heavyduty{icon_state = "2-8"},/obj/machinery/portable_atmospherics/powered/pump/filled{pixel_x = 0},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) -"jW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) +"jW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jY" = (/obj/machinery/door/airlock/engineering{name = "Generator Room"; req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "jZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/surface/outpost/main) @@ -614,7 +614,7 @@ "lP" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Gym"},/turf/simulated/floor/tiled/steel_grid,/area/surface/outpost/main/gym) "lQ" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/surface/outpost/main) "lR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/surface/outpost/main) -"lS" = (/obj/effect/floor_decal/spline/plain{ icon_state = "spline_plain_full"; dir = 1},/turf/simulated/floor/tiled/techfloor,/area/surface/outpost/main) +"lS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/surface/outpost/main/gen_room) "lT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/surface/outpost/main) "lU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main) "lV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/surface/outpost/main) @@ -812,9 +812,9 @@ "pF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "pG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "pH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) -"pI" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) +"pI" = (/obj/effect/floor_decal/spline/plain{icon_state = "spline_plain_full"; dir = 1},/turf/simulated/floor/tiled/techfloor,/area/surface/outpost/main) "pJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) -"pK" = (/obj/effect/floor_decal/spline/plain{ icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase{desc = "It looks almost lifelike."; icon = 'icons/obj/statue.dmi'; icon_state = "hos"; name = "Statue"; pixel_y = 2},/obj/item/device/gps/internal/base,/turf/simulated/floor/tiled/techfloor,/area/surface/outpost/main/corridor) +"pK" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "pL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "pM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "pN" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass,/turf/simulated/floor/tiled/steel_grid,/area/surface/outpost/main/corridor) @@ -850,7 +850,7 @@ "qr" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qs" = (/obj/machinery/camera/network/main_outpost{c_tag = "MO - Corridor West"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qt" = (/obj/machinery/ai_status_display{pixel_y = -32},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) -"qu" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/green/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) +"qu" = (/obj/effect/floor_decal/spline/plain{icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase{desc = "It looks almost lifelike."; icon = 'icons/obj/statue.dmi'; icon_state = "hos"; name = "Statue"; pixel_y = 2},/obj/item/device/gps/internal/base,/turf/simulated/floor/tiled/techfloor,/area/surface/outpost/main/corridor) "qv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qw" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) @@ -872,7 +872,7 @@ "qN" = (/obj/item/weapon/bikehorn/rubberducky,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/restroom) "qO" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/restroom) "qP" = (/turf/simulated/wall,/area/surface/outpost/main/dorms) -"qQ" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/light,/obj/structure/closet/emcloset,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) +"qQ" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/green/bordercorner{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qR" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "main3_airlock_control"; name = "Main Access Console"; pixel_x = 0; pixel_y = -26; tag_exterior_door = "main3_airlock_exterior"; tag_interior_door = "main3_airlock_interior"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qS" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "qT" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/green/border{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) @@ -908,7 +908,7 @@ "rx" = (/obj/machinery/firealarm{pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) "ry" = (/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) "rz" = (/obj/item/weapon/bedsheet/bluedouble,/obj/structure/bed/double/padded,/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) -"rA" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/surface/outpost/main/corridor) +"rA" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/light,/obj/structure/closet/emcloset,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/surface/outpost/main/corridor) "rB" = (/obj/machinery/door/airlock/mining{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "main3_airlock_interior"; locked = 1; name = "Main Outpost Interior"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "main3_airlock_control"; name = "Main Access Button"; pixel_x = -32; pixel_y = -6; req_access = null},/turf/simulated/floor/tiled/steel_grid,/area/surface/outpost/main/corridor) "rC" = (/turf/simulated/wall/r_wall,/area/surface/outpost/main/pool) "rD" = (/turf/simulated/wall,/area/surface/outpost/main/pool) @@ -929,7 +929,7 @@ "rS" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/machinery/button/remote/airlock{id = "modorm6"; name = "Door Bolt Control"; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) "rT" = (/obj/item/weapon/stool/padded,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light,/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) "rU" = (/obj/structure/table/standard,/obj/machinery/alarm{dir = 1; pixel_y = -25},/obj/item/device/gps{pixel_x = 3; pixel_y = 3},/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) -"rV" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/surface/outpost/main/corridor) +"rV" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/surface/outpost/main/corridor) "rW" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/steel_dirty,/area/surface/outpost/main/corridor) "rX" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) "rY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/newscaster{pixel_y = 30},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) @@ -992,7 +992,7 @@ "td" = (/obj/item/weapon/stool,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/machinery/button/remote/airlock{id = "modorm7"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/carpet,/area/surface/outpost/main/dorms) "te" = (/obj/item/weapon/stool/padded,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/machinery/button/remote/airlock{id = "modorm8"; name = "Door Bolt Control"; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) "tf" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light,/turf/simulated/floor/carpet/blucarpet,/area/surface/outpost/main/dorms) -"tg" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) +"tg" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/surface/outpost/main/corridor) "th" = (/obj/effect/overlay/snow/floor,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outpost/main/corridor) "ti" = (/obj/effect/floor_decal/spline/plain{dir = 8},/turf/simulated/floor/water/pool,/area/surface/outpost/main/pool) "tj" = (/turf/simulated/floor/water/pool,/area/surface/outpost/main/pool) @@ -1006,7 +1006,7 @@ "tr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/obj/item/weapon/stool/padded,/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) "ts" = (/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 32; pixel_y = 0},/obj/item/weapon/stool/padded,/obj/machinery/camera/network/main_outpost{c_tag = "MO - Pool East"; dir = 8},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) "tt" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/surface/outside/path/plains) -"tu" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/obj/effect/zone_divider,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) +"tu" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) "tv" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/effect/zone_divider,/turf/simulated/floor/plating,/area/surface/outpost/main/pool) "tw" = (/obj/structure/table/glass,/obj/item/weapon/book/codex/lore/vir,/obj/effect/zone_divider,/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) "tx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/glass,/obj/effect/zone_divider,/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) @@ -1022,7 +1022,7 @@ "tH" = (/obj/structure/table/glass,/obj/effect/zone_divider,/turf/simulated/floor/tiled/freezer,/area/surface/outpost/main/pool) "tI" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/surface/outside/plains/mountains) "tJ" = (/obj/effect/zone_divider,/turf/simulated/floor/water/shoreline/corner,/area/surface/outside/ocean) -"tK" = (/obj/effect/zone_divider,/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 6},/area/surface/outside/ocean) +"tK" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/obj/effect/zone_divider,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) "tL" = (/obj/effect/zone_divider,/turf/simulated/floor/water,/area/surface/outside/ocean) "tM" = (/obj/effect/zone_divider,/turf/simulated/floor/water/deep,/area/surface/outside/ocean) "tN" = (/turf/simulated/floor/outdoors/snow/sif/planetuse,/area/surface/outside/plains/normal) @@ -1056,12 +1056,12 @@ "up" = (/turf/simulated/floor/plating/sif/planetuse,/area/shuttle/shuttle1/planet) "uq" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/effect/overlay/snow/floor,/turf/simulated/floor/plating/sif/planetuse,/area/surface/outside/plains/outpost) "ur" = (/turf/simulated/floor/plating/sif/planetuse,/area/shuttle/shuttle2/planet) -"us" = (/turf/simulated/floor/water/shoreline/corner{ icon_state = "shorelinecorner"; dir = 8},/area/surface/outside/ocean) -"ut" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 5},/area/surface/outside/ocean) -"uu" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) -"uv" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) -"uw" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/path/plains) -"ux" = (/obj/structure/cable/heavyduty{icon_state = "2-8"},/obj/effect/overlay/snow/floor,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) +"us" = (/obj/effect/zone_divider,/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 6},/area/surface/outside/ocean) +"ut" = (/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/path/plains) +"uu" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 5},/area/surface/outside/ocean) +"uv" = (/turf/simulated/floor/water/shoreline/corner{icon_state = "shorelinecorner"; dir = 8},/area/surface/outside/ocean) +"uw" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) +"ux" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/path/plains) "uy" = (/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/plains/outpost) "uz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/structure/cable/heavyduty{icon_state = "1-2"},/obj/effect/overlay/snow/floor,/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) "uA" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/overlay/snow/floor,/turf/simulated/floor/plating/sif/planetuse,/area/surface/outpost/research/xenoresearch) @@ -1274,9 +1274,9 @@ "yz" = (/obj/machinery/sleep_console,/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenobiology) "yA" = (/obj/structure/table/rack,/obj/item/bodybag/cryobag,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/storage/firstaid/regular,/obj/random/medical/lite,/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/obj/effect/floor_decal/corner/paleblue/full{dir = 4},/obj/item/bodybag/cryobag,/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "yB" = (/turf/simulated/wall,/area/surface/outpost/research/xenoresearch/xenoflora) -"yC" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/structure/extinguisher_cabinet{pixel_x = -25},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenoflora) +"yC" = (/obj/effect/overlay/snow/floor,/obj/structure/cable/heavyduty{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) "yD" = (/obj/machinery/atmospherics/pipe/manifold/visible,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenoflora) -"yE" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenoflora) +"yE" = (/obj/structure/cable/heavyduty{icon_state = "2-8"},/obj/effect/overlay/snow/floor,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/steel/sif/planetuse,/area/surface/outside/plains/outpost) "yF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/closet/crate/hydroponics{desc = "All you need to start your own honey farm."; name = "beekeeping crate"},/obj/item/beehive_assembly,/obj/item/bee_smoker,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/honey_frame,/obj/item/bee_pack,/obj/item/weapon/tool/crowbar,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "yG" = (/obj/effect/floor_decal/corner/green{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "yH" = (/obj/effect/floor_decal/corner/green{dir = 9},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) @@ -1400,7 +1400,7 @@ "AV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled/hydro,/area/surface/outpost/research/xenoresearch/xenoflora) "AW" = (/turf/unsimulated/wall/planetary/sif,/area/surface/outside/river/indalsalven) "AX" = (/turf/simulated/floor/water,/area/surface/outside/river/indalsalven) -"AY" = (/mob/living/simple_animal/slime,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) +"AY" = (/mob/living/simple_mob/slime/xenobio,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) "AZ" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/brigdoor/westleft{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) "Ba" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenobiology) "Bb" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/item/weapon/melee/baton/slime/loaded,/obj/item/weapon/gun/energy/taser/xeno,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenobiology) @@ -1411,7 +1411,7 @@ "Bg" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenobiology) "Bh" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/brigdoor/eastright{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) "Bi" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Port to Isolation"},/obj/structure/extinguisher_cabinet{pixel_x = -25},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) -"Bj" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) +"Bj" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/structure/extinguisher_cabinet{pixel_x = -25},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenoflora) "Bk" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Isolation to Waste"},/obj/effect/floor_decal/industrial/warning/full,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoresearch/xenoflora) "Bl" = (/obj/effect/floor_decal/corner/green{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 9; icon_state = "intact"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "Bm" = (/obj/effect/floor_decal/corner/green/full{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) @@ -1429,7 +1429,7 @@ "By" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/structure/window/reinforced{dir = 1; health = 1e+006},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenobiology) "Bz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/effect/wingrille_spawn/reinforced,/obj/structure/window/reinforced/full,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoresearch/xenobiology) "BA" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) -"BB" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/machinery/meter,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) +"BB" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenoflora) "BC" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/item/weapon/tool/wrench,/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "BD" = (/obj/effect/floor_decal/corner/green{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) "BE" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/syringes,/obj/effect/floor_decal/corner/green{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) @@ -1523,12 +1523,12 @@ "Do" = (/obj/effect/step_trigger/teleporter/bridge/north_to_south,/obj/structure/railing,/turf/simulated/floor/water,/area/surface/outside/river/indalsalven) "Dp" = (/obj/effect/step_trigger/teleporter/bridge/north_to_south,/obj/structure/railing,/turf/simulated/floor/water/deep,/area/surface/outside/river/indalsalven) "Dq" = (/obj/effect/step_trigger/teleporter/bridge/north_to_south,/obj/structure/railing,/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/plains/normal) -"Dr" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{ icon_state = "railing0"; dir = 1},/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/plains/normal) -"Ds" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{ icon_state = "railing0"; dir = 1},/turf/simulated/floor/water,/area/surface/outside/river/indalsalven) -"Dt" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{ icon_state = "railing0"; dir = 1},/turf/simulated/floor/water/deep,/area/surface/outside/river/indalsalven) -"Du" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 9},/area/surface/outside/ocean) -"Dv" = (/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 1},/area/surface/outside/ocean) -"Dw" = (/turf/simulated/floor/water/shoreline/corner{ icon_state = "shorelinecorner"; dir = 4},/area/surface/outside/ocean) +"Dr" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) +"Ds" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/machinery/meter,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenoflora) +"Dt" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{icon_state = "railing0"; dir = 1},/turf/simulated/floor/outdoors/grass/sif/planetuse,/area/surface/outside/plains/normal) +"Du" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{icon_state = "railing0"; dir = 1},/turf/simulated/floor/water,/area/surface/outside/river/indalsalven) +"Dv" = (/obj/effect/step_trigger/teleporter/bridge/south_to_north,/obj/structure/railing{icon_state = "railing0"; dir = 1},/turf/simulated/floor/water/deep,/area/surface/outside/river/indalsalven) +"Dw" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 1},/area/surface/outside/ocean) "Dx" = (/turf/simulated/floor/water,/area/surface/outside/river/faxalven) "Dy" = (/obj/effect/zone_divider,/turf/simulated/floor/water/deep,/area/surface/outside/river/indalsalven) "Dz" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/syndicate_station/planet) @@ -1540,7 +1540,7 @@ "DF" = (/obj/effect/zone_divider,/turf/simulated/floor/water,/area/surface/outside/river/faxalven) "DG" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/surface/outside/plains/normal) "DH" = (/obj/effect/zone_divider,/turf/simulated/floor/outdoors/rocks/sif/planetuse,/area/surface/outside/plains/normal) -"DI" = (/obj/effect/zone_divider,/turf/simulated/floor/water/shoreline{ icon_state = "shoreline"; dir = 8},/area/surface/outside/ocean) +"DI" = (/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 9},/area/surface/outside/ocean) "DJ" = (/turf/simulated/floor/water,/area/surface/outside/lake/romsele) "DK" = (/turf/simulated/floor/water/deep,/area/surface/outside/lake/romsele) "DL" = (/turf/simulated/floor/outdoors/dirt/sif/planetuse,/area/skipjack_station/planet) @@ -1558,6 +1558,8 @@ "DX" = (/turf/unsimulated/wall/planetary/sif{icon_state = "rock-dark"},/area/surface/outpost/wall) "DY" = (/obj/effect/step_trigger/teleporter/wild/to_wild,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall) "DZ" = (/turf/simulated/shuttle/wall/voidcraft,/area/surface/outside/lake/romsele) +"Ea" = (/turf/simulated/floor/water/shoreline/corner{icon_state = "shorelinecorner"; dir = 4},/area/surface/outside/ocean) +"Eb" = (/obj/effect/zone_divider,/turf/simulated/floor/water/shoreline{icon_state = "shoreline"; dir = 8},/area/surface/outside/ocean) (1,1,1) = {" aaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababacadadadabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaeaeaeababababababababab @@ 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aaafafafafDADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADEDADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADADJDJDJDJDJDJDJDKDKDKDKDKDKDKDKDKDKDKDJvMvMvMvMDJDJDKDKDKDKDKDKDKDKDKDKDJDJDJDJDJDJDJvMvMvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpDkvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvpvMvMvMvMvMvMvMvMvMvMvMvMvMvMvMvMvMvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqvqafafafaa diff --git a/maps/southern_cross/southern_cross-4.dmm b/maps/southern_cross/southern_cross-4.dmm index 4688297ec4..3b3dbdcdbb 100644 --- a/maps/southern_cross/southern_cross-4.dmm +++ b/maps/southern_cross/southern_cross-4.dmm @@ -1,700 +1,700 @@ -"aa" = (/turf/unsimulated/wall/planetary/sif,/area/surface/cave/unexplored/deep) -"ab" = (/turf/simulated/mineral/sif,/area/surface/cave/unexplored/deep) -"ac" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/deep) -"ad" = (/turf/unsimulated/wall/planetary/sif,/area/surface/cave/unexplored/normal) -"ae" = (/turf/simulated/mineral/sif,/area/surface/cave/unexplored/normal) -"af" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/normal) -"ag" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/unexplored/normal) -"ah" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ai" = (/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"aj" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ak" = (/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"al" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"am" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology) -"an" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ao" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Xenoarch Access Button"; pixel_x = 24; pixel_y = 0; req_access = list(47)},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_exterior"; locked = 1; name = "Research Exterior Airlock"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"ap" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"ar" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"as" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/status_display{pixel_x = -32},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"at" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"au" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/obj/machinery/computer/guestpass{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"av" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) -"aw" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"ax" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"ay" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"az" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aA" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aB" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aC" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aD" = (/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aE" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aF" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Airlock 2"; dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aG" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aH" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aI" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"aJ" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/anomaly) -"aK" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aL" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aM" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aN" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aO" = (/obj/structure/disposaloutlet{dir = 4},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aP" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aQ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/table/rack,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aR" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/structure/dispenser/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aS" = (/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aT" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aU" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aV" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aW" = (/obj/machinery/disposal/deliveryChute{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aX" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Research Access Button"; pixel_x = 26; pixel_y = 6; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aY" = (/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aZ" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ba" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bb" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bc" = (/obj/machinery/portable_atmospherics/canister/air,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bd" = (/obj/structure/sign/warning/nosmoking_2,/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"be" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bf" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bg" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = 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(/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bm" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 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(/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bA" = (/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bD" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bE" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bF" = (/obj/effect/floor_decal/corner/purple{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bG" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = 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(/obj/machinery/space_heater,/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bK" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"bL" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bN" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bO" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bP" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bQ" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/light/small,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bR" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Long Term Storage"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bS" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bT" = (/obj/effect/floor_decal/corner/purple/full,/obj/machinery/suspension_gen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bU" = (/obj/machinery/suspension_gen,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bV" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bW" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Expedition Prep"; dir = 1},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bX" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northleft,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bY" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northright,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bZ" = (/obj/structure/table/steel,/obj/item/device/suit_cooling_unit,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/blue,/obj/item/device/suit_cooling_unit,/obj/item/device/gps/science,/obj/item/device/gps/science,/obj/item/device/gps/science,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"ca" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) -"cb" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cd" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"ce" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 2},/obj/structure/window/reinforced,/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cf" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cg" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 1; tag_north = 2; tag_south = 0; tag_west = 3},/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ch" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ci" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"ck" = (/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 2"; dir = 8},/obj/effect/floor_decal/corner/purple{dir = 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(/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/anomaly) -"co" = (/obj/machinery/computer/area_atmos,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) -"cp" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = 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(/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/status_display{pixel_y = -32},/obj/machinery/light,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"fm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning/corner,/obj/structure/noticeboard/anomaly{icon_state = "nboard05"; pixel_y = -32},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fp" = 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1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"aQ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/table/rack,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"aR" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/structure/dispenser/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aS" = (/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aT" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aU" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aV" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aW" = (/obj/machinery/disposal/deliveryChute{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aX" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Research Access Button"; pixel_x = 26; pixel_y = 6; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"aY" = (/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"aZ" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ba" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bb" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bc" = (/obj/machinery/portable_atmospherics/canister/air,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bd" = (/obj/structure/sign/warning/nosmoking_2,/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"be" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bf" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bg" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bh" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/closet/crate,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bi" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/status_display{pixel_x = -32},/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bk" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bl" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bm" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1397; id_tag = "xenoarch2_airlock_control"; name = "Research Access Console"; pixel_x = 26; pixel_y = 26; tag_exterior_door = "xenoarch2_airlock_exterior"; tag_interior_door = "xenoarch2_airlock_interior"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bq" = (/obj/machinery/shower{pixel_y = 3},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/research/xenoarcheology) +"br" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"bs" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bt" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/research{name = "Long Term Storage"; req_access = list(65)},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bx" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"by" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bA" = (/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bD" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bE" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bF" = (/obj/effect/floor_decal/corner/purple{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bG" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Expedition Prep"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bJ" = (/obj/machinery/space_heater,/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bK" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"bL" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bN" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bO" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bP" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bQ" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/light/small,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bR" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Long Term Storage"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bS" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bT" = (/obj/effect/floor_decal/corner/purple/full,/obj/machinery/suspension_gen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bU" = (/obj/machinery/suspension_gen,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bV" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bW" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Expedition Prep"; dir = 1},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bX" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northleft,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bY" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northright,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bZ" = (/obj/structure/table/steel,/obj/item/device/suit_cooling_unit,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/blue,/obj/item/device/suit_cooling_unit,/obj/item/device/gps/science,/obj/item/device/gps/science,/obj/item/device/gps/science,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"ca" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) +"cb" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cd" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ce" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 2},/obj/structure/window/reinforced,/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cf" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cg" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 1; tag_north = 2; tag_south = 0; tag_west = 3},/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ch" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ci" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ck" = (/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 2"; dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cl" = (/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Anomalous Materials 2"; dir = 4},/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cn" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/anomaly) +"co" = (/obj/machinery/computer/area_atmos,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"cp" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cr" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cs" = (/obj/structure/bed,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"ct" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cu" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cv" = (/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/cave) +"cw" = (/obj/effect/step_trigger/teleporter/wild/to_wild,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cx" = (/turf/simulated/shuttle/wall/voidcraft,/area/surface/outpost/wall/checkpoint) +"cy" = (/obj/structure/showcase/sign{pixel_y = -5},/turf/simulated/wall/dungeon,/area/surface/cave/unexplored/deep) +"cz" = (/obj/effect/step_trigger/teleporter/wild/to_wild,/turf/simulated/floor/water{outdoors = 0},/area/surface/cave/explored/deep) +"cA" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/medical) +"cB" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cC" = (/obj/machinery/sleep_console,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cD" = (/obj/structure/table/rack,/obj/machinery/firealarm{pixel_y = 24},/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/storage/firstaid/regular,/obj/random/medical/lite,/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cE" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/medical) +"cF" = (/obj/structure/closet/secure_closet/xenoarchaeologist{req_access = list(47)},/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cG" = (/obj/structure/closet/secure_closet/xenoarchaeologist{req_access = list(47)},/obj/machinery/newscaster{pixel_y = 30},/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cH" = (/obj/effect/floor_decal/corner/purple/full{dir = 1},/obj/structure/bookcase/manuals/xenoarchaeology,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cI" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) +"cJ" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cK" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cL" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cM" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Anomalous Materials"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cN" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cO" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cP" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cQ" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cR" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cS" = (/obj/machinery/atmospherics/valve/digital/open{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"cT" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Isolation Room 1"; req_access = list(65)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cU" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cV" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cW" = (/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cX" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cY" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cZ" = (/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"da" = (/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"db" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dc" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dd" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"de" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"df" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dg" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"di" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/corner/purple,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dj" = (/obj/structure/table/standard,/obj/item/clothing/head/welding,/obj/item/weapon/weldingtool,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dk" = (/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dl" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/dropper{pixel_y = -4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dm" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dn" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"do" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 0},/obj/machinery/light,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,/obj/machinery/alarm/monitor/isolation{alarm_id = "isolation_one"; dir = 1; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Isolation Cell 1"; dir = 1},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"ds" = (/turf/simulated/floor/water{outdoors = 0},/area/surface/cave/explored/deep) +"dt" = (/obj/machinery/door/airlock/voidcraft{name = "Wilderness Containment"},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"du" = (/obj/structure/bed/chair/office/light,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass_medical{name = "First-Aid Station"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dA" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/table/standard,/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/effect/floor_decal/corner/purple{dir = 6},/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/obj/item/weapon/storage/box/cups,/obj/item/weapon/hand_labeler,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_research{name = "Outpost Hallway"; req_access = list(47)},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dC" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"dD" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/machinery/floodlight,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dE" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dF" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dG" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/item/weapon/tool/screwdriver{pixel_y = 15},/obj/item/weapon/melee/baton/loaded,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dH" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"dI" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/button/remote/blast_door{id = "xenoarch_cell2"; name = "Cell 2"; pixel_x = 26; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dJ" = (/obj/structure/table/steel,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dK" = (/obj/machinery/computer/crew,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/table/glass,/obj/machinery/recharger,/obj/item/device/defib_kit/loaded,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch First-Aid"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dM" = (/obj/structure/table/glass,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/fire{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/firstaid/adv{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/o2{pixel_x = 0; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dN" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/medical) +"dO" = (/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/bed/chair/office/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dQ" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/purple{dir = 6},/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/clipboard,/obj/item/weapon/pen,/obj/item/device/taperecorder,/obj/item/weapon/folder,/obj/item/weapon/stamp,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dR" = (/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dS" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dT" = (/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dU" = (/obj/structure/table/reinforced,/obj/item/device/flashlight/lamp,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dV" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/item/weapon/cell/high,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dW" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"dX" = (/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dY" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dZ" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ea" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eb" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ec" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ed" = (/obj/machinery/artifact_analyser,/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ee" = (/obj/machinery/door/blast/regular{id = "xenoarch_cell2"},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ef" = (/turf/simulated/shuttle/wall/voidcraft/hard_corner,/area/surface/outpost/wall/checkpoint) +"eg" = (/obj/structure/showcase/sign{pixel_y = -5},/turf/simulated/shuttle/wall/voidcraft,/area/surface/outpost/wall/checkpoint) +"eh" = (/obj/item/weapon/banner/nt,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"ei" = (/obj/item/weapon/banner/nt,/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/normal) +"ej" = (/obj/structure/sign/greencross{desc = "White cross in a green field, you can get medical aid here."; name = "First-Aid"},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/medical) +"ek" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"el" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"em" = (/obj/structure/table/standard,/obj/structure/window/reinforced,/obj/effect/floor_decal/corner/purple{dir = 4},/obj/effect/floor_decal/industrial/warning,/obj/item/device/camera_film{pixel_x = 2; pixel_y = 2},/obj/item/device/camera,/obj/machinery/recharger,/obj/item/weapon/tape_roll,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Crew Area"; dir = 8},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"en" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology) +"eo" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ep" = (/obj/structure/table/reinforced,/obj/machinery/computer/atmoscontrol/laptop{monitored_alarm_ids = list("isolation_one","isolation_two","isolation_three"); req_access = null; req_one_access = null},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eq" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"er" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"es" = (/obj/machinery/atmospherics/valve/digital/open{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"et" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Isolation Room 2"; req_access = list(65)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eu" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ev" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ew" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ex" = (/obj/machinery/light/small{dir = 1},/obj/item/weapon/banner/virgov,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"ey" = (/obj/structure/table/steel,/obj/item/weapon/tool/screwdriver,/obj/item/weapon/tool/crowbar,/obj/item/weapon/tool/wrench,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"ez" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eA" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Airlock 1"; dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eB" = (/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eE" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eG" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/device/camera,/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eH" = (/obj/structure/table/reinforced,/obj/item/weapon/folder,/obj/item/weapon/pen,/obj/item/weapon/tape_roll,/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eI" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"eJ" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eK" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eL" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eM" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 0},/obj/machinery/light,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,/obj/machinery/alarm/monitor/isolation{alarm_id = "isolation_two"; dir = 1; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Isolation Cell 2"; dir = 1},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eQ" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xenoarch1_airlock_exterior"; locked = 1; name = "Research Exterior Airlock"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "xenoarch1_airlock_control"; name = "Xenoarch Access Button"; pixel_x = 0; pixel_y = -24; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eR" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/effect/floor_decal/rust/part_rusted1,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eS" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eT" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xenoarch1_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xenoarch1_airlock_control"; name = "Research Access Button"; pixel_x = -6; pixel_y = -26; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "xenoarch1_airlock_control"; name = "Research Access Console"; pixel_x = -26; pixel_y = -26; tag_exterior_door = "xenoarch1_airlock_exterior"; tag_interior_door = "xenoarch1_airlock_interior"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eW" = (/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eX" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eY" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eZ" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fa" = (/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fb" = (/obj/effect/floor_decal/corner/purple{dir = 6},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 1"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fc" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"fd" = (/obj/machinery/artifact_harvester,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fe" = (/obj/item/weapon/anobattery{pixel_x = -6; pixel_y = 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(/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ft" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fu" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fv" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 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(/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fB" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fC" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fD" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/smes) +"fE" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) +"fF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) +"fG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Generator Room"; req_one_access = 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(/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"gu" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable/heavyduty{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gv" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gw" = (/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gx" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; target_pressure = 200},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gy" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gz" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gA" = (/obj/structure/table/steel,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gB" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/research/xenoarcheology/restroom) +"gC" = 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(/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/command) "kz" = (/obj/machinery/door/airlock/centcom{name = "Administrative Office"; opacity = 1; req_access = list(108)},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/creed) -"kA" = (/mob/living/simple_animal/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/creed) +"kA" = (/mob/living/simple_mob/animal/passive/dog/corgi/puppy/Bockscar,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/creed) "kB" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/creed) "kC" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/turf/simulated/shuttle/floor,/area/supply/dock) "kD" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/supply/dock) @@ -1176,7 +1176,7 @@ "wF" = (/obj/structure/table/steel_reinforced,/obj/random/tool,/obj/random/tool,/obj/random/tool,/obj/random/tool,/obj/random/tool,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wG" = (/obj/structure/table/steel_reinforced,/obj/random/toolbox,/obj/random/toolbox,/obj/random/toolbox,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wH" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/merchant/home) -"wI" = (/obj/vehicle/train/cargo/engine,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) +"wI" = (/obj/vehicle/train/engine,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wJ" = (/turf/simulated/shuttle/floor/darkred,/area/shuttle/merchant/home) "wK" = (/obj/machinery/door/airlock/glass_medical{name = "Medical Bay"; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wL" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) @@ -1190,7 +1190,7 @@ "wT" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wU" = (/obj/structure/table/steel_reinforced,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/item/weapon/weldpack,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wV" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/merchant/home) -"wW" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) +"wW" = (/obj/vehicle/train/trolley,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wX" = (/obj/machinery/light,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wY" = (/obj/machinery/vending/medical{pixel_y = -32; req_access = null},/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) "wZ" = (/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access = list(1)},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/security) @@ -1243,7 +1243,7 @@ "xU" = (/obj/item/device/camera{name = "Autopsy Camera"; pixel_x = -2; pixel_y = 7},/obj/item/weapon/paper_bin{pixel_y = -6},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = -9},/obj/item/weapon/pen/blue{pixel_x = 3; pixel_y = -5},/obj/structure/table/standard,/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "xV" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/shuttle/merchant/home) "xW" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) -"xX" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_animal/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/merchant/home) +"xX" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/merchant/home) "xY" = (/obj/machinery/door/airlock/silver{name = "Toilet"},/turf/simulated/shuttle/floor/white,/area/shuttle/merchant/home) "xZ" = (/obj/machinery/door/airlock/silver{name = "Restroom"},/turf/simulated/shuttle/floor/white,/area/shuttle/merchant/home) "ya" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) @@ -1502,7 +1502,7 @@ "CT" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "CU" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station) "CV" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) -"CW" = (/mob/living/simple_animal/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"CW" = (/mob/living/simple_mob/animal/passive/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "CX" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "CY" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "CZ" = (/obj/structure/bed/chair/shuttle{dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) @@ -1696,7 +1696,7 @@ "GF" = (/obj/structure/flight_left{dir = 1},/turf/simulated/shuttle/floor/voidcraft/light,/area/ninja_dojo/start) "GG" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/obj/item/toy/plushie/mouse{desc = "A plushie of a small fuzzy rodent."; name = "Woodrat"},/turf/unsimulated/beach/sand,/area/beach) "GH" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) -"GI" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"GI" = (/obj/machinery/vending/coffee,/turf/unsimulated/beach/sand,/area/beach) "GJ" = (/obj/machinery/door/airlock{icon = 'icons/obj/doors/Dooruranium.dmi'},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/ninja_dojo/dojo) "GK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "ninjawindow"; name = "Blast Shutters"; opacity = 0},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/ninja_dojo/start) "GL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced/full,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "ninjawindow"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/ninja_dojo/start) @@ -2026,11 +2026,11 @@ "MX" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_station/start) "MY" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/machinery/meter,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "MZ" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_west_vent"; tag_exterior_door = "vox_northwest_lock"; frequency = 1331; id_tag = "vox_west_control"; tag_interior_door = "vox_southwest_lock"; pixel_x = 24; req_access = list(150); tag_chamber_sensor = "vox_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Na" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nb" = (/obj/structure/flight_left,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nc" = (/obj/machinery/computer/shuttle_control/web/heist,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nd" = (/obj/structure/flight_right,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Ne" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/pirate,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Na" = (/obj/structure/flight_left,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nb" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nc" = (/obj/structure/flight_right,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nd" = (/obj/machinery/computer/shuttle_control/web/heist,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Ne" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/pirate,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Nf" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1331; id_tag = "skipjack_shuttle"; pixel_x = -24; req_access = list(150); tag_airpump = "vox_east_vent"; tag_chamber_sensor = "vox_east_sensor"; tag_exterior_door = "vox_northeast_lock"; tag_interior_door = "vox_southeast_lock"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Ng" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Nh" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) @@ -2044,10 +2044,10 @@ "Np" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) "Nq" = (/obj/machinery/recharger/wallcharger{pixel_x = -25},/obj/structure/table/steel,/obj/item/weapon/storage/box/frags,/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) "Nr" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southwest_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Ns" = (/obj/machinery/light/small{dir = 8},/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nt" = (/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nu" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Nv" = (/obj/machinery/light/small{dir = 4},/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Ns" = (/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nt" = (/obj/machinery/light/small{dir = 8},/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nu" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Nv" = (/obj/machinery/light/small{dir = 4},/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Nw" = (/obj/machinery/button/remote/blast_door{id = "skipjackshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/wall/skipjack,/area/skipjack_station/start) "Nx" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southeast_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Ny" = (/obj/machinery/porta_turret/ai_defense,/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) @@ -2061,7 +2061,7 @@ "NG" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_station/start) "NH" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; pixel_x = -22; req_one_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start) "NI" = (/obj/structure/table/rack,/obj/item/weapon/material/harpoon,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/random/rigsuit,/obj/random/multiple/voidsuit,/obj/random/multiple/voidsuit,/obj/random/energy,/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"NJ" = (/obj/structure/table/rack,/obj/random/rigsuit,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"NJ" = (/obj/structure/table/rack,/obj/random/rigsuit,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "NK" = (/obj/structure/table/rack,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/random/multiple/voidsuit,/obj/random/multiple/voidsuit,/obj/random/energy,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "NL" = (/obj/structure/table/rack,/obj/item/clothing/mask/breath,/obj/machinery/light/small{dir = 8},/obj/random/multiple/voidsuit,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "NM" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; pixel_x = 22; req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2084,7 +2084,7 @@ "Od" = (/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/obj/structure/table/steel,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Oe" = (/obj/item/seeds/potatoseed,/obj/item/seeds/potatoseed,/obj/item/seeds/ambrosiavulgarisseed,/obj/item/weapon/material/minihoe,/obj/item/weapon/beartrap,/obj/structure/table/steel,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Of" = (/obj/machinery/vending/hydroseeds,/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Og" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/weapon/tank/oxygen,/obj/item/weapon/pinpointer/shuttle/heist,/obj/item/weapon/pinpointer/shuttle/heist,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Og" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/weapon/tank/oxygen,/obj/item/weapon/pinpointer/shuttle/heist,/obj/item/weapon/pinpointer/shuttle/heist,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Oh" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/clothing/shoes/magboots,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Oi" = (/obj/machinery/washing_machine,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Oj" = (/obj/structure/table/standard,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter/zippo,/obj/item/clothing/gloves/yellow,/obj/item/stack/material/steel{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/weapon/card/emag,/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2106,7 +2106,7 @@ "Oz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"OC" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"OC" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "OD" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry,/area/skipjack_station/start) "OE" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/syndicate_station/start) @@ -2123,17 +2123,17 @@ "OQ" = (/obj/machinery/computer/shuttle_control/web/syndicate{dir = 8},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) "OR" = (/obj/structure/bed/chair/comfy/red{icon_state = "comfychair_preview"; dir = 8},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "OS" = (/obj/machinery/door/airlock/voidcraft/vertical{req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) -"OT" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) +"OT" = (/mob/living/simple_mob/animal/passive/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "OU" = (/obj/machinery/door/airlock/voidcraft/vertical{req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "OV" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "OW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OX" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OY" = (/obj/machinery/floodlight,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "OZ" = (/obj/item/device/suit_cooling_unit,/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Pa" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/obj/machinery/light/small{dir = 8},/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Pb" = (/obj/structure/table/rack,/obj/item/weapon/grenade/empgrenade,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/grenade/spawnergrenade/manhacks,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Pc" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Pd" = (/obj/structure/table/steel,/obj/machinery/recharger,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Pa" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/obj/machinery/light/small{dir = 8},/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Pb" = (/obj/structure/table/rack,/obj/item/weapon/grenade/empgrenade,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/grenade/spawnergrenade/manhacks,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Pc" = (/obj/structure/table/steel,/obj/machinery/recharger,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Pd" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Pe" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Pf" = (/obj/item/robot_parts/robot_suit,/obj/item/robot_parts/r_leg,/obj/item/robot_parts/r_arm,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Pg" = (/obj/structure/flight_left{icon_state = "left"; dir = 8},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) @@ -2142,9 +2142,9 @@ "Pj" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "Pk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Pl" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) -"Pm" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Pn" = (/obj/structure/table/steel,/obj/item/clothing/glasses/regular,/obj/item/clothing/glasses/regular,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"Po" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Pm" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Pn" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"Po" = (/obj/structure/table/steel,/obj/item/clothing/glasses/regular,/obj/item/clothing/glasses/regular,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Pp" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "Pq" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Pr" = (/obj/item/weapon/tool/wrench,/obj/item/weapon/mop,/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2162,9 +2162,9 @@ "PD" = (/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "PE" = (/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "PF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"PG" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"PH" = (/obj/structure/table/steel,/obj/item/weapon/deck/cards,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) -"PI" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"PG" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"PH" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) +"PI" = (/obj/structure/table/steel,/obj/item/weapon/deck/cards,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "PJ" = (/obj/machinery/bodyscanner{dir = 8},/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "PK" = (/obj/machinery/light/small{dir = 1},/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "PL" = (/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) @@ -2182,7 +2182,7 @@ "PX" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "PY" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating/airless,/area/skipjack_station/start) "PZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Qa" = (/obj/structure/table/steel,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Qa" = (/obj/structure/table/steel,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Qb" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "Qc" = (/obj/machinery/door/airlock/voidcraft{req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "Qd" = (/obj/machinery/door/window{dir = 8; name = "Cell"; req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) @@ -2195,7 +2195,7 @@ "Qk" = (/obj/structure/table/standard,/obj/item/weapon/handcuffs/legcuffs,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "Ql" = (/obj/structure/table/standard,/obj/item/weapon/deck/cards,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "Qm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) -"Qn" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start) +"Qn" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor/darkred,/area/skipjack_station/start) "Qo" = (/obj/structure/table/standard,/obj/item/weapon/surgical/circular_saw{pixel_y = 8},/obj/item/weapon/surgical/hemostat,/obj/item/weapon/surgical/scalpel,/obj/item/stack/medical/advanced/bruise_pack,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "Qp" = (/obj/structure/toilet{dir = 4},/obj/machinery/flasher{id = "syndieflash"; pixel_x = -28; pixel_y = 0},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "Qq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/syndicate_station/start) @@ -2204,7 +2204,7 @@ "Qt" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window{dir = 8; name = "Surgery"; req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "Qu" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "Qv" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table/steel,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) -"Qw" = (/mob/living/simple_animal/tindalos,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) +"Qw" = (/mob/living/simple_mob/animal/passive/tindalos,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "Qx" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) "Qy" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "Qz" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery,/obj/item/weapon/surgical/retractor,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) @@ -2241,7 +2241,7 @@ "Re" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/space) "Rf" = (/turf/unsimulated/wall{icon = 'icons/misc/title.dmi'; icon_state = "title"},/area/space) "Rg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/simulated/mineral,/area/space) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaabababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaONaaaaaaaaaaaaaaaaaaaaaaaaMtPDQwPDMtMtQxMtMtQyPLQzMtaaaaaaaaaaaaaaaaaaaaIdIdIdabIdaaaaaaaaaaaaaaaaaaaaaaaaaaMpMpMpMpMpQAQBMpMpMSMpMpQCQDMpQEOpOpOpQFOpQGMpMDMEMXaaaaaaaaaaaaaaaaaaaaIdIdabaaaa aaaaabababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaONaaaaaaaaaaaaaaaaaaaaaaaaMtPDPDQHMtQIQJQKMtPLPLQLMtaaaaaaaaaaaaaaaaaaaaIdIdIdabIdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaMpMpMpMpaaaaaaMpMpMpMpQMQNOpQOQPQQQRMpQSMENGaaaaaaaaaaaaaaaaaaBrBrIdabaaaa aaaaabababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaONaaaaaaaaaaaaaaaaaaaaaaaaMtMtQTPDMtQUQJQVMtQWQXMtMtaaaaaaaaaaaaaaaaaaaaIdIdIdabIdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaMpMpQYQZRaMpMpMpMpMpMpMpaaaaaaaaaaaaaaaaBrBraaIdabaaaa @@ -2499,3 +2499,4 @@ aaaaRfababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} + diff --git a/maps/southern_cross/southern_cross_areas.dm b/maps/southern_cross/southern_cross_areas.dm index 92766ce1ab..06ab539b0a 100644 --- a/maps/southern_cross/southern_cross_areas.dm +++ b/maps/southern_cross/southern_cross_areas.dm @@ -59,6 +59,7 @@ /area/surface/outside ambience = AMBIENCE_SIF + always_unpowered = TRUE // The area near the outpost, so POIs don't show up right next to the outpost. /area/surface/outside/plains/outpost @@ -123,6 +124,7 @@ /area/surface/cave flags = RAD_SHIELDED + always_unpowered = TRUE /area/surface/cave @@ -582,7 +584,7 @@ icon_state = "escape_pod" /area/hallway/secondary/escape/firstdeck/ep_starboard1 - name = "\improper Escape Pod 3 Starboard" + name = "\improper First Deck Research Access Hallway" icon_state = "escape_pod" /area/hallway/secondary/escape/firstdeck/ep_starboard2 @@ -898,6 +900,14 @@ name = "\improper Research - Toxins Launch Room" icon_state = "toxtest" +/area/rnd/research/firstdeck/hallway + name = "\improper Research - First Deck Hallway" + icon_state = "research" + +/area/rnd/xenobiology/xenoflora_isolation + name = "\improper Xenoflora Isolation" + icon_state = "xeno_f_store" + /area/quartermaster/lockerroom name = "\improper Cargo Locker Room" icon_state = "quart" diff --git a/maps/southern_cross/southern_cross_defines.dm b/maps/southern_cross/southern_cross_defines.dm index 701539a46a..3d46a3d87b 100644 --- a/maps/southern_cross/southern_cross_defines.dm +++ b/maps/southern_cross/southern_cross_defines.dm @@ -261,3 +261,16 @@ Z_LEVEL_SURFACE_WILD, Z_LEVEL_TRANSIT ) + +//Suit Storage Units + +/obj/machinery/suit_cycler/exploration + name = "Explorer suit cycler" + model_text = "Exploration" + req_one_access = list(access_pilot,access_explorer) + +/obj/machinery/suit_cycler/pilot + name = "Pilot suit cycler" + model_text = "Pilot" + req_access = null + req_one_access = list(access_pilot,access_explorer) \ No newline at end of file diff --git a/maps/southern_cross/structures/closets/engineering.dm b/maps/southern_cross/structures/closets/engineering.dm index a80fa8eec8..0c757ad011 100644 --- a/maps/southern_cross/structures/closets/engineering.dm +++ b/maps/southern_cross/structures/closets/engineering.dm @@ -27,7 +27,7 @@ /obj/item/taperoll/engineering, /obj/item/clothing/suit/storage/hooded/wintercoat/engineering) -/obj/structure/closet/secure_closet/engineering_chief_wardrobe/initialize() +/obj/structure/closet/secure_closet/engineering_chief_wardrobe/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/industrial else diff --git a/maps/southern_cross/structures/closets/medical.dm b/maps/southern_cross/structures/closets/medical.dm index 2b59597d33..0ea515d974 100644 --- a/maps/southern_cross/structures/closets/medical.dm +++ b/maps/southern_cross/structures/closets/medical.dm @@ -25,7 +25,7 @@ /obj/item/clothing/suit/storage/hooded/wintercoat/medical, /obj/item/clothing/shoes/white) -/obj/structure/closet/secure_closet/CMO_wardrobe/initialize() +/obj/structure/closet/secure_closet/CMO_wardrobe/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/medic else diff --git a/maps/southern_cross/structures/closets/misc.dm b/maps/southern_cross/structures/closets/misc.dm index 69e8fcb431..b687a2f196 100644 --- a/maps/southern_cross/structures/closets/misc.dm +++ b/maps/southern_cross/structures/closets/misc.dm @@ -16,7 +16,7 @@ /obj/item/ammo_magazine/clip/c762/hunter = 9, /obj/item/weapon/gun/projectile/shotgun/pump/rifle = 2) -/obj/structure/closet/secure_closet/guncabinet/rifle/initialize() +/obj/structure/closet/secure_closet/guncabinet/rifle/Initialize() if(prob(85)) starts_with += /obj/item/weapon/gun/projectile/shotgun/pump/rifle else @@ -53,7 +53,7 @@ /obj/item/device/radio, /obj/item/stack/marker_beacon/thirty) -/obj/structure/closet/secure_closet/explorer/initialize() +/obj/structure/closet/secure_closet/explorer/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack else @@ -127,7 +127,7 @@ /obj/item/weapon/cell/device, /obj/item/device/radio) -/obj/structure/closet/secure_closet/pilot/initialize() +/obj/structure/closet/secure_closet/pilot/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack else diff --git a/maps/southern_cross/structures/closets/security.dm b/maps/southern_cross/structures/closets/security.dm index 314e5a07b9..1bde2d7a34 100644 --- a/maps/southern_cross/structures/closets/security.dm +++ b/maps/southern_cross/structures/closets/security.dm @@ -27,7 +27,7 @@ /obj/item/clothing/head/beret/sec/corporate/hos, /obj/item/clothing/mask/gas/half) -/obj/structure/closet/secure_closet/hos_wardrobe/initialize() +/obj/structure/closet/secure_closet/hos_wardrobe/Initialize() if(prob(50)) starts_with += /obj/item/weapon/storage/backpack/security else diff --git a/maps/submaps/surface_submaps/mountains/BlastMine1.dmm b/maps/submaps/surface_submaps/mountains/BlastMine1.dmm index 34094caf86..a2c17c17c2 100644 --- a/maps/submaps/surface_submaps/mountains/BlastMine1.dmm +++ b/maps/submaps/surface_submaps/mountains/BlastMine1.dmm @@ -3,10 +3,10 @@ "c" = (/obj/structure/sign/warning/bomb_range,/turf/simulated/wall/sandstone,/area/submap/cave/BlastMine1) "d" = (/obj/structure/table/rack,/obj/item/weapon/syndie/c4explosive,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "e" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) -"f" = (/mob/living/simple_animal/hostile/savik{returns_home = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) +"f" = (/mob/living/simple_mob/animal/sif/savik,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "g" = (/obj/structure/table/rack,/obj/item/clothing/head/bomb_hood,/obj/item/clothing/suit/bomb_suit,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "h" = (/obj/item/device/gps/internal/poi{gps_tag = "Unidentified Signal"},/turf/simulated/wall/sandstone,/area/submap/cave/BlastMine1) -"i" = (/mob/living/simple_animal/retaliate/diyaab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) +"i" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "j" = (/obj/structure/table/reinforced,/obj/item/weapon/flame/lighter/zippo/c4detonator{detonator_mode = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "k" = (/obj/structure/table/rack,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "l" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) diff --git a/maps/submaps/surface_submaps/mountains/CaveTrench.dmm b/maps/submaps/surface_submaps/mountains/CaveTrench.dmm index c298931a86..d1260c33e6 100644 --- a/maps/submaps/surface_submaps/mountains/CaveTrench.dmm +++ b/maps/submaps/surface_submaps/mountains/CaveTrench.dmm @@ -4,12 +4,12 @@ "d" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CaveTrench) "e" = (/turf/simulated/floor/outdoors/rocks,/area/submap/CaveTrench) "f" = (/turf/simulated/floor/water{outdoors = 0},/area/submap/CaveTrench) -"g" = (/mob/living/simple_animal/hostile/malf_drone/lesser,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CaveTrench) -"h" = (/mob/living/simple_animal/fish/trout{faction = "malf_drone"},/turf/simulated/floor/water{outdoors = 0},/area/submap/CaveTrench) +"g" = (/mob/living/simple_mob/mechanical/combat_drone/lesser,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CaveTrench) +"h" = (/mob/living/simple_mob/animal/passive/fish/trout{faction = "malf_drone"},/turf/simulated/floor/water{outdoors = 0},/area/submap/CaveTrench) "i" = (/obj/effect/decal/remains/human,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CaveTrench) "j" = (/turf/simulated/wall,/area/submap/CaveTrench) "k" = (/turf/simulated/floor/holofloor/wood,/area/submap/CaveTrench) -"l" = (/mob/living/simple_animal/fish/trout,/turf/simulated/floor/water{outdoors = 0},/area/submap/CaveTrench) +"l" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water{outdoors = 0},/area/submap/CaveTrench) "m" = (/turf/simulated/wall/wood,/area/submap/CaveTrench) "n" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lantern,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CaveTrench) "o" = (/obj/structure/table/woodentable,/obj/item/weapon/gun/projectile/shotgun/pump,/turf/simulated/floor/holofloor/wood,/area/submap/CaveTrench) diff --git a/maps/submaps/surface_submaps/mountains/Cavelake.dmm b/maps/submaps/surface_submaps/mountains/Cavelake.dmm index 8ead9f2ef5..3d9edb159c 100644 --- a/maps/submaps/surface_submaps/mountains/Cavelake.dmm +++ b/maps/submaps/surface_submaps/mountains/Cavelake.dmm @@ -4,11 +4,11 @@ "d" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) "e" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) "f" = (/turf/simulated/floor/outdoors/rocks,/area/submap/Cavelake) -"g" = (/mob/living/simple_animal/giant_crab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"g" = (/mob/living/simple_mob/animal/sif/hooligan_crab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) "h" = (/turf/simulated/floor/water,/area/submap/Cavelake) -"i" = (/mob/living/simple_animal/fish/perch,/turf/simulated/floor/water,/area/submap/Cavelake) +"i" = (/mob/living/simple_mob/animal/passive/fish/perch,/turf/simulated/floor/water,/area/submap/Cavelake) "j" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) -"k" = (/mob/living/simple_animal/fish/trout,/turf/simulated/floor/water,/area/submap/Cavelake) +"k" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water,/area/submap/Cavelake) "l" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) "m" = (/obj/random/mob/sif,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) "n" = (/obj/item/clothing/mask/snorkel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) diff --git a/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm b/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm index fad7093123..74d5e563a4 100644 --- a/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm +++ b/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm @@ -14,7 +14,7 @@ "an" = (/obj/structure/window/reinforced,/obj/effect/decal/cleanable/blood/oil,/obj/structure/loot_pile/surface/bones,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "ao" = (/obj/item/weapon/circuitboard/broken,/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "ap" = (/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) -"aq" = (/obj/effect/decal/cleanable/liquid_fuel,/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"aq" = (/obj/effect/decal/cleanable/liquid_fuel,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ar" = (/obj/structure/closet/crate/medical,/obj/random/medical,/obj/random/medical,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "as" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "at" = (/obj/item/weapon/material/shard,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) @@ -23,7 +23,7 @@ "aw" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ax" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ay" = (/obj/effect/decal/cleanable/blood,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"az" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/item/weapon/firstaid_arm_assembly,/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"az" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/item/weapon/firstaid_arm_assembly,/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aA" = (/obj/item/stack/rods,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "aB" = (/obj/structure/lattice,/obj/item/stack/rods,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "aC" = (/obj/effect/decal/cleanable/blood/oil,/obj/item/weapon/firstaid_arm_assembly,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) @@ -38,7 +38,7 @@ "aL" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "aM" = (/obj/item/weapon/material/shard,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "aN" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) -"aO" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"aO" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aP" = (/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aQ" = (/obj/effect/spider/stickyweb,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aR" = (/turf/simulated/shuttle/wall/no_join,/area/submap/CrashedMedShuttle) @@ -63,12 +63,12 @@ "bk" = (/obj/effect/decal/cleanable/blood/oil,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bl" = (/obj/effect/spider/stickyweb,/obj/item/weapon/material/shard,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bm" = (/obj/random/medical,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"bn" = (/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) +"bn" = (/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bo" = (/obj/effect/spider/cocoon,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bp" = (/obj/structure{anchored = 1; density = 1; desc = "Once an artificial intelligence; now merely a brick of inert metal and circuits."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-empty"; name = "V.I.T.A"},/turf/simulated/shuttle/floor/yellow,/area/submap/CrashedMedShuttle) "bq" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "br" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) -"bs" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) +"bs" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bt" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bu" = (/obj/effect/decal/remains/tajaran,/obj/item/weapon/surgical/circular_saw,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bv" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) @@ -81,7 +81,7 @@ "bC" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bD" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/adv,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) "bE" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) -"bF" = (/obj/random/medical/pillbottle,/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"bF" = (/obj/random/medical/pillbottle,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bG" = (/obj/structure/table/standard,/obj/item/device/defib_kit/loaded,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bH" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bI" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/bodybags,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) @@ -97,7 +97,7 @@ "bS" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "bT" = (/obj/structure/table/standard,/obj/item/device/reagent_scanner/adv,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) "bU" = (/obj/machinery/iv_drip,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"bV" = (/mob/living/simple_animal/hostile/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"bV" = (/mob/living/simple_mob/animal/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bW" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/masks,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bX" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bY" = (/obj/structure/table/standard,/obj/item/weapon/storage/backpack/medic,/obj/random/medical/lite,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) diff --git a/maps/submaps/surface_submaps/mountains/Scave1.dmm b/maps/submaps/surface_submaps/mountains/Scave1.dmm index 0e45423d3b..11de2dd444 100644 --- a/maps/submaps/surface_submaps/mountains/Scave1.dmm +++ b/maps/submaps/surface_submaps/mountains/Scave1.dmm @@ -12,7 +12,7 @@ "l" = (/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) "m" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) "n" = (/obj/item/device/flashlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) -"o" = (/mob/living/simple_animal/hostile/giant_spider/frost,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"o" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) "p" = (/obj/effect/spider/stickyweb,/obj/effect/spider/stickyweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) "q" = (/obj/effect/decal/remains,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) diff --git a/maps/submaps/surface_submaps/mountains/SwordCave.dmm b/maps/submaps/surface_submaps/mountains/SwordCave.dmm index 8c15e58da8..385c61a540 100644 --- a/maps/submaps/surface_submaps/mountains/SwordCave.dmm +++ b/maps/submaps/surface_submaps/mountains/SwordCave.dmm @@ -1,55 +1,55 @@ -"a" = (/turf/template_noop,/area/template_noop) -"b" = (/turf/simulated/mineral,/area/submap/cave/swordcave) -"c" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"d" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"e" = (/turf/simulated/floor/water,/area/submap/cave/swordcave) -"f" = (/turf/simulated/floor/water/deep,/area/submap/cave/swordcave) -"g" = (/obj/structure/ghost_pod/manual/cursedblade,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"h" = (/mob/living/simple_animal/hostile/faithless/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"i" = (/obj/item/device/gps/explorer,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"j" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"k" = (/mob/living/simple_animal/hostile/scarybat/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) - -(1,1,1) = {" -aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaa -aaaaabbbbbbbbbbbcccdccccbbbbbbbbbbbbaaaaa -aaaabbbbbbcccccccccccccccccccccbbbbbbaaaa -aaabbbbbbcccccccccccccccccccccccdbbbbbaaa -aabbbbccccccceeeeeeeeeeeeeccccccccbbbbbaa -aabbbccccccceeeeeeeeeeeeeeeccccccccbbbbaa -aabbbcdcccceeeffffffffffffeeeccccccbbbbaa -aabbbccccceefeeeeeeefeeeeeeeeecccccbbbbaa -aabbbccccceefeeccceeeeeeeefffeeccccbbbaaa -aabbbcccceeffeecccccecccceefffeecccbbbaaa -aabbbcccceeffeeeccgcccchcceeffeecccbbbaaa -aabbbcccdeeffeeccijcdccccceefeeccdcbbbaaa -abbbccccceefffeeeccccccceeefeeccccccbbaaa -abbbcccccceefffeeeccccceeeffeeccccccbbbaa -abbbcdccccceefffeeeeeeeeffffeeccccccbbbaa -abbcccckcccceeffffeeeeefffffeeccccccbbbaa -abbcccccccccceeffffffffffffeeccccdccbbbaa -abbccccccccccceeffeeeeeefffeecccccccbbbaa -abbbccccdcccccceefeeeeeeeeeeckccccccbbbaa -abbbcccccccccccceeecccdceeecccccccccbbaaa -abbbcccccccccccccecccccccceccccdckccbbaaa -abbbcccccccccckcccccccccccccccccccccbbaaa -abbbbcccccckccccccccccccccckccccccccbbaaa -abbbbbcccccccccccccccckccccccccckcccbbaaa -aabbbbbccccccccccccccccccccccccccccbbbaaa -aabbbbbccccccccccccdccccccccccccccbbbbaaa -aabbbbbcccccdccccccccccccccccccccbbbbbaaa -aabbbbbccccccccccckccccccccdcccccbbbbaaaa -aabbbbbbbccccccccccccccccccccccccbbbbaaaa -aaabbbbbbbcccccccccccccccdccccccbbbbaaaaa -aaaabbbbbbcckcccccdcccccccccccccbbbbaaaaa -aaaaabbbbbcccccccccccccccccccccbbbbbaaaaa -aaaaabbbbbccccccccccccccccccccbbbbbaaaaaa -aaaaaabbbbbcccdccccccccccccccbbbbbaaaaaaa -aaaaaaabbbbbcccccccckccccckcbbbbbbaaaaaaa -aaaaaaabbbbbbcccccccccccccccbbbbbaaaaaaaa -aaaaaaabbbbbbbbbbbbccccccccccbbbaaaaaaaaa -aaaaaaaaabbbbbbbbbbbccccccccccbaaaaaaaaaa -aaaaaaaaaaabbbbbbbbbbccccccccccaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaacccdccccaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaccccccaaaaaaaaaaaa -"} +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/simulated/mineral,/area/submap/cave/swordcave) +"c" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"d" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"e" = (/turf/simulated/floor/water,/area/submap/cave/swordcave) +"f" = (/turf/simulated/floor/water/deep,/area/submap/cave/swordcave) +"g" = (/obj/structure/ghost_pod/manual/cursedblade,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"h" = (/mob/living/simple_mob/faithless/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"i" = (/obj/item/device/gps/explorer,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"j" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"k" = (/mob/living/simple_mob/animal/space/bats,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) + +(1,1,1) = {" +aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaa +aaaaabbbbbbbbbbbcccdccccbbbbbbbbbbbbaaaaa +aaaabbbbbbcccccccccccccccccccccbbbbbbaaaa +aaabbbbbbcccccccccccccccccccccccdbbbbbaaa +aabbbbccccccceeeeeeeeeeeeeccccccccbbbbbaa +aabbbccccccceeeeeeeeeeeeeeeccccccccbbbbaa +aabbbcdcccceeeffffffffffffeeeccccccbbbbaa +aabbbccccceefeeeeeeefeeeeeeeeecccccbbbbaa +aabbbccccceefeeccceeeeeeeefffeeccccbbbaaa +aabbbcccceeffeecccccecccceefffeecccbbbaaa +aabbbcccceeffeeeccgcccchcceeffeecccbbbaaa +aabbbcccdeeffeeccijcdccccceefeeccdcbbbaaa +abbbccccceefffeeeccccccceeefeeccccccbbaaa +abbbcccccceefffeeeccccceeeffeeccccccbbbaa +abbbcdccccceefffeeeeeeeeffffeeccccccbbbaa +abbcccckcccceeffffeeeeefffffeeccccccbbbaa +abbcccccccccceeffffffffffffeeccccdccbbbaa +abbccccccccccceeffeeeeeefffeecccccccbbbaa +abbbccccdcccccceefeeeeeeeeeeckccccccbbbaa +abbbcccccccccccceeecccdceeecccccccccbbaaa +abbbcccccccccccccecccccccceccccdckccbbaaa +abbbcccccccccckcccccccccccccccccccccbbaaa +abbbbcccccckccccccccccccccckccccccccbbaaa +abbbbbcccccccccccccccckccccccccckcccbbaaa +aabbbbbccccccccccccccccccccccccccccbbbaaa +aabbbbbccccccccccccdccccccccccccccbbbbaaa +aabbbbbcccccdccccccccccccccccccccbbbbbaaa +aabbbbbccccccccccckccccccccdcccccbbbbaaaa +aabbbbbbbccccccccccccccccccccccccbbbbaaaa +aaabbbbbbbcccccccccccccccdccccccbbbbaaaaa +aaaabbbbbbcckcccccdcccccccccccccbbbbaaaaa +aaaaabbbbbcccccccccccccccccccccbbbbbaaaaa +aaaaabbbbbccccccccccccccccccccbbbbbaaaaaa +aaaaaabbbbbcccdccccccccccccccbbbbbaaaaaaa +aaaaaaabbbbbcccccccckccccckcbbbbbbaaaaaaa +aaaaaaabbbbbbcccccccccccccccbbbbbaaaaaaaa +aaaaaaabbbbbbbbbbbbccccccccccbbbaaaaaaaaa +aaaaaaaaabbbbbbbbbbbccccccccccbaaaaaaaaaa +aaaaaaaaaaabbbbbbbbbbccccccccccaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaacccdccccaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaccccccaaaaaaaaaaaa +"} diff --git a/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm index 4ffd4a2fab..9b19efeea7 100644 --- a/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm +++ b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm @@ -1,118 +1,121 @@ -"aa" = (/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"ab" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/submap/crashedcontainmentshuttle) -"ac" = (/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"ad" = (/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"ae" = (/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"af" = (/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) -"ag" = (/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) -"ah" = (/obj/structure/grille,/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ai" = (/obj/random/landmine,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aj" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"ak" = (/obj/structure/door_assembly/door_assembly_ext{anchored = 1},/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"al" = (/obj/structure/lattice,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"am" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"an" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ao" = (/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ap" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aq" = (/obj/structure/door_assembly/door_assembly_ext,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"ar" = (/obj/structure/grille,/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"as" = (/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"at" = (/obj/structure/loot_pile/maint/technical,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"au" = (/obj/item/stack/rods,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"av" = (/obj/structure/closet/walllocker/emerglocker/east,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aw" = (/obj/structure/frame,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"ax" = (/obj/item/frame/mirror,/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"ay" = (/obj/effect/decal/mecha_wreckage/gygax{anchored = 1},/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"az" = (/obj/effect/gibspawner/generic,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aA" = (/obj/structure/closet/medical_wall,/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"aB" = (/obj/structure/largecrate/animal/crashedshuttle,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) -"aC" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aD" = (/obj/structure/shuttle/engine/propulsion{dir = 8},/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aE" = (/obj/structure/extinguisher_cabinet,/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"aF" = (/obj/machinery/computer,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"aG" = (/obj/item/weapon/circuitboard/broken,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aH" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"aI" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"aJ" = (/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"aK" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"aL" = (/obj/item/weapon/circuitboard/broken,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aM" = (/obj/structure/frame,/obj/item/weapon/circuitboard/broken,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aN" = (/obj/structure/table/steel_reinforced,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aO" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/structure/frame,/obj/item/weapon/circuitboard/broken,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) -"aP" = (/turf/simulated/floor/outdoors/rocks,/area/submap/crashedcontainmentshuttle) -"aQ" = (/obj/item/clothing/suit/space/cult,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"aR" = (/obj/structure/shuttle/engine/heater{dir = 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(/obj/item/weapon/material/knife/ritual,/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bx" = (/turf/simulated/shuttle/wall/dark/no_join,/area/submap/crashedcontainmentshuttle) +"by" = (/obj/random/landmine,/obj/random/landmine,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bz" = (/obj/effect/decal/remains/human,/obj/item/clothing/head/helmet/space/cult,/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bA" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bB" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bC" = (/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bD" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bE" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bF" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bG" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/random/landmine,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bH" = (/obj/structure/closet/crate{name = "landmines crate"; opened = 1},/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bI" = (/obj/random/landmine,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bJ" = (/obj/random/landmine,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) +"bK" = (/obj/random/landmine,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"bL" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bN" = (/obj/structure/toilet{dir = 8},/obj/effect/gibspawner/generic,/obj/effect/decal/remains/human,/obj/item/weapon/card/id/syndicate{age = "\\42"; blood_type = "\\O+"; desc = "A strange ID card."; dna_hash = "\[REDACTED]"; fingerprint_hash = "\\------"; name = "Aaron Presley's ID Card(Delivery Service) "; registered_name = "Aaron Presley"; sex = "\\Male"},/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bO" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/remains/human,/obj/item/weapon/flame/lighter/random,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaahaaaaaaaianaaaaaaaaaaaaaaajaaaaaaaa -aaaaabacaaaaaaaaaaaaaaaaalaaaPaPaaamaaaaaaaaaaaaaa -aaaaacaaaaadaaaaaaaaaialaPaPaPadaPaaaaaaapaaaaaaaa -aaaaaaaaauaqakaracacataCacacananacabaaaaaaaaaaaaaa -aaaDaGaaadaoaaadadaiaGbHbyayadadaWacabaaaaaaaaaaaa -aaaQaaaRacaaadadaValbIbybIazbbadaNacanbJaaaaaaaaaa -aaaaaYaZbdalalaladadadbIadadauadaNaAaeaTanaaaaapaa -acaaaaaaaladauadadadacacaSacanadavacbhaeaeahaaaaaa -aPadaDaRacadadadbiadacbjafafacadadadbKbpaHaraaaaaa -aaaPadaaacaMadbkadbbacbvaBbwacaLadaSbKbqaHaoalaaaa -aPbxaDaRacaWadbbadbbanblbLbzanadbbasaebraFaIaabeaa -aPaPaaaaaaaabEazadadanacacacaEadadahaebpaHaoaabfaa -aPaPadaaaJalbIadadaPaPadadadadadadacaeaeaeahaaaaaa -adaaaaaaaaaoadadaPaPaPadacanacbcacacaTbsacacaaaaaa -aPacaaaaamaladaWaPaPbbadaAbAaUbFaOacacacabaPaaaaaa -aPaPaaaPacadadadadadadawaxbBagbnbNanabaPaPaaaaaaaa -aaaaaGaRaaacaXalaoaKanananacacaranabaPaPaabgaaaaaa -acaaaaaaaPaPaaaoaaaaalalaPaPaPalaPaPaaaaaaaaaaaaaa -aaaGaaaaaaacaaaaadaaaabmaaboaaaaaaaaaaaaaaaaaaaaaa -aabtaabgaaataaaaaaaabDbmboaabmbgaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaadaLaaaabmbGbMbmbmaaaaaaaaaaaaaaaaaaaa -aaaaadadaaaaaaacaPbCbmbmbmaaaiaaaaaaaaaaaaaaaaaaaa -aaaaaaadaaaaaaaPaPaaaaaabmaaaaaaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaiaaaaaaajanaaaaaaaaaaaaaaalaaaaaaaa +aaaaabacaaaaaaaaaaaaaaaaapaaaPaPaaaqaaaaaaaaaaaaaa +aaaaacaaaaadaaaaaaaaajapaPaPaPadaPaaaaaaataaaaaaaa +aaaCaaaaauaDakaracacaGaQacacananacabaaaaaaaaaaaaaa +aaaVaXaaadaoaaadadajaXbHbyayadadaWacabaaaaaaaaaaaa +aaaYaaaRacaaadadaZapbIbybIazbbadaNacanbJaaaaaaaaaa +aaaababdbeapapapadadadbIadadauadaNaAaeaTanaaaaataa +acaaaaaaapadauadadadacacaSacanadavacbhaeaeahaaaaaa +aPadaVaRacadadadbiadacbjafafacadadadbKbpaHaraaaaaa +aaaPadaaacaMadbkadbbacbvafbwacaLadaSbKbqaHaoapaaaa +aPbxaVaRacaWadbbadbbanblbLbzanadbbasaebraFaIaabfaa +aPaPaaaaaaaabEazadadanacacacaEadadahaebpaHaoaaaiaa +aPaPadaaaJapbIadadaPaPadadadadadadacaeaeaeahaaaaaa +adaaaaaaaaaoadadaPaPaPadacanacbcacacaTbsacacaaaaaa +aPacaaaaamapadaWaPaPbbadaAbAaUbFaOacacacabaPaaaaaa +aPaPaaaPacadadadadadadawaxbBagbnbNanabaPaPaaaaaaaa +aaaaaXbtaaacbuapaoaKanananacacaranabaPaPaabgaaaaaa +acaaaaaaaPaPaaaoaaaaapapaPaPaPapaPaPaaaaaaaaaaaaaa +aaaXaaaaaaacaaaaadaaaabmaaboaaaaaaaaaaaaaaaaaaaaaa +aabDaabgaaaGaaaaaaaabGbmboaabmbgaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaadaLaaaabmbMbObmbmaaaaaaaaaaaaaaaaaaaa +aaaaadadaaaaaaacaPbCbmbmbmaaajaaaaaaaaaaaaaaaaaaaa +aaaaaaadaaaaaaaPaPaaaaaabmaaaaaaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/digsite.dmm b/maps/submaps/surface_submaps/mountains/digsite.dmm index f97910d431..3c777b71f6 100644 --- a/maps/submaps/surface_submaps/mountains/digsite.dmm +++ b/maps/submaps/surface_submaps/mountains/digsite.dmm @@ -1,63 +1,64 @@ -"a" = (/turf/template_noop,/area/template_noop) -"b" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/cave/digsite) -"c" = (/turf/simulated/wall/sandstone,/area/submap/cave/digsite) -"d" = (/obj/structure/boulder,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"e" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"f" = (/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"g" = (/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"h" = (/obj/item/weapon/ore,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"i" = (/obj/structure/bed/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"j" = (/obj/structure/cult/talisman,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"k" = (/obj/machinery/artifact,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"l" = (/obj/structure/simple_door/sandstone,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"m" = (/obj/structure/loot_pile/surface/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"n" = (/mob/living/simple_animal/tindalos,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"o" = (/obj/structure/closet/crate/secure/loot,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"p" = (/obj/item/weapon/ore,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"q" = (/obj/effect/floor_decal/asteroid,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"r" = (/obj/structure/anomaly_container,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"s" = (/turf/simulated/wall,/area/submap/cave/digsite) -"t" = (/obj/item/frame/apc,/obj/item/weapon/module/power_control,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"u" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/random/powercell,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"v" = (/obj/structure/table/steel,/obj/item/weapon/storage/excavation,/obj/item/device/measuring_tape,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"w" = (/obj/machinery/power/port_gen/pacman/super,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"x" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"y" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"z" = (/obj/structure/table/steel,/obj/item/weapon/folder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"A" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"B" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"C" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"D" = (/obj/structure/table/steel,/obj/random/tech_supply,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"E" = (/obj/structure/table/rack,/obj/item/weapon/shovel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"F" = (/obj/structure/boulder,/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"G" = (/obj/structure/boulder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"H" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"I" = (/obj/structure/table/steel,/obj/item/weapon/tool/wrench,/obj/item/weapon/storage/box/samplebags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"J" = (/obj/structure/table/steel,/obj/item/stack/flag/yellow,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"K" = (/obj/random/toolbox,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"L" = (/obj/structure/closet/crate,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"M" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"N" = (/obj/structure/ore_box,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/cave/digsite) +"c" = (/turf/simulated/wall/sandstone,/area/submap/cave/digsite) +"d" = (/obj/structure/boulder,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"e" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"f" = (/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"g" = (/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"h" = (/obj/item/weapon/ore,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"i" = (/obj/structure/bed/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"j" = (/obj/structure/cult/talisman,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"k" = (/obj/machinery/artifact,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"l" = (/obj/structure/simple_door/sandstone,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"m" = (/obj/structure/loot_pile/surface/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"n" = (/mob/living/simple_mob/animal/passive/tindalos,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"o" = (/obj/structure/closet/crate/secure/loot,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"p" = (/obj/item/weapon/ore,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"q" = (/obj/effect/floor_decal/asteroid,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"r" = (/obj/structure/anomaly_container,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"s" = (/turf/simulated/wall,/area/submap/cave/digsite) +"t" = (/obj/item/frame/apc,/obj/item/weapon/module/power_control,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"u" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/random/powercell,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"v" = (/obj/structure/table/steel,/obj/item/weapon/storage/excavation,/obj/item/device/measuring_tape,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"w" = (/obj/machinery/power/port_gen/pacman/super,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"x" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"y" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"z" = (/obj/structure/table/steel,/obj/item/weapon/folder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"A" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"B" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"C" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"D" = (/obj/structure/table/steel,/obj/random/tech_supply,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"E" = (/obj/structure/table/rack,/obj/item/weapon/shovel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"F" = (/obj/structure/boulder,/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"G" = (/obj/structure/boulder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"H" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"I" = (/obj/structure/table/steel,/obj/item/weapon/tool/wrench,/obj/item/weapon/storage/box/samplebags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"J" = (/obj/structure/table/steel,/obj/item/stack/flag/yellow,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"K" = (/obj/random/toolbox,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"L" = (/obj/structure/closet/crate,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"M" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"N" = (/obj/structure/ore_box,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaa -aaabbbbbbbbbbbbbbbaa -aabccccccccdccccceea -abccffcfffghgcficcea -abcfffcffjggfcfffcea -abcfkflffggfffffmcea -abcfffcffffffgfffcea -abccffcffffffgnfccea -abbccccclccfhccggeea -abbbbboeffffepqeeeea -abbbbbbeeeeeeeeeeeea -abbbbbbpeeeeeqereeea -abbbbsteeuveeeerbeea -abbbbwxeyzAeqeBbbbea -abbbbCgeyDEeeeeFbbba -abeeGHgeqIJeeeqbbbba -aeeeKeeeeLMeeeNbbeaa -aaeeeeeeeeeeeeNeeeaa -aaaaaeeeeeeeeeeeeaaa -aaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaa +aaabbbbbbbbbbbbbbbaa +aabccccccccdccccceea +abccffcfffghgcficcea +abcfffcffjggfcfffcea +abcfkflffggfffffmcea +abcfffcffffffgfffcea +abccffcffffffgnfccea +abbccccclccfhccggeea +abbbbboeffffepqeeeea +abbbbbbeeeeeeeeeeeea +abbbbbbpeeeeeqereeea +abbbbsteeuveeeerbeea +abbbbwxeyzAeqeBbbbea +abbbbCgeyDEeeeeFbbba +abeeGHgeqIJeeeqbbbba +aeeeKeeeeLMeeeNbbeaa +aaeeeeeeeeeeeeNeeeaa +aaaaaeeeeeeeeeeeeaaa +aaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm b/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm index 565fac90bf..5d0739cbcf 100644 --- a/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm +++ b/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm @@ -1,146 +1,147 @@ -"aa" = (/turf/template_noop,/area/template_noop) -"ab" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ac" = (/obj/item/weapon/caution/cone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ad" = (/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) -"ae" = (/obj/structure/inflatable,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"af" = (/obj/structure/inflatable/door,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ag" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"ah" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"ai" = (/obj/structure/grille,/obj/structure/shuttle/window,/obj/machinery/door/blast/regular{dir = 8; id = "QShuttlePoIDoors"; layer = 3.3; name = "Emergency Lockdown Shutters"},/obj/item/tape/medical{dir = 4; icon_state = "tape_door_0"; layer = 3.4},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"aj" = (/turf/simulated/shuttle/wall/hard_corner,/area/submap/cave/qShuttle) -"ak" = (/obj/machinery/door/airlock/external{desc = "It opens and closes. It is stamped with the logo of Major Bill's Transportation"; frequency = 1380; icon_state = "door_locked"; id_tag = null; locked = 1; name = "MBT-540"},/obj/item/tape/medical{dir = 4; icon_state = "tape_door_0"; layer = 3.4},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) -"al" = (/obj/structure/sign/biohazard{dir = 1},/turf/simulated/shuttle/wall/hard_corner,/area/submap/cave/qShuttle) -"am" = (/obj/structure/toilet{dir = 4},/obj/effect/decal/cleanable/vomit,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) -"an" = (/obj/machinery/door/airlock{name = "Restroom"},/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) -"ao" = (/obj/effect/decal/cleanable/vomit,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) -"ap" = (/obj/effect/decal/remains/human,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) -"aq" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) -"ar" = (/obj/structure/bed/chair,/obj/effect/decal/remains/human,/obj/item/clothing/suit/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) -"as" = (/obj/machinery/vending/snack{contraband = null; 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info = "Pilot's Log for Major Bill's Transportation Shuttle MBT-540
    Routine flight inbound for VIMC Outpost C-12 6:35AM 03/12/2491, Estimated arrival 7:05AM. 16 passengers, 2 crew.
    V.I.S Traffic Control 06:05:55:Major Bill's MBT-540 you are clear for departure from Dock 6 on departure route Charlie. Have a safe flight.
    Captain Willis 06:06:33: You too, control. Departing route Charlie.
    Captain Willis 06:06:48: ...Damn it.
    **
    Captain Adisu 06:10:23: Hey Ted, I'm seeing a fuel line pressure drop on engine 3?
    Captain Willis 06:10:50: Yeah, I see it. Heater's fading out, redistributing thrust 30% to compensate.
    06:12:31: A loud thud is heard.
    Captain Adisu 06:12:34: What the (Expletives)?
    Captain Adisu 06:12:39: We just lost power to engine- engine two. Hold on... Atmospheric alarm in the cargo bay. Son of a...
    Captain Willis 06:12:59: Reducing thrust further 30%, do we have a breach Adi, a breach?
    Captain Adisu 06:13:05:No breach, checking cameras... Looks like- looks like some cargo came loose back there.
    Captain Willis 06:13:15: (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.
    **

    V.I.S Traffic Control 06:15:49: MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
    Captain Adisu 06:16:10: Understood.
    **
    V.I.S Traffic Control 06:27:02: MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?
    Captain Willis 06:27:12: We-We are shielded. But we have fuel and air for-
    V.I.S Traffic Control 06:27:17: Please make an emergency landing at the coordinates provided and standby for further information.
    **
    Captain Willis 06:36:33: Emergency landing successful. Adi, er Adisu is checking on the passengers but we had a smooth enough landing, are we clear to begin evacu-
    06:36:50: (Sound of emergency shutters closing)
    Captain Willis 06:36:51: What the hell? Control we just had a remote activation of our emergency shutters, please advise.
    V.I.S Traffic Control 06:38:10: Captain, please tune to frequency 1493.8 we are passing you on to local emergency response units. Godspeed.
    Captain Willis 06:38:49: This is Captain Willis of Major Bill's Transportation flight MBT-540 we have eighteen souls aboard and our emergency lockdown shutters have engaged remotely. Do you read?
    S.D.D.C: This is the Sif Department of Disease Control, your vessel has been identified as carrying highly sensitive materials, and due to the nature of your system's automated alerts you will be asked to remain in quarantine until we are able to determine the nature of the pathogens aboard and whether it has entered the air circulation system. Please remain in your cockpit at this time.
    **
    Captain Adisu 17:23:58:09: I don't think they're opening those doors Ted. I don't think they're coming.
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info = "Pilot's Log for Major Bill's Transportation Shuttle MBT-540
    Routine flight inbound for VIMC Outpost C-12 6:35AM 03/12/2491, Estimated arrival 7:05AM. 16 passengers, 2 crew.
    V.I.S Traffic Control 06:05:55:Major Bill's MBT-540 you are clear for departure from Dock 6 on departure route Charlie. Have a safe flight.
    Captain Willis 06:06:33: You too, control. Departing route Charlie.
    Captain Willis 06:06:48: ...Damn it.
    **
    Captain Adisu 06:10:23: Hey Ted, I'm seeing a fuel line pressure drop on engine 3?
    Captain Willis 06:10:50: Yeah, I see it. Heater's fading out, redistributing thrust 30% to compensate.
    06:12:31: A loud thud is heard.
    Captain Adisu 06:12:34: What the (Expletives)?
    Captain Adisu 06:12:39: We just lost power to engine- engine two. Hold on... Atmospheric alarm in the cargo bay. Son of a...
    Captain Willis 06:12:59: Reducing thrust further 30%, do we have a breach Adi, a breach?
    Captain Adisu 06:13:05:No breach, checking cameras... Looks like- looks like some cargo came loose back there.
    Captain Willis 06:13:15: (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.
    **

    V.I.S Traffic Control 06:15:49: MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
    Captain Adisu 06:16:10: Understood.
    **
    V.I.S Traffic Control 06:27:02: MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?
    Captain Willis 06:27:12: We-We are shielded. But we have fuel and air for-
    V.I.S Traffic Control 06:27:17: Please make an emergency landing at the coordinates provided and standby for further information.
    **
    Captain Willis 06:36:33: Emergency landing successful. Adi, er Adisu is checking on the passengers but we had a smooth enough landing, are we clear to begin evacu-
    06:36:50: (Sound of emergency shutters closing)
    Captain Willis 06:36:51: What the hell? Control we just had a remote activation of our emergency shutters, please advise.
    V.I.S Traffic Control 06:38:10: Captain, please tune to frequency 1493.8 we are passing you on to local emergency response units. Godspeed.
    Captain Willis 06:38:49: This is Captain Willis of Major Bill's Transportation flight MBT-540 we have eighteen souls aboard and our emergency lockdown shutters have engaged remotely. Do you read?
    S.D.D.C: This is the Sif Department of Disease Control, your vessel has been identified as carrying highly sensitive materials, and due to the nature of your system's automated alerts you will be asked to remain in quarantine until we are able to determine the nature of the pathogens aboard and whether it has entered the air circulation system. Please remain in your cockpit at this time.
    **
    Captain Adisu 17:23:58:09: I don't think they're opening those doors Ted. I don't think they're coming.
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This looks at least a few decades out of date."; name = "\improper old Major Bill's uniform"},/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bn" = (/obj/structure/table/standard,/obj/item/device/taperecorder,/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"bo" = (/obj/item/weapon/tool/crowbar/red,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bp" = (/obj/item/trash/chips,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bq" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"br" = (/obj/structure/bed/chair,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bs" = (/obj/structure/bed/chair,/obj/effect/decal/remains/human,/obj/item/clothing/mask/breath,/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bt" = (/obj/structure/bed/chair,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bu" = (/obj/effect/decal/remains/xeno,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bv" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bw" = (/obj/effect/decal/remains/mouse,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bx" = (/obj/random/maintenance,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"by" = (/obj/item/weapon/coin/silver,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bz" = (/obj/effect/decal/remains/human,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bA" = (/obj/effect/decal/cleanable/generic,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bB" = (/obj/item/weapon/tank/emergency/oxygen/engi,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bC" = (/obj/item/trash/sosjerky,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bD" = (/obj/effect/decal/remains/human,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bG" = (/obj/machinery/button{dir = 4; name = "Cargo Access"},/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) +"bH" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"bI" = (/obj/machinery/door/airlock{name = "Charge Station"},/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) +"bJ" = (/obj/item/trash/tastybread,/obj/item/weapon/material/butterfly/boxcutter,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bK" = (/obj/effect/decal/cleanable/vomit,/obj/effect/decal/cleanable/mucus/mapped,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bL" = (/obj/structure/bed/chair{dir = 1},/obj/effect/decal/remains/xeno,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bM" = (/obj/structure/bed/chair{dir = 1},/obj/item/weapon/card/id/external{desc = "An identification card of some sort. Looks like this one was issued by the Vir Independent Mining Corp."; name = "VIMC identification card"; rank = "Miner"; registered_name = "Nadia Chu"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bN" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bO" = (/obj/structure/table/rack,/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bP" = (/obj/structure/ore_box,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bQ" = (/obj/item/weapon/contraband/poster,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bR" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bS" = (/obj/structure/sign/biohazard,/turf/simulated/shuttle/wall/hard_corner,/area/submap/cave/qShuttle) +"bT" = (/obj/item/tape/medical{icon_state = "tape_v_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bU" = (/obj/item/taperoll/medical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bV" = (/obj/item/tape/medical{dir = 1; icon_state = "tape_dir_0"},/obj/item/tape/medical{dir = 4; icon_state = "tape_dir_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bW" = (/obj/item/tape/medical{icon_state = "tape_h_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bX" = (/obj/structure/lattice,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bY" = (/obj/structure/sign/warning/secure_area,/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"bZ" = (/obj/structure/sign/kiddieplaque{desc = "By order of the S.D.D.C, this site or craft is to be buried and not disturbed until such time that sterility can be confirmed. Dated: 20/12/2491 "; name = "\improper Sif Department of Disease Control notice"},/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"ca" = (/obj/structure/sign/warning,/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"cb" = (/obj/item/bodybag,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cc" = (/obj/structure/table/steel,/obj/item/weapon/storage/box/bodybags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cd" = (/obj/structure/table/steel,/obj/item/clothing/suit/bio_suit,/obj/random/medical/lite,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ce" = (/obj/structure/closet/l3closet/virology,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cf" = (/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cg" = (/obj/structure/dispenser/oxygen,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ch" = (/obj/structure/table/steel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ci" = (/obj/structure/table/steel,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cj" = (/obj/structure/table/steel,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ck" = (/obj/structure/table/steel,/obj/item/weapon/tool/crowbar/power,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cl" = (/obj/structure/table/rack,/obj/item/clothing/head/bio_hood,/obj/item/clothing/suit/bio_suit,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cm" = (/obj/item/weapon/weldingtool/largetank,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cn" = (/obj/structure/closet/crate/medical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaabacababaaaaadadadacaa -aaabababababaeafaeaeabaaaaabababababababadagahabaa -aaacababadaiajakakalaiadaiadadadadadadadadadadaaaa -aaababadadamanaoapadaqaqaradasatadauavauadagahaaaa -aaaaadadadadadawaxayazaAaBaCaDaEadaFaGaHadaIadabaa -aaaaaiaJaKaLadaMaNaOaPaQaQaRaSaTaUaVaAaWaXaAaYabaa -aaabaiaZbababbbcbdadbebfbgadbhbiadbjaAbkaAblaYabaa -aaabaiaJbmbnadbobpbqbrbsbtbqaNbuaUbvaAbwaVbxaYabaa -aaabadadadadadaDbyaAbzaAbAbBbCbDadbEaGbFadadbGabaa -aaababadadbHbIbJbKadbLaQbMadbNbOadbPbQbRadagahabaa -ababacabadaiajakakbSaiadaiadadadadadadadadadadaaaa -ababababbTabaeaeafaeababababbUabababababadagahaaaa -aaabababbVbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWadadadaaaa -aaaaababababababababbXbYbZcacbcbcbabcccdceabcfaaaa -aaaaacababcgchcicjckclababcmabcbcbababababababaaaa -aaaaaaababcnchababababababababaaaaaaaaaaababacaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaabacababaaaaadadadacaa +aaabababababaeafaeaeabaaaaabababababababadagahabaa +aaacababadaiajakakalaiadaiadadadadadadadadadadaaaa +aaababadadamanaoapadaqaqaradasatadauavauadagahaaaa +aaaaadadadadadawaxayazaAaBaCaDaEadaFaGaHadaIadabaa +aaaaaiaJaKaLadaMaNaOaPaQaQaRaSaTaUaVaAaWaXaAaYabaa +aaabaiaZbababbbcbdadbebfbgadbhbiadbjaAbkaAblaYabaa +aaabaiaJbmbnadbobpbqbrbsbtbqaNbuaUbvaAbwaVbxaYabaa +aaabadadadadadaDbyaAbzaAbAbBbCbDadbEaGbFadadbGabaa +aaababadadbHbIbJbKadbLaQbMadbNbOadbPbQbRadagahabaa +ababacabadaiajakakbSaiadaiadadadadadadadadadadaaaa +ababababbTabaeaeafaeababababbUabababababadagahaaaa +aaabababbVbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWadadadaaaa +aaaaababababababababbXbYbZcacbcbcbabcccdceabcfaaaa +aaaaacababcgchcicjckclababcmabcbcbababababababaaaa +aaaaaaababcnchababababababababaaaaaaaaaaababacaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/vault3.dmm b/maps/submaps/surface_submaps/mountains/vault3.dmm index b517d1cdee..bd93aba096 100644 --- a/maps/submaps/surface_submaps/mountains/vault3.dmm +++ b/maps/submaps/surface_submaps/mountains/vault3.dmm @@ -2,7 +2,7 @@ "b" = (/turf/simulated/wall,/area/submap/cave/vault3) "c" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/turf/simulated/floor/plating,/area/submap/cave/vault3) "d" = (/obj/structure/loot_pile/maint/technical,/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) -"e" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien/drone,/turf/simulated/floor/plating,/area/submap/cave/vault3) +"e" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien/drone,/turf/simulated/floor/plating,/area/submap/cave/vault3) "f" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) "g" = (/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) "h" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/turf/simulated/floor/plating,/area/submap/cave/vault3) diff --git a/maps/submaps/surface_submaps/mountains/vault4.dmm b/maps/submaps/surface_submaps/mountains/vault4.dmm index 7d5213916d..78ac6842d5 100644 --- a/maps/submaps/surface_submaps/mountains/vault4.dmm +++ b/maps/submaps/surface_submaps/mountains/vault4.dmm @@ -3,10 +3,10 @@ "c" = (/obj/structure/simple_door/resin,/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "d" = (/obj/effect/alien/weeds,/obj/structure/bed/nest,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "e" = (/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) -"f" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien/drone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) +"f" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien/drone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "g" = (/obj/effect/alien/weeds/node,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) -"i" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) +"i" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "j" = (/obj/effect/alien/weeds,/obj/effect/alien/egg,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/mountains/vault5.dmm b/maps/submaps/surface_submaps/mountains/vault5.dmm index 1d4befc167..9de959c715 100644 --- a/maps/submaps/surface_submaps/mountains/vault5.dmm +++ b/maps/submaps/surface_submaps/mountains/vault5.dmm @@ -5,9 +5,9 @@ "e" = (/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "f" = (/obj/effect/alien/weeds,/obj/item/clothing/suit/storage/vest/tactical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "g" = (/obj/effect/alien/weeds,/obj/structure/bed/nest,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) -"h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/mob/living/simple_animal/hostile/alien/sentinel/praetorian,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) +"h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/mob/living/simple_mob/animal/space/alien/sentinel/praetorian,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "i" = (/obj/effect/alien/weeds,/obj/effect/alien/egg,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) -"j" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/mob/living/simple_animal/hostile/alien/queen/empress,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) +"j" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/mob/living/simple_mob/animal/space/alien/queen/empress,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "k" = (/obj/effect/alien/weeds,/obj/item/clothing/head/helmet/tac,/obj/item/weapon/gun/projectile/SVD,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/plains/Field1.dmm b/maps/submaps/surface_submaps/plains/Field1.dmm index fdc4357179..9dcafe0400 100644 --- a/maps/submaps/surface_submaps/plains/Field1.dmm +++ b/maps/submaps/surface_submaps/plains/Field1.dmm @@ -4,8 +4,8 @@ "d" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) "e" = (/obj/structure/ore_box,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) "f" = (/obj/item/device/radio,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) -"g" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) -"h" = (/obj/vehicle/train/cargo/engine,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) +"g" = (/obj/vehicle/train/trolley,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) +"h" = (/obj/vehicle/train/engine,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) "i" = (/obj/item/device/flashlight,/turf/simulated/floor/outdoors/dirt,/area/submap/Field1) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/plains/Oldhouse.dmm b/maps/submaps/surface_submaps/plains/Oldhouse.dmm index 747a4b3ebd..20d8b41be3 100644 --- a/maps/submaps/surface_submaps/plains/Oldhouse.dmm +++ b/maps/submaps/surface_submaps/plains/Oldhouse.dmm @@ -37,7 +37,7 @@ "K" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/submap/Oldhouse) "L" = (/obj/structure/table/woodentable,/obj/item/weapon/paper/crumpled,/turf/simulated/floor/wood,/area/submap/Oldhouse) "M" = (/obj/structure/frame,/turf/simulated/floor/wood,/area/submap/Oldhouse) -"N" = (/mob/living/simple_animal/hostile/giant_spider{attack_armor_pen = 100; attacktext = list("lightly bonked"); desc = "Furry and brown, this spider is so goddamn fat you're surprised it even moves around."; faction = "neutral"; health = 400; melee_damage_lower = 1; melee_damage_upper = 3; melee_miss_chance = 30; move_speed = 5; name = "Mr. Tuddly"},/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"N" = (/mob/living/simple_mob/animal/giant_spider{attack_armor_pen = 100; attacktext = list("lightly bonked"); desc = "Furry and brown, this spider is so goddamn fat you're surprised it even moves around."; faction = "neutral"; health = 400; melee_damage_lower = 1; melee_damage_upper = 3; melee_miss_chance = 30; move_speed = 5; name = "Mr. Tuddly"},/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) "O" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) "P" = (/obj/item/weapon/circuitboard/papershredder,/turf/simulated/floor/wood,/area/submap/Oldhouse) "Q" = (/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) diff --git a/maps/submaps/surface_submaps/plains/PooledR.dmm b/maps/submaps/surface_submaps/plains/PooledR.dmm index 554c4cca8f..93d8a3f09f 100644 --- a/maps/submaps/surface_submaps/plains/PooledR.dmm +++ b/maps/submaps/surface_submaps/plains/PooledR.dmm @@ -11,10 +11,10 @@ "k" = (/obj/structure/flora/ausbushes,/turf/template_noop,/area/submap/PooledR) "l" = (/turf/simulated/floor/water,/area/submap/PooledR) "m" = (/obj/structure/flora/ausbushes/grassybush,/turf/template_noop,/area/submap/PooledR) -"n" = (/mob/living/simple_animal/fish/trout,/turf/simulated/floor/water,/area/submap/PooledR) -"o" = (/mob/living/simple_animal/fish/salmon,/turf/simulated/floor/water,/area/submap/PooledR) +"n" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water,/area/submap/PooledR) +"o" = (/mob/living/simple_mob/animal/passive/fish/salmon,/turf/simulated/floor/water,/area/submap/PooledR) "p" = (/turf/simulated/floor/water/deep,/area/submap/PooledR) -"q" = (/mob/living/simple_animal/fish/bass,/turf/simulated/floor/water/deep,/area/submap/PooledR) +"q" = (/mob/living/simple_mob/animal/passive/fish/bass,/turf/simulated/floor/water/deep,/area/submap/PooledR) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/submaps/surface_submaps/plains/RationCache.dmm b/maps/submaps/surface_submaps/plains/RationCache.dmm index 600832aa18..0ddb58dd6f 100644 --- a/maps/submaps/surface_submaps/plains/RationCache.dmm +++ b/maps/submaps/surface_submaps/plains/RationCache.dmm @@ -1,7 +1,7 @@ "a" = (/turf/template_noop,/area/template_noop) "b" = (/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) -"c" = (/mob/living/simple_animal/retaliate/diyaab{returns_home = 1},/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) -"d" = (/mob/living/simple_animal/retaliate/diyaab{returns_home = 1},/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) +"c" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) +"d" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) "e" = (/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) "f" = (/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/RationCache) "g" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) diff --git a/maps/submaps/surface_submaps/plains/Shakden.dmm b/maps/submaps/surface_submaps/plains/Shakden.dmm index 8720149d63..86f2057db1 100644 --- a/maps/submaps/surface_submaps/plains/Shakden.dmm +++ b/maps/submaps/surface_submaps/plains/Shakden.dmm @@ -4,9 +4,9 @@ "d" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "e" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "f" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) -"g" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) +"g" = (/mob/living/simple_mob/animal/sif/shantak/retaliate,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "h" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) -"i" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden) +"i" = (/mob/living/simple_mob/animal/sif/shantak/retaliate,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden) "j" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "k" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/material/knife/hook,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) diff --git a/maps/submaps/surface_submaps/plains/Thiefc.dmm b/maps/submaps/surface_submaps/plains/Thiefc.dmm index 9e7a5e0069..57a27da7c5 100644 --- a/maps/submaps/surface_submaps/plains/Thiefc.dmm +++ b/maps/submaps/surface_submaps/plains/Thiefc.dmm @@ -8,10 +8,10 @@ "h" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "i" = (/obj/structure/closet/crate,/obj/item/weapon/lipstick,/obj/item/weapon/lipstick/black,/obj/item/weapon/lipstick/random,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "j" = (/obj/structure/table/steel,/obj/item/weapon/beartrap,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) -"k" = (/obj/vehicle/train/cargo/trolley,/obj/random/firstaid,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) +"k" = (/obj/vehicle/train/trolley,/obj/random/firstaid,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "l" = (/obj/structure/closet/crate,/obj/item/weapon/folder/blue,/obj/item/weapon/folder/red,/obj/item/weapon/folder/white,/obj/item/weapon/folder/yellow,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "m" = (/obj/structure/table/steel,/obj/item/weapon/paper{desc = "This is some bullshit. First chance we got to knick something that looks half decent turns out to be mostly junk. And now we're getting calls that the other stash we've got has got a spider problem. Fuck this, Between the shitty weather, The pissed of bugs, And now apparently some NT goon running around in the area there's hardly enough reason to stick around. I'm telling Carl I'm out tommorow."; name = "Note"},/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) -"n" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) +"n" = (/obj/vehicle/train/trolley,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "o" = (/obj/structure/closet/crate,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) "p" = (/obj/structure/closet/crate,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/practiceshells,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Thiefc) diff --git a/maps/submaps/surface_submaps/plains/plains.dm b/maps/submaps/surface_submaps/plains/plains.dm index c4e97e37d6..77ab822ed9 100644 --- a/maps/submaps/surface_submaps/plains/plains.dm +++ b/maps/submaps/surface_submaps/plains/plains.dm @@ -68,6 +68,7 @@ desc = "A bunch of marker beacons, scattered in a strange pattern." mappath = 'maps/submaps/surface_submaps/plains/beacons.dmm' cost = 5 + fixed_orientation = TRUE /datum/map_template/surface/plains/Epod name = "Emergency Pod" diff --git a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm index 54aa35cb70..743dc84caa 100644 --- a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm +++ b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm @@ -5,7 +5,7 @@ "ae" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/Blackshuttledown) "af" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Blackshuttledown) "ag" = (/obj/structure/table/steel,/turf/template_noop,/area/submap/Blackshuttledown) -"ah" = (/mob/living/simple_animal/hostile/syndicate/ranged/poi,/turf/template_noop,/area/submap/Blackshuttledown) +"ah" = (/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,/turf/template_noop,/area/submap/Blackshuttledown) "ai" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) "aj" = (/turf/simulated/shuttle/wall/dark{icon_state = "dark0"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) "ak" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark10"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) @@ -32,13 +32,13 @@ "aF" = (/obj/machinery/organ_printer/flesh,/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) "aG" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) "aH" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) -"aI" = (/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"aI" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "aJ" = (/obj/structure/table/steel,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "aK" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "aL" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "aM" = (/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "aN" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) -"aO" = (/mob/living/simple_animal/hostile/syndicate/melee/poi,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aO" = (/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) "aP" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) "aQ" = (/obj/structure/table/steel,/obj/effect/floor_decal/borderfloor/full,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "aR" = (/obj/structure/table/steel,/obj/item/weapon/grenade/smokebomb,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) @@ -63,7 +63,7 @@ "bk" = (/obj/structure/table/steel,/obj/item/weapon/material/knife,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bl" = (/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bm" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) -"bn" = (/mob/living/simple_animal/hostile/syndicate/ranged/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"bn" = (/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bo" = (/obj/structure/table/steel,/obj/random/toolbox,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) "bp" = (/obj/structure/table/steel,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) "bq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/submap/Blackshuttledown) @@ -84,9 +84,9 @@ "bF" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/submap/Blackshuttledown) "bH" = (/obj/machinery/power/apc{dir = 8; name = "BSD APC"; pixel_x = -24},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) -"bI" = (/mob/living/simple_animal/hostile/syndicate/melee/poi,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) +"bI" = (/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) "bJ" = (/obj/machinery/computer/area_atmos,/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) -"bK" = (/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi,/turf/template_noop,/area/submap/Blackshuttledown) +"bK" = (/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,/turf/template_noop,/area/submap/Blackshuttledown) "bL" = (/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bM" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bN" = (/obj/structure/table/steel,/obj/item/weapon/paper{info = "We need to take a short stop. The engine's are in need of minor repairs due to turbulence, should be a week's time. We've got reserve food supplies but pleanty of locale fauna to subsist on too if need be. PCRC is keeping most of there assets near New Reykjavik and locale authorities are more mindful then most to travel in this kind of weather. Our outfit should be at the rendezvous point in less then ten days assuming the upper ecehelon hasn't dropped ties with us yet."; name = "Operation Progress/M-53"},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) @@ -103,12 +103,12 @@ "bY" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "bZ" = (/obj/machinery/door/airlock,/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) "ca" = (/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) -"cb" = (/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"cb" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "cc" = (/obj/structure/table/steel,/obj/item/weapon/gun/projectile/pistol,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "cd" = (/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "ce" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/bed,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "cf" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) -"cg" = (/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"cg" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "ch" = (/obj/structure/table/steel,/obj/random/energy,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) "ci" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) "cj" = (/obj/machinery/light,/obj/structure/table/rack,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) @@ -119,8 +119,8 @@ "co" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) "cp" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark5"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) "cq" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) -"cr" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_animal/hostile/syndicate/melee/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) -"cs" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cr" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cs" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/submaps/surface_submaps/wilderness/Boombase.dmm b/maps/submaps/surface_submaps/wilderness/Boombase.dmm index e8acd62473..438cd0a713 100644 --- a/maps/submaps/surface_submaps/wilderness/Boombase.dmm +++ b/maps/submaps/surface_submaps/wilderness/Boombase.dmm @@ -13,7 +13,7 @@ "am" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "an" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider,/obj/item/weapon/material/shard,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "ao" = (/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) -"ap" = (/mob/living/simple_animal/hostile/giant_spider/phorogenic{returns_home = 1},/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) +"ap" = (/mob/living/simple_mob/animal/giant_spider/phorogenic,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "aq" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/turf/simulated/floor/tiled/steel{ icon_state = "steel_dirty"},/area/submap/BoomBase) "ar" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/obj/item/weapon/material/shard,/turf/simulated/floor/tiled/steel{ icon_state = "steel_dirty"},/area/submap/BoomBase) "as" = (/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/BoomBase) @@ -34,7 +34,7 @@ "aH" = (/obj/effect/decal/cleanable/ash,/turf/simulated/floor/outdoors/dirt,/area/submap/BoomBase) "aI" = (/obj/random/mob/spider/mutant,/turf/simulated/floor/outdoors/dirt,/area/submap/BoomBase) "aJ" = (/obj/structure/table,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) -"aK" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/giant_spider/phorogenic{returns_home = 1},/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) +"aK" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/animal/giant_spider/phorogenic,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "aL" = (/turf/simulated/floor/tiled/steel{ icon_state = "burned2"},/area/submap/BoomBase) "aM" = (/turf/simulated/floor/outdoors/rocks,/area/submap/BoomBase) "aN" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/standard,/obj/item/weapon/tank/phoron,/obj/item/weapon/fuel_assembly/phoron,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) diff --git a/maps/submaps/surface_submaps/wilderness/CaveS.dmm b/maps/submaps/surface_submaps/wilderness/CaveS.dmm index 5a2085080b..62d6587224 100644 --- a/maps/submaps/surface_submaps/wilderness/CaveS.dmm +++ b/maps/submaps/surface_submaps/wilderness/CaveS.dmm @@ -12,16 +12,16 @@ "l" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS) "m" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS) "n" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) -"o" = (/mob/living/simple_animal/hostile/giant_spider,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"o" = (/mob/living/simple_mob/animal/giant_spider,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) "p" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) "q" = (/obj/random/mob/spider,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) -"r" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"r" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) "s" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) -"t" = (/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) -"u" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"t" = (/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"u" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) "v" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) "w" = (/obj/random/mob/spider/mutant,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) -"x" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS) +"x" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS) "y" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) "z" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) "A" = (/turf/simulated/floor,/area/submap/CaveS) @@ -33,7 +33,7 @@ "G" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/turf/simulated/floor,/area/submap/CaveS) "H" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS) "I" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS) -"J" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"J" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) "K" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS) "L" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS) "M" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS) diff --git a/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm b/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm index c7440cdaa1..6b85ef347a 100644 --- a/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm +++ b/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm @@ -6,7 +6,7 @@ "f" = (/obj/machinery/telecomms/relay/preset/ruskie,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "g" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "h" = (/obj/structure/sign/goldenplaque{desc = "An award given to Sif Free Radio for media excellency. It looks fake."; name = "Best Radio Station 2558"; pixel_y = 30},/turf/simulated/floor/wood,/area/submap/DJOutpost1) -"i" = (/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/simulated/floor/wood,/area/submap/DJOutpost1) +"i" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "j" = (/obj/effect/decal/remains,/obj/effect/decal/cleanable/blood,/obj/item/clothing/under/frontier,/obj/item/weapon/material/knife/tacknife/combatknife,/obj/random_multi/single_item/sfr_headset,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "k" = (/obj/machinery/door/airlock/glass,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "l" = (/obj/structure/table/steel_reinforced,/obj/item/device/radio/intercom{ icon_state = "intercom"; dir = 8},/turf/simulated/floor/wood,/area/submap/DJOutpost1) diff --git a/maps/submaps/surface_submaps/wilderness/DoomP.dmm b/maps/submaps/surface_submaps/wilderness/DoomP.dmm index df059b55df..5dbf46a254 100644 --- a/maps/submaps/surface_submaps/wilderness/DoomP.dmm +++ b/maps/submaps/surface_submaps/wilderness/DoomP.dmm @@ -2,11 +2,11 @@ "ab" = (/turf/template_noop,/area/submap/DoomP) "ac" = (/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP) "ad" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) -"ae" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/DoomP) +"ae" = (/mob/living/simple_mob/mechanical/viscerator,/turf/template_noop,/area/submap/DoomP) "af" = (/turf/simulated/floor/water,/area/submap/DoomP) "ag" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/DoomP) "ah" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) -"ai" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ai" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) "aj" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) "ak" = (/turf/simulated/floor/water/deep,/area/submap/DoomP) "al" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) @@ -24,7 +24,7 @@ "ax" = (/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled,/area/submap/DoomP) "ay" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) "az" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) -"aA" = (/obj/effect/floor_decal/borderfloor{dir = 1},/mob/living/simple_animal/hostile/syndicate/ranged/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) +"aA" = (/obj/effect/floor_decal/borderfloor{dir = 1},/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) "aB" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) "aC" = (/obj/machinery/vending/cigarette,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled,/area/submap/DoomP) "aD" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP) @@ -43,7 +43,7 @@ "aQ" = (/obj/machinery/vending/snack,/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP) "aR" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) "aS" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) -"aT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/mob/living/simple_animal/hostile/syndicate/melee/poi,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) "aU" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) "aV" = (/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) "aW" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) @@ -56,7 +56,7 @@ "bd" = (/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled,/area/submap/DoomP) "be" = (/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP) "bf" = (/obj/machinery/light/small,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP) -"bg" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bg" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) "bh" = (/obj/machinery/door/airlock/hatch,/turf/simulated/floor/tiled,/area/submap/DoomP) "bi" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) "bj" = (/obj/machinery/door/airlock/highsecurity,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) @@ -87,7 +87,7 @@ "bI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP) "bJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP) "bK" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) -"bL" = (/mob/living/simple_animal/hostile/syndicate/melee/poi,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bL" = (/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/submaps/surface_submaps/wilderness/Drugden.dmm b/maps/submaps/surface_submaps/wilderness/Drugden.dmm index a3f567a6ef..1ff5bc62f0 100644 --- a/maps/submaps/surface_submaps/wilderness/Drugden.dmm +++ b/maps/submaps/surface_submaps/wilderness/Drugden.dmm @@ -13,7 +13,7 @@ "m" = (/obj/structure/curtain/black,/turf/simulated/floor,/area/submap/Drugd) "n" = (/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd) "o" = (/turf/simulated/floor/carpet,/area/submap/Drugd) -"p" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/submap/Drugd) +"p" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor,/area/submap/Drugd) "q" = (/obj/structure/closet/cabinet,/turf/simulated/floor/carpet,/area/submap/Drugd) "r" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/methylphenidate{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) "s" = (/obj/structure/bed/chair/comfy/beige{icon_state = "armchair_preview"; dir = 1},/turf/simulated/floor/carpet,/area/submap/Drugd) @@ -40,7 +40,7 @@ "N" = (/obj/effect/floor_decal/rust,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Drugd) "O" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/zoom,/obj/item/weapon/reagent_containers/pill/zoom,/turf/simulated/floor,/area/submap/Drugd) "P" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/tramadol{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) -"Q" = (/mob/living/simple_animal/hostile/hivebot/range/guard,/turf/simulated/floor,/area/submap/Drugd) +"Q" = (/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard,/turf/simulated/floor,/area/submap/Drugd) "R" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/Drugd) "S" = (/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Drugd) "T" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/carpet,/area/submap/Drugd) diff --git a/maps/submaps/surface_submaps/wilderness/MCamp1.dmm b/maps/submaps/surface_submaps/wilderness/MCamp1.dmm index 07a41d7988..35db3777dc 100644 --- a/maps/submaps/surface_submaps/wilderness/MCamp1.dmm +++ b/maps/submaps/surface_submaps/wilderness/MCamp1.dmm @@ -14,18 +14,18 @@ "n" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) "o" = (/turf/simulated/floor,/area/submap/MilitaryCamp1) "p" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1) -"q" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) +"q" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) "r" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1) -"s" = (/obj/machinery/computer/communications,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) -"t" = (/obj/structure/table/standard,/obj/random/energy,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) +"s" = (/obj/machinery/computer/communications,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"t" = (/obj/structure/table/standard,/obj/random/energy,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) "u" = (/obj/effect/mine,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) "v" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1) -"w" = (/obj/machinery/computer/security,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) -"x" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) +"w" = (/obj/machinery/computer/security,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"x" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) "y" = (/obj/item/weapon/material/shard,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1) "z" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1) -"A" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor,/area/submap/MilitaryCamp1) -"B" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/submap/MilitaryCamp1) +"A" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"B" = (/mob/living/simple_mob/mechanical/viscerator,/turf/template_noop,/area/submap/MilitaryCamp1) "C" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1) "D" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1) "E" = (/obj/effect/decal/cleanable/dirt,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) diff --git a/maps/submaps/surface_submaps/wilderness/MHR.dmm b/maps/submaps/surface_submaps/wilderness/MHR.dmm index 7b62764b45..8c03a44867 100644 --- a/maps/submaps/surface_submaps/wilderness/MHR.dmm +++ b/maps/submaps/surface_submaps/wilderness/MHR.dmm @@ -9,14 +9,14 @@ "i" = (/obj/structure/table/standard,/turf/template_noop,/area/submap/MHR) "j" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Do not enter the cave. The estimated active time of the Vicerators is much longer due to the improvements on the rotor bearings. It's estimated to be roughly a few months before we start to see any chancces of mechanical failure. "; name = "NOTICE: DO NOT ENTER"},/turf/template_noop,/area/submap/MHR) "k" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) -"l" = (/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"l" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) "m" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) -"n" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"n" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) "o" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) "p" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) "q" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) "r" = (/obj/effect/decal/remains,/obj/item/clothing/mask/gas/explorer,/obj/item/weapon/material/twohanded/fireaxe,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) -"s" = (/obj/effect/decal/cleanable/spiderling_remains,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"s" = (/obj/effect/decal/cleanable/spiderling_remains,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaa diff --git a/maps/submaps/surface_submaps/wilderness/Manor1.dmm b/maps/submaps/surface_submaps/wilderness/Manor1.dmm index 254316056f..62b8cee28b 100644 --- a/maps/submaps/surface_submaps/wilderness/Manor1.dmm +++ b/maps/submaps/surface_submaps/wilderness/Manor1.dmm @@ -25,7 +25,7 @@ "ay" = (/obj/effect/decal/cleanable/blood/gibs/robot/limb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "az" = (/obj/structure/table/woodentable,/obj/item/trash/candle,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aA" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) -"aB" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aB" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/maglight,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aD" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aE" = (/obj/structure/closet/cabinet,/obj/effect/decal/cleanable/cobweb2,/obj/item/clothing/head/hood/winter,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/suit/storage/hooded/wintercoat,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) @@ -33,10 +33,10 @@ "aG" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aH" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aI" = (/obj/structure/flora/pottedplant/dead,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) -"aJ" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aJ" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aK" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aL" = (/obj/structure/fireplace,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) -"aM" = (/mob/living/simple_animal/hostile/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aM" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aN" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aO" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) "aP" = (/obj/structure/bed/chair/wood,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) diff --git a/maps/submaps/surface_submaps/wilderness/Mudpit.dmm b/maps/submaps/surface_submaps/wilderness/Mudpit.dmm index 5548d2bdb2..5df2b9d04f 100644 --- a/maps/submaps/surface_submaps/wilderness/Mudpit.dmm +++ b/maps/submaps/surface_submaps/wilderness/Mudpit.dmm @@ -11,7 +11,7 @@ "k" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) "l" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) "m" = (/obj/effect/decal/remains,/obj/item/clothing/suit/space/void/merc/fire,/obj/item/clothing/head/helmet/space/void/merc/fire,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) -"n" = (/mob/living/simple_animal/hostile/giant_spider/thermic{returns_home = 1},/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"n" = (/mob/living/simple_mob/animal/giant_spider/thermic,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) "o" = (/obj/effect/decal/mecha_wreckage/ripley/firefighter,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm index f8eec63f26..df8a237ac1 100644 --- a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm +++ b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm @@ -1,227 +1,227 @@ -"aa" = (/turf/template_noop,/area/template_noop) -"ab" = (/obj/effect/decal/remains,/turf/template_noop,/area/template_noop) -"ac" = (/obj/item/weapon/grenade/chem_grenade/metalfoam,/turf/template_noop,/area/template_noop) -"ad" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/template_noop,/area/template_noop) -"ae" = (/obj/effect/decal/remains,/turf/template_noop,/area/submap/Rockybase) -"af" = (/turf/template_noop,/area/submap/Rockybase) -"ag" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Rockybase) -"ah" = (/obj/effect/gibspawner/robot,/turf/template_noop,/area/submap/Rockybase) -"ai" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Rockybase) -"aj" = (/obj/effect/decal/remains/robot,/turf/template_noop,/area/template_noop) -"ak" = (/mob/living/simple_animal/hostile/malf_drone/lesser,/turf/template_noop,/area/submap/Rockybase) -"al" = (/turf/simulated/floor,/area/submap/Rockybase) -"am" = (/obj/effect/decal/remains/posi,/turf/simulated/floor,/area/submap/Rockybase) -"an" = (/obj/machinery/porta_turret/poi,/turf/simulated/floor,/area/submap/Rockybase) -"ao" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/submap/Rockybase) -"ap" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/template_noop) -"aq" = (/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) -"ar" = (/obj/machinery/light,/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) -"as" = (/obj/effect/decal/cleanable/blood,/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) -"at" = (/turf/simulated/wall/r_wall,/area/submap/Rockybase) -"au" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/submap/Rockybase) -"av" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aw" = (/obj/effect/decal/remains/deer,/turf/template_noop,/area/template_noop) -"ax" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) -"ay" = (/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) -"az" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/item/weapon/soap,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) -"aA" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aB" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aD" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/pickaxe/plasmacutter,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aE" = (/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aF" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aG" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 1},/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aI" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) -"aJ" = (/obj/structure/closet/l3closet/janitor,/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aK" = (/mob/living/bot/cleanbot{faction = "malf_drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aL" = (/obj/item/weapon/stool,/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aM" = (/obj/item/weapon/storage/belt/janitor,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aN" = (/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aO" = (/obj/structure/table/standard,/obj/item/device/laptop,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aP" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aQ" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/pistol,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aR" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun/taser,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aS" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aT" = (/obj/machinery/vending/coffee,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aU" = (/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) -"aV" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) -"aW" = (/obj/machinery/vending/hydronutrients,/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aX" = (/obj/structure/closet/crate/hydroponics,/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"aY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) -"aZ" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) -"ba" = (/obj/structure/janitorialcart,/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bb" = (/obj/structure/table/standard,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bc" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bd" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Carl's absolutly fucked in the head. He's trying to squeeze as much drone production out as he can since he's worried we're gonna get found out but he's getting sloppier with each batch. Now's he's telling us he can speed the time on the IFF encoding. I already have a hard enough time getting these damn things not to stare at walls and now he's gonna shortchange the only part of these tincans that tells em not to turn us into paste on a wall. I told Richter to get out while he can, We're counting days before either some Sif task force shows up at our door or these things decide we aren't there friends anymore."; name = "Note"},/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"be" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bf" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bg" = (/obj/machinery/vending/security,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase) -"bh" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) -"bi" = (/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; 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There are a few Fauna areas nearbye and we're working to make sure the kinks in the code are worked out. Once we've made sure they stay flying we'll work on the IFF signals."; name = "V-Grenade Notice 2"},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"ce" = (/obj/structure/table/standard,/obj/random/toolbox,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"cf" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"cg" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "We've finally been able to get the Vicerator delivery grenades working, Took awhile to make sure the latching mechanism didn't fail but we're sure we've got it this time. 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+aaaaaaaaafaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiafaiaiaiafafafaiaiaiaiaiaiaiafafafafaaaaaaaa +aaaaaaaaafafaiaiaiaiaiaiaiaiaiaiaiaiakafafafaiaiaiaiaiaiafafafafafafafafafafafafafafafafafafafafafafafafaaaadraa +aaaaaaaaafagafafafafafafaiaiaiaiaiafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaaaaaaaa +aaaaaaadaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaapaaaaaaaaaaaaabaaapaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaadEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaadFaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaadFaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadGaaaaaaaaaaaaabaa +"} diff --git a/maps/submaps/surface_submaps/wilderness/spider1.dmm b/maps/submaps/surface_submaps/wilderness/spider1.dmm index deb222d9de..1cd1705490 100644 --- a/maps/submaps/surface_submaps/wilderness/spider1.dmm +++ b/maps/submaps/surface_submaps/wilderness/spider1.dmm @@ -3,10 +3,10 @@ "c" = (/turf/template_noop,/area/submap/spider1) "d" = (/obj/structure/flora/tree/pine,/turf/template_noop,/area/submap/spider1) "e" = (/obj/effect/spider/eggcluster/small/frost,/turf/template_noop,/area/submap/spider1) -"f" = (/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/template_noop,/area/submap/spider1) -"g" = (/mob/living/simple_animal/hostile/giant_spider/nurse,/turf/template_noop,/area/submap/spider1) +"f" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/template_noop,/area/submap/spider1) +"g" = (/mob/living/simple_mob/animal/giant_spider/nurse,/turf/template_noop,/area/submap/spider1) "h" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/spider1) -"i" = (/obj/effect/spider/cocoon,/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/template_noop,/area/submap/spider1) +"i" = (/obj/effect/spider/cocoon,/mob/living/simple_mob/animal/giant_spider/frost,/turf/template_noop,/area/submap/spider1) (1,1,1) = {" aaaaaaaaaa diff --git a/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm b/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm index 8f48951167..5bfa361b59 100644 --- a/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm +++ b/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm @@ -1,8 +1,13 @@ /area/submap name = "Submap Area" icon_state = "submap" + flags = RAD_SHIELDED ambience = AMBIENCE_RUINS +/area/submap/event //To be used for Events not for regular PoIs + name = "Unknown" + requires_power = FALSE + /area/submap/spider1 name = "spider nest" ambience = AMBIENCE_FOREBODING diff --git a/nano/templates/chem_master.tmpl b/nano/templates/chem_master.tmpl index 1b8315154a..b8b8300b4a 100644 --- a/nano/templates/chem_master.tmpl +++ b/nano/templates/chem_master.tmpl @@ -72,6 +72,12 @@ {{:helper.link('', 'pill pill' + data.pillSprite, {'tab_select' : 'pill'}, null, 'link32')}} {{:helper.link('', 'pill bottle' + data.bottleSprite, {'tab_select' : 'bottle'}, null, 'link32')}}
+ {{else}} +
+
+ {{:helper.link('Create bottle (50 units max)', null, {'createbottle' : 1})}} + {{:helper.link('Create bouillon cube (60 units max)', null, {'createpill' : 1})}} +
{{/if}} {{/if}} diff --git a/polaris.dme b/polaris.dme index 91d221090d..a8095e6194 100644 --- a/polaris.dme +++ b/polaris.dme @@ -20,6 +20,7 @@ #include "code\world.dm" #include "code\__datastructures\globals.dm" #include "code\__defines\_compile_options.dm" +#include "code\__defines\_lists.dm" #include "code\__defines\_planes+layers.dm" #include "code\__defines\_tick.dm" #include "code\__defines\admin.dm" @@ -27,12 +28,14 @@ #include "code\__defines\atmos.dm" #include "code\__defines\callbacks.dm" #include "code\__defines\chemistry.dm" +#include "code\__defines\color.dm" #include "code\__defines\construction.dm" #include "code\__defines\damage_organs.dm" #include "code\__defines\dna.dm" #include "code\__defines\flags.dm" #include "code\__defines\gamemode.dm" #include "code\__defines\holomap.dm" +#include "code\__defines\integrated_circuits.dm" #include "code\__defines\inventory_sizes.dm" #include "code\__defines\items_clothing.dm" #include "code\__defines\lighting.dm" @@ -43,6 +46,7 @@ #include "code\__defines\MC.dm" #include "code\__defines\misc.dm" #include "code\__defines\mobs.dm" +#include "code\__defines\objects.dm" #include "code\__defines\planets.dm" #include "code\__defines\process_scheduler.dm" #include "code\__defines\qdel.dm" @@ -54,7 +58,9 @@ #include "code\__defines\supply.dm" #include "code\__defines\targeting.dm" #include "code\__defines\turfs.dm" +#include "code\__defines\typeids.dm" #include "code\__defines\unit_tests.dm" +#include "code\__defines\vote.dm" #include "code\__defines\xenoarcheaology.dm" #include "code\__defines\ZAS.dm" #include "code\_compatibility\509\_JSON.dm" @@ -75,7 +81,6 @@ #include "code\_helpers\global_lists.dm" #include "code\_helpers\icons.dm" #include "code\_helpers\logging.dm" -#include "code\_helpers\maths.dm" #include "code\_helpers\matrices.dm" #include "code\_helpers\mobs.dm" #include "code\_helpers\names.dm" @@ -170,40 +175,41 @@ #include "code\controllers\master_controller.dm" #include "code\controllers\subsystem.dm" #include "code\controllers\verbs.dm" -#include "code\controllers\voting.dm" #include "code\controllers\observer_listener\atom\observer.dm" #include "code\controllers\Processes\alarm.dm" #include "code\controllers\Processes\chemistry.dm" #include "code\controllers\Processes\emergencyShuttle.dm" #include "code\controllers\Processes\event.dm" #include "code\controllers\Processes\game_master.dm" -#include "code\controllers\Processes\inactivity.dm" #include "code\controllers\Processes\mob.dm" #include "code\controllers\Processes\nanoui.dm" -#include "code\controllers\Processes\obj.dm" #include "code\controllers\Processes\radiation.dm" -#include "code\controllers\Processes\scheduler.dm" -#include "code\controllers\Processes\sun.dm" #include "code\controllers\Processes\supply.dm" #include "code\controllers\Processes\ticker.dm" #include "code\controllers\Processes\turf.dm" -#include "code\controllers\Processes\vote.dm" #include "code\controllers\ProcessScheduler\core\process.dm" #include "code\controllers\ProcessScheduler\core\processScheduler.dm" +#include "code\controllers\subsystems\ai.dm" #include "code\controllers\subsystems\air.dm" #include "code\controllers\subsystems\airflow.dm" #include "code\controllers\subsystems\atoms.dm" +#include "code\controllers\subsystems\circuits.dm" #include "code\controllers\subsystems\garbage.dm" #include "code\controllers\subsystems\holomaps.dm" +#include "code\controllers\subsystems\inactivity.dm" #include "code\controllers\subsystems\lighting.dm" #include "code\controllers\subsystems\machines.dm" #include "code\controllers\subsystems\orbits.dm" #include "code\controllers\subsystems\overlays.dm" #include "code\controllers\subsystems\planets.dm" #include "code\controllers\subsystems\shuttles.dm" +#include "code\controllers\subsystems\sun.dm" #include "code\controllers\subsystems\time_track.dm" #include "code\controllers\subsystems\timer.dm" +#include "code\controllers\subsystems\vote.dm" #include "code\controllers\subsystems\xenoarch.dm" +#include "code\controllers\subsystems\processing\fastprocess.dm" +#include "code\controllers\subsystems\processing\obj.dm" #include "code\controllers\subsystems\processing\processing.dm" #include "code\controllers\subsystems\processing\projectiles.dm" #include "code\datums\ai_law_sets.dm" @@ -260,7 +266,6 @@ #include "code\datums\observation\logged_in.dm" #include "code\datums\observation\moved.dm" #include "code\datums\observation\observation.dm" -#include "code\datums\observation\task_triggered.dm" #include "code\datums\observation\turf_changed.dm" #include "code\datums\observation\unequipped.dm" #include "code\datums\observation\~cleanup.dm" @@ -469,6 +474,7 @@ #include "code\game\gamemodes\cult\narsie.dm" #include "code\game\gamemodes\cult\ritual.dm" #include "code\game\gamemodes\cult\runes.dm" +#include "code\game\gamemodes\cult\soulstone.dm" #include "code\game\gamemodes\cult\talisman.dm" #include "code\game\gamemodes\cult\cultify\mob.dm" #include "code\game\gamemodes\cult\cultify\obj.dm" @@ -523,7 +529,6 @@ #include "code\game\gamemodes\technomancer\spell_objs_helpers.dm" #include "code\game\gamemodes\technomancer\technomancer.dm" #include "code\game\gamemodes\technomancer\assistance\assistance.dm" -#include "code\game\gamemodes\technomancer\assistance\golem.dm" #include "code\game\gamemodes\technomancer\devices\boots_of_speed.dm" #include "code\game\gamemodes\technomancer\devices\disposable_teleporter.dm" #include "code\game\gamemodes\technomancer\devices\gloves_of_regen.dm" @@ -757,17 +762,6 @@ #include "code\game\machinery\embedded_controller\embedded_controller_base.dm" #include "code\game\machinery\embedded_controller\embedded_program_base.dm" #include "code\game\machinery\embedded_controller\simple_docking_controller.dm" -#include "code\game\machinery\kitchen\gibber.dm" -#include "code\game\machinery\kitchen\icecream.dm" -#include "code\game\machinery\kitchen\microwave.dm" -#include "code\game\machinery\kitchen\smartfridge.dm" -#include "code\game\machinery\kitchen\cooking_machines\_cooker.dm" -#include "code\game\machinery\kitchen\cooking_machines\_cooker_output.dm" -#include "code\game\machinery\kitchen\cooking_machines\candy.dm" -#include "code\game\machinery\kitchen\cooking_machines\cereal.dm" -#include "code\game\machinery\kitchen\cooking_machines\fryer.dm" -#include "code\game\machinery\kitchen\cooking_machines\grill.dm" -#include "code\game\machinery\kitchen\cooking_machines\oven.dm" #include "code\game\machinery\pipe\construction.dm" #include "code\game\machinery\pipe\pipe_dispenser.dm" #include "code\game\machinery\pipe\pipe_recipes.dm" @@ -846,9 +840,18 @@ #include "code\game\objects\effects\decals\Cleanable\tracks.dm" #include "code\game\objects\effects\decals\posters\bs12.dm" #include "code\game\objects\effects\decals\posters\polarisposters.dm" +#include "code\game\objects\effects\map_effects\beam_point.dm" +#include "code\game\objects\effects\map_effects\effect_emitter.dm" +#include "code\game\objects\effects\map_effects\map_effects.dm" +#include "code\game\objects\effects\map_effects\perma_light.dm" +#include "code\game\objects\effects\map_effects\radiation_emitter.dm" +#include "code\game\objects\effects\map_effects\screen_shaker.dm" +#include "code\game\objects\effects\map_effects\sound_emitter.dm" #include "code\game\objects\effects\spawners\bombspawner.dm" #include "code\game\objects\effects\spawners\gibspawner.dm" +#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm" #include "code\game\objects\effects\temporary_visuals\temporary_visual.dm" +#include "code\game\objects\effects\temporary_visuals\temproary_visual.dm" #include "code\game\objects\effects\temporary_visuals\projectiles\impact.dm" #include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm" #include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm" @@ -1112,6 +1115,7 @@ #include "code\game\objects\structures\crates_lockers\closets.dm" #include "code\game\objects\structures\crates_lockers\crates.dm" #include "code\game\objects\structures\crates_lockers\largecrate.dm" +#include "code\game\objects\structures\crates_lockers\vehiclecage.dm" #include "code\game\objects\structures\crates_lockers\closets\coffin.dm" #include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm" #include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm" @@ -1143,6 +1147,7 @@ #include "code\game\objects\structures\ghost_pods\silicon.dm" #include "code\game\objects\structures\props\alien_props.dm" #include "code\game\objects\structures\props\beam_prism.dm" +#include "code\game\objects\structures\props\nest.dm" #include "code\game\objects\structures\props\projectile_lock.dm" #include "code\game\objects\structures\props\prop.dm" #include "code\game\objects\structures\props\puzzledoor.dm" @@ -1293,6 +1298,22 @@ #include "code\modules\admin\view_variables\helpers.dm" #include "code\modules\admin\view_variables\topic.dm" #include "code\modules\admin\view_variables\view_variables.dm" +#include "code\modules\ai\_defines.dm" +#include "code\modules\ai\ai_holder.dm" +#include "code\modules\ai\ai_holder_combat.dm" +#include "code\modules\ai\ai_holder_communication.dm" +#include "code\modules\ai\ai_holder_cooperation.dm" +#include "code\modules\ai\ai_holder_debug.dm" +#include "code\modules\ai\ai_holder_disabled.dm" +#include "code\modules\ai\ai_holder_fleeing.dm" +#include "code\modules\ai\ai_holder_follow.dm" +#include "code\modules\ai\ai_holder_movement.dm" +#include "code\modules\ai\ai_holder_pathfinding.dm" +#include "code\modules\ai\ai_holder_targeting.dm" +#include "code\modules\ai\interfaces.dm" +#include "code\modules\ai\say_list.dm" +#include "code\modules\ai\aI_holder_subtypes\simple_mob_ai.dm" +#include "code\modules\ai\aI_holder_subtypes\slime_xenobio_ai.dm" #include "code\modules\alarm\alarm.dm" #include "code\modules\alarm\alarm_handler.dm" #include "code\modules\alarm\atmosphere_alarm.dm" @@ -1329,8 +1350,6 @@ #include "code\modules\blob2\blobs\normal.dm" #include "code\modules\blob2\blobs\resource.dm" #include "code\modules\blob2\blobs\shield.dm" -#include "code\modules\blob2\mobs\blob_mob.dm" -#include "code\modules\blob2\mobs\spore.dm" #include "code\modules\blob2\overmind\overmind.dm" #include "code\modules\blob2\overmind\powers.dm" #include "code\modules\blob2\overmind\types.dm" @@ -1438,6 +1457,7 @@ #include "code\modules\clothing\spacesuits\rig\suits\ert.dm" #include "code\modules\clothing\spacesuits\rig\suits\light.dm" #include "code\modules\clothing\spacesuits\rig\suits\merc.dm" +#include "code\modules\clothing\spacesuits\rig\suits\pmc.dm" #include "code\modules\clothing\spacesuits\rig\suits\station.dm" #include "code\modules\clothing\spacesuits\void\merc.dm" #include "code\modules\clothing\spacesuits\void\station.dm" @@ -1566,8 +1586,40 @@ #include "code\modules\flufftext\Hallucination.dm" #include "code\modules\flufftext\look_up.dm" #include "code\modules\flufftext\TextFilters.dm" +#include "code\modules\food\food.dm" #include "code\modules\food\recipe_dump.dm" #include "code\modules\food\recipes_microwave.dm" +#include "code\modules\food\drinkingglass\drinkingglass.dm" +#include "code\modules\food\drinkingglass\extras.dm" +#include "code\modules\food\drinkingglass\glass_boxes.dm" +#include "code\modules\food\drinkingglass\glass_types.dm" +#include "code\modules\food\drinkingglass\metaglass.dm" +#include "code\modules\food\drinkingglass\shaker.dm" +#include "code\modules\food\food\cans.dm" +#include "code\modules\food\food\condiment.dm" +#include "code\modules\food\food\drinks.dm" +#include "code\modules\food\food\lunch.dm" +#include "code\modules\food\food\sandwich.dm" +#include "code\modules\food\food\snacks.dm" +#include "code\modules\food\food\drinks\bottle.dm" +#include "code\modules\food\food\drinks\cup.dm" +#include "code\modules\food\food\drinks\drinkingglass.dm" +#include "code\modules\food\food\drinks\jar.dm" +#include "code\modules\food\food\drinks\bottle\robot.dm" +#include "code\modules\food\food\snacks\meat.dm" +#include "code\modules\food\glass\bottle.dm" +#include "code\modules\food\glass\bottle\robot.dm" +#include "code\modules\food\kitchen\gibber.dm" +#include "code\modules\food\kitchen\icecream.dm" +#include "code\modules\food\kitchen\microwave.dm" +#include "code\modules\food\kitchen\smartfridge.dm" +#include "code\modules\food\kitchen\cooking_machines\_cooker.dm" +#include "code\modules\food\kitchen\cooking_machines\_cooker_output.dm" +#include "code\modules\food\kitchen\cooking_machines\candy.dm" +#include "code\modules\food\kitchen\cooking_machines\cereal.dm" +#include "code\modules\food\kitchen\cooking_machines\fryer.dm" +#include "code\modules\food\kitchen\cooking_machines\grill.dm" +#include "code\modules\food\kitchen\cooking_machines\oven.dm" #include "code\modules\gamemaster\controller.dm" #include "code\modules\gamemaster\defines.dm" #include "code\modules\gamemaster\game_master.dm" @@ -1624,12 +1676,16 @@ #include "code\modules\hydroponics\trays\tray_update_icons.dm" #include "code\modules\integrated_electronics\_defines.dm" #include "code\modules\integrated_electronics\core\assemblies.dm" -#include "code\modules\integrated_electronics\core\device.dm" +#include "code\modules\integrated_electronics\core\detailer.dm" #include "code\modules\integrated_electronics\core\helpers.dm" #include "code\modules\integrated_electronics\core\integrated_circuit.dm" #include "code\modules\integrated_electronics\core\pins.dm" #include "code\modules\integrated_electronics\core\printer.dm" #include "code\modules\integrated_electronics\core\tools.dm" +#include "code\modules\integrated_electronics\core\assemblies\clothing.dm" +#include "code\modules\integrated_electronics\core\assemblies\device.dm" +#include "code\modules\integrated_electronics\core\assemblies\generic.dm" +#include "code\modules\integrated_electronics\core\assemblies\implant.dm" #include "code\modules\integrated_electronics\core\special_pins\boolean_pin.dm" #include "code\modules\integrated_electronics\core\special_pins\char_pin.dm" #include "code\modules\integrated_electronics\core\special_pins\color_pin.dm" @@ -1711,6 +1767,9 @@ #include "code\modules\mining\satchel_ore_boxdm.dm" #include "code\modules\mining\drilling\drill.dm" #include "code\modules\mining\drilling\scanner.dm" +#include "code\modules\mining\ore_redemption_machine\construction.dm" +#include "code\modules\mining\ore_redemption_machine\equipment_vendor.dm" +#include "code\modules\mining\ore_redemption_machine\mine_point_items.dm" #include "code\modules\mob\animations.dm" #include "code\modules\mob\death.dm" #include "code\modules\mob\emote.dm" @@ -1845,6 +1904,10 @@ #include "code\modules\mob\living\carbon\human\stripping.dm" #include "code\modules\mob\living\carbon\human\unarmed_attack.dm" #include "code\modules\mob\living\carbon\human\update_icons.dm" +#include "code\modules\mob\living\carbon\human\descriptors\_descriptors.dm" +#include "code\modules\mob\living\carbon\human\descriptors\descriptors_generic.dm" +#include "code\modules\mob\living\carbon\human\descriptors\descriptors_skrell.dm" +#include "code\modules\mob\living\carbon\human\descriptors\descriptors_vox.dm" #include "code\modules\mob\living\carbon\human\species\species.dm" #include "code\modules\mob\living\carbon\human\species\species_attack.dm" #include "code\modules\mob\living\carbon\human\species\species_getters.dm" @@ -1926,57 +1989,101 @@ #include "code\modules\mob\living\silicon\robot\subtypes\lost_drone.dm" #include "code\modules\mob\living\silicon\robot\subtypes\syndicate.dm" #include "code\modules\mob\living\simple_animal\corpse.dm" -#include "code\modules\mob\living\simple_animal\simple_animal.dm" -#include "code\modules\mob\living\simple_animal\simple_hud.dm" -#include "code\modules\mob\living\simple_animal\aliens\alien.dm" -#include "code\modules\mob\living\simple_animal\aliens\creature.dm" -#include "code\modules\mob\living\simple_animal\aliens\drone.dm" -#include "code\modules\mob\living\simple_animal\aliens\faithless.dm" -#include "code\modules\mob\living\simple_animal\aliens\hivebot.dm" -#include "code\modules\mob\living\simple_animal\aliens\mimic.dm" -#include "code\modules\mob\living\simple_animal\aliens\shade.dm" -#include "code\modules\mob\living\simple_animal\aliens\statue.dm" -#include "code\modules\mob\living\simple_animal\animals\bat.dm" -#include "code\modules\mob\living\simple_animal\animals\bear.dm" -#include "code\modules\mob\living\simple_animal\animals\carp.dm" -#include "code\modules\mob\living\simple_animal\animals\cat.dm" -#include "code\modules\mob\living\simple_animal\animals\corgi.dm" -#include "code\modules\mob\living\simple_animal\animals\crab.dm" -#include "code\modules\mob\living\simple_animal\animals\farm_animals.dm" -#include "code\modules\mob\living\simple_animal\animals\fish.dm" -#include "code\modules\mob\living\simple_animal\animals\giant_spider.dm" -#include "code\modules\mob\living\simple_animal\animals\goose.dm" -#include "code\modules\mob\living\simple_animal\animals\lizard.dm" -#include "code\modules\mob\living\simple_animal\animals\miscellaneous.dm" -#include "code\modules\mob\living\simple_animal\animals\mouse.dm" -#include "code\modules\mob\living\simple_animal\animals\parrot.dm" -#include "code\modules\mob\living\simple_animal\animals\penguin.dm" -#include "code\modules\mob\living\simple_animal\animals\spiderbot.dm" -#include "code\modules\mob\living\simple_animal\animals\tomato.dm" -#include "code\modules\mob\living\simple_animal\animals\tree.dm" -#include "code\modules\mob\living\simple_animal\animals\worm.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\diyaab.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\savik.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\shantak.dm" -#include "code\modules\mob\living\simple_animal\borer\borer.dm" -#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm" -#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm" -#include "code\modules\mob\living\simple_animal\borer\say.dm" -#include "code\modules\mob\living\simple_animal\constructs\constructs.dm" -#include "code\modules\mob\living\simple_animal\constructs\soulstone.dm" -#include "code\modules\mob\living\simple_animal\humanoids\clown.dm" -#include "code\modules\mob\living\simple_animal\humanoids\head.dm" -#include "code\modules\mob\living\simple_animal\humanoids\kobold.dm" -#include "code\modules\mob\living\simple_animal\humanoids\mechamobs.dm" -#include "code\modules\mob\living\simple_animal\humanoids\pirate.dm" -#include "code\modules\mob\living\simple_animal\humanoids\russian.dm" -#include "code\modules\mob\living\simple_animal\humanoids\syndicate.dm" -#include "code\modules\mob\living\simple_animal\slime\ai.dm" -#include "code\modules\mob\living\simple_animal\slime\combat.dm" -#include "code\modules\mob\living\simple_animal\slime\death.dm" -#include "code\modules\mob\living\simple_animal\slime\life.dm" -#include "code\modules\mob\living\simple_animal\slime\slime.dm" -#include "code\modules\mob\living\simple_animal\slime\subtypes.dm" +#include "code\modules\mob\living\simple_mob\appearance.dm" +#include "code\modules\mob\living\simple_mob\combat.dm" +#include "code\modules\mob\living\simple_mob\defense.dm" +#include "code\modules\mob\living\simple_mob\hands.dm" +#include "code\modules\mob\living\simple_mob\life.dm" +#include "code\modules\mob\living\simple_mob\on_click.dm" +#include "code\modules\mob\living\simple_mob\simple_hud.dm" +#include "code\modules\mob\living\simple_mob\simple_mob.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\animal.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_captive.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_powers.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\chicken.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\cow.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\goat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\_giant_spider.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\carrier.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\electric.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\frost.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\hunter.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\lurker.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\nurse.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\pepper.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\phorogenic.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\thermic.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\tunneler.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\webslinger.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\crab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\fish.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\lizard.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\misc.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\mouse.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\passive.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\penguin.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\bird.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\cat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\dog.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\parrot.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\diyaab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\hooligan_crab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\savik.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\shantak.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\sif.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\alien.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bats.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bear.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\carp.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\goose.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\space.dm" +#include "code\modules\mob\living\simple_mob\subtypes\blob\blob.dm" +#include "code\modules\mob\living\simple_mob\subtypes\blob\spore.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\clown.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\humanoid.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\pirates.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\russian.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\mercs\mercs.dm" +#include "code\modules\mob\living\simple_mob\subtypes\illusion\illusion.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\combat_drone.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\golem.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mechanical.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\viscerator.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\hivebot.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\ranged_damage.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\support.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\tank.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\adv_dark_gygax.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\combat_mecha.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\durand.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\gygax.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\hoverpod.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\marauder.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\mecha.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\odysseus.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\phazon.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\ripley.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\ward\monitor_ward.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\ward\ward.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\creature.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\faithless.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\_construct.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\artificer.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\harvester.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\juggernaut.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\shade.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\wraith.dm" +#include "code\modules\mob\living\simple_mob\subtypes\plant\tomato.dm" +#include "code\modules\mob\living\simple_mob\subtypes\plant\tree.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\slime.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\feral\feral.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\combat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\consumption.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\defense.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\discipline.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\subtypes.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\xenobio.dm" #include "code\modules\mob\living\voice\voice.dm" #include "code\modules\mob\new_player\login.dm" #include "code\modules\mob\new_player\logout.dm" @@ -2180,9 +2287,9 @@ #include "code\modules\projectiles\guns\projectile\shotgun.dm" #include "code\modules\projectiles\guns\projectile\sniper.dm" #include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm" -#include "code\modules\projectiles\projectile\animate.dm" #include "code\modules\projectiles\projectile\arc.dm" #include "code\modules\projectiles\projectile\beams.dm" +#include "code\modules\projectiles\projectile\blob.dm" #include "code\modules\projectiles\projectile\bullets.dm" #include "code\modules\projectiles\projectile\change.dm" #include "code\modules\projectiles\projectile\energy.dm" @@ -2240,31 +2347,11 @@ #include "code\modules\reagents\reagent_containers\blood_pack.dm" #include "code\modules\reagents\reagent_containers\borghydro.dm" #include "code\modules\reagents\reagent_containers\dropper.dm" -#include "code\modules\reagents\reagent_containers\food.dm" #include "code\modules\reagents\reagent_containers\glass.dm" #include "code\modules\reagents\reagent_containers\hypospray.dm" #include "code\modules\reagents\reagent_containers\pill.dm" #include "code\modules\reagents\reagent_containers\spray.dm" #include "code\modules\reagents\reagent_containers\syringes.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\drinkingglass.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\extras.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\glass_boxes.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\glass_types.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\metaglass.dm" -#include "code\modules\reagents\reagent_containers\drinkingglass\shaker.dm" -#include "code\modules\reagents\reagent_containers\food\cans.dm" -#include "code\modules\reagents\reagent_containers\food\condiment.dm" -#include "code\modules\reagents\reagent_containers\food\drinks.dm" -#include "code\modules\reagents\reagent_containers\food\lunch.dm" -#include "code\modules\reagents\reagent_containers\food\sandwich.dm" -#include "code\modules\reagents\reagent_containers\food\snacks.dm" -#include "code\modules\reagents\reagent_containers\food\drinks\bottle.dm" -#include "code\modules\reagents\reagent_containers\food\drinks\cup.dm" -#include "code\modules\reagents\reagent_containers\food\drinks\jar.dm" -#include "code\modules\reagents\reagent_containers\food\drinks\bottle\robot.dm" -#include "code\modules\reagents\reagent_containers\food\snacks\meat.dm" -#include "code\modules\reagents\reagent_containers\glass\bottle.dm" -#include "code\modules\reagents\reagent_containers\glass\bottle\robot.dm" #include "code\modules\recycling\conveyor2.dm" #include "code\modules\recycling\disposal-construction.dm" #include "code\modules\recycling\disposal.dm" @@ -2401,8 +2488,11 @@ #include "code\modules\turbolift\turbolift_map.dm" #include "code\modules\turbolift\turbolift_process.dm" #include "code\modules\turbolift\turbolift_turfs.dm" +#include "code\modules\vehicles\bike.dm" #include "code\modules\vehicles\boat.dm" #include "code\modules\vehicles\cargo_train.dm" +#include "code\modules\vehicles\construction.dm" +#include "code\modules\vehicles\quad.dm" #include "code\modules\vehicles\train.dm" #include "code\modules\vehicles\vehicle.dm" #include "code\modules\ventcrawl\ventcrawl.dm" diff --git a/sound/effects/break_stone.ogg b/sound/effects/break_stone.ogg new file mode 100644 index 0000000000..711fd50d48 Binary files /dev/null and b/sound/effects/break_stone.ogg differ diff --git a/sound/effects/servostep.ogg b/sound/effects/servostep.ogg new file mode 100644 index 0000000000..9999b99ccb Binary files /dev/null and b/sound/effects/servostep.ogg differ diff --git a/sound/effects/suitstep1.ogg b/sound/effects/suitstep1.ogg new file mode 100644 index 0000000000..fdc56bb9e4 Binary files /dev/null and b/sound/effects/suitstep1.ogg differ diff --git a/sound/effects/suitstep2.ogg b/sound/effects/suitstep2.ogg new file mode 100644 index 0000000000..17a528feeb Binary files /dev/null and b/sound/effects/suitstep2.ogg differ diff --git a/sound/instruments/piano/Ab2.ogg b/sound/instruments/piano/Ab2.ogg new file mode 100644 index 0000000000..22591b0f2a Binary files /dev/null and b/sound/instruments/piano/Ab2.ogg differ diff --git a/sound/instruments/piano/Ab3.ogg b/sound/instruments/piano/Ab3.ogg new file mode 100644 index 0000000000..149fa26c89 Binary files /dev/null and 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